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	<title>Comments for Nexfinity</title>
	
	<link>http://nexfinity.net</link>
	<description>A blog about life, programming and games</description>
	<lastBuildDate>Mon, 02 Nov 2009 02:00:32 -0600</lastBuildDate>
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		<title>Comment on Current Prototype – Rotablock by Ian</title>
		<link>http://nexfinity.net/projects/current-prototype-rotablock/comment-page-1/#comment-1489</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Mon, 02 Nov 2009 02:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=413#comment-1489</guid>
		<description>Looks interesting. Its good to see that you're putting your travel time to good use. I look forward to playing this :D</description>
		<content:encoded><![CDATA[<p>Looks interesting. Its good to see that you&#8217;re putting your travel time to good use. I look forward to playing this <img src='http://nexfinity.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Games Development Club by Grammar Nazi</title>
		<link>http://nexfinity.net/life/games-development-club/comment-page-1/#comment-1371</link>
		<dc:creator>Grammar Nazi</dc:creator>
		<pubDate>Mon, 14 Sep 2009 01:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=407#comment-1371</guid>
		<description>Brainstorming, not Brain stroming.</description>
		<content:encoded><![CDATA[<p>Brainstorming, not Brain stroming.</p>
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		<title>Comment on Draughts AI – My Approach by yves</title>
		<link>http://nexfinity.net/projects/draughts-ai-my-approach/comment-page-1/#comment-1208</link>
		<dc:creator>yves</dc:creator>
		<pubDate>Sun, 05 Jul 2009 16:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=81#comment-1208</guid>
		<description>For information 
I forgot to mention that the diagonal of the board is still left but the game is nice.</description>
		<content:encoded><![CDATA[<p>For information<br />
I forgot to mention that the diagonal of the board is still left but the game is nice.</p>
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		<title>Comment on Draughts AI – My Approach by yves</title>
		<link>http://nexfinity.net/projects/draughts-ai-my-approach/comment-page-1/#comment-1207</link>
		<dc:creator>yves</dc:creator>
		<pubDate>Sun, 05 Jul 2009 15:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=81#comment-1207</guid>
		<description>Hello 
Thank you to tell me how to play with Draughts. 
Best regards</description>
		<content:encoded><![CDATA[<p>Hello<br />
Thank you to tell me how to play with Draughts.<br />
Best regards</p>
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		<title>Comment on PIRC Spelling Bot – Side Project by Nick</title>
		<link>http://nexfinity.net/projects/pirc-spelling-bot-side-project/comment-page-1/#comment-1179</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Fri, 19 Jun 2009 15:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=298#comment-1179</guid>
		<description>haha, yeah, I'm looking at the blog of one right now :P.

good job!</description>
		<content:encoded><![CDATA[<p>haha, yeah, I&#8217;m looking at the blog of one right now <img src='http://nexfinity.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
<p>good job!</p>
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		<title>Comment on Draughts Game Complete by Nexus</title>
		<link>http://nexfinity.net/projects/draughts-game-complete/comment-page-1/#comment-1176</link>
		<dc:creator>Nexus</dc:creator>
		<pubDate>Fri, 19 Jun 2009 05:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=93#comment-1176</guid>
		<description>Hi Tubi,

I used Vim as my text editor of choice but I suspect you want to know how I compiled it all together. I used GCC to compile my code. I provided a make file with the source code that can be used to compile it all together.

Since you mentioned that you used Dev C++ I'll take a guess and say that you are using Windows. If that is the case then you'll need to do either one of two things to get it working. 

You'll need to setup SDL through Dev C++ go here to find out how, http://lazyfoo.net/SDL_tutorials/lesson01/windows/devcpp/index.php, you'll also need to setup SDL_ttf, SDL_mixer and SDL_image which is explained in a later tutorial on that same site. Once you have SDL up and running then you'll need to compile it through Dev C++. I'm not sure if it will automatically resolve the file dependencies or not. If it doesn't have a look at my makefile to get an idea.

Alternatively you can install Cygwin or MinGW on your machine and then install SDL via that as detailed here http://lazyfoo.net/SDL_tutorials/lesson01/windows/mingw/index.php . You can then run my make file and presto it should compile.

Best of luck Chris

I also need to slightly touch up that code I am reincluding header files which I don't need to do. Not sure why I did that. :\</description>
		<content:encoded><![CDATA[<p>Hi Tubi,</p>
<p>I used Vim as my text editor of choice but I suspect you want to know how I compiled it all together. I used GCC to compile my code. I provided a make file with the source code that can be used to compile it all together.</p>
<p>Since you mentioned that you used Dev C++ I&#8217;ll take a guess and say that you are using Windows. If that is the case then you&#8217;ll need to do either one of two things to get it working. </p>
<p>You&#8217;ll need to setup SDL through Dev C++ go here to find out how, <a href="http://lazyfoo.net/SDL_tutorials/lesson01/windows/devcpp/index.php" rel="nofollow">http://lazyfoo.net/SDL_tutorials/lesson01/windows/devcpp/index.php</a>, you&#8217;ll also need to setup SDL_ttf, SDL_mixer and SDL_image which is explained in a later tutorial on that same site. Once you have SDL up and running then you&#8217;ll need to compile it through Dev C++. I&#8217;m not sure if it will automatically resolve the file dependencies or not. If it doesn&#8217;t have a look at my makefile to get an idea.</p>
<p>Alternatively you can install Cygwin or MinGW on your machine and then install SDL via that as detailed here <a href="http://lazyfoo.net/SDL_tutorials/lesson01/windows/mingw/index.php" rel="nofollow">http://lazyfoo.net/SDL_tutorials/lesson01/windows/mingw/index.php</a> . You can then run my make file and presto it should compile.</p>
<p>Best of luck Chris</p>
<p>I also need to slightly touch up that code I am reincluding header files which I don&#8217;t need to do. Not sure why I did that. :\</p>
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		<title>Comment on Draughts Game Complete by Tubi</title>
		<link>http://nexfinity.net/projects/draughts-game-complete/comment-page-1/#comment-1175</link>
		<dc:creator>Tubi</dc:creator>
		<pubDate>Fri, 19 Jun 2009 03:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=93#comment-1175</guid>
		<description>Hi, I just wanted to ask on what you create the code? Because I had Borland C, so i just downloaded DEV-C++. I liked that you created all objects in a new file. 
pls send me immediately your answer.
TUBI</description>
		<content:encoded><![CDATA[<p>Hi, I just wanted to ask on what you create the code? Because I had Borland C, so i just downloaded DEV-C++. I liked that you created all objects in a new file.<br />
pls send me immediately your answer.<br />
TUBI</p>
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		<title>Comment on Points – The Hidden Money Grab by Tyrell Blackburn</title>
		<link>http://nexfinity.net/video-games/points-the-hidden-money-grab/comment-page-1/#comment-575</link>
		<dc:creator>Tyrell Blackburn</dc:creator>
		<pubDate>Sun, 19 Apr 2009 17:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=103#comment-575</guid>
		<description>I see your point about buying pre-paid currency, and I guess you could make the same point about pre-paid mobile phones. Only the difference is that you lose your money to phone companies when your prepaid card is not recharged after a year, or if you decide to go with another company of plan deal and leave that prepaid money to them.

You do however make a good point, and this could very well be why Nintendo have chosen to use this pre-paid system.

Another possibility for their pre-paid system might have something to do with reducing the costs incurred by the “merchant service fee” they are required to pay to their financial institution with each visa transaction. Consider the money they would be saving through the purchase of a single 2000 point card as opposed to five independent 400 point purchases of NES games.

Again, it is a case of the company benefiting over the customer, but what can you do, Nintendo have the monopoly on all things Nintendo! It's not like there is another company offering the Wii Shop Channel with a pay-per-game system.

Still, these are good things to think about when it comes to online distribution of your own games.</description>
		<content:encoded><![CDATA[<p>I see your point about buying pre-paid currency, and I guess you could make the same point about pre-paid mobile phones. Only the difference is that you lose your money to phone companies when your prepaid card is not recharged after a year, or if you decide to go with another company of plan deal and leave that prepaid money to them.</p>
<p>You do however make a good point, and this could very well be why Nintendo have chosen to use this pre-paid system.</p>
<p>Another possibility for their pre-paid system might have something to do with reducing the costs incurred by the “merchant service fee” they are required to pay to their financial institution with each visa transaction. Consider the money they would be saving through the purchase of a single 2000 point card as opposed to five independent 400 point purchases of NES games.</p>
<p>Again, it is a case of the company benefiting over the customer, but what can you do, Nintendo have the monopoly on all things Nintendo! It&#8217;s not like there is another company offering the Wii Shop Channel with a pay-per-game system.</p>
<p>Still, these are good things to think about when it comes to online distribution of your own games.</p>
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		<title>Comment on Draughts Progress by Daniel Primed</title>
		<link>http://nexfinity.net/projects/draughts-progress/comment-page-1/#comment-26</link>
		<dc:creator>Daniel Primed</dc:creator>
		<pubDate>Fri, 20 Feb 2009 15:12:33 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=68#comment-26</guid>
		<description>Looks like you're on track to finish this project on schedule. I think that the whole blogging process works out favourably; as you get to not only share but also reflect on what you are doing.</description>
		<content:encoded><![CDATA[<p>Looks like you&#8217;re on track to finish this project on schedule. I think that the whole blogging process works out favourably; as you get to not only share but also reflect on what you are doing.</p>
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		<title>Comment on Back in the Saddle by Nexus</title>
		<link>http://nexfinity.net/life/back-in-the-saddle/comment-page-1/#comment-22</link>
		<dc:creator>Nexus</dc:creator>
		<pubDate>Wed, 11 Feb 2009 04:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://nexfinity.net/?p=34#comment-22</guid>
		<description>Thanks for stopping by Eli. I agree with you there I thought it was a bit long.</description>
		<content:encoded><![CDATA[<p>Thanks for stopping by Eli. I agree with you there I thought it was a bit long.</p>
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