<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4864445885836571614</id><updated>2024-08-30T02:48:33.518-07:00</updated><title type='text'>Create your own 3D animated movie</title><subtitle type='html'>Here are some resources and information you will need to create your own 3D animated movie&#xa;1. Creating /modeling characters,props, etc.&#xa;2. Animate these characters&#xa;3. Add voice and do lip sync &#xa;4. Add music and sound effects&#xa;5. Putting everything together&#xa;&#xa;While you will be creating your own movie, you will also be learning Programs such as Blender, 3DS Max, Photoshop, Audition, After Effects, etc.&#xa;</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-868925944642102454</id><published>2015-06-24T21:44:00.001-07:00</published><updated>2015-06-24T21:44:52.592-07:00</updated><title type='text'></title><content type='html'>Next we create the rest of the body. If you have managed to finish the head successfully, modelling the rest of the body should be a lot more easier. </content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/868925944642102454/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/next-we-create-rest-of-body.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/868925944642102454'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/868925944642102454'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/next-we-create-rest-of-body.html' title=''/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-2407175514412568767</id><published>2015-06-24T16:26:00.000-07:00</published><updated>2015-06-24T21:40:18.920-07:00</updated><title type='text'>Part 2 : Character modeling - finishing the head (contd.)</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/2407175514412568767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/part-2-character-modeling-finishing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/2407175514412568767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/2407175514412568767'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/part-2-character-modeling-finishing.html' title='Part 2 : Character modeling - finishing the head (contd.)'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNw90idH0XeGeCBJ09Vh3DD5vn90KwtATZzHANMVYiMBQC0Hj6weTROG_Ag2sH0kY3cR0CF-4qCgybks-qhV1Tp_ME7cAkMhzSWuZ6sn_d7eJZuOeEZaUFFL1MskbE0Duh8-Z9zmbU8Qg/s72-c/character-modeling23.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-4470548703237422723</id><published>2015-06-23T06:49:00.000-07:00</published><updated>2015-06-23T06:49:06.712-07:00</updated><title type='text'>Part 2: Character Modeling - Finishing the Head</title><content type='html'>Today we will be finishing the head that we started yesterday.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/4470548703237422723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/part-2-character-modeling-finishing-head.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/4470548703237422723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/4470548703237422723'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/part-2-character-modeling-finishing-head.html' title='Part 2: Character Modeling - Finishing the Head'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ORugyaPksFefIEMifcOI4WhyqUTkm8ZorVLqDspZ6ysgnb-XNzk_tBOMJY22vmch1Jk92ZiDXahFsiEZTggQqYNWIBFDrxQ1jeTRPp3VVU_1O_7Y3e4jGS3MChQ6dKGW7K48Cy_e9zg/s72-c/character-modeling17.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-698404260140340729</id><published>2015-06-22T15:59:00.001-07:00</published><updated>2015-06-22T15:59:06.840-07:00</updated><title type='text'></title><content type='html'>We have set&amp;nbsp; up a solid foundation on which can create any kind of a head or any symmetrical object. Next time we will be finishing the head.</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/698404260140340729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/we-have-set-up-solid-foundation-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/698404260140340729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/698404260140340729'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/we-have-set-up-solid-foundation-on.html' title=''/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-5847373828353639013</id><published>2015-06-22T15:53:00.000-07:00</published><updated>2015-06-22T16:13:39.344-07:00</updated><title type='text'>Part1 - Character Modeling : The head</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/5847373828353639013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/5847373828353639013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/5847373828353639013'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/blog-post.html' title='Part1 - Character Modeling : The head'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg99WCMhPU4dfRihk7LjXHXONFj4VWL4AzJD8VW1qvvpEd0TVW75zJrV-MjNPIe_ZkckGwPkqlKTbNBIjMJxB1xhOlzO9_vjPKeP9h3-3HCxSFQgPSWf7lOSLIQYo622enFy7mJTX1FZoc/s72-c/character-modeling1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-6446247563273219095</id><published>2015-06-20T11:01:00.002-07:00</published><updated>2015-06-20T11:01:39.830-07:00</updated><title type='text'>Let&#39;s get started with the first character.</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
The movie that I will be making is very short – about 2
minutes or so.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
I will be making the first character using one of the techniques
I have mentioned in my earlier posts.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
To ensure that everybody can participate in this project I think
it is a good idea to use Free, Open Source technology- I will be using Blender
for most part of the tutorial instead of Max. Feel free to use anything you
prefer.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
You can download Blender &lt;a href=&quot;https://www.blender.org/download/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Lets get started - yes, again. &lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/6446247563273219095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/lets-get-started-with-first-character.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/6446247563273219095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/6446247563273219095'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/lets-get-started-with-first-character.html' title='Let&#39;s get started with the first character.'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-1150574851882238067</id><published>2015-06-20T10:22:00.001-07:00</published><updated>2015-06-20T10:22:37.029-07:00</updated><title type='text'></title><content type='html'>I&#39;m back after terribly long break from this blog. I&#39;ve been busy on some project and i have really learnt a lot there. i will be sharing some of those experiences later when i continue my lessons from where I left off about a year ago!</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/1150574851882238067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/im-back-after-terribly-long-break-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1150574851882238067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1150574851882238067'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2015/06/im-back-after-terribly-long-break-from.html' title=''/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-7531239990224964637</id><published>2014-05-14T22:30:00.000-07:00</published><updated>2014-05-14T22:40:51.857-07:00</updated><title type='text'></title><content type='html'>The movie that i will be creating will have 3 characters. I will use three different approches to design these three Actors.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
For the first Actor I will be using reference images. You can
create your own reference images, get someone else to do it for you or search the
internet for free reference images. There ‘s a couple of website where you can
get free reference images. Just type in something like” reference images for 3d
modeling” in a search engine search field and you should find a couple of reference images that
you&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp; &lt;/span&gt;can use.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;But I’m sure the reason you
are reading this info in the first place is that you already have an idea of a
character in mind that you will want to use.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;In that case, you really
don’t have to be a good artist to sketch up the side view and the profile view
of that character. You could use something like a graph book and pencil to quickly sketch up the face of your character and ensure that the position of . Yes, we will be starting with the face as the rest of the body is easy once you have learned how to create the face.&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&amp;nbsp;&lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;The important thing to
note here is to make sure that the position of the two views: side and front
view DO MATCH.&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5lfmSUC1CcxuNHoM6gxL8QY3UULH-Hihgo_DbD31DYxwwX2_9VM4YsMY0T-vbah8GVSzNvE3FGg_ElIOi1AtastySbUGSYnIBMq-10bfFUqZP_ZtBBJV3XxwqakVVJj9UyZuMCVQLDNQ/s1600/ref_images_dont_match.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5lfmSUC1CcxuNHoM6gxL8QY3UULH-Hihgo_DbD31DYxwwX2_9VM4YsMY0T-vbah8GVSzNvE3FGg_ElIOi1AtastySbUGSYnIBMq-10bfFUqZP_ZtBBJV3XxwqakVVJj9UyZuMCVQLDNQ/s1600/ref_images_dont_match.jpg&quot; height=&quot;203&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Images don&#39;t match&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/i&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKHxFgKaZTNlFNR6zN27PmGezq0ATiYdnF12uUWy36RTJ6ZSh9N4TlT5j2UA7x32_kYJyBMfilwNbfti-G1koxPrcHVP63wjeYFys7vo0JiZi0kZPpfRdFK9Oo1bxbK3a4zwyPJn2m3B4/s1600/ref_images_match.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKHxFgKaZTNlFNR6zN27PmGezq0ATiYdnF12uUWy36RTJ6ZSh9N4TlT5j2UA7x32_kYJyBMfilwNbfti-G1koxPrcHVP63wjeYFys7vo0JiZi0kZPpfRdFK9Oo1bxbK3a4zwyPJn2m3B4/s1600/ref_images_match.jpg&quot; height=&quot;195&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This is perfect!&lt;/i&gt;&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Once you have done that you can just simply refer to my
earlier posts to see how these images should be set up in Blender.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/7531239990224964637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2014/05/the-movie-that-i-will-be-creating-will.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7531239990224964637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7531239990224964637'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2014/05/the-movie-that-i-will-be-creating-will.html' title=''/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5lfmSUC1CcxuNHoM6gxL8QY3UULH-Hihgo_DbD31DYxwwX2_9VM4YsMY0T-vbah8GVSzNvE3FGg_ElIOi1AtastySbUGSYnIBMq-10bfFUqZP_ZtBBJV3XxwqakVVJj9UyZuMCVQLDNQ/s72-c/ref_images_dont_match.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-3796387718204542572</id><published>2014-03-26T22:52:00.000-07:00</published><updated>2014-03-26T23:10:25.761-07:00</updated><title type='text'>Creating  characters for your movie - in more than one way</title><content type='html'>I will show you a couple of ways in which you can create characters for your movie. In my last posts i tried to emphasise the importance of good topology for &amp;nbsp;a character that will later be animated. Once we have started working with stuff like lip synching, THEN you will begin to appreciate the importance of good topology.&lt;br /&gt;
&lt;br /&gt;
FIRST WAY&lt;br /&gt;
&lt;br /&gt;
I will start from where i left off a couple of months ago. I was gonna show one of the many ways in which thingsare modelled in Blender, then my PC crashed with all the relevant data and documents. So i gueess i will have to start afresh on clean slate.</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/3796387718204542572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2014/03/creating-characters-for-your-movie-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/3796387718204542572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/3796387718204542572'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2014/03/creating-characters-for-your-movie-in.html' title='Creating  characters for your movie - in more than one way'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-1760990639396333737</id><published>2013-10-17T19:38:00.000-07:00</published><updated>2013-10-17T19:38:07.957-07:00</updated><title type='text'>Important things to remember before we start modeling...</title><content type='html'>When modeling a character that will later be used in animation, you will have to pay full attention to the &lt;b&gt;topology &lt;/b&gt;of your model. Poorly designed models tend to deform very horribly during the animation process. As we will be starting with the face, you will have to pay attention to the most busy parts of the face: the mouth and the eyes. Topology around these areas has to be good.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Here is a few examples of bad and good face modeling&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtsNIlgPZqEQGzcoE5ZVKsXZGeKpTHq0Q334T2xEVqZ5GNkpgsXegRG46paeF830vGJC7uDTjBwWSLgK_zy3Qwcq_kuEeyivWLPMpdTH5prrTO2X1P0pSuLeT1AjNowSiqzawOWZHd7w/s1600/goodHeadTopology.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtsNIlgPZqEQGzcoE5ZVKsXZGeKpTHq0Q334T2xEVqZ5GNkpgsXegRG46paeF830vGJC7uDTjBwWSLgK_zy3Qwcq_kuEeyivWLPMpdTH5prrTO2X1P0pSuLeT1AjNowSiqzawOWZHd7w/s320/goodHeadTopology.jpg&quot; width=&quot;205&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This topologgy is excellent. THE edge flow around the areas i have mentioned: mouth and eyes is so perfect. You can almost see how the eyes will shut.&lt;br /&gt;
&lt;br /&gt;
You will learn to appreciate the importance of good topology as you continue to work with animations and Shape Keys in Blender (or any other 3D modeling / animation software)&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifq0Bzx3NtdtcYIXcu_13YkevYxDbe_gZ1yjJTGVQd7B_0CQVjEfsEbD6W81eCd84Dc_dozhWZqhi4p6uwrFhjWVwD-wHRMJEB4tqpj-xI93PBcCWYlH4GPErJ_D4ai2b4qzktGh8bDEE/s1600/Good_Topo_bad_topo_ugly_Topologies.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;215&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifq0Bzx3NtdtcYIXcu_13YkevYxDbe_gZ1yjJTGVQd7B_0CQVjEfsEbD6W81eCd84Dc_dozhWZqhi4p6uwrFhjWVwD-wHRMJEB4tqpj-xI93PBcCWYlH4GPErJ_D4ai2b4qzktGh8bDEE/s320/Good_Topo_bad_topo_ugly_Topologies.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&amp;nbsp;Here are some more examples for you to compare between what is bad and what is good modeling...&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiARgyIQw7Z9FBwA2g2C-TMD8kWKlq3_MVpBZ_2f6vUs9YqB3RU-R9unL5r1XEF5xkCWsViPFKd5AfysJ8vT3tkdIlEyGYSdb6_JArUetgqyks4O42FsV9tUpf9H4VexbOTpCC0Y-36Lws/s1600/Good_Topologies2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiARgyIQw7Z9FBwA2g2C-TMD8kWKlq3_MVpBZ_2f6vUs9YqB3RU-R9unL5r1XEF5xkCWsViPFKd5AfysJ8vT3tkdIlEyGYSdb6_JArUetgqyks4O42FsV9tUpf9H4VexbOTpCC0Y-36Lws/s1600/Good_Topologies2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is also good!&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje4xtCtlsoD3KkAG-ft_O04C3B7qddbKIYmuPktq9YTluK_sJ7OT4kWz5QnOZsklVowcdf80Xb8ruqBr7Z0l1NITr8ZbuVWj9bl0y1MRF-yJ-0Xg0G6cCLeEMOvEUXVqK9U5wgH9zFh0I/s1600/Good_Topologies+5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEje4xtCtlsoD3KkAG-ft_O04C3B7qddbKIYmuPktq9YTluK_sJ7OT4kWz5QnOZsklVowcdf80Xb8ruqBr7Z0l1NITr8ZbuVWj9bl0y1MRF-yJ-0Xg0G6cCLeEMOvEUXVqK9U5wgH9zFh0I/s1600/Good_Topologies+5.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
&amp;nbsp;...and so is this one. &lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVLdcEN-eLfWb49Ud2YQIqaS_nq-AOgYn9LxlrdOtKDMPcUn0QRLXHwia9L6zLz7rbLDOI2mEATP473wBfensVTa1mlpXmy_XgqM_gViBFEkBuT4U60uMEqT1ysCRwXrp9kWLycHGDZjA/s1600/Good_Topologies+050213KlarasFaceWires.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVLdcEN-eLfWb49Ud2YQIqaS_nq-AOgYn9LxlrdOtKDMPcUn0QRLXHwia9L6zLz7rbLDOI2mEATP473wBfensVTa1mlpXmy_XgqM_gViBFEkBuT4U60uMEqT1ysCRwXrp9kWLycHGDZjA/s320/Good_Topologies+050213KlarasFaceWires.png&quot; width=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You see, the importance of good edge flow around the eyes and the mouth is very important when you have to create things like facial expressions. A superbly designed face model will be able to tolerate any kind of deformation extremities your character&#39;s facial expressions may require.&lt;br /&gt;
&lt;br /&gt;
And as you may well know expressions can tell a story without an Actor having to say a word. &lt;br /&gt;
&lt;br /&gt;
These two images clearly illustrate my point. &amp;nbsp; &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8sB55TL2wWoWHoYEou1Ht9MqgWaf99as9SoC_18QdXI4P_p_d5lNgEUYdBQF2u6Az0v8CoZNNZo5PkNwwQxYzrMLierHZTBEdN14NCJE0PLOFV4z_u6uYt4yPsEaq4xX8YPIMMAOR90g/s1600/Good_Topologies+Fig+02+Face+Loops+Around+the+Hard+Parts.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;244&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8sB55TL2wWoWHoYEou1Ht9MqgWaf99as9SoC_18QdXI4P_p_d5lNgEUYdBQF2u6Az0v8CoZNNZo5PkNwwQxYzrMLierHZTBEdN14NCJE0PLOFV4z_u6uYt4yPsEaq4xX8YPIMMAOR90g/s320/Good_Topologies+Fig+02+Face+Loops+Around+the+Hard+Parts.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&amp;nbsp;If you still don&#39;t see my point do not worry, you will soon understand it when we get to animation.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4EkM4Qb9Dk4M3XttBomE5RAx2nx9l225ovkz1S4Ci9tP0dj_z2OWnTdIwM_u01ZUyQPBjWNO1_NkCoBF9FeU_JV-jbOUZO6R5ghNIeM_GDof5cqsjh6doLIAb6t18h-dzIKQHTISnIyE/s1600/Good_Topologies+photobucket++Hammer5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/1760990639396333737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2013/10/important-things-to-remember-before-we.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1760990639396333737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1760990639396333737'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2013/10/important-things-to-remember-before-we.html' title='Important things to remember before we start modeling...'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtsNIlgPZqEQGzcoE5ZVKsXZGeKpTHq0Q334T2xEVqZ5GNkpgsXegRG46paeF830vGJC7uDTjBwWSLgK_zy3Qwcq_kuEeyivWLPMpdTH5prrTO2X1P0pSuLeT1AjNowSiqzawOWZHd7w/s72-c/goodHeadTopology.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-5659939633221008946</id><published>2013-07-31T12:17:00.001-07:00</published><updated>2013-07-31T12:17:13.983-07:00</updated><title type='text'>I&#39;m back after a long break. Let&#39;s continue...</title><content type='html'>i was going to show you how to create an animated 3d movie, then my PC where i had all my prepared tutorials was stolen. It&#39;s been a bit difficult for me the past few months. I&#39;ve also been busy working on some project which may be ready for release somewhere in September. I&#39;m currently still busy putting more tutorials together that will continue the task we embarked on almost a year ago - showing you how to create your own animated movie without spending a cent.&lt;br /&gt;
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even though i will be using new characters altogether, the basics on setting things up before you get started will be the same information i posted earlier on this blog. I will be starting from where i left off, so refer to my earlier posts to get in tune with what&#39;s coming up. &lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/5659939633221008946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2013/07/im-back-after-long-break-lets-continue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/5659939633221008946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/5659939633221008946'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2013/07/im-back-after-long-break-lets-continue.html' title='I&#39;m back after a long break. Let&#39;s continue...'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-7485169215409393603</id><published>2012-10-14T02:05:00.003-07:00</published><updated>2012-10-14T12:55:59.802-07:00</updated><title type='text'>Cartoon character modeling</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
Here is the face of Mongi that I will be modeling. I had to re-do him again  from scratch. Completed version got wiped off when my PC crashed a few days ago. As you can see knowing what to do to recover from disaster is very important. I hope you won&#39;t have to go through that, but if you do, start things from scratch again. It can be a great learning experience.&amp;nbsp; &lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9VgWVgasP3smLkbDZ_QUxUcCy8jqDGyJ_BN6nEEOKzYFNW2uoxupVM1bKT3XQSMgcV0eyuoecfQCExn5JnWIPjB36Du7cn9TTN8m6bHFKLtjb7Ve1IeUcv5zpw_rXVIFTpKX-HBoCJPk/s1600/Finished_Face.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9VgWVgasP3smLkbDZ_QUxUcCy8jqDGyJ_BN6nEEOKzYFNW2uoxupVM1bKT3XQSMgcV0eyuoecfQCExn5JnWIPjB36Du7cn9TTN8m6bHFKLtjb7Ve1IeUcv5zpw_rXVIFTpKX-HBoCJPk/s320/Finished_Face.jpg&quot; width=&quot;228&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
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&lt;i&gt;Mongo, the Hunter.&lt;/i&gt;&lt;/div&gt;
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The most difficult part of modeling the human face is done when you see these result&amp;nbsp; &lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPTWS7_FWTCUYydn0gNYpvU-2aTAJuSsFdFKfzyfUsSxD7npORhyphenhyphenrUryM8o-jNFF2nmMzER-IswyNRVWr7Tv8jsMOj1PK726oNkdR7xGd5Kb6XLPayOmWJ-DP9MBKXbN6MJwpY7vDbFRw/s1600/SnapShot_121012_153356.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;230&quot; nea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPTWS7_FWTCUYydn0gNYpvU-2aTAJuSsFdFKfzyfUsSxD7npORhyphenhyphenrUryM8o-jNFF2nmMzER-IswyNRVWr7Tv8jsMOj1PK726oNkdR7xGd5Kb6XLPayOmWJ-DP9MBKXbN6MJwpY7vDbFRw/s320/SnapShot_121012_153356.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&amp;nbsp;&lt;/div&gt;
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Select plane from Add menu. Use G and S keyboard shortcuts to move it ...&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzPFjfro7cgCtuSHKg39heUhx9VKCaeZPlw-u_8gyq43JfSe3hKQdgoU8LinIlqtNV3OuQe6sXzTkfJ81X53CNYrNCa6gyMWFKNrX5iJKQ8UDspUu_hSj7uggfsPWR9hbcJ3To2vCb4yI/s1600/tmpSnapShot1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;228&quot; nea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzPFjfro7cgCtuSHKg39heUhx9VKCaeZPlw-u_8gyq43JfSe3hKQdgoU8LinIlqtNV3OuQe6sXzTkfJ81X53CNYrNCa6gyMWFKNrX5iJKQ8UDspUu_hSj7uggfsPWR9hbcJ3To2vCb4yI/s320/tmpSnapShot1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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...closer to the axis of symmetry as shown below. (The blue arrow pointing upwards is sitting on the Axis of Symmetry)&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihHEFFs2kRMMrptRhPr_6VaEMsX1Ehk8UXoxoN8j6niMTDEAHaGP7ZUxKygs-u95Gdqe4xRkEZRU7acbx4HymOXmuoT4tL1i4W1IEmkrKTP11uEejS26TL9-4Wu9Q7xENyUnr2KgVgrVk/s1600/SnapShot_121012_171914.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; nea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihHEFFs2kRMMrptRhPr_6VaEMsX1Ehk8UXoxoN8j6niMTDEAHaGP7ZUxKygs-u95Gdqe4xRkEZRU7acbx4HymOXmuoT4tL1i4W1IEmkrKTP11uEejS26TL9-4Wu9Q7xENyUnr2KgVgrVk/s320/SnapShot_121012_171914.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixQwqH-ULrNW0EiQdSueBl2iEZ3G1sv3qj75k5GDJbENzw04nK7RE946tfKv7Zi55pWd9aJ6loteUoK29ME5qBMWjr-NfGdq_QOaozUnA7l8i_sZ31WeAKJAiLYFFmDf7vujU1IT96ZWw/s1600/Adding_mirror_modifier.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-W7OWDHAvrvNJcVS0F3jbHJw28kmQVXrxd5fiDtM3fRDXbuxksHYh9Vo90uchwHjFQaFsXvuq-TzKkewhkyqJm53CFkDsNYvBR0mWpwmRDnUBEHAkvBDeacs48Epk-Cp1Il1M-5nQ8s8/s1600/Adding_mirror_modifier.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-W7OWDHAvrvNJcVS0F3jbHJw28kmQVXrxd5fiDtM3fRDXbuxksHYh9Vo90uchwHjFQaFsXvuq-TzKkewhkyqJm53CFkDsNYvBR0mWpwmRDnUBEHAkvBDeacs48Epk-Cp1Il1M-5nQ8s8/s320/Adding_mirror_modifier.jpg&quot; width=&quot;224&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Apply the Mirror Modifier&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRek3y6mhLu1IFJFO1fIs1FN45dUJg1mzNZ2UvBY1St_-2VQVxxbyFspJ3PdNmfaY7tN94z3NkFRC7QtBNGdfK90gnyxVfqJgOXzL8nE3w3s63or8hi1HGLqqijYbMf5q5HA8JJUG5PqA/s1600/SnapShot_121012_231245.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRek3y6mhLu1IFJFO1fIs1FN45dUJg1mzNZ2UvBY1St_-2VQVxxbyFspJ3PdNmfaY7tN94z3NkFRC7QtBNGdfK90gnyxVfqJgOXzL8nE3w3s63or8hi1HGLqqijYbMf5q5HA8JJUG5PqA/s320/SnapShot_121012_231245.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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For a problem-free modeling, make sure that the settings of the Mirror modifier are as indicated below&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN402Ib3XWqCEdlBv5vgHIMyobglXFEiF9YmWrF6Nk8PJB2QjHhx8ECbm16wiapr4gJq3inInR5K9iN8uhsI5bRHotq0G83bzRNEkZqdB5govwSmDn4st2az9oDWVu2XcuFUxNAWGSl0o/s1600/SnapShot_121013_001710.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN402Ib3XWqCEdlBv5vgHIMyobglXFEiF9YmWrF6Nk8PJB2QjHhx8ECbm16wiapr4gJq3inInR5K9iN8uhsI5bRHotq0G83bzRNEkZqdB5govwSmDn4st2az9oDWVu2XcuFUxNAWGSl0o/s320/SnapShot_121013_001710.jpg&quot; width=&quot;320&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
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Basically modeling involves extruding, and then using G, R, and S keyboard shortcuts to Move, Rotate and Scale your extrusions. When and how to use these tools depends on he result you want&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/7485169215409393603/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/cartoon-character-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7485169215409393603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7485169215409393603'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/cartoon-character-modeling.html' title='Cartoon character modeling'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9VgWVgasP3smLkbDZ_QUxUcCy8jqDGyJ_BN6nEEOKzYFNW2uoxupVM1bKT3XQSMgcV0eyuoecfQCExn5JnWIPjB36Du7cn9TTN8m6bHFKLtjb7Ve1IeUcv5zpw_rXVIFTpKX-HBoCJPk/s72-c/Finished_Face.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-2108204302557825940</id><published>2012-10-12T18:48:00.003-07:00</published><updated>2012-10-14T01:45:31.053-07:00</updated><title type='text'>A list of keyboard shortcuts you gonna need </title><content type='html'>I have highlighted all those shortcuts that you are most likely to use more often than others to model your 3D character(s) or just anything else for that matter.&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Select: &lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;background-color: yellow;&quot;&gt;Right Click&lt;/span&gt; &lt;/strong&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Pan: &lt;strong&gt;Middle Click&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Zoom: &lt;strong&gt;Mouse Wheel&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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Make Face: &lt;strong&gt;F&lt;/strong&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Extrude: &lt;strong&gt;E &lt;/strong&gt;&lt;em&gt;(Key function for 3D modeling!)&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Move: &lt;strong&gt;G&lt;/strong&gt; &lt;em&gt;(Grab selection and move it)&lt;/em&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Rotate: &lt;strong&gt;R&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style=&quot;background-color: yellow;&quot;&gt;Scale: &lt;strong&gt;S&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
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Toolbar: &lt;strong&gt;T&lt;/strong&gt;&lt;br /&gt;
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Properties: &lt;strong&gt;N&lt;/strong&gt; &lt;em&gt;(You’ll need this to load your background images, then hide it to make some extra space)&lt;/em&gt;&lt;br /&gt;
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Save File: &lt;strong&gt;Ctrl + S &lt;/strong&gt;&lt;em&gt;(Blender doesn’t remind or prompt you to save when you quit it)&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
Render: &lt;strong&gt;F12 &lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Undo: &lt;strong&gt;Ctrl + Z &lt;/strong&gt;&lt;em&gt;(Yes. As in normal Windows Applications)&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
Top View: &lt;strong&gt;Numpad 7&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Front View: &lt;strong&gt;Numpad 1&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Side View: &lt;strong&gt;Numpad 3&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Ortho View: &lt;strong&gt;Numpad 5&lt;/strong&gt; &lt;em&gt;(important for tracing your reference / background imges)&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/2108204302557825940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/a-list-of-keyboard-shortcuts-you-gonna.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/2108204302557825940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/2108204302557825940'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/a-list-of-keyboard-shortcuts-you-gonna.html' title='A list of keyboard shortcuts you gonna need '/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-8814708837306801731</id><published>2012-10-12T12:02:00.001-07:00</published><updated>2014-05-14T22:34:41.189-07:00</updated><title type='text'>Pictorial summary of the Ref Image Setup for easy Recall </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Opening Background Images. Things work a little differently in this version of Blender.&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdOlqV5zU0wrJWgdin1yeto2N42uXT2euNGdG8m8-4M3gIAD09ZjaRdL5MDJ-BvxpGePKeP2dYLHlbjqeDA2hbOY0tCc2ukMPBMgsO4sOZiaM92U6lu8XE_kRQdLk6W3m0CS2FwcUlJQ/s1600/SnapShot_121012_165836.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdOlqV5zU0wrJWgdin1yeto2N42uXT2euNGdG8m8-4M3gIAD09ZjaRdL5MDJ-BvxpGePKeP2dYLHlbjqeDA2hbOY0tCc2ukMPBMgsO4sOZiaM92U6lu8XE_kRQdLk6W3m0CS2FwcUlJQ/s320/SnapShot_121012_165836.jpg&quot; height=&quot;228&quot; nea=&quot;true&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Blender&#39;s File browser is completely different from Window&#39;s.&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz-j1hTm9M76EylOf-kl7gCqnupgq3uU2ICQvRCGQkMN1V9pYyuUJV_aro-mOBIr6R4cMMiqoaYcLw9dWPmtCBTP6_50b5FrFI6DPZfpf4oH6E4V6XqyT5CM9XB5Hj9Kz6o-RcFso3k8Y/s1600/SnapShot_121012_165837.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz-j1hTm9M76EylOf-kl7gCqnupgq3uU2ICQvRCGQkMN1V9pYyuUJV_aro-mOBIr6R4cMMiqoaYcLw9dWPmtCBTP6_50b5FrFI6DPZfpf4oH6E4V6XqyT5CM9XB5Hj9Kz6o-RcFso3k8Y/s320/SnapShot_121012_165837.jpg&quot; height=&quot;240&quot; nea=&quot;true&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
After you have located your files, it is a good thing to ensure that the views are exactly as indicated in the picture. &lt;b&gt;This is very important.&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCKJa9rBb7vnK3kXwmsU3LtjQpQeYpcLT-40JhRgFxxv37gFH6vLR0ONT_dXRSK4E2DUNBgs_mzeXPe30M7nRZ5yQOfrOJMuQoKTj49t4z3hr7-jTSK61ks_2Vo7QAhucAC__ymr25lyY/s1600/SnapShot_121012_170141.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCKJa9rBb7vnK3kXwmsU3LtjQpQeYpcLT-40JhRgFxxv37gFH6vLR0ONT_dXRSK4E2DUNBgs_mzeXPe30M7nRZ5yQOfrOJMuQoKTj49t4z3hr7-jTSK61ks_2Vo7QAhucAC__ymr25lyY/s320/SnapShot_121012_170141.jpg&quot; height=&quot;240&quot; nea=&quot;true&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/8814708837306801731/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/pictorial-summary-of-ref-image-setup.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8814708837306801731'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8814708837306801731'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/pictorial-summary-of-ref-image-setup.html' title='Pictorial summary of the Ref Image Setup for easy Recall '/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmdOlqV5zU0wrJWgdin1yeto2N42uXT2euNGdG8m8-4M3gIAD09ZjaRdL5MDJ-BvxpGePKeP2dYLHlbjqeDA2hbOY0tCc2ukMPBMgsO4sOZiaM92U6lu8XE_kRQdLk6W3m0CS2FwcUlJQ/s72-c/SnapShot_121012_165836.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-843047581659336925</id><published>2012-10-12T06:49:00.002-07:00</published><updated>2012-10-12T07:28:24.531-07:00</updated><title type='text'>3D character modeling from ref. images </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8G-D81f_Gy8ZnjMqHZLnr6nhG7EZKMhazvMlVl2Oo6ezUExi7wDsGQG14QaWok75eandAOjZnnl51PPXpWDJKf6qBoZMzxkuEF2Qb6ecOtkDyXLzHl5ACz3XA7mtokXrENIRYh_Geezs/s1600/tmpSnapShot1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; SemiHidden=&quot;false&quot;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; SemiHidden=&quot;false&quot;
   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Intense Emphasis&quot;/&gt;
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   UnhideWhenUsed=&quot;false&quot; QFormat=&quot;true&quot; Name=&quot;Subtle Reference&quot;/&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:&quot;Table Normal&quot;;
 mso-tstyle-rowband-size:0;
 mso-tstyle-colband-size:0;
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 mso-style-parent:&quot;&quot;;
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 mso-ascii-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;}
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&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:shapedefaults v:ext=&quot;edit&quot; spidmax=&quot;1026&quot;/&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;o:shapelayout v:ext=&quot;edit&quot;&gt;
  &lt;o:idmap v:ext=&quot;edit&quot; data=&quot;1&quot;/&gt;
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&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Now that we have setup the reference images, you may start
tracing them.&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&amp;nbsp;The main reason I’m using these hand-drawn images is that I want
to show you that it takes a very simple start to achieve great results, the
challenge is knowing which options to follow from start to finish.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;The other
reason is that since this is about making &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;your
own&lt;/i&gt; &lt;i style=&quot;mso-bidi-font-style: normal;&quot;&gt;movie&lt;/i&gt; (without spending a
cent, of course), why not pick up a pencil and paper and start outlining &lt;i&gt;your
own envisaged cartoon character &lt;/i&gt;if you have some drawing skills.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Alternatively, you may
already have a character that you may wish to model into a 3D cartoon character
and animate. Why not use that character right away, right now?&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtDSvaNJEPL_d728TvBb77FuG0hpyozaB36FLCIGOIbkb9O49M-8IAPsVgqzVFtqUeFrE9akidNKfruFH0rxFocKHUGYuNfZidt3DGlkR6RzfaO7KYjyviyWlq521nTwuqvIjpgvBnQO8/s1600/Blender_setupPlane2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtDSvaNJEPL_d728TvBb77FuG0hpyozaB36FLCIGOIbkb9O49M-8IAPsVgqzVFtqUeFrE9akidNKfruFH0rxFocKHUGYuNfZidt3DGlkR6RzfaO7KYjyviyWlq521nTwuqvIjpgvBnQO8/s1600/Blender_setupPlane2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
When I started with 3D modeling I found the nose to be the
most difficult part of the face to model. Things may be quite different for
you. So I will start at the nose because it is lying on the axis of symmetry. You
may start anywhere as long as it is along the axis of symmetry.&lt;br /&gt;
&lt;br /&gt;
(The Blue Z-axis arrow in this image is sitting at the Axis of Symmetry) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
Press Shift+A to bring up the &lt;b style=&quot;mso-bidi-font-weight: normal;&quot;&gt;Add Menu: &lt;/b&gt;click Plane to add a plane to your view. Resize it as
shown. (Resizing = Select the plane, press S and drag).&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/843047581659336925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/3d-character-modeling-from-ref-images.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/843047581659336925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/843047581659336925'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/3d-character-modeling-from-ref-images.html' title='3D character modeling from ref. images '/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtDSvaNJEPL_d728TvBb77FuG0hpyozaB36FLCIGOIbkb9O49M-8IAPsVgqzVFtqUeFrE9akidNKfruFH0rxFocKHUGYuNfZidt3DGlkR6RzfaO7KYjyviyWlq521nTwuqvIjpgvBnQO8/s72-c/Blender_setupPlane2.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-7746210919675561699</id><published>2012-10-10T13:54:00.000-07:00</published><updated>2012-10-10T13:54:09.684-07:00</updated><title type='text'>My PC crashed a few days ago...</title><content type='html'>....and as a result some of the&amp;nbsp;material that i had prepared for this resource has been wiped off. I&#39;m currently trying to re-do and rearrange things. I have managed to recover some few items while I will have to do the rest from the scratch. I should be back in a few days to start where left off. </content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/7746210919675561699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/my-pc-crashed-few-days-ago.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7746210919675561699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7746210919675561699'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/10/my-pc-crashed-few-days-ago.html' title='My PC crashed a few days ago...'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-8451679840518557030</id><published>2012-09-29T03:30:00.001-07:00</published><updated>2012-10-12T07:16:11.156-07:00</updated><title type='text'>Setting up the background / reference images.</title><content type='html'>&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0in 0in 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;I am working with Blender 2.6, so I will advise you to use the same version to keep things simple between us. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi24NVbjjBPsnrMisT-TnSHAJFMxfWvNXfrqlIu9ryO15fx2a7v3ZorTJiGv_vb8juwKtcR1uUN6Hj9WhC73lovOEXp9kCnkAaYUrPpOE6KA79c8mMfOJlmj-R6LRXeRqYyylbUjISX4zw/s1600/Photoshop_Crop.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;268&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi24NVbjjBPsnrMisT-TnSHAJFMxfWvNXfrqlIu9ryO15fx2a7v3ZorTJiGv_vb8juwKtcR1uUN6Hj9WhC73lovOEXp9kCnkAaYUrPpOE6KA79c8mMfOJlmj-R6LRXeRqYyylbUjISX4zw/s320/Photoshop_Crop.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot; style=&quot;margin: 0in 0in 10pt;&quot;&gt;
&lt;span style=&quot;font-family: Calibri;&quot;&gt;I will be using the above picture as reference images to model my 3D character. You may be using a different picture. That’s fine as long as it has both the Front and the Side view images.&amp;nbsp;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;mso-spacerun: yes;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: left; margin-right: 1em; text-align: left;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pfrWVNvf4mneytkUAjku6CI9ZPgmD20THd1OMnjP5-0GCtNEKbKZJ2tDiPmQVm7UwdoK70OMnUeYowUXJN7lkSYFJ6LoMI8dYYGj7_DlyNcvrUclKoJLEGkO7Jb04I8Hjl7acCE9DoU/s1600/Blender_Interface_hidingTools+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5pfrWVNvf4mneytkUAjku6CI9ZPgmD20THd1OMnjP5-0GCtNEKbKZJ2tDiPmQVm7UwdoK70OMnUeYowUXJN7lkSYFJ6LoMI8dYYGj7_DlyNcvrUclKoJLEGkO7Jb04I8Hjl7acCE9DoU/s320/Blender_Interface_hidingTools+copy.jpg&quot; width=&quot;172&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fig. 3&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;i&gt;You will have to&amp;nbsp;hide the Tools window to add some more space to the views.&amp;nbsp;You can always access your Tools quickly&amp;nbsp;through keyboard shortcuts. Toggle between hide/show by pressing T on your keyboard.&lt;/i&gt;&lt;br /&gt;
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&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
﻿﻿ &lt;br /&gt;
&lt;table cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;float: right; margin-left: 1em; text-align: right;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhen9Xd76Z9l2SwW1GpppieL_nzPfjriVlfDPU41KR7BJGR7woYKQ_gmMW2GvYWOjU6Id2sxzPQbQNTBVGNhb8MqfVeCAZsUV2XNPivbV_9MDwS-xn_lSURp9BbL4PrMAkzsuYqGFbVSTM/s1600/Splitting_View+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; cssfloat: right; height: 184px; margin-bottom: 1em; margin-left: auto; margin-right: auto; width: 318px;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; height=&quot;172&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhen9Xd76Z9l2SwW1GpppieL_nzPfjriVlfDPU41KR7BJGR7woYKQ_gmMW2GvYWOjU6Id2sxzPQbQNTBVGNhb8MqfVeCAZsUV2XNPivbV_9MDwS-xn_lSURp9BbL4PrMAkzsuYqGFbVSTM/s320/Splitting_View+copy.jpg&quot; title=&quot;&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Fig.4&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
﻿﻿&lt;br /&gt;
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After splitting the Viewport into two, move your mouse to the left view and hit 5 and then 1 on your NumPad. (Make sure the NumLock button is ON). Then move your mouse over to the right view and hit&amp;nbsp;5 and then 3.&amp;nbsp;This will change your views to&amp;nbsp;Ortho Front and Ortho Side, which is what we want to be able to trace our ref. images accurately.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKW7ui_nHV2iBQggJp4zB8CWxIG3Aj5uSfHS8OrEgbV82beFS3-rErmBT1BcVG7m6GMzceW2_8jXwcKUUJ6npUmnfmtepnsuXcseAR1blmzo_O4NYlGfiHouHCEIZI-kW-qfwDI_7ANQ/s1600/tmpSnapShot2+copy.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;228&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKW7ui_nHV2iBQggJp4zB8CWxIG3Aj5uSfHS8OrEgbV82beFS3-rErmBT1BcVG7m6GMzceW2_8jXwcKUUJ6npUmnfmtepnsuXcseAR1blmzo_O4NYlGfiHouHCEIZI-kW-qfwDI_7ANQ/s320/tmpSnapShot2+copy.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;i&gt;After clicking &quot;Open&quot;, browse to the Folder where your reference picture is stored. Load the image.&lt;/i&gt; &lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Browse for your reference images...&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
Blender uses a different kind of window for saving or opening your files. &lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNB8Frxfb7xnA_urrEGqDfApL9CzwKLkJLBFpNqrnn_dXpzGb16f0uJp-0E2eGy_h9rRRGb2rHgPX3w9ad-AKcd-moC7sC4a3VnQFaD-BsMgER3AbloDXY4ND1Z6c2QhC2XvH8aHGod7E/s1600/tmpSnapShot2_2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNB8Frxfb7xnA_urrEGqDfApL9CzwKLkJLBFpNqrnn_dXpzGb16f0uJp-0E2eGy_h9rRRGb2rHgPX3w9ad-AKcd-moC7sC4a3VnQFaD-BsMgER3AbloDXY4ND1Z6c2QhC2XvH8aHGod7E/s320/tmpSnapShot2_2.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Your viewports should now look like this...&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuDtYUtKv59hBVOVk0mm-zE-4XnX3ZrpAIRuDjQhd11wRKpaMPu93yUDSvuNwGFKdjJ7ddOspOc0S0jUn0sRS4I3S5y5ZNT-NF-pVZ_RC72C8qunLKZlix2UMwdAyDVTBcmG8coqOSmQY/s1600/tmpSnapShot1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; cssfloat: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;228&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuDtYUtKv59hBVOVk0mm-zE-4XnX3ZrpAIRuDjQhd11wRKpaMPu93yUDSvuNwGFKdjJ7ddOspOc0S0jUn0sRS4I3S5y5ZNT-NF-pVZ_RC72C8qunLKZlix2UMwdAyDVTBcmG8coqOSmQY/s320/tmpSnapShot1.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
You have finished setting up your reference images. Next we will be getting to the fun stuff.&lt;/div&gt;
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I hope you managed to get to this stage successfully. If you have any queries about this resource do not hesitate to bring it to my attention. The might be errors, tyops, etc here and there or just a statement that&amp;nbsp;doesn&#39;t make sense to you. If you pick up any such nonsesnse, please bring it to my attention.&amp;nbsp;&lt;/div&gt;
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There&#39;ll be more resources coming up.... &lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/8451679840518557030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/setting-up-background-reference-images.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8451679840518557030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8451679840518557030'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/setting-up-background-reference-images.html' title='Setting up the background / reference images.'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi24NVbjjBPsnrMisT-TnSHAJFMxfWvNXfrqlIu9ryO15fx2a7v3ZorTJiGv_vb8juwKtcR1uUN6Hj9WhC73lovOEXp9kCnkAaYUrPpOE6KA79c8mMfOJlmj-R6LRXeRqYyylbUjISX4zw/s72-c/Photoshop_Crop.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-8061581575402297555</id><published>2012-09-29T03:15:00.002-07:00</published><updated>2012-09-29T03:29:38.811-07:00</updated><title type='text'>Blender Basics … continued</title><content type='html'>The best way to learn how to use the application is to actually use it. There are however very important things that you will have to know before you get started. You will have to forget much about how you use the mouse in Windows applications. For an example, usually to select something in Windows Applications you right-click it. And to access the properties of the selected object you may have to right-click it. Well in Blender things work a little differently so keep the following in mind:&lt;br /&gt;
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1. You want to select something in viewport? Right-click it!&lt;br /&gt;
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2. You don’t have to click to make a window active, just move your mouse over it.&lt;br /&gt;
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3. Use keyboard shortcut to select a Tool (e.g. S to Scale, R to Rotate, etc), then just move the mouse (no dragging), to carry out the command.&lt;br /&gt;
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Get the above tips into your genes from the start if you really want to work quickly in Blender. &lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/8061581575402297555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blender-basics-continued.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8061581575402297555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8061581575402297555'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blender-basics-continued.html' title='Blender Basics … continued'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-8280947931233572469</id><published>2012-09-27T06:14:00.000-07:00</published><updated>2012-10-10T14:23:33.381-07:00</updated><title type='text'>Blender Basics</title><content type='html'>One thing that I really enjoy about modeling with Blender is the quick manner in which I work. This is made possible by all the keyboard shortcuts that you use while working on your model. In fact, the ideal way to work quickly with Blender is to use both hands: Your left hand on your keyboard (to quickly access shortcuts), and your right one on the mouse.&lt;br /&gt;
When you first launch Blender you will realize that there are 3 default objects on your workspace: a cube, a camera and a lamp. We will be manipulating this cube to model the head of our first character. There are three(or so) keyboard shortcuts that we will be focusing on (at least for today) to achieve this, viz E (to &lt;strong&gt;&lt;u&gt;E&lt;/u&gt;&lt;/strong&gt;xtrude whatever is selected), S (to &lt;strong&gt;&lt;u&gt;S&lt;/u&gt;&lt;/strong&gt;cale/re&lt;u&gt;&lt;strong&gt;S&lt;/strong&gt;&lt;/u&gt;ize whatever is selected ), &lt;strong&gt;R&lt;/strong&gt; (to &lt;strong&gt;R&lt;/strong&gt;otate selection)&amp;nbsp;and maybe G (to &lt;strong&gt;&lt;u&gt;G&lt;/u&gt;&lt;/strong&gt;rab whatever is selected). &lt;br /&gt;
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Oh yes you will also&amp;nbsp;be using the&amp;nbsp;TAB keyboard shortcut to toggle between the &lt;strong&gt;Object&lt;/strong&gt; Mode and the &lt;strong&gt;Edit&lt;/strong&gt; Mode. (You will be switching back and forth a lot between these two modes as you work).&lt;br /&gt;
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Here are some of the few things that you should keep in mind before we begin.&lt;br /&gt;
&amp;nbsp;Unlike other major 3D applications, Right-clicking and Left-clicking have a different implementation in Blender. &lt;strong&gt;You will be Right-clicking to make a selection, while Left-clicking will be used to carry out the command of the selected tool.&lt;/strong&gt; For an example, you want to move or resize the cube on your space right now? Select it (by Right-clicking it, of course). Press S to select the Scale tool, then right-click and drag (to the left to make it smaller or to the right to make it bigger).&amp;nbsp;&lt;span style=&quot;background-color: yellow;&quot;&gt;Left-click to stop the resize action if you are happy with the new size OR right-click to abort the operation altogether, in which case the cube will jump back to its previous size. &lt;/span&gt;&lt;br /&gt;
Using both the mouse and the keyboard at the same time has proven to be a very powerful and faster way for me to work. I hope you will also find it helpful. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MFg7lB2FAGIyyrEYTasVmf7XZPc6kNUovdY4V6n2YFnyDmQMPCklx-rTAZwrNsMMcy4D6llzMTUIS6MRk1_4L7LUqCscgcCcSVkORDxdayj8oAXeBaWByT5S7hoYQHhnUgoqTWBQDtA/s1600/Blender_Interface.png&quot; imageanchor=&quot;1&quot; style=&quot;cssfloat: right; height: 226px; margin-left: 1em; margin-right: 1em; width: 323px;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;285&quot; kea=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MFg7lB2FAGIyyrEYTasVmf7XZPc6kNUovdY4V6n2YFnyDmQMPCklx-rTAZwrNsMMcy4D6llzMTUIS6MRk1_4L7LUqCscgcCcSVkORDxdayj8oAXeBaWByT5S7hoYQHhnUgoqTWBQDtA/s400/Blender_Interface.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&lt;em&gt;Blender User Interface&lt;/em&gt; &lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/8280947931233572469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blender-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8280947931233572469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/8280947931233572469'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blender-basics.html' title='Blender Basics'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9MFg7lB2FAGIyyrEYTasVmf7XZPc6kNUovdY4V6n2YFnyDmQMPCklx-rTAZwrNsMMcy4D6llzMTUIS6MRk1_4L7LUqCscgcCcSVkORDxdayj8oAXeBaWByT5S7hoYQHhnUgoqTWBQDtA/s72-c/Blender_Interface.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-1382437498373735654</id><published>2012-09-27T04:45:00.001-07:00</published><updated>2012-09-27T04:57:04.318-07:00</updated><title type='text'>On 2nd thought...</title><content type='html'>Since you do not want to pay a cent to create your movie, I have on 2nd thought decided to show you how to create a professional production without spending a dime. &lt;br /&gt;
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I am still going to come back to Max to help you create other characters for your movie,&amp;nbsp;I promise. &lt;br /&gt;
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There is a&amp;nbsp;very good modeling and animation software called Blender. It is very powerful despite its smaller size&amp;nbsp;compared to other&amp;nbsp;commercial options such as Maya or Max. But most importantly, Blender is absolutely FREE!&amp;nbsp;&lt;a href=&quot;http://www.blender.org/download/get-blender/&quot;&gt;Download this software here&lt;/a&gt;.&amp;nbsp;Installation on all major operating systems is very easy and straight forward. &lt;br /&gt;
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If you are used to softwares such as Maya or Max, you may find Blender a bit different and not so user-friendly. At least that was the impression I got when I first started with Blender a few years ago. But once you have appreciated this different approach to 3D modelling,&amp;nbsp; then you will see how quick you can achieve good things with Blender.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/1382437498373735654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/on-2nd-thought.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1382437498373735654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1382437498373735654'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/on-2nd-thought.html' title='On 2nd thought...'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-1253084693639720890</id><published>2012-09-26T03:44:00.003-07:00</published><updated>2012-09-26T03:44:57.196-07:00</updated><title type='text'></title><content type='html'>MODELING A 3D CHARACTER</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/1253084693639720890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blog-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1253084693639720890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1253084693639720890'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/blog-post.html' title=''/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-4497062764039769269</id><published>2012-09-24T23:35:00.001-07:00</published><updated>2012-09-25T06:33:38.503-07:00</updated><title type='text'>Modeling a 3D character - Intro</title><content type='html'>The other reason I prefer starting with the head is that the personality of your character can be communicated by the character&#39;s face better than any other body part.(Nature itself starts with the head when it creates humans). &lt;br /&gt;
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Even though i will be using Max to model my 3D character, the technique I will be using can be applied in any other 3D modeling software. It basically involves tracing background images with extruded edges of the polygons. This is very basic, so even if you are new to Max (or any 3d modeling software) the technique is the same. Creating an organic shape such as ahuman head can very tedious, so a lot of patience is expected from you. &lt;br /&gt;
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If you are new Max you may decide to start with the torso which is much easier to model than than the head. That way when you move on to model the head you will be familiar with basic techniques. &lt;br /&gt;
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You will use the Front and the Side view of the images to create your 3D model. When you have finished with head we will move on to&amp;nbsp;make it talk and do all sorts of funny expressions such as smile, frown, etc. Once that has been completed we can now connect the head to the torso and animate it. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfLkvclNInUcDSPFY0PK1EqHLNvBrHzvndijNnh1gsZeZdg7kQ11hk3MigLv7U29DhsvOjwMv9SwkBQKNuJksO9vbvJ2wMEwbQ2d5qqjjPTpP3lEYIn4R2CPjYaNnjF3z6Enin1Tlke8/s1600/Male+Cartoon+Character.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; hea=&quot;true&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfLkvclNInUcDSPFY0PK1EqHLNvBrHzvndijNnh1gsZeZdg7kQ11hk3MigLv7U29DhsvOjwMv9SwkBQKNuJksO9vbvJ2wMEwbQ2d5qqjjPTpP3lEYIn4R2CPjYaNnjF3z6Enin1Tlke8/s320/Male+Cartoon+Character.gif&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Let&#39;s begin...&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/4497062764039769269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/modeling-3d-character-intro.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/4497062764039769269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/4497062764039769269'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/modeling-3d-character-intro.html' title='Modeling a 3D character - Intro'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOfLkvclNInUcDSPFY0PK1EqHLNvBrHzvndijNnh1gsZeZdg7kQ11hk3MigLv7U29DhsvOjwMv9SwkBQKNuJksO9vbvJ2wMEwbQ2d5qqjjPTpP3lEYIn4R2CPjYaNnjF3z6Enin1Tlke8/s72-c/Male+Cartoon+Character.gif" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-7949903871640935606</id><published>2012-09-24T20:53:00.000-07:00</published><updated>2012-09-24T21:07:45.654-07:00</updated><title type='text'>Characters</title><content type='html'>First thing that you need to create is the characters for your movie. You may search the web for inspiration on creating exciting characters for your movie. &lt;br /&gt;
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once you have decided on the character you would like to model, you can oppen your 3d modelling software. Even though I have some experience with apps. such as Maya and Blender,&amp;nbsp;for this tutorial i will be using&amp;nbsp;3DS Max 9.&lt;br /&gt;
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I dont know about you but i prefer to start with the head when I&#39;m modelling a human character. Basic reason for this is that i tend to achieve so much so quick: For an example, once the head has been completed, I can start making my character talk right away with morph targets. (This is simply a process of making a number of duplicates of the head&amp;nbsp;you have just modelled, then tweak them around to achieve a wide variety of facial expresions with each of them).&lt;br /&gt;
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&amp;nbsp;That way your character can start talking and making all sorts of expressions even before it has the rest of the body! You may even start using your Close-Ups right away.</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/7949903871640935606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/characters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7949903871640935606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/7949903871640935606'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2012/09/characters.html' title='Characters'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-67310833970248939</id><published>2011-08-18T04:48:00.000-07:00</published><updated>2012-09-26T03:59:05.106-07:00</updated><title type='text'>Create Own Animated Movie</title><content type='html'>In the next few weeks I will be showing you how to create your own animated characters.&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;1. Creating /modeling characters&lt;/li&gt;
&lt;li&gt;2. Animate these characters&lt;/li&gt;
&lt;li&gt;3. Add voice and do lip sync &lt;/li&gt;
&lt;li&gt;4. Add music and sound effects&lt;/li&gt;
&lt;li&gt;5. Putting everything together&lt;/li&gt;
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If you are interested in this watch this space as we are now currently adding finishing touches to this tutorial.</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/67310833970248939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2011/08/create-own-animated-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/67310833970248939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/67310833970248939'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2011/08/create-own-animated-movie.html' title='Create Own Animated Movie'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4864445885836571614.post-1743769825372031450</id><published>2009-12-18T01:53:00.000-08:00</published><updated>2009-12-18T01:53:04.294-08:00</updated><title type='text'>Learning the basics</title><content type='html'>It can very difficult to know exactly where to start when teaching something like music theory. I think i,ve already mentioned that there are two most important aspects to music notation.&lt;br /&gt;
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1.</content><link rel='replies' type='application/atom+xml' href='http://learningmusicandart.blogspot.com/feeds/1743769825372031450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://learningmusicandart.blogspot.com/2009/12/learning-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1743769825372031450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4864445885836571614/posts/default/1743769825372031450'/><link rel='alternate' type='text/html' href='http://learningmusicandart.blogspot.com/2009/12/learning-basics.html' title='Learning the basics'/><author><name>Les Math</name><uri>http://www.blogger.com/profile/18263075131556512570</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>