<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:series="http://unfoldingneurons.com/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0">

<channel>
	<title>Dice of Doom Blog</title>
	
	<link>http://diceofdoom.com/blog</link>
	<description>A blog about gaming, game design and stuff</description>
	<lastBuildDate>Wed, 23 Dec 2009 02:43:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/DiceOfDoomBlog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com" /><item>
		<title>The Physics of Space Combat</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/YSCBIeAV6h4/</link>
		<comments>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 02:16:19 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[TV Shows]]></category>
		<category><![CDATA[science]]></category>
		<category><![CDATA[scifi]]></category>
		<category><![CDATA[alternity]]></category>
		<category><![CDATA[battles]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[space combat]]></category>
		<category><![CDATA[space ship]]></category>
		<category><![CDATA[space weapons]]></category>
		<category><![CDATA[star frontiers]]></category>
		<category><![CDATA[star trek]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[weaponry]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1754</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/"&gt;&lt;img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/space_combat_star_trek-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="space_combat_star_trek" /&gt;&lt;/a&gt;If you have ever watched a Space Combat and thought to yourself &amp;#8211; &amp;#8216;that&amp;#8217;s complete rubbish, it&amp;#8217;d never be like that&amp;#8217; &amp;#8211; the chances are that you were probably right. One thing Hollywood has never really let get much in the way is accuracy &amp;#8211; particularly when it comes to Space. If you are interested [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/O16gk5p82dh_9UKGoIArTBbuqJw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O16gk5p82dh_9UKGoIArTBbuqJw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/O16gk5p82dh_9UKGoIArTBbuqJw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/O16gk5p82dh_9UKGoIArTBbuqJw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/12/the-physics-of-space-combat/</feedburner:origLink></item>
		<item>
		<title>Zombie Dice from Steve Jackson Games</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/l-RGkeBElxs/</link>
		<comments>http://diceofdoom.com/blog/2009/12/zombie-dice-from-steve-jackson-games/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 06:25:06 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Dice Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Zombie Apocalypse]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[dice game]]></category>
		<category><![CDATA[sjgames]]></category>
		<category><![CDATA[zombie]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1751</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/12/zombie-dice-from-steve-jackson-games/"&gt;&lt;img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/zombie_dice-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="zombie_dice" /&gt;&lt;/a&gt;Zombie Dice, a new game from Steve Jackson Games, has us pretty excited here at Dice of Doom. The premise is pretty simple &amp;#8211; you are a zombie, hungry and desperately attempting to eat brains whilst trying to avoid the natural enemy of the zombie &amp;#8211; the shotgun. While we are all left waiting for [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/f1wyU59X38rAtWiFwi2lW_J_p6g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f1wyU59X38rAtWiFwi2lW_J_p6g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/f1wyU59X38rAtWiFwi2lW_J_p6g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f1wyU59X38rAtWiFwi2lW_J_p6g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/zombie-dice-from-steve-jackson-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/12/zombie-dice-from-steve-jackson-games/</feedburner:origLink></item>
		<item>
		<title>4E Dungeon Master’s Guide 2: In-Depth Review</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/T_YgCDdBIGw/</link>
		<comments>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 12:11:17 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Cthulhu]]></category>
		<category><![CDATA[Funny]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Tabletop Wargames]]></category>
		<category><![CDATA[3.x]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[campaigns]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dmg]]></category>
		<category><![CDATA[dmgII]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[skill challenge]]></category>
		<category><![CDATA[traps]]></category>
		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1741</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/"&gt;&lt;img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/DungeonMastersGuide2-150x150.jpg" class="alignleft wp-post-image tfe" alt="" title="DungeonMastersGuide2" /&gt;&lt;/a&gt;Not so long ago, the 4th Edition DMGII came out. With the general high quality of 4E splatbooks so far, this looked promising: but for those out there for whom &amp;#8220;promising&amp;#8221; isn&amp;#8217;t enough, this in-depth review should give you everything you need to know about the book, helping with the critical decision of whether or [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/saNCXfevJ8_Y4Qk-ZwOwqUpNUp4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/saNCXfevJ8_Y4Qk-ZwOwqUpNUp4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/saNCXfevJ8_Y4Qk-ZwOwqUpNUp4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/saNCXfevJ8_Y4Qk-ZwOwqUpNUp4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/12/4e-dungeon-master%e2%80%99s-guide-2-in-depth-review/</feedburner:origLink></item>
		<item>
		<title>Australian Government puts R18+ Rating for computer games on the table</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/xG9Ayrb2z1Y/</link>
		<comments>http://diceofdoom.com/blog/2009/12/australian-government-puts-r18-rating-for-computer-games-on-the-table/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 00:14:12 +0000</pubDate>
		<dc:creator>Cuchulain</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Australian ratings]]></category>
		<category><![CDATA[game ratings]]></category>
		<category><![CDATA[R18+]]></category>
		<category><![CDATA[ratings]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1742</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/12/australian-government-puts-r18-rating-for-computer-games-on-the-table/"&gt;&lt;img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/12/R18_logo-150x150.jpg" class="alignleft wp-post-image tfe" alt="R18+ Logo" title="R18_logo" /&gt;&lt;/a&gt;As many of you know, most of the writers for this blog live in Australia. And for that fact we have been subjected to one of the most backward and condescending ratings systems for computer games in the developed world. Whereas movies can receive classification up to R18+ &amp;#8211; restricted to individuals aged 18 or [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/DDLcrPF3nzP0QEIyxjxFAKOcTME/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DDLcrPF3nzP0QEIyxjxFAKOcTME/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/DDLcrPF3nzP0QEIyxjxFAKOcTME/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DDLcrPF3nzP0QEIyxjxFAKOcTME/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/12/australian-government-puts-r18-rating-for-computer-games-on-the-table/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/12/australian-government-puts-r18-rating-for-computer-games-on-the-table/</feedburner:origLink></item>
		<item>
		<title>Possibly the most Goth lamp ever designed</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/XDi-pGiVXHE/</link>
		<comments>http://diceofdoom.com/blog/2009/11/possibly-the-most-goth-lamp-ever-designed/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 17:00:34 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Horror]]></category>
		<category><![CDATA[Nerdom]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[goth]]></category>
		<category><![CDATA[lamp]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[vampire]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1736</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/11/possibly-the-most-goth-lamp-ever-designed/"&gt;&lt;img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/11/blood-lamp-300x207.jpg" class="alignleft wp-post-image tfe" alt="blood-lamp" title="blood-lamp" /&gt;&lt;/a&gt;Designer Mike Thompson has created a lamp that is powered by human blood. His intention was to show how the importance of energy to human existence and how the overexploitation of aforementioned energy could bring about our end. In the process though, he appears to have created one of the most gothic forms of lighting [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/jrRsbDxJ_sv5zTiZ8rifVoY5RRc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jrRsbDxJ_sv5zTiZ8rifVoY5RRc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/jrRsbDxJ_sv5zTiZ8rifVoY5RRc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/jrRsbDxJ_sv5zTiZ8rifVoY5RRc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/11/possibly-the-most-goth-lamp-ever-designed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/11/possibly-the-most-goth-lamp-ever-designed/</feedburner:origLink></item>
		<item>
		<title>FreakAngels – A Free Online Steampunk Comic</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/TlHJlDoYCgA/</link>
		<comments>http://diceofdoom.com/blog/2009/11/freakangels-a-free-online-steampunk-comic/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 08:13:08 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Interwebs]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[apocalypse]]></category>
		<category><![CDATA[freakangels]]></category>
		<category><![CDATA[post-apocalyptic]]></category>
		<category><![CDATA[steampunk]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1733</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/11/freakangels-a-free-online-steampunk-comic/"&gt;&lt;img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/11/freakangels-150x150.jpg" class="alignleft wp-post-image tfe" alt="freakangels" title="freakangels" /&gt;&lt;/a&gt;Going through our archives we realised that we had a significant lack of articles about Steampunk awesomeness. In a effort to make up for this travesty we would like to highlight the most excellent webcomic FreakAngels written by Warren Ellis and illustrated by Paul Duffield. Set in England in a post-apocalyptic future, the story follows [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5R8pQuF_px1VKHTM316GxJHzTpY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5R8pQuF_px1VKHTM316GxJHzTpY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5R8pQuF_px1VKHTM316GxJHzTpY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5R8pQuF_px1VKHTM316GxJHzTpY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/11/freakangels-a-free-online-steampunk-comic/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/11/freakangels-a-free-online-steampunk-comic/</feedburner:origLink></item>
		<item>
		<title>Powergaming: Making a Powerful Fighter or Monk in Core 3.5 D&amp;D</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/b8wMB5AJ-uM/</link>
		<comments>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 05:25:55 +0000</pubDate>
		<dc:creator>Ellisthion</dc:creator>
				<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[3.5]]></category>
		<category><![CDATA[3.x]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[feats]]></category>
		<category><![CDATA[fighter]]></category>
		<category><![CDATA[monk]]></category>
		<category><![CDATA[Powergaming]]></category>
		<category><![CDATA[role-playing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[skills]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1712</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/"&gt;&lt;img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/11/fighter_monk_thumb.jpg" class="alignleft wp-post-image tfe" alt="fighter_monk_thumb" title="" /&gt;&lt;/a&gt;It&amp;#8217;s reasonably well known that Fighters and Monks are the weakest classes in 3.5 D&amp;#38;D. Whilst this can be partially be fixed by extending to non-Core books, this doesn&amp;#8217;t actually solve the problem, and for some, that simply isn&amp;#8217;t an option, either due to DM restrictions or just unavailability of the books. However, it actually [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LKfmTG_hMnQX_i4ysSe1LZewDas/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LKfmTG_hMnQX_i4ysSe1LZewDas/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LKfmTG_hMnQX_i4ysSe1LZewDas/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LKfmTG_hMnQX_i4ysSe1LZewDas/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<series:name><![CDATA[Powergaming]]></series:name>
	<feedburner:origLink>http://diceofdoom.com/blog/2009/11/powergaming-making-a-powerful-fighter-or-monk-in-core-3-5-dd/</feedburner:origLink></item>
		<item>
		<title>i4e Updated – Now you can import from D&amp;D Insider Character Builder</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/0R8YCEJ4izw/</link>
		<comments>http://diceofdoom.com/blog/2009/11/i4e-updated-now-you-can-import-from-dd-insider-character-builder/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 23:58:15 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[cordax software]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dnd4e]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[i4e]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[role-playing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1705</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/11/i4e-updated-now-you-can-import-from-dd-insider-character-builder/"&gt;&lt;img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/10/i4e_01_00-208x300.PNG" class="alignleft wp-post-image tfe" alt="i4e_01_00" title="i4e_01_00" /&gt;&lt;/a&gt;Mike Pattee from Cordax Software has pinged us to let us know that his app i4e has been updated in the App Store to version 1.1.0 and is available now for download. The app allows you to store your D&amp;#38;D 4e character on your iPhone and we are quite fond of it around here. The [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1Cn8Q5TWjiETHW9j6iQ9q7S3WXo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1Cn8Q5TWjiETHW9j6iQ9q7S3WXo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1Cn8Q5TWjiETHW9j6iQ9q7S3WXo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1Cn8Q5TWjiETHW9j6iQ9q7S3WXo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/11/i4e-updated-now-you-can-import-from-dd-insider-character-builder/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/11/i4e-updated-now-you-can-import-from-dd-insider-character-builder/</feedburner:origLink></item>
		<item>
		<title>DOOM Classic now available in the App Store for the iPhone</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/HyJU4dnuVuw/</link>
		<comments>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 07:08:42 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone Games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[classic]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1700</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/"&gt;&lt;img align="left" hspace="5" width="150" height="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/10/DOOM-Classic-iPhone-150x150.png" class="alignleft wp-post-image tfe" alt="DOOM Classic - iPhone" title="DOOM Classic - iPhone" /&gt;&lt;/a&gt;DOOM is one of those games that helped to define a genre. From running around with a myriad of realistic and ridiculous weaponry, to the blood and gore, and even the occasionally questionable imagery, DOOM helped define the First Person Shooter for what it was going to become. If you want proof of the games [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sGK4jDF_A1TfqN9xnY4RciHmpQ8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sGK4jDF_A1TfqN9xnY4RciHmpQ8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sGK4jDF_A1TfqN9xnY4RciHmpQ8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sGK4jDF_A1TfqN9xnY4RciHmpQ8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/10/doom-classic-now-available-in-the-app-store-for-the-iphone/</feedburner:origLink></item>
		<item>
		<title>Using the Dungeon Tile Mapper from WotC</title>
		<link>http://feedproxy.google.com/~r/DiceOfDoomBlog/~3/5uVAB7JfE0k/</link>
		<comments>http://diceofdoom.com/blog/2009/10/using-the-dungeon-tile-mapper-from-wotc/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 07:34:44 +0000</pubDate>
		<dc:creator>RupertG</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Game Resources]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[D&D4e]]></category>
		<category><![CDATA[dnd]]></category>
		<category><![CDATA[dungeon]]></category>
		<category><![CDATA[Dungeon Tiles]]></category>
		<category><![CDATA[GMing]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[maps]]></category>
		<category><![CDATA[tiles]]></category>

		<guid isPermaLink="false">http://diceofdoom.com/blog/?p=1614</guid>
		<description>&lt;a href="http://diceofdoom.com/blog/2009/10/using-the-dungeon-tile-mapper-from-wotc/"&gt;&lt;img align="left" hspace="5" width="150" src="http://diceofdoom.com/blog/wp-content/uploads/2009/10/Dungeon-Tile-Mapper-150x150.png" class="alignleft wp-post-image tfe" alt="Dungeon Tile Mapper" title="Dungeon Tile Mapper" /&gt;&lt;/a&gt;If you are anything like us here at Dice of Doom HQ, the moment you got D&amp;#38;D 4E you rushed out and bought a stack of Dungeon Tiles once you realised how important (and awesome) they were. After collecting a whole box of these tiles though it can be hard designing dungeons based on what [...]
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lc7U0dHEa7wEF9VVbq_tE0nkyDU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lc7U0dHEa7wEF9VVbq_tE0nkyDU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lc7U0dHEa7wEF9VVbq_tE0nkyDU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lc7U0dHEa7wEF9VVbq_tE0nkyDU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</description>
		<wfw:commentRss>http://diceofdoom.com/blog/2009/10/using-the-dungeon-tile-mapper-from-wotc/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://diceofdoom.com/blog/2009/10/using-the-dungeon-tile-mapper-from-wotc/</feedburner:origLink></item>
	</channel>
</rss>
