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server"/><category term="trade window"/><category term="trading"/><category term="uniques"/><category term="wardrobe bug"/><category term="world boss"/><category term="world event bug"/><category term="youtube"/><category term="zone"/><title type='text'>Diablo news and guides</title><subtitle type='html'>Diablo community with news, Guides, media and general information for Diablo</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.diabloz.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1709</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-7908027687184789512</id><published>2026-04-10T05:55:00.000-07:00</published><updated>2026-04-10T05:55:29.283-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo III"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="quality of life"/><category scheme="http://www.blogger.com/atom/ns#" term="Rift progress"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 38"/><category scheme="http://www.blogger.com/atom/ns#" term="UI update"/><title type='text'>Diablo III Quietly Brought Back a Tiny Rift UI Feature, and Players Are Weirdly Happy About It</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3gjsHhdY-ICaj8JoYFZdphc6ItciBVkgasHqXf-NKeCr_w9-9hN98Ja_bVwdXLmVzi2AsC-p1qk-QQzkrCEnavAjiMrqm8d_pP4npjhQtQMh9h8-jgpxTIVvTgQ8xxOWM50WMKhd9m8SmBtUW2YlGhJOcExbFi35mHwb_5E24uYtrnAFvab6CXVA1iSnA/s1536/diablo-3-rift-progress-text-ui-return.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3gjsHhdY-ICaj8JoYFZdphc6ItciBVkgasHqXf-NKeCr_w9-9hN98Ja_bVwdXLmVzi2AsC-p1qk-QQzkrCEnavAjiMrqm8d_pP4npjhQtQMh9h8-jgpxTIVvTgQ8xxOWM50WMKhd9m8SmBtUW2YlGhJOcExbFi35mHwb_5E24uYtrnAFvab6CXVA1iSnA/w400-h266/diablo-3-rift-progress-text-ui-return.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Not every Diablo story needs a bug, a meltdown, or a demon made of unpaid QA overtime. Sometimes the news is smaller than that. Sometimes Blizzard sneaks in one tiny quality-of-life change, and Diablo players react like someone quietly fixed a light switch that had been annoying them for twelve years. That is basically where Diablo III is today.&lt;/p&gt;
&lt;p data-end=&quot;955&quot; data-start=&quot;485&quot;&gt;The spark for this one is a fresh April 10 Diablo III forum post with the gloriously unhinged title &lt;strong data-end=&quot;645&quot; data-start=&quot;585&quot;&gt;“Holy crap, they actually added a beta feature back in!”&lt;/strong&gt; The player says the game now shows &lt;strong data-end=&quot;723&quot; data-start=&quot;681&quot;&gt;rift progress text above the bar again&lt;/strong&gt;, so you no longer have to mouse over the bar just to check your percentage. According to the post, that text indicator existed back in beta, disappeared on retail, and has now quietly returned. &lt;span data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;993&quot; data-section-id=&quot;6lk2gd&quot; data-start=&quot;957&quot;&gt;A tiny UI fix with very old bones&lt;/h2&gt;
&lt;p data-end=&quot;1542&quot; data-start=&quot;995&quot;&gt;That probably sounds microscopic if you do not actually play Diablo III. But if you do, it is exactly the kind of small friction point that gets under your skin over time. Rift progress is one of those things players check constantly during a session, especially in a season built around speed, repetition, and tuning runs efficiently. Blizzard’s official &lt;strong data-end=&quot;1381&quot; data-start=&quot;1351&quot;&gt;Season 38: Ethereal Memory&lt;/strong&gt; post confirms the season is live now, which makes a little readability improvement like this land at a pretty good moment. &lt;span data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1589&quot; data-section-id=&quot;1wrivnn&quot; data-start=&quot;1544&quot;&gt;The funny part is how unannounced it feels&lt;/h2&gt;
&lt;p data-end=&quot;2062&quot; data-start=&quot;1591&quot;&gt;That is what makes this more charming than dramatic. Blizzard’s current Diablo III news feed still lists &lt;strong data-end=&quot;1726&quot; data-start=&quot;1696&quot;&gt;Season 38: Ethereal Memory&lt;/strong&gt; as the latest actual Diablo III news post, and the April 10 forum reaction reads like players discovered the UI tweak on their own rather than through some flashy official “look what we did” patch write-up. In other words, this was not sold like a feature. It was noticed like a pleasant accident. &lt;span data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2107&quot; data-section-id=&quot;1rjaunh&quot; data-start=&quot;2064&quot;&gt;Diablo players do notice the small stuff&lt;/h2&gt;
&lt;p data-end=&quot;2568&quot; data-start=&quot;2109&quot;&gt;There is also a nice tonal contrast here. The broader Diablo III forum front page is still full of the usual season chatter — Ethereal drop complaints, stash grumbling, technical issues, and the usual low-level friction that follows any active season. Against that backdrop, a post celebrating a restored little interface detail stands out because it is not angry. It is just relieved. That may be the most shocking part. &lt;span data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2619&quot; data-section-id=&quot;11rmif7&quot; data-start=&quot;2570&quot;&gt;A rare little win that does not need a trailer&lt;/h2&gt;
&lt;p data-end=&quot;3070&quot; data-start=&quot;2621&quot;&gt;No, this is not some massive Season 38 overhaul. It is not going to drag Diablo III back into the cultural center of the franchise. But it is the kind of small, practical change that reminds players somebody still touched the wires. And in a game this old, that can matter more than Blizzard probably realizes. Sometimes a tiny UI fix is not just a UI fix. Sometimes it is proof the old crypt still has a pulse.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7908027687184789512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7908027687184789512'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-3-rift-progress-text-ui-return.html' title='Diablo III Quietly Brought Back a Tiny Rift UI Feature, and Players Are Weirdly Happy About It'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3gjsHhdY-ICaj8JoYFZdphc6ItciBVkgasHqXf-NKeCr_w9-9hN98Ja_bVwdXLmVzi2AsC-p1qk-QQzkrCEnavAjiMrqm8d_pP4npjhQtQMh9h8-jgpxTIVvTgQ8xxOWM50WMKhd9m8SmBtUW2YlGhJOcExbFi35mHwb_5E24uYtrnAFvab6CXVA1iSnA/s72-w400-h266-c/diablo-3-rift-progress-text-ui-return.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-1886396761973464621</id><published>2026-04-10T05:39:00.000-07:00</published><updated>2026-04-10T05:39:52.811-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="Colossal Ancients"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="loot drops"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><category scheme="http://www.blogger.com/atom/ns#" term="Uber Ancients"/><title type='text'>Diablo II: Resurrected Players Say Uber Ancients Jewel Drops Still Feel Wrong</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiibAMPXKL9mI2OgyCWYleAZwNyIh4UmjTCYq6vMUywMb9TW4CVbSKCqVBtvSyVrjsjUwAxjdRIntLBimfAGgu1PrBxgmUhP8nQtFKWgEMkA2eOLRmhTTw01glFm78a3RlZA_7F3on2NKwQl-NiLNEmZfIRBMiUz-8zoIr__PtjCST1rMN5SEKx-NYmWjY8/s1536/diablo-2-resurrected-uber-ancients-jewel-drops.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiibAMPXKL9mI2OgyCWYleAZwNyIh4UmjTCYq6vMUywMb9TW4CVbSKCqVBtvSyVrjsjUwAxjdRIntLBimfAGgu1PrBxgmUhP8nQtFKWgEMkA2eOLRmhTTw01glFm78a3RlZA_7F3on2NKwQl-NiLNEmZfIRBMiUz-8zoIr__PtjCST1rMN5SEKx-NYmWjY8/w400-h266/diablo-2-resurrected-uber-ancients-jewel-drops.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II players can survive bad odds. They have been training for that emotionally since before broadband was common. What they do &lt;strong data-end=&quot;221&quot; data-start=&quot;214&quot;&gt;not&lt;/strong&gt; take well is when a reward system starts feeling less like cruel RNG and more like a mechanic that might be broken, badly explained, or both. That is where the &lt;strong data-end=&quot;399&quot; data-start=&quot;382&quot;&gt;Uber Ancients&lt;/strong&gt; conversation has landed this week. (&lt;a class=&quot;decorated-link&quot; data-end=&quot;506&quot; data-start=&quot;436&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/latest&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;us.forums.blizzard.com&lt;/a&gt;)&lt;/p&gt;&lt;p data-end=&quot;1031&quot; data-start=&quot;547&quot;&gt;The fresh spark is a new April 10 bug-report thread titled &lt;strong data-end=&quot;652&quot; data-start=&quot;606&quot;&gt;“Uber Ancients Not Dropping Jewel Ladder.”&lt;/strong&gt; In the forum snippet, the player says they killed the Ancients &lt;strong data-end=&quot;728&quot; data-start=&quot;716&quot;&gt;16 times&lt;/strong&gt; and saw the jewel drop only about &lt;strong data-end=&quot;770&quot; data-start=&quot;763&quot;&gt;50%&lt;/strong&gt; of the time. They also wonder whether a mercenary kill or some other condition is preventing the reward from registering properly. That is exactly the kind of report that makes a farm target go from “hard” to “suspicious.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1072&quot; data-section-id=&quot;830jc8&quot; data-start=&quot;1033&quot;&gt;This is not just one frustrated post&lt;/h2&gt;&lt;p data-end=&quot;1599&quot; data-start=&quot;1074&quot;&gt;That is the important bit. On the current Diablo II: Resurrected forum index, &lt;strong data-end=&quot;1180&quot; data-start=&quot;1152&quot;&gt;“Uber Ancients is Trash”&lt;/strong&gt; and &lt;strong data-end=&quot;1230&quot; data-start=&quot;1185&quot;&gt;“Uber Ancients Not Dropping Jewel Ladder”&lt;/strong&gt; are both active on April 10, which tells you the issue is not living in one lonely bug thread no one saw. Over on the D2R bug-report index, there is also a recent topic called &lt;strong data-end=&quot;1456&quot; data-start=&quot;1407&quot;&gt;“Colossal ancients still doesn’t drop jewel,”&lt;/strong&gt; which suggests the reward complaint has been hanging around for more than a single bad night of farming.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1668&quot; data-section-id=&quot;u1mg3k&quot; data-start=&quot;1601&quot;&gt;Blizzard sold these fights as a big part of Reign of the Warlock&lt;/h2&gt;&lt;p data-end=&quot;2227&quot; data-start=&quot;1670&quot;&gt;And that is why players are getting prickly. Blizzard’s official &lt;strong data-end=&quot;1759&quot; data-start=&quot;1735&quot;&gt;Reign of the Warlock&lt;/strong&gt; announcement specifically pitched &lt;strong data-end=&quot;1815&quot; data-start=&quot;1794&quot;&gt;Colossal Ancients&lt;/strong&gt; as one of the expansion’s major features, right alongside the Warlock class and fresh Terror Zone content. When a flagship endgame activity is tied to reward complaints this quickly, people are not going to shrug and say, “Well, that’s Diablo.” They are going to start asking whether the system is stingy on purpose, bugged in practice, or simply not explained well enough.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2257&quot; data-section-id=&quot;12zzlk3&quot; data-start=&quot;2229&quot;&gt;The real problem is trust&lt;/h2&gt;&lt;p data-end=&quot;2722&quot; data-start=&quot;2259&quot;&gt;That is what this story is really about. Diablo players can live with low odds if they believe the machine is honest. But once people start wondering whether kill credit, mercenary behavior, or some hidden condition is blocking drops, the whole loop starts to smell off. And when the parallel community thread is literally called &lt;strong data-end=&quot;2618&quot; data-start=&quot;2589&quot;&gt;“Uber Ancients is Trash,”&lt;/strong&gt; you do not exactly need a sociologist to decode the current mood.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2772&quot; data-section-id=&quot;1vk9eun&quot; data-start=&quot;2724&quot;&gt;When the reward feels random in the wrong way&lt;/h2&gt;&lt;p data-end=&quot;3187&quot; data-start=&quot;2774&quot;&gt;Maybe this really is just ugly RNG. Maybe there is a kill-condition issue buried under the hood. Maybe Blizzard needs to explain the drop logic more clearly so players stop treating Uber Ancients like a slot machine with anger issues. But until that happens, this fight is going to keep generating the worst kind of endgame feeling: not challenge, not excitement, just doubt.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1886396761973464621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1886396761973464621'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-uber-ancients-jewel-drops.html' title='Diablo II: Resurrected Players Say Uber Ancients Jewel Drops Still Feel Wrong'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiibAMPXKL9mI2OgyCWYleAZwNyIh4UmjTCYq6vMUywMb9TW4CVbSKCqVBtvSyVrjsjUwAxjdRIntLBimfAGgu1PrBxgmUhP8nQtFKWgEMkA2eOLRmhTTw01glFm78a3RlZA_7F3on2NKwQl-NiLNEmZfIRBMiUz-8zoIr__PtjCST1rMN5SEKx-NYmWjY8/s72-w400-h266-c/diablo-2-resurrected-uber-ancients-jewel-drops.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-2660187241515095978</id><published>2026-04-10T05:27:00.000-07:00</published><updated>2026-04-10T05:27:33.150-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="missing character"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><category scheme="http://www.blogger.com/atom/ns#" term="Warlock"/><title type='text'>Diablo II: Resurrected Players Are Reporting Disappearing Warlock Characters, and That Is About as Bad as It Sounds</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2Oh3hCoRZOHQcIbVU8lQVBKSAAQ6godicw3-f6STAG8R2LQ5K7pkoh66ZP0yEApyktKIfar0JjEdE_hwGJHdViGS7QCmOfn-l2m7phvxRELmo7cuFhxB71bdiewHxW1HVZ3C0TBqK50tr5s74K7Vs5jaiBjUPydre-emh3irJUYpHfjmA3cstA26mYo7/s1535/diablo-2-resurrected-warlock-character-disappeared.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2Oh3hCoRZOHQcIbVU8lQVBKSAAQ6godicw3-f6STAG8R2LQ5K7pkoh66ZP0yEApyktKIfar0JjEdE_hwGJHdViGS7QCmOfn-l2m7phvxRELmo7cuFhxB71bdiewHxW1HVZ3C0TBqK50tr5s74K7Vs5jaiBjUPydre-emh3irJUYpHfjmA3cstA26mYo7/w400-h268/diablo-2-resurrected-warlock-character-disappeared.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;There are regular Diablo bugs, and then there are the ones that make your stomach drop before your brain even finishes the sentence. A disappearing character is in that second category. The latest Diablo II: Resurrected scare comes from fresh April 10 forum reports claiming &lt;strong data-end=&quot;437&quot; data-start=&quot;394&quot;&gt;Warlock characters are simply vanishing&lt;/strong&gt;, which is the sort of problem that instantly turns a normal login into a crime scene.&lt;/p&gt;
&lt;p data-end=&quot;1176&quot; data-start=&quot;563&quot;&gt;The clearest report is a new post on Blizzard’s D2R &lt;strong data-end=&quot;629&quot; data-start=&quot;615&quot;&gt;Bug Report&lt;/strong&gt; board titled &lt;strong data-end=&quot;679&quot; data-start=&quot;643&quot;&gt;“Warlock character dissapeared!”&lt;/strong&gt; In it, the player says they logged in on April 9, 2026 and found their Warlock gone, while the local files still remained on their drive. On the same April 10 forum index, there is also a separate &lt;strong data-end=&quot;905&quot; data-start=&quot;877&quot;&gt;“Characters dissapeared”&lt;/strong&gt; bug-report entry; opening it shows the same user adding a fresh 2026 reply saying their Warlock vanished as well. So this is not yet a giant flood of reports, but it is also not just one typo-ridden ghost post floating in the abyss. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1217&quot; data-section-id=&quot;az1aho&quot; data-start=&quot;1178&quot;&gt;The timing makes players extra jumpy&lt;/h2&gt;
&lt;p data-end=&quot;1731&quot; data-start=&quot;1219&quot;&gt;That is partly because &lt;strong data-end=&quot;1266&quot; data-start=&quot;1242&quot;&gt;Reign of the Warlock&lt;/strong&gt; only arrived in February as a major D2R update that added the first new playable class in more than 25 years. Since launch, the expansion has already had its share of technical friction, including Blizzard-published PSAs explaining how shared stash behavior changes when characters are converted into the new ruleset. In other words, players are not exactly coming into this with a calm, “I’m sure everything is fine” mindset. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1772&quot; data-section-id=&quot;1n2iumu&quot; data-start=&quot;1733&quot;&gt;This is where the story gets awkward&lt;/h2&gt;
&lt;p data-end=&quot;2389&quot; data-start=&quot;1774&quot;&gt;The stash issue at least had an explanation. Blizzard explicitly told players that shared stash contents do &lt;strong data-end=&quot;1889&quot; data-start=&quot;1882&quot;&gt;not&lt;/strong&gt; transfer automatically during conversion and explained how to move items correctly. A vanished Warlock character is different. In the fresh disappearance report, there is no blue reply, no workaround, and no clear explanation attached to the thread right now. That does &lt;strong data-end=&quot;2167&quot; data-start=&quot;2160&quot;&gt;not&lt;/strong&gt; prove a widespread character-loss catastrophe is underway. It does mean the current public answer is basically silence, which is not exactly the ideal companion to “my class is gone.” &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2451&quot; data-section-id=&quot;1pw0w21&quot; data-start=&quot;2391&quot;&gt;The kind of bug that scares people faster than it spreads&lt;/h2&gt;
&lt;p data-end=&quot;2951&quot; data-start=&quot;2453&quot;&gt;And that is why this one matters even if the report count stays small. Diablo players can tolerate stingy loot, ugly balancing, and the occasional patch that kicks them in the shins. What they do not tolerate well is anything that smells like lost progression. When a paid expansion’s headline class starts showing up next to words like “disappeared,” the panic writes itself. Sanctuary has always been cruel. Players just prefer the monsters to be the reason.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2660187241515095978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2660187241515095978'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-warlock-character-disappeared.html' title='Diablo II: Resurrected Players Are Reporting Disappearing Warlock Characters, and That Is About as Bad as It Sounds'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg2Oh3hCoRZOHQcIbVU8lQVBKSAAQ6godicw3-f6STAG8R2LQ5K7pkoh66ZP0yEApyktKIfar0JjEdE_hwGJHdViGS7QCmOfn-l2m7phvxRELmo7cuFhxB71bdiewHxW1HVZ3C0TBqK50tr5s74K7Vs5jaiBjUPydre-emh3irJUYpHfjmA3cstA26mYo7/s72-w400-h268-c/diablo-2-resurrected-warlock-character-disappeared.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-1233641292576552579</id><published>2026-04-10T05:20:00.000-07:00</published><updated>2026-04-10T05:20:04.504-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="boss farming"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="loot bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Lord Zir"/><title type='text'>Diablo 4 Players Say Boss Loot Is Still Falling Off the Map, and Lord Zir Is a Very Annoying Example</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmG21wnqPUaGPXJYsg9OHM_0ZSrvhy_DtsF_kWFBEjRVjNJDWrbj8iXsi-yKHOiL5zK63gHCbbOOZVoRYZc-hR2KJswFE7b10DZ6MLn32h8OylLAZ_uH-TqamEz1WXncJRVxrpFVBuYLm97fALbgy1qCgOhAxC-RyT53m6UwD2zDxcPYPmCfUzQTsrfF6/s1534/diablo-4-boss-loot-out-of-bounds-lord-zir.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmG21wnqPUaGPXJYsg9OHM_0ZSrvhy_DtsF_kWFBEjRVjNJDWrbj8iXsi-yKHOiL5zK63gHCbbOOZVoRYZc-hR2KJswFE7b10DZ6MLn32h8OylLAZ_uH-TqamEz1WXncJRVxrpFVBuYLm97fALbgy1qCgOhAxC-RyT53m6UwD2zDxcPYPmCfUzQTsrfF6/w400-h268/diablo-4-boss-loot-out-of-bounds-lord-zir.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4 has found yet another way to make loot feel cursed. This time, the problem is not bad rolls, stingy drops, or some occult spreadsheet nonsense buried in a menu. It is much dumber than that: players say boss loot can still fall &lt;strong data-end=&quot;357&quot; data-start=&quot;340&quot;&gt;out of bounds&lt;/strong&gt;, show up on the minimap like it is mocking you, and then refuse to appear where you can actually pick it up. The named example in the latest report is &lt;strong data-end=&quot;521&quot; data-start=&quot;509&quot;&gt;Lord Zir&lt;/strong&gt;, which is a lovely choice if your goal is to make repeated boss farming feel just a little more infernal.&lt;/p&gt;&lt;p data-end=&quot;1305&quot; data-start=&quot;667&quot;&gt;In a fresh post on Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;830&quot; data-start=&quot;697&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/boss-loot-out-of-boundsoff-the-map-but-is-visible-on-the-minimap/245042&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;PC Bug Report forum&lt;/a&gt;,&amp;nbsp;the player says boss loot “still falls out of bounds” for some encounters and specifically calls out Lord Zir. According to the report, the loot is visible on the minimap but not on the ground, and while it can end up going to the postmaster, that is “suboptimal” when farming multiple runs because of possible item overflow. That is not a small annoyance. That is your reward system behaving like it got bored halfway through its job.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1349&quot; data-section-id=&quot;z0jq68&quot; data-start=&quot;1307&quot;&gt;The minimap says yes, the floor says no&lt;/h2&gt;&lt;p data-end=&quot;2032&quot; data-start=&quot;1351&quot;&gt;What makes this one good article material is how easy it is to picture. You kill the boss. You know the loot exists. The minimap knows the loot exists. The game is basically pointing at your reward like a cruel tour guide. And yet the actual ground where you are standing says no. For players chain-farming bosses like Lord Zir, that turns a routine run into a weird inventory hostage situation. If you are already doing the kind of repeated farming covered in &lt;a class=&quot;decorated-link&quot; data-end=&quot;1918&quot; data-start=&quot;1812&quot; href=&quot;https://www.diabloz.net/2024/05/how-to-farm-exquisite-blood-in-diablo-4.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;our earlier Lord Zir guide&lt;/a&gt;,&amp;nbsp;the last thing you want is to wonder whether the floor just ate your drop.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2093&quot; data-section-id=&quot;1xkxs9k&quot; data-start=&quot;2034&quot;&gt;Blizzard has been here before, which is the awkward part&lt;/h2&gt;&lt;p data-end=&quot;2624&quot; data-start=&quot;2095&quot;&gt;This is not even the first time Diablo 4 has had boss-loot placement issues hanging around the edges. In Blizzard’s official &lt;a class=&quot;decorated-link&quot; data-end=&quot;2313&quot; data-start=&quot;2220&quot; href=&quot;https://news.blizzard.com/en-us/article/24171214/diablo-iv-patch-notes-2-1&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;patch 2.1 notes&lt;/a&gt;,&amp;nbsp;the team previously fixed an issue where loot was difficult to pick up on controller if it dropped on top of Boss Summon Altars. That is not the exact same bug, but it does show that “boss dies, loot lands in a stupid place” is not exactly a brand-new genre for Diablo 4.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2666&quot; data-section-id=&quot;37wek1&quot; data-start=&quot;2626&quot;&gt;Loot should not need a rescue mission&lt;/h2&gt;&lt;p data-end=&quot;3120&quot; data-start=&quot;2668&quot;&gt;That is really the whole story. Diablo can get away with cruel RNG. It can get away with low drop rates, bad luck streaks, and bosses that feel like vending machines with anger issues. What it should not get away with is making players fight geometry for the right to collect loot they already earned. When the minimap can see your reward and you cannot, the problem is no longer drop quality. It is basic dignity.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1233641292576552579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1233641292576552579'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-boss-loot-out-of-bounds-lord-zir.html' title='Diablo 4 Players Say Boss Loot Is Still Falling Off the Map, and Lord Zir Is a Very Annoying Example'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBmG21wnqPUaGPXJYsg9OHM_0ZSrvhy_DtsF_kWFBEjRVjNJDWrbj8iXsi-yKHOiL5zK63gHCbbOOZVoRYZc-hR2KJswFE7b10DZ6MLn32h8OylLAZ_uH-TqamEz1WXncJRVxrpFVBuYLm97fALbgy1qCgOhAxC-RyT53m6UwD2zDxcPYPmCfUzQTsrfF6/s72-w400-h268-c/diablo-4-boss-loot-out-of-bounds-lord-zir.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-1207354761115082763</id><published>2026-04-10T05:09:00.000-07:00</published><updated>2026-04-10T05:09:28.627-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Aspect imprint bug"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="Codex of Power"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><title type='text'>Diablo 4 Players Say Imprinting Better Aspects Still Isn’t Updating Gear to the Higher Value</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-DvS0NcjVmvMZQA3Lsh1WU0KxhyLLK1yzn2WfzbNfpZMxuFNf63hnnKlTZRSq-t1UonVc1X6iS6ryPhAfZxLZHLGYE1c2fR458-aF6qa8P51fMZMwTWmlQ_42nQt3JVLSL-z7iP8rBWL0TFumPYQKuEJ0lAUyq_VkowNpLetX74j2bnVvX7v2kOlfebjZ/s1533/diablo-4-better-aspect-imprints-not-updating.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1026&quot; data-original-width=&quot;1533&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-DvS0NcjVmvMZQA3Lsh1WU0KxhyLLK1yzn2WfzbNfpZMxuFNf63hnnKlTZRSq-t1UonVc1X6iS6ryPhAfZxLZHLGYE1c2fR458-aF6qa8P51fMZMwTWmlQ_42nQt3JVLSL-z7iP8rBWL0TFumPYQKuEJ0lAUyq_VkowNpLetX74j2bnVvX7v2kOlfebjZ/w400-h268/diablo-4-better-aspect-imprints-not-updating.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4 has a nasty little habit of turning upgrade moments into trust exercises, and the latest complaint fits that pattern perfectly. This time the issue is not that an Aspect looks wrong in the Codex. It is worse in a more practical, wallet-draining way: players say they are imprinting a &lt;strong data-end=&quot;399&quot; data-start=&quot;389&quot;&gt;better&lt;/strong&gt; Aspect, spending the materials, and watching the item &lt;strong data-end=&quot;497&quot; data-start=&quot;454&quot;&gt;not actually update to the higher value&lt;/strong&gt;. That is not a loot problem. That is an “are we sure the blacksmith is sober” problem.&lt;/p&gt;
&lt;p data-end=&quot;1153&quot; data-start=&quot;624&quot;&gt;The fresh report comes from Blizzard’s Diablo IV &lt;strong data-end=&quot;690&quot; data-start=&quot;673&quot;&gt;PC Bug Report&lt;/strong&gt; forum on April 10. The player says that when they imprint an Aspect with higher values than the one currently on the equipped item, the game does not apply the new values. They also say it appears to happen when adding the Aspect to a rare item, and that they saw the behavior across multiple Aspects on a Barbarian. Blizzard’s current bug-board index shows the thread as one of the newest active Diablo IV bug topics today. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1212&quot; data-section-id=&quot;1nvl4e9&quot; data-start=&quot;1155&quot;&gt;The annoying part is that this does not look brand new&lt;/h2&gt;
&lt;p data-end=&quot;1868&quot; data-start=&quot;1214&quot;&gt;That is what gives this one extra stink. Recent Diablo IV forum history shows Aspect-imprinting complaints have already been floating around for weeks. On March 25, one player said they were trying to overwrite an existing Aspect with a higher-value version and the sword would not upgrade to the stronger number. On March 14, another report said the problem happened specifically when trying to overwrite the same Aspect on an item that already had a lower-value imprint. There are also separate reports from March and April claiming imprint upgrades were landing at minimum values or throttled on lower-power gear. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1960&quot; data-section-id=&quot;1boqiuc&quot; data-start=&quot;1870&quot;&gt;Blizzard already patched one Aspect-value problem, which makes this harder to shrug off&lt;/h2&gt;
&lt;p data-end=&quot;2587&quot; data-start=&quot;1962&quot;&gt;That is the part Blizzard will not love. In the current official Diablo IV patch notes, Blizzard says it &lt;strong data-end=&quot;2189&quot; data-start=&quot;2067&quot;&gt;fixed an issue where values for Aspects were different between the Codex of Power and when imprinted or found on items&lt;/strong&gt;. That sounds reassuring until a fresh April 10 report shows players are still talking about higher-value imprints not sticking properly. To be fair, this may not be the exact same bug under the hood. But from the player side, the feeling is basically identical: you earned the upgrade, you paid the cost, and your item still acts like it did not get the memo. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2665&quot; data-section-id=&quot;srqgod&quot; data-start=&quot;2589&quot;&gt;When upgrades stop feeling reliable, the whole system starts to smell off&lt;/h2&gt;
&lt;p data-end=&quot;3103&quot; data-start=&quot;2667&quot;&gt;That is why this matters. Diablo players can tolerate bad luck. What they hate is fake progress. If imprinting a stronger Aspect is still unreliable, then one of the game’s core upgrade loops starts feeling less like character building and more like a cursed coin flip with extra crafting fees attached. In a season already carrying a full backpack of bug reports, that is not exactly great timing.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1207354761115082763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1207354761115082763'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-better-aspect-imprints-not-updating.html' title='Diablo 4 Players Say Imprinting Better Aspects Still Isn’t Updating Gear to the Higher Value'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-DvS0NcjVmvMZQA3Lsh1WU0KxhyLLK1yzn2WfzbNfpZMxuFNf63hnnKlTZRSq-t1UonVc1X6iS6ryPhAfZxLZHLGYE1c2fR458-aF6qa8P51fMZMwTWmlQ_42nQt3JVLSL-z7iP8rBWL0TFumPYQKuEJ0lAUyq_VkowNpLetX74j2bnVvX7v2kOlfebjZ/s72-w400-h268-c/diablo-4-better-aspect-imprints-not-updating.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3547390591414908606</id><published>2026-04-09T13:59:00.000-07:00</published><updated>2026-04-09T13:59:41.548-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Herald system"/><category scheme="http://www.blogger.com/atom/ns#" term="Latent Sunder"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><category scheme="http://www.blogger.com/atom/ns#" term="Terror Zones"/><title type='text'>Diablo II: Resurrected Players Are Already Tearing Into the Herald System</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/s1533/diablo-2-resurrected-herald-system-backlash.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1026&quot; data-original-width=&quot;1533&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/w400-h268/diablo-2-resurrected-herald-system-backlash.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II players will put up with a lot. Terrible luck. Ancient drop tables. The occasional weekend lost to one rune that absolutely refuses to exist. But if there is one thing they hate more than bad loot, it is bad loot attached to a mechanic that wastes their time first. That is pretty much where the current &lt;strong data-end=&quot;408&quot; data-start=&quot;391&quot;&gt;Herald system&lt;/strong&gt; conversation has landed.&lt;/p&gt;&lt;p data-end=&quot;1131&quot; data-start=&quot;473&quot;&gt;The mood on the official Diablo II: Resurrected forums is not subtle. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;651&quot; data-start=&quot;546&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/the-herald-system-is-trash/174851&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“The Herald System is Trash”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;one player says they spent multiple weekends grinding Heralds and came away with &lt;strong data-end=&quot;761&quot; data-start=&quot;734&quot;&gt;no sunder charms at all&lt;/strong&gt;. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;925&quot; data-start=&quot;766&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/hunting-heralds-they-dont-drop-anything-good-part-1/174765&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Hunting Heralds - They dont drop anything good - Part 1”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;another says they cleared multiple acts, killed &lt;strong data-end=&quot;1001&quot; data-start=&quot;975&quot;&gt;16 Heralds in one game&lt;/strong&gt;, and still got nothing worth getting excited about. That is not “the chase.” That is admin.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1204&quot; data-section-id=&quot;19s9580&quot; data-start=&quot;1133&quot;&gt;The rewards are the problem, but the structure is getting blamed too&lt;/h2&gt;&lt;p data-end=&quot;1983&quot; data-start=&quot;1206&quot;&gt;This is where it gets more interesting. Players are not just complaining about bad drop luck. They are also dragging the mechanic itself. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;1458&quot; data-start=&quot;1347&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/stop-the-herald-cringe-please/174677&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Stop the herald cringe please”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;one player says Heralds take forever to spawn, rarely drop anything good, and can still roll immunities that make them miserable to fight. Another says the whole hunt feels like “unproductive work.” Over in &lt;a class=&quot;decorated-link&quot; data-end=&quot;1787&quot; data-start=&quot;1667&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/suggested-tzherald-system-changes/174838&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Suggested TZ/Herald system changes”&lt;/a&gt;,&amp;nbsp;players are openly asking Blizzard to simplify the “drawing ire” setup and let Latent Sunders drop from regular Terror Zone enemies again at a reduced rate.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2050&quot; data-section-id=&quot;ycvunl&quot; data-start=&quot;1985&quot;&gt;This is becoming a real D2R talking point, not one random rant&lt;/h2&gt;&lt;p data-end=&quot;2666&quot; data-start=&quot;2052&quot;&gt;That matters because the Herald backlash is not buried in one forgotten thread. The current Diablo II: Resurrected forum index still shows &lt;strong data-end=&quot;2252&quot; data-start=&quot;2191&quot;&gt;“Hunting Heralds - They dont drop anything good - Part 1”&lt;/strong&gt; and &lt;strong data-end=&quot;2296&quot; data-start=&quot;2257&quot;&gt;“Herald mechanic rework suggestion”&lt;/strong&gt; among the active recent discussions. The bug board is not helping the mood either, with fresh reports like &lt;strong data-end=&quot;2431&quot; data-start=&quot;2404&quot;&gt;“Unable to hork herald”&lt;/strong&gt; and &lt;strong data-end=&quot;2473&quot; data-start=&quot;2436&quot;&gt;“Non-latent sunder charm dropped”&lt;/strong&gt; still visible this week. When the rewards feel weak and the surrounding system looks shaky, players start treating the whole feature like cursed plumbing.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2718&quot; data-section-id=&quot;j1pgs1&quot; data-start=&quot;2668&quot;&gt;The worst crime: it makes farming feel less fun&lt;/h2&gt;&lt;p data-end=&quot;3317&quot; data-start=&quot;2720&quot;&gt;That is the real danger here. Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;2897&quot; data-start=&quot;2761&quot; href=&quot;https://news.blizzard.com/en-us/article/24243863/rain-annihilation-in-reign-of-the-warlock?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;official Reign of the Warlock announcement&lt;/a&gt;&amp;nbsp;pitched stronger Terror Zones and greater rewards as part of the update. But right now, a loud part of the D2R community seems to think the Herald setup turns Terror Zone farming into a long setup for disappointment. Diablo can get away with cruel RNG. It has been doing that for decades. What it cannot get away with, at least not forever, is making the grind feel like paperwork.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3547390591414908606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3547390591414908606'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-herald-system-backlash.html' title='Diablo II: Resurrected Players Are Already Tearing Into the Herald System'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/s72-w400-h268-c/diablo-2-resurrected-herald-system-backlash.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-6349041588081120024</id><published>2026-04-09T13:53:00.000-07:00</published><updated>2026-04-09T13:53:54.966-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="Butcher’s Brutality"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="killstreak"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Slaughterhouse"/><title type='text'>Diablo 4 Players Say Butcher’s Brutality Can Break in Your World and Work Fine in Someone Else’s</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/s1535/diablo-4-butchers-brutality-world-state-bug.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/w400-h268/diablo-4-butchers-brutality-world-state-bug.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4’s Season 12 has already built a nice little side career as a bug anthology, and now it has produced one of its weirder entries yet. This time the complaint is not just “something feels off.” It is much nastier than that: one player says &lt;strong data-end=&quot;369&quot; data-start=&quot;346&quot;&gt;Butcher’s Brutality&lt;/strong&gt; can be active on the quest log while the actual seasonal systems fail in their own world, then suddenly work properly when they jump into a friend’s. That is not a balance issue. That is your season acting like it has commitment problems.&lt;/p&gt;
&lt;h2 data-end=&quot;713&quot; data-section-id=&quot;ypdvs&quot; data-start=&quot;648&quot;&gt;The bug report is oddly specific, which usually makes it worse&lt;/h2&gt;
&lt;p data-end=&quot;1403&quot; data-start=&quot;715&quot;&gt;In a fresh post on Blizzard’s &lt;strong data-end=&quot;762&quot; data-start=&quot;745&quot;&gt;PC Bug Report&lt;/strong&gt; forum, the player says their Seasonal Necromancer appears stuck in a &lt;strong data-end=&quot;871&quot; data-start=&quot;832&quot;&gt;desynced seasonal progression state&lt;/strong&gt;. According to the report, activating a &lt;strong data-end=&quot;933&quot; data-start=&quot;911&quot;&gt;Slaughterhouse key&lt;/strong&gt; in their own world triggers the message that the Slaughterhouse is active, but the entrance at the Butcher’s location becomes an open doorway that does not actually lead anywhere. The same post says &lt;strong data-end=&quot;1169&quot; data-start=&quot;1133&quot;&gt;killstreak/brutality progression&lt;/strong&gt; does not work correctly in that world, related seasonal interactions in &lt;strong data-end=&quot;1253&quot; data-start=&quot;1242&quot;&gt;Gea Kul&lt;/strong&gt; do not appear properly, and the entire setup works normally when the player joins a friend’s storyline instead. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1470&quot; data-section-id=&quot;1dahl0x&quot; data-start=&quot;1405&quot;&gt;That matters because this is not some side feature nobody uses&lt;/h2&gt;
&lt;p data-end=&quot;1996&quot; data-start=&quot;1472&quot;&gt;Blizzard’s official &lt;strong data-end=&quot;1515&quot; data-start=&quot;1492&quot;&gt;Season of Slaughter&lt;/strong&gt; overview makes clear that the Butcher systems are a major part of Season 12. The seasonal questline &lt;strong data-end=&quot;1636&quot; data-start=&quot;1616&quot;&gt;A Taste of Power&lt;/strong&gt; starts in &lt;strong data-end=&quot;1658&quot; data-start=&quot;1647&quot;&gt;Gea Kul&lt;/strong&gt;, the season revolves around the &lt;strong data-end=&quot;1712&quot; data-start=&quot;1691&quot;&gt;Killstreak system&lt;/strong&gt;, and &lt;strong data-end=&quot;1737&quot; data-start=&quot;1718&quot;&gt;Slaughterhouses&lt;/strong&gt; are one of the main ways to play as the Butcher throughout a run. In other words, if your world state is bugged here, this is not a cosmetic inconvenience. It is the season’s central gimmick falling through the trapdoor. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2094&quot; data-section-id=&quot;e38o4w&quot; data-start=&quot;1998&quot;&gt;Blizzard has already been patching Killstreak-related issues, which makes this extra annoying&lt;/h2&gt;
&lt;p data-end=&quot;2750&quot; data-start=&quot;2096&quot;&gt;What makes this uglier is that Blizzard has already touched Season 12’s killstreak systems in post-launch updates. The current official patch notes say &lt;strong data-end=&quot;2304&quot; data-start=&quot;2248&quot;&gt;Killstreak multipliers are now highlighted in the UI&lt;/strong&gt; and &lt;strong data-end=&quot;2378&quot; data-start=&quot;2309&quot;&gt;Killstreaks no longer reset when going between floors in dungeons&lt;/strong&gt;, which shows Blizzard has already been tuning and fixing this part of the season. So when a fresh report shows up saying the entire Butcher progression loop can desync in one world while functioning in another, it starts to feel less like one random freak bug and more like the season still has unstable wiring under the floorboards. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2809&quot; data-section-id=&quot;118i20o&quot; data-start=&quot;2752&quot;&gt;A co-op season should not punish you for playing co-op&lt;/h2&gt;
&lt;p data-end=&quot;3405&quot; data-start=&quot;2811&quot;&gt;The player who filed the report says the issue appears to have started &lt;strong data-end=&quot;2950&quot; data-start=&quot;2882&quot;&gt;after co-op seasonal quest progression in another player’s world&lt;/strong&gt;. That is still only one report, and Blizzard has not publicly confirmed a broader issue here. But it is the kind of bug that immediately gets attention because it cuts straight into trust. If a season built around shared demon murder starts scrambling your own world state because you played with a friend, that is not “quirky live-service behavior.” That is Sanctuary eating its own save file with a knife and fork.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6349041588081120024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6349041588081120024'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-butchers-brutality-world-state-bug.html' title='Diablo 4 Players Say Butcher’s Brutality Can Break in Your World and Work Fine in Someone Else’s'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/s72-w400-h268-c/diablo-4-butchers-brutality-world-state-bug.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3548147176454763471</id><published>2026-04-09T13:48:00.000-07:00</published><updated>2026-04-09T13:48:44.429-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="sigils"/><category scheme="http://www.blogger.com/atom/ns#" term="stash bug"/><title type='text'>Diablo 4 Players Say Season 12 Is Quietly Turning Valuable Reserve Sigils Into Generic Junk</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/s1535/diablo-4-gem-reserve-sigils-converted-season-12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/w400-h268/diablo-4-gem-reserve-sigils-converted-season-12.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4 has a real talent for making loot feel cursed in ways Blizzard probably did not intend. The latest example is not some giant flashy crash or a boss exploding into the void. It is smaller, meaner, and somehow more annoying: players say valuable reserve sigils in Season 12 are being quietly converted into plain old &lt;strong data-end=&quot;437&quot; data-start=&quot;419&quot;&gt;“Gem reserves”&lt;/strong&gt; by the game itself.&lt;/p&gt;
&lt;p data-end=&quot;1087&quot; data-start=&quot;497&quot;&gt;The fresh report on Blizzard’s &lt;strong data-end=&quot;555&quot; data-start=&quot;528&quot;&gt;Diablo IV PC Bug Report&lt;/strong&gt; forum comes from a player running both Paladin and Barbarian in Season 12. According to the post, stash items with specific reserve affixes like Ruby, Emerald, Diamond, Topaz, and Sapphire were gradually changed into regular &lt;strong data-end=&quot;796&quot; data-start=&quot;781&quot;&gt;Gem reserve&lt;/strong&gt; affixes after switching between characters. The player says those color-specific sigils matter this season, that the converted ones had been favorited, and that the bug effectively wiped out around &lt;strong data-end=&quot;1005&quot; data-start=&quot;995&quot;&gt;5 to 7&lt;/strong&gt; of the sigils they actually wanted to keep. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1133&quot; data-section-id=&quot;8wupd7&quot; data-start=&quot;1089&quot;&gt;The ugly part is how easy this is to miss&lt;/h2&gt;
&lt;p data-end=&quot;1693&quot; data-start=&quot;1135&quot;&gt;That is what makes this one nasty. If a dungeon crashes, you notice. If a teleport black-screens, you notice. But if your stash slowly mutates your good sigils into generic filler, that can sit there like a quiet little scam until you finally realize your best stockpile has been spiritually mugged. Blizzard’s current PC bug board shows the report as one of today’s newest Diablo IV issues, which at least confirms this is part of the live Season 12 bug churn and not some ancient forum ghost resurfacing for attention. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1731&quot; data-section-id=&quot;11y7myv&quot; data-start=&quot;1695&quot;&gt;It may not even be completely new&lt;/h2&gt;
&lt;p data-end=&quot;2196&quot; data-start=&quot;1733&quot;&gt;Here is the less comforting part: this does not look entirely unprecedented. An older Diablo IV PC bug-board page from &lt;strong data-end=&quot;1871&quot; data-start=&quot;1852&quot;&gt;January 3, 2026&lt;/strong&gt; shows a thread called &lt;strong data-end=&quot;1932&quot; data-start=&quot;1894&quot;&gt;“Gem Sigils converted over night.”&lt;/strong&gt; That does not prove today’s report is the exact same bug with the same trigger, but it does suggest this family of problem may have been lurking around Sanctuary for a while instead of being a one-off seasonal freak accident. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2239&quot; data-section-id=&quot;hjznfd&quot; data-start=&quot;2198&quot;&gt;A stash bug is still a progression bug&lt;/h2&gt;
&lt;p data-end=&quot;2810&quot; data-start=&quot;2241&quot;&gt;And that is the story here. This is not just about one mislabeled item. If players are holding specific reserve sigils because they are more useful or more valuable this season, and the game is flattening them into generic versions, then Blizzard is not just messing with inventory labels. It is messing with player planning, stash management, and the basic trust that the loot you saved yesterday will still be the loot you log in to tomorrow. In a game this obsessed with grind value, that is not a cosmetic problem. That is rot.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3548147176454763471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3548147176454763471'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-gem-reserve-sigils-converted-season-12.html' title='Diablo 4 Players Say Season 12 Is Quietly Turning Valuable Reserve Sigils Into Generic Junk'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/s72-w400-h268-c/diablo-4-gem-reserve-sigils-converted-season-12.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3595209291681641035</id><published>2026-04-09T13:44:00.000-07:00</published><updated>2026-04-09T13:44:26.678-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="crossover"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="DOOM The Dark Ages"/><category scheme="http://www.blogger.com/atom/ns#" term="Legendary Gem"/><category scheme="http://www.blogger.com/atom/ns#" term="Slayer’s Reign"/><category scheme="http://www.blogger.com/atom/ns#" term="Survivor’s Bane"/><title type='text'>Diablo Immortal x DOOM: The Dark Ages Is Exactly the Kind of Crossover This Game Was Built For</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/s1534/diablo-immortal-doom-the-dark-ages-slayers-reign.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/w400-h268/diablo-immortal-doom-the-dark-ages-slayers-reign.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo Immortal has spent a lot of recent headlines doing very live-service things: fixing bugs, nudging events around, and trying to keep the wheels from wobbling too loudly. So it is honestly refreshing to get a Diablo Immortal story that is not about something refusing to load, disappear, or break in a creative new way. This time, Blizzard is doing something much louder and much dumber in the best possible sense: it is dropping &lt;strong data-end=&quot;556&quot; data-start=&quot;533&quot;&gt;DOOM: The Dark Ages&lt;/strong&gt; straight into Sanctuary.&lt;/p&gt;
&lt;p data-end=&quot;1131&quot; data-start=&quot;621&quot;&gt;The new crossover event is called &lt;strong data-end=&quot;673&quot; data-start=&quot;655&quot;&gt;Slayer’s Reign&lt;/strong&gt;, and Blizzard says it runs from &lt;strong data-end=&quot;733&quot; data-start=&quot;706&quot;&gt;April 16 through May 13&lt;/strong&gt;. The headline feature is a DOOM-flavored rework of &lt;strong data-end=&quot;804&quot; data-start=&quot;785&quot;&gt;Survivor’s Bane&lt;/strong&gt;, where players get access to Slayer-inspired weapon skills pulled from the DOOM arsenal. Blizzard specifically calls out the &lt;strong data-end=&quot;944&quot; data-start=&quot;930&quot;&gt;Shield Saw&lt;/strong&gt;, &lt;strong data-end=&quot;959&quot; data-start=&quot;946&quot;&gt;Dreadmace&lt;/strong&gt;, and the &lt;strong data-end=&quot;986&quot; data-start=&quot;969&quot;&gt;Super Shotgun&lt;/strong&gt;, which is a sentence that sounds fake until you remember what kind of franchise Diablo has become in 2026. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1170&quot; data-section-id=&quot;31wgx&quot; data-start=&quot;1133&quot;&gt;This one actually has a clean hook&lt;/h2&gt;
&lt;p data-end=&quot;1786&quot; data-start=&quot;1172&quot;&gt;And that is why this works. It is not just “here is a cosmetic, please clap.” Blizzard is pitching an actual event structure around the crossover, including combat skills, a new &lt;strong data-end=&quot;1367&quot; data-start=&quot;1350&quot;&gt;Legendary Gem&lt;/strong&gt; called &lt;strong data-end=&quot;1391&quot; data-start=&quot;1375&quot;&gt;The Crucible&lt;/strong&gt;, and limited-time rewards. There are also free &lt;strong data-end=&quot;1465&quot; data-start=&quot;1439&quot;&gt;Sentinel Forged Armory&lt;/strong&gt; weapon cosmetics during the event, plus a &lt;strong data-end=&quot;1531&quot; data-start=&quot;1508&quot;&gt;Ruthless Hellwalker&lt;/strong&gt; Phantom Market set built around the Slayer’s Praetor Armor. That is a lot more substantial than the usual crossover routine where a game slaps a logo on one skin and hopes everyone is too distracted to ask questions. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1825&quot; data-section-id=&quot;17w730w&quot; data-start=&quot;1788&quot;&gt;It also makes weird thematic sense&lt;/h2&gt;
&lt;p data-end=&quot;2491&quot; data-start=&quot;1827&quot;&gt;This is the funny part: as absurd as “Diablo meets DOOM” sounds on paper, it is actually a pretty natural fit. Both series are built on mowing through Hell’s worst residents with extreme prejudice. Diablo is the slower, moodier uncle who lives in a cathedral basement. DOOM is the one who kicks the door off the hinges and solves the demon problem with industrial violence. Put them together, and the tone barely even has to stretch. That is probably why Blizzard’s announcement does not feel apologetic about the crossover at all. It feels like the company looked at two hellish franchises and decided subtlety was overrated. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2551&quot; data-section-id=&quot;p7v44j&quot; data-start=&quot;2493&quot;&gt;A rare Diablo Immortal update that feels fun on purpose&lt;/h2&gt;
&lt;p data-end=&quot;3066&quot; data-start=&quot;2553&quot;&gt;That might be the real selling point here. Diabloz has spent the last stretch covering Diablo Immortal bugs, event issues, and systems that felt shakier than they should. Today’s crossover is different. It is flashy, a little ridiculous, and much more importantly, it gives Diablo Immortal something it has not had enough of lately: a story that feels fun before it feels broken. In a game that often acts like maintenance is a content strategy, that alone is worth noticing.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3595209291681641035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3595209291681641035'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-doom-the-dark-ages-slayers-reign.html' title='Diablo Immortal x DOOM: The Dark Ages Is Exactly the Kind of Crossover This Game Was Built For'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/s72-w400-h268-c/diablo-immortal-doom-the-dark-ages-slayers-reign.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-844911867919603459</id><published>2026-04-09T04:48:00.000-07:00</published><updated>2026-04-09T04:48:59.590-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo III"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Ethereals"/><category scheme="http://www.blogger.com/atom/ns#" term="loot drops"/><category scheme="http://www.blogger.com/atom/ns#" term="RNG"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 38"/><title type='text'>Diablo III Players Still Can’t Agree Whether Season 38 Ethereals Are Bugged or Just Brutal RNG</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/s1534/diablo-3-season-38-ethereal-drops-rng-debate.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/w400-h268/diablo-3-season-38-ethereal-drops-rng-debate.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo III’s Season 38 brought Ethereals back, which should have been easy fan service. Big nostalgic weapons. Big power spikes. Big “just one more rift” energy. Instead, part of the current conversation has turned into something much more Diablo-coded: players staring into the loot abyss and asking whether the abyss quietly forgot to spawn the loot.&lt;/p&gt;
&lt;p data-end=&quot;1016&quot; data-start=&quot;490&quot;&gt;On the official Diablo III forums, the debate is now pretty clear. Some players say they have pushed deep into the season with little or nothing to show for it, including one report from a Hardcore player at Paragon 541 claiming they had not seen a single Ethereal, while a friend at a similar level had seen more than 15. Another player said they were 111 Greater Rifts in without a drop. That is the kind of bad luck that makes people stop blaming chance and start side-eyeing the code. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1064&quot; data-section-id=&quot;fhx3yi&quot; data-start=&quot;1018&quot;&gt;The season is working — but the mood is not&lt;/h2&gt;
&lt;p data-end=&quot;1421&quot; data-start=&quot;1066&quot;&gt;Blizzard’s own Season 38 overview says Ethereals are this season’s main theme, that they only drop in Seasonal play, and that their rarity sits somewhere between Ancient and Primal items. In other words, these things were never meant to rain from the sky like candy from a cursed piñata. They are supposed to be rare. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;1808&quot; data-start=&quot;1423&quot;&gt;That said, the player mood is not just random whining. In the active &lt;strong data-end=&quot;1518&quot; data-start=&quot;1492&quot;&gt;S38 Ethereals Feedback&lt;/strong&gt; thread, one player said they completed the Seasonal Journey on Barbarian and got zero useful Ethereals outside of early leveling. Another said they had around 24 hours played and still had not seen a single one. So yes, there is real frustration here. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1865&quot; data-section-id=&quot;dw0htk&quot; data-start=&quot;1810&quot;&gt;The other side says this is just Diablo being Diablo&lt;/h2&gt;
&lt;p data-end=&quot;2373&quot; data-start=&quot;1867&quot;&gt;The counterargument is also loud, and honestly, not completely unreasonable. In those same threads, other players say they found several Ethereals early, or dozens within the first days of the season, and flat-out call it RNG. Some replies argue that efficiency matters more than raw time played — higher difficulty, faster clears, and better farming routes mean more chances at a drop, which can make unlucky players look bugged when they may simply be farming badly. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2968&quot; data-start=&quot;2375&quot;&gt;That is why this story is interesting. Blizzard has not confirmed an Ethereal drop bug, but the forums are active enough that the issue has clearly become part of the Season 38 conversation rather than one weird post screaming into the graveyard. The current Diablo III forum index still shows both &lt;strong data-end=&quot;2700&quot; data-start=&quot;2674&quot;&gt;S38 Ethereals Feedback&lt;/strong&gt; and &lt;strong data-end=&quot;2746&quot; data-start=&quot;2705&quot;&gt;Not getting any Ethereal weapon drops&lt;/strong&gt; as active recent topics this week. That does not prove the loot system is broken. It does prove players do not trust it right now. And in a loot game, that is its own kind of problem. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;3039&quot; data-section-id=&quot;mle92b&quot; data-start=&quot;2970&quot;&gt;When the loot stops feeling mythical and starts feeling suspicious&lt;/h2&gt;
&lt;p data-end=&quot;3445&quot; data-start=&quot;3041&quot;&gt;Maybe this really is just rotten luck wearing a spooky mask. Maybe some players are farming inefficiently and blaming Blizzard for math. Or maybe Ethereal drop behavior this season is a little rougher than advertised. Either way, when the main fantasy of a season is “go chase the cool weapon,” players tend to get cranky when the weapon starts feeling like a rumor.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/844911867919603459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/844911867919603459'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-3-season-38-ethereal-drops-bugged-or-rng.html' title='Diablo III Players Still Can’t Agree Whether Season 38 Ethereals Are Bugged or Just Brutal RNG'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/s72-w400-h268-c/diablo-3-season-38-ethereal-drops-rng-debate.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3413301948424309034</id><published>2026-04-09T04:26:00.000-07:00</published><updated>2026-04-09T04:26:53.523-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="console performance"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PS5"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><title type='text'>Diablo II: Resurrected Console Players Want Blizzard to Finally Say Something About Post-Warlock Performance</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/s1534/diablo-2-resurrected-console-performance-warlock-ps5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/w400-h268/diablo-2-resurrected-console-performance-warlock-ps5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II: Resurrected’s console crowd is getting to that familiar stage of forum anger where people stop asking for miracles and start asking for a sentence. Not a fix. Not a roadmap. Just a human voice from Blizzard confirming someone is actually in the room. Right now, that seems to be the real missing feature on console.&lt;/p&gt;
&lt;p data-end=&quot;958&quot; data-start=&quot;478&quot;&gt;The current flashpoint is a new thread on the official Diablo II: Resurrected console forum asking for a blue post about post-&lt;em data-end=&quot;626&quot; data-start=&quot;604&quot;&gt;Reign of the Warlock&lt;/em&gt; performance, especially on PS5. One reply goes even harder, saying the game has been freezing and pausing at random points since Warlock’s release and accusing Blizzard of doing nothing about it. That is not exactly the kind of post people write when everything feels stable and under control. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1011&quot; data-section-id=&quot;sabxid&quot; data-start=&quot;960&quot;&gt;The complaints are not living in just one thread&lt;/h2&gt;
&lt;p data-end=&quot;1617&quot; data-start=&quot;1013&quot;&gt;That is the bigger problem here. This does not look like one lonely rage post drifting through the abyss. Blizzard’s console discussion board is currently stacked with recent threads like &lt;strong data-end=&quot;1294&quot; data-start=&quot;1201&quot;&gt;“Ps5 OFFLINE ‘LAG’/Stutter since update,” “Micro stutters and frame drops still persist,”&lt;/strong&gt; and &lt;strong data-end=&quot;1348&quot; data-start=&quot;1299&quot;&gt;“What exactly did the latest patch 1.37 fix?”&lt;/strong&gt; Over in the console bug section, there are also fresh reports about PS5 teleport lag, console crashes, and stuttering still being present after patch 1.37. When a forum starts sounding like a support group, players tend to notice. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1665&quot; data-section-id=&quot;a5dlqy&quot; data-start=&quot;1619&quot;&gt;Warlock brought the hype, then the hitching&lt;/h2&gt;
&lt;p data-end=&quot;2121&quot; data-start=&quot;1667&quot;&gt;Blizzard launched &lt;em data-end=&quot;1707&quot; data-start=&quot;1685&quot;&gt;Reign of the Warlock&lt;/em&gt; on February 11 as a major Diablo II: Resurrected expansion, headlined by the Warlock class, new Terror Zone features, the Colossal Ancients encounter, and quality-of-life changes. In theory, that should have been a nice little necromantic victory lap for D2R. In practice, some console players say the update period since Warlock has turned performance into its own miniboss. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2663&quot; data-start=&quot;2123&quot;&gt;One of the clearest examples is the long-running &lt;strong data-end=&quot;2199&quot; data-start=&quot;2172&quot;&gt;PS5 offline lag/stutter&lt;/strong&gt; thread, where players describe severe hitching, brief freezes during combat, stutters after leveling, UI glitches, and even black-screen behavior after later patches. Another recent thread says that even after version 1.037.000, PS5 performance still is not close to where it was before &lt;em data-end=&quot;2509&quot; data-start=&quot;2487&quot;&gt;Reign of the Warlock&lt;/em&gt;. That does not automatically prove one single root cause, but it does show this is no longer just background noise. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2726&quot; data-section-id=&quot;1kx5hot&quot; data-start=&quot;2665&quot;&gt;Silence is starting to do more damage than the bug reports&lt;/h2&gt;
&lt;p data-end=&quot;3160&quot; data-start=&quot;2728&quot;&gt;Blizzard’s latest 3.1.2 patch notes do list fixes for crash issues, resolution and UI sizing, and graphics rendering problems. That is useful. But when console players are still asking what patch 1.37 actually fixed, and whether anyone at Blizzard is seriously looking at PS5 performance, patch notes alone stop feeling like reassurance and start feeling like vague weather forecasts from hell.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3413301948424309034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3413301948424309034'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-console-performance-post-warlock.html' title='Diablo II: Resurrected Console Players Want Blizzard to Finally Say Something About Post-Warlock Performance'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/s72-w400-h268-c/diablo-2-resurrected-console-performance-warlock-ps5.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8741795251568245083</id><published>2026-04-08T11:39:00.000-07:00</published><updated>2026-04-08T11:39:31.455-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Cosmetics"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal Events"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Refined Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 51"/><category scheme="http://www.blogger.com/atom/ns#" term="The Hells Quake"/><title type='text'>Diablo Immortal’s New Refined Battle Pass Push Looks Smart, and The Hells Quake Is Blizzard’s Little “Don’t Drift Away” Bonus</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/s1535/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/w400-h268/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;234&quot; data-section-id=&quot;7u22e6&quot; data-start=&quot;129&quot;&gt;This update is basically Blizzard saying: please stay on the treadmill, but here’s a shinier treadmill&lt;/h2&gt;&lt;p data-end=&quot;1031&quot; data-start=&quot;236&quot;&gt;Diablo Immortal has spent the past week generating headlines for bugs, broken menus, missing items, and general live-service chaos. So Blizzard finally throwing out a cleaner, more forward-looking update feels almost suspiciously civilized. In the official &lt;a class=&quot;decorated-link&quot; data-end=&quot;619&quot; data-start=&quot;493&quot; href=&quot;https://news.blizzard.com/en-us/article/24259072/become-sanctuarys-undoubted-savior?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;533&quot; data-start=&quot;494&quot;&gt;Become Sanctuary’s Undoubted Savior&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;post, Blizzard confirms that the &lt;strong data-end=&quot;695&quot; data-start=&quot;653&quot;&gt;first Refined Battle Pass cosmetic set&lt;/strong&gt; arrives in &lt;strong data-end=&quot;732&quot; data-start=&quot;707&quot;&gt;Battle Pass Season 51&lt;/strong&gt; on the upgraded track, while &lt;strong data-end=&quot;781&quot; data-start=&quot;762&quot;&gt;The Hells Quake&lt;/strong&gt; event runs from &lt;strong data-end=&quot;865&quot; data-start=&quot;798&quot;&gt;April 9 at 3:00 a.m. to April 18 at 3:00 a.m. local server time&lt;/strong&gt;. That is not exactly a giant expansion reveal, but it is a very obvious “here’s why you should keep logging in” kind of update.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1108&quot; data-section-id=&quot;x1t5sl&quot; data-start=&quot;1033&quot;&gt;The Refined Battle Pass idea is actually more interesting than it sounds&lt;/h2&gt;&lt;p data-end=&quot;1673&quot; data-start=&quot;1110&quot;&gt;This is the part that matters. Blizzard says Battle Pass cosmetics now follow a &lt;strong data-end=&quot;1218&quot; data-start=&quot;1190&quot;&gt;multi-season progression&lt;/strong&gt; that started with &lt;strong data-end=&quot;1250&quot; data-start=&quot;1237&quot;&gt;Season 50&lt;/strong&gt;: you &lt;strong data-end=&quot;1264&quot; data-start=&quot;1256&quot;&gt;earn&lt;/strong&gt; a cosmetic in one season, &lt;strong data-end=&quot;1301&quot; data-start=&quot;1291&quot;&gt;refine&lt;/strong&gt; it in a second, and then &lt;strong data-end=&quot;1369&quot; data-start=&quot;1327&quot;&gt;unlock it for three additional classes&lt;/strong&gt; in a third. In plain English, Blizzard is trying to make Battle Pass cosmetics feel less disposable and a bit more like something you build over time. Honestly, that is a smarter pitch than just tossing another outfit into the pass and hoping players clap politely.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2227&quot; data-start=&quot;1675&quot;&gt;It also fits where Diablo Immortal has been heading lately. We already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;1912&quot; data-start=&quot;1758&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1815&quot; data-start=&quot;1759&quot;&gt;April’s big Diablo Immortal PvP change is not subtle&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, and this new cosmetic structure feels like part of the same broader push: keep players tied to the season loop, but make the rewards feel a little more layered than the usual “claim and forget” routine. That is probably the right move for a game that lives and dies on habit.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2294&quot; data-section-id=&quot;1lh5bs9&quot; data-start=&quot;2229&quot;&gt;The Hells Quake is the smaller hook, but it still does its job&lt;/h2&gt;&lt;p data-end=&quot;2922&quot; data-start=&quot;2296&quot;&gt;Then there is &lt;strong data-end=&quot;2329&quot; data-start=&quot;2310&quot;&gt;The Hells Quake&lt;/strong&gt;, which Blizzard says is a limited-time login event running from &lt;strong data-end=&quot;2417&quot; data-start=&quot;2394&quot;&gt;April 9 to April 18&lt;/strong&gt;. The company is keeping the pitch pretty mysterious, saying it offers rewards and “a glimpse of what is to come,” which is corporate fantasy-speak for “please take the bait and stay curious.” It is not a huge standalone system reveal, but as a short event dropped next to the Refined Battle Pass announcement, it works. Blizzard gets a cleaner news beat, players get one more reason to check in, and the whole thing lands a lot better than another week of bug drama.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2988&quot; data-section-id=&quot;fxj1dg&quot; data-start=&quot;2924&quot;&gt;For once, this is a Diablo Immortal story that is not on fire&lt;/h2&gt;&lt;p data-end=&quot;3860&quot; data-start=&quot;2990&quot;&gt;That might be the real selling point. After pieces like our &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3173&quot; data-start=&quot;3050&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3078&quot; data-start=&quot;3051&quot;&gt;shop loading bug report,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3318&quot; data-start=&quot;3179&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3220&quot; data-start=&quot;3180&quot;&gt;vanishing Battle.net purchases story,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3457&quot; data-start=&quot;3328&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3371&quot; data-start=&quot;3329&quot;&gt;Party Finder bug that hides activities,&amp;nbsp;&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;it is almost refreshing to write about Blizzard trying to sell a system instead of apologize for one. The Refined Battle Pass pitch is a sensible long-tail retention idea. The Hells Quake is a neat little nudge. No, it is not earth-shattering. But by current Diablo Immortal standards, “mostly normal and reasonably well thought out” is already doing pretty well.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8741795251568245083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8741795251568245083'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-refined-battle-pass-hells-quake-april-2026.html' title='Diablo Immortal’s New Refined Battle Pass Push Looks Smart, and The Hells Quake Is Blizzard’s Little “Don’t Drift Away” Bonus'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/s72-w400-h268-c/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-2401142794679323550</id><published>2026-04-08T11:25:00.000-07:00</published><updated>2026-04-08T11:25:18.199-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Cosmetics"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Bug Report"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="transmog"/><category scheme="http://www.blogger.com/atom/ns#" term="wardrobe bug"/><title type='text'>Diablo 4 Players Say the Wardrobe Is Still Bugging Out, and Somehow Even Dressing Up Has Become a Season 12 Problem</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/s1586/diablo-4-wardrobe-still-bugging-out-painterly-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;992&quot; data-original-width=&quot;1586&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/w400-h250/diablo-4-wardrobe-still-bugging-out-painterly-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;228&quot; data-section-id=&quot;wsn3io&quot; data-start=&quot;119&quot;&gt;You can slay demons just fine. Picking a mount trophy? Apparently that is where the real challenge starts.&lt;/h2&gt;&lt;p data-end=&quot;1038&quot; data-start=&quot;230&quot;&gt;Diablo 4 has a fresh wardrobe complaint on the board, and it is exactly the kind of bug that sounds small until it starts wasting your time. In a new Blizzard forum report posted on &lt;strong data-end=&quot;423&quot; data-start=&quot;412&quot;&gt;April 8&lt;/strong&gt;, one player says the wardrobe will let them interact with &lt;strong data-end=&quot;491&quot; data-start=&quot;482&quot;&gt;armor&lt;/strong&gt;, but not with &lt;strong data-end=&quot;571&quot; data-start=&quot;506&quot;&gt;pets, mounts, mount armor, weapons, backpieces, or headstones&lt;/strong&gt;. They also say armor only selects as a &lt;strong data-end=&quot;624&quot; data-start=&quot;611&quot;&gt;whole set&lt;/strong&gt;, pigments behave the same way, and even a &lt;strong data-end=&quot;685&quot; data-start=&quot;667&quot;&gt;full reinstall&lt;/strong&gt; did not fix it. The report is live in Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;857&quot; data-start=&quot;735&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/not-able-to-select-in-the-wardrobe/244991&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;774&quot; data-start=&quot;736&quot;&gt;Not able to select in the Wardrobe&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;thread and also shows up among the newest items on the current &lt;a class=&quot;decorated-link&quot; data-end=&quot;999&quot; data-start=&quot;921&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;945&quot; data-start=&quot;922&quot;&gt;PC Bug Report board&lt;/strong&gt;&lt;/a&gt;.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1107&quot; data-section-id=&quot;f8rkul&quot; data-start=&quot;1040&quot;&gt;This does not look like one completely isolated wardrobe tantrum&lt;/h2&gt;&lt;p data-end=&quot;1999&quot; data-start=&quot;1109&quot;&gt;That is what makes it more than a one-post curiosity. A separate Blizzard thread from &lt;strong data-end=&quot;1207&quot; data-start=&quot;1195&quot;&gt;March 20&lt;/strong&gt;, &lt;a class=&quot;decorated-link&quot; data-end=&quot;1293&quot; data-start=&quot;1209&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/wardrobe-bugged/243953&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1229&quot; data-start=&quot;1210&quot;&gt;Wardrobe Bugged&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;describes a very similar problem: players saying clicked wardrobe pieces will not equip properly, that the interface can force the &lt;strong data-end=&quot;1440&quot; data-start=&quot;1426&quot;&gt;entire set&lt;/strong&gt; instead of a single item, and that weird workarounds like pressing &lt;strong data-end=&quot;1550&quot; data-start=&quot;1508&quot;&gt;number keys or spacebar while clicking&lt;/strong&gt; can sometimes make it respond. Blizzard’s latest topics pages also show related wardrobe complaints still surfacing this week, including &lt;strong data-end=&quot;1733&quot; data-start=&quot;1688&quot;&gt;“Wardrobe bug unable to select cosmetics”&lt;/strong&gt; and &lt;strong data-end=&quot;1807&quot; data-start=&quot;1738&quot;&gt;“Issue with Wardrobe – Cannot interact (no response) – Diablo 4.”&lt;/strong&gt; That does not prove every report is the exact same bug under the hood, but it does suggest the wardrobe has not exactly been living a stable life lately.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2048&quot; data-section-id=&quot;1tsb0sz&quot; data-start=&quot;2001&quot;&gt;Why this bug is more annoying than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3270&quot; data-start=&quot;2050&quot;&gt;Because wardrobe bugs are not supposed to be hard problems. This is the cosmetic menu. This is where players go to make their character look slightly cooler, slightly uglier, or much more expensive than they need to. If the interface starts refusing normal selections and forcing whole sets instead, the system stops feeling polished and starts feeling like one of those menus you have to “fight” into working. And for Diablo 4, that lands badly in a season already carrying too many technical complaints at once. We have already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2734&quot; data-start=&quot;2592&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2644&quot; data-start=&quot;2593&quot;&gt;the black screen teleport bug still wasn’t dead,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2875&quot; data-start=&quot;2740&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2789&quot; data-start=&quot;2741&quot;&gt;rubberbanding was getting worse in Season 12,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3006&quot; data-start=&quot;2881&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-pc-crashes-still-killing-sessions.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2924&quot; data-start=&quot;2882&quot;&gt;PC crashes were still killing sessions,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3172&quot; data-start=&quot;3016&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-journey-paragon-points-going-missing.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3080&quot; data-start=&quot;3017&quot;&gt;Season Journey Paragon Points were reportedly going missing&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;Another bug hitting a basic system does not help the mood.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3368&quot; data-section-id=&quot;13menbx&quot; data-start=&quot;3272&quot;&gt;The funny part is that players are now troubleshooting a dress-up menu like it is a raid boss&lt;/h2&gt;&lt;p data-end=&quot;3974&quot; data-start=&quot;3370&quot;&gt;That is the vibe here. Reinstalling the game to fix a cosmetic selector is already silly. Having older threads suggest keyboard tricks just to convince the wardrobe to equip the right piece is even sillier. Diablo 4 is very good at theatrical darkness, but it probably did not mean for the transmog screen to become part of the survival experience. Right now, this is still a fresh bug report rather than a full-scale community fire, but it is exactly the sort of issue that spreads fast once enough players realize the workaround is “start clicking weird and hope.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2401142794679323550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2401142794679323550'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-wardrobe-still-bugging-out.html' title='Diablo 4 Players Say the Wardrobe Is Still Bugging Out, and Somehow Even Dressing Up Has Become a Season 12 Problem'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/s72-w400-h250-c/diablo-4-wardrobe-still-bugging-out-painterly-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8718161931081307588</id><published>2026-04-08T11:14:00.000-07:00</published><updated>2026-04-08T11:14:51.885-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Paragon Points"/><category scheme="http://www.blogger.com/atom/ns#" term="progression bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Season Journey"/><title type='text'>Diablo 4 Players Say Season Journey Paragon Points Are Going Missing, and That Is a Nasty Bug to Find This Late in the Grind</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/s1402/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/w400-h320/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;181&quot; data-section-id=&quot;zdvo3y&quot; data-start=&quot;128&quot;&gt;Claim the reward. Watch nothing happen. Very cool.&lt;/h2&gt;&lt;p data-end=&quot;1100&quot; data-start=&quot;183&quot;&gt;Diablo 4 has a fresh progression complaint on the board, and this one hits a little harder than your average annoying UI wobble. In a new Blizzard forum post, a player says they completed the &lt;strong data-end=&quot;397&quot; data-start=&quot;375&quot;&gt;“Lesser Than Evil”&lt;/strong&gt; objective under &lt;strong data-end=&quot;439&quot; data-start=&quot;414&quot;&gt;Season Journey Rank V&lt;/strong&gt;, claimed the reward, saw it marked as claimed in the interface, and still never received the &lt;strong data-end=&quot;553&quot; data-start=&quot;533&quot;&gt;4 Paragon Points&lt;/strong&gt; tied to it. They say the objective was completed on &lt;strong data-end=&quot;617&quot; data-start=&quot;606&quot;&gt;April 6&lt;/strong&gt;, but by &lt;strong data-end=&quot;637&quot; data-start=&quot;626&quot;&gt;April 8&lt;/strong&gt; the points still had not shown up. That is not a tiny visual bug. That is the game telling you “congratulations” and then quietly keeping the prize. &lt;a class=&quot;decorated-link&quot; data-end=&quot;924&quot; data-start=&quot;787&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/missing-paragon-points-after-claiming-season-journey-rank-v-reward/244986&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Blizzard’s bug thread&lt;/a&gt;&amp;nbsp;and the current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1015&quot; data-start=&quot;941&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;both show the report as a fresh April 8 issue.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1162&quot; data-section-id=&quot;1oqgcdw&quot; data-start=&quot;1102&quot;&gt;Why this one matters more than a random bug-board grumble&lt;/h2&gt;&lt;p data-end=&quot;1832&quot; data-start=&quot;1164&quot;&gt;Paragon Points are not fluff. They are progression. If a seasonal reward says it gave you four and your account total does not move, players are not going to shrug and call it one of life’s mysteries. The original post also says the player suspects &lt;strong data-end=&quot;1470&quot; data-start=&quot;1413&quot;&gt;other rewards may not have credited correctly earlier&lt;/strong&gt;, though that part is still one player’s suspicion rather than something Blizzard has publicly confirmed. That distinction matters. The evidence right now supports &lt;strong data-end=&quot;1664&quot; data-start=&quot;1634&quot;&gt;a real fresh player report&lt;/strong&gt;, not yet a proven wider outbreak. Still, when the missing thing is permanent progression, people understandably get twitchy fast.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1903&quot; data-section-id=&quot;uz6qlo&quot; data-start=&quot;1834&quot;&gt;The ugly part is that this does not feel completely out of nowhere&lt;/h2&gt;&lt;p data-end=&quot;2876&quot; data-start=&quot;1905&quot;&gt;This new complaint lands in a season that already has a bit of a rewards-trust problem. We recently covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2173&quot; data-start=&quot;2017&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2074&quot; data-start=&quot;2018&quot;&gt;Season 12 rewards still weren’t paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, and older public chatter also suggests Season Journey reward weirdness has been floating around for a while. An &lt;a class=&quot;decorated-link&quot; data-end=&quot;2404&quot; data-start=&quot;2287&quot; href=&quot;https://www.icy-veins.com/d4/news/players-unable-to-claim-season-journey-rewards-easy-workaround/&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Icy Veins report&lt;/a&gt;&amp;nbsp;previously flagged claim issues around Season Journey rewards, and a &lt;a class=&quot;decorated-link&quot; data-end=&quot;2581&quot; data-start=&quot;2474&quot; href=&quot;https://www.reddit.com/r/diablo4/comments/1rw35a4/rank_v_season_journey_paragon_point_bug/&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Reddit thread&lt;/a&gt;&amp;nbsp;from weeks earlier described a player getting fewer Paragon Points than expected from seasonal progression. None of that proves this new Rank V report is the exact same bug. It does suggest the broader reward flow has not exactly earned blind trust lately.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2922&quot; data-section-id=&quot;130i6bt&quot; data-start=&quot;2878&quot;&gt;Right now, the real problem is confidence&lt;/h2&gt;&lt;p data-end=&quot;3548&quot; data-start=&quot;2924&quot;&gt;That is the story more than anything else. Diablo 4 can survive balance drama, wardrobe bugs, and even the occasional cursed Occultist moment. But when players start wondering whether claimed progression rewards are actually real, the season starts feeling flimsy in a much less funny way. For now, this is still a fresh report and not a full community firestorm. But it is exactly the kind of bug that can go from “one bad post” to “everybody is checking their Paragon total” in a hurry. And honestly, once players start auditing the game’s math by hand, the mood has already gone bad.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8718161931081307588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8718161931081307588'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-season-journey-paragon-points-going-missing.html' title='Diablo 4 Players Say Season Journey Paragon Points Are Going Missing, and That Is a Nasty Bug to Find This Late in the Grind'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/s72-w400-h320-c/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-7994488819267160516</id><published>2026-04-08T03:15:00.000-07:00</published><updated>2026-04-08T03:15:48.543-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="Ashwold Cemetery"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Haunted Carriage"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="world event bug"/><title type='text'>Diablo Immortal Players Say the Haunted Carriage Sometimes Just Never Shows Up, Which Is a Bold Choice for an Event With “Carriage” in the Name</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/s1402/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/w400-h320/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;239&quot; data-section-id=&quot;3bszpy&quot; data-start=&quot;147&quot;&gt;The game announces it. Players run to Ashwold. Then everybody stands there looking silly.&lt;/h2&gt;&lt;p data-end=&quot;854&quot; data-start=&quot;241&quot;&gt;Diablo Immortal has another Haunted Carriage complaint on the board, and this one is almost impressive in how basic it is. In a fresh Blizzard bug report, a player says the game throws up the usual warning that the &lt;a class=&quot;decorated-link&quot; data-end=&quot;596&quot; data-start=&quot;456&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/haunted-carriage-doesnt-show-up/13438&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;504&quot; data-start=&quot;457&quot;&gt;Haunted Carriage is coming in three minutes&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;tells everyone to head to Ashwold, and then… no event. No carriage. No boss. No spooky procession. Just a crowd of players showing up on time for a world event that apparently decided not to attend its own appointment.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;894&quot; data-section-id=&quot;eqmang&quot; data-start=&quot;856&quot;&gt;What players are actually reporting&lt;/h2&gt;&lt;p data-end=&quot;1416&quot; data-start=&quot;896&quot;&gt;The report is short, but the hook is clean: this is not being described as a one-off fluke. The player says it does not happen every time, but “like half” of the Haunted Carriage attempts simply do not spawn. That is what makes it a usable story. If the event notification fires and players respond the way the game expects, only for the event itself to ghost them, then the whole loop starts to feel less like scheduled content and more like Sanctuary’s least reliable bus service.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1468&quot; data-section-id=&quot;35uvl6&quot; data-start=&quot;1418&quot;&gt;It also fits a broader Haunted Carriage pattern&lt;/h2&gt;&lt;p data-end=&quot;2415&quot; data-start=&quot;1470&quot;&gt;This is not even the first Haunted Carriage-related headache Diablo Immortal players have been dealing with lately. Blizzard’s own &lt;a class=&quot;decorated-link&quot; data-end=&quot;1689&quot; data-start=&quot;1601&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1622&quot; data-start=&quot;1602&quot;&gt;Bug Report board&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;showed multiple Haunted Carriage threads active around April 6–7, including the new non-spawn report and other recent complaints tied to Haunted Carriage progress. There was also a separate March report about the &lt;a class=&quot;decorated-link&quot; data-end=&quot;2125&quot; data-start=&quot;1903&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-horrid-haunted-carriage-event-notification-does-not-take-you-to-event-resolved/13198&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1982&quot; data-start=&quot;1904&quot;&gt;Horrid Haunted Carriage event notification not taking players to the event&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;which Blizzard marked resolved, plus older threads where players said Haunted Carriage kills or completion were not registering properly. So even if this specific non-spawn issue is new, the broader Haunted Carriage track record is not exactly clean.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2456&quot; data-section-id=&quot;17v05ba&quot; data-start=&quot;2417&quot;&gt;Why this matters more than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3564&quot; data-start=&quot;2458&quot;&gt;A world event bug like this is not as dramatic as a login failure or vanishing paid bundle, but it is exactly the kind of thing that makes a live-service game feel sloppy. Diablo Immortal is built on timers, routines, and quick little loops where players jump in, knock something out, and move on. If the game pings the server with “event’s up” energy and then serves empty cemetery air, people notice fast. And right now, Diablo Immortal is not exactly short on trust issues. We already covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3102&quot; data-start=&quot;2958&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;3007&quot; data-start=&quot;2959&quot;&gt;shop loading bug that keeps blocking rewards,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3267&quot; data-start=&quot;3108&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3169&quot; data-start=&quot;3109&quot;&gt;Battle.net purchase bug where claimed bundles can vanish&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3406&quot; data-start=&quot;3277&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3320&quot; data-start=&quot;3278&quot;&gt;Party Finder bug that hides activities.&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;Another event acting weird is not catastrophic on its own, but it absolutely adds to the “what is broken today?” mood.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3616&quot; data-section-id=&quot;1salsjd&quot; data-start=&quot;3566&quot;&gt;The weird little problem with event-based games&lt;/h2&gt;&lt;p data-end=&quot;4222&quot; data-start=&quot;3618&quot;&gt;The funniest part is that this is the sort of bug that makes players feel foolish more than angry at first. They got the prompt. They went where the game told them to go. They did the responsible little live-service thing. And then Diablo Immortal basically left them standing in Ashwold waiting for a ghost cart that never arrived. If more players start reporting the same thing, this could turn from a stray annoyance into a very real event-reliability problem. For now, it is one of those wonderfully dumb bugs that sounds fake right until it wastes your evening.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7994488819267160516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7994488819267160516'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-haunted-carriage-never-shows-up.html' title='Diablo Immortal Players Say the Haunted Carriage Sometimes Just Never Shows Up, Which Is a Bold Choice for an Event With “Carriage” in the Name'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/s72-w400-h320-c/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-6774342303798686554</id><published>2026-04-08T03:03:00.000-07:00</published><updated>2026-04-08T03:03:54.680-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal Events"/><category scheme="http://www.blogger.com/atom/ns#" term="Hidden"/><category scheme="http://www.blogger.com/atom/ns#" term="Normal Gems"/><category scheme="http://www.blogger.com/atom/ns#" term="Winds of Fortune"/><title type='text'>Diablo Immortal’s Winds of Fortune Is Back on April 9, and Yes, This Is the Week to Farm Like a Maniac</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/s1402/diablo-immortal-winds-of-fortune-april-2026-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/w400-h320/diablo-immortal-winds-of-fortune-april-2026-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;212&quot; data-section-id=&quot;1a2hyww&quot; data-start=&quot;106&quot;&gt;For one week, Diablo Immortal is basically telling you to stop being polite and start vacuuming up loot&lt;/h2&gt;&lt;p data-end=&quot;775&quot; data-start=&quot;214&quot;&gt;After a stretch of Diablo Immortal headlines that mostly involved things breaking, disappearing, or refusing to load, Blizzard has finally handed players something a lot more straightforward: more stuff. In Blizzard’s latest &lt;a class=&quot;decorated-link&quot; data-end=&quot;565&quot; data-start=&quot;439&quot; href=&quot;https://news.blizzard.com/en-us/article/24259072/become-sanctuarys-undoubted-savior&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;479&quot; data-start=&quot;440&quot;&gt;Become Sanctuary’s Undoubted Savior&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;update, &lt;strong data-end=&quot;594&quot; data-start=&quot;574&quot;&gt;Winds of Fortune&lt;/strong&gt; returns from &lt;strong data-end=&quot;675&quot; data-start=&quot;608&quot;&gt;April 9 at 3:00 a.m. to April 16 at 3:00 a.m. local server time&lt;/strong&gt;, with boosted rewards across a pretty wide chunk of the game.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;815&quot; data-section-id=&quot;7ykm52&quot; data-start=&quot;777&quot;&gt;What Winds of Fortune actually does&lt;/h2&gt;&lt;p data-end=&quot;1372&quot; data-start=&quot;817&quot;&gt;This is the useful part. Blizzard says players can &lt;strong data-end=&quot;895&quot; data-start=&quot;868&quot;&gt;activate a 24-hour buff&lt;/strong&gt; during the event to earn increased rewards, and if you forget to activate it before the event ends, the game will do it automatically. During that window, the &lt;strong data-end=&quot;1139&quot; data-start=&quot;1055&quot;&gt;4-player party Normal Gems bonus drop is doubled and unaffected by the daily cap&lt;/strong&gt;, while &lt;strong data-end=&quot;1204&quot; data-start=&quot;1147&quot;&gt;only the first 12 Common Gems of the day are tradable&lt;/strong&gt;. Blizzard also says duplicate quantities can drop for &lt;strong data-end=&quot;1333&quot; data-start=&quot;1259&quot;&gt;gold, experience, Battle Pass Points, Normal Gems, and Legendary Items&lt;/strong&gt;.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;1786&quot; data-start=&quot;1374&quot;&gt;The reward bump also reaches into a bunch of familiar activities, including &lt;strong data-end=&quot;1615&quot; data-start=&quot;1450&quot;&gt;Horadric Bestiary, Challenge Rifts, Bounties, Fishing, Dungeons, Purge the Depths, Accursed Towers, Hidden Lairs, farming in the wilderness, and Codex Activities&lt;/strong&gt;. That is Blizzard’s polite way of saying: if you were already planning to grind, this is the week to be an absolute goblin about it.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1838&quot; data-section-id=&quot;1vbxgic&quot; data-start=&quot;1788&quot;&gt;The fine print matters a little more than usual&lt;/h2&gt;&lt;p data-end=&quot;2345&quot; data-start=&quot;1840&quot;&gt;There are a couple of catches. Blizzard says &lt;strong data-end=&quot;1935&quot; data-start=&quot;1885&quot;&gt;Battle Pass rewards themselves are not doubled&lt;/strong&gt;, and the &lt;strong data-end=&quot;2015&quot; data-start=&quot;1945&quot;&gt;weekly limit on Battle Pass Points and Normal Gems does not change&lt;/strong&gt;. Bonus experience also still respects your current modifier, and duplicate drops only last &lt;strong data-end=&quot;2143&quot; data-start=&quot;2107&quot;&gt;until you hit the event’s limits&lt;/strong&gt;, which players will need to check in-game. So no, this is not a full seven-day permission slip to break Diablo Immortal’s economy in half. Close, maybe. Not quite.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2398&quot; data-section-id=&quot;qm1q85&quot; data-start=&quot;2347&quot;&gt;Why this event lands a bit differently right now&lt;/h2&gt;&lt;p data-end=&quot;3377&quot; data-start=&quot;2400&quot;&gt;The funny part is that Winds of Fortune arrives right as Diablo Immortal has been dealing with a lot of reward-trust weirdness. We just covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2703&quot; data-start=&quot;2548&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;2608&quot; data-start=&quot;2549&quot;&gt;shop loading bug that blocks rewards and Prodigy’s Path&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2868&quot; data-start=&quot;2709&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;2770&quot; data-start=&quot;2710&quot;&gt;Battle.net purchase bug where claimed bundles can vanish&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3013&quot; data-start=&quot;2878&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-gem-find-tracker-bug-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2926&quot; data-start=&quot;2879&quot;&gt;Gem Find Tracker confusion after the update.&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;That last one is especially relevant here, since the original forum thread specifically quoted Winds of Fortune’s gem rules before later posts said the display issue appeared fixed by &lt;strong data-end=&quot;3210&quot; data-start=&quot;3199&quot;&gt;April 7&lt;/strong&gt;. In other words, the event looks good, but players will probably be watching the numbers with a little extra side-eye this time.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3399&quot; data-section-id=&quot;1weif4j&quot; data-start=&quot;3379&quot;&gt;The real takeaway&lt;/h2&gt;&lt;p data-end=&quot;3812&quot; data-start=&quot;3401&quot;&gt;This is still one of the cleaner Diablo Immortal stories of the week. More drops, more gems, more reasons to group up, and a very obvious “play now, sleep later” vibe. If you were waiting for a good farming window, Blizzard has very clearly opened one. Just maybe keep one eye on your counters while you are at it. Diablo Immortal has not exactly earned blind trust lately.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6774342303798686554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6774342303798686554'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-winds-of-fortune-april-2026.html' title='Diablo Immortal’s Winds of Fortune Is Back on April 9, and Yes, This Is the Week to Farm Like a Maniac'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/s72-w400-h320-c/diablo-immortal-winds-of-fortune-april-2026-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-5155796768069629665</id><published>2026-04-08T02:49:00.000-07:00</published><updated>2026-04-08T02:49:46.272-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal PC"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Party Finder"/><category scheme="http://www.blogger.com/atom/ns#" term="raid finder"/><category scheme="http://www.blogger.com/atom/ns#" term="UI bug"/><title type='text'>Diablo Immortal Players Say Party Finder Is Hiding Activities, Which Is Kind of the One Job Party Finder Has</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/s1402/diablo-immortal-party-finder-hiding-activities-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/w400-h320/diablo-immortal-party-finder-hiding-activities-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;175&quot; data-section-id=&quot;9gusxt&quot; data-start=&quot;112&quot;&gt;“All Difficulties” apparently means “some of them, probably”&lt;/h2&gt;&lt;p data-end=&quot;944&quot; data-start=&quot;177&quot;&gt;Diablo Immortal has a new bug report making the rounds, and this one is not flashy enough to melt a server or eat a paid bundle. It is just the sort of quietly stupid interface problem that can make a live-service game feel sloppier than it should. In a fresh Blizzard forum post titled &lt;a class=&quot;decorated-link&quot; data-end=&quot;674&quot; data-start=&quot;464&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-the-raid-party-finder-does-not-properly-list-all-available-activities/13442&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;540&quot; data-start=&quot;465&quot;&gt;The Raid / Party Finder does not properly list all available activities&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;a player says the Party Finder shows seven activities under &lt;strong data-end=&quot;756&quot; data-start=&quot;736&quot;&gt;All Difficulties&lt;/strong&gt;, but when filtering by specific difficulty, only three of those activities actually appear. That is less “finder” and more “vague suggestion engine.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;984&quot; data-section-id=&quot;1vyfp69&quot; data-start=&quot;946&quot;&gt;What the report says is going wrong&lt;/h2&gt;&lt;p data-end=&quot;1538&quot; data-start=&quot;986&quot;&gt;The breakdown in the report is pretty clean. The player says the full list included activities across &lt;strong data-end=&quot;1098&quot; data-start=&quot;1088&quot;&gt;Normal&lt;/strong&gt;, &lt;strong data-end=&quot;1112&quot; data-start=&quot;1100&quot;&gt;Hell 1–3&lt;/strong&gt;, and &lt;strong data-end=&quot;1134&quot; data-start=&quot;1118&quot;&gt;Inferno 1–12&lt;/strong&gt;. But once they used the difficulty selector, &lt;strong data-end=&quot;1325&quot; data-start=&quot;1180&quot;&gt;Normal showed only one of the three listed activities, Hell showed none of the one it should have shown, and Inferno showed only one of three&lt;/strong&gt;. If that is working as described, the filter is not really filtering. It is dropping entries on the floor and hoping nobody notices. Unfortunately for Blizzard, somebody did.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1579&quot; data-section-id=&quot;470q0w&quot; data-start=&quot;1540&quot;&gt;Blizzard has already acknowledged it&lt;/h2&gt;&lt;p data-end=&quot;2147&quot; data-start=&quot;1581&quot;&gt;This is where the story gets a bit stronger. In the same thread, Blizzard community manager &lt;strong data-end=&quot;1691&quot; data-start=&quot;1673&quot;&gt;jadaiyuki-1776&lt;/strong&gt; replied, called it an “interesting find,” and said they would pass it to the team. That is not a fix, obviously, but it does mean this is already beyond the “one person yelling into the bug-report void” stage. The report is also visible on Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;2055&quot; data-start=&quot;1951&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;nofollow&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1988&quot; data-start=&quot;1952&quot;&gt;Diablo Immortal bug-report board&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, where it was listed among the active April 7 topics.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2188&quot; data-section-id=&quot;17v05ba&quot; data-start=&quot;2149&quot;&gt;Why this matters more than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3119&quot; data-start=&quot;2190&quot;&gt;A broken Party Finder is not as dramatic as a login failure or missing paid items, but it is the kind of thing that quietly wastes people’s time. If players are trying to jump into raids or activities and the game is not actually showing the full list it claims to show, then the whole tool becomes less trustworthy. And right now, that is not exactly great timing for Diablo Immortal, considering we have already covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2760&quot; data-start=&quot;2616&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2665&quot; data-start=&quot;2617&quot;&gt;shop loading bug that keeps blocking rewards&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2930&quot; data-start=&quot;2769&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2832&quot; data-start=&quot;2770&quot;&gt;Battle.net purchase bug where claimed bundles never arrive&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. A party tool that cannot count properly is not the biggest problem on the board, but it is very much part of the same “why is this so messy?” energy.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3175&quot; data-section-id=&quot;1yxtkzj&quot; data-start=&quot;3121&quot;&gt;A small bug can still make the game feel amateurish&lt;/h2&gt;&lt;p data-end=&quot;3592&quot; data-start=&quot;3177&quot;&gt;That is really the hook here. Diablo Immortal lives on routines: queue up, group up, get in, get rewards, repeat. So when the interface starts hiding parts of the queue list depending on how you filter it, it makes the whole system feel a little dodgy. Not catastrophic. Just shabby. And in a game this obsessed with frictionless daily loops, shabby is its own kind of problem.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5155796768069629665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5155796768069629665'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html' title='Diablo Immortal Players Say Party Finder Is Hiding Activities, Which Is Kind of the One Job Party Finder Has'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/s72-w400-h320-c/diablo-immortal-party-finder-hiding-activities-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-2970958314572317205</id><published>2026-04-08T02:31:00.000-07:00</published><updated>2026-04-08T02:31:20.292-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="FenrisDebug"/><category scheme="http://www.blogger.com/atom/ns#" term="PC crashes"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Support"/><title type='text'>Diablo 4 Players Say PC Crashes Are Still Killing Sessions Minutes After Login</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/s1402/diablo-4-pc-crashes-still-killing-sessions-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/w400-h320/diablo-4-pc-crashes-still-killing-sessions-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;173&quot; data-section-id=&quot;u91v3o&quot; data-start=&quot;82&quot;&gt;If Season 12 wanted to add survival horror, crashing to desktop was a weird way to do it&lt;/h2&gt;&lt;p data-end=&quot;800&quot; data-start=&quot;175&quot;&gt;Diablo 4 has another technical headache refusing to leave the room. In Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;427&quot; data-start=&quot;257&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/pc-constant-crashing-after-a-few-minutes-of-play-since-season-update/243401&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;310&quot; data-start=&quot;258&quot;&gt;PC Constant Crashing after a few minutes of play&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; thread, players say the game is crashing just minutes into a session, sometimes hard enough to take the whole system down. The thread started on &lt;strong data-end=&quot;591&quot; data-start=&quot;573&quot;&gt;March 15, 2026&lt;/strong&gt;, and it was still active on &lt;strong data-end=&quot;631&quot; data-start=&quot;620&quot;&gt;April 8&lt;/strong&gt;, which is usually a bad sign in a game forum. Problems that disappear fast do not keep bubbling back to the top three weeks later.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;840&quot; data-section-id=&quot;eqmang&quot; data-start=&quot;802&quot;&gt;What players are actually reporting&lt;/h2&gt;&lt;p data-end=&quot;1380&quot; data-start=&quot;842&quot;&gt;The core complaint is ugly, but very simple: launch the game, play for a few minutes, and then watch it fall over. The opening report lists a high-end PC with an RTX 5080 and says the whole system crashes after a short time in-game, while later replies describe continued crashing even after the usual cleanup routine of driver updates, reinstalls, and general PC troubleshooting. That is what gives the story some weight. This is not one person trying to run Diablo 4 on a haunted toaster from 2012.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1433&quot; data-section-id=&quot;lz2b0h&quot; data-start=&quot;1382&quot;&gt;Blizzard is at least asking for fresh crash logs&lt;/h2&gt;&lt;p data-end=&quot;1939&quot; data-start=&quot;1435&quot;&gt;There is one useful development here. In an April 1 follow-up visible in the same discussion, Blizzard asked players to generate and send &lt;strong data-end=&quot;1596&quot; data-start=&quot;1573&quot;&gt;new FenrisDebug.txt&lt;/strong&gt; files after the team enabled “a few things on our end.” That does not mean a fix is here. It does mean Blizzard appears to still be actively chasing the issue instead of pretending the thread is decorative. In practical terms, the game is still crashing, but support is clearly still collecting evidence.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1964&quot; data-section-id=&quot;1h9k0y1&quot; data-start=&quot;1941&quot;&gt;Why this one matters&lt;/h2&gt;&lt;p data-end=&quot;2754&quot; data-start=&quot;1966&quot;&gt;Crash bugs always matter a little more because they flatten everything else. It does not matter whether loot is good, builds are fun, or bosses are finally behaving if the client decides your run has lasted long enough. And for Diablo 4, this is landing in a season that already feels a bit too friendly with technical problems. We have already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2457&quot; data-start=&quot;2323&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2371&quot; data-start=&quot;2324&quot;&gt;Season 12 lag complaints were getting worse&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2611&quot; data-start=&quot;2470&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2521&quot; data-start=&quot;2471&quot;&gt;black screen teleport bug still refused to die&lt;/strong&gt;&lt;/a&gt;.&amp;nbsp;Add repeat crashes on top of that, and the season starts to feel less cursed by demons than by QA debt.&lt;/p&gt;&lt;h2 data-end=&quot;2808&quot; data-section-id=&quot;1b9snq&quot; data-start=&quot;2756&quot;&gt;Right now, the best headline is still “not fixed”&lt;/h2&gt;&lt;p data-end=&quot;3182&quot; data-start=&quot;2810&quot;&gt;That is really the story. The crash thread is still surfacing in Diablo IV’s current technical support listings on April 8, which makes it fresh enough to matter and unresolved enough to be worth watching. Diablo 4 can survive balance arguments. It gets harder when simply staying logged in starts feeling like the real boss mechanic.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2970958314572317205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2970958314572317205'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-pc-crashes-still-killing-sessions.html' title='Diablo 4 Players Say PC Crashes Are Still Killing Sessions Minutes After Login'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/s72-w400-h320-c/diablo-4-pc-crashes-still-killing-sessions-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4497767293035310157</id><published>2026-04-08T02:22:00.000-07:00</published><updated>2026-04-08T02:22:36.422-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="crafting bug"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="Occultist"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Sigil Powder"/><category scheme="http://www.blogger.com/atom/ns#" term="stash bug"/><title type='text'>Diablo 4 Players Say Sigil Powder Is Vanishing at the Occultist, Which Is a Pretty Rude Trick for an Endgame Currency</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/s1402/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/w400-h320/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;193&quot; data-section-id=&quot;t7lhss&quot; data-start=&quot;121&quot;&gt;Salvage the sigils. See the number pop. Get absolutely nothing. Cool.&lt;/h2&gt;&lt;p data-end=&quot;734&quot; data-start=&quot;195&quot;&gt;Diablo 4 has a fresh little crafting headache on the board, and this one is the sort of bug that makes a basic endgame habit feel suspicious. In a new Blizzard forum report, a player says they salvaged around a dozen sigils at the Occultist in Kyovashad, saw “15” flash on screen, and then noticed their Sigil Powder stash had not gone up at all. They added that the test included both Nightmare and Boss sigils. If that report is accurate, the game is basically handing out fake receipts for salvage.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;768&quot; data-section-id=&quot;1flet7f&quot; data-start=&quot;736&quot;&gt;What the report actually says&lt;/h2&gt;&lt;p data-end=&quot;1355&quot; data-start=&quot;770&quot;&gt;The nice thing about this one, if “nice” is the word, is that the complaint is very easy to understand. This is not a thousand-word theorycraft post about edge-case math. It is one player saying they broke down sigils, the game visually suggested powder was awarded, and the stash total did not move. That kind of bug lands hard because it attacks a very ordinary loop. You clear content, junk what you do not need, and expect the leftover value to go somewhere useful. Instead, this sounds like Diablo 4 nodding politely and pocketing the change.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1398&quot; data-section-id=&quot;yssxgi&quot; data-start=&quot;1357&quot;&gt;Why this one is worth watching already&lt;/h2&gt;&lt;p data-end=&quot;1925&quot; data-start=&quot;1400&quot;&gt;On its own, one short bug thread would not normally be much of a story. The reason this works today is freshness. Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1599&quot; data-start=&quot;1525&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;and the game’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1680&quot; data-start=&quot;1615&quot; href=&quot;https://us.forums.blizzard.com/en/d4/latest&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;latest-topics page&lt;/a&gt;&amp;nbsp;both surfaced &lt;strong data-end=&quot;1739&quot; data-start=&quot;1695&quot;&gt;“Sigil Powder not accumulating in stash”&lt;/strong&gt; among the newest active April 8 topics, which is enough to make it current live chatter rather than some moldy forum fossil from three patches ago.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1983&quot; data-section-id=&quot;c2hoha&quot; data-start=&quot;1927&quot;&gt;Another small bug in a season already collecting them&lt;/h2&gt;&lt;p data-end=&quot;2723&quot; data-start=&quot;1985&quot;&gt;That is also why the timing matters. Season 12 already has the mood of a patch where players keep finding new ways for basic systems to wobble. We have already covered how &lt;a class=&quot;decorated-link&quot; data-end=&quot;2296&quot; data-start=&quot;2157&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-lag-latency-complaints-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2204&quot; data-start=&quot;2158&quot;&gt;lag complaints were getting hard to ignore&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how &lt;a class=&quot;decorated-link&quot; data-end=&quot;2459&quot; data-start=&quot;2305&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-missing-capstone-rewards-resplendent-spark.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2358&quot; data-start=&quot;2306&quot;&gt;some rewards still were not paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. This new Sigil Powder complaint is smaller than those, sure, but that almost makes it more annoying. Big bugs feel dramatic. Small economy bugs feel petty. And petty bugs have a special talent for sticking in people’s heads.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2765&quot; data-section-id=&quot;302g69&quot; data-start=&quot;2725&quot;&gt;The real problem is trust in the loop&lt;/h2&gt;&lt;p data-end=&quot;3358&quot; data-start=&quot;2767&quot;&gt;That is the whole issue in one sentence. If players cannot trust a routine salvage action to actually credit the material it says it credited, then one of the game’s dullest but most necessary endgame loops starts feeling dodgy. Nobody wants to wonder whether the Occultist is quietly skimming powder off the top like Sanctuary’s saddest little taxman. For now this is still an early report, not a full community meltdown. But it is exactly the kind of bug that can grow legs fast if more players start checking their stash totals a little more closely.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4497767293035310157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4497767293035310157'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-sigil-powder-vanishing-at-the-occultist.html' title='Diablo 4 Players Say Sigil Powder Is Vanishing at the Occultist, Which Is a Pretty Rude Trick for an Endgame Currency'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/s72-w400-h320-c/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-151148856607912941</id><published>2026-04-07T03:55:00.000-07:00</published><updated>2026-04-07T03:55:36.041-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle.net"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bundle bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="in-game shop"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="missing items"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><title type='text'>Diablo Immortal Players Say Battle.net Purchases Are Vanishing After Claim, Which Is About the Worst Bug a Shop Can Have</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/s1402/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/w400-h320/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;322&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;245&quot;&gt;Click claim. Watch it disappear. Receive absolutely nothing. Great system.&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;865&quot; data-start=&quot;324&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;Diablo Immortal has a fresh monetization mess on its hands, and this one is about as subtle as a brick through a cathedral window. Across several new Blizzard forum reports, players say they are buying bundles through Battle.net, getting the in-game prompt to claim them, clicking the button, and then watching the purchase vanish without the items ever reaching inventory. That is not a pricing complaint or another argument about value. That is the digital version of paying for a bag of loot and having the cashier eat it in front of you.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;915&quot; data-section-id=&quot;wtjcln&quot; data-start=&quot;867&quot;&gt;The reports are lining up a little too neatly&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;1766&quot; data-start=&quot;917&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;What makes this story stronger than one angry spender post is how consistent the complaints look. In one &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;1168&quot; data-start=&quot;1022&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;bug report about Battle.net purchases not redeeming&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, a player says they bought bundles, hit claim, and got none of the items. In another thread, &lt;a class=&quot;decorated-link&quot; data-end=&quot;1387&quot; data-start=&quot;1262&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bundle-purchase-was-not-delivered/13393&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;a Rift Delver’s Hoard purchase&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; reportedly disappeared the same way. A third report says a &lt;a class=&quot;decorated-link&quot; data-end=&quot;1601&quot; data-start=&quot;1447&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/battle-store-items-werent-added-to-my-inventory/13415&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Wayfarer’s Crate purchased three days earlier&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; never showed up in inventory or even in the in-game log after being claimed. Different bundles, same magic trick: now you see it, now Blizzard support has a ticket.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;1814&quot; data-section-id=&quot;13bano&quot; data-start=&quot;1768&quot;&gt;This is not stuck on one device type either&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;2369&quot; data-start=&quot;1816&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;That is the ugly part. Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1958&quot; data-start=&quot;1858&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Diablo Immortal bug-report board&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; shows multiple active purchase-delivery threads across both iOS and Android, including “Purchases from battle.net is not delivered in a game!”, “Bundle purchase was not delivered!”, and “Battle store items weren’t added to my inventory.” So this does not look like one cursed phone having a bad week. It looks like a wider claim-and-delivery problem that players are running into across more than one platform.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;2434&quot; data-section-id=&quot;1qmm73w&quot; data-start=&quot;2371&quot;&gt;Players say support knows, but the items still are not there&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;2857&quot; data-start=&quot;2436&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;Several of the follow-up replies are saying basically the same thing: support is aware, but affected players are being told to wait for a developer-side fix and watch the forums or patch notes. That is not a great answer when the missing goods are tied to real-money purchases, with one player claiming they are out around $500 in bundles and another saying their $199.99 purchase simply evaporated after the claim click.&lt;/p&gt;&lt;p data-end=&quot;3341&quot; data-start=&quot;2859&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;If Diablo Immortal’s &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2992&quot; data-start=&quot;2880&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;shop loading bug&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; already made the store feel shaky, and the recent &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3152&quot; data-start=&quot;3043&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;server-list login issue&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; made access feel unreliable, this one hits even harder: players are now questioning whether paid items will actually arrive at all. That is the kind of live-service headline no game wants.&lt;/p&gt;&lt;/h2&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/151148856607912941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/151148856607912941'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html' title='Diablo Immortal Players Say Battle.net Purchases Are Vanishing After Claim, Which Is About the Worst Bug a Shop Can Have'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/s72-w400-h320-c/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8768064680730064514</id><published>2026-04-07T03:36:00.000-07:00</published><updated>2026-04-07T03:36:37.501-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="lag"/><category scheme="http://www.blogger.com/atom/ns#" term="performance issues"/><category scheme="http://www.blogger.com/atom/ns#" term="rubberbanding"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Issues"/><title type='text'>Diablo 4 Players Say the Rubberbanding Is Getting So Bad the Game Feels Like It’s Fighting Back</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/s1402/diablo-4-rubberbanding-getting-worse-season-12-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/w400-h320/diablo-4-rubberbanding-getting-worse-season-12-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;203&quot; data-section-id=&quot;1ynhsk7&quot; data-start=&quot;118&quot;&gt;First it was lag. Now it feels like the game is actively arguing with your inputs.&lt;/h2&gt;&lt;p data-end=&quot;944&quot; data-start=&quot;205&quot;&gt;A few days ago, we wrote about how &lt;a class=&quot;decorated-link&quot; data-end=&quot;398&quot; data-start=&quot;240&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-lag-latency-complaints-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;306&quot; data-start=&quot;241&quot;&gt;Diablo 4 Season 12 lag complaints were getting hard to ignore&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. That story was mostly about ugly ping spikes and general instability. This newer wave feels worse. In Blizzard’s fresh &lt;a class=&quot;decorated-link&quot; data-end=&quot;637&quot; data-start=&quot;519&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/severe-lagging-and-rubberbanding/244935&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;556&quot; data-start=&quot;520&quot;&gt;Severe Lagging and Rubberbanding&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; thread, players are not just talking about “bad connection” in the abstract. They are calling the game &lt;em data-end=&quot;753&quot; data-start=&quot;741&quot;&gt;unplayable&lt;/em&gt;, describing constant freezing, and saying the usual fixes like reinstalling, lowering settings, and checking their internet are doing basically nothing.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;976&quot; data-section-id=&quot;w6zfg&quot; data-start=&quot;946&quot;&gt;What players are seeing now&lt;/h2&gt;&lt;p data-end=&quot;1527&quot; data-start=&quot;978&quot;&gt;The current complaints read less like a normal server wobble and more like the game briefly forgetting how time works. In the new PC bug thread, the original poster says they made yet another thread because Blizzard had not acknowledged the others, while a reply says the game freezes “every other second” and makes even the opening quests feel miserable. That lines up with Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1442&quot; data-start=&quot;1364&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1388&quot; data-start=&quot;1365&quot;&gt;PC Bug Report board&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, where the thread was still active on April 7.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2177&quot; data-start=&quot;1529&quot;&gt;And it is not staying neatly on one platform either. In a recent &lt;a class=&quot;decorated-link&quot; data-end=&quot;1722&quot; data-start=&quot;1594&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/rubberbanding-and-lag/244740&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1652&quot; data-start=&quot;1595&quot;&gt;console discussion thread about rubberbanding and lag&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one PS5 player said a Pit boss took 30 seconds to spawn, inputs froze for 10 to 15 seconds, and Infernal Hordes became a total mess with deaths landing after the screen effectively stopped making sense. Another player said the issue started after the last patch and persists even after router resets and other troubleshooting. That is not “a little stutter.” That is Diablo 4 turning combat into interpretive dance.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2236&quot; data-section-id=&quot;19t1tqs&quot; data-start=&quot;2179&quot;&gt;Why this matters more than one more angry forum thread&lt;/h2&gt;&lt;p data-end=&quot;2901&quot; data-start=&quot;2238&quot;&gt;Because this is how a bad season mood turns into a bad season reputation. Diablo 4 can survive people arguing about tuning. It can survive one annoying quest bug. It gets harder to shrug off when the basic act of moving, fighting, and loading into content starts feeling unreliable. And that is on top of other Season 12 headaches we have already covered, like &lt;a class=&quot;decorated-link&quot; data-end=&quot;2749&quot; data-start=&quot;2599&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-missing-capstone-rewards-resplendent-spark.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2648&quot; data-start=&quot;2600&quot;&gt;reward issues still not paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. At some point, the season stops feeling rough around the edges and starts feeling cursed in a much less fun way.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2964&quot; data-section-id=&quot;1mcux33&quot; data-start=&quot;2903&quot;&gt;Right now, players mostly want Blizzard to get in the room&lt;/h2&gt;&lt;p data-end=&quot;3533&quot; data-start=&quot;2966&quot;&gt;That may be the real story here. The technical and bug-report boards still show multiple active latency, freezing, and rubberbanding threads, including &lt;a class=&quot;decorated-link&quot; data-end=&quot;3232&quot; data-start=&quot;3118&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/technical-support/9&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3171&quot; data-start=&quot;3119&quot;&gt;High latency, EU, 260 - 500ms, after last patch?&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; and the newer severe-rubberbanding report. Players are clearly past the “maybe it’s just me” stage. They want Blizzard to either explain what is happening or fix it before Season 12 becomes the patch people remember for fighting the servers more than the demons.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8768064680730064514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8768064680730064514'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html' title='Diablo 4 Players Say the Rubberbanding Is Getting So Bad the Game Feels Like It’s Fighting Back'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/s72-w400-h320-c/diablo-4-rubberbanding-getting-worse-season-12-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4014640116500365446</id><published>2026-04-06T12:00:00.000-07:00</published><updated>2026-04-06T12:00:20.300-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="daily rewards"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Prodigy’s Path"/><category scheme="http://www.blogger.com/atom/ns#" term="shop loading bug"/><title type='text'>Diablo Immortal’s Shop Loading Bug Has Been Hanging Around So Long It’s Starting to Look Intentional</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/s1402/diablo-immortal-shop-loading-bug-still-causing-problems-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/w400-h320/diablo-immortal-shop-loading-bug-still-causing-problems-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;177&quot; data-section-id=&quot;nwbfh3&quot; data-start=&quot;104&quot;&gt;The store is loading. It is always loading. It may be loading forever.&lt;/h2&gt;&lt;p data-end=&quot;911&quot; data-start=&quot;179&quot;&gt;Diablo Immortal has plenty of familiar live-service annoyances by now, but one of the stranger ones is also one of the most stubborn: the in-game shop that just sits there and spins like it forgot why it was opened. The bug is not new, and that is exactly why it is suddenly worth writing about. A fresh &lt;a class=&quot;decorated-link&quot; data-end=&quot;652&quot; data-start=&quot;483&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/shop-keeps-loading-cannot-proceed-further-to-collect-daily-rewards-and-prodigys-path-have/13414&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;April 3 bug report&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; says the shop keeps loading long enough to block &lt;strong data-end=&quot;719&quot; data-start=&quot;702&quot;&gt;daily rewards&lt;/strong&gt; and &lt;strong data-end=&quot;742&quot; data-start=&quot;724&quot;&gt;Prodigy’s Path&lt;/strong&gt;, while older reports show the same problem has been floating around since at least December and really picked up steam in January.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;969&quot; data-section-id=&quot;o83mho&quot; data-start=&quot;913&quot;&gt;This is not just a “can’t buy things” problem anymore&lt;/h2&gt;&lt;p data-end=&quot;1749&quot; data-start=&quot;971&quot;&gt;That is what makes it a better story than the usual “cash shop broken lol” headline. In the newer reports, players are not just complaining about purchases. They are saying the broken shop is stopping them from collecting things the game itself keeps nudging them toward, including free daily bundles and Prodigy’s Path rewards. In the long-running &lt;a class=&quot;decorated-link&quot; data-end=&quot;1460&quot; data-start=&quot;1320&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/a-shop-loading-bug-that-has-existed-for-a-long-time/12555&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;January shop loading thread&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one player flat-out says “all DI users must enter the shop at least once a day” because of the free daily reward flow. That turns the shop from optional monetization window into a weird little mandatory hallway the game keeps forcing people through.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1819&quot; data-section-id=&quot;1ysurhu&quot; data-start=&quot;1751&quot;&gt;Players say the bug has gone from intermittent to downright petty&lt;/h2&gt;&lt;p data-end=&quot;2676&quot; data-start=&quot;1821&quot;&gt;The pattern across the reports is not especially flattering. A &lt;a class=&quot;decorated-link&quot; data-end=&quot;2010&quot; data-start=&quot;1884&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/shop-still-will-not-load-please-help/13261&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;March technical support post&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; describes the shop loading only around 10 percent of the time on one device, while other players say reinstalling, clearing cache, and restarting the game do little or nothing. In the larger &lt;a class=&quot;decorated-link&quot; data-end=&quot;2357&quot; data-start=&quot;2202&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-in-game-shop-just-showing-loading/12614&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;master thread about the shop getting stuck on “Loading…”&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one player says the issue used to be random but is now basically permanent, while another says they missed daily rewards completely after the shop stayed broken for 20 hours. That is not a cute glitch. That is the kind of bug that quietly turns routine login habits into a chore.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2735&quot; data-section-id=&quot;1t3ivv7&quot; data-start=&quot;2678&quot;&gt;The really annoying part is how inconsistent it sounds&lt;/h2&gt;&lt;p data-end=&quot;3316&quot; data-start=&quot;2737&quot;&gt;Some reports are on Android. Others are on PC. One player says the shop fails on PC but works on mobile over the same Wi-Fi, which makes the whole thing sound less like one clean device-side issue and more like a messy backend or client handshake problem that nobody has pinned down publicly. That is an inference, not a confirmed diagnosis, but it fits the reports better than the classic “have you tried rebooting?” shrug. And when a bug hangs around for months in a game this obsessed with daily loops, people are going to notice. Loudly.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3375&quot; data-section-id=&quot;634pse&quot; data-start=&quot;3318&quot;&gt;A bug like this lands badly in a game built on routine&lt;/h2&gt;&lt;p data-end=&quot;3780&quot; data-start=&quot;3377&quot;&gt;Diablo Immortal trains players to check in, collect, claim, and move on. So when the shop becomes the jammed front door for that whole ritual, the frustration makes sense. This is not the flashiest Diablo story of the week. It is just one of those classic live-service embarrassments where the thing designed to be opened constantly is the thing that will not open.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4014640116500365446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4014640116500365446'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html' title='Diablo Immortal’s Shop Loading Bug Has Been Hanging Around So Long It’s Starting to Look Intentional'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/s72-w400-h320-c/diablo-immortal-shop-loading-bug-still-causing-problems-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3332434827022694717</id><published>2026-04-06T11:54:00.000-07:00</published><updated>2026-04-06T11:54:29.826-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="black screen bug"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Bug Report"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Issues"/><category scheme="http://www.blogger.com/atom/ns#" term="Teleport Bug"/><title type='text'>Diablo 4 Players Say the Black Screen Teleport Bug Still Refuses to Die</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/s1402/diablo-4-black-screen-teleport-bug-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/w400-h320/diablo-4-black-screen-teleport-bug-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;174&quot; data-section-id=&quot;14r8ngn&quot; data-start=&quot;75&quot;&gt;Sanctuary has plenty of horrors already. The loading screen does not need to become one of them.&lt;/h2&gt;&lt;p data-end=&quot;761&quot; data-start=&quot;176&quot;&gt;Diablo 4 has a black screen bug making the rounds again, and this one sounds especially miserable because it tends to hit right after teleporting. According to Blizzard’s own &lt;a class=&quot;decorated-link&quot; data-end=&quot;503&quot; data-start=&quot;351&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/main-thread-latest-patch-black-screen-with-gui-still-showing-after-teleporting/243938&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;main black screen thread&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, players are getting dumped into a blank screen while the HUD, cursor, chat, or even music can still keep going in the background. In other words, the game is not fully dead. It is just dead enough to ruin your session.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;804&quot; data-section-id=&quot;gvce2v&quot; data-start=&quot;763&quot;&gt;What players say is actually happening&lt;/h2&gt;&lt;p data-end=&quot;1262&quot; data-start=&quot;806&quot;&gt;The reports are pretty consistent. Players say the bug often shows up after teleporting to town or other overworld locations, and the usual fix is the least glamorous one possible: close the game and start over. Several posts in the thread describe the bug hitting multiple times in a single day, with one player saying it now happens every time they play and another saying the game has become “basically unplayable.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;1710&quot; data-start=&quot;1264&quot;&gt;That is what makes this a real story and not just one grumpy forum post. Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1430&quot; data-start=&quot;1356&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;still lists the black screen teleport thread among the most active Diablo 4 bug topics on April 6, with hundreds of replies and well over 18,000 views. That is a lot of people staring into the void, and not in the philosophical Diablo sense.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1765&quot; data-section-id=&quot;pb3wcx&quot; data-start=&quot;1712&quot;&gt;Why this one matters more than a random visual bug&lt;/h2&gt;&lt;p data-end=&quot;2250&quot; data-start=&quot;1767&quot;&gt;A weird animation glitch is funny once. A teleport bug is different, because teleporting is basic Diablo housekeeping. You sell junk, stash gear, hit the occultist, jump back out, and keep the run going. When that loop starts randomly bricking the game, it wrecks the rhythm of play more than a lot of flashier bugs do. Players in the thread say the issue kills momentum, ends runs, and in some cases makes them want to stop the season entirely.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2583&quot; data-start=&quot;2252&quot;&gt;There is also a hardware angle people keep circling. A number of affected players list AMD GPUs, though not every report does, and no official Blizzard post in the thread has pinned the problem on one vendor. So right now, that part stays in the “possible pattern, not confirmed cause” bucket.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2643&quot; data-section-id=&quot;l9bbql&quot; data-start=&quot;2585&quot;&gt;Blizzard has at least acknowledged it, but not fixed it&lt;/h2&gt;&lt;p data-end=&quot;3081&quot; data-start=&quot;2645&quot;&gt;That is the current state of play. In the same forum thread, Blizzard support rep &lt;strong data-end=&quot;2739&quot; data-start=&quot;2727&quot;&gt;Joynueer&lt;/strong&gt; asked players to send in &lt;strong data-end=&quot;2784&quot; data-start=&quot;2765&quot;&gt;FenrisDebug.txt&lt;/strong&gt; logs by email so the team could narrow the issue down. That is better than silence, but it is not a fix, and players in the thread are clearly past the point where “please send logs” feels comforting. They want the game to stop eating teleports. Fair enough.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3332434827022694717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3332434827022694717'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html' title='Diablo 4 Players Say the Black Screen Teleport Bug Still Refuses to Die'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/s72-w400-h320-c/diablo-4-black-screen-teleport-bug-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4960164750802852450</id><published>2026-04-06T04:47:00.000-07:00</published><updated>2026-04-06T04:47:21.445-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="disconnects"/><category scheme="http://www.blogger.com/atom/ns#" term="server issues"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Support"/><category scheme="http://www.blogger.com/atom/ns#" term="Terror Zones"/><category scheme="http://www.blogger.com/atom/ns#" term="Uber Tristram"/><title type='text'>Diablo II: Resurrected Players Say Repeated Disconnects Are Starting to Feel Like the Real Endgame Boss</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/s1402/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/w400-h320/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II: Resurrected just had its patch-cycle mess with the Steam launch issue and the follow-up hotfix, so you would hope things were settling down a bit. Instead, a newer complaint is now bubbling up in Blizzard’s Technical Support forum, and this one hits a lot harder if you actually play the game the way D2R tends to demand: long sessions, careful farming, and enough patience to make a monk look impulsive.&lt;/p&gt;
&lt;h2 data-end=&quot;616&quot; data-section-id=&quot;ry6pum&quot; data-start=&quot;562&quot;&gt;A fresh wave of disconnect complaints is popping up&lt;/h2&gt;
&lt;p data-end=&quot;1058&quot; data-start=&quot;618&quot;&gt;A new Technical Support thread posted on April 5 says repeated disconnects are knocking players out of online sessions mid-run, with one player describing an Uber Tristram attempt that died right as Uber Diablo was about to go down. After reconnecting, the portal was gone and the whole run was effectively wasted. That is not a minor inconvenience. That is Diablo II turning your prep work into smoke. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1107&quot; data-section-id=&quot;1ovbthm&quot; data-start=&quot;1060&quot;&gt;Why this one stings more than a normal crash&lt;/h2&gt;
&lt;p data-end=&quot;1626&quot; data-start=&quot;1109&quot;&gt;In a modern live-service game, a disconnect is annoying. In Diablo II: Resurrected, it can be expensive. The forum post spells that out pretty clearly: keys, organs, Terror Zone farming time, and the kind of slow solo setup that takes actual effort can all disappear because the session falls apart at the wrong moment. If you are farming online and the game drops you at the worst possible second, there is no graceful recovery here. Sanctuary is not exactly famous for refunds. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1679&quot; data-section-id=&quot;tkct3f&quot; data-start=&quot;1628&quot;&gt;It does not look like a one-player setup problem&lt;/h2&gt;
&lt;p data-end=&quot;2285&quot; data-start=&quot;1681&quot;&gt;That is the part that makes this worth watching. By April 6, other players had piled into the same thread saying they were seeing disconnects despite stable fiber connections, and one said the day had been the worst so far with more than 15 disconnects. Another said switching internet source did not help, while one more reported the issue showing up every five to fifteen minutes after otherwise stable play. Blizzard’s Technical Support index also shows the thread as active on April 6, so this does not look like one random complaint that vanished into the void. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2327&quot; data-section-id=&quot;11cgp8n&quot; data-start=&quot;2287&quot;&gt;Right now, the problem is uncertainty&lt;/h2&gt;
&lt;p data-end=&quot;2747&quot; data-start=&quot;2329&quot;&gt;That may be the ugliest part of all. Players can work around a known bug. They can avoid a broken skill, skip a bugged quest, or put off a farm until a fix lands. What they cannot really plan around is the feeling that any productive run might get yanked out from under them with no warning. Diablo II has always been ruthless. It just usually tries to kill you with demons first.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4960164750802852450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4960164750802852450'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-repeated-disconnects-wrecking-runs.html' title='Diablo II: Resurrected Players Say Repeated Disconnects Are Starting to Feel Like the Real Endgame Boss'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/s72-w400-h320-c/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8262219756297212986</id><published>2026-04-06T04:36:00.000-07:00</published><updated>2026-04-06T04:36:28.703-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle.net"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal login issue"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="server bug"/><category scheme="http://www.blogger.com/atom/ns#" term="The Taking"/><title type='text'>Diablo Immortal Players Say a Login Bug Is Hiding Server Lists, and Blizzard Is Still Investigating</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/s1402/diablo-immortal-login-bug-hiding-server-lists-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/w400-h320/diablo-immortal-login-bug-hiding-server-lists-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo Immortal has a new kind of problem on its hands, and it is not the fun sort where a boss drops too much loot by accident. Over the past week, multiple players have reported that the game successfully logs them into Battle.net, shows the usual “tap to play” prompt, and then simply refuses to display a server name, which means they cannot get to character select at all. The reports showed up first in late March and were still active on April 5.&lt;/p&gt;
&lt;h2 data-end=&quot;631&quot; data-section-id=&quot;i0mi35&quot; data-start=&quot;596&quot;&gt;What players are actually seeing&lt;/h2&gt;
&lt;p data-end=&quot;1089&quot; data-start=&quot;633&quot;&gt;The most common version of the issue is brutally simple: the login works, but the server list does not. Players in Blizzard’s Diablo Immortal forums describe restarting the game, repairing the client, uninstalling and reinstalling, and still getting stuck on a blank server section. One player said the issue had dragged on for more than 10 hours at one point, while others said they had lost several days of playtime. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1132&quot; data-section-id=&quot;1ov9b8k&quot; data-start=&quot;1091&quot;&gt;It started looking like an iOS problem&lt;/h2&gt;
&lt;p data-end=&quot;1565&quot; data-start=&quot;1134&quot;&gt;The early reports were heavily tied to iPhone and iPad users. Blizzard’s Technical Support and Bug Report sections both show active iOS-tagged threads for the same issue, and affected players listed devices including iPad Pro, iPhone 15, and iPhone 14 Pro Max. The game versions reported in those threads center on the 4.3.0 branch that followed Diablo Immortal’s recent &lt;strong data-end=&quot;1519&quot; data-start=&quot;1505&quot;&gt;The Taking&lt;/strong&gt; update. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1615&quot; data-section-id=&quot;455jfa&quot; data-start=&quot;1567&quot;&gt;The weird workaround makes this even stranger&lt;/h2&gt;
&lt;p data-end=&quot;2103&quot; data-start=&quot;1617&quot;&gt;The most interesting detail is that several players say they can sometimes get in over cellular or by using a hotspot, but not over home Wi-Fi. One player said they could log in on LTE and then switch back to Wi-Fi after getting into the game. Another thread participant suggested the issue might involve how the client reaches game servers after authentication, although that part remains community speculation rather than an official explanation. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2154&quot; data-section-id=&quot;15r8xhv&quot; data-start=&quot;2105&quot;&gt;Blizzard has at least acknowledged the problem&lt;/h2&gt;
&lt;p data-end=&quot;2595&quot; data-start=&quot;2156&quot;&gt;This is the part that matters. In the forum thread, Blizzard community manager &lt;strong data-end=&quot;2247&quot; data-start=&quot;2235&quot;&gt;Kalviery&lt;/strong&gt; asked affected players to provide device, OS version, game version, location, and internet provider details so the Immortal team could investigate. Players in the same discussion also shared a support response saying the issue is known and under investigation, though Blizzard has not posted a public fix yet. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2662&quot; data-section-id=&quot;v19cwq&quot; data-start=&quot;2597&quot;&gt;Right now, this is a login problem with real collateral damage&lt;/h2&gt;
&lt;p data-end=&quot;3077&quot; data-start=&quot;2664&quot;&gt;That is what makes it worth watching. A bad balance patch annoys people. A login bug keeps them out of events, battle pass progress, clan activity, and the rest of the daily treadmill Diablo Immortal is built around. When a live-service game cannot reliably get players from login to character select, that is not background noise. That is the game failing at the front door.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8262219756297212986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8262219756297212986'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-login-bug-hiding-server-lists.html' title='Diablo Immortal Players Say a Login Bug Is Hiding Server Lists, and Blizzard Is Still Investigating'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/s72-w400-h320-c/diablo-immortal-login-bug-hiding-server-lists-header.png" height="72" width="72"/></entry></feed>