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	<title>DISCONTENTS:</title>
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	<description>Content, Intellectual Property, and Creative Industries Policy</description>
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		<title>&#8216;New&#8217; 2007 whitepaper on Korean Games</title>
		<link>https://discontents.wordpress.com/2008/09/11/new-white-paper-on-korean-games/</link>
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		<pubDate>Thu, 11 Sep 2008 04:01:57 +0000</pubDate>
				<category><![CDATA[electronic games]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[whitepaper]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=163</guid>

					<description><![CDATA[The Korean Ministry of Culture and Tourism and the Korea Game Industry Agency have just released the latest whitepaper on the Korean game industry &#8211; The Rise of Korean Games 2007. The document contains industry figures for 2006 (a shame to be just getting this now!) and outlines government policy trends and strategies for the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Korean Ministry of Culture and Tourism and the Korea Game Industry Agency have just released the latest whitepaper on the Korean game industry &#8211; <em>The Rise of Korean Games 2007.</em></p>
<p>The document contains industry figures for 2006 (a shame to be just getting this now!) and outlines government policy trends and strategies for the industry. It can be downloaded from the Korean <a title="GITISS website" href="http://english.gitiss.org/" target="_blank">Game Industry Total Information Service System</a> website.</p>
<p>An addendum, the volume does appear to be published mid-2007. It has only just been listed on the GITISS website as of 8 September 2008, so perhaps this publishing date refers to the original Korean language version?</p>
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		<title>Japan content market size 13.8 trillion yen in 2007</title>
		<link>https://discontents.wordpress.com/2008/09/06/japan-content-market-size-138-trillion-yen-in-2007/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Sat, 06 Sep 2008 03:00:16 +0000</pubDate>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[digital content]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[market size]]></category>
		<category><![CDATA[media content]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=150</guid>

					<description><![CDATA[Reporting on the size of the digital content industry in Japan, an AP news feed on AOL news indicates that the digital content market size in Japan has grew to 2.694 trillion yen in 2007, just under 3.4 per cent growth. The figures come as the Digital Content Association of Japan released their Digital Content [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Reporting on the size of the digital content industry in Japan, an <a title="AOL News - Digital content market size in Japan" href="http://news.aol.com/story/_a/japans-digital-content-market-grows/n20080901072409990019?ecid=RSS0001" target="_blank">AP news feed on AOL news</a> indicates that the digital content market size in Japan has grew to 2.694 trillion yen in 2007, just under 3.4 per cent growth.</p>
<p>The figures come as the <a title="DCAJ" href="http://www.dcaj.org/outline/english/index.html" target="_blank">Digital Content Association of Japan</a> released their Digital Content White Paper 2008, which will interest readers of Japanese, on 1 September.</p>
<p>According to the association&#8217;s <a title="DCAJ news release (PDF)" href="http://www.dcaj.org/news/dcwp2008/news_release.pdf" target="_blank">Press Release</a> (PDF file in Japanese), 2007 saw visual content emerge with a clear margin as the largest contributor to digital content sales, reaching 30 per cent of total sale (540.8 billion yen, an increase of 8.7 per cent). Music was down to 26 per cent of the total, showing a negligible decrease in sales to 596.5 billion yen (12.5 billion yen down from the previons year). Game software also experienced a small decrease to total 767.7 billion yen, while digital publishing sales increased by over 10 per cent to reach 789.7 billion yen.</p>
<p>While most digital content was still predominantly sold as packaged media (66 per cent of total), consumption through mobile phones increased to reach 21.6 per cent of the total, ahead of online sales 11.6 per cent.</p>
<p>Meanwhile, the whole (media) content market size stood at 13.8 trillion yen, an ever so slight increase on 2006 of 0.3 per cent. 5.8 trillion of this was in publishing, 4.84 trillion in visual content, 1.86 trillion in music and 1.29 trillion in games. With regards to distribution medium, 48.6 per cent were packaged goods, 29.2 per cent via broadcasting, 12.8  per cent through location-based distribution (cinemas, game arcades, concerts), 5 per cent online, and 4.3 per cent via mobile.</p>
<p>Not surprisingly, packaged media has been steadily decreasing over the past 5 years as online and mobile sales continue to grow.</p>
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		<title>Korean media ownership law changes on the horizon</title>
		<link>https://discontents.wordpress.com/2008/09/05/korean-media-ownership-law-changes-on-the-horizon/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Fri, 05 Sep 2008 02:25:19 +0000</pubDate>
				<category><![CDATA[Foreign investment]]></category>
		<category><![CDATA[Korea]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[media ownership]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=146</guid>

					<description><![CDATA[Changes to media ownership laws have been proposed by the Korea Communications Commission according to a Variety article on 3 September. Korean President Lee Myung-bak has followed this up with a statement that indicates the government&#8217;s desire to have a globally competitive media player with the scale to make an impact in international markets. The [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Changes to media ownership laws have been proposed by the Korea Communications Commission according to a <a title="Korea to loosen controls on Media" href="http://www.variety.com/article/VR1117991583.html?categoryid=19&amp;cs=1" target="_blank">Variety</a> article on 3 September.</p>
<p>Korean President Lee Myung-bak has followed this up with a statement that indicates the government&#8217;s desire to have a globally competitive media player with the scale to make an impact in international markets.</p>
<blockquote><p>The government should create an environment to enable the advent of a world-class media firm with global competitiveness by drastically loosening the string of regulations on the broadcasting and communications sector.</p></blockquote>
<p>From the KCC report, the government&#8217;s strategy to achieve this appears to be not through lifting foreign investment limits but by loosening cross-media ownership laws.</p>
<blockquote><p>The stringent regulations on ownership and multiple ownership prohibit the broadcasting sector from expanding through new investments and mergers and acquisitions&#8221;</p></blockquote>
<p>New media environments have challenged the legitimacy of incumbent cross-media ownership laws, but one does have to wonder if the way to a more globally competitive media conglomerate would not be best achieved by relaxing foreign investment restrictions, no matter how unpalatable that may be.</p>
<p>In other words, despite ideological resistance in Korea to opening up the media industry to foreign players, this may provide an avenue of providing <strong>greater diversity</strong> in the Korean media while <strong>not restricting plurality and freedom of speech</strong>. This is particularly the case in Korea where censorship law are stricter than in many other democracies, and a further concentration of power in the media &#8211; and big business groups in general &#8211; is precisely what successive administrations have been fighting to reform.</p>
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		<title>CoFesta prepares to kick off in Tokyo</title>
		<link>https://discontents.wordpress.com/2008/09/04/cofesta-prepares-to-kick-off-in-tokyo/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Thu, 04 Sep 2008 08:05:54 +0000</pubDate>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[CoFesta]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=143</guid>

					<description><![CDATA[The Japan International Contents Festival gets underway at the end of this month running from 30 September through 28 October. While more than 10 days shorter than last year&#8217;s &#8216;festa&#8217;, CoFesta 2008 still brings together individual markets and festivals across games, animation, characters, broadcast, film, and music content. Check out the English version of CoFesta&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Japan International Contents Festival gets underway at the end of this month running from 30 September through 28 October.</p>
<p>While more than 10 days shorter than <a title="&lt;&lt;DISCONTENTS CoFesta 2007 Continues..." href="https://discontents.wordpress.com/2007/10/12/cofesta-japan-international-content-festival-continues/" target="_self">last year&#8217;s &#8216;festa&#8217;</a>, CoFesta 2008 still brings together individual markets and festivals across games, animation, characters, broadcast, film, and music content.</p>
<p>Check out the <a href="http://www.cofesta.jp/2008/english/index.shtml" target="_blank">English version of CoFesta&#8217;s website</a>.</p>
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		<title>Australian game developers earn over A$116m in 06/07</title>
		<link>https://discontents.wordpress.com/2008/09/04/australian-games-industry-worth-over-a100m-in-0607/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Thu, 04 Sep 2008 07:42:44 +0000</pubDate>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[electronic games]]></category>
		<category><![CDATA[Export]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[industry revenue]]></category>
		<category><![CDATA[market size]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=133</guid>

					<description><![CDATA[Just some facts in this post &#8211; and apologies for the delay. According to figures released in April by the Australian Bureau of Statistics (ABS), Australian-based game developers received $A116.9 million in revenue over the 2006/07 financial year. The ABS data indicated that as of June 2007 there were 1,431 employees in the local industry, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Just some facts in this post &#8211; and apologies for the delay.</p>
<p>According to figures released in April by the Australian Bureau of Statistics (ABS), Australian-based game developers received $A116.9 million in revenue over the 2006/07 financial year.</p>
<p>The ABS data indicated that as of June 2007 there were 1,431 employees in the local industry, which indicates considerable growth from 9 months earlier in September 2006 when employees stood at 1,024.</p>
<p>Confirming the status of the industry as a service exporter, ABS figures showed that 92 per cent of developers&#8217; revenue came from non-resident clients over the 2006-07 financial year.</p>
<p>In contrast, sales of game hardware and software in Australia reached A$1.32 billion in 2007, surpassing box office revenue, with software sales accounting for approximately A$750 million of this.</p>
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		<title>Can newspapers cut journalists and keep quality?</title>
		<link>https://discontents.wordpress.com/2008/08/27/can-newspapers-cut-journalists-and-keep-quality/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Tue, 26 Aug 2008 17:45:25 +0000</pubDate>
				<category><![CDATA[Australia]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Fairfax]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[news agencies]]></category>
		<category><![CDATA[newspapers]]></category>
		<category><![CDATA[outsourcing]]></category>
		<category><![CDATA[quality journalism]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=129</guid>

					<description><![CDATA[Outsourcing and downsizing is a common theme in media as it is in most industries. But the announcement from Fairfax in Australia that it will be cutting 550 jobs raises the familiar question of whether the quality of news can remain the same with fewer journalists (see article in The Australian Fairfax sheds 550 jobs [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Outsourcing and downsizing is a common theme in media as it is in most industries. But the announcement from Fairfax in Australia that it will be cutting 550 jobs raises the familiar question of whether the quality of news can remain the same with fewer journalists (see article in The Australian <a title="The Australian" href="http://www.theaustralian.news.com.au/story/0,25197,24248229-2702,00.html" target="_self">Fairfax sheds 550 jobs and quality journalism</a>).</p>
<p>The clear response to the announcement has been concern that editorials, and in particular investigatory journalism will suffer, reducing the &#8220;fourth estate&#8217;s&#8221; ability to act as society&#8217;s monitor and watchdog over business and government.</p>
<p>The move towards outsourcing news stories &#8211; particularly foreign news &#8211; to news agencies and wire services such as AP, Reuters, and Bloomberg has been a trend for a long time. How often have you scanned several news sources only to find the same news verbatim?</p>
<p>Ironically, in the past, newspapers&#8217;s adoption of new information technologies was used to rationalise the posting of reporters around the world, as they could report back instantly (don&#8217;t take my word on this). These communications technologies however have resulted in a far more centralised production process where a few companies distribute reports to newspapers around the world.</p>
<p>Evidently, outsourcing of articles to syndicated news agencies can result in a reduced variety of available &#8216;news&#8217; products. But a few things worth noting are:</p>
<ul>
<li>We also have access to a far greater range on news sources online that we have in the past</li>
<li>The volume of news has increased phenomenally &#8211; newspapers maybe be using more syndicated news, but that doesn&#8217;t <em>necessarily </em>mean they are cutting their core offerings.</li>
<li>Web 2.0, which we are all spending more time using, clearly appears to be challenging some news companies, just as they had embraced the internet as it was. Fairfax did particularly badly with its entry into online services.</li>
<li>The Fairfax cut equates to about 5 per cent of total full-time staff. But notable (in my opinion) is that its flagship product the <a href="http://www.afr.com.au" target="_blank"><em>Australian Financial Review</em></a> is to remain unaffected. These journalists write well and know their stuff.<!--[if gte mso 10]&gt;--></li>
</ul>
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		<title>i-mode in Japan: still current</title>
		<link>https://discontents.wordpress.com/2008/08/26/i-mode-in-japan-still-current/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Mon, 25 Aug 2008 23:09:58 +0000</pubDate>
				<category><![CDATA[Japan]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[i-mode]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[mobile internet]]></category>
		<category><![CDATA[NTT docomo]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=123</guid>

					<description><![CDATA[With a touch of nostalgia I read the Wireless Watch Japan entry on mobile internet in Japan. The WWJ piece was critiquing an article in TechCrunch by on the success of mobile internet in Japan, particularly NTT Docomo&#8217;s i-mode. The WWJ editors (rightly) point out that the success of mobile internet in Japan was mostly [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>With a touch of nostalgia I read the <a title="WWJ" href="http://wirelesswatch.jp/2008/08/15/japans-super-advanced-mobile-web/" target="_blank">Wireless Watch Japan entry</a> on mobile internet in Japan. The WWJ piece was critiquing an <a title="Tech Crunch" href="http://www.techcrunch.com/2008/08/09/japan%E2%80%99s-super-advanced-mobile-web-too-unique-to-serve-as-a-global-blueprint/" target="_blank">article in TechCrunch</a> by on the success of mobile internet in Japan, particularly NTT Docomo&#8217;s i-mode.</p>
<p>The WWJ editors (rightly) point out that the success of mobile internet in Japan was mostly down to technological and business model innovation rather than cultural specificity in the Japanese market.</p>
<p>The WWJ editors are very dismissive of the Japan-specific story, and understandably so. This line has been carried by most analysts in the West and was long used as a reason why i-mode would never work outside of Japan. Regarding i-mode&#8217;s success,  they are spot on in identifying the importance of the relationships between handset manufacturer, operator, and content provider.</p>
<p><a href="http://www.plus8star.com/?p=134" target="_blank">plus8star</a> gives a good list of Japan firsts that help debunk the &#8220;only in Japan&#8221; approach used to dismiss much Japanese innovation:</p>
<ul>
<li>Mobile email -1999</li>
<li>Camera phones and TFT colour screens &#8211; 2000</li>
<li>Commercial 3G  -2001</li>
<li>QR code reader &#8211; 2002</li>
<li>A big market for ringtones and song downloads (over 160 billion yen in 2005 according to Digital Content Association of Japan)</li>
</ul>
<p>In a slightly more academic look at the success, this book chapter, <a title="ANU epress" href="http://epress.anu.edu.au/jfeap/pdf/ch06.pdf" target="_blank">Out of the Japanese Incubator</a> (free download from ANU EPress) suggests a generalised 6 point model to the success of the platform.</p>
<ol>
<li>Collaborative business network between operators and manufacturers.</li>
<li>Content aggregation.</li>
<li>Micropayment mechanism.</li>
<li>Independent content providers.</li>
<li>Freedom of access outside aggregated content.</li>
<li>Increased connectivity that results from these factors.</li>
</ol>
<p>The book chapter also argues that rather than cultural specificity, the biggest barriers to exporting the i-mode model are likely to be 1) lack of the collaborative relationship between handset manufacturer and operator, 2) tendency for operators to enter exclusive arrangements with major content providers, and 3) the popularity of prepaid mobile phones outside of Japan.</p>
<p>So while western journalists and analysts got most fired up (and dismissive) about Japanese mobile telephony around 2001, Japan is still a resounding hotbed of innovation that &#8211; often years later &#8211; gets picked up in other markets. Leaving Tokyo again in 2007, I suffered major withdrawal symptoms after giving up the RFID contactless stored value card built into my phone. I didn&#8217;t know how I would be getting on trains or making payments at convenience stores.</p>
<p>But then again, I was coming to Canberra. I wouldn&#8217;t be using trains. Or convenience stores.</p>
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		<title>Singapore plans to ease ban on political films</title>
		<link>https://discontents.wordpress.com/2008/08/23/singapore-plans-to-ease-ban-on-political-films/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Sat, 23 Aug 2008 07:00:59 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[Singapore]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[political freedom]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=109</guid>

					<description><![CDATA[Despite its efforts to promote Singapore as a creative media content hub, a number of laws, including the banning of political films, has been a fly in the ointment of the government&#8217;s claims to creativity. Yet moves appear afoot to amend the bill to ban political films, with Minister for Information Communications and the Arts [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Despite its efforts to promote Singapore as a creative media content hub, a number of laws, including the banning of political films, has been a fly in the ointment of the government&#8217;s claims to creativity.</p>
<p>Yet moves appear afoot to amend the bill to ban political films, with Minister for Information Communications and the Arts Lee Boon Yang indicated he would table a bill to amend the Films Act early next year. (See <a href="http://afp.google.com/article/ALeqM5gE96kyplnuAGDnq6IqcA-6JRZ1DQ" target="_blank">AFP article</a> for details)</p>
<p>PM Lee&#8217;s National Day Rally speech quoted in the <a href="http://straitstimes.com/Breaking%2BNews/Singapore/Story/STIStory_269464.html" target="_blank">Straits Times</a>, however, indicates that the law will be softened rather than removed.</p>
<blockquote><p>&#8230;we&#8217;ve got to allow political videos but with some safeguards.</p></blockquote>
<p>According to the Straits Times article, factual footage, documentaries and recordings of live events will now be allowed, but &#8216;political commercials&#8230;of purely made-up material, partisan stuff, footage distorted to create a slanted impression&#8217;, should still be off-limits, thought the PM.</p>
<p>The PM&#8217;s speech also pointed to the &#8216;very restrictive&#8217; laws that banned political blogging posting of political material on the internet during the 2006 election. Does this mean that opponents will be able to use the internet to distribute campaign material for the 2011 election as the <a href="http://straitstimes.com/Breaking%2BNews/Singapore/Story/STIStory_269462.html" target="_blank">Straits Times</a> indicates?</p>
<p>Yet days after the rally speech, opposition leaders have been charged over a 2006 illegal procession or assembly without permit. See the <a href="http://www.iht.com/articles/ap/2008/08/22/asia/AS-Singapore-Opposition-Charged.php" target="_blank">International Herald Tribune article</a> for details.</p>
<p>And PM Lee Hsien Loong himself to these &#8216;safeguards&#8217; by taking a libel suit against the Far Eastern Economic Review further. The Singapore PM now charges that the 2006 article in the magazine implied he was corrupt, rather than that he simply condoned corruption by his father, former PM Lee Kuan Yew. The FEER story that motivated the Lees to file suit against the magazine and its author was entitled &#8220;Singapore&#8217;s Martyr: Chee Soon Juan&#8221;, and had quoted opposition politician Chee attacking the Lees. See <a href="http://www.reuters.com/article/marketsNews/idUSSIN20311620080822" target="_blank">Reuters article </a>for more details.</p>
<p>The National Rally Day announcements by the Prime Minister and the tabling of the bill to amend the ban on political films is good news for the liberalising of society in Singapore, which will further encourage creativity and open critical analysis. But the big question is whether the Singapore government can deliver on these promises and not let the <em>de jure</em> amendments be undermined by <em>de facto</em> details and &#8216;safeguards&#8217;. To date, the actions by the courts and the PM himself have done little to ressure Singaporeans that change is on its way.</p>
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		<title>Government to blame for UK Games &#8216;downfall&#8217;?</title>
		<link>https://discontents.wordpress.com/2008/07/05/government-to-blame-for-uk-games-downfall/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Sat, 05 Jul 2008 09:52:34 +0000</pubDate>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[electronic games]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[UK]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=103</guid>

					<description><![CDATA[The UK games industry has been vocal throughout the year protesting the inaction of government amid declining domestic production and developers in Canada receiving generous tax incentives. Yet is it accurate to blame government inaction for the industry&#8217;s decline? Some industry participants survey in politics.co.uk article UK games industry &#8216;dead man walking&#8217; believe it is. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The UK games industry has been vocal throughout the year protesting the inaction of government amid declining domestic production and developers in Canada receiving generous tax incentives.</p>
<p>Yet is it accurate to blame government inaction for the industry&#8217;s decline? Some industry participants survey in politics.co.uk article <a title="politics.co.uk article" href="http://www.politics.co.uk/news/opinion-former-index/opinion-former-index/uk-games-industry-dead-man-walking--$1229794.htm" target="_blank">UK games industry &#8216;dead man walking&#8217;</a> believe it is.</p>
<blockquote><p>Richard Wilson, Chief executive of Tiga, said: &#8220;Without real measures to turn the tide, we&#8217;ll see our best people follow the money overseas to where governments are more willing to invest in the future. A great British industry could become a dead man walking, just like the British film industry the before government gave it a tax credit.</p></blockquote>
<p>Something that is not often mentioned in lobbying for government assistance is the difference in cost of living (and therefore labour costs) between London and several Canadian cities where major game developers have established studios. Regardless of tax concessions and wage subsidies, low living expenses make locations attractive to multinationals, and may also make it easier for employees to setup their own companies.</p>
<p>Tax-based incentives that are based on cultural production are also a highly inefficient instrument for industry to rely on. Assessing the cultural component of any one game to qualify for assistance could well be an arbitrary endeavour, and the stipulation for games to contain cultural content is bound to distort production decisions away from market preferences.</p>
<p>Production-based tax incentives and subsidies tend to appeal to small, independent developers, whereas larger studios particularly first-party studios linked to publishers are far more concerned about the supply of skilled talent.</p>
<p>Are appealing for tax incentives for local producers really the best way to enhance the international competitiveness of the industry?</p>
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		<title>Japan-Korea to collaborate on scriptwriting in pan-Asian initiative</title>
		<link>https://discontents.wordpress.com/2008/07/04/japan-korea-to-collaborate-on-scriptwriting-in-pan-asian-initiative/</link>
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		<dc:creator><![CDATA[discontents]]></dc:creator>
		<pubDate>Fri, 04 Jul 2008 10:50:51 +0000</pubDate>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Korea]]></category>
		<guid isPermaLink="false">http://discontents.wordpress.com/?p=104</guid>

					<description><![CDATA[Japanese, Korean, and recently Chinese TV dramas have all boomed in export markets, if only for short-lived waves. But with all nations eager to increase exports of creative content, focus from within the industry has been drawn to intra-regional co-productions. In an article in the Daily Yomiuri, Yoshikazu Suzuki outlines the prospect of a joint [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Japanese, Korean, and recently Chinese TV dramas have all boomed in export markets, if only for short-lived waves. But with all nations eager to increase exports of creative content, focus from within the industry has been drawn to intra-regional co-productions.</p>
<p>In an <a title="Daily Yomiuri article" href="http://www.yomiuri.co.jp/dy/world/20080627TDY04304.htm" target="_blank">article in the Daily Yomiuri</a>, Yoshikazu Suzuki outlines the prospect of a joint Japanese-South Korean TV drama production mooted at the third TV Drama Forum of East Asia held in Sasebo, Nagasaki Prefecture.</p>
<p>Such collaboration could see Japanese scriptwriters, for example, teaming up with Korean creative, technical, and acting talent.</p>
<blockquote><p>The project emerged as momentum grew among the Japanese and South Korean participants toward jointly producing dramas. The project involves seven popular Japanese scriptwriters, including Yoshikazu Okada, Yumiko Inoue and Shizuka Oishi, who will write original scripts with settings in South Korea, as well as South Korean directors and actors. The project calls for each episode, which will last up to two hours, to be broadcast by TV stations in both countries after being shown in cinemas.</p></blockquote>
<p>This would allow entry of Japanese co-produced drama onto Korean terrestrial broadcast, (the article indicates Japanese drama is still banned) and provide the Korean industry with an injection of writing talent.</p>
<p>It would be interesting seeing a similar use of scriptwriters filtering through to other sectors of the Korean content industry such as animation, where studios have often been met with great acclaim for their technical prowess but have fallen short of receiving similar praise for the stories that hold together original home-grown animation.</p>
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