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	<title>Comments for Oddly Entertaining* Navel-Gazing</title>
	
	<link>http://www.benjaminhoyt.com/blog</link>
	<description>- Ben Hoyt on Video Games, Technology, Politics, and more...</description>
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		<title>Comment on Opinion: Kony 2012 (Better Late Than Never) by Benjamin Hoyt</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/yHDn9Bq3Mgk/</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Fri, 16 Mar 2012 05:06:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/03/opinion-kony-2012-better-late-than-never/#comment-501</guid>
		<description>Jen,
There's no doubt that Invisible Children has some strange and potentially controversial backstory.  For example, here's one of the places that they are spending money: http://www.youtube.com/watch?v=QWACLKaOC08&amp;feature=player_embedded.  (It kinda makes my eyes bleed, not to mention the fact that it's a little troubling on a few other levels).  SO, I'm not trying to say that giving money to Invisible Children is what you should be doing.  On the flipside, you may really like some more of what they have to say: http://www.youtube.com/watch?v=wkB8o5VWAjE#t=9m10s.  I think that my point is this: great!  You're interested.  Kudos to Invisible Children for making that happen.  Now, if you really want to do something about it, start by educating yourself further.  Here are some responses from Invisible Children to some of the criticisms that have been levied against them in the last week or so: http://www.invisiblechildren.com/critiques.html.  Ultimately, the video is NOT going to save those kids.  But people getting interested, educated, and then involved just might (hence the funnel).</description>
		<content:encoded><![CDATA[<p>Jen,<br />
There&#8217;s no doubt that Invisible Children has some strange and potentially controversial backstory.  For example, here&#8217;s one of the places that they are spending money: <a href="http://www.youtube.com/watch?v=QWACLKaOC08&#038;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=QWACLKaOC08&#038;feature=player_embedded</a>.  (It kinda makes my eyes bleed, not to mention the fact that it&#8217;s a little troubling on a few other levels).  SO, I&#8217;m not trying to say that giving money to Invisible Children is what you should be doing.  On the flipside, you may really like some more of what they have to say: <a href="http://www.youtube.com/watch?v=wkB8o5VWAjE#t=9m10s" rel="nofollow">http://www.youtube.com/watch?v=wkB8o5VWAjE#t=9m10s</a>.  I think that my point is this: great!  You&#8217;re interested.  Kudos to Invisible Children for making that happen.  Now, if you really want to do something about it, start by educating yourself further.  Here are some responses from Invisible Children to some of the criticisms that have been levied against them in the last week or so: <a href="http://www.invisiblechildren.com/critiques.html" rel="nofollow">http://www.invisiblechildren.com/critiques.html</a>.  Ultimately, the video is NOT going to save those kids.  But people getting interested, educated, and then involved just might (hence the funnel).</p>
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		<title>Comment on Opinion: Kony 2012 (Better Late Than Never) by Jen Panos</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/uwIrrXxz20k/</link>
		<dc:creator>Jen Panos</dc:creator>
		<pubDate>Thu, 15 Mar 2012 19:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/03/opinion-kony-2012-better-late-than-never/#comment-500</guid>
		<description>I agree, Ben. I may not have bought into the video 100%, but the bottom line is that if there are still a couple hundred kids being abused by this crazy dude, then it's worth the time and money required to stop him. Yes, these efforts are years too late for thousands of children and their families- but that doesn't negate the importance of stopping him now. It's a sad reality that our government (and others, I'm sure) don't find this type of cause important because it doesn't hold financial or military significance. And I was slightly put off by reading that Invisible Children funds other military groups with some nefarious doings as well? Would my money be better donated to organizations like the Red Cross? And will my hesitation only enable Kony?

In any case, I hope the video saves those kids. Period.</description>
		<content:encoded><![CDATA[<p>I agree, Ben. I may not have bought into the video 100%, but the bottom line is that if there are still a couple hundred kids being abused by this crazy dude, then it&#8217;s worth the time and money required to stop him. Yes, these efforts are years too late for thousands of children and their families- but that doesn&#8217;t negate the importance of stopping him now. It&#8217;s a sad reality that our government (and others, I&#8217;m sure) don&#8217;t find this type of cause important because it doesn&#8217;t hold financial or military significance. And I was slightly put off by reading that Invisible Children funds other military groups with some nefarious doings as well? Would my money be better donated to organizations like the Red Cross? And will my hesitation only enable Kony?</p>
<p>In any case, I hope the video saves those kids. Period.</p>
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		<title>Comment on “What we have here is a failure to communicate.” by cabin filter</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/qIEh7Kwh9J4/</link>
		<dc:creator>cabin filter</dc:creator>
		<pubDate>Wed, 07 Mar 2012 01:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/?p=221#comment-499</guid>
		<description>I don't accept this article. Nonetheless, I had searched with Google and I have found out that you are right and I was thinking in the improper way. Carry on writing good quality articles like this.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t accept this article. Nonetheless, I had searched with Google and I have found out that you are right and I was thinking in the improper way. Carry on writing good quality articles like this.</p>
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		<title>Comment on Rant: Why so many video games have bad dialogue by Benjamin Hoyt</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/gojmsIsV7Mo/</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Mon, 27 Feb 2012 22:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/?p=246#comment-498</guid>
		<description>@gakushya - You're correct.  There is definitely an issue relating to the translation (or what we call "localization") of games.  I think that it is probably most evident in the case of Japanese games being translated to English.  There are several possible explanations for this, but you can basically add the translation process to the other reasons above for why localized games have an even more difficult challenge.</description>
		<content:encoded><![CDATA[<p>@gakushya &#8211; You&#8217;re correct.  There is definitely an issue relating to the translation (or what we call &#8220;localization&#8221;) of games.  I think that it is probably most evident in the case of Japanese games being translated to English.  There are several possible explanations for this, but you can basically add the translation process to the other reasons above for why localized games have an even more difficult challenge.</p>
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		<title>Comment on Rant: Why so many video games have bad dialogue by gakushya</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/CRH-Rl9ff5g/</link>
		<dc:creator>gakushya</dc:creator>
		<pubDate>Mon, 27 Feb 2012 20:11:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/?p=246#comment-497</guid>
		<description>That was an interesting and appreciated rant from which I have learned several things that I was kinda incorrectly tacitly assuming about the nature of this kind of work. But I actually came here from a google search "bad dialogue in video games" and i still feel unanswered. Let me point out what i think is in need of explanation (at least for me). Take just text-based dialogues as our data ignoring the complications of voice/audio. And also exclude dialogue that has been translated (as easy a target as that is). Examining the line-by-line details, and not at the discourse level, there are still agents of bad dialogue. For example, inappropriate diction, repetitive use of idiomatic expressions, overly simplified grammatical structure, a discomforting lack of adjectives and adverbs (leading to ill-described discourse), and sometimes downright unrealistic semantic constructions (eg "I was supposed to be the one to fill your dark soul with light" http://www.youtube.com/watch?v=H8qG4AlK1qk&amp;feature=player_embedded Capcom's Devil May Cry ). This line taken here is semantically trite; metaphorically it doesn't make sense. Its also very hard to imagine a context or discourse where this line would be natural. Hence this is one way in which "bad dialogue" can be realized. Although the scripts the English voice actors were using were definitely translated from native Japanese, so this is just another example of poor translation, I just wanted to mention it by illustrating what I mean by unrealistic semantic constructions (usually via metaphor).</description>
		<content:encoded><![CDATA[<p>That was an interesting and appreciated rant from which I have learned several things that I was kinda incorrectly tacitly assuming about the nature of this kind of work. But I actually came here from a google search &#8220;bad dialogue in video games&#8221; and i still feel unanswered. Let me point out what i think is in need of explanation (at least for me). Take just text-based dialogues as our data ignoring the complications of voice/audio. And also exclude dialogue that has been translated (as easy a target as that is). Examining the line-by-line details, and not at the discourse level, there are still agents of bad dialogue. For example, inappropriate diction, repetitive use of idiomatic expressions, overly simplified grammatical structure, a discomforting lack of adjectives and adverbs (leading to ill-described discourse), and sometimes downright unrealistic semantic constructions (eg &#8220;I was supposed to be the one to fill your dark soul with light&#8221; <a href="http://www.youtube.com/watch?v=H8qG4AlK1qk&amp;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=H8qG4AlK1qk&amp;feature=player_embedded</a> Capcom&#8217;s Devil May Cry ). This line taken here is semantically trite; metaphorically it doesn&#8217;t make sense. Its also very hard to imagine a context or discourse where this line would be natural. Hence this is one way in which &#8220;bad dialogue&#8221; can be realized. Although the scripts the English voice actors were using were definitely translated from native Japanese, so this is just another example of poor translation, I just wanted to mention it by illustrating what I mean by unrealistic semantic constructions (usually via metaphor).</p>
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		<title>Comment on The Case for a Transmedia Producer on Film-Based Games by Benjamin Hoyt</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/1A6zyFFIolU/</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Wed, 08 Feb 2012 18:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/#comment-487</guid>
		<description>Michael, yes, you're correct.  Though, to be fair, there are definitely some instances of this already happening.</description>
		<content:encoded><![CDATA[<p>Michael, yes, you&#8217;re correct.  Though, to be fair, there are definitely some instances of this already happening.</p>
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		<title>Comment on The Case for a Transmedia Producer on Film-Based Games by Michael Annetta</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/JDZYgwGx9zM/</link>
		<dc:creator>Michael Annetta</dc:creator>
		<pubDate>Wed, 08 Feb 2012 03:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/#comment-486</guid>
		<description>Ben, great article and, you're right, way overdue. I think you can add something to point number 2 above, though.  Since most games based on movies are going to be based on effects movies (although one could argue for a really great game based on a romantic comedy), something else that can be shared early on in the pre-production process are assets (3D Models, etc.)  Yes, to your point #5, the game assets will almost certainly have to be simplified over the film assets, but they're all being created in Maya or Max, regardless of their final use.  How much more streamlined could the process be if, instead of having to recreate the wheel (or even the whole car), assets can be shared across production teams so the look and feel is maintained and the game artists can focus on other assets that might not be created for the film.  It would hopefully tighten the entire production schedule.</description>
		<content:encoded><![CDATA[<p>Ben, great article and, you&#8217;re right, way overdue. I think you can add something to point number 2 above, though.  Since most games based on movies are going to be based on effects movies (although one could argue for a really great game based on a romantic comedy), something else that can be shared early on in the pre-production process are assets (3D Models, etc.)  Yes, to your point #5, the game assets will almost certainly have to be simplified over the film assets, but they&#8217;re all being created in Maya or Max, regardless of their final use.  How much more streamlined could the process be if, instead of having to recreate the wheel (or even the whole car), assets can be shared across production teams so the look and feel is maintained and the game artists can focus on other assets that might not be created for the film.  It would hopefully tighten the entire production schedule.</p>
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		<title>Comment on The Case for a Transmedia Producer on Film-Based Games by Benjamin Hoyt</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/0OQGdtTpCCA/</link>
		<dc:creator>Benjamin Hoyt</dc:creator>
		<pubDate>Wed, 08 Feb 2012 01:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/#comment-485</guid>
		<description>Robi, it's a good question. And, honestly, not having worked with all of the studios it's hard for me to answer.  I sure haven't heard of anyone that is doing a great job of addressing this issue, though, so I'd be surprised.</description>
		<content:encoded><![CDATA[<p>Robi, it&#8217;s a good question. And, honestly, not having worked with all of the studios it&#8217;s hard for me to answer.  I sure haven&#8217;t heard of anyone that is doing a great job of addressing this issue, though, so I&#8217;d be surprised.</p>
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	<feedburner:origLink>http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/comment-page-1/#comment-485</feedburner:origLink></item>
	<item>
		<title>Comment on The Case for a Transmedia Producer on Film-Based Games by Robi Ganguly</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/KESav6prmVQ/</link>
		<dc:creator>Robi Ganguly</dc:creator>
		<pubDate>Tue, 07 Feb 2012 16:53:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/#comment-484</guid>
		<description>Ben, really thought-provoking piece. It sounds to me like the distance between developer and studio causes a lot of issues. Are there any studios that work with developers well? If so, what are they doing differently - are they utilizing transmedia producers?</description>
		<content:encoded><![CDATA[<p>Ben, really thought-provoking piece. It sounds to me like the distance between developer and studio causes a lot of issues. Are there any studios that work with developers well? If so, what are they doing differently &#8211; are they utilizing transmedia producers?</p>
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		<title>Comment on The Case for a Transmedia Producer on Film-Based Games by Fortunato Vega</title>
		<link>http://feedproxy.google.com/~r/CommentsForOddlyEntertainingNavel-gazing/~3/oDINdeVFy1U/</link>
		<dc:creator>Fortunato Vega</dc:creator>
		<pubDate>Mon, 06 Feb 2012 04:15:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.benjaminhoyt.com/blog/2012/02/the-case-for-a-transmedia-producer-on-film-based-games/#comment-480</guid>
		<description>Incorporating some of the basics in the film making processes to avoid pitfalls is good.  However, the real challenge is in the execution.  Who is and/or what are the resources needed as well as the model to assure a sustainable, profitable and great business?</description>
		<content:encoded><![CDATA[<p>Incorporating some of the basics in the film making processes to avoid pitfalls is good.  However, the real challenge is in the execution.  Who is and/or what are the resources needed as well as the model to assure a sustainable, profitable and great business?</p>
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