<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D0MBQHcyeSp7ImA9WhRaEUs.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358</id><updated>2012-02-13T12:37:31.991-08:00</updated><category term="Intro" /><category term="Patch" /><category term="Specs" /><category term="Gold" /><category term="Homogenization" /><category term="Friends" /><category term="Misc" /><category term="Dailies" /><category term="Donuts" /><category term="Hunters" /><category term="Politics" /><category term="Identity" /><category term="Break" /><category term="Story" /><category term="Opinion" /><category term="Motives" /><category term="Leadership" /><category term="Instances" /><category term="Ramblings" /><category term="Food" /><category term="Immersion" /><category term="Attitudes" /><category term="Privacy" /><category term="Relativity" /><category term="Money" /><category term="Communication" /><category term="Game Design" /><category term="Add-Ons" /><category term="Raiding" /><category term="Ideas" /><category term="LOTR" /><category term="Questing" /><category term="Health" /><category term="Lists" /><category term="Arthas" /><category term="Class Abilities" /><category term="Music" /><category term="Real ID" /><category term="PvP" /><category term="Shaman" /><category term="Behavior" /><category term="Fun" /><category term="Gear" /><category term="Groups" /><category term="Blogging" /><category term="Business" /><category term="Life" /><category term="Toons" /><category term="Spells" /><category term="Frickin Lazer Beams" /><category term="Healing" /><category term="Priest" /><category term="Talents" /><category term="Cataclysm" /><category term="Literature" /><category term="Rant" /><category term="Relaxation" /><category term="Achievements" /><category term="Movies" /><category term="Dreams" /><category term="Guilds" /><category term="Friday Frivolity" /><category term="Character" /><title>Deuwowlity</title><subtitle type="html">Um, are you talking to me?  Forget it, that was just me talking to me.  Moving on...</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>189</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Deuwowlity" /><feedburner:info uri="deuwowlity" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:browserFriendly></feedburner:browserFriendly><entry gd:etag="W/&quot;DUEBRno4fip7ImA9WhdWFU0.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-3515144203816753263</id><published>2011-09-08T11:26:00.000-07:00</published><updated>2011-09-08T11:47:37.436-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-08T11:47:37.436-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="Guilds" /><title>"We were on a break!"</title><content type="html">&lt;strong&gt;Anecdote&lt;/strong&gt;&lt;br /&gt;My wife made me watch an episode of &lt;a href="http://en.wikipedia.org/wiki/Friends"&gt;Friends&lt;/a&gt; one time, years ago now. I did it out of love and loyalty to her, not willingly or because I liked it. In this particular episode, Ross and Rachel had stopped dating per Rachel's request, Ross ended hooking up with a Chole chick. Well Rachel finds out about it, gets mad for Ross being "unfaithful", and Ross spends the next four years of the show justifying his trist by yelling "WE WERE ON A BREAK".&lt;br /&gt;&lt;br /&gt;Not Emmy worthy stuff, I admit, but it made its way enough into pop culture to have some sort of a lasting impact.&lt;br /&gt;&lt;br /&gt;So, why do I bring this up? Because I noticed I haven't written anything since July. I've lost all my 7 readers, probably, and well that's ok. I guess you could say I'm taking a break due to real life crap. Being unemployed for 10 months with a family of four to shelter and feed is tougher than you may realize. But it's not like I'm being unfaithful and writing a separate blog on the side or sworn off MMO's and went back to board games. No, I just spend most of my days trying to find work as a partially disabled dude, and worrying about how to pay my power bill (which is like, really important here in the 110 degree desert).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Surprises&lt;/strong&gt;&lt;br /&gt;One thing I've done is continued to play in the evenings. I have tried something...refreshing. I decided to not throw all my alts into my main guild and branch out a bit, meet new people and all. It's been such a pleasure. I've seen debates in my guild chat about how it's so hard to split toons between guilds on the same server, but really I think that only applies to serious players or raiders, not casuals like myself.&lt;br /&gt;&lt;br /&gt;It ceases to amaze me how many great, friendly, and helpful people are out there. People willing to laugh at me and themselves, but never in a way to make anyone feel worse about themselves. People willing to commit to having a good time and doing it together. Oh yes, I'm all for splitting time between guilds, if I didn't I'd meet fewer and fewer of you fine folk out there.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Observations&lt;/strong&gt;&lt;br /&gt;I haven't been ignorant of the goings on in the blogosphere, I never am. I see there continue to be more and more discussions on game design. I still try to stay away from that since I don't really wish to think too much about it. For myself (and myself only) I try to ask "am I having a good time" (per my personal standars). If yes I keep playing, if not I stop. The one thing I noticed is that as soon as I went multi-guild I started having a better time again. Proving to me, and me only, that these personal connections are useful in fulfilling my gaming satisfaction quota for the night. I still enjoy the freedom of playing multiple classes in all kinds of roles, but it's still the interactive nature of MMO's that helps me to come back, even if I'm feeling down cause I just went through another day with nobody wanting to hire me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Plans&lt;/strong&gt;&lt;br /&gt;What do I have planned for the future? I enjoy writing, I enjoy connecting with readers and other bloggers. I will continue that, but later. Once I can find a good job and have my family in order, I'll be back and with a bang. Probably I'll re-brand myself as a more sociopathic personality, and make you constantly look over your shoulder wondering if I'm watching you read my stuff right now...like I really am, just look behind you!!!!&lt;br /&gt;&lt;br /&gt;Peace out! I'll talk to ya'lls later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-3515144203816753263?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/3515144203816753263/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=3515144203816753263" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/3515144203816753263?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/3515144203816753263?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/09/we-were-on-break.html" title="&quot;We were on a break!&quot;" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;A08EQ3szfSp7ImA9WhdTFE0.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-2385494627073417214</id><published>2011-07-11T11:15:00.000-07:00</published><updated>2011-07-11T11:43:22.585-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-11T11:43:22.585-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Fun" /><title>Alien Invasion:  Who I Want on My Side</title><content type="html">Alien invasion movies is a fairly popular genre over the past 50 years or so. Today there are not only movies about alien invasions, there have been TV shows (past and current) on the subject as well. From V (the old and new) to Invasion to the newer Falling Skies, there is one constant through all of them. Seeminly regular folk, some with added skills, form a revolution to fight back and take back planet earth for the benevolent humans (sarcasm inferred).&lt;br /&gt;&lt;br /&gt;If an alien invasion happened in real life, and the military and special forces and all the highly trained government agents were either dead or didn't want anything to do with "civilians", who would I go to to raise the flag of revolution and fight along side me? Nerds!&lt;br /&gt;&lt;br /&gt;More specifically, gaming nerds. In fact, I'll take some gaming nerds over CIA operative anyday, and here's why:&lt;br /&gt;&lt;br /&gt;1) Coordination&lt;br /&gt;2) Battle Strategy&lt;br /&gt;3) Improved Stealth Capabilities&lt;br /&gt;4) Resources &amp;amp; Technology&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Coordination&lt;/strong&gt;&lt;br /&gt;In real life, sort of like the show Survivor (which is totally real :D), when a new group forms there is often a struggle for power. It's human nature to fight for leadership. It occurs in MMO's sometimes; take a pug raid, for example, where there tends to be a person who challenges the authority of the raid leader who set everything up. Either the group will accept this new leader or shout him down and throw their support behind the one who set up the raid in the first place. Either way, sooner or later there is an agreed leader, which leads to improved coordination.&lt;br /&gt;&lt;br /&gt;The great thing about group play in games is that everyone comes in knowing their role. So whether you like the holy trinity (tank, damage, healer) or not, everyone knows who is supposed to do what, and who is good at what. When people know their jobs before a plan is enacted, it makes coordinating them much easier. Imagine what it would be like trying to coordinate people in your neighboorhood for a strike on an alien outpost. Gamers with predispositions to one of the trinity roles would come to the planning meeting knowing what they are good at, what they can do for the group, and the knowledge of how to best fulfill their role. When fighting aliens, people who know their jobs well who can be easily coordinated have a far greater chance at victory. Round one goes to the nerds.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2) Battle Strategy&lt;/strong&gt;&lt;br /&gt;There is both good and bad about gaming nerds ability to develop a battle strategy. The bad is that it may take a few groups a few times to figure out how not to win, but ultimately a valid and powerful strategy will be formed and shared throughout the network of revolutionaries, and we would begin to see quick and decisive victories at battlegrounds all around the world because of the analytical minds of those involved in the initial attacks.&lt;br /&gt;&lt;br /&gt;We'd throw up monuments to the early fighters, those who lost their lives so that we may have a strategy that works. But guaranteed, if followed exactly, failure would be nearly impossbile. Round 2 goes to the nerds for their ability to formulate a battle strategy. It would certainly be better than a real estate agent trying to put one together, or a politician, wouldn't you agree?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3) Stealth Capabilities&lt;/strong&gt;&lt;br /&gt;Gaming nerds have a long and storied history of being able to hide from nearly anyone. For years they have been hiding in their mother's basements, or a dingy apartment not exactly legally leased to them. They also take the shape of a CFO, who would never be expected to be a gamer, or a doctor or a business owner. People of all walks of life enjoying various forms of gaming, unknown to the world to avoid negative public reaction to their secret habits. Nevertheless, gaming nerds can stealth with the best of navy seals or international spies.&lt;br /&gt;&lt;br /&gt;A nerd's ability in today's world, invaded by aliens bent on our destruction, to blend in or hide in locations that nobody can hack, would be a powerful strategic advantage in our revolution against the aliens. Round 3, nerds.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4) Resources &amp;amp; Technology&lt;/strong&gt;&lt;br /&gt;Nobody is more capable of obtaining the resources and technology than hackers. Instead of bringing down "the man", they could then bring down "the alien...man", or woman, or whatever gender they are. Of these hackers, many would certainly be gamers, nerds from their infancy, unknown to the world except by their powerful viruses, or ability to hack the pentagon or NSA databases.&lt;br /&gt;&lt;br /&gt;Imagine the combined efforts of hackers who were also gamers who were also revolutionaries in a war against an invading alien army. In my opinion, they would be a force for much destruction, but for the good of the human race. In the end, however, they wouldn't be rewarded, they would simply take of the spoils of war, be given the alien ships as payment, and fly to a different planet to hack and reek havoc. Round 4 goes to nerdy gaming hacker.&lt;br /&gt;&lt;br /&gt;How close are we to a real alien invasion? I don't know, but I'd venture to guess not too close. But if it did happen, I know who I would want on my side. Nerds. Gaming nerds. For all the "nothing" we do for society, supposedly, imaging the good that will come of our habits and our skills when the aliens come crashing down on earth in a blaze of lazers and heated metal.&lt;br /&gt;&lt;br /&gt;Well I say BRING IT ON, E.T., cause I got gamers on my side!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-2385494627073417214?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/2385494627073417214/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=2385494627073417214" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2385494627073417214?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2385494627073417214?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/07/alien-invasion-who-i-want-on-my-side.html" title="Alien Invasion:  Who I Want on My Side" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;AkANQH8yfCp7ImA9WhZaGUU.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-8053591282562707830</id><published>2011-07-06T14:13:00.000-07:00</published><updated>2011-07-06T14:46:31.194-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-06T14:46:31.194-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Business" /><title>It's Not Personal, It's Business...Final Part III</title><content type="html">Just a few more thoughts on the business of games and the business of business. I caution myself first, then anyone else that reads this, to not be too harsh in our judgements of the decisions businesses make for the sake of profits. It's very difficult to truly know the motives in the hearts of people who run any business, Blizzard included. Actions do speak volumes, and we have the right to study those actions and applaud or criticize them. I just don't want to jump to too many damning conclusions where I am not part of that decision making process.&lt;br /&gt;&lt;br /&gt;I worked at a mortgage company once, and we literally went out of business overnight. Better said, we were told one day that we might be out of business the next day, but things had been brewing for a long time before. To defend my fellow accounting/finance co-workers, we flagged many things long in advance and yet ownership continued to make choices to boost short-term profitability. But they failed to see the long-term consequences of their choices. Hence, the apparent over-night shutdown and loss of over 1,000 jobs. Tragedy.&lt;br /&gt;&lt;br /&gt;Whether it be Blizzard (ATVI), Trion, or any other game developer out there, decisions are made for both short-term profit and long-term viability. At the same time, there is an effort (which is often the subject of criticism) to make MMORPG's that people enjoy and have long-term viability. I think as a business, Blizzard does things that are ethical and fair, for they were the ones who created World of Warcraft. They created what has become the world's most successful MMO, so at some point in time they did something that gamers enjoyed. I believe they also include things in WoW that are time-consumingly addictive, and take away from my personal definition of enjoyment (such as daily quest grinding, etc). It's a bit manipulative, but it's also an accepted practice within the industry, and from a business point of view is acceptable but can be construed by some outsiders/consumers as leaning towards the unethical.&lt;br /&gt;&lt;br /&gt;The way I see it, we're all greedy. Sure, I guess we can sit here and say that all these businesses want is to squeeze us for all we got, but we can't blame any corporation (MMO developer or other) for our choices to purchase and consume the product(s) being offered. Gamers are greedy too. It seems that we want the "perfect" game, and if not perfect, then at least on the path to exceptional.&lt;br /&gt;&lt;br /&gt;Webster's defines greed as: "A selfish and excessive desire for more of something (as money) than is needed."&lt;br /&gt;&lt;br /&gt;What is need? I guarantee you that there are currently 6 billion different definition of this word on planet earth. When somebody outside of ourselves exceeds some imaginary limit that we place on need, we label them greedy. Is it not possible that the person making money has a different idea of what "need" is? But often we don't care about that, because when our own personal threshold is exceeded, in our minds we classify the excess as greed, and we take it personally.&lt;br /&gt;&lt;br /&gt;I don't need games in my life, but I enjoy them. Enough to pay for them. Enough to place value in them because I choose to spend part of my life playing them. I have my reasons, and I think they are good enough. Others may disagree with me and think I'm greedy for wanting to play games when I could be feeding the homeless. Well I sure don't want people judging me for my supposed greed; this is why I am careful at casually labeling business people, and especially MMO and other gaming companies as greedy, because I'm sure that there are good people at these companies who really do want to just make a good game, and to be judged harshly by people who don't know what's in my heart would seem to me unfair.&lt;br /&gt;&lt;br /&gt;I don't think I'll ever write again on the business of game developers. Unless, of course, they try the crap that Blizzard tried with revealing my real name or something like that. I think it's fair to criticize the products these developers are sending to the market. It's fair to bash them if they suck, and praise them for the good they offer. I think it's fair to complain when and if we discover that a company will pursue a policy that leads to profit when they openly and knowingly (internally) are manipulating people with addictive material (like the tobacco companies). &lt;br /&gt;&lt;br /&gt;But I think we need to understand when to separate the business from the personal. People conduct business, it's how most of the world survives and thrives, because somebody started a business. So the concept of business should not be demonized. But it's our right as consumers to monitor businesses, to demand that they follow the laws of the land governing them, and to hope for good products to consume. It's also our right as consumers to NOT consume them, if the product isn't to our satisfaction. Remember, they don't make money if we don't pay. If nobody bought the Sparkle Pony, they wouldn't keep selling them or other vanity mounts and items.&lt;br /&gt;&lt;br /&gt;We have the power to change the industry we consume. Keep using your voice, or your imagination, or knowledge, and even expectations to change the game. Don't buy into those things that you view as manipulative or out to get more from your pocket out of "greed". Don't rush to judgement, unless you're willing to be judged unfaily yourself. Even though there is greed, there is also honest dealings by good business people, and it would be in all of our best interest to find and support those developers who have good intentions, who we are willing to support by spending our hard earned money on their products.&lt;br /&gt;&lt;br /&gt;After all, business is not just business...it's personal!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-8053591282562707830?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/8053591282562707830/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=8053591282562707830" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/8053591282562707830?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/8053591282562707830?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/07/its-not-personal-its-businessfinal-part.html" title="It's Not Personal, It's Business...Final Part III" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;A0ACSHw5fyp7ImA9WhZaGEQ.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-3915997619113205901</id><published>2011-07-05T12:33:00.000-07:00</published><updated>2011-07-05T14:02:49.227-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-07-05T14:02:49.227-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Business" /><title>It's Not Personal, It's Business...Part II</title><content type="html">One of the world's leaders in economics and business once said:&lt;br /&gt;&lt;br /&gt;"...businesses have a right to make money. How they make it, though becomes a discussion of ethics, something sorely lacking in many megacorps nowadays."&lt;br /&gt;&lt;br /&gt;Actually, Stubborn pointed that out in the comments from Part I, I thought I'd start with that because this is precisely what I wanted to discuss in Part II, the "HOW" part of the money making equation.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Politics&lt;/strong&gt;&lt;br /&gt;I hate politics. Per MY definition, politics is a series of lies, perpetuated by people with enough money to make a sign or poster with their face on it, and spread by the mindless mass slaves of irrational thought called "you and me", for the purpose of granting more power and influence to those who probably shouldn't have a driver's license to begin with.&lt;br /&gt;&lt;br /&gt;Politics play into MMORPG's, really they do. Not only those elected officials that set some of the ground rules for doing business in this or any other country, but the politics that occur within a business. In my personal life, I've worked very hard to distance myself from office politics. It never, I repeat, it never ends up how you want it to and almost always puts you in a position where you must make a decision that either goes against your personal values or potentially loss of employment. The reason is simple, I hate politics. It's the grandstanding, it's the deception, it's the power grabs, it's the complete disregard for others and the epitome of self-gratification. Some like it, some are really good at it, I am not one of those. Sure, I am selfish, but aren't we all, so let's move on.&lt;br /&gt;&lt;br /&gt;For a moment let's pretend that we are.../gasp...mature. People start and run business, and while the business entity is not of itself evil or immoral or unethical, people who control them can be sometimes. Office and business politics places people in positions where they choose an ethical path or not. In my comments in Part I, I described a situation that actually happened at a place I used to work. If the idea of deferred commission is new to you, it's basically where an employer will hold back a part of a commission (gross salary) due to someone on their staff, usually an independent contractor working for the employer, and use those funds to pay for things like golf club membership fees and many types of other, expensive and fun things. Why? So that the independent contractor effectively has a lower gross income, thereby lessening their tax liability.&lt;br /&gt;&lt;br /&gt;This is unethical, but creative methods are often used to cover up accounts such as these. Politics came into play the moment the independent contractor requested this arrangement. In my situation, this employee brought a lot of business into the company, and they felt it acceptable to give the ultimatum to the owner: "Set up this deferred commission account for me or I'll find somewhere else that will". Leverage, that's what they used to get their way, but the question is, should a company give in to their top salespeople and committ either unethical or illegal actions in order to maintain a desired revenue stream and resulting profits?&lt;br /&gt;&lt;br /&gt;In business the answer is simple...DO WHATEVER IT TAKES TO KEEP YOUR BEST PEOPLE...WHATEVER IT TAKES!!!&lt;br /&gt;&lt;br /&gt;It may seem that the ethical choice is the easy one, but my experience and observations prove otherwise. In fact, most owners/managers of business often will make many, many unethical (yet legal) choices in order to get or keep business and revenues. It's so rampant in business, in fact, that it seems to have become the norm. The problem with ethics is that unlike laws, they are not written down. Not only that, due to people's various upbringings in different cultures, religions, etc there is not one set of unwritten "right vs wrong" rules to be followed. To be perfectly honest, I find it difficult to make too many judgements on businesses whose practices may be unethical, because there truly is a posibility that my values are not their values, and in their eyes they are doing nothing wrong.&lt;br /&gt;&lt;br /&gt;There are some consistencies, however. Most everyone believes it's unethical to lie in business. Also it's not ethical to spy on other businesses, in fact there are laws governing corporate spying, so maybe that's not a good example. But something like greed is difficult to measure. Is greed unethical? Is is illegal? I don't think it is, but it's what greed leads people to do, such as lie, that most have a problem with. &lt;br /&gt;&lt;br /&gt;Politics in business are always messy. One person putting another in a compromising situation, forcing them to make a choice that may or may not be ethical and may even be illegal. But when it comes down to it, somebody in a position of power needs to do make a decision and then live with the consequences.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Choices in Management&lt;/strong&gt;&lt;br /&gt;I do wonder what the discussions were like when Blizzard was pondering the release of the Sparkle Pony. I wasn't there but I guarantee you that a financial analysis was done, as well as a marketing one as well that provided the research and evidence that if offered to the players there would be enough to buy it that the venture would be profitable. Consequently, many other companies who engage in the new trend of micro-transactions, didn't decide to offer them on a whim, but because research and analysis showed that it would be a profitable venture.&lt;br /&gt;&lt;br /&gt;It's the same reason there have been many WoW immitations, because research and analysis showed that if they adhered to certain guidelines, they too could potentially be profitable. But why does a manager/owner make the decisions he/she does?&lt;br /&gt;&lt;br /&gt;It's profit based, guaranteed.&lt;br /&gt;&lt;br /&gt;Everyone thinks they know how to run a business. More than that, everyone thinks they know more than the next guy about business in general. Every MMORPG developer, their managers and owners have this one thing in common...EGO. I love to draw mazes, and I think that I am really, really good at it. So good, in fact, that I have bragged about it many times to many different people, like I am now. Now I know that I am not the best in the world, but I know that if I really wanted to, I could make a book of mazes and sell it, and hope to make a profit from it.&lt;br /&gt;&lt;br /&gt;Like me, these CEO's and CFO have huge egos. They all think that they are so good that their choices are always the best. They think they are so ingenious that even though an idea here or there may fail, if they keep at it their genious will shine through and they will have the profitable financial statements to prove it. I'm sure there have been many CEO's of gaming companies who have produced failures, but who believed during development that the game would be a success. Why would they publish a game if they believed it sucked? They wouldn't, and it's because they all believe in their skills to produce products that will sell.&lt;br /&gt;&lt;br /&gt;There are no rational developers, no rational managers, no rational business owners. They all think they are good at what they do, if they didn't they probably wouldn't have their job. Ego, however, tends to leads people to make certain choices, and often it comes across as a "greedy" choice. Over time I'm beginning to think that all business is greed. People want to make money, so they become part of a business. If you don't want to make money, join the peace corps or something. I'm trying to say that's it's difficult to define greed when ALL business is about making money. &lt;br /&gt;&lt;br /&gt;Is there a specific amount of money that one can make before it becomes wrong? How much is too much? Seriously, what is the cut off point? One million profit? Ten million? One billion? There must be some reason why we call businessmen greedy, and I wonder how that's defined. Money, profits, greed, all these things are accepted in the business world. Hurting people is generally frowned upon, and there are many legal remedies for various types of harm one inflicts on another. But I've been around in the business world enough to know that greed is not viewed as unethical within the business circles. It's a label of negativity only directed by outsiders.&lt;br /&gt;&lt;br /&gt;I would bet all I have (which isn't much right now) that Blizzard's belief internally is not one of "how can we screw the player", rather "how can we create a game that is good and profitable". Unfortunately the consumer takes his gaming personally; he/she is, after all, giving of their personal funds and time to a game and expect gratification in return. When the player, however, realizes that he's viewed as a means to an end [i.e. "profit"], of course the player will take it personally. The usual response is to call a company like Blizzard greedy, interested only in appeasing their investor base. The player feels used.&lt;br /&gt;&lt;br /&gt;No wonder there is a growing animosity in the community, people feel used and not gratified to their standards. And yet, isn't that a bit greedy on the part of the player? Who says you have the right to play the perfect game? Who says you have the right to be viewed as anything but a paying customer? I'm not advocating the thought, I'm simply offering a counter argument.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Where I try to make sense but fail&lt;/strong&gt;&lt;br /&gt;Politics put people in positions of compromise (personal compromise or legal compromise). Choices are made from management's ego, not necessarily the greed center of their brain. I want to say somthing that I believe personally, because sometimes I may write something I don't believe but I feel both sides deserve a defense:&lt;br /&gt;&lt;br /&gt;I believe in greed, and I believe it's wrong. I do not put a dollar amount on it, however, and I don't believe that 5 billion in profits is greedy. I believe what the CEO/CFO/COO does with their annual 100 Million bonus measures their level of greed. I also believe that any time a business attempts illegal and/or untehical accounting practices, that is borne of ego AND greed, and should be brought to light and the individual replaced by someone who won't be easily pushed around, someone who wants to make money by following the laws and not by offering "deferred commissions" to their employees.&lt;br /&gt;&lt;br /&gt;I do not believe, however, that offering a Sparkle Pony is greedy, I think it's manipulative. Why? Because if research shows that people are dumb enough to pay stupid amounts of money for a "vanity item", it's a business simply taking advantage of the tendencies of the person. Psychology is important in business research, and is used extensively in MMO's to get people to play and to STAY.&lt;br /&gt;&lt;br /&gt;I live in Las Vegas, where Casinos all over bring you in to darkened rooms with no clocks, with lots of noises and bells going off to make people believe there are other people winning all the time. I see how businesses manipulate people because of psychological research, and use it to profit from it. I believe this is wrong. The problem we face is, not only with MMORPG developers, but with all business, that if you use knowledge to gain an advantage and profit from it you, as a business are doing nothing wrong. Therefore, by extension, Blizzard and other developers don't believe they are doing anything wrong by using addictive behavior to keep people playing, they do nothing different than Vegas casinos in that respect.&lt;br /&gt;&lt;br /&gt;The kicker is, businesses are run by people, which means that more and more people don't view it as unethical to manipulate others to keep using a substandard product, as long as everyone makes money, nobody is doing anything wrong. So, what the heck are we doing compaining about it when chances are some day we will be sucked into the business world in order to support our families, then support our addictions, then just to support our greed? Seriously, why bother fighting for a system, for games that we really, really would love to play, if sooner or later we'll be managing a business and make choices for the sake of profit?&lt;br /&gt;&lt;br /&gt;Because if you have read this far in this post there is a part of you that believes that we, as people, can be better. We can choose to NOT manipulate others into buying our product, that there is a way to do business in an honest manner and provide a product that people love. I'm a cynic sometimes, but I pull myself out by being an idealist at other times. I believe you CAN do business honestly and ethically. I believe that you can AND SHOULD BE ABLE TO make a lot of money in the process. And I believe that it's that kind of person who will take their annual bonus and use it to help people, or to invent and innovate to create something that will be good, clean, worthwhile fun to people.&lt;br /&gt;&lt;br /&gt;I think we should slow down on labeling people as greedy, it may just be that they are so egotistical, that greed doesn't enter the equation, they actually believe they are better at what they do than everyone else, even if they're not.&lt;br /&gt;&lt;br /&gt;And despite what I said about politics, go vote anyway. Sooner or later there's got to be somebody not totally corrupt. Someday...maybe.&lt;br /&gt;&lt;br /&gt;And oh, keep speaking up and demanding a better product. It will happen!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-3915997619113205901?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/3915997619113205901/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=3915997619113205901" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/3915997619113205901?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/3915997619113205901?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/07/its-not-personal-its-businesspart-ii.html" title="It's Not Personal, It's Business...Part II" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEAHQXc_eyp7ImA9WhZaEk0.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-2917085924947653867</id><published>2011-06-27T12:40:00.000-07:00</published><updated>2011-06-27T13:32:10.943-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-27T13:32:10.943-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Business" /><title>It's Not Personal, It's Business...Part I</title><content type="html">There's nothing wrong with somebody wanting to make money. All motive or context aside, there's nothing wrong with it. There's nothing wrong for a game maker wanting to make money on the game(s) he/she makes. The problem, I have observed, is with the consumer.&lt;br /&gt;&lt;br /&gt;I've been thinking a lot lately, a lot more than writing, given that I've been unemployed for seven months now barely making rent. Some of you who may know my history of back trouble and my insurance company's absolute refusal to approve my much needed treatment (because, according to them, I don't match the criteria 100% that would merit the kind of treatment I seek...i.e. "It's a business decision, we need to save money where we can by enforcing our policies strictly...it's nothing against you personally"). Anyway, where was I. Oh yes, so knowing my issues with my insurance company it may seem odd when I stand by a businesses right to, yes, make money and place that as priority.&lt;br /&gt;&lt;br /&gt;I've witnessed and observed a lot, from childhood until now. I've gone to college and have many, many years as a financial professional under my belt, so I believe I'm quite quailified to speak on something such as business. Of course, even the college kid who took a Bus 101 course and 20 political science courses by a professor extolling the virtues of communism can also have an opinion, it's just that I think we'll disagree on some points.&lt;br /&gt;&lt;br /&gt;Getting back on topic, I have noticed a general tone throughout the blogging community over the past year growing sentiments against game makers for not producing better gaming experiences due to their lust for money and wealth and power and money and more money. I actually have mixed feelings over the issue, for one I am a fairly new online gamer. I have a console game but don't even have it connected to the net because I refuse to buy a longer chord. So, generally speaking I can both understand the cry and hope of gamers for an experience more to their liking, but at the same time I can simpathize with game makers who wish to actually make game making their....shock....business.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Childhood&lt;/strong&gt;&lt;br /&gt;Where did you grow up? Was it hot in the summer? I grew up some in Utah (6 years from 2-8) but before and after that it was all New England all the time, both Maine and New Hampshire. I still consider myself a true New Englander. Anyway, it could get hot in both places, and in both places I took the opportunity with my brother and friends to capitalize on the heat and those who worked outside by establishing a lemondade stand. And yes, I sold lemonade to people, I did not give it away. &lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Because there was this cool arcade down the road, and by pulling in 5 bucks I was set for an entire weekend of arcade gaming. It was beautiful. I was also quite unaware of anyone in the local community or even nationally who protested against my lemonade stand and the fact that I sold it in exchange for real american coins.&lt;br /&gt;&lt;br /&gt;There was another trend in my childhood that I would like to point out. &lt;strong&gt;The Playground.&lt;/strong&gt; Now, if you wish to deny what I am about to tell you, be my guest. I can only assume it will be becuase you were a sheltered child that had no friends. So, here I go with my observation: Often while playing some game, whether it was made up or more well known and traditional, I often found myself on the losing end of a "new rule" that some other child made up in order to gain an advantage over me. Let's say I was make believe sword fighting, somebody would suddenly claim to be Darth Vader with a light saber and proceed to cut my sword in half, gain the advantage, kill me and claim victory. I hated that.&lt;br /&gt;&lt;br /&gt;Of course I was free to change my mind and the rules of any game I wanted to if that's that choice I wished to make, but that wasn't my style...most of the time. I was a stick-in-the-mud-follow-the-rules type kid, so it would take somebody really pissing me off and taking advantage of me to push me to change the rules right back on them. But that usually led to both parties just getting pissed off and quit playing with each other. So what I'm saying is that I, and I would bet my life that you too, and many experiences where somebody changed or added a rule in a game you were playing that lessened the joy of your playtime, annoyed or frustrated you, or perhaps just pissed you off. Or maybe you were the kid who always changed the rules on others, and if that's the case then let me say now that I'll get you someday, so watch your back!!!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Application&lt;/strong&gt;&lt;br /&gt;So how does childhood apply to what I'm beginning to talk about? Well I've observed that people don't change that much from childhood, and businesses both change the rules and have the rules changed on them continuously. Added to that the continually changing desires and expectations of gamers, I'm surprised that game developers can make anything worth playing. Well, no I'm not really surprised, but hyperbole seemed appropriate in the moment.&lt;br /&gt;&lt;br /&gt;Governments change laws constantly that affect the business decisions of a company. Here are a few decisions that a business must consider depending on the law changes:&lt;br /&gt;&lt;br /&gt;1) Business Structure&lt;br /&gt;2) Personnel&lt;br /&gt;3) Tax strategies&lt;br /&gt;4) Location&lt;br /&gt;5) In-House vs Outscourcing&lt;br /&gt;6) Overall Strategy&lt;br /&gt;7) Revenue markets/Opportunities&lt;br /&gt;8) Threaths (including but not limited to Competition)&lt;br /&gt;9) The list could go on and on but I'll stop here for now&lt;br /&gt;&lt;br /&gt;New laws require a business to conform to new rules (Sarbanes-Oxley), but sometimes a business will be so innovative that they will create the new rules themselves. The automobile assembly line was an innovation that changed how car companies made cars. It effectively changed the rules of car-making to a level never before seen in the industry. Both the PC and gaming consoles changed how people played games, or what type of games people played. True, people still play board games today, I know there are quite a few I still love to play, but as Atari and others early in the industry discovered, the rules of what, when and how to play a game changed in what the world would consider a very short amount of time.&lt;br /&gt;&lt;br /&gt;Expectations are a force in rule making. But notice, expectations are not as strong a factor, and as a result, I believe, the consumer is left to complain that progress isn't progressing as fast as they like. To make it worse, younger generations, meaning those 10-15 or more years younger than me, were not alive to experience the growth from Apple II games to today's incredibly detailed console games and MMO's. Their view on the pace of growth and advancement is far different than mine or those older than me. It feels that their expectations grow faster than an industry is capable of growing.&lt;br /&gt;&lt;br /&gt;Of course a counter argument (of many) could be that the game developers today know what is wanted, have the knowledge and technology to make it happen, but simply refuse to out of either greed or fear or whatever. I tend to give them the benefit of the doubt considering the evolution of gaming that I witnessed before my eyes. I'll give them a bit more time to figure things out.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Part I Conclusion&lt;/strong&gt;&lt;br /&gt;I would like to conclude today's discussion with this thought. Remember that at some time or another we are all or have been rule changers. We know it happens, and sometimes we don't allow for imperfection despite the knowledge that there is a complicated dance happening between the changers of our rules. Governemnts create rules through legislation and politics (be they corrupted or not). Businesses create rules through innovation and even sometimes greed, new thought expands technology, and yet there are some who use these tools for more philanthropic ends and others towards more selfish ends. Expectations changes the rules, although those changes are slower and lead to more dissatisfaction in the consumer.&lt;br /&gt;&lt;br /&gt;Part II will focus more on the inner working of a business, the politics, the people, the realities of finance vs what the average person thinks of those finances. I hope you will join me next time, most likely this week, as I continue to wonder whether it's just business, or if it's truly personal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-2917085924947653867?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/2917085924947653867/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=2917085924947653867" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2917085924947653867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2917085924947653867?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/06/its-not-personal-its-businesspart-i.html" title="It's Not Personal, It's Business...Part I" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>4</thr:total></entry><entry gd:etag="W/&quot;DUUBQ38yeCp7ImA9WhZbFUQ.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-1521326542330580737</id><published>2011-06-20T11:52:00.000-07:00</published><updated>2011-06-20T12:14:12.190-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-20T12:14:12.190-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ramblings" /><category scheme="http://www.blogger.com/atom/ns#" term="Patch" /><title>MY Outlook on 1.3.a...NO, it's 3.1.6...Dangit, No, It's 4.2.YoMama</title><content type="html">Whenever a new patch is on the horizon or even immediately upon us, it requires personal introspection to a degree previosly unattainable. No poppycock allowed in this corner, that is for absolute certain; I require absolute peace and quiet, and a cold root beer on a coaster (so I don't get those ringy things on my desk).&lt;br /&gt;&lt;br /&gt;So, this week I read the patch notes, or what I believed to be the patch notes, and these are my conclusions.&lt;br /&gt;&lt;br /&gt;1) I'm still quite as awesome today as I was the day I entered first grade. True, the girls don't all flock to me, but that's because of the barbed wire and electric fence surrounding my yard. When asked by my son who would win, Aragorn (of LOTR) or my Shaman I confidently stated that my Shaman would wipe his booty and like it. Yes, the patch notes did certainly confirm that my awesomeness can't be stopped.&lt;br /&gt;&lt;br /&gt;2) WoW sort of plays like Pac-Man. I run around feeding on tiny bubbles/circles (questing), sometimes being buffed by larger circles (Heroism/Bloodlust/WhateverCrapSpellMagesStoleFromShamans) and occaisionally doing a nicely scripted dance with those pesky ghosts, sort of like a mix between &lt;a href="http://www.wowhead.com/npc=15936/heigan-the-unclean"&gt;Hiegan&lt;/a&gt; and Alterac Valley. In the end, after I've cleared the level it just resets and the wheel turns again and again (i.e. the next new awesome patch, or whatever).&lt;br /&gt;&lt;br /&gt;3) There is no spoon.&lt;br /&gt;&lt;br /&gt;4) I may be illiterate. It's true, I'm not actually writing this, I'm thinking it and it's manifesting itself on this page, right here and now. Amazing. So ultimately I'm not even sure that I read the patch notes, how could I if I can't even read.&lt;br /&gt;&lt;br /&gt;5) I'm glad I play one of each class in the game, for when my Shadow Priest gets nerfed for doing "too much" PvE damage (I would have liked to have seen some of that come my way before getting rid of it, btw), I can always jump on some other toon and blow people's face off, like with my Black Arrow shooting Hunter. The results of my altitis is that I can't gear up anyone at level 85, but whatever, I'm not on that hamster wheel at this point in my career.&lt;br /&gt;&lt;br /&gt;6) I'm so glad Blizzard pays me to play...Wait...What's that? I'm getting a message from my agent...he says that I pay Blizz. Then why am I paying you, you sniveling bloodsucking lawyer? You're fired!&lt;br /&gt;&lt;br /&gt;7) Finally, after reading (or not) through the patch notes I know this: I'm still enjoying the little things, not taking really ANYTHING too seriously. I love yelling and screaming during BG's, it helps me release my inner rage. And I'm so glad that I've finished all the Hyjal quests on all my 85's before the patch hits, I'd hate to fall behind in the race that is imminent indeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-1521326542330580737?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/1521326542330580737/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=1521326542330580737" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/1521326542330580737?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/1521326542330580737?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/06/my-outlook-on-13ano-its-316dangit-no.html" title="MY Outlook on 1.3.a...NO, it's 3.1.6...Dangit, No, It's 4.2.YoMama" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;D0ICRnw9fCp7ImA9WhZUFUs.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-303634756096867873</id><published>2011-06-08T13:13:00.000-07:00</published><updated>2011-06-08T13:39:27.264-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-08T13:39:27.264-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Misc" /><title>Dare to Die Well</title><content type="html">Aside from the obvious differences that exist between real life and the MMO's we play, one great difference is that in real life there is such a thing to "Dare to die well", while in MMO's the same behavior is called out as noobish or just plain stupid. Let me explain.&lt;br /&gt;&lt;br /&gt;Hugo wrote of his fearless Friends of the ABC leader Enjorlas:&lt;br /&gt;&lt;br /&gt;'Daring to die well always moves other men. As soon as Enjorlas folded his arms, accepting the end, the deafening clamor of the struggle died down in the room, and the chaos suddenly abated in a sort of sepulchral solemnity. It was as if the threatening of majesty of Enjorlas, disarmed and motionless, weighed on the tumult, and that, if only by the authority of his tranquil gaze, this young man, who alone had no wound, superb, cruel, dashing, indifferent as though invulnerable, was forcing that sinister mob to kill him with respect. His beauty, at that moment enhanced by his dignity, was resplendent, and, as though he could no more feel than be wouinded after the terrible twenty-four hours that had just elapsed, he was fresh and rosy. It was, perhaps, about him that a witness was speaking when he said later before the ensuing court-martial: "There was one insurgent I heard them call Apollo." A National Guard who was aiming at Enjorlas lowered his weapon, saying: "I feel like I'm about to shoot a flower."&lt;br /&gt;&lt;br /&gt;Then a sergeant shouted: "Take aim!"&lt;br /&gt;An officer intervened.&lt;br /&gt;"Wait."&lt;br /&gt;And addressing Enjorlas: "Would you like us to put a blindfold over your eyes?"&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;"No."'&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;Fiction or not, the author makes the point that man can be majestic in the face of death, even inspire awe in his enemy, because "Daring to die well always moves other men."&lt;br /&gt;&lt;br /&gt;In that story Enjorlas found himself alone, face to face with a multitude of enemies ready and anxious to end his life. He not only stood before death but threw himself in harms way in the first place.&lt;br /&gt;&lt;br /&gt;Now, I make a distinction of an MMO player when I say daring to die well is not the same as to die intelligently. As a former raid healer, Shaman, I knew very well that if my death seemed imminent that there are better places to die than others. For example, running in front of the boss to die, planning to Reincarnate while the boss cleaves his way to victory is unintelligent. Finding a place away from add spawns, behind the boss, but in range of the tank(s) is better (again, given that death is unavoidable).&lt;br /&gt;&lt;br /&gt;But as a healer I never charged the boss with my arms wide open, and in suprise and shock no boss ever stood in awe of my daring, my courage, nor my faith and dropped his club and whispered to himself "How could I ever hurt such a precious thing?" No, the raid bosses I fought with were pure evil, evidently, and were completely given over to the darkside. Otherwise I'm sure raiding would have been significantly easier.&lt;br /&gt;&lt;br /&gt;No trash mob, no boss, no opposing faction player is going to care if you display courage when you decide, foolishly, to charge the Lumber Mill, alone, headlong into a group of 5 or more enemies. They will mercilessly strike you down without a second thought, and you will lose every time.&lt;br /&gt;&lt;br /&gt;Death is a joke in MMO's, made moreso by the fact that no person is allowed to dare to die well. (Again, not intelligently, but bravely and courageously). There is no mercy, there is no enemy willing to offer you a blindfold, it's pure blood for blood and anything short of that is weakness.&lt;br /&gt;&lt;br /&gt;The only person who cares about daring to die well is you, and the only other who recognizes it is your Id. That said, if you continue to feel like 1 on 5 is courageous or Healer vs Raid boss, by all means, be a hero to yourself. Your fellow raider may not appreciate the wipe.&lt;br /&gt;&lt;br /&gt;I'm all for intelligent deaths in MMO's, it's good for you and everyone else you play with. &lt;br /&gt;&lt;br /&gt;Until next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-303634756096867873?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/303634756096867873/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=303634756096867873" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/303634756096867873?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/303634756096867873?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/06/dare-to-die-well.html" title="Dare to Die Well" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;AkYNQ3s9cCp7ImA9WhZQFUU.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-9000486586335159729</id><published>2011-04-23T12:26:00.000-07:00</published><updated>2011-04-23T12:49:52.568-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-23T12:49:52.568-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><category scheme="http://www.blogger.com/atom/ns#" term="Guilds" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>So You're More Important?  Is that it?</title><content type="html">There has been, since the start of the Cataclysm, a devaluation of lower level characters. But let's understand the context in which I wish to place this statement. While guilds were emphasized to a large degree, it's been made clear that only the highest level characters are valued.&lt;br /&gt;&lt;br /&gt;What?&lt;br /&gt;&lt;br /&gt;I wondered to myself the other night, as I was trying to reach honored with my guild with my level 85 DK, why is it that I deserve more guild reputation than someone questing from level 10-80? I can go from 80-85 far faster than from 10-80, yet I seem to be valued by the system in such a way that my guild reputation increases significantly faster than my level 33 Hunter.&lt;br /&gt;&lt;br /&gt;I have no doubt that GC or someone has made a blue post on this subject, and I'm just not aware of it, but it got me thinking about one's value in a guild. I suppose accept it the same way I accept that I'm not granted with the same amount of experience for completing a quest at 20 as I am at 83, it would only make sense that the same level 20 toon of mine is not worthy of any guild reputation. &lt;br /&gt;&lt;br /&gt;For me it think of it very simply, is your quest more important than mine? Is is more valuable? Are you, then, more important? Now I'm not one to talk too much about game design because I'd rather leave those discussions to people with more experience and knowledge of these things. I'm just sharing my observations based on my experiences, not attempting to design the perfect game. But in this game I play, I can't but help feel devalued by the devs as they tell me that all the time I put into leveling this toon to 80 is so much less important and significant than those who level from 80-85.&lt;br /&gt;&lt;br /&gt;In leveling my alts I do all things I'm allowed in order to help provide experience for the guild. I quest, I BG, I dungeon, I gather and I craft and I even give gold to the guild bank. But what am I given for my efforts? About 30 rep points in 30 levels, that's what. On the other hand, if I log into my DK I can do 1/4 of the things that I do at lower levels but earn more rep. This must mean that I'm more valuable, more important.&lt;br /&gt;&lt;br /&gt;The only reason to be in a guild for the first 70-80 levels is to take advantage of guild perks. Well not the ONLY reason, there is playing a game with friends or other good people, but that's a different subject, I'd prefer sarcasm in this post. So for the sake of making a point, let's assume tha the only reason is for guild perks. But what emperical evidence can I produce at lower levels that proves that I even deserve these perks? I'm not a source of significant experience or reputation (for myself), so why bother? Why even grant access to low level toons to guild perks if they can't actually show they've contributed?&lt;br /&gt;&lt;br /&gt;I don't really have a solution, I'm just a bit upset by this reality. I like to earn what I get, but that's just me. Ah well, it's the system and I guess I just need to get used to it, right? It doesn't stop me from enjoying my games, but it just doesn't seem to make sense to me, that's all.&lt;br /&gt;&lt;br /&gt;Have a wonderful weekend!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-9000486586335159729?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/9000486586335159729/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=9000486586335159729" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/9000486586335159729?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/9000486586335159729?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/04/so-youre-more-important-is-that-it.html" title="So You're More Important?  Is that it?" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;A0AGQnc_cCp7ImA9WhZRGUQ.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-7006031186010380212</id><published>2011-04-16T17:17:00.001-07:00</published><updated>2011-04-16T17:22:03.948-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-16T17:22:03.948-07:00</app:edited><title>Clarification</title><content type="html">So &lt;a href="http://wow.joystiq.com/2011/04/16/the-daily-quest-who-what-how/"&gt;WoWInsider&lt;/a&gt; was kind enough on Saturday to link to my latest article about storytelling. I wanted to clarify something that I believe they got wrong in their introduction where it reads: &lt;br /&gt;&lt;br /&gt;"Deuwowlity ponders who is responsible for the failures of storytelling in MMOs, what the main issue is, and &lt;strong&gt;how to fix the problem&lt;/strong&gt;."&lt;br /&gt;&lt;br /&gt;I don't recall suggesting HOW to fix the problem, rather that it's a problem that can't be overcome 100%.&lt;br /&gt;&lt;br /&gt;Still, as my wife tells me, I'm not complaining over the link love.  I appreciate it and would appreciate any good discussion about what ya'lls think I got right or what I got wrong or didn't think to point out.&lt;br /&gt;&lt;br /&gt;Have a wonderful weeked, everyone!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-7006031186010380212?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/7006031186010380212/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=7006031186010380212" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/7006031186010380212?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/7006031186010380212?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/04/clarification.html" title="Clarification" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;C0UBQ3Yyeip7ImA9WhZRGEw.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6258056809430396850</id><published>2011-04-14T12:20:00.000-07:00</published><updated>2011-04-14T13:00:52.892-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-14T13:00:52.892-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Story" /><category scheme="http://www.blogger.com/atom/ns#" term="Immersion" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>MMO's Failures at Storytelling</title><content type="html">It's not really their fault, MMO's can tell a story, it's just it falls short in so many ways. It's just this, I think it's hard for a video game to truly, in a deep and emotional way, move you with its story. Why? It's the fault of books. &lt;br /&gt;&lt;br /&gt;So to that end I propose, for the sake of the future of MMO's, that we burn all the books in the world. &lt;br /&gt;&lt;br /&gt;/waitforit &lt;br /&gt;&lt;br /&gt;/waitforit &lt;br /&gt;&lt;br /&gt;/waitforit &lt;br /&gt;&lt;br /&gt;Dang, I hope you didn't believe me there! Of course I think book burning is tragic, immoral, illogical, illwhatevered baddness and all out evilness. That still doesn't mean that it's not the fault of thousands of years of literature, whether it be carved into stone or typed out and posted to the world wide interwebnetsess or bound and sold at Border's Bookstore. &lt;br /&gt;&lt;br /&gt;I'm no expert at these kinds of things, but I've got a pretty good idea why a story from an MMO doesn't measure up in quality with that of good old fashioned literature in book form. It's not internalized the same way word on a page are. Let me attempt to explain (although I'm sure I'll suck at it). &lt;br /&gt;&lt;br /&gt;From personal experience, when I'm reading a book that doesn't completely suck, something happens to my brain. I enter a sort of trancelike state where my mind receives the information from the words and then is given freedom to shape images in his head in a very personal way. True, many book authors will describe a scene or a person with great detail, letting you, the reader, know of the color of the carpet or the temperature of the air or the amount of light coming through the windows. But even then our mind creates other details that the author never thinks to include, and it's these little things that makes the scene personal to us, almost to a point where the reader is authoring the story simultaneously with the actual writer. &lt;br /&gt;&lt;br /&gt;Have you ever seen a movie or TV show adapted from a book and said to yourself or someone else "that's not how I pictured him/her to look like". It's funny, really, because even when an author describes a person, each reader pictures someone unique and different, sometimes even changing major features to suit his/her whims. This is an example of a book becoming personal, and a reader's relationship with that piece of literature. &lt;br /&gt;&lt;br /&gt;In a video game, all the visuals are provided, and often story is communicated with words or text or quests or whatever, but a visual is given to you with no room for interpretation or personalization. That barrier to personalization keeps the user from fully participating in the story in the way that readers participate in creating details while reading a book. &lt;br /&gt;&lt;br /&gt;So right away MMO devs are at a disadvantage when trying to tell a story. They can make the story compelling, but they lose the ability for the player to participate in the character's creation. &lt;br /&gt;&lt;br /&gt;I have some experience in writing...some. I've written some short stories and am about 75% completed with a fictional novel, along with a lot of poetry between the years of 16-26 (the "wooing years" I call them). I have my wife read what I write, to criticize and to encourage me, but often when I discuss with her the "behind the scenes" details of my characters or scenes, she tells me that she pictured something different in her mind while reading. It's good, really, because it forces me to make sure that I'm consistent, but it also proves the point I made earlier about a reader personalizing a story regardless of what the author wrote. &lt;br /&gt;&lt;br /&gt;The story of Arthas, as told via the game of WoW, is interesting. There are points that you see where you want to reach through the screen and strangle him for making some of the decisions that he made, but ultimately I have never felt for Arthas or any other character in that fantasy world the same I have felt about hundreds of other characters I've read in books. &lt;br /&gt;&lt;br /&gt;Perhaps a contributing factor is that MMO's generally deal with fantsay, while much of literature, even fantasy novels, often deal with real human issues of love, hate, jealousy, power, etc in ways that are significanly more realistic than a cartoon character on a computer monitor. &lt;br /&gt;&lt;br /&gt;Again, I don't blame MMO's for not being as good, I just think that there are inevitable barriers that cannot be crossed no matter the skill of the dev in creating compelling story lines or scenes. Not to mention, often in liturature you share the journey of the main character, from their insecure beginnings to their heroic finale. Music, TV, movies, and MMO's just don't measure up to books in sucking in the reader/player and immersing them in such a personal way as to make that person feel that, at times, that they are actually there. &lt;br /&gt;&lt;br /&gt;So, why talk about something like this? Why bash MMO's for their failures? &lt;br /&gt;&lt;br /&gt;Well partly because I, like others, have been thinking or discussing a lot lately about the future of MMO's and how they could be "better", that is please old and newer type players. I'm not really intelligent enough about game design to throw my hat into the ring too often, I'd just like to say that I don't think that we should expect MMO's to create immersive stories because I don't believe that they are capable of it. &lt;br /&gt;&lt;br /&gt;So let's try to fix them in other ways. RP is immersive, but it's personal and done in the player's mind. Images on a screen have never proven to immerse someone into a story the way words on a page do, and I'll argue that point till the day I die. I'd love to see changes to the World of WoW, I'd really love it. I'd like to see consistency and reason in the stories I play through as well, but I'm not asking for something that I don't think a video game is capable of. &lt;br /&gt;&lt;br /&gt;That's all I have for now, I'm sure I'll think of other stuff later, I usually do. Thanks for stopping by and have a wonderful day in whatever world you play in.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6258056809430396850?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6258056809430396850/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6258056809430396850" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6258056809430396850?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6258056809430396850?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/04/mmos-failures-at-storytelling.html" title="MMO's Failures at Storytelling" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>9</thr:total></entry><entry gd:etag="W/&quot;CE8GRX85fCp7ImA9WhZRE0s.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-4535200020717729972</id><published>2011-04-08T11:23:00.000-07:00</published><updated>2011-04-09T08:27:04.124-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-09T08:27:04.124-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Movies" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><title>Why a Warcraft Movie Won't Work for Most</title><content type="html">&lt;a href="http://wow.joystiq.com/2011/04/08/breakfast-topic-what-are-your-warcraft-movie-predictions/"&gt;WoWInsider's breakfast topic today&lt;/a&gt; got me thinking about movies based on stories (or games or other, etc). When it comes down to it, I just don't think any Warcraft movie would be very good...and this is the key point...according to Warcraft fans. &lt;br /&gt;&lt;br /&gt;Does anyone remember that Harry Potter stuff? TANGENT: The 7th book came out HOW LONG AGO? And we're just now, this year, on the verge of finally getting the final movie? Too long to produce, peoples, there are some people who've completely forgotten about HP. Moving on. &lt;br /&gt;&lt;br /&gt;Going back to HP &amp;amp; the Goblet of Fire (#4 book/movie), there was a lot of uproar among fans because there were significant changes and omissions from book to movie screen. Granted, the book was much longer than any previous book and therefore more difficult to adapt to the silver screen. There's always a necessity to cut out things from long books when making a movie, that's something that most people understand. But it doesn't mean that the fans of the book necessarily liked it. I'm not saying that fans didn't like the fourth movie, I'm saying that so much was changed or omitted from the fourth (and fifth, I may add) that some fans didn't receive those movies as well as the first three. The director has attempted to appease the fans by making two movies from book 7, to get in as much of the book as possible, so in the end people will leave fairly happy to see their boy hero portrayed as accurately as possible from how they recall him in the books. &lt;br /&gt;&lt;br /&gt;The thing about the Warcraft franchise is that the stories are huge, made up of many, many more characters than Harry Potter ever was, and their story arcs are long and deep. Does anyone have any idea how much of the story that we all know is going to be necessarily omitted when they finally do make a movie? Answer: A lot more than HP movies combined. It's a fact, and I think will become a painful one as devoted Warcraft geeks glimpse those things they love fall by the wayside on the director room's cutting floor. &lt;br /&gt;&lt;br /&gt;How many blogs or comments or whatever will we see saying something like: &lt;br /&gt;&lt;br /&gt;"&lt;em&gt;How could they leave out the story about XXXX or YYYY? ZZZZ clearly is important, every fan knows that, yet these stupid producers just don't have a clue and the movie is the worse for it."&lt;/em&gt; &lt;br /&gt;&lt;br /&gt;I tell you now, so you're prepared, if there ever is a Warcraft movie made, it will receive more complaints and negative comments than positive ones, and mainly for the reasons I've listed. It will mostly be for all that's left out of the movie, which will make it more difficult for people to focues on the potential good things about it. &lt;br /&gt;&lt;br /&gt;Don't tell me that that's never happened to you, where you read a book, then a movie is made from it, you go and see the movie and your brain can't help but make comparisons throughout the movie, sometimes ruining the experience for you, and complaining to your date or whomever on the way home about all the things "they got wrong". &lt;br /&gt;&lt;br /&gt;Will I go see a Warcraft movie if it ever gets made? Probably. But hopefully I've learned enough and accepted the fact about story/book/game adaptation to the big screen that I won't want to complain about the omissions to this or that. &lt;br /&gt;&lt;br /&gt;Heck, my favorite book in literature, &lt;em&gt;Les Miserables&lt;/em&gt;, has had a movie and a broadway musical made about it and both omitt more than half, easily, of everything that Victor Hugo ever wrote in the UNABRIDGED/ORIGINAL version. I've accepted that and simply enjoy the entertainment for what it's worth. &lt;br /&gt;&lt;br /&gt;But Warcraft fans are far more geeky and dedicated than someone who likes 19th century french literature. I know, it's just an opinion, but I've seen it happen to so many stories that have been adapted and made into movies, I think it's pretty clear what will happen this time around if a Warcraft movie is made. &lt;br /&gt;&lt;br /&gt;If I'm wrong, I'm wrong, and I'd be happy to admit that. But I don't think I will be, and I'm sticking to it!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-4535200020717729972?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/4535200020717729972/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=4535200020717729972" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/4535200020717729972?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/4535200020717729972?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/04/why-warcraft-movie-wont-work-for-most.html" title="Why a Warcraft Movie Won't Work for Most" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CUEBQH85eip7ImA9WhZTGUw.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6457203885782965387</id><published>2011-03-23T13:37:00.000-07:00</published><updated>2011-03-23T13:54:11.122-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-23T13:54:11.122-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Fun" /><title>Positively Chipper Casual</title><content type="html">That's me, folksy folk.  Chipper man in the flesh.  At least, that's how I feel now that I am a true-blue casual player of not only WoW but all other games I roll every now and then.  There is a tangible relief and sense of freedom every time I log in (which isn't as much the last few weeks due to how awful my back as been feeling).  The fact that I can play which whichever of my 25 toons I wish, do anything with them when I do log on, and stop any time I like, even in the middle of an instance if the mood takes me (which is hasn't, I'm just saying it might), means the world to me.&lt;br /&gt;&lt;br /&gt;On my main's realm, I intentionally keep multiple alts out of my main's guild so that I can experience gameplay on that server from different perspectives, either other guilds or guildless.  I'll take freedom over all things, whether it's gold, gear, or honor, the freedom to be my own, on my own, helps to keep my batteries charged and going forward in an age of a new type of burnout.&lt;br /&gt;&lt;br /&gt;I'm free to go back to raiding, or participate in rated BG's, but I choose not to.  True, there are real life reasons why I don't raid, but I could ignore those and raid anyway.  It wouldn't be smart, but nobody can stop me if I did.&lt;br /&gt;&lt;br /&gt;Freedom of mind and soul is an unparalled joy in my little gaming world.  To stop mid-way through a quest and literally stop and smell (or pick) the flowers, to fly high and take in the views of a new world that I have yet to see all of, even months after the Cataclysm.  Casual play is my new best friend, (which means I'm sorry to my previous best friend, my invisible friend Frank who used to tickle me while trying to heal ICC - that led to more wipes than I care to admit).&lt;br /&gt;&lt;br /&gt;Freedom is serene, it is strength, it is music and it flows through my fingertips endlessly as I press 2, 3, then 2, then 5, 6, oops, I got to interrupt, -, then 9, 2, 3, 5, 4, 4, 5!  Sometimes, when I'm feeling really rebellious, I'll open with a 7, then a 3 then a 2.  Sorry 2, you aren't always my first choice of spell, sometimes I need to 7 and you'll just have to get over it.&lt;br /&gt;&lt;br /&gt;Ugh, all this burnout talk on the "internets", I need to stay away from it, I need to jump on my mount and fly above it into the far reaches of the cloudless skies towards the sun that frankly isn't all that hot.  What?  Forget it, I'm just walking while I'm talking.&lt;br /&gt;&lt;br /&gt;What's my point?  Well for me I've found great solace in my casual gametime, grace has given me the freedom that I've sought (whether I knew it or not) for a very long time.  Gaming is supposed to be fun, and fun is what this chipper bloke is having right now.&lt;br /&gt;&lt;br /&gt;On, on to victory!  Freedom shall be ours!!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6457203885782965387?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6457203885782965387/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6457203885782965387" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6457203885782965387?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6457203885782965387?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/03/positively-chipper-casual.html" title="Positively Chipper Casual" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;A0EHQnYyfip7ImA9Wx9aF00.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-374355579118166856</id><published>2011-03-09T13:43:00.000-08:00</published><updated>2011-03-09T14:27:13.896-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-09T14:27:13.896-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="Guilds" /><title>There's No Crying in MMO's!</title><content type="html">Thanks to actor Tom Hanks, we know that &lt;a href="http://en.wikipedia.org/wiki/A_League_of_Their_Own"&gt;"There's no crying in baseball"&lt;/a&gt;.  I guess certain basketball players from the Miami Heat didn't get that memo, or at very least didn't watch that movie, as their coach threw them under the bus the other day saying during a press conference that there were a coupld players in their locker room crying after a particularly difficult loss.&lt;br /&gt;&lt;br /&gt;But what about gaming?  Is there crying in gaming?  I'm not referring to &lt;em&gt;complaining&lt;/em&gt;, but rather real emotional outpouring in the form of real tears, difficulty breathing, all out crying.  Should I share anything that's ever happened to me where I allowed myself to cry or perhaps stopped myself?  Maybe...I'll think about it.&lt;br /&gt;&lt;br /&gt;What brings on that powerful manifestation of emotion anyway?  Death?  Joy?  Pain (physical or mental, etc)?  Certainly everyone has different thresholds, different breaking points for different situations.  I just wonder how much crying in front of the monitor actually goes on in online gaming.  What would cause you or me to flood our cheeks with the salty moisture of the entrance to our souls?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Crying in General&lt;/strong&gt;&lt;br /&gt;I just had this talk with my kids the other day, where they mentioned to me that "if you cry in school your life, your reputation, everything that you love and want out of school will be destroyed...forever...never to recover."  A bit of an overreaction, I suppose, but what do you expect from an 8 and 10 year old boy?  My basic stance on crying is this:  There's a time and place for everything, usually, and there is absolutely nothing wrong with crying in general.  It would be wise, like my kids say, to control yourself in public if you can.  But there are definately circumstances where it's acceptable to cry in public, for example if you were told of a death in a public place, everyone would understand your emotional response, even mean little kids in elementary school.&lt;br /&gt;&lt;br /&gt;Crying is natural, we were all born crying, or cried soon after birth and long into our first few years of life.  It's a means of communication, it let's people know that we have a need, whether that's physical or emotional comfort, and let's others know that we deem some issue important.  Frankly I despise the macho male society that I live in.  Especially in sports.  As a "MAN" I'm not supposed to cry, like ever.  I'm supposed to, per some unwritten cultural rules, remain stone faced and play the role of the tough, good solier.  THAT'S BULL CRAP!  There is nothing, I repeat, NOTHING WRONG WITH CRYING.  Anyone who says any different is, in my sole-important opinion, mentally disturbed and example of a repressive household.  How are humans supposed to make any lasting bonds if their not allowed to express their true emotions?  We're NOT animals, we're above that, our capacity to think and feel make us so.&lt;br /&gt;&lt;br /&gt;But I still teach my kids to be aware of your surroundings, and protect themselves from unnecessary ridicule by expressing themselves, ALL OF THEMSELVES, to the appropriate person at the appropriate time.  This means they work hard not to cry at school, but when they get home, I let them and encourage them to pour out their hearts about the pain they suffer at school from bullies and other affects of really bad kids.  So, if you want to cry I got nothing against you.  The more the better I say.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Crying in Games&lt;/strong&gt;&lt;br /&gt;So I'm not raiding anymore.  Like...ever.  Unless I get a new back or something, it's done, I'm done.  And for me that's a touchy subject.  It's a recent decision, really.  I tried to get strong for Cataclysm raiding, but when it came to it I just can't take sitting in a chair for 3-4 hours, it's too difficult on my body.  I had to tell my guild leader, and that was difficult.&lt;br /&gt;&lt;br /&gt;My wife tells me I take everything too seriously, and she's probably right.  It's my personality to take ownership of my life's activities, to give them meaning.  Even sitting in the park on a blanket with my kids, that's important because it's a time of bonding.  Equally the last couple years I've come to bond with the people I raided with.  We're not lovers or lifelong friends, but I internalize my contributions and view them as significant because I've had to suffer through some painful nights, nights which physically hurt me for days after in the real world, for the sake of contributing to the team and driving us to success.  That success meant something to me, it meant that I had sacrificed physical comfort for an opportunity to achieve something with 9 other human beings, even if it was a game, it was done with other real people.&lt;br /&gt;&lt;br /&gt;So when I had to tell my guild that my body was just too broken and I couldn't contribute any more, I do recall my eyes watering.  So for me, I guess there is crying in MMO's.  Who woulda thunk it?  I'm not ashamed, I am proud that I feel, and more than that that I value human connections enough to allow myself to feel loss when I cannot enjoy those connections as much or in the same way that I used to.  I have my breaking point, and for the first time ever playing a video game I reached it.  In the end it's about the people.  Because I helped form the guild, I'm allowed to stay and do whatever I can whenever I can, and I still help cut gems, make flasks, etc.  I still run some fun things on the weekend when I don't have to give up too much time.  It's nice.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Crying and You&lt;/strong&gt;&lt;br /&gt;There is a time and place for everything, for the most part.  I still feel that while on vent or whatever, people should control their emotions, or at least control to whom they express them.  It's ok to let it out to the right person at the right time, but I still think one should protect him/herself from general ridicule.  What we do, what we play, because it's with other people who feel, I think in principle there is no feeling that needs to be repressed, nor any manifestion of those feelings.  Just do it at the right time.  Most circumstances in gaming really don't merit crying, but I think there are a few that do, and all of those deal with the relationships we forge with other sentient beings.&lt;br /&gt;&lt;br /&gt;So, Tom Hanks, there may not be crying in baseball, but maybe there should be...in private.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-374355579118166856?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/374355579118166856/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=374355579118166856" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/374355579118166856?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/374355579118166856?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/03/theres-no-crying-in-mmos.html" title="There's No Crying in MMO's!" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>9</thr:total></entry><entry gd:etag="W/&quot;C0EHQXg5cCp7ImA9Wx9aFk8.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-992319733452649199</id><published>2011-03-08T13:43:00.000-08:00</published><updated>2011-03-08T14:00:30.628-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-08T14:00:30.628-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Toons" /><category scheme="http://www.blogger.com/atom/ns#" term="Ramblings" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Where Did I Come From?  Contemplating Character Creation</title><content type="html">I never thought about it much, even when taking my first steps into Azeroth, about where I came from, ya know, how did I actually come into being?  Given that I never thought about it much means that, for me at least, it's not really that important.  But something happened recently that made me think about it and whether it's important or not.&lt;br /&gt;&lt;br /&gt;I gave RIFT a go.&lt;br /&gt;&lt;br /&gt;While watching the opening cinematics for both Guardians and Defiants I noticed that I am told about my creators, about where I come from, whereas in WoW, I just appear out of nowhere and am supposed to have feelings all of a sudden.  It's interesting, to me at least, how the Guardians have been risen by their gods as Ascended (I think I'm getting this right, I didn't take notes and am going off poor memory), super heros brought back to life to defeat the evil Regulos and do some other heroic stuff and stuff.&lt;br /&gt;&lt;br /&gt;The Defiant built machines, and with those machines created a race of "Ascended", in other words, magical Frankensteins with a defined purpose.  In either case the story makes a HUGE point of telling you where you come from.  It also tells you why you're here, but that's a separate subject.&lt;br /&gt;&lt;br /&gt;WoW just kind of apparates you into Northshire and gives you a stick without telling you where you came from.  I guess in the grand scheme of things it doesn't really matter.  I mean, sooner or later you learn that you are not intended to be a hero anyway but a punching bag for elitist jerks who treat you like you're 3 years old...AND, LET'S NOT FORGET, TO GET MORE LOOT!!!!!!&lt;br /&gt;&lt;br /&gt;All jesting aside, I don't know whether it's better to be created from "nowhere" or made by a machine.  It seems like the Guardians in RIFT get the lucky draw, risen by the all powerful beings or whatnot, while Defiants or WoW players are either some rare cyborg meat suit or a nothingless creature brought from some alternate dimension by some dude in his mom's basement looking for some cheap weekend thrills.&lt;br /&gt;&lt;br /&gt;No, I suppose none of it really matters.  I was just thinking and all, you know how that goes.  It's "just a game", who cares about story when you can pew pew all day long and get shiny purple shinies thingies.  Aargh, I'm in a bad mood today, can you tell?  I'm treating this issue as if it doesn't matter, which it doesn't, but in some weird way I'm supposed to think that it does?  When it comes down to it, I appreciate that the creators of RIFT were thoughtful enough to tell me where I come from.  I do enjoy WoW still, or I wouldn't play it, but now whenever I create a new toon I know I'm going to be thinking, somewhere in the back of my mind, that I drew the short straw when it came to &lt;em&gt;character creation lore/background&lt;/em&gt;.  /sigh.&lt;br /&gt;&lt;br /&gt;I'll be alright, I'll get over this tragedy, and maybe, just maybe the reason I'm here (in Azeroth), will be compelling enough to make up for the fact that I have no idea where I come from.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-992319733452649199?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/992319733452649199/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=992319733452649199" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/992319733452649199?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/992319733452649199?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/03/where-did-i-come-from-contemplating.html" title="Where Did I Come From?  Contemplating Character Creation" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CEYARnw5fyp7ImA9Wx9bGEQ.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-750670212621144824</id><published>2011-02-28T02:24:00.000-08:00</published><updated>2011-02-28T03:22:27.227-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-28T03:22:27.227-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Story" /><category scheme="http://www.blogger.com/atom/ns#" term="Raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="Blogging" /><category scheme="http://www.blogger.com/atom/ns#" term="Identity" /><title>Channeled - A Look Into One Man's Psyche</title><content type="html">I'd like to be upfront and honest about something before I really get started today. February 6th will be an important day for me. It was the day I began to question myself. Not in the "why am I here [on Earth]" question, but rather why am I here in the blogosphere. I read something that was never intended to garner an emotional response and weeks of deep introspection. It was a simple blog post intending to say goodbye. &lt;a href="http://www.righteousorbs.com/?p=3003"&gt;Tamarind, over at the newly unoccupied Rightous Orbs said something &lt;/a&gt;that simply proved to me that I was not as confident as I should be.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"It is fitting that people appear, write, and then fade away; that others come to take their places, and say the same things in different ways."&lt;/em&gt;&lt;br /&gt;&lt;p&gt;Was this me?  I know for a fact that he wasn't even thinking about me when he wrote this, but nevertheless it resonated and caused me to consider whether I was one of those that were just saying the same things that have been said over and over and over as one in the long line of bloggers that come and go from the WoW blogosphere.&lt;/p&gt;&lt;p&gt;I've been frozen since then, unable to generate any thought for fear of it being so completely unoriginal, worried that my thoughts were the 14th encarnation, the 12th actually put to words and sent over the vast internet[s].  But why?  Why should it matter?  Even if it's not completely original, it may be relevant to me and my current experiences.  And if that's the case then it's worthy to [cut] and paste.  Sorry, bad attempt at humorous rhyming.&lt;/p&gt;&lt;p&gt;More than that, I haven't read much as I've only been reading and blogging for a little over a year now (one year and about 20 days), which means that I don't know what's been said.  So, for the sake of overcoming my own self-esteem issues, I remembered the reason I blog in the first place.  I firmly believe that people matter, you and me included I hope, and that people are the ones actually playing MMO's like WoW (with some exceptions perhaps).  Every person experiences something while they play, be it good or bad.  Those experiences have the potential to affect the real lives in some small or large way.&lt;/p&gt;&lt;p&gt;The point is, we all feel.  Well, there may be a few unfeeling terds out there, but I bet even those feel something, even if it is self-loathing.  Anyhoo, we feel, we think, we laugh, we scream, we grow tired or sick.  We hide our gaming self from the world or we are liberated to celebrate it with those who employ us.  So many of the experiences that our level 85 Fire Breathing Mage or Warlock are shared experiences with the person at the keyboard and mouse combo.  I've never been too shy to be personal here on this blog, it's how I roll because if I don't show the real me, then how will I ever connect with the real you?&lt;/p&gt;&lt;p&gt;There's a story I want to share, and I'll have the pleasure of relating that experience directly into the WoW experience.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;The Girl&lt;/strong&gt;&lt;/p&gt;I'm married now, but it wasn't always that way.  Yes, believe it or not I was once a nerdy teenager, entirely too self-absorbed and critical.  I was a handsome dude, to put it lightly, and I had the unfortunate habit of refusing to dance with a girl once.  ONE TIME ONLY, I might add, a terrible mistake which I never afterward repeated.  This girl was a couple years younger than me at the time of the unfortunate incident.  I continued on in life, oblivious to her and her feelings.  Around the time I was 18 I saw her again and was struck dumb and fool by her overwhelming beauty and perfection.&lt;br /&gt;&lt;br /&gt;I was in love, or at least the love a teenager can possess, which differs in everyone.  We had the opportunity to be a part of something wonderful, and do it together.  Joy was in everything, life was rich, music rang from the houses and the hills, the sea and the air.  Quite literally, in fact, as we were both chosen to sing in the musical The Sound of Music.  I was to play the part of the young traitor Rolf, while she was the lovely eldest daughter of the Captain Von Trapp, Liesel.&lt;br /&gt;&lt;br /&gt;For those of you who don't know, one of the most memorable scenes in the play/movie is where the young man and woman sing and dance with each other and ultimately kiss at the end.  For girls it's utterly romantic, for boys it's deserving of some "whoops and hollas" from your bros in the audience.  For me it was magic.&lt;br /&gt;&lt;br /&gt;Opening night arrived, the backstage area was electric as adrenaline pulsed through the veins of all the actors and stage crew, director and orchestra.  It was a monumental accomplishment for such an ameteur group of singers; I was on the verge of something wonderful.  Shortly before costume and makeup time I was chatting with one of the other younger actresses who played Liesel's sisters.  From out of nowhere she decided to tell me something that my beautiful sidekick had told her...in confidence.  It was about our kissing during the hundreds of rehersals pervious.&lt;br /&gt;&lt;br /&gt;"She said it was a bit dry, not very impressive.  I'm surprised she doesn't just gag instead."&lt;br /&gt;&lt;br /&gt;Now, what could have possibly motivated this young lady to say such a thing to me I have no idea.  I was shocked, floored, destroyed.  In a few short seconds all my hopes and dreams for love were vanishing into the void, and all because I had laid a fairly dry kiss on a girl.  (Mind you, it was always in front of the entire cast, and so I was nervous ALL THE TIME in rehersals).  My desire to see this queen of perfection outside of the play seemed to vanish before the eyes of my very soul.  My psyche forever tarnished.&lt;br /&gt;&lt;br /&gt;I don't remember making my way up the stairs and into my dressing room, but the next thing I know I'm there.  Sitting in his chair was the lead actor, with one look at my face he jumped to my side pleading to allow him to assist me, for I looked quite ill to him.&lt;br /&gt;&lt;br /&gt;"No, I'm not ill," I told him.  "Just heartbroken."  I related the story to him and watched as he listened intently, not saying a single word until I had finished my story.  Slowly he placed his hand on my shoulder and said:&lt;br /&gt;&lt;br /&gt;"Don't let this get you down.  Channel this feeling, all the disappointment, sadness, hate, love, everything you have into your character, into your performance.  Let these feelings channel into your heart and mind and focus you like you've never focues before."&lt;br /&gt;&lt;br /&gt;That was it, he was done.  With another pat on the shoulder and a "break a leg" while walking out the door, I was left to wonder if it was even possible to channel what I felt in to something positive.&lt;br /&gt;&lt;br /&gt;But I did it.&lt;br /&gt;&lt;br /&gt;Everything I had ever felt for this girl, past and present, I allowed to envelope me completely.  I wouldn't even speak to her or anyone else before going on stage.  I was a machine internally, but to the crowd I turned into Rolf, Rolf as he really was and how everyone should see him.&lt;br /&gt;&lt;br /&gt;The beautiful one and I sang and danced as we had never done before.  And as the scene came to its conclusion, we kissed as we had never done before.  In that one kiss there was passion, warmth, hate, betrayal, love and confusion.  Everything poured out and we shone as a result.  Drawing all power from the grid we lit up the city, and people in our town talked about us for years afterwards.  All because those feelings were channeled, focused into the power to accomplish a worthy goal.&lt;br /&gt;&lt;br /&gt;That was my life, and my life isn't mutually exclusive from the games I play, and now a part of my life is a game.  A small part to be sure, but a part nonetheless.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Channeling in WoW&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It can be done, and successfully at that.  There have been times when I have listened to a raid leader implore the group to "get it right for once", and other stuff less appropriate for children along those same lines of thought.  Those times when I allow myself to become frustrated at that leader or at someone who is clearly making multiple mistakes, are times when I begin to fail.  But those times when I can successfully focus all those positive and often negative emotions into my ability to concentrate on the task at hand are those times I find my greatest successes.&lt;br /&gt;&lt;br /&gt;Perhaps I'm in a BG and someone is yelling at everyone else to NOT BE SO BAD, when that happens I try to take all that disdain and channel it into performance.  Sometimes it works, sometimes I lose focus and I fail badly.  But the opportunities are there for me, for you, for many other gamers out there.  We play with other people, people with different opinions, values, personalities, and often we clash with these folks to the point were we either want to vomit or just punch them in the face.  Since their faces are not within punching distance, there is another option.  Channeling.  Channel your hate of that trade chat idiot into something worthwhile.  Maybe you can just ignore him/her, which makes channeling unnecessary.  But you can't ignore everyone, it's literally impossible.&lt;br /&gt;&lt;br /&gt;So I say to you, give it a try.  Next time you get frustrated, focus, channel those emotions into somthing beneficial, something positive that rewards you and leaves you feeling accomplished.  Don't listen to the yelling of the raid leader, listen to the words, then channel the emotion that is on the verge of boiling over into a great performance this week, this month, or whenever.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Who Am I?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I've thought about it, and here I've given it to you.  These thoughts, however many times they have been expressed, have never been done so by me to you in this manner.  This fact, above all else, tells me to keep on keeping on in this here interesting blogosphere.  It's a pleasure to talk with you, to receive you to my little corner of the world, to get personal with you, and maybe, just maybe, connect with one of you.&lt;br /&gt;&lt;br /&gt;Come back soon sometime!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-750670212621144824?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/750670212621144824/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=750670212621144824" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/750670212621144824?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/750670212621144824?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/02/channeled-look-into-one-mans-psyche.html" title="Channeled - A Look Into One Man's Psyche" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total></entry><entry gd:etag="W/&quot;DUYFQXw_fCp7ImA9Wx9UE0s.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-8547632936113878332</id><published>2011-02-10T11:17:00.000-08:00</published><updated>2011-02-10T11:45:10.244-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-10T11:45:10.244-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Business" /><category scheme="http://www.blogger.com/atom/ns#" term="Fun" /><title>A Job Even Deathwing Would Hate</title><content type="html">The thing about bad guys is they are always so melodramatic. When was the last time you faced a raid boss that just /sighed and said nothing at all? That's right, never! They have their speeches prepared by the losing presidential candidates, always going on and on with their pointless arguments. Don't they get it? They lost the race? The bosses, well, they lost the fight thanks to online videos and detailed breakdowns of the fights on the blogosphere. They need to keep their mouths shut.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One thing that melodramatic bad guys do well with are deadlines. Call them enrage timers or whatever, they know when they need to perform ability X, Y and Z and in what order. They are, in fact, so predictable, that it leads to their ruin many, many times a night. Many jobs in RL have deadlines, so this doesn't exactly pin down a job that these bad guys would be both good at and hate at the same time. So, let's see what else they can do.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bad guys love bureaucracy, a chain of command to follow when things go sideways. Arthas had his minions following his command, and often they reminded us of their loyalty to Arthas. So clearly they don't have to be independent business owners, they can work for someone who issues commands and sets strict deadlines, so with these two qualities are quite fit for many jobs; at least we've taken Amway distributor out of the running though.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've wondered, however, if bad guys are good with numbers. Let's take Deathwing. He knows how many sentient lives he wants to destroy, infinity, which makes him both a mathmatician and a philosopher. At the same time, he doesn't want to die himself, which means that he knows how to kill everyone without killing everyone. How does he know, you ask? Why the answer is clear, he's an Accountant. But he hates his job.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Deathwing is great with deadlines (timers and such), loves a good organization chart, is great with fudging numbers (of people he wants to kill), but the one things that keeps him up at night is the governemnt oversight. You see, even the great Aspect of Death can't fudge with the SEC (Securities and Exchange Commission). The entire month of January he was busy finishing out 2010's books and getting the annual report ready for the investors (old gods and such folk).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The most frustrating thing about the SEC deadlines is that it doesn't allow for the same melodrama that exists as any of his bad guys prepare for battle. Consequently, for the last month and nine days every single raid boss has not spoken a single word in any combat. The reason being that they needed to hurry up and die to get back to closing the books on their invasion on Azeroth. To further delve into the mystery, they have actually replaced themselves with digital reproductions of themselves, which if prompted, will say some things during a battle, but the actual boss guys themselves have had a gag order placed on their real selves as they slave away at their desks, crunching numbers in their Excel spreadsheets.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But finally, yesterday, Feb 9, Activision Blizzard, er, Deathwing, finally realeased its 2010 annual financial reportings. It was a big event for Deathwing, who was quoted by saying "Now I can finally get back to destroying the world". The SEC really had him by the claws on this one, dictating the timetable TO Deathwing, a job that Deathwing definately hated. "I don't know how Arthas did it! I don't really want to do this again next year; maybe I'll be dead by then and can turn it over to the next bad guy."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I never would have thought that Deathwing would have hated accounting more than Humans, but I'm not complaining.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-8547632936113878332?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/8547632936113878332/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=8547632936113878332" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/8547632936113878332?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/8547632936113878332?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/02/job-even-deathwing-would-hate.html" title="A Job Even Deathwing Would Hate" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DUUBSHwyeip7ImA9Wx9UEUw.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6579537939900673025</id><published>2011-02-05T10:46:00.000-08:00</published><updated>2011-02-07T14:20:59.292-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-07T14:20:59.292-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ramblings" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><title>Come Up With a Better Name Than That!</title><content type="html">I have no idea how many people I'm going to offend here, no doubt a lot given the numerous infractions of what I'm about to talk about. You're quite free to argue or disagree, this is just something I need to get off my chest.&lt;br /&gt;&lt;br /&gt;Names&lt;br /&gt;&lt;br /&gt;A long time ago, when I started playing I always looked at some names of players around me and though them silly, or even stupid at times. But I recognize the many variations in people and their personalities and give them leave to express themselves by choosing whatever name they wish for their characters. So when I see a name like 'Douchedragon' or 'Spongegirl' or 'Ipwnuloser' I get it, it's just a person expressing themselves how they want. Even if the name itself totally breaks away from fantasy and destroys any possible immersion, it's fine with me.&lt;br /&gt;&lt;br /&gt;But there is one kind of name that, even though I understand, I simply wish that people would be even A LITTLE creative when creating. For example, and I see this most with Shamans (in my experience), any time I see a name with 'Shammy' or someone uses the name of a talent spec like Ëlemental, I can't help but think that that person has no creative bone in their body.&lt;br /&gt;&lt;br /&gt;Oh, did I upset you, guy/girl who has a Shaman named 'Shamtastic'? Or simply yet another varied spelling of Ĕlêmêntål. Well too bad. You're free to make fun on any of my toon's names if you like, it's just that I have a blog and can say whatever I like, so suck it up!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The hunter named 'BeastMaster', who's a Beast Mastery spec hunter, or the Fire mage named 'Fyre' (see what I did there? I spelled fire but used a Y instead of an I). True, the first time I saw the name 'Shammwow' I chuckled, but soon got over it. I think I've seen at least two dozen Elementals in my play days. I wonder, sometimes, what happens when their guild wants them to heal? Do they change their name or do they simply explain that this healing thing is temporary, but as others can see by their name they are an Elemental Shaman at heart.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I know it's stupid, to get worked up over something as small as names; to be fair it's not THAT big of an issue, but it is something I've been thinking about for a while. Whatever method people use to create a name, whether you're like me and you use mixed up variations of names of real people, or you use fantasy based names, or an clear joke of a name, I feel that at least you have used some creativity in forming it. To use Mage, Hunter, Shaman, Priest, etc in your name just isn't very creative, imo.  It's like naming your newborn baby, 'Baby'!  Who would do that?&lt;br /&gt;&lt;br /&gt;Or what if your mom and dad had a 'Shotgun Wedding', and in their passion conceived you that day, then named you 'Shotgun'.  There's just no thought, no brain cells at work.  I just don't get it.  No, wait, I do get it, I just think it's totally stupid.&lt;br /&gt;&lt;br /&gt;Guess what?  I just ran a dungeon today with an Enhancement Shaman named, wait for it...'Enhancement'.  Aaaarrrrggghhhh!  C'mon man, you don't need a life, you just need a new naming philosophy.&lt;br /&gt;&lt;br /&gt;So that's all for now.  I can't imagine I'll ever change my opinion on this.  And if you are the kind who uses this naming strategy, well, suck it up because I won't apologize.  But I do hope you have a nice day! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6579537939900673025?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6579537939900673025/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6579537939900673025" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6579537939900673025?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6579537939900673025?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/02/come-up-with-better-name-than-that.html" title="Come Up With a Better Name Than That!" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry><entry gd:etag="W/&quot;CUEGSHo5fCp7ImA9Wx9VFkU.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-2561602818054731025</id><published>2011-02-02T13:40:00.000-08:00</published><updated>2011-02-02T13:53:49.424-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-02-02T13:53:49.424-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Questing" /><title>The Most ANNOYING Quest Ever</title><content type="html">There are quite a few that I'd vote for, but thanks to the Cataclysm a new leader has risen above all the others.  And to think, it's supposed to be "cute" - turns out cute is the new suck!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhead.com/quest=25385/save-the-wee-animals"&gt;Save the Wee Animals&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You're supposed to run around a burning grove of trees and pick up any combination of of Panicked Bunnies or Terrified Squirrels.  Question:  With Night Elves connection with nature, you would think that they would know of some spell or encantation that would attract wildlife to their side, including these cute little bunnies and squirrels.  But NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!  They ask some dude with an axe to gain the confidence of an already terrified little animal and allow themselves to be picked up and carried to safety.&lt;br /&gt;&lt;br /&gt;Which leads me to the annoying part, picking them up.  They are small, they move fast, their patterns are sorta random, sorta pre-programmed, and just when you think you have them where you want them, BAM!  They quickly dart off in the other direction.  They are suspicious little buggers, that's for sure.  Don't they know I'm trying to save them?  Just keep your cute little fanny on the ground and let me, the 6'4" man hero to lift you to safety already.&lt;br /&gt;&lt;br /&gt;It's the capture part that gets to me, er, the rescue attempt.  It's not easy to right click on a tiny moving target.  It's so difficult, in fact, I need to call in help in the form of kobolds.  Kobolds have these wonderful nets that they like to throw on people, so, in an effort to get this quest done quickly and efficiently, I enlist the help of 10 Kobold Miners who I send out into the burning wild to capture one critter each.  When they are done I pay them with fake rocks, plastic painted like rock, and to date no kobold has complained.&lt;br /&gt;&lt;br /&gt;I warn you, if you haven't quested through Hyjal, be prepared to be frustrated.  The quest, even with it's cute factor, just plain sucks.&lt;br /&gt;&lt;br /&gt;And that's all I have to say about that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-2561602818054731025?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/2561602818054731025/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=2561602818054731025" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2561602818054731025?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/2561602818054731025?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/02/most-annoying-quest-ever.html" title="The Most ANNOYING Quest Ever" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>6</thr:total></entry><entry gd:etag="W/&quot;A0cAQXwyeSp7ImA9Wx9VEk4.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6528161840957792562</id><published>2011-01-28T09:28:00.000-08:00</published><updated>2011-01-28T10:24:00.291-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-28T10:24:00.291-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Raiding" /><category scheme="http://www.blogger.com/atom/ns#" term="Life" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Success!</title><content type="html">Earlier this week I spoke of an epic failure of mine.  Sad to say that I have not since logged into my Priest out of fear of being recognized.  The time will come again, someday, when I'll give it another go.&lt;br /&gt;&lt;br /&gt;I've had other thoughts lately, all of which I suppose can be applied to real life or to any of the games we play, including WoW.&lt;br /&gt;&lt;br /&gt;According to Webster's, definition 2b, the most well known and applicable definition SUCCEED is:&lt;br /&gt;&lt;br /&gt;"to attain a desired object or end".&lt;br /&gt;&lt;br /&gt;While SUCCESS is:  (2a) "degree or measure of succeeding" and (3) "one that succeeds".&lt;br /&gt;&lt;br /&gt;As with all words in every language, the exact definition can evolve over time, can be used in a "slang" context, thereby changing the meaning of the word all together.  And sometimes, generally accepted definitions of words are created within certain societies that sometimes describe a general concept or lead us to a particular way of thinking.  Such is the problem with the word success, and I think I know why.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Possible Definitions&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Goals&lt;/em&gt;&lt;br /&gt;If you were to tell me that you succeeded in the Cho'gall fight last night that could actually carry with it more than one meaning.  How?  It's entirely dependent on the goals of the raiders, a group of individuals coming together with the same purpose and often the same definition of success.  For most raiders, success means actually killing the boss.  But are there some people who view getting the boss down to 20% or 10% a success?  Maybe.  I'm not saying that raiders generally see 10% as success, but I'm also saying it's possible.&lt;br /&gt;&lt;br /&gt;What if I were to tell you that a 10M raiding group was filled with 8-year olds, and that group came within 10% of downing Cho'gall?  For them, being so young and inexperienced, 10% could be a success if that is how they, as individuals who formed this 10-man raiding group, defined it.  So in the end, you can have two very plausable success stories, and each was dependent on stated individual and group goals.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;RL Examples&lt;/em&gt;&lt;br /&gt;Let's step back into the real world for a moment.  Nothing bothers me more than the "generally accepted American definition of success".  That is, wealthy, good home, nice car, great job with power and influence, blah, blah, blah.  It's a definition handed out by social pressures, contrived and accepted by the masses, but subject to individual life circumstances.  The boy raised by filthy rich parents who's hopes and dreams lie in the potential of said boy to grow up and become a US Senator, success is defined by the parents as US Senator, but we must, if we believe in freedom of conscience and choice, to allow the boy to have his own definition of success.  What if all this young man wants is a 50K/year job, a nice family he can spend weekends at the park with, and a car that doesn't require a personal driver.  We must allow him to define his own success, right?&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Fight Design&lt;/em&gt;&lt;br /&gt;Back to WoW.  We love to judge, whether it's to say WoW is great or WoW sucks or whatever, we define the success of the devs by our individual expectations of the game.  Sometimes we allow others to shape our definition of what is a successful 5-man dungeon design, or a successful 10/25-man raid fight design.  We believe that there is some rule book out in the nethersphere that says that a "tank and spank" fight can't be a successful fight design.  Successful by who's standards?  If the devs' goal was to create a tank and spank (Patchwork), then they were successful in creating the fight they wanted.  The other side of the equation, the player, can formulate his/her own opinion based on what they believe to be a successful fight, but those opinions come from expectation, or somewhere else that I can't fully explain.  After all, where a mass opinion originates is often hard to trace back to its genesis.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Progress&lt;/em&gt;&lt;br /&gt;If a raid group is having trouble with a particular fight, where the first night they achieve 75%, the next 65%, the next 50%, a raid leader may try to motivate their group by saying that "progress is success...we'll get 'em down soon".  Still, in the back of the raid group's minds they know that they weren't successful?  Why?  Because people who raid come into it with a shared goal, one that each member holds individually, but shares as a goal in common that success = Boss Dead.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;General Stuff&lt;/em&gt;&lt;br /&gt;What is a successful crafter?  Someone who maxes their profession and learns every, single recipe in the game?  Or maybe that person believes that success is crafting items that he/she can sell for obscene profits in trade or on the AH.  Success for some is maxing gold per character, being the wealthiest player in WoW history.  Still success for others is achieving the all-ambiguous "fun" during whatever playtime they have that day.&lt;br /&gt;&lt;br /&gt;Success must be individual, it can never be forced upon anyone.  People may choose to accept the expectations of their raid leader, thereby defining success the same way as everyone else who has accepted the same expectations, and that's good because that means that everyone is working to a common goal - the same goal.  Some are weak minded, and believe that another person's definition of success should be their own because it's more noble or above their own.  For those people, you get what you deserve.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Questing&lt;/em&gt;&lt;br /&gt;Do you like how questing works nowadays?  You go to a hub, you get 3 quests:  #1 = Kill, #2 = Gather, #3 = Bandage/Strengthen.  Over and over and over this pattern repeats, for 85 levels until you just want to die.  Then you hit 85 and you do dailies, the same quests over and over and over.  Is this successful quest design?  Perhaps, depends on who you ask.  I'm sure Blizzard loves the quest design that has people do the same stuff over and over and over for incremental rewards, it keeps people playing and paying after all.  Do some player criticize it?  Absolutely.  For those players, it's not successful game design because it doesn't meet their expectations.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;WoW a Success?&lt;/em&gt;&lt;br /&gt;For as much as I enjoy reading blogs of people who discuss game design, I'm convinced, by all the things I've read, that there is no perfect design because we, the players and payers of these games, have varying expectations and goals, interests and attitudes.  Like Syl wrote, I kinda &lt;a href="http://raging-monkeys.blogspot.com/2011/01/accepting-world-of-warcraft.html"&gt;accept WoW&lt;/a&gt; for what it is, knowing it doesn't attain success in every aspect, according to my expectations.  I'm sure Blizzard considers WoW a success as a whole, as evidenced by their subscription numbers.  ATVI defines success by net revenue and % increases, not by raid design or questing design or 5-man design.  The player doesn't care about their net income or whether they're paying a dividend this year, they just want to have "fun".&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Captain Obvious?&lt;/strong&gt;&lt;br /&gt;Is what I've said just too obvious and redundant?  Or maybe I'm deranged and don't understand how society works?  Perhaps I'm just an idiot who needs a new brain?  Or maybe I'm right and need to allow other people to define their own success in WoW.  Success for my 8-year old boy is killing a Pali in a battleground, mostly because they stink like last week's dinner, while for others it's being the first to kill all raid bosses on 25M Heroic.  Either way, I must allow for others to define success AND reject anyone's expectations of me.  I don't want someone telling me that questing is a failure feature if I truly believe it's a success. &lt;br /&gt;&lt;br /&gt;Oddly enough there are many things about life and the universe where I believe in truths and absolutes, but gaming is not one of those.  If you provide a compelling argument and give me the chance to experience something for myself, like the LK fight, then I have the right to agree or disagree whether that fight was a success.  But don't tell me I'm an idiot or I'm inexperienced and don't understand what success is.  I define success myself, for myself, and I believe all others should do the same.&lt;br /&gt;&lt;br /&gt;Groups of people rising up in protest against the establishment moves the powerful to change their minds...sometimes.  For that group who finds success in changing how a game is made, good for you.  But consider this, there are some out there who were content with how it was, who found the prior product a success.  I guess in the end everyone can't win, everyone can't be happy, everyone can't achieve the success they define for themselves.  Someone will always want to change their mind, to take away what they love, to distort your own expectations and make you feel that your success isn't as good as theirs.&lt;br /&gt;&lt;br /&gt;On the other hand, there are many who are charismatic enough, convincing enough, and skilled enough to draw people towards a definition of success that they define, ultimately being shared by the whole.  It's what happens when you raid.  It's what makes the game fun for ME, when I share a goal of success with 9 or 24 others and we can share in the exhilaration of downing that one boss in that one raid that took forever to kill.  We succedded, and the success was ours!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6528161840957792562?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6528161840957792562/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6528161840957792562" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6528161840957792562?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6528161840957792562?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/success.html" title="Success!" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;D08BQ3czcCp7ImA9Wx9WGEQ.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-468319577264160600</id><published>2011-01-24T10:30:00.000-08:00</published><updated>2011-01-24T11:04:12.988-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-24T11:04:12.988-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Motives" /><category scheme="http://www.blogger.com/atom/ns#" term="Healing" /><title>Failure</title><content type="html">I'm not very accustomed to fail.  You know those kids you went to school with, the ones that always got good grades, that were the stars of the basketball and other teams, the ones that all the girls thought were cute?  It's a bit of a stereotype, I know, but I think we all know or knew someone like that.  If there's one thing I am it's honest.  Not modest, unless I'm in the mood, and today I'm not.  I was one of those kids, and I was proud of it.&lt;br /&gt;&lt;br /&gt;The thing about being the kid who succeeds at everything, is sooner or later you begin to think that you can't fail.  Until you do.  As this isn't exactly the time and place to list all of my life failures, rather a silly little World of Warcraft blog, I think I'll limit my comments to this silly game instead of confronting the more frightening reality of how totally unsuccessful I have been at meeting many personal life goals.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DPS to Heals to Failure&lt;/strong&gt;&lt;br /&gt;I would tend to guess that many newbies start their wow careers as some sort of DPS.  Some may have started as a Holy Pali thinking that that would provide them the best chance at being awesome at swinging a big mace.  But let's not pick on those silly little Paladins today, they have a hard enough time as is.  I thought the point of the game was to hit with a stick.  Then I experimented, learning took the place of ignorance, and in time I realized that I could do various things.&lt;br /&gt;&lt;br /&gt;My road to becoming a healer has been treated on this blog, so for time's sake I won't rehash the past.  Let's just say I found myself in ICC with my Resto Shaman chain healing my way to victory.  That is until I had to give it up for a while.&lt;br /&gt;&lt;br /&gt;So Cataclysm comes and I start reading how healing is hard, how it sucks, how people are giving it up because it's unreasonably difficult.  I read how the devs think "healing is in a good place right now, where we want it" (not actual quote, just paraphrasing multiple quotes).  I switched my shaman back to Enhance for Cata, not because of the supposed healing difficulties but rather because I wanted to have fun in a more seflish way this time around.&lt;br /&gt;&lt;br /&gt;But my Priest, oh, my Priest kept a healing spec.  And this past week I healed something for the very first time.  And I failed.&lt;br /&gt;&lt;br /&gt;Horribly failed.&lt;br /&gt;&lt;br /&gt;And when I say failed, I mean I really was aweful.  Even my own guildies didn't want to be patient after two wipes, they just thought I sucked.  It hurt, mainly because these particular guild mates weren't a part of the guild in ICC, they didn't seem me almost single heal Festergut.  They had no idea how good I was, (or how good I thought I was).  Now in their eyes I suck, I'm a terrible healer that probably doesn't deserve a spot in the guild.  As for me?  What do I think?&lt;br /&gt;&lt;br /&gt;Well I failed, and no I don't think I'm unworthy.  But chances of me logging into my Priest again any time soon is around 3%.  I don't take failure well.  I didn't fail much as a child, or a teen, or in college where every professor wanted me to follow in their footsteps and choose THEIR discipline of study.  I didn't fail when I programmed amazing financial models that improved the productivity and efficiency of my accounting department by measurements unknown to human kind.  Ok, hyperbole, more like by about 500% increased efficiency.  And a system that saw a 60% error rate to less than 1%.&lt;br /&gt;&lt;br /&gt;I won't blame my back pain for any goals not attained, some things are just out of our controls.  Even being unemployed doesn't make me feel like a failure.  But for some reason, I felt like a failure this week when I couldn't even keep a tank alive for more than 20 seconds.&lt;br /&gt;&lt;br /&gt;Odd, really, how something so silly, a game, can make you feel such things.  I guess my specs will be Shadow PvE and Shadow PvP from now on.  Screw healing!&lt;br /&gt;&lt;br /&gt;Don't look at me like that!  Don't you dare call me a quitter!  I think I fight quite hard every day in RL to make up for EVERYTHING I may choose to STOP doing in a game.  One thing was obvious to me about healing, I had no idea what I did wrong.  What I didn't understand was why I couldn't keep a tank alive when I was healing every second.  Health was dropping too quickly and I just couldn't keep up.  Perhaps the tank was doing something wrong?  I won't know, really, because he'll never admit to it.  I kept my shield up on him, along with the Grace buff, Penance on cooldown, even Pain Suppression to reduce damage taken - not to mention Inspiration (another damage reducer).  It's not as if I didn't now HOW to heal as a Discipline Priest, but it's obvious to me that there was something that I clearly didn't understand.  And that bothers me.&lt;br /&gt;&lt;br /&gt;I've read enough about healing to know what I needed to do, and I thought I was doing it.  I've done it before on my Priest, A LOT in fact, just not in the Cataclysm era.  And that's my undoing.  But that's in the past now, I guess, and that failure will stick with me for a while, which is something I'm not looking forward to.  I suppose I could try it again, a chance to redeem myself.  But what if I fail again?  Can my pride take it if I try again and fail again?  What more trauma will that unleash on me?&lt;br /&gt;&lt;br /&gt;We've seen the number of tanks and healers recently, and there's a lot of reasons for that, all of which we won't discuss today.  There are even solution, which we definately won't discuss.  I wonder how many stopped because they failed and, like me, are just too afraid to keep failing.  Maybe it's irrational, but try being rational with the irrational - it's not an easy thing, ya know.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Where I Sum Things But Come to No Conclusion&lt;/strong&gt;&lt;br /&gt;All this talk about failure, though, is just too heavy for a Monday.  But since I don't really care and this is what I felt inspired to write about today there you have it.  I've been mulling the idea for a really long post on Success, I think I'll write that, it's all cheery and happy stuff.&lt;br /&gt;&lt;br /&gt;Some fail and get back up and succeed.  Some fail and get back up and fail.  Some fail, which failure frightens them into trying again.  I won't say if one is worse than another, all could happen to you or me at any time and any place in life, so I won't judge (although I'm sure somebody will be more than happy to).  As for my healing failure, it won't mean I won't heal again on any toon, just that one...for now...maybe.  I can't see the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-468319577264160600?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/468319577264160600/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=468319577264160600" title="17 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/468319577264160600?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/468319577264160600?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/failure.html" title="Failure" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>17</thr:total></entry><entry gd:etag="W/&quot;CEIAQno9fip7ImA9Wx9WFkk.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-9124137003927881211</id><published>2011-01-21T12:07:00.000-08:00</published><updated>2011-01-21T12:42:23.466-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-21T12:42:23.466-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Story" /><category scheme="http://www.blogger.com/atom/ns#" term="Cataclysm" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><title>Two-Headed, Teenage, Transvestite Tarantulas</title><content type="html">&lt;strong&gt;Story&lt;/strong&gt;&lt;br /&gt;True story: I used to live in the Northeast, New England to be specific, New Hampshire, Maine and Connecicut to be even more specific. One of the great advantages of living in SW Connecicut is the train system. I could hop on a train and be into "The City" (New York City) in 45 minutes. It made it a great tool for dating or just fun with friends.&lt;br /&gt;&lt;br /&gt;On a pre-Christmas Eve night (Dec 23) I boarded a train in Stamford, CT with a bunch of friends to tour Rockefeller Center and take a look at the famous Christmas tree and skating rink. The train brought us into Grand Central Station, we walked west along 42nd Street towards Broadway and Rockefeller Center. Not two blocks down we came across a woman who had eyes for &lt;em&gt;you know who&lt;/em&gt;. She actually stopped and touched my arm and asked me if I wanted to have "a good time". It was with surprise that I noticed that it wasn't a woman at all, but a man in a mini-skirt and this cute little red top, it looked....er, moving on.&lt;br /&gt;&lt;br /&gt;Politely I said no thanks, that I was going on a walk with my friends, but I wished her, um, him a good night. He winked at me and blew me a kiss, my friends and I chuckeled and went on with our night.&lt;br /&gt;&lt;br /&gt;Later that night, after viewing the forgetable Christmas tree and being completely underwhelmed by Rockerfeller Center (it's significantly smaller than appears on TV), I was approached once again by a woman clearly dressed for warmer than 25 degree weather (F, not C). Once again, as before, even in the middle of all my friends of both sexes, I was offered the night of my life. To my everlasting astonishment, upon closer view, I noticed that it was yet again a man dressed as a woman, looking for the type of good time that I wasn't.&lt;br /&gt;&lt;br /&gt;My friends and I pondered what the odds were that two transvestites approach me on the streets of New York City in the same night, both times while I was not walking alone but with a group of friends. A hundred billion to one? Who knows? And while this is not a commentary on my personal position of the transvestite lifestyle, I thougt it would make for a fascinating read nonetheless.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cataclysm Xpac&lt;/strong&gt;&lt;br /&gt;So things aren't always what they seem, so what?  With all the mumbo-jumbo talk going around about the success or failure of this current expansion, I wonder if anyone has looked closely enough at all of its features to make formulate an informed opinion worthy to be listened to?  So what, any time anything undesireable makes its way into the game people should stop playing?  By that rule we all should have stopped when ToC hit the raiders shelves.  But if that happened we wouldn't have been able to be a part of one of the best fights in the game with the LK himself. &lt;br /&gt;&lt;br /&gt;I just don't think it's completely fair to judge an xpac by what it initially releases.  Judge it though it's completion.  I'm talking about a final judgement.  It's just fine, imo, to say that this or that isn't great or could use improvement, while that over there is good.  The release of any game or xpac is never the finished product, it's the beginning of the story.  And for all writers out there, you know that the beginning of a story is always the hardest part to write.&lt;br /&gt;&lt;br /&gt;There's time for each xpac to play itself out, and I'm sure there's still plenty of time in this xpac for it to either horribly fail or rise to levels of awesomeness that none of us have yet to see.&lt;br /&gt;&lt;br /&gt;In the meantime, watch out for those two-headed, teenage, transvestite tarantulas, they bite.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-9124137003927881211?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/9124137003927881211/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=9124137003927881211" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/9124137003927881211?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/9124137003927881211?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/two-headed-teenage-transvestite.html" title="Two-Headed, Teenage, Transvestite Tarantulas" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;DEQMRnY6fip7ImA9Wx9WFEs.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6498943943284241880</id><published>2011-01-19T11:25:00.001-08:00</published><updated>2011-01-19T11:46:27.816-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-19T11:46:27.816-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Money" /><category scheme="http://www.blogger.com/atom/ns#" term="Achievements" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><title>I Like Bugs, And I Hate Them</title><content type="html">One morning, long ago, back in the days when I used to brush my teeth, I leaned over the sink only to find a cockroach crawling out of that little "overflow" hole on the side of sink opposite the faucet.  Launching myself back in disgust, I stared at the little bug, wondering if I should scream for my wife to come and kill it or to walk away and pretend it never happened.  Honestly I can't remember what I did, although I'm pretty sure I decided that I'd never brush my teeth again.&lt;br /&gt;&lt;br /&gt;Kidding...about the not brushing my teeth part; that other stuff totally happened.&lt;br /&gt;&lt;br /&gt;But that's what you get in the desert, and many other cities around the world.  Bugs.  They're everywhere.  Billions of them, all planning an overthrow (with the help of spiders, I would like to add) of the human race.  You can forget Armegeddon, it'll be bugs that destroy us all.  Sort of like that one Supernatural episode where those bugs killed all those people, etc.&lt;br /&gt;&lt;br /&gt;Another bug crossed my screen last night as I wrapped up a VICTORY in Tol Barad.  Granted, we were defending, so gaining a victory is sort of like beating a two-year-old in basketball.  But knowing me, I'd probably trash talk that little kid as I was dunking over his head, such is the spirit of competition.  Anyhoo, as the BG ended, a bug crossed my screen...aka an Achievement.  Evidently, even though I entered Tol Barad with 15 minutes remaining and was on the defending side, I still earned &lt;a href="http://www.wowhead.com/achievement=5419/for-whom-the-barad-tols#criteria-of"&gt;For Whom the Barad Tols&lt;/a&gt;, an achievement for attacking TB and winning in under 10  minutes.&lt;br /&gt;&lt;br /&gt;Come to find out, after some surfing and reading, there are quite a few bugs with TB achievements and achivement tracking.  As if the actual battleground design wasn't bad enough, now people are either getting credit for things they never did or not getting credit for things completed.  It must be frustrating for the later, cause who wouldn't be mad if they killed the Lich King but never got their Kingslayer title?  Imaging the real wrath when those same people found if that people like me, who never killed the LK, actually got the KS title without earning it?&lt;br /&gt;&lt;br /&gt;Ah, bugs.  So much fun, and there are so many of them.  Are there too many?  I just wonder if Cataclysm wasn't rush, ya know, by just a bit.  With the Ramkahen people voiceless, achievements all screwey, and all the other little things that come with each patch or expansion normally, perhaps good ol' ATVI (That's Activision-Blizzard) was a bit more concerned with meeting Q4 revenue and net income figures than having a clean, finished product.&lt;br /&gt;&lt;br /&gt;For the most part everything is really well done.  I'm not saying that the xpac is a dud; I know that there will always be unforseen bugs crawling out unexpectedly while we brush our teeth or slay our dragons.  There just seem to be a few extra things, a couple fairly large, that can't have been a bug but rather a product of unfinished work.&lt;br /&gt;&lt;br /&gt;Oh well, it'll work itself out, I'm sure.  Hey, my guild got XP from my little added achievements, so it's not like I'm the only one benefitting from this, my whole guild gets the bonus from the bug infestation in Azeroth.  So with the bad comes some good...albeit unearned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6498943943284241880?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6498943943284241880/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6498943943284241880" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6498943943284241880?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6498943943284241880?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/i-like-bugs-and-i-hate-them.html" title="I Like Bugs, And I Hate Them" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total></entry><entry gd:etag="W/&quot;D0EHRHczeip7ImA9Wx9WEE4.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-5402867381335309795</id><published>2011-01-14T11:32:00.001-08:00</published><updated>2011-01-14T12:07:15.982-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-14T12:07:15.982-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Friday Frivolity" /><category scheme="http://www.blogger.com/atom/ns#" term="Relaxation" /><category scheme="http://www.blogger.com/atom/ns#" term="Rant" /><category scheme="http://www.blogger.com/atom/ns#" term="Communication" /><title>Please, I Beg You, Get Off Your Mount!</title><content type="html">I think GC said it once, he was worried that the players are too obsessed with efficiency:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;"But I do wish there was some way to turn around this virtual phobia of inefficiency -- this terror of being WRONG -- that we have managed to instill in our player base. I honestly think it's one of the greatest challenges facing the game." - Ghostcrawler&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I am making a plea to everyone out there who has fallen victim to the efficiency virus, GET OFF YOUR FREAKIN' MOUNT.  The walkways around Stormwind used to be quite narrow.  Since Deathwing's appearance they have been widened somewhat, but still are far narrower than the sands of Tanaris.  Limited space requires some thoughtfulness, I believe, by the playerbase.  For example, let's assume you are a Jewelcrafter and desire to complete the JC Daily.  You are on the other side of the canal, can see the new JC store, and you think to yourself, "Wow, I've got to get this done asap, lemme mount up and head on over."&lt;br /&gt;&lt;br /&gt;So off you jump onto your Undead, Hardened, Ultimate Awesome I'm-A-Hard-Core-Raider Mount" in order to fly about 40 yards accross a tiny little canal of water.  Upon reaching your destination you proceed to land directly on top of the JC Daily quest giver, who also happens to sell JC gem cut recipies.  Oh, there are already 4 other people there, and for some reason you can't target the questgiver, not even the little ! on top of their head because these other 4 players have not yet dismounted.&lt;br /&gt;&lt;br /&gt;"Aaaaarrrrrggggghhh"!!!!!!!  You yell at your monitor, as you, mounted yourself, begin ranting at those idiots who won't dismount and stand right on top of the quest givers.  Oh, this isn't the first time it's happened, no.  Remember that time in Hyjal?  Or all those moments in Deepholm?  Or what about that one jerk in the Twilight Highlands, who not only wouldn't get off his mount, but jumped on his mammoth, stood over the quest giver, then let out a long, annoying laugh.  No, this has happened before, and you're fed up with it.  And yet you won't get off your mount, no, because to do so would mean that you would have to get back on in order to go to the place that dropped those things that let you finish your quest.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Therapy&lt;/strong&gt;&lt;br /&gt;I'm no doctor, but I saw one on TV, and many say that denial is often the first step to recovery.  Denial?  Wait, maybe that was about grief.  Whatever, in any case the first step I take when frustrated about something is ask myself if I'm in denial?  Am I doing committing those same offences that I complain of or do I, when I p/u or turn in a quest dismounting out of courtesy sake?&lt;br /&gt;&lt;br /&gt;I get it, people want to be efficient, and if you can get or drop or turn in a quest from your mount then more power to you.  You'll save, what, 3 seconds?  That 3 seconds could really change your life, make or break your attendance at the next raid.  Yeah, I totally get how 3 seconds and a little bit of courtesy is a real pitfall to efficiency.&lt;br /&gt;&lt;br /&gt;Aaaaaaaarrrrrrrgggggggggggggggggghhhhhhhhhhhhhhhhhhhhhh!&lt;br /&gt;&lt;br /&gt;I need therapy, big time.&lt;br /&gt;&lt;br /&gt;Doctor&lt;em&gt;:  Gronthe, you seem to struggle with your emotions regarding people not dismounting and standing on top of quest givers, don't you?&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Me&lt;em&gt;:  What gave it away?&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Doctor&lt;em&gt;:  You know, you can't control what others do, only yourself and what you think and feel.  Would you like some coping mechanisms to help deal with your frustrations?&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Me&lt;em&gt;:  Gee wiz, doc, you sure are smart.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Doctor&lt;em&gt;:  Next time you encounter this problem, I want you to spit on the person.  If they send you a tell asking what your problem is, I want you to curse at them and tell them off for being a giant @$%@#$%.  You simply need to release these feelings of yours; bottling them up will only make it worse.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Me:  &lt;em&gt;No, doc, you're wrong.  What makes it worse is people not getting off their mounts.  They did it before, remember?  In Dalaran.  There was always that one loser Tauren on his super-big mount that stood on the flight master.  Remember?  But somehow it's all worse now, I just can't take it anymore&lt;/em&gt;.&lt;br /&gt;&lt;br /&gt;Doctor&lt;em&gt;:  Perhaps we need another method, then.  Let's just kill them all.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;Me&lt;em&gt;:  You may be on to something, yes.  But not yet, no, we need to plan this...together.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;Therapy Session Over&lt;/strong&gt;&lt;br /&gt;I've made progress since that therapy session, and have my plans already set in motion.  Honestly, I have no idea whether people will ever stop being so obsessed with convenience and efficiency that they'll decide to think about other people when they stand on the questgiver and get off their mounts.  But a little hope, some planning, and a lot of therapy just may bring the answers we all are looking for.&lt;br /&gt;&lt;br /&gt;Have a wonderful weekend, and don't forget:  "Make your dismount count!"  "Join in the fun and remember to run!"  and lastly, "If I catch you mounted, duck or get pounded!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-5402867381335309795?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/5402867381335309795/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=5402867381335309795" title="21 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/5402867381335309795?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/5402867381335309795?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/please-i-beg-you-get-off-your-mount.html" title="Please, I Beg You, Get Off Your Mount!" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>21</thr:total></entry><entry gd:etag="W/&quot;CkUGQnY8fSp7ImA9Wx9XGUg.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-6678582307791375955</id><published>2011-01-13T11:35:00.000-08:00</published><updated>2011-01-13T12:23:43.875-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-13T12:23:43.875-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ideas" /><category scheme="http://www.blogger.com/atom/ns#" term="Opinion" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Design" /><title>Croatoan!</title><content type="html">"Croatoan", the name of an episode of the TV series Supernatural = TRUE&lt;br /&gt;&lt;br /&gt;"Croatoan", the name carved into a tree in the center of the abandoned English settlement of Roanoke, VA = TRUE&lt;br /&gt;&lt;br /&gt;"Croatoan", the name of a Native American tribe whose own settlement was found South of Roanoke = TRUE&lt;br /&gt;&lt;br /&gt;What's funny about the Supernatural episode is that their explanation and meaning of Croatoan is a demonic virus that turns people into a mass of like minded crazy people who ultimately disappear into the unknown.  In the episode they talk about the abandoned Roanoke settlement and how nobody, to this day, really knows what happened to those early colonists.  With all other options remaining undiscussed, we come to find out the this mysterious demonic virus is the real reason behind the vanishings of the late 16th century.&lt;br /&gt;&lt;br /&gt;The more rational theory, i.e. one not invented for entertainment purposes only, is that those Roanoke colonists found friends with the Croatoan nation and ultimately setteled with them, mixing over the years to later become what we know today as the Lumbee people (who, btw, still live in the same coastal regions of NE North Carolina, south of Roanoke.&lt;br /&gt;&lt;br /&gt;Reality sucks, fantasy is often much more interesting.  And the concept that a demonic virus can turn all of us insane before causing us to disappear into the nether-regions of the universe makes for better writing...and watching.  Unless, of course, you just love watching things like PBS &amp;amp; CSPAN.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;WoW's Croatoan?&lt;/strong&gt;&lt;br /&gt;I know it's annoying to hear, but change is constant.  One thing we can be sure of is that the way in which we interact with each other today will change into something else tomorrow.  Imagine how long the Queen of Spain had to wait before Christopher Columbus reported back.  There was no email or Twitter back in those days.  But even has over 500M people obsess over, er, utilize social networking sites such as Facebook, you can rest assured that not even a $50 Billion valuation of the company will keep it up and running 20 years from now.  At the pace we're going, Facebook will be obsolete in 10.&lt;br /&gt;&lt;br /&gt;I don't know that I'm one to talk about life cycles of games, etc, but I'm going to anyway.  See, WoW has been around for a while, in gaming life terms.  I've been playing for over two years now, I believe, and others for over 6 (or is it 7?, I forget).  There will be more content patches for Cataclysm, and most likely one or more expansions.  Many people have asked the question before, "when will WoW reach its end?", I guess I'd like to pose the possibility that it will do so via Croatoan.&lt;br /&gt;&lt;br /&gt;No, I don't think that the community will depart peacefully and simply migrate to another game with nothing but a word etched into a tree.  I believe that WoW will suffer the fate of a demoic virus, with one person infecting the next until all are driven crazy and go off to play some other new game, but remain infected still.  I wouldn't claim that this will happen to everyone, I guess what I'm saying is that WoW won't go quietly.&lt;br /&gt;&lt;br /&gt;Believe it or not, as for myself I mostly provide anecdotes to prove a point, but from my first day to today there is more hostility in WoW among the players.  In a simple BG the other day, I sat staring at the BG chat more than anything (well not really, but I did read a lot of it), I noticed how much people were yelling at each other and blaming one another for our failures.  Other examples are horror pug stories, which increased x100 since the inception of LFD, largely due to the fact that a significantly larger population was now grouping with random strangers, thereby causing statistics to amplify what was already there.  Meaning, there were already bad pugs before LFD, but since so many more people were running pugs, and raids became more pug friendly, there were just more horror stories to listen to.&lt;br /&gt;&lt;br /&gt;But don't worry so much about what others think, what have you seen with your own eyes?  Have you seen more abusive language, more blatant disrespect for other people based on random, uncomprehensible motivations?  Surely not everyone is infected with Croatoan, but it's starting to spread.  More people means more things happen, both good and bad.  But just as the news reports bad stories, the bad experiences get amplified in our minds due to the emotional effect it has on us.  The more emotional we get, the less rational, the more susceptible we become to negative influences. &lt;br /&gt;&lt;br /&gt;Perhaps we will respond in kind, fall victim to the bait set by the trolls and in so doing, become deformed, grow tusks, and spew illogical hate over something that we would otherwise deem meaningless.  Or maybe there are many good people, who upon sensing the Croatoan virus crawl up their arms over their skin will wish to dash to the decontamiation area below Gnomeregan and cleanse themselves of the filth, after which they will also decide that the Croatoan people are much more friendly than the imposing English empire - i.e. will find another game to play and do so quietly.&lt;br /&gt;&lt;br /&gt;Perhaps what will be left at the ending days of WoW will be nothing but infected Croatoan people, oddly working together for some demented goal.  The devs, upon seeing a population of demons, posessed by the common goal to end all life, will flip the switch, causing the infected to shout to high heaven for the crime of having their beloved game stripped from them.  News flash with Brian Williams reports that Blizzard Entertainment suddenly and without warning, turned off all servers, shutting down the most popular MMO in history.  Upon sending a field reporter to Blizzard headquarters, nobody was there to greet them.&lt;br /&gt;&lt;br /&gt;Slowly the reporter and camera crew will walk into the Blizzard offices, and finding them empty will find their way into the server room.  On a screen, still turned on, will be one word flashing the reporter in the face:  CROATOAN.&lt;br /&gt;&lt;br /&gt;"Well Brian," the reporter will say, "It seems that WoW has gone the way of the Roanoke colony of the late 16th century.  If our insider reports are correct, WoW failed due to a massive community infection.  Some made it safely out to play other games, some have disappeared and may never be seen in the MMO community again, and the host of the infected are outside burning down our TV van.  Odd indeed are all these things, but I was told there were signs.  Signs of an infection, but Blizzard only applied patches, never a healing ointment.  Well, we don't know what's next, nor how many will participate in the next 'big thing', but what we do know is that there is no cure for a virus, only treatment of the symptoms."&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Malarkey&lt;/strong&gt;&lt;br /&gt;I love hyperbole, don't you?  I don't really think all that will happen, but it's more entertaining than real life.  Still, I do believe that Croatoan, in some form, will and has infected many players.  It's not as severe as I paint it, but the end result, I believe, is a game that will leave more questions than answers when all is said and done.  Will people ever be able to point to what caused WoW to fail?  Maybe it will simply grow old and die, a prisoner to improved technology and our insatiable appetite for a more immersive experience.  Who knows?  But wouldn't it be cool if Blizzard did that, for just one day, leave their workstations and put a sign on their front door:  CROATOAN&lt;br /&gt;&lt;br /&gt;For one day, as a pratical joke, the reaction that would illicit would be, well, historical.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-6678582307791375955?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/6678582307791375955/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=6678582307791375955" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6678582307791375955?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/6678582307791375955?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/croatoan.html" title="Croatoan!" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>3</thr:total></entry><entry gd:etag="W/&quot;A0YARXY8eyp7ImA9Wx9XFk0.&quot;"><id>tag:blogger.com,1999:blog-4672502501001409358.post-442229793640387867</id><published>2011-01-09T12:57:00.000-08:00</published><updated>2011-01-09T13:39:04.873-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-01-09T13:39:04.873-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PvP" /><category scheme="http://www.blogger.com/atom/ns#" term="Behavior" /><title>My Love/Hate of PvP - And Why PvP is to Blame for Everything</title><content type="html">The 10-Day Trial.  The most impactful moment of my gaming life.  I gazed at the screen and thought to myself, "it sure would be cool to play games on my computer, this World of Warcraft thing, whatever it is, could be fun."  That fateful day I gazed at my computer screen and only wished that I didn't have to pay in order to play.&lt;br /&gt;&lt;br /&gt;Then I looked closer.  "FREE 10-DAY TRIAL!"&lt;br /&gt;&lt;br /&gt;Perfect.&lt;br /&gt;&lt;br /&gt;And thus my online gaming life began.  I ran through my first, then second, then third 10-day free trial, and each time I did I found a class that I loved more than the last.  One day, as I strolled into Goldshire, I saw this dude (Warrior or Rogue, can't remember) holding a rather large weapon (for which I call him Big Sword Guy, or just BSG for short).  I wondered where he obtained such a gift, for I didn't recall any such weapon dropping in the starting area, from a mob or from a quest.  BSG invited me to a duel.  I was afraid because I had seen how he had punished others with his big sword and I had no desire to be another victim to his blood lust.&lt;br /&gt;&lt;br /&gt;Then I agreed.&lt;br /&gt;&lt;br /&gt;I think it was the minion of mine that finally did him in, tossing one last fire ball into his face.  He bowed to me and congratulated me on a victory well earned.  I thanked BSG, then vowed never to PvP...EVER AGAIN!&lt;br /&gt;&lt;br /&gt;It was stressful, I gained 17 new gray hairs after that duel in the village crossroads, and had no desire to hasten my demise by participating in a portion of the game destined to grow me into an old-folk home prematurely.  No, I would swear off PvP for life, it held no attraction to me at all.&lt;br /&gt;&lt;br /&gt;A year passed, then 18 months.  I had a dozen toons of all levels, I had began and stopped raiding, I studied all the PvE tips and tricks of every class and spec.  But during all that time I still refused to PvP, I had made a promise to myself, there was no way I was going to break that now.&lt;br /&gt;&lt;br /&gt;At the time I stopped my raiding life (for a while, to rehab my RL injuries), I still enjoyed playing, but questing and dungeons alone didn't provide something that I had experienced while raiding..."challenging" (let's not debate this today, I'm not in the mood) encounters that forced me to think and react quickly to the situation.  What out there could help compensate for that feeling without having to committ so much time to multiple raid nights/week.&lt;br /&gt;&lt;br /&gt;PvP.&lt;br /&gt;&lt;br /&gt;And thus it was that I broke my promise to myself, I started to PvP on a regular basis.  I had always told everyone that I didn't want to PvP because I sucked at it (which is actually true), but had withheld the true reasons for avoiding battlegrounds, etc.  But I was called by the mystical forces of the Universe, did I really have a choice?&lt;br /&gt;&lt;br /&gt;One by one I played my various toons of different classes to see which ones I enjoyed to PvP with the most.  Basically it came down to who was the most intuitive and powerful classes that my fingers could wield.  It may seem strange, but whenever I play with my rogue, I can't seem to win a fight.  It's not that I don't know my spells or anything, it just doesn't feel right under my fingertips.  On the other hand, the class I vowed I would never play (Paladin) was one where I excelled at PvP.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Love / Hate&lt;/strong&gt;&lt;br /&gt;I now have an odd love/hate relationship with PvP.  I love it because it's not scripted, I can't look up strats for fights, when to move out of the fire and when to stand in the good stuff.  No, every fight was 100% unique from all others, it keeps me thinking and planning constantly, never allowing me to breathe or take any mental break.  Sometimes I get so wrapped up in PvP that I don't read what people write in BG chat (not that some of it is useful).  But I love it because it gives me a chance to use my toons in ways that I would have never dreamed of in any dungeon or raid boss fight.&lt;br /&gt;&lt;br /&gt;I hate it because of the unpredictability, yes, the same reason I love it now is the same why I hate it.  The most unpredictable thing, however, are the people you are fighting with.  In any battleground you have a chance to be grouped with others who understand that particular BG strats or with people who just run around looking for a fight, whether it's one on one or one on eight.  It's those times when you find yourself looking up at the Arathi Basin score board and the Horde is at 1440 resources and you and your pathetic Alliance friends are at 300.  Ugh.&lt;br /&gt;&lt;br /&gt;It's in those bad groups that you often find yourself launching into battle with 4-5 other friends, only to find out that 3-4 of them, upon seeing a fair fight ahead of them, turn tail and run like little chickens crying for their mama.  Now you're left with a 5 on 1 situation and you're dead...again!&lt;br /&gt;&lt;br /&gt;And it's then that I start to scream and yell and my kids run out of my room because their dad is about to explode.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Life Goes On&lt;/strong&gt;&lt;br /&gt;So I continue to PvP, and probably will, for those reasons why I enjoy it so.  I'll live with the bad, those things I hate, because there is always bad that comes with good, that's life.  I am pretty good with some classes/specs, and still suck at most, but I keep trying, and maybe one day I'll get good.  At least I know BG strats, so that I don't do stupid stuff and get yelled at.  If I lose it's because I wasn't as good/skilled, period.  No excuses and I'm fine with that.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;PvP Causes Rebellion&lt;/strong&gt;&lt;br /&gt;Many out there, including myself, often find cause to complain about the bad behavior of others.  We question whether or not anyone has heard of oddities such as manners, thougtfulness, and common sense.  There are many theories, but I think the root of all evil is PvP.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I hope in reading this section you don't actually believe a word I say, it's all for fun.  And so I continue.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;br /&gt;PvP is leaderless, anarchy incarnate.  It promotes rude, offensive behavior, for all out war, no rules is the only way you can defeat your opponent.  In days of Knights and Kings and Surfs, if a warrior dropped his sword in a duel, his opponent allowed him to pick it up, for to slay a defenseless man was honorless.  In PvP, it's encouraged.  In fact, some classes are even given spells that disarm their opponent so that you can kill them.  Nice!&lt;br /&gt;&lt;br /&gt;WoW is filled with a bunch of "heroes" roaming the wild without a moral compass.  The only compass in PvP is pointed at your enemy, and you hope that the arrow pointing you in said direction can also be used to gut 'em.  PvP won't allow leadership, it would burst the dam of honor in order to gain a different sort of honor.  PvP is the evil that corrupts all players to behave badly, because in PvP there is no such thing as bad behavior, just kill or be killed.&lt;br /&gt;&lt;br /&gt;So PvPers take those attitudes to the streets of SW and Org, and with it find new and unusual ways to troll the rest of the community.  Eventually, that reckless hate spread to PvE realms and players, until it became acceptable; or at the very least prevalent, if not acceptable.&lt;br /&gt;&lt;br /&gt;So, what do we do?  We must destroy PvP once and for all.  Then we must turn and destroy all PvE elements, leaving us with only professions and fishing.  People will role play fights, BG's, raids, and everyone will be a Kingslayer.  The world will be perfect because all the kids will get a trophy.  Yes, PvP is the genesis of all bad behavior, and we must destroy it before it infects you and me.&lt;br /&gt;&lt;br /&gt;Die PvP! DIE!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4672502501001409358-442229793640387867?l=deuwowlity.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel="replies" type="application/atom+xml" href="http://deuwowlity.blogspot.com/feeds/442229793640387867/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=4672502501001409358&amp;postID=442229793640387867" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/442229793640387867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/4672502501001409358/posts/default/442229793640387867?v=2" /><link rel="alternate" type="text/html" href="http://deuwowlity.blogspot.com/2011/01/my-lovehate-of-pvp-and-why-pvp-is-to.html" title="My Love/Hate of PvP - And Why PvP is to Blame for Everything" /><author><name>Gronthe</name><uri>http://www.blogger.com/profile/03440374214301179615</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total></entry></feed>

