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	<title>Comments for D&amp;D Nerd.com</title>
	
	<link>http://dndnerd.com</link>
	<description>Ramblings of a Nerd who likes to play D&amp;D</description>
	<pubDate>Fri, 03 Jul 2009 11:24:27 +0000</pubDate>
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		<title>Comment on Free Character Generators by Donat P. Fevre</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/sxFwtH3HQjo/comment-page-1</link>
		<dc:creator>Donat P. Fevre</dc:creator>
		<pubDate>Thu, 02 Jul 2009 20:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=171#comment-15438</guid>
		<description>I'm always happy to find how my older stuff is still helping people out! ^_^</description>
		<content:encoded><![CDATA[<p>I&#8217;m always happy to find how my older stuff is still helping people out! ^_^</p>
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		<title>Comment on Free Character Generators by Scarheart</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/ZWmRlge2onU/comment-page-1</link>
		<dc:creator>Scarheart</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=171#comment-15413</guid>
		<description>The genorator has helped me emencly with the fantasy novel I'm writing. :smile:  thanks for posting

-
Stay strong, do you're best, be yourself, hang on tight. Things are always better in the end; and if they aren't better it's not the end.</description>
		<content:encoded><![CDATA[<p>The genorator has helped me emencly with the fantasy novel I&#8217;m writing. <img src='http://dndnerd.com/wp-includes/images/smilies/icon_smile.gif' alt=':smile:' class='wp-smiley' />  thanks for posting</p>
<p>-<br />
Stay strong, do you&#8217;re best, be yourself, hang on tight. Things are always better in the end; and if they aren&#8217;t better it&#8217;s not the end.</p>
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		<title>Comment on D&amp;D 4th Edition - List of Reviews by Depicting game mechanics in fantasy fiction - Pens and Swords - Talking shop with fantasy fiction author Kameron M. Franklin</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/lF9KsTr9GFQ/comment-page-1</link>
		<dc:creator>Depicting game mechanics in fantasy fiction - Pens and Swords - Talking shop with fantasy fiction author Kameron M. Franklin</dc:creator>
		<pubDate>Thu, 02 Jul 2009 00:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=177#comment-15399</guid>
		<description>[...] some significant changes in mechanics from the previous edition of Dungeons and Dragons. There are a lot of good reviews of the core rules, but seeing as this is a blog about writing fantasy fiction, I wanted to take a different [...]</description>
		<content:encoded><![CDATA[<p>[...] some significant changes in mechanics from the previous edition of Dungeons and Dragons. There are a lot of good reviews of the core rules, but seeing as this is a blog about writing fantasy fiction, I wanted to take a different [...]</p>
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		<title>Comment on D&amp;D For Beginners - Player vs. Character Knowledge by scoot</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/eVKCGQLJBaI/comment-page-1</link>
		<dc:creator>scoot</dc:creator>
		<pubDate>Sat, 20 Jun 2009 01:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=165#comment-14982</guid>
		<description>:shock: lol that's alot of info... and im pretty sure you made a couple of ref's to god in there  :roll: thanx for this post it made it alot easier understanding what i know isn't what my hero knows</description>
		<content:encoded><![CDATA[<p> <img src='http://dndnerd.com/wp-includes/images/smilies/icon_eek.gif' alt=':shock:' class='wp-smiley' /> lol that&#8217;s alot of info&#8230; and im pretty sure you made a couple of ref&#8217;s to god in there  <img src='http://dndnerd.com/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> thanx for this post it made it alot easier understanding what i know isn&#8217;t what my hero knows</p>
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		<title>Comment on Stop Your Dice From Flying Around by Donat P. Fevre</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/EsXERowUJs8/comment-page-1</link>
		<dc:creator>Donat P. Fevre</dc:creator>
		<pubDate>Sat, 13 Jun 2009 22:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/stop-your-dice-from-flying-around#comment-14746</guid>
		<description>Well, I think this would be more handy for the DM.  If your friend is the DM, it may be a good gift for him/her, if you really think it'll be a good gift.</description>
		<content:encoded><![CDATA[<p>Well, I think this would be more handy for the DM.  If your friend is the DM, it may be a good gift for him/her, if you really think it&#8217;ll be a good gift.</p>
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		<title>Comment on Stop Your Dice From Flying Around by J R</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/iP93iYyFPsw/comment-page-1</link>
		<dc:creator>J R</dc:creator>
		<pubDate>Fri, 12 Jun 2009 14:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/stop-your-dice-from-flying-around#comment-14697</guid>
		<description>Would this make a good birthday present for a friend of mine who is 12 years old?</description>
		<content:encoded><![CDATA[<p>Would this make a good birthday present for a friend of mine who is 12 years old?</p>
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		<title>Comment on Impossible to Beat by Xaotik1</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/teX9_JBdDTY/comment-page-1</link>
		<dc:creator>Xaotik1</dc:creator>
		<pubDate>Fri, 15 May 2009 20:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/?p=184#comment-13902</guid>
		<description>I beg to differ.  Not every person they get in a fight with will be beatable, nor will they always succeed in everything they do. A character with a climb skill of 3 will NEVER be able to climb mount Everest, nor could a 6 year old defeat a trained soldier in hand to hand. Some things just don't turn out the way you want em to, regardless of how hard you try. Make them work for their rewards, they will appreciate them more.

The players have to choose their battles wisely.  At lower levels, characters should FREQUENTLY run into things they can't fight, and find traps they can't disarm, locks that they can't pick, etc.  That's the whole incentive they have to gain levels in the first place.  Otherwise why bother even having the level system to begin with?  Tease them, taunt them, give them something to strive for. . .

 I don't care how many times you bash your fist against a 3 inch thick piece of armor plate,you will NEVER get through it that way. Use the impossible to force the to think of other ways to accomplish the same goal.  Door won't open?  Passwall the wall, con the doorman, knock politely and push in once someone who CAN open it does so. Can't climb that wall?  Get a fly spell. Spider climb is nice.  Hammer and a chisel takes a while, but usually works for making hand and foot holds. Force them to think and not just bash or use the simplest means to an end.

If you are worried about injuring the players feelings, fine, be a softie and always let them win. . .of course, that is about as much fun and as challenging as using a q-tip to clean your ears, but hell, no hurt feelings.  Personally, I find that the players have a LOT more fun when things are challenging.  Ya, a few die here and there, but thus it is with the life of an adventurer.  If you consistently throw yourself into danger, you can expect to eventually feel the sting of failure.</description>
		<content:encoded><![CDATA[<p>I beg to differ.  Not every person they get in a fight with will be beatable, nor will they always succeed in everything they do. A character with a climb skill of 3 will NEVER be able to climb mount Everest, nor could a 6 year old defeat a trained soldier in hand to hand. Some things just don&#8217;t turn out the way you want em to, regardless of how hard you try. Make them work for their rewards, they will appreciate them more.</p>
<p>The players have to choose their battles wisely.  At lower levels, characters should FREQUENTLY run into things they can&#8217;t fight, and find traps they can&#8217;t disarm, locks that they can&#8217;t pick, etc.  That&#8217;s the whole incentive they have to gain levels in the first place.  Otherwise why bother even having the level system to begin with?  Tease them, taunt them, give them something to strive for. . .</p>
<p> I don&#8217;t care how many times you bash your fist against a 3 inch thick piece of armor plate,you will NEVER get through it that way. Use the impossible to force the to think of other ways to accomplish the same goal.  Door won&#8217;t open?  Passwall the wall, con the doorman, knock politely and push in once someone who CAN open it does so. Can&#8217;t climb that wall?  Get a fly spell. Spider climb is nice.  Hammer and a chisel takes a while, but usually works for making hand and foot holds. Force them to think and not just bash or use the simplest means to an end.</p>
<p>If you are worried about injuring the players feelings, fine, be a softie and always let them win. . .of course, that is about as much fun and as challenging as using a q-tip to clean your ears, but hell, no hurt feelings.  Personally, I find that the players have a LOT more fun when things are challenging.  Ya, a few die here and there, but thus it is with the life of an adventurer.  If you consistently throw yourself into danger, you can expect to eventually feel the sting of failure.</p>
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		<title>Comment on Dealing With Damage Monkies by orrosta</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/WkIltEAJ_6A/comment-page-1</link>
		<dc:creator>orrosta</dc:creator>
		<pubDate>Thu, 30 Apr 2009 16:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/dealing-with-damage-monkies#comment-13323</guid>
		<description>Magic jar...
hehehehe :twisted:</description>
		<content:encoded><![CDATA[<p>Magic jar&#8230;<br />
hehehehe <img src='http://dndnerd.com/wp-includes/images/smilies/icon_twisted.gif' alt=':twisted:' class='wp-smiley' /> </p>
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		<title>Comment on Cool Prep Tools by Donat P. Fevre</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/0B9X0ZUMWJg/comment-page-1</link>
		<dc:creator>Donat P. Fevre</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:56:44 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/cool-prep-tools#comment-12784</guid>
		<description>Just did a quick check on a couple of them, and it seems like things have changed around since I've made the post.  It's unfortunate that arrg.net went down.  The links for RPTools.com have changed, but at least the site is still there along with the tools I've mentioned in the post.  And The Journal hasn't had any changes with its' site.</description>
		<content:encoded><![CDATA[<p>Just did a quick check on a couple of them, and it seems like things have changed around since I&#8217;ve made the post.  It&#8217;s unfortunate that arrg.net went down.  The links for RPTools.com have changed, but at least the site is still there along with the tools I&#8217;ve mentioned in the post.  And The Journal hasn&#8217;t had any changes with its&#8217; site.</p>
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		<title>Comment on Cool Prep Tools by Terrian1337</title>
		<link>http://feedproxy.google.com/~r/DnDNerdDotCom-Comments/~3/fn08P2ipw_w/comment-page-1</link>
		<dc:creator>Terrian1337</dc:creator>
		<pubDate>Wed, 15 Apr 2009 04:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://dndnerd.com/cool-prep-tools#comment-12756</guid>
		<description>Unfortunately the link at the bottom of this page dosent work so i cant get to the genorators.</description>
		<content:encoded><![CDATA[<p>Unfortunately the link at the bottom of this page dosent work so i cant get to the genorators.</p>
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