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<channel>
	<title>New Training from Digital-Tutors</title>
	<link>http://www.digitaltutors.com</link>
	<description>Stay up to date on Digital-Tutors training products and free lessons.</description>
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	<dc:language>en</dc:language>
	<dc:creator>Digital-Tutors</dc:creator>
	<dc:date>2009-07-11T20:06:50</dc:date>
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		<title>Training Course: Introduction to Maya 2009</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/mr6WP6NIlIQ/product.php</link>
		<description><![CDATA[Category: Maya, Training By Industry, Training By Subject
 Topic: Animation, Dynamics, Film, Getting Started, Modeling, Rendering, Texturing, Vehicle & Product Design, Web Design & Print
 Release Date: 2009-06-19T10:09:03 ]]></description>
		<content:encoded><![CDATA[Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Popular highlights include:

  Interface Overview
  NURBS Modeling
  Polygon Modeling
  Subdivision Surfaces
  Texturing
  Procedural Textures
  Hypershade
  UV Layout
  Building Control Rigs
  Custom Attributes
  Writing Expressions
  Setting Key Frames
  Path Animation
  Dynamics
  Particle Shader
  Lighting
  Image Planes
  Light Linking
  Environments
  Displacement Maps
  Rendering
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=mr6WP6NIlIQ:Bg8QA-SbiMg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=mr6WP6NIlIQ:Bg8QA-SbiMg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=mr6WP6NIlIQ:Bg8QA-SbiMg:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-06-19T10:09:03</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3632</feedburner:origLink></item>
	<item>
		<title>Training Course: Digital Painting: Illustrating Eyes</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/K1cLjO4UIrk/product.php</link>
		<description><![CDATA[Category: Maya, Photoshop, Training By Subject, XSI, ZBrush
 Topic: Design and Art, Texturing
 Release Date: 2009-06-01T16:14:09 ]]></description>
		<content:encoded><![CDATA[Perfect for traditional and digital artists. Easily learn the essential elements and techniques to sketching, inking, and rendering eyes for toon, anime, manga, comic book, and portraiture styles with over 4 hours of step-by-step training. Projects are perfect for artists creating character concepts and graphic work for the entertainment industry.
Popular highlights include:

  Eye Anatomy
  Male Eyes
  Female Eyes
  Rendering Eyes
  Design Language
  Understanding Colors
  Blending Skin Tones
  Quick Sketching
  Portrait Style
  Comic Book Style
  Anime Style
  Manga Style
  Lighting Strategies
  Blocking in Colors
  Scene Refining
  Photo Reference
  Reflective Surfaces
  Photoshop Brush Techniques
  Rendering Techniques
  Photoshop Tools
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=K1cLjO4UIrk:VMJK7XdWyco:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=K1cLjO4UIrk:VMJK7XdWyco:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=K1cLjO4UIrk:VMJK7XdWyco:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-06-01T16:14:09</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3628</feedburner:origLink></item>
	<item>
		<title>Training Course: Character and Scene Development in ZBrush</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/1_aAZcILcP4/product.php</link>
		<description><![CDATA[Category: Maya, Training By Industry, Training By Subject, ZBrush
 Topic: Character Design, Digital Sculpting, Rendering, Sculpting, Texturing, Web Design & Print
 Release Date: 2009-04-20T15:27:47 ]]></description>
		<content:encoded><![CDATA[Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.

Popular highlights include:

  Composition and Layout
  Working from Sketch
  Creating ZSphere Base
  Adaptive Skins
  Character Posing
  Re-working Topology
  Quick Shaping the Model
  Character Interaction
  Adding Multiple Pieces with ZSpheres
  Appending Subtools
  Adding Temporary Materials
  Custom Alphas and Textures
  Exaggerating Features for Appeal
  Creating UVs in ZBrush
  Polypainting
  Converting Polypaints to Texture Maps
  Exporting Displacement Maps
  Exporting Normal Maps
  Exporting Geometry from ZBrush
  Importing Geometry into Maya
  3-point Lighting Setup
  Camera Placement
  Subsurface Scattering Effects
  Approximations for High-quality Displacement
  Using Final Gather with Subsurface Scattering
  Adjusting Render Stats of Objects
  Rendering Scenes in Multiple Passes
  Outputting Color, Occlusion, and Depth Passes
  Compositing Multiple Passes with Photoshop
  Depth-of-field Effects to Final Render
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=1_aAZcILcP4:5FEQ9hD-tXo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=1_aAZcILcP4:5FEQ9hD-tXo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=1_aAZcILcP4:5FEQ9hD-tXo:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-04-20T15:27:47</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3623</feedburner:origLink></item>
	<item>
		<title>Training Course: mental ray Nodes Online Reference Library</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/CZOOymdPn3U/product.php</link>
		<description><![CDATA[Category: Maya, Training By Subject
 Topic: mental ray, Rendering
 Release Date: 2009-03-26T08:00:00 ]]></description>
		<content:encoded><![CDATA[Easily learn nearly every mental ray node available in Maya using a non-linear approach and practical projects. Gain complete understanding of how each node works and best practices to utilize for attaining desired results ans save time. Contains 116 video lessons with scene files and over 9 hours of self-paced training. A perfect online reference for any artist using mental ray and Maya.<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=CZOOymdPn3U:ksIFKEOcKgU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=CZOOymdPn3U:ksIFKEOcKgU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=CZOOymdPn3U:ksIFKEOcKgU:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-03-26T08:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3622</feedburner:origLink></item>
	<item>
		<title>Training Course: Introduction to ICE Strands in Softimage</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/SApDVsYoilE/product.php</link>
		<description><![CDATA[Category: XSI
 Topic: ICE
 Release Date: 2009-03-20T11:11:39 ]]></description>
		<content:encoded><![CDATA[Gain flexibility with step-by-step approach to understanding strand dynamics in Softimage 7.5 and a time-saving workflow to building effects like hair, streaks, fur, veins, and more with ICE. Contains 4 hours of project-driven training and ideal for artists experienced with ICE.

Popular highlights include:

  Strands Overview
  Creating and Editing Strands
  Generating Strand Trails
  Strand Construction and Shaping
  Strand Alignment and Rotation
  Strand Animation
  Shading and Rendering Strands
  Using Various Strand Compounds
  Strand-related ICE Attributes
  Randomizing Strand Colors
  Applying Colors and Properties Along Strands
  Applying Forces
  Particle Goals
  Building Strand-based Systems
  Strand Profile Curves
  Repeating ICE Processes
  Generating Points
  Initializing ICE Attributes
  Assets and Compounds Provided
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=SApDVsYoilE:ZQaLuwTj9aA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=SApDVsYoilE:ZQaLuwTj9aA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=SApDVsYoilE:ZQaLuwTj9aA:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-03-20T11:11:39</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3618</feedburner:origLink></item>
	<item>
		<title>Training Course: Character Creation in ZBrush</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/_tOAHm035Mg/product.php</link>
		<description><![CDATA[Category: Training By Industry, Training By Subject, ZBrush
 Topic: Character Design, Digital Sculpting, Sculpting, Web Design & Print
 Release Date: 2009-03-18T16:37:11 ]]></description>
		<content:encoded><![CDATA[Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.

Popular highlights include:

  Creating ZSphere Base Meshes
  Adding ZSpheres Symmetrically
  Making Adaptive Skins
  Creating Custom Alphas
  Stylized Sculpting
  Character Proportions
  Look and Appeal
  Creating Hard-surface Models with Topology Tools
  Modifying Subtools with Subtool Master
  Prototyping Clothing and Accessories
  Creating Clothing with the Topology Tools
  Extracting Clothing from Existing Geometry
  Using Subtool Master with Materials
  Transforming ZSpheres
  Sculpting Detail into Meshes
  Sculpting Fine Detail with Alphas and Strokes
  Selecting Geometry using Polygroups
  Deleting Geometry
  Creating Fitted Accessories with Topology Tools
  Extracting Geometry from Existing Meshes
  Appending Subtools
  Subtool Master to Manipulate Subtools
  Using Masks Creatively with Primitives
  Converting Primitives to Polygon Meshes
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=_tOAHm035Mg:lcQpBJIJSgg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=_tOAHm035Mg:lcQpBJIJSgg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=_tOAHm035Mg:lcQpBJIJSgg:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-03-18T16:37:11</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3617</feedburner:origLink></item>
	<item>
		<title>Training Course: Stereoscopic 3D in After Effects</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/qjzks8iRLY0/product.php</link>
		<description><![CDATA[Category: After Effects, Training By Industry, Training By Subject
 Topic: Stereoscopic 3D, Television & Post Production, Visual Effects
 Release Date: 2009-02-13T10:04:01 ]]></description>
		<content:encoded><![CDATA[Create 3D experiences directly in After Effects. Learn how to make stereoscopic 3D imagery and gain a deeper understanding of mathematics of stereo imagery, tips for creating safer stereo renders, and building After Effects camera rigs to create one of the most powerful effects in cinema. Contains nearly 3 hours of project-driven training and step-by-step examples for any artist using After Effects.

Popular highlights include:

  Stereoscopy Overview
  Rules of Safe Stereo
  Anaglyph Filtering
  Stereo 3D workflow
  After Effects Camera Rigs
  3D Objects in After Effects
  Mathematics of Stereo Imagery
  Creating Interactive Guides to Help Visualize
  Color Correcting Stereo Imagery
  Composting Stereo Pair Renders from Maya
  Expressions
  Controlling Zero Parallax
  Interaxial Separation
  Creating a Camera Dolly System
  Animating Cameras with Dolly System
  Photoshop 3D Layers
  3D Assets with Photoshop
  Assembling Multiple Compositions with Expressions
  Zero Parallax Controls in 3D Scene
  Interaxial Separation Controls
  Avoiding Keystoning and Other Stereo Distortions
  Creating a Stereo Camera Rig for Photoshop 3D Objects
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=qjzks8iRLY0:Au3xDcSZDrY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=qjzks8iRLY0:Au3xDcSZDrY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=qjzks8iRLY0:Au3xDcSZDrY:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-02-13T10:04:01</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3612</feedburner:origLink></item>
	<item>
		<title>Training Course: Stereoscopic 3D in Maya</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/BFBXimU83Bw/product.php</link>
		<description><![CDATA[Category: Maya, Training By Industry, Training By Subject
 Topic: Film, Rendering, Stereoscopic 3D, Television & Post Production, Visual Effects
 Release Date: 2009-02-11T17:18:18 ]]></description>
		<content:encoded><![CDATA[Create audience excitement and interactive experiences. Learn practical workflows to making stereoscopic 3D imagery with Maya 2009 and gain total control over the camera, characters, and environments to create one of the most powerful effects in cinema. Contains over 2 hours of project-based training and step-by-step examples for any artist.

Popular highlights include:

  Stereoscopy Overview
  Rules of Safe Stereo
  Anaglyph Filtering
  Previewing Stereo Images
  Zero Parallax
  Interaxial Separation
  Frustrum
  Customizing a Safe Volume
  Creating Custom Stereo Rigs
  Rendering Stereo Images
  Compositing Stereo Pairs in After Effects
  Anaglyph Effects in Photoshop
  Loading Built-in Stereo Rigs
  Python Scripting to Modify Stereo Rigs
  Stereo Camera Settings and Defaults
  Off-Axis Camera Types
  Converged Camera Types
  Parallel Stereo Camera Types
  Extending Maya Stereo Camera with Expressions
  Cross Converged Viewing
  Parallel Pair Viewing
<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=BFBXimU83Bw:pJhG33qTzBo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=BFBXimU83Bw:pJhG33qTzBo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=BFBXimU83Bw:pJhG33qTzBo:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-02-11T17:18:18</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/product.php?productid=3611</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Working with Containers in Maya</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/HMjDQbah57g/video.php</link>
		<description><![CDATA[Category: Maya
 Topic: Getting Started
 Release Date: 2009-07-11T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to use Containers to create a cleaner Hypershade window. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=HMjDQbah57g:iI91QCyWE8c:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=HMjDQbah57g:iI91QCyWE8c:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=HMjDQbah57g:iI91QCyWE8c:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-11T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=867</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Coding Vertex Shaders (part 2)</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/-2TCnCrVdgk/video.php</link>
		<description><![CDATA[Category: XSI
 Topic: Rendering
 Release Date: 2009-07-10T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to build a basic vertex shader inside of XSI. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=-2TCnCrVdgk:B_-L7vR_ZeI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=-2TCnCrVdgk:B_-L7vR_ZeI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=-2TCnCrVdgk:B_-L7vR_ZeI:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-10T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=705</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Coding Vertex Shaders (part 1)</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/m9EjzG39uLs/video.php</link>
		<description><![CDATA[Category: XSI
 Topic: Rendering
 Release Date: 2009-07-09T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to build a basic vertex shader inside of XSI. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=m9EjzG39uLs:J0Mu0grzjhg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=m9EjzG39uLs:J0Mu0grzjhg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=m9EjzG39uLs:J0Mu0grzjhg:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-09T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=704</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Positioning objects along a curve in Maya</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/V7_MAOkjHek/video.php</link>
		<description><![CDATA[Category: Maya
 Topic: Modeling
 Release Date: 2009-07-08T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will create a necklace by distributing objects along a curve. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=V7_MAOkjHek:FHJrFh19e50:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=V7_MAOkjHek:FHJrFh19e50:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=V7_MAOkjHek:FHJrFh19e50:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-08T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=1140</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Selection Properties in XSI</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/dIiXzPmasEk/video.php</link>
		<description><![CDATA[Category: XSI
 Topic: Getting Started
 Release Date: 2009-07-07T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to change the selection properties in XSI. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=dIiXzPmasEk:Pv8DmdfMJbA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=dIiXzPmasEk:Pv8DmdfMJbA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=dIiXzPmasEk:Pv8DmdfMJbA:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-07T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=703</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Using Subtool Master in ZBrush (part 2)</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/Rd6CKxwwymY/video.php</link>
		<description><![CDATA[Category: ZBrush
 Topic: Getting Started, Sculpting
 Release Date: 2009-07-06T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will explore more Subtool Master options including duplicating and mirroring subtools. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=Rd6CKxwwymY:AiozywiD6vY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=Rd6CKxwwymY:AiozywiD6vY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=Rd6CKxwwymY:AiozywiD6vY:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-06T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=1410</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Using Subtool Master in ZBrush (part 1)</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/d5AkmIOzxEQ/video.php</link>
		<description><![CDATA[Category: ZBrush
 Topic: Getting Started, Sculpting
 Release Date: 2009-07-05T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to use the Subtool Master which can help us speed up our workflow when dealing with multiple subtools in ZBrush. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=d5AkmIOzxEQ:XV1xGZKXorM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=d5AkmIOzxEQ:XV1xGZKXorM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=d5AkmIOzxEQ:XV1xGZKXorM:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-05T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=1409</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Creating a Ripple Simulation in Houdini</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/YLTn9_3-hCA/video.php</link>
		<description><![CDATA[Category: Houdini
 Topic: Dynamics
 Release Date: 2009-07-04T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we will learn how to build a ripple solver dynamics network. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=YLTn9_3-hCA:SLr9k8D6CL4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=YLTn9_3-hCA:SLr9k8D6CL4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=YLTn9_3-hCA:SLr9k8D6CL4:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-04T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=1116</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Light Association in XSI</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/9yRba8Sg1V8/video.php</link>
		<description><![CDATA[Category: XSI
 Topic: Rendering
 Release Date: 2009-07-03T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this lesson we learn about some uses of light association in XSI.<div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=9yRba8Sg1V8:kpVkTsG_Y7o:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=9yRba8Sg1V8:kpVkTsG_Y7o:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=9yRba8Sg1V8:kpVkTsG_Y7o:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-03T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=701</feedburner:origLink></item>
	<item>
		<title>Free Lesson: Using Level of Detail to automatically swap out geometry</title>
		<link>http://feedproxy.google.com/~r/DigitalTutors/~3/Eqbc19zMIOE/video.php</link>
		<description><![CDATA[Category: Maya
 Topic: Rendering
 Release Date: 2009-07-02T00:00:00 ]]></description>
		<content:encoded><![CDATA[In this tutorial we will learn how to use Maya's Level of Detail feature to speed up our renders. <div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=Eqbc19zMIOE:ExfzGxo8jGc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/DigitalTutors?a=Eqbc19zMIOE:ExfzGxo8jGc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/DigitalTutors?i=Eqbc19zMIOE:ExfzGxo8jGc:V_sGLiPBpWU" border="0"></img></a>
</div>]]></content:encoded>
		<dc:date>2009-07-02T00:00:00</dc:date>
		<dc:creator>Digital-Tutors</dc:creator>
	<feedburner:origLink>http://www.digitaltutors.com/store/video.php?vid=895</feedburner:origLink></item>
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