<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1547406953100442254</atom:id><lastBuildDate>Mon, 06 Apr 2026 16:11:49 +0000</lastBuildDate><category>game</category><category>developer</category><category>Article</category><category>inde</category><category>Tutorial</category><category>Links</category><category>Game Design</category><category>design</category><category>tips</category><category>Unity</category><category>Game Engine</category><category>Gaming Industry</category><category>3D</category><category>Add-on</category><category>Coding</category><category>Programming</category><category>2D</category><category>event</category><category>featured</category><category>game development</category><category>video</category><category>Quote</category><category>book</category><category>marketing</category><category>Game Dev Tycoon</category><category>JAM</category><category>kickstarter</category><category>platformer</category><category>prototype</category><category>puzzle game</category><category>Ai</category><category>Android</category><category>Artificial Intelligence</category><category>Directx</category><category>cross platform</category><category>dogdad</category><category>gamasutra</category><category>game festival</category><category>gameplay</category><category>graphics</category><category>kivy</category><category>ludum dare</category><category>mobile game</category><category>news</category><category>phython</category><category>support</category><category>tools</category><title>DOGDAD</title><description>DISCOVER ON GAME DESIGN AND DEVELOPMENT.The Best Free Online Resources to Learn Game Development and designing for self learners.Here we dumps out a huge variance of tips,e-books,resources about game designing and development only for self Learners.And it also shows the inspirational Story of a successfull games.It is the only Hub for Self Learners By the Self Learners.It is Dod-Development On Game ,Dad-Design and Development </description><link>http://gamedeis.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>63</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-2480745460184521958</guid><pubDate>Fri, 12 Feb 2016 13:27:00 +0000</pubDate><atom:updated>2016-02-12T18:57:28.205+05:30</atom:updated><title></title><atom:summary type="text">

file:///C:/Users/Nivi/Downloads/google2c3e66983cf2a166.html</atom:summary><link>http://gamedeis.blogspot.com/2016/02/filecusersnividownloadsgoogle2c3e66983c_12.html</link><author>noreply@blogger.com (nivi)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-143134188993483588</guid><pubDate>Fri, 12 Feb 2016 13:18:00 +0000</pubDate><atom:updated>2016-02-12T18:48:20.017+05:30</atom:updated><title></title><atom:summary type="text">
file:///C:/Users/Nivi/Downloads/google2c3e66983cf2a166.html</atom:summary><link>http://gamedeis.blogspot.com/2016/02/filecusersnividownloadsgoogle2c3e66983c.html</link><author>noreply@blogger.com (nivi)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-4495189134046514709</guid><pubDate>Sun, 12 Apr 2015 08:01:00 +0000</pubDate><atom:updated>2015-04-12T13:38:35.169+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">gamasutra</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">gameplay</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>The 13 Basic Principles of Gameplay Design</title><atom:summary type="text">

[In an intriguing design feature, EA and Page 44 veteran Allmer re-imagines the famous &#39;12 Principles Of Animation&#39; for video games - adding a principle along the way!]



-Matt Allmer&amp;nbsp;[Design]



Gameplay design is chaotic and full of frustrations and contradictions. More often than not, the request is to come up with something guaranteed to be successful. This condition steers solutions </atom:summary><link>http://gamedeis.blogspot.com/2015/04/the-13-basic-principles-of-gameplay.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-5014448172555345233</guid><pubDate>Sun, 22 Feb 2015 09:00:00 +0000</pubDate><atom:updated>2015-02-22T14:57:56.218+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">cross platform</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">kivy</category><category domain="http://www.blogger.com/atom/ns#">phython</category><title>MAKE SIMPLE GAME IN KIVY</title><atom:summary type="text">








Kivy - OKivy - Open sKivy - Open source Python library for rapid Open Source Python library for rapid development of applications development &amp;nbsp;that make use of innovative user interfaces, such as multi-touch apps.




Make Games using python programming in multi-platform.&amp;nbsp;







DOWNLOAD THE E_BOOK FOR CREATING APP IN KIVY &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp</atom:summary><link>http://gamedeis.blogspot.com/2015/02/make-simple-game-in-kivy.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-4290561488482254266</guid><pubDate>Tue, 03 Feb 2015 18:08:00 +0000</pubDate><atom:updated>2015-02-03T23:59:58.754+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">dogdad</category><category domain="http://www.blogger.com/atom/ns#">support</category><title>NOTE: From DogDad Games</title><atom:summary type="text">

DOGDAD-Discover On Game Design And Development



&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;As the title defines ,It is just the discovery of great Articles,News,Tips Of game development Industry and its Updates.Most of the Articles in DogDad are Read/To be Read by the Author(dogdad).Which is used as an Diary or Bookmark while surfing in the internet.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;</atom:summary><link>http://gamedeis.blogspot.com/2015/02/note-from-dogdad-games.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-3996053669822056381</guid><pubDate>Tue, 03 Feb 2015 18:08:00 +0000</pubDate><atom:updated>2015-02-03T23:45:04.678+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Ai</category><category domain="http://www.blogger.com/atom/ns#">Artificial Intelligence</category><category domain="http://www.blogger.com/atom/ns#">game development</category><title>Creative AI: Procedural generation takes game development to new worlds</title><atom:summary type="text">


Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of procedural content generation and computation creativity. Epic space-faring BBC Micro gameElite&amp;nbsp;generated its own star systems on the fly way back in 1984, for instance, while the likes of&amp;nbsp;</atom:summary><link>http://gamedeis.blogspot.com/2015/02/creative-ai-procedural-generation-takes.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/mY9BK8KW5G4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-8284916951739216839</guid><pubDate>Thu, 18 Dec 2014 15:06:00 +0000</pubDate><atom:updated>2015-02-22T14:58:55.706+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">game development</category><category domain="http://www.blogger.com/atom/ns#">marketing</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>12 business tips for indie game developers</title><atom:summary type="text">

This is a guest post from Paul Taylor of Mode 7, an indie development studio based in Oxford. Their current project is&amp;nbsp;Frozen Synapse, a critically acclaimed multiplayer and single player squad-based tactical game for PC and Mac.&amp;nbsp; Check it out at&amp;nbsp;www.frozensynapse.com



I’d like to take Nicholas’ post on&amp;nbsp;The Future of The Games Industry&amp;nbsp;and expand on one part of it. Go</atom:summary><link>http://gamedeis.blogspot.com/2014/12/12-business-tips-for-indie-game.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-6895251889219697672</guid><pubDate>Wed, 10 Dec 2014 11:39:00 +0000</pubDate><atom:updated>2014-12-10T17:09:01.915+05:30</atom:updated><title>3 Tips on How to Have a Great Career in Game Development</title><atom:summary type="text">




&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;Image courtesy of Thinkstock

So, you want to make games for a living.

Maybe you grew up playing games, video or analog, and now you want to share the same joy with a younger generation</atom:summary><link>http://gamedeis.blogspot.com/2014/12/3-tips-on-how-to-have-great-career-in.html</link><author>noreply@blogger.com (Crawl Observations)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-8147367563589099735</guid><pubDate>Tue, 14 Oct 2014 16:17:00 +0000</pubDate><atom:updated>2014-10-14T21:47:38.802+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add-on</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">Game Dev Tycoon</category><category domain="http://www.blogger.com/atom/ns#">platformer</category><category domain="http://www.blogger.com/atom/ns#">tools</category><title>The 5 backend tools every game developer needs</title><atom:summary type="text">





















At the recent&amp;nbsp;Game Developer Conference Europe&amp;nbsp;in Cologne, I met a lot of developers with creative and innovative ideas. Some of these ideas could have a big impact on the game industry. Unfortunately, most of these developers were making easily avoidable infrastructure mistakes, like building onsite rather than in the cloud — a shortsighted decision that greatly </atom:summary><link>http://gamedeis.blogspot.com/2014/10/the-5-backend-tools-every-game.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4YZFPFXdJdj6tnfT1PQZ0DMjGAgwobKQcp_cecswDCeN8r2I4Zrr-fdy4MkIJTgabCdXoKF9SINw4s-QkcIVyMzMIbprolChG10RbsJZT2VcKhiAo2WOHIQ2CrDVYvYEGftvbi9IqHwkf/s72-c/betools.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-5070591623936883229</guid><pubDate>Wed, 08 Oct 2014 16:07:00 +0000</pubDate><atom:updated>2014-10-08T21:39:56.426+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">graphics</category><category domain="http://www.blogger.com/atom/ns#">news</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>Nvidia’s Maxwell graphics chips for laptops can beat some powerful gaming desktops</title><atom:summary type="text">













Above: Nvidia GeForce GTX 980M

Image Credit: Nvidia





















https://plus.google.com/+Dogdadgamesinfo











Computer gaming is about to take a big leap forward.&amp;nbsp;Nvidia&amp;nbsp;is launching its next-generation graphics chips for laptops today that the company claims are at about 75 percent of the performance of the fastest desktop graphics processing units (GPU)s.</atom:summary><link>http://gamedeis.blogspot.com/2014/10/nvidias-maxwell-graphics-chips-for.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-1889194339724677692</guid><pubDate>Sat, 04 Oct 2014 10:52:00 +0000</pubDate><atom:updated>2014-10-04T16:22:01.396+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">prototype</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Unity</category><category domain="http://www.blogger.com/atom/ns#">video</category><title>The Best Free Online Resources to Learn Game Development and Gamification</title><atom:summary type="text">




Global spending on video games&amp;nbsp;is set to exceed&amp;nbsp;that on movies, and the average 21-year old has&amp;nbsp;racked up 10,000 hours of gaming! The best games and game designers can tap into human psychology in a way that we can all learn something from.

Maybe you’re a gamer curious about the psychology of game design? Perhaps you’re a budding developer wanting to create your own video </atom:summary><link>http://gamedeis.blogspot.com/2014/10/the-best-free-online-resources-to-learn.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-6861702613611801804</guid><pubDate>Wed, 24 Sep 2014 08:21:00 +0000</pubDate><atom:updated>2014-09-24T14:47:20.718+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">book</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Game Design Books - 2</title><atom:summary type="text">

Hereby these two books are most useful for everyone,who wants to be a game designer and to design their own game in a formal approach.

&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; 



&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp</atom:summary><link>http://gamedeis.blogspot.com/2014/09/game-design-books-2.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJcf2C3fD07kp1xTBEEPCQAlnJFjRgwezeiWkJUoM6JMbsvDVfJRCdEGcyqzFx4DP_pIdbps7UcgR26ziernpW7YMVX0sheMTZF_ijCfhm0FMRAI91RW2drnjd3q-Ep-Kjoau75sWX-UaM/s72-c/art_of+game_design.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-6769584464011524892</guid><pubDate>Mon, 22 Sep 2014 16:16:00 +0000</pubDate><atom:updated>2014-09-22T21:49:49.343+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">2D</category><category domain="http://www.blogger.com/atom/ns#">3D</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Engine</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">puzzle game</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Unity</category><title>10 Free Game Development Tools And Other Resources</title><atom:summary type="text">


Maybe you’re getting ready for an upcoming game jam, or looking to get into indie game development for the first time. Whatever your reason for seeking out free and easy-to-use game making tools, I’ve compiled a quick list here just for you!

Some of these programs require a basic understanding of programming to really be used to their fullest, while others don’t even ask for a single line of </atom:summary><link>http://gamedeis.blogspot.com/2014/09/10-free-game-development-tools-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-4827100236580106206</guid><pubDate>Sat, 06 Sep 2014 17:21:00 +0000</pubDate><atom:updated>2014-09-06T22:52:34.580+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">featured</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>GUERRILLA GAME DESIGN: 8 TIPS FOR INDIE GAME DEVELOPERS :2</title><atom:summary type="text">







So you want to become an indie game developer, but you need some help knowing where to start. Take note of these eight tips for independent developers from Tribeca Flashpoint Academy&#39;s&amp;nbsp;Antonio&amp;nbsp;Sanders.

1. Get your game on.

&quot;Surveying the scene is one the first and most vital steps to gauging what like-minded professionals are creating and what you can do to be successful.&quot;

</atom:summary><link>http://gamedeis.blogspot.com/2014/09/guerrilla-game-design-8-tips-for-indie.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-2325516136536592210</guid><pubDate>Thu, 14 Aug 2014 04:48:00 +0000</pubDate><atom:updated>2014-08-14T10:31:01.096+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>The guidelines for making a game a week, every week</title><atom:summary type="text">

By&amp;nbsp;Emily Gera






Can you be creative without constraints?
Adriel Wallick, better known in the game jam community under the moniker&amp;nbsp;MsMinotaur, has been making one game a week, every week, for the past 38 weeks. Her answer to the question above, following a period of pure creative freedom which resulted in a lot of time browsing Reddit forums and not much in the way of finished </atom:summary><link>http://gamedeis.blogspot.com/2014/08/the-guidelines-for-making-game-week.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-3947522878971444101</guid><pubDate>Mon, 11 Aug 2014 15:29:00 +0000</pubDate><atom:updated>2014-08-14T10:20:41.229+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">3D</category><category domain="http://www.blogger.com/atom/ns#">Add-on</category><category domain="http://www.blogger.com/atom/ns#">featured</category><category domain="http://www.blogger.com/atom/ns#">video</category><title>Ranadheeran - Animated Trailer using Open source pipeline</title><atom:summary type="text">




&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;..
</atom:summary><link>http://gamedeis.blogspot.com/2014/08/ranadheeran-animated-trailer-using-open.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-3904158864704530652</guid><pubDate>Mon, 04 Aug 2014 14:33:00 +0000</pubDate><atom:updated>2014-08-14T10:19:58.685+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><category domain="http://www.blogger.com/atom/ns#">Unity</category><category domain="http://www.blogger.com/atom/ns#">video</category><title>Intro to UnityPart 1</title><atom:summary type="text">

</atom:summary><link>http://gamedeis.blogspot.com/2014/08/intro-to-unitypart-1.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-6980313579856789802</guid><pubDate>Mon, 04 Aug 2014 13:52:00 +0000</pubDate><atom:updated>2014-08-04T19:24:55.885+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">Game Dev Tycoon</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>ULTIMATE GUIDE FOR GAME DEV TYCOON</title><atom:summary type="text">

Introduction

This guide will cover all of the parts of Game Dev Tycoon (Game Combinations, Unlocks and Achievements).

The first time I played the game I kept going bankrupt in the basement stage, mainly because I didn&#39;t know what aspects were important with what genres.

If you want to get all of the achievements I recommend you reading the part about achievements first.

Things you should </atom:summary><link>http://gamedeis.blogspot.com/2014/08/ultimate-guide-for-game-dev-tycoon.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYifrtQVqregUZD1J698-fU4s8JAQJ5ZnDCIbY51rpMAtm1C-jXL7FFyWfNZklOC9jRERvHsvC8RfBeOcVgn7d9n6E2jtUrRGe5TyD7WiZEL6WUFe_Zjr8oryQPrbr3FIc_cq0ESRyKjdj/s72-c/steamworkshop_webupload_previewfile_216784744_preview+(1).png" height="72" width="72"/><thr:total>2</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-1111921131826223359</guid><pubDate>Thu, 26 Jun 2014 17:18:00 +0000</pubDate><atom:updated>2014-06-26T22:50:08.510+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Article</category><category domain="http://www.blogger.com/atom/ns#">Coding</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">Game Engine</category><category domain="http://www.blogger.com/atom/ns#">Gaming Industry</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">tips</category><title>TIPS FOR DEBUT GAME DEVELOPER</title><atom:summary type="text">


TIPS FOR DEBUT GAME DEVELOPER:
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Everybody has a great idea to develop a new game,then they would have great dreams for their upcoming game with simple game concept.

At this stage

1.Take a paper and start writing about your idea for game,then elaborate the content of the game.

2.</atom:summary><link>http://gamedeis.blogspot.com/2014/06/tips-for-debut-game-developer.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3Ik5i93MEsC7IL_wecNcfzO_YN8MMnQpt39zKUdPFcMW74J1wvwoCI7S-u-8c-9-egqs1ZwWxCBoZhD4x50-eYSFM0Vr6gpVSe8QiSq6zBiHBp5w9MsS7rhdPaCD1ygl6HftPEEh4FGvB/s72-c/FP_sketch.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-8031907716769725859</guid><pubDate>Tue, 27 May 2014 18:15:00 +0000</pubDate><atom:updated>2014-05-27T23:46:46.315+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add-on</category><category domain="http://www.blogger.com/atom/ns#">Coding</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">Programming</category><category domain="http://www.blogger.com/atom/ns#">prototype</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">Unity</category><title>Rapid Game Prototyping: Tips for Programmers</title><atom:summary type="text">

Rapid Game Prototyping: Tips for Programmers

source:devmag.org.za








In November 2013, two colleagues* and I made 30 games. Although I have done some game prototyping before, working on so many games in such a short period gave me some insights I did not have before. As I said to a friend, it’s like watching a television series in a few days, instead of watching each episode week by week </atom:summary><link>http://gamedeis.blogspot.com/2014/05/rapid-game-prototyping-tips-for.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-1653865968072547813</guid><pubDate>Thu, 15 May 2014 14:57:00 +0000</pubDate><atom:updated>2014-05-15T20:29:18.861+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Add-on</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">featured</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">game festival</category><category domain="http://www.blogger.com/atom/ns#">Gaming Industry</category><category domain="http://www.blogger.com/atom/ns#">kickstarter</category><category domain="http://www.blogger.com/atom/ns#">Links</category><category domain="http://www.blogger.com/atom/ns#">marketing</category><title>LAST DAY FOR NORMAL INDE GAME SUBMISSION @ INDECADE</title><atom:summary type="text">


IndieCade 2014 Submissions




CLICK HERE TO SUBMIT YOUR GAME!
IndieCade was established to create vibrant festivals and 
showcases dedicated to independent games and open to the public. It is 
our goal to showcase exciting and innovative new work, host productive 
networking environments, hold important discussions, and have fun.
IndieCade invites independent game artists and designers 
from </atom:summary><link>http://gamedeis.blogspot.com/2014/05/last-day-for-normal-inde-game.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-8097432475848957427</guid><pubDate>Sat, 10 May 2014 14:44:00 +0000</pubDate><atom:updated>2014-05-10T20:17:10.276+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">2D</category><category domain="http://www.blogger.com/atom/ns#">Android</category><category domain="http://www.blogger.com/atom/ns#">event</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">mobile game</category><category domain="http://www.blogger.com/atom/ns#">platformer</category><category domain="http://www.blogger.com/atom/ns#">puzzle game</category><title>Lucid Labs’ ROTO is out now, and it’s pretty good</title><atom:summary type="text">



Lucid Labs, a new indie studio comprised of a group of college friends, has released its first game, ROTO. It’s a minimalist puzzle-platformer for mobile, and it’s pretty damn good.


Immerse yourself in this circular adventure filled with big and mean balls and experience the next level of puzzle-platformer awesomeness!Download now for free!http://bit.ly/Rotogame











ROTO: A Simple </atom:summary><link>http://gamedeis.blogspot.com/2014/05/lucid-labs-roto-is-out-now-and-its.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-5177483898019925565</guid><pubDate>Wed, 07 May 2014 06:22:00 +0000</pubDate><atom:updated>2014-05-07T11:57:49.532+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">event</category><category domain="http://www.blogger.com/atom/ns#">featured</category><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">JAM</category><category domain="http://www.blogger.com/atom/ns#">ludum dare</category><title>From Ludum Dare to Molyjam, how game jams became part of game development</title><atom:summary type="text">


















&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Game jams have captured the imagination of an industry. Hardly a 
weekend passes without one somewhere in the world. Every Friday evening,
 a quick scroll of Twitter reveals groups of developers hunkering around
 a chatroom or hashtag and preparing to spend the </atom:summary><link>http://gamedeis.blogspot.com/2014/05/from-ludum-dare-to-molyjam-how-game.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-2113641562192530195</guid><pubDate>Sun, 04 May 2014 06:42:00 +0000</pubDate><atom:updated>2014-05-07T11:54:09.503+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Game Design</category><category domain="http://www.blogger.com/atom/ns#">Gaming Industry</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">marketing</category><category domain="http://www.blogger.com/atom/ns#">tips</category><category domain="http://www.blogger.com/atom/ns#">video</category><title>User-Acquisition Tips When You Are an Indie Developer | Sébastien BORGET</title><atom:summary type="text">

</atom:summary><link>http://gamedeis.blogspot.com/2014/05/user-acquisition-tips-when-you-are.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1547406953100442254.post-5024750567067210241</guid><pubDate>Wed, 30 Apr 2014 12:26:00 +0000</pubDate><atom:updated>2014-05-07T11:56:21.509+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Coding</category><category domain="http://www.blogger.com/atom/ns#">design</category><category domain="http://www.blogger.com/atom/ns#">developer</category><category domain="http://www.blogger.com/atom/ns#">Directx</category><category domain="http://www.blogger.com/atom/ns#">Game Engine</category><category domain="http://www.blogger.com/atom/ns#">inde</category><category domain="http://www.blogger.com/atom/ns#">Programming</category><category domain="http://www.blogger.com/atom/ns#">Tutorial</category><title>Begining Game Development</title><atom:summary type="text">


This is Part 1 of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0.
WARNING: Managed DirectX is no longer supported.&amp;nbsp; If you want to do 3D graphics with the .NET Framework, please use XNA (http://creators.xna.com)



Credits : Derek Pierson

3Leaf Development


Difficulty: Intermediate

Time Required: 
1-3 hours

Cost: Free

Software: </atom:summary><link>http://gamedeis.blogspot.com/2014/04/begining-game-development.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item></channel></rss>