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	<title>Comments for Space Strategy Games Sector</title>
	
	<link>http://www.spacesector.com/blog</link>
	<description>Everything about Space Strategy Games. 4x, Turn Based, Real Time, Single Player or Massively Multiplayer Online. Reviews, News, First Impressions, Interviews, Discussions and more.</description>
	<lastBuildDate>Mon, 08 Mar 2010 16:53:43 -0700</lastBuildDate>
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		<title>Comment on Sins of a Solar Empire – Trinity – Review by Forex Empire</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/YfIy0z_xKpM/</link>
		<dc:creator>Forex Empire</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=1567#comment-868</guid>
		<description>Well I arrived here on another post but ended up staying for 20 minutes reading your stuff!  Enjoyed it :-D</description>
		<content:encoded><![CDATA[<p>Well I arrived here on another post but ended up staying for 20 minutes reading your stuff!  Enjoyed it <img src='http://www.spacesector.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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	<feedburner:origLink>http://www.spacesector.com/blog/2010/02/sins-of-a-solar-empire-trinity-review/comment-page-1/#comment-868</feedburner:origLink></item>
	<item>
		<title>Comment on Less Spaceships with more Personality is more Fun by RonaldX</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/nlz2AzzKHp4/</link>
		<dc:creator>RonaldX</dc:creator>
		<pubDate>Sun, 07 Mar 2010 17:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=55#comment-842</guid>
		<description>This is great for a game where ship design and tactical combat are the main focus, but if you're juggling politics, diplomacy, production, research, espionnage, expansion, colony development, and strategic combat, then putting massive amounts of detail into every little aspect of ship creation is just too many cooks for one broth.

The last thing I want to have to do is go into the "education" screen for each of my 30 planets and allocate spending to train the next generation of cooks so that I can outfit a fleet with chefs 10 years from now, while bartering with the planetary trades union and constantly monitoring their contractors to make sure they are getting the job done on schedule.

There is a great possibility for depth in ship design and creation, but the question is all in scope.  A typical 4x game has to abstract a great deal out, or else the whole thing becomes a giant nitpicky micromanagement festival.</description>
		<content:encoded><![CDATA[<p>This is great for a game where ship design and tactical combat are the main focus, but if you&#8217;re juggling politics, diplomacy, production, research, espionnage, expansion, colony development, and strategic combat, then putting massive amounts of detail into every little aspect of ship creation is just too many cooks for one broth.</p>
<p>The last thing I want to have to do is go into the &#8220;education&#8221; screen for each of my 30 planets and allocate spending to train the next generation of cooks so that I can outfit a fleet with chefs 10 years from now, while bartering with the planetary trades union and constantly monitoring their contractors to make sure they are getting the job done on schedule.</p>
<p>There is a great possibility for depth in ship design and creation, but the question is all in scope.  A typical 4x game has to abstract a great deal out, or else the whole thing becomes a giant nitpicky micromanagement festival.</p>
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	<feedburner:origLink>http://www.spacesector.com/blog/2009/07/less-spaceships-with-more-personality-is-more-fun/comment-page-1/#comment-842</feedburner:origLink></item>
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		<title>Comment on Armada 2526 – New 4x space strategy game – First Impressions by Poker News</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/QulQLxRIT1Y/</link>
		<dc:creator>Poker News</dc:creator>
		<pubDate>Sat, 06 Mar 2010 06:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=987#comment-809</guid>
		<description>I really like your writing style, and I'm hoping for more stories like this one.</description>
		<content:encoded><![CDATA[<p>I really like your writing style, and I&#8217;m hoping for more stories like this one.</p>
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		<title>Comment on Sins of a Solar Empire – Trinity – Review by Dirty Sanchez</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/lOzK56nbBu8/</link>
		<dc:creator>Dirty Sanchez</dc:creator>
		<pubDate>Thu, 25 Feb 2010 01:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=1567#comment-702</guid>
		<description>Sins is a Great Game and Also Shines in ONLINE MULTIPLAYER.

While Sins is good in single player, Sins can also be played in online multiplayer with human allies and opponents. (It's also possible to play comp stomps, which are games of humans v. AI, which is good for groups of friends who are just starting out.) Contrary to popular belief, online games really do NOT take forever to play. If you have 2 hours to watch a movie then you can play Sins online. Most of the games are 3v3, 4v4, or 5v5, which means that instead having to kill or purchase an alliance from 9 AI opponents, you only need to kill one opponent because your allies will match up against your other enemies. Also, in the online game it isn't necessary to kill every one of your opponents' planets. Once the outcome has been decided, the players on the losing team will call it "gg" (good game) and just quit or surrender so that you can start a new, fresh, competitive game. Most online Sins games take less than 1.5 hours to play with epic games (where the teams are well-balanced and competitive) sometimes lasting for up to 2.5 hours.

Playing Sins in single player against the AI just does not compare to playing it in 5v5 with human teammates and allied opponents (normally with pirates turned off and locked teams). In an online game, the human players start out on equal footing with one another and the game is about strategy and tactics, including team strategy and teamwork, and not about fending off pirates or how much of an artificial economic buff the AI receives.

Online multiplayer games are more challenging, more intense, more suspenseful, more fun overall, and more fulfilling. The AI isn't bad as far as AI goes, but there's just no substitute for having a human intelligence controlling the other players. Humans can surprise you and they can formulate a long-term game plan and have real teamwork. Online multiplayer is also great for groups of friends who can also get together on a voice comm chat program, such as Teamspeak, Ventrilo, or XFire.

To discover Sins online, click the Ironclad Online button on the Main Menu. Just register an account, add a player name, then select and use that player name.

Also note that there are also several user-made mods and custom maps available for this game though the mods may not all work in the newly-released Diplomacy just yet.

Sins is a great game and anyone who enjoys 4X or RTS games should purchase it.

Be sure to visit the game's website and active discussion forums at http://www.SinsOfASolarEmpire.com</description>
		<content:encoded><![CDATA[<p>Sins is a Great Game and Also Shines in ONLINE MULTIPLAYER.</p>
<p>While Sins is good in single player, Sins can also be played in online multiplayer with human allies and opponents. (It&#8217;s also possible to play comp stomps, which are games of humans v. AI, which is good for groups of friends who are just starting out.) Contrary to popular belief, online games really do NOT take forever to play. If you have 2 hours to watch a movie then you can play Sins online. Most of the games are 3v3, 4v4, or 5v5, which means that instead having to kill or purchase an alliance from 9 AI opponents, you only need to kill one opponent because your allies will match up against your other enemies. Also, in the online game it isn&#8217;t necessary to kill every one of your opponents&#8217; planets. Once the outcome has been decided, the players on the losing team will call it &#8220;gg&#8221; (good game) and just quit or surrender so that you can start a new, fresh, competitive game. Most online Sins games take less than 1.5 hours to play with epic games (where the teams are well-balanced and competitive) sometimes lasting for up to 2.5 hours.</p>
<p>Playing Sins in single player against the AI just does not compare to playing it in 5v5 with human teammates and allied opponents (normally with pirates turned off and locked teams). In an online game, the human players start out on equal footing with one another and the game is about strategy and tactics, including team strategy and teamwork, and not about fending off pirates or how much of an artificial economic buff the AI receives.</p>
<p>Online multiplayer games are more challenging, more intense, more suspenseful, more fun overall, and more fulfilling. The AI isn&#8217;t bad as far as AI goes, but there&#8217;s just no substitute for having a human intelligence controlling the other players. Humans can surprise you and they can formulate a long-term game plan and have real teamwork. Online multiplayer is also great for groups of friends who can also get together on a voice comm chat program, such as Teamspeak, Ventrilo, or XFire.</p>
<p>To discover Sins online, click the Ironclad Online button on the Main Menu. Just register an account, add a player name, then select and use that player name.</p>
<p>Also note that there are also several user-made mods and custom maps available for this game though the mods may not all work in the newly-released Diplomacy just yet.</p>
<p>Sins is a great game and anyone who enjoys 4X or RTS games should purchase it.</p>
<p>Be sure to visit the game&#8217;s website and active discussion forums at <a href="http://www.SinsOfASolarEmpire.com" rel="nofollow">http://www.SinsOfASolarEmpire.com</a></p>
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		<title>Comment on Can MMO games be the future of 4x space strategy? by Pirate Galaxy</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/55ox5WJeUl4/</link>
		<dc:creator>Pirate Galaxy</dc:creator>
		<pubDate>Wed, 24 Feb 2010 12:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=831#comment-696</guid>
		<description>I think yes. The last 4x game i played was sins of a solar empire.. totally doable as a browsergame if u ask me!</description>
		<content:encoded><![CDATA[<p>I think yes. The last 4x game i played was sins of a solar empire.. totally doable as a browsergame if u ask me!</p>
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		<title>Comment on Can MMO games be the future of 4x space strategy? by jack</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/kVyi2P_o0ms/</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Mon, 22 Feb 2010 12:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=831#comment-677</guid>
		<description>@DO, grey means neutral, red is at war, green is ally...</description>
		<content:encoded><![CDATA[<p>@DO, grey means neutral, red is at war, green is ally&#8230;</p>
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		<title>Comment on LucasArts X-Wing and Tie Fighter coming back? by Wesley Ulysse</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/uR_ZA5lQY1I/</link>
		<dc:creator>Wesley Ulysse</dc:creator>
		<pubDate>Fri, 19 Feb 2010 20:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=355#comment-628</guid>
		<description>Very Nice Read!  Looking forward to more  Bookmarked your site. Was just curious if anybody could point me to some related material.  Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Very Nice Read!  Looking forward to more  Bookmarked your site. Was just curious if anybody could point me to some related material.  Thanks in advance.</p>
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		<title>Comment on Can MMO games be the future of 4x space strategy? by Dark Orbit</title>
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		<dc:creator>Dark Orbit</dc:creator>
		<pubDate>Fri, 19 Feb 2010 14:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=831#comment-622</guid>
		<description>i ve never tried cosmic supremecy @ jack. is it better then dark orbit? i somehow got used to it by now and like it. the only thing that i dont like is: i have hard times telling who are friends and who are enemys when looking at the mini-map.</description>
		<content:encoded><![CDATA[<p>i ve never tried cosmic supremecy @ jack. is it better then dark orbit? i somehow got used to it by now and like it. the only thing that i dont like is: i have hard times telling who are friends and who are enemys when looking at the mini-map.</p>
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		<title>Comment on Can MMO games be the future of 4x space strategy? by jack</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/uJNebe5JzYE/</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Tue, 16 Feb 2010 12:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=831#comment-567</guid>
		<description>After playing ogame, sinsof and looking over others.  I'd recommend cosmic supremacy as it gives the core elements. Its got 3D map, empire flexible approaches, room for expansion. 

I can't see myself buying a game without MMO.</description>
		<content:encoded><![CDATA[<p>After playing ogame, sinsof and looking over others.  I&#8217;d recommend cosmic supremacy as it gives the core elements. Its got 3D map, empire flexible approaches, room for expansion. </p>
<p>I can&#8217;t see myself buying a game without MMO.</p>
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		<title>Comment on Interview with Mike Strobel | Star Trek Supremacy Lead Developer by Star Trek Spiel: Birth of the Federation</title>
		<link>http://feedproxy.google.com/~r/CommentsForSpaceStrategyGamesWhatNext/~3/TkQDfWboZHI/</link>
		<dc:creator>Star Trek Spiel: Birth of the Federation</dc:creator>
		<pubDate>Mon, 15 Feb 2010 15:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.spacesector.com/blog/?p=1304#comment-560</guid>
		<description>[...] Interview with Mike Strobel | Star Trek Supremacy Lead Developer [...]</description>
		<content:encoded><![CDATA[<p>[...] Interview with Mike Strobel | Star Trek Supremacy Lead Developer [...]</p>
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