<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5971384736656241409</id><updated>2024-09-05T02:39:49.963-07:00</updated><category term="Adobe Photoshop"/><category term="Illustrator"/><category term="3D Studio"/><category term="Flash"/><title type='text'>Design Tutorial Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-8567489627804050582</id><published>2010-04-24T08:49:00.000-07:00</published><updated>2010-04-24T08:49:06.792-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Photoshop"/><title type='text'>Photoshop Aircraft Gun Animation Tutorial</title><content type='html'>[1]-First of all Open any image of Gun as I did take following image&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial1.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial1&quot; height=&quot;325&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial1-thumb.gif&quot; width=&quot;482&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;[2]-NOw make duplicate Layer with the help of Ctrl+J &amp;amp; then go to Blending Options with click on ‘f’ which is indicating by Hand sign&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial2.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial2&quot; height=&quot;86&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial2-thumb.gif&quot; width=&quot;196&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[3]-Now select Inner Shadow &amp;amp; use the following settings&lt;br /&gt;
Photoshop Technique-How to use the Inner Shadow feature&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial3.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial3&quot; height=&quot;266&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial3-thumb.gif&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[4]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial4.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial4&quot; height=&quot;325&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial4-thumb.gif&quot; width=&quot;484&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[5]-Now Open New Layer &amp;amp; then create the following selection with the help of Polygonal Lasso Tool&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial5.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial5&quot; height=&quot;112&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial5-thumb.gif&quot; width=&quot;142&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[6]-Now fill the selection with fff200 color &amp;amp; then go to Select&amp;gt;Modify&amp;gt;Contract &amp;amp; use the following settings&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial6.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial6&quot; height=&quot;87&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial6-thumb.gif&quot; width=&quot;252&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[7]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial7.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial7&quot; height=&quot;111&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial7-thumb.gif&quot; width=&quot;151&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[8]-Now fill the selection with # f7941d color &amp;amp; then go to Filter&amp;gt;Blur&amp;gt;Gussian Blur &amp;amp; use the following settings&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial8.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial8&quot; height=&quot;322&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial8-thumb.gif&quot; width=&quot;310&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[9]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial9.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial9&quot; height=&quot;164&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial9-thumb.gif&quot; width=&quot;211&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[10]-Now press Ctrl+J &amp;amp; create the following Transformation with the help of Ctrl+T &amp;amp; then ENTER&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial10.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial10&quot; height=&quot;147&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial10-thumb.gif&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[11]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial11.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial11&quot; height=&quot;327&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial11-thumb.gif&quot; width=&quot;482&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[12]-Now go to Image Ready with the help of Ctrl+Shift+M &amp;amp; then go to WINDOW&amp;gt;ANIMTION &amp;amp; make 2 Duplicate Frame with the help&lt;br /&gt;
of 2 Times click on following sign which is indicating by Hand sign&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial12.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial12&quot; height=&quot;128&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial12-thumb.gif&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[13]-Now select Frame-1 &amp;amp; hide the following Layers&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial13.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial13&quot; height=&quot;119&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial13-thumb.gif&quot; width=&quot;173&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[14]-Now your image should look ash shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial14.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial14&quot; height=&quot;240&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial14-thumb.gif&quot; width=&quot;307&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[15]-Now select Frame-2 &amp;amp; hide the following Layers with the help of Remove EYE sign which is indicating by Hand sign&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial15.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial15&quot; height=&quot;121&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial15-thumb.gif&quot; width=&quot;190&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[16]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial16.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial16&quot; height=&quot;178&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial16-thumb.gif&quot; width=&quot;266&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[17]-Now select Frame-3 &amp;amp; then Hide the following Layers&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial17.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial17&quot; height=&quot;117&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial17-thumb.gif&quot; width=&quot;173&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[18]-Now your image should look as shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial18.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial18&quot; height=&quot;328&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial18-thumb.gif&quot; width=&quot;480&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[19]-Now Play the Animation with the help of click on following Button which is indicating by Hand sign&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial19.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial19&quot; height=&quot;124&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial19-thumb.gif&quot; width=&quot;206&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[20]-Now go to FILE&amp;gt;SAVE OPTAMIZED AS.. &amp;amp; use the following settings&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial20.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial20&quot; height=&quot;88&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial20-thumb.gif&quot; width=&quot;453&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
[21]-Thanks for read this Photoshop Tutorial.I hope U have enjoyed  &amp;amp; the Final Output of this tutorial is shown below&lt;br /&gt;
&lt;a href=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial21.gif&quot;&gt;&lt;img alt=&quot;Pun318-Photoshop-Aircraft-Gun-Animation-Tutorial21&quot; height=&quot;330&quot; src=&quot;http://oogletutorials.com/wp-content/uploads/2007/12/pun318-photoshop-aircraft-gun-animation-tutorial21-thumb.gif&quot; width=&quot;489&quot; /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/8567489627804050582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/photoshop-aircraft-gun-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/8567489627804050582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/8567489627804050582'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/photoshop-aircraft-gun-animation.html' title='Photoshop Aircraft Gun Animation Tutorial'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-8432086822479132606</id><published>2010-04-24T08:46:00.000-07:00</published><updated>2010-04-24T08:46:15.761-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Photoshop"/><title type='text'>Flying Bird</title><content type='html'>&lt;div class=&quot;bodytext&quot;&gt;First of all you have create sky so adjust the foreground and background color then take a new layer and fill foreground color by the Paint bucket tool (G key).&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;58&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird1.gif&quot; width=&quot;62&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now you have a colorful file, follow this path to apply clouds (Filter menu &amp;gt; Render &amp;lt; Clouds). Your colorful picture would be covert to the sky scene then apply RGB channel by following this path (Image menu &amp;gt; &lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Adjustment &amp;gt; Curve).&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird2.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;You should have this type of picture.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird3.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Take a new layer and paste your copied bird and another object picture as you want to fly. I have a bird here, set you object one side to fly another side.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird4.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Let&#39;s give animation to the bird picture, in the first frame you have by default bird layer position. Take a new frame and change the bird position bottom right corner to top left corner to make complete flying right to left as done here.&lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;131&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird5.gif&quot; width=&quot;152&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now click on &quot;Tweens animation frames&quot; option a window would come on the screen then adjust settings and press &quot;OK&quot; button.&lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;218&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird6.gif&quot; width=&quot;190&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;This is the final result.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/flying-bird.gif&quot; /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/8432086822479132606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/flying-bird.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/8432086822479132606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/8432086822479132606'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/flying-bird.html' title='Flying Bird'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-6811853642445283735</id><published>2010-04-24T08:45:00.001-07:00</published><updated>2010-04-24T08:45:25.943-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Photoshop"/><title type='text'>Animated Signature</title><content type='html'>&lt;div class=&quot;bodytext&quot;&gt;Take a new document with appropriate size as your project and signature required, select Horizontal Type tool (T key) and make formatting as you like to type your signature then take a new layer and type first alphabet of the text.&amp;nbsp;&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;114&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text1.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Take a new layer and type second alphabet of the signature text then adjust the position of the text like a unique word as I have done here.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;114&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text3.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Use same step to write rest alphabet of the signature word but make sure every alphabet of the word should have separate layer to make animation easily.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;114&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text2.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;It is time to give animation to the whole word, in the first frame unhide only first alphabet layer of the word and adjust the time of the frame in the animation window as done below.&lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;127&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text4.gif&quot; width=&quot;72&quot; /&gt;&lt;br /&gt;
&lt;img border=&quot;1&quot; height=&quot;216&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text5.gif&quot; width=&quot;97&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Apply same step on the another frame until complete whole word. &lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;127&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text6.gif&quot; width=&quot;205&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;This is your final animated signature.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/signature-text.gif&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/6811853642445283735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/animated-signature.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/6811853642445283735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/6811853642445283735'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/animated-signature.html' title='Animated Signature'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-5294617673083292798</id><published>2010-04-24T08:44:00.001-07:00</published><updated>2010-04-24T08:44:50.864-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Adobe Photoshop"/><title type='text'>Animated Blast Effect</title><content type='html'>Start with a new document and set size as you required then inset any object to make this effect, I have taken a time bomb picture.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Choose Elliptical marquee tool (M key) and draw a circle selection then take a new layer and fill &quot;#f88102&quot; color by the Paint bucket tool (G key) in the&amp;nbsp; selection.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect2.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now change foreground and background color then apply noise effect two times by following this path &quot;Filter menu &amp;gt; Noise &amp;gt; Add Noise&quot; as given below.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;53&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect3.gif&quot; width=&quot;52&quot; /&gt;&lt;br /&gt;
&lt;img border=&quot;0&quot; height=&quot;135&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect4.gif&quot; width=&quot;154&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;After done noise effect, apply ripple effect to modify the circle shape by following this path &quot;Filter menu &amp;gt; Distort &amp;gt; Ripple&quot; as given below.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect5.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now I am going to make radial blur effect to make like explosion, follow this path &quot;Filter menu &amp;gt; Blur &amp;gt; Radial Blur&quot; and make setting as here.&amp;nbsp;&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;206&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect6.gif&quot; width=&quot;164&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;This type of picture will come out.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect7.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Make duplicate layer of the explosion effect and press Ctrl + F key to apply again ripple effect, use same step again on new layer.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect8.gif&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;It is time to make animation so you have to go to Window menu and choose Animation, a frame window come on. Adjust all the layer on the frame as given below.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;126&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect9.gif&quot; width=&quot;337&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;This is the explosion effect.&lt;/div&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://www.tutorialbunch.com/photoshop/animation/images/animated-blast-effect.gif&quot; width=&quot;300&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/5294617673083292798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/animated-blast-effect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/5294617673083292798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/5294617673083292798'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/animated-blast-effect.html' title='Animated Blast Effect'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-4289162723554945000</id><published>2010-04-24T08:42:00.001-07:00</published><updated>2010-04-24T08:42:38.195-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Illustrator"/><title type='text'>Illustrator Tools</title><content type='html'>&lt;div class=&quot;bodytext&quot;&gt;Adobe Illustrator tool pallet has many numerous tools which are used to draw a stunning graphics. You have noticed that there is a tiny arrow situated in the right bottom of the tool that indicates some more tool are also available under the tool. You can see hidden tool by the help of mouse, click and hold down mouse on the button the hidden tool will appear.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;See all the illustrator tools and description&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;332&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/all-tools.gif&quot; width=&quot;621&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/selection-tool.gif&quot; width=&quot;114&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Selection Tool:&lt;/b&gt; The selection tool used to select a graphic among many graphic to move anywhere and modify the size of the graphic.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Direct Selection tool: &lt;/b&gt;There are two tools &quot;Direct selection&quot; and &quot;Group Selection&quot; there works are different.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;The Direct selection tool used to select individual anchor point and select more anchor point with shift key to modify the shape as you want to do.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;The group selection tool is used to make selection on the many object with shift key and anchor point also.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Magic Wand:&lt;/b&gt; This tool is used to make selection of the same color in the object.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Lasso Tool:&lt;/b&gt; This is a freehand selection tool and used to make selection of the object and anchor point of the graphic as you want to make change by the anchor point.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/pentool.gif&quot; width=&quot;99&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Pen Tool: &lt;/b&gt;We use this tool to draw any type of shape and path, It is also used to edit, delete, and modify the anchor point as made by the pen tool.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/text-tool.gif&quot; width=&quot;149&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Text tool: &lt;/b&gt;We used text tool to write text on different ways in the document like horizontal text in the figure, text on the path, vertical text, vertical text in the figure and vertical text on the path.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/line-tool.gif&quot; width=&quot;124&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Line Tool:&lt;/b&gt; This tool used to different type of line art to make attractive graphics like straight line, Arc line, spiral line, grid line and polar grid line.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/shapes.gif&quot; width=&quot;148&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Shapes Tool:&lt;/b&gt; It has many shapes tool that helps us to draw different type of shape on the document as the shapes tool are in the tool.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;23&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/paint-tool.gif&quot; width=&quot;31&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Paint Tool:&lt;/b&gt; This is a free hand tool and used to make any type of path and graphic with the selected color, you can change the color and draw a line art also.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/pencil.gif&quot; width=&quot;74&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Pencil Tool:&lt;/b&gt; This tool is used just like a pencil to draw a figure, character and line art on the document, It can also used to make a line path. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Smooth Tool:&lt;/b&gt; This tool is used to modify the path selection. If you have drawn a path by pencil tool and that is not as you want, apply this tool on the path to make smoothness. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Eraser Tool:&lt;/b&gt; This tool is used to delete that are where you apply on the figure, picture and line. First select line and drag on&amp;nbsp; that to delete the path and line as you want. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/rotate.gif&quot; width=&quot;52&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Rotate Tool&lt;/b&gt;: First click on the object and choose the rotate tool then specify the center point and drag anywhere of the object. you can rotate your object at specify degree. Right click on the object-&amp;gt; Transform-&amp;gt;choose the rotate then a rotation dialog box will appear on the screen then specify the degree to move as you need.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Reflect Tool:&lt;/b&gt; This tool is used to make reflection of the object. Double click on the reflect tool, a dialog box will appear on the screen and specify the angle to make reflection.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;24&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/sheer.gif&quot; width=&quot;74&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Scale Tool:&lt;/b&gt; This tool is used to make scaling of figure with a specify values. Select the object and choose the scale tool then click around the object to scaling. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Shear Tool:&lt;/b&gt; Select the object, click on the object and shear that. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Reshape Tool:&lt;/b&gt; Makes point on the object which you want to modify and give the shape as you want. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/wrap.gif&quot; width=&quot;175&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Warp Tool: &lt;/b&gt;Click on the object and pull anywhere to give different look.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Twirl Tool:&lt;/b&gt; To make twirls shape of any object and picture just click on the object, it applied automatically.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Pucker Tool:&lt;/b&gt; Click anywhere on the picture and object to make shrike effect close one corner to another corner.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Bloat Tool:&lt;/b&gt; We can spread the object in blobs with the help of this tool.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Scallop Tool:&lt;/b&gt; To make scalloped shapes.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Crystallize Tool:&lt;/b&gt; Just click on the object and see what effect is appearing.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Wrinkle Tool:&lt;/b&gt; This tool is used to make wrinkle effect on the object and picture.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/transform.gif&quot; width=&quot;26&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Free Transform Tool: &lt;/b&gt;We can transform the object of several ways with the help of&amp;nbsp; free transform tool &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/symbol.gif&quot; width=&quot;199&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Sprayer Tool:&lt;/b&gt; This tool is used to spray any symbol as you selected form the symbol pellet on the document. Take this tool and select symbol from the symbol pellet and move mouse with this tool on the wanted area to appear symbol. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Shifter Tool:&lt;/b&gt; This tool is used to move symbol&amp;nbsp; anywhere on the place as you drawn on the document. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Scruncher Tool:&lt;/b&gt; This tool used to pulls all the symbol instances together as you drawn on the document.. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Sizer Tool&lt;/b&gt;: This tool is used to increase whole symbol size, take this tool and apply on the symbol to increase size as you need. To decrease the size of the symbol hold down the alt key and click over the symbol. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;Symbol&lt;b&gt; spinner Tool&lt;/b&gt;: This tool help to rotate the symbol to set on the different angle. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Stainer Tool&lt;/b&gt;: This tool is used to change symbol color, select first solid color fill as you need then apply on the symbol to give color effect on as you selected. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Screener Tool:&lt;/b&gt; This tool is used to make transparent effect on the symbol, select tool and apply on the symbol. It is also used to undo transparent effect, hold alt key and click on the symbol. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Symbol Styler Tool:&lt;/b&gt; This tool applies the selected style to the symbol. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;21&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/graph.gif&quot; width=&quot;225&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Graph Tool&lt;/b&gt;: Graph tool has some more tool, all the tool used to draw different type of graph and chart. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/mesh.gif&quot; width=&quot;26&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Mesh Tool&lt;/b&gt;: This tool used to make some more point on the object like mesh shape to give different shape of the object. It is also used to make the grid over the object and fill the color on the selected position.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/gradient.gif&quot; width=&quot;26&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Gradient Tool:&lt;/b&gt; This tool mainly used to fill two and more color in the object and selected area, take this tool and change gradient color as you need and apply on. click on the gradient tool and Click over the object to define area where you want to add color. you can create gradient&amp;nbsp;&amp;nbsp; Objects -&amp;gt; Create Gradient Mesh-&amp;gt;specify the row and columns. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/eye-dropper.gif&quot; width=&quot;50&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Eyedropper Tool:&lt;/b&gt; This tool is used to take color on any place, select this tool and click on that place where you want to take color. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Paint Bucket Tool: &lt;/b&gt;This tool helps to fill selected color in the object and selected area. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Measure Tool&lt;/b&gt;: This tool measure that difference between two object and which angel they stand. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;26&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/bland.gif&quot; width=&quot;26&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Blend Tool:&lt;/b&gt; This tools makes the specify step between two objects. We can define the steps of blend Objects-&amp;gt; blends-&amp;gt; blend options then specify the steps. &lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/scale.gif&quot; width=&quot;51&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Scissors Tool:&lt;/b&gt; This tool is used to cut the part of the object, take this tool and apply on the object by the mouse to cut that part as you need. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Knife tool:&lt;/b&gt; We can cut the object into pieces, with the help of this tool. &lt;/div&gt;&lt;div class=&quot;shortlines&quot; style=&quot;line-height: 100%;&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/hand-tools.gif&quot; width=&quot;50&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;Hand&lt;b&gt; Tool:&lt;/b&gt; This tool is used to move page on the right direction to work properly, hold down Ctrl key with space bar and mouse click and on the page to move..&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Page Tool:&lt;/b&gt; Adjust the printed area.&lt;/div&gt;&lt;div class=&quot;shortlines&quot;&gt;&lt;img border=&quot;1&quot; height=&quot;22&quot; src=&quot;http://www.tutorialbunch.com/illustrator/toolbox/images/zoom.gif&quot; width=&quot;24&quot; /&gt; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Zoom Tool: &lt;/b&gt;This tool is used to magnify the size object as you required size To see actual size of the object, double click on the zoom tool. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/4289162723554945000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/illustrator-tools.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/4289162723554945000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/4289162723554945000'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/illustrator-tools.html' title='Illustrator Tools'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-4120747816540774321</id><published>2010-04-24T08:41:00.001-07:00</published><updated>2010-04-24T08:41:53.851-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Illustrator"/><title type='text'>Draw Vaas</title><content type='html'>&lt;div class=&quot;bodytext&quot;&gt;First take pen tool in tool pellet or press (P key), the pen tool will be activate. Make a path like a vaas as I have done below.&lt;/div&gt;&amp;nbsp;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas1.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt; Select the path and go to Effect-&amp;gt;3d-&amp;gt;Revolve then adjust same setting as given below. You can also see the &lt;a name=&#39;more&#39;&gt;&lt;/a&gt;preview of the settings by click on the preview option.&lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;610&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas2.gif&quot; width=&quot;427&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt; After that you will get the shape like here, you can add some more lighting effect on the vaas by use same effect again.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas3.gif&quot; /&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas7.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now select any picture to stick on the vaas, I have selected a flower picture in symbol libraries. To take the symbol go to the window-&amp;gt;symbols libraries and choose the symbol from the symbol pallate as you want to stick on the vaas. Now double click on 3D effect icon to continue your 3D setting which has laying down on Appearance pallate, when you double click on 3D icon. You will get your previous setting of 3D. Click on Map Art Option and arrange symbol and set in the wanted area.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas4.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;You will get like below. Now, I want to decorate it more therefore I have chosen the Gaussian Blur for shinning on 3D Vaas .&amp;nbsp;&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas5.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Select the ellipse tool&amp;nbsp; (L key) and&amp;nbsp; make a circle and fill it with white color but make sure stroke color has none then go to the effect-&amp;gt;Blur-&amp;gt; Gaussian Blur and set radius and decorate it where you want. I have copy and paste many place with deferent scale.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/vaas6.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;See the final &lt;i&gt;VAAS. Have a &lt;/i&gt; nice &lt;i&gt; day.&lt;/i&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/4120747816540774321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/draw-vaas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/4120747816540774321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/4120747816540774321'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/draw-vaas.html' title='Draw Vaas'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-1227305551379939868</id><published>2010-04-24T08:40:00.001-07:00</published><updated>2010-04-24T08:40:59.410-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Illustrator"/><title type='text'>Kingfisher Beer</title><content type='html'>&lt;div class=&quot;bodytext&quot;&gt;Select the ellipse tool in tool pallet or press (L) to activate ellipse tool. Make a circle with the help of this tool like below and fill it any color as you want i have select yellow.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer1.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;After that go to -&amp;gt; effect-&amp;gt;3d-&amp;gt;Extrude and Bevel and adjust the setting as below. But make sure your circle &lt;a name=&#39;more&#39;&gt;&lt;/a&gt;has selected.&lt;/div&gt;&lt;img border=&quot;1&quot; height=&quot;426&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer2.gif&quot; width=&quot;301&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;After apply the above setting you will get the below shape. you can rotate the beer in any angle to change setting in X axis, Y axis and Z axis. you can reduce or increase the height of beer model to change value of Extrude Depth and also reduce or increase width of beer model to&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; change the value of perspective.&amp;nbsp;&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer3.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Now, we need the below picture for map Art option to give beer look of my beer model.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer4.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Double click on 3D effect icon to continue your 3D setting, which has laying in Appearance pallate. when you double click on 3D icon. You will get your previous setting of 3D. Click on Map Art Option and arrange symbol like below. Then press OK.&lt;/div&gt;&amp;nbsp;&lt;img border=&quot;1&quot; height=&quot;397&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer5.gif&quot; width=&quot;491&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;After done the above setting you will get this below shape. Now time to make Lock part of the beer.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer6.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Make the below graphics with the help of pen tool and ellipse tool and make it symbol.&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer7.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;Again do the below setting in after click on map art option as you done above 5 step.&lt;/div&gt;&lt;img border=&quot;1&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer8.gif&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;bodytext&quot;&gt;After done the below setting. you will get the final Image of Beer..&lt;/div&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.tutorialbunch.com/illustrator/3D-graphic/images/kingfisher-beer.gif&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/1227305551379939868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/kingfisher-beer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/1227305551379939868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/1227305551379939868'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/kingfisher-beer.html' title='Kingfisher Beer'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-6423772244424516359</id><published>2010-04-24T08:39:00.001-07:00</published><updated>2010-04-24T08:39:55.568-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Flash"/><title type='text'>Flash Introduction</title><content type='html'>&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width: 400px;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen1.gif&quot; width=&quot;184&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen2.gif&quot; width=&quot;201&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen3.gif&quot; width=&quot;215&quot; /&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen4.gif&quot; width=&quot;184&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen5.gif&quot; width=&quot;201&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;138&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen6.gif&quot; width=&quot;215&quot; /&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;tr&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;141&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen7.gif&quot; width=&quot;184&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;141&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen8.gif&quot; width=&quot;201&quot; /&gt;&lt;/td&gt;                         &lt;td align=&quot;left&quot; valign=&quot;top&quot;&gt;&lt;img height=&quot;141&quot; src=&quot;http://www.tutorialbunch.com/flash/basic/images/flash-screen9.gif&quot; width=&quot;215&quot; /&gt;&lt;/td&gt;                       &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;strong&gt;Menu Bar: &lt;/strong&gt;Menu bar has many menus to perform with&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;strong&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Tool Box:&lt;/strong&gt; Tool box has many numerous tool those are helpful to draw graphics, fill colors, modify the object and see zoom view of object. In the flash, every tool has a separate properties to make change the setting to get a different type of effect according to necessary. Some tool has hidden tool those are indicated by the black triangle and situated right bottom of the tool.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;strong&gt;Working Area&lt;/strong&gt;: In the middle of the flash window that is our working area, when we take a new file that will appear in that area. If we draw any object and put picture out of the taken file that would be not apply on the document.&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Property Bar:&lt;/b&gt; The property bar provide us a complete option to make changes to get different type of effect, It has three option to apply on the selected object in document, those work are different. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt; Properties:&lt;/b&gt; In the page properties we can change the size of the document, background color, internal settings by click setting button and frames per second(fps). &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt;&lt;b&gt;Filter:&lt;/b&gt; This option helps to apply different type of effect on the object but before applying the effect on the object we have to convert the object into movie Clip by press F8.&amp;nbsp; &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Parameters: &lt;/b&gt;Parameters are applicable on components, when we insert component after that parameter will show their properties. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Time Line:&lt;/b&gt; As you know the movie is the collection of the frame, the time line window is just like that. In the time line window we have to convert our movie into the frames and give different effect on any particularly frame to make a creative movie. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Layer:&lt;/b&gt; The layer specify the object place, the layer are mainly use particular effect on a separate object. We can put the objects on the layers that will help to easily modify of the content without effecting our second object. &lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Color Pallet:&lt;/b&gt; The color pallet is the color section in the flash to fill any color as appropriate in the document and the another option is the gradient color effect in the graphic and object and more.&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Alignment:&lt;/b&gt; The alignment provides us to arrange the object, picture and text on the right position as we required in the document to make a unique animation without any disturbance of the object position.&lt;/div&gt;&lt;div class=&quot;bodytext&quot;&gt; &lt;b&gt;Transform &amp;amp; Rotate:&lt;/b&gt; As it is clear by the name &quot;Transform &amp;amp; Rotate&quot;, we can rotate any selected picture, graphic and object on any angle in between &quot;0 to 360&quot; degree and transform. &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/6423772244424516359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/flash-introduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/6423772244424516359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/6423772244424516359'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/flash-introduction.html' title='Flash Introduction'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-363251816995038268</id><published>2010-04-24T08:38:00.000-07:00</published><updated>2010-04-24T08:38:51.182-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio"/><title type='text'>Modeling a low-poly LCD monitor</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;This tutorial will show you how to model an LCD monitor in 3D Studio Max using basic of box modeling techniques. This tutorial is suitable for beginners and shows exactly how to perform each step.&lt;span id=&quot;more-65&quot;&gt;&lt;/span&gt;We won’t be using a background image/picture to model an existing monitor, instead we’ll create our own original LCD monitor. Once you learned to apply the techniques in this tutorial, it will be a piece of cake to adjust/extend the model to create your own unique monitor. With 3D modeling, there are many different ways to reach a similar result. Some of the tasks described in this tutorial are the things ‘I’ do, which doesn’t mean it is ‘the’ way to do it. Although this tutorial is written primarily for 3D Studio Max users, the same techniques apply to many other packages as well. You could even use the free modeler Wings 3D.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/monitor_back_front.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Phase 1. Create a new scene&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;Let’s start by creating a new empty scene and set some basic options:&lt;br /&gt;
- Select &lt;em&gt;New&lt;/em&gt; from the &lt;em&gt;File&lt;/em&gt; menu, choose New All, and click OK.&lt;br /&gt;
- Right-click &lt;em&gt;Top&lt;/em&gt; and select &lt;em&gt;Smooth + Highlights&lt;/em&gt; (see Picture-1a below).&lt;br /&gt;
- Right-click &lt;em&gt;Top&lt;/em&gt; again and select &lt;em&gt;Edged Faces&lt;/em&gt; (see Picture-1b below).&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 1a&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img align=&quot;left&quot; alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon1.gif&quot; style=&quot;display: inline; margin: 0px 10px 0px 0px;&quot; /&gt; &lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon2.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 1b&lt;/span&gt;&lt;/em&gt; &lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Phase 2. Create the initial box&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Now we are going to create the initial box from which we will build the entire model. First select the &lt;em&gt;Top&lt;/em&gt; view window by clicking on it. Next, click the &lt;em&gt;Box&lt;/em&gt; button on the &lt;em&gt;Create&lt;/em&gt; tab of the &lt;em&gt;Command Panel&lt;/em&gt; as depicted in Picture-2a below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon3.gif&quot; /&gt;&lt;strong&gt;&lt;em&gt;&lt;br /&gt;
Picture 2a &lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Now draw a box of any size on the Top view, we’ll give it the correct dimensions in a bit. Note that when you click and drag your mouse to create the box, you first create a plane. When you release the mouse button, you need to move your mouse upward and click again to complete the creation of the box. To see what you are doing, make sure you look at the front, left, or perspective view while you create the box. When you created the box, you should have something like in Picture-2b.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon4.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 2b&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Next, we are going to give this box the dimensions we want it to have and convert it to an &lt;em&gt;Editable Mesh&lt;/em&gt;. To change the dimensions for the box, click the &lt;em&gt;Modify&lt;/em&gt; tab on the &lt;em&gt;Command Panel&lt;/em&gt; while the box is selected. See Picture-2C below. Enter 0.7 for length, 45 for width, and 35 for height, below &lt;em&gt;Parameters&lt;/em&gt;.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon5.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 2c&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;As you can see in the picture above, I use centimeters, but it doesn’t matter which metric system you use, you can scale the entire model when it is finished. If the box becomes so small you can hardly see it any longer, press the &lt;em&gt;Zoom Extents All&lt;/em&gt; button at the bottom-right of the screen: &lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon6.gif&quot; /&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If your results are similar as depicted in Picture-2d below, you are ready to convert the box to an editable mesh.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon7.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;div&gt;&lt;strong&gt;&lt;em&gt;Picture 2d &lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;To convert the box to an editable mesh, right-click Box on the Modify tab of the Command Panel and select Convert To: Editable Mesh as depicted in Picture-2e below:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon8.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 2e &lt;/em&gt;&lt;/strong&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt; &lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Phase 3. Extruding the front of the monitor&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ok, now the fun part begins. By the way, did you save your work yet?&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Now that we converted the box to an editable mesh, we can change and expand it by working on a sublevel. An editable mesh has 5 sublevels: Vertexes, Edges, Faces, Polygons, and Elements. In this tutorial, we will be focusing on Vertexes and Edges, and mostly on polygons. To select one of these sublevels, click the + sign in front of &lt;em&gt;Editable Mesh&lt;/em&gt; on the &lt;em&gt;Modify&lt;/em&gt; tab of the &lt;em&gt;Command Panel&lt;/em&gt; and select the desired sublevel. When you select one of the sublevels, you will have a huge set of options on the scrollable bottom half of the &lt;em&gt;Modify&lt;/em&gt; tab.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon9.gif&quot; /&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3a&lt;/span&gt; &lt;/em&gt;&lt;/strong&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;We are going to start with the front side of the monitor by extruding and scaling some polygons. It may seem a lot of work at first, but once you get the hang of it you will be doing similar stuff in seconds. First, make sure you select the sublevel Polygon as depicted in Picture-3a above. Next, select the polygon on the front of the box. You can do this in the Front view, or in the Perspective view as displayed below in Picture-3b.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon10.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3b&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
At the bottom of the Modify tab, scroll down below and select &lt;em&gt;Local&lt;/em&gt; and click the &lt;em&gt;Extrude&lt;/em&gt; button as depicted in Picture-3c below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon11.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3c&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now notice that the mouse pointer changes when you move it over the polygon. Click the selected polygon, hold down the mouse button, and move up to extrude the polygon. You should have something similar as depicted in Picture-3d below. It doesn’t matter how far you extrude, because we are going to move back the polygon that is now selected.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon12.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3d&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Click the &lt;em&gt;Select and Move&lt;/em&gt; button on the toolbar and move back the polygon as depicted in Picture-3e below, to get the results as in Picture 3f.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon13.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3e&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon14.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 3f&lt;/em&gt;&lt;/strong&gt; It may look like we have the same box as we started with, but the additional polygons we created by extruding are still there, as you will see in our next step. Important: instead of manually moving the polygon back to the place we extruded it from, you can move it back while you extrude it. For example, in the above example you moved up to extrude the polygon, if you move down again (while still holding down the mouse button) you can move the extruded polygon back to its exact original place.&lt;br /&gt;
&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt; Click the Select and Uniform Scale button&lt;/span&gt;&lt;strong&gt;&lt;em&gt;: &lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon15.gif&quot; style=&quot;display: inline; margin-left: 0px; margin-right: 0px;&quot; /&gt;&lt;/em&gt; &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;and scale the extruded polygon as depicted in Picture-3g below. You can do this in either the Perspective or Front view. How far you want to scale it depends on how big you want the screen and the frame to be, just keep it realistic.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon16.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3g &lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Click the Extrude button again (see Picture-3c), and extrude the polygon inwards as depicted in Picture-3h below by moving down while extruding.&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;em&gt; &lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon17.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3h &lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Now right-click the Top on the Top view and select Wireframe as depicted in Picture 3i below.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon18.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3i&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;Click the &lt;em&gt;Select and Move&lt;/em&gt; button again, and move back the polygon we just extruded to &lt;em&gt;almost&lt;/em&gt; its original place, as depicted in Picture 3-j below:&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon19.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;div&gt;&lt;strong&gt;&lt;em&gt;Picture 3j &lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Unless you have a big screen monitor, you probably need to switch to maximum view for the next step. You can do this by clicking the Min/Max Toggle button on the bottom right (see Picture-3k below). You should do this while the Front view is selected. Press the Min/Max Toggle button whenever you want to return to the 4 views.&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon20.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 3k&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
Click the &lt;em&gt;Select and Uniform Scale&lt;/em&gt; button again and make the polygon just a little bit smaller by scaling it down as depicted in Picture-3l below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon21.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3l&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now extrude it inwards just a little bit. You may need to change to the Top view and use the &lt;em&gt;Min/Max Toggle&lt;/em&gt; button again to switch to maximum view, and/or zoom in on the Top view. You should end up with something very similar to Picture-3m below:&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon22.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 3m&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Phase 4. Extruding the back of the monitor&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
Now we’ll start on the back of the monitor. Right-click &lt;em&gt;Front&lt;/em&gt; on the Front View and select &lt;em&gt;Back&lt;/em&gt; from &lt;em&gt;Views&lt;/em&gt; as depicted in Picture-4a below.&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon23.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4a&lt;br /&gt;
&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Select the polygon on the back of the monitor, extrude it, move it back to its original position, and use Uniform Scale to scale it down as depicted in Picture-4b below. If it seems like I’m going to fast here, take a look at Picture-3d, 3e, 3f, and 3g, as we are doing the same thing on the back as we did on the front, except for the scaling part. When you scale down the extruded polygon, scale it only a little (see Picture-4b), not as far as we did on the front.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon24.gif&quot; /&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt; &lt;div&gt;&lt;strong&gt;&lt;em&gt;Picture 4b &lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;Now extrude the polygon again to make the model about three times as thick as it was (see Picture-4c below).&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;&lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon25.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 4c&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
Scale it down a little (on the Back view) to end up with something similar as depicted in Picture-4d below:&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon26.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4d&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Repeat the last step, but this time extrude it less far and scale it down only a little. You should end up with something very similar to Picture-4e below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon27.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4e&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Extrude it again, and move the extrude polygon back to its original place again, and scale it down as depicted in Picture-4f below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon28.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4f&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Extrude and scale down the polygon one last time to get something similar as depicted in Picture-4g below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon29.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4g&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now we are going to create the polygon to which the monitor’s support/foot will be attached. Select the polygon on the bottom that is closest to the last polygon we scaled down in the previous step, as depicted in Picture-4h below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon30.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4h&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Extrude the polygon and move it back to its original position and use &lt;em&gt;Uniform Scale &lt;/em&gt;to horizontally scale down the polygon as depicted in Picture-4i below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon31.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4i&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Now click on the &lt;em&gt;Vertex&lt;/em&gt; sublevel of the &lt;em&gt;Editable Mesh&lt;/em&gt; on the &lt;em&gt;Modify&lt;/em&gt; tab of the &lt;em&gt;Command Panel&lt;/em&gt;, as depicted in Picture-4j below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon32.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4j&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Select the lower two vertexes of the polygon we just created. Use Uniform Scale horizontally (on the axis which I indicated with a blue arrow in Picture-4k below) to move the vertexes closer together to make the polygon a decent rectangle. You may need to zoom in a little to make sure the edges are straight.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon33.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 4k&lt;br /&gt;
&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;em&gt; &lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Phase 5. Extruding the foot/support of the monitor&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;strong&gt;&lt;/strong&gt;The foot of a monitor is one of the elements that allow you to give the monitor a unique design. We will be creating a rather simple one, but as you will probably notice, it is easy to create something original. Before we are going to start with the foot, we are going to rotate the monitor so it will lean back a little.&lt;br /&gt;
If you are still at the Vertex sublevel, click Editable Mesh on the Modify tab of the Command Panel to select the entire model. Next, switch to the Left or view in any of the view ports and rotate (Select and Rotate toolbar button) the monitor so it leans back a little, as depicted in Picture-5a below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/rotatebutton.gif&quot; /&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon34.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5a&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Switch back to the Perspective or Back view (or the one you prefer modeling in) and select the polygon we created for the foot in Phase 4. Click the Extrude button and extrude the polygon as depicted in Picture-5b below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon35.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5b&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Now extrude it again but this time only a little, to get something similar as depicted in Picture-5c below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon36.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5c&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now we need to set some things straight. You will notice some light blue lines in some of the following pictures to indicate which line should be straight.&lt;br /&gt;
Switch to Vertex sublevel. On the Left view select all the vertexes of the part we extruded in the previous step. Instead of holding the CTRL button to select the vertexes (which would require you to rotate the view to select all the vertexes), select the vertexes by dragging a selection rectangle around the vertexes you want to select, as depicted in Picture-5d below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon37.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5d&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
When you successfully selected all those vertexes, move them to the right as depicted in Picture-5e below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon38.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5e&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Now Zoom in on the Left view to get a close-up of the vertexes you just moved by using the Zoom button on the bottom right of the screen:&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon40.gif&quot; /&gt;&lt;br /&gt;
Zoom in until your Left view looks similar to Picture-5f below:&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon3x.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5f&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now click the Select and Move button on the toolbar again and select only the 4 vertexes of the bottom polygon (again with dragging that selection rectangle to select also the 2 vertexes you can’t see on the left view) and move those to the right as depicted in Picture-5g below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon41.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5g&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Now select only the 4 vertexes on the left (with the selection rectangle again) and move them down until the bottom line becomes flat as depicted in Picture-5h below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon42.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5h&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;You probably noticed that the bottom part of the ‘leg’ we are working on became a bit thinner when we moved those vertexes down so we need to move them a little to the left. You may need to zoom out and switch to maximum view to make sure you end up with similar results as depicted in Picture-5i below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon43.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5i&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now switch to Polygon sublevel again, select the lowest polygon on the front of the foot, and extrude it so you get something similar as depicted in Picture-5j below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon44.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5j&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now zoom in on the Left view again, to get a close-up of the area around the polygon we just extruded, switch to Vertex sublevel and select the 4 vertexes on the right as depicted in Picture-5k below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon45.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5k&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Now move up the vertexes so the bottom line becomes straight/flat as depicted in Picture-5l below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon46.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5l&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Next, select the 2 vertexes on the top-front of the foot and move them to the left, and if necessary a bit down to end up with something similar as depicted in Picture-5m below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon48.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5m&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Switch the Polygon sublevel again and the select the polygons on both the left and the right side of the bottom block. You can do this by selecting the polygons on one side, rotate the view, and hold the CTRL key when you click the polygons on the other side. Extrude them as depicted in Picture-5n below. You can do this in the Perspective view and look at the Front view to see how far you want to extrude (which just depends on how wide ‘you’ want the foot to be).&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon49.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5n&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;You can leave the foot as it is, but if you learned anything from this tutorial it should be easy to improve the design of the foot. For example, you could scale down the side polygons using uniform scale on the Y-as to get something as depicted in Picture-5o below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon50.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 5o&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Phase 6. Adding some details&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;During this phase we are going to make it just a bit more realistic by adding some buttons. If you want to use a model for a game or just want to keep it as small as possible, you could add such details by textures and bumps maps. There are endless possibilities to model such details but in this tutorial, we are going to create them mostly in the same way we created the monitor: by extruding and scaling polygons. For this reason, we are going to speed things up a little. Additionally, we are going to use the &lt;em&gt;Chamfer&lt;/em&gt; option in the &lt;em&gt;Edge&lt;/em&gt; sublevel.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;On the Front view, select the polygon below the display, extrude it, move it back to its original position, and scale it down, as depicted in Picture-6a below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon51.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6a&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Switch to Vertex sublevel and select the 2 lower vertexes of the polygon we just created and use uniform scale on the X-as to make the polygon a straight rectangle again as depicted in Picture-6b below. You may need to toggle to maximum view to make sure you get the lines straight.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon52.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6b&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now switch the &lt;em&gt;Edge&lt;/em&gt; sublevel mode and select the edges as depicted in Picture-6c below. (Again, hold the CTRL key to select more than one edge or polygon, vertex, mesh, etc, etc.)&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon53.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6c&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Click the &lt;em&gt;Chamfer&lt;/em&gt; button, you can find it below the &lt;em&gt;Extrude&lt;/em&gt; button if you are in &lt;em&gt;Edge&lt;/em&gt; sublevel.  Chamfering works similar as extruding, when you clicked the &lt;em&gt;Chamfer&lt;/em&gt; button and you move the mouse pointer over one of the selected edges, the pointer will change. Click on one of the selected edges and drag to the right to chamfer the edges to end up with something similar as depicted in Picture-6d below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon54.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6d&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
Switch to Polygon sublevel again and select only the polygons as depicted in Picture-6e below.&lt;br /&gt;
&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon55.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6e&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Now to create the button (and to see if you learned anything from this tutorial &lt;img alt=&quot;;)&quot; class=&quot;wp-smiley&quot; src=&quot;http://www.3dvalley.com/wp-includes/images/smilies/icon_wink.gif&quot; /&gt; ) follow the steps below.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;- Extrude outwards so the button comes slightly out of the monitor. (Note that if you extrude one button while the other is also selected, they will both be extruded.)&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;- Extrude one more time just a very little, and scale down the polygons just a little.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;You should now have something similar as depicted in Picture-6f below:&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon56.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6f&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Texturing the monitor is beyond the scope of this tutorial, but let’s use some basic materials to give the monitor some color. First, select the polygon that represents the actual display as depicted in Picture-6g below.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon57.gif&quot; /&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: xx-small;&quot;&gt;&lt;strong&gt;&lt;em&gt;Picture 6g&lt;br /&gt;
&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Open the &lt;em&gt;Material Editor&lt;/em&gt; by choosing it from the &lt;em&gt;Rendering&lt;/em&gt; menu, or by pressing &lt;em&gt;M&lt;/em&gt;. Click an available spot (i.e. the top-left ball). Set the &lt;em&gt;Specular Level&lt;/em&gt; value to 30 and set the Diffuse color to nearly black as depicted in Picture-6h below.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/lcdmon58.gif&quot; /&gt;&lt;br /&gt;
&lt;strong&gt;&lt;em&gt;&lt;span style=&quot;font-size: xx-small;&quot;&gt;Picture 6h&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Drag the material we just created to the polygon to assign it. Now press CTRL+I (or choose &lt;em&gt;Select Invert&lt;/em&gt; from the &lt;em&gt;Edit&lt;/em&gt; menu) to select all the polygons except the one we had selected. In the Material Editor, create a new material with the color you want to use for the remaining part of the monitor and drag it to the selected polygons.&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Instead of using simple colors, you can also make a screenshot of your own display (with your favorite program, website, or background for example) by pressing the PrintScreen button on your keyboard. Paste this screenshot in Paint, PhotoShop, MS Office Photo Editor, are any other software that allows you to save the screenshot to a .BMP file. Click the empty square button next to the &lt;em&gt;Diffuse&lt;/em&gt; color, and select Bitmap, click OK, browse to the location where you stored the screenshot, select the .BMP file, and click OK. You will need to add a UVW Map and to fit the screenshot on the display.&lt;br /&gt;
&lt;/div&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/lcdmon/monitor_bg.jpg&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/363251816995038268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/modeling-low-poly-lcd-monitor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/363251816995038268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/363251816995038268'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/modeling-low-poly-lcd-monitor.html' title='Modeling a low-poly LCD monitor'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5971384736656241409.post-5778348707643743307</id><published>2010-04-24T08:08:00.000-07:00</published><updated>2010-04-24T08:32:02.447-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D Studio"/><title type='text'>Modeling a Car Rim</title><content type='html'>&lt;b&gt;&lt;br /&gt;
&lt;/b&gt; In this detailed tutorial you will learn how to create rims for a sports car by using the &lt;i&gt;Bridge&lt;/i&gt; feature for an Editable Poly. This new feature was introduced in 3D Studio MAX version 7 and can save a modeler a lot of work. Not only will you be able to create the wheel in shown in the screenshots on the left, by using the techniques in this tutorial it will be a piece of cake to create your own original wheels. Apart from that, many of the common modeling techniques (&lt;i&gt;Extrude&lt;/i&gt;,&lt;i&gt; Bevel&lt;/i&gt;,&lt;i&gt; Chamfer&lt;/i&gt;, &lt;i&gt;Bridge&lt;/i&gt;,&lt;i&gt; Soft Selection&lt;/i&gt;) are used in this tutorial, so it can serve as an excellent way to learn some new selection methods and basic poly-modeling skills.&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;span id=&quot;more-745&quot;&gt;&lt;/span&gt;&lt;br /&gt;
This tutorial is aimed at the beginner and every step is outlined and displayed in detail. If you are absolutely new to 3D Studio Max , you may want to start with our &lt;a href=&quot;http://www.3dvalley.com/tutorials/modeling-a-chess-pawn-in-3d-studio-max&quot; target=&quot;_blank&quot; title=&quot;Modeling a chess pawn in 3DSM&quot;&gt;Chess Pawn modeling tutorial&lt;/a&gt; first.&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Note:&lt;/b&gt; Click on the thumbnail in each step for a larger screenshot that includes the viewports and the relevant portion of the user interface. Some thumbnails lead to more detailed instructions on how to perform certain selections and other tasks.&lt;/div&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 1 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Create a &lt;i&gt;Cylinder&lt;/i&gt; on the &lt;i&gt;Top&lt;/i&gt; viewport with the following attributes:Radius: 40&lt;br /&gt;
Height: 30&lt;br /&gt;
Height Segments: 4&lt;br /&gt;
Cap Segments: 2&lt;br /&gt;
Sides: 30&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full1.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb1.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 2 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Left-click the &lt;i&gt;Snaps Toggle&lt;/i&gt; button on the main toolbar and then right-click it to open the &lt;i&gt;Grid and Snap Setting&lt;/i&gt; dialog box. Click the &lt;i&gt;Clear All&lt;/i&gt; button and then enable the &lt;i&gt;Pivot&lt;/i&gt; option. Close the dialog box. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Enabling the Snaps option will allow you to allign the following object correctly.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full2.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb2.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 3 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Create a &lt;i&gt;Tube&lt;/i&gt; on the &lt;i&gt;Top&lt;/i&gt; viewport with the following attributes. Start creating the tube from the center (pivot) of the cylinder you created in step 1. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Radius 1: 90&lt;br /&gt;
Radius 2: 105&lt;br /&gt;
Height: 80&lt;br /&gt;
Height Segments: 5&lt;br /&gt;
Cap Segments: 2&lt;br /&gt;
Sides: 60&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;span style=&quot;font-family: Verdana,Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full3.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb3.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 4 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Right-click the &lt;i&gt;Snaps Toggle&lt;/i&gt; button to disable it. Move up the cylinder on the &lt;i&gt;Front&lt;/i&gt; or &lt;i&gt;Left&lt;/i&gt; viewport as shown in the screenshot.&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full4.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb4.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 5 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Select the &lt;i&gt;Top&lt;/i&gt; viewport and click the &lt;i&gt;Maximize Viewport Toggle&lt;/i&gt; button on the bottom right of the screen. &lt;img align=&quot;texttop&quot; alt=&quot;&quot; height=&quot;22&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/max_viewp.gif&quot; width=&quot;22&quot; /&gt; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Select the tube and rotate it -3 degrees on the Z-axis so it lines up as show in the screenshot.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full5.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb5.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 6 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Convert the tube to an editable poly by right-clicking &lt;i&gt;Tube&lt;/i&gt; on the &lt;i&gt;Modify&lt;/i&gt; tab and selecting &lt;i&gt;Editable Poly&lt;/i&gt; below &lt;i&gt;Convert To&lt;/i&gt;:. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Select the cylinder and use the same steps to convert the it also to an &lt;i&gt;Editable Poly&lt;/i&gt;.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;span style=&quot;font-family: Verdana,Arial,Helvetica,sans-serif;&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full6.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb6.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 7 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;While the cylinder is still selected, click the &lt;i&gt;Attach&lt;/i&gt; button on the &lt;i&gt;Modify&lt;/i&gt; tab in the &lt;i&gt;Edit &lt;/i&gt;Geometry section and click the tube to attach it. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;You should now have a single &lt;i&gt;Editable Poly&lt;/i&gt; object called &lt;i&gt;Cylinder01&lt;/i&gt;. Click the &lt;i&gt;Attach&lt;/i&gt; button again to disable it.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full7.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb7.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 8 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Press the F3 key (to see the shaded model), press the F4 key (to see the edges on the shaded model), and press the J key (to get rid of the selection bracket). Click the &lt;i&gt;Arc Rotate SubObject&lt;/i&gt; button and rotate up a bit. &lt;img align=&quot;texttop&quot; alt=&quot;&quot; height=&quot;22&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/arc_rotate.gif&quot; width=&quot;23&quot; /&gt; &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Go to &lt;i&gt;Edge&lt;/i&gt; sub-object level and select an edge on the upper inner side of the tube and click the &lt;i&gt;Loop&lt;/i&gt; button.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full8.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb8.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 9 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Move down the row of edges half way the top row of the polygons and scale it up as shown in the screenshot. Click the &lt;i&gt;Maximize Viewport Toggle&lt;/i&gt; button on the bottom right of the screen again. &lt;img align=&quot;texttop&quot; alt=&quot;&quot; height=&quot;22&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/max_viewp.gif&quot; width=&quot;22&quot; /&gt;&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full9.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb9.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 10 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Go to &lt;i&gt;Polygon&lt;/i&gt; sub-object level and select the polygons as shown in the screenshots. Make sure you select them on all sides, meaning the inner side of the tube element and the outer side of the cylinder element. These will be the ends of the six spokes we will create for the rim in the next step.&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full10.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb10.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table align=&quot;center&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr valign=&quot;top&quot;&gt; &lt;td colspan=&quot;3&quot;&gt;&lt;table align=&quot;center&quot; border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 11 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Click the small square button on the right of the &lt;i&gt;Bridge&lt;/i&gt; button in the &lt;i&gt;Edit Polygons&lt;/i&gt; section on the &lt;i&gt;Modify&lt;/i&gt; tab to open the &lt;i&gt;Bridge&lt;/i&gt; dialog box.Change the number of &lt;i&gt;Segments&lt;/i&gt; to 7.&lt;br /&gt;
Change the &lt;i&gt;Taper&lt;/i&gt; value to: -1.3(Play around a bit with the &lt;i&gt;Taper&lt;/i&gt; and &lt;i&gt;Bias&lt;/i&gt; setting to get an idea of how easy it is to create different spokes). &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Click the &lt;i&gt;OK&lt;/i&gt; button to close the &lt;i&gt;Bridge&lt;/i&gt; dialog box.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full11.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb11.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 12 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;Select the &lt;i&gt;Top&lt;/i&gt; viewport and click the &lt;i&gt;Maximize Viewport Toggle&lt;/i&gt; button. &lt;img align=&quot;texttop&quot; alt=&quot;&quot; height=&quot;22&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/max_viewp.gif&quot; width=&quot;22&quot; /&gt;Click the &lt;i&gt;Select Object&lt;/i&gt; button and click the &lt;i&gt;Circular Selection Region &lt;/i&gt;button: &lt;img align=&quot;left&quot; alt=&quot;&quot; height=&quot;91&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/select_object.gif&quot; width=&quot;87&quot; /&gt;&lt;br /&gt;
Click the thumbnail on the right for detailed instructions on how to select the polygons displayed in the screenshot.&lt;br /&gt;
&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full12.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb12.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 13 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Click the &lt;i&gt;Maximize Viewport Toggle&lt;/i&gt; button to show all the viewports again. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Enable the &lt;i&gt;Use Soft Selection&lt;/i&gt; option in the &lt;i&gt;Soft Selection&lt;/i&gt; section of the &lt;i&gt;Modify&lt;/i&gt; tab and on the &lt;i&gt;Front&lt;/i&gt; or &lt;i&gt;Left&lt;/i&gt; viewport move the polygons a bit upwards.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full13.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb13.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 14 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Disable the &lt;i&gt;Use Soft Selection&lt;/i&gt; option. Click the &lt;i&gt;Select Object&lt;/i&gt; button and change back to rectangular selection by clicking the &lt;i&gt;Rectangular Selection Region&lt;/i&gt; button. &lt;img alt=&quot;&quot; height=&quot;70&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/select_object_rect.gif&quot; width=&quot;73&quot; /&gt;&lt;br /&gt;
Select all the top polygons. Click the thumbnail on the right for detailed instructions on how to select them.&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full14.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb14.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 15 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt; Click the small square button on the right of the &lt;i&gt;Bevel&lt;/i&gt; button in the &lt;i&gt;Edit Polygons&lt;/i&gt; section on the &lt;i&gt;Modify&lt;/i&gt; tab to open the &lt;i&gt;Bevel Polygons &lt;/i&gt; dialog box.Change the &lt;i&gt;Height&lt;/i&gt; setting to 0.4&lt;br /&gt;
Change the &lt;i&gt;Outline Amount&lt;/i&gt; setting to -0.4 &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Click &lt;i&gt;OK&lt;/i&gt; to close the dialog box.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full15.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb15.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 16 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Click the thumbnail again for detailed instructions on how to select the following group of polygons. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;After selecting the polygons, repeat step 15 for those polygons. In other words, bevel those polygons with &lt;i&gt;Height&lt;/i&gt; setting 0.4 and &lt;i&gt;Outline Amount&lt;/i&gt; setting -0.4.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step16.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb16.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 17 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Press the F3 key and press the G key. Rotate the &lt;i&gt;Front&lt;/i&gt; viewport down a bit.Go to &lt;i&gt;Edge &lt;/i&gt;sub-object level and select the edges as shown in the screenshot. Click the thumbnail for more information. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;After selecting the edges scale them down as shown in the screenshot.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step17.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb17.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 18 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Press the F key on your keyboard to switch back to the &lt;i&gt;Front&lt;/i&gt; viewport. Go to &lt;i&gt;Polygon&lt;/i&gt; sub-object level and select the polygons as shown in the screenshot.Scale the selected polygons up on the Y-axis. Click the thumbnail for more information.&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step18.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb18.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt; Step 19 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Click the small square button on the right of the &lt;i&gt;Extrude&lt;/i&gt; button in the &lt;i&gt;Edit Polygons&lt;/i&gt; section on the &lt;i&gt;Modify&lt;/i&gt; tab to open the &lt;i&gt;Extrude Polygons &lt;/i&gt; dialog box.Select the &lt;i&gt;Local Normal &lt;/i&gt;option and change the &lt;i&gt;Extrusion Height&lt;/i&gt; setting to -3.0 &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Click &lt;i&gt;Apply&lt;/i&gt;. And then click &lt;i&gt;OK&lt;/i&gt; to extrude the polygons inwards again.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full19.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb19.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr align=&quot;center&quot;&gt; &lt;td colspan=&quot;2&quot; height=&quot;39&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 21 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Select the row of edges as shown in the screenshot (select one and press the &lt;i&gt;Loop&lt;/i&gt; button). &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Move it a bit towards the inside of the rim and scale it up. This is basically the same as step 9 in which you performed this task for the other side of the model.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full21.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb21.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 22 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot; style=&quot;text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;Before we continue with the final part of the rim, the center with its screw holes, let’s take a look at our progress so far and see how it looks ’smoothed’. Select the &lt;i&gt;TurboSmooth&lt;/i&gt; modifier from the &lt;i&gt;Modifier List&lt;/i&gt; on the &lt;i&gt;Modify&lt;/i&gt; tab. Change the &lt;i&gt;Iterations&lt;/i&gt; value to 2 and enable the &lt;i&gt;Isoline&lt;/i&gt; option. As you can see, the side of the spokes are a bit too curved toward the inside, let’s change that in the next step. &lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full22.gif&quot; target=&quot;_top&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb22.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 23 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt; Go to &lt;i&gt;Edge &lt;/i&gt;sub-object level and select the edges as shown in the screenshot. (Use the same selection method as you did in &lt;span style=&quot;text-decoration: underline;&quot;&gt;step 17&lt;/span&gt; in which you performed this task for a row of edges one row lower than this one.) &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;When you selected the loop of edges on both sides of all of the spokes, scale the edges down just a bit so the side of the spokes are slight curved towards the outside.&lt;/div&gt;&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full23.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb23.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 24 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Go to &lt;i&gt;Polygon&lt;/i&gt; sub-object level and select the polygons as shown in the screenshot. Enable &lt;i&gt;Soft Selection&lt;/i&gt; and scale the selected polygons down on the X and Y axis. Click the thumbnail for more detailed information.&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step24.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb24.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 25 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Disable the &lt;i&gt;Use Soft Selection&lt;/i&gt; option.Click the &lt;i&gt;Select Object&lt;/i&gt; button on the main toolbar. &lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Go to &lt;i&gt;Edge&lt;/i&gt; sub-object level and select the row of edges and chamfer them as detailed in the screenshots. Click the thumbnail for more detailed information.&lt;/div&gt;&lt;br /&gt;
&lt;/td&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step25.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb25.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 26 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Go to &lt;i&gt;Vertex&lt;/i&gt; sub-object level and align the vertexes as explained in the screenshots. Click the thumbnail for more detailed information. &lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step26.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb26.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 27 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Go to &lt;i&gt;Polygon&lt;/i&gt; sub-object level and select and bridge the polygons as shown in the screenshots. Click the thumbnail for more detailed information.&lt;br /&gt;
&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step27.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb27.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 28 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Repeat the same step for the other holes. Click the thumbnail for their exact locations.&lt;br /&gt;
&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step28.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb28.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 29 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;Go to &lt;i&gt;Edge&lt;/i&gt; sub-object level and select the rows of edges as displayed in the screenshot and move them up. Click the thumbnail for more detailed information. &lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step29.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb29.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td height=&quot;26&quot; valign=&quot;bottom&quot;&gt;&lt;b&gt;Step 30 &lt;/b&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;tr&gt; &lt;td height=&quot;20&quot; valign=&quot;bottom&quot;&gt;&lt;br /&gt;
&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot; style=&quot;text-align: justify;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td valign=&quot;top&quot;&gt;Go to &lt;i&gt;Polygon &lt;/i&gt;sub-object level and select the polygons as shown in the screenshot. Enable &lt;i&gt;Soft Selection&lt;/i&gt; and move down the polygons. Click the thumbnail for more detailed information. &lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/mod_rim_step30.htm&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb30.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;&lt;br /&gt;
&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;5&quot;&gt;&lt;tbody&gt;
&lt;tr&gt; &lt;td style=&quot;text-align: justify;&quot; valign=&quot;top&quot;&gt;This last step concludes this tutorial. While in &lt;i&gt;Polygon&lt;/i&gt; sub-object level, press CTRL-A to select all polygons. In the &lt;i&gt;Polygons Properties &lt;/i&gt;section of the &lt;i&gt;Modify&lt;/i&gt; tab, click the &lt;i&gt;Clear All&lt;/i&gt; button and than the &lt;i&gt;1&lt;/i&gt; button.Click &lt;i&gt;TurboSmooth&lt;/i&gt; on the &lt;i&gt;Modify &lt;/i&gt;tab to see the results.Assign a shiny chrome metal material to your rim and render it.&lt;br /&gt;
&lt;/td&gt; &lt;td valign=&quot;top&quot;&gt;&lt;a href=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_full31.gif&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;1&quot; height=&quot;125&quot; hspace=&quot;5&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/tut6_thumb31.gif&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt;
&lt;/tbody&gt; &lt;/table&gt;For some variation, try using different &lt;i&gt;Taper&lt;/i&gt; and &lt;i&gt;Bias&lt;/i&gt; values when using the &lt;i&gt;Bridge&lt;/i&gt; option to create the spokes, or start out with different segment values when creating the cylinder and tube. Using the techniques from this tutorial, you should be to create typical rim for almost any car brand. Using a reference photo of a real rim on the background will allow you to get the dimension and scale right. &lt;img alt=&quot;&quot; height=&quot;300&quot; src=&quot;http://www.3dvalley.com/tutorialsdata/images/wheel/rimsend.jpg&quot; width=&quot;300&quot; /&gt;&lt;br /&gt;
I hope you enjoyed this tutorial and that it contributed something to your 3D Studio Max modeling skills.</content><link rel='replies' type='application/atom+xml' href='http://designmusty.blogspot.com/feeds/5778348707643743307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://designmusty.blogspot.com/2010/04/modeling-car-rim.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/5778348707643743307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5971384736656241409/posts/default/5778348707643743307'/><link rel='alternate' type='text/html' href='http://designmusty.blogspot.com/2010/04/modeling-car-rim.html' title='Modeling a Car Rim'/><author><name>Harun Or Rashid</name><uri>http://www.blogger.com/profile/08443988084083388054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>