<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D0IARnY5cSp7ImA9WhRVGU8.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125</id><updated>2012-01-18T23:25:47.829+01:00</updated><category term="Codify" /><category term="MacOSX" /><category term="Pandora" /><category term="Release" /><category term="Snes9x" /><category term="3DS" /><category term="Devmania" /><category term="Windows" /><category term="youtube" /><category term="OpenSource" /><category term="XNA" /><category term="hacker" /><category term="Iris2" /><category term="Dingux" /><category term="Windows Phone 7" /><category term="Games" /><category term="Caanoo" /><category term="Beez" /><category term="Linux" /><category term="twitter" /><category term="Webgl" /><category term="Hindukusch" /><category term="Dragon Age" /><category term="iPad" /><category term="Sackboy" /><category term="Love2D" /><category term="Dingoo" /><category term="Ogre" /><category term="Trailer" /><category term="Torchlight" /><category term="Ps3" /><category term="Bangkok" /><category term="Fresh Prince" /><title>Crank Gaming</title><subtitle type="html">Crank projects of SiENcE</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://crankgaming.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>204</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/CrankGaming" /><feedburner:info uri="crankgaming" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;D0IARnY_eCp7ImA9WhRVGU8.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-5821688504498006188</id><published>2012-01-18T23:25:00.000+01:00</published><updated>2012-01-18T23:25:47.840+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-18T23:25:47.840+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Fresh Prince" /><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>Fresh Prince - Farseer Physics Video and XNA Monogame intrgration</title><content type="html">I managed to get Monogame runing with my code. Thanks to c# defines i can use the same code to compile on different IDE (Visual Studio 2010 &amp;amp; MonoDevelop) for 4 different platforms. Windows XNA, Windows Phone 7 XNA, Linux Monogame, MacOSX Monogame and even Windows Monogame (i think XNA should do it).&lt;br /&gt;
&lt;br /&gt;
Here is a video of Farseer Physics. I had to integrate ConvertUnits and now everything is scaled correct. If you have problems take a look at this &lt;a href="http://blog.dreasgrech.com/2011/02/farseer-physics-engines-meter-kilogram.html" target="_blank"&gt;blogpost&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/-GUdIBO7L2A" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
I reworked my gamedesign. Yep, collecting diamonds is boring. Now i want todo a variant of snake using physics. Same style but ... stay tuned!&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-5821688504498006188?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/L-mg70EIgWhqvrZDf3opqgAtU5w/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-mg70EIgWhqvrZDf3opqgAtU5w/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/L-mg70EIgWhqvrZDf3opqgAtU5w/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-mg70EIgWhqvrZDf3opqgAtU5w/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/xYsuo_iXFoY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/5821688504498006188/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2012/01/fresh-prince-farseer-physics-video-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/5821688504498006188?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/5821688504498006188?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/xYsuo_iXFoY/fresh-prince-farseer-physics-video-and.html" title="Fresh Prince - Farseer Physics Video and XNA Monogame intrgration" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/-GUdIBO7L2A/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2012/01/fresh-prince-farseer-physics-video-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MNQHs7fSp7ImA9WhRWEkQ.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-1150889209179394100</id><published>2011-12-31T01:31:00.000+01:00</published><updated>2011-12-31T01:31:31.505+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-31T01:31:31.505+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Fresh Prince" /><title>FarseerPhysics integrated</title><content type="html">This weekend i integrated &lt;a href="http://farseerphysics.codeplex.com/" target="_blank"&gt;FarseerPhysics&lt;/a&gt; into new upcomming XNA Game. Here is a screenshot showing the DebugView. DebugView integration was hard, because there is only little documentation. Also the FarseerPhysics API is not very well documented :-( (Someone knows a link?) but the Samples are very good!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-a3Kdjww4glA/Tv5W7LRPIdI/AAAAAAAAFkY/gi62b9nWX3g/s1600/FreshPrince.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-a3Kdjww4glA/Tv5W7LRPIdI/AAAAAAAAFkY/gi62b9nWX3g/s640/FreshPrince.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-1150889209179394100?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/715-ket3uhADQJ5ZAjpNo37H6sw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/715-ket3uhADQJ5ZAjpNo37H6sw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/715-ket3uhADQJ5ZAjpNo37H6sw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/715-ket3uhADQJ5ZAjpNo37H6sw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/GhI4PdMpfMM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/1150889209179394100/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/12/farseerphysics-integrated.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1150889209179394100?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1150889209179394100?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/GhI4PdMpfMM/farseerphysics-integrated.html" title="FarseerPhysics integrated" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-a3Kdjww4glA/Tv5W7LRPIdI/AAAAAAAAFkY/gi62b9nWX3g/s72-c/FreshPrince.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/12/farseerphysics-integrated.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEBQHg9eyp7ImA9WhRXEkQ.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-8513529730190611195</id><published>2011-12-19T13:44:00.000+01:00</published><updated>2011-12-19T13:44:11.663+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-19T13:44:11.663+01:00</app:edited><title>Building a Gingerbread house instead of ludumdare</title><content type="html">This Weekend was the &lt;a href="http://www.ludumdare.com/compo/" target="_blank"&gt;22 Ludum Dare&lt;/a&gt; and my intention was to join the compo. But my girlfriend decided to build something other than a game.&lt;br /&gt;
&lt;br /&gt;
A Gingerbread house.&lt;br /&gt;
&lt;br /&gt;
This is our result.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-vRxuxnfpKPw/Tu8vS1nk3vI/AAAAAAAAFkM/frnDsao5Dvs/s1600/DSC05251_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-vRxuxnfpKPw/Tu8vS1nk3vI/AAAAAAAAFkM/frnDsao5Dvs/s640/DSC05251_2.jpg" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I think this will win any compo ;-).&lt;/div&gt;&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-8513529730190611195?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LWVQE5kPQthasJgqOydtVR6zNE0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LWVQE5kPQthasJgqOydtVR6zNE0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LWVQE5kPQthasJgqOydtVR6zNE0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LWVQE5kPQthasJgqOydtVR6zNE0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/ljB-M28356Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/8513529730190611195/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/12/building-gingerbread-house-instead-of.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/8513529730190611195?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/8513529730190611195?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/ljB-M28356Y/building-gingerbread-house-instead-of.html" title="Building a Gingerbread house instead of ludumdare" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-vRxuxnfpKPw/Tu8vS1nk3vI/AAAAAAAAFkM/frnDsao5Dvs/s72-c/DSC05251_2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/12/building-gingerbread-house-instead-of.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8ARHs8eCp7ImA9WhRQF08.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-1478507582376197036</id><published>2011-12-12T22:01:00.003+01:00</published><updated>2011-12-12T22:04:05.570+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T22:04:05.570+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="hacker" /><title>Hacker - movie about the german hacker szene</title><content type="html">Worth a look...&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.3sat.de/mediathek/mediathek.php?obj=28360&amp;mode=play"&gt;http://www.3sat.de/mediathek/mediathek.php?obj=28360&amp;mode=play&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Mein Fazit.&lt;br /&gt;
1. hacken ist ein kreativer prozess&lt;br /&gt;
2. viren kann man nicht essen (mit hacken verdient man kein geld, und wenn, nicht mal annähernd proportional soviel wie manche hacker gerne ihren iq einschätzen)&lt;br /&gt;
3. früher war alles besser&lt;br /&gt;
4. es gibt nichts legales mehr, was sich gern hacken lässt&lt;br /&gt;
5. wer der klügere ist, zeigt sich immer erst am ende ;-)&lt;br /&gt;
&lt;br /&gt;
...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-1478507582376197036?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/q0ROZMx_vZNVdwvKNXkKSpyU5yk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q0ROZMx_vZNVdwvKNXkKSpyU5yk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/q0ROZMx_vZNVdwvKNXkKSpyU5yk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/q0ROZMx_vZNVdwvKNXkKSpyU5yk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/-P84LA17rVU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/1478507582376197036/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/12/hacker-film-uber-die-deutsche.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1478507582376197036?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1478507582376197036?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/-P84LA17rVU/hacker-film-uber-die-deutsche.html" title="Hacker - movie about the german hacker szene" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/12/hacker-film-uber-die-deutsche.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8DRHk-eSp7ImA9WhRQFkk.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-4345830515943525219</id><published>2011-12-12T01:14:00.000+01:00</published><updated>2011-12-12T01:14:35.751+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T01:14:35.751+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><title>WOT i'm expecting 2012</title><content type="html">Prison Architect&lt;br /&gt;
&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/ZX_DnZ_uMQg" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Legend of Grimrock&lt;br /&gt;
&lt;iframe width="640" height="360" src="http://www.youtube.com/embed/Ep97ba_uWXM" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
and of couse PS Vita and the Playstation Suite SDK.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-4345830515943525219?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RATAsUN8sIxlWWlp4DZ7dXgGVBQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RATAsUN8sIxlWWlp4DZ7dXgGVBQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RATAsUN8sIxlWWlp4DZ7dXgGVBQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RATAsUN8sIxlWWlp4DZ7dXgGVBQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/VYvvhK5-W_M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/4345830515943525219/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/12/wot-im-expecting-2012.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4345830515943525219?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4345830515943525219?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/VYvvhK5-W_M/wot-im-expecting-2012.html" title="WOT i'm expecting 2012" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/ZX_DnZ_uMQg/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/12/wot-im-expecting-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEHRX8ycSp7ImA9WhRRF04.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-7372186731257964958</id><published>2011-12-01T11:17:00.000+01:00</published><updated>2011-12-01T11:17:14.199+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-01T11:17:14.199+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ps3" /><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><title>PlayStation Suite SDK explained for Vita and Android</title><content type="html">I think it's very interesting to see that they use the MONO sandbox. C# is my favorite language. I applied for the developer beta and hopefully i will be accepted.&lt;br /&gt;
&lt;br /&gt;
If you wanna join, here is the URL: &lt;a href="http://www.playstation.com/pss/closedbeta/index_e.html"&gt;http://www.playstation.com/pss/closedbeta/index_e.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube-nocookie.com/embed/clk3uu6o5KY" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube-nocookie.com/embed/hUQk-tuPFmY" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube-nocookie.com/embed/9L_oXvIhOWM" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-7372186731257964958?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VxGA940VR8kJi73rEzfuFNlD5G8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VxGA940VR8kJi73rEzfuFNlD5G8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VxGA940VR8kJi73rEzfuFNlD5G8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VxGA940VR8kJi73rEzfuFNlD5G8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/uM03nMrbm0Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/7372186731257964958/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/12/playstation-suite-sdk-explained-for.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/7372186731257964958?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/7372186731257964958?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/uM03nMrbm0Q/playstation-suite-sdk-explained-for.html" title="PlayStation Suite SDK explained for Vita and Android" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/12/playstation-suite-sdk-explained-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE8GSXY5eSp7ImA9WhRSF08.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-665426100505168600</id><published>2011-11-19T11:29:00.002+01:00</published><updated>2011-11-19T18:13:48.821+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-19T18:13:48.821+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Webgl" /><category scheme="http://www.blogger.com/atom/ns#" term="Linux" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows" /><title>Google Developer Day</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YZQIo3JDdvE/TseD79Xrr-I/AAAAAAAAFj0/2oXb5RW4IbA/s1600/WP_000535.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://4.bp.blogspot.com/-YZQIo3JDdvE/TseD79Xrr-I/AAAAAAAAFj0/2oXb5RW4IbA/s640/WP_000535.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;The google breakfast was really good.&lt;/div&gt;&lt;br /&gt;
Wow, during the Google Developer Day keynote my friend &lt;a href="http://qubodup.net/"&gt;qubodup&lt;/a&gt; was featured (qubodup made the textures), look her:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-OBbDb4utPjw/Tsfh6jB1imI/AAAAAAAAFj8/P56rhy7aLQ4/s1600/Aemp5YHCQAAzI4x.jpg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://1.bp.blogspot.com/-OBbDb4utPjw/Tsfh6jB1imI/AAAAAAAAFj8/P56rhy7aLQ4/s640/Aemp5YHCQAAzI4x.jpg.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
The live DEMO:&lt;br /&gt;
&lt;a href="http://alteredqualia.com/three/examples/webgl_terrain_dynamic.html"&gt;http://alteredqualia.com/three/examples/webgl_terrain_dynamic.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's was a nice Day with lots of food and drinks. &lt;b&gt;I've only missed innovations!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Where is an Google Developer IDE?&lt;/li&gt;
&lt;li&gt;Where is an Google OS? (most google devs use Apple Notebooks ;-)&lt;/li&gt;
&lt;li&gt;Where is an Smartphone that fully replace my PC? Where i can code/develop on!&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Icecream Sandwhich was nice, but it's only evolution. Still no revolution :-(&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-665426100505168600?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-FkkJNv6ykyeAy8GnbFAPHAuoXo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-FkkJNv6ykyeAy8GnbFAPHAuoXo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-FkkJNv6ykyeAy8GnbFAPHAuoXo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-FkkJNv6ykyeAy8GnbFAPHAuoXo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/IGJBTmY95es" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/665426100505168600/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/11/google-developer-day.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/665426100505168600?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/665426100505168600?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/IGJBTmY95es/google-developer-day.html" title="Google Developer Day" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-YZQIo3JDdvE/TseD79Xrr-I/AAAAAAAAFj0/2oXb5RW4IbA/s72-c/WP_000535.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/11/google-developer-day.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMERXw5fip7ImA9WhRTE0w.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-3312757413275457104</id><published>2011-11-02T14:41:00.007+01:00</published><updated>2011-11-03T10:43:24.226+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-03T10:43:24.226+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Codify" /><category scheme="http://www.blogger.com/atom/ns#" term="iPad" /><category scheme="http://www.blogger.com/atom/ns#" term="Love2D" /><title>LoveCodify - Wrapper Library to run Codify scripts on MacOSX, Linux, Windows</title><content type="html">I shopped Codify for iPad last week from the store. Sadly it's incompatible with my fav. prototype tool &lt;a href="http://love2d.org/" target="_blank"&gt;Love2D&lt;/a&gt;. So I though it would be great to code on PC and than Mail this Script to my iPAD and run it (copy/paste) using Codify. There i can test and modify Gravity/Acceleration aso. and Mail it back to PC.&lt;br /&gt;
&lt;br /&gt;
So here is my first working Alpha of &lt;b&gt;LoveCodify&lt;/b&gt;:&lt;br /&gt;
&lt;a href="https://github.com/SiENcE/lovecodify"&gt;https://github.com/SiENcE/lovecodify&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
It's that easy :).&lt;br /&gt;
&lt;br /&gt;
1. Install the Love2D runtime for MacOSX, Linux or Windows.&lt;br /&gt;
&lt;br /&gt;
2. get LoveCodify from via GIT or directly &lt;a href="https://github.com/SiENcE/lovecodify/zipball/master"&gt;download&lt;/a&gt; (Love2D for Windows included)&lt;br /&gt;
&lt;br /&gt;
3. extract and run the included Samples:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;WIN:&lt;/b&gt; &lt;i&gt;love.exe Foldername&lt;/i&gt; &lt;b&gt;or&lt;/b&gt; &lt;i&gt;start.bat&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;LINUX:&lt;/b&gt; &lt;i&gt;love Foldername&lt;/i&gt;&lt;br /&gt;
&lt;b&gt;MacOSX:&lt;/b&gt; drag&amp;amp;drop the folder on love&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Usage:&lt;/b&gt;&lt;br /&gt;
Press Left Mouse Button to simulate TouchEvents&lt;br /&gt;
Press Left,Up,Down,Right Cursor Keys to increase/decrease Gravity&lt;br /&gt;
&lt;br /&gt;
4.&amp;nbsp;To use this Library with your own Codify Script just include this in your Script and run it:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;&lt;i&gt;dofile ("loveCodify.lua")&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;
Here is a picture running the Sample MoireToy from &lt;a href="http://twolivesleft.com/Codify/Talk/discussion/33/my-first-prog-moire-toy" target="_blank"&gt;here&lt;/a&gt; using Love2D for Windows:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-RWeSYFZj4Mo/TrFGiX9JRuI/AAAAAAAAFjM/4Fxrf0huoDI/s1600/Clipboard01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="312" src="http://2.bp.blogspot.com/-RWeSYFZj4Mo/TrFGiX9JRuI/AAAAAAAAFjM/4Fxrf0huoDI/s400/Clipboard01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Current state is unfinished. I only added the needed API calls to watch the samples scripts on my PC. But updates are following.&lt;br /&gt;
&lt;br /&gt;
If you wann help, send me patches or enhancements :-).&lt;br /&gt;
&lt;br /&gt;
have fun&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-3312757413275457104?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tPjybbvxRFUAs5I9N6JVixw2Inw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tPjybbvxRFUAs5I9N6JVixw2Inw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tPjybbvxRFUAs5I9N6JVixw2Inw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tPjybbvxRFUAs5I9N6JVixw2Inw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/IC5-mYgqP3o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/3312757413275457104/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/11/lovecodify-wrapper-library-to-run.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3312757413275457104?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3312757413275457104?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/IC5-mYgqP3o/lovecodify-wrapper-library-to-run.html" title="LoveCodify - Wrapper Library to run Codify scripts on MacOSX, Linux, Windows" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-RWeSYFZj4Mo/TrFGiX9JRuI/AAAAAAAAFjM/4Fxrf0huoDI/s72-c/Clipboard01.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/11/lovecodify-wrapper-library-to-run.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8BRX07fyp7ImA9WhRSEk0.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-1413147942844815934</id><published>2011-11-01T00:58:00.014+01:00</published><updated>2011-11-13T17:14:14.307+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-13T17:14:14.307+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MacOSX" /><category scheme="http://www.blogger.com/atom/ns#" term="Linux" /><category scheme="http://www.blogger.com/atom/ns#" term="Devmania" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows" /><title>Devmania 2011 report</title><content type="html">Devmania 2011 was a great event as every year. I really appreciate the "hobby" atmosphere and the people!&lt;br /&gt;
&lt;br /&gt;
Here are my pictures:&lt;br /&gt;
&lt;br /&gt;
&lt;center&gt;&lt;br /&gt;
&lt;embed flashvars="host=picasaweb.google.com&amp;amp;hl=de&amp;amp;feat=flashalbum&amp;amp;RGB=0x000000&amp;amp;feed=https%3A%2F%2Fpicasaweb.google.com%2Fdata%2Ffeed%2Fapi%2Fuser%2Fcrankgaming.blogspot.com%2Falbumid%2F5666058840110118321%3Falt%3Drss%26kind%3Dphoto%26authkey%3DGv1sRgCIyIoPGCkMeo6QE%26hl%3Dde" height="400" pluginspage="http://www.macromedia.com/go/getflashplayer" src="https://picasaweb.google.com/s/c/bin/slideshow.swf" type="application/x-shockwave-flash" width="600"&gt;&lt;/embed&gt;&lt;br /&gt;
&lt;/center&gt;&lt;br /&gt;
&lt;br /&gt;
During the Overnight Contest we created, in 19 hours, a physic based game called "Pirate Bay".&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download from: &lt;a href="http://gamejams.schattenkind.net/"&gt;schattenkind.net - gamejams&lt;/a&gt;!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Dcmd2KR9T9w/TqSNOoGBAgI/AAAAAAAAFgw/UXRb5a4RbdQ/s1600/piratebay_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="372" src="http://3.bp.blogspot.com/-Dcmd2KR9T9w/TqSNOoGBAgI/AAAAAAAAFgw/UXRb5a4RbdQ/s640/piratebay_01.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
As the last 3 years a multiplayer game won the event. This is a little bit sad, because many singleplayer games also have a great quality but the fun is of couse more with the multiplayer games.&lt;br /&gt;
&lt;br /&gt;
Videos of all 11 games created during the Devmania 2011 - Overnight Contest (unsorted order):&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/LkIZ7DuzO0obGuVIJ4q6jTVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh3.googleusercontent.com/-ETS1WLyHOuA/TqHsXV1wgmI/AAAAAAAAFd4/2Lnfm12Jo2s/s800/WP_20111016_101127Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
2.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/S0RqngKvvOOGmJlzYNneATVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh5.googleusercontent.com/-rprfIZaHGpw/TqHjHyQYZII/AAAAAAAAFas/g5pW0f9dAvk/s800/WP_20111016_095902Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
3.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/GS9pLWFX1zHLmqS3D4kyEzVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh4.googleusercontent.com/-uP1Rd1ZBYlw/TqHsqpi8B1I/AAAAAAAAFeE/QSJwNzyCZ3A/s800/WP_20111016_095232Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
4.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/loSLB1HqEf9_a4O8KYwXjzVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh5.googleusercontent.com/-Vi-1m4T06tM/TqHtbvPlu4I/AAAAAAAAFeQ/mTtvldO7V3w/s800/WP_20111016_100812Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
5.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/2vTmn5dsnpSRYlhJD2wsAjVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh5.googleusercontent.com/-4RTygf14dB8/TqHuX9zkToI/AAAAAAAAFec/HjIbTkDSjmk/s800/WP_20111016_095730Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
6.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/XmiP01EMPY7noD1e5XQyPTVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh6.googleusercontent.com/-z9907y5zHns/TqHvMFS44kI/AAAAAAAAFeo/Vxz9OuveaZo/s800/WP_20111016_100616Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
7.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/mv2F4cQd8RFxUSMyyhjaBjVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh4.googleusercontent.com/-ShTTEBQwSuQ/TqHvh2wbfRI/AAAAAAAAFe0/db9Qr8pJGYc/s800/WP_20111016_095550Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
8.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/knCAbWmvnYbXEEsqgqxB0DVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh3.googleusercontent.com/-W_RzpDj-zAg/TqHwJHt9N2I/AAAAAAAAFfA/BFP8h08ywQ4/s800/WP_20111016_100441Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
9.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/dhXCWD92ipET2JI3-M6ZuzVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh4.googleusercontent.com/-3RomqhxctZk/TqHwzJ_WKPI/AAAAAAAAFfM/dbyThpHw4MU/s800/WP_20111016_100158Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
10.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/pgCBUUBt3DZhQ-yaq3f6wzVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh3.googleusercontent.com/-HX2CZJ-nbbc/TqHxI08GghI/AAAAAAAAFfY/6sVzb7gXaPE/s800/WP_20111016_100006Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
11.&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/g9DqnnSb0vdtrqUrSYrAmDVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh3.googleusercontent.com/-6KBz-VnpNhE/TqHxlrbr3FI/AAAAAAAAFfk/Pw4FggFxLpM/s800/WP_20111016_095443Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
Prices:&lt;br /&gt;
&lt;br /&gt;
third place&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/sagQD8fsm60TU5zT8waqgjVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh5.googleusercontent.com/-mRQxT4Hi_gY/TqHy3Q7uJsI/AAAAAAAAFgA/DII9mySrBNg/s800/WP_20111016_101255Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
second place&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/UWIk7EMnH1mwHraMsE7bzTVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh5.googleusercontent.com/-Je7v4OnqQjM/TqHyM6M8JkI/AAAAAAAAFf0/_1XDTjGh0xo/s800/WP_20111016_101359Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
first place&lt;br /&gt;
&lt;table style="width: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="https://picasaweb.google.com/lh/photo/emunwKY3u2jM9JZsuYA58TVDd_KiyO5OrkOFIsmAiAs?feat=embedwebsite"&gt;&lt;img height="480" src="https://lh3.googleusercontent.com/-da-bD_dxrHs/TqHzebvg_RI/AAAAAAAAFgM/0ukvQds1uws/s800/WP_20111016_101506Z.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;"&gt;Aus &lt;a href="https://picasaweb.google.com/crankgaming.blogspot.com/2011_10_Devmania?authuser=0&amp;amp;authkey=Gv1sRgCIyIoPGCkMeo6QE&amp;amp;feat=embedwebsite"&gt;2011_10_Devmania&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-1413147942844815934?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/rDxGqGg1EOO_dTPbEtRLDSPTWDk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rDxGqGg1EOO_dTPbEtRLDSPTWDk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/rDxGqGg1EOO_dTPbEtRLDSPTWDk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/rDxGqGg1EOO_dTPbEtRLDSPTWDk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/GAYw9NRnj1k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/1413147942844815934/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/11/devmania-2011-report.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1413147942844815934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1413147942844815934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/GAYw9NRnj1k/devmania-2011-report.html" title="Devmania 2011 report" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Dcmd2KR9T9w/TqSNOoGBAgI/AAAAAAAAFgw/UXRb5a4RbdQ/s72-c/piratebay_01.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/11/devmania-2011-report.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0ADRH85eip7ImA9WhRTEU0.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-4534218099308782615</id><published>2011-10-14T00:20:00.006+02:00</published><updated>2011-11-01T01:02:55.122+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-01T01:02:55.122+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OpenSource" /><category scheme="http://www.blogger.com/atom/ns#" term="Love2D" /><category scheme="http://www.blogger.com/atom/ns#" term="Devmania" /><title>Devmania 2011 Hobby Game Developer Meeting in Mainz</title><content type="html">Since 2004 i'm attending at a Hobby Game Developer Meeting near Frankfurt named Dusmania. The Dusmania is now organized by a new Team called Devmania. I'm greatly appreciate this Meeting because of the so called OverNight Contest. You build a Team of about 2-4 Members and from 2 o'clock pm (Saturday) to 9-10 o'clock am (Sunday) you have to develop a Game. Graphic, Sound and Code. Everything!&lt;br /&gt;
Of cause you have to build something fresh, new and in correspondence to the Motto. Most of the time a Multiplayer Game wins ;-).&lt;br /&gt;
Multiplayer on one PC because of the Setup. So you have to develop a PC Game.&lt;br /&gt;
&lt;br /&gt;
2006 - Dusmania - &lt;a href="http://overnightgames.blogspot.com/2011/10/test-test.html"&gt;Beez 2006&lt;/a&gt;&lt;br /&gt;
2007 - Dusmania - nothing&lt;br /&gt;
2008 - Dusmania - &lt;a href="http://overnightgames.blogspot.com/2011/10/lalalove.html"&gt;LalaLove&lt;/a&gt;&lt;br /&gt;
2009 - Devmania - &lt;a href="http://overnightgames.blogspot.com/2011/10/zurueckgefilmt.html"&gt;ZURUECKgefilmt&lt;/a&gt;&lt;br /&gt;
2010 - Devmania - &lt;a href="http://overnightgames.blogspot.com/2011/10/28-brains-later.html"&gt;28 Brains Later&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
In 2009 we won the Contest with ZURUECKgefilmt (Back Shot). It's a two player game on one pc. You are two &lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;journalists and you have to film the police while the police beat &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;protesters &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;and bring back the films to the &lt;/span&gt;&lt;/span&gt;&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;Press Stand.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;span class="hps"&gt;At the end of the game the police turns crazy and slaughters all the protesters.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So what do we develop this year to win the contest another time?&lt;br /&gt;
&lt;br /&gt;
Don't know :).&lt;br /&gt;
&lt;br /&gt;
Stay tuned.&lt;br /&gt;
&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-4534218099308782615?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lAYOHK3JrlI4WiJTKvVBlnlbuwM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lAYOHK3JrlI4WiJTKvVBlnlbuwM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lAYOHK3JrlI4WiJTKvVBlnlbuwM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lAYOHK3JrlI4WiJTKvVBlnlbuwM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/JtnrJ5JaBF4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/4534218099308782615/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/10/devmania-2011-hobby-game-developer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4534218099308782615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4534218099308782615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/JtnrJ5JaBF4/devmania-2011-hobby-game-developer.html" title="Devmania 2011 Hobby Game Developer Meeting in Mainz" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/10/devmania-2011-hobby-game-developer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcNRX44fCp7ImA9WhdbEkk.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-4439647695912755926</id><published>2011-10-08T00:11:00.001+02:00</published><updated>2011-10-10T13:44:54.034+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-10T13:44:54.034+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>WOT I like</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://tvnoir.de/wp-content/uploads/boy-presse1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://tvnoir.de/wp-content/uploads/boy-presse1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Boy (Sonja Glass and Valeska Steiner) - Waitress
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/dkOjRNaZk94" width="640"&gt;&lt;/iframe&gt;

dada dadada :-)&lt;br /&gt;
&lt;br /&gt;
Valeska Steiner (solo) - "As Cool As Berlin"
&lt;iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/7ZjkiXVKDRg" width="640"&gt;&lt;/iframe&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-4439647695912755926?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/M8o1ikiYOnFItUyg7QVJyI0TIJ4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M8o1ikiYOnFItUyg7QVJyI0TIJ4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/M8o1ikiYOnFItUyg7QVJyI0TIJ4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/M8o1ikiYOnFItUyg7QVJyI0TIJ4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/SYiCA_m1opM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/4439647695912755926/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/10/wot-i-like-to-hear.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4439647695912755926?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4439647695912755926?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/SYiCA_m1opM/wot-i-like-to-hear.html" title="WOT I like" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/dkOjRNaZk94/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/10/wot-i-like-to-hear.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUENSXw4fyp7ImA9WhdUGEg.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-8642727226457130842</id><published>2011-10-06T00:28:00.001+02:00</published><updated>2011-10-06T00:28:18.237+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-06T00:28:18.237+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>Video about South Sudan Red Cross creation</title><content type="html">Not about gaming, but you should really see this!&lt;br /&gt;
&lt;br /&gt;
South Sudan became an new state in July 2011, and a new Red Cross society was born.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/DghZUw127qE" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-8642727226457130842?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QvPhen53T1qzfo0s1PREPjrwllQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QvPhen53T1qzfo0s1PREPjrwllQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QvPhen53T1qzfo0s1PREPjrwllQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QvPhen53T1qzfo0s1PREPjrwllQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/YXenHJFcc08" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/8642727226457130842/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/10/video-about-south-sudan-red-cross.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/8642727226457130842?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/8642727226457130842?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/YXenHJFcc08/video-about-south-sudan-red-cross.html" title="Video about South Sudan Red Cross creation" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/DghZUw127qE/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/10/video-about-south-sudan-red-cross.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4AQHk5eyp7ImA9WhdUFEw.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-2982715949097244820</id><published>2011-09-30T22:04:00.001+02:00</published><updated>2011-09-30T23:25:41.723+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-30T23:25:41.723+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="twitter" /><title>SiENcE on Twitter</title><content type="html">hey folks,&lt;br /&gt;
&lt;br /&gt;
do something good today...and add me on twitter ;-)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;a href="http://twitter.com/#%21/crank_gaming"&gt;http://twitter.com/#!/crank_gaming&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-2982715949097244820?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/N30GirmpiCMJ-iCvkb_Oi073mro/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N30GirmpiCMJ-iCvkb_Oi073mro/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/N30GirmpiCMJ-iCvkb_Oi073mro/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/N30GirmpiCMJ-iCvkb_Oi073mro/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/y75HOQk2BRo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/2982715949097244820/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/09/hey-folks-do-something-good-today.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/2982715949097244820?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/2982715949097244820?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/y75HOQk2BRo/hey-folks-do-something-good-today.html" title="SiENcE on Twitter" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/09/hey-folks-do-something-good-today.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAGSHk_eSp7ImA9WhdUFEw.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-2212819091713608567</id><published>2011-09-25T18:29:00.003+02:00</published><updated>2011-09-30T21:58:49.741+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-30T21:58:49.741+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows Phone 7" /><category scheme="http://www.blogger.com/atom/ns#" term="Fresh Prince" /><title>Fresh Prince - Gameplay Trailer - PC, XBOX360, WP7</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/kzu6XF6SBzQ" width="640"&gt;&lt;/iframe&gt; &lt;br /&gt;
&lt;br /&gt;
This is a preview of my upcomming PC, XBOX360 &amp;amp; Windows Phone 7 game. It's a mix of "Rock'n Roll - Amiga" &amp;amp; Zelda.&lt;br /&gt;
&lt;br /&gt;
WOT you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-2212819091713608567?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/pqRG4IMYiXMIF9nBAln6JQl4loY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pqRG4IMYiXMIF9nBAln6JQl4loY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/pqRG4IMYiXMIF9nBAln6JQl4loY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/pqRG4IMYiXMIF9nBAln6JQl4loY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/_1-SqTPO9ew" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/2212819091713608567/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/09/fresh-prince-gameplay-trailer-pc.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/2212819091713608567?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/2212819091713608567?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/_1-SqTPO9ew/fresh-prince-gameplay-trailer-pc.html" title="Fresh Prince - Gameplay Trailer - PC, XBOX360, WP7" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/kzu6XF6SBzQ/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/09/fresh-prince-gameplay-trailer-pc.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUBR3s5eyp7ImA9WhdUFEw.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-4432446765214321932</id><published>2011-09-11T04:54:00.001+02:00</published><updated>2011-09-30T23:14:16.523+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-30T23:14:16.523+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bangkok" /><title>One Night in Bangkok</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://lh5.googleusercontent.com/-hlmg5bT0yQo/Tmwi9Bl46sI/AAAAAAAAFX0/iFsEodD1ZqQ/s640/blogger-image-1223459699.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="https://lh5.googleusercontent.com/-hlmg5bT0yQo/Tmwi9Bl46sI/AAAAAAAAFX0/iFsEodD1ZqQ/s640/blogger-image-1223459699.jpg" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
i'm in bangkok for 2 days an this city is really huge. berlin compared to bangkok is like comparing a nut with an melon ;-).&lt;/div&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-4432446765214321932?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/R55KcNgSr2vNGv34gAO9rWzxOFk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/R55KcNgSr2vNGv34gAO9rWzxOFk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/R55KcNgSr2vNGv34gAO9rWzxOFk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/R55KcNgSr2vNGv34gAO9rWzxOFk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/bCaYD4PiNgE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/4432446765214321932/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/09/one-night-in-bangkok.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4432446765214321932?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4432446765214321932?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/bCaYD4PiNgE/one-night-in-bangkok.html" title="One Night in Bangkok" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh5.googleusercontent.com/-hlmg5bT0yQo/Tmwi9Bl46sI/AAAAAAAAFX0/iFsEodD1ZqQ/s72-c/blogger-image-1223459699.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/09/one-night-in-bangkok.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0AGQ3Y7eip7ImA9WhdQEEQ.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-176022680353548614</id><published>2011-08-11T22:47:00.002+02:00</published><updated>2011-08-11T22:48:42.802+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-08-11T22:48:42.802+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XNA" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows" /><category scheme="http://www.blogger.com/atom/ns#" term="Windows Phone 7" /><title>new Screenshots from my upcomming Game</title><content type="html">Hi there,&lt;br /&gt;
&lt;br /&gt;
here are some bigger screenshots taken from the Windows version of my new Game. Thanks to .Net and compiler DEFINES my Game runs already in Windows Phone 7 and Windows using the same code :).&lt;br /&gt;
&lt;br /&gt;
I also managed to get it running using &lt;a href="http://www.mono-project.com/Main_Page"&gt;Mono&lt;/a&gt;, &lt;a href="http://monodevelop.com/"&gt;MonoDevelop&lt;/a&gt; and &lt;a href="https://github.com/mono/MonoGame"&gt;MonoGame&lt;/a&gt; (an OpenSource XNA port for OpenGL).&lt;br /&gt;
So Linux and Mac version are possible too!&lt;br /&gt;
&lt;br /&gt;
Sadly i can't compile it for Android and iOS because of lack of &lt;a href="http://android.xamarin.com/"&gt;MonoDroid&lt;/a&gt; and &lt;a href="http://ios.xamarin.com/"&gt;MonoTouch&lt;/a&gt;. They are both to expensive for now. &lt;br /&gt;
&lt;br /&gt;
For now i have five Levels. I changed the hearts to collect to diamonds. I added enemies and moving clouds.&lt;br /&gt;
&lt;br /&gt;
What you think of adding a time counter to finish each level? I don't want to add a clock. I want to make it darker if the time runs out. You will only see a spot on the Prince. If it's too dark, the Prince will die and the Level restarts.&lt;br /&gt;
&lt;br /&gt;
Good or Bad Idea?&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy the screenshots...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-p8G1ruKBGmM/TkQ6EQK6h3I/AAAAAAAAFXw/2LVuMXahQfU/s1600/Fresh_Prince_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-p8G1ruKBGmM/TkQ6EQK6h3I/AAAAAAAAFXw/2LVuMXahQfU/s640/Fresh_Prince_02.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-s2zY4qlZP_c/TkQ6BXnVgAI/AAAAAAAAFXs/mT-ueL9lJlM/s1600/Fresh_Prince_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-s2zY4qlZP_c/TkQ6BXnVgAI/AAAAAAAAFXs/mT-ueL9lJlM/s640/Fresh_Prince_01.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE &lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-176022680353548614?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2W2kOI6qhwM8DStJzgCNfvrvwvI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2W2kOI6qhwM8DStJzgCNfvrvwvI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2W2kOI6qhwM8DStJzgCNfvrvwvI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2W2kOI6qhwM8DStJzgCNfvrvwvI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/uKh2J6coc0c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/176022680353548614/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/08/new-screenshots-from-my-upcomming.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/176022680353548614?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/176022680353548614?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/uKh2J6coc0c/new-screenshots-from-my-upcomming.html" title="new Screenshots from my upcomming Game" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-p8G1ruKBGmM/TkQ6EQK6h3I/AAAAAAAAFXw/2LVuMXahQfU/s72-c/Fresh_Prince_02.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/08/new-screenshots-from-my-upcomming.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEAQ3o6eCp7ImA9WhdTFk4.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-3446034892809017315</id><published>2011-07-13T00:20:00.001+02:00</published><updated>2011-07-14T11:10:42.410+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-14T11:10:42.410+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OpenSource" /><category scheme="http://www.blogger.com/atom/ns#" term="Beez" /><title>Beez 2006 - AVP like 2D Multiplayer Action Shooter</title><content type="html">What is BEEZ 2006?&lt;br /&gt;
&lt;br /&gt;
You know Alien vs. Predator gameplay?&lt;br /&gt;
&lt;br /&gt;
We made this little game during the overnight contest on dusmania in 2006. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://ghoulsblade.schattenkind.net/beez/screenshot/big/screen07.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://ghoulsblade.schattenkind.net/beez/screenshot/big/screen07.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
How many players can play this game together?&lt;br /&gt;
=&amp;gt; Only your Network bandwidth is the limit ;-) !&lt;br /&gt;
&lt;br /&gt;
We played this with 32 players in LAN.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://ghoulsblade.schattenkind.net/beez/screenshot/big/screen05.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://ghoulsblade.schattenkind.net/beez/screenshot/big/screen05.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;a href="http://ghoulsblade.schattenkind.net/beez/"&gt;Website &amp;amp; Download&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Edit: &lt;b&gt;beez.conf&lt;/b&gt; for configuration!&lt;br /&gt;
&lt;br /&gt;
Read the included Readme.txt. &lt;br /&gt;
&lt;br /&gt;
We choose the &lt;a href="http://hge.relishgames.com/"&gt;HGE Game Engine&lt;/a&gt;&amp;nbsp;for &lt;b&gt;Beez 2006&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Have fun.&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-3446034892809017315?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/SrQjVv4PJwXmN0ycAe3Wl4rLkPE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SrQjVv4PJwXmN0ycAe3Wl4rLkPE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/SrQjVv4PJwXmN0ycAe3Wl4rLkPE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SrQjVv4PJwXmN0ycAe3Wl4rLkPE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/WcY_kcwa63I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/3446034892809017315/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/07/beez-2006-avp-like-2d-multiplayer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3446034892809017315?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3446034892809017315?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/WcY_kcwa63I/beez-2006-avp-like-2d-multiplayer.html" title="Beez 2006 - AVP like 2D Multiplayer Action Shooter" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/07/beez-2006-avp-like-2d-multiplayer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8GSHkyfSp7ImA9WhZbEUo.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-1353329682625339807</id><published>2011-06-16T00:57:00.003+02:00</published><updated>2011-06-16T01:00:29.795+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-16T01:00:29.795+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Windows Phone 7" /><title>Working on my first Windows Phone 7 Game</title><content type="html">I'm currently a bit off the Dingoo &amp;amp; Caanoo Community, because i'm working on my first Windows Phone 7 Game.&lt;br /&gt;
&lt;br /&gt;
Why the hell WP7?&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;It's not an OpenSource Device.&lt;/li&gt;
&lt;li&gt;It has an restricted Marketplace like iOS and Android.&lt;/li&gt;
&lt;/ul&gt;So why?&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;The developer tools are nice (&lt;a href="http://www.microsoft.com/visualstudio/en-us/products/2010-editions/windows-phone-developer-tools"&gt;Visual Studio 2010 Express WP7 Edition&lt;/a&gt;) and they include a nice gui Editor and of couse XNA.&lt;/li&gt;
&lt;li&gt;It's Cross-Plattform (Xbox360, Windows, WP7) using .NET and C# and i like C# or Mono.&lt;/li&gt;
&lt;li&gt;WP7 are the cheapest Smartphones :), i got my LG Optimus 7 for ~170 Euro. &lt;/li&gt;
&lt;/ul&gt;So i started my first Game. Last Week i prototyped a bit with &lt;a href="http://love2d.org/"&gt;Love2D&lt;/a&gt;. This week i've done a basic TileMap, a Wall Layer, wrong ;-) Clouds and some kind of MainMenu.&lt;br /&gt;
&lt;br /&gt;
The Design Document is in the work, but for now i can say i want to a Mix of "Cut the Rope (iOS)", "Marbles" and "Mario".&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently i'm using sprites from LostGarden. But hey they are free to use and for my kind of game they are perfect.&lt;br /&gt;
&lt;br /&gt;
Now some screenshots:&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qBuk7deheg0/Tfk2J99RBZI/AAAAAAAAFW4/XKqNu7JpT9o/s1600/screenshot_6-16-2011_0.29.37.727.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-qBuk7deheg0/Tfk2J99RBZI/AAAAAAAAFW4/XKqNu7JpT9o/s640/screenshot_6-16-2011_0.29.37.727.png" width="312" /&gt;&lt;/a&gt; &lt;a href="http://3.bp.blogspot.com/-F5duzZLbw9E/Tfk2L13-v0I/AAAAAAAAFW8/4P49hvR1fuc/s1600/screenshot_6-16-2011_0.31.26.747.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-F5duzZLbw9E/Tfk2L13-v0I/AAAAAAAAFW8/4P49hvR1fuc/s640/screenshot_6-16-2011_0.31.26.747.png" width="312" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-F5duzZLbw9E/Tfk2L13-v0I/AAAAAAAAFW8/4P49hvR1fuc/s1600/screenshot_6-16-2011_0.31.26.747.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;cheers&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;and see you next time when i'm writing about the game mechanics and Microsoft AppHub.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;^SiENcE&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-1353329682625339807?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Bm8pY_BfXgXcgoK9DRI8TmiaW9Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Bm8pY_BfXgXcgoK9DRI8TmiaW9Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Bm8pY_BfXgXcgoK9DRI8TmiaW9Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Bm8pY_BfXgXcgoK9DRI8TmiaW9Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/lCZtlWZL-jE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/1353329682625339807/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/06/working-on-first-windows-phone-7-game.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1353329682625339807?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/1353329682625339807?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/lCZtlWZL-jE/working-on-first-windows-phone-7-game.html" title="Working on my first Windows Phone 7 Game" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-qBuk7deheg0/Tfk2J99RBZI/AAAAAAAAFW4/XKqNu7JpT9o/s72-c/screenshot_6-16-2011_0.29.37.727.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/06/working-on-first-windows-phone-7-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIFSHYyeyp7ImA9WhZUE0s.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-7020623311040653200</id><published>2011-06-06T14:47:00.001+02:00</published><updated>2011-06-06T14:48:39.893+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-06T14:48:39.893+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="OpenSource" /><title>The Architecture of Battle for Wesnoth</title><content type="html">I found an interesting article about the coding architecture of the know opensource Game "Battle of Wesnoth" on freegamer.&lt;br /&gt;
&lt;br /&gt;
Here is an extract and a link for further reading.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;b&gt;The Architecture of Open Source Applications&lt;br /&gt;
Chapter 25. Battle for Wesnoth&lt;/b&gt;&lt;/blockquote&gt;&lt;blockquote&gt;Programming tends to be considered a straightforward problem solving activity; a developer has a requirement and codes a solution. Beauty is often judged on the technical implementation's elegance or effectiveness; this book is replete with excellent examples. Yet beyond its immediate computing functions, code can have a profound effect on people's lives. It can inspire people to participate and create new content. Unfortunately, serious barriers exist that prevent individuals from participating in a project.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;Most programming languages require significant technical expertise to utilize, which is out of reach for many. In addition, enhancing the accessibility of code is technically difficult and is not necessary for many programs. It rarely translates into neat coding scripts or clever programming solutions. Achieving accessibility requires considerable forethought in project and program design, which often runs counter-intuitive to normal programming standards. Moreover most projects rely upon an established staff of skilled professionals that are expected to operate at a reasonably high level. They do not require additional programming resources. Thus, code accessibility becomes an afterthought, if considered at all.&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;Our project, the Battle for Wesnoth, attempted to address this issue from its origins. The program is a turn-based fantasy strategy game, produced in an open source model based on a GPL2 license. It has been a moderate success, with over four million downloads at the time of this writing. While this is an impressive metric, we believe the real beauty of our project is the development model that allowed a band of volunteers from widely different skill levels to interact in a productive way.&lt;/blockquote&gt;&lt;br /&gt;
Link&lt;br /&gt;
&lt;a href="http://www.aosabook.org/en/wesnoth.html"&gt;http://www.aosabook.org/en/wesnoth.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-7020623311040653200?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/MCX-iH-V3kt7SzbdIHfdn1KIMK8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MCX-iH-V3kt7SzbdIHfdn1KIMK8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/MCX-iH-V3kt7SzbdIHfdn1KIMK8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/MCX-iH-V3kt7SzbdIHfdn1KIMK8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/u_8R87vqGDY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/7020623311040653200/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/06/architecture-of-battle-for-wesnoth.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/7020623311040653200?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/7020623311040653200?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/u_8R87vqGDY/architecture-of-battle-for-wesnoth.html" title="The Architecture of Battle for Wesnoth" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/06/architecture-of-battle-for-wesnoth.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04BRHg5eCp7ImA9WhZXFko.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-3102266720929554017</id><published>2011-05-03T14:32:00.003+02:00</published><updated>2011-05-06T10:52:35.620+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-06T10:52:35.620+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ogre" /><category scheme="http://www.blogger.com/atom/ns#" term="Iris2" /><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>working on a new release of Iris2 for WinXP, Linux and MacOSX</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.iris2.de/images/6/6d/Iris2_MacOSX_Bild3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://www.iris2.de/images/6/6d/Iris2_MacOSX_Bild3.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.iris2.de/images/6/6d/Iris2_MacOSX_Bild3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;/a&gt;&lt;a href="http://www.iris2.de/images/e/eb/20081119222441_094_2D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="480" src="http://www.iris2.de/images/e/eb/20081119222441_094_2D.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.iris2.de/index.php/Screenshots"&gt;Screenshots&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Do you know &lt;b&gt;Ultima Iris&lt;/b&gt;?&lt;br /&gt;
&lt;br /&gt;
Do you know &lt;b&gt;Ultima Online&lt;/b&gt;?&lt;br /&gt;
&lt;br /&gt;
Yep, &lt;b&gt;Iris&amp;nbsp;&lt;/b&gt;is an &lt;b&gt;opensource UO-Client&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
It was the first full 3D Client for &lt;b&gt;UO Freeshards&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Why full 3D?&lt;br /&gt;
&lt;br /&gt;
We recreated most of the 2D tile graphics in real 3D.&lt;br /&gt;
&lt;br /&gt;
Why 2D?&lt;br /&gt;
&lt;br /&gt;
Because you can seemless switch between normal 2D UO mode and new 3D Iris mode.&lt;br /&gt;
&lt;br /&gt;
Lets take a look to the world of Ultima Online in &lt;a href="http://www.youtube.com/watch?v=SmINRZ6zFz8"&gt;3D using the Iris2 Client&lt;/a&gt;&amp;nbsp;(youtube).&lt;br /&gt;
&lt;br /&gt;
The Iris project was started by Tensor and several other guys&amp;nbsp;(Thorgrim, Art-ix, surfdargent, Johwood, ...).&amp;nbsp;I joined the project in 2004. I started to finalize some of the gui scripts. At that time most of the original guys went to do other things. In&amp;nbsp;2006 i met two guys in Munich during a game development meeting.&amp;nbsp;These were the guys from &lt;a href="http://schattenkind.net/"&gt;schattenkind.net&lt;/a&gt;, ghoulsblade and hagish, "a bunch of people who love to make games (mostly opensouce).&amp;nbsp;Schattenkind hosts the &lt;a href="http://forum.freegamedev.net/"&gt;FreeGameDev Forums&lt;/a&gt;, &lt;a href="http://search.freegamedev.net/"&gt;FreeArtSearch&lt;/a&gt;, &lt;a href="http://www.iris2.de/"&gt;Iris2&lt;/a&gt;, &lt;a href="http://lugre.schattenkind.net/"&gt;Lugre&lt;/a&gt; (an Ogre3D Lua Wrapper) and several other websites.&lt;br /&gt;
Ghoulsblade and Hagish helped me to bring more speed into the development of Iris. But after some months, we though of choosing a new advanced 3D Engine. We evaluated Irrlicht, Ogre3D, Panda3D and other engines. Finally we chose the Ogre3D engine, because of the license and the really big and nice community. This was the initial starting point of the reboot of Iris. We threw away the old code and started&amp;nbsp;&lt;b&gt;Iris2&lt;/b&gt; from ground up using &lt;b&gt;Ogre3D&lt;/b&gt;, &lt;b&gt;FMod&lt;/b&gt; for Sound, &lt;b&gt;OpenAL&lt;/b&gt;, and &lt;b&gt;Lua&lt;/b&gt; as scripting Engine.&lt;br /&gt;
The initial commit into our svn repository was on &lt;a href="http://zwischenwelt.org/trac/iris/changeset/1"&gt;08/20/06 18:15 from ghoulsblade&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The birth of the current opensource Iris2 UO-Client for Freeshards.&lt;br /&gt;
&lt;br /&gt;
Why only for Freeshards?&lt;br /&gt;
&lt;br /&gt;
We do not support network encryption used by original UO.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Next post I will write something about the reboot of Iris2 and the Ogre3D Engine.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
---&amp;gt; Lets try&amp;nbsp;&lt;a href="http://www.iris2.de/"&gt;Iris2&lt;/a&gt; yourself.&lt;br /&gt;
&lt;br /&gt;
cheers&lt;br /&gt;
SiENcE^schattenkind.net&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-3102266720929554017?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Fdw4mJYzHJkuBqSDgKwxqtQei7g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Fdw4mJYzHJkuBqSDgKwxqtQei7g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/R9VfLYo3Yhw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/3102266720929554017/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/05/working-on-new-release-of-iris2-for.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3102266720929554017?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3102266720929554017?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/R9VfLYo3Yhw/working-on-new-release-of-iris2-for.html" title="working on a new release of Iris2 for WinXP, Linux and MacOSX" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/05/working-on-new-release-of-iris2-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IDSXs5cSp7ImA9WhZRFkk.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-3436629348525694952</id><published>2011-04-12T22:52:00.002+02:00</published><updated>2011-04-12T22:52:58.529+02:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-12T22:52:58.529+02:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="youtube" /><title>finn. &amp; Dirk von Lowtzow "Crying in the Rain (Aha)"</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;object height="390" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rZIWMzes710?fs=1&amp;amp;hl=de_DE&amp;amp;hd=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rZIWMzes710?fs=1&amp;amp;hl=de_DE&amp;amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-3436629348525694952?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/o0Rlki7WHdlOkTv7s4zGJF5mCGg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/o0Rlki7WHdlOkTv7s4zGJF5mCGg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/y-4OPe9Ukog" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/3436629348525694952/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/04/finn-dirk-von-lowtzow-crying-in-rain.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3436629348525694952?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/3436629348525694952?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/y-4OPe9Ukog/finn-dirk-von-lowtzow-crying-in-rain.html" title="finn. &amp; Dirk von Lowtzow &quot;Crying in the Rain (Aha)&quot;" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/04/finn-dirk-von-lowtzow-crying-in-rain.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0EESXw-cSp7ImA9WhZTGUw.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-116949229213926385</id><published>2011-03-23T22:26:00.000+01:00</published><updated>2011-03-23T22:26:48.259+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T22:26:48.259+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Caanoo" /><title>Infinity Engine: GemRB comming soon to Caanoo</title><content type="html">&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://lh3.googleusercontent.com/-PnSFDicGCvI/TYpkxNVMmdI/AAAAAAAAFIc/oTIRZbRfyCE/s1600/DSC05068_tn.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="480" src="https://lh3.googleusercontent.com/-PnSFDicGCvI/TYpkxNVMmdI/AAAAAAAAFIc/oTIRZbRfyCE/s640/DSC05068_tn.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Icewind Dale 1 on &lt;a href="http://www.fungp.com/product/caanoo.asp"&gt;Caanoo Handheld&lt;/a&gt; using &lt;a href="http://gemrb.sourceforge.net/"&gt;GemRB&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-116949229213926385?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/O8bMfNLvC6x7ubdxn2vnBxa5L0o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O8bMfNLvC6x7ubdxn2vnBxa5L0o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/O8bMfNLvC6x7ubdxn2vnBxa5L0o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O8bMfNLvC6x7ubdxn2vnBxa5L0o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/pmcDMNTYnQU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/116949229213926385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/03/infinity-engine-gemrb-comming-soon-to.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/116949229213926385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/116949229213926385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/pmcDMNTYnQU/infinity-engine-gemrb-comming-soon-to.html" title="Infinity Engine: GemRB comming soon to Caanoo" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-PnSFDicGCvI/TYpkxNVMmdI/AAAAAAAAFIc/oTIRZbRfyCE/s72-c/DSC05068_tn.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/03/infinity-engine-gemrb-comming-soon-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MAQnwzeyp7ImA9WhZTGE8.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-4078868070678176988</id><published>2011-03-22T22:30:00.000+01:00</published><updated>2011-03-22T22:30:43.283+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-22T22:30:43.283+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Iris2" /><title>Iris2 - development from 20.08.2006 - 02.02.2011</title><content type="html">&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object height="390" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/pSymT2p34B4?fs=1&amp;amp;hl=de_DE"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/pSymT2p34B4?fs=1&amp;amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="font-family: inherit;"&gt;howto:&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;b&gt;svn&lt;/b&gt; log -r 1:HEAD --xml --verbose --quiet http://zwischenwelt.org/svn/iris/trunk &amp;gt;Iris2.log&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;b&gt;gource&lt;/b&gt; --camera-mode track --seconds-per-day 0.1 --auto-skip-seconds 0.1 --title "Iris2" --stop-at-end --hide filenames,progress -1280x720 Iris2.log&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;b&gt;ffmpeg&lt;/b&gt; -y -b 3000K -r 60 -f image2pipe -vcodec ppm -i ppm.out -vcodec libx264 -fpre "C:\\ffmpeg\\presets\\libx264-slow.ffpreset" -threads 0 gource.x264.avi &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
have fun.&lt;br /&gt;
&lt;span style="color: #990000;"&gt;SiENcE&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-4078868070678176988?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZYAY4OCkBZ0nnS-MydWgHYg6kDI/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZYAY4OCkBZ0nnS-MydWgHYg6kDI/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZYAY4OCkBZ0nnS-MydWgHYg6kDI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZYAY4OCkBZ0nnS-MydWgHYg6kDI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/CrankGaming/~4/CQ2zWSHDYzo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://crankgaming.blogspot.com/feeds/4078868070678176988/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://crankgaming.blogspot.com/2011/03/iris2-development-from-20082006.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4078868070678176988?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8660402173549080125/posts/default/4078868070678176988?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/CrankGaming/~3/CQ2zWSHDYzo/iris2-development-from-20082006.html" title="Iris2 - development from 20.08.2006 - 02.02.2011" /><author><name>SiENcE</name><uri>http://www.blogger.com/profile/00692392938618610703</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-e61vv5LWgfk/TVPIzS9YPnI/AAAAAAAAFFg/o7_C-q83CtA/s220/avatar_170_1296577385.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://crankgaming.blogspot.com/2011/03/iris2-development-from-20082006.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YDSH8-cSp7ImA9Wx9aFE8.&quot;"><id>tag:blogger.com,1999:blog-8660402173549080125.post-1158008394150407735</id><published>2011-02-27T00:49:00.001+01:00</published><updated>2011-03-06T15:19:39.159+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-06T15:19:39.159+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Dingux" /><category scheme="http://www.blogger.com/atom/ns#" term="Release" /><title>The Clue! ported to Dingux</title><content type="html">&lt;b&gt;The Clue!&lt;/b&gt; (Der Clue!) from 1994 by the famous &lt;b&gt;neo Software Produktions GmbH&lt;/b&gt; ported to Dingux (Dingoo).&lt;br /&gt;
&lt;br /&gt;
Have you ever wanted to know what it was like to be a master criminal without having to actually get your hands dirty? Now you can find out by playing The Clue!, a deliciously deviant throwback to the 1950s English mafia. Released by Neo Software in 1994 as Der Clou! in Germany, this uniquely complex adventure/strategy game allows plenty of opportunities to plan the perfect crime (&lt;a href="http://www.abandonia.com/en/games/429/Clue%21.htm"&gt;more Game Infos&lt;/a&gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="200" src="http://www.abandonia.com/files/games/429/Clue%21,%20The_2.png" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="200" src="http://www.abandonia.com/files/games/429/Clue%21,%20The_3.png" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="200" src="http://www.abandonia.com/files/games/429/Clue%21,%20The_1.png" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;img border="0" height="200" src="http://www.abandonia.com/files/games/429/Clue%21,%20The_4.png" width="320" /&gt;&lt;/div&gt;&lt;br /&gt;
Download&lt;br /&gt;
&lt;a href="http://sience.schattenkind.net/dingoo/theclue_dingux_english.zip"&gt;theclue_dingux_english.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://sience.schattenkind.net/dingoo/derclue_dingux_german.zip"&gt;derclue_dingux_german.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have fun.&lt;br /&gt;
&lt;br /&gt;
SiENcE&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8660402173549080125-1158008394150407735?l=crankgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
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