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		<title>Building Player Anticipation</title>
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		<comments>http://rpgdigest.com/2009/07/27/building-player-anticipation/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 12:00:43 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Good Role Playing]]></category>
		<category><![CDATA[dungeon master]]></category>
		<category><![CDATA[game master]]></category>
		<category><![CDATA[storyteller]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=259</guid>
		<description><![CDATA[One of the most important skills you can have as a DM is building anticipation in your players. When your players are excited about the game, they&#8217;re going to be more likely to really get into their roles. Not only will the &#8220;in character&#8221; aspect of your game improve, combat and technical sequences will go [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/qIZBQdvUpoQ0f8nxY4AV6Onc6p4/0/da"><img src="http://feedads.g.doubleclick.net/~a/qIZBQdvUpoQ0f8nxY4AV6Onc6p4/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/qIZBQdvUpoQ0f8nxY4AV6Onc6p4/1/da"><img src="http://feedads.g.doubleclick.net/~a/qIZBQdvUpoQ0f8nxY4AV6Onc6p4/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2009%2F07%2F27%2Fbuilding-player-anticipation%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2009%2F07%2F27%2Fbuilding-player-anticipation%2F" height="61" width="51" /></a></div><p><img class="alignright" src="http://images-2.redbubble.net/img/art/size:large/view:main/3005603-2-anticipation.jpg" alt="" width="250" />One of the most important skills you can have as a DM is building anticipation in your players. When your players are excited about the game, they&#8217;re going to be more likely to really get into their roles. Not only will the &#8220;in character&#8221; aspect of your game improve, combat and technical sequences will go quicker, as well, because players will know their stats and abilities inside and out.</p>
<p>How do you do it, though? How do you keep them coming back for more?</p>
<p>The ability to build anticipation in your roleplaying game is what separates a good DM from a great DM. Here are some simple tactics you can use to help build anticipation for your games:</p>
<ul>
<li><strong>Be excited.</strong> Look, if you&#8217;re not excited about playing, your players won&#8217;t be either. Chances are pretty good there wouldn&#8217;t be a regular game if you weren&#8217;t DMing (unless you&#8217;re fortunate enough to have a larger pool of players who are also willing to DM).</li>
<li><strong>Be consistent.</strong> One of the best ways to screw a campaign is to interrupt the schedule. No, you probably aren&#8217;t going to play on Christmas eve. But if at all possible, you need to have a regular day you can always come back to. On those occasions when the regular gaming day doesn&#8217;t work out, have an alternate date already planned.</li>
<li><strong>Use cliffhangers.</strong> End each session at the peak of action. Your players will want to get back to the table as quickly as they can in order to find out what happens next. The same principle applies for &#8220;gotcha&#8221; session endings, where you end the session by turning the entire plot on its head.</li>
<li><strong>Use downtime. </strong>Some games are more conducive to so-called &#8220;downtime&#8221; activities in between game sessions than others. Still, downtime can be an excellent way to keep players brimming with anticipation. Even if the party is in the middle of a dungeon, there&#8217;s no reason you can&#8217;t run a one-on-one session with a player to work out the details of an earlier life experience. At the very least, you can garner a handful of future plot hooks by getting the player to invest some deeper thought into their background.</li>
<li><strong>Keep communication going. </strong>Whether you use Obsidian Portal, set up your own forums, or just have an email thread, make sure you are keeping in touch with players, and that they have a way to interact with you and with one another, as well.</li>
</ul>
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		<title>Try A Diceless Game Night: Part One – Organizing</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/6dBXkCS6hmM/</link>
		<comments>http://rpgdigest.com/2009/07/13/try-a-diceless-game-night-part-one-organizing/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 12:00:07 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Good Role Playing]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[roleplaying game]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=264</guid>
		<description><![CDATA[Now, from the title of this post, you might think I&#8217;m talking about Everway or Ember or one of those other goofy roleplaying game that refuse to play as God intended: with dice.Far from it. Instead, I&#8217;m suggesting a unique experience for your gaming group that you can do no matter what system you&#8217;re using. [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/RGjmUb93a77di-0hl-I8gCgSJlA/0/da"><img src="http://feedads.g.doubleclick.net/~a/RGjmUb93a77di-0hl-I8gCgSJlA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/RGjmUb93a77di-0hl-I8gCgSJlA/1/da"><img src="http://feedads.g.doubleclick.net/~a/RGjmUb93a77di-0hl-I8gCgSJlA/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2009%2F07%2F13%2Ftry-a-diceless-game-night-part-one-organizing%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2009%2F07%2F13%2Ftry-a-diceless-game-night-part-one-organizing%2F" height="61" width="51" /></a></div><p><img class="alignright" src="http://www.godsmonsters.com/library/graphics/games/Everway.jpg" alt="" width="250" />Now, from the title of this post, you might think I&#8217;m talking about Everway or Ember or one of those other goofy roleplaying game that refuse to play as God intended: with dice.Far from it. Instead, I&#8217;m suggesting a unique experience for your gaming group that you can do no matter what system you&#8217;re using. Whether your roleplaying game is D&amp;D or Dark Heresy or Werewolf: The Forsaken, a diceless game night can be just the thing to breathe new life into your group.</p>
<p>I did this with my group a couple of years back, and my players still look back on it as one of the most interesting sessions we&#8217;ve ever had.</p>
<p>Here&#8217;s how you set it all up:</p>
<ol>
<li>Decide whether you&#8217;re going to make this a one-off game or whether you want to integrate it into your regular game. If you integrate it into your regular roleplaying game, I would suggest using characters other than the PCs, as it just makes things simpler.</li>
<li>Decide the setting. If, for example, you are playing in the Forgotten Realms, you might choose the court in Cormyr, or the community of Shadowdale. In this way, players still feel connected to your ongoing campaign, and the events of the diceless roleplaying night can play themselves out in your regular game over the coming weeks or months.</li>
<li>Create or identify factions. Each player will be given a character in a faction. Each faction should have its own goals and motivations, some of which will conflict with the other factions. Here again, if you&#8217;re set in an existing campaign you need merely pull in relevant factions from the setting.</li>
<li>Create a timeline. You can do like I did, and have the game take place over a single 24-hour period while representatives of horde and alliance jockey for position over a disputed territory. At several points throughout the day certain things would happen, such as a messenger arriving with the results of a skirmish.</li>
<li>Create characters, histories and motivations. These don&#8217;t have to be elaborate; a couple of paragraphs describing who the character is, why they&#8217;re involved in the situation and what they hope to get out of it personally should be enough.</li>
<li>Formalize the character goals. Choose one or two major goals and three or four minor goals for each character.</li>
<li>Decide on special tools or resources each character will have at their disposal. This may be a spell, bodyguards, spies, or anything else you think might be useful in helping them achieve their goals.</li>
<li>Create a handout for each character, as well as a handout that gives generally-known background about the setting, factions and events.</li>
</ol>
<p>Here is an example of the character handout I used in my diceless roleplaying session:</p>
<p style="text-align: center;"><em><strong>Garradon Thunderhoof, Tauren.</strong></em></p>
<p><em>Garradon engineered these negotiation and both sides have agreed that Garradon will serve as a moderator. </em></p>
<p><em>You truly want peace.  The tauren have become somewhat disillusioned with the horde, and would like Kalimdor to be a peaceful place once again, much as it was before the arrival of the visitors from the west.</em></p>
<p><em>The gruff ways of many of the orcs have bothered the tauren.  They trample the sacred burial grounds of the Tauren at Brighton rock as they try to pull more and more resources out of the earth to fight their battles with the alliance.  The Tauren would like the orcs to stop.</em></p>
<p><em>Recently, the alliance has been pushing its way further and further into Horde territory.  The horde has controlled Borshan almost since the orcs landed.  Borshan was a territory once controlled by the centaurs, but the orcs helped the tauren to clear out the lands of the beasts.  Garradon does not want to give up Borshan.</em></p>
<p><em>Special resources:  Garradon controls the security of the meeting place, and has a group of 20 tauren who will constantly patrol the grounds and do anything else that Garradon needs them to do.</em></p>
<p><em>Primary objectives (1000 XP each)<br />
_____  Negotiate a peace agreement between the alliance and the horde</em></p>
<p><em>Secondary Objectives (600 XP each)<br />
_____  Negotiate a cease fire agreement between alliance and horde if you cannot negotiate a peace agreement<br />
_____  Keep the alliance out of Borshan<br />
_____  Negotiate with the orcs for tauren-only control of the Sacred Grounds at Brighton Rock</em></p>
<p>Next time, we&#8217;ll take a look at how I ran my diceless roleplaying game night.</p>
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		<title>Finding Roleplaying Game Plot Ideas in Unlikely Places</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/1XA83LOsvVI/</link>
		<comments>http://rpgdigest.com/2009/07/06/finding-roleplaying-game-plot-ideas-in-unlikely-places/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 11:00:32 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Game Mastering]]></category>
		<category><![CDATA[Good Role Playing]]></category>
		<category><![CDATA[plot hooks]]></category>
		<category><![CDATA[roleplaying game ideas]]></category>
		<category><![CDATA[stargate atlantis]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=256</guid>
		<description><![CDATA[
Sometimes, you find roleplaying game plot ideas in the most unlikely of places.
Over the past few months, Angie and I have been watching the Stargate: Atlantis series. It started on a whim; the first season was on the shelf in my local library, and I checked it out just to see what it was all [...]]]></description>
			<content:encoded><![CDATA[
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<p>Sometimes, you find roleplaying game plot ideas in the most unlikely of places.</p>
<p>Over the past few months, Angie and I have been watching the Stargate: Atlantis series. It started on a whim; the first season was on the shelf in my local library, and I checked it out just to see what it was all about. I&#8217;d enjoyed the movie and watched SG-1 on and off, so it seemed natural that I&#8217;d check this out.</p>
<p>Strangely enough, Angie and I were both hooked.</p>
<p>Something struck me about this particular series, however. The main cast &#8211; or at least the &#8220;SG Team&#8221; &#8211; had all of the elements of a good D&amp;D party, and many of the stories were perfect for roleplaying game plot ideas. Here&#8217;s the lineup, in my view:</p>
<ul>
<li>Colonel John Sheppard: Fighter</li>
<li>Ronon Dex: Barbarian</li>
<li>Dr. Beckett or Dr. Keller (depending on the season): Cleric</li>
<li>Dr. Rodney McKay: Wizard</li>
<li>Teyla Emmagan: Rogue</li>
</ul>
<p>And, of course, you have Ford (the fallen party member who becomes an antagonist), Zelenka and Major Lorne (the occasional players), Todd the Wraith (NPC who alternates between benefactor and antagonist), Michael (arch-nemesis), and Weir/Carter/Woolsey (benefactors/mentors).</p>
<p>Needless to say, there are so many different ways this series can play out in terms of roleplaying game plot ideas. Some random ones come to mind:</p>
<ul>
<li>The Season 5 episode where Rodney acquires a degenerative brain disease,  ala Flowers for Algernon. The roleplaying opportunities for your know-it-all wizard to suddenly act like a moron are endless, especially if the player is into it.</li>
<li>The Season 1 episode where John Sheppard is infected by the Iratis bug and the party can&#8217;t get it unattached. Great opportunities for a puzzle/quest. This plot idea keeps playing itself out, with Sheppard turning into the bug creature later on. This can be a recurring problem for the character, and recurring plot idea for you.</li>
<li>The overall discovery of Atlantis &#8211; an ancient city in ruins, with all sorts of new and magical things to explore, which becomes a base of operations.</li>
</ul>
<p>I could go on and on, of course. But you get the idea.</p>
<p>Feel free to add your own roleplaying game plot ideas in the comments section, or tell me about some of the sources you use to find those ideas.</p>
<p>And, for those of you who haven&#8217;t seen the Stargate Atlantis series, I highly recommend it. You can buy it from Amazon, or even watch individual episodes with Amazon Video on Demand:</p>
<p><SCRIPT charset="utf-8" type="text/javascript" src="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822/US/thegeekbytheb-20/8001/55c3000e-32dc-4eea-8862-86505485b1d0"> </SCRIPT> <NOSCRIPT><A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&#038;MarketPlace=US&#038;ID=V20070822%2FUS%2Fthegeekbytheb-20%2F8001%2F55c3000e-32dc-4eea-8862-86505485b1d0&#038;Operation=NoScript">Amazon.com Widgets</A></NOSCRIPT></p>
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		<title>Create Your Own Dungeons And Dragons Convention</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/1sptjVVfKSo/</link>
		<comments>http://rpgdigest.com/2008/09/09/create-your-own-dungeons-and-dragons-convention/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 11:00:22 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=255</guid>
		<description><![CDATA[In 2007, we skipped Gen Con.
You see, my Dungeons and Dragons gaming group is an interesting mix of folks. We&#8217;ve got small business owners, health care professionals, a college professor, IT professionals, fast food workers, an electrician, housewives, and even someone in the printing business.
Oh, and then there&#8217;s me, but you all know what I [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/opyo6EoLLHlvTSl82EXjgOZEgB0/0/da"><img src="http://feedads.g.doubleclick.net/~a/opyo6EoLLHlvTSl82EXjgOZEgB0/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/opyo6EoLLHlvTSl82EXjgOZEgB0/1/da"><img src="http://feedads.g.doubleclick.net/~a/opyo6EoLLHlvTSl82EXjgOZEgB0/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F09%2Fcreate-your-own-dungeons-and-dragons-convention%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F09%2Fcreate-your-own-dungeons-and-dragons-convention%2F" height="61" width="51" /></a></div><p>In 2007, we skipped <a title="Gen Con" href="http://rpgdigest.com/2008/08/19/what-i-learned-from-gen-con-2008-part-1/" target="_self">Gen Con</a>.</p>
<p>You see, my Dungeons and Dragons gaming group is an interesting mix of folks. We&#8217;ve got small business owners, health care professionals, a college professor, IT professionals, fast food workers, an electrician, housewives, and even someone in the printing business.</p>
<p>Oh, and then there&#8217;s me, but you all know what I do. I&#8217;m a <a title="Writing Journey" href="http://www.writing-journey.com" target="_self">writer</a>.</p>
<p>We have single guys, engaged guys, married folks with kids, and married folks without kids.</p>
<p>At any rate, the stars were aligned in 2007 such that most of us either couldn&#8217;t afford Gen Con or couldn&#8217;t attend because of work or family commitments.</p>
<p>We realized, by July of 2007, that we were really going to miss Gen Con. So, we came up with a stopgap measure: Cabin Con.</p>
<p>What is Cabin Con? Well, we decided that one of the best parts about Gen Con was the gaming. Specifically, gaming with our friends. So, we rented two small cabins at nearby county park for two nights in late August last year. We spent the better part of three days gaming. We played Dungeons and Dragons, Three Dragon Ante, and even some board games.</p>
<p>We cooked our food over a campfire, and made jokes at night about who was sharing a sleeping bag with whom.</p>
<p>We did all of this on the cheap; with food and everything, I think we all got away for about $75 a person.</p>
<p>Cabin Con was such a damned good idea that we&#8217;re doing it again this October. This time, we&#8217;re renting a vacation home for 4 days to the tune of $600. Split between a dozen or so of us, we&#8217;ll still be under $100 apiece including food. Gen Con or not, I think Cabin Con is going to become a tradition.</p>
<p>Why am I telling you all of this? Because it would never have occurred to us to do something like this if we hadn&#8217;t missed Gen Con in 2007. Maybe it&#8217;s something your group could do, too.</p>
<p>So, if you want to organize your own convention, here&#8217;s what you need to do:</p>
<ul>
<li>Figure out how many people you have going. Get as firm a commitment as possible.</li>
<li>Find a good location. Depending on your budget, you could have your Cabin Con in tents in the woods, or you could have it at the Hilton. For me, I think the vacation home or hunting lodge type rental is the best way to go.</li>
<li>Divide your weekend up into time slots for games. These can be 4-hour slots, or they can be shorter or longer depending on your group&#8217;s preferences.</li>
<li>Get your friends to commit to running games. If you&#8217;re like me and usually are the DM, GM, or StoryTeller, a Cabin Con can be a nice opportunity to play on the other side of the screen.</li>
<li>Send out the list of games, and have everyone sign up for the games they want to play.</li>
<li>Plan a menu and buy the food. You can live on sandwiches and cereal all weekend, or you can cook full-blown meals. Here again, it just depends on your group&#8217;s preferences.</li>
<li>Set up a KP duty chart. Give everyone a chance to help out with the cooking, cleaning, and whatnot.</li>
</ul>
<p>I&#8217;d love to hear from others. If you&#8217;ve done your own gaming weekend, what advice can you offer?</p>
<img src="http://feeds.feedburner.com/~r/DMsBlog/~4/1sptjVVfKSo" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://rpgdigest.com/2008/09/09/create-your-own-dungeons-and-dragons-convention/</feedburner:origLink></item>
		<item>
		<title>Vancian Magic and Dungeons and Dragons 4E</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/k6ULiz0Xvv4/</link>
		<comments>http://rpgdigest.com/2008/09/04/vancian-magic-and-dungeons-and-dragons-4e/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 11:00:39 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Other Stuff]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[jack vance]]></category>
		<category><![CDATA[vancian magic]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=254</guid>
		<description><![CDATA[After an interesting play session last Friday, something occurred to me:
Fourth edition truly puts the nail in the coffin of Vancian magic. The wizard I ran in that game felt much more like a traditional fantasy wizard. I felt very Gandalf, at least in terms of combat, and rituals had my back when it came [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/yce0XUSg8oGgcDup-xxjJpyREnc/0/da"><img src="http://feedads.g.doubleclick.net/~a/yce0XUSg8oGgcDup-xxjJpyREnc/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/yce0XUSg8oGgcDup-xxjJpyREnc/1/da"><img src="http://feedads.g.doubleclick.net/~a/yce0XUSg8oGgcDup-xxjJpyREnc/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F04%2Fvancian-magic-and-dungeons-and-dragons-4e%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F04%2Fvancian-magic-and-dungeons-and-dragons-4e%2F" height="61" width="51" /></a></div><p>After an interesting play session last Friday, something occurred to me:</p>
<p>Fourth edition truly puts the nail in the coffin of <a title="Vancian Magic" href="http://alephgaming.com/blog/2007/10/18/critique-on-fire-and-forget/" target="_self">Vancian magic</a>. The wizard I ran in that game felt much more like a traditional fantasy wizard. I felt very Gandalf, at least in terms of combat, and rituals had my back when it came to other tasks. Very fun.</p>
<p>I suppose that&#8217;s one of the things, though, that some folks <em>don&#8217;t</em> like about 4E: the abandoning of the Vancian system.</p>
<p>I&#8217;m interested, though: What do you all think? Whether or not you like 4E, are there good reasons to go with a &#8220;fire and forget&#8221; spell system? Do you personally prefer Vancian magic to the alternatives?</p>
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		<item>
		<title>How Does Indianapolis Feel About Gen Con?</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/khc_JNQkXeQ/</link>
		<comments>http://rpgdigest.com/2008/09/02/how-does-indianapolis-feel-about-gen-con/#comments</comments>
		<pubDate>Tue, 02 Sep 2008 07:00:54 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[indianapolis]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=253</guid>
		<description><![CDATA[You know, I lived in Indianapolis for a couple of years. I loved the city. There were plenty of resources for gamers, and the folks were, on average, just nice folks. My in-laws live in Indy, so when Gen Con moved to Indy I was stoked. It meant that, if we planned things right, I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/QvFhIiF1T1GKrcfxoNL_fn8V-YE/0/da"><img src="http://feedads.g.doubleclick.net/~a/QvFhIiF1T1GKrcfxoNL_fn8V-YE/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/QvFhIiF1T1GKrcfxoNL_fn8V-YE/1/da"><img src="http://feedads.g.doubleclick.net/~a/QvFhIiF1T1GKrcfxoNL_fn8V-YE/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F02%2Fhow-does-indianapolis-feel-about-gen-con%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F09%2F02%2Fhow-does-indianapolis-feel-about-gen-con%2F" height="61" width="51" /></a></div><p>You know, I lived in Indianapolis for a couple of years. I loved the city. There were plenty of resources for gamers, and the folks were, on average, just nice folks. My in-laws live in Indy, so when Gen Con moved to Indy I was stoked. It meant that, if we planned things right, I&#8217;d never have to miss another Gen Con.</p>
<p>You can imagine my chagrin when the <a href="http://www.indyscribe.com/indianapolis_in_the_news/indianapolis_monthly_hates_nerds.html" target="_self">infamous anti-Gen Con article</a> appeared in the<em> Indianapolis Monthly </em>several years ago. What gamers failed to realize is that no one actually reads the<em> Indianapolis Monthly </em>except for bored, rich housewives in Carmel, IN. Still, it left the impression among many gamers that Indy hated them. (Strangely enough, that article isn&#8217;t available on the Indianapolis Monthly website any longer. Go figure.)</p>
<p>So, I thought it&#8217;d be interesting to see some of the news reports from Indy on Gen Con this year.</p>
<p>A couple things of note:  1)one article mentions that Gen Con is Indy&#8217;s biggest convention, now. 2) Several articles mention 85,000 attendees. If that&#8217;s true&#8230; HOLY CRAP. I know Gen Con was 35,000 the first year I went, when it was still in Milwaukee. That&#8217;s another 50,000 people in the last six years.</p>
<p>The one negative I could find was in the article from Anderson, I think, and it only talked about a conversation with one attendee who talked about gamer funk and the floor being &#8220;ripe&#8221; by the 4th day. Other than that, the article (and the rest) seemed pretty positive.</p>
<p><strong>Indianapolis radio and TV coverage:</strong></p>
<p><a href="http://www.wishtv.com/Global/story.asp?S=8852885" target="_self">http://www.wishtv.com/Global/story.asp?S=8852885</a></p>
<p><a href="http://www.wibc.com/News/Story.aspx?ID=97710" target="_self">http://www.wibc.com/News/Story.aspx?ID=97710</a></p>
<p><strong>From the Star News, Indy&#8217;s newspaper:</strong></p>
<p><a href="http://www.indystar.com/apps/pbcs.dll/article?AID=/20080816/LOCAL/808160486" target="_self">http://www.indystar.com/apps/pbcs.dll/article?AID=/20080816/LOCAL/808160486</a></p>
<p><a href="http://www.indystar.com/apps/pbcs.dll/article?AID=/20080814/BUSINESS/808140430/1003/BUSINESS" target="_self">http://www.indystar.com/apps/pbcs.dll/article?AID=/20080814/BUSINESS/808140430/1003/BUSINESS</a></p>
<p><strong>A blogger from the Star News had several Gen Con reports. Here&#8217;s one cool one about dice:</strong></p>
<p><a href="http://blogs.indystar.com/geek/2008/08/rolling_bones.html" target="_self">http://blogs.indystar.com/geek/2008/08/rolling_bones.html</a></p>
<p><strong>From indy.com, a feature of the Star News:</strong></p>
<p><a href="http://www.indy.com/posts/10627" target="_self">http://www.indy.com/posts/10627</a></p>
<p><strong>From the paper in Muncie, about 30 minutes north of Indy:</strong></p>
<p><a href="http://www.thestarpress.com/apps/pbcs.dll/article?AID=/20080821/ENTERTAINMENT/808210336" target="_self">http://www.thestarpress.com/apps/pbcs.dll/article?AID=/20080821/ENTERTAINMENT/808210336</a><br />
<strong><br />
From the paper in Anderson, about 20 minutes north of Indy:</strong></p>
<p><a href="http://www.theheraldbulletin.com/peopleandplaces/local_story_225223410.html?keyword=topstory" target="_self">http://www.theheraldbulletin.com/peopleandplaces/local_story_225223410.html?keyword=topstory</a></p>
<p>What&#8217;s my point here? Well, simply that Indianapolis doesn&#8217;t hate Gen Con attendees, by any means. They might thing we&#8217;re a bit odd (lots of folks do) but they like having us, and they&#8217;re treating us fairly in their media coverage.</p>
<p>Are there some jerks in Indy that treat con attendees poorly? Sure. There were in Milwaukee, and there would be in Chicago or anywhere else Gen Con might go. But as a city, Indy recognizes that it&#8217;s lucky to have us.</p>
<img src="http://feeds.feedburner.com/~r/DMsBlog/~4/khc_JNQkXeQ" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Sunday Link Smashup for August 31, 2008</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/3r6irjZlQRY/</link>
		<comments>http://rpgdigest.com/2008/08/31/sunday-link-smashup-for-august-31-2008/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 07:00:18 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=252</guid>
		<description><![CDATA[ photo credit: disavian &#124; Got Links?

Just a few quick links for you all today. After last week, I figured I&#8217;d take it easy on you!
Coop at Pen and Paper Portal offers a balanced review of Dungeons and Dragons 4E. He was a bit harder than I thought necessary on the Dungeon Master&#8217;s Guide, with [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/3FpaymJ6sxrBTxw2ISZOWmywSqs/0/da"><img src="http://feedads.g.doubleclick.net/~a/3FpaymJ6sxrBTxw2ISZOWmywSqs/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/3FpaymJ6sxrBTxw2ISZOWmywSqs/1/da"><img src="http://feedads.g.doubleclick.net/~a/3FpaymJ6sxrBTxw2ISZOWmywSqs/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F31%2Fsunday-link-smashup-for-august-31-2008%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F31%2Fsunday-link-smashup-for-august-31-2008%2F" height="61" width="51" /></a></div><p style="text-align: right;"><small><a href="http://www.photodropper.com/creative-commons/" target="_blank"><img src="../wp-content/plugins/photo_dropper//images/cc.png" border="0" alt="" width="16" height="16" align="absmiddle" /></a> <a href="http://www.photodropper.com/photos/" target="_blank">photo</a> credit: <a title="disavian" href="http://www.flickr.com/people/disavian/" target="_blank">disavian</a> | <em>Got Links?</em><a title="disavian" href="http://www.flickr.com/people/disavian/" target="_blank"><br />
</a></small><a href="http://www.flickr.com/photos/66636832@N00/2406371635/" target="_blank"><img class="alignright aligntopright" style="border: 0pt none; float: right;" src="http://farm3.static.flickr.com/2185/2406371635_5d062c31d4_m.jpg" border="0" alt="" /></a></p>
<p>Just a few quick links for you all today. After <a title="Dungeons and Dragons links" href="http://rpgdigest.com/2008/08/24/sunday-link-smashup-for-august-24-2008/" target="_self">last week</a>, I figured I&#8217;d take it easy on you!</p>
<p>Coop at Pen and Paper Portal offers a balanced review of <a title="Pen and Paper Portal" href="http://www.penandpaperportal.com/?p=367" target="_self">Dungeons and Dragons 4E</a>. He was a bit harder than I thought necessary on the Dungeon Master&#8217;s Guide, with that book being the best of the three core IMHO.</p>
<p>Enter the Octopus has a review of a new book called <a title="The Elfish Gene Review" href="http://entertheoctopus.wordpress.com/2008/08/27/the-elfish-gene-dungeons-dragons-and-growing-up-weird-by-mark-barrowcliffe/trackback/" target="_self">The Elfish Gene</a>. Give it a look-see. It raises some interesting questions about gamers and the gamer lifestyle. Maybe we&#8217;ll delve into that a bit later in the week right here.</p>
<p>Would it be a Sunday Link Smashup without a link to Chatty? Check out his latest endeavor. He&#8217;s starting his new Chatty Studios with something called <a title="Project Kobold Love" href="http://chattydm.net/2008/08/26/chatty-studios-presents-project-kobold-love/" target="_self">Project Kobold Love</a>. Give it a look-see.</p>
<p>I mentioned my writing blog (<a title="The Writing Journey" href="http://www.writing-journey.com" target="_self">The Writing Journey</a>) here last week, but I thought it would be worth mentioning again. It seems Michael Steltzer wants to know <a rel="bookmark" href="http://writing-journey.com/internet-writing/whats-your-favorite-writing-blog">What’s Your Favorite Writing Blog?</a> Give my post a visit, and then link over to Michael&#8217;s blog and give The Writing Journey some voting love, won&#8217;t you?</p>
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		<title>What Makes A Spell Or Power Useful In An RPG?</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/0kKfApt7fek/</link>
		<comments>http://rpgdigest.com/2008/08/28/what-makes-a-spell-or-power-useful-in-an-rpg/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 11:00:43 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Good Role Playing]]></category>
		<category><![CDATA[Player Tips]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[spell]]></category>
		<category><![CDATA[wizard]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=251</guid>
		<description><![CDATA[I&#8217;ve had an article on the site for more than a year called The Best Wizard Spells in Dungeons and Dragons. On Saturday, I found this comment on the article:
ANY spell is useful. You just have to use your imagination and get creative. Just because DMs only know to to do adventures that involve killing [...]]]></description>
			<content:encoded><![CDATA[
<p><a href="http://feedads.g.doubleclick.net/~a/bUpcGJaSKNIC6c1LqZFqt9oNaKY/0/da"><img src="http://feedads.g.doubleclick.net/~a/bUpcGJaSKNIC6c1LqZFqt9oNaKY/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/bUpcGJaSKNIC6c1LqZFqt9oNaKY/1/da"><img src="http://feedads.g.doubleclick.net/~a/bUpcGJaSKNIC6c1LqZFqt9oNaKY/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F28%2Fwhat-makes-a-spell-or-power-useful-in-an-rpg%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F28%2Fwhat-makes-a-spell-or-power-useful-in-an-rpg%2F" height="61" width="51" /></a></div><p>I&#8217;ve had an article on the site for more than a year called <a href="http://www.rpgdigest.com/2008/04/07/the-best-wizard-spells-in-dungeons-and-dragons/">The Best Wizard Spells in Dungeons and Dragons</a>. On Saturday, I found this comment on the article:</p>
<blockquote><p>ANY spell is useful. You just have to use your imagination and get creative. Just because DMs only know to to do adventures that involve killing the orc for the pie doesn’t make spells useless. A real DM knows how to tailor a game for multiple scenarios, only 30% of which should involve actual combat.</p>
<p>All the useful spells you picked were spells that involved simple-minded “dungeon bashing”. Just the type of dumb mentality that created stupid 4th Edition. Thanks you 4rons</p></blockquote>
<p>I deleted the comment, of course, as I don&#8217;t particularly like to be randomly insulted on my blog.</p>
<p>Now, insults and creative punctuation aside, this comment got me thinking about something:</p>
<h3>What makes a spell or power useful in Dungeons and Dragons?</h3>
<p>There are, in my mind, a few possible criteria:</p>
<ul>
<li>It should have opportunity for frequent use. Decipher script is limited in its use, Charm Person is not.</li>
<li>It should be useful to overcome a challenge. That challenge doesn&#8217;t have to be combat; it can be social, or it can be plot-related.</li>
<li>It should be something that can&#8217;t be done with mundane means. Light isn&#8217;t nearly as useful when you have a lantern around.</li>
</ul>
<p>I&#8217;m sure there are other things that can make a spell or power useful in Dungeons and Dragons. What do you think? What makes an ability useful, and what makes it worth choosing over another spell or ability in your roleplaying game?</p>
<img src="http://feeds.feedburner.com/~r/DMsBlog/~4/0kKfApt7fek" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>3 Reasons Why I’m Not Running Pathfinder</title>
		<link>http://feedproxy.google.com/~r/DMsBlog/~3/MWYVgHwFpJU/</link>
		<comments>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 11:00:55 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Good Role Playing]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[dragons]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[vampire]]></category>
		<category><![CDATA[white wolf]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=248</guid>
		<description><![CDATA[One of the things that naturally comes about in a discussion of switching from D&#38;D to another game system is Pathfinder. Because the community has embraced Pathfinder as a way for fans of 3rd Edition to continue playing their game while getting new product, there is this illusion that the whole world is in &#8220;D&#38;D [...]]]></description>
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<p><a href="http://feedads.g.doubleclick.net/~a/Q9yF2DfAXmwY69Wd4aOBcWDu3Cg/0/da"><img src="http://feedads.g.doubleclick.net/~a/Q9yF2DfAXmwY69Wd4aOBcWDu3Cg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/Q9yF2DfAXmwY69Wd4aOBcWDu3Cg/1/da"><img src="http://feedads.g.doubleclick.net/~a/Q9yF2DfAXmwY69Wd4aOBcWDu3Cg/1/di" border="0" ismap="true"></img></a></p><p></p><div class="tweetmeme_button" style="float: right; margin-left: 10px;"><a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F26%2F3-reasons-why-im-not-running-pathfinder%2F"><img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Frpgdigest.com%2F2008%2F08%2F26%2F3-reasons-why-im-not-running-pathfinder%2F" height="61" width="51" /></a></div><p>One of the things that naturally comes about in a discussion of switching from D&amp;D to another game system is Pathfinder. Because the community has embraced Pathfinder as a way for fans of 3rd Edition to continue playing their game while getting new product, there is this illusion that the whole world is in &#8220;D&amp;D vs. Pathfinder&#8221; mode.</p>
<p>I think that perception may be a bit overblown. Let&#8217;s face it: most D&amp;D players aren&#8217;t switching to Pathfinder (or anything else). They play D&amp;D. That&#8217;s what they&#8217;ve always played, and unless it says &#8220;Dungeons and Dragons&#8221; on the cover, they&#8217;re not going to buy it.</p>
<p>On top of that, there are other choices. If you don&#8217;t like 4E, there are plenty of gaming systems out there. Pathfinder is one of the youngest, and it&#8217;s not the best-selling. Even without insider information, I guarantee that there are still more RIFTS players than Pathfinder players. That can, and probably will, change. But, my point is that it&#8217;s not a &#8220;<strong>D&amp;D or Pathfinder</strong>&#8221; decision &#8211; it&#8217;s a &#8220;<strong>D&amp;D or Non-D&amp;D</strong>&#8221; decision.</p>
<p>So, why am I <a title="Gen Con 2008" href="http://rpgdigest.com/08/19/what-i-learned-from-gen-con-2008-part-2" target="_self">looking at another system</a> instead of switching to Pathfinder? Several reasons.</p>
<h3>Pathfinder isn&#8217;t yet a proven product</h3>
<p>Here&#8217;s the fact: Pathfinder still sells less than most non-D&amp;D RPGs, and it will for a long time. They&#8217;re only in Beta, and the full game isn&#8217;t due out for a year. Could the final product be better than 4E and wind up atop the market? Sure, it&#8217;s possible. But it&#8217;s not happening any time soon.</p>
<p>I&#8217;m not especially interested in playtesting someone&#8217;s game, and I&#8217;m certainly not interested in playtesting it for a year or more. Come talk to me when Pathfinder&#8217;s been in the game for a decade, and then we&#8217;ll talk about a long-term commitment. In the meantime, it&#8217;s a novelty worth exploring, but still a novelty.</p>
<h3>Pathfinder isn&#8217;t D&amp;D</h3>
<p>Pathfinder is a fine product. It&#8217;s a good-looking game, from what I can tell. It&#8217;s certainly an offshoot of D&amp;D. Most of the designers have professional experience designing D&amp;D.</p>
<p>However, Pathfinder is not D&amp;D.</p>
<p>What do I mean, exactly? I&#8217;m not writing esoterically. I simply mean this: Pathfinder is owned by Paizo. Paizo doesn&#8217;t hold the intellectual rights to Dungeons and Dragons. I&#8217;ve heard people say &#8220;4E is OK, but it&#8217;s not D&amp;D.&#8221; They&#8217;re wrong. 4E, like it or not, is D&amp;D. Pathfinder is not D&amp;D.</p>
<p>If folks want to suggest that Pathfinder is somehow the &#8220;spiritual descendant&#8221; of D&amp;D, that&#8217;s OK by me. But for me, the name on the box defines the product. Maybe I like the new D&amp;D, maybe I don&#8217;t. No matter. It&#8217;s D&amp;D.</p>
<p>For a long time, I&#8217;ve been a D&amp;D player. If I&#8217;m going to switch to something else, I&#8217;m going to consider all possibilities, plain and simple. Pathfinder is one, Vampire is another.</p>
<p>You&#8217;ll carefully notice that I don&#8217;t hate Pathfinder or think Paizo is the devil. I hope the product does well alongside D&amp;D. More good games make for a deeper industry, which means better product all around.</p>
<h3>Pathfinder doesn&#8217;t solve any problems</h3>
<p>I need a new set of rules. I&#8217;ve complained for a long time that I just can&#8217;t keep up with the sheer number of rules available for third edition. 4E solves that problem; so does Vampire. Heck, Toon: The RPG solves that problem. Pathfinder is the one product that doesn&#8217;t offer me a <a title="Dungeons And Dragons" href="http://rpgdigest.com/2008/05/09/dd-still-kicking-ass-after-forty-years/" target="_self">rules reset</a>.</p>
<p>Add to that the fact that our gaming group has certain dynamics that center around D&amp;D rules. That&#8217;s a nice way of saying I&#8217;ve got a couple of power gamers at my table. Power gaming is fine, but I&#8217;d like to see something new at the table. A rules reset is one way around that. For a while, at least, my power gamers will be on equal footing with one another (and with me as their GM).</p>
<p>What do you think? Are you going Pathfinder? If so, how do you see it?</p>
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		<title>Sunday Link Smashup for August 24, 2008</title>
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		<pubDate>Sun, 24 Aug 2008 11:00:16 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
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		<description><![CDATA[ photo credit: disavian &#124; Got Links?

Lots of amazing links for you today, in the wake of Gen Con. Let&#8217;s get started, shall we?
I want to take a moment to welcome Mike Mearls to the D&#38;D blogosphere. Mike is one a handful of truly GREAT game designers, IMHO. Check out his inaugural post entitled In [...]]]></description>
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<p>Lots of amazing links for you today, in the wake of Gen Con. Let&#8217;s get started, shall we?</p>
<p>I want to take a moment to welcome Mike Mearls to the D&amp;D blogosphere. Mike is one a handful of truly GREAT game designers, IMHO. Check out his inaugural post entitled <a href="http://kotgl.blogspot.com/2008/08/in-praise-of-wandering-monsters.html">In Praise of Wandering Monsters.</a></p>
<p>Speaking of designers, another favorite of mine is Jim Wyatt. Check out the podcast interview that the boys from Critical Hits scored with Jim: <a title="Permanent Link to Critical Hits Podcast #7: Interview with James Wyatt" rel="bookmark" href="http://www.critical-hits.com/2008/08/18/critical-hits-podcast-7-interview-with-james-wyatt/">Critical Hits Podcast #7: Interview with James Wyatt.</a></p>
<p>I have to link to this post:<a title="Permalink to YA5WKEPACLB*: What Gen Con 2008 meant for me" rel="bookmark" href="http://chattydm.net/2008/08/18/ya5kepaclb-what-gen-con-2008-meant-for-me/">YA5WKEPACLB*: What Gen Con 2008 meant for me</a> from Chatty DM, only if it proves he <em>can </em>actually write a post with less than 200 words. He just doesn&#8217;t usually want to <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>James at Capturing Fantasy offers us an excellent post on <a rel="bookmark" href="http://capturingfantasy.com/letting-go-of-you-when-you-play">Letting Go of You When You Play</a>. James tells us how to become immersed in our characters, and truly stretch our roleplaying muscles.</p>
<p>I got a link back from <a title="Wired.com" href="http://blog.wired.com/27bstroke6/2008/08/john-mccain-cam.html" target="_self">the Wired.com blog</a> earlier this week when I <a title="McCain Staffer and Dungeons and Dragons" href="http://rpgdigest.com/2008/08/19/ill-informed-comments-from-a-mccain-staffer-about-dungeons-and-dragons/" target="_self">pontificated</a> on the McCain staffer&#8217;s comments on D&amp;D. Check it out! I&#8217;m in the big time <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It occurred to me that maybe not all of my readers here are familiar with my writing blog, <a title="The Writing Journey" href="http://www.writing-journey.com" target="_self">The Writing Journey</a>. I mention it here for those of you who may have attended the RPG blogger seminar at Gen Con, or if you listened to the podcast of that event.</p>
<p>Back in July, Dante over at Stupid Ranger had an excellent piece on  <a href="http://www.stupidranger.com/2008/07/recommended-reading-silmarillion.php#links">The Silmarillion</a>. If you haven&#8217;t read that particular Tolkien classic, give Dante&#8217;s insights a look and see if he can convince you. I personally think it should be required reading for all game masters.</p>
<p>In light of <a title="What I Learned from Gen Con Part 2" href="http://rpgdigest.com/2008/08/21/what-i-learned-from-gen-con-2008-part-2/" target="_self">my recent discussion</a> on trying to rediscover my gaming identity, I offer you Yax&#8217;s thougts on <a class="title" rel="bookmark" href="http://www.dungeonmastering.com/tools-resources/my-golden-rule-is-more-golden-than-yours">My golden rule is more golden than yours</a> &#8211; which describes, essentially, why Yax keeps coming back to D&amp;D over other RPGs.</p>
<p>Finally, check out <a title="Gnome Stew’s First Contest: Win Custom Sound Effects for Your Game" href="http://www.gnomestew.com/gnome-gnews/gnome-stews-first-contest-win-custom-sound-effects-for-your-game">Gnome Stew’s First Contest: Win Custom Sound Effects for Your Game</a> and, well, win custom sound effects for your game.</p>
<p>Make sure an visit these folks, and tell &#8216;em Bob sent you!</p>
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