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	<title>Comments for ScaleNine Blog</title>
	
	<link>http://scalenine.com/blog</link>
	<description>The latest about ScaleNine</description>
	<lastBuildDate>Fri, 28 Aug 2009 13:54:47 -0700</lastBuildDate>
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		<title>Comment on â€œStatefulâ€ Flex Skins with Transitions Using Flash by Onur</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/QYtTOeu5bFg/</link>
		<dc:creator>Onur</dc:creator>
		<pubDate>Fri, 28 Aug 2009 13:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/2007/10/09/%e2%80%9cstateful%e2%80%9d-flex-skins-with-transitions-using-flash/#comment-199632</guid>
		<description>Hi, 
 it is good work but when I use this SWC in Flex ToggleButtonBar, when I run the project, first item is always blinking, if I select 2th, or 3th button, first blinking stopping and going to normal everything. But when I refresh the page from the browser, it is starting to blink again. 
 what is the solution about it ? 

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
 it is good work but when I use this SWC in Flex ToggleButtonBar, when I run the project, first item is always blinking, if I select 2th, or 3th button, first blinking stopping and going to normal everything. But when I refresh the page from the browser, it is starting to blink again.<br />
 what is the solution about it ? </p>
<p>Thanks!</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2007/10/09/%e2%80%9cstateful%e2%80%9d-flex-skins-with-transitions-using-flash/comment-page-1/#comment-199632</feedburner:origLink></item>
	<item>
		<title>Comment on Thermo is Half the Story by andy mcintosh</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/CiyH2CzSfbM/</link>
		<dc:creator>andy mcintosh</dc:creator>
		<pubDate>Thu, 18 Jun 2009 14:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=131#comment-188828</guid>
		<description>Looks like that link to Ely's video is no longer working.  I think this might be the same video though. 

http://tv.adobe.com/index.html#v=http%3A//adobe.edgeboss.net/flash/adobe/adobetvprod/adc_presents/64_adc_018.flv%3Frss_feedid%3D1216%26xmlvers%3D2</description>
		<content:encoded><![CDATA[<p>Looks like that link to Ely&#8217;s video is no longer working.  I think this might be the same video though. </p>
<p><a href="http://tv.adobe.com/index.html#v=http%3A//adobe.edgeboss.net/flash/adobe/adobetvprod/adc_presents/64_adc_018.flv%3Frss_feedid%3D1216%26xmlvers%3D2" rel="nofollow">http://tv.adobe.com/index.html#v=http%3A//adobe.edgeboss.net/flash/adobe/adobetvprod/adc_presents/64_adc_018.flv%3Frss_feedid%3D1216%26xmlvers%3D2</a></p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/07/04/thermo-is-half-the-story/comment-page-1/#comment-188828</feedburner:origLink></item>
	<item>
		<title>Comment on Jumping Into Skinning with Flex 4 by O’Reilly InsideRIA: Overview of Flex 4 (Gumbo)</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/8_Ah4w-gaYw/</link>
		<dc:creator>O’Reilly InsideRIA: Overview of Flex 4 (Gumbo)</dc:creator>
		<pubDate>Mon, 01 Jun 2009 12:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=137#comment-185027</guid>
		<description>[...] was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was doing some initial blogging and Ely Greenfield released the infamous video demonstrating the new skinning techniques soon to be [...]</description>
		<content:encoded><![CDATA[<p>[...] was nice enough to help me to get set up and compiling the SDK at the time. Juan Sanchez was doing some initial blogging and Ely Greenfield released the infamous video demonstrating the new skinning techniques soon to be [...]</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/07/17/jumping-into-skinning-with-flex-4/comment-page-1/#comment-185027</feedburner:origLink></item>
	<item>
		<title>Comment on Performance Issues Using the Flex Component Kit for Flash by Ryan Frishberg</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/o3m4FNY0c6I/</link>
		<dc:creator>Ryan Frishberg</dc:creator>
		<pubDate>Fri, 06 Mar 2009 01:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=310#comment-155557</guid>
		<description>Hey Juan,

You should take a look at the UIMovieClip code.  In it you'll see there's an enterFrameHandler.  Basically in the Flex world, we have this nice contract of invalidation/validation and notification of when my size changes (you call invalidateSize()).  However, in the Flash world, this doesn't exist, so every frame UIMovieClip is asking: "hey, have you changed size?".

I'll look at how this process can be improved in the future to better optimize these scenarios where you want lots of these flash components.  Part of it is that the Flex Component Kit for Flash just wasn't made for having so many of them at the same time.  For now, I'd say you should monkeypatch UIMovieClip.as.  Then, modify the file to either set trackSizeChanges to false or to remove the enterFrameHandler all-together.

Hope that helps,
Ryan</description>
		<content:encoded><![CDATA[<p>Hey Juan,</p>
<p>You should take a look at the UIMovieClip code.  In it you&#8217;ll see there&#8217;s an enterFrameHandler.  Basically in the Flex world, we have this nice contract of invalidation/validation and notification of when my size changes (you call invalidateSize()).  However, in the Flash world, this doesn&#8217;t exist, so every frame UIMovieClip is asking: &#8220;hey, have you changed size?&#8221;.</p>
<p>I&#8217;ll look at how this process can be improved in the future to better optimize these scenarios where you want lots of these flash components.  Part of it is that the Flex Component Kit for Flash just wasn&#8217;t made for having so many of them at the same time.  For now, I&#8217;d say you should monkeypatch UIMovieClip.as.  Then, modify the file to either set trackSizeChanges to false or to remove the enterFrameHandler all-together.</p>
<p>Hope that helps,<br />
Ryan</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2009/03/05/performance-issues-using-the-flex-component-kit-for-flash/comment-page-1/#comment-155557</feedburner:origLink></item>
	<item>
		<title>Comment on And the winners are… by Rost</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/dhxqCAdkUyk/</link>
		<dc:creator>Rost</dc:creator>
		<pubDate>Sun, 01 Mar 2009 23:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=199#comment-153718</guid>
		<description>Great designs, respect to all the participants.

First place in undoubtedly the best!</description>
		<content:encoded><![CDATA[<p>Great designs, respect to all the participants.</p>
<p>First place in undoubtedly the best!</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/10/16/and-the-winners-are/comment-page-1/#comment-153718</feedburner:origLink></item>
	<item>
		<title>Comment on And the winners are… by Jim Phillip</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/6zdOu6tJ12w/</link>
		<dc:creator>Jim Phillip</dc:creator>
		<pubDate>Tue, 10 Feb 2009 16:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=199#comment-146115</guid>
		<description>Got it, I just added the assets to my project and used 

Thank you
-Jim</description>
		<content:encoded><![CDATA[<p>Got it, I just added the assets to my project and used </p>
<p>Thank you<br />
-Jim</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/10/16/and-the-winners-are/comment-page-1/#comment-146115</feedburner:origLink></item>
	<item>
		<title>Comment on And the winners are… by Jim Phillip</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/26k6NnEdTQY/</link>
		<dc:creator>Jim Phillip</dc:creator>
		<pubDate>Tue, 10 Feb 2009 15:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=199#comment-146110</guid>
		<description>Great job

How do I take advantage of these within the Flex Builder? I've imported them and the SampleTitleWindow.xml cannot run do to a missing html file. I've searched your site but I have not found any instructions.

Thank you
-Jim</description>
		<content:encoded><![CDATA[<p>Great job</p>
<p>How do I take advantage of these within the Flex Builder? I&#8217;ve imported them and the SampleTitleWindow.xml cannot run do to a missing html file. I&#8217;ve searched your site but I have not found any instructions.</p>
<p>Thank you<br />
-Jim</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/10/16/and-the-winners-are/comment-page-1/#comment-146110</feedburner:origLink></item>
	<item>
		<title>Comment on Flash Catalyst Presentation by Juan</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/ttWKv57EBdk/</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 03 Feb 2009 05:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=299#comment-145083</guid>
		<description>Hi Ben,

Yeah, all that was generated during the workflow of bringing artwork into Flash Catalyst from Illustrator. A lot of what you see in there is "duplicate code" for graphics used by Illustrator to interpret the graphics and render them (I think). You could literally delete a bunch of the MXML at the bottom of the file and the file would work fine in Flex, but then Illustrator couldn't open it (I think). There may be a lot of ways the code that Catalyst generates will be optimized in the future, so we'll see.

As far as pros and cons go, I wonder if in many cases you won't even need to look at the skin MXML files, kind of like the way you would get PNGs or a SWC from a designer. The benefit over the PNGs and SWCs though is that you can go in and edit them and they aren't static. On the other side, it can be a lot of code to wade through to find what you want. I experienced this during the presentation. With all the generic ids I couldn't find the exact chunk of MXML I wanted to swap out. Then again, I was rushing :-)

I'm withholding any hard judgements with the understanding that this is an early beta release of a 1.0 release of a "whole new" application. That said, I look forward to seeing how concerns like yours are addressed.

Juan</description>
		<content:encoded><![CDATA[<p>Hi Ben,</p>
<p>Yeah, all that was generated during the workflow of bringing artwork into Flash Catalyst from Illustrator. A lot of what you see in there is &#8220;duplicate code&#8221; for graphics used by Illustrator to interpret the graphics and render them (I think). You could literally delete a bunch of the MXML at the bottom of the file and the file would work fine in Flex, but then Illustrator couldn&#8217;t open it (I think). There may be a lot of ways the code that Catalyst generates will be optimized in the future, so we&#8217;ll see.</p>
<p>As far as pros and cons go, I wonder if in many cases you won&#8217;t even need to look at the skin MXML files, kind of like the way you would get PNGs or a SWC from a designer. The benefit over the PNGs and SWCs though is that you can go in and edit them and they aren&#8217;t static. On the other side, it can be a lot of code to wade through to find what you want. I experienced this during the presentation. With all the generic ids I couldn&#8217;t find the exact chunk of MXML I wanted to swap out. Then again, I was rushing <img src='http://scalenine.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I&#8217;m withholding any hard judgements with the understanding that this is an early beta release of a 1.0 release of a &#8220;whole new&#8221; application. That said, I look forward to seeing how concerns like yours are addressed.</p>
<p>Juan</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2009/02/02/flash-catalyst-presentation/comment-page-1/#comment-145083</feedburner:origLink></item>
	<item>
		<title>Comment on Flash Catalyst Presentation by Ben Clinkinbeard</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/Pa6yhyy3E4o/</link>
		<dc:creator>Ben Clinkinbeard</dc:creator>
		<pubDate>Tue, 03 Feb 2009 03:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=299#comment-145075</guid>
		<description>Holy crap man. No offense but that code turns my stomach. Is that really what Flash Catalyst generates for that little component/app? How is that easier or more maintainable than using graphics?</description>
		<content:encoded><![CDATA[<p>Holy crap man. No offense but that code turns my stomach. Is that really what Flash Catalyst generates for that little component/app? How is that easier or more maintainable than using graphics?</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2009/02/02/flash-catalyst-presentation/comment-page-1/#comment-145075</feedburner:origLink></item>
	<item>
		<title>Comment on And the winners are… by Shantanu</title>
		<link>http://feedproxy.google.com/~r/CommentsForScalenineBlog/~3/sXiqzJ6Igic/</link>
		<dc:creator>Shantanu</dc:creator>
		<pubDate>Sat, 31 Jan 2009 16:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://scalenine.com/blog/?p=199#comment-144720</guid>
		<description>Well....u guys have really done a marvellous job....</description>
		<content:encoded><![CDATA[<p>Well&#8230;.u guys have really done a marvellous job&#8230;.</p>
]]></content:encoded>
	<feedburner:origLink>http://scalenine.com/blog/2008/10/16/and-the-winners-are/comment-page-1/#comment-144720</feedburner:origLink></item>
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