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	<title>Deadhouse Gates</title>
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	<link>http://erikrasmussen.no</link>
	<description>If it jams - force it. If it breaks, it needed replacement anyway...</description>
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		<title>The art of making a RP character</title>
		<link>http://erikrasmussen.no/blog/2012/08/the-art-of-making-a-rp-character/</link>
		<comments>http://erikrasmussen.no/blog/2012/08/the-art-of-making-a-rp-character/#comments</comments>
		<pubDate>Tue, 07 Aug 2012 20:20:12 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[imagination]]></category>
		<category><![CDATA[roleplaying]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3668</guid>
		<description><![CDATA[In my experience, what makes role playing games so fun is the role playing! Yes, high pitched battles are a blast, but can get stale when that&#8217;s the meat of the experience. Developing and running a character that, over time, really comes to life makes gaming rewarding because eventually you get to know and care [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Book Review: A Game of Thrones</title>
		<link>http://erikrasmussen.no/blog/2011/12/book-review-a-game-of-thrones/</link>
		<comments>http://erikrasmussen.no/blog/2011/12/book-review-a-game-of-thrones/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 17:53:47 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[book review]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[george martin]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[song]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3571</guid>
		<description><![CDATA[A Game of Thrones by George R.R. Martin is book one in the A Song of Ice and Fire series. I have owned this book for approximately a year before finally reading it. It came with much acclaim but also a fair share of negativity as well, could this not be said about any book [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/12/book-review-a-game-of-thrones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Conflict of interest in P&amp;P RPG</title>
		<link>http://erikrasmussen.no/blog/2011/11/conflict-of-interest-in-pp-rpg/</link>
		<comments>http://erikrasmussen.no/blog/2011/11/conflict-of-interest-in-pp-rpg/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 22:22:46 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[rpg tips]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3560</guid>
		<description><![CDATA[It&#8217;s bound to happen in any game. Maybe it&#8217;s over something like material wealth, or perhaps over a given course of action to be taken by the party, but conflict of interest happens with a moderate frequency in most P&#038;P RPG&#8217;s I&#8217;ve played. Most of the time it&#8217;s the players who are actually responsible for [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/11/conflict-of-interest-in-pp-rpg/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thanks Smokey!</title>
		<link>http://erikrasmussen.no/blog/2011/11/thanks-smokey/</link>
		<comments>http://erikrasmussen.no/blog/2011/11/thanks-smokey/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 15:44:32 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[thanks smokey]]></category>
		<category><![CDATA[zoochosis]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3565</guid>
		<description><![CDATA[One of the funniest and awesome made videos I&#8217;ve seen this year!]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/11/thanks-smokey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>E-PARASITE Act</title>
		<link>http://erikrasmussen.no/blog/2011/11/e-parasite-act/</link>
		<comments>http://erikrasmussen.no/blog/2011/11/e-parasite-act/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 11:11:45 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[World News]]></category>
		<category><![CDATA[DMCA]]></category>
		<category><![CDATA[e-parasite]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[senate]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3519</guid>
		<description><![CDATA[Hey, you, the Americans, this post is for you precisely! Have you heard about the E-Parasite bill? It’s the latest and sadly most promising folly coming from Hollywood lobbyists. In their great trend to try and improve everyone’s lives, in order to avoid reflexion on renewing their outdated business model, they prefer to hit very hard [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/11/e-parasite-act/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Prophecy of Dragons</title>
		<link>http://erikrasmussen.no/blog/2011/11/the-prophecy-of-dragons/</link>
		<comments>http://erikrasmussen.no/blog/2011/11/the-prophecy-of-dragons/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 09:47:14 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[prophecy]]></category>
		<category><![CDATA[riddle]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3513</guid>
		<description><![CDATA[Here is a weekend goodie for all the gamemasters out there. A prophecy that can be used in most roleplaying games with little tweak of the text. Suggestions and comments are welcome of course. On the day or reckoning, when all worlds align and the rays of the sun disappears from the face of the [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/11/the-prophecy-of-dragons/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Involving you character</title>
		<link>http://erikrasmussen.no/blog/2011/10/involving-you-character/</link>
		<comments>http://erikrasmussen.no/blog/2011/10/involving-you-character/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 21:25:23 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[plotting]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3484</guid>
		<description><![CDATA[There&#8217;s a common misconception around roleplayers that the GM that handles all the plotting and storytelling in a roleplaying game. While the majority of a storyline does fall on the GM shoulders, there&#8217;s also quite a lot of opportunities for the players to actually take the reins and lend direction to where a game is [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Villains</title>
		<link>http://erikrasmussen.no/blog/2011/10/the-villains/</link>
		<comments>http://erikrasmussen.no/blog/2011/10/the-villains/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 13:55:04 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg tips]]></category>
		<category><![CDATA[villains]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3453</guid>
		<description><![CDATA[I think that one of the most important roles undertaken by a GM is to be the villain in a game. More than a setting, or the NPC allies, the Villains help define the player characters as Heroes, by being their antithetical. In the campaigns that I&#8217;ve played, and in almost any setting, I find [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/10/the-villains/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The narrative part of roleplaying</title>
		<link>http://erikrasmussen.no/blog/2011/10/the-narrative-part-of-roleplaying/</link>
		<comments>http://erikrasmussen.no/blog/2011/10/the-narrative-part-of-roleplaying/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 22:55:38 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=3401</guid>
		<description><![CDATA[As a P&#38;P RPG enthusiast I&#8217;ve met a fair share of other players who actually don&#8217;t bother to listen in to the whole game. They&#8217;re there during exposition, they&#8217;re there during their combat turns, but the moment the focus leaves the group as a whole and their character, they zone out. These are the guys [&#8230;]]]></description>
		<wfw:commentRss>http://erikrasmussen.no/blog/2011/10/the-narrative-part-of-roleplaying/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Aurora</title>
		<link>http://erikrasmussen.no/blog/2011/10/aurora/</link>
		<comments>http://erikrasmussen.no/blog/2011/10/aurora/#comments</comments>
		<pubDate>Mon, 10 Oct 2011 01:01:43 +0000</pubDate>
		<dc:creator><![CDATA[Erik]]></dc:creator>
				<category><![CDATA[Characters]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[lost]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[pup]]></category>
		<category><![CDATA[wolf]]></category>
		<category><![CDATA[wolfdog]]></category>

		<guid isPermaLink="false">http://erikrasmussen.no/?p=2625</guid>
		<description><![CDATA[Found on March 27th 1875, Devils Creek in Yellowstone, Canada. Aurora has a muscular build. She is strong and isn&#8217;t afraid to show it. Being from a northern land, she has the thick fluffy double-coat that is characteristic of a timber wolf and Siberian husky. Her coat is a mix of dark and light browns [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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