<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-17087973</id><updated>2024-09-11T18:39:29.898-07:00</updated><category term="John Dewey"/><category term="Long Island"/><category term="art"/><category term="digital"/><category term="dumbing down"/><category term="k-12"/><category term="public schools"/><title type='text'>Digital RISING</title><subtitle type='html'>I see myself on a busy intersection far out in the digital universe. I’ll report to you about what’s going on out here....I imagine myself speaking to curators and collectors, architects and interior designers, doctors and lawyers, anyone interested in modern art....I’d like &quot;DIGITAL RISING&quot; to be the best short introduction anywhere to this exciting new field.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default?alt=atom'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-17087973.post-1548150806856862835</id><published>2011-11-12T11:52:00.001-08:00</published><updated>2011-11-12T12:23:27.821-08:00</updated><title type='text'>Don Archer Takes On Brooklyn</title><content type='html'>&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: blue;&quot;&gt;Nov. 9, 2011: I asked Don Archer, &amp;nbsp;one of digital art&#39;s main impresarios, to tell me how his Brooklyn gallery was going. This is his report on : MOCA: Museum of Computer Art / Brooklyn:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&quot;MOCA was a virtual museum since its founding in 1993. As director, I&amp;nbsp;craved a physical&amp;nbsp;space. Money being tight in the digital realm, I scoured the New York&amp;nbsp;real estate market for a suitably inexpensive location&amp;nbsp;to house the&amp;nbsp;museum. Manhattan was prohibitively&amp;nbsp;priced, so I turned to&amp;nbsp;the next best option, &amp;nbsp;the borough of Brooklyn, where indeed art&amp;nbsp;communities had sprouted&amp;nbsp;and prospered. Finally, I located a new space on the edge of Park&amp;nbsp;Slope, a gentrifying&amp;nbsp;area, reasonable in size and space. I installed handsome track&amp;nbsp;lighting, &amp;nbsp;modern furniture,&amp;nbsp;and two large output monitors for slideshows and videos. &lt;br /&gt;
&lt;br /&gt;
Over three&amp;nbsp;years I sponsored some 18 shows,&amp;nbsp;solicited art from around the world, printed it at a local shop,&amp;nbsp;framed and mounted it&amp;nbsp;against the fresh white walls. It was all very proper and elegant. We&amp;nbsp;held opening parties for each show.&amp;nbsp;We were showing art from some of the world&#39;s most distinguished&amp;nbsp;digital artists.&amp;nbsp;I managed almost everything myself, with the help of one or two&amp;nbsp;volunteers. Everybody loved the space,&amp;nbsp;including myself.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #660000;&quot;&gt;Alas&lt;/span&gt;, sales were slim. The&amp;nbsp;rent escalated. &amp;nbsp;Expenses multiplied.&amp;nbsp;After three years, I gave up the ghost, fearful that I was endangering&amp;nbsp;the virtual art site, which&amp;nbsp;was the germ after all of the physical idea. Hubris? Perhaps. If I had&amp;nbsp;the time and money, I would try it again.&amp;nbsp;Digital art deserves it. As of now, we&#39;re entirely virtual, and&amp;nbsp;thriving. We&#39;re very much alive at:&amp;nbsp;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;New York&#39;; font-size: 12px;&quot;&gt;&lt;a href=&quot;http://moca.virtual.museum/&quot;&gt;http://moca.virtual.museum&lt;/a&gt;&amp;nbsp;&quot;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;New York&#39;; font-size: 12px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-family: &#39;New York&#39;; font-size: 12px;&quot;&gt;-----&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/1548150806856862835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/1548150806856862835' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/1548150806856862835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/1548150806856862835'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2011/11/don-archer-takes-on-brooklyn.html' title='Don Archer Takes On Brooklyn'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-3085771161066181134</id><published>2009-08-26T15:29:00.000-07:00</published><updated>2011-11-12T12:03:16.081-08:00</updated><title type='text'>DIRECTORY OF PREVIOUS COLUMNS--first is newest</title><content type='html'>&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #990000;&quot;&gt;*****just added--10: BE FREE, SMART &amp;amp; CREATIVE&lt;/span&gt;&lt;br /&gt;
9: &quot;A Passion for Pixels&quot;--Show on Long Island&lt;br /&gt;
8: Software, Hard Heads&lt;br /&gt;
7: Low Tech Meets High Tech&lt;br /&gt;
6: The State of Digital Art 2007--DON ARCHER Speaks&lt;br /&gt;
5: Big Shots Ignore Columnist (Yo, what&#39;s up with digital?)&lt;br /&gt;
4: What About Algorithms, Fractals And Programmed Art??&lt;br /&gt;
3: Death To Photoshop????? What!!!!!&lt;br /&gt;
2: Already Twelve Kinds Of Digital Art&lt;br /&gt;
(earliest) 1: What’s All This Talk About Digital Art?</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/3085771161066181134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/3085771161066181134' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/3085771161066181134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/3085771161066181134'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2009/08/directory-of-columns-first-is-newest.html' title='DIRECTORY OF PREVIOUS COLUMNS--first is newest'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-1106125148106484513</id><published>2009-08-26T15:22:00.000-07:00</published><updated>2009-08-26T15:36:13.611-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dumbing down"/><category scheme="http://www.blogger.com/atom/ns#" term="John Dewey"/><category scheme="http://www.blogger.com/atom/ns#" term="k-12"/><category scheme="http://www.blogger.com/atom/ns#" term="public schools"/><title type='text'>10: LET&#39;S ALL BE FREE, SMART, AND CREATIVE</title><content type='html'>I put a short piece on Creativity-Portal.com that explores the link between &lt;a href=&quot;http://www.creativity-portal.com/bc/bruce.price/freedom-creativity-education.html&quot;&gt;freedom, creativity and education..&lt;/a&gt;.&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot;  style=&quot;color:#990000;&quot;&gt;&lt;br /&gt;I&#39;m sure you could be a great musician without knowing how to read. You could probably be a great painter without much schooling. But I want to push the thesis that, for most people most of the time, education is primal. The more education the better, no matter whether you are creating art or appreciating art. Facts, wild and crazy, are often the best  inspiration of all.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Furthermore, we can’t have a free society if we have a dumb society.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight:bold;&quot;&gt;Here are the two most astonishing things to me: our public schools specialize in dumbing people down. Our myopic media specialize in pretending not to notice!  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Both of these things are dangerous to the future of our  country. I urge everyone to take a greater interest in education, to learn more about the issues and jargon. Here’s a good place to start: “&lt;a href=&quot;http://www.improve-education.org/id67.html&quot;&gt;41: Educators, O. J. Simpson, and Guilt&lt;/a&gt;” on &lt;b&gt;Improve-Education.org.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Job One: let’s liberate the public schools from the anti-intellectuals who control the Education Establishment.</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/1106125148106484513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/1106125148106484513' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/1106125148106484513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/1106125148106484513'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2009/08/lets-all-be-free-smart-and-creative.html' title='10: LET&#39;S ALL BE FREE, SMART, AND CREATIVE'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-6770831268809605837</id><published>2008-07-08T12:46:00.000-07:00</published><updated>2009-08-26T15:39:20.648-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="art"/><category scheme="http://www.blogger.com/atom/ns#" term="digital"/><category scheme="http://www.blogger.com/atom/ns#" term="Long Island"/><title type='text'>9: A PASSION FOR PIXELS--Islip Art Museum, N.Y.</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85J511CXVQnVwOQ31CZ-0OxRmXfMAWuU5h9V1xl27XfNScKeFFgLOQf2t3ABBYKVvEmtpX83O2DgeDxf6p2SvNFlbKjMuFESUPGkm3ESknbKh1Q-Hmtst-d3NOQVuy18O8XOh/s1600-h/dog.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85J511CXVQnVwOQ31CZ-0OxRmXfMAWuU5h9V1xl27XfNScKeFFgLOQf2t3ABBYKVvEmtpX83O2DgeDxf6p2SvNFlbKjMuFESUPGkm3ESknbKh1Q-Hmtst-d3NOQVuy18O8XOh/s200/dog.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5221086772131868050&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFRr-EC2AWG4vYl6CO9BLo_nx4YkqdAktD5jPVQVOEhaQJPeDg0yyBg-jGi4xQ-sI7OQ9L7YGHKr89rPvtQaHXTUJaeH25RS0kzVN2wn45aYZHmnuIaT-znvsuyoG1GyInZvIj/s1600-h/log.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFRr-EC2AWG4vYl6CO9BLo_nx4YkqdAktD5jPVQVOEhaQJPeDg0yyBg-jGi4xQ-sI7OQ9L7YGHKr89rPvtQaHXTUJaeH25RS0kzVN2wn45aYZHmnuIaT-znvsuyoG1GyInZvIj/s200/log.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5221085941467383426&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjsRE65urspeLPYbWnlJBmXVqFqm79GUNzVLt2y1fFHnDMqV1i_INhz3TP-SWvju-TqyOBml54Pg7yDPybsNxkzWSpHeg-IklvwlEKqi8z8Rr3ocI8n-FLwnnL_9iNnrFuI2hz/s1600-h/khadem.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjsRE65urspeLPYbWnlJBmXVqFqm79GUNzVLt2y1fFHnDMqV1i_INhz3TP-SWvju-TqyOBml54Pg7yDPybsNxkzWSpHeg-IklvwlEKqi8z8Rr3ocI8n-FLwnnL_9iNnrFuI2hz/s200/khadem.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5221085946732004194&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCy0W5fDhDuXayr3jR9EciQ0gYsXlJDjqhC86JyomWni-Zyl8JONiGHU00u9A5fcvdkdRx17bVLVBCFQF1Oliqmcj1OyoxJUtssN-XHOxDprOE63OxXeZXq0vsXFILjwdjWF9/s1600-h/mysign.jpg&quot;&gt;&lt;img style=&quot;float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNCy0W5fDhDuXayr3jR9EciQ0gYsXlJDjqhC86JyomWni-Zyl8JONiGHU00u9A5fcvdkdRx17bVLVBCFQF1Oliqmcj1OyoxJUtssN-XHOxDprOE63OxXeZXq0vsXFILjwdjWF9/s200/mysign.jpg&quot; border=&quot;0&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5221085952664705650&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I was invited to curate a digital art show at the Islip Art Museum in Sayville, New York (Long Island). I named the show &quot;A Passion for Pixels.&quot; Fifty-two artists are on display June 18 to September 7th (2008).&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;The main thing that has struck me about digital over the last 10 years is that most people understand nothing about it. Sadly, the local media do a dreadful job of explaining. So, one of my concerns about this show is that it be educational.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Instead of Realism, Abstract and such, I tried to group the works according to how much digital they contained and the methods used. For example, the biggest room is titled “The Altered Image” and contains, as a note explains, only works that started with a digital photograph which was then altered in a program such as Photoshop. I’m betting that even a simple device like this pulls visitors into the digital process. I like to imagine they go home talking like connoisseurs.&lt;br /&gt;&lt;br /&gt;The main thing to report about the show is that digital has moved quickly from being an exotic new medium to being another option that adventurous artists toss into the mix. A big percentage of the work was digital IN SOME SENSE. I and the two people helping me would often stare at a piece asking, “Wait, is that part digital??” &lt;span style=&quot;font-weight: bold;&quot;&gt;Boundaries have become a blur.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Also interesting, a number of pieces referenced pixels but were done in traditional media. Didn’t expect that!!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: rgb(0, 0, 153);&quot;&gt;Mary Lou Cohalan, the Director of the Islip Art Museum, commented: &quot;This show is a crash course in digital art. Bruce Price, our insightful curator, is also a noted educator. He has put together a wonderful exhibition that is strong on aesthetics and long on digital education. There have already been tours and people respond well.&quot; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: rgb(0, 0, 153);&quot;&gt;------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-weight: bold;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: rgb(102, 0, 0);&quot;&gt;Reception, Sunday, July 27, 1-4 pm. &lt;a href=&quot;http://www.islipartmuseum.org/&quot;&gt;IslipArtMuseum.org&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/6770831268809605837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/6770831268809605837' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/6770831268809605837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/6770831268809605837'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2008/07/passion-for-pixels-islip-art-museum-ny.html' title='9: A PASSION FOR PIXELS--Islip Art Museum, N.Y.'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj85J511CXVQnVwOQ31CZ-0OxRmXfMAWuU5h9V1xl27XfNScKeFFgLOQf2t3ABBYKVvEmtpX83O2DgeDxf6p2SvNFlbKjMuFESUPGkm3ESknbKh1Q-Hmtst-d3NOQVuy18O8XOh/s72-c/dog.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-7628037223096413261</id><published>2007-09-21T14:19:00.000-07:00</published><updated>2007-09-22T12:05:41.802-07:00</updated><title type='text'>8: Software, Hard Heads</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGnqhN-TBoWUjTjz6XYuu51od2EMuXUP6UqqPxfpb8ynVt0ktkA8rUnszma8PAJlNiL2AWPsmXCp6y-jR-qffRuOi5SdcP5uUXaXy-UKgick2aqpwymRysKErxiVLjhKs4rkqI/s1600-h/watchwoman.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGnqhN-TBoWUjTjz6XYuu51od2EMuXUP6UqqPxfpb8ynVt0ktkA8rUnszma8PAJlNiL2AWPsmXCp6y-jR-qffRuOi5SdcP5uUXaXy-UKgick2aqpwymRysKErxiVLjhKs4rkqI/s320/watchwoman.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5112770762812306194&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(102, 0, 204);font-size:130%;&quot; &gt;Say you want to plunge (deeper) into digital.&lt;/span&gt; You might start by visiting  digitalart.org to look at all the sci-fi, goth, fantasy and commercial stuff being done. No matter what your goals, it’s inspiring to see what some of these “pixel pushers” can do. (Digital drawing by Mazhar Sadiq.)&lt;br /&gt;&lt;br /&gt;If you register to put art on that site, there&#39;s a pull-down menu to indicate your software. It lists more than 135 programs! With names like Blender, Chaos Pro, Maya, Curvey 3D, Satori. I’m always amazed there are so many. Each has its own personality and bag of tricks. (I’ve played with only a fraction but I’ll nominate ZBrush from Pixologic as the program that most gives you the sensation that you are dealing with genius.)&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot;&gt;Remember, you can get a trial version of anything on the planet. I’d say download several and play, play, play. You can make something interesting with even the minor programs. Check this out: I somehow built a whole career on two programs so minor they are NOT on that pull-down menu. How’s it even possible?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The beginning, about 1996, was PhotoMaker, now called Color It!, from Microfrontier. A wonderful small program; I could have spent a lifetime with this thing. But at that time it didn’t have layers, which I thought I needed. (The developers kept saying they would build a new site with a gallery of my early work. Not yet.)&lt;br /&gt;&lt;br /&gt;The weird luck continued. I’m a Gemini, I like schizoid things, so I fell in love with the early ads for Canvas: &lt;span style=&quot;font-weight: bold;&quot;&gt;IT DOES EVERYTHING&lt;/span&gt;. I finally bought Canvas 7, 8, 9 and 10. All the art I placed in 35 shows was done on Canvas, with seasoning from ZBrush and Eye Candy. It seems I was the only artist in the world using Canvas for fine art. The owners, in Miami, said, “Great. We’ll show your work on our site.” But at that moment they sold to a company in Vancouver. People who decided to market the world’s most versatile program as a one-trick pony: technical illustration. To me they said: “Art???” These Canadians decided that technical illustrators wouldn’t care to know what the program can do around the edges. Hey, Canvas, you broke my heart, but I still love your program.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot;&gt;Here’s my second, even bigger digital disappointment. You’d never guess. Timex. I had many a Timex analog, the best cheap business watch made. Back around 1990, I started salivating: “Boy, it’ll be SO great to see what Timex does with the digital watch. I can’t wait!” I’m still waiting. Timex, Casio and the rest evidently decided that digital was synonymous with 1) ugly and 2) hard to use. (I bought a bunch.) &lt;span style=&quot;color: rgb(0, 0, 0);&quot;&gt;Timex, you great American company, what are you thinking?&lt;/span&gt; I wish l had been your design strategist all these years; help keep you ahead of the competition. I do consult. (I just redesigned my art site &lt;a href=&quot;http://www.artnorfolk.com/&quot;&gt;ArtNorfolk.com&lt;/a&gt;, trying to make it aggressively elegant and easy to use--which is what your watches should be.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;BTW: ArtNorfolk.com now shows three kinds of art, not just digital.</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/7628037223096413261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/7628037223096413261' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/7628037223096413261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/7628037223096413261'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2007/09/software-hard-heads.html' title='8: Software, Hard Heads'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGnqhN-TBoWUjTjz6XYuu51od2EMuXUP6UqqPxfpb8ynVt0ktkA8rUnszma8PAJlNiL2AWPsmXCp6y-jR-qffRuOi5SdcP5uUXaXy-UKgick2aqpwymRysKErxiVLjhKs4rkqI/s72-c/watchwoman.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-3651165571158664545</id><published>2007-05-23T16:16:00.000-07:00</published><updated>2007-05-24T13:07:48.377-07:00</updated><title type='text'>7: Low Tech Meets High Tech</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSf5bNc_95HGuxogqyPanszh5LR60UwfGm5GiUaZuqzr4AUp9pf9Du9gtyQhnz_McmUrr1-zu0kXBturZ_1mYXAfZSaESYJPSTVDCDT8dimbQVtdcwg9M1zBnkwYel_WR4Dn4z/s1600-h/EnigmaSM.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSf5bNc_95HGuxogqyPanszh5LR60UwfGm5GiUaZuqzr4AUp9pf9Du9gtyQhnz_McmUrr1-zu0kXBturZ_1mYXAfZSaESYJPSTVDCDT8dimbQVtdcwg9M1zBnkwYel_WR4Dn4z/s200/EnigmaSM.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5067912435928520290&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwOzL4XWe4TV7KjPp8sVOuRXZCasXQoTMOk2qr1J_GRw_1B6Cpu10nQfAXkrDQ5T_mB9TAqxJVNcq0yOkFe2xQjY09ftGnJJbll5QBG5JKHvRqY-rQZmyMrHHVnG4y7Om_Puc/s1600-h/Civilization.sm.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwOzL4XWe4TV7KjPp8sVOuRXZCasXQoTMOk2qr1J_GRw_1B6Cpu10nQfAXkrDQ5T_mB9TAqxJVNcq0yOkFe2xQjY09ftGnJJbll5QBG5JKHvRqY-rQZmyMrHHVnG4y7Om_Puc/s200/Civilization.sm.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5067912264129828434&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3HNT59osjZnUCGORb5lzcRow8lPXLWYXUan2FH77tm8MuhUQGwo6ekemRZkvSIdH_F12DLhYCyKMBT0dlnHj6GXsQqqLyGyuZfuo4Ariu4XCD-bRvWZn1GM0XB-uufo1kO3p/s1600-h/MistSM.jpg&quot;&gt;&lt;img style=&quot;margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk3HNT59osjZnUCGORb5lzcRow8lPXLWYXUan2FH77tm8MuhUQGwo6ekemRZkvSIdH_F12DLhYCyKMBT0dlnHj6GXsQqqLyGyuZfuo4Ariu4XCD-bRvWZn1GM0XB-uufo1kO3p/s200/MistSM.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5067912083741201986&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style=&quot;text-align: right;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold; color: rgb(204, 0, 0);font-family:trebuchet ms;font-size:130%;&quot;  &gt;An unexpected thing happened on the way to 8,000 hours of making digital art. My left hand demanded to be placed on the disabled list. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I thought: why not draw with a pen, with the right hand, to help make it more coordinated...Another unexpected thing happened. I ended up exploring this very old medium as if it were some brave new technology. I made experimental art with pens as I had made it with digital tools--aim for new kinds of beauty; try not to repeat myself; and, as Andre Gide put it, hope that God does the heavy lifting. I lost a hand but got a nice concept show out of this, called Low Tech/ High Tech (ink drawings, digital paintings), which took place in May, 2007.&lt;br /&gt;&lt;br /&gt;I mention this personal saga here to touch on one particular point. Making art with a pen turned out to be, for me, SURPRISINGLY the same as making art with digital tools. Basically, my instinctive strategy is to subvert a medium, to make it do things that are bizarre and unexpected, and that maybe not many other artists are doing. Turns out I&#39;m a natural-born experimentalist, in the tradition of Breton and Max Ernst. Digital is great for that kind of artist because you can try wild ideas at a rapid pace. Ink is also good. Surprise.&lt;br /&gt;&lt;br /&gt;Sad thought: I find that the public hardly understands digital art at all--in particular, there is an unfortunate tendency to assume the art is somehow in the computer. It&#39;s not. No more than my new drawings are somehow in the pen!&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 51, 255); font-weight: bold;&quot;&gt;Software companies did a great disservice to digital by sending out bogus press releases which seemed to suggest that the program makes the art. Bull. So I&#39;ll say again what I&#39;ve been saying all along: paint or pixels, Artists Make Art. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now I&#39;m becoming right-handed. If your own mouse hand is starting to go, here&#39;s a happy thought: you&#39;ve got back-up. A whole new hand. (I&#39;d recommend to the digital world, start becoming ambidextrous now.)&lt;br /&gt;&lt;br /&gt;To see both low and high tech, visit &lt;a href=&quot;http://price.myexpose.com/&quot;&gt;Price.myexpose.com&lt;/a&gt; (then Gallery, page 4). Low Tech/High Tech can be viewed by appointment at Word-Wise Modern, Norfolk, Va., 757-455-5020. Images above enlarge when clicked. Titles are: Civilization and its discontents; Enigma; Mist)</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/3651165571158664545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/3651165571158664545' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/3651165571158664545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/3651165571158664545'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2007/05/low-tech-meets-high-tech.html' title='7: Low Tech Meets High Tech'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSf5bNc_95HGuxogqyPanszh5LR60UwfGm5GiUaZuqzr4AUp9pf9Du9gtyQhnz_McmUrr1-zu0kXBturZ_1mYXAfZSaESYJPSTVDCDT8dimbQVtdcwg9M1zBnkwYel_WR4Dn4z/s72-c/EnigmaSM.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-6218005382431261456</id><published>2007-02-22T16:42:00.000-08:00</published><updated>2007-02-24T18:34:29.963-08:00</updated><title type='text'>#6: DIGITAL ART NOW--A Talk with Don Archer</title><content type='html'>&lt;span style=&quot;font-style: italic; color: rgb(255, 102, 0);font-family:trebuchet ms;font-size:180%;&quot;  &gt;The State of Digital Art (March 2007)&lt;/span&gt;&lt;br /&gt;------------------------------------------------------------------------------&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot;&gt;DON ARCHER is himself a digital artist, and he is the co-founder and director of MOCA, the famous digital art site. This guy has been at the epicenter of the digital scene for the past decade. Who else, I thought, knows more about digital art than Don Archer? So I was quite pleased when he agreed to a little chat on Where Digital Is Today: &lt;/span&gt;&lt;br /&gt;------------------------------------------------------------------------------&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;Bruce Deitrick Price: What&#39;s the most surprising aspect of today&#39;s digital art scene, the aspect you didn&#39;t see coming 5 years ago???&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don Archer: The discovery that digital artists are desperate for validity and are willing to pay for representation on high-quality, respected sites.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP: I had to laugh. I meant the biggest surprise inside the art, within the frame. In the digital sensibility or approach. Or within the digital community. Please comment on that.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don: No great surprises but wonderment:&lt;br /&gt;-- That 3D rendered art has failed to achieve its promise&lt;br /&gt;-- That algorithmic (mathematical art) is alive and flourishing&lt;br /&gt;-- That manipulated photography retains its potency&lt;br /&gt;-- That computer-mediated hand-drawn art remains a viable alternative to conventional painted or drawn art.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP: &quot;No great surprises&quot; means you are seeing what you expected, more or less...Okay. Let&#39;s talk about 3D. I believe I expected more from that also. Why hasn&#39;t it happened? &quot;Its promise,&quot; you say. What was its promise? Who made that promise?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don: 3D graphics has gone to commercial animation, to Hollywood, to TV and games. What artist in his right mind would want to compete? Can you even breathe as the next news, talk or sports event is introduced on your TV screen by the imbecilic cascading of text and image? It takes the air out of the room.&lt;br /&gt;I&#39;m going back to real art, like paper-cutting--or maybe fractals.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP: When I speak of 3D, I mean, for example, the piece that won your October ‘06 contest (&quot;The Fiction Dependent Upon All Fictions&quot; by Peter Ciccariello). Here we see strong forms, aggressive shadows and realistic depths. In my mind, this is a digital artist beating traditional artists at their own game. I&#39;ve always suspected that this sort of 3D, harnessed to make fine art, would be digital&#39;s future. Your feelings?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don: I agree! But this artist attended graphic/design school seriously, has worked in commercial art for years, is talented, experienced and sophisticated in his art. His 2D art is very accomplished too. There are very few who can bring his skill set to this sort of thing. (Werner Hornung, who shared First Prize with him, is similarly endowed.) Most 3D work that I see are models drawn in Poser or are conventional sea, sky, mountainous, and/or medieval landscapes drawn in popular 3D programs.&lt;br /&gt;&lt;br /&gt;It would seem that these programs would unleash the artist&#39;s potential, as the effects are breath-taking, but it seems ultimately they put a block to creativity, possibly because they do too much of the artist&#39;s work. For interesting 3D abstract art or sculpture, see Chaim Asch, an Israeli artist whose work appears in both recent contests and in a featured exhibit via our index page. He uses 3D MAX, largely a 3D architectural rendering program (Asch is an architect). But Asch&#39;s work is &quot;difficult&quot;, almost deliberately so, and lacks dramatic scale, a self-imposed, limiting constraint that does him no good, in my view. Other artists may work this vein to more powerful effect.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP: Good! I think we&#39;ve got the future of 3D settled. Let&#39;s skip to your wonderment that &quot;manipulated photography retains its potency.&quot; Does it? Has it evolved? Or is it new ways of doing same-old, same-old?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don: I would have to talk about particular artists to explore this question in depth (Hornung, Scheuhammer, Rouse and many, many others, all of whom are leading digital artists). But generally speaking in reviewing the many images submitted here over the last year or two, fully one-third incorporate photographic elements to a greater or lesser degree. It is not so much that &quot;manipulated photography has retained its potency&quot; (although that is true) but that the photographic image is the linqua franca of so many artists, who feel free to appropriate it and put it to use in their art, either grandly or minimally. Overlay and collage are the primary techniques. Images are often leavened by darkness. Call it Surrealism, but I think artists may be lightening up. Of course the universality of the digital camera has put the option of photography into every artist&#39;s bag of tricks and treats. It&#39;s almost as if it&#39;s Halloween time on the digital art front.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP:  By lightening up, do you mean they’re wittier? They have more fun? Why is this?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don: More fun! Sinister is easy. Like smog it cripples the view.  Lightside requires more genius.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP: Okay, let me like Joyce in Finnegans Wake return “by commodius vicus of recirculation” to where we started: what in the last several years surprised you most, digitally speaking? One thing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don:  Gays have come out of the closet. Not digital art! It&#39;s still a secret vice we practice.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP:  And what will be the big surprise of the next several years?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don:  When digital art hits it big at Christie&#39;s and Sotheby&#39;s.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 102, 255);&quot;&gt;BDP:  Excellent. Thanks very much. &lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size:130%;&quot;&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;--------------------------------------------&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Don Archer&#39;s site is: &lt;a href=&quot;http://moca.virtual.museum/&quot;&gt;MOCA.virtual.museum.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot;&gt;P.S: MOCA (Museum of Computer Art) just completed its annual digital art contest, which they call THE DONNIE. I was asked to be a judge in this contest. It was difficult to pick the winners. I urge you to take a few minutes to view at least the eight &lt;/span&gt;&lt;a style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot; href=&quot;http://moca.virtual.museum/donnie2007/winners.htm&quot;&gt;WINNERS&lt;/a&gt;&lt;span style=&quot;font-weight: bold; color: rgb(153, 0, 0);&quot;&gt; (click here). These will give you a good sense of some of the major directions in digital art today.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/6218005382431261456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/6218005382431261456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/6218005382431261456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/6218005382431261456'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2007/02/digital-art-2007-conversation-with-don.html' title='#6: DIGITAL ART NOW--A Talk with Don Archer'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-114599730106721250</id><published>2006-04-25T13:28:00.000-07:00</published><updated>2007-02-24T18:33:18.219-08:00</updated><title type='text'></title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://photos1.blogger.com/blogger/4836/1382/1600/ActionI.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;http://photos1.blogger.com/blogger/4836/1382/320/ActionI.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(102, 0, 0);font-size:130%;&quot; &gt;#5--Big Shots Ignore Columnist. World Stunned&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(102, 0, 204);font-size:130%;&quot; &gt;(or: Yo, what’s up with digital?)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Okay, this is the column where I bitch and moan. Why? Because there are powerful forces in the digital world that don’t give a damn what I think. Yes, hard to believe! Naturally I want you to sympathize with me, and sneer in disdain at these powerful forces. I’m sure you want to, and I appreciate that, but we must be coldly professional here. These are big shots, as you’ll see, whereas I’m just a talky artist. Not only that, I’ve been rejected by these powerful forces, not once but twice. First, by a show, and second, when I asked if they had a comment for this column. No, apparently they don’t. What, just because I’m not the New York Times? Not that the old gray lady has anything to say as interesting as what I’m serving up. Question is, can my judgment be trusted? Well, let me make my case, i.e. present my digital vision, and we’ll see how you feel.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 0, 0);&quot;&gt;THE BACK STORY&lt;/span&gt;--By 1997, I had my second computer, a PowerMac, I was spending thousands of hours experimenting, and my vision for the digital era was fully formed. A new kind of art would come from this machine. There was no point in having a camera and messing with photography--that was part of the past. There was no point in having a scanner and putting in stuff from the real world. That was adulteration. The point, it seemed to me, was to work on a blank screen--to use new pixels to make new art. I was sure that all digital artists would embrace this credo: digital art must be about the exploration of what had never been possible before. Oddly, some of the leading players didn’t exactly share this vision. What??!&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 0, 0);&quot;&gt;LACDA&lt;/span&gt;--What a thrill when I read about the Los Angeles Center for Digital Art. Even the names are startling, both names. LACDA....a wild woman from Latvia, no doubt. But my God, this place keeps having shows where half the stuff is photography. They even gave Best in Show to a woman whose work was--children, cover your ears--mostly PAINT. I don’t get the point. I wrote to the Director asking what’s going on. Here’s my email: &lt;span style=&quot;font-weight: bold; color: rgb(51, 0, 51);&quot;&gt;“LACDA calls itself a center for digital art but a lot of the art you show is basically photographic in nature or even more retro, sort of mixed media where digital is less than 50% of the art--is this because there isn&#39;t enough really good pure digital art being made? Or the owners really don&#39;t want to face making a sheep-from-goats decision?? Or what??? Your last solicitation welcomes photography that uses even a little digital. But almost all photography uses a little digital these days. There&#39;s photo and art galleries for this work, right? Why the adulteration? Why confuse the public? Or why not educate the public about how this new medium is different from what came before? The only answer I can come up with is that you don&#39;t find enough great digital art. Is that the case?”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As of press time, no comment. (Visit LACDA.COM)&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 0, 0);&quot;&gt;BITFORMS&lt;/span&gt;--Oh so hip bitforms, in Manhattan and now Korea. Nothing could be cooler than this place. Think Soho. Right off the bat, about five years ago, they were ambitious enough to launch a big PR blitz. A long article got into my local paper. I was spellbound. Look, the digital revolution is happening! But something nagged. A lot of space was spent explaining and extolling a piece of “digital art” that asked all the people entering a theater to turn in their cell phone numbers; at a designated time a computer would randomly call them. The resulting rings were the art. First, it almost had to be mere cacophony. But that’s not my theoretical objection. A bunch of bingo ladies, sitting around a table at the local church, could dial those numbers--same randomness, same music. Digital not required. So where the hell is the digital art? Nowhere. It’s pure conceptual art. (Of course, it’s much cheaper to do with a computer but that’s a secondary issue.) Here’s what I wrote to the Director of Bitfoms: &lt;span style=&quot;font-weight: bold; color: rgb(51, 0, 51);&quot;&gt;“Do you think of the art in your gallery as primarily digital art or it is often/sometimes primarily conceptual art or modern art or hip Soho art or what? My own tendency when I&#39;m shown digital art is to wonder, well, could that be done non-digitally or pre-digitally? If it could, then why call it digital art? Do you ponder the same questions?”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;No comment. (Visit BITFORMS.COM. You will see some cutting edge digital and also some art that is hip, modern, trendy, weird...but digital?)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(153, 0, 0);&quot;&gt;PURDUE UNIVERSITY GALLERIES&lt;/span&gt;--The art gallery at Purdue University had a very ambitious, very heavily promoted show in 2005 called Digital Concentrate. I eagerly entered and hoped to be selected. This show had a fancy booklet and several hifalutin essays, so I could really meditate on what had excluded me. Mainly it wasn’t a digital art show. Everything was video and installation and conceptual art. So I sent this note to the Director of the Purdue Gallery:&lt;span style=&quot;font-weight: bold; color: rgb(51, 0, 51);&quot;&gt; “It was a fine show; I&#39;m sure people enjoyed it. But digital concentrate? What was concentrated? The ads, entry form and promo made me think that all the art would be focused on what digital can do. That the show would be, like me, engaged with pure digital. But to my eyes it seemed more a conceptual art show. Is this a trivial point? If you think so, say so. I&#39;m just trying to stir up discussion. But I feel digital cannot be about the past. Wasn&#39;t that same sensibility big in the 1980&#39;s? Sure, the tools are often digital but they could as well have been movie cameras or projectors. It&#39;s idea art, right? Academia seems to love this. We look at it because there&#39;s a clever concept and because the execution is striking. Those seemed to me to be the first two requirements. Digital came in third. But many of those effects could have been done pre-digital. So where&#39;s the digital concentrate? That&#39;s my question.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;No comment. (View this show at: http://www.cla.purdue.edu/galleries/digital_concentrate/index.htm)&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;Wrapping up: I saw digital as NEW but these people shoehorned digital into ongoing agenda and categories. But, hey, maybe these big shots are just improvising day to day. An artist walks in with something new and interesting, digital was used at some point, so the gallery says, great, we love it. Should they be purists? I just have to state my suspicion that art history will look back at this as a period of dithering. When I see photographs at a digital art show, or conceptual art being called digital art, it feels to me like beer at a wine tasting....&lt;/span&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;As for my vision, the one where this new medium must be about the exploration of what had never been possible before, well, I still think it’s true. Technology keeps booming along. The 3D stuff gets more interesting. Great digital art won’t be some crossbreed of previous artistic activities, some flashback or recap. You’ll know you’re looking into the future’s crazy blue eyes....&lt;/span&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;As for big shots, I’m sorry they didn’t join the discourse. The public needs more discussion, not less. That’s what I hope I’m doing here--pumping up the volume of the dialogue.&lt;br /&gt;&lt;/span&gt; &lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;----&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;--------------&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;----&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt;&lt;span style=&quot;font-style: italic; color: rgb(153, 0, 0);&quot;&gt;Note: previous column dealt with fractals. Three people have left smart comments (thank you!), one a list of other fractal artists. If fractals interest you, please see this list by clicking COMMENTS at end of Column #4 (below). I particularly have to commend Jock Cooper&#39;s MECHANICAL GALLERY because 1) I like machinery and 2) this work is so different from what most people associate with the word &quot;fractals.&quot;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/114599730106721250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/114599730106721250' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/114599730106721250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/114599730106721250'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2006/04/newest5-big-shots-ignore-columnist.html' title=''/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-113442890509209196</id><published>2005-12-12T14:57:00.000-08:00</published><updated>2006-05-30T15:16:33.806-07:00</updated><title type='text'>#4: WHAT  ABOUT ALGORITHMS, FRACTALS AND PROGRAMMED ART??</title><content type='html'>&lt;a onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot; href=&quot;http://photos1.blogger.com/blogger/4836/1382/1600/Grace.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;&quot; src=&quot;http://photos1.blogger.com/blogger/4836/1382/320/Grace.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 0, 0);font-size:130%;&quot; &gt;Is it art? Is it great art? These are the questions confronting digital art. For digital artists everywhere, I’d like to announce that the first question is answered. Yes! It’s art. So stop asking.&lt;br /&gt;&lt;br /&gt;But great art?? Ah, the question looms over us. Here we are in treacherous terrain, with no clear answers. Indeed, the answers will be played out for years to come. All I can do here is to clarify the discussion so that everyone can participate. If we stand way back, we see FOUR major areas of digital art:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 204, 255);&quot;&gt;a&lt;/span&gt;) Photo-manipulators (which I write about in earlier columns here).&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 255, 255);&quot;&gt;b&lt;/span&gt;) Fine art people like me who want to compete with oil painters, etc.&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 255, 255);&quot;&gt;c&lt;/span&gt;) The whole area that might be called electronic/video/installation/ conceptual art; popular in some universities and museums. (The next column will be about these artists.)&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 255, 255);&quot;&gt;d&lt;/span&gt;) Finally, there’s the huge area that started it all--the programmer/ mathematical/algorithmic/fractal sort of digital art. I want to focus on this area now. Here the lead-off questions are particularly menacing. These people--who often don’t seem to know there’s any other kind of digital art going on--are making a huge amount of fascinating art. But is any of it great art?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Basically, what these artists do is try to extract art from process. They utilize a set of rules, and hope the relentless working out of those rules will result in art. Consider the snowflake. Nature has a simple set of rules for generating snowflakes. A few rules, an infinity of snowflakes. Every one is beautiful. I’ll say every one is art. But great art? I think we have to say no. My sense is that a lot of math-heavy digital art hovers at that same divide.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Programmer/algorithmic artists want to see what nature (as embodied in a computer program) will do. They want to coax the machine into making the art. (Indeed, some purists insist that the machine has to do all the work or it’s not valid.) Often, when the result appears, we are caught between two conflicting emotions. First we are impressed and perhaps even dazzled that something so interesting, precise and complex could be made by a dumb machine dumbly obeying rules. We exclaim, “What human could do such a thing!!” At the same time, we are troubled by the shadow of coldness, by the unease that something alien has moved among us.&lt;br /&gt;&lt;br /&gt;I think this dichotomy has been a part of human consciousness since the start. Imagine the first time a human used a straight edge to draw a line. That was high tech! Look at all those perfectly straight lines! But after the novelty wears off, we start missing the rough, awkward, oh-so-human line....Too many of these, however, and we hunger for op art and geometric art!&lt;br /&gt;&lt;br /&gt;You can explore the fourth kind of digital art by going to Google and entering “algorithmic art.”&lt;br /&gt;&lt;br /&gt;One name I often run across is Eric Heller (ERICJHELLERGALLERY.COM). He sent me a note stating: “When a watercolorist puts brush to paper, physics rules the results.” See how he moves the artist out of the equation. His strengths are that he’s a real scientist (a professor of physics) and humble before his processes. But great art? You decide.&lt;br /&gt;&lt;br /&gt;An artist named John Simon, who started as a programmer, actually cracked the New York art world doing this kind of art. He gained attention for a piece called “Every Icon,” a grid measuring 32 squares on a side where each square is white or black. A program is working its way through every possible combination. Centuries from now, the grid will be all one color for an instant. You can see this grid in action at NUMERAL.COM (then click “online artworks”).&lt;br /&gt;&lt;br /&gt;On a site called GALLERYDIR.COM, I saw some fractal art by Vicky Brago-Mitchell. I was really impressed. I thought: “This woman has taken fractals as far as I’ve seen.” Then I had that contrary thought that has to nag all serious artists: “How would she take this to the next level? Or is this the next level? Can we put these pictures up against Matisse or de Kooning?” I asked the artist for a comment. She ignored me except to write that “Debating what art is, or even worse, what great art is, is just not my thing.” But let’s give credit: her fractals precipitated this column! Debate their success for yourself.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 0, 0);&quot;&gt;How do we get to greatness? Well, maybe it is a tedious question. And yet I guarantee you it is the question lurking behind a thousand discussions every day. Perhaps different words are used: Is this good art? Is this important art? Is this art I need to understand? Is this art that will endure? People--even people not too interested in technical things--are increasingly comfortable with accepting digital art as art. But...great? There we have our work defined.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;It’s worth noting that some non-digital artists have been, in effect, programmer artists. Sol Lewitt made rules, and his assistants followed them. Or consider a lot of experimental, surrealist and “automatic” approaches to painting and writing. The artist gives control to other forces, and hopes--&lt;span style=&quot;font-style: italic;&quot;&gt;imagine a little jockey on a big horse--&lt;/span&gt;to whip those forces onward to triumph.&lt;br /&gt;&lt;br /&gt;When I first started making digital art, I felt that I was obligated to work with what the machine gave me. I’m not sure why I felt that way, but I did take a lot of pride in this credo. So, for several years, I was myself one variety of algorithmic artist. Then I began to miss the roughness that paint can produce, and the obvious human brushwork that you see in the great paintings. I started, increasingly, to interfere and alter. Now, my digital art is a somewhat unorthodox 50/50 blend of beauty I trick the machine into producing, and rather traditional painting techniques on top of that.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 51, 0); font-weight: bold;&quot;&gt;I’m sorry I can’t tie this up neatly. I just feel that algorithmic art faces a dilemma. It’s like waves on the ocean, wind-carved sand on the beach, shadows in a forest, patterns in marble, the clouds in the sky, droplets streaking down a window--natural processes create these things. We love these things! But somehow what we call great art usually has to have the human touch meddling in there somehow. The more formal, technical or math-based that digital art becomes, the more that many people are likely to wonder, but where’s the feeling, where’s the humanity?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;News from a different galaxy....My literary site is &lt;a href=&quot;http://www.lit4u.com/&quot;&gt;Lit4u.com&lt;/a&gt;. I’m particularly proud of a long poem called THEORYLAND that appears on this site. THEORYLAND is a poignant satire of the games that some professors play.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/113442890509209196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/113442890509209196' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/113442890509209196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/113442890509209196'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2005/12/4-what-about-algorithms-fractals-and.html' title='#4: WHAT  ABOUT ALGORITHMS, FRACTALS AND PROGRAMMED ART??'/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-17087973.post-112760367780910593</id><published>2005-09-24T16:07:00.000-07:00</published><updated>2005-12-12T15:44:01.523-08:00</updated><title type='text'></title><content type='html'>&lt;a href=&quot;http://photos1.blogger.com/blogger/4836/1382/1600/blogartt.jpg&quot;&gt;&lt;img style=&quot;margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 394px; height: 101px;&quot; src=&quot;http://photos1.blogger.com/blogger/4836/1382/320/blogartt.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold; color: rgb(255, 204, 51);&quot;&gt;            previous columns&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 0, 0);&quot;&gt;3:  Death To Photoshop????? What!!!!!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 0, 0);&quot;&gt;2:  Already Twelve Kinds Of Digital Art&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(51, 0, 0);&quot;&gt;1:  What’s All This Talk About Digital Art?&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(51, 0, 0);&quot;&gt;********************************************&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;font-size:180%;&quot; &gt;3: Death To Photoshop????? What!!!!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Yes, I just published an article on the web titled DEATH TO PHOTOSHOP!!!!! (always with five sensation-mongering exclamation points). But why would anyone dare to suggest such a thing????? It might even be dangerous considering how devoted some users are, and how huge Adobe is.&lt;br /&gt;&lt;br /&gt;Actually, the article deals with a very fascinating theoretical issue. I’m not targeting Photoshop but the muddle that comes from so many people tweaking photos in Photoshop and then calling the results “digital art.” (I argue that you have to do more than tweak; you have to transform that photo.)&lt;br /&gt;&lt;br /&gt; Basically, Photoshop has become the omnipresent tail that wags the beautiful digital dog.&lt;br /&gt;&lt;br /&gt;This is not just a theoretical issue. Curators across the country are arguing over what constitutes “photography,” “prints,” and “digital art.” A few days before my article went live, I got an email from an art show I had entered. They had decided to merge these three categories!&lt;br /&gt;&lt;br /&gt;Why????? Because, as Keith Yingling, Director of Communications for A.J.A.S, explained in an earnest reply to my protest: “We had the best intentions in mind when we decided on a separate digital art category, but then questions started to seep into the process, controversy flared, emails were exchanged between the staff. To bring order out of an imbalance of opinion we decided for the Fall exhibition to bring Digital and Printmaking under the Photographic umbrella. We recognize this as a short term fix, and I can assure you that outstanding digital art entries will be accepted as digital art but within the Photo category for, hopefully, this one time until everyone agrees on the ground rules.”&lt;br /&gt;&lt;br /&gt; CONTROVERSY FLARED!!!!! That’s my favorite part.&lt;br /&gt;&lt;br /&gt;The director went on: “We plan to host in October an email discussion group among some of the top digital artists in the U.S. and China. I invite you to be a part of this group...Several college/university professors on our board will spearhead the discussion...The end result will be, hopefully, a statement of rules governing what constitutes photography, digital art, and printmaking.”&lt;br /&gt;&lt;br /&gt;Rules????? I’m not optimistic because the middle territory (where a photo is drastically manipulated but still obviously photographic in nature) will always be a problem. Never mind. I’m honored to be part of this quest and I’ll report the results in this column.&lt;br /&gt;&lt;br /&gt;Here’s where we are today: the great majority of “photographs” start in a digital camera, are touched up in Photoshop, and output on a digital printer. I say, call these puppies photographs. But sometimes the artists themselves are genuinely confused about what label to use--after all, there’s a lot of digital going on there. The problem gets gnarlier when the “photograph” mutates into something quite different from the starting photograph. What is that thing?!&lt;br /&gt;&lt;br /&gt;Personally, I’m happy to be far removed from this problem. I decided early on that I would use no photographs or scanned materials; I&#39;d start with a blank screen. Recently a curator from an art center visited my studio to discuss my approach. She too was struggling with how to define categories for an upcoming event. “Well,&quot; she announced, &quot;why don’t we just make that our boundary? The artists have to start with a blank screen.” Because, I said, not that many digital artists are starting with a blank screen. Maybe in a few years, the common practice might swing that way. But right now we’ve got all kinds of limbo!!!!!&lt;br /&gt;&lt;br /&gt;I know one &quot;photographer&quot; who doesn&#39;t even use a camera. He uses a scanner as his camera. So his work is surely digital, 100% digital But it looks photographic and he calls it &quot;photography.&quot; Are you going to say it&#39;s not?&lt;br /&gt;&lt;br /&gt;_________________________&lt;br /&gt;Notes: The article discussed above can be found on creativity-portal.com....My most theoretical piece--TOWARD A DIGITAL MANIFESTO--is not part of this series but can be found on artisticnetwork.net.&lt;br /&gt;_________________________&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102); font-weight: bold;font-size:180%;&quot; &gt;2: Already Twelve Kinds Of Digital Art&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; Here’s what I think is the single most surprising thing about digital art. People on the outside think there’s this ONE weird new thing loose in the world. In fact, that one thing has quickly fragmented. There’s already a dozen kinds of digital art. Surprising, right? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; The biggest camp is Photoshoppers playing with photos. Many people learned Photoshop at work; thousands more had to learn it to teach it, especially photographers in academe. Suddenly all these photographers were making collages in Photoshop and calling the results digital art. Or somebody takes a picture of a girl friend, drops a filter on her so the girl friend looks new and weird. The interesting issue in most Photoshop work is when does a photographic object become a digital art object? (The emerging answer: when there’s a significant change.) &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; Another big group is making conceptual art and calling it digital art. Remember all that stuff artists were doing in the 1980s? Idea art, let’s call it. But you incorporate a computer in the process, and then you’ve made digital art. So they say. Suppose one screen shows a man, and the other screen shows a woman, and the images morph back and forth. This shows something deep about gender identities. So they say. And you clearly do need a computer to handle your morphs. But why call it digital art?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; Another huge group is making what these artists called “computer art” or “computer-generated art.” (Personally, I avoid these phrases and always insist: “My art is artist-generated.”) But computer artists take pride in making art that announces its pedigree. See that transparency, that precision, that peculiar strangeness that you can make only on a computer? This, friends, is computer art and you should like it, apparently, because it’s made on a computer. Is that a sequitur? I think these artists quickly run up against what we might call the fine art dilemma. The public doesn’t care so much about how art is made as they care about the bottom line: is the art memorable or meaningful? In the end, computer art has to pass the same aesthetic threshold that every pencil sketch and watercolor has to pass. Is it art? Is it good art?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; A close relative to the computer artist is the programmer artist. These people write programs that make the computer make something pretty or interesting. Engineers and techies fill this arena. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; A lot of digital artists are using digital tools to replicate the look of traditional media, whether oils or acrylics or airbrush or charcoal. You’ll see great displays of talent in this direction. I could discuss the pros and cons but conceptually there’s not much to discuss beyond the initial question: should a new medium be used to mimic an older medium? &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; Another main group is fine artists trying to make bold new art, the kind of stuff you see in ArtNews or a good gallery--but they want to do it with digital tools. Turns out the computer, though just a cold machine, is a great friend to the experimentalist, take-a-shot-in-the-dark type of artist. I’m in this group. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: rgb(0, 0, 102);&quot;&gt; I didn’t get to video, animation, sci-fi, 3D, installation and all that wonderful commercial graphics we see on TV (ESPN is hot in this area). In future reports, I’ll revisit the groups. I’ll discuss all aspects of digital art. If you don’t agree with me, send a succinct comment. I see this space as educational so I’ll include slings and arrows. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-weight: bold;font-size:180%;&quot; &gt;1: What’s All This Talk About Digital Art??&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First thing to know: digital is here for the long haul. It’s big and will get bigger. And it’s interesting, intrinsically interesting, even if you don’t “digital” yourself.&lt;br /&gt;&lt;br /&gt;Here’s the micro version. For every tool we know in the real world--a ruler, a brush, a glob of paint--there’s now a digital twin based on math and capable of infinite manipulation. The real or analog world is relatively static; things want to remain the way they are. In the digital world, as I often say: “The paint never dries.” An image can be 3 by 4 inches or--in an instant--it can be 3 by 6 inches, or 18 by 99 inches. You can make the whole image redder or eliminate all the reds. You can place filters (a term from photography) over the image and make it look radically different. Etc. Etc. Etc.&lt;br /&gt;&lt;br /&gt; So, you’re wondering, what’s the big good things and big bad things?&lt;br /&gt;&lt;br /&gt;First, two bad things. In digital you give up the unique, hard-to-counterfeit object, e.g., real oil paint on real canvas that the artist actually touched. Consider photographs and lithographs, the world of multiple copies--digital is part of that world. Many artists don’t number their prints; I’ve settled on editions of 10 as a compromise (there’s some scarcity but I don’t have to charge much for the first numbers). A few artists paint on the digital print and call the result mixed media. Then you are back to the unique object but it won’t have the permanence of oil or some other media.&lt;br /&gt;&lt;br /&gt;Another bad thing is that computers are so powerful and perform so many neat tricks so quickly, people get two wrong impressions: the machine is making the art; and any child can do it. Everybody knows that word processors won’t write a word for you--they merely let you reformat your manuscript in lots of ways. A computer used for art is basically an image processor--and lets you reformat an image in many different ways. The best analogy is with a digital keyboard. There’s a lot of trick s in that thing, and the cost might be only $100. But if you’re not a musician, you won’t get music out of it. Ditto with an image processor. As always, artists make art, and digital won’t change that.&lt;br /&gt;&lt;br /&gt;Here’s some good things. Computers are fast; you can try lots of ideas quickly. It’s like having a dozen eager assistants, mixing paints, priming canvas, painting backgrounds. Second, digital can do tricks that have no equivalent in the analog world. And digital is very clean. Personally, I love working with sprays and dangerous chemicals; but you need a lot of space and a good exhaust system. With digital you need a big desk.&lt;br /&gt;&lt;br /&gt;Here’s the main caveat I would throw up to people thinking about digital. Are you comfortable with machines? I’ve always loved science, technology and machinery. So it was easy for me--a lifelong fine artist and experimental artist--to segue into digital. But if you hate machines, forget digital. If you prefer a brush in the hand and real paints on a palette, ignore digital.&lt;br /&gt;&lt;br /&gt;Going ahead anyway? Here’s the main advice I would give. Start with a small program or the beginner’s version of a famous program (such as Photoshop Elements 3). Play with the software. Max it out.&lt;br /&gt;&lt;br /&gt;To close, I’ll mention the most surprising thing about digital. To people on the outside it’s a weird new art form. But people in the field know it’s already a huge sprawling frontier with dozens of outposts, many of which don’t speak to each other. There’s photo manipulation, conceptual art, programming art, installations, video, computer-generated art (where the goal is to announce the computer’s role), and several other varieties.&lt;br /&gt;&lt;br /&gt;My theory (not widely accepted) is that the future of digital art is fine art as traditionally defined. My work is aimed at exploring what that can look like. I see that my work is becoming more ”painterly” but I don’t want to replicate oil painting--what’s the point? I want to create new kinds of beauty that can be made only with a computer.&lt;br /&gt;&lt;br /&gt;       ---------------&lt;br /&gt;       writing and art © Bruce Price 2005</content><link rel='replies' type='application/atom+xml' href='http://digitalrising.blogspot.com/feeds/112760367780910593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment/fullpage/post/17087973/112760367780910593' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/112760367780910593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/17087973/posts/default/112760367780910593'/><link rel='alternate' type='text/html' href='http://digitalrising.blogspot.com/2005/09/previous-columns-3-death-to-photoshop.html' title=''/><author><name>Bruce Deitrick Price</name><uri>http://www.blogger.com/profile/02881671487606709421</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>