<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearch/1.1/' xmlns:georss='http://www.georss.org/georss' xmlns:thr='http://purl.org/syndication/thread/1.0' xmlns:gd='http://schemas.google.com/g/2005' gd:etag='W/&quot;D0ABRXc-cCp7ImA9WhdQEUs.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837</id><updated>2011-08-12T09:15:54.958-07:00</updated><title>Delthianör</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default?redirect=false&amp;v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry gd:etag='W/&quot;D0AGQ3s6fyp7ImA9WhdQEUs.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-4008805584591013980</id><published>2011-08-11T14:03:00.000-07:00</published><updated>2011-08-12T09:15:22.517-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-08-12T09:15:22.517-07:00</app:edited><title>Roguelike Games</title><content type='html'>&lt;span class="Apple-style-span" style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table style="font-family: system; font-size: 13px; margin-bottom: auto; margin-left: auto; margin-right: auto; margin-top: auto;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="background-attachment: initial; background-clip: initial; background-color: black; background-image: initial; background-origin: initial; background-position: initial initial; background-repeat: initial initial; white-space: nowrap;"&gt;&lt;div style="line-height: 1.5em; margin-bottom: 0.5em; margin-top: 0.4em;"&gt;&lt;tt style="font-family: monospace, 'Courier New';"&gt;&lt;span style="color: white;"&gt;&amp;nbsp;------&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-&amp;nbsp;&amp;nbsp;Wall&lt;br /&gt;
&amp;nbsp;|....|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;############&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;Unlit&amp;nbsp;hallway&lt;br /&gt;
&amp;nbsp;|....|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;.&amp;nbsp;&amp;nbsp;Lit area&lt;br /&gt;
&amp;nbsp;|.&lt;span style="color: yellow;"&gt;$&lt;/span&gt;..&lt;span style="color: orange;"&gt;+&lt;/span&gt;########&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: yellow;"&gt;$&lt;/span&gt;&amp;nbsp;&amp;nbsp;Some quantity of gold&lt;br /&gt;
&amp;nbsp;|....|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;---&lt;span style="color: orange;"&gt;+&lt;/span&gt;---&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: orange;"&gt;+&lt;/span&gt;&amp;nbsp;&amp;nbsp;A door&lt;br /&gt;
&amp;nbsp;------&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.....|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&amp;nbsp;Wall&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.!...|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;!&amp;nbsp;&amp;nbsp;A magic potion&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.....|&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|..&lt;span style="color: cyan;"&gt;@&lt;/span&gt;..|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: cyan;"&gt;@&lt;/span&gt;&amp;nbsp;&amp;nbsp;The adventurer&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;----&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.....|&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;|..|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#######&lt;span style="color: orange;"&gt;+&lt;/span&gt;..&lt;span style="color: red;"&gt;D&lt;/span&gt;..|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;span style="color: red;"&gt;D&lt;/span&gt;&amp;nbsp;&amp;nbsp;A red dragon&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;|&amp;lt;.&lt;span style="color: orange;"&gt;+&lt;/span&gt;###&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.....|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;lt;&amp;nbsp;&amp;nbsp;Stairs to a higher level&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;----&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;#&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|.?...|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;?&amp;nbsp;&amp;nbsp;A magic scroll&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;######&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;-------&lt;/span&gt;&lt;/tt&gt;&lt;/div&gt;&lt;div&gt;&lt;tt style="font-family: monospace, 'Courier New';"&gt;&lt;span style="color: white;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/tt&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;br /&gt;
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&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;Durante a minha pesquisa constante à respeito dos mais variados tipos de jogos, novos e velhos, deparei-me com um velho estilo de jogo que perdura até hoje entre os geeks RPG hardcores ao redor do mundo e gostaria de compartilhar esta descoberta com vocês, meus companheiros, e quaisquer outras almas (penadas) que, por algum motivo, resolva ler este blog. A característica que de imediato chama atenção é, como pode ser visto na imagem acima, gráficos baseados em ASCII, ou seja, caracteres de escrita.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;Os RPGs eletrônicas de antigamente essencialmente visavam simular a experiência de se jogar RPG de mesa (hoje em dia ocorre justamente o oposto), porém, com a tecnologia da época era bem difícil (pra não dizer impossível) manter toda a profundidade de um jogo de RPG com gráficos bons (na época, gráficos tipo Doom) e, praticamente não valia a pena fazê-lo com gráficos ruins pois muitos reclamavam dos dragões que pareciam galinhas e vice-versa. Então surgiu a ideia dos RPGs de texto, onde todos os acontecimentos e ambientes eram narrados através de texto, estimulando assim a imaginação do jogador (assim como RPGs de mesa), contudo, o excesso de leitura também incomodava.&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;Eis então que um indivíduo (que nasceu em um alinhamento pinto-planetário) teve a idéia de representar os jogos graficamente, mas sem utilizar elementos gráficos, apenas caracteres de texto. Em 1980 nasceu "Rogue" que não foi o primeiro mas foi o mais expressivo, que deu domo ao gênero dos RPGs chamados "Roguelike" (Que nem o Rogue).&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: black; color: white; font-family: sans-serif; line-height: 19px;"&gt;Existem alguns outros elementos dos jogos roguelike que merecem ser destacados:&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;As dungeons são geradas&amp;nbsp;aleatoriamente. Então sempre que você inicia um jogo novo ele será totalmente diferente dos anteriores.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;A identidade dos itens também varia de um jogo pro outro. Se você beber uma poção azul, ela pode te curar, mas se você iniciar um novo jogo, pode ser que a poção azul seja um veneno...&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;O jogo é todo baseado em turnos.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;Tem pontuação.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;A morte é permanente. O jogo não tem saves tradicionais, quando você sai ele guarda o jogo o hd pra quando voltar, iniciar exatamente onde parou. Se morrer, tem que iniciar um novo jogo. Normalmente você encontra os túmulos dos personagens anteriores nas dungeons das novas aventuras.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: sans-serif;"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white; line-height: 19px;"&gt;O que eu recomendo é o &lt;a href="http://www.nethack.org/"&gt;Nethack&lt;/a&gt; (que não tem nada a ver com Net nem com Hack, não sei por que esse nome), mas o jogo é muito bom, libera a imaginação e chega bem próximo da sensação de RPG de mesa no PC. Quem estiver aberto à novas (Velhas) experiências certamente apreciará.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="background-color: black; color: white;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class="Apple-style-span" style="background-color: white; font-family: sans-serif; font-size: 13px; line-height: 19px;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-4008805584591013980?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/4008805584591013980/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/08/roguelike-games.html#comment-form' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/4008805584591013980?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/4008805584591013980?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/08/roguelike-games.html' title='Roguelike Games'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>5</thr:total></entry><entry gd:etag='W/&quot;D0ABRXc9cSp7ImA9WhdQEUs.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-633250470505731204</id><published>2011-08-10T13:08:00.000-07:00</published><updated>2011-08-12T09:15:54.969-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-08-12T09:15:54.969-07:00</app:edited><title>As voltas que a vida dá...</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://artofgamedesign.com/source/images/image_jesse_small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://artofgamedesign.com/source/images/image_jesse_small.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Hoje chegou o livro que eu pedi de presente de aniversário para meu irmão. O livro é "A Arte de Game Design" (The Art of Game Design: A book of lenses) de Jesse Schell. Esse zé budega aí, é só professor de game design da Carnegie Mellon's Enterteinment Technology Center, proprietário do estúdio"Schell Games" e ex-presidente da IGDA (International Game Developers Association), entre outras coisas que eu estou com preguiça de digitar. E esse livro é o internacionalmente mais recomendado pra quem&amp;nbsp;quiser&amp;nbsp;ser um designer de games descente. O livro pra todos dominar; O livro pra encontrá-los e na escuridão os aprisionar...&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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Pois bem.... O assunto desse post é o seguinte: Justamente quando eu abri o livro e fui ler a primeira página, que é a de agradecimentos, vejam o que eu encontrei no terceiro parágrafo.&lt;br /&gt;
&lt;br /&gt;
"Minha mãe, Susanne Fahringer, que, quando eu tinha 12 anos, compreendeu, de alguma forma, que Dungeons &amp;amp; Dragons era muito, muito importante."&lt;br /&gt;
&lt;br /&gt;
Pois é, jovens... Sempre que uma mãe impedir o seu filho de jogar RPG, já tenho o argumento certo!&lt;br /&gt;
&lt;br /&gt;
E tem outra coisa escrota que eu vi no quarto parágrafo...&lt;br /&gt;
&lt;br /&gt;
"Meu irmão Ben, que me ensinou a jogar Thunder, um jogo de cartas que ele inventou num sonho quando tinha quatro anos."&lt;br /&gt;
&lt;br /&gt;
Isso significa que eu to 18 anos atrasado em fazer algo de importante na vida...&lt;br /&gt;
&lt;br /&gt;
Tem gente que nasce com o cu virado pra lua... Mas tem gente que nasce com o pinto alinhado com todos os planetas...&lt;br /&gt;
&lt;br /&gt;
Tenho que correr atrás do meu&amp;nbsp;prejuízo!&lt;br /&gt;
&lt;br /&gt;
Vlw!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-633250470505731204?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/633250470505731204/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/08/as-voltas-que-vida-da.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/633250470505731204?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/633250470505731204?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/08/as-voltas-que-vida-da.html' title='As voltas que a vida dá...'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>1</thr:total></entry><entry gd:etag='W/&quot;Ak4GQns9eCp7ImA9WhdRGUw.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-9085973146392512857</id><published>2011-08-09T12:42:00.000-07:00</published><updated>2011-08-09T12:42:03.560-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-08-09T12:42:03.560-07:00</app:edited><title>Mais Questionamentos</title><content type='html'>&lt;b&gt;Qualidade/Defeitos: &lt;/b&gt;Acho que já concordamos a respeito da existência de qualidades e defeitos (ou vantagens e desvantagens, etc...) no sistema. Mas não custa nada&amp;nbsp;reiterar&amp;nbsp;e manter a mesa de discussão ativa. Até agora eu não tenho nenhuma&amp;nbsp;ideia&amp;nbsp;sobre como seria esse sistema O.o.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Talentos: &lt;/b&gt;Talentos, não são a mesma coisa que qualidades, pois estes podem ser adquiridos posteriormente. Cabe agora a nós discutirmos a possibilidade da existência de um sistema de talentos (ou qualquer outro nome) para o nosso sistema. O que acham?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Perícias: &lt;/b&gt;Eu estava pensando o seguinte sobre o sistema de perícias: Deveria ser uma lista enorme de perícias, para todas as situações (inclusive o jogador pode até inventar perícias para si). Então apenas seriam anotadas na ficha as perícias que seja treinado. Para as demais (não treinadas) em caso de uso,&amp;nbsp;estabelecer-se-ia uma penalidade padrão, para facilitar o fluxo de jogo.&lt;br /&gt;
&lt;br /&gt;
E aí?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-9085973146392512857?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/9085973146392512857/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/08/mais-questionamentos.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/9085973146392512857?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/9085973146392512857?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/08/mais-questionamentos.html' title='Mais Questionamentos'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;DkEDRHgzeip7ImA9WhdRGE8.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-4623382180815452740</id><published>2011-08-08T10:28:00.000-07:00</published><updated>2011-08-08T10:31:15.682-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-08-08T10:31:15.682-07:00</app:edited><title>Atributos</title><content type='html'>&lt;div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Mana&lt;/b&gt;: Empatia do personagem com os fenômenos e manifestações naturais e sobrenaturais.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Intuição&lt;/b&gt;: Uma combinação de percepção, sorte, gênio e ajuda divina. Auto-explicativo...&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Presença&lt;/b&gt;: Carisma, aparência e habilidade de afetar e influenciar os outros.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Rapidez&lt;/b&gt;: Velocidade, reflexos e tempo de reação.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Força&lt;/b&gt;: Dã!!!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Destreza&lt;/b&gt;: Habilidade manual e coordenação motora.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Constituição&lt;/b&gt;: Saúde, bem-estar e forma física.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Memória&lt;/b&gt;: ...esqueci!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lógica&lt;/b&gt;: Capacidade de entender, absorver e categorizar dados para uso futuro. (inteligência)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Auto-Disciplina&lt;/b&gt;: Controle da mente sobre o corpo. Capacidade de resistir à tentações, dor, situações e ambientes desagradáveis e superar limites para alcançar objetivos.&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;Melhor lista de atributos possível, na minha opinião. Capaz de representar e quantificar de maneira extremamente eficiente todas as capacidades físicas e mentais inerentes do ser. Baseado em (pra não dizer completamente chupado!) Rolemaster Fantasy Role Playing.&lt;br /&gt;
&lt;br /&gt;
O que interessa são os conceitos, os nomes são perfeitamente passiveis de alteração.&lt;br /&gt;
&lt;br /&gt;
Opiniões, sugestões, dúvidas???&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-4623382180815452740?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/4623382180815452740/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/08/atributos.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/4623382180815452740?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/4623382180815452740?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/08/atributos.html' title='Atributos'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>2</thr:total></entry><entry gd:etag='W/&quot;DUIESH8zcSp7ImA9WhdRGEw.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-9081255755868801118</id><published>2011-08-08T08:28:00.000-07:00</published><updated>2011-08-08T08:31:49.189-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-08-08T08:31:49.189-07:00</app:edited><category scheme='http://www.blogger.com/atom/ns#' term='Regras'/><category scheme='http://www.blogger.com/atom/ns#' term='Old-School'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><title>The Rebirth</title><content type='html'>&amp;nbsp; Meus caros, jovens e admiráveis companheiros. Tenho a intenção de, por meio desta&amp;nbsp;humilde&amp;nbsp;postagem, reavivar as nossas discussões a respeito de nosso feto de sistema de RPG.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;Inicio então com a declaração de que (acredito que todos concordam) este sistema será totalmente embasado nos&amp;nbsp;alicerces&amp;nbsp;da mais pura rocha-matriz dos RPGs old-school. Pois as nossas mentes (principalmente a minha...) &amp;nbsp;estão demasiadamente poluídas com esse lixo comercial sem imaginação que a geração atual chama de RPG, e, na verdade, esse "novo RPG" está acabando por destruir toda a pureza, inocência e brilho nos olhos de verdadeiramente jogar RPG com a alma.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;Existem muitos bons exemplos de RPGs Old-school por aí, tanto os próprios antigos como novos e retro-clones. O objetivo da criação deste sistema não é ser melhor (e, com certeza, não é ser pior) que nenhum deles, mas sim, ser adequado ao nosso grupo, nossas personalidades e nosso [novo-velho] Jeito de jogar.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;Pois então, reabrirei a nossa mesa de discussão com alguns tópicos&amp;nbsp;primordiais&amp;nbsp;que&amp;nbsp;necessitam&amp;nbsp;ser discutidos e votados para definir a essência do sistema. Listarei os tópicos com o meu posicionamento a respeito em seguida.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Utilização de miniaturas e tabuleiro para combate/posicionamento. &lt;/b&gt;Não acredito mais nisso. O campo de batalha pode sim fluir bem sem estes recursos e, inclusive, ser mais imersivo, pois todos são forçados a enxergar as coisas exclusivamente com os olhos da alma. sem falar na redução da mecânica de jogo.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Magias através de listas de feitiços pré-definidos ou através de livres efeitos/Magias por dia ou MP? &lt;/b&gt;Pra não fugir do foco da fantasia medieval, eu pensei em um sistema de livres efeitos através de elementos(fogo, água, terra, vida, etc..) e escolas(invocação, evocação, conjuração, etc...) onde elemento(s) + escola(s) = efeito. Exemplo: Fogo + Terra + Evocação = Bola de fogo.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Rituais. &lt;/b&gt;Acho muito&amp;nbsp;interessante&amp;nbsp;a existência de rituais de magia previstos dentro do sistema.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Nome. &lt;/b&gt;Já que estamos dando um novo pontapé inicial, de um novo ponto de partida, acho prudente também a adoção de um novo nome para o sistema. Vamos iniciar a bateria de sugestões até que cheguemos à uma decisão UNÂNIME (ou o mais próximo possível).&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;Por enquanto é isso. Assim que houver novos&amp;nbsp;questionamentos&amp;nbsp;tornarei a postá-los e espero que todos façam o mesmo.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Vamos transformar este blog numa mesa de discussão ativa e pulsante. quero ver as opiniões de todos.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div&gt;Saudações!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-9081255755868801118?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/9081255755868801118/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/08/rebirth.html#comment-form' title='5 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/9081255755868801118?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/9081255755868801118?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/08/rebirth.html' title='The Rebirth'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>5</thr:total></entry><entry gd:etag='W/&quot;AkABR3k5fyp7ImA9WhZSFE0.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-5117656598266801039</id><published>2011-03-29T07:25:00.000-07:00</published><updated>2011-03-29T07:25:56.727-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-29T07:25:56.727-07:00</app:edited><title>Big Bang</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;PT-BR&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:DontVertAlignCellWithSp/&gt;    &lt;w:DontBreakConstrainedForcedTables/&gt;    &lt;w:DontVertAlignInTxbx/&gt;    &lt;w:Word11KerningPairs/&gt;    &lt;w:CachedColBalance/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
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&lt;div class="MsoNormal"&gt;Antes de Tudo, houve o Nada. E em seus devaneios solitários, o Nada sonhou com Tudo, e Tudo se tornou realidade. O nada era a Ordem, e com Tudo veio o Caos. Em seguida nasceu o Tempo, que gerou a Vida que, por sua vez, deu origem ao Bem e ao Mau.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Após&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;essa explosão da criação, veio a destruição. Chegou a Morte e completou o ciclo.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-B4uzCNPVvgg/TZHrtwJ1KBI/AAAAAAAAAFg/9fabAEks1Bw/s1600/C__Users_Bruno_Documents_rpg_Delthianor+Model+%25281.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-B4uzCNPVvgg/TZHrtwJ1KBI/AAAAAAAAAFg/9fabAEks1Bw/s400/C__Users_Bruno_Documents_rpg_Delthianor+Model+%25281.jpg" width="316" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-5117656598266801039?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/5117656598266801039/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/03/big-bang.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/5117656598266801039?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/5117656598266801039?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/03/big-bang.html' title='Big Bang'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-B4uzCNPVvgg/TZHrtwJ1KBI/AAAAAAAAAFg/9fabAEks1Bw/s72-c/C__Users_Bruno_Documents_rpg_Delthianor+Model+%25281.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry gd:etag='W/&quot;AkcCSXg4fCp7ImA9WhZSEUg.&quot;'><id>tag:blogger.com,1999:blog-8943693938529812837.post-5708508411588612601</id><published>2011-03-26T09:46:00.000-07:00</published><updated>2011-03-26T09:47:48.634-07:00</updated><app:edited xmlns:app='http://www.w3.org/2007/app'>2011-03-26T09:47:48.634-07:00</app:edited><title>Início</title><content type='html'>Está dada a largada para a criação do novo mundo RPGístico chamado Delthianör!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8943693938529812837-5708508411588612601?l=delthianor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://delthianor.blogspot.com/feeds/5708508411588612601/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://delthianor.blogspot.com/2011/03/inicio.html#comment-form' title='16 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/5708508411588612601?v=2'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8943693938529812837/posts/default/5708508411588612601?v=2'/><link rel='alternate' type='text/html' href='http://delthianor.blogspot.com/2011/03/inicio.html' title='Início'/><author><name>Bruno Martins</name><uri>http://www.blogger.com/profile/14577173453320563383</uri><email>noreply@blogger.com</email></author><thr:total>16</thr:total></entry></feed>