<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7526540101283815453</id><updated>2026-04-09T13:59:41.612-07:00</updated><category term="diablo 4"/><category term="Tips and tricks"/><category term="blizzard"/><category term="discussion"/><category term="Diablo IV"/><category term="Diablo Immortal"/><category term="diablo news"/><category term="thoughts"/><category term="Guide"/><category term="Diablo 4 news"/><category term="farming"/><category term="Season 12"/><category term="mod"/><category term="Auction house"/><category term="casino"/><category term="ARPG News"/><category 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rewards"/><category term="deal of the day"/><category term="diablo 3 barbarian tanking build"/><category term="diablo 3 build"/><category term="diablo 3 wizard leveling build"/><category term="diablo 4 leaks"/><category term="diablo 4 reward guide"/><category term="diablo2"/><category term="dibalo 4"/><category term="dps"/><category term="dungeons"/><category term="easter eggs"/><category term="followers"/><category term="fortify bug"/><category term="forum post"/><category term="fun"/><category term="game pass"/><category term="gem counter"/><category term="goblin bug"/><category term="hack"/><category term="healing bug"/><category term="hotfix"/><category term="iOS"/><category term="imprinting bug"/><category term="in-game shop"/><category term="item bug"/><category term="item trading"/><category term="jeweler"/><category term="killstreak"/><category term="leaderboards"/><category term="leveling build"/><category term="live"/><category term="live-service bugs"/><category term="live-service problems"/><category term="loot drops"/><category term="loot reborn"/><category term="macro"/><category term="missing items"/><category term="nerf"/><category term="nsfw"/><category term="performance issues"/><category term="playstation 4"/><category term="pokies"/><category term="progression bug"/><category term="quest bug"/><category term="raid finder"/><category term="rare monsters"/><category term="reward bug"/><category term="rogue specialization guide"/><category term="season 2"/><category term="season 5"/><category term="seasonal rewards"/><category term="server bug"/><category term="shop loading bug"/><category term="sigils"/><category term="soundtrack"/><category term="spir"/><category term="test server"/><category term="trade window"/><category term="trading"/><category term="uniques"/><category term="wardrobe bug"/><category term="world boss"/><category term="world event bug"/><category term="youtube"/><category term="zone"/><title type='text'>Diablo news and guides</title><subtitle type='html'>Diablo community with news, Guides, media and general information for Diablo</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.diabloz.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1704</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3547390591414908606</id><published>2026-04-09T13:59:00.000-07:00</published><updated>2026-04-09T13:59:41.548-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Herald system"/><category scheme="http://www.blogger.com/atom/ns#" term="Latent Sunder"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><category scheme="http://www.blogger.com/atom/ns#" term="Terror Zones"/><title type='text'>Diablo II: Resurrected Players Are Already Tearing Into the Herald System</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/s1533/diablo-2-resurrected-herald-system-backlash.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1026&quot; data-original-width=&quot;1533&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/w400-h268/diablo-2-resurrected-herald-system-backlash.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II players will put up with a lot. Terrible luck. Ancient drop tables. The occasional weekend lost to one rune that absolutely refuses to exist. But if there is one thing they hate more than bad loot, it is bad loot attached to a mechanic that wastes their time first. That is pretty much where the current &lt;strong data-end=&quot;408&quot; data-start=&quot;391&quot;&gt;Herald system&lt;/strong&gt; conversation has landed.&lt;/p&gt;&lt;p data-end=&quot;1131&quot; data-start=&quot;473&quot;&gt;The mood on the official Diablo II: Resurrected forums is not subtle. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;651&quot; data-start=&quot;546&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/the-herald-system-is-trash/174851&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“The Herald System is Trash”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;one player says they spent multiple weekends grinding Heralds and came away with &lt;strong data-end=&quot;761&quot; data-start=&quot;734&quot;&gt;no sunder charms at all&lt;/strong&gt;. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;925&quot; data-start=&quot;766&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/hunting-heralds-they-dont-drop-anything-good-part-1/174765&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Hunting Heralds - They dont drop anything good - Part 1”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;another says they cleared multiple acts, killed &lt;strong data-end=&quot;1001&quot; data-start=&quot;975&quot;&gt;16 Heralds in one game&lt;/strong&gt;, and still got nothing worth getting excited about. That is not “the chase.” That is admin.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1204&quot; data-section-id=&quot;19s9580&quot; data-start=&quot;1133&quot;&gt;The rewards are the problem, but the structure is getting blamed too&lt;/h2&gt;&lt;p data-end=&quot;1983&quot; data-start=&quot;1206&quot;&gt;This is where it gets more interesting. Players are not just complaining about bad drop luck. They are also dragging the mechanic itself. In &lt;a class=&quot;decorated-link&quot; data-end=&quot;1458&quot; data-start=&quot;1347&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/stop-the-herald-cringe-please/174677&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Stop the herald cringe please”&lt;/a&gt;,&amp;nbsp;&amp;nbsp;one player says Heralds take forever to spawn, rarely drop anything good, and can still roll immunities that make them miserable to fight. Another says the whole hunt feels like “unproductive work.” Over in &lt;a class=&quot;decorated-link&quot; data-end=&quot;1787&quot; data-start=&quot;1667&quot; href=&quot;https://us.forums.blizzard.com/en/d2r/t/suggested-tzherald-system-changes/174838&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;“Suggested TZ/Herald system changes”&lt;/a&gt;,&amp;nbsp;players are openly asking Blizzard to simplify the “drawing ire” setup and let Latent Sunders drop from regular Terror Zone enemies again at a reduced rate.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2050&quot; data-section-id=&quot;ycvunl&quot; data-start=&quot;1985&quot;&gt;This is becoming a real D2R talking point, not one random rant&lt;/h2&gt;&lt;p data-end=&quot;2666&quot; data-start=&quot;2052&quot;&gt;That matters because the Herald backlash is not buried in one forgotten thread. The current Diablo II: Resurrected forum index still shows &lt;strong data-end=&quot;2252&quot; data-start=&quot;2191&quot;&gt;“Hunting Heralds - They dont drop anything good - Part 1”&lt;/strong&gt; and &lt;strong data-end=&quot;2296&quot; data-start=&quot;2257&quot;&gt;“Herald mechanic rework suggestion”&lt;/strong&gt; among the active recent discussions. The bug board is not helping the mood either, with fresh reports like &lt;strong data-end=&quot;2431&quot; data-start=&quot;2404&quot;&gt;“Unable to hork herald”&lt;/strong&gt; and &lt;strong data-end=&quot;2473&quot; data-start=&quot;2436&quot;&gt;“Non-latent sunder charm dropped”&lt;/strong&gt; still visible this week. When the rewards feel weak and the surrounding system looks shaky, players start treating the whole feature like cursed plumbing.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2718&quot; data-section-id=&quot;j1pgs1&quot; data-start=&quot;2668&quot;&gt;The worst crime: it makes farming feel less fun&lt;/h2&gt;&lt;p data-end=&quot;3317&quot; data-start=&quot;2720&quot;&gt;That is the real danger here. Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;2897&quot; data-start=&quot;2761&quot; href=&quot;https://news.blizzard.com/en-us/article/24243863/rain-annihilation-in-reign-of-the-warlock?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;official Reign of the Warlock announcement&lt;/a&gt;&amp;nbsp;pitched stronger Terror Zones and greater rewards as part of the update. But right now, a loud part of the D2R community seems to think the Herald setup turns Terror Zone farming into a long setup for disappointment. Diablo can get away with cruel RNG. It has been doing that for decades. What it cannot get away with, at least not forever, is making the grind feel like paperwork.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3547390591414908606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3547390591414908606'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-herald-system-backlash.html' title='Diablo II: Resurrected Players Are Already Tearing Into the Herald System'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh18HXjmM1B8ufrH_F4cRj5WWOSLd04uMgwasnHi91vzQbdMLQ733wGCKsDSpn5xsBj-oEsANZyEOEWovVJ0MY6t1q1ds9fFjslgNVb33oxrivVpTn22JnPcqXhyphenhyphenbXUqbk_0ANsDVQfIIfna3lMR2hCxNgCYhFTKa5TGVwPqGDYGYy92FRet1wNSEaEeUR9/s72-w400-h268-c/diablo-2-resurrected-herald-system-backlash.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-6349041588081120024</id><published>2026-04-09T13:53:00.000-07:00</published><updated>2026-04-09T13:53:54.966-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="Butcher’s Brutality"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="killstreak"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Slaughterhouse"/><title type='text'>Diablo 4 Players Say Butcher’s Brutality Can Break in Your World and Work Fine in Someone Else’s</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/s1535/diablo-4-butchers-brutality-world-state-bug.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/w400-h268/diablo-4-butchers-brutality-world-state-bug.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4’s Season 12 has already built a nice little side career as a bug anthology, and now it has produced one of its weirder entries yet. This time the complaint is not just “something feels off.” It is much nastier than that: one player says &lt;strong data-end=&quot;369&quot; data-start=&quot;346&quot;&gt;Butcher’s Brutality&lt;/strong&gt; can be active on the quest log while the actual seasonal systems fail in their own world, then suddenly work properly when they jump into a friend’s. That is not a balance issue. That is your season acting like it has commitment problems.&lt;/p&gt;
&lt;h2 data-end=&quot;713&quot; data-section-id=&quot;ypdvs&quot; data-start=&quot;648&quot;&gt;The bug report is oddly specific, which usually makes it worse&lt;/h2&gt;
&lt;p data-end=&quot;1403&quot; data-start=&quot;715&quot;&gt;In a fresh post on Blizzard’s &lt;strong data-end=&quot;762&quot; data-start=&quot;745&quot;&gt;PC Bug Report&lt;/strong&gt; forum, the player says their Seasonal Necromancer appears stuck in a &lt;strong data-end=&quot;871&quot; data-start=&quot;832&quot;&gt;desynced seasonal progression state&lt;/strong&gt;. According to the report, activating a &lt;strong data-end=&quot;933&quot; data-start=&quot;911&quot;&gt;Slaughterhouse key&lt;/strong&gt; in their own world triggers the message that the Slaughterhouse is active, but the entrance at the Butcher’s location becomes an open doorway that does not actually lead anywhere. The same post says &lt;strong data-end=&quot;1169&quot; data-start=&quot;1133&quot;&gt;killstreak/brutality progression&lt;/strong&gt; does not work correctly in that world, related seasonal interactions in &lt;strong data-end=&quot;1253&quot; data-start=&quot;1242&quot;&gt;Gea Kul&lt;/strong&gt; do not appear properly, and the entire setup works normally when the player joins a friend’s storyline instead. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1470&quot; data-section-id=&quot;1dahl0x&quot; data-start=&quot;1405&quot;&gt;That matters because this is not some side feature nobody uses&lt;/h2&gt;
&lt;p data-end=&quot;1996&quot; data-start=&quot;1472&quot;&gt;Blizzard’s official &lt;strong data-end=&quot;1515&quot; data-start=&quot;1492&quot;&gt;Season of Slaughter&lt;/strong&gt; overview makes clear that the Butcher systems are a major part of Season 12. The seasonal questline &lt;strong data-end=&quot;1636&quot; data-start=&quot;1616&quot;&gt;A Taste of Power&lt;/strong&gt; starts in &lt;strong data-end=&quot;1658&quot; data-start=&quot;1647&quot;&gt;Gea Kul&lt;/strong&gt;, the season revolves around the &lt;strong data-end=&quot;1712&quot; data-start=&quot;1691&quot;&gt;Killstreak system&lt;/strong&gt;, and &lt;strong data-end=&quot;1737&quot; data-start=&quot;1718&quot;&gt;Slaughterhouses&lt;/strong&gt; are one of the main ways to play as the Butcher throughout a run. In other words, if your world state is bugged here, this is not a cosmetic inconvenience. It is the season’s central gimmick falling through the trapdoor. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2094&quot; data-section-id=&quot;e38o4w&quot; data-start=&quot;1998&quot;&gt;Blizzard has already been patching Killstreak-related issues, which makes this extra annoying&lt;/h2&gt;
&lt;p data-end=&quot;2750&quot; data-start=&quot;2096&quot;&gt;What makes this uglier is that Blizzard has already touched Season 12’s killstreak systems in post-launch updates. The current official patch notes say &lt;strong data-end=&quot;2304&quot; data-start=&quot;2248&quot;&gt;Killstreak multipliers are now highlighted in the UI&lt;/strong&gt; and &lt;strong data-end=&quot;2378&quot; data-start=&quot;2309&quot;&gt;Killstreaks no longer reset when going between floors in dungeons&lt;/strong&gt;, which shows Blizzard has already been tuning and fixing this part of the season. So when a fresh report shows up saying the entire Butcher progression loop can desync in one world while functioning in another, it starts to feel less like one random freak bug and more like the season still has unstable wiring under the floorboards. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2809&quot; data-section-id=&quot;118i20o&quot; data-start=&quot;2752&quot;&gt;A co-op season should not punish you for playing co-op&lt;/h2&gt;
&lt;p data-end=&quot;3405&quot; data-start=&quot;2811&quot;&gt;The player who filed the report says the issue appears to have started &lt;strong data-end=&quot;2950&quot; data-start=&quot;2882&quot;&gt;after co-op seasonal quest progression in another player’s world&lt;/strong&gt;. That is still only one report, and Blizzard has not publicly confirmed a broader issue here. But it is the kind of bug that immediately gets attention because it cuts straight into trust. If a season built around shared demon murder starts scrambling your own world state because you played with a friend, that is not “quirky live-service behavior.” That is Sanctuary eating its own save file with a knife and fork.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6349041588081120024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6349041588081120024'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-butchers-brutality-world-state-bug.html' title='Diablo 4 Players Say Butcher’s Brutality Can Break in Your World and Work Fine in Someone Else’s'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhprbcxcF57Hwjelp6CpJ2Odj-ViLj2BMHv_gCT1eFpWraUAQAop-8nMabxWN7Kdfnyr_VcPgqr_8rrxlb3-I66Bxag0t20PseIv1HwPTH-gxzDcVSrEPJxhD6xN4XsFzBrpe0rm59PZqtaU-mdCUX9RRtMzWDRm7gfgmpAI7xUZsC1g8xQtsLNUwM1sR3e/s72-w400-h268-c/diablo-4-butchers-brutality-world-state-bug.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3548147176454763471</id><published>2026-04-09T13:48:00.000-07:00</published><updated>2026-04-09T13:48:44.429-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="sigils"/><category scheme="http://www.blogger.com/atom/ns#" term="stash bug"/><title type='text'>Diablo 4 Players Say Season 12 Is Quietly Turning Valuable Reserve Sigils Into Generic Junk</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/s1535/diablo-4-gem-reserve-sigils-converted-season-12.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/w400-h268/diablo-4-gem-reserve-sigils-converted-season-12.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo 4 has a real talent for making loot feel cursed in ways Blizzard probably did not intend. The latest example is not some giant flashy crash or a boss exploding into the void. It is smaller, meaner, and somehow more annoying: players say valuable reserve sigils in Season 12 are being quietly converted into plain old &lt;strong data-end=&quot;437&quot; data-start=&quot;419&quot;&gt;“Gem reserves”&lt;/strong&gt; by the game itself.&lt;/p&gt;
&lt;p data-end=&quot;1087&quot; data-start=&quot;497&quot;&gt;The fresh report on Blizzard’s &lt;strong data-end=&quot;555&quot; data-start=&quot;528&quot;&gt;Diablo IV PC Bug Report&lt;/strong&gt; forum comes from a player running both Paladin and Barbarian in Season 12. According to the post, stash items with specific reserve affixes like Ruby, Emerald, Diamond, Topaz, and Sapphire were gradually changed into regular &lt;strong data-end=&quot;796&quot; data-start=&quot;781&quot;&gt;Gem reserve&lt;/strong&gt; affixes after switching between characters. The player says those color-specific sigils matter this season, that the converted ones had been favorited, and that the bug effectively wiped out around &lt;strong data-end=&quot;1005&quot; data-start=&quot;995&quot;&gt;5 to 7&lt;/strong&gt; of the sigils they actually wanted to keep. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1133&quot; data-section-id=&quot;8wupd7&quot; data-start=&quot;1089&quot;&gt;The ugly part is how easy this is to miss&lt;/h2&gt;
&lt;p data-end=&quot;1693&quot; data-start=&quot;1135&quot;&gt;That is what makes this one nasty. If a dungeon crashes, you notice. If a teleport black-screens, you notice. But if your stash slowly mutates your good sigils into generic filler, that can sit there like a quiet little scam until you finally realize your best stockpile has been spiritually mugged. Blizzard’s current PC bug board shows the report as one of today’s newest Diablo IV issues, which at least confirms this is part of the live Season 12 bug churn and not some ancient forum ghost resurfacing for attention. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1731&quot; data-section-id=&quot;11y7myv&quot; data-start=&quot;1695&quot;&gt;It may not even be completely new&lt;/h2&gt;
&lt;p data-end=&quot;2196&quot; data-start=&quot;1733&quot;&gt;Here is the less comforting part: this does not look entirely unprecedented. An older Diablo IV PC bug-board page from &lt;strong data-end=&quot;1871&quot; data-start=&quot;1852&quot;&gt;January 3, 2026&lt;/strong&gt; shows a thread called &lt;strong data-end=&quot;1932&quot; data-start=&quot;1894&quot;&gt;“Gem Sigils converted over night.”&lt;/strong&gt; That does not prove today’s report is the exact same bug with the same trigger, but it does suggest this family of problem may have been lurking around Sanctuary for a while instead of being a one-off seasonal freak accident. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2239&quot; data-section-id=&quot;hjznfd&quot; data-start=&quot;2198&quot;&gt;A stash bug is still a progression bug&lt;/h2&gt;
&lt;p data-end=&quot;2810&quot; data-start=&quot;2241&quot;&gt;And that is the story here. This is not just about one mislabeled item. If players are holding specific reserve sigils because they are more useful or more valuable this season, and the game is flattening them into generic versions, then Blizzard is not just messing with inventory labels. It is messing with player planning, stash management, and the basic trust that the loot you saved yesterday will still be the loot you log in to tomorrow. In a game this obsessed with grind value, that is not a cosmetic problem. That is rot.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3548147176454763471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3548147176454763471'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-gem-reserve-sigils-converted-season-12.html' title='Diablo 4 Players Say Season 12 Is Quietly Turning Valuable Reserve Sigils Into Generic Junk'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGkUns_XH5v_a5H7HMieuVYJaun8E0XpyEFHBRsowdhLZ334vEc1q3uX1-Rd6Rtkhfxvvefd2A7xjzQB5l3kbiFFXj-YF-4LpjRDUXiv6D9icbdiAwNFJvRfL9aM67LAbXwf9e1ptNT46CuT2oCwxHu98ziPvb7zH4zQvPCkQHTaQQo5Yj6BYV7254TsFz/s72-w400-h268-c/diablo-4-gem-reserve-sigils-converted-season-12.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3595209291681641035</id><published>2026-04-09T13:44:00.000-07:00</published><updated>2026-04-09T13:44:26.678-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="crossover"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="DOOM The Dark Ages"/><category scheme="http://www.blogger.com/atom/ns#" term="Legendary Gem"/><category scheme="http://www.blogger.com/atom/ns#" term="Slayer’s Reign"/><category scheme="http://www.blogger.com/atom/ns#" term="Survivor’s Bane"/><title type='text'>Diablo Immortal x DOOM: The Dark Ages Is Exactly the Kind of Crossover This Game Was Built For</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/s1534/diablo-immortal-doom-the-dark-ages-slayers-reign.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/w400-h268/diablo-immortal-doom-the-dark-ages-slayers-reign.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo Immortal has spent a lot of recent headlines doing very live-service things: fixing bugs, nudging events around, and trying to keep the wheels from wobbling too loudly. So it is honestly refreshing to get a Diablo Immortal story that is not about something refusing to load, disappear, or break in a creative new way. This time, Blizzard is doing something much louder and much dumber in the best possible sense: it is dropping &lt;strong data-end=&quot;556&quot; data-start=&quot;533&quot;&gt;DOOM: The Dark Ages&lt;/strong&gt; straight into Sanctuary.&lt;/p&gt;
&lt;p data-end=&quot;1131&quot; data-start=&quot;621&quot;&gt;The new crossover event is called &lt;strong data-end=&quot;673&quot; data-start=&quot;655&quot;&gt;Slayer’s Reign&lt;/strong&gt;, and Blizzard says it runs from &lt;strong data-end=&quot;733&quot; data-start=&quot;706&quot;&gt;April 16 through May 13&lt;/strong&gt;. The headline feature is a DOOM-flavored rework of &lt;strong data-end=&quot;804&quot; data-start=&quot;785&quot;&gt;Survivor’s Bane&lt;/strong&gt;, where players get access to Slayer-inspired weapon skills pulled from the DOOM arsenal. Blizzard specifically calls out the &lt;strong data-end=&quot;944&quot; data-start=&quot;930&quot;&gt;Shield Saw&lt;/strong&gt;, &lt;strong data-end=&quot;959&quot; data-start=&quot;946&quot;&gt;Dreadmace&lt;/strong&gt;, and the &lt;strong data-end=&quot;986&quot; data-start=&quot;969&quot;&gt;Super Shotgun&lt;/strong&gt;, which is a sentence that sounds fake until you remember what kind of franchise Diablo has become in 2026. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1170&quot; data-section-id=&quot;31wgx&quot; data-start=&quot;1133&quot;&gt;This one actually has a clean hook&lt;/h2&gt;
&lt;p data-end=&quot;1786&quot; data-start=&quot;1172&quot;&gt;And that is why this works. It is not just “here is a cosmetic, please clap.” Blizzard is pitching an actual event structure around the crossover, including combat skills, a new &lt;strong data-end=&quot;1367&quot; data-start=&quot;1350&quot;&gt;Legendary Gem&lt;/strong&gt; called &lt;strong data-end=&quot;1391&quot; data-start=&quot;1375&quot;&gt;The Crucible&lt;/strong&gt;, and limited-time rewards. There are also free &lt;strong data-end=&quot;1465&quot; data-start=&quot;1439&quot;&gt;Sentinel Forged Armory&lt;/strong&gt; weapon cosmetics during the event, plus a &lt;strong data-end=&quot;1531&quot; data-start=&quot;1508&quot;&gt;Ruthless Hellwalker&lt;/strong&gt; Phantom Market set built around the Slayer’s Praetor Armor. That is a lot more substantial than the usual crossover routine where a game slaps a logo on one skin and hopes everyone is too distracted to ask questions. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1825&quot; data-section-id=&quot;17w730w&quot; data-start=&quot;1788&quot;&gt;It also makes weird thematic sense&lt;/h2&gt;
&lt;p data-end=&quot;2491&quot; data-start=&quot;1827&quot;&gt;This is the funny part: as absurd as “Diablo meets DOOM” sounds on paper, it is actually a pretty natural fit. Both series are built on mowing through Hell’s worst residents with extreme prejudice. Diablo is the slower, moodier uncle who lives in a cathedral basement. DOOM is the one who kicks the door off the hinges and solves the demon problem with industrial violence. Put them together, and the tone barely even has to stretch. That is probably why Blizzard’s announcement does not feel apologetic about the crossover at all. It feels like the company looked at two hellish franchises and decided subtlety was overrated. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2551&quot; data-section-id=&quot;p7v44j&quot; data-start=&quot;2493&quot;&gt;A rare Diablo Immortal update that feels fun on purpose&lt;/h2&gt;
&lt;p data-end=&quot;3066&quot; data-start=&quot;2553&quot;&gt;That might be the real selling point here. Diabloz has spent the last stretch covering Diablo Immortal bugs, event issues, and systems that felt shakier than they should. Today’s crossover is different. It is flashy, a little ridiculous, and much more importantly, it gives Diablo Immortal something it has not had enough of lately: a story that feels fun before it feels broken. In a game that often acts like maintenance is a content strategy, that alone is worth noticing.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3595209291681641035'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3595209291681641035'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-doom-the-dark-ages-slayers-reign.html' title='Diablo Immortal x DOOM: The Dark Ages Is Exactly the Kind of Crossover This Game Was Built For'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWLX9Dq4QyhQCXgxoKbHZbrJSstrBVdGi_u_ZQ8mreEvO98xhDwlk4f5owaXiJn5zHhdM4JGuT3TtW3Ae-r7ERJtqpCyywTuZwU5Rnn9Pmx0JJcyepwNbFKUzBipJY7X8oruIyM5N6cwLOlpV6-3jw1Yi5BdPwgs1a9irsX_P9vE2scVYLltnOs7k2Eahb/s72-w400-h268-c/diablo-immortal-doom-the-dark-ages-slayers-reign.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-844911867919603459</id><published>2026-04-09T04:48:00.000-07:00</published><updated>2026-04-09T04:48:59.590-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 3"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo III"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Ethereals"/><category scheme="http://www.blogger.com/atom/ns#" term="loot drops"/><category scheme="http://www.blogger.com/atom/ns#" term="RNG"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 38"/><title type='text'>Diablo III Players Still Can’t Agree Whether Season 38 Ethereals Are Bugged or Just Brutal RNG</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/s1534/diablo-3-season-38-ethereal-drops-rng-debate.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/w400-h268/diablo-3-season-38-ethereal-drops-rng-debate.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo III’s Season 38 brought Ethereals back, which should have been easy fan service. Big nostalgic weapons. Big power spikes. Big “just one more rift” energy. Instead, part of the current conversation has turned into something much more Diablo-coded: players staring into the loot abyss and asking whether the abyss quietly forgot to spawn the loot.&lt;/p&gt;
&lt;p data-end=&quot;1016&quot; data-start=&quot;490&quot;&gt;On the official Diablo III forums, the debate is now pretty clear. Some players say they have pushed deep into the season with little or nothing to show for it, including one report from a Hardcore player at Paragon 541 claiming they had not seen a single Ethereal, while a friend at a similar level had seen more than 15. Another player said they were 111 Greater Rifts in without a drop. That is the kind of bad luck that makes people stop blaming chance and start side-eyeing the code. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1064&quot; data-section-id=&quot;fhx3yi&quot; data-start=&quot;1018&quot;&gt;The season is working — but the mood is not&lt;/h2&gt;
&lt;p data-end=&quot;1421&quot; data-start=&quot;1066&quot;&gt;Blizzard’s own Season 38 overview says Ethereals are this season’s main theme, that they only drop in Seasonal play, and that their rarity sits somewhere between Ancient and Primal items. In other words, these things were never meant to rain from the sky like candy from a cursed piñata. They are supposed to be rare. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;1808&quot; data-start=&quot;1423&quot;&gt;That said, the player mood is not just random whining. In the active &lt;strong data-end=&quot;1518&quot; data-start=&quot;1492&quot;&gt;S38 Ethereals Feedback&lt;/strong&gt; thread, one player said they completed the Seasonal Journey on Barbarian and got zero useful Ethereals outside of early leveling. Another said they had around 24 hours played and still had not seen a single one. So yes, there is real frustration here. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1865&quot; data-section-id=&quot;dw0htk&quot; data-start=&quot;1810&quot;&gt;The other side says this is just Diablo being Diablo&lt;/h2&gt;
&lt;p data-end=&quot;2373&quot; data-start=&quot;1867&quot;&gt;The counterargument is also loud, and honestly, not completely unreasonable. In those same threads, other players say they found several Ethereals early, or dozens within the first days of the season, and flat-out call it RNG. Some replies argue that efficiency matters more than raw time played — higher difficulty, faster clears, and better farming routes mean more chances at a drop, which can make unlucky players look bugged when they may simply be farming badly. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2968&quot; data-start=&quot;2375&quot;&gt;That is why this story is interesting. Blizzard has not confirmed an Ethereal drop bug, but the forums are active enough that the issue has clearly become part of the Season 38 conversation rather than one weird post screaming into the graveyard. The current Diablo III forum index still shows both &lt;strong data-end=&quot;2700&quot; data-start=&quot;2674&quot;&gt;S38 Ethereals Feedback&lt;/strong&gt; and &lt;strong data-end=&quot;2746&quot; data-start=&quot;2705&quot;&gt;Not getting any Ethereal weapon drops&lt;/strong&gt; as active recent topics this week. That does not prove the loot system is broken. It does prove players do not trust it right now. And in a loot game, that is its own kind of problem. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;3039&quot; data-section-id=&quot;mle92b&quot; data-start=&quot;2970&quot;&gt;When the loot stops feeling mythical and starts feeling suspicious&lt;/h2&gt;
&lt;p data-end=&quot;3445&quot; data-start=&quot;3041&quot;&gt;Maybe this really is just rotten luck wearing a spooky mask. Maybe some players are farming inefficiently and blaming Blizzard for math. Or maybe Ethereal drop behavior this season is a little rougher than advertised. Either way, when the main fantasy of a season is “go chase the cool weapon,” players tend to get cranky when the weapon starts feeling like a rumor.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/844911867919603459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/844911867919603459'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-3-season-38-ethereal-drops-bugged-or-rng.html' title='Diablo III Players Still Can’t Agree Whether Season 38 Ethereals Are Bugged or Just Brutal RNG'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiditkJp0_7wXXb7jPwf_FgG6OsuCWlsMhYnIpbRNSwJvzB4Ppd_J1owfdNAplw88UO02woHHFfGtJYFZMyhHZ4dlqDPbfFikHdhQ3o6Lhx0rBbuzVgq6F3HAddtge_cW3xEICF7liB2dydyMiOlyMzjRhW_olUgoF_BJE9sQZkB408duZD8e95gbqZpNmp/s72-w400-h268-c/diablo-3-season-38-ethereal-drops-rng-debate.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3413301948424309034</id><published>2026-04-09T04:26:00.000-07:00</published><updated>2026-04-09T04:26:53.523-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="console performance"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PS5"/><category scheme="http://www.blogger.com/atom/ns#" term="Reign of the Warlock"/><title type='text'>Diablo II: Resurrected Console Players Want Blizzard to Finally Say Something About Post-Warlock Performance</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/s1534/diablo-2-resurrected-console-performance-warlock-ps5.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1534&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/w400-h268/diablo-2-resurrected-console-performance-warlock-ps5.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II: Resurrected’s console crowd is getting to that familiar stage of forum anger where people stop asking for miracles and start asking for a sentence. Not a fix. Not a roadmap. Just a human voice from Blizzard confirming someone is actually in the room. Right now, that seems to be the real missing feature on console.&lt;/p&gt;
&lt;p data-end=&quot;958&quot; data-start=&quot;478&quot;&gt;The current flashpoint is a new thread on the official Diablo II: Resurrected console forum asking for a blue post about post-&lt;em data-end=&quot;626&quot; data-start=&quot;604&quot;&gt;Reign of the Warlock&lt;/em&gt; performance, especially on PS5. One reply goes even harder, saying the game has been freezing and pausing at random points since Warlock’s release and accusing Blizzard of doing nothing about it. That is not exactly the kind of post people write when everything feels stable and under control. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1011&quot; data-section-id=&quot;sabxid&quot; data-start=&quot;960&quot;&gt;The complaints are not living in just one thread&lt;/h2&gt;
&lt;p data-end=&quot;1617&quot; data-start=&quot;1013&quot;&gt;That is the bigger problem here. This does not look like one lonely rage post drifting through the abyss. Blizzard’s console discussion board is currently stacked with recent threads like &lt;strong data-end=&quot;1294&quot; data-start=&quot;1201&quot;&gt;“Ps5 OFFLINE ‘LAG’/Stutter since update,” “Micro stutters and frame drops still persist,”&lt;/strong&gt; and &lt;strong data-end=&quot;1348&quot; data-start=&quot;1299&quot;&gt;“What exactly did the latest patch 1.37 fix?”&lt;/strong&gt; Over in the console bug section, there are also fresh reports about PS5 teleport lag, console crashes, and stuttering still being present after patch 1.37. When a forum starts sounding like a support group, players tend to notice. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1665&quot; data-section-id=&quot;a5dlqy&quot; data-start=&quot;1619&quot;&gt;Warlock brought the hype, then the hitching&lt;/h2&gt;
&lt;p data-end=&quot;2121&quot; data-start=&quot;1667&quot;&gt;Blizzard launched &lt;em data-end=&quot;1707&quot; data-start=&quot;1685&quot;&gt;Reign of the Warlock&lt;/em&gt; on February 11 as a major Diablo II: Resurrected expansion, headlined by the Warlock class, new Terror Zone features, the Colossal Ancients encounter, and quality-of-life changes. In theory, that should have been a nice little necromantic victory lap for D2R. In practice, some console players say the update period since Warlock has turned performance into its own miniboss. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2663&quot; data-start=&quot;2123&quot;&gt;One of the clearest examples is the long-running &lt;strong data-end=&quot;2199&quot; data-start=&quot;2172&quot;&gt;PS5 offline lag/stutter&lt;/strong&gt; thread, where players describe severe hitching, brief freezes during combat, stutters after leveling, UI glitches, and even black-screen behavior after later patches. Another recent thread says that even after version 1.037.000, PS5 performance still is not close to where it was before &lt;em data-end=&quot;2509&quot; data-start=&quot;2487&quot;&gt;Reign of the Warlock&lt;/em&gt;. That does not automatically prove one single root cause, but it does show this is no longer just background noise. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2726&quot; data-section-id=&quot;1kx5hot&quot; data-start=&quot;2665&quot;&gt;Silence is starting to do more damage than the bug reports&lt;/h2&gt;
&lt;p data-end=&quot;3160&quot; data-start=&quot;2728&quot;&gt;Blizzard’s latest 3.1.2 patch notes do list fixes for crash issues, resolution and UI sizing, and graphics rendering problems. That is useful. But when console players are still asking what patch 1.37 actually fixed, and whether anyone at Blizzard is seriously looking at PS5 performance, patch notes alone stop feeling like reassurance and start feeling like vague weather forecasts from hell.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3413301948424309034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3413301948424309034'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-console-performance-post-warlock.html' title='Diablo II: Resurrected Console Players Want Blizzard to Finally Say Something About Post-Warlock Performance'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8Vg06BHaPR8AEMsCPFKCNlC43LxxMBD1WpoVIuDGZot_KRSkhym6VytCBQYJ3l8oVPwwVxKbT5-m_ZNOw5CnBBU_Ugg4Ca-4NhzSBS9SDnJmUeJFQUysyuNe0h9epWa_wYB_k3LomgzGFhhE7N7LZ_3PtY-Dnpjl4rVcTxzi0TVpJywqTPol2jl03nYkp/s72-w400-h268-c/diablo-2-resurrected-console-performance-warlock-ps5.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8741795251568245083</id><published>2026-04-08T11:39:00.000-07:00</published><updated>2026-04-08T11:39:31.455-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Cosmetics"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal Events"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Refined Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 51"/><category scheme="http://www.blogger.com/atom/ns#" term="The Hells Quake"/><title type='text'>Diablo Immortal’s New Refined Battle Pass Push Looks Smart, and The Hells Quake Is Blizzard’s Little “Don’t Drift Away” Bonus</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/s1535/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1025&quot; data-original-width=&quot;1535&quot; height=&quot;268&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/w400-h268/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;234&quot; data-section-id=&quot;7u22e6&quot; data-start=&quot;129&quot;&gt;This update is basically Blizzard saying: please stay on the treadmill, but here’s a shinier treadmill&lt;/h2&gt;&lt;p data-end=&quot;1031&quot; data-start=&quot;236&quot;&gt;Diablo Immortal has spent the past week generating headlines for bugs, broken menus, missing items, and general live-service chaos. So Blizzard finally throwing out a cleaner, more forward-looking update feels almost suspiciously civilized. In the official &lt;a class=&quot;decorated-link&quot; data-end=&quot;619&quot; data-start=&quot;493&quot; href=&quot;https://news.blizzard.com/en-us/article/24259072/become-sanctuarys-undoubted-savior?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;533&quot; data-start=&quot;494&quot;&gt;Become Sanctuary’s Undoubted Savior&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;post, Blizzard confirms that the &lt;strong data-end=&quot;695&quot; data-start=&quot;653&quot;&gt;first Refined Battle Pass cosmetic set&lt;/strong&gt; arrives in &lt;strong data-end=&quot;732&quot; data-start=&quot;707&quot;&gt;Battle Pass Season 51&lt;/strong&gt; on the upgraded track, while &lt;strong data-end=&quot;781&quot; data-start=&quot;762&quot;&gt;The Hells Quake&lt;/strong&gt; event runs from &lt;strong data-end=&quot;865&quot; data-start=&quot;798&quot;&gt;April 9 at 3:00 a.m. to April 18 at 3:00 a.m. local server time&lt;/strong&gt;. That is not exactly a giant expansion reveal, but it is a very obvious “here’s why you should keep logging in” kind of update.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1108&quot; data-section-id=&quot;x1t5sl&quot; data-start=&quot;1033&quot;&gt;The Refined Battle Pass idea is actually more interesting than it sounds&lt;/h2&gt;&lt;p data-end=&quot;1673&quot; data-start=&quot;1110&quot;&gt;This is the part that matters. Blizzard says Battle Pass cosmetics now follow a &lt;strong data-end=&quot;1218&quot; data-start=&quot;1190&quot;&gt;multi-season progression&lt;/strong&gt; that started with &lt;strong data-end=&quot;1250&quot; data-start=&quot;1237&quot;&gt;Season 50&lt;/strong&gt;: you &lt;strong data-end=&quot;1264&quot; data-start=&quot;1256&quot;&gt;earn&lt;/strong&gt; a cosmetic in one season, &lt;strong data-end=&quot;1301&quot; data-start=&quot;1291&quot;&gt;refine&lt;/strong&gt; it in a second, and then &lt;strong data-end=&quot;1369&quot; data-start=&quot;1327&quot;&gt;unlock it for three additional classes&lt;/strong&gt; in a third. In plain English, Blizzard is trying to make Battle Pass cosmetics feel less disposable and a bit more like something you build over time. Honestly, that is a smarter pitch than just tossing another outfit into the pass and hoping players clap politely.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2227&quot; data-start=&quot;1675&quot;&gt;It also fits where Diablo Immortal has been heading lately. We already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;1912&quot; data-start=&quot;1758&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1815&quot; data-start=&quot;1759&quot;&gt;April’s big Diablo Immortal PvP change is not subtle&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, and this new cosmetic structure feels like part of the same broader push: keep players tied to the season loop, but make the rewards feel a little more layered than the usual “claim and forget” routine. That is probably the right move for a game that lives and dies on habit.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2294&quot; data-section-id=&quot;1lh5bs9&quot; data-start=&quot;2229&quot;&gt;The Hells Quake is the smaller hook, but it still does its job&lt;/h2&gt;&lt;p data-end=&quot;2922&quot; data-start=&quot;2296&quot;&gt;Then there is &lt;strong data-end=&quot;2329&quot; data-start=&quot;2310&quot;&gt;The Hells Quake&lt;/strong&gt;, which Blizzard says is a limited-time login event running from &lt;strong data-end=&quot;2417&quot; data-start=&quot;2394&quot;&gt;April 9 to April 18&lt;/strong&gt;. The company is keeping the pitch pretty mysterious, saying it offers rewards and “a glimpse of what is to come,” which is corporate fantasy-speak for “please take the bait and stay curious.” It is not a huge standalone system reveal, but as a short event dropped next to the Refined Battle Pass announcement, it works. Blizzard gets a cleaner news beat, players get one more reason to check in, and the whole thing lands a lot better than another week of bug drama.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2988&quot; data-section-id=&quot;fxj1dg&quot; data-start=&quot;2924&quot;&gt;For once, this is a Diablo Immortal story that is not on fire&lt;/h2&gt;&lt;p data-end=&quot;3860&quot; data-start=&quot;2990&quot;&gt;That might be the real selling point. After pieces like our &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3173&quot; data-start=&quot;3050&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3078&quot; data-start=&quot;3051&quot;&gt;shop loading bug report,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3318&quot; data-start=&quot;3179&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3220&quot; data-start=&quot;3180&quot;&gt;vanishing Battle.net purchases story,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3457&quot; data-start=&quot;3328&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3371&quot; data-start=&quot;3329&quot;&gt;Party Finder bug that hides activities,&amp;nbsp;&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;it is almost refreshing to write about Blizzard trying to sell a system instead of apologize for one. The Refined Battle Pass pitch is a sensible long-tail retention idea. The Hells Quake is a neat little nudge. No, it is not earth-shattering. But by current Diablo Immortal standards, “mostly normal and reasonably well thought out” is already doing pretty well.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8741795251568245083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8741795251568245083'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-refined-battle-pass-hells-quake-april-2026.html' title='Diablo Immortal’s New Refined Battle Pass Push Looks Smart, and The Hells Quake Is Blizzard’s Little “Don’t Drift Away” Bonus'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWivPDNrhncVw-RBBC6zACHC_bF3JUXHFdXXcBuZMqjcoGVAwhvPhV_nXehlOR-LY5zy_-PYb6gg7rfASXhExCh3lttF3SUlEQ-U6AzJF7M1Ui-ssnPpunFBEwQUqU_mE2lWp0RKyyzOpNgHZikm02seFRqdYSyMYDcONDdbuXc4h5n4I7o10THANpQtZO/s72-w400-h268-c/diablo-immortal-refined-battle-pass-hells-quake-april-2026-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-2401142794679323550</id><published>2026-04-08T11:25:00.000-07:00</published><updated>2026-04-08T11:25:18.199-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Cosmetics"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Bug Report"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="transmog"/><category scheme="http://www.blogger.com/atom/ns#" term="wardrobe bug"/><title type='text'>Diablo 4 Players Say the Wardrobe Is Still Bugging Out, and Somehow Even Dressing Up Has Become a Season 12 Problem</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/s1586/diablo-4-wardrobe-still-bugging-out-painterly-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;992&quot; data-original-width=&quot;1586&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/w400-h250/diablo-4-wardrobe-still-bugging-out-painterly-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;228&quot; data-section-id=&quot;wsn3io&quot; data-start=&quot;119&quot;&gt;You can slay demons just fine. Picking a mount trophy? Apparently that is where the real challenge starts.&lt;/h2&gt;&lt;p data-end=&quot;1038&quot; data-start=&quot;230&quot;&gt;Diablo 4 has a fresh wardrobe complaint on the board, and it is exactly the kind of bug that sounds small until it starts wasting your time. In a new Blizzard forum report posted on &lt;strong data-end=&quot;423&quot; data-start=&quot;412&quot;&gt;April 8&lt;/strong&gt;, one player says the wardrobe will let them interact with &lt;strong data-end=&quot;491&quot; data-start=&quot;482&quot;&gt;armor&lt;/strong&gt;, but not with &lt;strong data-end=&quot;571&quot; data-start=&quot;506&quot;&gt;pets, mounts, mount armor, weapons, backpieces, or headstones&lt;/strong&gt;. They also say armor only selects as a &lt;strong data-end=&quot;624&quot; data-start=&quot;611&quot;&gt;whole set&lt;/strong&gt;, pigments behave the same way, and even a &lt;strong data-end=&quot;685&quot; data-start=&quot;667&quot;&gt;full reinstall&lt;/strong&gt; did not fix it. The report is live in Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;857&quot; data-start=&quot;735&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/not-able-to-select-in-the-wardrobe/244991&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;774&quot; data-start=&quot;736&quot;&gt;Not able to select in the Wardrobe&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;thread and also shows up among the newest items on the current &lt;a class=&quot;decorated-link&quot; data-end=&quot;999&quot; data-start=&quot;921&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;945&quot; data-start=&quot;922&quot;&gt;PC Bug Report board&lt;/strong&gt;&lt;/a&gt;.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1107&quot; data-section-id=&quot;f8rkul&quot; data-start=&quot;1040&quot;&gt;This does not look like one completely isolated wardrobe tantrum&lt;/h2&gt;&lt;p data-end=&quot;1999&quot; data-start=&quot;1109&quot;&gt;That is what makes it more than a one-post curiosity. A separate Blizzard thread from &lt;strong data-end=&quot;1207&quot; data-start=&quot;1195&quot;&gt;March 20&lt;/strong&gt;, &lt;a class=&quot;decorated-link&quot; data-end=&quot;1293&quot; data-start=&quot;1209&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/wardrobe-bugged/243953&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1229&quot; data-start=&quot;1210&quot;&gt;Wardrobe Bugged&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;describes a very similar problem: players saying clicked wardrobe pieces will not equip properly, that the interface can force the &lt;strong data-end=&quot;1440&quot; data-start=&quot;1426&quot;&gt;entire set&lt;/strong&gt; instead of a single item, and that weird workarounds like pressing &lt;strong data-end=&quot;1550&quot; data-start=&quot;1508&quot;&gt;number keys or spacebar while clicking&lt;/strong&gt; can sometimes make it respond. Blizzard’s latest topics pages also show related wardrobe complaints still surfacing this week, including &lt;strong data-end=&quot;1733&quot; data-start=&quot;1688&quot;&gt;“Wardrobe bug unable to select cosmetics”&lt;/strong&gt; and &lt;strong data-end=&quot;1807&quot; data-start=&quot;1738&quot;&gt;“Issue with Wardrobe – Cannot interact (no response) – Diablo 4.”&lt;/strong&gt; That does not prove every report is the exact same bug under the hood, but it does suggest the wardrobe has not exactly been living a stable life lately.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2048&quot; data-section-id=&quot;1tsb0sz&quot; data-start=&quot;2001&quot;&gt;Why this bug is more annoying than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3270&quot; data-start=&quot;2050&quot;&gt;Because wardrobe bugs are not supposed to be hard problems. This is the cosmetic menu. This is where players go to make their character look slightly cooler, slightly uglier, or much more expensive than they need to. If the interface starts refusing normal selections and forcing whole sets instead, the system stops feeling polished and starts feeling like one of those menus you have to “fight” into working. And for Diablo 4, that lands badly in a season already carrying too many technical complaints at once. We have already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2734&quot; data-start=&quot;2592&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2644&quot; data-start=&quot;2593&quot;&gt;the black screen teleport bug still wasn’t dead,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2875&quot; data-start=&quot;2740&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2789&quot; data-start=&quot;2741&quot;&gt;rubberbanding was getting worse in Season 12,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3006&quot; data-start=&quot;2881&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-pc-crashes-still-killing-sessions.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2924&quot; data-start=&quot;2882&quot;&gt;PC crashes were still killing sessions,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3172&quot; data-start=&quot;3016&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-journey-paragon-points-going-missing.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3080&quot; data-start=&quot;3017&quot;&gt;Season Journey Paragon Points were reportedly going missing&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;Another bug hitting a basic system does not help the mood.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3368&quot; data-section-id=&quot;13menbx&quot; data-start=&quot;3272&quot;&gt;The funny part is that players are now troubleshooting a dress-up menu like it is a raid boss&lt;/h2&gt;&lt;p data-end=&quot;3974&quot; data-start=&quot;3370&quot;&gt;That is the vibe here. Reinstalling the game to fix a cosmetic selector is already silly. Having older threads suggest keyboard tricks just to convince the wardrobe to equip the right piece is even sillier. Diablo 4 is very good at theatrical darkness, but it probably did not mean for the transmog screen to become part of the survival experience. Right now, this is still a fresh bug report rather than a full-scale community fire, but it is exactly the sort of issue that spreads fast once enough players realize the workaround is “start clicking weird and hope.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2401142794679323550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2401142794679323550'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-wardrobe-still-bugging-out.html' title='Diablo 4 Players Say the Wardrobe Is Still Bugging Out, and Somehow Even Dressing Up Has Become a Season 12 Problem'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL0WlgwhOYYCb5MmRN66nTPzt86t6KcWV2w2Ng6DMLc1PwgoQg825k53D4gx-6UkCB1LxfAKiL9M1ObblZ6G5hrRORBFt9sgtFtfypzZoUWS1y8sldcAQ3Ji9bUQFwhVq5JA8wcbBLg3JXuhT6RKChMqxUlqKCrDTg5vXNHe4e5GNVkGXAiLsc22QkYYEd/s72-w400-h250-c/diablo-4-wardrobe-still-bugging-out-painterly-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8718161931081307588</id><published>2026-04-08T11:14:00.000-07:00</published><updated>2026-04-08T11:14:51.885-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Paragon Points"/><category scheme="http://www.blogger.com/atom/ns#" term="progression bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Season Journey"/><title type='text'>Diablo 4 Players Say Season Journey Paragon Points Are Going Missing, and That Is a Nasty Bug to Find This Late in the Grind</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/s1402/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/w400-h320/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;181&quot; data-section-id=&quot;zdvo3y&quot; data-start=&quot;128&quot;&gt;Claim the reward. Watch nothing happen. Very cool.&lt;/h2&gt;&lt;p data-end=&quot;1100&quot; data-start=&quot;183&quot;&gt;Diablo 4 has a fresh progression complaint on the board, and this one hits a little harder than your average annoying UI wobble. In a new Blizzard forum post, a player says they completed the &lt;strong data-end=&quot;397&quot; data-start=&quot;375&quot;&gt;“Lesser Than Evil”&lt;/strong&gt; objective under &lt;strong data-end=&quot;439&quot; data-start=&quot;414&quot;&gt;Season Journey Rank V&lt;/strong&gt;, claimed the reward, saw it marked as claimed in the interface, and still never received the &lt;strong data-end=&quot;553&quot; data-start=&quot;533&quot;&gt;4 Paragon Points&lt;/strong&gt; tied to it. They say the objective was completed on &lt;strong data-end=&quot;617&quot; data-start=&quot;606&quot;&gt;April 6&lt;/strong&gt;, but by &lt;strong data-end=&quot;637&quot; data-start=&quot;626&quot;&gt;April 8&lt;/strong&gt; the points still had not shown up. That is not a tiny visual bug. That is the game telling you “congratulations” and then quietly keeping the prize. &lt;a class=&quot;decorated-link&quot; data-end=&quot;924&quot; data-start=&quot;787&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/missing-paragon-points-after-claiming-season-journey-rank-v-reward/244986&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Blizzard’s bug thread&lt;/a&gt;&amp;nbsp;and the current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1015&quot; data-start=&quot;941&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;both show the report as a fresh April 8 issue.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1162&quot; data-section-id=&quot;1oqgcdw&quot; data-start=&quot;1102&quot;&gt;Why this one matters more than a random bug-board grumble&lt;/h2&gt;&lt;p data-end=&quot;1832&quot; data-start=&quot;1164&quot;&gt;Paragon Points are not fluff. They are progression. If a seasonal reward says it gave you four and your account total does not move, players are not going to shrug and call it one of life’s mysteries. The original post also says the player suspects &lt;strong data-end=&quot;1470&quot; data-start=&quot;1413&quot;&gt;other rewards may not have credited correctly earlier&lt;/strong&gt;, though that part is still one player’s suspicion rather than something Blizzard has publicly confirmed. That distinction matters. The evidence right now supports &lt;strong data-end=&quot;1664&quot; data-start=&quot;1634&quot;&gt;a real fresh player report&lt;/strong&gt;, not yet a proven wider outbreak. Still, when the missing thing is permanent progression, people understandably get twitchy fast.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1903&quot; data-section-id=&quot;uz6qlo&quot; data-start=&quot;1834&quot;&gt;The ugly part is that this does not feel completely out of nowhere&lt;/h2&gt;&lt;p data-end=&quot;2876&quot; data-start=&quot;1905&quot;&gt;This new complaint lands in a season that already has a bit of a rewards-trust problem. We recently covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2173&quot; data-start=&quot;2017&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2074&quot; data-start=&quot;2018&quot;&gt;Season 12 rewards still weren’t paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, and older public chatter also suggests Season Journey reward weirdness has been floating around for a while. An &lt;a class=&quot;decorated-link&quot; data-end=&quot;2404&quot; data-start=&quot;2287&quot; href=&quot;https://www.icy-veins.com/d4/news/players-unable-to-claim-season-journey-rewards-easy-workaround/&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Icy Veins report&lt;/a&gt;&amp;nbsp;previously flagged claim issues around Season Journey rewards, and a &lt;a class=&quot;decorated-link&quot; data-end=&quot;2581&quot; data-start=&quot;2474&quot; href=&quot;https://www.reddit.com/r/diablo4/comments/1rw35a4/rank_v_season_journey_paragon_point_bug/&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Reddit thread&lt;/a&gt;&amp;nbsp;from weeks earlier described a player getting fewer Paragon Points than expected from seasonal progression. None of that proves this new Rank V report is the exact same bug. It does suggest the broader reward flow has not exactly earned blind trust lately.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2922&quot; data-section-id=&quot;130i6bt&quot; data-start=&quot;2878&quot;&gt;Right now, the real problem is confidence&lt;/h2&gt;&lt;p data-end=&quot;3548&quot; data-start=&quot;2924&quot;&gt;That is the story more than anything else. Diablo 4 can survive balance drama, wardrobe bugs, and even the occasional cursed Occultist moment. But when players start wondering whether claimed progression rewards are actually real, the season starts feeling flimsy in a much less funny way. For now, this is still a fresh report and not a full community firestorm. But it is exactly the kind of bug that can go from “one bad post” to “everybody is checking their Paragon total” in a hurry. And honestly, once players start auditing the game’s math by hand, the mood has already gone bad.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8718161931081307588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8718161931081307588'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-season-journey-paragon-points-going-missing.html' title='Diablo 4 Players Say Season Journey Paragon Points Are Going Missing, and That Is a Nasty Bug to Find This Late in the Grind'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinEW_KAeYRi2EAp2zZTmoYWUYHeELoVe5ApKwT1tHnlWoVSQhjljC-C5kS-M1R62k48Ut8nBhJiLl_rXwcLCASQJVHqB8aOWzaPjjhd7cHUXNJAx_HxVjgnO2Zy5Zan5RZ6T3GUBQhORj9ligrAaJwMkclbUeLaGDujLqDZSEoZVjsS9h41t63hlQOmbEp/s72-w400-h320-c/diablo-4-season-journey-paragon-points-going-missing-graphic-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-7994488819267160516</id><published>2026-04-08T03:15:00.000-07:00</published><updated>2026-04-08T03:15:48.543-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="Ashwold Cemetery"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="Haunted Carriage"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="world event bug"/><title type='text'>Diablo Immortal Players Say the Haunted Carriage Sometimes Just Never Shows Up, Which Is a Bold Choice for an Event With “Carriage” in the Name</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/s1402/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/w400-h320/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;239&quot; data-section-id=&quot;3bszpy&quot; data-start=&quot;147&quot;&gt;The game announces it. Players run to Ashwold. Then everybody stands there looking silly.&lt;/h2&gt;&lt;p data-end=&quot;854&quot; data-start=&quot;241&quot;&gt;Diablo Immortal has another Haunted Carriage complaint on the board, and this one is almost impressive in how basic it is. In a fresh Blizzard bug report, a player says the game throws up the usual warning that the &lt;a class=&quot;decorated-link&quot; data-end=&quot;596&quot; data-start=&quot;456&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/haunted-carriage-doesnt-show-up/13438&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;504&quot; data-start=&quot;457&quot;&gt;Haunted Carriage is coming in three minutes&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;tells everyone to head to Ashwold, and then… no event. No carriage. No boss. No spooky procession. Just a crowd of players showing up on time for a world event that apparently decided not to attend its own appointment.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;894&quot; data-section-id=&quot;eqmang&quot; data-start=&quot;856&quot;&gt;What players are actually reporting&lt;/h2&gt;&lt;p data-end=&quot;1416&quot; data-start=&quot;896&quot;&gt;The report is short, but the hook is clean: this is not being described as a one-off fluke. The player says it does not happen every time, but “like half” of the Haunted Carriage attempts simply do not spawn. That is what makes it a usable story. If the event notification fires and players respond the way the game expects, only for the event itself to ghost them, then the whole loop starts to feel less like scheduled content and more like Sanctuary’s least reliable bus service.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1468&quot; data-section-id=&quot;35uvl6&quot; data-start=&quot;1418&quot;&gt;It also fits a broader Haunted Carriage pattern&lt;/h2&gt;&lt;p data-end=&quot;2415&quot; data-start=&quot;1470&quot;&gt;This is not even the first Haunted Carriage-related headache Diablo Immortal players have been dealing with lately. Blizzard’s own &lt;a class=&quot;decorated-link&quot; data-end=&quot;1689&quot; data-start=&quot;1601&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1622&quot; data-start=&quot;1602&quot;&gt;Bug Report board&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;showed multiple Haunted Carriage threads active around April 6–7, including the new non-spawn report and other recent complaints tied to Haunted Carriage progress. There was also a separate March report about the &lt;a class=&quot;decorated-link&quot; data-end=&quot;2125&quot; data-start=&quot;1903&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-horrid-haunted-carriage-event-notification-does-not-take-you-to-event-resolved/13198&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1982&quot; data-start=&quot;1904&quot;&gt;Horrid Haunted Carriage event notification not taking players to the event&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;which Blizzard marked resolved, plus older threads where players said Haunted Carriage kills or completion were not registering properly. So even if this specific non-spawn issue is new, the broader Haunted Carriage track record is not exactly clean.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2456&quot; data-section-id=&quot;17v05ba&quot; data-start=&quot;2417&quot;&gt;Why this matters more than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3564&quot; data-start=&quot;2458&quot;&gt;A world event bug like this is not as dramatic as a login failure or vanishing paid bundle, but it is exactly the kind of thing that makes a live-service game feel sloppy. Diablo Immortal is built on timers, routines, and quick little loops where players jump in, knock something out, and move on. If the game pings the server with “event’s up” energy and then serves empty cemetery air, people notice fast. And right now, Diablo Immortal is not exactly short on trust issues. We already covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3102&quot; data-start=&quot;2958&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;3007&quot; data-start=&quot;2959&quot;&gt;shop loading bug that keeps blocking rewards,&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3267&quot; data-start=&quot;3108&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3169&quot; data-start=&quot;3109&quot;&gt;Battle.net purchase bug where claimed bundles can vanish&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3406&quot; data-start=&quot;3277&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3320&quot; data-start=&quot;3278&quot;&gt;Party Finder bug that hides activities.&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;Another event acting weird is not catastrophic on its own, but it absolutely adds to the “what is broken today?” mood.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3616&quot; data-section-id=&quot;1salsjd&quot; data-start=&quot;3566&quot;&gt;The weird little problem with event-based games&lt;/h2&gt;&lt;p data-end=&quot;4222&quot; data-start=&quot;3618&quot;&gt;The funniest part is that this is the sort of bug that makes players feel foolish more than angry at first. They got the prompt. They went where the game told them to go. They did the responsible little live-service thing. And then Diablo Immortal basically left them standing in Ashwold waiting for a ghost cart that never arrived. If more players start reporting the same thing, this could turn from a stray annoyance into a very real event-reliability problem. For now, it is one of those wonderfully dumb bugs that sounds fake right until it wastes your evening.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7994488819267160516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/7994488819267160516'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-haunted-carriage-never-shows-up.html' title='Diablo Immortal Players Say the Haunted Carriage Sometimes Just Never Shows Up, Which Is a Bold Choice for an Event With “Carriage” in the Name'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6Sq2-C5vYcls0V5eWQQh-P-5OI0nEHtnSLhZqB-MpYDcaYOQhYQSYAhwKAKC7vGsLmY5BiInaBMgxHVA994EtqpnFr89tzsJPSFAbv5ON3m-dIQOTWRr8VHW3jTrdtaTzO8gE0uacbXdWLEAvfjdhPqDJLcL3q6fccFcXggLKmUtcycwwy-pvhg59zdOh/s72-w400-h320-c/diablo-immortal-haunted-carriage-never-shows-up-comic-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-6774342303798686554</id><published>2026-04-08T03:03:00.000-07:00</published><updated>2026-04-08T03:03:54.680-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle Pass"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal Events"/><category scheme="http://www.blogger.com/atom/ns#" term="Hidden"/><category scheme="http://www.blogger.com/atom/ns#" term="Normal Gems"/><category scheme="http://www.blogger.com/atom/ns#" term="Winds of Fortune"/><title type='text'>Diablo Immortal’s Winds of Fortune Is Back on April 9, and Yes, This Is the Week to Farm Like a Maniac</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/s1402/diablo-immortal-winds-of-fortune-april-2026-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/w400-h320/diablo-immortal-winds-of-fortune-april-2026-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;212&quot; data-section-id=&quot;1a2hyww&quot; data-start=&quot;106&quot;&gt;For one week, Diablo Immortal is basically telling you to stop being polite and start vacuuming up loot&lt;/h2&gt;&lt;p data-end=&quot;775&quot; data-start=&quot;214&quot;&gt;After a stretch of Diablo Immortal headlines that mostly involved things breaking, disappearing, or refusing to load, Blizzard has finally handed players something a lot more straightforward: more stuff. In Blizzard’s latest &lt;a class=&quot;decorated-link&quot; data-end=&quot;565&quot; data-start=&quot;439&quot; href=&quot;https://news.blizzard.com/en-us/article/24259072/become-sanctuarys-undoubted-savior&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;479&quot; data-start=&quot;440&quot;&gt;Become Sanctuary’s Undoubted Savior&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;update, &lt;strong data-end=&quot;594&quot; data-start=&quot;574&quot;&gt;Winds of Fortune&lt;/strong&gt; returns from &lt;strong data-end=&quot;675&quot; data-start=&quot;608&quot;&gt;April 9 at 3:00 a.m. to April 16 at 3:00 a.m. local server time&lt;/strong&gt;, with boosted rewards across a pretty wide chunk of the game.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;815&quot; data-section-id=&quot;7ykm52&quot; data-start=&quot;777&quot;&gt;What Winds of Fortune actually does&lt;/h2&gt;&lt;p data-end=&quot;1372&quot; data-start=&quot;817&quot;&gt;This is the useful part. Blizzard says players can &lt;strong data-end=&quot;895&quot; data-start=&quot;868&quot;&gt;activate a 24-hour buff&lt;/strong&gt; during the event to earn increased rewards, and if you forget to activate it before the event ends, the game will do it automatically. During that window, the &lt;strong data-end=&quot;1139&quot; data-start=&quot;1055&quot;&gt;4-player party Normal Gems bonus drop is doubled and unaffected by the daily cap&lt;/strong&gt;, while &lt;strong data-end=&quot;1204&quot; data-start=&quot;1147&quot;&gt;only the first 12 Common Gems of the day are tradable&lt;/strong&gt;. Blizzard also says duplicate quantities can drop for &lt;strong data-end=&quot;1333&quot; data-start=&quot;1259&quot;&gt;gold, experience, Battle Pass Points, Normal Gems, and Legendary Items&lt;/strong&gt;.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;1786&quot; data-start=&quot;1374&quot;&gt;The reward bump also reaches into a bunch of familiar activities, including &lt;strong data-end=&quot;1615&quot; data-start=&quot;1450&quot;&gt;Horadric Bestiary, Challenge Rifts, Bounties, Fishing, Dungeons, Purge the Depths, Accursed Towers, Hidden Lairs, farming in the wilderness, and Codex Activities&lt;/strong&gt;. That is Blizzard’s polite way of saying: if you were already planning to grind, this is the week to be an absolute goblin about it.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1838&quot; data-section-id=&quot;1vbxgic&quot; data-start=&quot;1788&quot;&gt;The fine print matters a little more than usual&lt;/h2&gt;&lt;p data-end=&quot;2345&quot; data-start=&quot;1840&quot;&gt;There are a couple of catches. Blizzard says &lt;strong data-end=&quot;1935&quot; data-start=&quot;1885&quot;&gt;Battle Pass rewards themselves are not doubled&lt;/strong&gt;, and the &lt;strong data-end=&quot;2015&quot; data-start=&quot;1945&quot;&gt;weekly limit on Battle Pass Points and Normal Gems does not change&lt;/strong&gt;. Bonus experience also still respects your current modifier, and duplicate drops only last &lt;strong data-end=&quot;2143&quot; data-start=&quot;2107&quot;&gt;until you hit the event’s limits&lt;/strong&gt;, which players will need to check in-game. So no, this is not a full seven-day permission slip to break Diablo Immortal’s economy in half. Close, maybe. Not quite.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2398&quot; data-section-id=&quot;qm1q85&quot; data-start=&quot;2347&quot;&gt;Why this event lands a bit differently right now&lt;/h2&gt;&lt;p data-end=&quot;3377&quot; data-start=&quot;2400&quot;&gt;The funny part is that Winds of Fortune arrives right as Diablo Immortal has been dealing with a lot of reward-trust weirdness. We just covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2703&quot; data-start=&quot;2548&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;2608&quot; data-start=&quot;2549&quot;&gt;shop loading bug that blocks rewards and Prodigy’s Path&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2868&quot; data-start=&quot;2709&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html&quot; rel=&quot;noopener&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;2770&quot; data-start=&quot;2710&quot;&gt;Battle.net purchase bug where claimed bundles can vanish&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;&amp;nbsp;and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3013&quot; data-start=&quot;2878&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-immortal-gem-find-tracker-bug-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2926&quot; data-start=&quot;2879&quot;&gt;Gem Find Tracker confusion after the update.&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;That last one is especially relevant here, since the original forum thread specifically quoted Winds of Fortune’s gem rules before later posts said the display issue appeared fixed by &lt;strong data-end=&quot;3210&quot; data-start=&quot;3199&quot;&gt;April 7&lt;/strong&gt;. In other words, the event looks good, but players will probably be watching the numbers with a little extra side-eye this time.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3399&quot; data-section-id=&quot;1weif4j&quot; data-start=&quot;3379&quot;&gt;The real takeaway&lt;/h2&gt;&lt;p data-end=&quot;3812&quot; data-start=&quot;3401&quot;&gt;This is still one of the cleaner Diablo Immortal stories of the week. More drops, more gems, more reasons to group up, and a very obvious “play now, sleep later” vibe. If you were waiting for a good farming window, Blizzard has very clearly opened one. Just maybe keep one eye on your counters while you are at it. Diablo Immortal has not exactly earned blind trust lately.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6774342303798686554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/6774342303798686554'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-winds-of-fortune-april-2026.html' title='Diablo Immortal’s Winds of Fortune Is Back on April 9, and Yes, This Is the Week to Farm Like a Maniac'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijO48aNu0GJUzLgG99M_I84dDvPOOKu8b2GChvS2XeYKGyaJjrpYd6ma_VfCY1t-bx-brYgmnOOeUAyElUY6jKNiG2kfaJtrRy04LthQ59TF3qeO6Yv1rUpPbPwms0us6GzhTcQhfKPKA3-ClwVToXvN2YJJA4dK-AwI2rKW4IurRCLJ5BaGFEPcm2Tu0X/s72-w400-h320-c/diablo-immortal-winds-of-fortune-april-2026-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-5155796768069629665</id><published>2026-04-08T02:49:00.000-07:00</published><updated>2026-04-08T02:49:46.272-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal PC"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="Party Finder"/><category scheme="http://www.blogger.com/atom/ns#" term="raid finder"/><category scheme="http://www.blogger.com/atom/ns#" term="UI bug"/><title type='text'>Diablo Immortal Players Say Party Finder Is Hiding Activities, Which Is Kind of the One Job Party Finder Has</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/s1402/diablo-immortal-party-finder-hiding-activities-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/w400-h320/diablo-immortal-party-finder-hiding-activities-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;175&quot; data-section-id=&quot;9gusxt&quot; data-start=&quot;112&quot;&gt;“All Difficulties” apparently means “some of them, probably”&lt;/h2&gt;&lt;p data-end=&quot;944&quot; data-start=&quot;177&quot;&gt;Diablo Immortal has a new bug report making the rounds, and this one is not flashy enough to melt a server or eat a paid bundle. It is just the sort of quietly stupid interface problem that can make a live-service game feel sloppier than it should. In a fresh Blizzard forum post titled &lt;a class=&quot;decorated-link&quot; data-end=&quot;674&quot; data-start=&quot;464&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-the-raid-party-finder-does-not-properly-list-all-available-activities/13442&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;&lt;strong data-end=&quot;540&quot; data-start=&quot;465&quot;&gt;The Raid / Party Finder does not properly list all available activities&lt;/strong&gt;&lt;/a&gt;,&amp;nbsp;a player says the Party Finder shows seven activities under &lt;strong data-end=&quot;756&quot; data-start=&quot;736&quot;&gt;All Difficulties&lt;/strong&gt;, but when filtering by specific difficulty, only three of those activities actually appear. That is less “finder” and more “vague suggestion engine.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;984&quot; data-section-id=&quot;1vyfp69&quot; data-start=&quot;946&quot;&gt;What the report says is going wrong&lt;/h2&gt;&lt;p data-end=&quot;1538&quot; data-start=&quot;986&quot;&gt;The breakdown in the report is pretty clean. The player says the full list included activities across &lt;strong data-end=&quot;1098&quot; data-start=&quot;1088&quot;&gt;Normal&lt;/strong&gt;, &lt;strong data-end=&quot;1112&quot; data-start=&quot;1100&quot;&gt;Hell 1–3&lt;/strong&gt;, and &lt;strong data-end=&quot;1134&quot; data-start=&quot;1118&quot;&gt;Inferno 1–12&lt;/strong&gt;. But once they used the difficulty selector, &lt;strong data-end=&quot;1325&quot; data-start=&quot;1180&quot;&gt;Normal showed only one of the three listed activities, Hell showed none of the one it should have shown, and Inferno showed only one of three&lt;/strong&gt;. If that is working as described, the filter is not really filtering. It is dropping entries on the floor and hoping nobody notices. Unfortunately for Blizzard, somebody did.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1579&quot; data-section-id=&quot;470q0w&quot; data-start=&quot;1540&quot;&gt;Blizzard has already acknowledged it&lt;/h2&gt;&lt;p data-end=&quot;2147&quot; data-start=&quot;1581&quot;&gt;This is where the story gets a bit stronger. In the same thread, Blizzard community manager &lt;strong data-end=&quot;1691&quot; data-start=&quot;1673&quot;&gt;jadaiyuki-1776&lt;/strong&gt; replied, called it an “interesting find,” and said they would pass it to the team. That is not a fix, obviously, but it does mean this is already beyond the “one person yelling into the bug-report void” stage. The report is also visible on Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;2055&quot; data-start=&quot;1951&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;nofollow&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1988&quot; data-start=&quot;1952&quot;&gt;Diablo Immortal bug-report board&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, where it was listed among the active April 7 topics.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2188&quot; data-section-id=&quot;17v05ba&quot; data-start=&quot;2149&quot;&gt;Why this matters more than it sounds&lt;/h2&gt;&lt;p data-end=&quot;3119&quot; data-start=&quot;2190&quot;&gt;A broken Party Finder is not as dramatic as a login failure or missing paid items, but it is the kind of thing that quietly wastes people’s time. If players are trying to jump into raids or activities and the game is not actually showing the full list it claims to show, then the whole tool becomes less trustworthy. And right now, that is not exactly great timing for Diablo Immortal, considering we have already covered the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2760&quot; data-start=&quot;2616&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2665&quot; data-start=&quot;2617&quot;&gt;shop loading bug that keeps blocking rewards&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; and the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2930&quot; data-start=&quot;2769&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2832&quot; data-start=&quot;2770&quot;&gt;Battle.net purchase bug where claimed bundles never arrive&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. A party tool that cannot count properly is not the biggest problem on the board, but it is very much part of the same “why is this so messy?” energy.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3175&quot; data-section-id=&quot;1yxtkzj&quot; data-start=&quot;3121&quot;&gt;A small bug can still make the game feel amateurish&lt;/h2&gt;&lt;p data-end=&quot;3592&quot; data-start=&quot;3177&quot;&gt;That is really the hook here. Diablo Immortal lives on routines: queue up, group up, get in, get rewards, repeat. So when the interface starts hiding parts of the queue list depending on how you filter it, it makes the whole system feel a little dodgy. Not catastrophic. Just shabby. And in a game this obsessed with frictionless daily loops, shabby is its own kind of problem.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5155796768069629665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5155796768069629665'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-party-finder-hiding-activities.html' title='Diablo Immortal Players Say Party Finder Is Hiding Activities, Which Is Kind of the One Job Party Finder Has'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1h12AND8BKBbf7uTFReLXdLWBvB7Ew0Qf5HxFxvUY-89ftawQQRAALLV0wAkVVhCNPBsbCyBjYX5ZoFXAyobYA17sVsC0lM1eLwgSpB-l0anCw6O6Xzqb3WKxacw5Tnb90rHP_AsQQC8CVYpP4b-FwgdJt-WhgYYXaX12aneiQxehjQtJ_dU19X9HT2je/s72-w400-h320-c/diablo-immortal-party-finder-hiding-activities-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-2970958314572317205</id><published>2026-04-08T02:31:00.000-07:00</published><updated>2026-04-08T02:31:20.292-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="FenrisDebug"/><category scheme="http://www.blogger.com/atom/ns#" term="PC crashes"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Support"/><title type='text'>Diablo 4 Players Say PC Crashes Are Still Killing Sessions Minutes After Login</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/s1402/diablo-4-pc-crashes-still-killing-sessions-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/w400-h320/diablo-4-pc-crashes-still-killing-sessions-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;173&quot; data-section-id=&quot;u91v3o&quot; data-start=&quot;82&quot;&gt;If Season 12 wanted to add survival horror, crashing to desktop was a weird way to do it&lt;/h2&gt;&lt;p data-end=&quot;800&quot; data-start=&quot;175&quot;&gt;Diablo 4 has another technical headache refusing to leave the room. In Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;427&quot; data-start=&quot;257&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/pc-constant-crashing-after-a-few-minutes-of-play-since-season-update/243401&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;310&quot; data-start=&quot;258&quot;&gt;PC Constant Crashing after a few minutes of play&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; thread, players say the game is crashing just minutes into a session, sometimes hard enough to take the whole system down. The thread started on &lt;strong data-end=&quot;591&quot; data-start=&quot;573&quot;&gt;March 15, 2026&lt;/strong&gt;, and it was still active on &lt;strong data-end=&quot;631&quot; data-start=&quot;620&quot;&gt;April 8&lt;/strong&gt;, which is usually a bad sign in a game forum. Problems that disappear fast do not keep bubbling back to the top three weeks later.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;840&quot; data-section-id=&quot;eqmang&quot; data-start=&quot;802&quot;&gt;What players are actually reporting&lt;/h2&gt;&lt;p data-end=&quot;1380&quot; data-start=&quot;842&quot;&gt;The core complaint is ugly, but very simple: launch the game, play for a few minutes, and then watch it fall over. The opening report lists a high-end PC with an RTX 5080 and says the whole system crashes after a short time in-game, while later replies describe continued crashing even after the usual cleanup routine of driver updates, reinstalls, and general PC troubleshooting. That is what gives the story some weight. This is not one person trying to run Diablo 4 on a haunted toaster from 2012.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1433&quot; data-section-id=&quot;lz2b0h&quot; data-start=&quot;1382&quot;&gt;Blizzard is at least asking for fresh crash logs&lt;/h2&gt;&lt;p data-end=&quot;1939&quot; data-start=&quot;1435&quot;&gt;There is one useful development here. In an April 1 follow-up visible in the same discussion, Blizzard asked players to generate and send &lt;strong data-end=&quot;1596&quot; data-start=&quot;1573&quot;&gt;new FenrisDebug.txt&lt;/strong&gt; files after the team enabled “a few things on our end.” That does not mean a fix is here. It does mean Blizzard appears to still be actively chasing the issue instead of pretending the thread is decorative. In practical terms, the game is still crashing, but support is clearly still collecting evidence.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1964&quot; data-section-id=&quot;1h9k0y1&quot; data-start=&quot;1941&quot;&gt;Why this one matters&lt;/h2&gt;&lt;p data-end=&quot;2754&quot; data-start=&quot;1966&quot;&gt;Crash bugs always matter a little more because they flatten everything else. It does not matter whether loot is good, builds are fun, or bosses are finally behaving if the client decides your run has lasted long enough. And for Diablo 4, this is landing in a season that already feels a bit too friendly with technical problems. We have already covered how &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2457&quot; data-start=&quot;2323&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2371&quot; data-start=&quot;2324&quot;&gt;Season 12 lag complaints were getting worse&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how the &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2611&quot; data-start=&quot;2470&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2521&quot; data-start=&quot;2471&quot;&gt;black screen teleport bug still refused to die&lt;/strong&gt;&lt;/a&gt;.&amp;nbsp;Add repeat crashes on top of that, and the season starts to feel less cursed by demons than by QA debt.&lt;/p&gt;&lt;h2 data-end=&quot;2808&quot; data-section-id=&quot;1b9snq&quot; data-start=&quot;2756&quot;&gt;Right now, the best headline is still “not fixed”&lt;/h2&gt;&lt;p data-end=&quot;3182&quot; data-start=&quot;2810&quot;&gt;That is really the story. The crash thread is still surfacing in Diablo IV’s current technical support listings on April 8, which makes it fresh enough to matter and unresolved enough to be worth watching. Diablo 4 can survive balance arguments. It gets harder when simply staying logged in starts feeling like the real boss mechanic.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2970958314572317205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/2970958314572317205'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-pc-crashes-still-killing-sessions.html' title='Diablo 4 Players Say PC Crashes Are Still Killing Sessions Minutes After Login'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHLRmTKVf3cZxGhtVe3M10ouv6RA6hPRbeRZV-hEMYKE2w1CpK-9x98C5u-CocNhU02uOK4Gw8rdlaZ9sT-2OWPZh569baFMlLmXjoc_0OHZ8j89R5ors_6SD3eyWtjByhsuEyqXSU9lafPP2W_AJPgih0RJv8BY4yEysHmCilEhuDjXAxjA7W_VsJ_xqA/s72-w400-h320-c/diablo-4-pc-crashes-still-killing-sessions-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4497767293035310157</id><published>2026-04-08T02:22:00.000-07:00</published><updated>2026-04-08T02:22:36.422-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="crafting bug"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="Occultist"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Sigil Powder"/><category scheme="http://www.blogger.com/atom/ns#" term="stash bug"/><title type='text'>Diablo 4 Players Say Sigil Powder Is Vanishing at the Occultist, Which Is a Pretty Rude Trick for an Endgame Currency</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/s1402/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1122&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/w400-h320/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;193&quot; data-section-id=&quot;t7lhss&quot; data-start=&quot;121&quot;&gt;Salvage the sigils. See the number pop. Get absolutely nothing. Cool.&lt;/h2&gt;&lt;p data-end=&quot;734&quot; data-start=&quot;195&quot;&gt;Diablo 4 has a fresh little crafting headache on the board, and this one is the sort of bug that makes a basic endgame habit feel suspicious. In a new Blizzard forum report, a player says they salvaged around a dozen sigils at the Occultist in Kyovashad, saw “15” flash on screen, and then noticed their Sigil Powder stash had not gone up at all. They added that the test included both Nightmare and Boss sigils. If that report is accurate, the game is basically handing out fake receipts for salvage.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;768&quot; data-section-id=&quot;1flet7f&quot; data-start=&quot;736&quot;&gt;What the report actually says&lt;/h2&gt;&lt;p data-end=&quot;1355&quot; data-start=&quot;770&quot;&gt;The nice thing about this one, if “nice” is the word, is that the complaint is very easy to understand. This is not a thousand-word theorycraft post about edge-case math. It is one player saying they broke down sigils, the game visually suggested powder was awarded, and the stash total did not move. That kind of bug lands hard because it attacks a very ordinary loop. You clear content, junk what you do not need, and expect the leftover value to go somewhere useful. Instead, this sounds like Diablo 4 nodding politely and pocketing the change.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1398&quot; data-section-id=&quot;yssxgi&quot; data-start=&quot;1357&quot;&gt;Why this one is worth watching already&lt;/h2&gt;&lt;p data-end=&quot;1925&quot; data-start=&quot;1400&quot;&gt;On its own, one short bug thread would not normally be much of a story. The reason this works today is freshness. Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1599&quot; data-start=&quot;1525&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;and the game’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1680&quot; data-start=&quot;1615&quot; href=&quot;https://us.forums.blizzard.com/en/d4/latest&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;latest-topics page&lt;/a&gt;&amp;nbsp;both surfaced &lt;strong data-end=&quot;1739&quot; data-start=&quot;1695&quot;&gt;“Sigil Powder not accumulating in stash”&lt;/strong&gt; among the newest active April 8 topics, which is enough to make it current live chatter rather than some moldy forum fossil from three patches ago.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1983&quot; data-section-id=&quot;c2hoha&quot; data-start=&quot;1927&quot;&gt;Another small bug in a season already collecting them&lt;/h2&gt;&lt;p data-end=&quot;2723&quot; data-start=&quot;1985&quot;&gt;That is also why the timing matters. Season 12 already has the mood of a patch where players keep finding new ways for basic systems to wobble. We have already covered how &lt;a class=&quot;decorated-link&quot; data-end=&quot;2296&quot; data-start=&quot;2157&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-lag-latency-complaints-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2204&quot; data-start=&quot;2158&quot;&gt;lag complaints were getting hard to ignore&lt;/strong&gt;&lt;/a&gt;&amp;nbsp;and how &lt;a class=&quot;decorated-link&quot; data-end=&quot;2459&quot; data-start=&quot;2305&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-missing-capstone-rewards-resplendent-spark.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2358&quot; data-start=&quot;2306&quot;&gt;some rewards still were not paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. This new Sigil Powder complaint is smaller than those, sure, but that almost makes it more annoying. Big bugs feel dramatic. Small economy bugs feel petty. And petty bugs have a special talent for sticking in people’s heads.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2765&quot; data-section-id=&quot;302g69&quot; data-start=&quot;2725&quot;&gt;The real problem is trust in the loop&lt;/h2&gt;&lt;p data-end=&quot;3358&quot; data-start=&quot;2767&quot;&gt;That is the whole issue in one sentence. If players cannot trust a routine salvage action to actually credit the material it says it credited, then one of the game’s dullest but most necessary endgame loops starts feeling dodgy. Nobody wants to wonder whether the Occultist is quietly skimming powder off the top like Sanctuary’s saddest little taxman. For now this is still an early report, not a full community meltdown. But it is exactly the kind of bug that can grow legs fast if more players start checking their stash totals a little more closely.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4497767293035310157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4497767293035310157'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-sigil-powder-vanishing-at-the-occultist.html' title='Diablo 4 Players Say Sigil Powder Is Vanishing at the Occultist, Which Is a Pretty Rude Trick for an Endgame Currency'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSHxJxZ-rh7EgGjgH7LY_IuIl5WrSeVorrSxNdASkeZ7ISoM8r1XF25ng_p1ZJMnUTl-L0az7Pj7jjdMAMF7yGHdQKb741E3EIueMZTomIgqp9xe2RdxP4vsS0gwKncPXbNlXJpX0812x1JGPJdmxPx-Mb2FCOm1G8bXd3X-YL0mn4ZfER3uPRMBDVxrTb/s72-w400-h320-c/diablo-4-sigil-powder-vanishing-at-the-occultist-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-151148856607912941</id><published>2026-04-07T03:55:00.000-07:00</published><updated>2026-04-07T03:55:36.041-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle.net"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="bundle bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="in-game shop"/><category scheme="http://www.blogger.com/atom/ns#" term="live service"/><category scheme="http://www.blogger.com/atom/ns#" term="missing items"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><title type='text'>Diablo Immortal Players Say Battle.net Purchases Are Vanishing After Claim, Which Is About the Worst Bug a Shop Can Have</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/s1402/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/w400-h320/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;322&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;245&quot;&gt;Click claim. Watch it disappear. Receive absolutely nothing. Great system.&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;865&quot; data-start=&quot;324&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;Diablo Immortal has a fresh monetization mess on its hands, and this one is about as subtle as a brick through a cathedral window. Across several new Blizzard forum reports, players say they are buying bundles through Battle.net, getting the in-game prompt to claim them, clicking the button, and then watching the purchase vanish without the items ever reaching inventory. That is not a pricing complaint or another argument about value. That is the digital version of paying for a bag of loot and having the cashier eat it in front of you.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;915&quot; data-section-id=&quot;wtjcln&quot; data-start=&quot;867&quot;&gt;The reports are lining up a little too neatly&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;1766&quot; data-start=&quot;917&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;What makes this story stronger than one angry spender post is how consistent the complaints look. In one &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;1168&quot; data-start=&quot;1022&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;bug report about Battle.net purchases not redeeming&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, a player says they bought bundles, hit claim, and got none of the items. In another thread, &lt;a class=&quot;decorated-link&quot; data-end=&quot;1387&quot; data-start=&quot;1262&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bundle-purchase-was-not-delivered/13393&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;a Rift Delver’s Hoard purchase&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; reportedly disappeared the same way. A third report says a &lt;a class=&quot;decorated-link&quot; data-end=&quot;1601&quot; data-start=&quot;1447&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/battle-store-items-werent-added-to-my-inventory/13415&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Wayfarer’s Crate purchased three days earlier&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; never showed up in inventory or even in the in-game log after being claimed. Different bundles, same magic trick: now you see it, now Blizzard support has a ticket.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;1814&quot; data-section-id=&quot;13bano&quot; data-start=&quot;1768&quot;&gt;This is not stuck on one device type either&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;2369&quot; data-start=&quot;1816&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;That is the ugly part. Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1958&quot; data-start=&quot;1858&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;Diablo Immortal bug-report board&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; shows multiple active purchase-delivery threads across both iOS and Android, including “Purchases from battle.net is not delivered in a game!”, “Bundle purchase was not delivered!”, and “Battle store items weren’t added to my inventory.” So this does not look like one cursed phone having a bad week. It looks like a wider claim-and-delivery problem that players are running into across more than one platform.&lt;/p&gt;&lt;/h2&gt;&lt;h2 data-end=&quot;2434&quot; data-section-id=&quot;1qmm73w&quot; data-start=&quot;2371&quot;&gt;Players say support knows, but the items still are not there&lt;/h2&gt;&lt;h2 data-end=&quot;201&quot; data-section-id=&quot;z3ghu0&quot; data-start=&quot;124&quot;&gt;&lt;p data-end=&quot;2857&quot; data-start=&quot;2436&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;Several of the follow-up replies are saying basically the same thing: support is aware, but affected players are being told to wait for a developer-side fix and watch the forums or patch notes. That is not a great answer when the missing goods are tied to real-money purchases, with one player claiming they are out around $500 in bundles and another saying their $199.99 purchase simply evaporated after the claim click.&lt;/p&gt;&lt;p data-end=&quot;3341&quot; data-start=&quot;2859&quot; style=&quot;font-size: medium; font-weight: 400;&quot;&gt;If Diablo Immortal’s &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;2992&quot; data-start=&quot;2880&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;shop loading bug&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; already made the store feel shaky, and the recent &lt;a class=&quot;decorated-link cursor-pointer&quot; data-end=&quot;3152&quot; data-start=&quot;3043&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;server-list login issue&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; made access feel unreliable, this one hits even harder: players are now questioning whether paid items will actually arrive at all. That is the kind of live-service headline no game wants.&lt;/p&gt;&lt;/h2&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/151148856607912941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/151148856607912941'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-battle-net-purchases-vanishing-after-claim.html' title='Diablo Immortal Players Say Battle.net Purchases Are Vanishing After Claim, Which Is About the Worst Bug a Shop Can Have'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1-S0ENTxHq2q5u-gvj5_FBWmHrVdA83eKAUcIJNcy_NOctlWSj06v3DKzOScodsWto5yijMt-IvnLlWIIrQvsZ0KXgP4nCMvBbbNVlm7hln4zyHPkXo5M90orPFsONcS0OhGbcvdt4nmDbLMoshN-ejeKlL8XszxrZeSezmhCtAmpOkBiGJDHHXRquZJ3/s72-w400-h320-c/diablo-immortal-battle-net-purchases-vanishing-after-claim-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8768064680730064514</id><published>2026-04-07T03:36:00.000-07:00</published><updated>2026-04-07T03:36:37.501-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="lag"/><category scheme="http://www.blogger.com/atom/ns#" term="performance issues"/><category scheme="http://www.blogger.com/atom/ns#" term="rubberbanding"/><category scheme="http://www.blogger.com/atom/ns#" term="Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Issues"/><title type='text'>Diablo 4 Players Say the Rubberbanding Is Getting So Bad the Game Feels Like It’s Fighting Back</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/s1402/diablo-4-rubberbanding-getting-worse-season-12-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/w400-h320/diablo-4-rubberbanding-getting-worse-season-12-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;203&quot; data-section-id=&quot;1ynhsk7&quot; data-start=&quot;118&quot;&gt;First it was lag. Now it feels like the game is actively arguing with your inputs.&lt;/h2&gt;&lt;p data-end=&quot;944&quot; data-start=&quot;205&quot;&gt;A few days ago, we wrote about how &lt;a class=&quot;decorated-link&quot; data-end=&quot;398&quot; data-start=&quot;240&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-lag-latency-complaints-april-2026.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;306&quot; data-start=&quot;241&quot;&gt;Diablo 4 Season 12 lag complaints were getting hard to ignore&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. That story was mostly about ugly ping spikes and general instability. This newer wave feels worse. In Blizzard’s fresh &lt;a class=&quot;decorated-link&quot; data-end=&quot;637&quot; data-start=&quot;519&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/severe-lagging-and-rubberbanding/244935&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;556&quot; data-start=&quot;520&quot;&gt;Severe Lagging and Rubberbanding&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; thread, players are not just talking about “bad connection” in the abstract. They are calling the game &lt;em data-end=&quot;753&quot; data-start=&quot;741&quot;&gt;unplayable&lt;/em&gt;, describing constant freezing, and saying the usual fixes like reinstalling, lowering settings, and checking their internet are doing basically nothing.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;976&quot; data-section-id=&quot;w6zfg&quot; data-start=&quot;946&quot;&gt;What players are seeing now&lt;/h2&gt;&lt;p data-end=&quot;1527&quot; data-start=&quot;978&quot;&gt;The current complaints read less like a normal server wobble and more like the game briefly forgetting how time works. In the new PC bug thread, the original poster says they made yet another thread because Blizzard had not acknowledged the others, while a reply says the game freezes “every other second” and makes even the opening quests feel miserable. That lines up with Blizzard’s &lt;a class=&quot;decorated-link&quot; data-end=&quot;1442&quot; data-start=&quot;1364&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7?utm_source=chatgpt.com&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1388&quot; data-start=&quot;1365&quot;&gt;PC Bug Report board&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, where the thread was still active on April 7.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2177&quot; data-start=&quot;1529&quot;&gt;And it is not staying neatly on one platform either. In a recent &lt;a class=&quot;decorated-link&quot; data-end=&quot;1722&quot; data-start=&quot;1594&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/rubberbanding-and-lag/244740&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;1652&quot; data-start=&quot;1595&quot;&gt;console discussion thread about rubberbanding and lag&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one PS5 player said a Pit boss took 30 seconds to spawn, inputs froze for 10 to 15 seconds, and Infernal Hordes became a total mess with deaths landing after the screen effectively stopped making sense. Another player said the issue started after the last patch and persists even after router resets and other troubleshooting. That is not “a little stutter.” That is Diablo 4 turning combat into interpretive dance.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2236&quot; data-section-id=&quot;19t1tqs&quot; data-start=&quot;2179&quot;&gt;Why this matters more than one more angry forum thread&lt;/h2&gt;&lt;p data-end=&quot;2901&quot; data-start=&quot;2238&quot;&gt;Because this is how a bad season mood turns into a bad season reputation. Diablo 4 can survive people arguing about tuning. It can survive one annoying quest bug. It gets harder to shrug off when the basic act of moving, fighting, and loading into content starts feeling unreliable. And that is on top of other Season 12 headaches we have already covered, like &lt;a class=&quot;decorated-link&quot; data-end=&quot;2749&quot; data-start=&quot;2599&quot; href=&quot;https://www.diabloz.net/2026/04/diablo-4-season-12-missing-capstone-rewards-resplendent-spark.html&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;2648&quot; data-start=&quot;2600&quot;&gt;reward issues still not paying out correctly&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;. At some point, the season stops feeling rough around the edges and starts feeling cursed in a much less fun way.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2964&quot; data-section-id=&quot;1mcux33&quot; data-start=&quot;2903&quot;&gt;Right now, players mostly want Blizzard to get in the room&lt;/h2&gt;&lt;p data-end=&quot;3533&quot; data-start=&quot;2966&quot;&gt;That may be the real story here. The technical and bug-report boards still show multiple active latency, freezing, and rubberbanding threads, including &lt;a class=&quot;decorated-link&quot; data-end=&quot;3232&quot; data-start=&quot;3118&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/technical-support/9&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;&lt;strong data-end=&quot;3171&quot; data-start=&quot;3119&quot;&gt;High latency, EU, 260 - 500ms, after last patch?&lt;/strong&gt;&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-dd80ba6x.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; and the newer severe-rubberbanding report. Players are clearly past the “maybe it’s just me” stage. They want Blizzard to either explain what is happening or fix it before Season 12 becomes the patch people remember for fighting the servers more than the demons.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8768064680730064514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8768064680730064514'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-rubberbanding-getting-worse-season-12.html' title='Diablo 4 Players Say the Rubberbanding Is Getting So Bad the Game Feels Like It’s Fighting Back'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrcY-Byrz2s2xiYwpJx9SvOOXNiGzzj-N8IDunEN0SKkHaNxLwUg5sK_PLgJilPjRnE9xLeXrA-WLzfv0Gd8NL-fn6SIodP9B7-u5GNMdCgsj2bqM_LpapdRGLZOZH_PJ_v8tZMWl2D8wzcOmIWshL8f3mTEPyQ6FCK4_cuWLNTJXzEuPyqn7NtsxhFOAF/s72-w400-h320-c/diablo-4-rubberbanding-getting-worse-season-12-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4014640116500365446</id><published>2026-04-06T12:00:00.000-07:00</published><updated>2026-04-06T12:00:20.300-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Android"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="daily rewards"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="PC"/><category scheme="http://www.blogger.com/atom/ns#" term="Prodigy’s Path"/><category scheme="http://www.blogger.com/atom/ns#" term="shop loading bug"/><title type='text'>Diablo Immortal’s Shop Loading Bug Has Been Hanging Around So Long It’s Starting to Look Intentional</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/s1402/diablo-immortal-shop-loading-bug-still-causing-problems-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/w400-h320/diablo-immortal-shop-loading-bug-still-causing-problems-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;177&quot; data-section-id=&quot;nwbfh3&quot; data-start=&quot;104&quot;&gt;The store is loading. It is always loading. It may be loading forever.&lt;/h2&gt;&lt;p data-end=&quot;911&quot; data-start=&quot;179&quot;&gt;Diablo Immortal has plenty of familiar live-service annoyances by now, but one of the stranger ones is also one of the most stubborn: the in-game shop that just sits there and spins like it forgot why it was opened. The bug is not new, and that is exactly why it is suddenly worth writing about. A fresh &lt;a class=&quot;decorated-link&quot; data-end=&quot;652&quot; data-start=&quot;483&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/shop-keeps-loading-cannot-proceed-further-to-collect-daily-rewards-and-prodigys-path-have/13414&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;April 3 bug report&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; says the shop keeps loading long enough to block &lt;strong data-end=&quot;719&quot; data-start=&quot;702&quot;&gt;daily rewards&lt;/strong&gt; and &lt;strong data-end=&quot;742&quot; data-start=&quot;724&quot;&gt;Prodigy’s Path&lt;/strong&gt;, while older reports show the same problem has been floating around since at least December and really picked up steam in January.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;969&quot; data-section-id=&quot;o83mho&quot; data-start=&quot;913&quot;&gt;This is not just a “can’t buy things” problem anymore&lt;/h2&gt;&lt;p data-end=&quot;1749&quot; data-start=&quot;971&quot;&gt;That is what makes it a better story than the usual “cash shop broken lol” headline. In the newer reports, players are not just complaining about purchases. They are saying the broken shop is stopping them from collecting things the game itself keeps nudging them toward, including free daily bundles and Prodigy’s Path rewards. In the long-running &lt;a class=&quot;decorated-link&quot; data-end=&quot;1460&quot; data-start=&quot;1320&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/a-shop-loading-bug-that-has-existed-for-a-long-time/12555&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;January shop loading thread&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one player flat-out says “all DI users must enter the shop at least once a day” because of the free daily reward flow. That turns the shop from optional monetization window into a weird little mandatory hallway the game keeps forcing people through.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1819&quot; data-section-id=&quot;1ysurhu&quot; data-start=&quot;1751&quot;&gt;Players say the bug has gone from intermittent to downright petty&lt;/h2&gt;&lt;p data-end=&quot;2676&quot; data-start=&quot;1821&quot;&gt;The pattern across the reports is not especially flattering. A &lt;a class=&quot;decorated-link&quot; data-end=&quot;2010&quot; data-start=&quot;1884&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/shop-still-will-not-load-please-help/13261&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;March technical support post&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt; describes the shop loading only around 10 percent of the time on one device, while other players say reinstalling, clearing cache, and restarting the game do little or nothing. In the larger &lt;a class=&quot;decorated-link&quot; data-end=&quot;2357&quot; data-start=&quot;2202&quot; href=&quot;https://us.forums.blizzard.com/en/diablo-immortal/t/bug-in-game-shop-just-showing-loading/12614&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;master thread about the shop getting stuck on “Loading…”&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, one player says the issue used to be random but is now basically permanent, while another says they missed daily rewards completely after the shop stayed broken for 20 hours. That is not a cute glitch. That is the kind of bug that quietly turns routine login habits into a chore.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2735&quot; data-section-id=&quot;1t3ivv7&quot; data-start=&quot;2678&quot;&gt;The really annoying part is how inconsistent it sounds&lt;/h2&gt;&lt;p data-end=&quot;3316&quot; data-start=&quot;2737&quot;&gt;Some reports are on Android. Others are on PC. One player says the shop fails on PC but works on mobile over the same Wi-Fi, which makes the whole thing sound less like one clean device-side issue and more like a messy backend or client handshake problem that nobody has pinned down publicly. That is an inference, not a confirmed diagnosis, but it fits the reports better than the classic “have you tried rebooting?” shrug. And when a bug hangs around for months in a game this obsessed with daily loops, people are going to notice. Loudly.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;3375&quot; data-section-id=&quot;634pse&quot; data-start=&quot;3318&quot;&gt;A bug like this lands badly in a game built on routine&lt;/h2&gt;&lt;p data-end=&quot;3780&quot; data-start=&quot;3377&quot;&gt;Diablo Immortal trains players to check in, collect, claim, and move on. So when the shop becomes the jammed front door for that whole ritual, the frustration makes sense. This is not the flashiest Diablo story of the week. It is just one of those classic live-service embarrassments where the thing designed to be opened constantly is the thing that will not open.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4014640116500365446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4014640116500365446'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-shop-loading-bug-still-causing-problems.html' title='Diablo Immortal’s Shop Loading Bug Has Been Hanging Around So Long It’s Starting to Look Intentional'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg88upjCglYvdypQpUGBxdFr-8qE1qqu5jtmxbCPRqQr5V2xipl9b-7Jc1LZYFjupqlsme-8fwaYHBf5Himh1-MRq5CbA6s5sr505vCnlZ37rfBWaZv_y0LQqELeP3c3g49DSI4Ti_etnCInG0Qw7A0hPSNRuRnjSoPUbw1rxApzGBOJ1Lo4D71_SbeJG7_/s72-w400-h320-c/diablo-immortal-shop-loading-bug-still-causing-problems-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3332434827022694717</id><published>2026-04-06T11:54:00.000-07:00</published><updated>2026-04-06T11:54:29.826-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="black screen bug"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Season 12"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="PC Bug Report"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Issues"/><category scheme="http://www.blogger.com/atom/ns#" term="Teleport Bug"/><title type='text'>Diablo 4 Players Say the Black Screen Teleport Bug Still Refuses to Die</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/s1402/diablo-4-black-screen-teleport-bug-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/w400-h320/diablo-4-black-screen-teleport-bug-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;174&quot; data-section-id=&quot;14r8ngn&quot; data-start=&quot;75&quot;&gt;Sanctuary has plenty of horrors already. The loading screen does not need to become one of them.&lt;/h2&gt;&lt;p data-end=&quot;761&quot; data-start=&quot;176&quot;&gt;Diablo 4 has a black screen bug making the rounds again, and this one sounds especially miserable because it tends to hit right after teleporting. According to Blizzard’s own &lt;a class=&quot;decorated-link&quot; data-end=&quot;503&quot; data-start=&quot;351&quot; href=&quot;https://us.forums.blizzard.com/en/d4/t/main-thread-latest-patch-black-screen-with-gui-still-showing-after-teleporting/243938&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;main black screen thread&lt;span aria-hidden=&quot;true&quot; class=&quot;ms-0.5 inline-block align-middle leading-none&quot;&gt;&lt;svg aria-hidden=&quot;true&quot; class=&quot;block h-[0.75em] w-[0.75em] stroke-current stroke-[0.75]&quot; data-rtl-flip=&quot;&quot; height=&quot;20&quot; width=&quot;20&quot; xmlns=&quot;http://www.w3.org/2000/svg&quot;&gt;&lt;use fill=&quot;currentColor&quot; href=&quot;/cdn/assets/sprites-core-iapvo518.svg#304883&quot;&gt;&lt;/use&gt;&lt;/svg&gt;&lt;/span&gt;&lt;/a&gt;, players are getting dumped into a blank screen while the HUD, cursor, chat, or even music can still keep going in the background. In other words, the game is not fully dead. It is just dead enough to ruin your session.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;804&quot; data-section-id=&quot;gvce2v&quot; data-start=&quot;763&quot;&gt;What players say is actually happening&lt;/h2&gt;&lt;p data-end=&quot;1262&quot; data-start=&quot;806&quot;&gt;The reports are pretty consistent. Players say the bug often shows up after teleporting to town or other overworld locations, and the usual fix is the least glamorous one possible: close the game and start over. Several posts in the thread describe the bug hitting multiple times in a single day, with one player saying it now happens every time they play and another saying the game has become “basically unplayable.”&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;1710&quot; data-start=&quot;1264&quot;&gt;That is what makes this a real story and not just one grumpy forum post. Blizzard’s current &lt;a class=&quot;decorated-link&quot; data-end=&quot;1430&quot; data-start=&quot;1356&quot; href=&quot;https://us.forums.blizzard.com/en/d4/c/bug-report/7&quot; rel=&quot;noopener&quot; target=&quot;_new&quot;&gt;PC Bug Report board&lt;/a&gt;&amp;nbsp;still lists the black screen teleport thread among the most active Diablo 4 bug topics on April 6, with hundreds of replies and well over 18,000 views. That is a lot of people staring into the void, and not in the philosophical Diablo sense.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;1765&quot; data-section-id=&quot;pb3wcx&quot; data-start=&quot;1712&quot;&gt;Why this one matters more than a random visual bug&lt;/h2&gt;&lt;p data-end=&quot;2250&quot; data-start=&quot;1767&quot;&gt;A weird animation glitch is funny once. A teleport bug is different, because teleporting is basic Diablo housekeeping. You sell junk, stash gear, hit the occultist, jump back out, and keep the run going. When that loop starts randomly bricking the game, it wrecks the rhythm of play more than a lot of flashier bugs do. Players in the thread say the issue kills momentum, ends runs, and in some cases makes them want to stop the season entirely.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;p data-end=&quot;2583&quot; data-start=&quot;2252&quot;&gt;There is also a hardware angle people keep circling. A number of affected players list AMD GPUs, though not every report does, and no official Blizzard post in the thread has pinned the problem on one vendor. So right now, that part stays in the “possible pattern, not confirmed cause” bucket.&lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;&lt;h2 data-end=&quot;2643&quot; data-section-id=&quot;l9bbql&quot; data-start=&quot;2585&quot;&gt;Blizzard has at least acknowledged it, but not fixed it&lt;/h2&gt;&lt;p data-end=&quot;3081&quot; data-start=&quot;2645&quot;&gt;That is the current state of play. In the same forum thread, Blizzard support rep &lt;strong data-end=&quot;2739&quot; data-start=&quot;2727&quot;&gt;Joynueer&lt;/strong&gt; asked players to send in &lt;strong data-end=&quot;2784&quot; data-start=&quot;2765&quot;&gt;FenrisDebug.txt&lt;/strong&gt; logs by email so the team could narrow the issue down. That is better than silence, but it is not a fix, and players in the thread are clearly past the point where “please send logs” feels comforting. They want the game to stop eating teleports. Fair enough.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3332434827022694717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3332434827022694717'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-black-screen-teleport-bug-still-isnt-dead.html' title='Diablo 4 Players Say the Black Screen Teleport Bug Still Refuses to Die'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQubgFxz4lsH3q8T1ncgdo-ACb6Dd7EFbU3vnXh4AEdRHFVesihfwpWs7iXpLnPt1z7ZVD8_FjV70Wpt4FQgg425erXQAV5TM-kt-b6AU1lcH5KtVDyI-QC2zGKsBDpDIP3iGR_D5gF6jFntSY1i6BKEYw92Ht13Vzg836TGPSWP9j40_1bfj_oICVn3Va/s72-w400-h320-c/diablo-4-black-screen-teleport-bug-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4960164750802852450</id><published>2026-04-06T04:47:00.000-07:00</published><updated>2026-04-06T04:47:21.445-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="D2R"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 2"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo II Resurrected"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="disconnects"/><category scheme="http://www.blogger.com/atom/ns#" term="server issues"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Support"/><category scheme="http://www.blogger.com/atom/ns#" term="Terror Zones"/><category scheme="http://www.blogger.com/atom/ns#" term="Uber Tristram"/><title type='text'>Diablo II: Resurrected Players Say Repeated Disconnects Are Starting to Feel Like the Real Endgame Boss</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/s1402/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/w400-h320/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo II: Resurrected just had its patch-cycle mess with the Steam launch issue and the follow-up hotfix, so you would hope things were settling down a bit. Instead, a newer complaint is now bubbling up in Blizzard’s Technical Support forum, and this one hits a lot harder if you actually play the game the way D2R tends to demand: long sessions, careful farming, and enough patience to make a monk look impulsive.&lt;/p&gt;
&lt;h2 data-end=&quot;616&quot; data-section-id=&quot;ry6pum&quot; data-start=&quot;562&quot;&gt;A fresh wave of disconnect complaints is popping up&lt;/h2&gt;
&lt;p data-end=&quot;1058&quot; data-start=&quot;618&quot;&gt;A new Technical Support thread posted on April 5 says repeated disconnects are knocking players out of online sessions mid-run, with one player describing an Uber Tristram attempt that died right as Uber Diablo was about to go down. After reconnecting, the portal was gone and the whole run was effectively wasted. That is not a minor inconvenience. That is Diablo II turning your prep work into smoke. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1107&quot; data-section-id=&quot;1ovbthm&quot; data-start=&quot;1060&quot;&gt;Why this one stings more than a normal crash&lt;/h2&gt;
&lt;p data-end=&quot;1626&quot; data-start=&quot;1109&quot;&gt;In a modern live-service game, a disconnect is annoying. In Diablo II: Resurrected, it can be expensive. The forum post spells that out pretty clearly: keys, organs, Terror Zone farming time, and the kind of slow solo setup that takes actual effort can all disappear because the session falls apart at the wrong moment. If you are farming online and the game drops you at the worst possible second, there is no graceful recovery here. Sanctuary is not exactly famous for refunds. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1679&quot; data-section-id=&quot;tkct3f&quot; data-start=&quot;1628&quot;&gt;It does not look like a one-player setup problem&lt;/h2&gt;
&lt;p data-end=&quot;2285&quot; data-start=&quot;1681&quot;&gt;That is the part that makes this worth watching. By April 6, other players had piled into the same thread saying they were seeing disconnects despite stable fiber connections, and one said the day had been the worst so far with more than 15 disconnects. Another said switching internet source did not help, while one more reported the issue showing up every five to fifteen minutes after otherwise stable play. Blizzard’s Technical Support index also shows the thread as active on April 6, so this does not look like one random complaint that vanished into the void. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2327&quot; data-section-id=&quot;11cgp8n&quot; data-start=&quot;2287&quot;&gt;Right now, the problem is uncertainty&lt;/h2&gt;
&lt;p data-end=&quot;2747&quot; data-start=&quot;2329&quot;&gt;That may be the ugliest part of all. Players can work around a known bug. They can avoid a broken skill, skip a bugged quest, or put off a farm until a fix lands. What they cannot really plan around is the feeling that any productive run might get yanked out from under them with no warning. Diablo II has always been ruthless. It just usually tries to kill you with demons first.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4960164750802852450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4960164750802852450'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-2-resurrected-repeated-disconnects-wrecking-runs.html' title='Diablo II: Resurrected Players Say Repeated Disconnects Are Starting to Feel Like the Real Endgame Boss'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEJb_KNU4W4yEWa7dwn34NE6PcdEgshsjzsGWCU_hizSlInijIUvMZOZPfeuYPHhB3TuyRqVjWKaLOw9eHxniEXB-qG3tkGHQoJpWnq_haYJsVRfBgBrPyhVelav-Sd3POCASDq0sfRcdSTa0Zd7wJ6J0MAr840UQ4YPYgrnCo8pS-5bo8VIOZWatfiqiC/s72-w400-h320-c/diablo-2-resurrected-repeated-disconnects-wrecking-runs-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8262219756297212986</id><published>2026-04-06T04:36:00.000-07:00</published><updated>2026-04-06T04:36:28.703-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Battle.net"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal login issue"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo news"/><category scheme="http://www.blogger.com/atom/ns#" term="iOS"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile gaming"/><category scheme="http://www.blogger.com/atom/ns#" term="server bug"/><category scheme="http://www.blogger.com/atom/ns#" term="The Taking"/><title type='text'>Diablo Immortal Players Say a Login Bug Is Hiding Server Lists, and Blizzard Is Still Investigating</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/s1402/diablo-immortal-login-bug-hiding-server-lists-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/w400-h320/diablo-immortal-login-bug-hiding-server-lists-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;Diablo Immortal has a new kind of problem on its hands, and it is not the fun sort where a boss drops too much loot by accident. Over the past week, multiple players have reported that the game successfully logs them into Battle.net, shows the usual “tap to play” prompt, and then simply refuses to display a server name, which means they cannot get to character select at all. The reports showed up first in late March and were still active on April 5.&lt;/p&gt;
&lt;h2 data-end=&quot;631&quot; data-section-id=&quot;i0mi35&quot; data-start=&quot;596&quot;&gt;What players are actually seeing&lt;/h2&gt;
&lt;p data-end=&quot;1089&quot; data-start=&quot;633&quot;&gt;The most common version of the issue is brutally simple: the login works, but the server list does not. Players in Blizzard’s Diablo Immortal forums describe restarting the game, repairing the client, uninstalling and reinstalling, and still getting stuck on a blank server section. One player said the issue had dragged on for more than 10 hours at one point, while others said they had lost several days of playtime. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1132&quot; data-section-id=&quot;1ov9b8k&quot; data-start=&quot;1091&quot;&gt;It started looking like an iOS problem&lt;/h2&gt;
&lt;p data-end=&quot;1565&quot; data-start=&quot;1134&quot;&gt;The early reports were heavily tied to iPhone and iPad users. Blizzard’s Technical Support and Bug Report sections both show active iOS-tagged threads for the same issue, and affected players listed devices including iPad Pro, iPhone 15, and iPhone 14 Pro Max. The game versions reported in those threads center on the 4.3.0 branch that followed Diablo Immortal’s recent &lt;strong data-end=&quot;1519&quot; data-start=&quot;1505&quot;&gt;The Taking&lt;/strong&gt; update. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1615&quot; data-section-id=&quot;455jfa&quot; data-start=&quot;1567&quot;&gt;The weird workaround makes this even stranger&lt;/h2&gt;
&lt;p data-end=&quot;2103&quot; data-start=&quot;1617&quot;&gt;The most interesting detail is that several players say they can sometimes get in over cellular or by using a hotspot, but not over home Wi-Fi. One player said they could log in on LTE and then switch back to Wi-Fi after getting into the game. Another thread participant suggested the issue might involve how the client reaches game servers after authentication, although that part remains community speculation rather than an official explanation. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2154&quot; data-section-id=&quot;15r8xhv&quot; data-start=&quot;2105&quot;&gt;Blizzard has at least acknowledged the problem&lt;/h2&gt;
&lt;p data-end=&quot;2595&quot; data-start=&quot;2156&quot;&gt;This is the part that matters. In the forum thread, Blizzard community manager &lt;strong data-end=&quot;2247&quot; data-start=&quot;2235&quot;&gt;Kalviery&lt;/strong&gt; asked affected players to provide device, OS version, game version, location, and internet provider details so the Immortal team could investigate. Players in the same discussion also shared a support response saying the issue is known and under investigation, though Blizzard has not posted a public fix yet. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2662&quot; data-section-id=&quot;v19cwq&quot; data-start=&quot;2597&quot;&gt;Right now, this is a login problem with real collateral damage&lt;/h2&gt;
&lt;p data-end=&quot;3077&quot; data-start=&quot;2664&quot;&gt;That is what makes it worth watching. A bad balance patch annoys people. A login bug keeps them out of events, battle pass progress, clan activity, and the rest of the daily treadmill Diablo Immortal is built around. When a live-service game cannot reliably get players from login to character select, that is not background noise. That is the game failing at the front door.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8262219756297212986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8262219756297212986'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-login-bug-hiding-server-lists.html' title='Diablo Immortal Players Say a Login Bug Is Hiding Server Lists, and Blizzard Is Still Investigating'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJiqtASIQkYIq5PnlIW48fWDLk2dtRfQLwpIJwKbWSZxtZ37eZdIqoKu890f9ktmgWqyD8DnPVOK-L5EZ9SW-Ye-MlwSJs_z30kLsS7MotuQrzWxUOcwXYZyPPRcijLm7K59WjhyphenhyphenwNaf8JGE-M0rfIZl0kDtMFVXRoGPr3BgQNZLR4tfYZ86FKvrQfEzK6/s72-w400-h320-c/diablo-immortal-login-bug-hiding-server-lists-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-5202385954633646006</id><published>2026-04-06T04:28:00.000-07:00</published><updated>2026-04-06T04:28:06.842-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 news"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Expansion"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo lore"/><category scheme="http://www.blogger.com/atom/ns#" term="IGN First"/><category scheme="http://www.blogger.com/atom/ns#" term="Lord of Hatred"/><category scheme="http://www.blogger.com/atom/ns#" term="Mephisto"/><category scheme="http://www.blogger.com/atom/ns#" term="Warlock"/><title type='text'>Diablo 4’s First Lord of Hatred Cutscene Finally Makes the Expansion Feel Real</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEOCEcqLjGWNw1S2YzO5_oCTXNGao5L3P6Yi9UjfHsI6Bh8yrwWXHB5-IiXdfzXUgHH7AjJRlUYi_YOTGxNpuHcG7QOQEV8-jNz_8ZfhvL1aTR_MIaZT5cZepSzalUEx2tyiJxS28x862a27iEO4O_rnV98owyh_QvdWivAJ0rNZ8h8o1nYmTblQzVqb_L/s1402/diablo-4-first-lord-of-hatred-cutscene-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1121&quot; data-original-width=&quot;1402&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEOCEcqLjGWNw1S2YzO5_oCTXNGao5L3P6Yi9UjfHsI6Bh8yrwWXHB5-IiXdfzXUgHH7AjJRlUYi_YOTGxNpuHcG7QOQEV8-jNz_8ZfhvL1aTR_MIaZT5cZepSzalUEx2tyiJxS28x862a27iEO4O_rnV98owyh_QvdWivAJ0rNZ8h8o1nYmTblQzVqb_L/w400-h320/diablo-4-first-lord-of-hatred-cutscene-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;p&gt;For a while, &lt;strong data-end=&quot;712&quot; data-start=&quot;694&quot;&gt;Lord of Hatred&lt;/strong&gt; has mostly existed as a release date, a feature list, and a growing pile of pre-purchase bonuses. Now Blizzard’s marketing push finally has something meatier to show. The first cutscene from the expansion, revealed through IGN First coverage, gives Diablo 4 something it badly needed: an actual mood. Not a bullet-point mood. A real one.&lt;/p&gt;
&lt;h2 data-end=&quot;1137&quot; data-section-id=&quot;j37pyt&quot; data-start=&quot;1090&quot;&gt;The rollout has moved past store-page energy&lt;/h2&gt;
&lt;p data-end=&quot;1605&quot; data-start=&quot;1139&quot;&gt;That matters more than it sounds. Blizzard’s official expansion page says &lt;strong data-end=&quot;1231&quot; data-start=&quot;1213&quot;&gt;Lord of Hatred&lt;/strong&gt; launches on &lt;strong data-end=&quot;1262&quot; data-start=&quot;1244&quot;&gt;April 28, 2026&lt;/strong&gt;, brings a new campaign, new endgame activity through &lt;strong data-end=&quot;1329&quot; data-start=&quot;1316&quot;&gt;War Plans&lt;/strong&gt; and &lt;strong data-end=&quot;1352&quot; data-start=&quot;1334&quot;&gt;Echoing Hatred&lt;/strong&gt;, and major updates for all Diablo IV players including deeper hero progression changes and a loot filter. Those are solid features, but features alone do not sell an expansion this close to launch. Atmosphere does. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1667&quot; data-section-id=&quot;zdeymc&quot; data-start=&quot;1607&quot;&gt;“The Queen and the Saint” is doing more than teasing lore&lt;/h2&gt;
&lt;p data-end=&quot;2177&quot; data-start=&quot;1669&quot;&gt;The first revealed cutscene, &lt;strong data-end=&quot;1728&quot; data-start=&quot;1698&quot;&gt;“The Queen and the Saint,”&lt;/strong&gt; leans into ritual, public devotion, and the sort of smiling manipulation Diablo does well when it is not busy drowning the screen in blood and item text. As recapped by Icy Veins, the scene centers on a ritual atmosphere, Queen Adreona, Lorath, and the suggestion that something deeply wrong is hiding beneath all the reverence. That is a much better opening note than another generic “evil is coming” trailer. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2202&quot; data-section-id=&quot;16g1vgb&quot; data-start=&quot;2179&quot;&gt;Why this matters now&lt;/h2&gt;
&lt;p data-end=&quot;2785&quot; data-start=&quot;2204&quot;&gt;Diablo 4 has spent a lot of recent weeks trapped in bug reports, reward complaints, and Season 12 weirdness. So Blizzard pivoting the conversation toward faith, control, and Mephisto’s influence is probably not an accident. It is a reminder that &lt;strong data-end=&quot;2468&quot; data-start=&quot;2450&quot;&gt;Lord of Hatred&lt;/strong&gt; is supposed to feel like a proper next chapter, not just a content drop with extra cosmetics taped to it. Season 12 was also framed by Blizzard earlier this year as part of the broader road toward the expansion’s launch, which makes this story-focused push feel very deliberate. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2840&quot; data-section-id=&quot;cqdzof&quot; data-start=&quot;2787&quot;&gt;Blizzard is clearly building a month-long drumbeat&lt;/h2&gt;
&lt;p data-end=&quot;3306&quot; data-start=&quot;2842&quot;&gt;Blizzard has already been feeding out supporting material around the expansion, including a Warlock lore story in March and a full class spotlight that confirmed the Warlock arrives with &lt;strong data-end=&quot;3047&quot; data-start=&quot;3029&quot;&gt;Lord of Hatred&lt;/strong&gt; on April 28. Pair that with the IGN First reveal cycle, and the strategy is obvious enough: stop explaining the expansion like a product page and start selling it like a dark fantasy campaign again. Honestly, about time.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5202385954633646006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/5202385954633646006'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-first-lord-of-hatred-cutscene-expansion-feel-real.html' title='Diablo 4’s First Lord of Hatred Cutscene Finally Makes the Expansion Feel Real'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEOCEcqLjGWNw1S2YzO5_oCTXNGao5L3P6Yi9UjfHsI6Bh8yrwWXHB5-IiXdfzXUgHH7AjJRlUYi_YOTGxNpuHcG7QOQEV8-jNz_8ZfhvL1aTR_MIaZT5cZepSzalUEx2tyiJxS28x862a27iEO4O_rnV98owyh_QvdWivAJ0rNZ8h8o1nYmTblQzVqb_L/s72-w400-h320-c/diablo-4-first-lord-of-hatred-cutscene-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-8057618131689541596</id><published>2026-04-05T05:59:00.000-07:00</published><updated>2026-04-05T05:59:54.144-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="ARPG News"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="boss loot chests"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="diablo 4"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo IV bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="ptr"/><category scheme="http://www.blogger.com/atom/ns#" term="PTR bug"/><title type='text'>Diablo 4 PTR Players Say Boss Loot Chests Can Literally Trap You</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dUaQw0ZycDPBjkhSnGaEeAR7g_R1sdFkr5YOlarlzGZ0GwAibxVPt_TRsIlkwXUGaYgQIloYhS0vR9-16lxODyy55Y1eR5pvFA2GuMpH2AvMpoqPK75fst7bSuNDryjH2317Un4yO8emDzVoUONbyfjIjvNfF1kdWMUdsGEoYKLOQBJwVJqXc36ll55m/s1536/diablo-4-ptr-boss-loot-chests-trap-player-bug-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dUaQw0ZycDPBjkhSnGaEeAR7g_R1sdFkr5YOlarlzGZ0GwAibxVPt_TRsIlkwXUGaYgQIloYhS0vR9-16lxODyy55Y1eR5pvFA2GuMpH2AvMpoqPK75fst7bSuNDryjH2317Un4yO8emDzVoUONbyfjIjvNfF1kdWMUdsGEoYKLOQBJwVJqXc36ll55m/w400-h266/diablo-4-ptr-boss-loot-chests-trap-player-bug-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;125&quot; data-start=&quot;68&quot;&gt;The loot room is not supposed to become the boss fight&lt;/h2&gt;
&lt;p data-end=&quot;512&quot; data-start=&quot;127&quot;&gt;Diablo 4’s PTR has produced a fresh little nightmare, and it is the kind only a loot game could invent. A new &lt;strong data-end=&quot;263&quot; data-start=&quot;237&quot;&gt;April 5 PTR bug report&lt;/strong&gt; says a player got physically stuck &lt;strong data-end=&quot;327&quot; data-start=&quot;299&quot;&gt;between boss loot chests&lt;/strong&gt;, with teleporting to town and coming back doing nothing to fix it. According to the post, the only way out was using the &lt;strong data-end=&quot;466&quot; data-start=&quot;449&quot;&gt;Leave Dungeon&lt;/strong&gt; option. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;859&quot; data-start=&quot;514&quot;&gt;That is a very Diablo sort of problem. You kill the boss, walk over to claim your prize, and the real reward is discovering the chest geometry has decided to hold you hostage. It is not the biggest bug in the world, but it is exactly the kind of awkward PTR issue that instantly makes a feature feel clumsy. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;893&quot; data-start=&quot;861&quot;&gt;What the report actually says&lt;/h2&gt;
&lt;p data-end=&quot;1357&quot; data-start=&quot;895&quot;&gt;The report itself is short and painfully clear. The player says they became stuck &lt;strong data-end=&quot;1012&quot; data-start=&quot;977&quot;&gt;in between the Boss Loot Chests&lt;/strong&gt;, and that normal quick fixes did not work. Porting back to town and returning failed. Only manually leaving the dungeon got them unstuck. That suggests the issue is not just a visual overlap or some harmless collision weirdness. It is a movement-blocking problem tied directly to the post-boss reward area. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;1737&quot; data-start=&quot;1359&quot;&gt;This is also not buried somewhere obscure. Blizzard’s &lt;strong data-end=&quot;1431&quot; data-start=&quot;1413&quot;&gt;PTR Bug Report&lt;/strong&gt; forum shows &lt;strong data-end=&quot;1482&quot; data-start=&quot;1444&quot;&gt;“Boss Loot Chests - Stuck on them”&lt;/strong&gt; as an active topic on &lt;strong data-end=&quot;1516&quot; data-start=&quot;1505&quot;&gt;April 5&lt;/strong&gt;, and the main Diablo IV latest-topics page surfaced it there too. That gives it enough freshness to count as real current PTR chatter rather than some old leftover report no one saw. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1762&quot; data-start=&quot;1739&quot;&gt;Why this one matters&lt;/h2&gt;
&lt;p data-end=&quot;2303&quot; data-start=&quot;1764&quot;&gt;Normally, a player getting wedged into map geometry would be a minor curiosity. The reason this one matters is context. Blizzard’s newer boss-loot structure already leans heavily on chest interaction after the kill, with &lt;strong data-end=&quot;2012&quot; data-start=&quot;1985&quot;&gt;Hoard-style loot chests&lt;/strong&gt; acting as the real payout point rather than the boss simply vomiting all the good stuff onto the floor. So if the chest cluster itself can trap the player, that is not just a funny collision bug. It is the reward system tripping over its own furniture. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2710&quot; data-start=&quot;2305&quot;&gt;There is also a practical PTR angle here. PTR bugs are narrower than live-server bugs, sure, but this is exactly what the PTR is for: finding systems that technically function while still feeling terrible in practice. A loot chest should create a moment of payoff, not a tiny panic where the player wonders whether they now have to abandon the run just to move again. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2771&quot; data-start=&quot;2712&quot;&gt;A small bug that makes the whole reward flow look sloppy&lt;/h2&gt;
&lt;p data-end=&quot;3202&quot; data-start=&quot;2773&quot;&gt;That is the real issue. Nobody is going to quit Diablo 4 forever because a PTR chest pinned them in place one time. But bugs like this make the game feel awkward at the exact moment it is supposed to feel satisfying. You beat the boss. You move toward the loot. You get stuck between the containers like Sanctuary’s dumbest sandwich filling. That is funny once. It is less funny if it ships.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8057618131689541596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/8057618131689541596'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-ptr-boss-loot-chests-stuck-bug.html' title='Diablo 4 PTR Players Say Boss Loot Chests Can Literally Trap You'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_dUaQw0ZycDPBjkhSnGaEeAR7g_R1sdFkr5YOlarlzGZ0GwAibxVPt_TRsIlkwXUGaYgQIloYhS0vR9-16lxODyy55Y1eR5pvFA2GuMpH2AvMpoqPK75fst7bSuNDryjH2317Un4yO8emDzVoUONbyfjIjvNfF1kdWMUdsGEoYKLOQBJwVJqXc36ll55m/s72-w400-h266-c/diablo-4-ptr-boss-loot-chests-trap-player-bug-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-4404279878789736481</id><published>2026-04-05T05:54:00.000-07:00</published><updated>2026-04-05T05:54:26.261-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="crashes"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="live-service problems"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile ARPG"/><category scheme="http://www.blogger.com/atom/ns#" term="PC bug"/><category scheme="http://www.blogger.com/atom/ns#" term="Technical Issues"/><title type='text'>Diablo Immortal Players Say Repeated Crashes Are Still Wrecking Sessions</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipK5M34eGEEbysxBYCZG0WVagf7I7tNE11jYAZULwF-gGD21nO3WrXs4Jx20gPrsgqI_OaqNBg2YM6re0SAFgyViu_gcabOmjdH827Uq71LXiQhlh4ESKUDAaSxxHkKfTBbRpCKMc_5oCu102V_jTwexbfwOOPGaCnfc5MZ2D-Xs60QVTtG1tURxcbI6N0/s1536/diablo-immortal-repeated-crashes-ruining-sessions-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipK5M34eGEEbysxBYCZG0WVagf7I7tNE11jYAZULwF-gGD21nO3WrXs4Jx20gPrsgqI_OaqNBg2YM6re0SAFgyViu_gcabOmjdH827Uq71LXiQhlh4ESKUDAaSxxHkKfTBbRpCKMc_5oCu102V_jTwexbfwOOPGaCnfc5MZ2D-Xs60QVTtG1tURxcbI6N0/w400-h266/diablo-immortal-repeated-crashes-ruining-sessions-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;167&quot; data-start=&quot;76&quot;&gt;One of the most basic problems in any live-service game is still showing up the hard way&lt;/h2&gt;
&lt;p data-end=&quot;572&quot; data-start=&quot;169&quot;&gt;Diablo Immortal has a fresh crash complaint on the forums, and it is not the polite kind. A new April 5 General Discussion post says the player has been dealing with crashes for &lt;strong data-end=&quot;368&quot; data-start=&quot;347&quot;&gt;around two months&lt;/strong&gt;, with the game closing completely while &lt;strong data-end=&quot;434&quot; data-start=&quot;409&quot;&gt;Battle.net stays open&lt;/strong&gt;, sometimes in bursts of &lt;strong data-end=&quot;491&quot; data-start=&quot;459&quot;&gt;four to six crashes in a row&lt;/strong&gt; before things calm down again for a while. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;1123&quot; data-start=&quot;574&quot;&gt;That alone would be enough for a service piece. What makes it more interesting is the effort the player says they already put in trying to fix it. According to the post, they reinstalled the game multiple times, checked GPU drivers, reinstalled Windows, and even tested the same Battle.net account on a &lt;strong data-end=&quot;893&quot; data-start=&quot;877&quot;&gt;different PC&lt;/strong&gt;, only to see the same pattern there too. If that account is accurate, this stops looking like one cranky machine and starts looking a lot more like a deeper game-side or account-side problem. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1165&quot; data-start=&quot;1125&quot;&gt;What the player is actually reporting&lt;/h2&gt;
&lt;p data-end=&quot;1695&quot; data-start=&quot;1167&quot;&gt;The report says the crashes can happen across a wide spread of activities, including &lt;strong data-end=&quot;1283&quot; data-start=&quot;1252&quot;&gt;TR, dungeons, towers, vault&lt;/strong&gt;, and more. The player also notes that there is &lt;strong data-end=&quot;1360&quot; data-start=&quot;1331&quot;&gt;no lag warning beforehand&lt;/strong&gt;, no obvious slowdown, and no clear trigger beyond the fact that the crashes keep returning in clusters. That kind of randomness is part of what makes crash bugs so maddening. A performance problem you can reproduce is annoying. A performance problem that appears to roll dice first is much worse. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2163&quot; data-start=&quot;1697&quot;&gt;The same post adds a useful detail: the player says Blizzard support directed them to the forums and suggested a developer might need to look at it, with the player even wondering whether their &lt;strong data-end=&quot;1920&quot; data-start=&quot;1891&quot;&gt;character might be bugged&lt;/strong&gt;. That is not proof of an account-specific issue, but it does show the complaint is not just “my PC is old, please help.” The player had already gone through the usual support loop before posting publicly. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2198&quot; data-start=&quot;2165&quot;&gt;Why this one is worth covering&lt;/h2&gt;
&lt;p data-end=&quot;2660&quot; data-start=&quot;2200&quot;&gt;This is not yet a giant multi-page meltdown thread, so it is fair to keep expectations in check. But it is fresh enough to matter. Blizzard’s Diablo Immortal forums show &lt;strong data-end=&quot;2394&quot; data-start=&quot;2370&quot;&gt;“Crash spamming me!”&lt;/strong&gt; as an active April 5 discussion topic, and the general forum page places it among the latest live threads right now. That gives it enough immediacy to count as current bug chatter rather than some dead complaint from weeks ago. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;3107&quot; data-start=&quot;2662&quot;&gt;It also lands in a broader environment where Diablo Immortal’s bug-report board is still active with multiple current technical and gameplay complaints, including interaction bugs, server-load issues, tracker problems, and update-related glitches. That does not prove all of those are connected to this crash issue, but it does reinforce that the game is not exactly having a quiet, spotless technical week. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;3168&quot; data-start=&quot;3109&quot;&gt;A crash bug does not need to be flashy to be destructive&lt;/h2&gt;
&lt;p data-end=&quot;3669&quot; data-start=&quot;3170&quot;&gt;That is probably the cleanest angle here. Diablo Immortal can survive a weird tooltip, a messy tracker, or one confused event toggle. Repeated hard crashes are different. If players are getting dumped out of the game four to six times in a row across multiple activities, the real problem is not class balance or event timing. It is whether the session can stay alive long enough to matter. And that is a much uglier story than most patch-note bugs ever become.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4404279878789736481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/4404279878789736481'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-repeated-crashes-ruining-sessions.html' title='Diablo Immortal Players Say Repeated Crashes Are Still Wrecking Sessions'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipK5M34eGEEbysxBYCZG0WVagf7I7tNE11jYAZULwF-gGD21nO3WrXs4Jx20gPrsgqI_OaqNBg2YM6re0SAFgyViu_gcabOmjdH827Uq71LXiQhlh4ESKUDAaSxxHkKfTBbRpCKMc_5oCu102V_jTwexbfwOOPGaCnfc5MZ2D-Xs60QVTtG1tURxcbI6N0/s72-w400-h266-c/diablo-immortal-repeated-crashes-ruining-sessions-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-1012292796891830840</id><published>2026-04-05T05:48:00.000-07:00</published><updated>2026-04-05T05:48:58.193-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Barbarian"/><category scheme="http://www.blogger.com/atom/ns#" term="blizzard"/><category scheme="http://www.blogger.com/atom/ns#" term="Bloodseizer"/><category scheme="http://www.blogger.com/atom/ns#" term="Bloody Rage"/><category scheme="http://www.blogger.com/atom/ns#" term="bug report"/><category scheme="http://www.blogger.com/atom/ns#" term="Diablo Immortal"/><category scheme="http://www.blogger.com/atom/ns#" term="mobile ARPG"/><category scheme="http://www.blogger.com/atom/ns#" term="Wrath of the Berserker"/><title type='text'>Diablo Immortal Players Say the Bloody Rage Essence Can Break Basic Interactions</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqQFDDGfDDVRp34aePNXgTV_YbujejHUzMiw3V0XagE0E6G4x0KilPezkjfVPlg7ay-0ym0_WH8X49xr7R8KyG1dUvoCUsbtXcsEodiz-jWuBaoZkLh424Vgb5IyadIJDCReLhL5VOxJN49x-UIDYxK2qFh2x7qyEbxwot4oshHEgNkHzDDbGabbFx6k0l/s1536/diablo-immortal-bloody-rage-bug-breaks-object-interaction-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqQFDDGfDDVRp34aePNXgTV_YbujejHUzMiw3V0XagE0E6G4x0KilPezkjfVPlg7ay-0ym0_WH8X49xr7R8KyG1dUvoCUsbtXcsEodiz-jWuBaoZkLh424Vgb5IyadIJDCReLhL5VOxJN49x-UIDYxK2qFh2x7qyEbxwot4oshHEgNkHzDDbGabbFx6k0l/w400-h266/diablo-immortal-bloody-rage-bug-breaks-object-interaction-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;164&quot; data-start=&quot;84&quot;&gt;A Barbarian bug is turning one combat setup into a weird quality-of-life trap&lt;/h2&gt;
&lt;p data-end=&quot;632&quot; data-start=&quot;166&quot;&gt;Diablo Immortal has a fresh Barbarian bug on the board, and this one is less about damage numbers and more about your character suddenly forgetting how doors work. A new April 5 bug report says equipping the &lt;strong data-end=&quot;389&quot; data-start=&quot;374&quot;&gt;Bloody Rage&lt;/strong&gt; legendary essence and then activating &lt;strong data-end=&quot;454&quot; data-start=&quot;428&quot;&gt;Wrath of the Berserker&lt;/strong&gt; can leave the character unable to interact with objects like &lt;strong data-end=&quot;565&quot; data-start=&quot;516&quot;&gt;shops, doors, chests, and other interactables&lt;/strong&gt; until another skill is used. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;1082&quot; data-start=&quot;634&quot;&gt;That is a pretty ugly little bug because it hits one of those basic systems players never think about until it breaks. Nobody loads into Diablo Immortal expecting to fight the UI just because they used a skill combo. If your Barbarian can still kill demons but cannot open a chest without casting something else first, the game starts feeling less like an action RPG and more like an oddly hostile escape room. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;1113&quot; data-start=&quot;1084&quot;&gt;What players are reporting&lt;/h2&gt;
&lt;p data-end=&quot;1637&quot; data-start=&quot;1115&quot;&gt;The report itself is very specific. The player says that after equipping the off-hand essence labeled &lt;strong data-end=&quot;1232&quot; data-start=&quot;1217&quot;&gt;Bloody Rage&lt;/strong&gt; and triggering &lt;strong data-end=&quot;1274&quot; data-start=&quot;1248&quot;&gt;Wrath of the Berserker&lt;/strong&gt; with the listed setup, object interaction becomes completely blocked. According to the report, the issue persists indefinitely and only clears after using another skill, with &lt;strong data-end=&quot;1463&quot; data-start=&quot;1450&quot;&gt;Whirlwind&lt;/strong&gt; given as one example that restores normal behavior. The report lists the platform as &lt;strong data-end=&quot;1555&quot; data-start=&quot;1549&quot;&gt;PC&lt;/strong&gt; and the operating system as &lt;strong data-end=&quot;1598&quot; data-start=&quot;1584&quot;&gt;Windows 11&lt;/strong&gt;. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2079&quot; data-start=&quot;1639&quot;&gt;There is a small wrinkle in the thread: one reply suggests the player may actually mean &lt;strong data-end=&quot;1742&quot; data-start=&quot;1727&quot;&gt;Bloodseizer&lt;/strong&gt; rather than Bloody Rage. That matters because it introduces a little naming uncertainty around the exact essence involved. But the core bug claim stays the same either way: some version of this Barbarian setup appears to be breaking object interaction after &lt;strong data-end=&quot;2027&quot; data-start=&quot;2001&quot;&gt;Wrath of the Berserker&lt;/strong&gt; is activated. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;2110&quot; data-start=&quot;2081&quot;&gt;Why this is worth covering&lt;/h2&gt;
&lt;p data-end=&quot;2512&quot; data-start=&quot;2112&quot;&gt;On Blizzard’s current Diablo Immortal bug-report board, the thread is already sitting among the active April 5 topics, which gives it enough freshness to count as live bug chatter rather than some old issue being exhumed for content. It is not a giant multi-page meltdown yet, but it is current, specific, and easy for affected players to understand immediately. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p data-end=&quot;2986&quot; data-start=&quot;2514&quot;&gt;It also lands badly because this is not some niche visual glitch. Interacting with objects is basic gameplay plumbing. If a class setup can shut that off until the player manually “unsticks” the character with another skill, that creates friction in dungeons, menus, town stops, and any fast-paced loop where movement and interaction timing matter. In a game built on speed and repetition, that kind of bug becomes annoying very fast. &lt;span class=&quot;&quot; data-state=&quot;closed&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2 data-end=&quot;3051&quot; data-start=&quot;2988&quot;&gt;A small bug that makes the game feel clumsier than it should&lt;/h2&gt;
&lt;p data-end=&quot;3501&quot; data-start=&quot;3053&quot;&gt;Maybe Blizzard fixes this quickly and it disappears before it grows into a bigger issue. That would be the clean outcome. But right now, the report points to one of those awkward bugs that makes the game feel less polished in a very obvious way. A Barbarian build should make you feel stronger, faster, and more dangerous. It probably should not make you bounce off a shopkeeper like you forgot how hands work.&amp;nbsp;&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1012292796891830840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/1012292796891830840'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-immortal-bloody-rage-object-interaction-bug.html' title='Diablo Immortal Players Say the Bloody Rage Essence Can Break Basic Interactions'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqQFDDGfDDVRp34aePNXgTV_YbujejHUzMiw3V0XagE0E6G4x0KilPezkjfVPlg7ay-0ym0_WH8X49xr7R8KyG1dUvoCUsbtXcsEodiz-jWuBaoZkLh424Vgb5IyadIJDCReLhL5VOxJN49x-UIDYxK2qFh2x7qyEbxwot4oshHEgNkHzDDbGabbFx6k0l/s72-w400-h266-c/diablo-immortal-bloody-rage-bug-breaks-object-interaction-header.png" height="72" width="72"/></entry><entry><id>tag:blogger.com,1999:blog-7526540101283815453.post-3263818512606085555</id><published>2026-04-05T05:42:00.000-07:00</published><updated>2026-04-05T05:42:22.271-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Diablo 4 Players Say Season 12 Rewards Still Aren’t Paying Out"/><title type='text'>Diablo 4 Players Say Season 12 Rewards Still Aren’t Paying Out Correctly</title><content type='html'>&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfkE1AnQhSfPtuMxX2m_wbAnE2wK7BMd08Sf8N7YNaeLCDb1uHPRM9M-RTyiKeskAM06VhPjTwl9ek8fAlO0i4h_GGFRk9fTrJg5o0tQVhS0d3XMQQWttfFORxtCbjaNSX1nnry17TAZCdSuN8syB1HNdeC4r6w_TJYEzEo2giiYGyvgHDBVME9ezrpdSa/s1536/diablo-4-season-12-missing-capstone-rewards-resplendent-spark-header.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1024&quot; data-original-width=&quot;1536&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfkE1AnQhSfPtuMxX2m_wbAnE2wK7BMd08Sf8N7YNaeLCDb1uHPRM9M-RTyiKeskAM06VhPjTwl9ek8fAlO0i4h_GGFRk9fTrJg5o0tQVhS0d3XMQQWttfFORxtCbjaNSX1nnry17TAZCdSuN8syB1HNdeC4r6w_TJYEzEo2giiYGyvgHDBVME9ezrpdSa/w400-h266/diablo-4-season-12-missing-capstone-rewards-resplendent-spark-header.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;h2 data-end=&quot;128&quot; data-start=&quot;76&quot;&gt;Another fresh reward complaint has hit the forums&lt;/h2&gt;
&lt;p data-end=&quot;435&quot; data-start=&quot;130&quot;&gt;Diablo 4’s Season 12 reward issues do not look fully dead yet. A fresh April 5 forum post says a player &lt;strong data-end=&quot;290&quot; data-start=&quot;234&quot;&gt;did not receive the Level 7 seasonal capstone reward&lt;/strong&gt;, adding another complaint to the growing pile of “I finished the thing, where is my loot?” threads that have been circling Season of Slaughter.&lt;/p&gt;
&lt;p data-end=&quot;801&quot; data-start=&quot;437&quot;&gt;That would already be irritating on its own. The bigger problem is that it does not feel isolated. A separate April 4 bug report says a player completed the relevant seasonal progression and &lt;strong data-end=&quot;680&quot; data-start=&quot;628&quot;&gt;still did not get the expected Resplendent Spark&lt;/strong&gt;, tying the frustration to one of the season’s more meaningful reward hooks rather than some forgettable cosmetic scrap.&lt;/p&gt;
&lt;h2 data-end=&quot;832&quot; data-start=&quot;803&quot;&gt;What players are reporting&lt;/h2&gt;
&lt;p data-end=&quot;1154&quot; data-start=&quot;834&quot;&gt;The newer thread is blunt: the player says they hit &lt;strong data-end=&quot;915&quot; data-start=&quot;886&quot;&gt;Level 7 seasonal capstone&lt;/strong&gt; and the reward simply did not arrive. No big mystery, no elaborate reproduction steps, just the kind of report that usually means the system looked complete on the front end and then failed at the exact moment it was supposed to pay out.&lt;/p&gt;
&lt;p data-end=&quot;1546&quot; data-start=&quot;1156&quot;&gt;The April 4 report adds more context and a slightly uglier angle. In that thread, the player says they completed &lt;strong data-end=&quot;1330&quot; data-start=&quot;1269&quot;&gt;Season Journey Chapter 6 / Bloodied Lair Boss progression&lt;/strong&gt; and still did not receive the &lt;strong data-end=&quot;1382&quot; data-start=&quot;1361&quot;&gt;Resplendent Spark&lt;/strong&gt; reward they were expecting. That matters because Sparks are not fluff. If one goes missing, the player does not just feel mildly inconvenienced. They feel robbed.&lt;/p&gt;
&lt;h2 data-end=&quot;1598&quot; data-start=&quot;1548&quot;&gt;Why this matters more than a routine bug thread&lt;/h2&gt;
&lt;p data-end=&quot;1939&quot; data-start=&quot;1600&quot;&gt;Reward bugs land harder than a lot of combat or UI bugs because they strike at the basic contract of the season. Diablo can be grindy, messy, and sometimes weirdly overcomplicated, but players will tolerate a lot if the game actually pays them when they finish the objective. When it does not, the whole loop starts to feel untrustworthy.&lt;/p&gt;
&lt;p data-end=&quot;2381&quot; data-start=&quot;1941&quot;&gt;Blizzard’s official &lt;strong data-end=&quot;1970&quot; data-start=&quot;1961&quot;&gt;2.6.1&lt;/strong&gt; patch notes already show that Season of Slaughter has needed multiple fixes, including reward-related ones. The patch specifically addressed issues like the &lt;strong data-end=&quot;2141&quot; data-start=&quot;2128&quot;&gt;Brutality&lt;/strong&gt; challenge not awarding a &lt;strong data-end=&quot;2188&quot; data-start=&quot;2167&quot;&gt;Resplendent Spark&lt;/strong&gt; and problems with &lt;strong data-end=&quot;2237&quot; data-start=&quot;2207&quot;&gt;Bloodied Nightmare Dungeon&lt;/strong&gt; Obducite drops. That is important context because it shows Blizzard already knew Season 12 reward logic was misfiring in at least some places.&lt;/p&gt;
&lt;h2 data-end=&quot;2435&quot; data-start=&quot;2383&quot;&gt;The season’s reward trust problem is not gone yet&lt;/h2&gt;
&lt;p data-end=&quot;2802&quot; data-start=&quot;2437&quot;&gt;That is what makes these newer complaints worth covering. Even if the latest missing Level 7 reward and missing Spark reports turn out to be narrower than earlier bugs, they fit a pattern players have already been trained to distrust. Season 12 has had enough payout problems that every fresh “reward missing” thread now lands with a lot less benefit of the doubt.&lt;/p&gt;
&lt;p data-end=&quot;3118&quot; data-start=&quot;2804&quot;&gt;And honestly, that is the real damage here. A seasonal reward is supposed to feel like a payoff. If players are hitting major milestones and immediately opening the forums to check whether the loot bugged out again, the season starts feeling less like progression and more like customer support with extra demons.&lt;/p&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3263818512606085555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7526540101283815453/posts/default/3263818512606085555'/><link rel='alternate' type='text/html' href='http://www.diabloz.net/2026/04/diablo-4-season-12-missing-capstone-rewards-resplendent-spark.html' title='Diablo 4 Players Say Season 12 Rewards Still Aren’t Paying Out Correctly'/><author><name>sQren</name><uri>http://www.blogger.com/profile/17755737021153564133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkA6TD3-3jYuGZ42QVPIg4RqpOXRnXHinMEGl-8PkQ9ewI2Z4qpReX164-qf9tRH5wlCeo1Tg2XTLwa7uorCxOo8CN5f6SKkUuORQ5Mex4V1GYe6emSSZOVGVZHdN2NhI/s220/til_twitter.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfkE1AnQhSfPtuMxX2m_wbAnE2wK7BMd08Sf8N7YNaeLCDb1uHPRM9M-RTyiKeskAM06VhPjTwl9ek8fAlO0i4h_GGFRk9fTrJg5o0tQVhS0d3XMQQWttfFORxtCbjaNSX1nnry17TAZCdSuN8syB1HNdeC4r6w_TJYEzEo2giiYGyvgHDBVME9ezrpdSa/s72-w400-h266-c/diablo-4-season-12-missing-capstone-rewards-resplendent-spark-header.png" height="72" width="72"/></entry></feed>