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	<title>Comments for OMGWTFGAMES!!1!</title>
	
	<link>http://omgwtfgames.com</link>
	<description>games, served indie side up</description>
	<lastBuildDate>Tue, 26 Jan 2010 18:19:04 -0600</lastBuildDate>
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		<title>Comment on New title screen for GrandMasterPixel on Android by Tweets that mention OMGWTFGAMES!!1! » Blog Archive » New title screen for GrandMasterPixel on Android -- Topsy.com</title>
		<link>http://omgwtfgames.com/2010/01/new-title-screen-for-grandmasterpixel-on-android/comment-page-1/#comment-637</link>
		<dc:creator>Tweets that mention OMGWTFGAMES!!1! » Blog Archive » New title screen for GrandMasterPixel on Android -- Topsy.com</dc:creator>
		<pubDate>Tue, 26 Jan 2010 18:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://omgwtfgames.com/?p=282#comment-637</guid>
		<description>[...] This post was mentioned on Twitter by OMGWTFGAMES, GrandMasterPixel. GrandMasterPixel said: New title screen for GrandMasterPixel on Android http://ow.ly/16qm5M [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by OMGWTFGAMES, GrandMasterPixel. GrandMasterPixel said: New title screen for GrandMasterPixel on Android <a href="http://ow.ly/16qm5M" rel="nofollow">http://ow.ly/16qm5M</a> [...]</p>
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		<title>Comment on Highlight games at the Game On exhibition by perry</title>
		<link>http://omgwtfgames.com/2008/06/highlight-games-at-gameon/comment-page-1/#comment-513</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Wed, 21 Oct 2009 22:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=31#comment-513</guid>
		<description>Hey, thanks for the tip! I just had a quick play of Typhoon 2001 and it is an excellent reproduction ... going to break out my gamepad and play it on the big screen this weekend. Cheers !</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the tip! I just had a quick play of Typhoon 2001 and it is an excellent reproduction &#8230; going to break out my gamepad and play it on the big screen this weekend. Cheers !</p>
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		<title>Comment on Highlight games at the Game On exhibition by Dan Mazurowski</title>
		<link>http://omgwtfgames.com/2008/06/highlight-games-at-gameon/comment-page-1/#comment-316</link>
		<dc:creator>Dan Mazurowski</dc:creator>
		<pubDate>Sun, 11 Oct 2009 20:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=31#comment-316</guid>
		<description>Since you enjoyed Tempest 2000 on the Jaguar (an old favorite of mine as well) then I suggest checking out Typhoon 2001 (at typhoon.kuto.de). It is a clone of the original right down to the soundtrack. I actually went out and bought a gamepad for my PC just to make the experience more like my Jaguar memories.</description>
		<content:encoded><![CDATA[<p>Since you enjoyed Tempest 2000 on the Jaguar (an old favorite of mine as well) then I suggest checking out Typhoon 2001 (at typhoon.kuto.de). It is a clone of the original right down to the soundtrack. I actually went out and bought a gamepad for my PC just to make the experience more like my Jaguar memories.</p>
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		<title>Comment on Packaging a Python game for distribution on Windows — py2exe and cx_Freeze by perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-38</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sun, 05 Oct 2008 22:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-38</guid>
		<description>Yeh, it is sort of irrelevant, since that is very rare to find an OEM Windows install with Python :) Can't really rely on that if you want more than 0.01 % of people to actually play your game.

Still, it's cool to see that Python has been preinstalled occasionally  ... sounds like Compaq could have been using it for something interesting in their bundled software ?</description>
		<content:encoded><![CDATA[<p>Yeh, it is sort of irrelevant, since that is very rare to find an OEM Windows install with Python <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Can&#8217;t really rely on that if you want more than 0.01 % of people to actually play your game.</p>
<p>Still, it&#8217;s cool to see that Python has been preinstalled occasionally  &#8230; sounds like Compaq could have been using it for something interesting in their bundled software ?</p>
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		<title>Comment on Packaging a Python game for distribution on Windows — py2exe and cx_Freeze by Nicolas</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-37</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Wed, 01 Oct 2008 02:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-37</guid>
		<description>This may be irrelevant but I bought a compaq computer in about 2006-2007 (I think) and it actually came with python preinstalled. I think it was version 2.3.</description>
		<content:encoded><![CDATA[<p>This may be irrelevant but I bought a compaq computer in about 2006-2007 (I think) and it actually came with python preinstalled. I think it was version 2.3.</p>
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		<title>Comment on Interactive fiction in Python ? by perry</title>
		<link>http://omgwtfgames.com/2008/04/interactive-fiction-in-python/comment-page-1/#comment-36</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sun, 28 Sep 2008 03:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=15#comment-36</guid>
		<description>I took a quick look at the PAWS documentation ... it certainly does look well documented, and being written in Python means it shouldn't be too tough to integrate a PAWS interactive fiction game as a component of some other larger graphical Pygame creation. The downside is that it appears much more verbose when compared with Inform to do simple things ... but I get your point ... doing very tricky things in Inform would turn out really painful, if not impossible. I think I'll check it out PAWS properly before embarking on any serious IF project. Cheers !</description>
		<content:encoded><![CDATA[<p>I took a quick look at the PAWS documentation &#8230; it certainly does look well documented, and being written in Python means it shouldn&#8217;t be too tough to integrate a PAWS interactive fiction game as a component of some other larger graphical Pygame creation. The downside is that it appears much more verbose when compared with Inform to do simple things &#8230; but I get your point &#8230; doing very tricky things in Inform would turn out really painful, if not impossible. I think I&#8217;ll check it out PAWS properly before embarking on any serious IF project. Cheers !</p>
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		<title>Comment on Interactive fiction in Python ? by Gregg Lind</title>
		<link>http://omgwtfgames.com/2008/04/interactive-fiction-in-python/comment-page-1/#comment-35</link>
		<dc:creator>Gregg Lind</dc:creator>
		<pubDate>Tue, 23 Sep 2008 22:08:18 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=15#comment-35</guid>
		<description>I actually think that PAWS (http://home.fuse.net/wolfonenet/PAWS.htm) is much better written, if you choose to go with a Python system.  

I always found with both Inform and TADS that things went fine until I wanted to really do something complicated, at which point, I was out of luck, but maybe that's just me.</description>
		<content:encoded><![CDATA[<p>I actually think that PAWS (<a href="http://home.fuse.net/wolfonenet/PAWS.htm" rel="nofollow">http://home.fuse.net/wolfonenet/PAWS.htm</a>) is much better written, if you choose to go with a Python system.  </p>
<p>I always found with both Inform and TADS that things went fine until I wanted to really do something complicated, at which point, I was out of luck, but maybe that&#8217;s just me.</p>
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		<title>Comment on Packaging a Python game for distribution on Windows — py2exe and cx_Freeze by perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-32</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Wed, 10 Sep 2008 23:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-32</guid>
		<description>Another link: &lt;a href="http://boodebr.org/main/python/build-windows-extensions" rel="nofollow"&gt;Building Python extensions for Windows with only free tools&lt;/a&gt; ... in case you are using a non-pure-Python extension that needs compiling. Gets ugly.</description>
		<content:encoded><![CDATA[<p>Another link: <a href="http://boodebr.org/main/python/build-windows-extensions" rel="nofollow">Building Python extensions for Windows with only free tools</a> &#8230; in case you are using a non-pure-Python extension that needs compiling. Gets ugly.</p>
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		<title>Comment on Packaging a Python game for distribution on Windows — py2exe and cx_Freeze by perry</title>
		<link>http://omgwtfgames.com/2008/04/packaging-a-python-game-for-distribution-on-windows/comment-page-1/#comment-27</link>
		<dc:creator>perry</dc:creator>
		<pubDate>Sun, 17 Aug 2008 09:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=17#comment-27</guid>
		<description>For my own future reference: Here is another Python packaging tool bbfreeze ( http://pypi.python.org/pypi/bbfreeze/ ), which I haven't tested yet but also looks like a good option. I know of at least one example where bbfreeze has been used to package a PyOpenGL game for Windows ( http://www.ludumdare.com/compo/2008/08/11/exe-video/ ), so it must be fairly capable.</description>
		<content:encoded><![CDATA[<p>For my own future reference: Here is another Python packaging tool bbfreeze ( <a href="http://pypi.python.org/pypi/bbfreeze/" rel="nofollow">http://pypi.python.org/pypi/bbfreeze/</a> ), which I haven&#8217;t tested yet but also looks like a good option. I know of at least one example where bbfreeze has been used to package a PyOpenGL game for Windows ( <a href="http://www.ludumdare.com/compo/2008/08/11/exe-video/" rel="nofollow">http://www.ludumdare.com/compo/2008/08/11/exe-video/</a> ), so it must be fairly capable.</p>
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		<title>Comment on Flex for Flash games coming of age by Chuck Arellano</title>
		<link>http://omgwtfgames.com/2008/05/flex-for-flash-games-coming-of-age/comment-page-1/#comment-15</link>
		<dc:creator>Chuck Arellano</dc:creator>
		<pubDate>Fri, 16 May 2008 16:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamedev.pansapiens.com/?p=28#comment-15</guid>
		<description>Hi pansapiens,

Thanks for the mention! :) I've seen 3D done in Flex before, but seeing Doom has a certain wow factor to it. :D It's actually the first time for me to see that! :)</description>
		<content:encoded><![CDATA[<p>Hi pansapiens,</p>
<p>Thanks for the mention! <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve seen 3D done in Flex before, but seeing Doom has a certain wow factor to it. <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  It&#8217;s actually the first time for me to see that! <img src='http://omgwtfgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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