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	<title>Comments for No Zytrons In Range</title>
	
	<link>http://blakeyrat.com</link>
	<description>Thoughts on... everything... by James Schend</description>
	<lastBuildDate>Tue, 01 May 2012 16:55:18 +0000</lastBuildDate>
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		<title>Comment on Obvious bugs in Valve’s Steam client by The Problems with Steam | Lettucemode: Engaged</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/N9Z8MAVxepg/</link>
		<dc:creator>The Problems with Steam | Lettucemode: Engaged</dc:creator>
		<pubDate>Tue, 01 May 2012 16:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=440#comment-711</guid>
		<description>[...] Blakeyrat said it best when he said: [...]</description>
		<content:encoded><![CDATA[<p>[...] Blakeyrat said it best when he said: [...]</p>
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		<title>Comment on Let’s talk about Skyrim bugs by Chuck</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/gxU5ENQx6iM/</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Sun, 22 Apr 2012 23:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=452#comment-699</guid>
		<description>After trying many times I died and wejt fir another go, but he was not there. I followed my map and he was randomly walking down a path heading towards the boat lol....Weird byt true</description>
		<content:encoded><![CDATA[<p>After trying many times I died and wejt fir another go, but he was not there. I followed my map and he was randomly walking down a path heading towards the boat lol&#8230;.Weird byt true</p>
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		<title>Comment on Gigantic Javascript WTF: DispHTMLElementCollection by blakeyrat</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/j250E4b_WRI/</link>
		<dc:creator>blakeyrat</dc:creator>
		<pubDate>Wed, 29 Feb 2012 00:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=217#comment-637</guid>
		<description>Glad it helped.</description>
		<content:encoded><![CDATA[<p>Glad it helped.</p>
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		<title>Comment on Gigantic Javascript WTF: DispHTMLElementCollection by Warren</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/I1CBlNfQTDM/</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Wed, 29 Feb 2012 00:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=217#comment-636</guid>
		<description>Thanks again. Your various postings here and on WTF at least helped me have some idea of what was going on with the DispHTMLELementColleciton Object. (As you say if you hadn't posted there'd STILL be Nil results for a google search on it...)

I've still wasted over a day trying to work out why sometimes my code works perfectly but re-run it straight afterwards and it fails with a VBA "Persmission denied" error...I suspect this has something to do with the "live"/dynamic nature of the NodeList and VBA's compiling preferences... but that's another story !

Thanks again.</description>
		<content:encoded><![CDATA[<p>Thanks again. Your various postings here and on WTF at least helped me have some idea of what was going on with the DispHTMLELementColleciton Object. (As you say if you hadn&#8217;t posted there&#8217;d STILL be Nil results for a google search on it&#8230;)</p>
<p>I&#8217;ve still wasted over a day trying to work out why sometimes my code works perfectly but re-run it straight afterwards and it fails with a VBA &#8220;Persmission denied&#8221; error&#8230;I suspect this has something to do with the &#8220;live&#8221;/dynamic nature of the NodeList and VBA&#8217;s compiling preferences&#8230; but that&#8217;s another story !</p>
<p>Thanks again.</p>
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		<title>Comment on Let’s talk about Skyrim bugs by blakeyrat</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/6l7ouVD79Uw/</link>
		<dc:creator>blakeyrat</dc:creator>
		<pubDate>Sat, 18 Feb 2012 17:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=452#comment-625</guid>
		<description>I highly doubt that he point of the quest is to get him out of the ship without killing him. :) But thanks for the suggestion.</description>
		<content:encoded><![CDATA[<p>I highly doubt that he point of the quest is to get him out of the ship without killing him. <img src='http://blakeyrat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  But thanks for the suggestion.</p>
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		<title>Comment on Let’s talk about Skyrim bugs by sarah279</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/k1SDUwtPpN4/</link>
		<dc:creator>sarah279</dc:creator>
		<pubDate>Sat, 18 Feb 2012 17:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=452#comment-624</guid>
		<description>(Misc) “Go to Dorian in Solitude and pick up the item” – Dorian is inside a ship, doesn’t exit. When you go inside the ship to talk to him, he says only “you shouldn’t be in here” and doesn’t engage in conversation.

The point of solving this quest is that you get Dorian out (at least on the deck). I did it like this:
1. I punched Dorian and then I ran towards the exit (yes, guards will attack you)
2. When outside, I disarmed myself (that is I pressed the key R) and put detect off (it may take a moment before they stop attacking you)*
3. Then I spoke to Dorian and was able to finish the quest.

*press ¸(on the left of number 1) and type tdetect. Then you should be "invisible".</description>
		<content:encoded><![CDATA[<p>(Misc) “Go to Dorian in Solitude and pick up the item” – Dorian is inside a ship, doesn’t exit. When you go inside the ship to talk to him, he says only “you shouldn’t be in here” and doesn’t engage in conversation.</p>
<p>The point of solving this quest is that you get Dorian out (at least on the deck). I did it like this:<br />
1. I punched Dorian and then I ran towards the exit (yes, guards will attack you)<br />
2. When outside, I disarmed myself (that is I pressed the key R) and put detect off (it may take a moment before they stop attacking you)*<br />
3. Then I spoke to Dorian and was able to finish the quest.</p>
<p>*press ¸(on the left of number 1) and type tdetect. Then you should be &#8220;invisible&#8221;.</p>
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		<title>Comment on Let’s talk about Skyrim bugs by David</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/9BkVP4SuKGo/</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:58:19 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=452#comment-565</guid>
		<description>(Misc) “Go to Dorian in Solitude and pick up the item” – Dorian is inside a ship, doesn’t exit. When you go inside the ship to talk to him, he says only “you shouldn’t be in here” and doesn’t engage in conversation.


I completed it without having to fight, run, or otherwise do something (relatively) complicated.

Just try to get Dorian near the door. How? Just stand close to him and he will move back a few steps. Do this a few times until he gets close to the door. Then start talking to him (he speaks the "You shouldn't be here" line) and quickly get out of the ship.
He will get out too, then quickly again start a conversation with him, and you'll get the correct line to complete the quest.</description>
		<content:encoded><![CDATA[<p>(Misc) “Go to Dorian in Solitude and pick up the item” – Dorian is inside a ship, doesn’t exit. When you go inside the ship to talk to him, he says only “you shouldn’t be in here” and doesn’t engage in conversation.</p>
<p>I completed it without having to fight, run, or otherwise do something (relatively) complicated.</p>
<p>Just try to get Dorian near the door. How? Just stand close to him and he will move back a few steps. Do this a few times until he gets close to the door. Then start talking to him (he speaks the &#8220;You shouldn&#8217;t be here&#8221; line) and quickly get out of the ship.<br />
He will get out too, then quickly again start a conversation with him, and you&#8217;ll get the correct line to complete the quest.</p>
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		<title>Comment on Let’s talk about Skyrim bugs by debsaid</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/OqCBEV40jSE/</link>
		<dc:creator>debsaid</dc:creator>
		<pubDate>Thu, 12 Jan 2012 16:12:21 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=452#comment-561</guid>
		<description>Stuck Quests:
(Misc) “Go to Dorian in Solitude and pick up the item” – An small alternative to Michael's suggestion is to yield after you run out of the ship, so the fight stops and no guards show up. Then you quickly talk to him before he goes back in the ship.


PS: I'm disappointed in Bethesda. The amount of bugs in the game is awful.</description>
		<content:encoded><![CDATA[<p>Stuck Quests:<br />
(Misc) “Go to Dorian in Solitude and pick up the item” – An small alternative to Michael&#8217;s suggestion is to yield after you run out of the ship, so the fight stops and no guards show up. Then you quickly talk to him before he goes back in the ship.</p>
<p>PS: I&#8217;m disappointed in Bethesda. The amount of bugs in the game is awful.</p>
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		<title>Comment on Metro 2033 mini-review by blakeyrat</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/G5IYzTIVSvE/</link>
		<dc:creator>blakeyrat</dc:creator>
		<pubDate>Sun, 01 Jan 2012 19:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=478#comment-545</guid>
		<description>You might be overstating your case; it does have the "magical compass" that tells you which direction to go if you get lost. I mean, you don't have to look at it if you don't want to, but it's there in the game.

You know I swear I originally had a bulletpoint on how clever the improvised weapons and flashlight were, but now I can't find it. Hm. Victim of editing, or maybe I'm crazy.

Russians make great video games. So far the only bad Russian game I've played is STALKER: Clear Skies, and it's 1) only bad in a relative sense (the other two STALKER games are amazing), and 2) bad because it was &lt;em&gt;far too ambitious&lt;/em&gt;, which is a good reason to be bad. Shame about GSC's financial woes.</description>
		<content:encoded><![CDATA[<p>You might be overstating your case; it does have the &#8220;magical compass&#8221; that tells you which direction to go if you get lost. I mean, you don&#8217;t have to look at it if you don&#8217;t want to, but it&#8217;s there in the game.</p>
<p>You know I swear I originally had a bulletpoint on how clever the improvised weapons and flashlight were, but now I can&#8217;t find it. Hm. Victim of editing, or maybe I&#8217;m crazy.</p>
<p>Russians make great video games. So far the only bad Russian game I&#8217;ve played is STALKER: Clear Skies, and it&#8217;s 1) only bad in a relative sense (the other two STALKER games are amazing), and 2) bad because it was <em>far too ambitious</em>, which is a good reason to be bad. Shame about GSC&#8217;s financial woes.</p>
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		<title>Comment on Metro 2033 mini-review by Ian Kemp</title>
		<link>http://feedproxy.google.com/~r/CommentsForNoZytronsInRange/~3/YKi7fLofKUE/</link>
		<dc:creator>Ian Kemp</dc:creator>
		<pubDate>Sun, 01 Jan 2012 19:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://blakeyrat.com/?p=478#comment-544</guid>
		<description>IMO one of the best things about Metro was its lack of obviousness. Games that go "look! go there! do that!" and games that have only one, very obvious, path (Half-Life 2 *ahem*) annoy me, but Metro assumes the player is clever enough to figure out what to do next. Also I think you should've mentioned the weapons, particularly the pneumatic ones, as a plus.

My conclusion is similar to yours; Metro is an excellent game that deserves far more publicity and accolades than the current crop of derivative FPSes with 3 in their titles.</description>
		<content:encoded><![CDATA[<p>IMO one of the best things about Metro was its lack of obviousness. Games that go &#8220;look! go there! do that!&#8221; and games that have only one, very obvious, path (Half-Life 2 *ahem*) annoy me, but Metro assumes the player is clever enough to figure out what to do next. Also I think you should&#8217;ve mentioned the weapons, particularly the pneumatic ones, as a plus.</p>
<p>My conclusion is similar to yours; Metro is an excellent game that deserves far more publicity and accolades than the current crop of derivative FPSes with 3 in their titles.</p>
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