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	<title>Comments for Dickson Fong</title>
	
	<link>http://www.dicksonfong.com</link>
	<description>Graphic communication. Web implementation.</description>
	<pubDate>Thu, 09 Jul 2009 07:36:54 +0000</pubDate>
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		<title>Comment on Less Marketing, More Design by JamesD</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/64q_tXOy0gE/</link>
		<dc:creator>JamesD</dc:creator>
		<pubDate>Thu, 11 Jun 2009 17:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=31#comment-413</guid>
		<description>Thanks for the useful info. It's so interesting</description>
		<content:encoded><![CDATA[<p>Thanks for the useful info. It&#8217;s so&nbsp;interesting</p>
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	<item>
		<title>Comment on User Research For The Web, Part 3 by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/Het0amjqmXQ/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Wed, 15 Oct 2008 04:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=22#comment-245</guid>
		<description>&lt;strong&gt;Cindy:&lt;/strong&gt; Glad you found it helpful! It's quite a lot of work to come up with make-believe personas, but let me know if you have any questions.</description>
		<content:encoded><![CDATA[<p><strong>Cindy:</strong> Glad you found it helpful! It&#8217;s quite a lot of work to come up with make-believe personas, but let me know if you have any&nbsp;questions.</p>
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		<title>Comment on User Research For The Web, Part 3 by Cindy Corritore</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/S1jrNbg-43o/</link>
		<dc:creator>Cindy Corritore</dc:creator>
		<pubDate>Tue, 14 Oct 2008 21:14:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=22#comment-244</guid>
		<description>What a great, quick example - thanks for sharing it! I wish it had persona(s) with it to make it complete :)</description>
		<content:encoded><![CDATA[<p>What a great, quick example - thanks for sharing it! I wish it had persona(s) with it to make it complete&nbsp;:)</p>
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		<title>Comment on Minimalism Is Not An Aesthetic by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/Ixf8WLwFHE4/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Mon, 01 Sep 2008 18:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=29#comment-184</guid>
		<description>&lt;strong&gt;Leon:&lt;/strong&gt; I guess 'reductionist' is relative. Although we can argue that there's a lot of content that can be removed from the front pages of NY Times and msnbc, I suspect a lot if has to do with product management, editorial, and SEO reasons. 

&lt;blockquote cite="Leon P"&gt;I know it’s a news site, but it looks like it’s trying to mimic print rather than adapt to a new medium.&lt;/blockquote&gt;

Interesting point. Although I can't speak on Khoi's behalf, I'm inclined to believe that this was a conscious decision. So much of the NY Times brand is invested in its print material that the brand may become diluted if its website spun off in its own direction. In this case, the tradeoff may have been to sacrifice some of the benefits of web media to preserve a consistent identity. However, that in itself is a discussion worthy of a separate blog post. Thanks for bringing it up. :)</description>
		<content:encoded><![CDATA[<p><strong>Leon:</strong> I guess &#8216;reductionist&#8217; is relative. Although we can argue that there&#8217;s a lot of content that can be removed from the front pages of <span class="caps">NY</span> Times and msnbc, I suspect a lot if has to do with product management, editorial, and <span class="caps">SEO</span> reasons. </p>
<blockquote cite="Leon P"><p>I know it’s a news site, but it looks like it’s trying to mimic print rather than adapt to a new medium.</p></blockquote>
<p>Interesting point. Although I can&#8217;t speak on Khoi&#8217;s behalf, I&#8217;m inclined to believe that this was a conscious decision. So much of the <span class="caps">NY</span> Times brand is invested in its print material that the brand may become diluted if its website spun off in its own direction. In this case, the tradeoff may have been to sacrifice some of the benefits of web media to preserve a consistent identity. However, that in itself is a discussion worthy of a separate blog post. Thanks for bringing it up.&nbsp;:)</p>
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		<title>Comment on Minimalism Is Not An Aesthetic by Leon P</title>
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		<dc:creator>Leon P</dc:creator>
		<pubDate>Sat, 30 Aug 2008 07:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=29#comment-182</guid>
		<description>Morning Dickson,

Yeah, I think I get your point — something doesn't have to &lt;em&gt;look&lt;/em&gt; minimalist in order to &lt;em&gt;be&lt;/em&gt; minimalist (and looking stereotypically minimalist = looking Swiss).

I also take your point re the typography both sites employ (msnbc looks pretty similar to NY Times give or take a bit of eye candy); I also like the fact they both use a completely conventional blue to indicate links.

My 'gripe' is with the amount of stuff on the page, which isn't 'reductionist' (even if the site isn't ornamental).  Vinh obviously does a spectacular job of organising a lot of content, but wouldn't a minimalist ethos suggest reorganising and removing some information?  I mean - who is going to reach that 'Automobiles' link right at the bottom of the page?  

Not only is the page hard to scan, but there are some pretty small, hard–to–read fonts in there.

I know it's a news site, but it looks like it's trying to mimic print rather than adapt to a new medium.

Ta,

Leon</description>
		<content:encoded><![CDATA[<p>Morning Dickson,</p>
<p>Yeah, I think I get your point&thinsp;&mdash;&thinsp;something doesn&#8217;t have to <em>look</em> minimalist in order to <em>be</em> minimalist (and looking stereotypically minimalist = looking Swiss).</p>
<p>I also take your point re the typography both sites employ (msnbc looks pretty similar to <span class="caps">NY</span> Times give or take a bit of eye candy); I also like the fact they both use a completely conventional blue to indicate links.</p>
<p>My &#8216;gripe&#8217; is with the amount of stuff on the page, which isn&#8217;t &#8216;reductionist&#8217; (even if the site isn&#8217;t ornamental).  Vinh obviously does a spectacular job of organising a lot of content, but wouldn&#8217;t a minimalist ethos suggest reorganising and removing some information?  I mean - who is going to reach that &#8216;Automobiles&#8217; link right at the bottom of the page?  </p>
<p>Not only is the page hard to scan, but there are some pretty small, hard&thinsp;&ndash;&thinsp;to&thinsp;&ndash;&thinsp;read fonts in there.</p>
<p>I know it&#8217;s a news site, but it looks like it&#8217;s trying to mimic print rather than adapt to a new medium.</p>
<p>Ta,&nbsp;Leon</p>
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		<title>Comment on Minimalism Is Not An Aesthetic by Dickson Fong</title>
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		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Sat, 30 Aug 2008 01:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=29#comment-181</guid>
		<description>&lt;strong&gt;Leon:&lt;/strong&gt; Thanks for commenting! I don't think the minimalist aesthetic = Swiss style. That was really more for sake of (stereotypical) example, as I think that something can be minimalist regardless of its typography, layout, and motif as long as it adheres to the reductionist mindset of not decorating for the sake of decorating.

The NY Times website is an interesting example because it looks absolutely jam-packed full of info, so at first glance, it doesn't seem minimalist at all. However, that's simply the result of what it is — it's a news site. However, it does so while sticking to the absolute basics. Only four colors are used to differentiate text, and content is separated either by single-line or double-line borders. 

Compare nytimes.com against msnbc.com.

Both sites are very good. To be honest, I think the msnbc site trumps every other news site out there, but I don't think it's minimalist at all. They have extra gradients, extra gloss, extra 'lickable' icons. None of it is bad — overall, I think the execution is excellent. But they could've gotten 95% of that excellence with simpler interface elements.

Your thoughts?</description>
		<content:encoded><![CDATA[<p><strong>Leon:</strong> Thanks for commenting! I don&#8217;t think the minimalist aesthetic = Swiss style. That was really more for sake of (stereotypical) example, as I think that something can be minimalist regardless of its typography, layout, and motif as long as it adheres to the reductionist mindset of not decorating for the sake of decorating.</p>
<p>The <span class="caps">NY</span> Times website is an interesting example because it looks absolutely jam-packed full of info, so at first glance, it doesn&#8217;t seem minimalist at all. However, that&#8217;s simply the result of what it is — it&#8217;s a news site. However, it does so while sticking to the absolute basics. Only four colors are used to differentiate text, and content is separated either by single-line or double-line borders. </p>
<p>Compare nytimes.com against msnbc.com.</p>
<p>Both sites are very good. To be honest, I think the msnbc site trumps every other news site out there, but I don&#8217;t think it&#8217;s minimalist at all. They have extra gradients, extra gloss, extra &#8216;lickable&#8217; icons. None of it is bad — overall, I think the execution is excellent. But they could&#8217;ve gotten 95% of that excellence with simpler interface elements.</p>
<p>Your&nbsp;thoughts?</p>
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		<title>Comment on Minimalism Is Not An Aesthetic by Leon P</title>
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		<dc:creator>Leon P</dc:creator>
		<pubDate>Fri, 29 Aug 2008 07:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=29#comment-180</guid>
		<description>That's interesting.  I guess you're saying that the minimalist aesthetic = Swiss–style web typography (12px helvetica/arial, grid layout, photography as opposed to illustration, black on white with a conservative dosage of bright colour, e.g. your own and Vinh's sites).

You don't see this aesthetic in its pure form outside of blogs, I guess because its aim is to remove any sense of character from the product (I don't mean that pejoratively, by the way!), and only a designer would want to do that.

But is the NY Times really an example of minimalist design?  There's a &lt;strong&gt;lot&lt;/strong&gt; going on on that front page!  It's more a case of organising a lot of content really well rather than applying a minimalist ethos.  Isn't it just Swiss–style with serifs?

Take &lt;a href="http://yeeaahh.subtraction.com/enlargements/home/" rel="nofollow"&gt;Vinh's Yahoo mock-up&lt;/a&gt;.  It looks great, but Google has already won this battle by being minimalist: no grids or fancy typography, just a big search box slap bang in the middle of the page that screams 'we do search'.  Everything spins off from that.</description>
		<content:encoded><![CDATA[<p>That&#8217;s interesting.  I guess you&#8217;re saying that the minimalist aesthetic = Swiss&thinsp;&ndash;&thinsp;style web typography (12px helvetica/arial, grid layout, photography as opposed to illustration, black on white with a conservative dosage of bright colour, e.g. your own and Vinh&#8217;s sites).</p>
<p>You don&#8217;t see this aesthetic in its pure form outside of blogs, I guess because its aim is to remove any sense of character from the product (I don&#8217;t mean that pejoratively, by the way!), and only a designer would want to do that.</p>
<p>But is the <span class="caps">NY</span> Times really an example of minimalist design?  There&#8217;s a <strong>lot</strong> going on on that front page!  It&#8217;s more a case of organising a lot of content really well rather than applying a minimalist ethos.  Isn&#8217;t it just Swiss&thinsp;&ndash;&thinsp;style with serifs?</p>
<p>Take <a href="http://yeeaahh.subtraction.com/enlargements/home/" rel="nofollow">Vinh&#8217;s Yahoo mock-up</a>.  It looks great, but Google has already won this battle by being minimalist: no grids or fancy typography, just a big search box slap bang in the middle of the page that screams &#8216;we do search&#8217;.  Everything spins off from&nbsp;that.</p>
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		<title>Comment on Inspiration In People by neoGT</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/wsaroiAHZpQ/</link>
		<dc:creator>neoGT</dc:creator>
		<pubDate>Mon, 07 Jul 2008 17:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=27#comment-137</guid>
		<description>I think you could not be farther from truth on this post. If we're able to understand the process and the why a designer did something i think we could be able to deliver the same quality of work (obviously depending on our own experience and expertise in the given field). Could it also be that those good designers have just got to almost memorize and know by heart those "design gold rules"? and they just apply those tips and tricks using different color schemes and fonts while creating compelling, constant work? I mean a designer knows that the more "rules" he learns, the easier is to create better work... ie: u look at a design (graphic, web, 3d, illustration, or whatever your field of expertise is) and it tends to get easier to praise and value the work of a fellow designer because you know those guidelines, u know if its an effective design or not....
So id say its a combo between doing your homework and do some research and trying to find patterns in effective design in any medium and a  summary of experiences that lead us to that urge i think most of us can only explain by saying we love what we do, we live our lives one pixel at a time, so we spend most of our time trying to improve the quality of our lives.</description>
		<content:encoded><![CDATA[<p>I think you could not be farther from truth on this post. If we&#8217;re able to understand the process and the why a designer did something i think we could be able to deliver the same quality of work (obviously depending on our own experience and expertise in the given field). Could it also be that those good designers have just got to almost memorize and know by heart those &#8220;design gold rules&#8221;? and they just apply those tips and tricks using different color schemes and fonts while creating compelling, constant work? I mean a designer knows that the more &#8220;rules&#8221; he learns, the easier is to create better work&#8230; ie: u look at a design (graphic, web, 3d, illustration, or whatever your field of expertise is) and it tends to get easier to praise and value the work of a fellow designer because you know those guidelines, u know if its an effective design or not&#8230;.<br />
So id say its a combo between doing your homework and do some research and trying to find patterns in effective design in any medium and a  summary of experiences that lead us to that urge i think most of us can only explain by saying we love what we do, we live our lives one pixel at a time, so we spend most of our time trying to improve the quality of our&nbsp;lives.</p>
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		<title>Comment on On Social Responsibility by neoGT</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/HgYgQHnJ_Dc/</link>
		<dc:creator>neoGT</dc:creator>
		<pubDate>Mon, 07 Jul 2008 17:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=14#comment-136</guid>
		<description>i agree with both of you. Humbly id like to add that i believe our work is to effectively inform whichever product and/or service our clients has to offer to their costumers, if we succeed on doing that i believe our job is done. Of course that the more appropriate the message is to the given target market our clients goal is the better we are. The thing is ive seen so many "graphic design"  work pass as "great" just by being surprising or even tacky that ive found myself dumbfounded after analizing if the visual representation of that designer on the clients product hasnt been on my cirtique the best. Yes, people might remember those campaigns cuz their were subversive but was it really effective? I believe that by using the internet as the tool it is and researching the old, current and future trends we can have a better impact on the clients sales or needs therefore "the company" and their product and/or service being the one having the impact on the final consumer. Design is just a medium (an important one :D). What designers need is more honest constructive critique and less praise.
(let me know what u think and ill post back)</description>
		<content:encoded><![CDATA[<p>i agree with both of you. Humbly id like to add that i believe our work is to effectively inform whichever product and/or service our clients has to offer to their costumers, if we succeed on doing that i believe our job is done. Of course that the more appropriate the message is to the given target market our clients goal is the better we are. The thing is ive seen so many &#8220;graphic design&#8221;  work pass as &#8220;great&#8221; just by being surprising or even tacky that ive found myself dumbfounded after analizing if the visual representation of that designer on the clients product hasnt been on my cirtique the best. Yes, people might remember those campaigns cuz their were subversive but was it really effective? I believe that by using the internet as the tool it is and researching the old, current and future trends we can have a better impact on the clients sales or needs therefore &#8220;the company&#8221; and their product and/or service being the one having the impact on the final consumer. Design is just a medium (an important one :D). What designers need is more honest constructive critique and less praise.<br />
(let me know what u think and ill post&nbsp;back)</p>
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		<title>Comment on Design + Direction by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/uP9XMfwjSCs/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Sun, 04 May 2008 05:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=24#comment-78</guid>
		<description>&lt;strong&gt;Matt:&lt;/strong&gt; Thanks for the encouragement! 

I think what you're talking about is more along the lines of consistent brand identity than project direction. However, I do agree that some websites can look hobbled together. I think this problem occurs most often when a company has a new promo website that focuses on a new product or service. In many cases, there's a completely different identity that doesn't jive with the existing brand at all. Sometimes, it may be warranted, especially if the product is self-contained, or if the brand is in the process of realigning itself. But, more often than not, I can't help but feel whoever was in charge of designing the website had no regard for the brand at all, and was only interested in aesthetics and self expression.</description>
		<content:encoded><![CDATA[<p><strong>Matt:</strong> Thanks for the encouragement! </p>
<p>I think what you&#8217;re talking about is more along the lines of consistent brand identity than project direction. However, I do agree that some websites can look hobbled together. I think this problem occurs most often when a company has a new promo website that focuses on a new product or service. In many cases, there&#8217;s a completely different identity that doesn&#8217;t jive with the existing brand at all. Sometimes, it may be warranted, especially if the product is self-contained, or if the brand is in the process of realigning itself. But, more often than not, I can&#8217;t help but feel whoever was in charge of designing the website had no regard for the brand at all, and was only interested in aesthetics and self&nbsp;expression.</p>
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		<title>Comment on Design + Direction by Matt Robin</title>
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		<dc:creator>Matt Robin</dc:creator>
		<pubDate>Sun, 04 May 2008 02:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=24#comment-77</guid>
		<description>Great article Dickson!  I wish more companies (and designers) would consider direction more carefully.   This seems very noticeable for companies who own numerous web sites - and no direction has been established for them...they all end up looking different and clumsy as a whole overview.

Keep up the great articles, they're worth it! :)</description>
		<content:encoded><![CDATA[<p>Great article Dickson!  I wish more companies (and designers) would consider direction more carefully.   This seems very noticeable for companies who own numerous web sites - and no direction has been established for them&#8230;they all end up looking different and clumsy as a whole overview.</p>
<p>Keep up the great articles, they&#8217;re worth it!&nbsp;:)</p>
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		<title>Comment on Against Social Responsibility by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/o2i91ltdeEk/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Thu, 17 Apr 2008 03:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=15#comment-52</guid>
		<description>&lt;blockquote cite="Vincent"&gt;... a satisfied, validated individual who’s proud of his work and station in life makes for better, stronger society, moreso than any design project could.&lt;/blockquote&gt;

Well said!</description>
		<content:encoded><![CDATA[<blockquote cite="Vincent"><p>&#8230; a satisfied, validated individual who’s proud of his work and station in life makes for better, stronger society, moreso than any design project could.</p></blockquote>
<p>Well&nbsp;said!</p>
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		<title>Comment on Against Social Responsibility by Vincent</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/Zu7otEPn0Q8/</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 16 Apr 2008 20:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=15#comment-51</guid>
		<description>Yeah, what we're talking about has undoubtedly been debated into the ground by older, smarter, more accomplished designers than us (Glaser for instance). Never hurts to look at issues though.

I think you're right—we're bound to affect others' perception according to our own belief system, no matter how objective we try to be. But there's no harm in that; like you said, we should only try to be true to ourselves. In a broad sense, a satisfied, validated individual who's proud of his work and station in life makes for better, stronger society, moreso than any design project could.</description>
		<content:encoded><![CDATA[<p>Yeah, what we&#8217;re talking about has undoubtedly been debated into the ground by older, smarter, more accomplished designers than us (Glaser for instance). Never hurts to look at issues though.</p>
<p>I think you&#8217;re right&thinsp;&mdash;&thinsp;we&#8217;re bound to affect others&#8217; perception according to our own belief system, no matter how objective we try to be. But there&#8217;s no harm in that; like you said, we should only try to be true to ourselves. In a broad sense, a satisfied, validated individual who&#8217;s proud of his work and station in life makes for better, stronger society, moreso than any design project&nbsp;could.</p>
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		<title>Comment on Against Social Responsibility by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/tiaRNfRr9i4/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Wed, 16 Apr 2008 17:22:11 +0000</pubDate>
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		<description>&lt;strong&gt;Vincent:&lt;/strong&gt; Maybe we're just opening up a bigger can of worms than we need to...?

&lt;blockquote cite="Vincent"&gt;... on the occasion that taking a certain job does reflect my personal moral compass, I feel that it’s my responsibility to make a decision based... on what the finished product says about me as a person&lt;/blockquote&gt;

Agreed. I think that's all we can really do, and I think it's true for all professions. Ultimately, we can't dictate what other people think, and it's not something we should be doing anyways. The only thing we should be promoting is the freedom of thought and open communication.

&lt;blockquote cite="Vincent"&gt;It’s not my responsibility to tell people what to believe, regardless of my power as a designer to have people perceive things in a certain way.&lt;/blockquote&gt;

I think this is where things start getting fuzzy. I agree that it's not our responsibility to tell people what to believe, but, as you said yourself, we &lt;em&gt;do&lt;/em&gt; have the power to make people perceive things in a certain way. I think Milton Glaser said it best when he said that we have access to people's minds, hence his belief that we have the responsibility to communicate ideas that cause no harm to society.

As much as we might like to distance our personal beliefs from our professional work, it's usually the case that we'll accept projects that don't conflict with our own morals and ethics. I think all of us have a bit of innate hubris—it's what makes us human. By simply accepting a project, we make the first step towards imposing our &lt;em&gt;beliefs&lt;/em&gt; (but perhaps not &lt;em&gt;ideals&lt;/em&gt;) on other people. 

Of course, maybe we're waxing philosophical a bit much. My intent with my original post on social responsibility was to suggest that we should carefully consider our work and make sure that we stay true to ourselves. Doing otherwise would just be a disservice.</description>
		<content:encoded><![CDATA[<p><strong>Vincent:</strong> Maybe we&#8217;re just opening up a bigger can of worms than we need to&#8230;?</p>
<blockquote cite="Vincent"><p>&#8230; on the occasion that taking a certain job does reflect my personal moral compass, I feel that it’s my responsibility to make a decision based&#8230; on what the finished product says about me as a person</p></blockquote>
<p>Agreed. I think that&#8217;s all we can really do, and I think it&#8217;s true for all professions. Ultimately, we can&#8217;t dictate what other people think, and it&#8217;s not something we should be doing anyways. The only thing we should be promoting is the freedom of thought and open communication.</p>
<blockquote cite="Vincent"><p>It’s not my responsibility to tell people what to believe, regardless of my power as a designer to have people perceive things in a certain way.</p></blockquote>
<p>I think this is where things start getting fuzzy. I agree that it&#8217;s not our responsibility to tell people what to believe, but, as you said yourself, we <em>do</em> have the power to make people perceive things in a certain way. I think Milton Glaser said it best when he said that we have access to people&#8217;s minds, hence his belief that we have the responsibility to communicate ideas that cause no harm to society.</p>
<p>As much as we might like to distance our personal beliefs from our professional work, it&#8217;s usually the case that we&#8217;ll accept projects that don&#8217;t conflict with our own morals and ethics. I think all of us have a bit of innate hubris—it&#8217;s what makes us human. By simply accepting a project, we make the first step towards imposing our <em>beliefs</em> (but perhaps not <em>ideals</em>) on other people. </p>
<p>Of course, maybe we&#8217;re waxing philosophical a bit much. My intent with my original post on social responsibility was to suggest that we should carefully consider our work and make sure that we stay true to ourselves. Doing otherwise would just be a&nbsp;disservice.</p>
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		<title>Comment on Against Social Responsibility by Vincent</title>
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		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 16 Apr 2008 06:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=15#comment-44</guid>
		<description>Interesting perspective. I do agree that it's not our job as designers to be morality police—but being socially responsible and imposing one's own ideals onto others are quite different things.

To me, being socially responsible means only taking the jobs whose premise, message, or motives I agree with. But the fact is, the vast majority of jobs I take are ethically neutral; they're strictly there for me to make sure I pay my rent at the end of the month, and require no moral or ethical stance. 

However, on the occasion that taking a certain job &lt;em&gt;does&lt;/em&gt; reflect my personal moral compass, I feel that it's my responsibility to make a decision based, not on how others will perceive my work or how it shapes their ideas of the product/service advertised, but on what the finished product says about me as a person.

It's not my responsibility to tell people what to believe, regardless of my power as a designer to have people perceive things in a certain way. My &lt;em&gt;job&lt;/em&gt; has nothing to do with right and wrong, and everything to do with answering a brief; my &lt;em&gt;responsibility&lt;/em&gt;, though, to myself and to my own belief system, is to do work that I can look at and be proud of, both for its artistic merit and for its moral reflection on me. This has very little to do with what I think other people should believe.

The sort of attitude you're talking about—acting as another's moral compass based on personal beliefs—is hubris. Most people don't care what we believe, and will have their moral perception shaped how they see fit, regardless of the design community. What matters is, not telling others what to think (in a moral sense), but making sure our work reflects what we believe in a socially responsible way.</description>
		<content:encoded><![CDATA[<p>Interesting perspective. I do agree that it&#8217;s not our job as designers to be morality police&thinsp;&mdash;&thinsp;but being socially responsible and imposing one&#8217;s own ideals onto others are quite different things.</p>
<p>To me, being socially responsible means only taking the jobs whose premise, message, or motives I agree with. But the fact is, the vast majority of jobs I take are ethically neutral; they&#8217;re strictly there for me to make sure I pay my rent at the end of the month, and require no moral or ethical stance. </p>
<p>However, on the occasion that taking a certain job <em>does</em> reflect my personal moral compass, I feel that it&#8217;s my responsibility to make a decision based, not on how others will perceive my work or how it shapes their ideas of the product/service advertised, but on what the finished product says about me as a person.</p>
<p>It&#8217;s not my responsibility to tell people what to believe, regardless of my power as a designer to have people perceive things in a certain way. My <em>job</em> has nothing to do with right and wrong, and everything to do with answering a brief; my <em>responsibility</em>, though, to myself and to my own belief system, is to do work that I can look at and be proud of, both for its artistic merit and for its moral reflection on me. This has very little to do with what I think other people should believe.</p>
<p>The sort of attitude you&#8217;re talking about&thinsp;&mdash;&thinsp;acting as another&#8217;s moral compass based on personal beliefs&thinsp;&mdash;&thinsp;is hubris. Most people don&#8217;t care what we believe, and will have their moral perception shaped how they see fit, regardless of the design community. What matters is, not telling others what to think (in a moral sense), but making sure our work reflects what we believe in a socially responsible&nbsp;way.</p>
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	<feedburner:origLink>http://www.dicksonfong.com/2008/04/11/against-social-responsibility/#comment-44</feedburner:origLink></item>
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		<title>Comment on On Social Responsibility by Dickson Fong</title>
		<link>http://feedproxy.google.com/~r/DicksonFong_Blog_Comments/~3/K8jtNP4eloU/</link>
		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Thu, 10 Apr 2008 17:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=14#comment-38</guid>
		<description>&lt;strong&gt;Virtual:&lt;/strong&gt; I agree that some design work imparts negative values on the audience, but I think this is where it becomes a sticky subject. How do we decide between these positive and negative values? Should we really even be deciding for people? For example, I have nothing against alcohol and sexy lingerie advertisements. In the end, they're just products that we use. However, if they're advertisements that encourage drunk driving or promote prostitution rings, then yes, I do have an objection. But even so, that's just my opinion. Someone else may have different ideals.</description>
		<content:encoded><![CDATA[<p><strong>Virtual:</strong> I agree that some design work imparts negative values on the audience, but I think this is where it becomes a sticky subject. How do we decide between these positive and negative values? Should we really even be deciding for people? For example, I have nothing against alcohol and sexy lingerie advertisements. In the end, they&#8217;re just products that we use. However, if they&#8217;re advertisements that encourage drunk driving or promote prostitution rings, then yes, I do have an objection. But even so, that&#8217;s just my opinion. Someone else may have different&nbsp;ideals.</p>
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		<title>Comment on On Social Responsibility by Virtual assitant       08</title>
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		<dc:creator>Virtual assitant       08</dc:creator>
		<pubDate>Thu, 10 Apr 2008 09:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=14#comment-37</guid>
		<description>I totally agree with you...... You know what, this post should be read by those companies and designers who mess so much with designing to the  extent that they actually impart negative values and attitudes to the people viewing the image.... For instance, in billboards, there are so many obscene images that are posted in highways and busy streets such as sensual and lewd ads of under wears and alcoholic beverages. The designers are responsible in badly facilitating the creation of the end product. Hence, that should remind them that they should exercise social responsibility with regards to their work... &gt;:/</description>
		<content:encoded><![CDATA[<p>I totally agree with you&#8230;&#8230; You know what, this post should be read by those companies and designers who mess so much with designing to the  extent that they actually impart negative values and attitudes to the people viewing the image&#8230;. For instance, in billboards, there are so many obscene images that are posted in highways and busy streets such as sensual and lewd ads of under wears and alcoholic beverages. The designers are responsible in badly facilitating the creation of the end product. Hence, that should remind them that they should exercise social responsibility with regards to their work&#8230;&nbsp;&gt;:/</p>
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		<title>Comment on On Social Responsibility by Dickson Fong</title>
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		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Thu, 10 Apr 2008 07:56:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=14#comment-36</guid>
		<description>&lt;strong&gt;Vincent:&lt;/strong&gt; Thanks for pointing me to your Hubris post... I hadn't read that one yet, and you bring up some good points.

After writing this post, and also having just read yours, I'm starting to think that there's a flaw in this kind of thinking. While I still think that we should have some responsibility to make a positive change in this world, I'm wondering if we should really be the Communications Police. Seems rather idealistic in a totalitarian greater-than-thou kind of way. In other words, it just seems wrong, don't you think?

I think I need to work on a follow-up post...</description>
		<content:encoded><![CDATA[<p><strong>Vincent:</strong> Thanks for pointing me to your Hubris post&#8230; I hadn&#8217;t read that one yet, and you bring up some good points.</p>
<p>After writing this post, and also having just read yours, I&#8217;m starting to think that there&#8217;s a flaw in this kind of thinking. While I still think that we should have some responsibility to make a positive change in this world, I&#8217;m wondering if we should really be the Communications Police. Seems rather idealistic in a totalitarian greater-than-thou kind of way. In other words, it just seems wrong, don&#8217;t you think?</p>
<p>I think I need to work on a follow-up&nbsp;post&#8230;</p>
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		<title>Comment on On Social Responsibility by Vincent</title>
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		<dc:creator>Vincent</dc:creator>
		<pubDate>Thu, 10 Apr 2008 06:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=14#comment-35</guid>
		<description>You pretty much said exactly what I was going for in my &lt;a href="http://bigsweaterdesign.com/2008/01/10/graphic-design-and-hubris-why-its-sometimes-merited/" rel="nofollow"&gt;Hubris post&lt;/a&gt;, much more succinctly than I did. 

I agree though. It's important to realize that what we do as designers can have a direct impact on the rest of the world.

Some might call that egotistical, because we're ultimately here to answer a brief and make our clients happy while at the same time keeping food on the table and a roof over our heads. But design has such a serious effect on the human psyche—&lt;em&gt;effective&lt;/em&gt; design does, anyway—that we need to be careful as to what, exactly, we're doing with our billable hours.</description>
		<content:encoded><![CDATA[<p>You pretty much said exactly what I was going for in my <a href="http://bigsweaterdesign.com/2008/01/10/graphic-design-and-hubris-why-its-sometimes-merited/" rel="nofollow">Hubris post</a>, much more succinctly than I did. </p>
<p>I agree though. It&#8217;s important to realize that what we do as designers can have a direct impact on the rest of the world.</p>
<p>Some might call that egotistical, because we&#8217;re ultimately here to answer a brief and make our clients happy while at the same time keeping food on the table and a roof over our heads. But design has such a serious effect on the human psyche&thinsp;&mdash;&thinsp;<em>effective</em> design does, anyway&thinsp;&mdash;&thinsp;that we need to be careful as to what, exactly, we&#8217;re doing with our billable&nbsp;hours.</p>
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		<title>Comment on Critiquing WordPress 2.5 by Dickson Fong</title>
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		<dc:creator>Dickson Fong</dc:creator>
		<pubDate>Tue, 08 Apr 2008 01:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.dicksonfong.com/?p=13#comment-34</guid>
		<description>&lt;strong&gt;Vincent:&lt;/strong&gt; Thanks for commenting!

&lt;blockquote cite="Vincent"&gt;I’d been so comfortable in the old interface when I started using it. Simple to understand tabs, large clickable buttons, draggable interface elements, etc. What’s not to like?&lt;/blockquote&gt;

Your statement highlights our amazing ability to adapt to the objects that we use. Even with the most unusable interface, given enough time and practice, many people can learn to use it quickly. Of course, anything should be designed to require the minimum amount of adaptation and learning necessary. It's not that the old WordPress was difficult to use—it just required more thought than necessary, especially for people who are new to the CMS. Whether WordPress 2.5+ makes life easier for more experienced bloggers is something that we'll witness with time.</description>
		<content:encoded><![CDATA[<p><strong>Vincent:</strong> Thanks for commenting!</p>
<blockquote cite="Vincent"><p>I’d been so comfortable in the old interface when I started using it. Simple to understand tabs, large clickable buttons, draggable interface elements, etc. What’s not to like?</p></blockquote>
<p>Your statement highlights our amazing ability to adapt to the objects that we use. Even with the most unusable interface, given enough time and practice, many people can learn to use it quickly. Of course, anything should be designed to require the minimum amount of adaptation and learning necessary. It&#8217;s not that the old WordPress was difficult to use—it just required more thought than necessary, especially for people who are new to the <span class="caps">CMS</span>. Whether WordPress 2.5+ makes life easier for more experienced bloggers is something that we&#8217;ll witness with&nbsp;time.</p>
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