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	<title>Comments for Scattershot Games</title>
	
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		<title>Comment on The Most Important Gamemastering Tool by The Perfect GM? - Gnome Stew, the Game Mastering Blog</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/Gjq6tVdQMjE/</link>
		<dc:creator>The Perfect GM? - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=10#comment-157</guid>
		<description>[...] I’m a big proponent for keeps things moving; is that it? If you’re looking to keep things moving, keep an eye on Walt’s suggestions for Short Sessions. Take his advice and you’ll dramatically streamline your sessions. Even Dr. Horrible can teach you about pacing. But if you want great advice for pacing, let Fang show you The Most Important Gamemastering Tool. [...]</description>
		<content:encoded><![CDATA[<p>[...] I’m a big proponent for keeps things moving; is that it? If you&#8217;re looking to keep things moving, keep an eye on Walt&#8217;s suggestions for Short Sessions. Take his advice and you&#8217;ll dramatically streamline your sessions. Even Dr. Horrible can teach you about pacing. But if you want great advice for pacing, let Fang show you The Most Important Gamemastering Tool. [...]</p>
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		<title>Comment on What Makes the Perfect Gamemaster? by The Perfect GM? - Gnome Stew, the Game Mastering Blog</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/6-7YsSUS5j4/</link>
		<dc:creator>The Perfect GM? - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=40#comment-156</guid>
		<description>[...] asks us, What Makes the Perfect Gamemaster?. It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? [...]</description>
		<content:encoded><![CDATA[<p>[...] asks us, What Makes the Perfect Gamemaster?. It is having fascinating world, scenarios and characters? Being able improvise, but not railroad? [...]</p>
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		<title>Comment on How to Respond to Player Input by Levi Kornelsen</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/PXD2cyvma3A/</link>
		<dc:creator>Levi Kornelsen</dc:creator>
		<pubDate>Sun, 28 Sep 2008 22:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=75#comment-94</guid>
		<description>Pssst.

Fang: Email me.

levi(dot)kornelsen(at)gmail(dot)com</description>
		<content:encoded><![CDATA[<p>Pssst.</p>
<p>Fang: Email me.</p>
<p>levi(dot)kornelsen(at)gmail(dot)com</p>
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		<title>Comment on The Illusion of Control not Control of the Illusion part II by admin</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/hPeTfHcKGWA/</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=47#comment-92</guid>
		<description>Wow...thanks!

Somewhere down the line I'll get to your number two; there are still so many basics to cover!

Fang</description>
		<content:encoded><![CDATA[<p>Wow&#8230;thanks!</p>
<p>Somewhere down the line I&#8217;ll get to your number two; there are still so many basics to cover!</p>
<p>Fang</p>
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		<title>Comment on The Illusion of Control not Control of the Illusion part II by Brent</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/a_tJoMZcNn0/</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Tue, 09 Sep 2008 15:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=47#comment-91</guid>
		<description>Great article!  This caused me to fire up the GM Guide for my RPG system and add a note about this exact topic.

I'm increasingly realizing that there are a couple levels of GM mastery:

1. Organizing and preparing your materials
2. Creating three-dimensional NPCs
3. Analyzing your players' choices and reacting with a gratifying result</description>
		<content:encoded><![CDATA[<p>Great article!  This caused me to fire up the GM Guide for my RPG system and add a note about this exact topic.</p>
<p>I&#8217;m increasingly realizing that there are a couple levels of GM mastery:</p>
<p>1. Organizing and preparing your materials<br />
2. Creating three-dimensional NPCs<br />
3. Analyzing your players&#8217; choices and reacting with a gratifying result</p>
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		<title>Comment on What Makes the Perfect Gamemaster? by Scott’s Corner » Blog Archive » Recently in roleplaying…</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/Fg4Mf_PwZAg/</link>
		<dc:creator>Scott’s Corner » Blog Archive » Recently in roleplaying…</dc:creator>
		<pubDate>Mon, 08 Sep 2008 21:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=40#comment-90</guid>
		<description>[...] Advice: Prepare a game/setting character sheet. [...]</description>
		<content:encoded><![CDATA[<p>[...] Advice: Prepare a game/setting character sheet. [...]</p>
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		<title>Comment on The Illusion of Control not Control of the Illusion – part I by admin</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/8F6eGQg6XMo/</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 03 Sep 2008 16:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=44#comment-74</guid>
		<description>You don't really need to remove the gamemastering cap.  I wrote this for people who forget theirs.  For you, I'd suggest simply being aware of when you take the 'player hat' off of your gamemastering cap; the awareness is all that matters.  You will always think how you think.

(Comment order corrected!)</description>
		<content:encoded><![CDATA[<p>You don&#8217;t really need to remove the gamemastering cap.  I wrote this for people who forget theirs.  For you, I&#8217;d suggest simply being aware of when you take the &#8216;player hat&#8217; off of your gamemastering cap; the awareness is all that matters.  You will always think how you think.</p>
<p>(Comment order corrected!)</p>
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		<title>Comment on The Illusion of Control not Control of the Illusion – part I by Tommi</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/ploK_Dj8a_g/</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 02 Sep 2008 18:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=44#comment-70</guid>
		<description>Well, I certainly know there are more hats, but the game mastering one is severely stuck. It is something of a problem when just trying to play, given the common style of play hereabouts.

(The comments are in reverse order. Is this supposed to be?)</description>
		<content:encoded><![CDATA[<p>Well, I certainly know there are more hats, but the game mastering one is severely stuck. It is something of a problem when just trying to play, given the common style of play hereabouts.</p>
<p>(The comments are in reverse order. Is this supposed to be?)</p>
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	<item>
		<title>Comment on Shared Imaginary Space (SIS) by The nature of fiction « Cogito, ergo ludo.</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/OZZz6R1BA9k/</link>
		<dc:creator>The nature of fiction « Cogito, ergo ludo.</dc:creator>
		<pubDate>Tue, 02 Sep 2008 16:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=25#comment-69</guid>
		<description>[...] part of fiction that affects future play is called shared imaginary space, as coined by Fang and later used and altered on the Forge. Material in the SIS has high [...]</description>
		<content:encoded><![CDATA[<p>[...] part of fiction that affects future play is called shared imaginary space, as coined by Fang and later used and altered on the Forge. Material in the SIS has high [...]</p>
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		<title>Comment on The Illusion of Control not Control of the Illusion – part I by admin</title>
		<link>http://feedproxy.google.com/~r/CommentsForScattershotGames/~3/cUeiZXdvhPw/</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 02 Sep 2008 16:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.scattershotgames.com/?p=44#comment-67</guid>
		<description>Not strange at all!  Pretty normal in fact.  I believe it is so normal that people don't even know there's more than one hat.  That's sorta what I was highlighting here.

Thanks for bringing this up!  I didn't cover it in the entry, but I should have.</description>
		<content:encoded><![CDATA[<p>Not strange at all!  Pretty normal in fact.  I believe it is so normal that people don&#8217;t even know there&#8217;s more than one hat.  That&#8217;s sorta what I was highlighting here.</p>
<p>Thanks for bringing this up!  I didn&#8217;t cover it in the entry, but I should have.</p>
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