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        <title>DESIGN FICTION METHOD TOOLBOX | AppleTV</title>
        <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
        <description>Design fiction is described as a method toolbox of innovation strategies for constructing future worlds.</description>
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        <language>en</language>
        <copyright>FHNW | HGK | Visual Communication Institute/The Basel School of Design</copyright>
        <managingEditor>suresh@fhnw.ch (Suresh Surenthiran)</managingEditor>
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        <pubDate>Thu, 15 Dec 2011 17:29:50 +0100</pubDate>
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        <itunes:author>Simon Grand, FHNW / HGK / IDK, CH-Basel</itunes:author>
        <itunes:subtitle>DESIGN FICTION METHOD TOOLBOX</itunes:subtitle>
        <itunes:summary>This lecture on Design Fiction answers one question: How can we contribute to creating desirable futures, establishing new possibilities, disclosing new worlds, … from a design perspective? Answering this question implies to systematically re-think design as a core discipline for strategic thinking and acting today, in many fields. 
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        <itunes:keywords>Simon Grand, FHNW / HGK / IDK, CH-Basel</itunes:keywords>
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            <itunes:name>suresh@fhnw.ch (Suresh Surenthiran)</itunes:name>
            <itunes:email>suresh@fhnw.ch (Suresh Surenthiran)</itunes:email>
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            <title>DESIGNING THE FUTURE (Part 1) </title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[Design fiction emphasizes the multiple ways in which future worlds are created in design and art, science and technology, business and strategy.]]></description>
            <pubDate>Tue, 25 Oct 2011 13:00:41 +0200</pubDate>
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            <itunes:subtitle>Design fiction emphasizes the multiple ways in which future worlds are created in design and art, science and technology, business and strategy.</itunes:subtitle>
            <itunes:summary>Designers ask one major question: “What if? It is the impossible that drives the possible” (Branko Lukic). Observing our world today, we can think of many very important areas, which would benefit from systematically involving design fiction as a systematic approach for answering this question.</itunes:summary>
            <itunes:explicit>no</itunes:explicit>
            <itunes:duration>1:24:21</itunes:duration>
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            <title>DESIGN FICTION (Part 2)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[Design fiction benefits from many recent advancements, in design thinking, design-driven innovation, critical design, cultural hacking and scientific experimentation.]]></description>
            <pubDate>Mon, 31 Oct 2011 14:00:19 +0100</pubDate>
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            <itunes:subtitle>DESIGNING THE FUTURE (Part 2)

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            <itunes:summary>Design fiction is bundling perspectives and strategies concerned with “… probing our beliefs and values, challenging our assumptions, and encouraging us to imagine how things could be different – that how things are, is only one possibility, and probably not the best one …” (Anthony Dunne &amp; Fiona Raby).</itunes:summary>
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            <title>METHOD TOOLBOX: PROJECTING (Part 3.1)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into six basic dimensions. The first one is projecting.]]></description>
            <pubDate>Mon, 31 Oct 2011 15:00:14 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into six basic dimensions. The first one is projecting.</itunes:subtitle>
            <itunes:summary>Projecting bundles design methods, which focus on multiple ways in which designers project future possible worlds, while at the same time assessing the world as it is: by Imagining // Speculating // Asserting // Proposing // Alternating // Experimenting // Improvising // Sensemaking // Meaning Making // Observing // Tinkering // “bricolage” // Sketching // Mis-Reading // Mis-Using // “détournement” // (Mis-)Appropriating // Re-Interpreting // Challenging // Re-Contextualizing // Re-Assembling // Re-Valuing (see also Ready Made) // Fictionalizing // Imagineering // (Re-)Programming // Performing // Questioning // Disrupting // Hacking // Criticizing // Subverting // Provoking // .... In this lecture, three examples are discussed, find more at: www.designfiction.ch.
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            <title>METHOD TOOLBOX: MATERIALIZING (Part 3.2)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The second one is materializing.]]></description>
            <pubDate>Mon, 31 Oct 2011 16:00:08 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The second one is materializing.</itunes:subtitle>
            <itunes:summary>Exploring and validating promising projections by materializing them is fundamental to design fiction. By modeling possible worlds, connecting multiple media, building abstract concepts, and embodying unknown experiences future possibilities become tangible. Four examples are discussed here, find more at: www.designfiction.ch.</itunes:summary>
            <itunes:explicit>no</itunes:explicit>
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            <title>METHOD TOOLBOX: PERSPECTIVIZING (Part 3.3)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The third one is perspectivizing.]]></description>
            <pubDate>Mon, 31 Oct 2011 17:00:01 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The third one is perspectivizing.</itunes:subtitle>
            <itunes:summary>“Here is the question I wish to raise to designers: Where are the visualization tools
that allow the contradictory and controversial nature of matters of concern to be represented?” (Bruno Latour). Design fiction argues: by relating heterogeneous themes, drawing perspectives together, exhibiting hidden agendas, mapping complex controversies, find more possibilities at: www.designfiction.ch.
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            <itunes:explicit>no</itunes:explicit>
            <itunes:order>5</itunes:order>
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            <title>METHOD TOOLBOX: PROCESSUALIZING (Part 3.4)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The fourth one is processualizing.]]></description>
            <pubDate>Mon, 31 Oct 2011 18:00:06 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The fourth one is processualizing.</itunes:subtitle>
            <itunes:summary>Assembling multiple methods, perspectives, artifacts together into robust innovation strategies implies the creation of appropriate process designs, by sequencing, iterating, programming, … . They take the time-related, open, uncertain, complex, distributed nature of design processes seriously, find more at: www.designfiction.ch.</itunes:summary>
            <itunes:explicit>no</itunes:explicit>
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            <title>METHOD TOOLBOX: Systematizing (Part 3.5)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The fifth one is systematizing.]]></description>
            <pubDate>Mon, 31 Oct 2011 19:00:11 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The fifth one is systematizing.</itunes:subtitle>
            <itunes:summary>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The fifth one is systematizing.</itunes:summary>
            <itunes:explicit>no</itunes:explicit>
            <itunes:order>7</itunes:order>
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            <title>METHOD TOOLBOX: TRANSLATING (Part 3.6)</title>
            <link>http://www.fhnw.ch/hgk/ivk/the-basel-school-of-design</link>
            <description><![CDATA[The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The sixth one is translating.]]></description>
            <pubDate>Mon, 31 Oct 2011 20:00:17 +0100</pubDate>
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            <itunes:subtitle>The design fiction method toolbox assembles a series of design methods for the creation of possible futures into basic dimensions. The sixth one is translating.</itunes:subtitle>
            <itunes:summary>The creation of new possible future worlds implies the continuous relating, translating, connecting of attractive perspectives and provocative possibilities to relevant partners, audiences, customers. And: “The post-production of work allows
the artist to escape the imposition of an interpretation. Instead of being subject to critical comment, one must continue to experiment” (Nicolas Bourriaud). Here are two examples, find more at www.designfiction.ch.</itunes:summary>
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