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	<title>CPUGamer: PC Gaming</title>
	
	<link>http://www.cpugamer.com</link>
	<description>PC Game News, Reviews, Previews, and more.</description>
	<lastBuildDate>Wed, 30 May 2012 04:24:06 +0000</lastBuildDate>
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		<title>Far Cry 3 Pre-E3 Teaser Trailer</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/H_pZuK11YfM/far-cry-3-pre-e3-teaser-trailer</link>
		<comments>http://www.cpugamer.com/news/far-cry-3-pre-e3-teaser-trailer#comments</comments>
		<pubDate>Wed, 30 May 2012 04:08:46 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6893</guid>
		<description><![CDATA[Ubisoft has released a new teaser trailer for Far Cry 3 just days prior to the 2012 E3 conference, where the game will be featured. &#8220;With Far Cry 3, players step into the shoes of Jason Brody, a man alone [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft has released a new teaser trailer for <em>Far Cry 3</em> just days prior to the 2012 E3 conference, where the game will be featured.</p>
<p>&#8220;With Far Cry 3, players step into the shoes of Jason Brody, a man alone at the edge of the world, stranded on a mysterious tropical island. In this savage paradise, where lawlessness and violence are the only sure thing, players dictate how the story unfolds, from the battles they choose to fight to the allies or enemies they make along the way. &#8220;</p>
<p align="center"><iframe src="http://www.youtube.com/embed/DYaVjRtBqmo?rel=0" frameborder="0" width="560" height="315"></iframe></p>

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		<item>
		<title>CD Projekt RED RPG Teaser Image</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/qvs0Gh34Q2c/cd-projekt-red-rpg-teaser-image</link>
		<comments>http://www.cpugamer.com/news/cd-projekt-red-rpg-teaser-image#comments</comments>
		<pubDate>Wed, 30 May 2012 04:00:39 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt Red]]></category>
		<category><![CDATA[GOG.com]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Teaser]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6888</guid>
		<description><![CDATA[CD Projekt and GOG.com are holding their Summer Conference tomorrow and a new &#8220;AAA&#8221; RPG from the company will be revealed. Today, they sent out the following teaser image.  At first glance it appears that the game will be borrowing [...]]]></description>
			<content:encoded><![CDATA[<p>CD Projekt and GOG.com are holding their Summer Conference tomorrow and a new &#8220;AAA&#8221; RPG from the company will be revealed. Today, they sent out the following teaser image.  At first glance it appears that the game will be borrowing elements from <em>Blade Runner</em> but we&#8217;ll learn more soon.</p>
<p><a href="http://www.cpugamer.com/wp-content/uploads/2012/05/CDPRED-new-RPG.jpg" rel="shadowbox[sbpost-6888];player=img;" title="CDPRED new RPG"><img class="size-medium wp-image-6889 aligncenter" title="CDPRED new RPG" src="http://www.cpugamer.com/wp-content/uploads/2012/05/CDPRED-new-RPG-161x240.jpg" alt="" width="161" height="240" /></a></p>

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		<item>
		<title>New Releases May 29th, 2012</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/cU4bfSLMLoQ/new-releases-may-29th-2012</link>
		<comments>http://www.cpugamer.com/weeklyupdates/new-releases-may-29th-2012#comments</comments>
		<pubDate>Wed, 30 May 2012 01:43:06 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[Weekly Updates]]></category>
		<category><![CDATA[New Blu-Ray]]></category>
		<category><![CDATA[New Movies]]></category>
		<category><![CDATA[New PC Games]]></category>
		<category><![CDATA[New Releases]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6883</guid>
		<description><![CDATA[The list of new PC game releases, Blu-ray releases, and movies opening the week of May 28th, 2012. PC games: Crysis 2: Maximum Ed. Max Payne 3 Plentiful Paradox Package SBK Super Bike World Championship Movies opening this week: Apartment [...]]]></description>
			<content:encoded><![CDATA[<p>The list of new PC game releases, Blu-ray releases, and movies opening the week of May 28th, 2012.</p>
<p><strong>PC games:</strong></p>
<ul>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B00866EHTA/cp04a-20" rel="nofollow" target="_blank">Crysis 2: Maximum Ed.</a></li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B00178631E/cp04a-20" rel="nofollow" target="_blank">Max Payne 3</a></li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B0085CD7BE/cp04a-20" rel="nofollow" target="_blank">Plentiful Paradox Package</a></li>
<li><a href="http://www.amazon.com/exec/obidos/ASIN/B006MHZKXM/cp04a-20" rel="nofollow" target="_blank">SBK Super Bike World Championship</a></li>
</ul>
<p><strong>Movies opening this week:</strong></p>
<ul>
<li>Apartment (limited)</li>
<li>Battlefield America</li>
<li>For Greater Glory (limited)</li>
<li>High School (limited)</li>
<li>Piranha 3DD</li>
<li>Snow White and the Huntsman</li>
<li>The Loved Ones (limited)</li>
</ul>
<p><strong>Blu-ray releases:</strong></p>
<ul>
<li>A Better Tomorrow 2012</li>
<li>A Trip To The Moon &amp; The Extraordinary Voyage Deluxe Combo</li>
<li>Andrew Lloyd Webber&#8217;s Love Never Dies</li>
<li>Cane Toads 3D</li>
<li>Coriolanus</li>
<li>Demoniacs: Remastered Ed.</li>
<li>Denver &amp; Rio Grande</li>
<li>Die Frau Ohne Schatten</li>
<li>Dragon Age: Dawn of the Seeker</li>
<li>Earth 3D</li>
<li>Goat Rodeo Sessions</li>
<li>Gone</li>
<li>Goon</li>
<li>L&#8217;Incoronazione Di Poppea</li>
<li>Man on a Ledge</li>
<li>Markropulos Affair</li>
<li>Memorial Day</li>
<li>Murdoch Mysteries Season 4</li>
<li>Nature: The River of No Return</li>
<li>Outlaw Josey Wales</li>
<li>Requiem for a Vampire: Remastered Ed.</li>
<li>Rookie Blue &#8211; The Complete Second Season</li>
<li>Run for Cover</li>
<li>Safari 3D</li>
<li>Secret Costa Rica</li>
<li>Silver City</li>
<li>Smithsonian Channel: Titanic&#8217;s Final Mystery</li>
<li>Strange Love of Martha Ivers</li>
<li>Summer Interlude (Criterion Collection)</li>
<li>Summer with Monika (Criterion Collection)</li>
<li>The Aggression Scale</li>
<li>Too Late Blues</li>
<li>True Blood: The Complete First Season</li>
<li>True Blood: The Complete Fourth Season</li>
<li>True Blood: The Complete Second Season</li>
<li>True Blood: The Complete Third Season</li>
<li>We Need to Talk About Kevin</li>
</ul>
<p>&nbsp;</p>

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		<title>Warlock: Master of the Arcane Review</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/MPrcao8Wi0w/warlock-master-of-the-arcane-review</link>
		<comments>http://www.cpugamer.com/reviews/warlock-master-of-the-arcane-review#comments</comments>
		<pubDate>Sun, 27 May 2012 18:34:31 +0000</pubDate>
		<dc:creator>Rick Moscatello</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Ino-Co]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[TBS]]></category>
		<category><![CDATA[Warlock: Master of the Arcane]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6817</guid>
		<description><![CDATA[Everything but refinement Fantasy turn-based strategy games are decidedly hit and miss. For every Age of Wonders there’s a Disciples, for every Fantasy General there’s a Master of Magic. The Civilization franchise has clearly influenced recent games in the genre, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Everything but refinement</em></p>
<p>Fantasy turn-based strategy games are decidedly hit and miss. For every <em>Age of Wonders</em> there’s a <em>Disciples</em>, for every <em>Fantasy General</em> there’s a <em>Master of Magic</em>. The <em>Civilization</em> franchise has clearly influenced recent games in the genre, and I doubt they’ll ever make another game like, say, <em>Warlords</em>, that lacks spell research (or tech tree), multiple races, or building up cities.</p>
<p>The latest <em>Civ</em>-influenced attempt is <em>Warlock – Master of the Arcane</em>, and while they certainly didn’t shy away from using other folks’ good ideas, they didn’t go nearly far enough in doing so, and didn’t really think through the game design consequences of the ideas used.</p>
<p align="center"><a href="http://cloud.cpugamer.com/review-screens/warlock/1.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/1.jpg" alt="" width="215" height="121" /></a>  <a href="http://cloud.cpugamer.com/review-screens/warlock/2.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/2.jpg" alt="" width="215" height="121" /></a></p>
<p>The game begins with the player picking a wizard and a race. He also picks his color, but that’s not so important. Neither is starting race, actually, and this begins the first of the bad design decisions. Although you can start as human or undead or goblin, you can trivially capture cities of other races, and use their troops as readily as those of your starting race. Thus, an initially human player can quickly assemble an army of goblins, vampires and trolls to fight along side his human warriors. It may not be a terrible design flaw, but it does mean that most every game plays about the same; the only penalty is cities of other races grow more slowly, but that’s just not an issue.</p>
<p>Picking a wizard, or more accurately customizing a wizard, is very critical. The player has ten points to assign between starting perks and initial spells, but the decisions are very limited. You absolutely must pick the ability to cast spells quickly; a wizard can only cast a spell or two a turn, and some spells take two turns to cast, a miserably slow pace even with the perk. Because casting is so slow, you’ll often not cast spells, just so you’ll be able to cast a spell when you need to, slowing the process down even further. You’ll quickly amass a huge pile of mana (spell points) of which there’s no way to be rid. Of course, this also means you should avoid all perks that give extra mana.</p>
<p>Similarly, spell research will give you the spells you’ll bother to cast soon enough (and the critical spells can be found through adventuring), so it’s usually not worth it to spend your points on getting spells initially.</p>
<p align="center"><a href="http://cloud.cpugamer.com/review-screens/warlock/3.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/3.jpg" alt="" width="215" height="121" /></a> <a href="http://cloud.cpugamer.com/review-screens/warlock/4.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/4.jpg" alt="" width="215" height="121" /></a></p>
<p><span class="right-quote"><span class="quote-text"><br /> &#8220;&#8230;although wizard customization is a good idea, there aren’t nearly enough choices to make it interesting.&#8221;</span></span></p>
<p>&nbsp;</p>
<p>Gold, on the other hand, is key to the game, and by mid-game you’ll have more things to spend gold on than gold to spend; this makes perks giving you gold the next no-brainer after the perk letting you cast spells quickly. The end result: although wizard customization is a good idea, there aren’t nearly enough choices to make it interesting. You have ten points to spend, four points get you fast spell-casting, another four points get you a 20% bonus to gold income; the other two points go into a variety of worthless things that you can just get during play anyway.</p>
<p>City building is interesting enough. You build a settler, found a city, hopefully near resources (although, truth be told, there are so many neutrals in the game that you’ll mostly capture neutral cities for expansion). As the city grows, you gain the ability to build structures, like farms, barracks, and crypts, in nearby hexes. These structures don’t cost money to build, but also can’t easily be destroyed except by the capture of the city. Special resources are key to the game. Build a special silver mine, and your troops can buy silver weapons, greatly enhancing their power. An iron mine builds better armor, excavations at ruins enhance research, and so on. It works well, and seeking out and capturing key resources is vital to the game.</p>
<p>There are other AI wizards in the game. Killing them all (by capturing their capital cities) is the main way to win. Diplomacy is minimal: You can’t trade resources except gold or mana, and mostly the AI just tries to extort those from you, going to war if you don’t pay. There are also the aforementioned neutral cities and monster spawns. The latter, well, spawn monsters, which can be a real menace to your smaller cities, and give bonus gold (as well as spells and units) for capturing them. You’ll generally want to do so early and as often as possible.</p>
<p align="center"><a href="http://cloud.cpugamer.com/review-screens/warlock/5.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/5.jpg" alt="" width="215" height="121" /></a> <a href="http://cloud.cpugamer.com/review-screens/warlock/6.jpg" rel="shadowbox[sbpost-6817];player=img;" target="_blank"><img src="http://cloud.cpugamer.com/review-screens/warlock/thumbs/6.jpg" alt="" width="215" height="121" /></a></p>
<p>In one of the few innovations, <em>Warlock</em> also has extra worlds in the game, accessible via magic portals. Unfortunately, these extra worlds are stocked and stacked with powerful monsters able to destroy your medium-strength units with one shot (and there are so many monsters that your powerful units will be overwhelmed if sent in alone). The treasures are nice in such worlds, but making a foray, much less colonizing, into these worlds is such a chancy, expensive maneuver that you’re much better off just spending the resources destroying the other wizards. All in all, this idea could have been good but instead is just a nuisance.</p>
<p>The early and middle game play well, but once you put together an army of a few good units, the AI just can’t handle it. If you have ghosts, for example, the computer never figures out that ghosts are immune to melee and missile damage and so will pointlessly attack the ghosts relentlessly. Similarly, it doesn’t understand that holding the capital is everything, and so won’t do much to stop a focused thrust to capture an enemy capital (the rest of the country goes neutral once the capital falls, making for easy mop-up). The end game is just so bland that I’ve only played to the bitter end just one time in a dozen games: there is no <em>Civilization</em>-esque glory board to reward thoroughly defeating the enemy.</p>
<p><em>Warlock – Master of the Arcane</em> is a bug-free experience that is fun for a little while, but ultimately nothing is done well enough to make this a game I’ll still be playing in a few months.</p>

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		<title>Arma 3 Lighting Details</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/pO70d1DBkQg/arma-3-lighting-details</link>
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		<pubDate>Sat, 26 May 2012 02:47:18 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArmA 3]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6672</guid>
		<description><![CDATA[Bohemia Interactive posted an interview with Pavel Guglava, the lead artist responsible for overall color and lighting settings in the upcoming sequel. &#8220;In the spotlight this week is Pavel &#8216;Gugla&#8217; Guglava, who&#8217;s responsible for the overall colour and lighting settings [...]]]></description>
			<content:encoded><![CDATA[<p>Bohemia Interactive posted <a href="http://www.bistudio.com/english/company/developers-blog/307-report-in-interview-with-pavel-guglava-lead-artist" target="_blank">an interview</a> with Pavel Guglava, the lead artist responsible for overall color and lighting settings in the upcoming sequel.</p>
<p>&#8220;In the spotlight this week is Pavel &#8216;Gugla&#8217; Guglava, who&#8217;s responsible for the overall colour and lighting settings of Arma 3 (A3), and drives much of the research and graphical advancements of the Real Virtuality (RV) engine. Below, we focus upon some of the fantastic advancements to lighting, taking a look at how these new changes improve the overall &#8216;look and feel&#8217; of A3, the underlying gameplay, and how everything fits together with engine optimisations.&#8221;</p>
<p>Read the full post on the <a href="http://www.bistudio.com/english/company/developers-blog/307-report-in-interview-with-pavel-guglava-lead-artist" target="_blank">Bohemia Interactive blog</a>.</p>

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		<title>Mounted Combat Coming in Skyrim v1.6</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/jkJlXuxICHk/mounted-combat-coming-skyrim-v1-6</link>
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		<pubDate>Sat, 26 May 2012 02:35:08 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Mounted Combat]]></category>
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		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6668</guid>
		<description><![CDATA[The Bethesda blog has been updated with news of a new mounted combat feature that will be included with the Skyrim version 1.6 update. Interested players can try it out now by downloading the latest Steam Beta update. Be sure [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/" target="_blank">Bethesda blog</a> has been updated with news of a new mounted combat feature that will be included with the <em>Skyrim</em> version 1.6 update. Interested players can try it out now by downloading the latest Steam Beta update. Be sure to back up your game saves before downloading the beta though.</p>
<p>&#8220;Like the recently added Kinect support (360) and new kill cameras, this highly-requested feature that was seen in the Skyrim Game Jam video is arriving for free. In fact, by opting into the latest Steam Beta Update, PC users can check out the feature today. As far as release on other platforms, we’ll let you know when we have more information.</p>
<p>Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more. And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned!&#8221;</p>

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		<title>Civilization V Steam Free Weekend Now</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/vu3gRQmd1X0/civilization-steam-free-weekend</link>
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		<pubDate>Fri, 25 May 2012 05:41:49 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Civilization V]]></category>
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		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6664</guid>
		<description><![CDATA[2K Games and Firaxis Games today announced that a Civilization V free weekend has begun on Steam, which will run through May 27th 1:00pm PDT. &#8220;As part of the celebration of the upcoming release of the expansion pack, Sid Meier’s [...]]]></description>
			<content:encoded><![CDATA[<p>2K Games and Firaxis Games today announced that a <em>Civilization V</em> free weekend has begun on Steam, which will run through May 27th 1:00pm PDT.</p>
<p>&#8220;As part of the celebration of the upcoming release of the expansion pack, Sid Meier’s Civilization V: Gods &amp; Kings, the entire Civilization V franchise will be 75% off on Steam this weekend.</p>
<p>Sid Meier’s Civilization V: Gods &amp; Kings can be pre-ordered starting at 1:00 p.m. PDT on Monday, May 28, 2012 and players who choose to take advantage of the free-to-play weekend can continue their quest for world domination and keep their progress intact by purchasing Civ V before Monday, May 28, 2012 at 10:00 a.m. PDT.&#8221;</p>

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		<title>Dungeon Defenders Summoner Hero Class Released</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/FjatB9ZivDI/dungeon-defenders-summoner-hero-class-released</link>
		<comments>http://www.cpugamer.com/news/dungeon-defenders-summoner-hero-class-released#comments</comments>
		<pubDate>Fri, 25 May 2012 05:36:35 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Dungeon Defenders]]></category>
		<category><![CDATA[Summoner]]></category>
		<category><![CDATA[Trendy Entertainment]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6661</guid>
		<description><![CDATA[The Summoner Hero class for Dungeon Defenders was released today, which can summon a personal army to protect the Eternia Crystals. &#8220;The Summoner changes the pace of battle by introducing a brand new way to play: unit management. Instead of [...]]]></description>
			<content:encoded><![CDATA[<p>The Summoner Hero class for <em>Dungeon Defenders</em> was released today, which can summon a personal army to protect the Eternia Crystals.</p>
<p>&#8220;The Summoner changes the pace of battle by introducing a brand new way to play: unit management. Instead of placing defenses, the Summoner can call upon his own personal army to protect the Eternia Crystals. Using Overlord Mode, you can control these minions from a top-down ‘RTS-style’ perspective. Did we mention he can have two pets?<br /> <br />The DLC is $3.99 on Steam, and can be found here: <a href="http://store.steampowered.com/app/208544" target="_blank">http://store.steampowered.com/app/208544</a>&#8220;</p>
<p align="center"><iframe src="http://www.youtube.com/embed/sptTe8BF3kM" frameborder="0" width="560" height="315"></iframe></p>

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		<title>Command &amp; Conquer Tiberium Alliances Launched</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/XkKLqVktC0w/command-conquer-tiberium-alliances-launched</link>
		<comments>http://www.cpugamer.com/news/command-conquer-tiberium-alliances-launched#comments</comments>
		<pubDate>Fri, 25 May 2012 05:28:53 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Browser Based]]></category>
		<category><![CDATA[Command & Conquer Tiberium Alliances]]></category>
		<category><![CDATA[EA Phenomic]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Free-to-Play]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6659</guid>
		<description><![CDATA[Electronic Arts today announced the launch of Command &#38; Conquer Tiberium Alliances, a free-to-play browser-based MMO game developed by Phenomic. &#8220;In the game, players are pit against each other and against AI-controlled factions in an intense and strategic battle for [...]]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts today announced the launch of Command &amp; Conquer Tiberium Alliances, a free-to-play browser-based MMO game developed by Phenomic.</p>
<p>&#8220;In the game, players are pit against each other and against AI-controlled factions in an intense and strategic battle for territory domination. Gamers spend resources to build bases and strengthen armies before deploying their forces against the enemy, constantly adapting to a dynamic theater of war, where alliances shift and power over territories change constantly. With integrated in-game status and news feeds, players are updated on their allies and enemies, forcing them to strategize, adapt, and react on the spot.</p>
<p>As the first free-to-play, cross-platform MMO strategy game, Command &amp; Conquer Tiberium Alliances is the only game to offer true, anytime, anywhere gameplay. In the coming months, the game will feature cloud-saved game data to make it accessible across web browsers and mobile devices. Players can play from their desktop at home, or on the go from their smartphone or tablet.</p>
<p>Command &amp; Conquer Tiberium Alliances is now available and fully localized in 11 languages, including English, Spanish, Portuguese, Brazilian Portuguese, French, German, Italian, Dutch, Polish, Russian, and Turkish. Gamers around the world can get in on the action and fight for territory by visiting <a href="http://www.tiberiumalliances.com" target="_blank">www.tiberiumalliances.com</a>.&#8221;</p>

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		<title>Max Payne 3 Soundtrack on iTunes</title>
		<link>http://feedproxy.google.com/~r/Cpugamer/~3/eFn5PQrCuPg/max-payne-3-soundtrack-itunes</link>
		<comments>http://www.cpugamer.com/news/max-payne-3-soundtrack-itunes#comments</comments>
		<pubDate>Fri, 25 May 2012 04:45:50 +0000</pubDate>
		<dc:creator>Bjorn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HEALTH]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Soundtrack]]></category>

		<guid isPermaLink="false">http://www.cpugamer.com/?p=6654</guid>
		<description><![CDATA[Rockstar Games today announced the release of the official soundtrack for Max Payne 3 on iTunes. &#8220;The original soundtrack for Max Payne 3 is composed by HEALTH, the L.A. noise band whose non-symmetrical sounds have garnered critical acclaim from the [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar Games today announced the release of the official soundtrack for <em>Max Payne 3</em> on iTunes.</p>
<p>&#8220;The original soundtrack for Max Payne 3 is composed by HEALTH, the L.A. noise band whose non-symmetrical sounds have garnered critical acclaim from the music press and fans around the world. Mixing their signature percussive undertones and synth effects, HEALTH has created a dark and driving soundscape that perfectly reflect Max’s blurred and frayed mental state. HEALTH discard conventional balanced compositions and inject their signature melancholy noise pop into a score that helps propel Max as he transitions between his dark present and tragic past, giving each their own distinctive feel, while staying true to the heavy atmosphere of the Max Payne series.</p>
<p>The Official Soundtrack also includes Emicida&#8217;s &#8220;9 Circulos&#8221; as a special bonus track &#8211; a powerful and socially conscious original song created by the acclaimed Brazilian MC especially for Max Payne 3.&#8221;</p>

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