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<channel>
	<title>Design and Construction Technology</title>
	
	<link>http://design-construction-technology.nor-son.com</link>
	<description />
	<lastBuildDate>Sun, 20 Mar 2011 02:49:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Bowling Alley Rendering</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/cqK2B9pJiTI/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/19/bowling-alley-rendering/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 02:49:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/19/bowling-alley-rendering/</guid>
		<description><![CDATA[Here is a shamless plug for my latest project. Brief:&#160;Create a 3D rendering to accurately portray a proposed restaurant addition to an existing bowling alley. The 3D Rendering will be printed at 24&#215;36 for city approvals and 8.5 x 11 for the owners bank. Project location: New London, WI Architect:&#160;Tim G. Carlson AIA, ALA General [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Here is a shamless plug for my latest project.</p>
<p><strong>Brief</strong>:&nbsp;Create a 3D rendering to accurately portray a proposed restaurant addition to an existing bowling alley. The 3D Rendering will be printed at 24&#215;36 for city approvals and 8.5 x 11 for the owners bank.</p>
<p><strong>Project location</strong>: New London, WI</p>
<p><strong>Architect</strong>:&nbsp;Tim G. Carlson AIA, ALA</p>
<p><strong>General Contractor</strong>:&nbsp;Badgerland Buildings</p>
<p>
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-19/oADBjzEwdwzDIdtwoGrrslnnthFDEsnepxgIgFydfFrJvEEJziGJtgoflwFq/new-london.jpg.scaled1000.jpg"><img alt="New-london" height="579" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-19/oADBjzEwdwzDIdtwoGrrslnnthFDEsnepxgIgFydfFrJvEEJziGJtgoflwFq/new-london.jpg.scaled1000.jpg" width="1000" /></a> </div>
<p> Working with Tim G. Carlson, Architect and Owner of <a href="http://www.truenorthdesignllc.com/" target="_blank">True North Design LLC</a>, was a real pleasure. I received 2D AutoCAD drawings of plans and elevations for both the existing bowling alley and proposed restaurant. A collaboration site was created, and all the assets were uploaded. After 4&nbsp;<span>progress</span>&nbsp;sets, posted and&nbsp;<span>collaborated</span>&nbsp;on-line, the project was completed in about 7 days.</p>
</div>
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		<item>
		<title>Balance</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/ZCCGXsnLNbs/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/17/balance/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 19:55:34 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Composition]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/17/balance/</guid>
		<description><![CDATA[We are daily bombarded with so much information our mind has unique ways to manage all this information. One of the most basic concepts of graphics is that the human mind seeks to identify patterns. Even when a scene contains essentially random elements, the mind looks for order. If a point is placed within a [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>We are daily bombarded with so much information our mind has unique ways to manage all this information. One of the most basic concepts of graphics is that the human mind seeks to identify patterns. Even when a scene contains essentially random elements, the mind looks for order.</p>
<p>If a point is placed within a frame, and the point is located in the center, a viewer will recognize that the pattern is symmetrical and thus balanced. If the point is displaced from the center, symmetry will be lost and a sense of imbalance will result, but complete symmetrical balance within a composition is usually uninteresting; a general rule, complete visual symmetry should be avoided.</p>
<p>So, how do we have a balanced illustration and not have the focal point in the center of the frame?</p>
<p>It is the illustrator&#8217;s responsibility to ensure that within his illustration there is some kind of order imposed on the objects enclosed within the frame. This order can follow some established formulas. One rule is called the Golden Section. The Golden Section is the proportional relation between two divisions of line or two dimensions of a plane figure such that short : long :: long : (short + long)</p>
<p>
<div class='p_embed p_image_embed'> <img alt="Golden-section" height="234" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-17/hnljladpnnnmmzFvDxawvvHzaICHyIfsuycdBwrupDzeHdpHFyebfulmyupi/golden-section.png" width="244" /> </div>
</p>
<p>If the point is displaced from the center the addition of another point displaced an equal distance from the center but in the opposite direction will restore the feeling that the composition is symmetrical and thus balanced. A similar relationship can occur even if the points have different visual weights. If the center of the frame is thought of as acting like a fulcrum, then a &#8220;heavier&#8221; point close to the center counteracts the weight of a &#8220;light&#8221; point located farther away in the opposite direction. The size of an object, its tone, and its nature all contribute to a viewer&#8217;s subjective evaluation of how much visual weight the object has.</p>
<p>&nbsp;</p>
<p />
<p>&nbsp;</p>
</div>
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		<item>
		<title>HDRI</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/_lei0YA5J6Q/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/09/hdri/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 21:47:39 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/09/hdri/</guid>
		<description><![CDATA[In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&#160;image.&#160;This wide dynamic range allows HDR images to more accurately represent the&#160;range&#160;of intensity levels found in real scenes, ranging from direct sunlight to&#160;light&#160;starlight. Here&#160;are 2 videos [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&nbsp;<span>image</span>.&nbsp;<span>This wide dynamic range allows HDR images to more accurately represent the&nbsp;<span>range</span>&nbsp;of intensity levels found in real scenes, ranging from direct sunlight to&nbsp;<span>light</span>&nbsp;starlight.</span>
<p /><span>Here</span>&nbsp;are 2 videos that I have recorded showing how I typically set up my&nbsp;<span>exterior</span>&nbsp;<span>architectural</span>&nbsp;rendering scenes. The HDRI&#8217;s were purchased from <a href="http://www.hdri-locations.com" target="_blank">www.hdri-locations.com</a> and ar<span>e&nbsp;</span>the best HDRI&#8217;s I have found on the market today.</p>
<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/qLC1L8aZgGg?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/qLC1L8aZgGg?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
<p>I hope you enjoy these, I enjoy doing them for you.  if you have any question, feel free to contact me, and I&#8217;ll help you out in anyway I can.</p>
</div>
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		<media:content url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/Zyj2PrktqOI/9aBi3Q9aO0g" fileSize="1049" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&amp;#160;image.&amp;#160;This wide dynamic range allows HDR images to more accu</itunes:subtitle><itunes:summary>In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&amp;#160;image.&amp;#160;This wide dynamic range allows HDR images to more accurately represent the&amp;#160;range&amp;#160;of intensity levels found in real scenes, ranging from direct sunlight to&amp;#160;light&amp;#160;starlight. Here&amp;#160;are 2 videos [...]</itunes:summary><itunes:keywords>Uncategorized</itunes:keywords><feedburner:origLink>http://design-construction-technology.nor-son.com/2011/03/09/hdri/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/Zyj2PrktqOI/9aBi3Q9aO0g" length="1049" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/9aBi3Q9aO0g?hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item>
		<item>
		<title>Camera Angle</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/FivVesGoTeI/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/09/camera-angle/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 19:48:15 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/09/camera-angle/</guid>
		<description><![CDATA[One of the most&#160;subtle&#160;parts of a rendering is the camera angles and the way those angles&#160;affect&#160;the viewer&#8217;s perception of the scene. A good understanding of these camera angles is essential to anyone who&#8217;s going to make a compelling rendering. Oblique/Canted Angle Sometimes the camera is tilted, to suggest imbalance,&#160;transition&#160;and&#160;uncertainty&#160;(very popular in horror movies). This&#160;method&#160;is used [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>One of the most&nbsp;<span>subtle</span>&nbsp;parts of a rendering is the <strong>camera angles</strong> and the way those angles&nbsp;<span>affect</span>&nbsp;the viewer&#8217;s perception of the scene. A good understanding of these <strong>camera angles</strong> is essential to anyone who&#8217;s going to make a compelling rendering.
<p /></p>
<ul>
<li><strong>Oblique/Canted Angle</strong>
<ul>
<li>Sometimes the camera is tilted, to suggest imbalance,&nbsp;<span>transition</span>&nbsp;and&nbsp;<span>uncertainty</span>&nbsp;(very popular in horror movies). This&nbsp;<span>method</span>&nbsp;is used to&nbsp;<span>convey</span>&nbsp;Point-of-View rendering (POV), when the camera becomes the &#8216;eyes&#8217; of one particular&nbsp;<span>person</span>, seeing what they see.</li>
</ul>
</li>
<li><strong>Low Angle</strong>
<ul>
<li>Low angles help&nbsp;<span>create</span>&nbsp;a sense of&nbsp;<span>uncertainty</span>&nbsp;to a viewer, of powerlessness within the scene.&nbsp;The added height of the object may make it inspire&nbsp;<span>awe</span>&nbsp;and insecurity in the viewer, who is psychologically dominated by the figures&nbsp;in the scene.</li>
</ul>
</li>
<li><strong>Eye Level</strong>
<ul>
<li>A fairly neutral&nbsp;<span>view</span>; the camera is positioned as though it is a&nbsp;<span>human</span>&nbsp;actually observing a&nbsp;<span>scene</span>. The camera will be placed approximately five to six feet from the ground.</li>
</ul>
</li>
<li><strong>High Angle</strong>
<ul>
<li>Not so&nbsp;<span>severe</span>&nbsp;as a bird&#8217;s eye view</li>
</ul>
</li>
<li><strong>The Bird&#8217;s-Eye view</strong>
<ul>
<li>This shows a scene from directly overhead, a&nbsp;<span>highly</span>&nbsp;<span>unusual</span>&nbsp;and&nbsp;<span>awkward</span>&nbsp;<span>position</span></li>
</ul>
</li>
</ul>
</div>
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		<title>Night Rendering</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/o8sxIpqa5BM/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/07/night-rendering/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 18:04:22 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/07/night-rendering/</guid>
		<description><![CDATA[The allure of a great night rendering is undeniable. The stark and dramatic appearance of night rendering lends an air of the extraordinary to what would normally be everyday places.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-family: Arial, Helvetica; font-size: small;">The allure of a great night rendering is undeniable. The stark and dramatic appearance of night rendering lends an air of the extraordinary to what would normally be everyday places.</span></p>
<p><span style="font-family: Arial, Helvetica; font-size: small;">
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-07/HfqynbJEcuawgwqtIupACaEjzsaBnvHqvlFAqJfthabbwjEwcgqgkuyfnghE/camp_fire.jpg.scaled1000.jpg"><img alt="Camp_fire" height="758" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-07/HfqynbJEcuawgwqtIupACaEjzsaBnvHqvlFAqJfthabbwjEwcgqgkuyfnghE/camp_fire.jpg.scaled1000.jpg" width="1000" /></a> </div>
<p></span></p>
</div>
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		<item>
		<title>Tilt-Shift</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/ikD4evgB2Wo/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 21:57:41 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/</guid>
		<description><![CDATA[Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effect to you renderings.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effect to you renderings.</span></p>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-03/JaJHEbebiBIbooEuAsjdotclxilJEwbjoFtdkptAsiGbIwlyyIddFGjsGfhv/gvl-tilt-shift.jpg.scaled1000.jpg"><img alt="Gvl-tilt-shift" height="464" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-03/JaJHEbebiBIbooEuAsjdotclxilJEwbjoFtdkptAsiGbIwlyyIddFGjsGfhv/gvl-tilt-shift.jpg.scaled600.jpg" width="600" /></a> </div>
<p></span></p>
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</div>
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		<media:content url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/oFwEqYW9drk/ub50wKeug58" fileSize="1055" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effe</itunes:subtitle><itunes:summary>Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effect to you renderings.</itunes:summary><itunes:keywords>Uncategorized</itunes:keywords><feedburner:origLink>http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/oFwEqYW9drk/ub50wKeug58" length="1055" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/ub50wKeug58?hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item>
		<item>
		<title>Simplicity</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/1fKmiwgrM8E/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/28/simplicity/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 22:28:59 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/28/simplicity/</guid>
		<description><![CDATA[Simplicity is common illustrators techniques; a cluttered rendering confuses the viewer and takes away from the center of interest.&#160;A straightforward rendering can be achieved by getting closer to the subject. Simplicity&#160;is one of the main components of most&#160;potent&#160;renderings. The simpler the rendering, the easier it is for the viewer to understand and&#160;appreciate&#160;it. Cluttered images are [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Simplicity is common illustrators techniques; a cluttered rendering confuses the viewer and takes away from the <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a><span>.</span>&nbsp;A straightforward rendering can be achieved by getting closer to the subject.<span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;"><br class="para" /></span></p>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;"><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-28/nreyEorxsJjssofvFmhkngzfxqllkarqbIJmcGpwDtoqzIjeqnqiayoxilxc/images.jpg" width="228" height="221"/> <br class="para" /></span><span>Simplicity&nbsp;</span><span>is one of the main components of most</span>&nbsp;<span>potent</span>&nbsp;renderings. The simpler the rendering, the easier it is for the viewer to understand and&nbsp;<span>appreciate</span>&nbsp;it. Cluttered images are less visually pleasing and more likely to cause the <a href="http://whitebirchstudios.com/center-of-interest">center of&nbsp;<span>interest</span></a>&nbsp;and&nbsp;<span>peripheral</span>&nbsp;objects to confuse each.
<p />There are several ways to achieve simplicity in a rendering. The most obvious (and easiest)&nbsp;<span>use</span>&nbsp;is to&nbsp;<span>put</span>&nbsp;the <a href="http://whitebirchstudios.com/center-of-interest">center of&nbsp;<span>interest</span></a>&nbsp;against a neutral background like a cloudless sky.
<p /><span>The more&nbsp;<span>practical</span></span>&nbsp;method of achieving clarity involves focusing on the&nbsp;<span>subject</span>&nbsp;while ensuring the environment is unfocused, which is the depth of field.</p>
</div>
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		<title>Subject Placement</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/0CWbdqZnsv8/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/25/subject-placement/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 21:19:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Composition]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/25/subject-placement/</guid>
		<description><![CDATA[The rule of thirds&#160;is one of the&#160;most&#160;important and often referenced rules of subject placement. Imagine that your rendering canvas is divided into thirds, both horizontally and vertically. The rule of thirds says to align the center of interest&#160;with one of the points where those lines&#160;cross. That means&#160;the center of interest&#160;is&#160;one third of the way &#8220;into&#8221; [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span>The rule of thirds&nbsp;is one of the&nbsp;</span><span>most</span>&nbsp;important and often referenced rules of <strong>subject placement</strong>.
<p />Imagine that your rendering canvas is divided into thirds, both horizontally and vertically.</p>
<p><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/wijtftgquJrCqCccGoChootCIvoDCDqjpHAfqxDirfgdghkFxrulaJlrfoet/rule-of-thirds.jpg" width="288" height="192"/> </p>
<p>The rule of thirds says to align the <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a>&nbsp;<span>with one of the points where those lines&nbsp;</span><span>cross. That means</span>&nbsp;the <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a>&nbsp;<span>is&nbsp;</span><span>one third of the way &ldquo;into&rdquo; the picture&nbsp;</span><span>space &ndash; from either the top or bottom, and&nbsp;</span><span>from either the left or right;</span>&nbsp;it&rsquo;s not in the middle.</p>
<p><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/tIxdtsDiaDicmhGjuercFEjnGfsrfarCGCIrakfdbifqIdxzBpuimGGHagBA/2011-02-25_1502.png.scaled1000.png" width="600" height="467"/> In the above illustration my <strong>subject placement,</strong> which is my&nbsp;<a href="http://whitebirchstudios.com/center-of-interest">center of interest</a>, is the front entrance. &nbsp;Notice how I placed my <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a> where the bottom right lines cross?
<p /><strong>Counterpoint</strong>
<p />You can improve the rendering composition by creating a counterpoint. If you place the <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a> in&nbsp;<span>the thirds&nbsp;</span><span>position, you can place a secondary focal point&nbsp;</span><span>at the diagonally opposite thirds position.</span>
<p /><span><strong>Horizons</strong>
<p />A&nbsp;</span><span>natural extension to the rule of thirds&nbsp;</span><span>is to place your horizon line along the&nbsp;</span><span>one-third (bottom line) or two-third (top line) of the</span>&nbsp;<span>grid, rather than in the middle.&nbsp;</span>
<p /><span>Whether you place the horizon closer to&nbsp;</span><span>the top or closer to the bottom of&nbsp;</span><span>the picture space, depends on which you want&nbsp;</span><span>to emphasize more: the land or the sky.&nbsp;</span><span>If you have a dramatic sky, by all&nbsp;</span><span>means, give it two thirds of the picture&nbsp;</span><span>space</span>!
<p />Again, in the above example, I placed the horizon line on the bottom one third&#8230;.</p>
</div>
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		<title>Cabin in the Woods</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/kyFL2BIOpVo/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/25/cabin-in-the-woods/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 16:46:52 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/25/cabin-in-the-woods/</guid>
		<description><![CDATA[Here, is a small cabin rendering located in the woods of upper Minnesota. The architect provided 2d floor plans and elevations and the owner provided site photos. The owner needed my assistance to provide potential investors with an image to excite them in investing. The plans and elevations were provided to me on a Tuesday, [...]]]></description>
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<p>Here, is a small cabin rendering located in the woods of upper Minnesota. The architect provided 2d floor plans and elevations and the owner provided site photos. The owner needed my assistance to provide potential investors with an image to excite them in investing.</p>
<p><a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/ilccIjIcdgdykjikqDFangttJpwatibFzlBlvzyfgoEAwiiJafnwhHmeowrf/gvl.jpg.scaled1000.jpg'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/ilccIjIcdgdykjikqDFangttJpwatibFzlBlvzyfgoEAwiiJafnwhHmeowrf/gvl.jpg.scaled1000.jpg" width="1000" height="773"/></a> </p>
<p>The plans and elevations were provided to me on a Tuesday, late morning, and Friday morning I presented them with the small cabin rendering. The small cabin rendering will be printed on premium photo glossy paper so all the rich colors of the forest, and the historic lodge colors can be truly represented.
<p />Software:</p>
<ul>
<li><span>Autodesk 3ds Max Design</span>&nbsp;</li>
<li>Photoshop CS5 Extended</li>
</ul>
<p>Plugins:</p>
<ul>
<li>Chaos Group&#8217;s V-Ray</li>
<li>Color Efex Pro&trade; 3.0&nbsp;</li>
<li>Richard Rosenman&#8217;s Depth of Field Pro</li>
</ul>
</div>
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		<title>Center of Interest</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/6K51qdlM8bA/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/23/center-of-interest/#comments</comments>
		<pubDate>Thu, 24 Feb 2011 02:28:11 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Composition]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/23/center-of-interest/</guid>
		<description><![CDATA[Each rendering should have only one main center of interest that the viewer&#8217;s eyes are drawn to. Any other elements within the rendering should focus attention to the main center of interest. A rendering without a center of interest can confuse the viewer. Subsequently, the viewer wonders what the rendering is all about. When the [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Each rendering should have only one main <strong>center of interest</strong> that the viewer&#8217;s eyes are drawn to. Any other elements within the rendering should focus attention to the main <strong>center of interest</strong>.
<p />A rendering without a <strong>center of interest</strong> can confuse the viewer. Subsequently, the viewer wonders what the rendering is all about. When the rendering has one, and only one, <strong>center of interest</strong>,&#8221; the viewer quickly understands the rendering.
<p />When there is nothing in the rendering to bring the viewer to a particular area, the viewers eyes wander. The <strong>center of interest</strong> can be one object or several objects arranged so attention is directed to one part of your rendering.
<p />When the <strong>center of interest</strong> is a single object that fills most the rendering, such as a red door on a white house, attention is brought quickly to it.&nbsp;
<p />A person attracts attention more than anything else, and unless the person is the main object you should leave them out of the rendering. When people are included in a rendering for scale, keep them from looking in the direction of the camera. When people look at the camera, the viewer tends to look back at them.&nbsp;
<p /><strong>Center of Interest Placement<br class="para" /></strong><br class="para" />Good composition is rarely obtained by placing the <strong>center of interest</strong> in the center of the picture; it is generally a bad idea to place it there. A lot of the times it divides the rendering into equal halves and makes the rendering boring and hard to balance. By dividing the rendering into 1/3, both vertically and horizontally, and placing the <strong>center of interest</strong> at one of the intersections, you can usually create a well balanced composition.</span></p>
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		<title>Polygonal Modeling</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/1Ukn91RKqys/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:54:27 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/</guid>
		<description><![CDATA[Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would like to learn the terminology used by computer modelers.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would like to learn the terminology used by computer modelers.</span></p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/PtZ7WAwOCMo?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/PtZ7WAwOCMo?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
</div>
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		<media:content url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/pl5SUwt5rk0/PtZ7WAwOCMo" fileSize="987" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&amp;#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would </itunes:subtitle><itunes:summary>Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&amp;#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would like to learn the terminology used by computer modelers.</itunes:summary><itunes:keywords>Uncategorized</itunes:keywords><feedburner:origLink>http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/pl5SUwt5rk0/PtZ7WAwOCMo" length="987" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/PtZ7WAwOCMo?hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item>
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		<title>Back to the basics</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/6Xga9hhY2eM/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/22/back-to-the-basics/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 21:23:24 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Composition]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/22/back-to-the-basics/</guid>
		<description><![CDATA[Yes, technical skill, is necessary for a successful rendering, but, technical expertise is nothing more than a requirement with which one might then be able to do terrific renderings. Technical proficiency alone does not make for a good rendering; it is just one of the necessary parts. Start with the basics. No matter how dull [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Yes, technical skill, is necessary for a successful rendering, but, technical expertise is nothing more than a requirement with which one might then be able to do terrific renderings. Technical proficiency alone does not make for a good rendering; it is just one of the necessary parts.</p>
<p>Start with the basics. No matter how dull they may be, they are essential for creating a foundation that can later be built upon. Below is a list of topics that can be investigated, learned about, and eventually used in practice.</p>
<ul>
<li>Center of interest&nbsp;</li>
<li>Subject placement</li>
<li>Simplicity</li>
<li>Viewpoint and camera angle</li>
<li>Balance</li>
<li>Shapes and lines</li>
<li>Pattern</li>
<li>Volume</li>
<li>Lighting</li>
<li>Texture</li>
<li>Tone</li>
<li>Contrast</li>
<li>Framing</li>
<li>Foreground</li>
<li>Background</li>
<li>Perspective</li>
</ul>
</div>
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		<title>Sit Relax and Read</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/l3hdf8_Ou_c/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/19/sit-relax-and-read/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 19:52:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Living in the Midwest, particularly in Northern Illiniois, I have memories of sitting in front of an open window listening to birds chirp, smelling the lilacs outside, and feeling the heat of the sun on my shoulder. I wanted to create an image of a tranquil place to&#160;sit, read a book, and relax. [[posterous-content:pid___0]]Software: Autodesk&#174; [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Living in the Midwest, particularly in Northern Illiniois, I have memories of sitting in front of an open window listening to birds chirp, smelling the lilacs outside, and feeling the heat of the sun on my shoulder. I wanted to create an image of a tranquil place to&nbsp;<span>sit</span>, read a book, and relax.</p>
<p>[[posterous-content:pid___0]]<span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Software:
<p /><span class="ClosingPunctuation alert">Autodesk&reg; 3ds Max&reg; Design</span>&nbsp;<br class="para" /><span class="SentenceStructure alert"><span class="ClosingPunctuation alert">Adobe Photoshop CS5 Extended</span></span>
<p />Plug-ins:
<p /><span class="SentenceStructure alert"><span class="ClosingPunctuation alert">V-Ray for 3ds Max</span></span>&nbsp;<br class="para" />Nik Software Color Efex Pro&trade; 3.0</span></p>
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		<title>Framing Your Render</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/sg8YmrYKDaQ/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/18/framing-your-render/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 21:36:09 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Composition]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/18/framing-your-render/</guid>
		<description><![CDATA[We often put the photos we take into frames as a way of displaying and drawing attention to our favorite photos &#8211; but there is another type of framing that you can do as you&#8217;re setting up your virtual camera that can be just as effective doing just the same thing! Framing&#160;is the technique of [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>We often put the photos we take into frames as a way of displaying and drawing attention to our favorite photos &ndash; but there is another type of framing that you can do as you&rsquo;re setting up your virtual camera that can be just as effective doing just the same thing!</p>
<p><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-18/mewGCvxcHpbuJhrqhBcsbCgzrmBpCbuGqJCspAfiEFBrIcpsqtzJwkFdcfrH/framing-shot.jpg" width="350" height="256"/> </p>
<p>Framing&nbsp;is the technique of drawing attention to the subject of your rendering by blocking other parts of the rendering with something in the scene.</p>
<p>The benefits of framing your rendering include:</p>
<ol>
<li>giving the rendering context&nbsp;(for example framing a scene with an archway can tell you something about the place you are by the architecture of the archway or including some foliage in the foreground of a render can convey a sense of being out in nature).</li>
<li>giving renders a sense of depth and layers&nbsp;(in essence framing a render generally puts something in the foreground which adds an extra dimension to the render).</li>
<li>leading the eye towards your main focal point&nbsp;(some &lsquo;frames&rsquo; can draw your viewer into the picture just by their shape). Some also believe that a frame can not only draw the eye into a rendering but that it keeps it there longer &ndash; giving a barrier between your subject and the outside of the render.</li>
<li>intriguing your viewer.&nbsp;Sometimes it&rsquo;s what you can&rsquo;t see in a &nbsp;rendering that draws you into it as much as (if not more than) what you can see in the rendering. Clever framing that leaves those viewing your image wondering a little or imagining what is behind your frame can be quite effective (get it wrong and it can also be quite annoying!).</li>
</ol>
<p>Frames for renderings come in all shapes and sizes and can include rendering through overhanging branches, rendering through windows, using tunnels, arches or doorways &ndash; you can even use people (for example rendering over shoulders or between heads) etc.</p>
<p>Your frame doesn&rsquo;t need to go completely around the edges of your rendering &ndash; they might just be on one or two edges of your render.</p>
<p>My rule of thumb when considering framing is to ask the question &ndash; &lsquo;will this add to or take away from the rendering?&rsquo; Sometimes framing can just add clutter to a rendering and make it feel cramped &ndash; but at other times it can be the difference between an ordinary rendering and a stunning one.</p>
<p>Lastly &ndash; if you do use framing techniques you also need to consider whether you want your frame to be in focus or not. In some instances a nicely blurred frame will really add a sense of mood and depth to your rendering (in this case use a large aperture) but in other cases to have your frame in focus can help with adding context to the scene (in this case choose a narrow aperture.)</p>
</p>
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		<title>Vignetting</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/BlDS6VbSbss/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/16/vignetting/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 21:02:15 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/16/vignetting/</guid>
		<description><![CDATA[Photoshop is a key tool in illustrations &#8211; but like any tool, you need to know how to use it properly.&#160; Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&#160; purposely introduced for creative effect, such as to draw attention to the center of [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Photoshop is a key tool in illustrations &ndash; but like any tool, you need to know how to use it properly.&nbsp;</p>
<p>Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&nbsp;</p>
<p>purposely introduced for creative effect, such as to draw attention to the center of the frame. &nbsp;</p>
<p>&nbsp;</p>
<p>Adding a vignette (darkening or lightening around the edges of the photo) is easy these days with the introduction of Adobe Photoshop.&nbsp;</p>
<p>The following is a quick and easy way to create either a dark or light vignette for your photo and give you the ability to have&nbsp;</p>
<p>virtually limitless control over the effect.</p>
<p>&nbsp;</p>
<p><strong>1. Duplicate the Image</strong></p>
<p>Open the image in Photoshop and duplicate it (Cmd/Ctrl + J) to a new layer.</p>
<p>&nbsp;</p>
<p><strong>2. Set the Blending Mode</strong></p>
<p>If you&rsquo;re wanting to darken the edges of your photo, set the duplicate layer&rsquo;s blend mode to Multiply. If you&rsquo;re wanting to lighten the&nbsp;</p>
<p>edges, set the blend mode to Screen.</p>
<p>&nbsp;</p>
<p><strong>3. Make the Selection</strong></p>
<p>For a vignette that is more even around the edges, grab the Rectangular Marquee Tool (M) and make your selection and leave an equal&nbsp;</p>
<p>amount of padding between the selection and each edge of the photo.</p>
<p>For a more custom and unique shape, grab the Lasso Tool (L) and draw more of a blob shape, or do a rough outline of the subject in your&nbsp;</p>
<p>image.</p>
<p>&nbsp;</p>
<p><strong>4. Feather it!</strong></p>
<p>Now we will feather the selection by going to Select &gt; Modifiy &gt; Feather and setting the amount to 250 for higher-res photos or around&nbsp;</p>
<p>150 for lower-res photos..</p>
<p>&nbsp;</p>
<p><strong>5. Put On Your Mask</strong></p>
<p>Go to Layer &gt; Layer Mask &gt; Hide Selection (or click the Add Layer Mask icon at the bottom of the Layers panel) to mask your selection.&nbsp;</p>
<p>This gives you the greatest flexibility of your vignette.</p>
<p>&nbsp;</p>
<p><strong>6. Set Visibility</strong></p>
<p>If you are using the Multiply blend mode to darken the edges, you can vary the intensity of the effect by dropping the opacity of the&nbsp;</p>
<p>vignette layer.</p>
<p>If you are using the Screen blend mode to lighten the edges of your photo, you may find it necessary to duplicate the vignetter layer&nbsp;</p>
<p>(Cmd/Ctrl + J) once or twice to change the intensity of the effect. You can then change the opacity of the duplicated layers for&nbsp;</p>
<p>further control.</p>
<p>&nbsp;</p>
</p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/4zLvrhnv8T0?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/4zLvrhnv8T0?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
</div>
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		<media:content url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/qkV71DQ-IOo/4zLvrhnv8T0" fileSize="987" type="application/x-shockwave-flash" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Photoshop is a key tool in illustrations &amp;#8211; but like any tool, you need to know how to use it properly.&amp;#160; Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&amp;#160; purpo</itunes:subtitle><itunes:summary>Photoshop is a key tool in illustrations &amp;#8211; but like any tool, you need to know how to use it properly.&amp;#160; Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&amp;#160; purposely introduced for creative effect, such as to draw attention to the center of [...]</itunes:summary><itunes:keywords>Uncategorized</itunes:keywords><feedburner:origLink>http://design-construction-technology.nor-son.com/2011/02/16/vignetting/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/qkV71DQ-IOo/4zLvrhnv8T0" length="987" type="application/x-shockwave-flash" /><feedburner:origEnclosureLink>http://www.youtube.com/v/4zLvrhnv8T0?hl=en&amp;amp;fs=1</feedburner:origEnclosureLink></item>
		<item>
		<title>Volumetric light with dust particles</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/4dUqbqHnbP4/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 02:28:09 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/</guid>
		<description><![CDATA[Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.</p>
<p>  <object data="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/jingh264player.swf" type="application/x-shockwave-flash" height="262" width="400"><param name="movie" value="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/jingh264player.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="thumb=http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/FirstFrame.jpg&amp;containerwidth=1252&amp;containerheight=812&amp;content=http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/2011-02-15_1409.mp4&amp;blurover=false" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="allowScriptAccess" value="always" /><param name="base" value="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/" /><iframe scrolling="no" src="http://www.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/embed" frameborder="0" height="812" width="1252"></iframe>  </object>  </p>
</div>
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		<media:content url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/lBuKZ37Snxs/2011-02-15_1409.mp4&amp;amp" fileSize="8727683" type="video/mp4" /><itunes:explicit>no</itunes:explicit><itunes:subtitle>Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.</itunes:subtitle><itunes:summary>Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.</itunes:summary><itunes:keywords>Uncategorized</itunes:keywords><feedburner:origLink>http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~5/lBuKZ37Snxs/2011-02-15_1409.mp4&amp;amp" length="8727683" type="video/mp4" /><feedburner:origEnclosureLink>http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/2011-02-15_1409.mp4&amp;amp</feedburner:origEnclosureLink></item>
		<item>
		<title>Comforts of home</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/o3bznYdhusQ/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/14/comforts-of-home/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 18:02:06 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/14/comforts-of-home/</guid>
		<description><![CDATA[Life moves pretty fast. If you don&#8217;t stop and look around once in a while, you could miss it. &#8212; Ferris Bueller I wanted to create a relaxing space that I would want to lay my head. &#160;After spending about an hour searching the web for reference photos I realized that the web is full [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">Life moves pretty fast. If you don&#8217;t stop and look around once in a while, you could miss it. &mdash; Ferris Bueller</span></p>
<p><span style="font-size: small;">I wanted to create a relaxing space that I would want to lay my head. &nbsp;After spending about an hour searching the web for reference photos I realized that the web is full of&nbsp;clean, aseptic and sterile spaces. &nbsp;when I close my eyes and picture a room that I would want to relax in below is what I see, so my imagination is my only reference. &nbsp;Unfortuanly you can&#8217;t hear the birds chirping out the window, smell the fresh cut lawn, and feel the warmth of the sun coming through the window, but when I close my eyes I can.</span></p>
<p>[[posterous-content:pid___0]]</p>
<p>Software:</p>
<ul>
<li>3DS Max Design 2011</li>
<li>Photoshop CS5</li>
<li>Glare</li>
</ul>
<p>Plug-ins:</p>
<ul>
<li>V-Ray</li>
<li>Nik Software</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
</div>
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		<item>
		<title>did you know?</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/WxSe9BqRmHo/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/12/did-you-know/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 14:29:26 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/12/did-you-know/</guid>
		<description><![CDATA[For most artists, skill is the product of hard work. Some ability is important, but you must have the dedication to refine your talent. Few are born with amazing abilities. It sounds clich&#233;, but perseverance is paramount. You should develop your skills as an artist first. Always look for opportunities to improve.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #ffffff; font-family: Arial; font-size: 14px; line-height: 21px;">
<p><span style="color: #000000;"><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-12/ioGfvHnzIoECHaszeFjxEeihbBeznjJACsAsBlCDraAebFkGxhrpfatsqbEj/environment_tips_lightbulb.jpg.scaled595.jpg" width="202" height="274"/> For most artists, skill is the product of hard work. Some ability is important, but you must have the dedication to refine your talent. Few are born with amazing abilities.</span></p>
<p><span style="color: #000000;">It sounds clich&eacute;, but perseverance is paramount. You should develop your skills as an artist first. Always look for opportunities to improve.</span></p>
<p>  </span></p>
</div>
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		<item>
		<title>Untitled</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/P5xg8vUI3cU/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/10/untitled-2/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 17:20:57 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/10/untitled-2/</guid>
		<description><![CDATA[Not everyhing is a commisioned work of art. Some project are down and dirty with little budget allocated for illustrations. From start to end this render took approximately 4hrs to complete. &#160;The intent was to help the developer market a piece of property to potential investors. &#160;With colaboration from the project manager, developer, and architect [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-10/rujikEGkzFqyzurjdxnzgyycApvhmnrgFIeeeBjbxyHxmlJdEurJdaovkejy/rental.jpg.scaled1000.jpg" width="587" height="381"/> Not everyhing is a commisioned work of art. Some project are down and dirty with little budget allocated for illustrations.</p>
<p>From start to end this render took approximately 4hrs to complete. &nbsp;The intent was to help the developer market a piece of property to potential investors. &nbsp;With colaboration from the project manager, developer, and architect the front entrances recieved gables to give the building a litlle more curb appeal.</p>
<p><strong>Challenges</strong>&nbsp;</p>
<ul>
<li><strong>Low budget</strong></li>
<li><strong><a href="http://whitebirchstudios.com/consider-sun-angles-and-time-of-day">North facing building</a></strong></li>
<li><strong>Simple architecture</strong></li>
</ul>
<p><strong>Software used</strong>:</p>
<ul>
<li><strong><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;">Google&nbsp;<em style="font-weight: bold; font-style: normal;">SketchUp</em></span></strong></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span>Autodesk&reg;&nbsp;<em style="font-weight: bold; font-style: normal;">Revit</em>&reg;&nbsp;<em style="font-weight: bold; font-style: normal;">Architecture</em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Autodesk&nbsp;<em style="font-weight: bold; font-style: normal;">3ds Max Design</em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Adobe&reg; Photoshop&reg;</span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span style="font-weight: normal;"><em style="font-weight: bold; font-style: normal;">PixPlant</em></span></span></em></span></em></span></em></span></li>
</ul>
<p><strong><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Plug-ins:</span></em></span></em></span></em></span></strong></p>
<ul>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">V</em>-<em style="font-weight: bold; font-style: normal;">Ray</em>&nbsp;for 3ds Max</span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">Nik</em>&nbsp;Software Color Efex Pro&trade;</span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">Knoll Light Factory</em></span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;">Little Ink Pot</em></span></em></span></span></em></span></em></span></em></span></li>
<li><span style="font-size: small;"><strong><span style="font-family: arial, sans-serif; font-size: x-small;"><span style="line-height: 15px;"><span style="font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; line-height: normal;">MultiScatter</span></span></span></strong></span></li>
</ul>
<p><strong>Textures Resources:</strong></p>
<ul>
<li><strong><span style="border-collapse: collapse; font-family: Arial; font-size: 14px; color: #000000;">CGTextures</span></strong></li>
<li><strong><span style="border-collapse: collapse; font-family: Arial; font-size: 14px; color: #000000;"><span style="line-height: 15px; border-collapse: separate; font-family: arial, sans-serif; font-size: small;"><em style="font-weight: bold; font-style: normal;">Vray</em>-<em style="font-weight: bold; font-style: normal;">Materials</em>.de</span></span></strong></li>
</ul>
</div>
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		<title>The different types of perspective</title>
		<link>http://feedproxy.google.com/~r/DesignAndConstructionTechnology/~3/4qQ3V77WWRk/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/10/the-different-types-of-perspective/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 12:33:26 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/10/the-different-types-of-perspective/</guid>
		<description><![CDATA[The different types of perspective A reference image (whether drawing or photo) could be characterised with one of three different perspective types. The key difference between the three types is the number of &#8216;vanishing points&#8217; &#8211; an actual point, or points, in the scene towards which all lines converge. Let&#8217;s now take a look at [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-size: 14px; line-height: 21px;"><br />
<h3 style="">The different types of perspective</h3>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">A reference image (whether drawing or photo) could be characterised with one of three different perspective types. The key difference between the three types is the number of &lsquo;vanishing points&rsquo; &ndash; an actual point, or points, in the scene towards which all lines converge.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">Let&rsquo;s now take a look at each type in turn :</p>
<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">One-point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">An image with &lsquo;one-point&rsquo; perspective will contain only one of these &lsquo;vanishing points&rsquo;, and as such there will be only 3 ways that lines in the scene can be shown &ndash; 1) running vertically, 2) running horizontally, or 3) at an angle, converging towards the &lsquo;vanishing point&rsquo;.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">Take a look at the example images below. In the top one, you can see that the camera has been placed so that it looks directly down the street. The fronts of the buildings are exactly perpendicular to this direction, and therefore present us with only vertical or horizontal lines. The tops and bottoms of the buildings (and the other lines in between) however, are all at an angle. If you were to take a pencil and ruler and extend these lines further into the scene, you would see that they all come together and cross at a single point, and that (as you&rsquo;ve probably guessed), is our vanishing point.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">The photograph below it shows the same effect, this time looking down a train track.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/1.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
<hr style="display: block; height: 1px; background-color: #dfdfdf; margin-top: 30px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; clear: both; color: #575757;" />
<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">Two-point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">As you have probably inferred from the name, two point perspective has double the amount of vanishing points. If you take a look at the examples below, you can see that the camera is no longer positioned so that it&rsquo;s looking directly towards a particular vanishing point, and as a result the horizontal lines from the previous perspective type are now running at an angle &ndash; something that introduces our second vanishing point. If you were to extend all of these angled lines as before, you&rsquo;d see that they now eventually meet on either the left or right side of the image. Vertical lines are still vertical however!</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">One other thing to take into account are &lsquo;horizon&rsquo; lines, the imaginary line at the same height as, and running perpendicular to the camera. This can quickly be created by drawing a straight line between our 2 vanishing point, and is used to get an estimate for the height of the camera.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">The photo shown gives a typical, everyday example of two point perspective &ndash; the corner of a building.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/2.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
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<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">Three point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">This perspective type takes things to their natural conclusion. Our camera has now been rotated, giving us our two vanishing points, but also tilted to look either up or down at the scene. This tilting makes our previously vertical lines angled, introducing a third vanishing point either high above, or far below the scene. The examples below both show this three point perspective, and you can see just how much more dramatic this makes the image feel.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/3.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
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<h1 class="post_title" style=""><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_cg_tutorial_autodesk_3dsmax_studio_modeling_ref_photo/" target="_blank">Modeling from Photographic Reference in 3DsMax</a></h1>
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<p style="color: #616161; font-style: italic;"><a href="http://cg.tutsplus.com/author/pratik-gulati/" title="Posts by Pratik Gulati" style="font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #616161; text-decoration: none !important; padding: 0px; margin: 0px;">Pratik Gulati</a>&nbsp;on Oct 7th 2010</p>
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