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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;Ak4HR3s_eCp7ImA9WhRaE0o.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013</id><updated>2012-02-16T02:55:36.540-05:00</updated><title>Confessions Of An Achievement Whore</title><subtitle type="html">Covering the past, present and future of gaming, from a personal viewpoint.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://gamerconfessions.blogspot.com/" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ConfessionsOfAnAchievementWhore" /><feedburner:info uri="confessionsofanachievementwhore" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DEQDQnk9eyp7ImA9WhZWFEw.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-4895828381363975526</id><published>2011-05-14T19:39:00.000-04:00</published><updated>2011-05-14T19:39:33.763-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-14T19:39:33.763-04:00</app:edited><title>PS3 Update Now Available</title><content type="html">According to their Twitter feed, there is now an update available for the PS3.&amp;nbsp; I am making the assumption here, as I have not yet tried to do this myself, that this means you can at least go online long enough to get the update.&amp;nbsp; No word yet on whether the actual Playstation Network, the Playstation Store, support for third-party titles (such as CoD or DC Universe Online) or any other media (Netflix) is available at the moment, but since the only thing mentioned in the tweet was the update, it's pretty safe to say that there is nothing else working at the moment.&lt;br /&gt;
&lt;br /&gt;
For Canadian subscribers to Netflix who only have a PS3, don't forget to pay your April and May recurring amounts to them...after all, think of all the streamed Netflix content you've been able to watch since April 20th!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-4895828381363975526?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/nf45dU1RBVrGKQEmrjcISFAHnSU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/nf45dU1RBVrGKQEmrjcISFAHnSU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/LMpHmp1haWk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/4895828381363975526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/ps3-update-now-available.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4895828381363975526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4895828381363975526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/LMpHmp1haWk/ps3-update-now-available.html" title="PS3 Update Now Available" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/ps3-update-now-available.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMCQn08eyp7ImA9WhZWEE4.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7003865746236485911</id><published>2011-05-10T09:01:00.000-04:00</published><updated>2011-05-10T09:01:03.373-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-10T09:01:03.373-04:00</app:edited><title>Sony Trying To Get Back Online</title><content type="html">That's the current word, straight from the Washington Post.&amp;nbsp; It appears Sony is going to attempt to get the network back up and running by the end of May.&amp;nbsp; Since the damn thing's been down since April 20th, that means an entire month plus of wasted money for anyone who was playing DC Universe Online, including yours truly.&lt;br /&gt;
&lt;br /&gt;
And since they noticed unusual activity on April 19th, didn't shut down the service for an entire day, and then took until the 26th to admit that they fucked up royally, I have to say I'm fairly pissed off here.&lt;br /&gt;
&lt;br /&gt;
I've already posted information on the Canadian lawsuit applying for class action status, and here's the US lawsuit info:&amp;nbsp; It was filed by Kristopher Johns, and is also seeking class action status.&amp;nbsp; Given the situation, I expect both lawsuits will be granted said status, and then we can all hop aboard the "What The Fuck Were You Thinking" train.&lt;br /&gt;
&lt;br /&gt;
And if Sony really thinks that a couple of free movies and 30 days of free Playstation Plus is going to mollify 100 million subscribers...well, it's up to each and every one of us to disavow their notion of what is just.&amp;nbsp; Last time I checked, I was already a Playstation Plus member, and I buy movies, I don't rent them.&amp;nbsp; Sorry, Sony, you're going to have to do a hell of a lot better for me to remain a customer.&amp;nbsp; Start backing up that money truck; just because you haven't 'noticed' anyone using the information that was stolen 'so far' does not mean it won't be used, nor that it hasn't been used already and your company is just too 'useless' to see it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7003865746236485911?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wWUSkmunGqxP5lVSgdgLM3-nHY8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wWUSkmunGqxP5lVSgdgLM3-nHY8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wWUSkmunGqxP5lVSgdgLM3-nHY8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wWUSkmunGqxP5lVSgdgLM3-nHY8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/5YkImXN_YQU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7003865746236485911/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/sony-trying-to-get-back-online.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7003865746236485911?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7003865746236485911?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/5YkImXN_YQU/sony-trying-to-get-back-online.html" title="Sony Trying To Get Back Online" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/sony-trying-to-get-back-online.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8EQHgyeip7ImA9WhZXFkU.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7869217034214258604</id><published>2011-05-06T09:33:00.000-04:00</published><updated>2011-05-06T09:33:21.692-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-06T09:33:21.692-04:00</app:edited><title>Sony Corporation Tries To Buy Goodwill</title><content type="html">Okay, now this is getting kind of funny.&amp;nbsp; Turns out that Sony thinks it can get back in everyone's good books by offering every PS3 owner a 30 day membership to Playstation Plus, and give out some free entertainment downloads.&amp;nbsp; Oh, and if you're American (which is lovely for them, but really puts it's foot up the ass of the rest of us) you'll also get a special year-long security insurance policy in case the information stolen is indeed used to nefarious ends by the hackers that took it.&lt;br /&gt;
&lt;br /&gt;
So my question is this:&amp;nbsp; What the fuck about the rest of us?&amp;nbsp; The public in general is fully aware that at least 1/4 of the people affected by this little security fiasco are NOT US CITIZENS!&amp;nbsp; In fact, it was been widely publicized both in my blog and across news outlets globally, that a lot of the 25 million additional accounts that were discovered in the second hack were from Europe!&amp;nbsp; We've even gone so far as to name countries!&amp;nbsp; So how exactly does this insurance of only the American users help the rest of us if our bank account balances or credit ratings suddenly change wildly overnight?&lt;br /&gt;
&lt;br /&gt;
And I also have to ask exactly what the hell Sony, and Chief Executive Howard Stringer in particular, think giving people a 30 day membership is going to do when compared to the fact that our identities have the potential to be stolen globally?&amp;nbsp; How does this little buy-off compare to giving out our addresses, full names and birthdates, which as anyone out of high school will tell you is enough to create an entirely new version of a person and screw up their life for good?&lt;br /&gt;
&lt;br /&gt;
Sony, get ready to catch the hardball which is the multinational lawsuit, coming soon to a Superior courthouse near you!&amp;nbsp; How's that for a free entertainment download?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7869217034214258604?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/kKbEuuRjJXWnPZmMrVzJs_oPddU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kKbEuuRjJXWnPZmMrVzJs_oPddU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/NH0UM5duhe0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7869217034214258604/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/sony-corporation-tries-to-buy-goodwill.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7869217034214258604?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7869217034214258604?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/NH0UM5duhe0/sony-corporation-tries-to-buy-goodwill.html" title="Sony Corporation Tries To Buy Goodwill" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/sony-corporation-tries-to-buy-goodwill.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkANQ3w9eip7ImA9WhZXFUw.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-268205226812874168</id><published>2011-05-04T08:06:00.000-04:00</published><updated>2011-05-04T08:06:32.262-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-04T08:06:32.262-04:00</app:edited><title>The Sony Lawsuits Commence</title><content type="html">As of yesterday, a minimum $1 Billion lawsuit was filed in Toronto on behalf of the more than 1 million Canadian Playstation and Qriocity members, as a result of the information stolen by the two hacks that have occurred in Sony Corporation's databases in the past two weeks.&amp;nbsp; One the courts have certified the lawsuit, if Sony doesn't settle this immediately, the case will go to court.&amp;nbsp; Last time I checked, the courts don't take too kindly to a corporation which gathers personal data witht he reassurance that the information will be kept extremely safe and secure, and then goes and screws up their own security measures and allows the information out into the public domain.&lt;br /&gt;
&lt;br /&gt;
The fact that a lot of people are currently glossing over is that not only did the hackers get to the credit card and debit card information, but sine they also have a huge number of addresses, birthdates, full names and e-mail addresses, the chances of full-blown identity thefts on a worldwide scale is quite possible.&amp;nbsp; Worrying about one credit card or one bank account is worrisome; worrying that your entire life could be systematically destroyed by someone else's use of your entire identity is devastating.&amp;nbsp; Take it from someone who is living with a person whose very own sister has done this to her, saddling her with thousands of dollars in debts she never accrued, and destroying her chances of ever owning property, a vehicle, securing a loan, anything financial whatsoever, until her sister is brought to justice.&amp;nbsp; And this is with knowing where the bitch lives!&amp;nbsp; Imagine where your information is, right now, pick a country...and good luck with stopping the injustice that Sony's lack of security has brought to us all.&lt;br /&gt;
&lt;br /&gt;
As of yet, there is no information on how to join this lawsuit, and of course I'm speaking solely to the Canadian lawsuit.&amp;nbsp; There is a US lawsuit in the works as well, and when information about joining either of them comes my way, as well as other international suits which are likely going to follow, I will post any and all contact information right here in one handy source.&amp;nbsp; It may span multiple posts, but that's the best I can do to keep everyone abreast of the progress being made.&lt;br /&gt;
&lt;br /&gt;
Personally, I'm so sick of Sony's bullshit at this point that I doubt I'll even remotely consider buying another system from them in the future.&amp;nbsp; We're currently using the PS3 as a Blu-Ray player more than a game system anyway, and since dedicated Blu-Ray players can be bought for as little as $100 at Wal-Mart (yes, I know, with zero features, blah blah blah), I can rest assured that at least with them I don't have to worry about getting personal information stolen while I'm watching Harry Potter.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-268205226812874168?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/WdTP4c7hxsywEcJvRyVy33G114Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WdTP4c7hxsywEcJvRyVy33G114Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/Qrtaj04Wlq4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/268205226812874168/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/sony-lawsuits-commence.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/268205226812874168?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/268205226812874168?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/Qrtaj04Wlq4/sony-lawsuits-commence.html" title="The Sony Lawsuits Commence" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/sony-lawsuits-commence.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MCQHczeip7ImA9WhZXFE8.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-1209718565932090172</id><published>2011-05-03T08:24:00.000-04:00</published><updated>2011-05-03T08:24:21.982-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-03T08:24:21.982-04:00</app:edited><title>Second Sony Hack Worse Than Originally Thought</title><content type="html">Well, once again we have a huge blow being dealt to the wonderful fanboys who still think Sony is the king of all gaming companies.&amp;nbsp; It has been announced that over 25 million PC users have had their personal information swiped by a second successful hack attempt on Monday, possibly leading to the theft of 10,700 direct debit records from European customers, and 12,700 non-US credit or debit card numbers.&amp;nbsp; That means us, Canada.&lt;br /&gt;
&lt;br /&gt;
Investors are already saying that Sony botched the way they dealt with the first breach by not notifying customers and shutting down the network immediately, and suggest that they had nothing in place plan-wise in case a situation like this arose.&amp;nbsp; One also has to wonder exactly what the developers of certain titles that get major play over the internet (DC Universe Online ring any bells?) are likely to do when people have spent money for pay-for-play games and the network is not only down, but all their information is likely unsecured.&amp;nbsp; Sounds to me like Sony is in for more than a few lawsuits, some corporate, some class-action.&lt;br /&gt;
&lt;br /&gt;
The funny thing is the comment I got when I mentioned last night that the PC network was shut down as well.&amp;nbsp; An anonymous poster complained that he didn't like the 360 because you have to pay an annual membership, and that he'd rather save his money for games.&amp;nbsp; I mentioned the following in a comment to his comment, but want to reiterate this here:&amp;nbsp; The cost of an annual membership to X-Box LIVE is approximately the same price as a new game on either the 360 or the PS3, and with it you already get access to piles of free downloads (themes, avatar items, demos of every arcade title and lots of disc game titles), videos, tips and tricks, previews (all of the last three you have to pay for on the PS3 as their Qore 'magazine' comes with a price) and, oh yes, they haven't threatened our personal information!&amp;nbsp; I'm sorry, but the PS3 doesn't have any titles good enough to want me to trade my credit card information to an identity thief for the opportunity to play them, and if your best argument is that you'd rather save your money for games on the PS3, then you obviously are too immature to realize that identity theft can ruin your entire future until it gets resolved.&amp;nbsp; That, and the PS3 has only a small handful of titles exclusive to the system that are worth owning in the first place.&amp;nbsp; If I can play a game on both the PS3 and the 360, I buy the 360 version each and every time, leaving the PS3 only about 3 franchises worth anything, and they aren't all that hot either.&amp;nbsp; "God Of War" had two good titles, then the graphics became the big story to the point that they almost rendered the third game unplayable, "Metal Gear Solid" is just a prettier re-hash of the previous titles in the series, and "Killzone" is a CoD knock-off that doesn't do it as well as the original.&amp;nbsp; Bad argument, sorry.&lt;br /&gt;
&lt;br /&gt;
Paying the equivalent of the price of a game annually(and oftentimes they have deals that lower that cost even more) to ensure my information's confidentiality?&amp;nbsp; Priceless.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-1209718565932090172?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/qTSyKnyh24N6WUWTLCorO_WNUS4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qTSyKnyh24N6WUWTLCorO_WNUS4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/qTSyKnyh24N6WUWTLCorO_WNUS4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/qTSyKnyh24N6WUWTLCorO_WNUS4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/vookhAf8zj4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/1209718565932090172/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/second-sony-hack-worse-than-originally.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/1209718565932090172?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/1209718565932090172?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/vookhAf8zj4/second-sony-hack-worse-than-originally.html" title="Second Sony Hack Worse Than Originally Thought" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/second-sony-hack-worse-than-originally.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcAQnk7fCp7ImA9WhZXE0o.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-1309766765348295889</id><published>2011-05-02T17:50:00.000-04:00</published><updated>2011-05-02T17:50:43.704-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-02T17:50:43.704-04:00</app:edited><title>Sony Fails Again</title><content type="html">In what appears to be the collapse of the Playstation empire, Sony has as of this morning shut down it's online PC gaming service, which means that there are now no Sony services online bar their own website.&amp;nbsp; There have been rumours that the Playstation Network for the PS3 would be regaining some services this week, but there is now every indication that this latest development throws it all up in the air.&lt;br /&gt;
&lt;br /&gt;
A lot of people wonder if there is any connection between the fact that once the Playstation Network was shut down, suddenly the American forces had enough time on their hands to kill Bin Laden.&amp;nbsp; I'm just putting the idea out there...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-1309766765348295889?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Frv9AclhOerR5uSwi0Ajvzjkqfc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Frv9AclhOerR5uSwi0Ajvzjkqfc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Frv9AclhOerR5uSwi0Ajvzjkqfc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Frv9AclhOerR5uSwi0Ajvzjkqfc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/qBPmTuZhvBg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/1309766765348295889/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/05/sony-fails-again.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/1309766765348295889?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/1309766765348295889?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/qBPmTuZhvBg/sony-fails-again.html" title="Sony Fails Again" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/05/sony-fails-again.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkINSHY7eip7ImA9WhZQGEg.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-2797078853622882632</id><published>2011-04-26T16:43:00.000-04:00</published><updated>2011-04-26T16:43:19.802-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-26T16:43:19.802-04:00</app:edited><title>Sony Announces Depth of Trouble With Playstation Network</title><content type="html">Well, it seems as though something of what myself and others have been writing about has caused people at Sony to admit what has really been going on and come clean with how bad the hack done to them last week really is.&lt;br /&gt;
&lt;br /&gt;
First off, a link to the press release detailing what I'm about to tell you, and that can be found &lt;u&gt;&lt;a href="http://blog.us.playstation.com/2011/04/26/update-on-playstation-network-and-qriocity/"&gt;here&lt;/a&gt;.&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
The press release confirms these tidbits:&amp;nbsp; The Network is indeed offline on purpose.&amp;nbsp; They are re-building the Network from the ground up.&amp;nbsp; People's passwords have been compromised.&amp;nbsp; People's account activity has been compromised.&amp;nbsp; People's addresses, phone numbers, real names and birthdates, and e-mail addresses have been compromised.&lt;br /&gt;
&lt;br /&gt;
Oh, and yes, while it can't be confirmed (bullshit), it is possible that credit card information has also been compromised as well.&lt;br /&gt;
&lt;br /&gt;
So, the basic upshot of all of this is, is that the speculation I personally have been doing over the past two days has in fact not been speculation at all; rather I've been leaking the truth before they've announced it.&lt;br /&gt;
&lt;br /&gt;
They are also providing a 1-800 number for those in the States to ask them any further questions, like how much money from my Playstation Plus membership am I getting back as a result of your overwhelming fuck-up that has the potential to allow hundreds of people to have their identities stolen?&amp;nbsp; The number is provided here for your irate phone calls:&amp;nbsp; &lt;b style="background-color: lime;"&gt;1-800-345-7669&lt;/b&gt;&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Frankly, I'm even more pissed off that they took so long to admit the depth of the problem when they certainly knew from the outset exactly how bad things were.&amp;nbsp; This just goes to show what those of us among us were aware of from the launch of the PS3:&amp;nbsp; Sony no longer gives a shit about it's customers.&amp;nbsp; You need proof?&amp;nbsp; Follow the link provided at the top of the page, and read how they gently tell us they've given out our information by not using a secure enough service.&lt;br /&gt;
&lt;br /&gt;
I'll be playing the 360, come get me when this shit is over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-2797078853622882632?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DsSfh1ojOZZl5oPFWE1q9yg0PKo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DsSfh1ojOZZl5oPFWE1q9yg0PKo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DsSfh1ojOZZl5oPFWE1q9yg0PKo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DsSfh1ojOZZl5oPFWE1q9yg0PKo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/DkWgdKOdhtw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/2797078853622882632/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/04/sony-announces-depth-of-trouble-with.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/2797078853622882632?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/2797078853622882632?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/DkWgdKOdhtw/sony-announces-depth-of-trouble-with.html" title="Sony Announces Depth of Trouble With Playstation Network" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/04/sony-announces-depth-of-trouble-with.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4ERnw6fCp7ImA9WhZQGE4.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-4550627335418667399</id><published>2011-04-26T13:11:00.000-04:00</published><updated>2011-04-26T13:11:47.214-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-26T13:11:47.214-04:00</app:edited><title>PSN Down "Indefinitely"</title><content type="html">So, today there's more news about the Playstation Network.&amp;nbsp; Well, one could call it news, or one could call it what the consumer expects from a system that screwed people over initially with the price, then a second time with a lack of system-selling games.&lt;br /&gt;
&lt;br /&gt;
As of this morning, the Playstation Network is expected to be offline "indefinitely" while they fix the problem experienced when they were hacked last week.&lt;br /&gt;
&lt;br /&gt;
Okay, so here's what is actually going on:&amp;nbsp; Now that they know their system is completely vulnerable to online attack, they've decided to rebuild the entire damn thing from the ground up.&amp;nbsp; What does that mean to the average consumer?&amp;nbsp; It means that at the very least a minor aspect of owning a PS3 has been removed...at most, all multiplayer functionality for each and every game that goes online is no longer available.&amp;nbsp; According to the Sony website itself, &lt;b&gt;&lt;a href="http://us.playstation.com/support/answer/?a_id=2185"&gt;here&lt;/a&gt;&lt;/b&gt;, consumers can't play games, access the store, or sign into the network in any way.&lt;br /&gt;
&lt;br /&gt;
Now here's what it REALLY means:&amp;nbsp; Anyone who paid for a Playstation Plus membership is getting screwed, anyone subscribing to the DC Universe Online MMORPG is getting screwed (I'm hit personally by both of these), and anyone who plays games multiplayer over single player (C.O.D. anyone?) is screwed.&amp;nbsp; Oh, and don't forget that your credit card information can't be spoken for either, as Sony isn't saying shit about that in particular.&lt;br /&gt;
&lt;br /&gt;
If anyone harbours any doubts whatsoever regarding whether the PS3 is the lesser of the three systems, now would be the time to realize the truth.&amp;nbsp; The 360 hasn't been hacked and has better gaming titles for a system priced more reasonably, and the Wii II is being shown at this year's E3.&amp;nbsp; What will Sony do for E3?&amp;nbsp; Well, if I worked for them I'd have one big suggestion:&amp;nbsp; Apology City...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-4550627335418667399?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/H3UHJvNT-efj0JhLmus0I5Miy68/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H3UHJvNT-efj0JhLmus0I5Miy68/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/H3UHJvNT-efj0JhLmus0I5Miy68/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/H3UHJvNT-efj0JhLmus0I5Miy68/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/3KBP-ZiW3cw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/4550627335418667399/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/04/psn-down-indefinitely.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4550627335418667399?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4550627335418667399?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/3KBP-ZiW3cw/psn-down-indefinitely.html" title="PSN Down &quot;Indefinitely&quot;" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/04/psn-down-indefinitely.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYHQXk6fip7ImA9WhZQF04.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-4124343779635707417</id><published>2011-04-25T08:22:00.000-04:00</published><updated>2011-04-25T08:22:10.716-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-25T08:22:10.716-04:00</app:edited><title>Playstation Network Still Down</title><content type="html">You bet your ass I'm jumping on this bandwagon.&lt;br /&gt;
&lt;br /&gt;
So, I'm one of the 70 million people who have been wondering exactly why I haven't been able to get online with my PS3 for five days - that's right, five freaking days, including a holiday weekend!&amp;nbsp; At first i thought it was my internet cable, but that checked out, then I got my wife to check their website for a tech support phone number, and we both got the same news (she saw a ticker on the site, I got a recorded message after dialing) that it was in fact that the PSN was down 'for maintenance.'&lt;br /&gt;
&lt;br /&gt;
Well, I thought that was fishy, that a site so linked to a gaming console wouldn't have send out news that a major maintenance disconnect was scheduled.&amp;nbsp; After all, Microsoft always tells gamers when X-Box Live is going to be down for clean-up.&amp;nbsp; So, I speculated about why the site was down, especially for so long, especially on a long weekend.&amp;nbsp; And you know what?&amp;nbsp; Turns out the speculation was right...&lt;br /&gt;
&lt;br /&gt;
The Playstation Network, vaunted repository of games, videos, music and Home, was hacked.&lt;br /&gt;
&lt;br /&gt;
Now, a lot of people wouldn't think this is a big deal, but I personally have an enormous fucking problem with this:&amp;nbsp; The PS3, unlike the 360, requires the majority of it's purchases be done directly by credit card.&amp;nbsp; The 360 only expects that for memberships and digital purchase of full titles that were originally disc-based, and even those two things can still be done by entering coded cards instead of credit card digits.&amp;nbsp; So, since the PSN has now proven itself vulnerable, how willing are YOU to put your credit info online with them?&lt;br /&gt;
&lt;br /&gt;
Sorry to all the PS3 fanboys out there, but once again the 360 comes out on top.&amp;nbsp; It's been out longer, has a richer online presence and, oh yeah, HASN'T BEEN HACKED!!!&lt;br /&gt;
&lt;br /&gt;
Now, move back the couch, I got some KINECT to play...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-4124343779635707417?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cJnj9-CoIzbmCZv07jTSrCRWSps/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cJnj9-CoIzbmCZv07jTSrCRWSps/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cJnj9-CoIzbmCZv07jTSrCRWSps/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cJnj9-CoIzbmCZv07jTSrCRWSps/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/I6mbowR-cpM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/4124343779635707417/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/04/playstation-network-still-down.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4124343779635707417?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4124343779635707417?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/I6mbowR-cpM/playstation-network-still-down.html" title="Playstation Network Still Down" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/04/playstation-network-still-down.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QCQn45fyp7ImA9WhZREko.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-6600713571441211779</id><published>2011-04-08T10:02:00.000-04:00</published><updated>2011-04-08T10:02:43.027-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-08T10:02:43.027-04:00</app:edited><title>Titles That Beg For A Sequel</title><content type="html">Videogames are a lot like movies in certain ways.&amp;nbsp; They can make you laugh.&amp;nbsp; They can instill fear.&amp;nbsp; Some can even make you cry.&amp;nbsp; And, just like movies, some leave you wanting for more, more that will never come for one reason or another.&amp;nbsp; A while back, I wrote about what make a movie franchise and why certain titles get sequels while other, some more worthy films, never even get considered for a sequel.&amp;nbsp; The article can be found &lt;a href="http://reelsanddiscs.blogspot.com/2011/01/what-determines-sequel.html"&gt;&lt;u&gt;here&lt;/u&gt;&lt;/a&gt;.&amp;nbsp; I think the case can be made for certain videogame titles to have sequels, instead of the ones that actually get them.&amp;nbsp; Get ready for what may be a controversial post.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003C1I0CO&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;First of all, before I get any further, i want to give a shout out for the best and most meaningless double-dip in recent gaming history.&amp;nbsp; The title guilty of this dubious honour is "&lt;b&gt;Batman: Arkham Asylum&lt;/b&gt;."&amp;nbsp; I would like to make it clear, straight from the outset, that I love this title.&amp;nbsp; The atmosphere, the voice acting, the gameplay, the storyline...nothing is amiss from this title whatsoever, as far as I am concerned.&amp;nbsp; My only sticking point, my only spot of contention, is that the game got released a second time with 3-D capability, that particular version being the one sported in the Amazon box over there on the left.&amp;nbsp; My problem with this second release is this:&amp;nbsp; Why the hell didn't they just do this in the first place?&amp;nbsp; It is an excellent game, and in 3-D it is absolutely incredible visually.&amp;nbsp; However, my original game save didn't translate over, and I have to gather my gamerscore achievements all over again (albeit earning more points as well).&amp;nbsp; Poor idea, and it makes me wary of buying the sequel too soon, because I don't want to give the company the idea that a double-dip is an acceptable practice.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0009SQFHA&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Okay, that being said, there is a title that certainly deserves the sequel that is in the works.&amp;nbsp; This post, however, is about games that deserve it and don't seem to have one coming.&amp;nbsp; For a good example, I bring you "&lt;b&gt;Condemned: Criminal Origins&lt;/b&gt;."&amp;nbsp; This was one of the first titles released for the 360 back in November of 2005, and it is still one of the best titles out there.&amp;nbsp; The sequel was great as well, and purposefully left the series open for a third title...and then nothing.&amp;nbsp; Monolith Productions, makers of both this franchise and "&lt;b&gt;F.E.A.R.&lt;/b&gt;" have added nothing to their website since 2009, and though there is in fact a "&lt;b&gt;F.E.A.R. 3&lt;/b&gt;" on it's way, nothing has surfaced regarding a third in the "&lt;b&gt;Condemned&lt;/b&gt;" franchise.&amp;nbsp; A shame really, as this is one very atmospheric game, rivalling "&lt;b&gt;Resident Evil&lt;/b&gt;" for scares and creepy moments.&amp;nbsp; In fact, in my opinion, "&lt;b&gt;Resident Evil&lt;/b&gt;" should have stopped with number 4 and been satisfied with that, as that is the perfect RE game.&amp;nbsp; But that's a series that goes on, so let's go to...&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000C427NM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;"&lt;b&gt;Prey&lt;/b&gt;."&amp;nbsp; Now, I just got word this week (from &lt;a href="http://twitter.com/#%21/SentUAMessage"&gt;@sentuamessage&lt;/a&gt; on Twitter, actual information from their video updates via the 360 system itself) that there is in fact a sequel to this well-deserving title finally on it's way.&amp;nbsp; Anyone playing the first title will recognize the fact that the gameplay was excellent, and almost certainly lead to the success of the "&lt;b&gt;Halflife 2&lt;/b&gt;" spin-off "&lt;b&gt;Portal&lt;/b&gt;," which itself is getting a sequel in ten days time in North America.&amp;nbsp; "&lt;b&gt;Prey&lt;/b&gt;" was in many ways unique, the least of which being that for the very first time in any title that i can recall, the story's protagonist was a Native American.&amp;nbsp; An excellent FPS with incredible multiplayer, this title has been crying for a sequel almost as long as people have been clamouring for "&lt;b&gt;Duke Nukem Forever&lt;/b&gt;," which may finally see the light of day this year as well.&amp;nbsp; Okay, realistically the wait for DNF is admittedly fourteen years, while the wait for a sequel to "&lt;b&gt;Prey&lt;/b&gt;" has only been five, but you get the idea.&amp;nbsp; It's been a long time coming, but finally our waiting is going to be rewarded.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003O680RM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;So far, I've been concentrating on the 360, but there are titles out there for other systems that really deserve a sequel, or a new title in a very popular franchise.&amp;nbsp; The biggest one for the PS3 in my opinion is "&lt;b&gt;Sly Cooper&lt;/b&gt;."&amp;nbsp; Last year's holiday season saw the release of the collection you see to the left there, and when going through the trophy list, one sees a hint that there may be in fact a planned fourth game.&amp;nbsp; Rumours are abounding that this year's E3 will have something Sly related, but only time will tell.&amp;nbsp; There is, however, one game that the 360 and PS3 would really exploit, one that hasn't seen a sequel even though the game was absolutely incredible, one title that didn't get the sales numbers it richly deserved, even though critics and gamers who played it alike were raving about it and begging for more people to take the time to give the title a try.&amp;nbsp; Those who have played it know exactly which game I'm referring to, and those who don't have never even heard of it.&amp;nbsp; The platforms were the PS2 and the original X-Box, and the game was "&lt;b&gt;Psychonauts&lt;/b&gt;."&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0007PIEAQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The game is currently available as a downloadable title for both systems (I'm fairly certain this is true - I know for certain that you can get it downloadable on the 360 and think I have seen it the same way in the Playstation Store).&amp;nbsp; If you haven't given it a try, I have only two words of advice for you:&amp;nbsp; Get it.&amp;nbsp; You will not be disappointed, and you too will join the ranks of people wishing it had done better numbers when first released.&amp;nbsp; How good is the game?&amp;nbsp; &lt;a href="http://www.gamefaqs.com/"&gt;GameFaqs&lt;/a&gt; included "Psychonauts 2" as a part of this year's April Fool's joke on their website.&amp;nbsp;&lt;br /&gt;
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As for the Wii, I'm not too sure what to say.&amp;nbsp; There are Zelda titles, there are Mario titles, there are Donkey Kong titles, and there are Metroid titles.&amp;nbsp; Seems like all the good franchises there are taken care of, and some of them not too well.&amp;nbsp; That is more a result of the poorer control offered by the gimmick that is the nunchuk controller in my opinion, though to be honest I still have more Wii titles than PS3 titles in house.&lt;br /&gt;
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Well, that covers the current home-based consoles.&amp;nbsp; There are titles out there that either beg for more or actually have more coming for them, but they are from the defunct Dreamcast system, and at the moment there are plans to release some of those old titles on the 360 Arcade, so who knows what'll happen?&amp;nbsp; I do know that I'd pay to see another "&lt;b&gt;Jet Grind Radio&lt;/b&gt;" title, that I've wanted "&lt;b&gt;Shenmue&lt;/b&gt;" to continue it's original title run.&amp;nbsp; I'd also love to see another "&lt;b&gt;Panzer Dragoon Saga&lt;/b&gt;" title come out, but I worry these are not to be.&amp;nbsp; Damn shame too, as the Dreamcast was itself simply a victim of poor sales rather than poor titles or capabilities.&amp;nbsp; The Wii is actually inferior graphically to the Dreamcast, and it came out years later.&amp;nbsp; Oh, if Sega just hadn't made so many missteps earlier on...&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00001OWYW&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Anyway, I'm bringing this post to an end with the only plea for a sequel that I haven't touched on so far:&amp;nbsp; Please, Sony, please hear me when I say that you have thousands of loyal gamers who deeply crave a true, non-3D, non-timed, non-cooperative, non-multiplayer, actual honest to God 2D side-scrolling puzzle-filled sequel to "&lt;b&gt;Castlevania: Symphony Of The Night&lt;/b&gt;."&amp;nbsp; Make that happen, and I'll renounce my 360 and sing your praises for the rest of my life.&amp;nbsp; Until then, I respectfully remain loyal to my 360...Gamerscore, Ho!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-6600713571441211779?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WCowGPIjl17AZAL3VPV_tgJvjOM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WCowGPIjl17AZAL3VPV_tgJvjOM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WCowGPIjl17AZAL3VPV_tgJvjOM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WCowGPIjl17AZAL3VPV_tgJvjOM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/m6R_YmSWI_c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/6600713571441211779/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/04/titles-that-beg-for-sequel.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/6600713571441211779?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/6600713571441211779?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/m6R_YmSWI_c/titles-that-beg-for-sequel.html" title="Titles That Beg For A Sequel" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/04/titles-that-beg-for-sequel.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkABRn8_fCp7ImA9Wx9aF0s.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-4477504272842401988</id><published>2011-03-10T07:39:00.000-05:00</published><updated>2011-03-10T07:39:17.144-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-10T07:39:17.144-05:00</app:edited><title>An Arcade Title to Rival Them All</title><content type="html">Okay, I originally planned on doing a Playstation post here, talking about how Sony's first system brought me waves of enjoyment when it came out back in the day, and that post will in fact be written at some point in the near future...but first, I have to rave about another title that just got released yesterday on X-Box Live Arcade that is bringing me more fun and enjoyment than I thought previously possible from an arcade title.&amp;nbsp; The fact that it feels exactly like a previous full-on PC title that spawned a very successful franchise only adds to that happiness.&amp;nbsp; That previous franchise starter was "&lt;b&gt;Diablo&lt;/b&gt;," and the arcade title is named "&lt;b&gt;Torchlight&lt;/b&gt;."&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B001B5U80K&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;First off, a little background history on the newer title at hand.&amp;nbsp; "&lt;b&gt;Torchlight&lt;/b&gt;" is by no means a new title, as far as release date is concerned anyway.&amp;nbsp; The game was first available digitally in October 2009 and then on a 'disc in a box' (any SNL references regarding anything Justin Timberlake has ever sung on that show are strictly intentional) for PCs in January 2010 (European release in April 2010), and therefore my introduction to it via the X-Box Live Arcade release is quite late in terms of calling it a new title.&amp;nbsp; Additionally, this game won Best Debut Game Award of 2010 at the Game Developers Choice Awards, and both a sequel and an MMORPG are planned for the future, with the PC release of the sequel scheduled for July 2011.&lt;br /&gt;
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As to my comparing it to "&lt;b&gt;Diablo&lt;/b&gt;," well so did a lot of the critics when the title first came out, and all of the comments were about how well it captured the best of what "&lt;b&gt;Diablo&lt;/b&gt;" was about.&amp;nbsp; For all you people who don't know about "Diablo," let me fill you in on that game's storyline.&amp;nbsp; This next paragraph WILL contain spoilers for those who aren't familiar with this story, so if my recommendation towards purchase of the original classic game that begat "&lt;b&gt;Torchlight&lt;/b&gt;" leads you to follow the link provided, I strongly suggest skipping ahead so that the big plot points aren't ruined here.&lt;br /&gt;
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"Diablo&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0007YBJ1S&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;" took place under the town of Tristram, allowing the players to delve through 16 levels of dungeons in order to reach their goal: a confrontation with Diablo himself.&amp;nbsp; The reason for doing so involved a war between Heaven and Hell, and the Lord Of Terror is hidden deep under this unassuming town, built around a monastery which was itself built to keep watch on the beast beneath.&amp;nbsp; In order to ultimately save the world itself, the adventurer must go to the depths of Hell to kill this beast, one of the three Prime Evils (the others being Baal, Lord Of Destruction, and Mephisto, Lord Of Hatred), whose form had been previously trapped within a Soulstone, but which has been released by a possessed archbishop.&amp;nbsp; The demon has then possessed first the king, and then the king's son, and thus the adventurer arrives and is given the task of returning Diablo back into the Soulstone.&amp;nbsp; The hero does this, but then is forced to drive the stone into his own skull in order to attempt to keep Diablo at bay by the sheer force of his will.&amp;nbsp; There is much more of a backstory to this game, but for the purposes of storyline I have covered the basics.&lt;br /&gt;
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As for gameplay mechanics, there are a few things that are needed to be known so that the comparison to "Torchlight" can be seen objectively.&amp;nbsp; "Diablo" was broken down into groups of four levels, each group having a graphical theme to the levels within, and located somewhere within the first level of each of the four groups was a method to get back to the surface directly, the first being the main entrance from the monastery.&amp;nbsp; Otherwise, the only way to return to the surface without an enormous amount of time-consuming backtracking was via a Scroll Of Town Portal which, kind of obviously, opened a portal back to town that could be used for a single two-way trip to the surface.&amp;nbsp; A player had a choice of three characters, a warrior type, a magical type, and an archer and trap using type (named as the Warrior, Sorcerer and Rogue respectively).&amp;nbsp; Attacking creatures was simply a matter of placing the mouse cursor over them and clicking, though in order to stay in one place whilst doing so one would have to hold down the control or alt button on the keyboard, can't remember which at the moment.&amp;nbsp; The adventurer generated light, and by moving around would reveal the level's map, which could be on-screen at all times.&amp;nbsp; Hidden outside the town was a poor beggar, Wirt The Peg-Legged Boy, who sold magical unrevealed items at outrageous prices.&amp;nbsp; Items not revealed could be revealed by use of an identify spell or by taking the items to Cain, the last surviving member of the church (with a deep dark storyline of his own).&amp;nbsp; Characters had skill trees into which points gained at level ups could be put in order to increase either the number of skills or the level of the skills at hand.&amp;nbsp; The entire game itself was a 'dungeon-crawl' and kept players underground for the extent of their adventuring, facing tons of monsters, unique named bosses, fountains which altered abilities and bestowed effects both good and bad upon the adventurer, and myriad items and equipment falling to the ground upon the death of a creature or the opening of a repository for goods.&amp;nbsp; This game could be played by up to four characters with internet connection.&lt;br /&gt;
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That pretty much describes "&lt;b&gt;Diablo&lt;/b&gt;" concisely and encompassing all major aspects of the title.&amp;nbsp; For "&lt;b&gt;Torchlight&lt;/b&gt;," and this is the key point I'm trying to make, it will be easier to list what ISN'T the same.&amp;nbsp; This game is singleplayer only, though you do have a pet that travels with you.&amp;nbsp; That's it.&amp;nbsp; Oh, and instead of pointing a mouse cursor, you just face the direction of that which you are attacking and hit the attack button; depending on what you have equipped, and the range of what you are attempting to do damage to, you'll either approach and swing a weapon or attack from afar while standing still, no other button presses needed.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002CF9M&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;This is where people who are reading this ask 'Seriously, those are the big differences?'&amp;nbsp; Well, yes...and no.&amp;nbsp; Obviously the storyline isn't the same, and in "&lt;b&gt;Torchlight&lt;/b&gt;" you're going underground via a mine...oh, and the quick way back to the surface occurs on the fourth level rather than the fifth...and Wirt isn't named Wirt, nor has he a peg leg.&amp;nbsp; Other than that, yeah, this is "&lt;b&gt;Diablo&lt;/b&gt;" for consoles.&amp;nbsp; Oh, there are certainly other things I didn't mention - for example, socketable items (a mainstay of "&lt;b&gt;Diablo II&lt;/b&gt;") are included here.&amp;nbsp; Oh, and the inventory is different, with 50 slots for gear found in the dungeons rather than the 'fill in the space "&lt;b&gt;Tetris&lt;/b&gt;"-style inventory of "&lt;b&gt;Diablo&lt;/b&gt;."&amp;nbsp; Everything else is pretty much exact, and I do mean exact:&amp;nbsp; the method of getting back to town using a scroll is even called a Scroll Of Town Portal.&amp;nbsp; Heck, even the makers are the same people who made "Diablo..." wait a tick, that might explain it!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;The thing is, the original game worked, and the newer game released thirteen years later works just as well if not better.&amp;nbsp; I honestly have not had this much fun with an arcade title up to this point, and I have purchased a LOT of arcade titles.&amp;nbsp; In fact, I have had a great time playing the other titles I've purchased, but for both nostalgia and pure RPG greatness, "&lt;b&gt;Torchlight&lt;/b&gt;" has it over all the other titles hands-down.&amp;nbsp; I personally am only working on dungeon level five at the moment, but I've been loving every minute of the game, and look eagerly forward to the sequel and probable MMORPG that will follow.&amp;nbsp; No word as to whether the sequel will in fact come to the 360, but given the fact that the game is incredible I expect that sales will tilt the scales steeply towards 'Hell yes!'&amp;nbsp; And, of course, all is not lost on the PC gamers side of things either.&amp;nbsp; See, you guys are the real lucky ones, because not only do you get to play "&lt;b&gt;Torchlight II&lt;/b&gt;" before those who only play games on consoles, you're also getting close to a major release by the company that brought you the game it was modelled after...&lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00001LCDM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00003OPCT&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0002BQN7Q&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00178630A&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-4477504272842401988?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rwhniCI0PaVPNW37oXx0XfbraSQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rwhniCI0PaVPNW37oXx0XfbraSQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rwhniCI0PaVPNW37oXx0XfbraSQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rwhniCI0PaVPNW37oXx0XfbraSQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/vKpn2HzqsYI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/4477504272842401988/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/03/arcade-title-to-rival-them-all.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4477504272842401988?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4477504272842401988?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/vKpn2HzqsYI/arcade-title-to-rival-them-all.html" title="An Arcade Title to Rival Them All" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/03/arcade-title-to-rival-them-all.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYGR3o4cCp7ImA9Wx9UGUk.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-4889025480123787707</id><published>2011-02-17T07:37:00.001-05:00</published><updated>2011-02-17T07:52:06.438-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-17T07:52:06.438-05:00</app:edited><title>Sega Genesis, How I Loved You</title><content type="html">Not too long ago, I wrote about the fact that I grew up owning the original NES and how a lot of the games that came from that system hold a cherished place in my heart, beating out current titles in many ways.&amp;nbsp; I would be totally remiss if I didn't do at least a write-up of the only real competition that Nintendo had during those early years, especially since there are titles for which I have a soft spot from Sega as well.&amp;nbsp; So, let's take a look at what the Genesis offered back in the day.&lt;br /&gt;
&lt;br /&gt;
First of all, I want it known that I'm not a videogame idiot, and I am perfectly aware that the Genesis was a next generation system from the original NES.&amp;nbsp; I put the two of them together in my mind due to the fact that these two systems were my first owned by these companies, even though Sega didn't get the Genesis going until the Super NES was on the market.&amp;nbsp; I only ever played the original Sega Master System when my current housemate Scott loaned it to me so as to provide a bit of variety one summer, while he tooled with Mario and friends on my NES.&amp;nbsp; As a result, I fell in love with exactly one SMS title back then in the summer of 1989, that being "&lt;b&gt;Wonder Boy III: The Dragon's Trap&lt;/b&gt;," now available as a Virtual Console downloadable title on the Nintendo Wii.&amp;nbsp; The gameplay still holds up; I suggest that if you own a Wii you grab the game and tell me it isn't still a fun title (except for trying to kill the pirate boss - he can be a real bitch to figure out where his weak spot is).&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003O6E1JS&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The Genesis itself had quite a few good titles, and often there were titles made for both the Genesis and the Super NES where the title shone brighter on the Genesis.&amp;nbsp; Anyone remember the original "&lt;b&gt;Mortal Kombat&lt;/b&gt;" release debacle?&amp;nbsp; See, back then, this title in arcades was the most violent and realistic portrayal of blood in a videogame, and Nintendo simply refused to make the blood appear, so they changed the colour and made it resemble sweat.&amp;nbsp; Genesis owners weren't considered as young and family-based, so Sega gave them the blood as blood, and MK sold many more copies on the Genesis than on the SNES.&amp;nbsp; In fact, that might be considered Sega's first win over the more staid Nintendo.&amp;nbsp; This game, whether considering the arcade originals or the console versions, has stayed so popular over the years that games are still being made (the one at the side there is scheduled for an April 11th release this year), movies have been spawned, and a whole generation of adults still say 'Get over here' in Scorpion's gravelly bass.&lt;br /&gt;
&lt;br /&gt;
However, there are two franchises that the Genesis really spawned, one that got a little too big for the confines of the original titles and as a result languished and died in later incarnations, another which is currently still producing new titles and remakes of older ones.&amp;nbsp; I'm talking about "&lt;b&gt;Shining In The Darkness&lt;/b&gt;" and "&lt;b&gt;Sonic The Hedgehog&lt;/b&gt;."&amp;nbsp; Just to be different, I'm going to cover the lesser-known franchise first, so there.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035XMR&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;"&lt;b&gt;Shining In The Darkness&lt;/b&gt;" was a great title, very similar in it's basic function as a little-known bare-bones minuscule title on a system I have yet to discuss, the TRS-80.&amp;nbsp; Now, the 'Trash 80," as those of us who owned it lovingly called it, was what is considered a second generation gaming system, like the Colecovision and the Atari 2600.&amp;nbsp; It came out in the early 80s, and was also sold as the Tandy Colour Computer, known as the CoCo.&amp;nbsp; The TRS-80 was sold in Radio Shack stores, and had a few features other consoles didn't.&amp;nbsp; First, it was also a living, breathing computer.&amp;nbsp; Okay, maybe not living and breathing, but whatever.&amp;nbsp; Second, and most odd for people born in 1990 or later, this system came with a cassette tape player that allowed you to take games off of CASSETTE TAPES and play them on your television.&amp;nbsp; I kid you not, go look it up if you don't believe me.&amp;nbsp; Anyway, this system predated the NES and SMS by one game system generation, yet one of the best titles that came out of this system was emulated in part by the Genesis nine years later.&lt;br /&gt;
&lt;br /&gt;
The TRS-80 had an arcade title that came out, a real hot property called "&lt;b&gt;Zaxxon&lt;/b&gt;."&amp;nbsp; Those who don't know of it would never consider playing it now; those who remember it recall it fondly.&amp;nbsp; yes, this system got a very popular arcade title added to the roster, and might even have had a second popular arcade title in it's fist with "&lt;b&gt;Q-Bert&lt;/b&gt;," but that I'm not certain of.&amp;nbsp; Regardless, there was a hidden gem that was available back then, a simple dungeon-crawler titled "&lt;b&gt;Dungeons Of Daggorath&lt;/b&gt;."&amp;nbsp; Using the most basic line drawings to simulate tunnels and creatures, DoD comprised 5 levels of quite intense gaming, with incredible glory for anyone who managed to survive to the end and incant the final wizard ring.&amp;nbsp; In fact, many a gamer never got further than the sudden shocking transition to the fourth level, and the daunting fact that one game, played in it's entirety from beginning to end without the ability to pause, could take as much as four to five hours depending upon how lucky you were with luring your needed drops to you successfully on the earlier levels.&amp;nbsp; DoD was not a game for the faint of heart, nor the ADD-riddled youth of today.&amp;nbsp; Patience, inventory management, and a spot of imagination were all necessary in order to successfully navigate and succeed in what I still consider one of the very best games I've ever played.&amp;nbsp; How good?&amp;nbsp; I currently own a rebuilt TRS-80 and a working copy of DoD, and have played the system within the last five years.&amp;nbsp; That's how good.&amp;nbsp; If the Wii Virtual Console ever released this title, gamers everywhere would learn what it really took to play old school titles.&lt;br /&gt;
&lt;br /&gt;
"&lt;b&gt;Shining In The Darkness&lt;/b&gt;" for the most part is a remake of DoD with better graphics.&amp;nbsp; There are differences: the creatures in SITD don't come to you, you have to go to them.&amp;nbsp; You can also leave the dungeon in order to buy items to help you on your quest, including (if I remember correctly) armor and weapons.&amp;nbsp; DoD started you with one torch, one sword, and you had to kill to get anything else, that's it.&amp;nbsp; The other major difference, the only other one worth mentioning, is that DoD was freaking HARD.&amp;nbsp; SITD was less so, and didn't require a dedication that few games expect of a player these days.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035XMP&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Now, the interesting thing that happened with SITD is that it spawned two sequels that played 100% unlike the original.&amp;nbsp; "&lt;b&gt;Shining Force&lt;/b&gt;" and "&lt;b&gt;Shining Force 2&lt;/b&gt;" were turn-based strategy battle titles, and could not have been more different than the franchise's original title.&amp;nbsp; This isn't to say they were bad titles, quite the contrary, but the dungeon-crawling days were certainly in the past.&amp;nbsp; TBS (Turn-Based Strategy) fights sprawling over ruins of cities or across huge outdoor battlefields were the focus of SF and it's sequel, with periods between fights to explore towns, purchase items, and find hidden characters in order to add them to your interchangeable roster of ass-kickery.&amp;nbsp; While being so different from what spawned it, the game was incredibly fun, had a lot of humour, and was a pleasure to play.&amp;nbsp; The fact that RPG elements were added to the mix as well aided any challenges by giving your characters experience that they kept even if the current battle was lost.&amp;nbsp; Additionally, after achieving a certain character level, you could change the profession of the person or creature in order to give them new abilities and higher stats, so that ultimately the entire game could be successfully completed with perseverance.&lt;br /&gt;
&lt;br /&gt;
"&lt;b&gt;Shining Force 2&lt;/b&gt;" was the same kind of deal, but the problem was that the original game was very much on rails, which works for this particular genre.&amp;nbsp; SF2 made the environments so big, the world so large to explore, that the continuity between battles was completely lost and the title was more of a failure than a success in comparison to the preceding title.&amp;nbsp; However, 20 years after SITD was released, all three of this franchise's titles are in the top ten games list on GameFaqs for the Genesis system.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002SVNY&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Then there was Sonic.&amp;nbsp; "&lt;b&gt;Sonic The Hedgehog&lt;/b&gt;" was created for one reason and one reason only: to counter Mario's hold on the videogame frontier.&amp;nbsp; Mario was obviously a mascot for Nintendo, and Sega decided that in order to really compete they needed one of their own.&amp;nbsp; Hence, in 1991 Sonic was born.&amp;nbsp; Featuring speeds that previously just weren't seen in a platform-style game, Sonic soon begat multiple sequels and a following all his own.&amp;nbsp; There isn't really much needed to be said about this series of titles.&amp;nbsp; The popularity of the character, just like Mario, has never faded - even when the parent company dropped out of the console-making business as a result of later hardware missteps, rendering the little blue guy's raison d'etre non-existent.&lt;br /&gt;
&lt;br /&gt;
The fact that as of this writing the first episode of what is being called the 4th title of the franchise (though there were five titles featuring him on the Genesis alone) has only recently been released across multiple current generation consoles as a downloadable game proves that old-school titles still have an influence, even after two decades.&amp;nbsp; While ultimately Sega lost out big time to Nintendo, the iconic mascot keeps the memory of cartridge-based consoles alive and well, and should continue to do so for quite some time.&amp;nbsp; I loved the NES, I loved the SNES, and I loved my Genesis.&amp;nbsp; Guess that's why I still own working versions of all these systems.&amp;nbsp; When it comes right down to it, whether you believe it or not, today's games owe everything to us older gamers who remember when fun was ALL it was about.&amp;nbsp; No matter what genre the current game is from, there was an original title that percolated an idea that spawned it, and more than likely that original title came from the 1980s-1990s.&lt;br /&gt;
&lt;br /&gt;
For example, I give you Exhibit A:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/lZqrG1bdGtg/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lZqrG1bdGtg&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/lZqrG1bdGtg&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Now, I'm going to go play CoD and attain Prestige level 5.&amp;nbsp; Gamerscore ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-4889025480123787707?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jiI9QNsEPqcBwCbIvdO4_dRyp4c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jiI9QNsEPqcBwCbIvdO4_dRyp4c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jiI9QNsEPqcBwCbIvdO4_dRyp4c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jiI9QNsEPqcBwCbIvdO4_dRyp4c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/tgmapm0F6OY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/4889025480123787707/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/02/sega-genesis-how-i-loved-you.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4889025480123787707?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/4889025480123787707?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/tgmapm0F6OY/sega-genesis-how-i-loved-you.html" title="Sega Genesis, How I Loved You" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/02/sega-genesis-how-i-loved-you.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AAQH05eSp7ImA9Wx9aF0o.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-5735925044476249235</id><published>2011-02-08T09:16:00.001-05:00</published><updated>2011-03-10T12:55:41.321-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-10T12:55:41.321-05:00</app:edited><title>Top Ten Irritating Habits Of Multiplayer Twits</title><content type="html">Okay, the heading could be a little less harsh, but if it were, the casual reader wouldn't understand the depth to which my hatred extends.&amp;nbsp; In order to be fair and not make this a post full of anger and negativity, I'll present my points in the form of helpful advice.&amp;nbsp; Oh, and this post is going to be a bit long-winded, I'm sure, but there is good reason for it, so to begin let me set the scene.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0016B28Y8&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;I am a lover of FPS gaming (First Person Shooter), with one specific franchise that I doggedly pursue the titles of.&amp;nbsp; That franchise, it should be no surprise, is "&lt;b&gt;Call Of Duty&lt;/b&gt;."&amp;nbsp; Now, I have been playing the multiplayer games of these titles since the first "&lt;b&gt;Modern Warfare&lt;/b&gt;" came out, and I have had complaints about the gameplay, glitches, fairness and matchmaking/connectivity of each and every title.&amp;nbsp; Some I've had more to bitch about than others, it is true, but the one thing that has remained consistent is the idiocy I have witnessed during the matches.&amp;nbsp; I have finally decided to address these complaints, and explain my deep irritation and frustration when these problems cost me a challenge, a level up, or a match win.&amp;nbsp; Some are game-type specific, and I will point that out as I go.&amp;nbsp; For the most part, however, I am referring solely to team-based gameplay, not one on one.&lt;br /&gt;
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10.&amp;nbsp; &lt;i&gt;&lt;b&gt;Don't play Deathmatch games while in an objective-based lobby&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; This sounds obvious, but might need a little more flesh to explain.&amp;nbsp; Deathmatch games are all about killing the enemy team and racking up the score before the other team does.&amp;nbsp; It is all about the kills.&amp;nbsp; Objective-based games, to put it mildly, aren't.&amp;nbsp; Whether it is a game of Domination (own the three capture points in order to gain score every five seconds), Capture The Flag (get the enemy team's flag to your base while your flag is still there), or Demolition (plant a bomb on the enemy team's two target crates while they attempt to stop you in a timed game), the objective remains to complete a winning match you must achieve your goal.&amp;nbsp; This does NOT mean find a place to kill anyone who comes near while not actually attempting to assist your team reach that goal.&amp;nbsp; I've been in games of Domination where the only person on my team even attempting to gain flag points in order to move toward a win has been me...on a team of six players!&amp;nbsp; Which leads me to my next item on the list...&lt;br /&gt;
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9.&amp;nbsp; &lt;i&gt;&lt;b&gt;If in an objective-based game, try to achieve the objective yourself.&lt;/b&gt;&lt;/i&gt;&amp;nbsp; Again, this should be a damn no-brainer!&amp;nbsp; The game is Capture The Flag...how about doing something freaking crazy, like attempting to CAPTURE THE FLAG!!!&amp;nbsp; You know, it's only the reason you're in this game, it's only the title of the match, some people may consider it to be important enough to try and do it.&amp;nbsp; Oh, and keeping an eye on our team's flag is a great idea too, admittedly, but when camping on an objective it might help if you...&lt;br /&gt;
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8.&amp;nbsp; &lt;i&gt;&lt;b&gt;Stay close to the objective you are defending&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; What?&amp;nbsp; You mean that defending the objective a good sniper-distance away when armed with an SMG isn't a good idea?&amp;nbsp; Really?&amp;nbsp; Yes, you waste of a slot on our team roster, if you are so far away from the flag that when someone tries to grab it they get off-screen before you can get a shot off, you just might be too stupid to live.&amp;nbsp; This happens most frequently during CTF games, and the fact is it burns me up to see that the entire team is depending on the guy who chose to hang back to defend the flag, and the guy is so well-concealed in his little hidey spot that he can't actually do any defending.&amp;nbsp; This is also caused by the simplicity of the following rule:&lt;br /&gt;
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7.&amp;nbsp; &lt;i&gt;&lt;b&gt;Know your gun's capabilities and use one that suits your strengths&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; If you've never used a sniper rifle before, don't be in a CTF game volunteering to hang back and hold the flag with one.&amp;nbsp; Conversely to the prior point, I have seen sniper rifle equipped players covering the flag who, when the enemy comes in to grab it, fire a shot that goes so wildly off the mark that all they do is alert the entire enemy team that our side has a really crappy sniper.&amp;nbsp; The word 'crappy' is not the word I wanted to use there, I mean it REALLY isn't the word I want to use there, but since this is not marked as an adult-only blog, I'm trying to keep it clean.&amp;nbsp; We'll see how I do as we continue.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003JVKHEQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;6.&amp;nbsp; &lt;b&gt;&lt;i&gt;Know the map&lt;/i&gt;&lt;/b&gt;.&amp;nbsp; Again, this one should be a no-brainer.&amp;nbsp; This affects ALL objective-based games, and even Team Deathmatch as well.&amp;nbsp; If you are unaware of a path that can lead the enemy directly to the centre of your defences, you are handing them a win over your team with your lack of knowledge.&amp;nbsp; Every CoD title has had the ability to start an offline game on each and every map, in order to allow full exploration and discovery of quick/hidden routes to and fro, and players who have trouble with retaining map imagery in their minds when playing should be using this feature to ensure they know where they are going and how best to get there.&amp;nbsp; Epic fail for those who don't, especially with the latest title in the franchise, "&lt;b&gt;Black Ops&lt;/b&gt;," because they actually included a 'Combat Training' mode expressly for the purposes of fending off player complaints about my points 6 and 7.&amp;nbsp; My personal offline player is levelled up to max, with every weapon unlocked, enough CoD points to open each and every attachment for any gun I choose to practice with, every perk unlocked, every item of equipment at my disposal.&amp;nbsp; I did not do this to say "Hey, look at my offline guy, he can use anything."&amp;nbsp; No, I did it so that I can compare weapons, test the strengths of suggestions from other gamers regarding loadout usefulness, and ensure that I equip myself against other players with the best weapons for my personal gameplay style.&amp;nbsp; Oh, and that gameplay style?&amp;nbsp; It's called WANTING TO WIN.&lt;br /&gt;
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5.&amp;nbsp; &lt;i&gt;&lt;b&gt;Aid your team in obtaining your objective.&lt;/b&gt;&lt;/i&gt;&amp;nbsp; Now, it would seem I already covered this in point 9 above and only worded it a bit differently, but I want to really make sure you understand the importance of this specific point.&amp;nbsp; I have sat on a flag in Domination, in the midst of the most open area of the map (usually, the flag in this location would be the 'B' flag), tethered due to my intent to capture said flag to a tiny area about 3 paces large.&amp;nbsp; Around me are the enemy, who may or may not have noticed me physically, but who could, if paying attention, see that their icon for their precious capture-point was flashing slowly to indicate that someone is indeed taking the point away from them.&amp;nbsp; Knowing me, I generally try to get on points of this nature during a game announcement (a voice in-game tells all players when something of some moment is in the offing, such as an enemy care package, a napalm strike, or an enemy taking a capture point), since at the very least the voice notifying our teams that a capture point is being taken will be delayed if not totally ignored by the game itself.&amp;nbsp; In fact, the best time to grab a seat at a capture point is when another member of your team is just starting to grab another capture point - oftentimes, the enemy team will hear that announcement and go after the one announced, not even noticing the other icon slowly flashing the warning that a cap is about to go off.&amp;nbsp; The thing I need to stress here is that the more people on a capture point, the faster it caps.&amp;nbsp; So, back to my scenario:&amp;nbsp; I'm on 'B', in the middle of nowhere, no cover, surrounded by enemy gunfire, and hoping desperately that I can get the cap done before anyone pays attention - and here comes some goofball idiot into the area, running and gunning, not even attempting to be quiet and certainly not attempting to help me cap the flag.&amp;nbsp; Result?&amp;nbsp; They kill him, spot me, and shoot me too, just as the cap is about to go off.&amp;nbsp; Aftermath?&amp;nbsp; No cap, no extra points for me, no gain for the team, hatred of useless loser costing our team a possible victory.&amp;nbsp; DON'T BE THAT GUY.&lt;br /&gt;
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Another part of this comes from playing Demolition games.&amp;nbsp; When a guy is planting the bomb, COVER HIM!!!&amp;nbsp; Don't go running off to another part of the map to see if you can spot a good angle to shoot some random guy giving you grief, your bomb-planter is right where the enemy knows he is, especially if one of the targets has already been destroyed, so watch his back!&amp;nbsp; This goes double for the other team if they are trying to defuse the already planted bomb.&amp;nbsp; You know where your guy has to be to defuse it, you know that the entire enemy team is going to be trying to stop him (usually with grenades and grenade-like equipment), so get these enemies out of the way before they ruin your chances to save the level.&amp;nbsp; This advice shouldn't need to be typed out, but apparently it does. &lt;br /&gt;
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4.&amp;nbsp; &lt;i&gt;&lt;b&gt;Don't draw attention to players in concealment.&lt;/b&gt;&lt;/i&gt;&amp;nbsp; Again, this should be a no-brainer.&amp;nbsp; I'm hiding.&amp;nbsp; I have camouflage to make it less apparent that I am where I am.&amp;nbsp; I am in bushes, overlooking the enemy objective.&amp;nbsp; Our team has the enemy flag, and once they get it to our base and capture it, it will respawn right where I am hidden.&amp;nbsp; I have placed a tactical insertion in this bush.&amp;nbsp; It will allow me to respawn right at their flag if I am killed in my attempt to run their flag to my base.&amp;nbsp; It gives off a bit of light that flashes to show the enemy that it exists, therefore I have hidden it away in this bush with me so that it is harder to see.&amp;nbsp; I am stealthy, I am like the wind.&amp;nbsp; So, do me a favour:&amp;nbsp; DON'T WALK UP TO ME IN PLAIN SIGHT OF ANYONE IN THE AREA TO INSPECT WHAT I'M DOING HIDING IN A BUSH!&amp;nbsp; I swear to God, this happened to me on a level named Array during a CTF game.&amp;nbsp; Anyone who is familiar with the game and this map in particular will understand when I state that one of the flags is in a little depression covered on one side by some rocks and the other side by the aforementioned tree overlooking the flag spot.&amp;nbsp; The one area that offers any concealment whatsoever, in the middle of the one area that the enemy will be watching with their snipers, who hopefully suck (see point 7 above), but I can't assume that piece of information...and the guy waltzes up to me, directly to me, and kind of just stands there inspecting my person.&amp;nbsp; Needless to say, we both got sniped immediately after that useless waste of space announced my presence to the enemy team covering the spot.&amp;nbsp; My tactical insertion was destroyed in the process, meaning my stealthy approach was totally and utterly wasted by this nimrod.&amp;nbsp; If you have no idea what you are doing, go practice, but don't ruin my game with your ineptitude.&lt;br /&gt;
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3.&amp;nbsp; &lt;i&gt;&lt;b&gt;Help your teammates&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; This doesn't necessarily follow the 'you are in an objective match - aim for the objective' idea.&amp;nbsp; This is more a 'you just watched your teammate throw down smoke for a care package, how about making sure he survives long enough to claim it' type of note.&amp;nbsp; Obviously, there are times when you can aim for getting a package drop in a remote corner of the map, so far away from the action that the odds that someone is in the vicinity are quite low...but there are times when someone is being sneaky, and there are times when you don't have the luxury of suddenly running off to a corner of the map to drop the smoke.&amp;nbsp; In these instances, it would be nice if someone who is helping hold an area, or someone who just happened to spawn near you, could pay attention to what someone other than themselves is doing and actually try to back you up in obtaining what could turn out to be a major game-changer in a box.&amp;nbsp; Chopper Gunners come in those boxes sometimes people, as do Napalm Strikes, Sentry Guns and other non-killstreak perks like the Death Machine and the Grim Reaper.&amp;nbsp; A game can swing wildly in the other direction with a good player controlling a Chopper Gunner, keeping the other team indoors while your mates grab all the flag points or run a flag to your base for a capture.&amp;nbsp; These players have earned the ability to possibly aid your team to win the game from a losing tide, and you just run off and hope he survives?&amp;nbsp; Is one 50 point kill that necessary?&amp;nbsp; Do you have such a strong grudge against the guy who killed you a second ago that you have to abandon your objective just to kill him, leaving your team effectively one useful player down?&amp;nbsp; Think before you act, you aren't playing Free For All.&lt;br /&gt;
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2.&amp;nbsp; &lt;i&gt;&lt;b&gt;Don't hold grudges&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; I just mentioned this above, but it requires it's own point of validation.&amp;nbsp; Yes, a guy just killed you, and yes, he did it from a spot that you might not have known about, and you were about to capture a point, and you were so close to getting where you wanted to go, and you almost stopped them from taking that location, and you were so close to that killstreak reward...etc., etc., etc...but here's the thing about multiplayer games:&amp;nbsp; If you are hell-bent on killing one particular dude who ruined your momentum, you are going to lower your team's effectiveness by one player if you go on a vendetta to get the guy back.&amp;nbsp; You are not playing alone, you are playing on a team.&amp;nbsp; Aid your team.&amp;nbsp; Yes, you want to climb the leaderboards, I get that, and there are game modes specifically to allow you to do just that.&amp;nbsp; This isn't that mode, this is for being a team, and going off half-cocked because someone stole your care package just isn't helpful to achieve a win.&amp;nbsp; You are in a team-based game, play with the team.&lt;br /&gt;
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1.&amp;nbsp; &lt;i&gt;&lt;b&gt;Most importantly, use your brain&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; There are three paths in Havana.&amp;nbsp; One goes through the buildings on the left.&amp;nbsp; One goes through the buildings on the right.&amp;nbsp; One goes straight down the centre of the street.&amp;nbsp; The enemy, perched on the second stories of the buildings at either end of the street as well as on the buildings on each side, are shooting everything that moves the entire length of the street.&amp;nbsp; You are at capture point 'C' at one end of the street and around a corner, and want to get to capture point 'A' which is at the other end of the street around a corner.&amp;nbsp; Do you A) Go through the buildings on the left, B) Go through the buildings on the right, or C) Go up the middle of the street where only tumbleweeds have a chance of surviving.&amp;nbsp; I am not joking when I say a vast majority of people, and I mean about 4 out of 6 on teams I have played on, will choose option C and get themselves killed.&amp;nbsp; Now, here is the part that gets my goat, here is the sticking point that makes me throw the controller, stomp around the house, and make me wish I hated playing multiplayer so I could avoid this idiocy:&amp;nbsp; After dying following option C, most players will attempt it again.&amp;nbsp; And again.&amp;nbsp; And again.&amp;nbsp; I kid you not.&amp;nbsp; I didn't want to use 'kid' there, I wanted to use a much stronger word, but this isn't an adult blog, as I mentioned before.&amp;nbsp; I am keeping it together pretty well so far, I must say.&lt;br /&gt;
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When playing the CoD titles, I have repeatedly come across scenarios like the one I've just mentioned.&amp;nbsp; Regardless of how many alternate routes there are, people will still follow one in particular, even if it means handing someone multiple killstreaks for no good reason.&amp;nbsp; It is simply ludicrous.&amp;nbsp; When simply going to the left or right can provide cover enough to allow you to ambush the enemy or achieve the goal they are trying so hard to keep you away from, more often than not the brain-dead lemmings will continue to run to their slaughter.&amp;nbsp; It takes two to three times for me to attempt to dislodge someone from a spot before I choose an alternate route, and while that may still be excessive to some (and I might even concur that anything more than 2 is too many), I will then attempt to find another route while my teammates mindlessly follow their same death walk and rack up the enemy score.&amp;nbsp; I wish I was kidding, but I'm so very much am not.&lt;br /&gt;
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It gets worse.&amp;nbsp; Another well-known aspect of multiplayer games of this type is the simple need for someone who gets killed to return to the scene of the crime to, at least once, attempt to get the guy back.&amp;nbsp; Hardly from being the vendetta-type activity I mentioned in point 2 above, this hearkens back to how people are hardwired to exhibit certain types of behaviour in certain situations if not consciously given thought.&amp;nbsp; Being killed a second time from the same person in the same area and then continuing to pursue it is the problem in point 2, but here I am speaking of the person doing the killing.&amp;nbsp; You kill someone, you know the likelihood of them attempting to get you back, especially in a Deathmatch game, is going to be pretty high...so do your team a favour:&amp;nbsp; Move.&amp;nbsp; Simple.&amp;nbsp; Not out of the area, not at all, just move to a different vantage point from which they won't spot you when they are looking at where you were.&amp;nbsp; I can't count how many times I have gotten the drop on someone by simply moving to the left or right of where I was so that they come charging in guns blazing, only to fall at my feet because I'm no longer behind that pipe, I'm over behind that box instead.&amp;nbsp; And now I'm not behind that box anymore, I'm up on the top of this crate.&amp;nbsp; Whoops!&amp;nbsp; Now I'm back behind the pipe, you've died three times in a row, and now you've left the game in frustration and sent me an angry letter about how I'm not playing fairly.&amp;nbsp; Yes, this actually happened.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00269QLI8&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;It's not as good as another letter I got as a result of a kill achieved in the previous title in the series, "&lt;b&gt;Modern Warfare 2&lt;/b&gt;."&amp;nbsp; Someone complained to me about not playing fairly because he killed me while lying on the floor in a wooden shack, and I figured that I'd come up to a side wall and shoot him through it relying on my target indicator to tell me if I was hitting him.&amp;nbsp; He whined about how I couldn't beat him fairly by using the doorway he was covering, and how that wasn't right.&amp;nbsp; All I know is that our team won, he stayed still and was killed by his own stupidity, and whining about it later made him look like a fool.&amp;nbsp; I killed you through the wall because I used my brain and as a result I am a better player than you are.&amp;nbsp; Deal with it.&amp;nbsp; I told him that he was killed by my being aware that he didn't move, and that to blame me for not considering the possibility that he could be shot through a wall by anyone he had killed in that position was ridiculous.&amp;nbsp; He never wrote back.&amp;nbsp; I wonder if he ever got a brain.&amp;nbsp; Loser.&lt;br /&gt;
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Sorry, but I happen to be a good player of these titles.&amp;nbsp; Not spectacular, not the top of the heap, and I know when I'm up against better.&amp;nbsp; I am, however, good enough to get to the top of the prestige heap (currently approaching Prestige 5, 1/3 of the way to 15), and my gamertag, Timbuctu, is in the top 200000 on the Prestige Leaderboards for the current title in Domination, top 120000 for CTF.&amp;nbsp; Those are all-time stats, not weekly or monthly, and on the 360 as of last night.&amp;nbsp; I'm not trying to toot my own horn, but I am trying to say that I play a LOT of CoD (going on 125 hours for this title alone) and know enough to give this advice.&lt;br /&gt;
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So there you have it, 10 helpful tips for multiplayer twits, so that they don't get in the way of my levelling up and winning my matches.&amp;nbsp; If you find yourself doing ANY of the above to people in your games, you are the problem and you need to smarten up.&amp;nbsp; Whether you are 9 or 90, and the age ranges of people in the multiplayer lobbies does indeed encompass those ages, you shouldn't be playing objective-based games without these simple truths.&amp;nbsp; There are other modes for you if you want to be the lone hero, the person with the highest kills, or the person looking out for themselves only.&amp;nbsp; Domination, CTF and Demolition are not for you.&amp;nbsp; They require team support, even if you are not using a headset (I don't).&amp;nbsp; Knowing the objective and how to accomplish it is the only thing a team needs in order to work together.&amp;nbsp; Well, that, and the desire to do so.&amp;nbsp; That might be point 11, but I only planned for 10, so tough luck.&amp;nbsp; I'm going to go slaughter some more twits who don't know the first thing about objective-based multiplayer gameplay, and enjoy watching my kills shoot higher and higher at their expense.&amp;nbsp; Oh, and bear in mind that CoD games are the only titles I play so constantly without any hope of getting any achievement score out of them.&lt;br /&gt;
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After all, I'm a Gamerscore Ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-5735925044476249235?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/hhEwROrGMK0sRJX9Qrfz8a3mBzI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hhEwROrGMK0sRJX9Qrfz8a3mBzI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/D2Dqkga4B-w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/5735925044476249235/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/02/top-ten-irritating-habits-of.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/5735925044476249235?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/5735925044476249235?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/D2Dqkga4B-w/top-ten-irritating-habits-of.html" title="Top Ten Irritating Habits Of Multiplayer Twits" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/02/top-ten-irritating-habits-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cDSXw-eSp7ImA9Wx9VF0k.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7226039548722029185</id><published>2011-02-03T08:51:00.000-05:00</published><updated>2011-02-03T08:51:18.251-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-03T08:51:18.251-05:00</app:edited><title>Growing Up On Nintendo - Part Three, What Has Kept These Titles Alive For A Quarter-Century?</title><content type="html">That is really a long title.&amp;nbsp; Maybe I should shorten it, but it certainly asks the right question:&amp;nbsp; What is it exactly about the titles I've been mentioning over the last two days that makes the older titles classics, and the franchises continue to add more games to current systems?&amp;nbsp; I'm going to try and answer that today, and we'll see if I'm right.&lt;br /&gt;
&lt;br /&gt;
First off, every game that I mentioned has at least one musical theme that is instantly recognizable to anyone who has ever played the games I've listed.&amp;nbsp; This is going to be a video-heavy posting, so be ready to open YouTube videos as go along here, so that you too can hear and see what I'm on about.&amp;nbsp; First we have the Mario franchise.&amp;nbsp; The music from the original game has been used so frequently throughout our society that even a recent (within the last 6 months) episode of "&lt;b&gt;Late Night With Jimmy Fallon&lt;/b&gt;" had The Roots playing it for someone coming onstage for an interview.&amp;nbsp; Here's the original music:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/MiAxiGZKpGQ/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/MiAxiGZKpGQ&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/MiAxiGZKpGQ&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Brings back a lot of memories, and every title in the Mario series up to and including the "&lt;a href="http://www.amazon.com/Super-Mario-Galaxy-Nintendo-Wii/dp/B000FQ9QVI?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Super Mario Galaxy&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000FQ9QVI" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" titles include at least one location where the original music, maybe with a full orchestration, can be heard.&amp;nbsp; Other samples from the original game can usually be found at various locations in the later titles.&amp;nbsp; Additionally, since the introduction of water- and air-level music in "&lt;a href="http://www.amazon.com/Super-Mario-World-Nintendo/dp/B00002STXQ?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Super Mario World&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00002STXQ" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;," any level in games released since have added that theme to any 'swimming' or 'up in the clouds' type levels.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/Gzhnwf25Vvw/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Gzhnwf25Vvw&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/Gzhnwf25Vvw&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;As you can see by the title, that was the swimming world music, and the air level music follows:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/_7UqfczyR-4/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_7UqfczyR-4&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/_7UqfczyR-4&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Mario isn't the only franchise that has music that is exceptionally recognizable to gamers.&amp;nbsp; "&lt;a href="http://www.amazon.com/Legend-Zelda-Skyward-Sword-Nintendo-Wii/dp/B002BSC54I?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Legend Of Zelda&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002BSC54I" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" and "&lt;a href="http://www.amazon.com/Final-Fantasy-XIII-Playstation-3/dp/B000FQ2DTA?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Final Fantasy&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000FQ2DTA" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" both have music that is considered for inclusion in one form or another in each and every new title in their respective franchises.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/lpEzYEoV9qY/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/lpEzYEoV9qY&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/lpEzYEoV9qY&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The music from this Overworld area is considered the main Zelda theme, important enough to be played majestically at the end of "&lt;a href="http://www.amazon.com/Legend-Zelda-Link-Past-Super-Nintendo/dp/B00002STXN?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;A Link To The Past&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00002STXN" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" almost as a gift to the gamers so in love with the series.&amp;nbsp; The next clip is long, but the theme will be recognizable when reached, at 1:53.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/LJh3D_zX0To/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/LJh3D_zX0To&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/LJh3D_zX0To&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The "&lt;b&gt;Final Fantasy&lt;/b&gt;" theme, to my knowledge, doesn't actually appear in any of the games, except perhaps in menus.&amp;nbsp; The theme itself, titled 'Prelude,' is gorgeous, an endless loop that repeats, and is generally found at the beginning of the games when starting a new character.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/s82NNhV81Fo/0.jpg"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s82NNhV81Fo&amp;fs=1&amp;source=uds" /&gt;&lt;param name="bgcolor" value="#FFFFFF" /&gt;&lt;embed width="320" height="266" src="http://www.youtube.com/v/s82NNhV81Fo&amp;fs=1&amp;source=uds" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The music featured above for these three titles have so saturated the public awareness that I would be completely surprised to meet someone in a developed country that hasn't heard at least one of the themes placed above.&amp;nbsp; Even the titles I have not included videos for, most notably "&lt;a href="http://www.amazon.com/Metroid-Other-M-Nintendo-Wii/dp/B002BSC4ZS?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Metroid&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002BSC4ZS" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" and "&lt;a href="http://www.amazon.com/Dragon-Warrior-Nintendo-NES/dp/B0002ST1YQ?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Dragon Warrior&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0002ST1YQ" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" have themes and musical cues that have carried over from title to title over the years, and it is these aspects that endear them to the followers of these franchises.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000G3EMQ4&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Another aspect that all these games share is rich storylines that do not require cutting edge graphics to relate.&amp;nbsp; This is especially true for the first Zelda and Final Fantasy titles.&amp;nbsp; Let's be totally honest, you were controlling little squares and rectangles conjoined in such a way that if you squinted you could suggest they resembled something akin to a human being.&amp;nbsp; A green circle was a bush; a black curve was a boomerang.&amp;nbsp; These titles left more to the imagination than do the titles of current systems, and that may have been the entire point.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;The games were also heavily text-based.&amp;nbsp; Not as much as "&lt;b&gt;Zork&lt;/b&gt;," mind you, but they had a lot of text included in the title as a way of conveying all manner of information and humour to the player.&amp;nbsp; Nowadays, voice acting with subtitles is the norm, but it is a knife that can cut both ways.&amp;nbsp; What may be arguably the best 2D side-scrolling game ever made for any console, "&lt;b&gt;Castlevania: Symphony Of The Night&lt;/b&gt;," is marred by exactly one glaring problem, and that is the voice acting.&amp;nbsp; It is terrible, it is ridiculous, it actually &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00003CXAT&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;refers to an item as 'The jewel of Open' because it opens doors, it has been the butt of jokes for years...and it isn't the only one.&amp;nbsp; "&lt;b&gt;Resident Evil&lt;/b&gt;," a game that has inspired tons of sequels as well as a movie franchise, contains a voice-over in the popular re-make of the original game that required someone to say the line 'I am the master of unlocking.'&amp;nbsp; These two titles are also considered classics, but we're talking the first two Nintendo systems, so we'll get to those in later posts.&amp;nbsp; The point is, today's games follow the line from Jeff Goldblum's character in "&lt;b&gt;Jurassic Park&lt;/b&gt;:"&amp;nbsp; '[The developers] were so preoccupied with whether or not they could that they didn't stop to think if they should.'&amp;nbsp; Just because you can make a game look pretty or sound better doesn't mean you should, especially at the expense of gameplay.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;Which leads me to the third and most obvious loss in games today: solid playability.&amp;nbsp; This is not to say that the games today are unplayable, far from it, but it is strongly &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00095O7UK&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;advising that except for a few stand-out titles the games of today are either way too easy to master or are deliberately convoluted and purposefully challenging with no real basis for it.&amp;nbsp; There are way too many examples to be laid out here, especially due to the fact that this post is not meant to bash any particular system on the flaws inherent in the parent company's attempt to screw over the consumer, but suffice it to say that old games were more fun overall.&amp;nbsp; They had more ingenuity, more thought put into them.&amp;nbsp; Name a game that has you having to learn an operatic score in order to progress.&amp;nbsp; Can't do it?&amp;nbsp; You haven't played "&lt;b&gt;Final Fantasy 3&lt;/b&gt;."&amp;nbsp; Name a game where music being played correctly to bring a girl's memories back to herself is the only way to successfully defeat the title's final boss.&amp;nbsp; No?&amp;nbsp; Then you've never played "&lt;b&gt;Lunar&lt;/b&gt;."&amp;nbsp; Like the Castlevania title I mentioned earlier, these are on another system, but the point remains: Innovation in today's games is more about the cool controls, the neat-o graphics and the wonderful special effects and booming bass.&amp;nbsp; They forget to add fun.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000IVPB32&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;This is not true of all titles, of course it isn't.&amp;nbsp; However, I can honestly say that in comparison to today's multitude of titles, very few strike me as direct descendants of the incredible adventures of old.&amp;nbsp; Sure, they made you work for 100% completion, but they didn't take 80 hours, they didn't take doing things that you would never have considered doing through the course of a normal game, and they didn't come with flashy guidebooks to tell you how to do things.&amp;nbsp; Hell, I remember playing the original "&lt;b&gt;Solomon's Key&lt;/b&gt;" on the NES, easily the hardest game I have EVER come across, and having to call the Nintendo Hotline in order to sort out how to get through many of the levels to the good ending.&amp;nbsp; There was no &lt;a href="http://www.gamefaqs.com/"&gt;&lt;u&gt;GameFaqs&lt;/u&gt;&lt;/a&gt;, there were no strategy guides, and the controls only consisted of two abilities: jumping and creating/destroying magic blocks.&amp;nbsp; That was it, the entire game's controls.&amp;nbsp; Two buttons.&amp;nbsp; One, actually, since in order to jump you pressed up on the control pad.&amp;nbsp; A one-button game that is easily the hardest one I've ever come across, and yet each and every puzzle within the 50 odd levels was also fun.&amp;nbsp; Graphics sucked, sound sucked, controls only the basics, and I remember that title better than most.&amp;nbsp; Why?&amp;nbsp; The storyline, the music, and the fun.&amp;nbsp; Three ingredients.&amp;nbsp; Tell the developers to get cooking again.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;Until next time, when we start to look at Nintendo's only competitor in those early days, Gamerscore ho!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7226039548722029185?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-w6uwY8SeJLh5p4fQqPaFNCwsoI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-w6uwY8SeJLh5p4fQqPaFNCwsoI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-w6uwY8SeJLh5p4fQqPaFNCwsoI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-w6uwY8SeJLh5p4fQqPaFNCwsoI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/1QnmnyEuWqU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7226039548722029185/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-three-what.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7226039548722029185?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7226039548722029185?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/1QnmnyEuWqU/growing-up-on-nintendo-part-three-what.html" title="Growing Up On Nintendo - Part Three, What Has Kept These Titles Alive For A Quarter-Century?" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-three-what.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcDRH0-fCp7ImA9Wx9VFkg.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7673431556573511171</id><published>2011-02-02T07:34:00.000-05:00</published><updated>2011-02-02T07:34:35.354-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-02T07:34:35.354-05:00</app:edited><title>Growing Up On Nintendo - Part Two, The Super NES</title><content type="html">The Super Nintendo system was a great step forward in the video game history books, taking gaming to places we never thought possible considering the humble beginnings from whence we came.&amp;nbsp; Since the systems pre-dating the original NES looked so bush league in comparison, when the NES took things forward gamers were treated to attractive graphics and more lush environments.&amp;nbsp; The SNES changed that even further with what was called Mode-7 graphics.&lt;br /&gt;
&lt;br /&gt;
Mode-7 allowed for things to rotate.&amp;nbsp; Doesn't sound like much, does it?&amp;nbsp; Nowadays, games like &lt;b&gt;CoD&lt;/b&gt; allow you to turn your head and see the world spin around you - but back in the early 90s, this was a huge innovation.&amp;nbsp; Add to that the fact that developers, both at Nintendo and from 3rd party companies, were starting to really get creative with their storylines and game interactions, and you can see why so many classic titles that are talked about with reverence came from this system.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002STXQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The first title, shipped with the SNES when I purchased it, was "&lt;b&gt;Super Mario World&lt;/b&gt;."&amp;nbsp; Look at that price over there, in the Amazon box.&amp;nbsp; $299.99.&amp;nbsp; No joke.&amp;nbsp; That is for a brand-spanking new copy of a game that came out in 1991.&amp;nbsp; See, this is what I'm on about:&amp;nbsp; Here is a classic example of a game being so cherished that the actual RETAIL price has more than quadrupled since it released 20 YEARS AGO!!!&amp;nbsp; What else need be said?&amp;nbsp; The game is truly revolutionary as far as the Mario series is concerned, and while the more recent "&lt;b&gt;Super Mario Galaxy&lt;/b&gt;" titles are much deeper in terms of level development and controller use, SMW remains one of the very best 2D side-scrolling game titles ever created.&lt;br /&gt;
&lt;br /&gt;
The biggest challenger to the 2D side-scrolling title was also a series made by Nintendo, towards the end of the system's lifespan.&amp;nbsp; "&lt;b&gt;Donkey Kong Country&lt;/b&gt;," released Holiday 1994, showed just how detailed a videogame could be.&amp;nbsp; It came out when the next generation of gaming systems were getting poised to be released, with only a year left in the &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002SVFZ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;system's expected retail span, but it was early enough to spawn two sequels, which lead directly to the most recent release in the series coming out in Holiday 2010 with "&lt;b&gt;Donkey Kong Country Returns&lt;/b&gt;."&amp;nbsp; As you can see, a new copy of the original title sells for less than the copy of "&lt;b&gt;Super Mario World&lt;/b&gt;," but not by much when considering how much they originally sold for.&amp;nbsp; Again, it is because this is a title which spawned a ton of followers, allowing the SNES to get a bit more life out of itself before being shoved over by what was for many a step backward with the N64.&amp;nbsp; Yes, the N64 had better graphics and larger games, but there was a problem with the system and we'll get to that another time.&lt;br /&gt;
&lt;br /&gt;
The SNES had a slight problem in the marketing of their game titles.&amp;nbsp; It seemed as though a few developers couldn't quite wrap their heads around the 'super' in the title.&amp;nbsp; This is a new "&lt;b&gt;Castlevania&lt;/b&gt;" game, let's slap 'super' on the title, so people know it's all better than the last one and stuff.&amp;nbsp; Great.&amp;nbsp; One title, however, deserved the exact moniker they gave it, and it even lived up to the 'super' tacked on to the name.&amp;nbsp; That title was "&lt;b&gt;Super Metroid&lt;/b&gt;."&amp;nbsp; Now, it is true that the original "&lt;b&gt;Metroid&lt;/b&gt;" introduced us to the first really strong female avatar in a videogame back on the NES, but there were a few things that the first game didn't have that were fixed for this semi-sequel.&amp;nbsp; Number one, the ability to save the game at multiple locations was absent from the original title; number two is that we didn't know Samus, our lead character, was in fact a woman.&amp;nbsp; Other than that, and the main reason I call this game a semi-sequel, this title was a prettier re-hash of the original title, but the thing is it worked!&amp;nbsp; It was "&lt;b&gt;Metroid&lt;/b&gt;" on a grander scale, or so it felt, and with the ability to really improve upon your character as you progressed through the multiple zones of Planet Zebes (which was present in the first game, but much less than in this title) it became pretty much the first science fiction based RPG out there.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002STXN&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;But, of course, I had to go and mention RPGs, and the RPG at the top of the SNES list has to be the hands-down best 2D RPG ever made, "&lt;b&gt;The Legend Of Zelda: A Link To The Past&lt;/b&gt;."&amp;nbsp; Again, you see the price of the original title new in box listed as $300 over there in the Amazon box.&amp;nbsp; I know that people who really know gaming will argue that "&lt;b&gt;Chrono Trigger&lt;/b&gt;" was bigger, more immersive, and maybe even longer - however, I stand by my words and simply state that I personally have played through this title so many times that I can't even begin to count.&amp;nbsp; The Amazon selling price alone backs up my opinion.&amp;nbsp; This title took RPGs to the most accessible level they have ever been, with graphics pleasing the eye and a story that remains classic to the series.&amp;nbsp; Many titles have followed this one in the course of the Zelda series, but this one stands out, for reasons we'll get to in the next post.&amp;nbsp; Suffice it to say right now that without this title, Zelda games wouldn't have become the driving force they are now for today's newest Nintendo's systems, the Wii and the 3DS.&lt;br /&gt;
&lt;br /&gt;
There have certainly been other titles worthy of mention here in this post, some of which may never be played on a next generation system.&amp;nbsp; Titles like "&lt;b&gt;The Secret Of Mana&lt;/b&gt;," "&lt;b&gt;EarthBound&lt;/b&gt;," or "&lt;b&gt;Soul Blazer&lt;/b&gt;."&amp;nbsp; One title in particular, that lives on in my heart as being the best of a particular series that has gone on to multiple incarnations, is "&lt;b&gt;Final Fantasy 3&lt;/b&gt;," but the discussion of that title is going to wait until the third part of this posting series, What Has Kept These Titles Alive For A Quarter-Century?&amp;nbsp; For now, I leave you with some links to these classic titles.&amp;nbsp; If you have a SNES hiding away in a closet somewhere, grab these up.&amp;nbsp; The batteries will give you about four years of quality retro gaming, and you'll thank me for the suggestion.&amp;nbsp; Until next time, Gamerscore ho!&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035Y2Q&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002CT1RA4&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt; &amp;nbsp;&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000HFGKN4&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035Y6N&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035Y4P&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035Y6D&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000035Y34&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&amp;nbsp; &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00002SVG2&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7673431556573511171?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gtM203c_ZFkkth_P1ObnkH57ZzQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gtM203c_ZFkkth_P1ObnkH57ZzQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gtM203c_ZFkkth_P1ObnkH57ZzQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gtM203c_ZFkkth_P1ObnkH57ZzQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/3pHD3B1uJkg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7673431556573511171/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-two-super.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7673431556573511171?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7673431556573511171?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/3pHD3B1uJkg/growing-up-on-nintendo-part-two-super.html" title="Growing Up On Nintendo - Part Two, The Super NES" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-two-super.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EMSHo_eyp7ImA9Wx9VFUs.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7039202639106147345</id><published>2011-02-01T07:01:00.000-05:00</published><updated>2011-02-01T07:01:29.443-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-01T07:01:29.443-05:00</app:edited><title>Growing Up On Nintendo - Part One, The NES</title><content type="html">The first video game system I owned was the Nintendo Entertainment System.&amp;nbsp; It was the one with wide and flat games that you had to blow into sometimes in order to get them to work when you pushed them into the console.&amp;nbsp; The Super Nintendo followed in the same footsteps, including the blowing on the short, fat cartridges that slid into the top of that particular system.&amp;nbsp; The NES and SNES might have been the best gaming systems Nintendo ever made, including  the Wii and the DS, simply because more classic titles that led to a  lifetime of gaming started out on those systems. Let's take a trip down memory lane and see what I'm talking about.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0049DYNNO&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Keeping in mind that we're discussing North American titles and releases, you can certainly start off with the first three Super Mario games.&amp;nbsp; The beginning of the most recognized gaming character was on the original NES, all three titles, and no matter how dated they look now, or how 'old school' they play on their second "&lt;b&gt;Super Mario All-Stars&lt;/b&gt;" remakes for the Wii, nothing could beat the anticipation I felt for the release of the third title in that series.&amp;nbsp; The first game was all over arcades and malls; hell, my first spotting of Super Mario was at a Country Style donuts near a Becker's Milk I went to regularly when our dryer had broken down and we had to dry our clothes at a nearby laundromat.&amp;nbsp; The second game took the series in a completely different direction, but which added to the style of gaming that Mario represented.&amp;nbsp; See, Mario wasn't against Bowser in the second game, and the game itself took place in a dream.&amp;nbsp; As a result, Mario didn't just jump and stomp on enemies, he was granted the ability to pick stuff up and throw things.&amp;nbsp; No biggie, but revolutionary at the time.&lt;br /&gt;
&lt;br /&gt;
No, the third title is the one that I had excitement for.&amp;nbsp; This is the first Nintendo game that got heavy advertising, and as a result I had a jones for that thing long before it got to store shelves.&amp;nbsp; Keep in mind, this was long before the internet, the competition between systems hadn't gotten going yet, Sony hadn't entered the gaming ring at this point, and nobody had heard of either Microsoft or Windows.&amp;nbsp; Word of mouth and TV and radio spots were the only way to circulate buzz, mainly due to kids not being newspaper types.&amp;nbsp; But that is a discussion for another blog; "&lt;b&gt;Super Mario Bros. 3&lt;/b&gt;" made a huge splash when it released, and Mario's notoriety was cemented in a way it hadn't been since his austere start as a plumber and gorilla hater.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B00004SVP7&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Beyond Mario, the first three "&lt;b&gt;Dragon Warrior&lt;/b&gt;" titles also debuted on the NES.&amp;nbsp; The first game I ever bought for myself was the original "&lt;b&gt;Dragon Warrior&lt;/b&gt;," and by the time the third came out all my friends were as excited as I was about the title.&amp;nbsp; A buddy of mine even went so far as to pick me up at my house, with my television set in hand, take me to a friend's house to set up my TV side-by-side with his, and then surprise me with having bought me a copy of "Dragon Warrior 3," which we then explored on our single player games while raving to each other how great it was, in a room full of people watching both screens and following our progress just as eagerly as we were playing.&amp;nbsp; That is what I call an early LAN party, right?&amp;nbsp; The "&lt;b&gt;Dragon Warrior&lt;/b&gt;" series was released in Japan as "&lt;b&gt;Dragon Quest&lt;/b&gt;," and had a rabid following in its home country as well, but again we knew nought of that at the time.&amp;nbsp; It was sword and sorcery, hack and slash adventuring with a great soundtrack and hilarious one-liners.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002BSC54I&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Great soundtracks leads me to perhaps arguably the biggest series ever released on the original NES aside from the Mario titles.&amp;nbsp; That would be the original "&lt;b&gt;The Legend Of Zelda&lt;/b&gt;."&amp;nbsp; Another hugely popular title in Japan, Link's first adventure to save Princess Zelda was unique in that it was actually the first title, to my recollection, that actually had two games within the cartridge.&amp;nbsp; Saving Zelda and defeating Ganon once just didn't cut it...if you wanted to be a true hero, and have songs sung about you down through the ages, you needed to go back in and start from scratch on the second, and much more difficult, playthrough.&amp;nbsp; The hidden objects were moved, the stores sold quite different inventory, and most notably all the dungeons had been moved about AND had completely new maps!&amp;nbsp; Creatures you met were a level harder than the first time around too, and overall the game was a huge amount of content for the cost.&amp;nbsp; Zelda begat a sequel on this system, but it was a blip in comparison.&amp;nbsp; Hardcore RPGs had come to North America, and we were thrilled.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B001CMIUYS&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;There were other big titles that hit the original NES and still have their followings, games like "&lt;b&gt;Mega Man&lt;/b&gt;" or the original arcade conversions of "&lt;b&gt;Donkey Kong&lt;/b&gt;" or "&lt;b&gt;Gauntlet&lt;/b&gt;," but except for one other enormous title, none of these have the loyal following like the ones I've already mentioned.&amp;nbsp; That other enormous title, which stands right beside Zelda and Mario as a recognizable brand, is "&lt;b&gt;Final Fantasy&lt;/b&gt;."&amp;nbsp; Yes, pixel-based characters trying to save the world one last time before it is destroyed have been questing repeatedly since the days of the NES.&amp;nbsp; Never mind the fact that we're now discussing a sequel/add-on to the thirteenth in the series, the "Final Fantasy" saga is quite simply the first deep action/RPG series that crossed from Japan.&amp;nbsp; it was the first title with a ridiculously huge map, the first to offer class progression, and with over 60 castable spells it was quite simply the most complex title of that era.&lt;br /&gt;
&lt;br /&gt;
Of course, nowadays the "Final Fantasy" series are released on every major system on the market, but back when it first released it was a Nintendo exclusive, and that was before there was real meaning to that statement.&amp;nbsp; The only other real competitor out there for Nintendo's bucks was the Sega Master System, and while we will certainly touch upon that particular console in a future post, I never owned a Sega product until the middle of the Sega Genesis days.&amp;nbsp; Nope, I grew up on Nintendo, and except for owning a TRS-80 from Radio Shack, it was my first venture into home arcade gaming.&amp;nbsp; While the shine has faded in recent years from the Nintendo star, I was and always will be a Nintendo kid.&lt;br /&gt;
&lt;br /&gt;
The next two instalments of this series will come out over the course of the week.&amp;nbsp; Part 2 - The Super Nintendo System will be followed by a discussion of what kept these titles alive for a quarter century in Part 3 - What Kept These Titles Alive For A Quarter Century?&amp;nbsp; Pretty original title, huh?&amp;nbsp; Until then, Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7039202639106147345?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/pIYEZwVCVdLitZKSlreBcUP6ZXs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pIYEZwVCVdLitZKSlreBcUP6ZXs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/eNvE5HdxlJ4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7039202639106147345/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-one-nes.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7039202639106147345?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7039202639106147345?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/eNvE5HdxlJ4/growing-up-on-nintendo-part-one-nes.html" title="Growing Up On Nintendo - Part One, The NES" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/02/growing-up-on-nintendo-part-one-nes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YHQ3g7eSp7ImA9Wx9VEEg.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7621755203311862343</id><published>2011-01-26T09:12:00.000-05:00</published><updated>2011-01-26T09:12:12.601-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-26T09:12:12.601-05:00</app:edited><title>Too Short, Too Long, Or Just Right?  DC Universe Review.</title><content type="html">Greetings all.&amp;nbsp; I was just fooling around with yet another title on the &lt;a href="http://www.bigfishgames.com/"&gt;Big Fish Games&lt;/a&gt; website.&amp;nbsp; The game I was playing was titled "&lt;b&gt;&lt;a href="http://www.bigfishgames.com/download-games/10896/spirit-seasons-little-ghost-story/index.html"&gt;Spirit Seasons: Little Ghost Story&lt;/a&gt;&lt;/b&gt;," and after completing 40 minutes of an hour long demo version of the game, I found myself more than halfway done the game.&amp;nbsp; I went to the forums and checked how long others were finding the title, and the majority were saying that they were completing it within 1 1/2 hours, and complaining that the game was too short and not worth the $7 asking price for the full version.&amp;nbsp; I heartily agree, and will wait until I see it available as a daily deal before I purchase it myself, and even then I'd have to have a lot of spare change burning a hole in my pocket to do so.&amp;nbsp; I love hidden object games, but Holy Shortness, Batman, that's nuts!&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I0HHFG&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Which brings me to the other title I'm playing a lot of these days:&amp;nbsp; "&lt;b&gt;DC Universe Online&lt;/b&gt;."&amp;nbsp; Freaking love this title, honestly.&amp;nbsp; For those of you not in the know, this title is the most recent MMORPG available on the market, and is only accessible to those using a PC or the PS3.&amp;nbsp; No X-Box love here, sadly.&amp;nbsp; Been futzing around with the title since last weekend, and I am enjoying it quite a lot.&amp;nbsp; It is in fact a Pay-For-Play title, however, and this is the part that is bothering me.&lt;br /&gt;
&lt;br /&gt;
First off, the good.&amp;nbsp; The game allows you to play as either a hero or villain, but does not allow you to do anything against your archetype.&amp;nbsp; No beating on cops if you're a good guy, no helping little old ladies if you're a villain.&amp;nbsp; The quests, as far as I've played, are fairly straightforward being mostly 'go here, beat up these guys, return' or 'go here, interact with this item, return.'&amp;nbsp; Not overly repetitive, but not a lot of special stuff going on either.&amp;nbsp; What brings the game to life is the city around you, and the 'instances' you go into in order to complete boss missions.&amp;nbsp; While unlike games such as &lt;b&gt;WoW&lt;/b&gt;, you can easily do these dungeons solo at the level they suggest for the quest, as the game can scale the difficulty for those larger or smaller groups to enter them, and this is a huge step forward for people to be able to access more content without depending on others to be good players.&amp;nbsp; In fact, except for one quest I just picked up last night, to deal with a wanted poster, I have yet to be urged by the game to group up at all.&amp;nbsp; There are PvP arenas, to be sure, but those are totally optional rather than necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I0K898&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The game interaction is great, and the tutorial gives you pretty much all the information you need in order to make a good showing of yourself throughout the world.&amp;nbsp; Tons of hidden objects add depth, and the fact that there is literally TONS of voice-over clips, for each and every person you encounter, is phenomenal.&amp;nbsp; All in all, a lot of work has been put into this game, and it shows.&lt;br /&gt;
&lt;br /&gt;
Now that the good is out of the way, let's get down to the bad.&amp;nbsp; As I've said, I have been playing this for less than a week, and it is Pay-For-Play.&amp;nbsp; The title ships with a code for a free 30 day trial, and then (at it's most expensive) it becomes $14.95 a month from then on.&amp;nbsp; I don't know how worth it that will be at the start.&amp;nbsp; I played &lt;b&gt;WoW&lt;/b&gt; a lot when my account was active, and with a level cap of 60 it took me a long time to get to the end of what I would consider the 'solo play' aspect of that game.&amp;nbsp; "&lt;b&gt;DC Universe&lt;/b&gt;" only has a current level cap of 30, and I am already pushing 14.&amp;nbsp; Less than a week, and doing a lot of exploring (read as not trying to level up quickly), and I'm already just shy of halfway to the level cap.&amp;nbsp; And they want $15 a month for this?&amp;nbsp; For what?&amp;nbsp; Yes, I am aware that there will be content releases, maybe even expansions down the road, but $15 a month right off the bat?&amp;nbsp; I'm on the fence.&amp;nbsp; Yes, you can play both good and evil, but there are only three storylines for each side (based on which mentor you choose to follow), and I already have a level 6 villain I'm working on as well.&amp;nbsp; Again, less than a week, folks.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I0KOYC&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Along with this, it must be said that the character creation aspect of the game leaves a lot to be desired.&amp;nbsp; I can understand what the limitations are on the PS3 (which is where I'm currently playing the game), but only being able to work with a colour palette of three choices?&amp;nbsp; That's so very limiting.&amp;nbsp; Yes, the three colour choices can be individually adjusted to make each one unique, but then being able to only apply those three shades to EVERYTHING you are wearing?&amp;nbsp; Yeah, it keeps the same scheme active throughout your wardrobe, but how much individuality can you really express when everyone is using the same primary and secondary colours for 95% of their choices?&amp;nbsp; Additionally, there is no way to really have your avatar sport a character-defining icon in a way that symbolically identifies you over others.&amp;nbsp; For example, Superman has a giant-ass 'S' on his chest.&amp;nbsp; Great, and I can have an 'S' too - a little tiny 'S' that gets lost in the detail of whatever chestpiece I am wearing, if in fact the piece I choose will even display the icon at all.&amp;nbsp; On top of that, I can't put that symbol anywhere else on my gear, like on the back of my cape or backpack.&amp;nbsp; Nope, tiny symbol, centre of chest if at all.&amp;nbsp; Good luck standing out in the crowd, unless you choose your colour scheme to be Day-Glo green or orange...then people will identify with you being the one that hurts their eyes, a great way to meet new friends online.&lt;br /&gt;
&lt;br /&gt;
And that brings me to the ugly: No servers are joint PC and PS3.&amp;nbsp; In other words, in a household like mine where we have a PS3, a desktop computer and a laptop computer, the three of us who live here will NEVER be able to play online together in the same party unless we but either another computer or two more PS3s.&amp;nbsp; I, personally, think this is fu*king ridiculous.&amp;nbsp; If you are going to make a cross-platform MMORPG, why in the hell do you make it so that people in the same household can't even play together without buying more hardware than they need?&amp;nbsp; The company line is that it would make the game unfair due to some people having an advantage over others.&amp;nbsp; I do not know what the fu*k that means, not at all.&amp;nbsp; A headset for the PS3 is fairly cheap, as is a headset for a PC.&amp;nbsp; The PS3 can provide voice chat, &lt;a href="http://ventrilo.com/"&gt;Ventrilo&lt;/a&gt; provides voice chat.&amp;nbsp; The PS3 can map abilities to different buttons, and if the programmers did their jobs right the PC can do the same but be limited to the same number as the PS3.&amp;nbsp; So, exactly who has the advantage, and where is it?&amp;nbsp; No idea, but if I can't play with my wife and my roommate, then that's a really big drawback.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B0046SEW8S&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Overall, I like the game.&amp;nbsp; There is a lot of fun to be had here, but in it's current state I am not certain that paying to play it is viable.&amp;nbsp; Depending on when content is scheduled to be released, it may become worth it even before my trial is complete, but given that it takes a long time to develop new areas and new scenarios, I do not believe this will happen right around the corner.&amp;nbsp; It takes &lt;b&gt;WoW&lt;/b&gt; about a year between expansions, and they've been doing this a while.&amp;nbsp; Oh, and for the record, this game has a buttload of potential, but in it's current version it is most definitely NOT a &lt;b&gt;WoW&lt;/b&gt; killer.&amp;nbsp; I give it a solid 7 out of 10, subtracting a point for the low level cap, a point for not being able to play with my in-house homies, and a point for lacking customization in a title that really screams for it like no other.&lt;br /&gt;
&lt;br /&gt;
One last thing:&amp;nbsp; Anyone interested can find me as Timbuctu on the 360, and Healthbane on the PS3.&amp;nbsp; Those are my overall gamer handles.&amp;nbsp; For "&lt;b&gt;DC Universe&lt;/b&gt;," I'm found on the Relentless server as either Gutrend (hero) or CutieMcPretty (villain).&amp;nbsp; When I reinstate my &lt;b&gt;WoW&lt;/b&gt; account, Gutrend is my main, a Skeletal Horde Tank, currently found on Kilrogg but changing realms whenever I get back to playing the title.&amp;nbsp; I have many other toons there as well, including Healthbane as a Horde Warlock, and Stalkress as an Alliance Rogue.&lt;br /&gt;
&lt;br /&gt;
Until next time, gamerscore ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7621755203311862343?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/xkNP7IRWaGj8hUT3LVdJvHEIAkU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/xkNP7IRWaGj8hUT3LVdJvHEIAkU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/2ldSIR2uLOs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7621755203311862343/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/too-short-too-long-or-just-right-dc.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7621755203311862343?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7621755203311862343?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/2ldSIR2uLOs/too-short-too-long-or-just-right-dc.html" title="Too Short, Too Long, Or Just Right?  DC Universe Review." /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/too-short-too-long-or-just-right-dc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4NQnszcSp7ImA9Wx9WFUs.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-2986138119281698338</id><published>2011-01-20T16:55:00.001-05:00</published><updated>2011-01-20T17:03:13.589-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-20T17:03:13.589-05:00</app:edited><title>Here Comes The Nintendo 3DS</title><content type="html">Well, we've all known it's been coming, we've seen Jimmy Fallon playing with it on his talk show, and the buzz has been gathering since last year:&amp;nbsp; Nintendo's glasses-free 3D hand-held system.&amp;nbsp; For those of you creaming for it, you only have to wait until March 27th to get your grubby little paws all over it, in black and blue, for a North American SRP of $249.99.&amp;nbsp; Not bad, considering they only announced it just about a year before the release date.&amp;nbsp; Let's take a look at what we know, and see whether the anticipation is warranted.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I090AG&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;So, back on March 23rd, 2010, Nintendo made a press release.&amp;nbsp; It referenced the fact that they were in the process of creating a 3D gaming system that would require no glasses in order to get the full effect.&amp;nbsp; The process with which they do this is called autostereoscopy, and involves figuring out where the viewer's eyes are in order to send different images to each of them at the same time, producing a stereoscopic, or 3D, effect.&amp;nbsp; They've been at it for quite some time, since the Virtual Boy from way back in the 90s was meant to have this capability.&amp;nbsp; Unfortunately, production got rushed on the VB due to the interest in getting the Nintendo 64 to market, leaving the VB to collapse as one of Nintendo's rare commercial failures.&amp;nbsp; The March 23rd announcement was rushed itself, since leaks about the successor to the DS were starting to swirl around that time, with some analysts suggesting an E3 announcement and a late 2010 release date. &lt;br /&gt;
&lt;br /&gt;
(A lot of people don't know this, but the Nintendo GameCube is a fully functional 3D displaying system, however there was only one title made for it that utilized this technology, "&lt;b&gt;Luigi's Mansion&lt;/b&gt;."&amp;nbsp; Each and every GameCube sold has the ability to display true stereoscopic 3D, but since 3D televisions and displays weren't around, and the cost of making and selling one would have been through the roof for consumers at that time, that function of the system was never enabled.)&lt;br /&gt;
&lt;br /&gt;
At E3, the unveiling was met with high anticipation.&amp;nbsp; When the system was revealed on June 15th, 2010, the buzz was centred on the fact that not only could it do 3D, but the graphics and processing power could equal that of the 360 and PS3.&amp;nbsp; Titles were also announced that day, with&amp;nbsp; "&lt;b&gt;Kingdom Hearts&lt;/b&gt;," "&lt;b&gt;Final Fantasy&lt;/b&gt;," "&lt;b&gt;Metal Gear Solid 3: Snake Eater 3D&lt;/b&gt;," and "&lt;b&gt;Assassin's Creed: Lost Legacy&lt;/b&gt;" among them.&amp;nbsp; Other Nintendo titles were released after the conference, including "&lt;b&gt;Mario Kart 3DS&lt;/b&gt;," and remakes of "&lt;b&gt;Starfox 64&lt;/b&gt;" and "&lt;b&gt;Legend Of Zelda: Ocarina Of Time&lt;/b&gt;."&amp;nbsp; I personally am getting tired of playing old Nintendo titles over and over again on different systems, especially when the company provides no place for consumers to request titles to be given a chance to shine on the Virtual Console for the Wii, but I digress.&lt;br /&gt;
&lt;br /&gt;
On September 29th, 2010, it was announced that the Japanese release date would be February 26th, 2011, for 25,000 yen, with the rest of the world expecting March 2011 dates.&amp;nbsp; On this date, it was also announced that the system would have it's own Virtual Console incorporating older hand-held titles, and would include a Mii Studio, comparable to the Mii Channel found on the Wii.&amp;nbsp; This year, on January 19th, the latest news came out about the other world premiere dates, the prices, and the fact that the system will also allow users to watch movies on it.&lt;br /&gt;
&lt;br /&gt;
The final tally of everything it does is as follows:&amp;nbsp; Augmented Reality (games that come with the system that allow users to interact with paper pieces that the system will recognize), Backward Compatibility with DS software, a Virtual Console service (providing Game Boy and Game Boy Colour titles), StreetPass and SpotPass modes (multiplayer functionality which also allows for background seeking of WiFi hot spots and can download updates and such whenever near one; also allows for innate connectivity between systems), 3D movies, and the Mii Studio.&amp;nbsp; System is also capable of taking 3D photos with its dual-camera system, and an included charger allows for speedier uploads and downloads when the system is resting in it.&lt;br /&gt;
&lt;br /&gt;
All told, for $249.99, that sounds like a pretty good buy to me.&amp;nbsp; It appears that 3D is now something more than a fad, and in the coming years it will likely become the norm, though very slowly in most cases.&amp;nbsp; Nintendo is poised to jump all over that market early, and even though the iPhone and iPod Touch also have this technology, it appears that Nintendo will have the only game-focused system out there for a little while.&amp;nbsp; We've seen what even a year's lead can do for the sales and library for a system (I refer to the 360's lead over the PS3 and Wii in North American markets), so it'll be interesting to see what Nintendo does with it's head start.&lt;br /&gt;
&lt;br /&gt;
Until next time, Gamerscore ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-2986138119281698338?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JtXuPl5-8PPWcSMPnIWg6-y42U8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JtXuPl5-8PPWcSMPnIWg6-y42U8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JtXuPl5-8PPWcSMPnIWg6-y42U8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JtXuPl5-8PPWcSMPnIWg6-y42U8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/Sd2oq2NAMaM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/2986138119281698338/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/here-comes-nintendo-3ds.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/2986138119281698338?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/2986138119281698338?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/Sd2oq2NAMaM/here-comes-nintendo-3ds.html" title="Here Comes The Nintendo 3DS" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/here-comes-nintendo-3ds.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0AFQXcyeyp7ImA9Wx9WFE4.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-3099453842432785180</id><published>2011-01-19T07:21:00.000-05:00</published><updated>2011-01-19T07:21:50.993-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-19T07:21:50.993-05:00</app:edited><title>Little Big Planet 2</title><content type="html">I've played a lot of games over the course of my life.&amp;nbsp; Since the 80s, I've avidly thrown literally hundreds of titles into tens of systems, blowing thousands of dollars at gaming stores.&amp;nbsp; I'm mentioning this to state a simple fact:&amp;nbsp; I have a lot of experience with old games that I can compare new games to.&amp;nbsp; That being said, I really loved "&lt;b&gt;Little Big Planet&lt;/b&gt;."&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002ELCUUG&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The title took things in a direction that I felt was completely unique for the first time in a LONG time.&amp;nbsp; Sackboy, your in-game avatar, was new in his simplicity, the 3-D while still being 2-D gameplay was an innovation (in the sense of how you could manipulate it), and the ability to create your own levels and distribute them for the world to play was revolutionary.&amp;nbsp; This was taking an online community into a whole new dimension, with people spending many hours creating and tweaking in order to produce a level purely for other people's enjoyment, with no financial reward at the end of the rainbow.&amp;nbsp; In that sense, society in general hasn't been that generous with their time since, well, forever.&lt;br /&gt;
&lt;br /&gt;
I personally don't play the title that often anymore.&amp;nbsp; I got to the point where the difficulty of some of the original levels that comprise the storyline which shipped with the game was not in line with what I wanted to be playing with this title, and as a result I kind of gave up trying to reach the end.&amp;nbsp; Those of you familiar with the title will understand when I mention &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I0K780&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;the Ninjamaster Castle levels.&amp;nbsp; Those rotating and moving grab points to climb the towers just put me off the game, but I still look occasionally to see new player-created levels, and enjoy that.&amp;nbsp; Then, I got my hands on the demo for "&lt;b&gt;Little Big Planet 2&lt;/b&gt;."&lt;br /&gt;
&lt;br /&gt;
My excitement for this title stems more from the kind of incredible gameplay that people will be able to create with the game than with anything the game itself contains.&amp;nbsp; Yes, it is interesting that Sackboy can control new vehicles, it is thrilling that he has a grappling hook that can help him get to hard to reach places, it is wonderful that the environment has changed to provide more interesting ways to get from point A to point B...the gameplay was innovative the first time around, but this time it is just background noise.&amp;nbsp; No, it is going to be all about creating levels, mark my words.&lt;br /&gt;
&lt;br /&gt;
If you've take a look at the trailer for the game, or downloaded the demo yourself, you've seen where the future of the title lies.&amp;nbsp; The remarkable number of variations upon the main theme that can be produced by deft manipulation of the Create-A-Level controls will become the biggest selling point this game has to offer, and rightly so.&amp;nbsp; Add that to the fact that each and every player-made level from the first title will still be available and playable here, and it is clear to see that Media Molecule knows that their sequel is less a chance to run Sackboy through his new paces, and more of a toybox for everyone to build with.&lt;br /&gt;
&lt;br /&gt;
In that sense, "&lt;b&gt;Little Big Planet 2&lt;/b&gt;" might just be Game Of The Year for 2011.&amp;nbsp; Until next time, gamerscore, ho!&lt;br /&gt;
&lt;br /&gt;
"&lt;b&gt;Little Big Planet 2&lt;/b&gt;" released in North America on January 18th.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-3099453842432785180?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ekHbUBfRS78QVvsOLyLl89ZofII/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ekHbUBfRS78QVvsOLyLl89ZofII/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/jAroVPX_DXo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/3099453842432785180/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/little-big-planet-2.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/3099453842432785180?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/3099453842432785180?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/jAroVPX_DXo/little-big-planet-2.html" title="Little Big Planet 2" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/little-big-planet-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QDRnY7eCp7ImA9Wx9WEko.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7249979674119147285</id><published>2011-01-17T10:47:00.002-05:00</published><updated>2011-01-17T10:49:37.800-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-17T10:49:37.800-05:00</app:edited><title>Call Of Duty: Black Ops - Part Two</title><content type="html">Morning gamers!&amp;nbsp; This is the continuation of the post from yesterday, as if you couldn't tell by the title.&amp;nbsp; Here I will be discussing where &lt;b&gt;CoD&lt;/b&gt; is heading from here, and some of the other multiplayer modes found in the game.&lt;br /&gt;
&lt;br /&gt;
Picking up from where I left off, "&lt;b&gt;CoD: Black Ops&lt;/b&gt;" is, in my mind, the best FPS multiplayer game available on the market today.&amp;nbsp; Forget "&lt;b&gt;Halo&lt;/b&gt;," this is where it's at.&amp;nbsp; I know I'll probably catch some flack from "&lt;b&gt;Halo&lt;/b&gt;" fanboys, but that doesn't make me wrong.&amp;nbsp; It can truly be said that where "&lt;b&gt;CoD: Modern Warfare 2&lt;/b&gt;" got it wrong, "&lt;b&gt;Black Ops&lt;/b&gt;" came along and not only fixed it, but improved upon it tenfold.&amp;nbsp; Let's break this down.&lt;br /&gt;
&lt;br /&gt;
"&lt;b&gt;MW2&lt;/b&gt;" had a few big problems, the biggest of which was the connectivity issue.&amp;nbsp; There were literally over a hundred times my housemate Scott and I would form a party, attempt to join a game together, and have one or the other of us dropped when either entering the lobby or joining the session.&amp;nbsp; Keep in mind, this is with two 360s in the same room using the same router and the same internet connection!&amp;nbsp; How the hell do you justify that?&amp;nbsp; This was due to some inefficiency at Infinity Ward's end, with their new 'use a player as a server instead of our servers' method of running the multiplayer hosting.&amp;nbsp; They obviously didn't work out the bugs, but I don't blame Infinity Ward in the slightest.&amp;nbsp; No, I blame Activision, for rushing the game out by a set date rather than delivering a quality game when it was actually ready to be released.&amp;nbsp; Infinity Ward has been quite vocal about this situation, and I'm sure the fact that the creators of the software developer being fired by Activision after being so vocal had a lot to do with it never getting fixed.&lt;br /&gt;
&lt;br /&gt;
Another huge problem, which actually did get fixed, was the Javelin glitch.&amp;nbsp; This glitch allowed players to explode upon death while using the rocket launcher in multiplayer mode, and ruined many a game when even one person was using it.&amp;nbsp; This glitch alone ruined accurate win/loss stats, as people would immediately leave a game upon spotting someone doing it, and made the multiplayer virtually unplayable until the glitch was patched.&amp;nbsp; Laughably, Robert Bowling, IW's Spokesman, said this glitch only affected maybe 1% of the players online.&amp;nbsp; What a crock.&amp;nbsp; If that's truly the case, then I must have been almost all of that 1% because I could barely play two games in a row without seeing the exploit for over two weeks.&amp;nbsp; The article quoting him saying that can be found &lt;a href="http://www.modernwarfare2cheats.com/2010/04/01/infinity-ward-modern-warfare-2-glitches-affected-one-percent-of-players/"&gt;here&lt;/a&gt;.&amp;nbsp; Keep in mind, this glitch shipped with the game.&lt;br /&gt;
&lt;br /&gt;
Other glitches included, but were not limited to, being able to hide 'under' the maps and kill people while being totally impervious to damage, and a second exploit called the Infinite Care Package glitch.&amp;nbsp; This involved throwing down the smoke canister in order to summon your care package, and then climbing a wall-type object with the canister still in hand, somehow allowing the killstreak to reset the canister, allowing you to throw it again and again.&amp;nbsp; While it is true that this glitch too shipped with the game, I again blame Activision for not allowing IW to get it right before shoving it out the door.&lt;br /&gt;
&lt;br /&gt;
"&lt;b&gt;Black Ops&lt;/b&gt;" had only one problem as far as I am aware since it was released, and that is horrible connectivity issues with only certain game modes.&amp;nbsp; For example, I personally couldn't get into a Domination match to save my life for the first two weeks I had the game (day-and-date purchase for me), but CTF, FFA (Free-For-All, in which everyone is out for themselves only), Deathmatches (teams against teams, trying to hit a kill limit before the other team does)...no problems whatsoever.&amp;nbsp; They fixed that problem almost immediately, and there simply have been no problems since.&amp;nbsp; Huge improvement?&amp;nbsp; Yes and no.&amp;nbsp; Infinity Ward did patch the other glitches with the previous title, but the connectivity never did work well.&amp;nbsp; Thankfully, Treyarch heard and saw what happened and were able to incorporate any fixes needed before shipping the new game.&lt;br /&gt;
&lt;br /&gt;
That leaves us with alternate modes.&amp;nbsp; The Treyarch titles have included, in the last three games, a Zombie Mode.&amp;nbsp; This pits players, either individually or with others, against an unending horde of Nazi Zombies.&amp;nbsp; Ignore the pretense, just go with it.&amp;nbsp; Attacking over the course of many levels, the zombies get stronger and faster with every level, and players earn money with every kill in order to open the area up larger (to find better defensive positions) and purchase better weapons and ammunition.&amp;nbsp; Great fun, and quite challenging, many people look forward to this mode as much as the rest of the game.&amp;nbsp; Treyarch probably could, and might want to seriously consider, release a title that was solely zombies in a &lt;b&gt;CoD&lt;/b&gt; setting, no main campaign needed.&amp;nbsp; Something to think about, honestly.&lt;br /&gt;
&lt;br /&gt;
However, on "&lt;b&gt;Black Ops&lt;/b&gt;," Treyarch has gone even better than that!&amp;nbsp; They have included what are called Wager Matches, which allow you to gamble your CoD points against other players in a variety of different gamemodes, and Combat Training which allows single players to simulate multiplayer games.&amp;nbsp; Whether used as a substitute for online gaming (for example, by someone without a high-speed connection), or to get familiar with the maps, this provides a great way for new players to get involved in the multiplayer game and actually acquire some skill before slugging it out with the veterans.&amp;nbsp; I personally am using it to open every weapon, every attachment, every perk and item of equipment, and hone my loadouts to make me as efficient and successful in the multiplayer game as possible.&amp;nbsp; Remember, my gamertag is Timbuctu - come look me up.&lt;br /&gt;
&lt;br /&gt;
So, suffice it to say that I really adore "&lt;b&gt;CoD: Black Op&lt;/b&gt;s."&amp;nbsp; The question is where is the series going from here?&amp;nbsp; As I mentioned yesterday, a "&lt;b&gt;Modern Warfare 3&lt;/b&gt;" is in the works, apparently at Infinity Ward, but there has been no official announcement.&amp;nbsp; The ongoing legal disputes between Activision and fired IW head honchos are affecting work on the title, and simply not much is known.&amp;nbsp; Rumours have been flying for almost a year as to what exactly the &lt;b&gt;CoD&lt;/b&gt; franchise is going to become.&amp;nbsp; There have been suggestions that the whole game will become an MMO (Massive Multiplayer Online), with it becoming a pay-for-play title.&amp;nbsp; Others see the franchise ending where it is, but given the fact that the money being made by these titles is simply through the roof renders this particular rumour thin at best.&amp;nbsp; No, &lt;b&gt;CoD&lt;/b&gt; will move forward, but we'll have to wait for news to become concrete before I will discuss it seriously.&lt;br /&gt;
&lt;br /&gt;
For now, I'm going to go slaughter some campers hiding under the trees in Array.&amp;nbsp; Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7249979674119147285?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hHMRUib-1V8WrYIT-C-9cpPXYU8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hHMRUib-1V8WrYIT-C-9cpPXYU8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hHMRUib-1V8WrYIT-C-9cpPXYU8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hHMRUib-1V8WrYIT-C-9cpPXYU8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/l-PTgVE5GQ8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7249979674119147285/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/call-of-duty-black-ops-part-two.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7249979674119147285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7249979674119147285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/l-PTgVE5GQ8/call-of-duty-black-ops-part-two.html" title="Call Of Duty: Black Ops - Part Two" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/call-of-duty-black-ops-part-two.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEFQ309fyp7ImA9Wx9WEko.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-3037957742453311419</id><published>2011-01-16T08:20:00.004-05:00</published><updated>2011-01-17T10:36:52.367-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-17T10:36:52.367-05:00</app:edited><title>Call Of Duty: Black Ops - Part One</title><content type="html">Recent gaming news has made me think I should discuss in depth the current best seller dominating the console-based FPS genre (First Person Shooter).&amp;nbsp; I of course am talking about "&lt;b&gt;Call Of Duty: Black Ops&lt;/b&gt;."&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003JVKHEQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;There should be no surprise when I mention that, as usual, I am in possession of this title specifically for the X-Box 360, so don't anyone get too shocked.&amp;nbsp; Love the game, but sometimes hate the players, is a nutshell review, but I'm going to go in depth here to describe what I like, what I don't like, what I wish they would change, what I'm glad they did change, and whether it is overall an improvement upon it's predecessor.&lt;br /&gt;
&lt;br /&gt;
First thing to be noted is that this isn't a typical CoD game.&amp;nbsp; It is a 'middle' title.&amp;nbsp; The main CoD games are made by Infinity Ward and distributed by Activision.&amp;nbsp; Interim titles are made by Treyarch, and this particular title is one of theirs.&amp;nbsp; "Black Ops" is their third CoD title, done between what are considered the main titles, and it is by far the best CoD game Treyarch has made.&amp;nbsp; However, my view is slanted, and I'll explain why in just a minute.&amp;nbsp; I'd like to give a little more background information first.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003JVCA9Q&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;"Call Of Duty," for a long period, concentrated on World War II as the backdrop for their console/PC games.&amp;nbsp; This changed with the title "&lt;a href="http://www.amazon.com/Call-Duty-Modern-Warfare-Xbox-360/dp/B0016B28Y8?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty 4: Modern Warfare&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0016B28Y8" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;."&amp;nbsp; Updating the series was a big risk, but one that paid off splendidly for Infinity Ward.&amp;nbsp; I personally, as has been noted in a previous post, joined the series at the second title, and loved the game, trekking through Germany, Russia and Africa as different soldiers and taking down the Nazis.&amp;nbsp; Killing Nazis, however, was not all the game was about.&lt;br /&gt;
&lt;br /&gt;
There are two ways to play CoD, single player and multiplayer.&amp;nbsp; The single player campaign has you playing as multiple people across a wide storyline, with specific goals and checkpoints to get through.&amp;nbsp; Linear, without being 'on rails,' the titles start at level one, and progress straight to the end of the game.&amp;nbsp; How you kill your enemy, however, is totally up to you.&amp;nbsp; Multiplayer is a totally different way to play CoD, and while I first got into the series with CoD2, I only played multiplayer through what is called System Link, which &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003N3HEU0&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;allows consoles to link directly to each other, shutting out other players.&amp;nbsp; Playing CoD multiplayer with Scott, my best friend and 'brother from another mother,' is part of what got me through my father's death.&amp;nbsp; We never went fully online with it though, nor did we with CoD3, which was a Treyarch production.&amp;nbsp; CoD3 failed in the single player aspect too, mainly due to it being more 'on rails' than the game before it.&amp;nbsp; You had a grand view of a shattered city in front of you, for example, but only ONE path could get you moving forward.&amp;nbsp; CoD2, if in the same situation, would have multiple paths forward, even if the goal was the same, allowing for strategy.&lt;br /&gt;
&lt;br /&gt;
So, it can be said that my first real foray into the online multiplayer aspect of the CoD series began with CoD4.&amp;nbsp; I missed the WWII backdrop, but loved the game anyway.&amp;nbsp; The single player campaign was good, but for me it became something else.&amp;nbsp; For me it was all about the multiplayer capability.&amp;nbsp; Since this title, I have been less and less about the single player campaigns, to the point that this discussion can't even involve the entirety of the current title, because I quite simply haven't had the inclination to finish it, achievement points or not!&amp;nbsp; And it pains me to say that!&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003JVF728&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;My fixation on the multiplayer aspect can be traced to one simple variable, which is the ability to level up my character online.&amp;nbsp; As you progress in levels, you open up more weapons and perks, and also more challenges to aid you in levelling faster (as well as for bragging rights).&amp;nbsp; This first iteration only allowed for three of what are known as 'killstreaks,' a bonus attack method unlocked by getting a certain number of kills in a row without dying yourself.&amp;nbsp; In this game, you had a UAV (unmanned aerial vehicle) to show where enemies were on the map, air strikes, and attack helicopters.&amp;nbsp; These were unlocked at three, five and seven kills respectively.&amp;nbsp; Additionally, levelling up also opens up new game modes, such as Domination (teams need to capture and hold three objective flags, garnering points for each flag, with a score cap to aim for in order to win) and Capture The Flag (each team has a flag at their base and tries to grab the enemies' flag and get it to theirs without their flag being missing; usually three captures is the score cap).&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003WFLGNA&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The next Treyarch entry, "&lt;a href="http://www.amazon.com/Call-Duty-World-Platinum-Xbox-360/dp/B001AWIP68?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty: World At War&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B001AWIP68" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;," kept the same basics and did not improve on the multiplayer in any tangible way.&amp;nbsp; In fact, due to connectivity problems, which could apparently be fixed in a way I didn't personally discover until I was on to the next title, I played this online the least of any of the titles, even though it moved the series back to WWII.&amp;nbsp; The single player campaign was again a lesser story than the ones done by Infinity Ward, and though I did complete it I did not really go back to achieve much more than I had during the first playthrough.&lt;br /&gt;
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Then we come to the two most recent titles in the series, "&lt;a href="http://www.amazon.com/Call-Duty-Modern-Warfare-Xbox-360/dp/B00269QLI8?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty: Modern Warfare 2&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00269QLI8" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" by Infinity Ward, and "&lt;a href="http://www.amazon.com/Call-Duty-Black-Prestige-Xbox-360/dp/B003WFLGO4?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty: Black Ops&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003WFLGO4" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" by Treyarch.&amp;nbsp; Here, I must say that the multiplayer took on a much more important role per title than the previous ones.&amp;nbsp; The changes made to the multiplayer experience with MW2 are enormous, and include (but are not limited to) different types of grenades, different weapon attachments, multiple killstreak combinations, and different equipment combinations.&amp;nbsp; Multiple online glitches, allowing for massive cheating, were found as well, and that put a distinct damper on the multiplayer aspect for quite a while.&amp;nbsp; This all changed even more with "Black Ops."&lt;br /&gt;
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Simply put, with no obvious exaggeration, Treyarch did this one right.&amp;nbsp; After one patch, fixing some connectivity issues found upon release, this game is as close to a perfect multiplayer experience as has been created thus far in the CoD franchise.&amp;nbsp; The loadouts for your character are fully customizable, depending only upon your level to unlock weapons.&amp;nbsp; Once a weapon is available, you only have to purchase whatever attachments you wish and you are good to go.&amp;nbsp; The ability to do this is provided by a first in the CoD universe, a points system.&amp;nbsp; You are now not only gaining experience when you play, you also gather points in order to purchase the perks and equipment you want, whenever you want, so long as you are at the level required to gain access to them.&amp;nbsp; For example, while an item such as the red-dot sight on a weapon needed to be earned by getting a certain number of kills with that weapon in the previous title, here, if you have access to that weapon you can purchase the sight immediately upon buying the weapon.&lt;br /&gt;
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One part of multiplayer that I did not mention until now is the Prestige System.&amp;nbsp; This has been around since the series departed from WWII as well, and allows someone to level up to the top, and then choose to reset their level to zero while gaining an icon showing other players that the Prestige Rank has been earned.&amp;nbsp; In MW2, this was added to by the myriad of callsigns and icons that you could unlock as you got challenges done and levelled up certain weapons, etc..&amp;nbsp; This too has been changed favourably in "Black Ops," allowing players to fully customize their weapons and their playercards (an identifying nameplate that tells others who you are) with images they create themselves from a wide variety of icons and backgrounds purchasable just as the weapons and perks are, with special icons added as the Prestige Rank climbs.&lt;br /&gt;
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I'll take another post to describe how gameplay affects the multiplayer experience, as this post is already too long.&amp;nbsp; Additionally, I shall discuss the future of the franchise, what with legal decisions, delays, greed and the like possibly ruining this great title.&amp;nbsp; While there is a scheduled "Modern Warfare 3" for 2011, we'll see if it comes about in a way that people will even choose to buy it.&amp;nbsp; Overall, just know that while I haven't yet finished the single player campaign, "Black Ops" multiplayer mode makes this title the best of the CoD series to date, 'middle' title or not.&amp;nbsp; And to think, I haven't even touched upon Wager Matches, Combat Training or Zombie Mode yet!&lt;br /&gt;
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Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-3037957742453311419?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lJxHubwmRrvXgVaxFHKk8fNJWl4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lJxHubwmRrvXgVaxFHKk8fNJWl4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lJxHubwmRrvXgVaxFHKk8fNJWl4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lJxHubwmRrvXgVaxFHKk8fNJWl4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/paf-eGrj5yI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/3037957742453311419/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/call-of-duty-black-ops.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/3037957742453311419?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/3037957742453311419?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/paf-eGrj5yI/call-of-duty-black-ops.html" title="Call Of Duty: Black Ops - Part One" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/call-of-duty-black-ops.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8CSHw-fip7ImA9Wx9XGUk.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-8686684630026561770</id><published>2011-01-13T13:37:00.000-05:00</published><updated>2011-01-13T13:37:49.256-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-13T13:37:49.256-05:00</app:edited><title>Big Vs. Small - World Of Warcraft And Big Fish Games</title><content type="html">Afternoon, everyone!&amp;nbsp; If you are in North America, except Florida, it seems like we're all experiencing snow in one form or another no matter which State or Province you're in (even Hawaii has snow-capped mountains), so Happy Winter to you all!&lt;br /&gt;
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I want to talk a bit about the large versus the small today.&amp;nbsp; Specifically, I want to discuss the current elephant in the room, "World of Warcraft" (or WoW), and a growing trend for small, bite-sized gaming, represented by my personal website of choice, &lt;a href="http://www.bigfishgames.com/"&gt;Big Fish Games&lt;/a&gt;.&amp;nbsp; There are pluses and minuses to both of these names, and I want to describe them both a bit before getting down to brass tacks.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000067FDW&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;First off, we have WoW, arguably the biggest Massive Multiplayer Online Role-Playing Game, or MMORPG, of all time.&amp;nbsp; Eclipses Everquest by a huge margin, and is the current online game to be playing if you are into the whole sword and sorcery thing.&amp;nbsp; The game itself consists of you controlling an avatar that you build from scratch, venturing out into this massive world in order to level up your character, abilities and weapons/armor in order to get involved in major story and quest lines, furthering the mythos of the game itself.&amp;nbsp; Make no mistake, there is an epic story being told here, but you need some form of dedication to the game in order to experience a great deal of it.&amp;nbsp; For those not interested in losing touch with their day-to-day lives, there is a robust economy to be played with, and many holiday-themed events to enjoy for characters of all levels.&amp;nbsp; The requirements for your computer do increase with each additional expansion to the game, but the monthly cost of pay-to-play is fairly reasonable.&lt;br /&gt;
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Conversely, there is the Big Fish Games site, or BFG.&amp;nbsp; Here you can find tons of little games, with a pricing system mentioned earlier in a previous post (January 7th, 2011: &lt;a href="http://gamerconfessions.blogspot.com/2011/01/currently-playing.html"&gt;Currently Playing&lt;/a&gt;).&amp;nbsp; The games are on average three to four hours in length, with some stand-outs in both directions.&amp;nbsp; All of the games can be bought at any time, day or night, and system requirements are at the low end of the spectrum and not expected to rise significantly over any given year.&lt;br /&gt;
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There you have a very generalized idea of what we're putting into the ring today, to duke it out for our enjoyment.&amp;nbsp; We'll start off with dissecting the big boy first, then go after the little fish with a fine-toothed comb.&lt;br /&gt;
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&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B002I0HKIU&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The good thing about WoW is that the monthly fee can buy you as much as the entire month of never going offline.&amp;nbsp; When I stopped playing, $14.95 was the monthly fee I was paying, but I can't remember if it was pre-authorized credit card payments or pay-as-you-go cards I was using for that price.&amp;nbsp; Suffice it to say that days got lost during the years I was active, often from six to eight hours at a time.&amp;nbsp; So, there is zero complaint regarding the price, and that's fair.&amp;nbsp; One movie at a theatre will run you over $10 just going alone and getting a small drink, so given the number of hours bought monthly on WoW it is a worthwhile entertainment expense.&amp;nbsp; The problem isn't found here.&lt;br /&gt;
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Nor is the problem to be found with the diversity of the content provided.&amp;nbsp; There are ridiculous numbers of quests to go on, hundreds of little challenges to complete, and thousands of achievement points to rack up (remember the name of the blog folks, here is where it came from - well this and the 360, but I digress).&amp;nbsp; You can barter with the best of them in the Auction Houses by choosing a profession and making worthwhile trinkets to sell, and hunt for deals on better armor and weapons between quests.&amp;nbsp; There are tons of cities to explore, dungeons galore, and over thirty unique 'countries' to travel between.&amp;nbsp; Content is rich and robust, music is plentiful and engaging, Non-Player Characters (NPCs) are everywhere, and the world does indeed feel vibrant and alive.&amp;nbsp; Each expansion grows upon this core, adding new continents of material, new quests, new regions, new weapons, new creatures...the game just keeps getting more expansive and immersive with every year.&amp;nbsp; So, why, then, am I not currently a player?&amp;nbsp; Why have I closed my account for now, and am taking a year-and-a-half-plus long break?&amp;nbsp; Two reasons actually, and here they are...&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=1416550747&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Reason one, simply put, is that WoW accounts can be hacked.&amp;nbsp; Hacked hard.&amp;nbsp; Hacked and then sold out from under you.&amp;nbsp; Less than a week after I vowed I was going to stop playing, and mentioned it online to friends I had made whilst gaming, my account was taken over by someone who took each and every item, some of which I had taken over 80 days to accumulate (no exaggeration, that) and sold them to vendors for gold.&amp;nbsp; I contacted Blizzard, the makers of the game, and they apparently discovered that my account had indeed been hacked, and returned everything back to my characters.&amp;nbsp; I assume they did so anyway, because I haven't been back to check.&amp;nbsp; That is due to the second reason.&lt;br /&gt;
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Reason two, just as simply put, is that I got sick of dealing with other people.&amp;nbsp; Within WoW you can become part of a guild, a group of apparently like-minded individuals who wish to quest together through some of the hardest content in the game, for the best equipment in the game, and who are supposedly willing to help you improve your game for the betterment of all the guildmates.&amp;nbsp; This is the idea of forming a guild, but don't you believe it.&amp;nbsp; I was in a guild, whose name and realm I will not be mentioning, whose sole reason for existence it seemed was to complain about people not helping others, and then go ahead without helping others themselves.&amp;nbsp; The last week I played, I spent hours trying to get people together in order to take a look at some content that had just been released in a patch the week before (a patch is when the company making the game gradually adds content in between major expansions, as a way of keeping players involved in furthering their characters and exploring new areas more than one big push per year), and never got close to entering the dungeon I was attempting to explore (for anyone interested, it was the Arena that was placed in Northrend, near all the jousting and such, back in September of 2009).&amp;nbsp; Simply put., the guild was pathetic, and having to deal with these people when I was playing was just depressing me more, so I took time off with the promise that when I return, and I will, I would move to a different realm to play with different people (realms are the names given servers, which are the computers running the game - by switching realms, it is possible to play with people from entirely different countries ie. when I go back, I wish to play on a European realm so that their schedules will suit when I wish to be playing, and give me more opportunities to get into the upper-end content areas).&lt;br /&gt;
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The downside to all this is that, if you really want to get deeply into the storyline, and there are those who could care less, you really have to not only spend a good amount of time in the game, but you also have to be good enough to get involved in some of the most challenging aspects of the game world, and this means having people you can rely on at your side.&amp;nbsp; This I found lacking, and thus I split.&amp;nbsp; As I said, I'm an achievement whore, but even more importantly I want to get my money's worth out of a game, and by missing out on major plot points due to being unable to get into areas with the dregs I was playing with, I figured I'll take a break, get craving it again, and then tear back into it from a new angle.&amp;nbsp; I'll keep you posted when Gutrend the Warrior (read that as Tank) re-enters Azeroth.&lt;br /&gt;
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On the other hand, we have BFG, and the upside to this is that hours need never be spent on any game purchased form this website.&amp;nbsp; Unfortunately, that's also one of the biggest drawbacks.&amp;nbsp; Don't get me wrong, right now I'm all about BFGs bite-sized games, but there is no multiplayer aspect to them (at least, in none of the over 100 I've demoed) and they are ultimately too short.&amp;nbsp; Each game comes with a free demo, and I can't count how many times I've bought the game based on a wonderful demo, only to be done the title less than an hour later.&amp;nbsp; That sucks, and even if I am buying them at the cheapest possible price, I still feel cheated about six times out of ten.&amp;nbsp; However, there are some real gems I've found amongst the titles.&amp;nbsp; "&lt;a href="http://www.bigfishgames.com/download-games/6281/gemini-lost/index.html"&gt;Gemini Lost&lt;/a&gt;" is a great title, set up for a sequel that many are clamouring for.&amp;nbsp; "&lt;a href="http://www.bigfishgames.com/download-games/7744/settlement-colossus/index.html"&gt;Settlement: Colossus&lt;/a&gt;" is another great title, the forum for which is where I met a really great person I have great chats with through the website (you know who you are, Shasta24).&amp;nbsp; There are fun Match 3 games like "&lt;a href="http://www.bigfishgames.com/download-games/9575/cursed-house/index.html"&gt;Cursed House&lt;/a&gt;," and fun life simulations like "&lt;a href="http://www.bigfishgames.com/download-games/8011/life-quest/index.html"&gt;Life Quest&lt;/a&gt;."&lt;br /&gt;
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However, there is one last drawback to BFG, and that is the vast majority of their games turn out to be middle-of-the-road quality Hidden Object games, and it is only the few that really stand out in this over-populated field.&amp;nbsp; I still love the site, but I wish they'd expand just a little more as far as their selection of game titles.&amp;nbsp; BFG is not the only site that offers great but inexpensive games.&amp;nbsp; There are others out there; &lt;a href="http://www.alawar.com/"&gt;Alawar&lt;/a&gt; comes to mind.&amp;nbsp; These sites are increasing because the games are 'save anywhere,' not 'after another hour because we have to down this boss' types.&amp;nbsp; Bite-sized gaming for bite-sized lifestyles.&amp;nbsp; I love individual titles, but I'd rather spend ten hours instead of two, for my money.&amp;nbsp; And achievement points, don't forget the achievement points!&lt;br /&gt;
&lt;br /&gt;
So who wins, the bruiser or the mouse?&amp;nbsp; Well, ultimately the gamer always wins when we have such diversity to choose from.&amp;nbsp; As for which one you prefer, it all comes down to investiture of time, and the less of it we have stretching our imaginative skills, the smaller the real world becomes.&amp;nbsp; Then again, I could be wrong, and the whole thing could just be some misguided ramble.&amp;nbsp; Either way, gamerscore ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-8686684630026561770?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/zP1Ic6QsdvC2QWfEHXVbOf4qoEI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zP1Ic6QsdvC2QWfEHXVbOf4qoEI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/zP1Ic6QsdvC2QWfEHXVbOf4qoEI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/zP1Ic6QsdvC2QWfEHXVbOf4qoEI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/KSkumkFJItU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/8686684630026561770/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/big-vs-small-world-of-warcraft-and-big.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/8686684630026561770?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/8686684630026561770?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/KSkumkFJItU/big-vs-small-world-of-warcraft-and-big.html" title="Big Vs. Small - World Of Warcraft And Big Fish Games" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/big-vs-small-world-of-warcraft-and-big.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0AHSHs8fip7ImA9Wx9XGE4.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-7328079429362868983</id><published>2011-01-10T15:08:00.006-05:00</published><updated>2011-01-12T06:28:59.576-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-12T06:28:59.576-05:00</app:edited><title>Newer, Not Necessarily Better</title><content type="html">Afternoon, gamers.&amp;nbsp; Hope everyone's day is going well.&amp;nbsp; I wanted to chat about something that has affected each and every videogame console out there, and that is the need to be at the cutting edge technologically.&amp;nbsp; When a new console hits the markets, the reports and stories are always covering the processor speed, the graphics capability, how many polygons this, how many audio channels that, and so forth.&amp;nbsp; Will it look more realistic?&amp;nbsp; Will it sound true to life, as it were?&amp;nbsp; Does it have games on disc or cartridge?&amp;nbsp; Can it play movies as well?&amp;nbsp; Is it internet-capable out of the box?&amp;nbsp; How many outputs?&amp;nbsp; What type of controller does it use?&amp;nbsp; Is it backward compatible?&lt;br /&gt;
&lt;br /&gt;
These are the questions that always get asked about the systems, but there is one even more important question that never gets asked, and funnily enough it is the only question that actually matters at all:&amp;nbsp; Are the games fun?&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000JLIXIG&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;When the PS3 released, everyone was talking about how much more realistic the graphics could be with this system over the Wii and the 360.&amp;nbsp; How much bigger the processor was.&amp;nbsp; And Blu-Ray built right in.&amp;nbsp; The problem they had at release, and it took over a year to change, was that the games sucked.&amp;nbsp; Sorry, all you PS3 fanboys, but if you are honest with yourselves, the games just simply were crap.&amp;nbsp; The PS3 had exactly one day-and-date title of any worth, "Resistance; Fall Of Man," and it isn't a bad title.&amp;nbsp; However, I'm sorry, but it really wasn't revolutionary either.&amp;nbsp; I waited until the PS3 came as a slimmer model before I bought mine, and one of the first titles I owned for the system was in fact this one.&amp;nbsp; It looked good, on my 48" HDTV, but to be honest, &lt;a href="http://www.amazon.com/Kameo-Elements-Power-Platinum-Xbox-360/dp/B000B6ML0A?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;"Kameo"&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000B6ML0A" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; - an X-Box 360 day-and-date title - filled me with more awe graphically.&amp;nbsp; And please take note that the 360 released a full year before the PS3 did.&amp;nbsp; That means an entire year of technology passed, and nothing game-wise improved for first generation titles on competing systems.&amp;nbsp; If anything, it got worse.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000ZK9QCS&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Both systems had a "Need For Speed" title among their early discs, so that is comparing apples to different-shaped apples.&amp;nbsp; Additionally, there was at least one title that had come out during the first month of the 360's release, "&lt;a href="http://www.amazon.com/Fight-Night-Round-3-Xbox-360/dp/B000CRSBLQ?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Fight Night Round Three&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000CRSBLQ" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;," which came out a year later with only graphical enhancements - no huge upgrade taking advantage of the PS3's anything.&amp;nbsp; What this simply says to me is that if you wanted to wait a year to play titles that others were already playing, by all means, hold out for the PS3 and be prepared to pay more than $100 more for that particular privilege.&amp;nbsp; For all it's hype, the PS3 didn't have a title that made the system worth buying for a very long time, with either the newest "Metal Gear Solid" or "God Of War" titles being the first system sellers they had...and it took until June of 2008 for the first title to release, and March 2010 for the second.&amp;nbsp; One could argue that for nearly two years, the PS3 wasn't a gaming system, but more a Blu-Ray player that might play games if they ever release something worth playing on it.&amp;nbsp; And if I can be perfectly candid about this, I don't think that they did such a great job with "God Of War 3&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000ZK9QCS" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" when it released &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000FQ2D5E&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;either.&amp;nbsp; I can't speak for "Metal Gear Solid 4: Guns Of The Patriots&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000FQ2D5E" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;," but I am a huge fan of the GoW series, and when playing the title, I think they made it look incredible graphically - so incredible that it totally ruins the game.&amp;nbsp; There are so many instances, during the earlier levels particularly, when I had absolutely no idea where to go next simply because the backgrounds were so intricate, so layered with stuff to look at, that the path was totally obscured.&amp;nbsp; I still have yet to finish the game, simply because I got tired of staring at the screen attempting to find my way, and couldn't determine if I had missed any secrets along the way.&amp;nbsp; Don't get me wrong, the cut-scenes are gorgeous.&amp;nbsp; The gameplay backgrounds give too much to be undesired for me.&lt;br /&gt;
&lt;br /&gt;
Don't think that just because I started picking on the PS3 right off the top that I don't have stuff to say about the other two consoles in this seventh generation of gaming.&amp;nbsp; The X-Box 360, while my console of choice, has done more things wrong in the years since it released, but honestly none of it has been game-related as far as disc-based titles.&amp;nbsp; As far as their choice of early Live Arcade titles, there have been bad choices, and in another post I will outline them.&amp;nbsp; Of the four titles released day-and-date with this system, however, I have owned at one time or another every single one, and if I don't have it currently in my catalogue I am attempting to re-obtain it.&amp;nbsp; The titles were "Kameo," which I already mentioned, "&lt;a href="http://www.amazon.com/Condemned-Criminal-Origins-Xbox-360/dp/B0009SQFHA?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Condemned&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0009SQFHA" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;," "&lt;a href="http://www.amazon.com/Amped-3-Xbox-360/dp/B000B7Q4CU?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Amped 3&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000B7Q4CU" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" and "&lt;a href="http://www.amazon.com/Call-Duty-2-Xbox-360/dp/B0009S4UOA?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty 2&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0009S4UOA" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;."&amp;nbsp; None of the titles grabbed me graphically as did "Kameo," but all had their selling points:&amp;nbsp; "Amped 3" is one of the strangest damn games I've played, not for the gameplay, but for the scenes unlocked between stages.&amp;nbsp; "Condemned" has a really dark, gritty, psychologically disturbing vibe to it, and while the sequel was wonderful, I'm still hoping for more.&amp;nbsp; Then there's "Call Of Duty 2."&amp;nbsp; Not much needs to be said, as it is a part of one of the two most well-known gaming franchises the world over (the other being "Halo").&amp;nbsp; All four of these titles are unique when placed together, all four are still fun to play...and that's the crux of the issue.&amp;nbsp; When I buy a system, I want to play fun games!&amp;nbsp; Right out of the box, not a year later!&lt;br /&gt;
&lt;br /&gt;
&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000FQBPCQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;Of the many Wii titles that released with the system, I'd have to say "&lt;a href="http://www.amazon.com/Call-Duty-3-nintendo-wii/dp/B000G7T7JC?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Call Of Duty 3&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000G7T7JC" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;" would be the stand-out title, though everyone will say it is "The Legend Of Zelda: Twilight Princess."&amp;nbsp; The reason I chose CoD over Zelda is simply the fact that unlike a Nintendo-made game, CoD is meant to be played more like the other systems, and can be compared more equally than a title which relies on the system's gimmick.&amp;nbsp; I'm of course talking about the Nunchuk controller, the big 'innovation' that the Wii introduced to the world of gaming.&amp;nbsp; Like the more recently released Playstation Move, the Nunchuk simply requires that games be less inert, causing the player to do more than just sit around when playing the games.&amp;nbsp; This is great when doing a sports-related title, but becomes downright annoying when having to do certain sweeps of a sword to kill a creature with any degree of haste.&amp;nbsp; That could just be my own foible, and I'm not arguing that.&amp;nbsp; However, be reminded that I love the Kinect for the 360, and it requires a lot more interaction than any of the Wii titles.&lt;br /&gt;
&lt;br /&gt;
Finally, when all is said and done, I think that even though I love my 360, have good times with my PS3, and enjoy the new re-makes of classic titles on the Wii, my expectations and hopes lie mainly in what could arguably be called the fourth home console of this generation, and that is the Virtual Console for the Wii.&amp;nbsp; If Nintendo does it right, and you can see that they really are trying, every title that was worth an ounce of effort to play from every Nintendo console that came before it will at some point be available on the Virtual Console.&amp;nbsp; From the old "Dragon Warrior" titles up through the likes of "Shining Force" and "Final Fantasy III," all of them can be had here, and more besides - a lot from other systems than Nintendo!&amp;nbsp; I'm waiting for a few specific ones myself, "SoulBlazer" particularly.&amp;nbsp; No matter what anyone says, when the graphics sucked the games had more depth than only the best of current generation titles offer.&amp;nbsp; Play the opera sequence from "Final Fantasy III," or the ending of the original (and still best) version of "Lunar: Sliver Star Story" from the Sega CD, and you'll know what I mean.&amp;nbsp; The games were harder then, but also had more heart.&lt;br /&gt;
&lt;br /&gt;
So, if any game studio execs ever read this blog, and I'd like to hope that eventually someone of note will indeed do so, take away just one thing:&amp;nbsp; Without caring about a character, a protagonist who really matters, and a mission that in turn matters to them, all the graphics in the world won't hide the fact that the reviews will be less than stellar, the sales will under-perform, and the audience has the final say.&amp;nbsp; By that, I mean the PAYING audience, not the playing audience.&amp;nbsp; The paying audience are those of us in their 30s who have the desire to continue gaming and who know what they like since they've grown up with the maturation of the industry.&amp;nbsp; The playing audience is the people who expect a new Madden each and every year.&amp;nbsp; Sega listened to the playing audience instead of the paying audience one year, and the playing audience said they didn't want RPGs, they only wanted sports titles.&amp;nbsp; Sega listened to them; the Dreamcast was dead less than a year later.&amp;nbsp; And isn't it funny how, all of a sudden, the best Dreamcast titles are now starting to appear - where?&amp;nbsp; X-Box Live Arcade.&amp;nbsp; And none of them are sports-related.&lt;br /&gt;
&lt;br /&gt;
Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-7328079429362868983?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0vfx-PxNk2Z7kQny-wv4Ah8QS2k/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0vfx-PxNk2Z7kQny-wv4Ah8QS2k/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0vfx-PxNk2Z7kQny-wv4Ah8QS2k/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0vfx-PxNk2Z7kQny-wv4Ah8QS2k/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/UG0CNO2TS_M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/7328079429362868983/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/newer-not-necessarily-better.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7328079429362868983?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/7328079429362868983?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/UG0CNO2TS_M/newer-not-necessarily-better.html" title="Newer, Not Necessarily Better" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/newer-not-necessarily-better.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcDQHk4fip7ImA9Wx9XFEw.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-8838585504329444617</id><published>2011-01-07T09:54:00.000-05:00</published><updated>2011-01-07T09:54:31.736-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-07T09:54:31.736-05:00</app:edited><title>Currently Playing</title><content type="html">Good morning/afternoon/evening all!&amp;nbsp; Thought I'd pop by and chat about what I'm currently hacking and slashing and puzzling my way through on my systems and PC these days, just to whet everyone's appetite for what's to come.&amp;nbsp; How about I start off with the PC, just to get that out of the way and then we can settle down to the meat of the meal, hmm?&lt;br /&gt;
&lt;br /&gt;
Right now, I have a lot of time and energy invested in one particular website online.&amp;nbsp; I'm talking about &lt;a href="http://www.bigfishgames.com/"&gt;Big Fish Games&lt;/a&gt; here, and I am extremely happy with their site.&amp;nbsp; Take note, I get nothing from them if you sign up; they don't even have a referral plan in place.&amp;nbsp; For the price of $6.99 US (keep in mind, Canadian cash is at par or greater at the moment) you get a game per month, with Daily Deals as low as $3 a game, weekly deals of $3.49, and a usual $7.49 for regular titles (down from $10.49 for non-members) and $14.99 for collector's editions (down from $20.99 for non-members) which always include bonus content, most also having an in-game walkthrough for the niggly bits.&amp;nbsp; Big Fish has a wide variety to choose from, from hidden object games (which is what my wife Andi was looking at the site on my behalf for) to match three games, to puzzle games, bubble popping games, adventure games, word, card, board...you name it, BFG has something for everyone!&amp;nbsp; There are certain titles I myself have purchased and recommend highly, and I will get into those on a BFG-centric post in the future.&amp;nbsp; Right now, I want to stick with what I'm looking at presently.&lt;br /&gt;
&lt;br /&gt;
Also on PC, I am giving Starcraft II&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000ZKA0J6&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt; a spin.&amp;nbsp; As mentioned yesterday, I have been (and will sometime in the future again be) an avid WoW player (that's &lt;a href="http://www.amazon.com/World-Warcraft-Battle-Chest-Mac/dp/B000H96C9M?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;World of Warcraft&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000H96C9M" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, for all you virgins), but for now I am still taking a break.&amp;nbsp; I think about WoW a lot, but I'm not quite ready to jump back in the pool just yet.&amp;nbsp; The rest of my PC game playing is older titles, of the Doom, Quake, Blood variety, and again I shall cover those in another post.&lt;br /&gt;
&lt;br /&gt;
That takes care of the PC side of things, let's get to the consoles.&amp;nbsp; As stated, I have all three major players, so we'll start with the one I use least and make our way to the powerhouse that gets daily play.&lt;br /&gt;
&lt;br /&gt;
Now, this is going to surprise some, and be expected by others:&amp;nbsp; The system that gets used least often in this household is Nintendo's Wii.&amp;nbsp; Simply put, Nintendo has put out a gimmicky system, and they know it.&amp;nbsp; Why else would you be able to play one of the most highly anticipated and most recently released titles by using their famous 'nunchuk' controller as though it was an old-school controller?&amp;nbsp; I'm referring directly to Donkey Kong Country Returns&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003ZHMMEM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;.&amp;nbsp; Here we have a HUGE holiday release, 2010, November 21st, and it can be played without the gimmick that sells the system, that in fact the whole system is based around.&amp;nbsp; What does that say?&amp;nbsp; Well, it tells me that Nintendo knows they judged older players wrong.&amp;nbsp; Anyway, I have quite a few gripes with the Wii, but that's another post which WILL happen.&amp;nbsp; For now, let's look through the library here...Super Mario Galaxy, both &lt;a href="http://www.amazon.com/Super-Mario-Galaxy-Nintendo-Wii/dp/B000FQ9QVI?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;one&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000FQ9QVI" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; and &lt;a href="http://www.amazon.com/Super-Mario-Galaxy-2-Nintendo-Wii/dp/B002BSA388?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;two&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002BSA388" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;...&lt;a href="http://www.amazon.com/New-Super-Mario-Bros-Wii-Nintendo/dp/B002BRZ9G0?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;New Super Mario Bros. Wii&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002BRZ9G0" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;...&lt;a href="http://www.amazon.com/Metroid-Prime-Trilogy-Collectors-Nintendo-Wii/dp/B002ATY7JE?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Metroid Prime Trilogy&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002ATY7JE" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;...&lt;a href="http://www.amazon.com/Metroid-Other-M-Nintendo-Wii/dp/B002BSC4ZS?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Metroid Other M&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002BSC4ZS" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;...I think I see a pattern here!&amp;nbsp; These are all remakes and updates of older titles!&amp;nbsp; In fact, my Wii library consists of only one really unique title, and that's &lt;a href="http://www.amazon.com/Disney-Epic-Mickey-Nintendo-Wii/dp/B002I0GEXM?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Disney's Epic Mickey&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002I0GEXM" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;.&amp;nbsp; That's why I don't play the Wii much - the best titles for the first real generation of gamers are all retro remakes.&amp;nbsp; We've been there, we've done that, why not give us something new that doesn't only appeal to new, young gamers.&amp;nbsp; We count too, you know!&lt;br /&gt;
&lt;br /&gt;
Second most active system in the house is the PS3.&amp;nbsp; It actually gets more use as a Blu-Ray player, but that's a different blog entirely.&amp;nbsp; Here, again, I'm playing some retro stuff - the current game in the player is the Sly Cooper Collection&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003O680RM&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;!&amp;nbsp; By the way, Sucker Punch screwed up in their update of this title, and anyone who has played the new version of the first game through to the end of the swamp level will know EXACTLY what I'm talking about.&amp;nbsp; Moving on...love the &lt;a href="http://www.amazon.com/Resistance-Fall-Man-playstation-3/dp/B000JLIXIG?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Resistance&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000JLIXIG" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; titles, looking forward to &lt;a href="http://www.amazon.com/Infamous-Playstation-3/dp/B000ZK7ZOE?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;inFamous&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000ZK7ZOE" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; 2, &lt;a href="http://www.amazon.com/Uncharted-Drakes-Fortune-Playstation-3/dp/B000UW21A0?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Uncharted&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000UW21A0" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; series isn't bad...but when it comes right down to it, the focus of Sony's system has been pretty over quality.&amp;nbsp; The games look great, but play like crap.&amp;nbsp; Where's the depth?&amp;nbsp; Where's the character development?&amp;nbsp; Ah, well, future posts will take that subject head on.&amp;nbsp; For now, however, we'll just add that the Playstation Plus membership is worth its weight in gold to anyone who has been gaming for over a decade, and their Home service is slowly getting to the point where it is really worth digging in to...maybe sometime after the third year they'll decide it is no longer a beta test.&lt;br /&gt;
&lt;br /&gt;
Also, the PS3 has some REALLY hot chicks in their premium wallpapers, and I hope they get more A.S.A.P..&lt;br /&gt;
&lt;br /&gt;
Now, since those of you following closely are probably pretty good at deducing the process of elimination, it will be absolutely no surprise to note that the big daddy console in this household is the X-Box 360.&amp;nbsp; From here on in, it'll be the 360, no other form of address needed.&amp;nbsp; The only game system of the current generation that I purchased day-and-date (due to a shipping screw-up on EB's part with the Wii, and a total and utter disinterest in the PS3 until the price dropped considerably), the 360 has been my gaming workhorse for many a moon.&amp;nbsp; Not that there haven't been HUGE problems with the hardware, I admit it.&amp;nbsp; However, even through all of the red-light issues (and trust me, I'll try to keep that particular subject down to only one future post), this system has been the one to which the other two should be aiming their sights.&amp;nbsp; Larger library, deeper gameplay, solid graphics, DVD compatible out of the box (yes, the PS3 was Blu-Ray compatible out of the box, but when it came out exactly how many Blu-Ray titles were on the market?), and hands-free peripherals that actually change gaming (yes, I am in fact considering the Playstation Move...which, if you are honest, is a wireless version of the Wii's hardware.&amp;nbsp; The 360's Kinect is totally controller-free gaming, and it is going to change everything, wait and see).&amp;nbsp; Also, and this is a big one, they have done the online aspect right, from day one.&amp;nbsp; Yeah, I get tired of doing the conversion from money to Microsoft Points constantly, but I was grabbing stuff online the same day the console was released.&amp;nbsp; Bought my first Arcade titles that day too, and I still play them.&lt;br /&gt;
&lt;br /&gt;
Currently getting play in my 360 are a wide variety, some old, some new.&amp;nbsp; We have a bunch of Kinect titles, almost every one released so far, so I'll get into more detail with them another time.&amp;nbsp; I'm hardcore into Call Of Duty - Black Ops&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=confes-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B003JVKHEQ&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt; multiplayer, fooling around with &lt;a href="http://www.amazon.com/Red-Dead-Redemption-Nightmare-Xbox-360/dp/B0044TD9HY?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;&lt;/a&gt;&lt;a href="http://www.amazon.com/Red-Dead-Redemption-Nightmare-Xbox-360/dp/B0044TD9HY?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Red Dead Redemption - Undead Nightmare&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0044TD9HY" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0044TD9HY" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, kicking it (kinda) old school with &lt;a href="http://www.amazon.com/Elder-Scrolls-IV-Oblivion-Xbox-360/dp/B000TG72PG?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Elder Scrolls IV - Oblivion&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000TG72PG" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; (and how much do all RPG players wish it was November 1st already?), and still noodling with &lt;a href="http://www.amazon.com/Red-Faction-Guerrilla-Xbox-360/dp/B0014ULQB2?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Red Faction: Guerrilla&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0014ULQB2" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;.&amp;nbsp; There are others getting regular play, like &lt;a href="http://www.amazon.com/Sims-3-Xbox-360/dp/B003KM38EK?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Sims 3&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B003KM38EK" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, &lt;a href="http://www.amazon.com/Sid-Meiers-Civilization-Revolution-Xbox-360/dp/B000WMEEAI?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Civilization: Revolution&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000WMEEAI" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, &lt;a href="http://www.amazon.com/Fable-III-Xbox-360/dp/B002I0JGDM?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Fable III&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002I0JGDM" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; and &lt;a href="http://www.amazon.com/Fallout-New-Vegas-Xbox-360/dp/B0028IBTL6?ie=UTF8&amp;amp;tag=confes-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Fallout: New Vegas&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=confes-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0028IBTL6" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;.&lt;br /&gt;
&lt;br /&gt;
All of the titles I have mentioned throughout this post can be purchased by following the links to Amazon that I have provided.&amp;nbsp; I'll be digging deeper into my libraries of titles for all the systems I play in the near future, but this should hold you all for now.&amp;nbsp; Oh, almost forgot - if you are looknig for me online, for any of the three systems, your best bet is to check for me under the gamertag of Timbuctu.&lt;br /&gt;
&lt;br /&gt;
I'll be back in the near future with more about what I play, and I'll even give a bit of history as to how I got to be the achievement whore that I have become.&amp;nbsp; If any of you have topics you'd like me to cover, just let me know either by commenting or following the links in the previous post to get to me.&amp;nbsp; Otherwise, it's time for me to go grab some more achievements!&amp;nbsp; Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-8838585504329444617?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3yxujcD-XwYyS6S9-YRI-l9bcnc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3yxujcD-XwYyS6S9-YRI-l9bcnc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3yxujcD-XwYyS6S9-YRI-l9bcnc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3yxujcD-XwYyS6S9-YRI-l9bcnc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/FPgb5UlyIJE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/8838585504329444617/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/currently-playing.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/8838585504329444617?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/8838585504329444617?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/FPgb5UlyIJE/currently-playing.html" title="Currently Playing" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/currently-playing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQESH8-fip7ImA9Wx9XE08.&quot;"><id>tag:blogger.com,1999:blog-3394615611747005013.post-6014175459615492133</id><published>2011-01-06T09:25:00.002-05:00</published><updated>2011-01-06T10:05:09.156-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-06T10:05:09.156-05:00</app:edited><title>Welcome To The Diary</title><content type="html">Greetings all.&amp;nbsp; First, I need to get something off my chest...as you can probably tell by the title of the blog, I am an achievement whore.&amp;nbsp; This means, in no uncertain terms, that I am one of those people who will do really stupid-tough-insane things in a video game in order to grab those few extra points to add to my Gamerscore.&amp;nbsp; It is a sickness, one which I nurture regularly, and on these pages I will describe my ongoing attempts to reach for the stars.&amp;nbsp; I will also be discussing my video game history along the way, and hopefully you'll find some tips and tricks along the way.&lt;br /&gt;
&lt;br /&gt;
For now, a little about me.&amp;nbsp; I started my gaming lifestyle with the Nintendo Entertainment System, way back in the 80s.&amp;nbsp; I have had myriad systems through the years, most of which I still own and have in working order, and I am currently looking down the barrel of my 40th birthday.&amp;nbsp; I have owned popular systems, I have owned popular titles, and I have played them to death.&amp;nbsp; I currently am in possession of all of the big three:&amp;nbsp; the 360, the PS3 and the Wii.&amp;nbsp; I don't play all three each and every day, but all three are in use very regularly.&lt;br /&gt;
&lt;br /&gt;
I also do some gaming on the PC, and am an ex-World Of Warcraft player.&amp;nbsp; I have suspended my account due to in-game politics and phishing schemes, but am strongly considering returning to the game in the near future.&amp;nbsp; The latest game expansion, Cataclysm, is only a small part of my wanting to return.&amp;nbsp; The main reason I left ultimately came down to being in a guild that didn't support its members the way a true guild should, and with all the in-fighting going on, I just chose to hang up my sword and shield for a while.&amp;nbsp; When I do return, the first thing I will be doing is switching realms, so that I may play with different people on a schedule that more closely suits mine.&amp;nbsp; More on that in future posts.&lt;br /&gt;
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So, hopefully this will whet your appetite for more information.&amp;nbsp; No worries, it will be coming, gradually and in large chunks.&amp;nbsp; If you have questions or comments, feel free to write me.&amp;nbsp; You can either comment below, or e-mail me &lt;a href="mailto:gutrend@gmail.com"&gt;here&lt;/a&gt;.&amp;nbsp; Also, you can follow me on Twitter, &lt;a href="http://twitter.com/gutrend"&gt;here&lt;/a&gt;.&amp;nbsp; I'm also not adverse to giving out help to achieve any and all of the achievements I've gathered, so feel free to request help as well.&amp;nbsp; You'll have a clearer picture of what exactly I play in the near future, and I will link my 360 Gamercard through the site as well.&lt;br /&gt;
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For now, happy gaming, and I'll be back soon.&amp;nbsp; Gamerscore, ho!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3394615611747005013-6014175459615492133?l=gamerconfessions.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/5BM2366Ig3axIY6CAxc8fitrzM8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5BM2366Ig3axIY6CAxc8fitrzM8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ConfessionsOfAnAchievementWhore/~4/tGpHclghN5M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://gamerconfessions.blogspot.com/feeds/6014175459615492133/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://gamerconfessions.blogspot.com/2011/01/welcome-to-diary.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/6014175459615492133?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3394615611747005013/posts/default/6014175459615492133?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ConfessionsOfAnAchievementWhore/~3/tGpHclghN5M/welcome-to-diary.html" title="Welcome To The Diary" /><author><name>Gutrend</name><uri>http://www.blogger.com/profile/15015313590718279426</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="23" src="http://4.bp.blogspot.com/_wS_icwUTMrI/TQpYoDZDsPI/AAAAAAAAAAM/JVOF3rDj8Zc/S220/Dave%2Bin%2BDominican.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://gamerconfessions.blogspot.com/2011/01/welcome-to-diary.html</feedburner:origLink></entry></feed>

