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      <title>dieBuster RSS</title>
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      <pubDate>Sun, 27 Sep 2015 23:07:12 +0000</pubDate>
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         <title>HipHop Virtual Machine for PHP - Ajaxian</title>
         <link>http://ajaxian.com/archives/hiphop-virtual-machine-for-php</link>
         <description>PHPの VM時代開幕!(PHP의 VM시대 개막!)</description>
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         <pubDate>Sun, 11 Dec 2011 08:46:06 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://ajaxian.com/archives/hiphop-virtual-machine-for-php" title="HipHop Virtual Machine for PHP - Ajaxian"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fajaxian.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://ajaxian.com/archives/hiphop-virtual-machine-for-php">HipHop Virtual Machine for PHP - Ajaxian</a></cite><p>Topics .NET (69) 3D (7) Accessibility (57) Adobe (94) Advertising (3) Ajax (386) Ajaxian.com Announcements (16) Android (5) Animation (5) Announcements (104) Appcelerator (3) Apple (20) Aptana (30) Ar...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://ajaxian.com/archives/hiphop-virtual-machine-for-php"><img src="http://b.hatena.ne.jp/entry/image/http://ajaxian.com/archives/hiphop-virtual-machine-for-php" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - HipHop Virtual Machine for PHP - Ajaxian" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - HipHop Virtual Machine for PHP - Ajaxian" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://ajaxian.com/archives/hiphop-virtual-machine-for-php"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111211#bookmark-71613141">hika00</a>  PHPの VM時代開幕!(PHP의 VM시대 개막!)</p>]]></content:encoded>
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         <title>Playing: 3D Monster Truck Tower on FunFastGame.com</title>
         <link>http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html</link>
         <description>flash11 game</description>
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         <pubDate>Fri, 25 Nov 2011 15:39:14 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html" title="Playing: 3D Monster Truck Tower on FunFastGame.com"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fwww.funfastgame.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html">Playing: 3D Monster Truck Tower on FunFastGame.com</a></cite><p>More Yakuza 5 details unfoldNov 25, 2011  Upcoming sequel set for PS3 featuring new engine; Sega to search for &quot;Miss ...Ragnarok Odyssey landing in Japan February 2012Nov 25, 2011  PS Vita entry in lo...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html"><img src="http://b.hatena.ne.jp/entry/image/http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Playing: 3D Monster Truck Tower on FunFastGame.com" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Playing: 3D Monster Truck Tower on FunFastGame.com" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://www.funfastgame.com/game/4357/3d-monster-truck-tower.html"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111126#bookmark-69185121">hika00</a>  flash11 game</p>]]></content:encoded>
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         <title>Introducing open source evoSpicyParticleEngine « simppa.fi/blog</title>
         <link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/</link>
         <description>flash11용 open source particle engine</description>
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         <pubDate>Fri, 25 Nov 2011 04:15:55 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" title="Introducing open source evoSpicyParticleEngine &#xab; simppa.fi/blog"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fwww.simppa.fi%2F" alt=""/><a rel="nofollow" target="_blank" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/">Introducing open source evoSpicyParticleEngine « simppa.fi/blog</a></cite><p><a rel="nofollow" target="_blank" href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/"><img src="http://cdn-ak.b.st-hatena.com/entryimage/69105405-1322194582.jpg" alt="Introducing open source evoSpicyParticleEngine &#xab; simppa.fi/blog" title="Introducing open source evoSpicyParticleEngine &#xab; simppa.fi/blog" class="entry-image"/></a></p><p>In this post I’m going to explain some of my findings when playing around with Adobe’s Stage3D and particles. I have pushed the current version of particle engine called evoSpicyParticleEngine into Gi...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/"><img src="http://b.hatena.ne.jp/entry/image/http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Introducing open source evoSpicyParticleEngine &#xab; simppa.fi/blog" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Introducing open source evoSpicyParticleEngine &#xab; simppa.fi/blog" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111125#bookmark-69105405">hika00</a>  flash11용 open source particle engine</p>]]></content:encoded>
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      <item>
         <title>(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar</title>
         <link>http://flastar.ru/blog/flastarposts/1223</link>
         <description>alternativa 8.x でカスタム材質を作る方法と光線交差点処理(alternativa 8.x 에서 커스텀 재질을 만드는 방법과 광선교차점 처리)</description>
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         <pubDate>Mon, 07 Nov 2011 11:49:17 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://flastar.ru/blog/flastarposts/1223" title="(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fflastar.ru%2F" alt=""/><a rel="nofollow" target="_blank" href="http://flastar.ru/blog/flastarposts/1223">(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar</a></cite><p><a rel="nofollow" target="_blank" href="http://flastar.ru/blog/flastarposts/1223"><img src="http://cdn-ak.b.st-hatena.com/entryimage/66541117-1320666576.jpg" alt="(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar" title="(en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar" class="entry-image"/></a></p><p>In this lesson I’ll show you how to create custom materials and shaders with Alternativa3D 8.17.0. (clickable) When you develop molehill-projects, often arise situtations when you need more features i...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://flastar.ru/blog/flastarposts/1223"><img src="http://b.hatena.ne.jp/entry/image/http://flastar.ru/blog/flastarposts/1223" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - (en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - (en) Alternativa3D 8.17 Custom materials, shaders and intersectionRay | Flastar" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://flastar.ru/blog/flastarposts/1223"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111107#bookmark-66541117">hika00</a>  alternativa 8.x でカスタム材質を作る方法と光線交差点処理(alternativa 8.x 에서 커스텀 재질을 만드는 방법과 광선교차점 처리)</p>]]></content:encoded>
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      <item>
         <title>FlashJS - opensource HTML5 game engine with API similar to Flash one</title>
         <link>http://flashjs.com/</link>
         <description>html5を as3のように開発すること!!(html5를 as3처럼 개발하기!!)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Thu, 03 Nov 2011 15:21:28 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://flashjs.com/" title="FlashJS - opensource HTML5 game engine with API similar to Flash one"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fflashjs.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://flashjs.com/">FlashJS - opensource HTML5 game engine with API similar to Flash one</a></cite><p>Write AS code into HTML FlashJS is JavaScript graphics and game development engine with API similar to Flash one. It`s HTML5 game development tool, based on verified for years Flash methodology. Just ...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://flashjs.com/"><img src="http://b.hatena.ne.jp/entry/image/http://flashjs.com/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - FlashJS - opensource HTML5 game engine with API similar to Flash one" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - FlashJS - opensource HTML5 game engine with API similar to Flash one" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://flashjs.com/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111104#bookmark-66041777">hika00</a>  html5を as3のように開発すること!!(html5를 as3처럼 개발하기!!)</p>]]></content:encoded>
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      <item>
         <title>test06_filter_Effect.html</title>
         <link>http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html</link>
         <description>RED2Dの多様なフィルター效果をテストして見られるページです. RED2Dは flash11用 2D framework です(RED2D의 다양한 필터효과를 테스트해 볼 수 있는 페이지 입니다. RED2D는 flash11용 2D framework 입니다)</description>
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         <pubDate>Mon, 24 Oct 2011 07:58:07 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html" title="test06_filter_Effect.html"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fwebseon.cafe24.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html">test06_filter_Effect.html</a></cite><p>To view this page ensure that Adobe Flash Player version 0.0.0 or greater is installed.</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html"><img src="http://b.hatena.ne.jp/entry/image/http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - test06_filter_Effect.html" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - test06_filter_Effect.html" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://webseon.cafe24.com/blog/test06_filter_Effect/test06_filter_Effect.html"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111024#bookmark-64523165">hika00</a>  RED2Dの多様なフィルター效果をテストして見られるページです. RED2Dは flash11用 2D framework です(RED2D의 다양한 필터효과를 테스트해 볼 수 있는 페이지 입니다. RED2D는 flash11용 2D framework 입니다)</p>]]></content:encoded>
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         <title>Ocean Shader Demo | Resn Labs</title>
         <link>http://resnlabs.com/2011/10/ocean-shader-demo/</link>
         <description>本格的に他のプラットホームの shader が移転される感じです(본격적으로 타 플랫폼의 shader 가 이전되는 느낌입니다)</description>
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         <pubDate>Mon, 17 Oct 2011 09:50:10 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://resnlabs.com/2011/10/ocean-shader-demo/" title="Ocean Shader Demo | Resn Labs"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fresnlabs.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://resnlabs.com/2011/10/ocean-shader-demo/">Ocean Shader Demo | Resn Labs</a></cite><p>Tue 11 Oct 2011 Matt Halford Discussion, Experiment, News – 3D, caustics, flash 3d, fp11, island, molehill, ocean, pb3d, pixel bender, reflection, refraction, shader, stage3d, terrain, water An advanc...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://resnlabs.com/2011/10/ocean-shader-demo/"><img src="http://b.hatena.ne.jp/entry/image/http://resnlabs.com/2011/10/ocean-shader-demo/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Ocean Shader Demo | Resn Labs" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Ocean Shader Demo | Resn Labs" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://resnlabs.com/2011/10/ocean-shader-demo/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111017#bookmark-63461966">hika00</a>  本格的に他のプラットホームの shader が移転される感じです(본격적으로 타 플랫폼의 shader 가 이전되는 느낌입니다)</p>]]></content:encoded>
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      <item>
         <title>Flint Particles: Version 4.0.0 released</title>
         <link>http://flintparticles.org/blog/version-4-0-0-released</link>
         <description>いよいよ flash11を支援する flint 4.0が発売開始されました(드디어 flash11을 지원하는 flint 4.0이 출시되었습니다)</description>
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         <pubDate>Mon, 17 Oct 2011 01:26:54 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://flintparticles.org/blog/version-4-0-0-released" title="Flint Particles: Version 4.0.0 released"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fflintparticles.org%2F" alt=""/><a rel="nofollow" target="_blank" href="http://flintparticles.org/blog/version-4-0-0-released">Flint Particles: Version 4.0.0 released</a></cite><p>16th October 2011 Earlier this week I released version 4.0.0 of Flint. This release is to support the new crop of 3d engines that are using Stage3d for rendering. As part of this it was necessary to a...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://flintparticles.org/blog/version-4-0-0-released"><img src="http://b.hatena.ne.jp/entry/image/http://flintparticles.org/blog/version-4-0-0-released" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Flint Particles: Version 4.0.0 released" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Flint Particles: Version 4.0.0 released" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://flintparticles.org/blog/version-4-0-0-released"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111017#bookmark-63446610">hika00</a>  いよいよ flash11を支援する flint 4.0が発売開始されました(드디어 flash11을 지원하는 flint 4.0이 출시되었습니다)</p>]]></content:encoded>
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         <title>【東京】深夜から朝まで居られるカフェ - NAVER まとめ</title>
         <link>http://matome.naver.jp/odai/2126829617284434401</link>
         <description>もしかしたら今度出張で使わなければならないかも知れないです.</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Sun, 16 Oct 2011 06:10:36 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://matome.naver.jp/odai/2126829617284434401" title="&#x003010;&#x006771;&#x004eac;&#x003011;&#x006df1;&#x00591c;&#x00304b;&#x003089;&#x00671d;&#x00307e;&#x003067;&#x005c45;&#x003089;&#x00308c;&#x00308b;&#x0030ab;&#x0030d5;&#x0030a7; - NAVER &#x00307e;&#x003068;&#x003081;"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fmatome.naver.jp%2F" alt=""/><a rel="nofollow" target="_blank" href="http://matome.naver.jp/odai/2126829617284434401">【東京】深夜から朝まで居られるカフェ - NAVER まとめ</a></cite><p><a rel="nofollow" target="_blank" href="http://matome.naver.jp/odai/2126829617284434401"><img src="http://cdn-ak.b.st-hatena.com/entryimage/63194342-1318662045.jpg" alt="&#x003010;&#x006771;&#x004eac;&#x003011;&#x006df1;&#x00591c;&#x00304b;&#x003089;&#x00671d;&#x00307e;&#x003067;&#x005c45;&#x003089;&#x00308c;&#x00308b;&#x0030ab;&#x0030d5;&#x0030a7; - NAVER &#x00307e;&#x003068;&#x003081;" title="&#x003010;&#x006771;&#x004eac;&#x003011;&#x006df1;&#x00591c;&#x00304b;&#x003089;&#x00671d;&#x00307e;&#x003067;&#x005c45;&#x003089;&#x00308c;&#x00308b;&#x0030ab;&#x0030d5;&#x0030a7; - NAVER &#x00307e;&#x003068;&#x003081;" class="entry-image"/></a></p><p>カフェ(115)東京(133) シャッフル 【東京】深夜から朝まで居られるカフェ</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://matome.naver.jp/odai/2126829617284434401"><img src="http://b.hatena.ne.jp/entry/image/http://matome.naver.jp/odai/2126829617284434401" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - &#x003010;&#x006771;&#x004eac;&#x003011;&#x006df1;&#x00591c;&#x00304b;&#x003089;&#x00671d;&#x00307e;&#x003067;&#x005c45;&#x003089;&#x00308c;&#x00308b;&#x0030ab;&#x0030d5;&#x0030a7; - NAVER &#x00307e;&#x003068;&#x003081;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - &#x003010;&#x006771;&#x004eac;&#x003011;&#x006df1;&#x00591c;&#x00304b;&#x003089;&#x00671d;&#x00307e;&#x003067;&#x005c45;&#x003089;&#x00308c;&#x00308b;&#x0030ab;&#x0030d5;&#x0030a7; - NAVER &#x00307e;&#x003068;&#x003081;" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://matome.naver.jp/odai/2126829617284434401"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111016#bookmark-63194342">hika00</a>  もしかしたら今度出張で使わなければならないかも知れないです.</p>]]></content:encoded>
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         <title>波漆 捨戚希 砺什闘</title>
         <link>http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html</link>
         <description>AGALを利用してモーションブーラを作成したサンプルです(AGAL을 이용하여 모션 블러를 작성한 샘플입니다)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Sun, 16 Oct 2011 06:08:53 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html" title="&#x006ce2;&#x006f06; &#x006368;&#x00621a;&#x005e0c; &#x00783a;&#x004ec0;&#x0095d8;"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fclug.cau.ac.kr%2F~codeonwort%2F" alt=""/><a rel="nofollow" target="_blank" href="http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html">波漆 捨戚希 砺什闘</a></cite><p></p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html"><img src="http://b.hatena.ne.jp/entry/image/http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - &#x006ce2;&#x006f06; &#x006368;&#x00621a;&#x005e0c; &#x00783a;&#x004ec0;&#x0095d8;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - &#x006ce2;&#x006f06; &#x006368;&#x00621a;&#x005e0c; &#x00783a;&#x004ec0;&#x0095d8;" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://clug.cau.ac.kr/~codeonwort/molehill_fragshader_test.html"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111016#bookmark-63307522">hika00</a>  AGALを利用してモーションブーラを作成したサンプルです(AGAL을 이용하여 모션 블러를 작성한 샘플입니다)</p>]]></content:encoded>
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         <title>Laboratory output n°76 FourSparklers « simppa.fi/blog</title>
         <link>http://www.simppa.fi/blog/foursparklers/</link>
         <description>flash11を使った素敵なパーティクル效果!(flash11을 사용한 멋진 파티클 효과!)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Sat, 15 Oct 2011 08:58:19 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://www.simppa.fi/blog/foursparklers/" title="Laboratory output n&#xb0;76 FourSparklers &#xab; simppa.fi/blog"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fwww.simppa.fi%2F" alt=""/><a rel="nofollow" target="_blank" href="http://www.simppa.fi/blog/foursparklers/">Laboratory output n°76 FourSparklers « simppa.fi/blog</a></cite><p><a rel="nofollow" target="_blank" href="http://www.simppa.fi/blog/foursparklers/"><img src="http://cdn-ak.b.st-hatena.com/entryimage/63206138-1318669119.jpg" alt="Laboratory output n&#xb0;76 FourSparklers &#xab; simppa.fi/blog" title="Laboratory output n&#xb0;76 FourSparklers &#xab; simppa.fi/blog" class="entry-image"/></a></p><p>I just checked and yeah… I had almost a year break from releasing experiments. The very core content of my blog. What ever. Here’s another particle experiment. There are 87 380 balls doing their thing...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://www.simppa.fi/blog/foursparklers/"><img src="http://b.hatena.ne.jp/entry/image/http://www.simppa.fi/blog/foursparklers/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Laboratory output n&#xb0;76 FourSparklers &#xab; simppa.fi/blog" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Laboratory output n&#xb0;76 FourSparklers &#xab; simppa.fi/blog" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://www.simppa.fi/blog/foursparklers/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111015#bookmark-63206138">hika00</a>  flash11を使った素敵なパーティクル效果!(flash11을 사용한 멋진 파티클 효과!)</p>]]></content:encoded>
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         <title>cyclone-for-as3 - cyclone physics engine for as3 - Google Project Hosting</title>
         <link>http://code.google.com/p/cyclone-for-as3/</link>
         <description>GAME PHYSICS ENGINE DEVELOPMENTという本は基本に as3用に製作されている物理エンジンプロジェク(GAME PHYSICS ENGINE DEVELOPMENT라는 책은 기본으로 as3용으로 제작되고 있는 물리엔진프로젝트)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Fri, 14 Oct 2011 17:01:14 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://code.google.com/p/cyclone-for-as3/" title="cyclone-for-as3 - cyclone physics engine for as3 - Google Project Hosting"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fcode.google.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://code.google.com/p/cyclone-for-as3/">cyclone-for-as3 - cyclone physics engine for as3 - Google Project Hosting</a></cite><p>cyclone은 책 Game Physics Engine Developmet에 동반된 3D 게임 물리 엔진입니다. cyclone은 c++로 짜였으며 저는 이 책을 공부하면서 as3로 작성하고 있습니다. 원서에 대한 정보는 여기서 얻을 수 있습니다. http://procyclone.com/ 예제 링크</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://code.google.com/p/cyclone-for-as3/"><img src="http://b.hatena.ne.jp/entry/image/http://code.google.com/p/cyclone-for-as3/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - cyclone-for-as3 - cyclone physics engine for as3 - Google Project Hosting" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - cyclone-for-as3 - cyclone physics engine for as3 - Google Project Hosting" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://code.google.com/p/cyclone-for-as3/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111015#bookmark-63133938">hika00</a>  GAME PHYSICS ENGINE DEVELOPMENTという本は基本に as3用に製作されている物理エンジンプロジェク(GAME PHYSICS ENGINE DEVELOPMENT라는 책은 기본으로 as3용으로 제작되고 있는 물리엔진프로젝트)</p>]]></content:encoded>
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         <title>red2d-agal2d - AGAL 2D렌더링 - Google Project Hosting</title>
         <link>http://code.google.com/p/red2d-agal2d/</link>
         <description>flash11基盤の 2Dグラフィック framework Red2D 簡単で便利に使うことができます.(flash11기반의 2D그래픽 framework Red2D 간단하고 편리하게 사용할 수 있습니다.)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Fri, 14 Oct 2011 16:51:56 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://code.google.com/p/red2d-agal2d/" title="red2d-agal2d - AGAL 2D&#x00b80c;&#x00b354;&#x00b9c1; - Google Project Hosting"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fcode.google.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://code.google.com/p/red2d-agal2d/">red2d-agal2d - AGAL 2D렌더링 - Google Project Hosting</a></cite><p>Red2D V0.4 공개 2011.07.26AGAL을 통한 2D렌더링 연구 및 라이브러리화보다 많은 정보는 http://redcamel-studio.tistory.com 에서 확인 하실 수 있습니다. Downloads 메뉴를 이용해주세요 (svn이 아직 익숙하지가않아서;; 제대로한건지...모르겠네요) V0.4 DemoPerformance Demo - htt...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://code.google.com/p/red2d-agal2d/"><img src="http://b.hatena.ne.jp/entry/image/http://code.google.com/p/red2d-agal2d/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - red2d-agal2d - AGAL 2D&#x00b80c;&#x00b354;&#x00b9c1; - Google Project Hosting" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - red2d-agal2d - AGAL 2D&#x00b80c;&#x00b354;&#x00b9c1; - Google Project Hosting" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://code.google.com/p/red2d-agal2d/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111015#bookmark-52752522">hika00</a>  flash11基盤の 2Dグラフィック framework Red2D 簡単で便利に使うことができます.(flash11기반의 2D그래픽 framework Red2D 간단하고 편리하게 사용할 수 있습니다.)</p>]]></content:encoded>
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         <title>blog.alumican.net » Blog Archive » FlashPlayer11のサウンド新機能を試してみる</title>
         <link>http://blog.alumican.net/2011/10/14_190342</link>
         <description>これ以上 mp3をURLLoaderで持って来て swfで作るなどの仕事が必要なくなりましたよね.Sound.LoadPCMFromByteArray最高!(더 이상 mp3를 URLLoader로 가져와 swf로 만드는 등의 일이 필요없어졌군요. flash11에 추가된 Sound.LoadPCMFromByteArray 최고!)</description>
         <guid isPermaLink="false"></guid>
         <pubDate>Fri, 14 Oct 2011 12:25:49 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://blog.alumican.net/2011/10/14_190342" title="blog.alumican.net &#xbb; Blog Archive &#xbb; FlashPlayer11&#x00306e;&#x0030b5;&#x0030a6;&#x0030f3;&#x0030c9;&#x0065b0;&#x006a5f;&#x0080fd;&#x003092;&#x008a66;&#x003057;&#x003066;&#x00307f;&#x00308b;"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fblog.alumican.net%2F" alt=""/><a rel="nofollow" target="_blank" href="http://blog.alumican.net/2011/10/14_190342">blog.alumican.net » Blog Archive » FlashPlayer11のサウンド新機能を試してみる</a></cite><p>ブログを書くのが久しぶり過ぎて、世の中ではすでにFlashPlayer11の話題で持ちきりのようで。 アップデートの目玉であるStage3Dに関してはいろんな人が取り上げているので、ちょっと地味なSoundの新機能をちょちょいと試してます。Sound.LoadPCMFromByteArrayを使えば、ByteArrayに格納されたPCMデータからSoundインスタンスを生成できるようになります。ご...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://blog.alumican.net/2011/10/14_190342"><img src="http://b.hatena.ne.jp/entry/image/http://blog.alumican.net/2011/10/14_190342" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - blog.alumican.net &#xbb; Blog Archive &#xbb; FlashPlayer11&#x00306e;&#x0030b5;&#x0030a6;&#x0030f3;&#x0030c9;&#x0065b0;&#x006a5f;&#x0080fd;&#x003092;&#x008a66;&#x003057;&#x003066;&#x00307f;&#x00308b;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - blog.alumican.net &#xbb; Blog Archive &#xbb; FlashPlayer11&#x00306e;&#x0030b5;&#x0030a6;&#x0030f3;&#x0030c9;&#x0065b0;&#x006a5f;&#x0080fd;&#x003092;&#x008a66;&#x003057;&#x003066;&#x00307f;&#x00308b;" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://blog.alumican.net/2011/10/14_190342"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111014#bookmark-63104246">hika00</a>  これ以上 mp3をURLLoaderで持って来て swfで作るなどの仕事が必要なくなりましたよね.Sound.LoadPCMFromByteArray最高!(더 이상 mp3를 URLLoader로 가져와 swf로 만드는 등의 일이 필요없어졌군요. flash11에 추가된 Sound.LoadPCMFromByteArray 최고!)</p>]]></content:encoded>
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         <title>Whack! - an open source game by Byxb Interactive</title>
         <link>http://www.whacksite.com/</link>
         <description>スタルリングに製作された 2Dゲームデモ. 実際ゲームだと見ることは大変だがソースが公開されている(스탈링으로 제작된 2D게임 데모. 실제 게임이라고 보기는 힘들지만 소스가 공개되어있다)</description>
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         <pubDate>Fri, 14 Oct 2011 08:47:01 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://www.whacksite.com/" title="Whack! - an open source game by Byxb Interactive"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fwww.whacksite.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://www.whacksite.com/">Whack! - an open source game by Byxb Interactive</a></cite><p>To view this page ensure that Adobe Flash Player version 11.0.0 or greater is installed. Don't just play the game, build it! If you'd like to learn how to use Starling to build a hardware accelerated ...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://www.whacksite.com/"><img src="http://b.hatena.ne.jp/entry/image/http://www.whacksite.com/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Whack! - an open source game by Byxb Interactive" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Whack! - an open source game by Byxb Interactive" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://www.whacksite.com/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111014#bookmark-63092106">hika00</a>  スタルリングに製作された 2Dゲームデモ. 実際ゲームだと見ることは大変だがソースが公開されている(스탈링으로 제작된 2D게임 데모. 실제 게임이라고 보기는 힘들지만 소스가 공개되어있다)</p>]]></content:encoded>
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         <title>Powerfl</title>
         <link>http://powerfl.com/</link>
         <description>flashと係わる技術を定期的に寄稿するチームブログ (flash와 관련된 기술을 정기적으로 기고하는 팀블로그)</description>
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         <pubDate>Fri, 14 Oct 2011 08:05:20 +0000</pubDate>
         <content:encoded><![CDATA[<blockquote cite="http://powerfl.com/" title="Powerfl"><cite><img src="http://cdn-ak.favicon.st-hatena.com/?url=http%3A%2F%2Fpowerfl.com%2F" alt=""/><a rel="nofollow" target="_blank" href="http://powerfl.com/">Powerfl</a></cite><p>Posted by oxizen | Published on Sunday, January 30th, 2011 | 7 Comments 개인 블로그는 귀차니즘때문에 몇차례 실패한바있는데. 이렇게 팀블로그를 시작하고 보니 강제로라도 하게 되서 너무 행복(?) 하군요. 사실 다른 분들이 워낙 쟁쟁한 분들이라 비슷한 주제를 선택한다 하더라도 좀 더 심도있게 다루기 힘들...</p><p><a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/entry/http://powerfl.com/"><img src="http://b.hatena.ne.jp/entry/image/http://powerfl.com/" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Powerfl" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af; - Powerfl" border="0" style="border:none;"/></a> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/append?http://powerfl.com/"><img src="http://b.hatena.ne.jp/images/append.gif" border="0" alt="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;" title="&#x00306f;&#x003066;&#x00306a;&#x0030d6;&#x0030c3;&#x0030af;&#x0030de;&#x0030fc;&#x0030af;&#x00306b;&#x008ffd;&#x0052a0;"/></a></p></blockquote><p><img src="http://cdn1.www.st-hatena.com/users/hi/hika00/profile_s.gif" class="profile-image" alt="hika00" title="hika00" width="16" height="16"/> <a rel="nofollow" target="_blank" href="http://b.hatena.ne.jp/hika00/20111014#bookmark-28684899">hika00</a>  flashと係わる技術を定期的に寄稿するチームブログ (flash와 관련된 기술을 정기적으로 기고하는 팀블로그)</p>]]></content:encoded>
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