<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-7061593227970195541</atom:id><lastBuildDate>Mon, 02 Sep 2024 07:07:03 +0000</lastBuildDate><category>youtube</category><title>computer graphics instructors lab</title><description></description><link>http://cginstructorslab.blogspot.com/</link><managingEditor>noreply@blogger.com (Vihang Suryavanshi)</managingEditor><generator>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-5946380011615472511</guid><pubDate>Tue, 27 Nov 2012 15:55:00 +0000</pubDate><atom:updated>2012-11-27T21:28:06.071+05:30</atom:updated><title>Life of Pi -- Exclusive Interview with James Cameron and Ang Lee</title><description>&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/OCmF1Vl4Xko" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;

Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2012/11/life-of-pi-exclusive-interview-with.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/OCmF1Vl4Xko/default.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-229168106081765983</guid><pubDate>Sat, 02 Jun 2012 14:57:00 +0000</pubDate><atom:updated>2012-06-02T20:27:30.318+05:30</atom:updated><title>Autodesk Maya 2013: Workflow improvements</title><description>&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/AbTgr95Z8nk" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;

Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2012/06/autodesk-maya-2013-workflow.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/AbTgr95Z8nk/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-5446091590693295354</guid><pubDate>Sat, 03 Mar 2012 15:32:00 +0000</pubDate><atom:updated>2012-03-03T21:19:16.495+05:30</atom:updated><title>Animation &amp; VFX till date at the OSCARS</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh51LFHZEPP4ql1DYeSq9GM2e71if_4U6ATF3sBFhmEwf_xcWb6AA14iQOTWunmfJSFuuJalp1Fs2bY-ePq_YdoVuk2Jv_OsM92ymzimt_XFPQuNQR4jlm3FnFk2peMQ1eWgqzsEYLjD2G/s1600/side_oscar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh51LFHZEPP4ql1DYeSq9GM2e71if_4U6ATF3sBFhmEwf_xcWb6AA14iQOTWunmfJSFuuJalp1Fs2bY-ePq_YdoVuk2Jv_OsM92ymzimt_XFPQuNQR4jlm3FnFk2peMQ1eWgqzsEYLjD2G/s320/side_oscar.jpg" width="177" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.oscars.org/index.html"&gt;OSCARS&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Best Animated Feature Film&amp;nbsp; -&lt;a href="http://en.wikipedia.org/wiki/Rango_%282011_film%29"&gt; RANGO&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;From the Director of Pirates of the Caribbean &lt;a href="http://en.wikipedia.org/wiki/Gore_Verbinski"&gt;Gore Verbinski&lt;/a&gt; &amp;amp; &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic"&gt;ILM&lt;/a&gt; brings a great experience in this master piece,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/k-OOfW6wWyQ" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/evmBM6oOwok" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Academy_Award_for_Best_Animated_Feature"&gt;List of all the OSCAR Wining Animated Feature Film Till Date&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
A Very Surprising Fact the OSCARS for the Best Animated Feature Film was Inaugurated From the Year 2000 and Hence not a single 2d movie have won this awards including the Disney Classics !&lt;br /&gt;
&lt;a href="http://www.blogger.com/goog_275299721"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Academy_Award_for_Best_Animated_Short_Film"&gt;List of all the OSCAR Winning Animated Short Film&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
One More Surprise Folks...The Academy have set a new law the films made with the motion capture treatment for instance TIN TIN will not qualify for the OSCAR in the Category of Best Animated Feature Film League !&lt;br /&gt;
&lt;br /&gt;
Best Visual Effects - &lt;a href="http://en.wikipedia.org/wiki/Hugo_%28film%29"&gt;HUGO &lt;/a&gt;&lt;br /&gt;
From the Director &lt;a href="http://en.wikipedia.org/wiki/Martin_Scorsese"&gt;MARTIN SCORSESE&lt;/a&gt; Depicts the Slice of Life in a great unique setting of 1895 the German &lt;a href="http://en.wikipedia.org/wiki/Pixomondo"&gt;Studio Piximodo &lt;/a&gt;achieves it in a great style,&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/qjSNBP4P9RU" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/GNHqbc91MLg" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Academy_Award_for_Best_Visual_Effects"&gt;List of all the OSCAR Wining VFX Feature Film Till Date&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic"&gt;ILM&lt;/a&gt; Still Rules on this One :)&lt;br /&gt;
&lt;br /&gt;
A Suprising Fact in the early days before 70's this category belong to the Best Special Effects and now SFX are Integrated part of VFX thanks to &lt;a href="http://en.wikipedia.org/wiki/Industrial_Light_%26_Magic"&gt;ILM&lt;/a&gt; once again :)&lt;br /&gt;
&lt;br /&gt;
Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2012/03/animation-vfx-till-date-at-oscars.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh51LFHZEPP4ql1DYeSq9GM2e71if_4U6ATF3sBFhmEwf_xcWb6AA14iQOTWunmfJSFuuJalp1Fs2bY-ePq_YdoVuk2Jv_OsM92ymzimt_XFPQuNQR4jlm3FnFk2peMQ1eWgqzsEYLjD2G/s72-c/side_oscar.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-1054165246741670006</guid><pubDate>Sun, 26 Feb 2012 07:20:00 +0000</pubDate><atom:updated>2012-02-26T12:50:14.801+05:30</atom:updated><title>Design- Shoot - Composite - Broadcast - VIDEO COPILOT</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
Compositing is the Name and Visual Effects is the Game,&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/nc_yO28NHtk" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.videocopilot.net/tutorials/"&gt;http://www.videocopilot.net/tutorials/&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2012/02/design-shoot-composite-broadcast-video.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/nc_yO28NHtk/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-4703730799934074193</guid><pubDate>Sun, 05 Feb 2012 16:39:00 +0000</pubDate><atom:updated>2012-02-05T22:09:39.557+05:30</atom:updated><title>Underworld Awakening Making - Creature Effects</title><description>Hi Folks,&lt;br /&gt;
witness the stunning creature creation for the Underworld Awakening,&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/qssn-pf7nB8" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.in/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;</description><link>http://cginstructorslab.blogspot.com/2012/02/underworld-awakening-making-creature.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/qssn-pf7nB8/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-7060338496608849554</guid><pubDate>Sun, 04 Dec 2011 13:51:00 +0000</pubDate><atom:updated>2011-12-04T19:25:36.475+05:30</atom:updated><title>Tintin !</title><description>Hi Folks,&lt;br /&gt;
the two legend filmmakers coming together for an outstanding motion picture story telling,&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/Mwb9sjBwD64" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/JmdK4NdwYkY" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/The_Adventures_of_Tintin"&gt;TinTin History&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Virtual_camera"&gt;Virtual Camera&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
well...well...well Virtual Camera being used in the past for occasional visual fx ..being a full time stereo tool since the legend film maker James Cameron shot AVATAR..in the coming years the Film Stock might Extinct!&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;</description><link>http://cginstructorslab.blogspot.com/2011/12/tintin.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/Mwb9sjBwD64/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-5937915340218740570</guid><pubDate>Sun, 25 Sep 2011 16:54:00 +0000</pubDate><atom:updated>2011-09-25T22:24:18.155+05:30</atom:updated><title>Maya &amp; RealFlow Integration - Sand Man</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
check out the magical flow of Real Flow @ Siggraph 2011,&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/s-snEYnu-pA" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://en.wikipedia.org/wiki/RealFlow"&gt;&lt;u&gt;Real Flow Filmography&lt;/u&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;
Maya &amp;amp; RealFlow Integration - Sand Man &lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/EC793bnBeP4" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/09/maya-realflow-integration-sand-man.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/s-snEYnu-pA/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-560841128553169506</guid><pubDate>Sat, 27 Aug 2011 13:42:00 +0000</pubDate><atom:updated>2011-08-27T19:15:38.512+05:30</atom:updated><title>Trimensional: 3D Scanner for iPhone</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
Check out 3d Scanning at your finger tips on an i phone,&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/a3IQcF2jO8k" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="345" src="http://www.youtube.com/embed/IEZtiDrxh-E" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;div style="text-align: right;"&gt;&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;a href="http://www.trimensional.com/"&gt;http://www.trimensional.com/&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/3D_scanner"&gt;http://en.wikipedia.org/wiki/3D_scanner&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;Also See,&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;ECG - Part 02 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/08/trimensional-3d-scanner-for-iphone.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/a3IQcF2jO8k/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-1425766121953740441</guid><pubDate>Tue, 12 Jul 2011 17:30:00 +0000</pubDate><atom:updated>2011-07-12T23:00:19.534+05:30</atom:updated><title>ILM - Reveals! TRANSFORMER 3 VFX !</title><description>&lt;object height="349" width="560"&gt;&lt;param name="movie" value="http://www.youtube-nocookie.com/v/3H8bnKdf654?version=3&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube-nocookie.com/v/3H8bnKdf654?version=3&amp;amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;The Driller was seven times more complicated than Optimus Prime, while stereo 3D added to the movie's complexity.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In The Driller, the snake-like creature that attacks a Chicago highrise in Transformers: Dark of the Moon, Industrial Light + Magic, the lead VFX house on the movie, has created one of the most complex effects it has ever overseen. To do so, ILM's Scott Farrar, the movie's VFX supervisor who also led the VFX teams on the earlier Transformers movies, had to overcome a number of challenges. As he explains to The Hollywood Reporter, not only were the movies’ effects ambitious, they also had to be designed for 3D. And then ILM also threw some “secret sauce” into the mix.&lt;br /&gt;
&lt;br /&gt;
1. The Driller consists of 70,051 parts. By contrast, Optimus Prime, the head Autobot, has just 10,108 parts. Due to the complexity of the Driller, and the fact that he lays waste to a skyscraper, only a few artists working with ILM's most powerful desktop machines were able to load the shots where the machine takes on the building. And they sometimes waited nearly an hour for the files to load.&lt;br /&gt;
&lt;br /&gt;
2. Massive computing power was needed so that the Driller could destroy the skyscraper: Rendering is the process of calculating the information in a CG file for final video output -- essentially by turning numbers into images. It took a staggering 288 hours per frame to render the Driller along with the photoreal CG building that includes all those reflections in its glass.&lt;br /&gt;
&lt;br /&gt;
3. Stereo 3D added to the complexity. At the time of the live-action shoot, choices were made about the interocular distance, which is the distance between the centers of the lenses of the two cameras. “We take the same information,” Farrar said. “We copy that exactly.” ILM rendered a left eye, then a right eye image. The VFX team viewed the shot in 3D, then refined and repeated as needed.&lt;br /&gt;
&lt;br /&gt;
4. For a last push on the final weekend of work, ILM’s entire render farm was used for Transformers 3. ILM calculates that that added up to more than 200,000 rendering hours per day -- or the equivalent of 22.8 years of render time in a 24-hour period.&lt;br /&gt;
&lt;br /&gt;
5. A final injection of “Secret Sauce” was used to improve the theatrical experience. Because some 3D movies look dark or soft when projected, Farrar said, “We did make sure things are as bright as possible; Michael (Bay) called up theater owners to make sure they keep the lamps bright in the theaters.” Plus, he added, “We also added a kind of secret sauce to make everything a little sharper, because we know that through the steps, no matter what, when you get to the final screening things tend to go less sharp.”&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
Previous Archives &lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-01.html"&gt;ECG - Part 01&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://cginstructorslab.blogspot.com/2010/10/ecg-part-02-cgi-computer-graphics.html"&gt;&lt;span style="font-size: medium;"&gt;&lt;span style="line-height: 115%;"&gt;ECG -  Part 02&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&lt;/div&gt;&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;-&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified  Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/07/ilm-reveals-transformer-3-vfx.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-364017350630592414</guid><pubDate>Mon, 06 Jun 2011 17:20:00 +0000</pubDate><atom:updated>2011-06-06T22:50:22.191+05:30</atom:updated><title>SpeedTree In Avatar !</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
Know how ???&lt;a href="http://www.ilm.com/"&gt;&amp;nbsp; ilm&lt;/a&gt; discovered and developed cg vegetation for the epic film AVATAR ,&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt; &lt;a href="http://www.speedtree.com/avatar/"&gt;http://www.speedtree.com/avatar/&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;SpeedTree is also available for Maya &amp;amp; Max !&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://en.wikipedia.org/wiki/SpeedTree"&gt;SpeedTree Filmography !&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&amp;nbsp; &lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/06/speedtree-in-avatar.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-6644913626446297958</guid><pubDate>Sat, 07 May 2011 07:56:00 +0000</pubDate><atom:updated>2011-05-07T13:28:48.946+05:30</atom:updated><title>Stereoscopic  Part -1</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
its time to move on with Stereoscopic !&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;&lt;li&gt;&amp;nbsp; &lt;a href="http://en.wikipedia.org/wiki/Stereoscopic"&gt;Stereoscopic Summarized&lt;/a&gt;&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp; &lt;a href="http://cnx.org/content/m13784/latest/"&gt;Stereoscopic Continent History A&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;&lt;a href="http://3dvision-blog.com/brief-stereoscopic-history-from-its-beginning-until-today/"&gt;&amp;nbsp;Stereoscopic Continent History B&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;James Cameron on Stereoscopic &lt;br /&gt;
&lt;object height="349" width="560"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ChP_b4xQbts?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ChP_b4xQbts?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;ul style="text-align: left;"&gt;&lt;li&gt;&lt;a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;amp;id=11906907"&gt;Stereoscopic Past Film Events&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com &lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/05/stereoscopic-part-1.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-6011319075487270980</guid><pubDate>Sat, 05 Mar 2011 18:35:00 +0000</pubDate><atom:updated>2011-05-07T13:29:45.818+05:30</atom:updated><title>MAYA TRAIL!</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks, &lt;br /&gt;
MAYA 2012 Launched,&lt;br /&gt;
&lt;a href="http://area.autodesk.com/maya2012"&gt;http://area.autodesk.com/maya2012 &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
All the versions of MAYA -&lt;br /&gt;
&lt;a href="http://www.toxik.sk/maya-startup-window-history/"&gt;http://www.toxik.sk/maya-startup-window-history/ &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/03/maya-trail.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-3327456179369719727</guid><pubDate>Sun, 27 Feb 2011 16:32:00 +0000</pubDate><atom:updated>2011-02-27T22:02:25.819+05:30</atom:updated><title>Industrial Light &amp; Magic: Creating The Impossible:</title><description>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hi Folks,&lt;br /&gt;
A must see documentary !&lt;/div&gt;&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/GmPEYssU5vQ" title="YouTube video player" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://www.ilm.com/"&gt;www.ilm.com&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Enjoy!&lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
http://area.autodesk.com&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2011/02/industrial-light-magic-creating.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/GmPEYssU5vQ/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-4401751164739262752</guid><pubDate>Sun, 09 Jan 2011 16:21:00 +0000</pubDate><atom:updated>2011-01-09T21:55:26.942+05:30</atom:updated><title>HABIB ZARGARPOUR - The Particle Man !</title><description>Hi Folks,&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Habib_Zargarpour"&gt;HABIB ZARGARPOUR&lt;/a&gt; have been rewarded with the tittle "The Particle Man".The Man Responsible for Effects in the Films Like The Mask, Twister, Spawn, Star Wars: Episode I - The Phantom Menace, The Perfect Storm &amp;amp; Many More,&lt;br /&gt;
&lt;br /&gt;
HABIB has contributed his expertise working with the world largest visual effects facility&lt;a href="http://www.ilm.com/"&gt; ILM - Industrial Light &amp;amp; Magic&lt;/a&gt; HABIB was the man responsible to recommend &amp;amp; bring MAYA in to the pipeline at&lt;a href="http://www.ilm.com/"&gt; ILM&lt;/a&gt; while working on the film Star Wars: Episode I - The Phantom Menace for the MAYA MEL scripting abilities.&lt;br /&gt;
&lt;br /&gt;
HABIB has also been honoured with the MAYA MASTER ! HABIB also contributed to upbring the Ocean Shader while developing effects for the film The Perfect Storm.&lt;br /&gt;
&lt;br /&gt;
Currently HABIB is working with world largest gaming company &lt;a href="http://www.ea.com/"&gt;EA - Electronic Arts&lt;/a&gt;&lt;br /&gt;
&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hBPhpVVduec?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hBPhpVVduec?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
Enjoy! &lt;br /&gt;
-Vihang Suryavanshi&lt;br /&gt;
Autodesk Certified Instructor (Maya)&lt;br /&gt;
&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;</description><link>http://cginstructorslab.blogspot.com/2011/01/habib-zargarpour-particle-man.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-1131793357674075153</guid><pubDate>Thu, 30 Dec 2010 08:38:00 +0000</pubDate><atom:updated>2010-12-30T14:25:48.703+05:30</atom:updated><title>PAUL DEBEVEC - Graphic Researcher !</title><description>&lt;div style="text-align: justify;"&gt;Hi Folks,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;PAUL DEBEVEC has contributed in many areas of computer graphics , Lighting &amp;amp; Shading is the Key where PAUL has contributed the max..To name a everest technology PAUL invented is the HDRI technology which is used by veterans to freshers and they go vow about it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;HDRI was first time used in the Film&amp;nbsp; The MATRIX for which the film won the academy award for Visual Effects! PAULs HDRI technology&amp;nbsp; also won numerous technology awards! HDRI has changed the course of cg lighting since its invention for churning out photo-realistic imagery.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;PAUL shares his insight on the website mentioned below,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://ict.debevec.org/%7Edebevec/"&gt;http://ict.debevec.org/~debevec/&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;a lot of cg invention out there..Sit back &amp;amp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;-Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified  Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/12/paul-debevec-graphic-researcher.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-1232538417793015771</guid><pubDate>Tue, 09 Nov 2010 11:04:00 +0000</pubDate><atom:updated>2010-11-09T16:34:51.999+05:30</atom:updated><title>TRON - COMPUTER REALITIES - 1982 - TRON LEGACY !</title><description>&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qu5_33uRNzc?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Qu5_33uRNzc?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZGQUvKtTZdg?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ZGQUvKtTZdg?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&lt;/div&gt;&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/11/tron-computer-realities-1982-tron.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-1390119452698269512</guid><pubDate>Tue, 02 Nov 2010 19:45:00 +0000</pubDate><atom:updated>2010-11-03T01:15:50.709+05:30</atom:updated><title>American Animation &amp; VFX Studios Listing !</title><description>Hi Folks,&lt;br /&gt;
These is an wonder full Directory On-line which provides a complete list of Animation &amp;amp; VFX Studios in America with there respective detailed information.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/Category:American_animation_studios"&gt;http://en.wikipedia.org/wiki/Category:American_animation_studios&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://en.wikipedia.org/wiki/List_of_animation_studios"&gt;http://en.wikipedia.org/wiki/List_of_animation_studios &lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
These Information Proves to be vital to all the Instructors, Artist &amp;amp; Students!&lt;br /&gt;
Special thanks to &lt;span id="main" style="visibility: visible;"&gt;&lt;span id="search" style="visibility: visible;"&gt;&lt;span class="f"&gt;&lt;cite&gt;&lt;/cite&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.wikipedia.org/"&gt;www.wikipedia.org&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&lt;/div&gt;&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/11/american-animation-vfx-studios-listing.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-7615819001643493745</guid><pubDate>Wed, 27 Oct 2010 08:32:00 +0000</pubDate><atom:updated>2010-10-27T14:03:30.469+05:30</atom:updated><title>ECG - Part 02 CGI – Computer Graphics Industry !</title><description>&lt;span style="font-size: large;"&gt;&lt;span style="line-height: 115%;"&gt;ECG - Part 02&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;span style="line-height: 115%;"&gt;&lt;u&gt;Computer Graphics Industry &lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="text-align: justify;"&gt;At Last! Morpheus says in the film “The Matrix” when Neo makes his mind to meet him. Congrats People you guys are on the second thread which shows your desire and understanding of the first thread. Technically Speaking CGI stands for Computer Graphics Integration.&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Integration of What?&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;If we see the History of Computers they primarily belong to the work in Computing Logistics Data and So on. Then How Come Space Ships Started Flying in it? and Who? Put the Dinosaurs into it? What do you think who put them? “&lt;u&gt;The Film Makers made them to put it.” &lt;/u&gt;Computer Graphics Industry was Nurtured and Developed on the Demands of Film Makers. The Director / Producer choose the subject that could expand the canvas of Life. In the early nineteenth century we saw Animation taking a great form of Entertainment, Mouse and Rats possible every animal was Entertaining and depicting emotion like real people at that time Computer where still out of business of Films and Entertainment. As the Time Progresses Film Producers, Writers and Directors Started looking for more interesting Subject to Portray and that demanded Virtual Cameras. When Steve Spielberg the great Film Maker decided to cast Dinosaurs in the Movie ”JURRASIC PARK” and Photo Realistically Interact with Humans.&amp;nbsp; Where did you think Steven have conducted the screen tests for the Dinosaurs? Or, Which Modeling Agencies have supplied Spielberg the great figure Dinosaurs? If you search from all around the globe you will not get Dinosaurs for sure... Yes, you might end up in getting their Bare Bones.&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;The Computer Graphics Industry came in to the Existence due to the heavy Need of Creative Content Development for Feature Films, Commercials, Games and Documentaries .When the “Physical Camera Fails the Virtual Camera Begins”. If you have loved the Dandruff add with your Favorite Model Actor and the time the camera runs across the scalp of your favorites, the Dandruff flakes that are presented are entirely virtually created in computer graphics. The real physical camera practically cannot be banged in to the scalp of the actor-model and needs to be seamlessly replaced by Computer Graphics Virtual Camera. Computer Graphics Industry was developed to fulfill the creative needs of Story tellers, Remember &amp;nbsp;&amp;nbsp;“Art is the Demand, Technology is the Supply” and the same Logic goes for Computer Graphics. Computer Graphic Industry is the Subject to Content Creation. So to get a job in the Computer Graphics Industry you Need Studios, Studios Need Project...Project are created by Producers and Film Makers. If Ten out of Ten goes out for Films and Commercials based on CGI then we are right back in to the business, a lot of big Cinemas needed Computer Graphic creating periodic Films as like “GLADIATOR” know most parts of the world are catching up and exploiting the power of CGI from, Small Market like Television - Motion Graphics all your local channel Logos and Titles that you Wow at is been made by no black magic but by CGI. You’re daily Products which you consume in to your Day- Day - Life so called pack shots are creatively exaggerated in CGI and off Course Games, Documentary and FILMS. So please appeal to your respected film and content development Industry Producers, Directors and Writers to develop more content based on CGI &lt;span style="font-family: Wingdings;"&gt;J&lt;/span&gt; or become my film producers &lt;span style="font-family: Wingdings;"&gt;:-)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;End of Part -02&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&lt;/div&gt;&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/ecg-part-02-cgi-computer-graphics.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-3616652481967098857</guid><pubDate>Thu, 21 Oct 2010 08:34:00 +0000</pubDate><atom:updated>2010-10-21T14:27:21.694+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">youtube</category><title>SIGGRAPH Asia 2010 Technical Papers Trailer !</title><description>&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4xobWgoap9I?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4xobWgoap9I?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/siggraph-asia-2010-technical-papers.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-318927283623997004</guid><pubDate>Tue, 19 Oct 2010 09:08:00 +0000</pubDate><atom:updated>2010-10-19T14:38:27.994+05:30</atom:updated><title>ECG - Part 01</title><description>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:RelyOnVML/&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
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&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="line-height: 115%;"&gt;ECG - Part 01&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;u&gt;&lt;span style="font-size: 18pt; line-height: 115%;"&gt;Essences for the Career in the field of Computer Graphics &lt;/span&gt;&lt;/u&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: 12pt; line-height: 115%;"&gt;The Premise – An Introductory Frequency&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Spending almost more than a Decade in the Field of Computer Graphics being as a Student, Artist, Mentor, Educator and a Manager, when looking back in the present and bouncing “Back to the Future”, it all summed upon the choices one has to make about getting into the Industry of Computer Graphics.&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Whoever or. Whatever you are, an Undergraduate Student, Professional from the Parallel Industry,&lt;span&gt;&amp;nbsp; &lt;/span&gt;Formal Artist, Businessman, Another Media Guy, Educator-Faculty or an Graduate. Computer Graphics Industry has always been an Omnipotent Source of Attraction. The Space - Ships of Imagination flying in the Theaters and Television Screen has always been fascinating making us a Big “STAR WAR” Fan; Witnessing Battling with our day -to- day world relationship in a Unique Space Environment has completely added a new dimension to our living World. For all those Austic thinkers no Matter what’s your age, cast and bar! Who love to be in their own World of Imagination, The thing that made them happy when they &lt;span&gt;&amp;nbsp;&lt;/span&gt;saw those Running DIANOSAURS IN “JURASSIC PARK” &lt;span&gt;&amp;nbsp;&lt;/span&gt;apart from being an imaginative creature this strong visuals have also influenced common lay man to believe in his imagination and a energy of aspiration to dream and imagine. In the Start of the past century a Clerk with his routine Dilemma Sprinkle to LIFE with practicing his thoughts on paper and producing series of drawing to produce motion called animation, The feeling of two Live Human Suit Metal Roberts freaking out in the city to Kill and Protect you in “TERMINATOR” have thrown the Clichés out of the Life Box. Entertaining world has always made the Journey of Life Interesting and Cheerful But, Life Bounces Back like Agent Smith in “The Matrix” Questioning????????? The time has come to make a choice Mr. Anderson??????????&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;All of us had been gone through the time of making a decision about a “Career Choice” and a lot of ones who had experience the above mentioned frequency will be going through. The Choice of making a Career is crucial for anyone, as all of our dreams, hopes, ambition and imagination of living a so called my perfect Life is hooked upon your career move. Life is strict then a Teacher, a Teachers Teaches First and takes the Exam Later, While Life takes the Exam First and then teaches the Lesson afterward. A day you might realize “oh oh my god my career is too chaotic and not the right one to satisfy my parents and girl friend, dreams &amp;amp; expectation” Experience of my personal and associate industry Life. My ultimate and Sincere Urge has aroused to present some of the analysis I made in my career experience from being Student to Professional in the field of Computer Graphics Industry. It’s my Greatest Fortune to present some of the accounts on making the choice before getting in to the industry. The idea I try to present here is making you familiar with the Industry how did it exist “Without knowing the History, You Cannot Locate your Geography” and then knowing the Pipeline of the Industry of Animation and Visual Effects, Animation and Visual Effects (VFX) in Computer Graphics has a broad pipeline segregated in to different departments and areas of expertness. This is my genuine desire to make you notice your talent and then focus on the performance that you fit in to the pipeline you choose on your interest and expertise. As I have encounter situations and witness a very chaotic approach in the society for education and production industry about how to go about Computer Graphics. This Series of Articles on the blog may serve as detailed outlet counseling about making a career choice in the field of Computer Graphics. As I witnessed not anyone and everyone who draws can be a good Animator and every one or anyone knows how computer works can become a Visual Effects Artist. I saw “TITANIC” and that same time I was standing on the edge of my &lt;span&gt;&amp;nbsp;&lt;/span&gt;Life &lt;span&gt;&amp;nbsp;&lt;/span&gt;to make a career choice, When we was at theatre –&lt;span&gt;&amp;nbsp; &lt;/span&gt;ahh,&lt;span&gt;&amp;nbsp; &lt;/span&gt;we mean one of my friend… He told oh!! At last we will be escaping from life for some great Hours...After the Movie I decided to get in to the field of computer graphics as my Sub – Conscious mind has already made decision a long time ago when I saw, STAR WARS, E.T, and TERMINATOR. After every successful movie everyone wants to get to the OSCAR stage and present their gratitude Speech. As Human we are Fundamentally conservative we do things much as we want...We just appreciate the present Glory and the Milestone but have no idea of the Journey the OSCAR winning individual have taken .So after watching your inspirational flick and making your mind to Blow Storms and Tornado, I request to have a look to your imagination for better performance. There was a boy called George Lucas and he wanted a career...He went to a career counselor and asked? Which career suits me and after working all the equation the counselor said why don’t you try a career in Directing Films. The boy went home and analyzed the fact &amp;amp; figures presented by the counselor and Yes! George made his mind that’s my imagination taking the direction of self discovery and the rest is HISTORY...if you don’t know whom I am talking about then you seriously have to go through this and if you still know you may offer yourself fresh perspective. For me Creativity and Entertainment is not the way to escape from Life But, Life searching for Life…&amp;nbsp;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;End of Part -01&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Enjoy!&lt;/div&gt;&lt;div class="MsoListParagraphCxSpFirst" style="text-align: justify; text-indent: -0.25in;"&gt;&lt;span&gt;&lt;span&gt;-&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&amp;nbsp;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/ecg-part-01.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-2553735788025276603</guid><pubDate>Sat, 16 Oct 2010 08:30:00 +0000</pubDate><atom:updated>2010-10-16T14:00:17.848+05:30</atom:updated><title>Mind Boggling CG Technology Introduced at Siggraph 2010 to ease VFX!</title><description>These is a Phenomenal Technology Introduced at the Siggraph 2010 event..If these Technology have exist a decade back the Lord of the Ring Trilogy would have spend more money in filming added value things...&lt;br /&gt;
&lt;br /&gt;
Have a look at the revolutionary CG Technology !&lt;br /&gt;
&lt;a href="http://www.mpi-inf.mpg.de/resources/MovieReshape/"&gt;http://www.mpi-inf.mpg.de/resources/MovieReshape/&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Special thanks to kill2heal for sharing these article with CGIL!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Enjoy ! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;-Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/mind-boggling-cg-technology-introduced.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-941625390679128114</guid><pubDate>Fri, 15 Oct 2010 11:03:00 +0000</pubDate><atom:updated>2010-10-15T16:40:45.776+05:30</atom:updated><title>TRINE GAMING &amp; ANIMATION STUDIO RECRUTIER TALKS to CGIL!</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQzgqIEIKFs4CsDXd3J-uV5I0VlRYsVSabZfS_jUw94j6wIYNdqLVCHQXEemvKLYR7X3tQT1VrhtnKRUgjnk-AGGb6ykeIxUD5wXnu4KIsI_NvoVqrtXG2leOJtkr2HQaLj9PjaEkMgFm-/s1600/trine.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="85" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQzgqIEIKFs4CsDXd3J-uV5I0VlRYsVSabZfS_jUw94j6wIYNdqLVCHQXEemvKLYR7X3tQT1VrhtnKRUgjnk-AGGb6ykeIxUD5wXnu4KIsI_NvoVqrtXG2leOJtkr2HQaLj9PjaEkMgFm-/s320/trine.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;Hi Folks,&lt;br /&gt;
Production &amp;amp; Education are the two extremes of the CG arena.. Production is the Demand and Education is the Supply.. CGIL inquires the Demands Studios are looking in to.. so the Experience as well the Fresher instructors can adopt what studios are looking for making education and production a smooth bridge to cross over..............&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisvzgqj7VLbCY6-oQ0IWF8tH5fcLVfJdssc6Re2TwUKRlDJQ9wGaYh3ie0u2p9t3gz9UADhum9PfrAZ7ITivl38oqEcdRBmmk21So8bXJC_M2oMGhb49VkqG5V1bRezkZMuE7lsPl6TEjv/s1600/nat.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisvzgqj7VLbCY6-oQ0IWF8tH5fcLVfJdssc6Re2TwUKRlDJQ9wGaYh3ie0u2p9t3gz9UADhum9PfrAZ7ITivl38oqEcdRBmmk21So8bXJC_M2oMGhb49VkqG5V1bRezkZMuE7lsPl6TEjv/s1600/nat.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;Mr. Nitin Gupta - HR Manager of Trine Animation Studio Mumbai,&lt;br /&gt;
&lt;a href="http://www.trine.co.in/"&gt;http://www.trine.co.in&lt;/a&gt;&lt;br /&gt;
Manage the finances and human resources at the company. His role is to increase the workforce productivity and to manage the operational finances. Gives his insight to CGIL!&lt;br /&gt;
&lt;br /&gt;
1) In what sector is your Studio catering for?&lt;br /&gt;
A: Our studio offers Game Development Services for the Entertainment Industry.&lt;br /&gt;
&lt;br /&gt;
2) What type of Hierarchy the Dept follow?&lt;br /&gt;
A: Typical studio Hierarchy, Junior Artists, Artists, Lead Artists, Art Director&lt;br /&gt;
&lt;br /&gt;
3) What are the basic criteria that are considered while hiring a fresher in terms of software skills?&lt;br /&gt;
A: Junior Artists are expected to be familiar with at least&amp;nbsp; 1 3D application (preferably 3dsmax) and Photoshop. Familiarity with Sculpting tools is a must! (mudbox preferred)&lt;br /&gt;
&lt;br /&gt;
4) Is Academics a Big Concern? &lt;br /&gt;
A: Academic Qualifications&amp;nbsp; is not a big concern. What we are interested in Art candidates are Artistic and Technical Skills. If a certain institute is constantly offering skilled Artists in both fields, it becomes a preference, a source you can depend on, but is not a pre-requisite at this point.&lt;br /&gt;
&lt;br /&gt;
5) If the Academics are problem what kind of skill set does the candidate should poses? &lt;br /&gt;
A: Core artistic skills is something that artists often lack. Exposure to pop culture and their field of preference is another problem. Colour and Tonal coordination skills are lacking, the artists often do not comprehend basic artistic concepts as they apply in composition, and form. &lt;br /&gt;
&lt;br /&gt;
6) What do you look on Technical Grounds?&lt;br /&gt;
A: Junior artists should be familiar with the concept of Game Engines. They should be familiar with at least one. Unity and UDK are two very popular and powerful game engines. They should be familiar with the types of textures and what the requirements are for modern video game shading techniques.&lt;br /&gt;
&lt;br /&gt;
7) Is show reel submission a must? &lt;br /&gt;
A: Is that a question????&lt;br /&gt;
&lt;br /&gt;
8) Does Show reel submission process helps in short-listing?&lt;br /&gt;
A: Lack of a show reel or portfolio leads to automatic rejection of the application.&lt;br /&gt;
Online portfolios and show reels are preferred.&lt;br /&gt;
&lt;br /&gt;
9) What after the Candidates are Short Listed?&lt;br /&gt;
A: After the candidates are shortlisted they are requested to visit the studio for an interview.&lt;br /&gt;
&lt;br /&gt;
10) In the Total Technical Staff what is the percentage of Employees Coming from Animation School ?&lt;br /&gt;
A: 80% of them but that was irrelevant to their hiring.&lt;br /&gt;
&lt;br /&gt;
11) Is Training Important to build up the industry? &lt;br /&gt;
A: It is extremely important. Training Institutes so far are not showing promising results.&lt;br /&gt;
Junior Artists are re-trained in studios costing money and time. &lt;br /&gt;
&lt;br /&gt;
12) Can the Studio Bid for better jobs on getting the right candidates from Education?&lt;br /&gt;
A: It is irrelevant.&lt;br /&gt;
&lt;br /&gt;
13) What measures should be taken to bridge the gap of Production - to - Education?&lt;br /&gt;
A: More careful selection of trainers. Institutes should take advice from Studios on what their curriculum should contain, and internships should be available for the students provided that the Institute is providing the type of education that was suggested.&lt;br /&gt;
&lt;br /&gt;
14) Is Interchanging of Dept...Practiced by the Studio to Favor Artist for up- gradation?&lt;br /&gt;
A: This question is incomprehensible.&lt;br /&gt;
&lt;br /&gt;
15) Piece of Advice to Instructors &amp;amp; Faculties?&lt;br /&gt;
A: Update and educate yourselves constantly. The level of training services offered by many institutes is obsolete.&lt;br /&gt;
&lt;br /&gt;
CGIL Sincere Gratitude to TRINE ANIMATION STUDIO &amp;amp; Mr.NItin Gupta for contributing there precious time and insights for shaping the cg education.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;Enjoy ! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;-Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/trine-gaming-animation-studio-recrutier.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQzgqIEIKFs4CsDXd3J-uV5I0VlRYsVSabZfS_jUw94j6wIYNdqLVCHQXEemvKLYR7X3tQT1VrhtnKRUgjnk-AGGb6ykeIxUD5wXnu4KIsI_NvoVqrtXG2leOJtkr2HQaLj9PjaEkMgFm-/s72-c/trine.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-3800946774822692697</guid><pubDate>Wed, 13 Oct 2010 06:34:00 +0000</pubDate><atom:updated>2010-10-13T12:18:04.101+05:30</atom:updated><title>[CG Textures] - The worlds largest free texture site !</title><description>&lt;div style="text-align: justify;"&gt;Hi Folks,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.cgtextures.com/"&gt;http://www.cgtextures.com/&lt;/a&gt; is a great source for textures and some great tutorials on capturing textures..a lot of routine textures problems can be solved on daily basis by instructors through incorporating these site for various texture application and it might also help to finish the texturing scence !&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;CGIL- Heartily thanks cgtextures.com for providing the resources&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Enjoy ! &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;-Vihang Suryavanshi&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;Autodesk Certified Instructor (Maya) &lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/cg-textures-worlds-largest-free-texture.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-4125115125338366484</guid><pubDate>Tue, 12 Oct 2010 17:28:00 +0000</pubDate><atom:updated>2010-10-13T12:06:42.990+05:30</atom:updated><title>3d Gaming Character Models Free Download!</title><description>&lt;div class="MsoNormal" style="text-align: left;"&gt;Hi Folks, &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;An Amazing Blog with beautiful collection of gaming models greatly textured ready for Download!&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;Using them in a classroom will be refreshing cinematic experience to make learning &amp;amp; teaching great fun..&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;CGIL – Heartily thank to &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;a href="http://gfx-3d-model.blogspot.com/2010/02/3d-character-model.html"&gt;http://gfx-3d-model.blogspot.com/2010/02/3d-character-model.html&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;for sharing their insights &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;Enjoy !&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;-Vihang Suryavanshi&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;Autodesk Certified Instructor (Maya)&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;a href="http://area.autodesk.com/"&gt;http://area.autodesk.com&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/3d-gaming-character-models-free.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-7061593227970195541.post-7658649850826946497</guid><pubDate>Thu, 07 Oct 2010 20:07:00 +0000</pubDate><atom:updated>2010-10-08T01:38:56.550+05:30</atom:updated><title>CGIL - Welcomes- Faculties-Instructors-Mentors-Artist (Animation &amp; VFX)</title><description>&lt;div style="text-align: justify;"&gt;CGIL - Welcomes passionate people from the Animation &amp;amp; VFX industry to share their experience for making a good education experience in general.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A lot of facilities on &amp;amp; off line for artist and student community is available..CGIL takes an initiative for educational Faculties &amp;amp; Instructors to come and discuss their class..The Experience Guys could guide them on the content and the flow of the class to make teaching a class experience..&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Without support of Faculties, Instructors, Mentors &amp;amp; Artist these Initiative would be a Dry Drought !&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;CGIL request all above mentioned dignities to participate and make the educational learning experience up -to -Date, Trendy with strong foundation of Classical Inheritance!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Regards&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Vihang Suryavanshi&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;
&lt;/div&gt;</description><link>http://cginstructorslab.blogspot.com/2010/10/cgil-welcomes-faculties-instructors.html</link><author>noreply@blogger.com (Vihang Suryavanshi)</author><thr:total>0</thr:total></item></channel></rss>