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	<title>Technical Artist Blog » Cybergrub via Omnized</title>
	
	<link>http://www.omnized.com/cybergrub2</link>
	<description>by Jason Barnidge&#xD;
Pipeline &amp; Animation Tools, tutorials, thoughts, inquiries and the occasional rambling reflections or erratically therapeutic rants; that I may or may not actually want to share, but do anyway.</description>
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		<title>TurnEdge – MEL script for Maya</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/e8lKEzOpZgs/turnedge-mel-script-for-maya</link>
		<comments>http://www.omnized.com/cybergrub2/2011/06/turnedge-mel-script-for-maya#comments</comments>
		<pubDate>Mon, 20 Jun 2011 15:39:10 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[MEL Scripts]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[OZ Tools]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Skinning]]></category>
		<category><![CDATA[Vertex Weighting]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=1042</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2011/06/turnedge-mel-script-for-maya">TurnEdge &#8211; MEL script for Maya</a></p><p><p align="center"><img class="size-medium wp-image-1046 imgBorder" title="ozTurnEdge_quickDemo" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2011/05/ozTurnEdge_anim02.gif" alt="quickDemo of TurnEdge" width="300px" height="225px" /></p></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2011/06/turnedge-mel-script-for-maya">TurnEdge &#8211; MEL script for Maya</a></p><p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2011/05/ozTurnEdge_anim02.gif" rel="shadowbox[sbpost-1042];player=img;"><img class="alignright size-medium wp-image-1046 imgBorder" title="ozTurnEdge_quickDemo" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2011/05/ozTurnEdge_anim02.gif" alt="quickDemo of TurnEdge" width="300px" height="225px" /></a></p>
<p>Similar to 3ds Max&#8217;s Turn Edge, except this tool is based on a quad/poly face selection. Select a face, then Turn Edge. The TriangleEdge of the selected Quad/Polygon is turned.</p>
<p>TogglePolygonFaceTriangles command is included in the UI for the user to easily view the angles of each Triangle Edge before editing.</p>
<p>It&#8217;s nothing fancy or complex, although it is ideal for quickly tweaking undesirable polygonal bending of correctly skinned/wieghted low-poly skeletal meshes. (i.e. incorrect poly bending, clipping or intersections)</p>
<p>Especially when characters have various garments, add-ons or other accessories where character culling (for game assets) can&#8217;t be used and precise weighting is needed.</p>
<p>Non-invasive modification of skeletal mesh. Skin Weights are preserved. And the procedure&#8217;s history is removed upon completion.</p>
<p>Unfortunately we cannot delete the newly created edge without maya reverting the original direction of that edge&#8230;sorry <img src='http://www.omnized.com/cybergrub2/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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<h2><span style="font-size: small;"><span style="font-family: verdana, geneva;"><strong><span style="color: #c0c0c0;">DOWNLOAD</span></strong></span></span></h2>
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<p style="padding-left: 40px;"><a title="Click to download ozTurnEdge.mel" href="https://docs.google.com/leaf?id=0B4mn8dmIij9yZGEzNGRmNTktNTA0Yi00Yjg3LTlkYjAtNTU2NDU4MzIwMWM4&amp;sort=name&amp;layout=list&amp;num=50" target="_blank"><img style="vertical-align: middle;" src="http://www.omnized.com/Images/icons/mel/mel3_32.png" alt="ozTurnEdge.mel" width="32" height="32" /><strong>ozTurnEdge.mel</strong></a></p>
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<td style="padding: 3px;">Installation:<br />
* Copy the ozTurnEdge.mel file to your Documents and Settings\[user name]\My Documents\maya\[version]\scripts\ folder.<br />
* Restart / Run Maya or enter rehash; in the command line if Maya is already running.<br />
* ozTurnEdge; will source the script and open the tool&#8217;s UI.</td>
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<div class="feedflare">
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		<item>
		<title>ozCollisionCreator v2.1</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/Wcz6hqlGJLQ/ozcollisioncreator-v2-1</link>
		<comments>http://www.omnized.com/cybergrub2/2010/10/ozcollisioncreator-v2-1#comments</comments>
		<pubDate>Thu, 21 Oct 2010 07:31:46 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3DsMax]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[DirectX Shader]]></category>
		<category><![CDATA[DOWNLOAD]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[MXS]]></category>
		<category><![CDATA[OZ Tools]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=808</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/10/ozcollisioncreator-v2-1">ozCollisionCreator v2.1</a></p><p><a href="http://www.omnized.com/cybergrub2/2010/10/ozcollisioncreator-v2-1"><img src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/10/ozColCreator_v21.jpg"></a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/10/ozcollisioncreator-v2-1">ozCollisionCreator v2.1</a></p><p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/10/ozColCreator_v21.jpg" rel="shadowbox[sbpost-808];player=img;"><img class="alignleft size-full wp-image-817" title="ozColCreator_v21" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/10/ozColCreator_v21.jpg" alt="screenshot" width="216" height="544" /></a>.<br />
After receiving feedback showing an interest in this script, I decided it was about time for me to clean it up and get it out here for public release.</p>
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<td>The functions are still the same, with a slight change to the interface, and 1 main addition.&nbsp;</p>
<p><br class="spacer_" /></p>
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<p>Basic functions / actions of this script:</p>
<ol>
<li>Creates collision box</li>
<li>Renames the collision box (to 1 of the 4 collision types)</li>
<li>Assigns a collision shader</li>
<li>Assigns Game Engine properties if applicable<br />
(NOTE: this has been commented out in the script, and depends on what game engine you are using.)</li>
</ol>
<p>In the top section,<br />
<span style="text-decoration: underline;">Option 1 &#8220;Create Collision&#8221;</span>:</p>
<p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_01.jpg" rel="shadowbox[sbpost-808];player=img;"><img class="alignleft imgBorder" title="Create Collision (option1)" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_01-150x150.jpg" alt="" width="90" height="90" /></a> creates 1 collision based on ALL objects selected in the scene.</td>
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<td><span style="text-decoration: underline;"><span style="text-decoration: underline;">Option 2 &#8220;Create Multi-Collision&#8221;</span>:<br />
</span><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_02.jpg" rel="shadowbox[sbpost-808];player=img;"><img class="alignleft imgBorder" title="Option2 (Create Multi-Collision)" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_02-150x150.jpg" alt="" width="90" height="90" /></a>&nbsp;</p>
<p>creates a collision box for EVERY object selected in the scene. (i.e. 5 objects selected = 5 collision boxes) To make management of assets easier, each collision box is parented / linked to their respective object.</td>
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<td><span style="text-decoration: underline;">The 2nd section &#8220;Selected Object is Collision&#8221;</span>:<br />
This section is used if you already have a collision object created and you want to assign collision properties to the selected mesh.</td>
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<p><span style="text-decoration: underline;">3rd section &#8220;Add Modifier to Collision&#8221;:<br />
</span>This adds 1 of 2 modifiers, if further editing and modeling of the collision box is needed or desired for a more accurate fit to the game asset.</p>
<p><span style="text-decoration: underline;">4th section &#8220;Toggle Collision Display&#8221;:<br />
</span>Toggles the collision boxes within the max scene. I found this helpful, because after I have a collision box created, I don&#8217;t care to see it. Just boxmode, freeze it and forget about it.</p>
<p>And finally, the new stuff; <img style="vertical-align: bottom;" title="Yay!" src="http://www.omnized.com/Images/emoticons/Yolks/grin.png" alt="" width="32" height="32.5" /><br />
<span style="text-decoration: underline;">5th section &#8220;Collision Shader Options&#8221;:<br />
</span>Here the user has the option to choose their DirectX shader to use (or not use) for creating the collisions. By default, the OZ collision shader is used, and comes packaged in the script. If your pipeline uses another shader for collisions (assuming it does), no problem. Select the last radio button and &#8220;Browse for new (.fx) shader&#8221;. The script will remember the shader you browsed for and that option will be used next time the script is run. So that means you don&#8217;t have to keep the script window open and you won&#8217;t have to browse for it every time you reopen max.</p>
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<td><img class="alignleft" style="vertical-align: top;" title="download" src="http://www.omnized.com/Images/icons/save48.png" alt="dowload" width="34" height="34" />&nbsp;</p>
<h2><span style="font-size: small;"><span style="font-family: verdana, geneva;"><strong><span style="color: #c0c0c0;">DOWNLOAD</span></strong></span></span></h2>
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<p style="padding-left: 40px;"><a title="Right-Click to download and save ozCollisionCreator.mzp" href="https://docs.google.com/leaf?id=0B4mn8dmIij9yMjc0MWI1ZDctMzQwMi00OTBhLWE3ZDItMDRlNTBhNDJjZWNm&amp;hl=en"><img style="vertical-align: middle;" src="http://www.omnized.com/Images/icons/mxs/maxscript32.png" alt="ozCollisionCreator.mzp" width="32" height="32" /><strong>ozCollisionCreator.mzp</strong></a> (version 2.1)</p>
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<td style="padding: 10px;"><span style="text-decoration: underline;">Installation</span>:<br />
Installation is easy; after downloading the ozCollisionCreator.mzp from link provided below, (with 3DsMax running) just drag and drop the .MZP file onto your viewport.</td>
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<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=Wcz6hqlGJLQ:w_IR97hkiw0:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=Wcz6hqlGJLQ:w_IR97hkiw0:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=Wcz6hqlGJLQ:w_IR97hkiw0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=Wcz6hqlGJLQ:w_IR97hkiw0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=Wcz6hqlGJLQ:w_IR97hkiw0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=Wcz6hqlGJLQ:w_IR97hkiw0:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=Wcz6hqlGJLQ:w_IR97hkiw0:TO6c9ueZnnI" border="0"></img></a>
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		<title>End of Nations (MMORTS)</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/VKUmN0RsX8Y/end-of-nations-mmorts</link>
		<comments>http://www.omnized.com/cybergrub2/2010/05/end-of-nations-mmorts#comments</comments>
		<pubDate>Tue, 01 Jun 2010 06:05:01 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Game Titles]]></category>
		<category><![CDATA[End of Nations]]></category>
		<category><![CDATA[MMORTS]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=218</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/05/end-of-nations-mmorts">End of Nations (MMORTS)</a></p><p><img class="aligncenter size-medium wp-image-301" title="wallpaper6_1920x1200" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/wallpaper6_1920x1200-300x187.jpg" alt="" width="300" height="187" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/05/end-of-nations-mmorts">End of Nations (MMORTS)</a></p><p><a title="End of Nations Homepage" href="http://www.endofnations.com/en/" target="_blank">&#8220;End of Nations&#8221;</a> (MMORTS = Massively Multiplayer Online Real-Time Strategy) is another title I was involved in developing. I helped get the art pipeline setup for the crew over at Petroglyph (one of the many tools I created is mentioned in the previous post).</p>
<p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/infantryComputers.jpg" rel="shadowbox[sbpost-218];player=img;"><img class="alignright size-medium wp-image-290" title="infantryComputers" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/infantryComputers-300x167.jpg" alt="" width="180" height="100" /></a></p>
<p>There aren&#8217;t many characters (as you&#8217;ll notice it&#8217;s mostly vehicle based), but we did include soldiers on the vehicles and their perimeters. And yes, you&#8217;ll get to see their little flailing bodies ejected from their units when you blow them up. <img src='http://www.omnized.com/cybergrub2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Getting that set up was a big win (with the help of John Fazzie <em>programmer</em> and Sean <em>animator</em>), because we felt it gave the players&#8217; units a little more depth and visual appeal; which added to the whole &#8220;living world&#8221; experience. Since there was less work involved in creating a typical character pipeline, it allowed me to spend more time assisting artists with and streamlining the overall production of art assets.</p>
<p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/towerDebrisSequence.jpg" rel="shadowbox[sbpost-218];player=img;"><img class="size-medium wp-image-289 alignleft" title="towerDebrisSequence" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/towerDebrisSequence-300x111.jpg" alt="" width="180" height="67" /></a></p>
<p>One area in particular that I enjoyed working on was gibs and debris.  Working with explosives is always fun, right? I worked closely with our FX team to getting the timing and type of explosions just right. We were able to workout some interesting and fairly complex setups for this, such as &#8220;second generation&#8221; or &#8220;chained&#8221; explosions.</p>
<p style="text-align: center;">
<p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/tankCamoNet.jpg" rel="shadowbox[sbpost-218];player=img;"><img class="alignright size-thumbnail wp-image-291" title="tankCamoNet" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/tankCamoNet-150x150.jpg" alt="" width="54" height="54" /></a>Rigging and skinning were fairly straight forward since the units were mostly rigid; occasionally smooth binding was used for some of the geometry effects I created and other accessories like cloth tarps,etc.</p>
<p><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/mindControl.jpg" rel="shadowbox[sbpost-218];player=img;"><img class="size-thumbnail wp-image-292 alignleft" title="mindControl" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/mindControl-150x150.jpg" alt="" width="54" height="54" /></a></p>
<p>I was able to automate the skeletal creation, control rig, and other necessary controls for various dependencies of animation, whether driven by the engine or animated prior to export. The technical artists were also responsible for setting up and tweaking the lights on all the units.</p>
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<p style="text-align: left;">The title changed names many times during various stages of development, but they finally settled on &#8220;End of Nations&#8221;, which I happen to like. It reminds me of Rage Against the Machine&#8217;s remake of <a title="Renegades of Funk [Official Video]" href="http://www.youtube.com/watch?v=FVSIw2fDIzY" rel="shadowbox[sbpost-218];player=swf;width=640;height=385;" target="_blank">Renegades of Funk</a>, hence my choice for title submission was &#8220;Order of Nations: Renegades&#8221; <img src='http://www.omnized.com/cybergrub2/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
</td>
<td style="text-align: center;"><em>&#8220;&#8230;destroy all nations&#8230;&#8221;</em><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="200" height="175" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/FVSIw2fDIzY&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="200" height="175" src="http://www.youtube-nocookie.com/v/FVSIw2fDIzY&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></td>
</tr>
</tbody>
</table>
<p>I also really digg the back story, written for us by <a href="http://ca.linkedin.com/pub/john-dombrow/5/a94/785" target="_blank">John Dombrow</a> before leaving to work at Bioware Canada. The trailer below gives you brief idea of what the synopsis is about&#8230;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/edJGK59zI34&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube-nocookie.com/v/edJGK59zI34&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">You can check out this and other media released for End of Nations at <a title="GamerTrailers: End of Nations" href="http://www.gametrailers.com/game/end-of-nations/13095" target="_blank">GameTrailers.com</a> or the official website for End of Nations at <a title="End of Nations - Official Website" href="http://www.endofnations.com/en/" target="_blank">EndOfNations.com</a></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=VKUmN0RsX8Y:5Wee7pubN4o:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=VKUmN0RsX8Y:5Wee7pubN4o:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=VKUmN0RsX8Y:5Wee7pubN4o:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=VKUmN0RsX8Y:5Wee7pubN4o:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=VKUmN0RsX8Y:5Wee7pubN4o:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=VKUmN0RsX8Y:5Wee7pubN4o:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=VKUmN0RsX8Y:5Wee7pubN4o:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/VKUmN0RsX8Y" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Shortening the bridge</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/MkO04ZvVzLA/shortening-the-bridge</link>
		<comments>http://www.omnized.com/cybergrub2/2010/04/shortening-the-bridge#comments</comments>
		<pubDate>Mon, 19 Apr 2010 18:58:07 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[OZ Tools]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[art asset]]></category>
		<category><![CDATA[compiler]]></category>
		<category><![CDATA[Debris]]></category>
		<category><![CDATA[End of Nations]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[MMORTS]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[Setup]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=185</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/04/shortening-the-bridge">Shortening the bridge</a></p><p><img class="size-thumbnail wp-image-196" title="ozInjector_prop03" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop03-150x150.jpg" alt="Step3: Set &#38; Inject" width="150" height="150" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/04/shortening-the-bridge">Shortening the bridge</a></p><p>One of the challenges we were facing during production of MMORTS (aka &#8220;<a title="End of Nations - Game's Website" href="http://www.endofnations.com/en/" target="_blank">End of Nations</a>&#8220;, official <a title="read the article at Gamasutra" href="http://www.gamasutra.com/view/news/28231/Trion_Announces_MMORTS_End_Of_Nations_Renames_Heroes_Of_Telara.php" target="_blank">press coverage</a> &amp; <a title="Gameplay &amp; Interviews at GameTrailers.com" href="http://www.gametrailers.com/game/end-of-nations/13095" target="_blank">media</a> released) was eliminating the amount of time and complexity it was taking just to get an art asset implemented and placeable in the game. It&#8217;s crucial for an artist to be able to see what their work looks like after its translated from their content creation package to the game engine. (Each calculate the appearance of assets differently, due to a number of variables; lighting, normals, shaders, etc.) The art team, in addition to the outsourced art coming in, were pumping out assets faster than the pipeline&#8217;s current state would allow us to get them into the game. We only had 2 technical artists at the time (still somewhat of new role to the company) and our responsibilities were heavy and time consuming in itself. Some of the typical tech art duties included;</p>
<ul>
<li>Mesh Segmenting (for shaders, colorization, bone count, etc)</li>
<li>Rigging</li>
<li>Skinning</li>
<li>Lighting, Day/Night States and fx Setup</li>
<li>Modeling Damaged States</li>
<li>Modeling and Rigging Debris (gibs) pieces and setup</li>
<li>and often animation</li>
</ul>
<p>After these tasks were met and polished, we could final export and make the necessary code entries to have them function properly and playable in game. This included everything from props, structures, units, and special assets for Design that were mission-specific. Some of these assets needed little or no tech art passes on them, they simply needed the engine to recognize them for what they were. After some help from our friends in Design (especially Rich, in particular), I began automating the component entries and game properties of an asset for the various art types. This tool allowed the entire process to run parallel with an export from within the artists&#8217; content creation package, and resulted  in every artists&#8217; ability to easily and quickly view/test their work in game.</p>
<p>Below I have included images docs and an explanation of the compiler / injector&#8230;</p>

<a href='http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop01.jpg' rel='shadowbox[sbalbum-185];player=img;' title='ozInjector_prop01'><img width="100" height="100" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop01-100x100.jpg" class="attachment-thumbnail" alt="Step1: Export" title="ozInjector_prop01" /></a>
<a href='http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop04.jpg' rel='shadowbox[sbalbum-185];player=img;' title='ozInjector_prop04'><img width="100" height="100" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop04-100x100.jpg" class="attachment-thumbnail" alt="Your asset&#039;s looking good in the viewer. Now let&#039;s see it in game." title="ozInjector_prop04" /></a>
<a href='http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop02.jpg' rel='shadowbox[sbalbum-185];player=img;' title='ozInjector_prop02'><img width="100" height="100" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop02-100x100.jpg" class="attachment-thumbnail" alt="Compiler UI" title="ozInjector_prop02" /></a>
<a href='http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop03.jpg' rel='shadowbox[sbalbum-185];player=img;' title='ozInjector_prop03'><img width="100" height="100" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/ozInjector_prop03-100x100.jpg" class="attachment-thumbnail" alt="Step3: Set &amp; Inject" title="ozInjector_prop03" /></a>

<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=MkO04ZvVzLA:e9-LLu4bhrE:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=MkO04ZvVzLA:e9-LLu4bhrE:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=MkO04ZvVzLA:e9-LLu4bhrE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=MkO04ZvVzLA:e9-LLu4bhrE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=MkO04ZvVzLA:e9-LLu4bhrE:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=MkO04ZvVzLA:e9-LLu4bhrE:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=MkO04ZvVzLA:e9-LLu4bhrE:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/MkO04ZvVzLA" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Growing pains</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/pajT5a6aqqg/growing-pains</link>
		<comments>http://www.omnized.com/cybergrub2/2010/04/growing-pains#comments</comments>
		<pubDate>Tue, 13 Apr 2010 01:18:22 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=132</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/04/growing-pains">Growing pains</a></p><p>With more content being added to the showcase, I needed to make a few improvements to the Content Viewer for all assets and navigation to function correctly. Added fullscreen option (all thumbnail menus are hidden whem enable) Added back and forward commands to the player controls. (bottom menu) Video centers and scales regardless of FLV ratio. Fixed [...]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/04/growing-pains">Growing pains</a></p><p>With more content being added to the showcase, I needed to make a few improvements to the Content Viewer for all assets and navigation to function correctly.</p>
<ul>
<li>Added fullscreen option (all thumbnail menus are hidden whem enable)</li>
<li>Added back and forward commands to the player controls. (bottom menu)</li>
<li>Video centers and scales regardless of FLV ratio.</li>
<li>Fixed some menu scrolling errors that hindered additional content from being viewed.</li>
<li>Description panels fit more text characters.</li>
</ul>
<p>I&#8217;d also like to add an option to &#8220;play all&#8221;, which will play each loop twice then move on to the next. And maybe some in-game screenshots of the respective character.</p>
<hr />
<iframe height="560" width="700" frameborder="0" src="http://www.omnized.com/OZ2007/OmniZed_files/animation/DCS/DCS_AS3.html"></p>
<blockquote><p><strong>NOTE:</strong> if you do not see the Content Viewer within this post (featuring character animations and rigs), your browser may not support iframes; in which case <a href="http://www.omnized.com/OZ2007/OmniZed_files/animation/DCS/DCS_AS3.html" title="go to the OZ Showcase and Content Viewer">clicking here will take you to the Content Viewer&#8217;s webpage.</a>
</p></blockquote>
<p></iframe></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=pajT5a6aqqg:jffrC9kR2m0:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=pajT5a6aqqg:jffrC9kR2m0:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=pajT5a6aqqg:jffrC9kR2m0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=pajT5a6aqqg:jffrC9kR2m0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=pajT5a6aqqg:jffrC9kR2m0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=pajT5a6aqqg:jffrC9kR2m0:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=pajT5a6aqqg:jffrC9kR2m0:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/pajT5a6aqqg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Toggle DirectX (MaxScript)</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/jwxIXgDXktY/toggle-directx-maxscript</link>
		<comments>http://www.omnized.com/cybergrub2/2010/03/toggle-directx-maxscript#comments</comments>
		<pubDate>Fri, 26 Mar 2010 09:32:41 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[DirectX Shader]]></category>
		<category><![CDATA[MXS]]></category>
		<category><![CDATA[OZ Tools]]></category>
		<category><![CDATA[Shaders]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=81</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/toggle-directx-maxscript">Toggle DirectX (MaxScript)</a></p><p><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/minotaur_DXStoStd.jpg" alt="" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/toggle-directx-maxscript">Toggle DirectX (MaxScript)</a></p><p>OZ DirectX Toggle macroscript for 3Ds Max released&#8230;</p>
<p><img style="vertical-align: middle;" title="maxscript" src="http://www.omnized.com/Images/icons/mxs/maxscript32.png" alt="" width="32" height="32" /><a title="OZ DirectX Toggle script" href="https://docs.google.com/leaf?id=0B4mn8dmIij9yMzUyYWY4MGItZjgyMy00ZjdiLWIyMjYtYzM2YWY4OGQ2NTRl&amp;hl=en">oz_DXStgl.mcr</a></p>
<blockquote><p><span style="text-decoration: underline;"> Discription</span>:<br />
Creates a standard software shader using the base texture from the assigned DirectX shader and sets Max&#8217;s viewport to display the assigned DirectX shader as software render, and toggles between the two shader display styles.</p></blockquote>
<p style="text-align: center;"><a href="http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport/"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/minotaur_DXStoStd.jpg" alt="" /></a></p>
<p>For a detailed explanation of what goes on behind the scenes of this script, view the following tutorial post <a title="Permanent Link to HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max’s Viewport" rel="bookmark" href="http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport/">HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max’s Viewport</a>.</p>
<p>This script automates that process and toggles between each viewport rendering style of the selected object.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=jwxIXgDXktY:4octh3j7pcg:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=jwxIXgDXktY:4octh3j7pcg:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=jwxIXgDXktY:4octh3j7pcg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=jwxIXgDXktY:4octh3j7pcg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=jwxIXgDXktY:4octh3j7pcg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=jwxIXgDXktY:4octh3j7pcg:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=jwxIXgDXktY:4octh3j7pcg:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/jwxIXgDXktY" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Collision Creator</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/DLNCK7keZpA/collision-creator</link>
		<comments>http://www.omnized.com/cybergrub2/2010/03/collision-creator#comments</comments>
		<pubDate>Mon, 22 Mar 2010 13:32:03 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3Dmodeling]]></category>
		<category><![CDATA[collision]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=72</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/collision-creator">Collision Creator</a></p><p><img src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_02-300x179.jpg" alt="CollisionCreator" title="Click here to view the post"/></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/collision-creator">Collision Creator</a></p><p class="round" style="width: 85%; margin: 0 30px 30px 30px; text-align: center;"><img class="alignnone size-full wp-image-1138" style="vertical-align: middle;" title="critical_64" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/critical_64.png" alt="" width="24" height="24" /> <span style="text-decoration: underline;"><strong>UPDATE AVAILABLE</strong></span><strong>:</strong> Download the latest version here » <a title="ozCollisionCreator v2.1" href="http://www.omnized.com/cybergrub2/2010/10/ozcollisioncreator-v2-1">OZ Collision Creator v2.1</a></p>
<table class="confluenceTable">
<tbody>
<tr>
<th class="confluenceTh" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; text-align: right; background-position: initial initial; background-repeat: initial initial;"><span class="image-wrap"><img style="border: 0px initial initial;" src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/CollisionCreator_files/B1.jpg" alt="" border="0" /></span></th>
<th class="confluenceTh" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: transparent; text-align: left; padding-left: 30px; background-position: initial initial; background-repeat: initial initial;"><ins>OZ COLLISION CREATOR</ins></th>
</tr>
<tr>
<td class="confluenceTd" style="text-align: right;">quick tip &#8211;&gt;</td>
<td class="confluenceTd" style="border-left-width: 1px; border-left-style: solid; border-left-color: #555555; padding-left: 30px;">◊ <strong>CONTROL</strong> clicking the Collision Creator icon within the OZ Toolbox will toggle boxmode display of all collision boxes in your scene.<br />
◊ <strong>ALT</strong> clicking will toggle frozen mode of all collision boxes in your scene.</td>
</tr>
<tr>
<td class="confluenceTd"><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_00b.jpg" rel="shadowbox[sbpost-72];player=img;"><img class="alignnone size-medium wp-image-178" title="collision_00b" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_00b-300x168.jpg" alt="" width="300" height="179" /></a></td>
<td class="confluenceTd" style="border-left-width: 1px; border-left-style: solid; border-left-color: #555555; padding-left: 30px;">In the example, there are 2 separate trash dumpsters.<br />
Select Collision Type from the radio buttons at the top of the UI.<br />
• Standard = &#8220;Collision&#8221;<br />
• Passable = &#8220;Collision_Passable&#8221;<br />
• Impassable = &#8220;Collision_Impassable&#8221;<br />
• Crusher = &#8220;Crusher&#8221;<br />
From there you have 2 options;</td>
</tr>
<tr>
<td class="confluenceTd"><span class="image-wrap"><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_01.jpg" rel="shadowbox[sbpost-72];player=img;"><img class="alignnone size-medium wp-image-180" title="collision_01" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_01-300x182.jpg" alt="" width="300" height="182" /></a></span></td>
<td class="confluenceTd" style="border-left-width: 1px; border-left-style: solid; border-left-color: #555555; padding-left: 30px;">Option 1: <br class="atl-forced-newline" /> &#8220;CREATE COLLISION&#8221;<br />
This option creates 1 collision based on ALL objects selected in the scene.</td>
</tr>
<tr>
<td class="confluenceTd"><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_02.jpg" rel="shadowbox[sbpost-72];player=img;"><img class="alignnone size-medium wp-image-181" title="collision_02" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/collision_02-300x179.jpg" alt="" width="300" height="179" /></a></td>
<td class="confluenceTd" style="border-left-width: 1px; border-left-style: solid; border-left-color: #555555; padding-left: 30px;">Option 2:<br />
&#8220;CREATE MULTI-COLLISION&#8221;<br />
This option creates a collision box for EVERY object selected in the scene.<br />
(i.e. 5 selections = 5 collision boxes)<br />
To make management of assets easier, each collision box is parented / linked to their respective object.</td>
</tr>
<tr>
<td class="confluenceTd"><em>2nd half of UI</em> Selected Object is Collision:</td>
<td class="confluenceTd" style="border-left-width: 1px; border-left-style: solid; border-left-color: #555555; padding-left: 30px;">Under the <strong>&#8220;Set Collision Type as:&#8221;</strong><br />
section, use 1 of the 4 buttons to apply all the neccesary settings to<br />
a pre-created collision box, including Alamo and shader settings.</td>
</tr>
</tbody>
</table>
<p>*Art Assets created by <a title="GuraArt.com" href="http://www.guraart.com/" target="_blank">Lynne Gura</a>.</p>
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		<title>bye bye blogger…</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/GQKnQxfRelc/bye-bye-blogger</link>
		<comments>http://www.omnized.com/cybergrub2/2010/03/bye-bye-blogger#comments</comments>
		<pubDate>Sat, 13 Mar 2010 21:26:51 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Wordpress]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=16</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/bye-bye-blogger">bye bye blogger&#8230;</a></p><p>hello WordPress&#8230; I&#8217;m making the switch from Blogger to WordPress, as many are doing. Of course this takes a little setup time :-\ So, thanks for bearing with me. If you run into any errors or strange formatting you can also view the old Cybergrub page on blogger at the link provided. ← link to Cybergrub [...]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/bye-bye-blogger">bye bye blogger&#8230;</a></p><p>hello WordPress&#8230;</p>
<p>I&#8217;m making the switch from Blogger to WordPress, as many are doing.<br />
Of course this takes a little setup time :-\<br />
So, thanks for bearing with me.</p>
<p>If you run into any errors or strange formatting you can also view <a title="CyberGrub [blogger]" href="http://www.omnized.com/cybergrub/index.htm">the old Cybergrub page</a> on blogger at the link provided.<br />
<a href="http://www.omnized.com/cybergrub/index.htm"><img src="http://www.omnized.com/OZ2007/OmniZed_files/home_data/bloggerGreyBl.jpg" alt="" /></a> ← link to Cybergrub with blogger</p>
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		<title>OZ Tools (MS) Overview</title>
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		<comments>http://www.omnized.com/cybergrub2/2010/03/oz-tools-ms-overview#comments</comments>
		<pubDate>Wed, 10 Mar 2010 21:25:09 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[OZ Tools]]></category>

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<a href="http://www.omnized.com/cybergrub2/2010/03/oz-tools-ms-overview">OZ Tools (MS) Overview</a></p><p><img class="alignnone size-thumbnail wp-image-240" title="ozToolbox_ui_v0661" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/ozToolbox_ui_v0661-e1273059652568-125x150.jpg" alt="" width="125" height="150" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2010/03/oz-tools-ms-overview">OZ Tools (MS) Overview</a></p><p style="padding-left: 30px;">I wanted to first introduce an overview of the OZ Toolbox.<br />
The entire toolbox is not currently available for public download, although i have begun to outline and describe  many of the functions contained therein.</p>
<p style="padding-left: 30px;">As I work on converting and optimizing the code for public release of each tool and function, I will be updating the links when new documentations are posted and tools are available for use.</p>
<p style="padding-left: 30px;">So please check back, or hit me up if there are any of interest to you.<br />
Also, if you have any requests or suggestions, i would love to hear them.</p>
<p style="padding-left: 30px;">Thanks and Enjoy&#8230;<br />
~ΦZ</p>
<hr size="1" />
<div>
<table class="confluenceTable" style="width: 690px;">
<tbody>
<tr>
<td class="confluenceTd" align="left" valign="top"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/ozToolbox_ui_v0661.jpg" alt="OZtoolbox Interface" /></td>
<td align="left" valign="top"><strong><ins> <a href="javascript:togglecomments('showOZins')">INSTALLATION: [...]</a></ins></strong> <br class="atl-forced-newline" /></p>
<div id="showOZins" class="commenthidden">Click and Save the .mzp to your local machine. OZ Toolbox self-installer for 3DsMax<br />
<em>not currently formatted for public download.</em><br class="atl-forced-newline" /><br />
<ins>To  Install:</ins> <br class="atl-forced-newline" /><br />
With 3DsMax running, just drag and  drop the attached .mzp onto your viewport and follow the  prompt. <br class="atl-forced-newline" /><br />
Drag and Drop into Max&#8217;s Viewport.</div>
<p><strong><ins><br />
</ins></strong></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong><br />
</strong></p>
<hr size="1" />
<table style="width: 100%;" border="0">
<tbody>
<tr>
<td><span class="image-wrap" style="display: table-cell; text-align: center;"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/setupProjFolder_20091211.jpg" border="0" alt="i" width="174" height="200" /></span></td>
<td><strong><ins>SETUP:</ins></strong> <br class="atl-forced-newline" /><br />
After installation is complete. The user will be prompt to set their working project&#8217;s directory <br class="atl-forced-newline" /><br />
before continuing.</p>
<p><img class="emoticon" src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/warning.gif" border="0" alt="important" width="16" height="16" align="absmiddle" />This is important because many of the tools and dependencies re/ly on the location specified here. <br class="atl-forced-newline" /><br />
<em>(i.e. &#8220;D:\projects\Mytheon\Mytheon&#8221;)</em></td>
</tr>
</tbody>
</table>
<div id="comments">
<p style="border: 1px solid #555555; padding: 10px;"><span style="text-decoration: underline;">QUICK TIP</span>: » If you&#8217;re not sure about a tool in the OZ toolbox, just <strong>RIGHT CLICK</strong> the button in question, and receive a brief discription of that tool.</p>
</div>
<p>I.   Overview</p>
<p style="padding-left: 30px;">A. Tools Section<br />
B. Selections Section<br />
C. Project Specific Section<br />
D. Export Functions<br />
E. Options <br class="atl-forced-newline" /></p>
<p>II. Tools Section</p>
<p style="padding-left: 30px;"><a href="javascript:togglecomments('show2A')">A. Shader Worx [...]</a></p>
<div id="show2A" class="commenthidden">
<p style="padding-left: 60px;">1. <span class="image-wrap"><a title="Toggle DirectX" href="http://www.omnized.com/cybergrub2/2010/03/toggle-directx-maxscript/"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A1.jpg" border="0" alt="" /></a></span><a title="Toggle DirectX" href="http://www.omnized.com/cybergrub2/2010/03/toggle-directx-maxscript/"> Toggle DirectX</a><br />
2. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A2.jpg" border="0" alt="" /></span> DX19 (places directX shader in slot 19 of the materialEditor)<br />
3. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A3.jpg" border="0" alt="" /></span> rPath (re-paths txtr map to the correct location on the users local machine)<br />
4. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A4.jpg" border="0" alt="" /></span> ShaderCreator <em>beta</em> (create directX shader from Max&#8217;s Standard Shaders.)<br />
5. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A5.jpg" border="0" alt="" /></span> cycleMap (cycle through checkered textures)<br />
6. <em>empty</em><br />
7. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A7.jpg" border="0" alt="" /></span> MrAO (render Ambient Occlusion to clipboard using mentalRay renderer)<br />
8. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A8.jpg" border="0" alt="" /></span> LtAO (bake Ambient Occlusion using LightTracer)<br />
9. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/A9.jpg" border="0" alt="" /></span> UVrnd (render UVs to clipboard) <br class="atl-forced-newline" /></p>
</div>
<p style="padding-left: 30px;"><a href="javascript:togglecomments('show2B')">B. Export Assistant [...]</a></p>
<div id="show2B" class="commenthidden">
<p style="padding-left: 60px;">1. <span class="image-wrap"><a title="Collision Creator" href="http://www.omnized.com/cybergrub2/2010/03/collision-creator/"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/B1.jpg" border="0" alt="" /></a></span><a title="Collision Creator" href="http://www.omnized.com/cybergrub2/2010/03/collision-creator/"> Collision Creator</a><br />
2. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/B2.jpg" border="0" alt="" /></span> Wall Splines (for Alamo Wall/Cliff Tool)<br />
3. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/B3.jpg" border="0" alt="" /></span> Detach By Material ID<br />
4. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/B4.jpg" border="0" alt="" /></span> Debris Setup (auto-align and placement for export)<br />
5. <img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/B5.jpg" border="0" alt="" /> <a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/skinShader_20091201.jpg" rel="shadowbox[sbpost-3];player=img;">SkinShader Check</a> (check &amp; change all skinned geo to have skin shader)</p>
</div>
<p style="padding-left: 30px;"><a href="javascript:togglecomments('show2C')">C. ozPuppeteer: Rigging &amp; Skinning Tools [...]</a></p>
<div id="show2C" class="commenthidden">
<p style="padding-left: 60px;"><a href="javascript:togglecomments('show2C')"></a>1. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/C1.jpg" border="0" alt="" /></span> <a rel="nofollow" href="http://vader:8080/display/Engineering/ozPuppeteer+Automated+Rigging+Setup">Automated Rigging Setup</a></p>
<p style="padding-left: 90px;">a. Muzzle FX Control (<a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/muzzleRig_001-1024x639.jpg" rel="shadowbox[sbpost-3];player=img;">img1</a>, <a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/muzzleRig_002-1024x643.jpg" rel="shadowbox[sbpost-3];player=img;">img2</a>)</p>
<p style="padding-left: 60px;">
2. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/C2.jpg" border="0" alt="" /></span> HierarchyHierophant</p>
<p style="padding-left: 90px;">a. KeyFraming &amp; Animation Tools</p>
<p style="padding-left: 120px;">i. (Control Click) for MasterKeyZ<br />
ii.(ALT Click) for XYZed KeyZ</p>
<p style="padding-left: 60px;">3. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/C3.jpg" border="0" alt="" /></span> ozSlave beta</p>
</div>
<p style="padding-left: 30px;"><a href="javascript:togglecomments('show2D')">D. Asset Management [...]</a> <br class="atl-forced-newline" /></p>
<div id="show2D" class="commenthidden">
<p style="padding-left: 60px;">1. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/D1.jpg" border="0" alt="" /></span> Rename objects</p>
<p style="padding-left: 90px;">a. Based off of <a title="Alec Fredericks' Portfolio site" href="http://www.community3d.com/" target="_blank">Alec Fredericks&#8217;</a> maxscript, &#8216;<a title="Object Renamer (MAXscript)" href="http://www.community3d.com/?p=55#comments" target="_blank">Object Renamer</a>&#8216;</p>
<p style="padding-left: 60px;">2. <span class="image-wrap"><a title="AddToP4" href="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/addToP4_20091027.jpg" rel="shadowbox[sbpost-3];player=img;"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/D2.jpg" border="0" alt="" /></a></span><a title="AddToP4" href="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/addToP4_20091027.jpg" rel="shadowbox[sbpost-3];player=img;"> +P4 (add &amp; check out files from P4)</a></p>
<p style="padding-left: 90px;">a. (Control Click) to add/check out current maxfile</p>
<p style="padding-left: 60px;">3. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/D3.jpg" border="0" alt="" /></span> List Dependencies<br />
4. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/D4.jpg" border="0" alt="" /></span> Reset Xform (actually resets scale <img src='http://www.omnized.com/cybergrub2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
</div>
<p style="padding-left: 30px;">E. Lighting &amp; Rendering</p>
<hr size="1" />III. Select/Deselect Section</p>
<p style="padding-left: 30px;">A. Select by Skin, Animated Objects<br />
B. Select by Display Property<br />
<a href="javascript:togglecomments('show3C')">C. Select by Alamo: [...]</a></p>
<p style="padding-left: 60px;"><a href="javascript:togglecomments('show3C')"></a>• (<strong>ALT</strong> Click) Subtracts from current selection<br />
• (<strong>CONTROL</strong> Click) Adds to current selection<br />
• (<strong>SHIFT</strong> Click) Toggles &#8220;AsLinks&#8221; display</p>
<div id="show3C" class="commenthidden" style="padding-left: 60px;">1. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C1.jpg" border="0" alt="" /></span> Select Alamo Bone<br />
2. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C2.jpg" border="0" alt="" /></span> Select Alamo Geometry<br />
3. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C3.jpg" border="0" alt="" /></span> Select Alamo Collision<br />
4. Select ALT States</div>
<div class="commenthidden" style="padding-left: 90px;">a. ALT0: 100-67% health<br />
b. ALT1:  66-34% health<br />
c. ALT2:  33-1 % health<br />
d. ALT3  0% / Death</div>
<div class="commenthidden" style="padding-left: 60px;">5. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C5.jpg" border="0" alt="" /></span> Select Alamo Proxy Objects<br />
6. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C6.jpg" border="0" alt="" /></span> Select Alamo Debris Nodes<br />
7. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C7.jpg" border="0" alt="" /></span> Select Alamo Lights<br />
8. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/3C8.jpg" border="0" alt="" /></span> Select Alamo Dazzles</div>
<hr size="1" />IV. Project Specific Section</p>
<p style="padding-left: 30px;">A. Mytheon<br />
B. MMORTS</p>
<p style="padding-left: 60px;">1. Scale Reference Library<br />
2. <a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/animPoseLIB_20091103.jpg" rel="shadowbox[sbpost-3];player=img;">Infantry Animation Pose Library</a></p>
<hr size="1" />V.  Export Functions</p>
<p style="padding-left: 30px;">A. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/ExportStandard.jpg" border="0" alt="" /></span> Standard Export<br />
B. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/Export2Animation.jpg" border="0" alt="" /></span> Animation Export (WIP)<br />
C. <span class="image-wrap"><img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/OZtoolbox_files/Export3byLayer.jpg" border="0" alt="" /></span> <a title="Writen by Phil Horowitz" rel="nofollow" href="http://horowitz3d.wordpress.com/" target="_blank">ExportByLayers</a><br />
D.  <a title="Testing Art in Game" href="http://www.omnized.com/cybergrub2/2010/04/shortening-the-bridge/">COMPILE TO GAME</a></p>
<p style="padding-left: 60px;"><a title="Testing Art in Game" href="http://www.omnized.com/cybergrub2/2010/04/shortening-the-bridge/"></a>1. Test Art in-game<br />
2. No XML or chisel required</p>
<hr size="1" />VI. Options</p>
<p style="padding-left: 30px;">A. <a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/autoBak_001.jpg" rel="shadowbox[sbpost-3];player=img;">AutoBak</a> (Where&#8217;s your local autoback folder for Max?)</p>
<p>X.  Setup (Under the Hood) <strong><ins></ins></strong></p>
<hr size="1" /><br class="atl-forced-newline" /></td>
</tr>
</tbody>
</table>
</div>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=IPxcPDUevBs:ZaTpEzPAwGE:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=IPxcPDUevBs:ZaTpEzPAwGE:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=IPxcPDUevBs:ZaTpEzPAwGE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=IPxcPDUevBs:ZaTpEzPAwGE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=IPxcPDUevBs:ZaTpEzPAwGE:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=IPxcPDUevBs:ZaTpEzPAwGE:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=IPxcPDUevBs:ZaTpEzPAwGE:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/IPxcPDUevBs" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mytheon Character Classes Trailer</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/lRbRJB-iIzQ/mytheon-character-classes-trailer</link>
		<comments>http://www.omnized.com/cybergrub2/2009/10/mytheon-character-classes-trailer#comments</comments>
		<pubDate>Fri, 09 Oct 2009 06:18:56 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Game Titles]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=10</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/10/mytheon-character-classes-trailer">Mytheon Character Classes Trailer</a></p><p><img src="http://www.omnized.com/cybergrub2/wp-content/uploads/2009/10/MytheonCharacters.jpg" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/10/mytheon-character-classes-trailer">Mytheon Character Classes Trailer</a></p><blockquote><p>&#8220;Jason spearheaded the initial vision of sharing animation rigs on Mytheon.  This idea resulted in the creation of 400 characters from 16 original rigged characters.  Had this idea not come to fruition we would not have the variety of characters we had in the game or nearly the amount of variety of characters in the game.&#8221;</p>
<div style="text-align: right;"><span style="font-weight: bold;">- Management Team, Petroglyph Games</span></div>
</blockquote>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/M8EdbE9uq9E&amp;hl=en_US&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/M8EdbE9uq9E&amp;hl=en_US&amp;fs=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<span style="font-size: 100%; font-style: italic;">For more info and details on the different character classes that we&#8217;ve been hammering out, check out <a href="http://www.develop-online.net/press-releases/50601/Mytheon">this article</a>.</span></p>
<blockquote><p>&#8220;Jason contributed greatly to our tools for animation and established our animation rigging conventions.  Jason created rigging conventions that streamlined the production processes of animation for both the artists and the programming.&#8221;</p>
<div style="text-align: right;"><span style="font-weight: bold;">- Management Team, Petroglyph Games</span></div>
</blockquote>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=lRbRJB-iIzQ:meRvls2ykKM:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=lRbRJB-iIzQ:meRvls2ykKM:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=lRbRJB-iIzQ:meRvls2ykKM:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=lRbRJB-iIzQ:meRvls2ykKM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=lRbRJB-iIzQ:meRvls2ykKM:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=lRbRJB-iIzQ:meRvls2ykKM:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=lRbRJB-iIzQ:meRvls2ykKM:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/lRbRJB-iIzQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Woohoo! …wheels</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/0D_4Mun0vRE/woohoo-wheels</link>
		<comments>http://www.omnized.com/cybergrub2/2009/10/woohoo-wheels#comments</comments>
		<pubDate>Fri, 02 Oct 2009 01:11:38 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=23</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/10/woohoo-wheels">Woohoo! &#8230;wheels</a></p><p><img src="http://farm3.static.flickr.com/2536/3970319617_5766b07b55_m.jpg"/></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/10/woohoo-wheels">Woohoo! &#8230;wheels</a></p><p style="text-align: center;"><a title="Click for original image size at Joel's Photo Page" href="http://www.flickr.com/photos/zakuseven/3970319617/sizes/o/in/set-72157620805003758/" target="_blank" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img class="aligncenter" style="cursor: pointer; display: block; height: 334px; margin: 0px auto 10px; text-align: center; width: 500px;" src="http://farm3.static.flickr.com/2536/3970319617_5766b07b55.jpg" border="0" alt="" /></a>Joel Rivera, a good friend of mine from work, snapped this great pic of my new ride.</p>
<p style="text-align: center;">And in the video podcast below, you meet a few of the Petroglyph peeps&#8230;</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uJUJTuDBLvs&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/uJUJTuDBLvs&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=0D_4Mun0vRE:ncL4uhuW8y4:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=0D_4Mun0vRE:ncL4uhuW8y4:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=0D_4Mun0vRE:ncL4uhuW8y4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=0D_4Mun0vRE:ncL4uhuW8y4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=0D_4Mun0vRE:ncL4uhuW8y4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=0D_4Mun0vRE:ncL4uhuW8y4:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=0D_4Mun0vRE:ncL4uhuW8y4:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/0D_4Mun0vRE" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Mytheon: First Trailer</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/RntLFpGKWVM/mytheon-first-trailer</link>
		<comments>http://www.omnized.com/cybergrub2/2009/06/mytheon-first-trailer#comments</comments>
		<pubDate>Sun, 28 Jun 2009 04:58:24 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Game Titles]]></category>
		<category><![CDATA[GameDev Buzz]]></category>
		<category><![CDATA[MMOPRG]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=25</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/06/mytheon-first-trailer">Mytheon: First Trailer</a></p><p><img class="imgBorder alignnone size-medium wp-image-276" title="Mytheon: First Trailer" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2009/06/poseidon2_1024x768-300x225.jpg" alt="" width="300" height="225" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/06/mytheon-first-trailer">Mytheon: First Trailer</a></p><p>First release of teaser for Mytheon (article at <a href="http://www.mmogamer.com/06/25/2009/first-trailer-and-screenshots-for-action-strategy-mmog-mytheon">MMOgamer.com</a>), one of the games we&#8217;ve been working on at <a href="http://www.petroglyphgames.com/">Petroglyph</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4NB1t3oR3TU&amp;hl=sv&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/4NB1t3oR3TU&amp;hl=sv&amp;fs=1&amp;" allowfullscreen="true" allowscriptaccess="always"></embed></object><br />
Yeah&#8230;<br />
lots of stones, lots of cool characters and variations, lots of assets to plot, rig, skin, and track ; )<br />
For more information about <em>Mytheon</em>, check out the <a href="http://www.mytheongame.com/" target="_blank">official website</a>.</p>
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=RntLFpGKWVM:YCa5Kjn-BDw:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=RntLFpGKWVM:YCa5Kjn-BDw:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=RntLFpGKWVM:YCa5Kjn-BDw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=RntLFpGKWVM:YCa5Kjn-BDw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=RntLFpGKWVM:YCa5Kjn-BDw:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=RntLFpGKWVM:YCa5Kjn-BDw:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=RntLFpGKWVM:YCa5Kjn-BDw:TO6c9ueZnnI" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/RntLFpGKWVM" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max’s Viewport</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/Qb77BGWA304/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport</link>
		<comments>http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport#comments</comments>
		<pubDate>Thu, 30 Apr 2009 05:31:18 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Shaders]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=27</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport">HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max&#8217;s Viewport</a></p><p><div class="mceTemp mceIEcenter" style="text-align: center;"><dl id="attachment_213" class="wp-caption aligncenter" style="width: 298px;"><dt class="wp-caption-dt" style="text-align: center;"><a href="http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport/" target="_blank"><img class="size-full wp-image-213  " title="minotaur_DXStoStd" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/03/minotaur_DXStoStd.jpg" alt="" width="288" height="200" /></a></dt><dd class="wp-caption-dd"><em> Minotaur Asset created by <a href="http://www.vleecafe.com/">Va Lee</a></em></dd></dl></div></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2009/04/howto-setup-a-directx-shader-to-display-as-a-standard-3dsmax-shader-in-maxs-viewport">HowTo Setup a DirectX Shader to display as a Standard 3DsMax Shader in Max&#8217;s Viewport</a></p><div style="text-align: center;">
<blockquote>
<p style="text-align: center;"><span style="text-decoration: underline;"><strong>! NOTE:</strong></span> This process is automated and easily executed via a button click within <a href="http://www.omnized.com/OZ2007/OmniZed_files/ozToolsScripts.htm">OZ Toolbox<br />
</a>or you can download the macroscript here →  <a title="OZ DirectX Toggle" href="https://docs.google.com/leaf?id=0B4mn8dmIij9yMzUyYWY4MGItZjgyMy00ZjdiLWIyMjYtYzM2YWY4OGQ2NTRl&amp;hl=en" target="_blank">OZ DirectX Toggle</a> <img title="ozTool" src="http://www.omnized.com/OZ2007/OmniZed_files/downloads_data/toolGears_22.png" alt="ozTool" width="25" height="22" /></p>
</blockquote>
</div>
<div style="text-align: left; padding-left: 30px;">In the image below you find an example of how the different shaders are displayed in 3Ds Max&#8217;s Viewport</div>
<div class="table-wrap">
<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.omnized.com/cybergrub/2009/04/howto-setup-directx-shader-to-display.html"><img style="height: 200px; width: 288px;" src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/minotaur_DXStoStd.jpg" alt="" border="0" /></a><br />
<em> Minotaur Asset created by <a href="http://www.vleecafe.com/">Va Lee</a></em></div>
<div style="text-align: center;"><em><br />
</em></div>
</div>
<p>&nbsp;</p>
<hr size="1" />
<div class="table-wrap">
<table class="confluenceTable">
<tbody>
<tr>
<td class="confluenceTd">1. Create both shaders; standard shader and directX<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_01.jpg" alt="4" border="0" /></p>
<hr size="1" />
<p><span id="more-27"></span></td>
</tr>
<tr>
<td class="confluenceTd">2. Click and drag the standard shader onto<br />
the Material slot at the very bottom of the DirectX shader, under<br />
&#8220;Software Render Style&#8221;<br />
- selecting instance (copy) will automatically reflect any work done on the standard material in slot 14 of the editor.<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_02.jpg" alt="4" border="0" /></p>
<hr size="1" />
</td>
</tr>
<tr>
<td class="confluenceTd">- the material slot at the bottom should be the same of the standard shader Material name in Slot 14<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_03.jpg" alt="6" border="0" /></td>
</tr>
</tbody>
</table>
</div>
<hr size="1" />
<div class="table-wrap">
<table class="confluenceTable">
<tbody>
<tr>
<td class="confluenceTd">3. Click to open the &#8220;Material Editor Options&#8221;. Buttom circled in red.<br />
4. Under the DirectX Shader group box, check &#8220;Force Software Rendering&#8221;<br />
<strong>NOTE:</strong> at this point, it should turn all objects in your scene grey, that are assigned a directX material.<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_04.jpg" alt="7" border="0" /></td>
</tr>
</tbody>
</table>
</div>
<hr size="1" />
<div class="table-wrap">
<table class="confluenceTable" style="width: 680px; height: 856px;">
<tbody>
<tr>
<td class="confluenceTd">6. To Display the texture on the object, click Material Slot at the bottom of your DirectX material.<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_03.jpg" alt="5" border="0" /></td>
</tr>
</tbody>
</table>
</div>
<hr size="1" />
<p><span class="fullpost">7. Then click the Map assigned to Diffuse Color to enter it&#8217;s properties in the material editor.<br />
8. Click the Checker Box to display this map on scene objects using this material.<strong><br />
NOTE:</strong> Scene objects should now display the current map.<br />
<img src="http://www.omnized.com/OZ2007/OmniZed_files/tutorials_data/HowTo+Display+DirectX+Shader+as+Standard+Shader+in+3DsMax%27s+Viewport_files/shaderDisplay_softwareRenderer_05.jpg" alt="8" border="0" /><br />
9. This must be done to <strong>ALL</strong> materials used in the scene, to accurrately display each objects assigned texture map.<br />
Otherwise the object will be displayed as grey.<br />
Currently only 1 map per material is supported be to displayed under<br />
this setup. Therefore, opacity is not displayed if diffuse is.</span></p>
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</div><img src="http://feeds.feedburner.com/~r/Cybergrub/~4/Qb77BGWA304" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Toggle Isolate Select</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/5nxbd6EzcBo/toggle-isolate-select</link>
		<comments>http://www.omnized.com/cybergrub2/2008/11/toggle-isolate-select#comments</comments>
		<pubDate>Tue, 11 Nov 2008 18:11:04 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[MEL Scripts]]></category>
		<category><![CDATA[3Dmodeling]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[OZ Tools]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=248</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2008/11/toggle-isolate-select">Toggle Isolate Select</a></p><p>ozTglIsoSel.mel Desciption: Very simple MEL script that Toggles visibility of currently selected components &#38; objects per active viewport without having access the show &#62; Isolate Select &#62; View Selected located a few clicks deep; which also disapears when switching between viewports. I just got tired of tearing off the panel every time a viewport was [...]</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2008/11/toggle-isolate-select">Toggle Isolate Select</a></p><p style="padding-left: 30px;"><strong><img style="vertical-align: middle;" title="MEL" src="http://www.omnized.com/Images/icons/mel/mel3_32.png" alt="" width="32" height="32" /><a title="Click to download MEL" href="http://www.omnized.com/OZ2007/OmniZed_files/downloads_data/ozTglIsoSel.mel">ozTglIsoSel.mel</a></strong></p>
<blockquote><p><span style="text-decoration: underline;">Desciption</span>:<img class="alignnone size-full wp-image-251" style="vertical-align: middle;" title="OZ Tool" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/05/toolGears_16.png" alt="" width="18" height="16" /><br />
Very simple MEL script that Toggles visibility of currently selected components &amp;  objects per active viewport without having access the show &gt; Isolate  Select &gt; View Selected located a few clicks deep; which also  disapears when switching between viewports. I just got tired of tearing off the panel every time a viewport was switched.</p>
<p>Makes  for easy nativagation around dense polys and crevices when  modeling.<br />
•       keybind command:	ozTglIsoSel;</p></blockquote>
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<a href="http://feeds.feedburner.com/~ff/Cybergrub?a=5nxbd6EzcBo:qhqZU0DfIao:-BTjWOF_DHI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=5nxbd6EzcBo:qhqZU0DfIao:-BTjWOF_DHI" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=5nxbd6EzcBo:qhqZU0DfIao:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=5nxbd6EzcBo:qhqZU0DfIao:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=5nxbd6EzcBo:qhqZU0DfIao:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/Cybergrub?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/Cybergrub?a=5nxbd6EzcBo:qhqZU0DfIao:TO6c9ueZnnI"><img src="http://feeds.feedburner.com/~ff/Cybergrub?i=5nxbd6EzcBo:qhqZU0DfIao:TO6c9ueZnnI" border="0"></img></a>
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		<item>
		<title>Mudbox 2009</title>
		<link>http://feedproxy.google.com/~r/Cybergrub/~3/iKPWLY4TdwE/mudbox-2009</link>
		<comments>http://www.omnized.com/cybergrub2/2008/11/mudbox-2009#comments</comments>
		<pubDate>Fri, 07 Nov 2008 16:12:23 +0000</pubDate>
		<dc:creator>ΦZ</dc:creator>
				<category><![CDATA[Models]]></category>
		<category><![CDATA[3Dmodeling]]></category>
		<category><![CDATA[digital sculpting]]></category>

		<guid isPermaLink="false">http://www.omnized.com/cybergrub2/?p=94</guid>
		<description><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2008/11/mudbox-2009">Mudbox 2009</a></p><p><img class="alignnone size-medium wp-image-96" title="mudbox_ozDrub" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/screenshot0008-300x216.png" alt="" width="300" height="216" /></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.omnized.com/cybergrub2">Cybergrub via OmniZed</a>
<a href="http://www.omnized.com/cybergrub2/2008/11/mudbox-2009">Mudbox 2009</a></p><p>Mudbox 2009 has some awesomely solid features. A huge step up from v1.0, for any those who were turned away from the previous version. I had to try out v1.0 before enjoying 2009&#8230;and wow, I can definitely appreciate the difference. I gotta give it to <a title="Mason Doran" href="http://www.masondoran.com/" target="_blank">Mason Doran</a> (character artist for Project Stealth), the assets he created came out of v1.0 and didn&#8217;t hinder his skills at all.</p>
<p>S0, I decided to tinker around with it on a previous character concept and model of mine. Although i found myself spending more time creating libraries of stencils and stamp than actual digital sculpting (maybe just my nature as a technical/setup artist? <img class="alignnone" title="crazySmiley" src="http://www.websmileys.com/sm/crazy/1384.gif" alt="" width="15" height="15" /> ) I had fun playing around and enjoying the new sculpting features once I finally put the stencils to use.</p>
<p><em>Sculpted Model&#8230;</em><a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/screenshot0008.png" rel="shadowbox[sbpost-94];player=img;"><br />
<img class="alignnone size-medium wp-image-96" title="mudbox_ozDrub" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/screenshot0008-300x216.png" alt="" width="300" height="216" /></a> <a href="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/screenshot0007.png" rel="shadowbox[sbpost-94];player=img;"><img class="alignnone size-medium wp-image-97" title="screenshot0007" src="http://www.omnized.com/cybergrub2/wp-content/uploads/2010/04/screenshot0007-300x216.png" alt="Mudbox_ozDrub2" width="300" height="216" /></a></p>
<div class="wp-caption alignnone" style="width: 650px"><em>Original concept and model&#8230;</em><a href="http://www.omnized.com/OZ2007/OmniZed_files/stills/imgs/01.jpg" rel="shadowbox[sbpost-94];player=img;"><br />
<img title="Drub_Concept" src="http://www.omnized.com/OZ2007/OmniZed_files/stills/imgs/01.jpg" alt="Drub-Concept Study" width="640" height="480" /></a><p class="wp-caption-text">Drub Concept</p></div>
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