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	<title type="text">Daily Nintendo</title>
	<subtitle type="text">Nintendo News and Info Every Day</subtitle>

	<updated>2009-12-10T09:13:40Z</updated>
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		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Review - Call of Duty: Modern Warfare: Mobilized (DS)]]></title>
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		<id>http://dailynintendo.com/?p=2417</id>
		<updated>2009-12-10T09:13:40Z</updated>
		<published>2009-12-10T09:13:40Z</published>
		<category scheme="http://dailynintendo.com" term="Reviews" /><category scheme="http://dailynintendo.com" term="call of duty" /><category scheme="http://dailynintendo.com" term="ds" /><category scheme="http://dailynintendo.com" term="first person shooters" /><category scheme="http://dailynintendo.com" term="mobilized" /><category scheme="http://dailynintendo.com" term="modern warfare" /><category scheme="http://dailynintendo.com" term="nintendo" />		<summary type="html"><![CDATA[Unless you&#8217;ve been living under a rock, the recently-released Call of Duty: Modern Warfare 2 has been making waves on current generation consoles. Taking advantage of Modern Warfare 2&#8217;s popularity, Activision has simultaneously released a similarly-titled DS version. There&#8217;s good reason to be wary of Call of Duty: Modern Warfare: Mobilized; it&#8217;s the handheld edition, [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/review-call-of-duty-modern-warfare-mobilized-ds">&lt;div id="attachment_2419" class="wp-caption alignnone" style="width: 266px"&gt;&lt;img class="size-full wp-image-2419" title="call-of-duty-mobilized-2" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/call-of-duty-mobilized-2.jpg" alt="Is Mobilized all flash and no bang?" width="256" height="192" /&gt;&lt;p class="wp-caption-text"&gt;Is Mobilized all flash and no bang?&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Unless you&amp;#8217;ve been living under a rock, the recently-released &lt;em&gt;Call of Duty: Modern Warfare 2&lt;/em&gt; has been making waves on current generation consoles. Taking advantage of &lt;em&gt;Modern Warfare 2&lt;/em&gt;&amp;#8217;s popularity, Activision has simultaneously released a similarly-titled DS version. There&amp;#8217;s good reason to be wary of &lt;em&gt;Call of Duty: Modern Warfare: Mobilized&lt;/em&gt;; it&amp;#8217;s the handheld edition, so people expect it to be watered down. Is &lt;em&gt;Mobilized&lt;/em&gt; just a flash in the pan, or is there a worthy shooter lurking under the pretty sheen?&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2417"&gt;&lt;/span&gt;Since &lt;em&gt;Metroid Prime: Hunters&lt;/em&gt;, first-person shooters on the DS have employed mostly the same control scheme. The camera/crosshair is manipulated on the touchscreen; movement is through the directional pad, and shooting by way of the L shoulder button. Other commands (iron sights, reload, etc.) are mapped on the touchscreen, and while they take a bit of getting used to, the layout is reasonable enough. What doesn&amp;#8217;t work very well is the need to tap up or down twice to sprint or crouch, especially in the heat of a furious firefight. Another inherent problem with DS shooters is when dealing with enemies from far away. Obviously, they&amp;#8217;re harder to hit, not only because of the distance, but because of the small screen. It certainly doesn&amp;#8217;t help that enemy hit boxes are smaller as well.&lt;/p&gt;
&lt;div id="attachment_2421" class="wp-caption alignright" style="width: 266px"&gt;&lt;img class="size-full wp-image-2421 " style="margin: 7px;" title="call-of-duty-mobilized-1" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/call-of-duty-mobilized-1.jpg" alt="Riding a tank is sometimes fun. Note: &amp;quot;sometimes&amp;quot;" width="256" height="384" /&gt;&lt;p class="wp-caption-text"&gt;Riding a tank is sometimes fun. Note: &amp;quot;sometimes&amp;quot;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;The biggest culprit that saps all the fun out of the experience is the complete absence of AI, especially among your teammates. For some reason, these soldiers can&amp;#8217;t shoot enemies standing right in front of them—you&amp;#8217;re going to have to shoot these enemies yourself. But hey, this should be fine because you wouldn&amp;#8217;t want your teammates to play the game for you, right? It gets better. Your companions would sometimes rush headlong into an ambush, or in other occasions, they insist on staying behind and let you walk up to foes lying in wait. This however isn&amp;#8217;t the problem. When bullets start flying, these &amp;#8220;helpful&amp;#8221; buddies would suddenly scramble to your aid, only to block off your path and preventing you from getting to cover. The result, you get shot down needlessly. The worst part: it&amp;#8217;s not an isolated case. This happens every single time.&lt;/p&gt;
&lt;p&gt;Don&amp;#8217;t let the pretty visuals fool you—when the shooting gets intense, the framerate starts stuttering, leaving you vulnerable to enemy fire. This happens mostly in open areas; thankfully, some environments are smaller than others, so there would also be stretches when the graphics would impress. &lt;em&gt;Mobilized&lt;/em&gt; is fully voiced, which is quite impressive for a DS game. Admittedly, &lt;em&gt;Mobilized&lt;/em&gt; is a shooter so it isn’t as verbose as an RPG, but squeezing in all the spoken lines into one tiny DS cart is an achievement nonetheless.&lt;/p&gt;
&lt;p&gt;If you somehow had the stomach to finish the single-player campaign and want to extend the game&amp;#8217;s shelf life, there&amp;#8217;s always multiplayer. All you have to do is find five other friends who each own a copy of &lt;em&gt;Mobilized&lt;/em&gt; and frag each other over the Nintendo Wi-Fi Connection. Better yet, you can stick to local matches for smoother play. The modes are pretty standard—there&amp;#8217;s deathmatch, capture the flag, and other similar assault-type games. Of course, the game&amp;#8217;s multiplayer can&amp;#8217;t be compared to the console versions, but it&amp;#8217;s not bad for a handheld.&lt;/p&gt;
&lt;p&gt;Do yourself a favor—stick to &lt;em&gt;Modern Warfare 2&lt;/em&gt; on the consoles. &lt;em&gt;Call of Duty: Modern Warfare: Mobilized&lt;/em&gt; is a wasted attempt in putting together a compelling experience on the DS. The controls may be generally sufficient (except perhaps a couple of missteps), but the action is marred by terrible AI and an inconsistent framerate. &lt;em&gt;Mobilized&lt;/em&gt; may be coated in an attractive luster, but not everything that shines is gold.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;6/10&lt;/strong&gt;&lt;/p&gt;
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Reviews Surfing - The Legend of Zelda: Spirit Tracks (DS)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/HnmSzVkVNWs/reviews-surfing-the-legend-of-zelda-spirit-tracks-ds" />
		<id>http://dailynintendo.com/?p=2411</id>
		<updated>2009-12-09T18:06:32Z</updated>
		<published>2009-12-09T18:06:32Z</published>
		<category scheme="http://dailynintendo.com" term="Review Surfing" /><category scheme="http://dailynintendo.com" term="ds" /><category scheme="http://dailynintendo.com" term="legend of zelda" /><category scheme="http://dailynintendo.com" term="new super mario bros wii" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="phantom hourglass" /><category scheme="http://dailynintendo.com" term="spirit tracks" />		<summary type="html"><![CDATA[There’s no denying it—the biggest DS game right now is The Legend of Zelda: Spirit Tracks. You may be a bit disillusioned with the last Legend of Zelda because of a certain recurring level, so you may not be your usual Zelda-loving self. It&#8217;s perfectly understandable! But good news—Nintendo has learned its lesson in Spirit [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/reviews-surfing-the-legend-of-zelda-spirit-tracks-ds">&lt;div id="attachment_2414" class="wp-caption alignnone" style="width: 282px"&gt;&lt;img class="size-full wp-image-2414" title="zelda-spirit-tracks1" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/zelda-spirit-tracks1.jpg" alt="Link and Zelda team up in Spirit Tracks!" width="272" height="203" /&gt;&lt;p class="wp-caption-text"&gt;Link and Zelda team up in Spirit Tracks!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;There’s no denying it—the biggest DS game right now is &lt;em&gt;The Legend of Zelda: Spirit Tracks&lt;/em&gt;. You may be a bit disillusioned with the &lt;a href="http://www.metacritic.com/games/platforms/ds/legendofzeldaphantomhourglass?q=Phantom%20Hourglass"&gt;last&lt;/a&gt; &lt;em&gt;Legend of Zelda&lt;/em&gt; because of a &lt;a href="http://zelda.wikia.com/wiki/Temple_of_the_Ocean_King"&gt;certain recurring level&lt;/a&gt;, so you may not be your usual Zelda-loving self. It&amp;#8217;s perfectly understandable! But good news—Nintendo has learned its lesson in &lt;em&gt;Spirit Tracks&lt;/em&gt;, and has ditched the punishing design of the previous game.&lt;/p&gt;
&lt;p&gt;Despite this improvement, &lt;em&gt;Spirit Tracks&lt;/em&gt;&amp;#8216; overall rating is slightly lower compared to &lt;em&gt;Phantom Hourglass&lt;/em&gt;. But you know what? I&amp;#8217;ll take a slightly-lower score over better overall design &lt;strong&gt;any day&lt;/strong&gt;. Here&amp;#8217;s what the critics think of &lt;em&gt;Spirit Tracks&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2411"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://ds.ign.com/articles/105/1052939p1.html"&gt;IGN&lt;/a&gt;: &lt;strong&gt;(9.3/10)&lt;/strong&gt; &amp;#8220;While &lt;em&gt;Spirit Tracks&lt;/em&gt; has some obvious deja vu elements and can drag on from time to time, Nintendo&amp;#8217;s latest pocket &lt;em&gt;Zelda&lt;/em&gt; trumps the first game hands-down, delivering amazing bosses once again, now complemented with impressive dungeons, a truly epic challenge in the Spirit Tower, and a substantially longer adventure overall. Nintendo fans now have two must-play &lt;em&gt;Zelda&lt;/em&gt; offerings on DS, as &lt;em&gt;Spirit Tracks&lt;/em&gt; is an adventure not to be missed. Pick it up. You won&amp;#8217;t be disappointed.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.1up.com/do/reviewPage?cId=3177194&amp;amp;p=39"&gt;1UP&lt;/a&gt;: &lt;strong&gt;(A-)&lt;/strong&gt; &amp;#8220;I suppose it&amp;#8217;s pretty much a given that Nintendo fans are always going to buy the latest &lt;em&gt;Zelda&lt;/em&gt; game, but &lt;em&gt;Spirit Tracks&lt;/em&gt; doesn&amp;#8217;t simply coast along on its legacy. Like &lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt;, it&amp;#8217;s a direct follow-up to a recent release that exceeds its predecessor in every way. And while it may not hit the soaring heights of Mario&amp;#8217;s latest, it&amp;#8217;s a fine game in its own right.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.eurogamer.net/articles/the-legend-of-zelda-spirit-tracks-review"&gt;Eurogamer&lt;/a&gt;: &lt;strong&gt;(9/10)&lt;/strong&gt; &amp;#8220;&lt;em&gt;Spirit Tracks&lt;/em&gt; is, like &lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt;, a straight rehash, a derivative sequel of the kind the company used not to make, and based on a decades-old template. You could easily mark it down for that. But that would belie the fact that it&amp;#8217;s also a tighter and more rounded game, crafted with more care, than not just &lt;em&gt;Phantom Hourglass&lt;/em&gt; but most modern games for grown-up consoles. As an all-ages adventure with a spring in its step and a twinkle in its eye, it&amp;#8217;s hard to beat. All aboard!&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.giantbomb.com/the-legend-of-zelda-spirit-tracks/61-25657/reviews/"&gt;Giant Bomb&lt;/a&gt;: &lt;strong&gt;(4/5)&lt;/strong&gt; &amp;#8220;Though parts of &lt;em&gt;Spirit Tracks&lt;/em&gt; are a little disappointing, most of those low points are offset by its terrific puzzle design and a great, fun story that feels noticeably different from the standard &amp;#8220;save the princess&amp;#8221; saga that series fans are used to seeing. Plus you can blow the train whistle, at will, whenever you&amp;#8217;re on-board. That&amp;#8217;s gotta count for something, right?&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;While the average rating of this &lt;em&gt;Zelda&lt;/em&gt; game is oh-so-slightly lower, the overall reception is much more positive than its predecessor. Chalk the lower score to déjà vu if you will, but what&amp;#8217;s most encouraging about &lt;em&gt;The Legend of Zelda: Spirit Tracks&lt;/em&gt; is its better design as a whole. We can&amp;#8217;t wait to get our hands on it, so expect a review soon.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/DailyNintendo/~4/HnmSzVkVNWs" height="1" width="1"/&gt;</content>
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Silent Hill Wii remake shows lots of promise]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/MNU85_h3vrk/silent-hill-wii-remake-shows-lots-of-promise" />
		<id>http://dailynintendo.com/?p=2403</id>
		<updated>2009-12-08T17:45:29Z</updated>
		<published>2009-12-08T17:27:58Z</published>
		<category scheme="http://dailynintendo.com" term="Miscellaneous" /><category scheme="http://dailynintendo.com" term="News" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="shattered memories" /><category scheme="http://dailynintendo.com" term="silent hill" /><category scheme="http://dailynintendo.com" term="trailers" /><category scheme="http://dailynintendo.com" term="wii" /><category scheme="http://dailynintendo.com" term="wiimake" />		<summary type="html"><![CDATA[Just when you&#8217;re about to give up on third-party games on the Wii, a promising new title pops up and tells you otherwise. Such is the tale of Silent Hill: Shattered Memories, a reimagining of the first Silent Hill that scared our socks off a decade ago. Check out the two latest trailers and you&#8217;ll [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/silent-hill-wii-remake-shows-lots-of-promise">&lt;div id="attachment_2404" class="wp-caption alignnone" style="width: 280px"&gt;&lt;img class="size-medium wp-image-2404  " title="silent-hill-shattered-memories-scanned" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/silent-hill-shattered-memories-scanned-300x194.jpg" alt="This Silent Hill Wiimake might just be the next great third-party game." width="270" height="175" /&gt;&lt;p class="wp-caption-text"&gt;Shattered Memories might just be the next great third-party Wii game.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Just when you&amp;#8217;re about to give up on third-party games on the Wii, a promising new title pops up and tells you otherwise. Such is the tale of &lt;em&gt;Silent Hill: Shattered Memories&lt;/em&gt;, a reimagining of the first &lt;em&gt;Silent Hill&lt;/em&gt; that scared our socks off a decade ago. Check out the two latest trailers and you&amp;#8217;ll see that the game seems to be doing many things right.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2403"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s the first trailer:&lt;/p&gt;
&lt;div style="width: 480px;"&gt;&lt;object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=59755" type="application/x-shockwave-flash"&gt;&lt;param name="id" value="gtembed" /&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=59755" /&gt;&lt;param name="name" value="gtembed" /&gt;&lt;param name="align" value="middle" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/p&gt;
&lt;div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"&gt;
&lt;div&gt;&lt;a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com"&gt;Video Games&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Silent Hill: Shattered Memories" href="http://www.gametrailers.com/game/silent-hill-shattered-memories/11129"&gt;Silent Hill: Shattered Memories&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Exploration Gameplay" href="http://www.gametrailers.com/video/exploration-gameplay-silent-hill/59755"&gt;Exploration Gameplay&lt;/a&gt;&lt;/div&gt;
&lt;div style="padding-top: 3px;"&gt;&lt;a style="color:#FFFFFF;" title="XBox 360" href="http://xbox360.gametrailers.com/"&gt;XBox 360&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="PS3" href="http://ps3.gametrailers.com/"&gt;Playstation 3&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Wii" href="http://wii.gametrailers.com/"&gt;Nintendo Wii&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;And the second:&lt;/p&gt;
&lt;div style="width: 480px;"&gt;&lt;object width="480" height="392" data="http://www.gametrailers.com/remote_wrap.php?mid=59756" type="application/x-shockwave-flash"&gt;&lt;param name="id" value="gtembed" /&gt;&lt;param name="allowScriptAccess" value="sameDomain" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="quality" value="high" /&gt;&lt;param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=59756" /&gt;&lt;param name="name" value="gtembed" /&gt;&lt;param name="align" value="middle" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/p&gt;
&lt;div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"&gt;
&lt;div&gt;&lt;a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com"&gt;Video Games&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Silent Hill: Shattered Memories" href="http://www.gametrailers.com/game/silent-hill-shattered-memories/11129"&gt;Silent Hill: Shattered Memories&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Freak Beasts Gameplay" href="http://www.gametrailers.com/video/freak-beasts-silent-hill/59756"&gt;Freak Beasts Gameplay&lt;/a&gt;&lt;/div&gt;
&lt;div style="padding-top: 3px;"&gt;&lt;a style="color:#FFFFFF;" title="XBox 360" href="http://xbox360.gametrailers.com/"&gt;XBox 360&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="PS3" href="http://ps3.gametrailers.com/"&gt;Playstation 3&lt;/a&gt; | &lt;a style="color:#FFFFFF;" title="Wii" href="http://wii.gametrailers.com/"&gt;Nintendo Wii&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;Here are some things that make &lt;em&gt;Silent Hill: Shattered Memories&lt;/em&gt; very promising:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt; Dynamic lighting;&lt;/li&gt;
&lt;li&gt;Occasionally-flickering flashlight;&lt;/li&gt;
&lt;li&gt;Constant mind screwing;&lt;/li&gt;
&lt;li&gt;Sharp visuals and great audio;&lt;/li&gt;
&lt;li&gt;Contextual comments by the protagonist;&lt;/li&gt;
&lt;li&gt;Appropriate motion controls;&lt;/li&gt;
&lt;li&gt;Smart monsters&amp;#8211;at least they looked smart in the second trailer;&lt;/li&gt;
&lt;li&gt;And best of all—no weapons and combat! You’re going to have to &lt;em&gt;run like hell&lt;/em&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;em&gt;Silent Hill: Shattered Memories&lt;/em&gt; has just come out today. If you’re looking for a great Wii purchase not named Mario or Zelda this holiday season, then you should really give this game a hard look.&lt;/p&gt;
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Contra gets the 3D treatment but something is missing]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/iFEx0Kpo0gU/contra-gets-the-3d-treatment-but-something-is-missing" />
		<id>http://dailynintendo.com/?p=2398</id>
		<updated>2009-12-06T17:21:50Z</updated>
		<published>2009-12-06T17:21:50Z</published>
		<category scheme="http://dailynintendo.com" term="Miscellaneous" /><category scheme="http://dailynintendo.com" term="News" /><category scheme="http://dailynintendo.com" term="contra" /><category scheme="http://dailynintendo.com" term="half life 2" /><category scheme="http://dailynintendo.com" term="mods" /><category scheme="http://dailynintendo.com" term="nes" /><category scheme="http://dailynintendo.com" term="nintendo" />		<summary type="html"><![CDATA[Fancy some Contra? If you owned an NES back in 1988, you&#8217;re probably getting misty-eyed from the nostalgia. Since its original release, Contra has occasionally returned to punish/entertain the hardcore fan. Machinima recently came out with a different kind of Contra—a Half-Life 2 mod, to be exact. The result: You get to see the entire [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/contra-gets-the-3d-treatment-but-something-is-missing">&lt;div id="attachment_2400" class="wp-caption alignnone" style="width: 250px"&gt;&lt;img class="size-medium wp-image-2400 " title="contra-hl2" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/contra-hl2-300x226.jpg" alt="See Contra in 3D. NAO." width="240" height="181" /&gt;&lt;p class="wp-caption-text"&gt;See Contra in 3D. NAO.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Fancy some &lt;em&gt;Contra&lt;/em&gt;? If you owned an NES back in 1988, you&amp;#8217;re probably getting misty-eyed from the nostalgia. Since its original release, &lt;em&gt;Contra&lt;/em&gt; has occasionally returned to punish/entertain the hardcore fan. Machinima recently came out with a different kind of &lt;em&gt;Contra&lt;/em&gt;—a &lt;em&gt;Half-Life 2&lt;/em&gt; mod, to be exact. The result: You get to see the entire jungle stage in 3D, but instead of the machine-gun toting Billy or Lance, you get Gordon Freeman, the &lt;em&gt;Half-Life&lt;/em&gt; protagonist.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2398"&gt;&lt;/span&gt;&lt;object width="560" height="340" data="http://www.youtube.com/v/yRj45Es-rFk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/yRj45Es-rFk&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;It sure is impressive to see a faithful recreation of the level (you&amp;#8217;ll forgive the absence of the one-hit kill), but I had to ask—where is the Spread gun? Sure, the creator placed in a machine gun (which is actually the &lt;em&gt;HL2&lt;/em&gt; &lt;em&gt;submachine&lt;/em&gt; gun) and a Fire rifle, but not &lt;em&gt;every&lt;/em&gt; weapon is in there. In fact, even the Laser is noticeably absent.&lt;/p&gt;
&lt;p&gt;Look, I&amp;#8217;m glad to see a 3D version of &lt;em&gt;Contra&lt;/em&gt;&amp;#8217;s first level, but would it be too much to ask to see the appropriate weapons? These weapons made &lt;em&gt;Contra&lt;/em&gt; enjoyable. Let&amp;#8217;s face it; it&amp;#8217;s not entertaining to &lt;em&gt;repeatedly get killed&lt;/em&gt; as a result of getting shot by a hard-to-see bullet or being touched by a random alien.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/DailyNintendo/~4/iFEx0Kpo0gU" height="1" width="1"/&gt;</content>
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Nintendo cuts back on Wii production]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/hlPzUdpJJbc/nintendo-cuts-back-on-wii-production" />
		<id>http://dailynintendo.com/?p=2394</id>
		<updated>2009-12-04T16:41:26Z</updated>
		<published>2009-12-04T16:41:26Z</published>
		<category scheme="http://dailynintendo.com" term="News" /><category scheme="http://dailynintendo.com" term="console wars" /><category scheme="http://dailynintendo.com" term="hosiden" /><category scheme="http://dailynintendo.com" term="mcv" /><category scheme="http://dailynintendo.com" term="mitsumi" /><category scheme="http://dailynintendo.com" term="nikkei" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="wii" />		<summary type="html"><![CDATA[Naysayers say the end of Wii dominance will arrive soon enough, but it may have already arrived. A Nikkei report revealed (through Kotaku) that Nintendo has started cutting down the number of Wiis being manufactured. According to Nikkei, Wii parts suppliers Mitsumi and Hosiden are facing huge revenue losses this year, thanks to the Wii’s [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/nintendo-cuts-back-on-wii-production">&lt;div id="attachment_2395" class="wp-caption alignnone" style="width: 280px"&gt;&lt;img class="size-full wp-image-2395  " title="wii-shortage" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/wii-shortage.jpg" alt="Nintendo is cutting back on making Wiis." width="270" height="180" /&gt;&lt;p class="wp-caption-text"&gt;Nintendo is cutting back on making Wiis.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Naysayers say the end of Wii dominance will arrive soon enough, but it may have already arrived. A Nikkei report &lt;a href="http://kotaku.com/5416686/report-nintendo-scaling-back-wii-production"&gt;revealed&lt;/a&gt; (through Kotaku) that Nintendo has started cutting down the number of Wiis being manufactured. According to Nikkei, Wii parts suppliers Mitsumi and Hosiden are facing huge revenue losses this year, thanks to the Wii’s recent decline.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2394"&gt;&lt;/span&gt;Naturally, Nintendo&amp;#8217;s orders for Wii parts have also dipped. Mitsumi and Hosiden are now looking at its net profit plunging by over 50%. That&amp;#8217;s &lt;em&gt;huge&lt;/em&gt;. Of course, we have to remember that overall, the Wii is still on top of the console heap despite the Wii&amp;#8217;s current problems. Then again, Nintendo might not remain in the #1 spot for long. MCV &lt;a href="http://www.mcvuk.com/news/36732/Nintendo-cuts-Wii-manufacturing"&gt;reported&lt;/a&gt; that Wii sales are showing a year-on-year decline across the board—so much for the anticipated post-Christmas lull theory.&lt;/p&gt;
&lt;p&gt;Is this scaling back of Wii production an omen of things to come? Would Nintendo end the console wars on top, or is it destined for the second (or even third) slot? We’d love to hear what you think.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/DailyNintendo/~4/hlPzUdpJJbc" height="1" width="1"/&gt;</content>
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Review - The Beatles: Rock Band (Wii)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/n4PZuxXiE4E/review-the-beatles-rock-band-wii" />
		<id>http://dailynintendo.com/?p=2389</id>
		<updated>2009-12-03T18:34:45Z</updated>
		<published>2009-12-03T18:34:45Z</published>
		<category scheme="http://dailynintendo.com" term="Reviews" /><category scheme="http://dailynintendo.com" term="beatles" /><category scheme="http://dailynintendo.com" term="dlc" /><category scheme="http://dailynintendo.com" term="fab four" /><category scheme="http://dailynintendo.com" term="music games" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="rock band" /><category scheme="http://dailynintendo.com" term="rock band 2" /><category scheme="http://dailynintendo.com" term="vocal harmonies" /><category scheme="http://dailynintendo.com" term="wii" />		<summary type="html"><![CDATA[Band-specific music games aren&#8217;t new, but the arrival of The Beatles: Rock Band on consoles (and the Wii, in particular) gives the stagnating genre a much needed lift. Strangely, the game doesn&#8217;t really bring anything significantly new to the table, but it can&#8217;t be denied that what The Beatles: Rock Band does, it does with [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/review-the-beatles-rock-band-wii">&lt;div id="attachment_2391" class="wp-caption alignnone" style="width: 302px"&gt;&lt;img class="size-full wp-image-2391   " title="beatles-rock-band1" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/beatles-rock-band1.jpg" alt="This is one music game that's jaw-droppingly PURDY." width="292" height="164" /&gt;&lt;p class="wp-caption-text"&gt;This is one music game that&amp;#39;s jaw-droppingly PURDY.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Band-specific music games aren&amp;#8217;t new, but the arrival of &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; on consoles (and the Wii, in particular) gives the stagnating genre a much needed lift. Strangely, the game doesn&amp;#8217;t really bring anything significantly new to the table, but it can&amp;#8217;t be denied that what &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; does, it does with &lt;strong&gt;flair&lt;/strong&gt;. Like the quartet this music game is based on, &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is nothing short of fantastic. Today, we tell you why.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2389"&gt;&lt;/span&gt;&lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is very similar to last year&amp;#8217;s Rock Band 2, save for a few new tweaks. Since this is a music game, it&amp;#8217;s all about playing the notes shown onscreen by way of a plastic controller in the shape of an instrument. The more consecutive notes you play correctly, the more points you earn. If you mess up your act, your performance meter drops. Once the meter is empty, it&amp;#8217;s game over. The difference here is that if you do fail, there won&amp;#8217;t be any boos—heaven forbid the Beatles &lt;a href="http://news.google.com/newspapers?nid=1243&amp;amp;dat=19660705&amp;amp;id=e6ESAAAAIBAJ&amp;amp;sjid=DvcDAAAAIBAJ&amp;amp;pg=2230,5775052"&gt;get&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/the_first_rays/4032618801/"&gt;booed&lt;/a&gt;. Instead, the screen would just display &amp;#8220;song failed.&amp;#8221; The freestyle jam sessions, character creation, and band customization options are gone too, because it&amp;#8217;s all about The Beatles. The major addition comes in the form of vocal harmonies, a style the Fab Four is known for. All the songs have up to three vocal parts, so you can use up to three microphones. If sung correctly, the results are &lt;strong&gt;awesome&lt;/strong&gt;.&lt;/p&gt;
&lt;div id="attachment_2392" class="wp-caption alignright" style="width: 325px"&gt;&lt;img class="size-full wp-image-2392  " style="margin: 7px;" title="beatles-rock-band3" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/beatles-rock-band3.jpg" alt="The Beatles: Rock Band is the best music game this year." width="315" height="186" /&gt;&lt;p class="wp-caption-text"&gt;The Beatles: Rock Band is the best music game this year.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Of course, not everything is peachy. The biggest disappointment is the number of tracks in the game&amp;#8211;there are only 45 of them. Naturally, you have to consider that band-specific music games usually feature other performers in addition to the featured group. Then again, this number is merely half of &lt;em&gt;Rock Band 2&lt;/em&gt;&amp;#8217;s catalog. Here&amp;#8217;s another minor hiccup: if you’re looking to get your digits deformed by sheer difficulty, you might be disappointed. &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is quite easy, but that&amp;#8217;s because the group&amp;#8217;s music isn’t terribly complex to play. Think of the game as a short and sweet journey through the Beatles&amp;#8217; musical career. An incomplete journey, that is.&lt;/p&gt;
&lt;p&gt;Presentation is where &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; truly shines. From the jaw-dropping intro cartoon to each lovingly-designed menu, the game reeks of an artistic style that evokes the band. The caricatures of each Beatle is eerily similar, particularly the gesticulations that they make when performing. What’s more, the blank stare prevalent among avatars in previous &lt;em&gt;Rock Band&lt;/em&gt; games isn&amp;#8217;t here. The kicker in &lt;em&gt;The Beatles: Rock Band&lt;/em&gt; is its music. The selection of songs is a bit eclectic, but like I said earlier, not all the classics are here. Where&amp;#8217;s the iconic &amp;#8220;Help,&amp;#8221; or &amp;#8220;Hey Jude&amp;#8221;? Well, there&amp;#8217;s always DLC if you want more. While all the timeless favorites aren&amp;#8217;t here, the lineup is great nonetheless. Fans would buy this game for the music, and they won&amp;#8217;t be disappointed.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;The Beatles: Rock Band&lt;/em&gt; presents us a rose-tinted overview of the group&amp;#8217;s history. That alone should convince you to own a copy of the game. Additionally, the music is topnotch while the visuals are a cut above &amp;#8220;typical&amp;#8221; music games—what other reason do you need? If you must have one music game this holiday season, you &lt;strong&gt;MUST&lt;/strong&gt; own &lt;em&gt;The Beatles: Rock Band&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;9/10&lt;/strong&gt;&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/DailyNintendo/~4/n4PZuxXiE4E" height="1" width="1"/&gt;</content>
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Reviews Surfing - Bit.Trip Void (WiiWare)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/24TzcKz6dXs/reviews-surfing-bittrip-void-wiiware" />
		<id>http://dailynintendo.com/?p=2382</id>
		<updated>2009-12-02T18:50:30Z</updated>
		<published>2009-12-02T18:50:30Z</published>
		<category scheme="http://dailynintendo.com" term="Review Surfing" /><category scheme="http://dailynintendo.com" term="bit trip" /><category scheme="http://dailynintendo.com" term="bit trip void" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="wii" /><category scheme="http://dailynintendo.com" term="wiiware" />		<summary type="html"><![CDATA[Highly anticipated games are great, but sleeper hits are just as agreeable. Today, we&#8217;ve found another one for the WiiWare called Bit.Trip Void. What&#8217;s surprising about this under-the-radar quality title is that it&#8217;s already the third in a series of games. The first is Bit.Trip Beat (released last March), while the second is Bit.Trip Core [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/reviews-surfing-bittrip-void-wiiware">&lt;div id="attachment_2386" class="wp-caption alignnone" style="width: 358px"&gt;&lt;img class="size-full wp-image-2386 " title="bit-trip-void1" src="http://www.dailynintendo.com/wp-content/uploads/2009/12/bit-trip-void1.jpg" alt="You'll be sucked in the Bit.Trip Void." width="348" height="191" /&gt;&lt;p class="wp-caption-text"&gt;You&amp;#39;ll be sucked in the Bit.Trip Void.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Highly anticipated games are great, but sleeper hits are just as agreeable. Today, we&amp;#8217;ve found another one for the WiiWare called &lt;em&gt;Bit.Trip Void&lt;/em&gt;. What&amp;#8217;s surprising about this under-the-radar quality title is that it&amp;#8217;s already the third in a series of games. The first is &lt;em&gt;Bit.Trip Beat&lt;/em&gt; (released last March), while the second is &lt;em&gt;Bit.Trip Core&lt;/em&gt; (came out in July). Like its predecessors, &lt;em&gt;Bit.Trip Void&lt;/em&gt; is generally liked by critics. See how it fared with the reviews:&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2382"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://wiiware.nintendolife.com/reviews/2009/11/bittrip_void"&gt;Nintendo Life&lt;/a&gt;: (90%) &amp;#8220;Every few months a &lt;em&gt;Bit.Trip&lt;/em&gt; game is released, and it reminds us all of what&amp;#8217;s so great about WiiWare: It&amp;#8217;s original, it&amp;#8217;s inexpensive and it&amp;#8217;s fun. &lt;em&gt;Void&lt;/em&gt; is a perfect addition to the &lt;em&gt;Bit.Trip&lt;/em&gt; series and is, arguably, the best of the batch so far, retaining the addictive charms of the previous two titles while carving out a strong and unique identity of its own.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.nintendoworldreport.com/reviewArt.cfm?artid=20426"&gt;Nintendo World Report&lt;/a&gt;: (80%) &amp;#8220;Overall, if you loved the first two &lt;em&gt;BIT.TRIP&lt;/em&gt; games, then &lt;em&gt;BIT.TRIP VOID&lt;/em&gt; should please you. It retains about the series&amp;#8217; penchant for easy and accessible gameplay wrapped in a retro package. Its simplicity and lack of additional modes could harm long-term enjoyment, but &lt;em&gt;BIT.TRIP VOID&lt;/em&gt; is brimming with creative ingenuity that shouldn&amp;#8217;t be missed.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.ztgamedomain.com/8969/BitTrip-Void.html"&gt;ZTGameDomain&lt;/a&gt;: (80%) &amp;#8220;&lt;em&gt;Bit.Trip Void&lt;/em&gt; is yet another unique entry into the series and one worth picking up if you enjoyed the past games. Gaijin continues to do a wonderful job of meshing new gaming ideas and trance music with the look and feel of classic gaming. Void is not the most immersive or innovative title you will ever play, but it goes a long way at standing out in the crowd of me-too shooters and platform wannabes.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.destructoid.com/review-bit-trip-void-152896.phtml"&gt;Destructoid&lt;/a&gt;: (80%) &amp;#8220;After playing &lt;em&gt;BIT.TRIP Void&lt;/em&gt;, I felt that this is a solid entry to the &lt;em&gt;BIT.TRIP&lt;/em&gt; series. The game excels at creating an atmosphere where you may find yourself &amp;#8220;zoning out&amp;#8221; during a heated session of the game by integrating great music, simple, yet effective gameplay, and a unique graphical style. The point that I am trying to make here is that whether or not if you have heard of the &lt;em&gt;BIT.TRIP&lt;/em&gt; series, this is a great game that will entrance and entertain Wii owners of all ages.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;a href="http://www.gamespot.com/wii/action/bittripvoid/review.html"&gt;GameSpot&lt;/a&gt;: (80%) &amp;#8220;With each step the &lt;em&gt;Bit.Trip&lt;/em&gt; series takes, it manages to radically redefine itself while somehow hanging on to the core audio and visual elements that thematically tie it together. &lt;em&gt;Bit.Trip Void&lt;/em&gt;&amp;#8217;s unique void mechanic and risk-versus-reward system puts a refreshing spin on the bullet-hell genre. Though you&amp;#8217;re still unable to share your high scores with your friends through online leaderboards, Void surpasses its predecessors in terms of fun and addictiveness. If you&amp;#8217;re looking for an exciting, fair, and accessible challenge on the Wii, you should definitely let yourself get sucked into the &lt;em&gt;Bit.Trip Void&lt;/em&gt;.&amp;#8221;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;If you still have some Nintendo Points, &lt;em&gt;Bit.Trip Void&lt;/em&gt; and its predecessors may be something that would keep you busy. But honestly, for all this game’s positive traits, it would be tough to ignore all the other big names coming on the Wii and DS this holiday season.&lt;/p&gt;
&lt;img src="http://feeds.feedburner.com/~r/DailyNintendo/~4/24TzcKz6dXs" height="1" width="1"/&gt;</content>
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Lufia II trailer shows plenty of action]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/xXOsMcfK_bM/lufia-ii-trailer-shows-plenty-of-action" />
		<id>http://dailynintendo.com/?p=2377</id>
		<updated>2009-11-30T11:30:38Z</updated>
		<published>2009-11-30T11:30:38Z</published>
		<category scheme="http://dailynintendo.com" term="News" /><category scheme="http://dailynintendo.com" term="action rpg" /><category scheme="http://dailynintendo.com" term="ds" /><category scheme="http://dailynintendo.com" term="ds rp" /><category scheme="http://dailynintendo.com" term="estopolis" /><category scheme="http://dailynintendo.com" term="lufia 2" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="snes" />		<summary type="html"><![CDATA[If you&#8217;re an RPG fan, then you may have observed that the DS is in dire need of more action RPGs. Notice that for every Lunar Knights, Final Fantasy: Crystal Chronicles, Phantasy Star 0, The World Ends With You, and Mario &#38; Luigi, there are months (or even years) of waiting between them. And beyond [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/lufia-ii-trailer-shows-plenty-of-action">&lt;div id="attachment_2379" class="wp-caption alignnone" style="width: 280px"&gt;&lt;img class="size-full wp-image-2379  " title="lufia-ii-ds1" src="http://www.dailynintendo.com/wp-content/uploads/2009/11/lufia-ii-ds1.jpg" alt="You know the hero in Lufia II is going to be badass." width="270" height="160" /&gt;&lt;p class="wp-caption-text"&gt;You know the hero in Lufia II is going to be badass.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;If you&amp;#8217;re an RPG fan, then you may have observed that the DS is in dire need of &lt;strong&gt;more&lt;/strong&gt; action RPGs. Notice that for every &lt;em&gt;Lunar Knights&lt;/em&gt;, &lt;em&gt;Final Fantasy: Crystal Chronicles&lt;/em&gt;, &lt;em&gt;&lt;a href="http://dailynintendo.com/review-phantasy-star-0-ds"&gt;Phantasy Star 0&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;The World Ends With You&lt;/em&gt;, and &lt;em&gt;Mario &amp;amp; Luigi&lt;/em&gt;, there are months (or even years) of waiting between them. And beyond these games, there aren&amp;#8217;t that many options in the subgenre worthy of your hard-earned money.&lt;/p&gt;
&lt;p&gt;The next action RPG you should be looking forward to is coming, but again, you&amp;#8217;re going to have to &lt;strong&gt;wait&lt;/strong&gt;. &lt;em&gt;Lufia II&lt;/em&gt;, as revealed in the new trailer, is coming to Japan on February 25, 2010. Alas, no North American release date has been announced, so all you can do for now is watch and drool at what &lt;em&gt;Lufia II&lt;/em&gt; is going to offer.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2377"&gt;&lt;/span&gt;&lt;object width="480" height="385" data="http://www.youtube.com/v/LS1zTCK_0l0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash"&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="src" value="http://www.youtube.com/v/LS1zTCK_0l0&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;/object&gt;&lt;/p&gt;
&lt;p&gt;The DS version of &lt;em&gt;Lufia II&lt;/em&gt; (or &lt;em&gt;Estopolis&lt;/em&gt;, as it is known in Japan) is a remake of an SNES game that was released way back in 1995. If you&amp;#8217;ve played the original, then you&amp;#8217;ll notice that the two games are quite different. The SNES version is a turn-based affair similar to &lt;em&gt;Izuna: Legend of the Unemployed Ninja&lt;/em&gt;, while the upcoming DS remake is going to be (as you guessed it) an action RPG, complete with puzzles, platforming, combos, big boss fights, and a whole lot of other stuff that doesn&amp;#8217;t go with your typical DS RPG.&lt;/p&gt;
&lt;p&gt;Do you feel the ache yet?&lt;/p&gt;
&lt;p&gt;Now that you know about &lt;em&gt;Lufia II&lt;/em&gt;, it&amp;#8217;s time you forget it. The action RPG is set to arrive in Japan next year, and who knows when an English version is going to come out.&lt;/p&gt;
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Fils-Aime: Chicks dig the Wii]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/BuIPoczK124/fils-aime-chicks-dig-the-wii" />
		<id>http://dailynintendo.com/?p=2373</id>
		<updated>2009-11-27T19:03:23Z</updated>
		<published>2009-11-28T15:00:08Z</published>
		<category scheme="http://dailynintendo.com" term="News" /><category scheme="http://dailynintendo.com" term="casual gaming" /><category scheme="http://dailynintendo.com" term="fils-aime" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="regginator" /><category scheme="http://dailynintendo.com" term="wii" />		<summary type="html"><![CDATA[The Regginator is again making headlines. This time, Nintendo of America president Reggie Fils-Aime asserts that 9 million female gamers play the Wii. Guess what? According to Reggie, this 9 million stands for 80% of the 11 million &#8220;primary players&#8221; from all corners of the globe. The &#8220;primary players&#8221; are those main users of the [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/fils-aime-chicks-dig-the-wii">&lt;div id="attachment_2375" class="wp-caption alignnone" style="width: 226px"&gt;&lt;img class="size-medium wp-image-2375  " title="nintendo-wii-console" src="http://www.dailynintendo.com/wp-content/uploads/2009/11/nintendo-wii-console-300x265.jpg" alt="There's something about the Wii that the women love." width="216" height="191" /&gt;&lt;p class="wp-caption-text"&gt;There&amp;#39;s something about the Wii that the women love.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;The Regginator is again making headlines. This time, Nintendo of America president Reggie Fils-Aime &lt;a href="http://www.mcvuk.com/news/36659/9m-female-gamers-prefer-Nintendo"&gt;asserts&lt;/a&gt; that 9 million female gamers play the Wii. Guess what? According to Reggie, this 9 million stands for 80% of the 11 million &amp;#8220;&lt;a href="http://kotaku.com/5411707/nintendo-boasts-9-million-player-advantage-among-female-console-gamers"&gt;primary players&lt;/a&gt;&amp;#8221; from all corners of the globe. The &amp;#8220;primary players&amp;#8221; are those main users of the game consoles.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2373"&gt;&lt;/span&gt;MCV said these main users described by Fils-Aime don&amp;#8217;t include casual or non-gamers, like moms playing casual PC games or young girls that own DS handhelds.&lt;/p&gt;
&lt;p&gt;Reggie also claims that this figure &amp;#8220;didn’t happen by accident,&amp;#8221; and that it was a deliberate effort to &amp;#8220;expand the market.&amp;#8221; I guess Nintendo&amp;#8217;s definition of &amp;#8220;expanding&amp;#8221; the market is flooding it with shovelware.&lt;/p&gt;
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		<entry>
		<author>
			<name>Mike</name>
						<uri>http://www.mikegotgame.com</uri>
					</author>
		<title type="html"><![CDATA[Review - Phantasy Star 0 (DS)]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/DailyNintendo/~3/V9IA8XOQg6c/review-phantasy-star-0-ds" />
		<id>http://dailynintendo.com/?p=2367</id>
		<updated>2009-11-27T17:35:01Z</updated>
		<published>2009-11-27T17:35:01Z</published>
		<category scheme="http://dailynintendo.com" term="Reviews" /><category scheme="http://dailynintendo.com" term="ds" /><category scheme="http://dailynintendo.com" term="ds rpg" /><category scheme="http://dailynintendo.com" term="nintendo" /><category scheme="http://dailynintendo.com" term="phantasy star 0" /><category scheme="http://dailynintendo.com" term="phantasy star online" /><category scheme="http://dailynintendo.com" term="phantasy star zero" /><category scheme="http://dailynintendo.com" term="sonic team" />		<summary type="html"><![CDATA[If there&#8217;s one common characteristic of the console RPG subgenre, it&#8217;s this: combat is usually detached from the real action. Fighting is carried out by choosing options from a menu, and the only tangible feedback shown is the damaged character blinking. Apparently, someone from Sonic Team has been taking notes, and has crafted Phantasy Star [...]]]></summary>
		<content type="html" xml:base="http://dailynintendo.com/review-phantasy-star-0-ds">&lt;div id="attachment_2369" class="wp-caption alignnone" style="width: 280px"&gt;&lt;img class="size-medium wp-image-2369 " title="phantasy-star-ds1" src="http://www.dailynintendo.com/wp-content/uploads/2009/11/phantasy-star-ds1-300x225.jpg" alt="Phantasy Star has landed on the DS." width="270" height="203" /&gt;&lt;p class="wp-caption-text"&gt;Yes, like other console RPGs, this one has a &amp;quot;magical&amp;quot; girl.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;If there&amp;#8217;s one common characteristic of the console RPG subgenre, it&amp;#8217;s this: combat is usually detached from the real action. Fighting is carried out by choosing options from a menu, and the only tangible feedback shown is the damaged character blinking. Apparently, someone from Sonic Team has been taking notes, and has crafted &lt;em&gt;Phantasy Star&lt;/em&gt; 0 for the DS. Interestingly, &lt;em&gt;Phantasy Star 0&lt;/em&gt; plays a lot like &lt;em&gt;Phantasy Star Online&lt;/em&gt;, a Dreamcast game released almost a decade ago. The difference—you get to play &lt;em&gt;Phantasy Star 0&lt;/em&gt; on the road.&lt;/p&gt;
&lt;p&gt;&lt;span id="more-2367"&gt;&lt;/span&gt;This handheld &lt;em&gt;Phantasy Star&lt;/em&gt; puts you right in the thick of the action, and lets you attack the way you want. You can string together combos and dodge enemy attacks. There&amp;#8217;s probably still some number crunching under the hood, but this is probably limited to the amount of damage you inflict and/or receive. Here, your survival isn&amp;#8217;t dependent on your character&amp;#8217;s stats. &lt;em&gt;It&amp;#8217;s all up to you&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;Of course, the game is still an RPG so you still have to choose a race, character class, equipment, and weapons. Your class determines what weapons you can use, and this choice changes the way the game is played. Some classes focus on long-range weapons like rifles and bazookas, while others require you to use blades for hurting your enemies. Like any RPG, &lt;em&gt;Phantasy Star 0&lt;/em&gt; lets you customize your equipment by way of grinders, which enhances them with different elementals like ice, fire, or dark.&lt;/p&gt;
&lt;div id="attachment_2371" class="wp-caption alignright" style="width: 266px"&gt;&lt;img class="size-full wp-image-2371 " style="margin: 7px;" title="phantasy-star-ds2" src="http://www.dailynintendo.com/wp-content/uploads/2009/11/phantasy-star-ds2.jpg" alt="Phantasy Star 0 is packed with action." width="256" height="192" /&gt;&lt;p class="wp-caption-text"&gt;Phantasy Star 0 is packed with action.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Customization can also be made on the action palette, an interface menu on the lower screen that contains the different moves that you can do during the game. At the default settings, the palette contains the button layout for your two different attacks, plus one dodge button. The palette comes with a second layer that is accessed by toggling the R shoulder button, allowing you to put in even more shortcuts. You&amp;#8217;ll have to manage the shortcuts and decide which actions stay or go, depending on what you need during a mission. This can be changed at any time, but it&amp;#8217;s best to do while there are no enemies about.&lt;/p&gt;
&lt;p&gt;Like its predecessor, &lt;em&gt;Phantasy Star 0&lt;/em&gt; is obviously built for multiplayer. Here are a few indications: &lt;strong&gt;A)&lt;/strong&gt; The game comes with a built-in chat system similar to Pictochat; &lt;strong&gt;B)&lt;/strong&gt; The boss fights are overly long and require a certain amount of teamwork to beat, something that your obtuse AI companions cannot provide. &lt;strong&gt;C)&lt;/strong&gt; There&amp;#8217;s no pause. &lt;strong&gt;D)&lt;/strong&gt; The levels play the same; the only difference—your mission objective. &lt;strong&gt;E)&lt;/strong&gt; There&amp;#8217;s also a matchmaking option for random players, but a lot of limitations were imposed to keep relations &amp;#8220;friendly.&amp;#8221; You can team up with your pals, but you&amp;#8217;ll have to deal with friend codes.&lt;/p&gt;
&lt;p&gt;On the production side, this game is quite the looker. Unlike many console RPGs, &lt;em&gt;Phantasy Star 0&lt;/em&gt; uses 3D graphics for its environments and well-proportioned characters. During dialogues, the game resorts to the familiar static character pictures and text. An occasional anime sequence is thrown when important moments occur, but the in-game music and ambient sound is generally unremarkable. The anime sequence comes with voice acting, and while some characters are convincing enough, not all are that well made.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Phantasy Star 0&lt;/em&gt; has done many things right, especially the action and combat parts. The fights are engaging, especially when playing with other people. You&amp;#8217;ll probably forgive the AI since this is a multiplayer-focused game. Unfortunately, the game&amp;#8217;s lazy level design has somewhat dampened the overall experience. If you’re looking for a deep and challenging RPG that you can also enjoy with your friends, then &lt;em&gt;Phantasy Star 0&lt;/em&gt; should be a good candidate.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;8/10&lt;/strong&gt;&lt;/p&gt;
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