<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8660402173549080125</id><updated>2026-07-19T20:59:44.951+02:00</updated><category term="Dingux"/><category term="Release"/><category term="Aeon of Sands"/><category term="Dingoo"/><category term="Love2D"/><category term="Windows"/><category term="Snes9x"/><category term="Caanoo"/><category term="Linux"/><category term="Ludum Dare"/><category term="MacOSX"/><category term="XNA"/><category term="youtube"/><category term="Webgl"/><category term="Devmania"/><category term="OpenSource"/><category term="Ps3"/><category term="Trailer"/><category term="Fresh Prince"/><category term="Games"/><category term="Ogre"/><category term="Windows Phone 7"/><category term="Hindukusch"/><category term="Iris2"/><category term="Torchlight"/><category term="3DS"/><category term="Bangkok"/><category term="Beez"/><category term="Codify"/><category term="Dragon Age"/><category term="Github"/><category term="Local"/><category term="Monogame"/><category term="Multiplayer"/><category term="PSSuite"/><category term="Pandora"/><category term="Sackboy"/><category term="hacker"/><category term="iPad"/><category term="prism"/><category term="review"/><category term="shadowrun"/><category term="tempora"/><category term="twitter"/><title type='text'>Crank Gaming</title><subtitle type='html'>crank gaming stuff</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>256</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-1298864516253681507</id><published>2016-06-03T10:19:00.002+02:00</published><updated>2016-06-03T10:20:40.744+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - live game session Sunday 05 June, 18:00 GMT on Youtube!</title><content type='html'>&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;b style=&quot;font-family: inherit;&quot;&gt;Surprise announcement:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-family: inherit;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigTHbzFHO9X4qWS2rASm97ToikxohgF_fKWIoWZbPKJ5-lsC1u2y_4oQjAugFdo0JRXCgbnK6aKJqyWXvYg_m8TD0yqavXGgsRt8Vk4lYusXpMJF-_tuqmR_RVSsQpEV8mAs76VR6DIgjT/s1600/2.png&quot; imageanchor=&quot;1&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigTHbzFHO9X4qWS2rASm97ToikxohgF_fKWIoWZbPKJ5-lsC1u2y_4oQjAugFdo0JRXCgbnK6aKJqyWXvYg_m8TD0yqavXGgsRt8Vk4lYusXpMJF-_tuqmR_RVSsQpEV8mAs76VR6DIgjT/s640/2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/li1slJXs268&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
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&lt;span style=&quot;font-family: inherit; font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;font-family: inherit; font-size: large;&quot;&gt;Live Aeon of Sands game session!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: inherit; font-size: large;&quot;&gt;Sunday 05 June, 18:00 GMT&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: inherit; font-size: large;&quot;&gt;Watch:&amp;nbsp;&lt;b&gt;&lt;a href=&quot;https://goo.gl/4Z6nji&quot; target=&quot;_blank&quot;&gt;https://goo.gl/4Z6nji&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;
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We will have a &lt;b&gt;one hour live session &lt;/b&gt;on &lt;a href=&quot;https://goo.gl/4Z6nji&quot; target=&quot;_blank&quot;&gt;youtube live&lt;/a&gt;&amp;nbsp;to play a couple of early levels of the game, and to answer your questions.&lt;br /&gt;
&lt;br /&gt;
Please write us your questions in advance here in the blogpost&#39;s &lt;b&gt;comment &lt;/b&gt;or by &lt;a href=&quot;http://twitter.com/aeonofsands&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;twitter&lt;/b&gt;&lt;/a&gt;, &lt;a href=&quot;https://plus.google.com/u/0/113192707028473185618/posts&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;google+&lt;/b&gt;&lt;/a&gt; or &lt;a href=&quot;https://www.facebook.com/aeonofsands&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;facebook&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
We will try to answer them all during the live stream!&lt;br /&gt;
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&lt;div&gt;
You&#39;re very welcome to join us and to spread the news to your friends!&lt;br /&gt;
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Stay tuned,&lt;br /&gt;
&lt;br /&gt;
Marco &amp;amp; Florian&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/1298864516253681507/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2016/06/live-game-ssession-sunday-05-june-1800.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/1298864516253681507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/1298864516253681507'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2016/06/live-game-ssession-sunday-05-june-1800.html' title='Aeon of Sands - live game session Sunday 05 June, 18:00 GMT on Youtube!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigTHbzFHO9X4qWS2rASm97ToikxohgF_fKWIoWZbPKJ5-lsC1u2y_4oQjAugFdo0JRXCgbnK6aKJqyWXvYg_m8TD0yqavXGgsRt8Vk4lYusXpMJF-_tuqmR_RVSsQpEV8mAs76VR6DIgjT/s72-c/2.png" height="72" width="72"/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-6981116748164449935</id><published>2016-05-24T12:21:00.006+02:00</published><updated>2016-05-29T22:17:53.466+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - Light &amp; Shadow</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
I just want to share some development screenshots of our game&amp;nbsp;&lt;a href=&quot;http://aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;Aeon of Sands&lt;/a&gt;.&lt;/div&gt;
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As you may know, we use a Löve 2D as engine. Therefore lighting, even a fake lighting&amp;nbsp;shader&amp;nbsp;is a bit tricky. The problem: We have&amp;nbsp;&lt;b&gt;no&lt;/b&gt;&amp;nbsp;real&amp;nbsp;&lt;b&gt;3D engine&lt;/b&gt;&amp;nbsp;and therefore we have no 3d model you can throw at the glsl lighting shader.&lt;/div&gt;
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After some research, a friend of mine had the amazing idea. We developed a deferred rendering approach with an precalculated depth pass. Here you see our very new lightning system in action.&amp;nbsp;&lt;/div&gt;
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(Please ignore the Skeletons, they miss normals and depth values.)&lt;/div&gt;
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Follow our development progress on:&lt;/div&gt;
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&lt;b&gt;* &lt;a href=&quot;http://blog.aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;Aeon of Sands - Development Blog&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;* &lt;a href=&quot;https://twitter.com/aeonofsands&quot; target=&quot;_blank&quot;&gt;Twitter&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;* &lt;a href=&quot;https://plus.google.com/u/0/+Aeonofsands/posts&quot; target=&quot;_blank&quot;&gt;G+&lt;/a&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZg6lL2BkIw7xdhtE1NJmUKbEHiKNyUQBsechTeJG4WjS-8qletMRHgfGtoSRFrBYYCnMzK8EY1FaLZ_3krFL_Htl5tpM4nup2RYbvKYWI3HgZOX8B8oFBe0FmqlVnUtXxHi2iIWvaEW8y/s1600/AoS_Lighting.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;440&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZg6lL2BkIw7xdhtE1NJmUKbEHiKNyUQBsechTeJG4WjS-8qletMRHgfGtoSRFrBYYCnMzK8EY1FaLZ_3krFL_Htl5tpM4nup2RYbvKYWI3HgZOX8B8oFBe0FmqlVnUtXxHi2iIWvaEW8y/s640/AoS_Lighting.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;center&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; data-lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
I enhanced our dynamic lighting in &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; . It&#39;s basically a special 2d deferred shading. &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://t.co/djTDxXikJ3&quot;&gt;pic.twitter.com/djTDxXikJ3&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/731448387397111808&quot;&gt;14. Mai 2016&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;&lt;/center&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/6981116748164449935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2016/05/aeon-of-sands-light-shadow.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6981116748164449935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6981116748164449935'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2016/05/aeon-of-sands-light-shadow.html' title='Aeon of Sands - Light &amp; Shadow'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZg6lL2BkIw7xdhtE1NJmUKbEHiKNyUQBsechTeJG4WjS-8qletMRHgfGtoSRFrBYYCnMzK8EY1FaLZ_3krFL_Htl5tpM4nup2RYbvKYWI3HgZOX8B8oFBe0FmqlVnUtXxHi2iIWvaEW8y/s72-c/AoS_Lighting.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-2335692027988480083</id><published>2016-04-16T21:57:00.001+02:00</published><updated>2016-05-24T12:25:11.466+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Eye of the Beholder 1st level modded into Aeon of Sands</title><content type='html'>On this lazy afternoon I modding just for fun Eye of the Beholder&#39;s 1st level into our current in development game &lt;a href=&quot;http://aeonofsands.com/&quot;&gt;&lt;b&gt;aeonofsands.com&lt;/b&gt;&lt;/a&gt; . If you wanna follow our development, please read our &lt;a href=&quot;http://blog.aeonofsands.com/&quot;&gt;&lt;b&gt;Blog&lt;/b&gt;&lt;/a&gt;.

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&lt;blockquote class=&quot;twitter-tweet&quot; data-lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
rebuild of Eye of the Beholder&#39;s 1st level just for fun on this lazy &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; afternoon &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/crpg?src=hash&quot;&gt;#crpg&lt;/a&gt; &lt;a href=&quot;https://t.co/Nc3f2SSX8a&quot;&gt;pic.twitter.com/Nc3f2SSX8a&lt;/a&gt;&lt;/div&gt;
— SiENcE (@crank_gaming) &lt;a href=&quot;https://twitter.com/crank_gaming/status/721424165543219200&quot;&gt;16. April 2016&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;&lt;/center&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/2335692027988480083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2016/04/eye-of-beholder-1st-level-modded-into.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2335692027988480083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2335692027988480083'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2016/04/eye-of-beholder-1st-level-modded-into.html' title='Eye of the Beholder 1st level modded into Aeon of Sands'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-6832970922720334266</id><published>2015-11-08T22:26:00.003+01:00</published><updated>2016-04-17T22:19:06.222+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands -  Twine &amp; Trees</title><content type='html'>&lt;h2&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;visit &lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot;&gt;aeonofsands.com&lt;/a&gt;&lt;/b&gt;&lt;/h2&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
All is well... &lt;a href=&quot;https://twitter.com/hashtag/indiegamedev?src=hash&quot;&gt;#indiegamedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/twine?src=hash&quot;&gt;#twine&lt;/a&gt; early &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/illustration?src=hash&quot;&gt;#illustration&lt;/a&gt; &lt;a href=&quot;http://t.co/tQgxBTfHfO&quot;&gt;pic.twitter.com/tQgxBTfHfO&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/654712536529375232&quot;&gt;15. Oktober 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

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&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Climbing up a tree on a sunny day! 360° background &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiegame?src=hash&quot;&gt;#indiegame&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://t.co/bNt8ho6E8K&quot;&gt;pic.twitter.com/bNt8ho6E8K&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/663016055657390080&quot;&gt;7. November 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/6832970922720334266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/11/aeon-of-sands-twine-trees.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6832970922720334266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6832970922720334266'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/11/aeon-of-sands-twine-trees.html' title='Aeon of Sands -  Twine &amp; Trees'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-4020293766139037820</id><published>2015-09-19T12:59:00.002+02:00</published><updated>2016-04-17T22:19:33.258+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - Playable at GameOver Milano 19 - 20 September 2015</title><content type='html'>Quick news.&lt;br /&gt;
&lt;br /&gt;
Just after my vacation you can play &lt;a href=&quot;http://aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;Aeon of Sands&lt;/a&gt; - the trail at &lt;a href=&quot;http://www.gameovermilano.tk/&quot;&gt;GameOver Milano&lt;/a&gt; from 19 - 20 of September!&lt;br /&gt;
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You can also meet Marco (our lead artist) there.&lt;br /&gt;
&lt;br /&gt;
See you there!

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&lt;blockquote class=&quot;twitter-tweet&quot; data-partner=&quot;tweetdeck&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Quick news! Two Bits Kid with a &lt;a href=&quot;https://twitter.com/hashtag/AeonOfSands?src=hash&quot;&gt;#AeonOfSands&lt;/a&gt; playable demo will be &lt;a href=&quot;https://twitter.com/GameOverMilano&quot;&gt;@GameOverMilano&lt;/a&gt; in september! Come visit us! &lt;a href=&quot;https://twitter.com/hashtag/indiedevs?src=hash&quot;&gt;#indiedevs&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiegamedevs?src=hash&quot;&gt;#indiegamedevs&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/628656794882195456&quot;&gt;August 4, 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; data-partner=&quot;tweetdeck&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Finally finalizing the &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; demo for &lt;a href=&quot;https://twitter.com/GameOverMilano&quot;&gt;@GameOverMilano&lt;/a&gt;  &lt;a href=&quot;http://t.co/4QWmPxM1BE&quot;&gt;http://t.co/4QWmPxM1BE&lt;/a&gt; ... see you there &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/retrogaming?src=hash&quot;&gt;#retrogaming&lt;/a&gt;&lt;/div&gt;
— SiENcE (@crank_gaming) &lt;a href=&quot;https://twitter.com/crank_gaming/status/640636657037783040&quot;&gt;September 6, 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; data-partner=&quot;tweetdeck&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Fiddling with the editor &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/dungeoncrawler?src=hash&quot;&gt;#dungeoncrawler&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;http://t.co/2wJkzDFX66&quot;&gt;pic.twitter.com/2wJkzDFX66&lt;/a&gt;&lt;/div&gt;
— marco pedrana (@marcopedrana) &lt;a href=&quot;https://twitter.com/marcopedrana/status/640140833413558273&quot;&gt;September 5, 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/4020293766139037820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/09/aeon-of-sands-playable-at-gameover.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4020293766139037820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4020293766139037820'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/09/aeon-of-sands-playable-at-gameover.html' title='Aeon of Sands - Playable at GameOver Milano 19 - 20 September 2015'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-7762353911037870222</id><published>2015-06-27T23:19:00.000+02:00</published><updated>2016-04-17T22:20:07.625+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><category scheme="http://www.blogger.com/atom/ns#" term="Windows"/><title type='text'>Aeon of Sands - Development Impressions</title><content type='html'>&lt;h2&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;visit &lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot;&gt;aeonofsands.com&lt;/a&gt;&lt;/b&gt;&lt;/h2&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
And you? What &#39;ave you heard? &lt;a href=&quot;https://twitter.com/hashtag/aeonofsands?src=hash&quot;&gt;#aeonofsands&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiegamedev?src=hash&quot;&gt;#indiegamedev&lt;/a&gt; &lt;a href=&quot;http://t.co/aTnIdSap5I&quot;&gt;pic.twitter.com/aTnIdSap5I&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/614521199410970624&quot;&gt;26. Juni 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Today I played a bit with light &amp;amp; darkness, to create some puzzles for &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/retrogaming?src=hash&quot;&gt;#retrogaming&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;http://t.co/cuccQaGjSh&quot;&gt;pic.twitter.com/cuccQaGjSh&lt;/a&gt;&lt;/div&gt;
— SiENcE (@crank_gaming) &lt;a href=&quot;https://twitter.com/crank_gaming/status/612685762144944129&quot;&gt;21. Juni 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
In hot pursuit &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; ! &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/speedpainting?src=hash&quot;&gt;#speedpainting&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiecrpg?src=hash&quot;&gt;#indiecrpg&lt;/a&gt; &lt;a href=&quot;http://t.co/ONKkad430R&quot;&gt;pic.twitter.com/ONKkad430R&lt;/a&gt;&lt;/div&gt;
— Aeon of Sands (@aeonofsands) &lt;a href=&quot;https://twitter.com/aeonofsands/status/604664347810349056&quot;&gt;30. Mai 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
&lt;div dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;
Last week of dialogues &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; ! Writing the endings of the game! &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/twine?src=hash&quot;&gt;#twine&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;http://t.co/QlPrqtHlJB&quot;&gt;pic.twitter.com/QlPrqtHlJB&lt;/a&gt;&lt;/div&gt;
— marco pedrana (@marcopedrana) &lt;a href=&quot;https://twitter.com/marcopedrana/status/594875528814923777&quot;&gt;3. Mai 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/7762353911037870222/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/06/aeon-of-sands-development-impressions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/7762353911037870222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/7762353911037870222'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/06/aeon-of-sands-development-impressions.html' title='Aeon of Sands - Development Impressions'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-2240757145180593397</id><published>2015-05-29T14:55:00.000+02:00</published><updated>2015-05-29T18:12:58.074+02:00</updated><title type='text'>Das Tal - PvP Sandbox MMO - Kickstarter</title><content type='html'>&lt;center&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;420&quot; scrolling=&quot;no&quot; src=&quot;https://www.kickstarter.com/projects/1890663130/das-tal-pvp-sandbox-mmo/widget/card.html?v=2&quot; width=&quot;220&quot;&gt;&lt;/iframe&gt;
&lt;/center&gt;
My friends at Fairytale Distillery, Alex and Sebi, are developing &quot;Das Tal&quot;, a Sandbox MMO, for two years now.&lt;br /&gt;
They are longterm game developers, but now they started their own business. With Sebi, I developed &lt;a href=&quot;http://www.iris2.de/&quot;&gt;Iris2&lt;/a&gt;, a wellknown custom 2D/3D client for Ultima Online.&lt;br /&gt;
&lt;br /&gt;
Now with &quot;Das Tal&quot; they  try to create their own PVP game system.&lt;br /&gt;
&lt;br /&gt;
If you are in PVP, please support them :).
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/2240757145180593397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/05/das-tal-pvp-sandbox-mmo-kickstarter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2240757145180593397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2240757145180593397'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/05/das-tal-pvp-sandbox-mmo-kickstarter.html' title='Das Tal - PvP Sandbox MMO - Kickstarter'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-8817828033163895015</id><published>2015-04-28T12:44:00.000+02:00</published><updated>2016-06-13T10:37:33.932+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare"/><title type='text'>Decipher Quest - Ludum Dare 32</title><content type='html'>Last weekend I attended in the Ludum Dare 32. It was another great experience.&lt;br /&gt;
&lt;br /&gt;
Decipher Quest is a puzzle game based on a simple geometric substitution cipher.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot0-1429485978.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot0-1429485978.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot1-1429485978.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot1-1429485978.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot2-1429485978.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://ludumdare.com/compo/wp-content/compo2/444368/10298-shot2-1429485978.png&quot; height=&quot;360&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
Read my &lt;a href=&quot;http://ludumdare.com/compo/2015/04/21/post-mortem-a-puzzle-game-about-ciphers/&quot; target=&quot;_blank&quot;&gt;post morten&lt;/a&gt;&amp;nbsp;about my ludum dare 32 experience.&lt;br /&gt;
&lt;br /&gt;
The game is free. Just try if you can beat the game and get a score of 100?&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;center&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;167&quot; src=&quot;//itch.io/embed/24688?linkback=true&quot; width=&quot;552&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;center&gt;
&lt;div style=&quot;text-align: start;&quot;&gt;
&lt;b&gt;&lt;br /&gt;alternativ downloads&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: start;&quot;&gt;
&lt;a href=&quot;http://crankgaming.itch.io/decipher-quest&quot;&gt;http://crankgaming.itch.io/decipher-quest&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: start;&quot;&gt;
&lt;a href=&quot;http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;amp;uid=10298&quot;&gt;http://ludumdare.com/compo/ludum-dare-32/?action=preview&amp;amp;uid=10298&lt;/a&gt;&lt;/div&gt;
&lt;/center&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/8817828033163895015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/04/decipher-quest-ludum-dare-32.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8817828033163895015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8817828033163895015'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/04/decipher-quest-ludum-dare-32.html' title='Decipher Quest - Ludum Dare 32'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-3724930122072705121</id><published>2015-01-25T23:22:00.002+01:00</published><updated>2016-04-17T22:20:21.007+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - #screenshotsaturday 2</title><content type='html'>&lt;h2&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;visit &lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot;&gt;aeonofsands.com&lt;/a&gt;&lt;/b&gt;&lt;/h2&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
Do you think we should add modding tools to &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; ? This is our editor! &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;http://t.co/0BIUA5Cdvq&quot;&gt;pic.twitter.com/0BIUA5Cdvq&lt;/a&gt;&lt;br /&gt;
— SiENcE (@crank_gaming) &lt;a href=&quot;https://twitter.com/crank_gaming/status/559100229145079809&quot;&gt;24. Januar 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/3724930122072705121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-screenshotsaturday-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/3724930122072705121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/3724930122072705121'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-screenshotsaturday-2.html' title='Aeon of Sands - #screenshotsaturday 2'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-3212272958260634773</id><published>2015-01-17T19:34:00.005+01:00</published><updated>2016-06-13T10:32:06.218+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - #screenshotsaturday</title><content type='html'>&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;&lt;p&gt;Wrapping up the work for the week &lt;a href=&quot;https://twitter.com/aeonofsands&quot;&gt;@aeonofsands&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/gamedev?src=hash&quot;&gt;#gamedev&lt;/a&gt; &lt;a href=&quot;http://t.co/OBLAOqE4kk&quot;&gt;pic.twitter.com/OBLAOqE4kk&lt;/a&gt;&lt;/p&gt;&amp;mdash; marco pedrana (@marcopedrana) &lt;a href=&quot;https://twitter.com/marcopedrana/status/556427988989145089&quot;&gt;17. Januar 2015&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async src=&quot;https://platform.twitter.com/widgets.js&quot; charset=&quot;utf-8&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/3212272958260634773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-screenshotsaturday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/3212272958260634773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/3212272958260634773'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-screenshotsaturday.html' title='Aeon of Sands - #screenshotsaturday'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-173117756328571550</id><published>2015-01-12T21:41:00.001+01:00</published><updated>2016-04-17T22:20:32.920+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><category scheme="http://www.blogger.com/atom/ns#" term="Linux"/><category scheme="http://www.blogger.com/atom/ns#" term="MacOSX"/><category scheme="http://www.blogger.com/atom/ns#" term="Windows"/><title type='text'>Aeon of Sands: gets a Developer Blog</title><content type='html'>&lt;h2&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;visit &lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot;&gt;aeonofsands.com&lt;/a&gt;&lt;/b&gt;&lt;/h2&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLHMZS3luTCFAue6nSp2Qb5n1sg-ZOKPH-4PmDOcA1fVtz2u9CXMiS5LqU2L35JaKG5_4iqxKk8FNTQwW2dKTnJmmCFUs0L3YcKLG4tZjgmtZtTZV9pznQ9Hp0G_Z1WmVL4P9S3aiNDK4F/s1600/NPC_creation_01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;304&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLHMZS3luTCFAue6nSp2Qb5n1sg-ZOKPH-4PmDOcA1fVtz2u9CXMiS5LqU2L35JaKG5_4iqxKk8FNTQwW2dKTnJmmCFUs0L3YcKLG4tZjgmtZtTZV9pznQ9Hp0G_Z1WmVL4P9S3aiNDK4F/s1600/NPC_creation_01.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
We (TwoBitsKid) decided to launch a developer blog about our game: AEON OF SANDS - THE TRAIL. The first post is about &quot;npc creation and animation development&quot;.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Please visit: &lt;a href=&quot;http://blog.aeonofsands.com/&quot;&gt;blog.aeonofsands.com&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/173117756328571550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-gets-developer-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/173117756328571550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/173117756328571550'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2015/01/aeon-of-sands-gets-developer-blog.html' title='Aeon of Sands: gets a Developer Blog'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLHMZS3luTCFAue6nSp2Qb5n1sg-ZOKPH-4PmDOcA1fVtz2u9CXMiS5LqU2L35JaKG5_4iqxKk8FNTQwW2dKTnJmmCFUs0L3YcKLG4tZjgmtZtTZV9pznQ9Hp0G_Z1WmVL4P9S3aiNDK4F/s72-c/NPC_creation_01.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-5865902161017485565</id><published>2014-11-01T17:30:00.001+01:00</published><updated>2016-04-17T22:20:42.591+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands gets dynamic lighting</title><content type='html'>&lt;h2&gt;
&lt;span style=&quot;font-weight: normal;&quot;&gt;visit &lt;/span&gt;&lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot;&gt;aeonofsands.com&lt;/a&gt;&lt;/b&gt;&lt;/h2&gt;
&lt;blockquote class=&quot;twitter-tweet&quot; lang=&quot;de&quot;&gt;
I&#39;m adding dynamic lighting to &lt;a href=&quot;http://t.co/mcW7vzW19j&quot;&gt;http://t.co/mcW7vzW19j&lt;/a&gt; pixelart style &lt;a href=&quot;https://twitter.com/hashtag/screenshotsaturday?src=hash&quot;&gt;#screenshotsaturday&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/indiedev?src=hash&quot;&gt;#indiedev&lt;/a&gt; &lt;a href=&quot;https://twitter.com/hashtag/pixelart?src=hash&quot;&gt;#pixelart&lt;/a&gt; &lt;a href=&quot;http://t.co/pZl9ZE2OVf&quot;&gt;pic.twitter.com/pZl9ZE2OVf&lt;/a&gt;&lt;br /&gt;
— SiENcE (@crank_gaming) &lt;a href=&quot;https://twitter.com/crank_gaming/status/528583538871111680&quot;&gt;1. November 2014&lt;/a&gt;&lt;/blockquote&gt;
&lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;//platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/5865902161017485565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2014/11/aeon-of-sands-becomes-dynamic-lighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5865902161017485565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5865902161017485565'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2014/11/aeon-of-sands-becomes-dynamic-lighting.html' title='Aeon of Sands gets dynamic lighting'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-6238565757477627201</id><published>2014-02-11T10:58:00.001+01:00</published><updated>2014-04-14T16:31:24.758+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Local"/><category scheme="http://www.blogger.com/atom/ns#" term="Love2D"/><category scheme="http://www.blogger.com/atom/ns#" term="Multiplayer"/><category scheme="http://www.blogger.com/atom/ns#" term="Windows"/><title type='text'>C.M.Y.K  - a local multiplayer game - first release on itch.io!</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOd5AJivPw_5uZJGLMGn3eoX16fVj8nvjY6UshUjbaigFEuDZmtA5xEi2bOcTOwqwRROigHizgTCLC1dI9MfK7eptn22UWWGuzR7qRY4mFFoCVEWghVKfEUvF2svrE3sj_wsEatRsLig67/s1600/C.M.Y.K.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOd5AJivPw_5uZJGLMGn3eoX16fVj8nvjY6UshUjbaigFEuDZmtA5xEi2bOcTOwqwRROigHizgTCLC1dI9MfK7eptn22UWWGuzR7qRY4mFFoCVEWghVKfEUvF2svrE3sj_wsEatRsLig67/s1600/C.M.Y.K.png&quot; height=&quot;268&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small; text-align: start;&quot;&gt;C.M.Y.K is a local multiplayer party game.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
C.M.Y.K is a game for 2-4 players. Each player has a different colored &lt;b&gt;TRON&lt;/b&gt; like light-disk and needs to push the green puck. Once pushed, the green puck paints the playfield with the color of the last touched light-disk.&lt;br /&gt;
&lt;br /&gt;
The player with the&lt;b&gt; most colored pixels&lt;/b&gt; on screen wins!&lt;br /&gt;
&lt;br /&gt;
So grab your Controllers and fill the screen with colors!&lt;br /&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;
&lt;u&gt;Music&lt;/u&gt;&lt;br /&gt;
Enjoy the old-school ADLIB soundtrack!

&lt;br /&gt;
&lt;br /&gt;
Get it from itch.io ...&lt;br /&gt;
&lt;br /&gt;
&lt;iframe frameborder=&quot;0&quot; height=&quot;167&quot; src=&quot;//itch.io/embed/1676?linkback=true&quot; width=&quot;552&quot;&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;br /&gt;
Have Fun and if you like it, tell your friends to buy it ;-) !!&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/6238565757477627201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2014/02/cmyk-local-multiplayer-game-first.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6238565757477627201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/6238565757477627201'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2014/02/cmyk-local-multiplayer-game-first.html' title='C.M.Y.K  - a local multiplayer game - first release on itch.io!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOd5AJivPw_5uZJGLMGn3eoX16fVj8nvjY6UshUjbaigFEuDZmtA5xEi2bOcTOwqwRROigHizgTCLC1dI9MfK7eptn22UWWGuzR7qRY4mFFoCVEWghVKfEUvF2svrE3sj_wsEatRsLig67/s72-c/C.M.Y.K.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-8181287786718576879</id><published>2013-07-29T22:30:00.002+02:00</published><updated>2013-07-31T16:14:58.480+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><category scheme="http://www.blogger.com/atom/ns#" term="review"/><category scheme="http://www.blogger.com/atom/ns#" term="shadowrun"/><title type='text'>Shadowrun Returns - REVIEW</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;I&lt;/b&gt;&lt;/span&gt;ch habe &lt;b&gt;Shadowrun Returns&lt;/b&gt; nicht gebackt. Ich habe es vorbestellt. Wieso? Weil ich denke, dass eine Vorbestellung ehrlicher ist als backen. Für beide Seiten!&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Ich backe nicht weil ich &lt;i&gt;vielleicht &lt;/i&gt;dieses oder jenes Spiel spielen will. Ich backe, um es definitiv zu spielen!&lt;/li&gt;
&lt;li&gt;Das gleiche gilt für den Entwickler. Dieser macht doch das Spiel, um es fertigzustellen, und nicht, um es &lt;i&gt;vielleicht &lt;/i&gt;fertigzustellen.&lt;/li&gt;
&lt;li&gt;Nur bei der Vorbestellung wird das Risiko nicht auf den Konsumenten abgelagert. Denn als Vorbesteller kann ich mein Geld zurückfordern, wenn das Spiel nichts wird.&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
Auf Kickstarter &lt;u&gt;überbieten&lt;/u&gt;&amp;nbsp;sich mittlerweile die meisten Kampagnen, dass mir schlecht wird. Spiele werden in ihre Einzelbestandteile zerlegt, um die verschiedenen Backer-Level zu rechtfertigen. Mir hat DLC schon den letzten Nerv geraubt, ein Spiel nicht &quot;vollständig besitzen&quot; zu können und nun kommt diese tolle &lt;b&gt;INDIE&lt;/b&gt; Szene und zerstückelt ihre eigenen Spiele?&lt;br /&gt;
&lt;br /&gt;
Ach lassen wir das. Zurück zu &lt;b&gt;Shadowrun&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;A&lt;/span&gt;&lt;/b&gt;ngefangen hat alles vor zwei Jahrzehnten, als ein Freund von mir dieses Buch (Shadowrun Second Edition) in der Hand hatte. Auf dem Cover waren Elfen und Orks mit Kanonen zu sehen.&amp;nbsp;Elfen und Orks kannte ich damals nur vom Tolkien Gelumpe. Aber ein Bladerunner kombiniert mit Magie und Cyberpunks ... ich war hin und weg.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://images3.wikia.nocookie.net/__cb20130112134950/shadowrun/en/images/c/cd/Source_cover_en_Shadowrun_Second_Edition.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://images3.wikia.nocookie.net/__cb20130112134950/shadowrun/en/images/c/cd/Source_cover_en_Shadowrun_Second_Edition.jpg&quot; width=&quot;241&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Meistens spielte ich einen Rigger. Das Kampfsystem war verglichen mit Rolemaster oder DSA nicht sonderlich komplex, ging aber daher leicht von der Hand und man konnte sich besser auf dass eigentliche Rollen spielen konzentrieren, mit Freunden die Story vorantreiben, Dialoge führen und Entscheidungen treffen!&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;K&lt;/span&gt;&lt;/b&gt;ommen wir zu Shadowrun Returns (SRR). Das Spiel hat eine sehr schöne 2D Optik. Man kann sogar die perspektivische Verschiebung einstellen, was bei mir wirklich einen kleinen Wow-Effekt erzeugte. Die Grafikeffekte und Animationen sind auf das Nötigste begrenzt. Charaktere können nur laufen, in Deckung gehen oder schießen. Sitzende NPCs können nicht aufstehen und stehende können sich nicht hinsetzen.&lt;br /&gt;
Es gibt kein Intro, dafür aber ein sehr schön gemachtes &lt;a href=&quot;http://harebrained-schemes.com/shadowrun/primer/&quot; target=&quot;_blank&quot;&gt;Shadowrun Primer PDF&lt;/a&gt; über die Welt von Shadowrun. Dieses sollte man sich vor dem Spielen unbedingt durchlesen, da erst durch das Wissen um diverse Dinge die Immersion entsteht. Warum gibt es &lt;i&gt;Magie&lt;/i&gt;, warum haben die &lt;i&gt;Megacorps &lt;/i&gt;die Staaten ersetzt? Was sind die &lt;i&gt;Lone Star&lt;/i&gt; und was hat es mit &lt;i&gt;Decken&lt;/i&gt; auf sich. Erst durch die Weltbeschreibung und die Fantasie erwacht die Welt zum Leben.&lt;br /&gt;
Moderne RPGs verlangen so etwas nicht mehr von ihren Spielern. Anstatt einen Text anzuzeigen und den Spieler seine Fantasie spielen zu lassen, wird einem eine InGame-Sequenz gezeigt. Früher war es die eigene Fantasie, die die Dinge &quot;groß&quot; und &quot;toll&quot; gemacht hat. Heute ist es eben &quot;nur&quot; die Fantasie der Entwickler oder Grafiker. Viele &quot;alte&quot; Spieler vermissen eben diesen Anspruch und genau diese Fantasie ist nötig, um SRR genießen zu können.&lt;br /&gt;
&lt;b&gt;Die Story&lt;/b&gt; von Shadowrun wird in Ladebildschirmen und Dialogen vorangetrieben. Diese sind sehr gut geschrieben (wo bleibt die Übersetzung ins Deutsch?) und die Antworten sind variantenreich. Wer &quot;richtig&quot; geskilled hat, kann ab und zu diese Fähigkeiten einsetzen. Auswirkungen bei Dialogen sind nur minimal. Ab und zu geht man so einem Kampf aus dem Weg oder man findet schneller ein Questitem. Mehr ist mir aber nicht aufgefallen. Dass Questitems im Questlog liegen und nicht im Inventar ist ein Pluspunkt. Es nervte mich schon immer, wenn man Questitems sinnlos im Inventar herumschieben musste. Das Interface ist im Allgemeinen recht aufgeräumt und passt gut zum Grafikstil. Was man von anderen großen Rollenspielen (hüstel Skyrim) nicht gerade behaupten kann.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhafjFVnVyda7mzIVXbWMFyAA0IZwkxCSqDTxqPUjcOfHxEujGD9MkO4nh1aUH2RPIFxUSfIJlLhrKYqyvmZJpayrD1gkXQcasmreLEUb-wBEO1fACruTE9QADsfif3QJJz-0Hcttsb1s3H/s1600/2013-07-28_00001.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhafjFVnVyda7mzIVXbWMFyAA0IZwkxCSqDTxqPUjcOfHxEujGD9MkO4nh1aUH2RPIFxUSfIJlLhrKYqyvmZJpayrD1gkXQcasmreLEUb-wBEO1fACruTE9QADsfif3QJJz-0Hcttsb1s3H/s640/2013-07-28_00001.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Charakterklassen&lt;/b&gt;, Skillsystem und Rassen sind wie erwartet gut eingebaut. Am Anfang erstellt man seinen Charackter aus einer Liste von vordefinierten Klassen oder man versucht sich selbst an einer. Ich habe mich natürlich für den Rigger entschieden. Ein paar Farben verändert, ein paar Skills gepusht, einen Namen vergeben und schon gehts los in die Schatten.&lt;br /&gt;
Man beginnt das Spiel in der eigenen heruntergekommenen Wohnung. Leider lässt sich hier nicht viel mit der Umwelt interagieren. Das Klo, das Bett, der Computer ... alles ist schön anzusehen, nur leider statisch. Ich kann auch nicht einfach meine Wohnung verlassen. So erhalte ich nach einiger Zeit den Anruf eines alten Freundes und die Story nimmt seinen Lauf. Die Story hat einige Wendungen und ab und zu dachte ich schon das Ende erreicht zu haben. Aber ich lag falsch. Schön, dass mir sowas noch passiert.&lt;br /&gt;
&lt;b&gt;Das Kampfsystem&lt;/b&gt; ist vergleichbar mit&amp;nbsp;XCom: Enemy Unknown&amp;nbsp;und viele Reviews beziehen sich auch auf den Vergleich. Dabei kommt XCom meistens besser weg als SRR. Das verstehe ich nicht so ganz. SRR bietet viel mehr Möglichkeiten einen Kampf zu gewinnen als XCom. Magie, Matrix, Drohnen, Fernkampf, Nachkampf, Beschwörungen und Dialoge bieten vielfältigere Möglichkeiten. Die Kämpfe sind nicht so actionreich inzeniert, erfüllen aber vollkommen ihren Zweck. Besiegte Gegner lassen kein Loot fallen. Komisch wenn man es mit einem RPG vergleicht, aber in Ordnung wenn man es mit XCom vergleicht. Es gibt aber auch Gamedesign-Gründe dafür. Im Shadowrun Pen&amp;amp;Paper gibt es eigentlich kaum Loot. Jede Waffe, jedes Auto und jedes Deck ist mit einer Nummer versehen und kann verfolgt werden. Desweiteren gibt es Implantate, sodas sich die Waffen nur vom Inhaber nutzen lassen.&lt;br /&gt;
Es fällt mir auch noch ein weiterer Grund ein. Das Balancing...&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_7MMfqnEbcbyqL2fyj9XU98gz7LaIz4WActXQh45OjY-Q3rlcB7CUSwa0rBcd53ctHRBxGg2iJlETq-KQcXzbMka7NVZAAWxmTmpSZwXuIfmX17bLx7A0EDVDGzgVtgDIIbcBRZtqrxno/s1600/2013-07-28_00002.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_7MMfqnEbcbyqL2fyj9XU98gz7LaIz4WActXQh45OjY-Q3rlcB7CUSwa0rBcd53ctHRBxGg2iJlETq-KQcXzbMka7NVZAAWxmTmpSZwXuIfmX17bLx7A0EDVDGzgVtgDIIbcBRZtqrxno/s640/2013-07-28_00002.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Es gibt vier &lt;b&gt;Schwierigkeitsgrade&lt;/b&gt; und ich habe gleich auf &quot;hard&quot; angefangen, da ich im Forum las, dass es auf &quot;normal&quot; sehr leicht sein soll. Im gesamten Spiel musste ich drei Mal einen RUN neu starten. Danach klappte er dann aber auch perfekt. Das ist schön, wenn man aus seinen Fehlern lernen kann.&lt;br /&gt;
&lt;br /&gt;
Der &lt;b&gt;Wiederspielwert&lt;/b&gt; ist sehr hoch. Durch den Editor mit dem sich komplette Kampagnen erstellen lassen, durch die Steam-Workshop Integration um Kampagnen und Mods zu laden oder durch die unterschiedlichen Charakterklassen und Rassen. Nebenbei sei hier auf die sehr ambitionierte&amp;nbsp;&lt;a href=&quot;http://www.shadowrunidentity.org/&quot; target=&quot;_blank&quot;&gt;Shadowrun Identity&lt;/a&gt; Kampagne verwiesen.&lt;br /&gt;
&lt;br /&gt;
Es gibt natürlich auch einige &lt;b&gt;Kritikpunkte&lt;/b&gt;. Zum Einen wäre hier das strikte Springen von Szene zu Szene. Nach einem Run würde man sich sicher gerne neu ausrüsten. Dies ist aber oft nicht möglich, weil das Spiel einen zwingt, gleich einen neuen Run durchzuführen. Mein Tipp: Vorher beim Händler soviel Med-Packs kaufen wie möglich und in den Stash im Untergeschoss der Bar legen. Vor jedem Run wird der Stash angezeigt und man kann Ausrüstungsgegenstände austauschen. Dies ist sozusagen das Maximum was geht :-(.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Die oben genannte Bar könnte doch auch der HUB sein, von dem aus die Runs gestartet werden. Dies ist auch meist der Fall, aber leider nicht immer. Als HUB hätten die Entwickler die gesamte Stadtszene nehmen können, wie es in den Anfangsszenen der Fall ist. Dies hätte zu mehr Freiheitsgefühl geführt und Sie hätte mehr optionale Runs (Quests) einbauen können. Vielleicht hätte man so auch die von Nutzern erstellten Kampagnen ins Spiel integrieren können. Ach was wäre das für ein Fest ... immer neue Runs direkt aus dem Spiel heraus mit dem geliebten Chummer starten. Dem ist leider nicht so!&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
Back to Reality.&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;Kurze Zusammenfassung:&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;PRO&lt;/b&gt;&lt;br /&gt;
- erwachsene Story (passend für Shadowrun)&lt;br /&gt;
- Kampf macht Spaß (ähnlich XCom)&lt;br /&gt;
- Kampf ist später durchaus anspruchsvoll (auf &quot;hard&quot;)&lt;br /&gt;
- Kämpfe bieten, es meiner Ansicht nach sogar mehr Möglichkeiten als in&amp;nbsp;XCom&amp;nbsp;(Schusswaffen, Matrix, Magie, Drohnen, Beschwören von Geistern, etc.)&lt;br /&gt;
- Dialoge gut geschrieben (auch Fähigkeiten können eingesetzt werden)&lt;br /&gt;
- gezeichnete Grafik ++&lt;br /&gt;
- Fog of War ist gut implementiert (man kann nicht in Nebenräume sehen; man muss die Tür öffnen/schließen)&lt;br /&gt;
- Interface gefällt&lt;br /&gt;
- 6 spielbare Klassen, mit jeder kann man die Kampagne spielen (Dialogoptionen und Kämpfe spielen sich dann verschieden)&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;CONS&lt;/b&gt;&lt;br /&gt;
- Iso Perspektive und Übersicht raubt Atmosphäre&lt;br /&gt;
- zu wenig Focus auf Cyberimplantate&lt;br /&gt;
- zu starres Ausrüsten mit Waffen und Equip&lt;br /&gt;
- die Kampagne ist leider viel zu starr und linear (manchmal will man vor einem &quot;Run&quot; noch zum Händler - geht aber nicht, weil das Programm gleich die Kampfszene lädt)&lt;br /&gt;
- manchmal bleibt das Game nach einem Kampf im &quot;Tactical Mode&quot;, was bedeutet, dass man jedes Partymitglied einzeln bewegen muss (ätzend!)&lt;br /&gt;
- Decker können nur in spezifischen, vordefinierten Szenen sinnvoll eingesetzt werden&lt;br /&gt;
- zu schnelles Skillen (wahrscheinlich wegen der kurzen Kampagne)&lt;br /&gt;
- zu wenig Animationen (siehe sitzenden Typ mit Arm)&lt;br /&gt;
- zu wenig &quot;Nebenruns&quot;&lt;br /&gt;
- wenn Drohnen im Kampf zerstört werden, sind Sie nach dem Kampf wieder da (WTF?)&lt;br /&gt;
- die Unterteilung in körperlichen und geistigen Schaden ist nicht Umgesetzt&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;NEUTRAL&lt;/b&gt;&lt;br /&gt;
- ein&amp;nbsp;Gesprächsjournal fehlt mir sehr&lt;br /&gt;
- die Kampagne ist (zu) kurz&lt;br /&gt;
- es gibt kein Intro :(&lt;br /&gt;
- es gibt keine Sprachausgabe (oder die Möglichkeit im Editor dazu)&lt;br /&gt;
- keine Erläuterungen zur Welt und zum Regelsystem im Spiel&lt;br /&gt;
&lt;b&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;b&gt;WÜNSCHE/VERBESSERUNGEN&lt;/b&gt;&lt;br /&gt;
- die Namen des NPCs sollte beim Mouseover über deren Köpfen angezeigt werden&lt;br /&gt;
- Runner Teams, anheuern und Runs mit dem selben Team, Team Interaktion&lt;br /&gt;
- Stadt/Kneipe oder Hub von wo aus man als Runner zu neuen Kampagnen starten kann (kann ja auch Levelabhängig sein)&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;FAZIT&lt;/b&gt;&lt;br /&gt;
Shadowrun Returns hat mir gefallen! Es ist ungefähr das Spiel geworden, welches ich erwartet habe.&lt;br /&gt;
&lt;br /&gt;
Ich sehe das Spiel mehr als ein taktisches Strategiespiel àla&amp;nbsp;XCom&amp;nbsp;denn als ein vollwertiges RPG.&lt;br /&gt;
&lt;br /&gt;
Wenn man es mit&amp;nbsp;XCom: Enemy Unknown vergleicht, dann schneidet es bei mir besser ab. Es hat eine wirklich komplexe und coole Story, ein flexibleres Kampfsystem und richtige Charaktere mit Background und RPG Elementen. Die Präsentation kann zwar nicht mit&amp;nbsp;XCom&amp;nbsp;mithalten, ist aber hübsch und zweckmäßig.&lt;br /&gt;
&lt;br /&gt;
Das große Plus ist der Editor. Wenn man Shadowrun Returns als TOOLKIT für die Community versteht, mit dem RUNS erstellt werden, dann sehen die investierten 18 Euro gleich ganz anders aus. Ich bin mir ganz sicher, es werden noch viele Kampagnen entstehen, die spielenswert sind!&lt;br /&gt;
&lt;br /&gt;
Meiner Ansicht nach haben die Entwickler den Fehler begangen, Shadowrun Returns als Spiel und nicht als TOOLKIT zu verkaufen.&lt;br /&gt;
&lt;br /&gt;
Wieso haben die Entwickler keinen inGame &quot;HUB&quot; ins Spiel integriert, von dem aus der Runner je nach Lust und Laune Kampagnen (auch User generated) angehen kann? Oder eine Landkarte von der aus man seine Runs begehen kann? Halt irgendetwas, das einen übergeordneten Zusammenhang vorgaukelt.&lt;br /&gt;
&lt;br /&gt;
Naja, vielleicht nächstes Mal?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Update: &lt;/b&gt;Weil die Frage kam, das Speichersystem ist für mich in Ordnung. In Zeiten wo es Hibernate gibt, kann man den Rechner einfach schlafen legen oder per Taskmanager auf den Desktop wechseln. Anders machen das Smartphones ja auch nicht.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;SiENcE&lt;/i&gt;&lt;/b&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/8181287786718576879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/07/shadowrun-returns-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8181287786718576879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8181287786718576879'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/07/shadowrun-returns-review.html' title='Shadowrun Returns - REVIEW'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhafjFVnVyda7mzIVXbWMFyAA0IZwkxCSqDTxqPUjcOfHxEujGD9MkO4nh1aUH2RPIFxUSfIJlLhrKYqyvmZJpayrD1gkXQcasmreLEUb-wBEO1fACruTE9QADsfif3QJJz-0Hcttsb1s3H/s72-c/2013-07-28_00001.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-1008469010895990302</id><published>2013-06-27T21:10:00.001+02:00</published><updated>2013-06-27T21:10:40.997+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="prism"/><category scheme="http://www.blogger.com/atom/ns#" term="tempora"/><title type='text'>stop spying us!</title><content type='html'>&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Ich habe schon einmal in einem Überwachungsstaat gelebt.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Dieser war jedoch nur ein kleiner Staat mit begrenzten Möglichkeiten.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Ich möchte mir nicht vorstellen,&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;was die USA&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;mit diesen Daten&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;und Ihren &lt;b&gt;unbegrenzten&lt;/b&gt; Möglichkeiten&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;alles anstellen kann!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;ff&lt;/span&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/1008469010895990302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/06/stop-spying-us.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/1008469010895990302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/1008469010895990302'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/06/stop-spying-us.html' title='stop spying us!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-637688735630064789</id><published>2013-06-22T13:49:00.000+02:00</published><updated>2013-06-22T13:59:33.713+02:00</updated><title type='text'>Capsized - howto enable the InGame Level Editor</title><content type='html'>Get &lt;a href=&quot;http://www.capsizedgame.com/&quot; target=&quot;_blank&quot;&gt;Capsized&lt;/a&gt; and I show you how to Edit your own Levels!&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw0xEpXWVe4XY7su7u1-YnLj0-v7IrwNFUlg8-72uNmWcR_Ih5CYFF-A9nfXRe4J2M0L8BLXJrmU3NqlrIRD7X_fA_4jb2-lCYuLaNm4SMpkq21xwpo6R4iiVM4hJYteHfG8ltj2MdVcZD/s1600/Capsized+2013-06-22+13-29-29-39.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw0xEpXWVe4XY7su7u1-YnLj0-v7IrwNFUlg8-72uNmWcR_Ih5CYFF-A9nfXRe4J2M0L8BLXJrmU3NqlrIRD7X_fA_4jb2-lCYuLaNm4SMpkq21xwpo6R4iiVM4hJYteHfG8ltj2MdVcZD/s640/Capsized+2013-06-22+13-29-29-39.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Capsized InGame LevelEditor&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
To enable DeveloperMode you need to change the config.xfg file.&lt;br /&gt;
&lt;br /&gt;
Take a &lt;a href=&quot;http://hexedit.nextsoft.de/&quot; target=&quot;_blank&quot;&gt;HexEditor&lt;/a&gt; and change Byte 654 to 0x01.&lt;br /&gt;
&lt;br /&gt;
If you don&#39;t know how to use a HexEditor, just download my modified config file: &lt;a href=&quot;http://sience.schattenkind.net/test/capsized/Config.xfg&quot;&gt;Config.xfg&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Put this file in the Folder &quot;Capsized\Content\&quot; and overwrite the current Config.xfg.&lt;br /&gt;
&lt;br /&gt;
Start Capsized and if you see the FPS in the upper left corner, &lt;b&gt;DeveloperMode&lt;/b&gt; is enabled :). Now Start a &lt;b&gt;Campain&lt;/b&gt; and if you are in, &lt;b&gt;press Escape to Pause&lt;/b&gt; the Game and select &lt;b&gt;Edit Map&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Thats it.&lt;br /&gt;
&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/637688735630064789/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/06/capsized-howto-enable-ingame-level.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/637688735630064789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/637688735630064789'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/06/capsized-howto-enable-ingame-level.html' title='Capsized - howto enable the InGame Level Editor'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw0xEpXWVe4XY7su7u1-YnLj0-v7IrwNFUlg8-72uNmWcR_Ih5CYFF-A9nfXRe4J2M0L8BLXJrmU3NqlrIRD7X_fA_4jb2-lCYuLaNm4SMpkq21xwpo6R4iiVM4hJYteHfG8ltj2MdVcZD/s72-c/Capsized+2013-06-22+13-29-29-39.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-2819956836016404112</id><published>2013-04-10T15:02:00.004+02:00</published><updated>2016-04-17T22:21:24.409+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - story, switches &amp; burning torches</title><content type='html'>&lt;div style=&quot;background-color: white; text-align: center;&quot;&gt;
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&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Development Log&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;arial&amp;quot; , &amp;quot;tahoma&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;freesans&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://forums.tigsource.com/index.php?topic=24705.0&quot; style=&quot;background-color: transparent; color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot;&gt;http://forums.tigsource.com/index.php?topic=24705.0&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
Back from holidays and we continue to work on &lt;a href=&quot;http://aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Aeon of Sands&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
We did lots of tweaks to the gui and skin and i think it looks better and better. What do you think?&lt;br /&gt;
&lt;br /&gt;
I added animated torches (torch+holder) and switches to open doors. I integrated a system where i combine freely any number of switches with any number of doors. This allows me to make really tricky combinations of switch quests ;-).&lt;br /&gt;
&lt;br /&gt;
We also enhanced the melee combat and now it feels more dynamic. Marco and I worked both on the story of the game and I can tell you, that it&#39;s not a normal dungeon crawler story. We want to create a great historic background for the world of &#39;Aeon of Sands&#39; that it feels like a real world not just a dungeon.&lt;br /&gt;
&lt;br /&gt;
But i can&#39;t tell yet about the story. Sorry :).&lt;br /&gt;
&lt;br /&gt;
stay tuned&lt;br /&gt;
SiENcE</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/2819956836016404112/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/04/aeon-of-sands-story-switches-burning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2819956836016404112'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2819956836016404112'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/04/aeon-of-sands-story-switches-burning.html' title='Aeon of Sands - story, switches &amp; burning torches'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-fp7WPJDyTLU/U0sJHTUGraI/AAAAAAAAAD0/pZjDfDzRDE0/s72-w800-h512-c-no/screenshot1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-5832584409242316346</id><published>2013-03-15T00:01:00.001+01:00</published><updated>2016-04-17T22:21:47.657+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - final interface design</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
In the last weeks we worked hard on the gui, the rpg system, the inventory and graphics. The screenshot shows the prefinal design of the &lt;b&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;Aeon of Sands&lt;/a&gt;&lt;/b&gt;&amp;nbsp;interface. The character and weapon icons are only mockups, compass is not included.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://2.bp.blogspot.com/-iyJHHOnqqmo/U0sJHdMHjoI/AAAAAAAAAD0/ZQbW5t95f40/w800-h512-no/screenshot3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://2.bp.blogspot.com/-iyJHHOnqqmo/U0sJHdMHjoI/AAAAAAAAAD0/ZQbW5t95f40/w800-h512-no/screenshot3.png&quot; height=&quot;409&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Website&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;arial&amp;quot; , &amp;quot;tahoma&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;freesans&amp;quot; , sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; style=&quot;color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;http://aeonofsands.com/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; text-align: center;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;verdana&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Development Log&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: &amp;quot;arial&amp;quot; , &amp;quot;tahoma&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;freesans&amp;quot; , sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://forums.tigsource.com/index.php?topic=24705.0&quot; style=&quot;background-color: transparent; color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot;&gt;http://forums.tigsource.com/index.php?topic=24705.0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
Now i want to explain, how the game manages it&#39;s objects.&lt;br /&gt;
&lt;br /&gt;
The game has 3 big object groups.&lt;br /&gt;
-Walls/Frames (non-interactive)&lt;br /&gt;
-Items (Enviroment-/Decoration-Items and Equipables).&lt;br /&gt;
-NPCs/PC (Npcs/Monsters/Player)&lt;br /&gt;
&lt;br /&gt;
Lets say we want to create an invisible teleporter. Than we have to create an new item of the type &#39;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;nonequipable&#39;&lt;/span&gt;, the category&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;&#39;teleport&#39;&lt;/span&gt;&amp;nbsp;and the definition &lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;&#39;teleposition&#39;&lt;/span&gt;&amp;nbsp;to positon&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;{x=2, y=2}&lt;/span&gt;. If the player hits the tile where i placed the teleporter in our Leveleditor, the event is activated.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;level.item[14] = {&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;name&#39;]=&#39;Teleport to 2,2&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;type&#39;]=&#39;nonequipable&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;cat&#39;]=&#39;teleport&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;teleposition&#39;]={x=2, y=2},&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;}&lt;/span&gt;&lt;/blockquote&gt;
Easy eh?&lt;br /&gt;
&lt;br /&gt;
But we don&#39;t want to predefine all events, that a gamedesigner wants to create. Therefore we added a bunch of functions to our event handler. Every Item can trigger events using the &lt;b&gt;onTile&lt;/b&gt;, &lt;b&gt;onUpdate&lt;/b&gt; and&amp;nbsp;&lt;b&gt;onClick&lt;/b&gt; function.&lt;br /&gt;
&lt;br /&gt;
Now, if you want to create an item which triggers an event, and the event is not predefined (&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;&#39;teleposition&#39;&amp;nbsp;&lt;/span&gt;is a predefined event) as in our teleporter example, we can choose the &lt;b&gt;onTile&lt;/b&gt; function. If the player hits a Tile where this item is placed, the onTile event is triggered.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;level.item[18] = {&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;name&#39;]=&#39;Ambient Text&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;type&#39;]=&#39;nonequipable&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;[&#39;cat&#39;]=&#39;text&#39;,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;onTile = function(self)&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;print(self.available)&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;if self:isAvailable() then&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;   &lt;/span&gt;scene.gamegui:addSomeText(&quot;In front of you is something hidden!&quot;)&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;   &lt;/span&gt;self.available = false&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt;  &lt;/span&gt;end&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;end,&lt;br /&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;}&lt;/span&gt;&lt;/blockquote&gt;
&lt;br /&gt;
We can place the&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;&#39;Ambient Text&#39;&amp;nbsp;&lt;/span&gt;Item anywhere on the map and if the player hits the Tile, the onTile event is triggered and the&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;&quot;In front of you is something hidden!&quot;&amp;nbsp;&lt;/span&gt;apprears &amp;nbsp;in our textbox. Afterwards we have to set the option&amp;nbsp;&lt;span style=&quot;font-family: &amp;quot;courier new&amp;quot; , &amp;quot;courier&amp;quot; , monospace; font-size: x-small;&quot;&gt;self.available &lt;/span&gt;to false, because we want to trigger this event only once a time, not everytime a player hits this tile.&lt;br /&gt;
&lt;br /&gt;
Next time i feature the inventory system.&lt;br /&gt;
&lt;br /&gt;
Stay tuned!&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/5832584409242316346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/03/aeon-of-sands-final-interface-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5832584409242316346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5832584409242316346'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/03/aeon-of-sands-final-interface-design.html' title='Aeon of Sands - final interface design'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-iyJHHOnqqmo/U0sJHdMHjoI/AAAAAAAAAD0/ZQbW5t95f40/s72-w800-h512-c-no/screenshot3.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-8705868958712781227</id><published>2013-02-19T13:32:00.000+01:00</published><updated>2014-04-14T16:40:25.848+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - first look at Pixelgraphics with Lighting Shader</title><content type='html'>&lt;object height=&quot;480&quot; width=&quot;640&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/3OKTybKnnSI?hl=de_DE&amp;amp;version=3&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;
&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;
&lt;embed src=&quot;http://www.youtube.com/v/3OKTybKnnSI?hl=de_DE&amp;amp;version=3&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;640&quot; height=&quot;480&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Website&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; style=&quot;color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;http://aeonofsands.com/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; text-align: center;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Development Log&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://forums.tigsource.com/index.php?topic=24705.0&quot; style=&quot;background-color: transparent; color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot;&gt;http://forums.tigsource.com/index.php?topic=24705.0&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/8705868958712781227/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/02/aeon-of-sands-first-look-at.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8705868958712781227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/8705868958712781227'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/02/aeon-of-sands-first-look-at.html' title='Aeon of Sands - first look at Pixelgraphics with Lighting Shader'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-4027325656740467070</id><published>2013-01-06T19:49:00.002+01:00</published><updated>2014-04-14T16:42:03.514+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - scaling pixelgraphics is a pain</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Scaling pixelgraphics is a pain! Don&#39;t understand me wrong, I really mean scaling to nativ monitor fullscreen while preserving the aspect ratio.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
I write this post, because most indie games start in window (only) mode or do a wrong aspect ratio when scaled. It also hard to find dedicated informations how to solve this issues.&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;b&gt;Here are some hints, how to scale right to fullscreen&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Of couse, if you want to draw pixelgraphics, you always choose a low resolution to avoid to much work!&lt;/li&gt;
&lt;li&gt;If you want to scale pixel related graphics you want to choose nearest filter to avoid smoothing!&lt;/li&gt;
&lt;li&gt;If you work with pixelgraphics you don&#39;t want to use the build-in monitor scaling!&lt;/li&gt;
&lt;li&gt;If you work with pixelgraphics you don&#39;t know, if the user configured his monitor for correct aspect ratio.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;u&gt;&lt;b&gt;A. Most used Monitor resolutions:&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
1. &amp;nbsp; &amp;nbsp; 1920x1080 &amp;nbsp; 16,72 % - 1,77&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
2. &amp;nbsp; &amp;nbsp; 1366x768 &amp;nbsp; &amp;nbsp;15,71 % - 1,77&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
3. &amp;nbsp; &amp;nbsp; 1280x1024 &amp;nbsp; 10,90 % - 1,25&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
4. &amp;nbsp; &amp;nbsp; 1680x1050 &amp;nbsp; 8,90 % &amp;nbsp;- 1,60&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
5. &amp;nbsp; &amp;nbsp; 1024x768 &amp;nbsp; &amp;nbsp;8,59 % &amp;nbsp;- 1,33&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
6. &amp;nbsp; &amp;nbsp; 1280x800 &amp;nbsp; &amp;nbsp;8,08 % &amp;nbsp;- 1,60&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
7. &amp;nbsp; &amp;nbsp; 1440x900 &amp;nbsp; &amp;nbsp;6,75 % &amp;nbsp;- 1,60&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
8. &amp;nbsp; &amp;nbsp; 1600x900 &amp;nbsp; &amp;nbsp;4,60 % &amp;nbsp;- 1,77&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
9. &amp;nbsp; &amp;nbsp; 1920x1200 &amp;nbsp; 3,34 % &amp;nbsp;- 1,60&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
10. &amp;nbsp; &amp;nbsp;1360x768 &amp;nbsp; &amp;nbsp;1,88 % &amp;nbsp;- 1,77&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;u&gt;&lt;b&gt;B. Used aspect ratios scaled down by integer factors 2 or 3&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
~680x384 &amp;nbsp;(1920x1080, 1600x900, 1366x768, 1360x768)&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;-&amp;nbsp;1,77 (16:9)&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
~640x400 &amp;nbsp;(1920x1200, 1680x1050, 1440x900, 1280x800)&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;-&amp;nbsp;1,60 (16:10)&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
~640x512 &amp;nbsp;(1280x1024) &amp;nbsp;-&amp;nbsp;1,25 (5:4)&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
~512x384 &amp;nbsp;(1024x768)&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;-&amp;nbsp;1,33 (4:3)&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
&lt;u&gt;&lt;b&gt;Final minimum&lt;/b&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class=&quot;&quot; style=&quot;clear: both;&quot;&gt;
512x384 (for pixelgraphics this is enough work)&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;Find the lowest supported resolution!&lt;/li&gt;
&lt;li&gt;So, make the nativ gameresolution 512x384 (draw everything of the game into this area)&lt;/li&gt;
&lt;li&gt;Now you are able to scale the gamescreen by integer numbers 2 or 3 depending on the nativ monitor resolution! If you have a monitor at 1920x1200, you can scale by 3 because 512*3x384*3=1536x1152. If your monitor has a nativ resolution of 1920x1080 you can only scale by 2 (512*3x384*3=1024x768).&lt;/li&gt;
&lt;li&gt;Set the nativ monitor resolution, scale your gamescreen by the choosen factor and center the gamescreen.&lt;/li&gt;
&lt;/ol&gt;
It sounds a bit difficult, but here you can see my final result. You will notice, that the borders are different (small size: dark blue/big size: light blue). I overlayed the different aspect ratios resolutions named under &lt;b&gt;B&lt;/b&gt;.&lt;br /&gt;
&lt;ol&gt;
&lt;/ol&gt;
&lt;div&gt;
&lt;b&gt;Compare:&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
nativ monitor 640x480 (unscaled gamescreen 512x384)&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXgBWh_BN3vWwE7osWGCDNze5Otprk_i6ELP6S_qv2XVxwl1g1tf8i-zuvmA9DxQg6r2CUSPpjBIBqZA6ZDWQuA-ZcboEyTOwaM8HodTcEU4YT6xp73DsMze2hlRr6dgY5msnqqD3HOYzx/s1600/Aeon+of+Sands+-+Pyramid.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXgBWh_BN3vWwE7osWGCDNze5Otprk_i6ELP6S_qv2XVxwl1g1tf8i-zuvmA9DxQg6r2CUSPpjBIBqZA6ZDWQuA-ZcboEyTOwaM8HodTcEU4YT6xp73DsMze2hlRr6dgY5msnqqD3HOYzx/s1600/Aeon+of+Sands+-+Pyramid.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
nativ monitor 1600x1000 (scaled gamescreen by 3*512 x 3*384) &lt;b&gt;(click on the image!)&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcBrrkvTnIHehKn6a5HSsdPAa-YtQB1ggDYrq1L3PYWDJWVcoZKh6SNrYa875XPvMAXO-D6N8NqC2zBCAkGZ6uSbIYmMlz-nlorLcn-R70S6w6Y697IBFXo51mf1S5VZaubfIe6wvjU3p/s1600/Aeon+of+Sands+-+Pyramid_scaled.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZcBrrkvTnIHehKn6a5HSsdPAa-YtQB1ggDYrq1L3PYWDJWVcoZKh6SNrYa875XPvMAXO-D6N8NqC2zBCAkGZ6uSbIYmMlz-nlorLcn-R70S6w6Y697IBFXo51mf1S5VZaubfIe6wvjU3p/s640/Aeon+of+Sands+-+Pyramid_scaled.png&quot; height=&quot;400&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Website&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; style=&quot;color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;http://aeonofsands.com/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; text-align: center;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Development Log&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://forums.tigsource.com/index.php?topic=24705.0&quot; style=&quot;background-color: transparent; color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot;&gt;http://forums.tigsource.com/index.php?topic=24705.0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
if you have questions feel free to ask me.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
cheers&lt;/div&gt;
&lt;div&gt;
SiENcE&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/4027325656740467070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2013/01/aeon-of-sands-pyramid-scaling.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4027325656740467070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4027325656740467070'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2013/01/aeon-of-sands-pyramid-scaling.html' title='Aeon of Sands - scaling pixelgraphics is a pain'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXgBWh_BN3vWwE7osWGCDNze5Otprk_i6ELP6S_qv2XVxwl1g1tf8i-zuvmA9DxQg6r2CUSPpjBIBqZA6ZDWQuA-ZcboEyTOwaM8HodTcEU4YT6xp73DsMze2hlRr6dgY5msnqqD3HOYzx/s72-c/Aeon+of+Sands+-+Pyramid.png" height="72" width="72"/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-7203228810957508790</id><published>2012-12-26T02:49:00.003+01:00</published><updated>2016-06-13T10:37:24.017+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Ludum Dare"/><title type='text'>Ludum Dare 25 - Fisticuffs</title><content type='html'>Because of i have too much free time (*joke) i participated on Ludum Dare 25 event. The Ludum Dare event is the most biggest gamejam event on internet. It has two competitions. An 48h event for solo developers and an 72h event for teams. The most difficult is, of couse, the 48h event. A developer has todo all stuff alone: getting an idea, gamedesign, programming, graphics, sound, music, balancing and bug fixing.&lt;br /&gt;
Thats lots todo, but the deadline makes me really productive.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Play&amp;nbsp;&lt;a href=&quot;http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&amp;amp;uid=10298&quot; style=&quot;font-weight: bold;&quot; target=&quot;_blank&quot;&gt;Fisticuffs&lt;/a&gt;, the very first&amp;nbsp;&quot;ice hockey brawl simulation&quot; :).&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
have fun.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.ludumdare.com/compo/wp-content/compo2/201083/10298-shot2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://www.ludumdare.com/compo/wp-content/compo2/201083/10298-shot2.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.ludumdare.com/compo/wp-content/compo2/201083/10298-shot1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://www.ludumdare.com/compo/wp-content/compo2/201083/10298-shot1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/7203228810957508790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2012/12/ludum-dare-25-fisticuffs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/7203228810957508790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/7203228810957508790'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2012/12/ludum-dare-25-fisticuffs.html' title='Ludum Dare 25 - Fisticuffs'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-5792406983883075275</id><published>2012-12-10T09:43:00.001+01:00</published><updated>2014-04-14T16:41:24.108+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands on iPad / iOS /Android ?</title><content type='html'>We will release our game &lt;b&gt;Aeon of Sands&lt;/b&gt; on Windows / MacOSX &amp;amp; Linux. But what you think about supporting Android or iOS ?&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgGLHY-SI5QmvX2j5o2tM5sv1yl3jjdIvqnGPIunHECsn4XOK5VdEqtATiq7xU3huwRitlyavGQOhZRm6d7YFONn51a4qU8IGPV8YoTAV5y-86PktnXe9GUIfRQosxjTDxHRDQLrzbUB6/s1600/Aeon+of+Sands+-+Pyramid+on+iPad.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgGLHY-SI5QmvX2j5o2tM5sv1yl3jjdIvqnGPIunHECsn4XOK5VdEqtATiq7xU3huwRitlyavGQOhZRm6d7YFONn51a4qU8IGPV8YoTAV5y-86PktnXe9GUIfRQosxjTDxHRDQLrzbUB6/s640/Aeon+of+Sands+-+Pyramid+on+iPad.jpg&quot; height=&quot;480&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;What you think about this? Aeon of Sands on iPad / iOS ?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Website&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; style=&quot;color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;http://aeonofsands.com/&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;background-color: white; text-align: center;&quot;&gt;
&lt;div style=&quot;margin: 0px;&quot;&gt;
&lt;span style=&quot;font-family: Verdana, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;font-size: 12px; line-height: 15.600000381469727px;&quot;&gt;Development Log&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;&quot;&gt;&lt;span style=&quot;line-height: 18px;&quot;&gt;:&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;a href=&quot;http://forums.tigsource.com/index.php?topic=24705.0&quot; style=&quot;background-color: transparent; color: dimgrey; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px; line-height: 18px; text-decoration: none;&quot;&gt;http://forums.tigsource.com/index.php?topic=24705.0&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/5792406983883075275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2012/12/aeon-of-sands-pyramid-on-ipad-ios.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5792406983883075275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/5792406983883075275'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2012/12/aeon-of-sands-pyramid-on-ipad-ios.html' title='Aeon of Sands on iPad / iOS /Android ?'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCgGLHY-SI5QmvX2j5o2tM5sv1yl3jjdIvqnGPIunHECsn4XOK5VdEqtATiq7xU3huwRitlyavGQOhZRm6d7YFONn51a4qU8IGPV8YoTAV5y-86PktnXe9GUIfRQosxjTDxHRDQLrzbUB6/s72-c/Aeon+of+Sands+-+Pyramid+on+iPad.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-4798811865772251865</id><published>2012-11-26T17:44:00.000+01:00</published><updated>2014-04-14T16:33:04.319+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - new Door Screenshots</title><content type='html'>Yesterday i added ingame door support to &lt;b&gt;Aeon of Sands&lt;/b&gt;. The Doorframe is defined as Wall-Block and the Door itself is defined as Item in direction North-South. But than one thing is left. The Door-lateral on the second screenshot. Of couse we can define another Wall-Block where two sides are normal Walltextures and the other two sides show a&amp;nbsp;Walltexture+lateral. But than the upper and lower part of the lateral is cutted, just because the Walltexture is too small. Arrr...&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div&gt;
Now my solution: I added the lateral-texture to the Door definition, where i switch the drawing direction of the door on position 0,0 from Norht-South to East-West :-).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
stay tuned for next updates on this blog!&lt;/div&gt;
&lt;div&gt;
SiENcE&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRURuf3MAQWRrrtZOH5GU34A5Q6IqWlCSn-Sei1jgmmjYaPGIeUjps6I7FW56mfBhuIRsW93icw_Rk28f3yjqVLiBm8tm7MbBBk3QrIjeer8rtacbzWHSPxb6wGe3pyNufqJsrCo7Gws2y/s1600/Aeon+of+Sands+-+doors.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRURuf3MAQWRrrtZOH5GU34A5Q6IqWlCSn-Sei1jgmmjYaPGIeUjps6I7FW56mfBhuIRsW93icw_Rk28f3yjqVLiBm8tm7MbBBk3QrIjeer8rtacbzWHSPxb6wGe3pyNufqJsrCo7Gws2y/s1600/Aeon+of+Sands+-+doors.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Doors are working now :-)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEjZgjL4NwJ_-yPeXh3T-3XGVI1PpePoqAFOLDgLXV-YTvGtIQapZxdECDceInma5G-_G52nCPwjKfpHumzPXyhNEensNbDMN4qx0EZuvqFyJahUKQ3AWPsw3Wu5k_pgKbITqn9cmYU5j/s1600/Aoen+of+Sands+-+door+lateral.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEjZgjL4NwJ_-yPeXh3T-3XGVI1PpePoqAFOLDgLXV-YTvGtIQapZxdECDceInma5G-_G52nCPwjKfpHumzPXyhNEensNbDMN4qx0EZuvqFyJahUKQ3AWPsw3Wu5k_pgKbITqn9cmYU5j/s1600/Aoen+of+Sands+-+door+lateral.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;also the Doors lateral&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/4798811865772251865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2012/11/aeon-of-sands-pyramid-new-door.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4798811865772251865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4798811865772251865'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2012/11/aeon-of-sands-pyramid-new-door.html' title='Aeon of Sands - new Door Screenshots'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRURuf3MAQWRrrtZOH5GU34A5Q6IqWlCSn-Sei1jgmmjYaPGIeUjps6I7FW56mfBhuIRsW93icw_Rk28f3yjqVLiBm8tm7MbBBk3QrIjeer8rtacbzWHSPxb6wGe3pyNufqJsrCo7Gws2y/s72-c/Aeon+of+Sands+-+doors.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-2057630910098585407</id><published>2012-11-19T16:15:00.003+01:00</published><updated>2014-04-14T16:33:35.203+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - Project renamed!</title><content type='html'>We finally renamed the game&#39;s working title &#39;Dungeonspace&#39; into:&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: red; font-size: large;&quot;&gt;&lt;a href=&quot;http://aeonofsands.com/&quot; target=&quot;_blank&quot;&gt;Aeon of Sands&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Beside this, we have another great screenshot for you.&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAKxJpQLsl_q3TtxkQBz10gCZzboOX7ceTnOSO5e_swFtHIGZ8Tptet2c2xdqvuucqWYjeM5UZgjeu-5xetCEeNL8w-sWZSXE-sqVMx2U45xnlSmR9s9f0xBb4Wz12GjCZYSEcFUoP84Sv/s1600/Textbox_working.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAKxJpQLsl_q3TtxkQBz10gCZzboOX7ceTnOSO5e_swFtHIGZ8Tptet2c2xdqvuucqWYjeM5UZgjeu-5xetCEeNL8w-sWZSXE-sqVMx2U45xnlSmR9s9f0xBb4Wz12GjCZYSEcFUoP84Sv/s1600/Textbox_working.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Screenshot shows the new Textbox and 3 possible characters to play.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/2057630910098585407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2012/11/aeon-of-sands-pyramid-project-renamed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2057630910098585407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/2057630910098585407'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2012/11/aeon-of-sands-pyramid-project-renamed.html' title='Aeon of Sands - Project renamed!'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAKxJpQLsl_q3TtxkQBz10gCZzboOX7ceTnOSO5e_swFtHIGZ8Tptet2c2xdqvuucqWYjeM5UZgjeu-5xetCEeNL8w-sWZSXE-sqVMx2U45xnlSmR9s9f0xBb4Wz12GjCZYSEcFUoP84Sv/s72-c/Textbox_working.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8660402173549080125.post-4172459067012833424</id><published>2012-11-07T23:30:00.003+01:00</published><updated>2014-04-14T16:33:46.024+02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aeon of Sands"/><title type='text'>Aeon of Sands - Ingame Editor / Modding</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3oIM2qwlLyoORH7b07wFICTmnuMo94cLdv6Fh5y0bwP25vWHiaP7NPn2Vs4GAuRA6NpS-xPvYDDsw_GkxirNYkSVVX2Acguhag8BLt8FC62Ot0p7pvFQn48hhKNUHsLDV_LUApoPoGa_w/s1600/Clipboard02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3oIM2qwlLyoORH7b07wFICTmnuMo94cLdv6Fh5y0bwP25vWHiaP7NPn2Vs4GAuRA6NpS-xPvYDDsw_GkxirNYkSVVX2Acguhag8BLt8FC62Ot0p7pvFQn48hhKNUHsLDV_LUApoPoGa_w/s1600/Clipboard02.png&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ingame Editor &amp;amp; Debug Infos&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://crankgaming.blogspot.com/feeds/4172459067012833424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crankgaming.blogspot.com/2012/11/dungeonspace-ingame-editor-modding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4172459067012833424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8660402173549080125/posts/default/4172459067012833424'/><link rel='alternate' type='text/html' href='http://crankgaming.blogspot.com/2012/11/dungeonspace-ingame-editor-modding.html' title='Aeon of Sands - Ingame Editor / Modding'/><author><name>Unknown</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3oIM2qwlLyoORH7b07wFICTmnuMo94cLdv6Fh5y0bwP25vWHiaP7NPn2Vs4GAuRA6NpS-xPvYDDsw_GkxirNYkSVVX2Acguhag8BLt8FC62Ot0p7pvFQn48hhKNUHsLDV_LUApoPoGa_w/s72-c/Clipboard02.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>