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		<title>A look back and DesignStamp in 2010.</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/Uq6TSwgyX4c/looking-back-and-designstamp-in-2010.html</link>
		<comments>http://www.designstamp.com/opinion/looking-back-and-designstamp-in-2010.html#comments</comments>
		<pubDate>Tue, 22 Dec 2009 17:01:04 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[ChristmasGifts]]></category>
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		<category><![CDATA[Vancouver]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=130</guid>
		<description>2009. The year that will probably be remembered longer than most. For good and bad. The year of the hangover. Not sure what the world will be doing in 2010, but Vancouver (our home-town) is ready for 2010. DesignStamp is set to forge ahead into the new year as well. Here are the top 5 things that have us excited right now</description>
			<content:encoded><![CDATA[<p>2009. The year that will probably be remembered longer than most. After the crash of 2008, this was <a title="NPR Podcast: Reviewing Financial Fixes In 2009 " href="http://www.npr.org/templates/story/story.php?storyId=121402269&amp;ft=1&amp;f=3">the year of the hangover</a>. And though we began the year with a <a href="http://www.cnn.com/2009/POLITICS/01/20/obama.politics/index.html">promise of positive change</a>, some people <a title="Time Magazine: The Top 10 FAILs of 2009" href="http://www.time.com/time/arts/article/0,8599,1946999,00.html">failed</a>, and we <a title="CBC: World leaders push for climate deal" href="http://www.cbc.ca/world/story/2009/12/17/climate-change-conference-penultimate-day.html">collectively</a> acknowledged <a title="Global Climate Change Impacts in the United States" href="http://www.globalchange.gov/publications/reports/scientific-assessments/us-impacts">the near</a> and <a title="Save the Polar Bear" href="http://www.dailymotion.com/video/x9zq3j_save-the-polar-bear_tech">seemingly far</a>, climate change impact (with <a title="U.K. Climate Scientist Steps Down After E-Mail Flap " href="http://www.bloomberg.com/apps/news?pid=20601124&amp;sid=an0YbipgqczQ">surrounding controversy</a>). Some events united us in our shock, sorrow (<a href="http://www.guardian.co.uk/music/2009/jun/26/michael-jackson-obituary">MJ</a>, <a href="http://www.nytimes.com/2009/08/27/us/politics/27kennedy.html">Kennedy</a>, and <a title="CBC: Army base shooter fired over 100 rounds" href="http://www.cbc.ca/world/story/2009/11/06/fort-hood-shootiong-rampage-13.html">Shootings</a>) and ridicule (<a title="Time: Top 10 Outrageous Kanye West Moments" href="http://www.time.com/time/specials/packages/article/0,28804,1922188_1922187_1922190,00.html">Kanye</a>, <a title="YouTube: &quot;Balloon Boy&quot; Falcon Henne Admits: &quot;We Did This For The Show&quot;" href="http://www.youtube.com/watch?v=wI6UONWCq7A">Balloon Boy</a>). 2009 Acronyms such as <a title="CBC: WHO boosts pandemic alert level to 5" href="http://www.cbc.ca/world/story/2009/04/29/health-swine-flu-world285.html">H1N1</a>, <a title="4 Big Mortgage Backers Swim in Ocean of Debt " href="http://www.nytimes.com/2009/12/17/business/17wards.html">AIG</a>, <a title="BC Majority oppose HST: poll" href="http://www.timescolonist.com/news/Majority+oppose+poll/2307444/story.html">HST</a> (Canadians) stayed in the headlines and had us panicked, angered, confused in varying degrees. Some stories will continue to unfold, build or just continue in 2010. But it&#8217;s safe to say, most of us look forward to a new year.</p>
<p>Not sure what the world will be doing in 2010, but Vancouver (our home-town) is ready for 2010. And zooming in even closer, DesignStamp is set to forge ahead into the new year as well. Here are the top 5 things that have us excited right now in broad sketchy details, just so that we can remain open to the possibilities that present themselves to us after the Holidays.</p>
<p>We, at DesignStamp are particularly excited about 2010 because:</p>
<ol>
<li><strong>Coming Soon</strong>. Yup, without displaying the ever-popular <a title="Under Construction Animated GIF" href="http://www.11points.com/images/animatedgifs/underconstruction.gif">construction man animated icon</a>, we will soon launch a new site for ourselves that will better reflect what we do and who we are. (You say: <em>Soon</em> is not a date. I say: I know, but as we tell our clients, don&#8217;t make promises of dates and things, unless you can be sure to stick to them. So we&#8217;re taking our time, between client projects to get this done. We want to do this right).</li>
<li><strong>Team</strong>. What bites about the current site is that it gives you no  sense of who we are. That will be more transparent in 2010.</li>
<li><strong>Partnerships</strong>. As we grow as a team, we have also been working closely with some great companies. We will release collaborative work in 2010 that will help us build on shared strengths and leverage each others specialties.</li>
<li><strong>Clients</strong>. We have been very proud to work with premier non-profit organizations that are affecting real change across the globe. We are also equally proud to help large brands communicate effectively. We will launch 3 new projects in the first quarter of 2010.</li>
<li><strong>Blogging</strong>. For reals. This has been inactive, sorry excuse for an <em>Opinion</em> for way too long. We are going to use our site, and our social networks more regularly and be better contributors to conversations in 2010. For now, <a title="DesignStamp on Twitter" href="http://www.twitter.com/DesignStamp">follow us on Twitter</a>. While we work with clients to help them <a title="DesignStamp: Get Social" href="http://www.designstamp.com/getsocial/">get social</a>, we have not done the same for ourselves consciously. &#8220;If you don&#8217;t have the bandwidth, and not sure of <em>how</em> you are going to participate: Don&#8217;t!&#8221;. That said, <a title="Slideshare: Get Social Presentation by DesignStamp" href="http://www.slideshare.net/DesignStamp/social-media-101-connecting-with-your-customer">our presentation on getting social on SlideShare</a> has been the most tweeted presentation, <strong>twice</strong> in 2009!</li>
</ol>
<p>We wish you and yours a peaceful holiday season. Look forward to <a title="DesignStamp Work" href="http://www.designstamp.com/work">working</a>, <a title="DesignStamp on Twitter" href="http://www.twitter.com/DesignStamp">tweeting</a>, <a title="DesignStamp on Delicious" href="http://www.delicious.com/DesignStamp">sharing</a> with you in the days ahead!</p>
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		<title>Project Spotlight: Intuitive Access to International Statistics</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/Em6QVVrSh-U/project-spotlight-intuitive-access-to-international-statistics.html</link>
		<comments>http://www.designstamp.com/opinion/project-spotlight-intuitive-access-to-international-statistics.html#comments</comments>
		<pubDate>Tue, 14 Jul 2009 00:07:16 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Clients]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=83</guid>
		<description>Project brief: "Present the data from one of the world's most reliable sources of international development statistics."  I am happy to report that our work for the OECD has become one of our most successful projects to date</description>
			<content:encoded><![CDATA[<p>It’s not everyday that you get a project brief that goes something like this:</p>
<p class="quotethis">&#8220;Present the data from one of the world&#8217;s most reliable sources of international development statistics.”</p>
<p>The magnitude of the project seemed inconceivable at first glance, and its social and economic ramifications staggering. But I am happy to report that our work for the <a title="OECD" href="http://www.oecd.org/">Organization for Economic Cooperation and Development (OECD)</a> has become one of our most successful projects to date. I write this blog entry after-the-fact, the project has gone ‘live’ and you can read more <a href="http://www.oecd.org/pages/0,3417,en_36734052_36734103_1_1_1_1_1,00.html">about the OECD here</a> and <a href="http://www.2paths.com/projects/oecd-case-study/">learn about the project itself from 2Paths</a>, the company that hired us to conduct user research and design the user interface to drive this web application.</p>
<div class="topaccent">Tip: This blog is an encapsulation of our design process in tackling this project. Want something more visual? You can view the end-result, our interface design solution for the OECD: <a title="We designed the interface for the OECD's Query Wizard for International Development Statistics" href="http://stats.oecd.org/qwids/" target="_blank">Query Wizard for International Development Statistics</a>.</div>
<p>The project began back in November 2007, with 2Paths having initiated a detailed scoping and budget phase with the client. They decided early on to bring design experts on to the team to lead the interface development for this project.  DesignStamp joined in January and development was to begin in March.  Our task was to gather as much knowledge about the project as possible, from the work 2Paths had already done, the various user types identified and also understand business requirements from the client.</p>
<ol>
<li>Our search for this knowledge meant doing extensive <strong>interviews with users</strong> from around the world who came in contact with OECD data for a variety of reasons. We conducted in-person interviews, phone interviews and also relied on video conferencing technology to be able to do small focus group style interviews.</li>
<li>We then made the trip to Paris, to <strong>gather business requirements</strong> from the OECD and echo our understanding of their vision, as well as what the end-users desired.  It was important that we speak with the staff that managed the current databases on international development statistics.  We learnt about the issues OECD development staff had in using the OECD.Stat interface and also documented queries from users.</li>
<li>This knowledge combined with our <a title="Getting to know you, our user" href="http://www.designstamp.com/opinion/getting-to-know-you-our-user.html">user research</a> gave us enough information to be able to create the set of <a title="DesignStamp PDF on User Persona" href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf"><strong>user personae</strong> (PDF)</a> that would inform the rest of the project work ahead. The persona process is invaluable in helping not only help keep the end-user in mind when designing solutions but also lend focus to project scope.</li>
<li>We moved quickly from a lo-fi <strong>wireframing deliverable</strong> whereby we explained our proposed solution to the client using sketches, to high fidelity prototypes that enabled us to present click through scenarios and validate our approach based on common tasks that users may undertake to extract data from the interface.</li>
<li>Having received approval on the wireframes, we worked with the 2Paths development team and the client to hit 2 to 3 week iterations and tackle off user stories that helped us <strong>build components of the project in a priority sequence</strong>.</li>
<li>We worked with 2Paths to merge our design with their agile development process.  DesignStamp designers were kept a minimum of 2 weeks ahead of developer work, so that we could get client approval on the <strong>interface decisions</strong> and be ready with assets for developers to complete the user stories in time.</li>
</ol>
<h3>Lessons learned from this project:</h3>
<ol>
<li>One of our big wins was to <strong>align ourselves with the client from the get-go and work with them as partners</strong> trying to solve the problem. We took the time to understand the “pain”, and appreciate their goals before we started to do any design work.</li>
<li>The time 2Paths spent <strong>educating the client on how an agile development process works</strong> was worth the effort. Having client buy-in was invaluable, as they knew what to expect, what not to expect and just how we would tackle off the project in incremental bits. 2Paths did a great job managing this.</li>
<li>The OECD was the perfect client in many ways. <strong>Perfect client=Accommodating, collaborative and open</strong> to providing us with the knowledge we needed to do our job well.</li>
<li>The agile process works only when the <strong>client, and the entire team appreciate the benefit of frequent deliverables</strong>. It was also important that designers were kept 2 weeks ahead of the developer work, so that we could have time to work on, and gain approval on interface decisions, prior to the developers needing graphic assets.</li>
<li><strong>Modern communication tools helped our global team produce a global project</strong>. Say what you will but the project would have been severely impacted if we could not rely on web conferencing and being able to share our desktops in Vancouver with a client in Paris. We had weekly check-in points to keep the client in the loop at all times. Remote conferencing was invaluable for that (even if it meant that the Vancouver team was bleary eyed, attending conference calls at 7 am in the morning!).</li>
</ol>
<p>This project tested our process by the shear magnitude of the design brief. This project has proved to us once again, that we don’t just create good looking work; we solve problems. We do so by following a user-centric <a title="DesignStamp Process" href="http://www.designstamp.com/about/process.html">design process</a> that marries business objectives with user goals. And at the end of the project, our biggest rewards: The glowing testimonials from the client and the users who have tested our new interface. You can view <a title="OECD: Query Wizard for International Development Statistics" href="http://stats.oecd.org/qwids/" target="_blank">our design solution for this project here</a> or <a href="mailto:%69%6e%66%6f%40%64%65%73%69%67%6e%73%74%61%6d%70%2e%63%6f%6d">contact us</a> if you would like to learn more about our process for solving complex business problems.</p>
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		<title>If Social Media’s a party, what’re you going to wear?</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/W5JDbOyqGrQ/if-social-medias-a-party-whatre-you-going-to-wear.html</link>
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		<pubDate>Thu, 26 Mar 2009 19:31:39 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Branding]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=50</guid>
		<description>As brands grapple with the concept of social media, some view it as just another channel to advertise. But that's one very thin slice of the possibility pie. Yes, you can create brand awareness, but how do you actually get your customer to care about you, and make you their preferred choice?</description>
			<content:encoded><![CDATA[<p>A long time ago, brands were built by a one-way communication. Companies marketed products and services by advertising attributes. Shinier. Faster. Smaller. Cleaner. The consumer would make purchase decisions based on how close the product message came to their need. But things got more complicated as more and more products competed for the consumer&#8217;s (limited) attention.</p>
<p><img class="size-full wp-image-55" title="choice_paradox1" src="http://www.designstamp.com/opinion/wp-content/uploads/2009/03/choice_paradox1.gif" alt="paradox of choice. " width="225" height="207" align="left" /></p>
<p>Flash forward, and we have more choice than we could ever need. <a title="Article by Luke W about the Paradox of Choice" href="http://www.lukew.com/ff/entry.asp?419" target="_blank">Do we really need 285 varieties of cookies, 75 of iced tea, 230 soups, 175 salad dressings</a>? We define happiness as having choices, and yet give us too many choices and we get stressed and would rather walk away and not make a decision than put in the effort required to make an informed choice. This is the subject of the book &#8220;<a title="Paradox of Choice: Link to Amazon" href="http://astore.amazon.com/httpwwwdesigc-20/detail/0060005696" target="_blank">The Paradox of Choice: Why More Is Less</a>&#8221; by Barry Schwartz.</p>
<p>Happiness is when we feel like we have the time, the knowledge <em>and</em> the choice required to make the best possible decision. We need filters to help us make these decisions and live in that yellow zone. The Happiness Zone.</p>
<p>As a brand, you have to help people wade through choices and find you. You also have the following related problems to solve:</p>
<ol>
<li>People don&#8217;t trust nameless corporations and advertising messages anymore (if they ever really did).</li>
<li>People are looking for ways to simplify life, and often make their buying decisions by tapping into trusted sources. According to Forrester Research, <span class="pullquote">&#8220;83% of online consumers trust the opinion of a friend or acquaintance who has used a product or service&#8221;</span></li>
<li>Your brand is not special to your customer. It&#8217;s not the center of their life, as it is to you.</li>
</ol>
<p>So what should brands do? How do you sell products and have your brand heard over the constant drone of your competitor&#8217;s messages? How do you cut through the noise and connect with your customer and have them &#8216;hear&#8217; you.</p>
<p>Traditionally, brands have done some user and market research, built a product, advertised it&#8217;s Unique Selling Proposition (USP) and repeated the process to keep the product fresh and relevant in the market. This is a throwback to the industrial revolution and no longer relevant. In this world of flux and speed, the touch points with the customer need to be more natural, immediate and constant. Your brand needs to meet your customer where they are most comfortable, and truly engage with them.</p>
<p>Introducing social media. <a title="Social Media: Wikipedia" href="http://en.wikipedia.org/wiki/Social_media">Social Media <img title="what is (link to wikipedia)" src="http://www.designstamp.com/opinion/wp-content/uploads/2009/03/whatis.gif" alt="what is (link to wikipedia)" width="12" height="11" /></a> is the big broad term that takes many forms, from <a title="Facebook" href="http://www.facebook.com" target="_blank">Facebook</a> to a white label wiki. From media sharing sites such as <a title="YouTube" href="http://www.YouTube.com" target="_blank">YouTube</a>, <a title="LastFM" href="http://www.LastFM.com" target="_blank">LastFM</a> or <a title="Flickr" href="http://www.flickr.com" target="_blank">Flickr</a>, to life-sharing sites such as <a title="Twitter: DesignStamp" href="http://www.twitter.com/designstamp" target="_blank">Twitter</a> or <a title="MySpace" href="http://www.MySpace.com" target="_blank">MySpace</a>. Forget stale forums where people post questions and no one relies, <a title="GetSatisfaction" href="http://www.GetSatisfaction.com" target="_blank">GetSatisfaction</a> delivers the promise of community, by allowing companies and their customers to have <a title="Example of GetSatisfaction at work" href="http://getsatisfaction.com/wholefoods/topics/365_spring_water_a_question_for_people_everywhere" target="_blank">lively exchange about products</a>.</p>
<p><img class="alignleft size-full wp-image-57" title="social media touches every aspect of running a company" src="http://www.designstamp.com/opinion/wp-content/uploads/2009/03/social_media_cloud.gif" alt="social media touches every aspect of running a company" width="380" height="350" /></p>
<p>As brands grapple with the concept of social media, some view it as just another channel to advertise. But that&#8217;s one very thin slice of the possibility pie and dates back to thinking from a 100 years ago. Yes, you can create brand awareness, but how do you actually get your customer to care about you, and make you their preferred choice? Instead of using ad-copy, social media allows you to have a more real, meaningful engagement with your customer. You can now <em>discuss</em> things with your customer. And use <a title="Brilliant video that looks into if businesses and youth actually understand each other" href="http://www.youtube.com/watch?v=JvY7DQUO4Yo&amp;feature=player_embedded" target="_blank">language that is more natural</a> and accessible to your customer about every subject that matters. To you <em>and</em> your customer.</p>
<p>The wide, wild, undefined world of social media is in it&#8217;s infancy. And brands that &#8216;get it&#8217; are starting to see it&#8217;s true potential. It holds promise for creating deeper relationship between organizations and the people they serve, whether that organization is an online company, a bank, or a non-profit organization. If you have something to promote, and communicate about, social media will be a vital part of your communication strategy going forward.</p>
<p>The concept is simple, really. <a title="Profanity alert, an article blasting the failings of ad models on social sites." href="http://www.winextra.com/index.php/2008/12/14/the-joke-of-advertising-on-social-media/" target="_blank">Don&#8217;t look at social media as an advertising vehicle</a>. Instead thinks of it like a party. Your customers are attending this party. You are attending the party too. You are not the host, you are just a participant, as are they. Conversation is lively, noisy and on various subjects. How will you join in? How will you introduce yourself to others? How will you mingle in this party, get people to get to know you, appreciate your presence and really want to keep in touch with you, even outside of this party? In short, how will you <a title="Handy points on how to be the life of a party on eHow" href="http://www.ehow.com/how_4126_be-life-party.html" target="_blank">become the life of the party</a>?</p>
<p>Guido doesn&#8217;t get far anymore. People see through the greasy sheen of falseness. Here&#8217;s a suggestion: be authentic, and useful. Be(come) the nice guy. The brand that is helpful, and confident. Knowledgeable in what you do, and not arrogant. Proud not full-of-yourself. Communicative not <em>sale-sy</em>. <a title="Marriott on Twitter" href="http://twitter.com/MarriottIntl" target="_blank">Marriott has joined Twitter</a> and <a title="40 best Twitter brands" href="http://mashable.com/2009/01/21/best-twitter-brands/" target="_blank">won kudos</a> for creating great conversations with travelers around the world. Even this <a title="Japadog on Twitter" href="http://twitter.com/japadog" target="_blank">hot dog vendor in Vancouver</a> has leveraged their geek central location, to talk to their customers on Twitter with <a title="Article on the success of Japadog's social media presence" href="http://www.hoggannewmedia.com/?p=94" target="_blank">great success</a>.</p>
<p>Before you jump into the social media pond, consider how best you will join in the conversation and what do you have to offer.</p>
<p>Here are a few questions to ask, that will help you humanize your brand, and make authentic decisions on his/her behalf:</p>
<ol>
<li>What would your brand be like at the party? (E.g. The clown, the shy one, the chatty kathy)</li>
<li>Where would your brand hang out? What online communities would she or he be drawn to?</li>
<li>Who are your brand’s best friends? Who <a title="DesignStamp Opinion: Trust: Part 1 - Brands" href="http://www.designstamp.com/opinion/trust-part-1-brands.html" target="_self">trusts your brand</a> and loves them?</li>
<li>What are brands that your brand would buy? (Example: Starbucks or the local neighborhood cafe?)</li>
<li>What will your brand do or say at the party, that is typical of her/him, that will make people remember her (in a good way)?</li>
</ol>
<p>On a somewhat related note, you will find <a title="DesignStamp on Twitter" href="http://www.twitter.com/DesignStamp" target="_blank">DesignStamp on Twitter</a>, but you won&#8217;t find us on Facebook. We haven&#8217;t figured out why/how we, as a design studio need to be there. And we refuse to attend the party unless we know that we&#8217;d look good going in. So we are talking about it internally, dressing for success (a new website is in the works) and making sure we are drinking the Kool-aid we serve. Be authentic, be useful.</p>
<p>We encourage you to <a title="contact us" href="mailto:getsocial@designstamp.com?subject=How do I get ready for the Social Media party?">contact us</a> and let&#8217;s get to work on <em>your</em> social media strategy!</p>
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		<title>2009. The Year to be Small &amp; Focused.</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/-xGLUM1chRo/2009-the-year-to-be-small-focused.html</link>
		<comments>http://www.designstamp.com/opinion/2009-the-year-to-be-small-focused.html#comments</comments>
		<pubDate>Tue, 16 Dec 2008 20:47:33 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Design]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=47</guid>
		<description>I suggest that 2008 was the year that big became uncool. Big loans, big debts, big car companies, big wars and big promises. All blew up big and showed us that we need to change our way of thinking. No more spending more than our means and living the big American dream. Maybe the problem was scale</description>
			<content:encoded><![CDATA[<p>Firstly, an apology for being one of those blogs that rarely gets updated. It&#8217;s been a long time coming to write a blog entry. My excuse: our every internal effort has been put in creating a new visual identity for ourselves. And internal efforts are pushed aside for client work. This means that the blog, well, got neglected. Sorry! New visual identity will be revealed in Q1 (Q1=padded, non-committal date).</p>
<p>2008 has been an eventful year for you. Yup, you read right, for <strong>you</strong>. It was a year that saw your investments plummet, and a year that promised you &#8220;change&#8221;. Change can be good, change can be bad. But change was definitely in the air this year for you.</p>
<p>I suggest that 2008 was the year that big became uncool. Big loans, big debts, big car companies, big wars and big promises. All blew up big and showed us that we need to change our way of thinking. No more spending more than our means and living the big American dream. Maybe the problem was scale. If we thought small, if we cared about the little guy and the little things, we may not be in the big mess that we seem to be in? Maybe we could have set up schools to teach something useful to a group of 20 kids at a time, rather than map out how to spend billions of dollars to conquer countries and seize the big oil?</p>
<p>I am going to, narcissistically, use DesignStamp as an example of why I have always thought that small is better than big. Here are top reasons why:</p>
<ol>
<li>Small and focused = not being anything like the BIG 3. And that&#8217;s a good thing.</li>
<li>Smaller hierarchical overhead means, we react faster, and create solutions that best meet market and client needs.</li>
<li>Our greatest strength is to keep our focus on what we do best. To bring 3 sometimes seemingly contrary worlds together and have them build the same thing: brand, business and technology. Technology simply provides the tools for us to translate business goals and create better experiences that build strong brands.</li>
<li>We use fewer resources by not having a big office to maintain and virtualize how we work. We pass that benefit to our clients through reduced costs. We also drive less. Really. We are the masters of modern communication and work with people around the world efficiently and effectively. Our productivity and miles-driven ratio, we hope, is inspiring for other businesses.</li>
<li>We spend more time in discovery than we do in execution. Smarter initial questions asked means we spend less in overall budget than large production teams that just build what business owners think is required. Our small team model demands shorter production cycles as do our clients budgets.</li>
<li>Our bottom-line effects each of us personally. We are all invested in building a profitable, sustainable business. The level of care is reflected in the work we do. If it won&#8217;t look good in our portfolio, we won&#8217;t do it.</li>
<li>Flexibility is the requirement in this economy. We have always valued that in how we approach projects. Whether it is the size of the team assigned to our project, or the technology we use, we are not married to any particular format/platform, if it is not right for you. Our process has flexibility built right into it.</li>
<li>We are not anonymous, we do good work by being personally accountable and maintaining a positive attitude. This creates strong constructive relationships between us and our clients. Most of our clients come back to us for projects, which means we develop a shorthand with them that is invaluable.</li>
<li>We partner with our clients. We don&#8217;t work as external agencies to just deliver the goods asked of them. We function as partners who can validate business goals with audience adoption and technical constraints.</li>
<li>We love challenges and constraints. Designers are trained to not just accept boundaries and limitations, but prove value within them. Designers of buildings and furniture work within the constraints of gravity and space to provide excellent solutions. We do the same within the limitations such as pre-defined budgets of time and costs.</li>
</ol>
<p>So I suggest that if you are focusing on the right thing you have nothing to fear. Fear is self-perpetuating and only leads to more of itself. Positivity breeds positivity. We value clients who remain positive in challenging times, and we do our best to bring a level of fun to every project.</p>
<p>Our focus is to remain small, and steadfast in what we do, and how we do it. We wish you a fulfilling 2009 in which you see small things bring disproportionate happiness to you!</p>
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		<title>The Goodness Guide.</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/HvHDYfu-j0o/the-goodness-guide.html</link>
		<comments>http://www.designstamp.com/opinion/the-goodness-guide.html#comments</comments>
		<pubDate>Fri, 12 Sep 2008 16:46:12 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Communication]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=45</guid>
		<description>I have been thinking a lot these days about what it means to be "good".  Good is an adjective, so what does it mean without a noun to end the sentence (I am a good ____.)? And wouldn't it be great if we lived in a world where "to be good" equaled "doing good"?</description>
			<content:encoded><![CDATA[<p>I have been thinking a lot these days about what it means to be &#8220;good&#8221;.  Good is an adjective, so what does it mean without a noun to end the sentence (I am a good ____.)? And wouldn&#8217;t it be great if we lived in a world where &#8220;to <em>be</em> good&#8221; equaled &#8220;<em>doing</em> good&#8221;? And as any person who has ever been careful about what they eat, you know that what <em>feels</em> good is not always good <em>for</em> you! My high school English teacher would have a field day with my questions and my <a title="Definition of Good" href="http://www.answers.com/good">grammatical usage of the word &#8216;good&#8217;</a>. But if I am no longer the youngest person in the room (!!), than I figure, I had better be good at something, and be doing good at the same time.</p>
<p>So what does it mean to me to be good? I am not sure as yet, but here are a few words that come to mind. I told myself that I won&#8217;t spend hours and hours on this blog and write from the heart and not the head. So here goes in no particular order:</p>
<ul>
<li><strong>Respect</strong>. Yup <a title="DesignStamp Guiding Principles: Respect" href="http://www.designstamp.com/about/principles.html">that word again</a>. I believe in this so much that I chide myself when I don&#8217;t follow the mantra. It helps me see things more objectively.</li>
<li><strong>Curious</strong>. To want to learn more because I owe it to my craft to be &#8216;good&#8217; and more importantly, to always be searching for the &#8216;better&#8217; way to solve problems.</li>
<li><strong>Caring</strong>. From telling someone that their shirt&#8217;s tag is showing to giving a team member timely feedback, it is important to &#8220;see&#8221; people and demonstrate that noticing and acknowledging behavior and yes, even appearances.</li>
<li><strong>Educate</strong>. This I need to do more. I strongly believe that through education you can positively change a life, and this planet&#8217;s course is via education. That is why <a href="http://www.vfs.com/~gagan">I teach</a>, and if I ever accumulated wealth, that is what I would want to do with my money. Facilitate learning.</li>
<li><strong>Question</strong>. If I want to improve how things are, and make them how they ought to be, I need to remember to think outside the construct and question status quo.</li>
<li><strong>Happy</strong>. If I am happy, I do better work, and I am good to those around me. I owe others to be happy, so I should take the time to do things that make me happy.</li>
<li><strong>Travel</strong>. What better way to appreciate different cultures and ways of living than to see the world. My work, my attitude to people who are different than me is informed by what I <em>think</em> I know about them. I don&#8217;t understand how traveling can not be a priority. It&#8217;s mine.</li>
<li><strong>Give</strong>. I need to do more of this. But related to &#8220;Educate&#8221;, for me giving people money or the basics for living (food, shelter) is not the most productive way to change their life for the better. You have to empower people to be able to make choices, to see the world for what it can be for them, and a way out of where they may be stuck. (Gawd, I sound like a preacher, but I have a story that is too long to type, so ask me and I&#8217;ll tell you)</li>
<li><strong>Voice</strong>. If you don&#8217;t got one, you ain&#8217;t going to be able to change nuthin&#8217;. If it&#8217;s good, than I need to be able to talk about it, start discussions and challenge others to follow. So it&#8217;s important to have a clear message about that good thing, and a voice that can be heard.</li>
<li><strong>Relate</strong>. Even if you have to fake it for a bit, you should try and see the other point of view and &#8216;relate&#8217;. World politics could be very different if we stopped trying to vilify nations and whole continents. How about just trying to relate with those people? Why are they hating us so much, and what did we do to make them feel this way?</li>
<li><strong>Humility</strong>. My mamma taught me this. To do good, to be good, and want good things for those around me, I must remember that I am not the best. I am only one person trying to become better because it&#8217;s my obligation to do so. Ego is destructive and I am a designer because I want to be constructive.</li>
</ul>
<p>So there you go, a blog post more for me than you, but I hope that it will ignite a desire in someone, somewhere to not just do, but think a bit about what they do, how they do it, and why they do it.</p>
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		<title>Be Good to your Customers. They Talk (and Tweet).</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/QKvuhBagGr0/be-good-to-your-customers-they-talk-and-tweet.html</link>
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		<pubDate>Tue, 29 Jul 2008 07:50:54 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=44</guid>
		<description>Need a gentle reminder why you should be a good customer service provider? How about 11 reasons to keep a sharp focus on our customer and their experiences with your brand offering.</description>
			<content:encoded><![CDATA[<p>Need a gentle reminder why you should be a good customer service provider? How about 11 reasons to keep a sharp focus on our customer and their experiences with your brand offering. Consider these:</p>
<ol>
<li><a title="Learn about Customer Retention" href="http://en.wikipedia.org/wiki/Relationship_marketing#Retention">Keeping a customer</a> is cheaper than finding new ones.</li>
<li>If you have <a title="what is churn" href="http://en.wikipedia.org/wiki/Churn_rate#Customer_base">high churn</a>, you are viewed as selling a commodity not a brand people care for. You will need to start to compete by lowering price which is not a winning game unless you are a volume behemoth like Walmart.</li>
<li>Happy customers are more likely to become loyal customers, and loyal customers tend to become cheaper to maintain than servicing the needs of newbies that are partially willing to &#8220;try&#8221; you out.</li>
<li>History is littered with brands who became too big for their own shoes, and started to forget about who made them big in the first place. The happiest brands are those that keep their customers close, and value their experiences as they do their bottom-line.</li>
<li>What can your brand do, to make people say &#8220;I love [name of your brand here]&#8220;. Make people become irrational about their feelings about your brand. The glow that radiates from people in love is infectious. Try telling a Harley-lover that a Honda is better.</li>
<li>In the lean times, it&#8217;s your brand advocates that will stick by you. Loyalty is difficult to create, and once you have it, you must hold on it, by frequently checking every customer service point within your company (At <a title="Rouxbe: Video Recipes and Cooking School" href="http://www.rouxbe.com">Rouxbe</a>, the CEO of the company reads every <a title="Rouxbe contact form" href="http://www.rouxbe.com/contact">contact form</a> that comes in).</li>
<li>Marketers should be part of the design process, so they understand the product that is being built and who it will satisfy. Slapping on marketing messages after the fact doesn&#8217;t work. It&#8217;s simply too late.</li>
<li>Designers should be part of the marketing process, they are <a title="DesignStamp Opinion: Designers Rule" href="http://www.designstamp.com/opinion/designers-rule.html">trained to be stand-ins for the end-user</a>. Tap into their knowledge to keep the design and the message unified. Apple does this best.</li>
<li>Do things differently. The best way to beat your competition is to stand out and be different. Be less annoying than your competition (maybe my bank machine can start to remember what language I speak, and not ask that question each time?), be more caring (don&#8217;t tell phone customers they will get through faster by staying on the line, offer to call them back) and more human (<a title="WestJet uses humour" href="http://luxuryresorttravel.suite101.com/article.cfm/westjet_airlines_pranks_passengers">WestJet flight attendants crack jokes</a> when making the same old boring &#8220;fasten your tray tables&#8221; announcements).</li>
<li>Be your own customer. Use your product before you unleash it to a market. Design things for yourself, and design the after-sales service for your family and friends. People who don&#8217;t know jack about the intricate details about your product. You owe them a good experience.</li>
<li>People talk. And in a myriad of new ways. If you run a business that has customers, you ought to be keeping an ear to the ground to listen to what people are saying about you. You should know about the various (new) ways people communicate.</li>
</ol>
<p>And now a story:</p>
<p>I am on the phone with Fido (BC, where I live, has only <a href="http://en.wikipedia.org/wiki/Canada" target="_blank">3 major cell phone carriers</a>, sad). I have a nasty customer experience. The agent is unprofessional, absent and not helpful. He has asked me to repeat my mobile number 3 times now. I have been handed from one department to the next, and no one seems to be able to be able to tell me why my account balance is not being accurately displayed online. The call ends with me hanging up in frustration when they finally decide to blame my computer (Mac) even though I KNOW that there is no way that could be the problem.</p>
<p>My tweets during this call:</p>
<p><img src="http://www.designstamp.com/images/examples/DesignStamp_Tweet_BadFido.gif" alt="DesignStamp_Tweet_BadFido" width="301" height="336" /></p>
<p>Sweet revenge.</p>
<p>Flash back, it used to be that when we would have a bad customer experience, we&#8217;d grumble about it to others, if the topic came up. Now, <a title="I am DesignStamp on Twitter" href="http://www.twitter.com/designstamp">I tweet</a>.</p>
<p><a title="DesignStamp Opinion: Generation Is" href="http://www.designstamp.com/opinion/generation-is.html">Generation Is</a> uses <a href="http://www.twitter.com">Twitter</a>. A <strong>Tweet</strong> refers to messages exchanged on Twitter to let people know what you are doing right now. Or what you think or feel about a <a title="Obama or Mccain, on Twitter" href="http://search.twitter.com/search?q=obama+OR+mccain">particular subject</a>. (Learn about <a title="Wikipedia: Twitter" href="http://en.wikipedia.org/wiki/Twitter">what is Twitter</a> and why it&#8217;s so <a title="See Twitter messages on a world map" href="http://twittervision.com/">popular</a> and <a href="http://blog.compete.com/2008/05/15/twitter-traffic-growth-usage-demographics/"> stats on it&#8217;s usage</a>). So get searching and <a title="Search Twitter" href="http://search.twitter.com/">find out what people are saying about you on Twitter</a>!</p>
<p>So be good to your customers. Bad stories are more fun to tell than good ones. Revenge is more important at times than spreading joy, and more and more,  your consumer understands the power she wields, in this hyper-connected world.</p>
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		<title>What Community is Not</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/OUz9Kx8Tcgc/what-community-is-not.html</link>
		<comments>http://www.designstamp.com/opinion/what-community-is-not.html#comments</comments>
		<pubDate>Fri, 16 May 2008 20:06:57 +0000</pubDate>
		<dc:creator>gdiesh</dc:creator>
				<category><![CDATA[Interaction]]></category>
		<category><![CDATA[UX]]></category>
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		<category><![CDATA[Web20]]></category>
		<category><![CDATA[community]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/?p=42</guid>
		<description>I have already &lt;a href="http://www.designstamp.com/opinion/you-call-it-web-20.html"&gt;written about what web 2.0 means to me&lt;/a&gt;, this time let me unpack what community is &lt;strong&gt;not&lt;/strong&gt;. Because sometimes by figuring out what something is &lt;em&gt;not&lt;/em&gt;, we get to the core of what it &lt;em&gt;is&lt;/em&gt;.</description>
			<content:encoded><![CDATA[<p class="quotethis">Anecdote: Picture this: A sweaty male locker-room at a local community gym in Vancouver (Ok, maybe stop picturing it!). A young European guy is talking to his gym buddy about his plans to go travel BC after he is done school this summer. He has been planning his big trip by researching online to find the best places to visit. From the corner of the locker-room, gym-bunny grandpa butts in. He opens with an emphatic statement, &#8220;My piece of advice to you, young man, is that you don&#8217;t waste your time on computers. Talk to me, I will tell you where to go and what to do. I was a bus driver for 30 years; I can tell you everything you need to know.&#8221; At this point, I can only imagine this monologue went on for an extended period of time. I left the building. What&#8217;s my point? Read on and I hope to make one.</p>
<p>As <a href="http://www.designstamp.com/opinion/you-call-it-web-20.html">I have mentioned before</a>, very often we get <a href="http://www.designstamp.com/opinion/10-signs-you-need-a-website-makeover.html">people asking for us to design Web 2.0 sites</a> that incorporate community to some level. And while I am all for shorthand (e.g. <a href="http://www.cbc.ca/arts/story/2004/06/30/doubledouble040630.html">coffee ordering at Timmie Hoe&#8217;s</a>) and I have already <a href="http://www.designstamp.com/opinion/you-call-it-web-20.html">written about what web 2.0 means to me</a>, this time let me unpack what community is <strong>not</strong>. Because sometimes by figuring out what something is <em>not</em>, we get to the core of what it <em>is</em>.</p>
<p>Words that I will use interchangeably to describe community: village, watering hole, gathering place…you get the idea.</p>
<h3>Here&#8217;s what community is not:</h3>
<ol>
<li><strong>It&#8217;s not a label to throw up on your site</strong>. If you ain&#8217;t got community, it&#8217;s OK, you&#8217;ll get one soon enough. Just stick to what you do best and aim that thing at people who care and sure enough they will gather around and talk you up. You have to have something substantial behind the label to merit making your user click on the &#8220;community&#8221; button!</li>
<li><strong>It&#8217;s not what <em>you</em> want it to be</strong>. If there is no freedom, there is no community. Censor people, tell them what they can or cannot do inside &#8220;your&#8221; community and you lose the game even before you start. While communities need a sense of order, people <a href="http://scobleizer.com/2007/09/23/the-10-rules-of-twitter-and-how-i-break-every-one/">will hack the system to make it what they want it to be</a>, and if the system is too rigid, they will move on to the next gathering place.</li>
<li><strong>It&#8217;s not a one-way street</strong>. Look for perfect circles. I give you feedback on your app. You read that feedback (let people know you read everything they send!), and find that it&#8217;s a really good point. Celebrate my input, make me a beta tester, give me &#8220;special&#8221; access and I will become your brand advocate. Look to complete the feedback and communication loop and you have a lasting relationship with your audience.</li>
<li><strong>It&#8217;s not just about belonging</strong>. People used to join clubs and professional associations just to put that membership on their resume. That&#8217;s not enough anymore. People expect communities to be useful. People also like communicating, so let them. The best online communities have strong communication. <a href="http://www.linkedin.com/">LinkedIn</a> is not just a professional network, it also offers tools and features that allow people to ask questions, post jobs and communicate with each other in meaningful ways. Providing useful ways to communicate and abiding by personal choices around privacy and noise levels creates stronger (more loyal) communities.</li>
<li><strong>The world ain&#8217;t flat, and neither are communities</strong>. People also like a pecking order, so give it to them. Give people someone/something aspirational, reward them for valuable contributions, so they keep making them. Leading from #3, giving people special status either based on contribution or quality of input is a great way to encourage increased community involvement. Call it karma, call it ranking, call it badges, but provide some sort of tangible, recognition for those that help others. <a href="http://last.fm/">Last fm</a> doesn&#8217;t provide any type of rankings beyond what you get if you pay them for the service. But do a <a href="http://www.google.ca/search?q=lastfm+badges">search on google for last.fm badges</a>, and you will find people who have created graphics to celebrate the momentous event, when your playlist at last.fm reaches beyond a certain number of songs. Apple provides points that add up to status levels in their support forums. People aspire to receive points by answering questions. Apple wins by having a free support system for their products. People win by being celebrated as Apple gurus.</li>
<li><strong>They don&#8217;t need it, you do</strong>. Because there is <a href="http://www.usatoday.com/tech/techinvestor/industry/2008-05-11-social-networking_N.htm">big money in online communities</a>, everyone&#8217;s got one! So if you have a topic worth talking about, it&#8217;s being discussed within an online community somewhere. So don&#8217;t create community because you think your user &#8220;needs it&#8217;. They don&#8217;t need your community. You <em>need</em> community features because you want to be loved or at least make people care enough to gather around to talk about you. If you want loyal users and you want to be transparent about everything you do, the best way you can do that is to create a dialog with your consumer.</li>
<li><strong>Communities are not just a bunch of people.</strong> I want to watch a movie tonight. Flashback to 15 years ago &gt; pick up the newspaper &gt; choose a pretty poster from the movies section &gt; take my chances &gt; go to local theatre &gt; pay $4.99 cheap Tuesday price. Today, it costs over $20 for a movie and I got little time. I also don&#8217;t trust my eyes to pick from posters because let&#8217;s face it, my mum reads the paper; I scroll, point and click. So I pick online communities to find out what people thought of a movie. I don&#8217;t just read individual reviews; I look to see what a bunch of people as an aggregate said about a movie because a bunch cancels swing votes from the the easy-to-please and the gripers. Subjectivity is lost in an aggregate made up of large numbers, I hope. I can also follow specific people that seem to mirror what I like/hate and they become my gurus to help me make decisions. Check out <a href="http://www.rottentomatoes.com/">Rotten Tomatoes</a> or <a href="http://www.riffs.com/">Riffs</a>.<strong> </strong>Communities can be a sophisticated glowing ball of wisdom.</li>
<li>
<div><strong>It don&#8217;t get built overnight!</strong> Actually, that&#8217;s a lie. It seems like <a href="http://blog.wired.com/monkeybites/2007/03/twitter_is_ruli.html">Twitter&#8217;s success can be solely attributed to its insanely popular introduction at SXSW</a>. But most online communities need to be seeded, watered and tended to, like a delicate plant that could become a really big-ass tree someday, but not tomorrow. See above for all the seeding, tending things you should consider doing. Love your community and dedicate the amount of resources that you believe is worth building a loyal audience for your product.</div>
</li>
</ol>
<p>So to the gym bunny grandpa: I agree that real people are great to have a conversation with. But in terms of levels of trust, this is how I see the world:</p>
<p><strong>Highest level:</strong> I trust my inner circle of family and friends to give me opinions on things because I know them well. I know Robina loves every movie she sees, I know Jo-Ann won&#8217;t probably like most &#8220;hollywood&#8221; flicks, and so I can take their opinion, and self-adjust their subjective opinion to balance out what I have felt about their reviews in the past.</p>
<p><strong>Second level: </strong>I would tap into what large crowds think about one thing at an aggregate level because I believe about the power of the collective wisdom of crowds for <em><a href="#James">most things *</a></em>.</p>
<p><strong>Bottom of the trust totem pole</strong>: You, my gym-schmoozer friend. Not because of your oh-too-tight tank and the hefty weight belt that hangs below your beer belly. Only because you are one voice and I can&#8217;t rely on your solitary opinion. It&#8217;s too risky.</p>
<p>Communities have power, and strong communities can strong and have immense value when they work well. <br />
<em>(<a name="James">* <a href="http://itc.conversationsnetwork.org/audio/download/ITC.ETech2005-JamesSurowieki-2005.03.16.mp3">This mp3, points out when crowds don&#8217;t work!</a></a>)</em></p>
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		<title>Starbucks, I caused all your problems</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/aBNAFeym5F4/starbucks-i-caused-all-your-problems.html</link>
		<comments>http://www.designstamp.com/opinion/starbucks-i-caused-all-your-problems.html#comments</comments>
		<pubDate>Fri, 07 Mar 2008 19:19:26 +0000</pubDate>
		<dc:creator>gdiesh</dc:creator>
				<category><![CDATA[Branding]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Ethics]]></category>
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		<guid isPermaLink="false">http://www.designstamp.com/opinion/starbucks-i-caused-all-your-problems.html</guid>
		<description>Yes, I am the one who tries to avoid buying your coffee. I tell others to resist the convenient temptation of your omnipresence. I believe I am the cause of your recent troubles. I am not apologetic, but I hope that you will learn from your mistakes and rise up to the challenge of being...umm… less starbucksy.</description>
			<content:encoded><![CDATA[<p><img src="http://www.designstamp.com/opinion/wp-content/uploads/2008/03/starbucks_human_touched.jpg" alt="Starbucks: I caused all your problems" align="left" />Yes, I am the one who tries to avoid buying your coffee. I tell others to resist the convenient temptation of your omnipresence. I believe I am the cause of <a href="http://www.fool.com/investing/general/2008/01/31/starbucks-stinks.aspx" title="Starbucks recent troubles">your recent troubles</a>. I am not apologetic, but I hope that you will learn from your mistakes and rise up to the challenge of being&#8230;umm… less starbucksy. Don&#8217;t get me wrong, I think you did a lot of things right including <a href="http://www.designstamp.com/opinion/trust-part-1-brands.html" title="DesignStamp Opinion: Trust: Part 1- Brands">creating anchoring by offering product consistency</a>, and adding <a href="http://www.designstamp.com/opinion/how-design-conference-takeaways.html" title="DesignStamp Opinion: How Design Takeaways">those extra brand touches</a> to elevate that lowly cup of Java to an aspirational cup-to-have.</p>
<p>To those who care to know (and Starbucks, if I were you, I would be searching Google everyday to find out what people think of you), here are the reasons why I have made it my mission to seek out alternatives sources to feed my caffeine addiction:</p>
<ol>
<li><strong>Starbucks coffee sucks</strong>? To me, the coffee has always tasted burnt. I am not a coffee connoisseur like the <a href="http://blog.2paths.com/becoming-coffee.html" title="2paths loves coffee">good people at 2paths</a> but even to my relatively unsophisticated coffee palette, Starbucks never felt &#8216;good&#8217;.</li>
<li><strong>It all began with &#8216;No free internet&#8217;</strong> (<a href="http://starbucksgossip.typepad.com/_/2008/02/finally-starbuc.html">Starbucks has changed that</a>, but it&#8217;s too late)? Ok, so this is geek reason, but it had a ripple effect that lead to #3. Basically, I don&#8217;t understand why I would have to pay a zillion dollars for a &#8220;tall&#8221; coffee and then pay for a service that should be as basic as providing lighting and mind-numbing muzac.</li>
<li><strong>I found &#8216;others&#8217;</strong>. Leading from # 2, I started looking for cafes that had free internet. Free internet lead me to cafes with great coffee! <a href="http://www.take5cafe.com/" title="Starbucks Alternative: Take 5 cafe">Take 5 café</a> in Vancouver is great, as is <a href="http://www.caffeartigiano.com/" title="Starbucks Alternative: Caffe Artigiano">Caffé Artigiano</a> which has amazing coffee (and terrible baked goods). Lesson: sometimes your ancillary, supporting services are the reason why people buy into your primary brand offering.</li>
<li><strong>I heart community</strong>. In this world of remote offices and telecommuting, cafés are the new networking opportunity. Starbucks tries to create a strategically comfortable environment with its big arm chairs and carefully positioned mood lighting, but I am thinking that it takes more than just soft cushions to make for a successful <a href="http://en.wikipedia.org/wiki/Third_place" rel="external">third place <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a>! For example: <a href="http://bmannconsulting.com/blog/bmann/innovation-commons-first-meeting-wednesday-october-5-2005" title="example of Take 5 cafe's geek events">Take 5 café lends its location to geek events</a> in the evenings after open hours (fringe benefit: geeks tend to drink lots of java, and do so during these events too). Result: Now geeks flock to the café at all hours of the day! If you are looking to hire your next freelance coder/designer, chances are you will find them huddled in the back of the café, working on their laptops and guzzling down their third cup of java. Lesson: big brands need to work harder to give managers the freedom to operate each store as an independent business and make &#8216;authentic&#8217; community contributions not the catch-all ones that are dictated at a corporate level.</li>
<li><strong>Anonymous service</strong>. I have worked in retail and I have worked for a large global brand, so I know that customer service training can sometimes takes the humanity out of that service. It all becomes a timed science of making eye-contact within x number of seconds and saying thank you in just the right way. Again, I suggest that Starbucks and every other mega retail brand consider going back to the idea of creating &#8220;villages&#8221; around their stores. Look to hire people who genuinely enjoy people. Look to make each store unique, different and while it can have the comfort of leveraging familiarity of the same logo, same product, it should be courageous enough to respond to a particular community&#8217;s needs. Treat that 65 year old customer differently than the 30 year old who buys a low-fat, soya latte with extra foam from you every day. Keep your humanity, and don&#8217;t correct the customer when they order a &#8220;small&#8221; coffee.</li>
<li><strong>Laughable brand extensions</strong>. OK, I guess I am a bit of a brand Nazi but I don&#8217;t want to give my hard earned money to a brand that thinks it&#8217;s so beautiful that it should be able to sell just about anything with its  logo on it. How many types of tumblers does this world really need? What do plush toys have to do with the primary product i.e. a decent cup of coffee? Lesson: create a brand that is known for what it does best, keep a laser focus on that strength and don&#8217;t deviate from that focus. You seem wasteful and self-congratulatory when you overdo the logo placements.</li>
<li><strong>I like local more then I like global</strong>. When I go to Europe, I resist the temptation of going to any American brand restaurant. Sure it&#8217;s easy to order a <a href="http://en.wikipedia.org/wiki/Royale_with_cheese" rel="external"><em>Royale with cheese</em> <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a> at McDs. And it&#8217;s a linguistic and cultural challenge communicating with the owner of a petit bistrot.  &#8220;I am asking for a medium rare steak but I would prefer if the cow were not still breathing when it is served to me&#8221;. But McD&#8217;s ain&#8217;t Paris. And Starbucks doesn&#8217;t feel <em>local</em>. If I want to feel posh, I go to <a href="http://www.49thparallelroasters.com/">49<sup>th</sup> Parallel</a>. I want to feel like I am <a href="http://en.wikipedia.org/wiki/Commercial_Drive_%28Vancouver" rel="external">doin&#8217; the drive <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a> so I go to <a href="http://www.martiniboys.com/Vancouver/Calabria-Coffee-Bar-review.html">Calabria café</a>  with its somewhat garish, fake Italian statues and unpretentious attitude. I want the local environment to impact my coffee experience. I don&#8217;t want the same lighting, same music and same artwork comfort but maybe that&#8217;s just me.</li>
<li><strong>I want to curb the infection and not encourage it</strong>. Even if you love Starbucks and can&#8217;t live without it, you too would admit that the sheer number of stores that have cropped up in the last few years is a bit nutty. Do we really need a <a href="http://www.flickr.com/photos/orangejack/245921815/">Starbucks store across the street from..another Starbucks</a>? Vancouver seems to be hardest hit by the fungal growth of the green logo stores. &#8220;I&#8217;ve never seen so much coffee in all my life. The whole town is on a caffeine jag,&#8221; said Bette Midler, when she performed in Vancouver.</li>
<li><strong>If I were a coffee shop I would be</strong>.  Picture it, a little cafe with the bubbly, friendly tattooed crazy coffee girl (barista would be too pretentious, and not sure why she is a girl! Frued?). The smell of food and coffee would be mixed and the air would be warm and the music would be Radiohead-ish. Strange but hey, that&#8217;s me. I tend to try and use my money to vote up the brands that reflect who I am (or want to be). Little bit of narcissistic <a href="http://en.wikipedia.org/wiki/Anthropomorphism" rel="external">anthropomorphism <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a>. If I were a coffee brand I hope I am not seen as a Starbucks. Apparently a study of 8000 consumers found Starbucks to be &#8220;<a href="http://www.organicconsumers.org/starbucks/uk022105.cfm">arrogant, intrusive and self-centered</a>&#8220;.</li>
<li><strong>I can&#8217;t stand the thought of sameness</strong>. I said it time and again in this little list, but one of the reasons that I am so fascinated by brand creation and management. I think we need to challenge how good brands are built. The whole idea of sameness is unnecessary. The idea of wrapping a marketing message around a product is such a throwback to the industrial revolution. We are now living in emotional times. I think the future of successful brands flips the equation on its head. <a href="http://www.nytimes.com/2006/07/30/magazine/30brand.html?pagewanted=3&amp;_r=1">As this brilliant article suggests</a>, grassroots brands are cropping up that start with an emotion or thought and then manifest into a product that reflects that emotion best, not the other way around. <a href="http://www.historyofbranding.com/starbucks.html">Starbucks started that way</a> but along the way it seems to have shifted its focus from coffee and experiences around that drink, to growing exponentially. Something got lost along the way and got replaced with this sameness/safeness that I question.</li>
</ol>
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		<item>
		<title>Getting to know you, our user. Part 2</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/c2dMEGA1Roo/getting-to-know-you-our-user-part-2.html</link>
		<comments>http://www.designstamp.com/opinion/getting-to-know-you-our-user-part-2.html#comments</comments>
		<pubDate>Sun, 13 Jan 2008 08:13:53 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Interaction]]></category>
		<category><![CDATA[Personas]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[User+Experience]]></category>
		<category><![CDATA[ethnography]]></category>
		<category><![CDATA[userresearch]]></category>
		<category><![CDATA[users]]></category>

		<guid isPermaLink="false">http://www.designstamp.com/opinion/getting-to-know-you-our-user-part-2.html</guid>
		<description>First, Happy New year! We want to thank our clients, readers and all the people we worked with in 2006. It's because of you, that 2008 seems so full of promise. If January is any indication, we are headed for a year where we will see great impact from our design work. While NDA's and legal obligations keep me from tooting our horn, we are headed to Paris for a exciting project, that will most likely have a positive global impact. Stay tuned for more details as they become releasable!</description>
			<content:encoded><![CDATA[<p>First, Happy New year! We want to thank our clients, readers and all the people we worked with in 2006. It&#8217;s because of you, that 2008 seems so full of promise. If January is any indication, we are headed for a year where we will see great impact from our design work. While NDA&#8217;s and legal obligations keep me from tooting our horn, we are headed to Paris for a exciting project, that will most likely have a positive global impact. Stay tuned for more details as they become releasable!</p>
<p>Back in <a href="http://www.designstamp.com/opinion/getting-to-know-you-our-user.html" title="Getting to know you, our user">June 06, I had written an article</a> about a more human approach to brining users into the design equation. In the midst of packing and checking flight times, here is a PDF that has so far only been used by us internally and sent via email to our clients.  It lists our process of highlighting user goals and marrying them with business goals. It is heavily influenced by Alan Cooper, and his book &#8220;<a href="http://astore.amazon.com/httpwwwdesigc-20/detail/0672326140/104-7493822-8931165" title="The Inmates Are Running the Asylum">The Inmates Are Running the Asylum</a>&#8220;&#8211; a must-read for anyone involved in the design, management or development of an interactive project.</p>
<p><a href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf" title="DesignStamp Persona Process" rel="external"> <img src="http://www.designstamp.com/images/common/icon_pdf.gif" alt="DesignStamp Persona Process" height="28" width="28" /></a><a href="http://www.designstamp.com/downloads/DesignStamp_PersonaProcess.pdf" title="DesignStamp Persona Process" rel="external">DesignStamp Persona Process</a></p>
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		<title>Joy to the Designer. Being a good client.</title>
		<link>http://feedproxy.google.com/~r/DesignStampOpinion/~3/4T7xSdTJLwI/joy-to-the-designer-being-a-good-client.html</link>
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		<pubDate>Sat, 15 Dec 2007 21:38:29 +0000</pubDate>
		<dc:creator>Gagan</dc:creator>
				<category><![CDATA[Clients]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Ethics]]></category>
		<category><![CDATA[customer]]></category>
		<category><![CDATA[process]]></category>

		<guid isPermaLink="false">http://www.designstamp.com/opinion/joy-to-the-designer-being-a-good-client.html</guid>
		<description>This month I write a few tips targeting clients. I think every designer should get their client to read these. And clients: 'Tis the season to give. So go on, give your designer some love! Here are the 10 things that you can do to share some joy with your designer</description>
			<content:encoded><![CDATA[<p class="quotethis">First, a huge apology for being so tardy in posting this month&#8217;s article. And an apology to precede that one: Sorry for not posting any article at all in November. There are a billion excuses one could make about how priorities sometimes have an interesting way of dictating what gets completed and what must fall to the wayside, but I won&#8217;t bore you with them. Thank you for waiting, and thank you for continuing to make this lil&#8217; blog a part of your online journeys!</p>
<p>I write this month&#8217;s article in the spirit of bringing some joy to my fellow designers.  A happy designer is one that has happy clients. There is no greater professional joy than to know that your work matters and is being appreciated by those who use it, and those who pay for it. While clients (those pay for the work) wait to derive happiness from the <a href="http://www.designstamp.com/opinion/getting-to-know-you-our-user.html" title="Getting to know you, our user">reaction of the end-user</a> (those that will use it), the design process often precedes that usage. So the client and the designer must work together and alone, against odds, creating work together that has yet to see light of day. Someday the work will be known to, and used by, millions but for today it is tended to and developed by the two people who care most about it.</p>
<p>I have written articles about <a href="http://www.designstamp.com/opinion/10-indicators-of-an-ethical-designer.html" title="10 indicators of an ethical designer">ethical designers</a>, and I have bantered about <a href="http://www.designstamp.com/opinion/designers-as-good-bed-partners.html" title="Designers as good bed partners">how to be a good designer</a>, but this month I write a few tips targeting clients.  I think every designer should get their client to read these. And clients: &#8216;Tis the season to give. So go on, give your designer some love! Here are the 10 things that you can do to share some joy with your designer:</p>
<ol>
<li><strong>Don&#8217;t rush it. </strong>The first to market syndrome plagues most of the online business world. Sometimes the quality of the final product can be directly proportionate to the time spent on building the product. Ask for timelines from your designer, and work with them to meet your business needs. Consider breaking up your project into phases if necessary. Your customers will love you, not if you launch your product within a month, but if your product actually meets or even exceed their expectations.</li>
<li><strong>Design briefs are important.</strong> <a href="http://en.wikipedia.org/wiki/Design_brief">Design briefs <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a> help define the problem and the desired solution. It&#8217;s important to at least identify the problem that needs to solved, the target audience and the intended impact even before the first pixel is drawn. Good pre-planning and a targeted brief just means that everyone is facing in the same/correct direction. You should be a partner in helping craft this document. It doesn&#8217;t need to be a thick document. Good design briefs are short, succinct and capture the key points that help define the project and its requirements.</li>
<li><strong>Don&#8217;t design for the designer.</strong> Don&#8217;t ask your designer if they can move that one element 5 pixels to the left or right. Of course they <em>can</em>. But if they are good at their job, everything was done with intention. Good designer lay out grids and work from them, so moving elements means everything could potentially have a ripple effect. They are presenting you the best solution for the design problem you posed to them in the design brief (see #2). If you don&#8217;t trust your designer or don&#8217;t like their work, the issue may go far beyond the 5 pixel shift. There may be other things that need to shift (either how you relate with the designer or your business to another designer!)</li>
<li><strong>Help Manage production.</strong> It is important that assets are managed with care during production. I find it humorous to see files names such as &#8220;final_final.doc&#8221;. It&#8217;s good to get used to <a href="http://en.wikipedia.org/wiki/Versioning">versioning <img src="http://www.designstamp.com/images/common/whatis.gif" alt="what is" height="11" width="12" /></a> and working within a structured pipeline to provide assets to your designer because you are ultimately helping them deliver intended results on time. Trust me, more chances that the copy will be correct if you give a file named &#8220;About_copy_GD02.doc&#8221; for implementation instead of &#8220;final_final_07_FINAL.doc&#8221;.</li>
<li><strong>Communicate. Well!</strong> It&#8217;s important to define communication protocol early on. Instant Messages and impromptu phone calls are usually not productive because they interrupt the flow of work and catch people unprepared. It is best to define when/how often status and feedback meetings would take place. I find weekly check-ins is a good thing along with the usual stream of emails as needed. <a href="http://www.43folders.com/2005/09/19/writing-sensible-email-messages">Meaningful subject lines and well-formed emails help matters</a>. It is best to not have stream-of-consciousness communication as it can make it difficult for the recipient to follow along and result in misunderstanding and wasted time seeking clarification.</li>
<li><strong>Help define expectations.</strong> In the end, everyone wants the same thing. A successful project. Success means everyone walks away happy and looks forward to another opportunity to work together. Good pre-planning also means that success metrics are defined and so the end-result can measured against those objectives. This also removes subjective desires or at the very least identifies them. In my experience most people in this world are not bad, lazy or mean. Most misunderstandings happen when expectations are not aligned. Set expectations, develop trust and a plan and then build something good together.</li>
<li><strong>Don&#8217;t hire in-house full-time designers.</strong> The agency model works so much better than having in-house designers. Designers who benefit from being exposed to a diversity of projects, bring fresh energy and perspective to the client work they take on. In-house designers who deal with only one product, one problem at one time, end up stuck in the politics and become colored by the subjectivity that surrounds them. Obvious exceptions are designers who work in large, kick-ass companies where the entire ethos is built around keeping design integral to the company&#8217;s mojo. These companies have built successful brands by design and work hard to keep their designers (and thus their design) <a href="http://innovationzen.com/blog/2006/10/30/what-does-google-apple-and-harley-davidson-have-in-common/">fresh and innovative e.g. Apple, Google even Harley Davidson</a>!</li>
<li><strong>Do some small talk.</strong> While familiarity breeds contempt, a lack of humanity and connection leads to communication that is not natural and that can negatively impact project quality. It takes only a few minutes, but connecting with each other at a human level creates a more fulfilling and positive work environment. Some of my best clients are those that I can see myself socializing with. That doesn&#8217;t mean that I would socialize with the, but I <em>get</em> them. And that matters.</li>
<li><strong>Care about the project.</strong> Like a tiny seedling, a project needs to be taken care of, and tended to, by the stakeholders. Neglect, apathy and negativity can severely hinder the project plan and result in ugliness all around. Only hire people you think can care about the project you want them to work on. Don&#8217;t hire people who show even the slightest indication of being flippant or bored by your project needs or its objectives. They won&#8217;t be able to sustain the energy required in later stages.</li>
<li><strong>Respect! </strong>If you read the previous points, you know this article is not really about design at all. It is not really even about the final product. It&#8217;s about how people come together to achieve common objective. And the process for creation. How people connect, and how the process flows, depends largely on communication and mutual respect. If you have to share a common objective to solve a given problem together in the best way possible than you have to respect each other. Respect is the oil that makes this machine run smoothly. The design process can be fulfilling and rewarding in not only its outcome but in the how the end-result is made. And if there is mutual respect that process can be joyful. That is why <a href="http://designstamp.com/about/principles.html" title="DesignStamp Principles: Respect">our guiding principles are all about respect</a>.</li>
</ol>
<p>We wish you, our clients and everyone around the world, a joyful festive season. We expect a whole bunch of new-ness next year. See you in 2008!</p>
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