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        <title>the digitalgypsy VFX Blog</title>
        <link>http://www.digitalgypsy.com/vfxlog/</link>
        <description>A daily dose of insight from a global visual effects artist.</description>
        <language>en</language>
        <copyright>Copyright 2012</copyright>
        <lastBuildDate>Tue, 28 Aug 2012 09:23:09 -0800</lastBuildDate>
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        <item>
            <title>Teleporting a Read Node</title>
            <description><![CDATA[<p></p><div class="zemanta-img mt-image-left" style="margin: 1em; display: block; float: left; width: 300px; "><a href="http://commons.wikipedia.org/wiki/File:Testpad.JPG" target="_blank"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Testpad.JPG/300px-Testpad.JPG" alt="PCB with testpads" width="300" height="229" class="zemanta-img-configured" /></a></div>Oh my! &nbsp;Is this a Tip of the Week? No.. Well, I guess, it's a short one.. Ever wanted to access a read node or a stack of nodes from somewhere else in your massive script and you don't want it to look like a circuit board or spaghetti pile? Here's a nifty trick to put in your arsenal.<p></p><p>I'm assuming you're using Nuke as your compositing package. If you're not.. Well, uhm.. That could be a problem. &nbsp;Anyway, grab a PostageStamp node. &nbsp;Attach it to a dot or stack of nodes or simply a read node.</p><p>Under the PostageStamp options, click Hide Input and deselect the node. Goodness, now we can move that PostageStamp anywhere and it references that stack! But, wait, I don't know what it is, what the original file was, and let's say I do (I really do, all the time).</p><p>In the label section of the PostageStamp, enter the following:</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="color: rgb(34, 34, 34); font-family: arial, sans-serif; font-size: 12.727272033691406px; ">[lindex [split [basename [value [topnode].file]] .] 0]</span></p></blockquote><font color="#222222" face="arial, sans-serif">Now go ahead and quickly disable and enable the node. Look at that! Now we have a PostageStamp node that references the original Read, and on top of that, I can move it around and not get too cluttered. Wicked. Now all you have to worry about is updating only <b>ONE </b>read should be referenced by a bunch of other nodes. Keep it clean and neat people!</font><div><font color="#222222" face="arial, sans-serif"><br /></font></div><div><font color="#222222" face="arial, sans-serif"><b>Bonus Points Awarded:</b> Set up your Nuke menu.py to automatically set your PostageStamps to do this!</font></div>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/?px" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=5a01bfb9-4538-4590-90fd-47b2ca9a7361" alt="Enhanced by Zemanta" style="border:none;float:right" /></a></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/08/teleporting-a-read-node.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/08/teleporting-a-read-node.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Tip of the Week</category>
            
            
            <pubDate>Tue, 28 Aug 2012 09:23:09 -0800</pubDate>
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        <item>
            <title>Competition</title>
            <description><![CDATA[<p>This was originally an entry on VFXWages in January of 2010.. I've since uploaded it here, since it may get more relevant views. Some of this is specific to the former site, but the message is the same.</p><p></p><p></p><p><b id="internal-source-marker_0.4416597690433264" ;="" "=""><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; "></span></b></p><div class="zemanta-img mt-image-right" style="margin: 1em; display: block; float: right; width: 310px; "><b id="internal-source-marker_0.4416597690433264" ;"=""><a href="http://commons.wikipedia.org/wiki/File:USFederalIndividualIncomeTaxRateByIncomeLevel.1979-2007.PNG" target="_blank"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/15/USFederalIndividualIncomeTaxRateByIncomeLevel.1979-2007.PNG/300px-USFederalIndividualIncomeTaxRateByIncomeLevel.1979-2007.PNG" alt="USFederalIndividualIncomeTaxRateByIncomeLevel...." width="300" height="218" class="zemanta-img-configured" /></a></b></div><b id="internal-source-marker_0.4416597690433264" ;="" "="">During times of economic instability, we often wonder if our jobs are secure. &nbsp;In the past article, one of our members gave us the current outlook as a Western supervisor living and working in China. His thoughts are eye opening, but how exactly will this help those of us in this Western economic recession? The majority reading are from the Western world, and at the very least, we are</b><b style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-weight: normal; "><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; "> concerned for our own welfare. &nbsp;By looking into developing countries, we can anticipate where they might be going, and as a result, see what changes we can possibly make to compete.</span></b><p></p><p><b id="internal-source-marker_0.4416597690433264" style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-weight: normal; "><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">Competition comes in many forms, but the predominant one that most of us are familiar with is the local competition. &nbsp;It's seldom that we up and move to entirely different countries, but when we do, we are competing with the local talent, which have a number of advantages over us.</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">1) Familiar and established relationship with companies</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">2) Solid base of operations</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">3) Understands local hourly and salary rates, and what to charge</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">4) Knows the local standard of living, what is necessary to live and get by</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">5) Work visas and permits unnecessary for employment</span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; "></span><br /><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">Some of these advantages will remain local advantages. Others, however, we can sway into our favor. &nbsp;One such way is understanding the rates of the region you are in.&nbsp;</span></b><b id="internal-source-marker_0.4416597690433264" style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-weight: normal; "><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">Through our </span><a href="http://vfxwages.com/wages/"><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">wages</span></a><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">&nbsp;system, you can specify which regions of the world you'd like to focus on. </span></b><b style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-weight: normal; "><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">This is one small step in realizing your foreign worth. The much bigger step is settling on a price, not so much as just what you're worth, but also </span><span style="font-size: 13px; font-family: Verdana; background-color: transparent; font-style: italic; vertical-align: baseline; white-space: pre-wrap; ">what you are capable of</span><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">. Years of experience are generally the best way to determine what one can do in a production environment.</span></b></p><p><b style="color: rgb(0, 0, 0); font-family: 'Times New Roman'; font-size: medium; font-weight: normal; "><span style="font-size: 13px; font-family: Verdana; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">Many artists that start in the creative industries have no clue what they should be paid. This can have huge ramifications down the line, both on the employee and employer side. Employers can hire very junior artists for next to nothing, while said employee may work extremely hard to impress the employer for the next big thing. &nbsp;Established employees or contractors can do this very same thing, by charging more, delivering less quality work, or taking advantage of the employer by working longer hours to get a job done and billing more.</span></b></p><p></p><b style="color: rgb(0, 0, 0); font-weight: normal; "><font face="Verdana"><span style="white-space: pre-wrap;"><br /></span></font><span style="font-family: Verdana; font-size: 13px; background-color: transparent; vertical-align: baseline; white-space: pre-wrap; ">In reality, all these things happen frequently. What we aim to do here is help you, the artist, try and find the most appropriate rate for your professional years of experience and talent. The graphs that you see are culled from a plethora of artists, all professionals. As each year of experience increases, so does the hourly rate. You can use this information to tailor your job searches and interviews to the specific region and company. Keep in mind that asking for too high a rate may be detrimental to your career if you cannot deliver on the project. You may be able to bill for a large hourly contract rate now, but down the line, especially in this economy, employers are looking at how the talent can deliver more for less. If you are an established artist, it is much easier to ask for the same rate or more at a familiar company. If you're not an established artist, be prepared to hone and show off your skills in production, as that will be where your talent truly shines, and the rate you've asked for returns dividends for the employer. Professionals with years of experience know what their worth is, and can budget and deliver on time accordingly, while beginners are often not familiar with what it takes to complete a shot, and may spend more time working with it to achieve the correct result.&nbsp;</span></b>
<p></p>

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]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/08/competition.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/08/competition.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Industry Wages</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Fri, 24 Aug 2012 19:32:25 -0800</pubDate>
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            <title>Are you worth it?</title>
            <description><![CDATA[<p>I'm going to go out on a limb and say, <i>maybe</i>. Unfortunately, the worth of an individual can be characteristically divided into several parts. Are you just starting your career? Are you almost done with it? Are you a staff artist? Freelance? Where do you live?</p><p>Over the years there's been a lot of talk about unionization, wage equality, the worth of an artist, and likewise, the worth of your health as one. Back in the day when I started <a href="http://www.facebook.com/vfxwages">VFXWages</a>&nbsp;four years ago, I wanted to help equalize the payout for both artists and companies alike. It was a heady topic, a lot of people predicted I would fail. Of course, there were no unions that would take VFX. There was talk, but everyone can <b>talk </b>(Hey, remember VES 2.0?). There hasn't been true actual commitment to a cause similar to VFXWages. Why do I keep harping on this failed task? Well, because it was actually useful, and it could have made inroads into equality among artists irregardless of where they were in the world. Why did it fail? Well, several reasons, the biggest being time, and the second being money, neither of which I had sufficient quantity of.. All this talk about unions, they have the cash, they have the manpower, why haven't they created something like VFXWages? Does it go against their code of conduct? Seriously, I don't know. They have the people in their current union, they can poll their members, and they could technically pull it off. It wouldn't just help artists, it could have helped companies. Hell, the Animation Guild just <a href="http://animationguildblog.blogspot.com/2012/07/yes-you-can-reveal-your-wages.html">recently posted</a> off of Twitter that disclosing your wage wasn't illegal. I told everyone that when I started! The Anim Guild also polls it's members about wages, which is great.</p><p>I've heard countless stories from friends around the world at their respective companies regal me stories of junior employees earning 80-90% of what they make as seniors. This won't be able to sustain itself. &nbsp;As an employer, would I rather hire a senior freelancer at $50/hr with 10+ years experience, or a junior at $40 with three years? &nbsp;Who do you think will be better at the job? The economics of this industry trouble me. You can only get paid so much for doing the same job. Either you move on to a company that will pay you more (which has happened and is continuing to happen), ou increase your skillset and actually <b>do </b>more, or decide to chase the subsidy and job around the world, which many of my friends have done. On that note, if I was a good artist, and I charged the <b>going rate</b> for an artist of my experience level, I would be VERY competitive. I would continually be hired at my rate, and it would increase based on my experience.</p><p>This is not a US versus Canada versus India versus China problem. This is an internal problem. Students, don't bill $50/hr when you're not worth it. You might be able to get it now, but that gravy train will eventually come to an end. Be prepared. There is a level of hubris in the industry right now, with everyone taking advantage of the company. "Oh, I'm only here for this one show, I'm gonna milk it for all it's worth". The next year, that company is gone, and now you have to work at half that rate in town.</p><p>Companies may come and go, but your reputation and the price you put on it stay forever.</p>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/08/are-you-worth-it.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/08/are-you-worth-it.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Wed, 15 Aug 2012 18:17:02 -0800</pubDate>
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            <title>The Avengers</title>
            <description><![CDATA[<p>Well, I don't even know where to start on this.. It's been quite a while since my last posting, and all sorts of stuff have been happening. I was on a little indie project called <a href="http://www.imdb.com/title/tt0848228/">The Avengers</a>, which came out last weekend and made $207 million. &nbsp;I had high hopes with Whedon directing, and I was no disappointed. Not too shabby. We'll see what it will do this weekend against some new weekend competition.</p><p>Some other big news was that IATSE was actually starting to follow through with organizing VFX. Head to <a href="http://vfxsoldier.wordpress.com/">VFXsoldier's site</a> to read more, and there's always the <a href="http://twitter.com/vfxsoldier">Twitter</a>&nbsp;option. <a href="http://twitter.com/r00nee">I'm on Twitter as well</a>, but I've been much less vocal than some of my other brethren in the industry, as I'm tied to <a class="zem_slink" href="http://www.digitaldomain.com/" title="Digital Domain" rel="homepage" target="_blank">Digital Domain</a>, and don't talk much about the subject in general. There are other places to get union information, and this site doesn't have much to do with it. Instead, I try to still give you insight into the work that I'm doing and what it means to work as an artist in this industry.</p><p>Tupac at Coachella was a huge hit, and it showed that DD still has some chops in making jaws drop. There are other great things happening in the pipe, but I will have to share them later in the year! Because of Tupac, <a href="http://finance.yahoo.com/echarts?s=DDMG+Interactive#symbol=ddmg;range=ytd;compare=;indicator=volume;charttype=area;crosshair=on;ohlcvalues=0;logscale=off;source=undefined;">DDMG</a>&nbsp;has rebounded, and is now at $7.79 as of today. You can see the spike, and I attribute it to the performance at Coachella.</p><p>After The Avengers I was tasked with helping out the team with <a href="http://www.imdb.com/title/tt1583421/">G.I. Joe</a>&nbsp;for a little while and then with&nbsp;<a href="http://www.imdb.com/title/tt1351685/">Jack The Giant Killer</a> (we're listed in IMDB as a vendor). While the movie has been pushed almost a year to March 2013 I will most likely not be on it for the remainder of this year.</p><p>Today is a short update, but there will more frequent updates in the near future!</p><fieldset class="zemanta-related"><legend class="zemanta-related-title">Related articles</legend><ul class="zemanta-article-ul"><li class="zemanta-article-ul-li"><a href="http://blog.newsarama.com/2012/05/09/joss-whedon-comments-on-his-avengers-success/" target="_blank">Joss Whedon Comments on His AVENGERS Success</a> (newsarama.com)</li></ul></fieldset>

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/05/the-avengers.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/05/the-avengers.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Thu, 10 May 2012 10:41:41 -0800</pubDate>
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            <title>The job</title>
            <description><![CDATA[<p>Do you know what I love most about this job? This visual effects one, where I work 45+ hours a week? &nbsp;It because the outcome is cool shit like this.</p><p><br /></p>
<center>
<iframe width="450" height="259" src="http://www.youtube.com/embed/rNAo6KLIKVk?rel=0" frameborder="0" allowfullscreen=""></iframe>
</center><div><br /></div>And this.<div><br /></div>

<center>
<iframe width="450" height="259" src="http://www.youtube.com/embed/YatZXieJsL4?rel=0" frameborder="0" allowfullscreen=""></iframe>
</center><div><br /></div><div>Sure, story is non existent, and it might bomb at the box office because of it, but HOLY cow. It's effects like these that just really make me love my job.. Who cares where the creatures comes from or that the storyline might suck. &nbsp;It just looks <b>COOL</b>. So all you artists that feel jaded and under appreciated, I still respect the work you do. I mean, look at it. Who didn't appreciate Optimus Prime wrecking havoc in Chicago? Or Shockwave just tearing it up? &nbsp;That stuff is gold. It's just Fucking Awesome.&nbsp;</div><div><br /></div><div>So go hug a visual effects artist for making these visuals amazing. &nbsp;Hell, buy him or her a beer or lunch. And go to the movies!&nbsp;</div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/02/the-job.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/02/the-job.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Thu, 23 Feb 2012 22:37:39 -0800</pubDate>
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            <title>VFX in Vancouver</title>
            <description><![CDATA[<p>As many of you are aware, Vancouver is having a wonderful boom for VFX jobs. &nbsp;This benefit is three-fold. &nbsp;Companies get cheaper labor (theoretically), artists get cooler films to work on, and students get a foot in the door. However, the reality is anything but.</p><p>I love Vancouver. I lived up there for six years, and I felt at home. Great weather (aside from the rain), easy access to outdoor amenities, and it was just a really great place for an international city that is still in North America, and easily accessible by Californian VFX artists. Making a decision to move up north is not a small feat, especially in this rough and tumble world of the quick buck, cheap labor, and inadequate contracts. Here's one reason to think twice.</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: left; ">Demographia, a property-affordability survey published by Illinois-based consultant Wendell Cox, estimates that median real-estate prices in Vancouver are 9.5 times median household income. Only Hong Kong and Sydney are less affordable by that measure. (New York comes in at 5.1.)</span></p></blockquote>
Insane. The source for this is the NY Times, <a href="http://online.wsj.com/article/SB10001424052702304563104576357373661248928.html?mod=WSJ_hp_LEFTTopStories">link located here</a>. &nbsp;Why is this important? Well, thinking of where to live, and how much it will cost can significantly impact your quality of life. For families, it can be very tough to up and move, even to someplace within a couple hours flight.<div><br /></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><span style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: left; ">The Canadian Real Estate Association says the average house price in Canada in April was C$372,544, up 8% from last year. In Vancouver, it was more than twice that, at C$815,252, up 21% from a year ago.</span></div><div><span style="color: rgb(0, 0, 0); font-family: Arial, Helvetica, sans-serif; font-size: 14px; line-height: 21px; text-align: left; "><br /></span></div></blockquote><a href="http://www.digitalgypsy.com/vfxlog/archives/uploadedfiles/MI-BJ771_Vanhom_NS_20110531184512.jpg"><img alt="MI-BJ771_Vanhom_NS_20110531184512.jpg" src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2012/02/MI-BJ771_Vanhom_NS_20110531184512-thumb-220x163-590.jpg" width="220" height="163" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" /></a><div>An <b>average </b>house in Vancouver cost 815 grand! Why should this even affect you if you're only renting up there? Well, you'd definitely need more than one roommate, and for families, that's a no go. This also affects the low end of the market, as many of the young people, the people that are tech savvy, the ones that these companies are trying to recruit to work on their popular VFX films, are heading to greener pastures where it is more affordable to live. You're not going to want to live in Surrey and commute at least an hour in traffic to downtown Vancouver to work long hours. You'll want to live in Yaletown, maybe Arbutus, South Granville, or maybe Kits and West End. The majority of the VFX studios are in South Granville, Fairview, Downtown, and Mt Pleasant. Subsidies only help the companies, they don't really help the artists. Sure you can ask for more money, but will a company want a student asking $40 an hour, or a seasoned professional asking $60? Mind you, the overtime laws in BC are very different from California, so if you're banking on getting time and a half and double time in the crunch, good luck if it's not written into your contract!</div><div><br /></div><div>Companies are getting the itch to open up facilities up north, but often don't realize that it's not just about having a northern satellite office to get the vfx work, it's also about getting artists to fill those spots. Not just any artists, but seasoned professionals, most of which are not in BC and may not want to move for something that may not be permanent. All the seasoned artists in Vancouver are already at facilities of their choice which have been around for a decade already! &nbsp;Would you make the jump from a boutique in Vancouver to Sony Vancouver, DD Vancouver, or Scanline Vancouver? Especially if you've got an established team and&nbsp;repertoire with your crew at your boutique?&nbsp;If artists in Los Angeles can't or won't make the jump to Vancouver, do these companies really think they can find the quantity of people up north with the same experience? Time will tell. &nbsp;BC labor law also requires a certain major percentage of Canadian employees in a company, and if the majority of the talent come from outside Canada, will this even work? Time will tell.. London did it, and is doing amazingly well at this time.</div><div><br /></div><div>Just to finish off, <a href="http://www2.macleans.ca/2011/06/01/the-real-problem-with-vancouvers-outrageous-house-prices/">here's an excellent article</a> by Macleans about Vancouver Housing. I'll leave you with this tidbit.</div><div><br /></div><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><div><div><span style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">Far more insidious is the impact housing unaffordability is having on employers and the broader economy.&nbsp;</span></div><div><span style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; "><br /></span></div><span id="more-194918" style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; "></span><span style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">You hear stories of smart, young people leaving for jobs elsewhere. At the same time smart, young people from elsewhere aren't coming here for jobs. The price of real estate and cost of living are too high, while pay is simply too low relative to other parts of the country.&nbsp;</span><em style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">Business in Vancouver</em><span style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">, a local newsweekly, delves into the dilemma in its latest issue with the story "</span><a href="http://www.biv.com/subscriber/news01.asp" target="_blank" style="outline-style: none; outline-width: initial; outline-color: initial; color: rgb(233, 73, 79); text-decoration: none; font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">Home truths hurt talent search</a><span style="color: rgb(0, 0, 0); font-family: Georgia, 'Times New Roman', Times, serif; font-size: 14px; line-height: 20px; text-align: left; ">."&nbsp;</span></div></blockquote><div></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/02/vfx-in-vancouver.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/02/vfx-in-vancouver.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Mon, 13 Feb 2012 13:30:35 -0800</pubDate>
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            <title>Watching the game?</title>
            <description><![CDATA[<p>Which game you say.. The Superbowl! &nbsp;I am not, but I did help create a commercial for the next <a href="http://www.imdb.com/title/tt1583421/combined">G.I. Joe</a> film, which supposedly ran right after the National Anthem. Did you miss it? Here it is below, already on Yutube.</p><p><br /></p>
<center>
<iframe width="400" height="233" src="http://www.youtube.com/embed/izxDLyoKaxo?rel=0" frameborder="0" allowfullscreen=""></iframe>
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<p><br /></p><p>I only did one quick shot, and actually helped out a little on another. It was a very quick turnaround.&nbsp;</p>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/02/watching-the-game.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/02/watching-the-game.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Sun, 05 Feb 2012 18:34:01 -0800</pubDate>
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            <title>Skeleton</title>
            <description><![CDATA[<p>As it's a new year, I thought I'm mention a bunch of cool new things that I'm doing. &nbsp;I'm currently working on another commercial, this time for the <a class="zem_slink" href="http://en.wikipedia.org/wiki/Super_Bowl" title="Super Bowl" rel="wikipedia">Super Bowl</a>, but it's not with the commercial team this time, it's a trailer for an upcoming movie! I can't mention anything more than that, of course, but be sure and watch the Super Bowl for the commercials. &nbsp;Why else? &nbsp;I don't even know when the game is supposed to be played, but I think it is in a couple of weeks.</p><a href="http://www.digitalgypsy.com/vfxlog/archives/uploadedfiles/rubiks.jpg"><img alt="rubiks.jpg" src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2012/01/rubiks-thumb-220x215-588.jpg" width="220" height="215" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a><p>My skeleton cube is still going strong, this is the year I finish it! Be sure and follow the Tumblr if you have and account. The website is <a href="http://skeletoncube.com/">skeletoncube.com</a>, which is just a fancy redirect to skeletoncube.tumblr.com. I've already decided on my next project, but some people want to see a different one, particularly&nbsp;<a href="http://www.incrediblethings.com/wp-content/uploads/2009/06/rubiks_cube_mirror_blocks1.jpg">something like this</a>! I'm deciding on a puzzle box that will encompass the skeleton cube, which is also&nbsp;skeletal. I'm hoping to take the design of a <a class="zem_slink" href="http://en.wikipedia.org/wiki/Yosegi" title="Yosegi" rel="wikipedia">Japanese puzzle box</a> &nbsp;mixed with a Hellraiser box, and create something unique, which will fit the cube. So you need to solve the puzzle box to open it to solve the cube. Am I insane? Time will tell on that front, as I still have a miniature steam engine to complete.</p>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=640c0da7-ea15-4459-9727-fe4c2695d706" alt="Enhanced by Zemanta" style="border:none;float:right" /></a></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/01/skeleton.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/01/skeleton.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Totally Unrelated</category>
            
            
            <pubDate>Fri, 27 Jan 2012 10:11:08 -0800</pubDate>
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            <title>The Oscars</title>
            <description><![CDATA[<p></p><div class="zemanta-img mt-image-left" style="margin-top: 1em; margin-bottom: 1em; width: 80px; float: left; margin-left: 1em; margin-right: 1em; display: block; "><a href="http://www.rottentomatoes.com/m/real_steel"><img src="http://content8.flixster.com/photo/13/59/94/13599424_tmb.jpg" alt="Real Steel" width="80" height="80" class="zemanta-img-configured" /></a></div>Congratulations to my team and the crew for a job well done on <a class="zem_slink" href="http://www.imdb.com/title/tt0433035/" title="Real Steel" rel="imdb">Real Steel</a>! The show is up for the <a class="zem_slink" href="http://www.oscars.org" title="Academy Award for Best Visual Effects" rel="homepage">Best Visual Effects</a>, along with Hugo, Harry Potter and the Deathly Hallows Part Two, <a class="zem_slink" href="http://www.imdb.com/title/tt1399103/" title="Transformers: Dark of the Moon" rel="imdb">Transformers 3</a>, and Rise of the Planet of the Apes. Full nominee list is <a href="http://a.oscar.go.com/media/2012/pdf/nominees.pdf">here</a>.<div><br /></div><div>On a side note, happy new year! It's been quite a while since I last posted anything of merit here. &nbsp;Last year was the year of commercials for me, as I worked almost nonstop for the last half of the year on a plethora of Digital Domain commercials. I had a great time, and the teams were phenomenal. I had a chance to work with all of our&nbsp;commercial supervisors as well as several commercial directors, and it was a treat.</div><div><br /></div><div><div class="zemanta-img mt-image-right" style="margin-top: 1em; margin-right: 1em; margin-bottom: 1em; margin-left: 1em; display: block; float: right; width: 250px; "><a href="http://www.flickr.com/photos/58838443@N00/5975709938"><img src="http://farm7.static.flickr.com/6146/5975709938_1fb125af1d_m.jpg" alt="Real Steel - Comic-Con 2011 - July 21, 2011" width="240" height="180" class="zemanta-img-configured" /></a></div>Today Real Steel comes out on Blu-Ray and DVD! Be sure to pick it up to see the great work that Digital Domain did on the show. We were the main vfx house on it, with <a href="http://www.legacyefx.com/index1.html">Legacy</a> being the model house that created the full size robots for the film. On the right is Ambush, one of the robots, and this thing is huge. &nbsp;It only becomes apparent how big they are when you're actually standing next to them in the same room! &nbsp;Ambush was one of the first robots we created digitally, and I was the compositing lead for the sequence involving him at the beginning of the film. &nbsp;That sequence also had a digital bull. Try and figure out which shots have the digital robot and bull and which ones are practical!</div>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=912bb96d-64be-4c4f-9bcf-98d3954418f1" alt="Enhanced by Zemanta" style="border:none;float:right" /></a></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/01/the-oscars-1.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/01/the-oscars-1.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Tue, 24 Jan 2012 09:43:01 -0800</pubDate>
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            <title>Divorce Rate in VFX?</title>
            <description><![CDATA[<p>After working long hours the last couple of weeks on a commercial, a question came up about the rate of divorce in this industry. &nbsp;I've been hitting about 60-65 hours in a five day space, roughly 12 hours a day. This isn't the norm for me, but for some people in the industry, it's just the beginning, which I can't seem to fathom. So I'm taking an informal poll, out of the sample of readers here. Feel free to direct more people to the poll, just to see where it takes us. I'm trying out this polling service, so also let me know if it's any good for you, or if there's a different one you can recommend!</p><p><br /></p><p><br /></p>

<script language="JavaScript" src="http://w.sharethis.com/button/buttons.js"></script><script language="JavaScript">stLight.options({ publisher:'18355ba4-a04c-4a33-a76f-847aadfc0f80', onhover:false });</script><script language="JavaScript" src="http://www.micropoll.com/a/MicroPoll?id=656876"></script><noscript>&amp;amp;lt;div&amp;amp;gt;&amp;amp;lt;a href="http://www.micropoll.com/a/mpview/1091175-656876"&amp;amp;gt;Click Here for Poll&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;a href="http://www.questionpro.com" title="online survey"&amp;amp;gt;Online Survey&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;a href="http://www.surveyanalytics.com/conjoint" title="Conjoint Analysis"&amp;amp;gt;Conjoint Analysis&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.micropoll.com" title="Polls"&amp;amp;gt;Polls&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.surveyswipe.com" title="mobile surveys"&amp;amp;gt;Mobile Surveys&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.ideascale.com/feedback-tab.html" title="Feedback Tab"&amp;amp;gt;Feedback Tab&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;a href="http://www.micropoll.com/a/MicroPoll?mode=html&amp;amp;amp;id=656876"&amp;amp;gt;View MicroPoll&amp;amp;lt;/A&amp;amp;gt;&amp;amp;lt;/div&amp;amp;gt;</noscript><!-- END MICROPOLL JAVASCRIPT CODE -->]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/divorce-rate-in-vfx.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/divorce-rate-in-vfx.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Fri, 28 Oct 2011 09:53:16 -0800</pubDate>
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            <title>Sony Two Worlds</title>
            <description><![CDATA[<p>Holy.. No sooner than FXGuide does some cool features on Real Steel, but the first commercial I helped out with at DD is online and there's a making of. I was only on the show for the last two or three weeks helping the team out on this stereo commercial (is this the first stereo commercial out there?). Here's the commercial from Vimeo:</p><p><br /></p><center>
<iframe src="http://player.vimeo.com/video/30402087?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe>&nbsp;<p></p><div></div></center>
<p>And here's the six minute making of.</p>
<center>
<iframe src="http://player.vimeo.com/video/30392783?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe>
</center>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/sony-two-worlds.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/sony-two-worlds.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Television</category>
            
            
            <pubDate>Thu, 13 Oct 2011 20:14:55 -0800</pubDate>
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            <title>Real Steel: How To</title>
            <description><![CDATA[FX Guide has some excellent breakdowns and explanations of the work <a class="zem_slink" href="http://www.digitaldomain.com/" title="Digital Domain" rel="homepage">Digital Domain</a> did in <a class="zem_slink" href="http://www.imdb.com/title/tt0433035/" title="Real Steel" rel="imdb">Real Steel</a>, <a href="http://www.fxguide.com/featured/real-steel-case-study-in-cgi-live-action-integration/">Click here to read it</a>! There are also&nbsp;some hour long podcasts about it below!<p></p><p><a href="http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/">http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/</a></p><p>A highlight from the bottom.</p><p><b>Stage 7: Have great compositors</b></p><p>DD used a similar multi-pass compositing approach as it had done with its Makebot Nuke plug-in for I, Robot. But as the Real Steelcharacters had no real translucency, the process was easier, although artists still did a multi-pass approach as a multi-channel OpenEXR.</p><p>Compositing has certain key tasks, such as:</p><p>• match the black levels</p><p>•match the highlights</p><p>• balance the mid tones match the softness, motion blur and atmospheric conditions that integrate a shot</p><p>• allow light wrap</p><p>• match lens curvature and properties.</p><p>But, as you can imagine from the company that gave birth to Nuke, the DD compositors did a lot more than just standard multi-pass compositing.&nbsp; For example, in the end stadium shots there was a need for massively large stadium crowds. DD's composite team delivered live action real stadium crowds, yet they never had more than 500 extras on set. One location in Detroit was used as two locations in the film.</p><p><br /></p><p><br /></p><p></p><p></p>



<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=24b15977-b727-4548-a245-67d3c1ed8ddc" alt="Enhanced by Zemanta" style="border:none;float:right" /></a></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel-how-to.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel-how-to.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Thu, 13 Oct 2011 14:16:35 -0800</pubDate>
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            <title>Real Steel</title>
            <description><![CDATA[<p>Oh my goodness.. It's been about two months or so since I last did a big update, and several things have been happening on my front in the digital world.. After the wrap of Real Steel, which officially was near the beginning of summer, we had been working on some marketing stills and sequences for the show which you may have seen here and there. Finally it's out! I've been working on the film since July 2010, so this has been a pretty long road to finally see this film in the theaters. &nbsp;We had a cast and crew screening last week, and it was good! &nbsp;Mind you, I'm a little biased and jaded since I worked on it, but if you have a son in the right age range, they will love this film, and they'll want a robot of their own.</p><p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-582.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-582.php','popup','width=852,height=352,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-thumb-450x185-582.jpg" width="450" height="185" alt="Ambush" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></p><p><br /></p>

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews</category>
            
            
            <pubDate>Sat, 08 Oct 2011 16:56:44 -0800</pubDate>
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            <title>Wages Free</title>
            <description><![CDATA[<p>Do you remember that little site I started two years ago called <a href="http://vfxwages.com">VFXWages</a>? Have you wondered how it was doing? Well... It's doing well.. But that's not what this post is about.. While we've had limited interest in the website, we wanted to increase our visibility outside of just VFX and those creative industries. Some of you that have been following me on twitter might have seen me mention something about an Android App.Well, here it is..</p><p><br /></p>
<center>
<img src="http://qrcode.kaywa.com/img.php?s=8&amp;d=https%3A%2F%2Fmarket.android.com%2Fdetails%3Fid%3Dcom.industrywages.wages" alt="qrcode" />
</center><center><br /></center><center><br /></center>

The QR code launches the <a class="zem_slink" href="http://www.android.com/market/" title="Android Market" rel="homepage">Android Market</a>, where you can download the app for free! It's a combination currency and wage calculator, based upon the hours we work in the industry, from a couple hours a week to a lot more, and it currently takes into account California overtime. Doing wage negotiations just got a little easier. If you're a recruiter, this app will help you too. The app is accessible worldwide, so the currency conversions should help out our international users quite a bit.. If you have questions or concerns, just drop us an email in the feedback section of the app. If you have a request for a currency exchange, let us know that too. We will also get any error / force close issues that might happen, so if it does, you don't necessarily have to tell us, we'll get that error in our developer logs.<div><br /></div><div>Ultimately there will be an update to this version which will actually pull data from our site, onto your phone, among other neat features I have planned. An official press release is planned for tomorrow, and I will post again to direct you to that release.<br />&nbsp;

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=e5894884-75cf-497d-8be5-c97f24258ade" alt="Enhanced by Zemanta" style="border:none;float:right" /></a></div></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/08/wages-free.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/08/wages-free.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Industry Wages</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Tue, 02 Aug 2011 11:38:45 -0800</pubDate>
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            <title>A Midsummer Nights Dream</title>
            <description><![CDATA[<a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-575.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-575.php','popup','width=610,height=279,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-thumb-200x91-575.jpg" width="200" height="91" alt="nukeheader-610x279.jpg" class="mt-image-right" style="float: right; margin: 0 0 5px 15px;" /></a><p>Last night I attended the Foundry's <a href="http://www.thefoundry.co.uk/articles/2011/07/14/252/a-midsummer-night-of-nuke-mari-at-dreamworks-la/">Midsummer Night Event</a>&nbsp;of Nuke and Mari at Dreamworks in Glendale. After a harrowing hours drive from <a href="http://maps.google.com/maps?saddr=Venice,+Los+Angeles,+CA&amp;daddr=1000+Flower+St,+Glendale,+CA+91201&amp;hl=en&amp;sll=34.158018,-118.285868&amp;sspn=0.007626,0.009645&amp;geocode=FbyoBgIdUXHw-CldaFIwwLrCgDE8jVwNtAERjw%3BFcI1CQId1Bnz-CmtL5sRbcDCgDH7_iVz0Ni-Aw&amp;mra=ls&amp;z=12">Venice to Glendale</a> on a <b>motorcycle</b>, I&nbsp;arrived on the dot at 7pm, just as the event was starting. Let me tell you, the 10, 405, 101, and 134 at 6:30 is a <b><a href="http://www.urbandictionary.com/define.php?term=PITA">PITA</a></b>. &nbsp;For some reason, everyone was out there. It took Gresham two hours to drive from Venice to Glendale, and he arrived the same time I did. Any way, on to the presentation.</p><p>After a brief introduction about the event and Dreamworks, our MC introduced Kevan O'Brien, Creative Specialist at the Foundry, to talk about the new cool stuff in NukeX 6.3. While I've played intermittently with the beta, I haven't gotten my hands dirty on it since I've been deep in production on a commercial using 6.2. Some of the shiny new features include a particle system, integration with Mari, enhanced spline and gridwarp tools, improved degraining (which I had the chance to use extensively during Real Steel), audio guides within Nuke, a Planar tracker, and some other niceties.&nbsp;But don't let me tell you, read the <a href="http://thefoundry.s3.amazonaws.com/products/nuke/releases/6.3v1/Nuke6.3v1_ReleaseNotes.pdf">NukeX 6.3v1 Release Notes</a>. Each presenter had about 20 minutes to talk about their particular piece.&nbsp;</p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-572.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-572.php','popup','width=381,height=343,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-thumb-200x180-572.jpg" width="200" height="180" alt="Hereafter.JPG" class="mt-image-left" style="float: left; margin: 0 15px 5px 0;" /></a><p>From there, <a href="http://pro.imdb.com/name/nm1062239/">Joe Farrell</a> from Scanline VFX took over. He and I worked together at Digital Domain, as well as on previous projects in Vancouver, at least a decade ago. He presented a well documented case study of the work Scanline VFX did on <a href="http://pro.imdb.com/title/tt1212419/">Hereafter</a>. &nbsp;I had a great experience with Clint Eastwood on Flags of our Fathers, and it looks like Joe had the same on this film. Eastwood regularly works with the same crew. Joe presented the making-of certain sequences in the film, predominately the beginning tsunami sequence, which is impressive in it's own right. &nbsp;The techniques presented were very similar to how Digital Domain works. This makes sense, as there is a lot of cross-pollination of ideas and workflow throughout the industry. A lot of Scanline's custom tools that I saw in the presentation we also have at Digital Domain, they are slightly different, but do accomplish the same goal.</p><p>Jack Greasley, Mari Product Manager, took over next as he introduced the new Mari 1.4 and the just released Mari 1.3. &nbsp;I've never used Mari before, but the technology behind it is quite nice, and the Nuke&gt;Mari bridge that they showed on stage is sure to help out in the future. Brandon from Bad Robot describes it in more detail in the next presentation. &nbsp;I was introduced to ptex for the first time as well, and while it's been around for a while, I never use it in my day to day compositing life. It looks extremely promising.</p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-578.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-578.php','popup','width=1680,height=972,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-thumb-450x260-578.png" width="450" height="260" alt="63denoise.png" class="mt-image-right" style="float: right; margin: 0 0 5px 15px;" /></a><p><a href="http://pro.imdb.com/title/tt1650062/">Super 8</a> Bad Robot Productions Supervisor Brandon Fayette was there to talk about the Nuke&gt;Mari bridge, and let me tell you, it's definitely something that I see being used for future environmental projection and matte painting work. He also showed the new Denoise tool in NukeX 6.3 with plate footage from Super 8, and that got a lot of cheers and wows from the audience. It is as awesome as he made it out to be. We were using the alpha for a long time, and the same one he was using, I'm sure. After his entertaining presentation, the floor was opened up for questions, and from there, mingling!</p><p>I met a bunch of people that I worked with in the past who were there to see what was new. Gresham, Howard, Martin, Emi, and Rohini were but a few! After a few words of where everyone was at and what they were doing, I did the drive back home in 20 minutes. Not too bad when there's no traffic.</p>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/07/a-midsummer-nights-dream.php</link>
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                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Fri, 22 Jul 2011 11:43:07 -0800</pubDate>
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