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<channel>
	<title>Dolores Joya</title>
	
	<link>http://doloresjoya.com/blog</link>
	<description>RIA UI Design - Flex Skinning, Flex Design, 3D, Animation, UI Pre-viz</description>
	<pubDate>Mon, 11 May 2009 22:01:08 +0000</pubDate>
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	<language>en</language>
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		<title>Pre-viz for Chat Application UI/User Experience (Login/Inbox)</title>
		<link>http://doloresjoya.com/blog/2008/12/28/pre-viz-for-chat-application-uiuser-experience-logininbox/</link>
		<comments>http://doloresjoya.com/blog/2008/12/28/pre-viz-for-chat-application-uiuser-experience-logininbox/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 05:02:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3D Animation]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Digital Brand]]></category>

		<category><![CDATA[Flex Animation]]></category>

		<category><![CDATA[Graphic Design]]></category>

		<category><![CDATA[Graphic Design Workflow]]></category>

		<category><![CDATA[UI Design]]></category>

		<category><![CDATA[User Interface Animation]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/?p=118</guid>
		<description><![CDATA[
(Play Quicktime Movie) Pre-viz for Chat Application User Interaction v01 by Dolores Joya 08
The practice of making a Pre-viz (lookup definition) to map out and think thru a complex sequence of events prior to executing them, has been around in Hollywood for awhile.  Emerging RIA technologies like Adobe Flex and Silverlight are finally bridging [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://doloresjoya.com/video/previz-UI-ChatLoginv01.mov' ><img alt="" src="http://doloresjoya.com/images/previz-UI-ChatLoginv01.jpg" title="Previz for Chat UI" class="alignnone" /></a><br />
<a href='http://doloresjoya.com/video/previz-UI-ChatLoginv01.mov' >(Play Quicktime Movie) Pre-viz for Chat Application User Interaction v01 by Dolores Joya 08</a></p>
<p>The practice of making a Pre-viz (<a href="http://en.wikipedia.org/wiki/Previsualization">lookup definition</a>) to map out and think thru a complex sequence of events prior to executing them, has been around in Hollywood for awhile.  Emerging RIA technologies like Adobe Flex and Silverlight are finally bridging Design and Development pipelines to blend 3D, Interaction, Animation and Applications into a rich seamless user experience. </p>
<p>This example is my creative thoughts on how the user experience for a Chat Application could be when a user is alerted to take an action and logs in to receive new messages. The bouncing icon indicates user action is required. Potentially, I believe the user would already be logged in. The background should really be the user desktop. I removed all the traditional chrome of the browser and application window (which I think may become a standard practice in the future for entertainment/social networking type apps. Video players already do this.). Just in doing this short pre-viz I had many realizations of what could and probably could not be done. Also, I had many more new ideas to wow and lull the user into interacting more with an interface. </p>
<p>With the help of Maya and After Effects, I&#8217;m finally able to get these thoughts down on screen. I did try to execute this concept with keyframed SWC&#8217;s embedded in Flex components, thru timeline animation in Photoshop and Flash. In the end, the Maya/After Effects combination seemed to offer the most direct route to executing my concept.</p>
<p>I believe the future of User Experience Design, Interactivity, RIA&#8217;s, User Interface Design and other interactive mediums will have the Designer move into pre-vizing the interactivity after or parallel to  Photoshop mock-up stage. In my experience the static Photoshop mock-up doesn&#8217;t reflect the life or UX of the application and pre-viz can fill that void. Currently, many teams already do a pre-viz prior to development usually in Powerpoint or After Effects. The addition of Autodesk Maya will come into play when more user experiences are built Papervision 3D. Now that Flash Player 10 supports more 3D and Photoshop and After Effects support more 3D and Maya supports Photoshop files the pipeline seems to be linking up nicely.</p>
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<enclosure url="http://doloresjoya.com/video/previz-UI-ChatLoginv01.mov" length="3891398" type="video/quicktime" />
		</item>
		<item>
		<title>3D Rose Shader Network &amp; Collada Dae</title>
		<link>http://doloresjoya.com/blog/2008/11/25/3d-rose-shader-network-collada-dae/</link>
		<comments>http://doloresjoya.com/blog/2008/11/25/3d-rose-shader-network-collada-dae/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 18:38:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/?p=80</guid>
		<description><![CDATA[
I&#8217;ll forever be a student of 3D and continue to study Computer Graphics. It&#8217;s my belief that 3D will merge with Web/Devices/Interfaces and other Technologies we interact with in the future, so pursuing 3D has been part of my study for the last 10 years and will continue to be in the future. Software Applications, [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 657px"><a href="http://doloresjoya.com/images/Rose.jpg"><img alt="Platonic Solid Rose" src="http://doloresjoya.com/images/Rose.jpg" title="Platonic Solid Rose" width="647" height="453" /></a><p class="wp-caption-text">Platonic Solid Rose</p></div>
<p>I&#8217;ll forever be a student of 3D and continue to study Computer Graphics. It&#8217;s my belief that 3D will merge with Web/Devices/Interfaces and other Technologies we interact with in the future, so pursuing 3D has been part of my study for the last 10 years and will continue to be in the future. Software Applications, Processors, Bandwidth, and the Programming Capabilities that are coming to light in recent years has been amazing to watch. </p>
<p>Here&#8217;s a look at what I&#8217;m working on currently. This work includes concepts of Setting up Shader networks, Displacement maps, and Exporting Collada Maya FBX .DAE&#8217;s from Maya 2009.</p>
<p>I started with a platonic solid primitive from the polygon menu in Maya 2009. I left the shape with the default settings. My plan for this project is to doing nothing other than understand shader networks and connecting shader nodes within the Maya Hypershade window and to just HAVE FUN.</p>
<div class="wp-caption alignnone" style="width: 639px"><a href="http://doloresjoya.com/images/platonic-solid.jpg"><img alt="Platonic Solid Polygon Primitive" src="http://doloresjoya.com/images/platonic-solid.jpg" title="Platonic Solid Polygon Primitive" width="629" height="501" /></a><p class="wp-caption-text">Platonic Solid Polygon Primitive</p></div>
<p>I applied a base shader to my platonic solid to start. In Maya there&#8217;s many shaders to start from. I use the &#8220;Layered Shader&#8221;. </p>
<p>PLEASE NOTE: Upon export to COLLADA.dae the Maya 2009 FBX.DAE exporter doesn&#8217;t support the Layered shader, so my platonic solid was stripped of this shader and assigned a default Lambert <img src='http://doloresjoya.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> = Weak. So the .DAE is just the solid with a basic shader.</p>
<p>Quoting from a book I am currently reading &#8220;Advanced Maya Texturing and Lighting&#8221; by Lee Lanier (Excellent). </p>
<p>A Definition of Shaders</p>
<blockquote><p>A shader is a program used to determine the final surface quality of a 3D object. A shader uses a shading model, which is a mathematical algorithm that simulates the interaction of light with a surface.</p></blockquote>
<p>Connecting Nodes in the Maya Hypershade Window<br />
In the spirit of experimentation I add a Cloth texture and a Ramp Texture (a type of Gradient) with the type set to Tartan to the Layered Shader. I also add Cloth to serve as the Displacement Channel to the polygon object.</p>
<p>An explanation of nodes from Lee Lanier is very well put as follows&#8230;</p>
<blockquote><p>The Hypershade window allows the connection of various Maya nodes. Technically speaking, a node is a construct that holds specific information plus any actions associated with that information. A node might be a curve, surface, material, texture, light, camera, joint, etc&#8230;</p></blockquote>
<p>Here&#8217;s a look at my Shading Network in the Maya Hypershade Window.<br />
<div class="wp-caption alignnone" style="width: 621px"><a href="http://doloresjoya.com/images/Rose-ShaderNetwork.jpg"><img alt="Rose Shader Network" src="http://doloresjoya.com/images/Rose-ShaderNetwork.jpg" title="Rose Shader Network" width="611" height="621" /></a><p class="wp-caption-text">Rose Shader Network</p></div></p>
<p>Here&#8217;s a look at the render with some minor editing in Photoshop. You can download and work with this file for your own creative endeavors.</p>
<div class="wp-caption alignnone" style="width: 660px"><a href="http://doloresjoya.com/images/RosePSD.jpg"><img alt="Platonic Solid with Layered Shader Rendered and Edited in Photoshop." src="http://doloresjoya.com/images/RosePSD.jpg" title="Platonic Solid with Layered Shader Rendered and Edited in Photoshop." width="650" height="520" /></a><p class="wp-caption-text">Platonic Solid with Layered Shader Rendered and Edited in Photoshop.</p></div>
<p>I exported the polygon object as a COLLADA fbx/dae out of Maya 2009. There&#8217;s not a COLLADA plugin available yet for this version so I use Maya&#8217;s built in exporter. Like I said the exporter didn&#8217;t keep my shader but here&#8217;s a look at the .DAE file in notepad. </p>
<p>COLLADA Dae Export from Maya 2009</p>
<p>&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;<br /> &lt;COLLADA xmlns=&quot;http://www.collada.org/2005/11/COLLADASchema&quot; version=&quot;1.4.0&quot;&gt;<br />   &lt;asset&gt;<br />     &lt;contributor&gt;<br />       &lt;author&gt;&lt;/author&gt;<br />       &lt;authoring_tool&gt;FBX COLLADA exporter&lt;/authoring_tool&gt;<br />       &lt;comments&gt;&lt;/comments&gt;<br />     &lt;/contributor&gt;<br />     &lt;created&gt;2008-11-25T16:06:42Z&lt;/created&gt;<br />     &lt;modified&gt;2008-11-25T16:06:42Z&lt;/modified&gt;<br />     &lt;revision&gt;&lt;/revision&gt;<br />     &lt;title&gt;&lt;/title&gt;<br />     &lt;subject&gt;&lt;/subject&gt;<br />     &lt;keywords&gt;&lt;/keywords&gt;<br />     &lt;unit meter=&quot;0.010000&quot;/&gt;<br />     &lt;up_axis&gt;Y_UP&lt;/up_axis&gt;<br />   &lt;/asset&gt;<br />   &lt;library_materials&gt;<br />     &lt;material id=&quot;layeredShader1&quot; name=&quot;layeredShader1&quot;&gt;<br />       &lt;instance_effect url=&quot;#layeredShader1-fx&quot;/&gt;<br />     &lt;/material&gt;<br />   &lt;/library_materials&gt;<br />   &lt;library_effects&gt;<br />     &lt;effect id=&quot;layeredShader1-fx&quot; name=&quot;layeredShader1&quot;&gt;<br />       &lt;profile_COMMON&gt;<br />         &lt;technique sid=&quot;standard&quot;&gt;<br />           &lt;lambert&gt;<br />             &lt;emission&gt;<br />               &lt;color sid=&quot;emission&quot;&gt;0.000000  0.000000 0.000000 1.000000&lt;/color&gt;<br />             &lt;/emission&gt;<br />             &lt;ambient&gt;<br />               &lt;color sid=&quot;ambient&quot;&gt;0.500000  0.500000 0.500000 1.000000&lt;/color&gt;<br />             &lt;/ambient&gt;<br />             &lt;diffuse&gt;<br />               &lt;color sid=&quot;diffuse&quot;&gt;0.500000  0.500000 0.500000 1.000000&lt;/color&gt;<br />             &lt;/diffuse&gt;<br />             &lt;transparent&gt;<br />               &lt;color sid=&quot;transparent&quot;&gt;0.000000  0.000000 0.000000 1.000000&lt;/color&gt;<br />             &lt;/transparent&gt;<br />             &lt;transparency&gt;<br />               &lt;float sid=&quot;transparency&quot;&gt;0.000000&lt;/float&gt;<br />             &lt;/transparency&gt;<br />           &lt;/lambert&gt;<br />         &lt;/technique&gt;<br />       &lt;/profile_COMMON&gt;<br />     &lt;/effect&gt;<br />   &lt;/library_effects&gt;<br />   &lt;library_geometries&gt;<br />     &lt;geometry id=&quot;pSolid1-lib&quot; name=&quot;pSolid1Mesh&quot;&gt;<br />       &lt;mesh&gt;<br />         &lt;source id=&quot;pSolid1-lib-Position&quot;&gt;<br />           &lt;float_array id=&quot;pSolid1-lib-Position-array&quot; count=&quot;36&quot;&gt;<br /> 0.850651 0.000000 -0.525731<br /> 0.850651 -0.000000 0.525731<br /> -0.850651 -0.000000 0.525731<br /> -0.850651 0.000000 -0.525731<br /> 0.000000 -0.525731 0.850651<br /> 0.000000 0.525731 0.850651<br /> 0.000000 0.525731 -0.850651<br /> 0.000000 -0.525731 -0.850651<br /> -0.525731 -0.850651 -0.000000<br /> 0.525731 -0.850651 -0.000000<br /> 0.525731 0.850651 0.000000<br /> -0.525731 0.850651 0.000000<br /> &lt;/float_array&gt;<br />           &lt;technique_common&gt;<br />             &lt;accessor source=&quot;#pSolid1-lib-Position-array&quot; count=&quot;12&quot; stride=&quot;3&quot;&gt;<br />               &lt;param name=&quot;X&quot; type=&quot;float&quot;/&gt;<br />               &lt;param name=&quot;Y&quot; type=&quot;float&quot;/&gt;<br />               &lt;param name=&quot;Z&quot; type=&quot;float&quot;/&gt;<br />             &lt;/accessor&gt;<br />           &lt;/technique_common&gt;<br />         &lt;/source&gt;<br />         &lt;source id=&quot;pSolid1-lib-Normal0&quot;&gt;<br />           &lt;float_array id=&quot;pSolid1-lib-Normal0-array&quot; count=&quot;36&quot;&gt;<br /> 0.850651 0.000000 -0.525731<br /> 0.850651 -0.000000 0.525731<br /> -0.850651 0.000000 0.525731<br /> -0.850651 0.000000 -0.525731<br /> -0.000000 -0.525731 0.850651<br /> -0.000000 0.525731 0.850651<br /> 0.000000 0.525731 -0.850651<br /> -0.000000 -0.525731 -0.850651<br /> -0.525731 -0.850651 0.000000<br /> 0.525731 -0.850651 -0.000000<br /> 0.525731 0.850651 0.000000<br /> -0.525731 0.850651 0.000000<br /> &lt;/float_array&gt;<br />           &lt;technique_common&gt;<br />             &lt;accessor source=&quot;#pSolid1-lib-Normal0-array&quot; count=&quot;12&quot; stride=&quot;3&quot;&gt;<br />               &lt;param name=&quot;X&quot; type=&quot;float&quot;/&gt;<br />               &lt;param name=&quot;Y&quot; type=&quot;float&quot;/&gt;<br />               &lt;param name=&quot;Z&quot; type=&quot;float&quot;/&gt;<br />             &lt;/accessor&gt;<br />           &lt;/technique_common&gt;<br />         &lt;/source&gt;<br />         &lt;vertices id=&quot;pSolid1-lib-Vertex&quot;&gt;<br />           &lt;input semantic=&quot;POSITION&quot; source=&quot;#pSolid1-lib-Position&quot;/&gt;<br />         &lt;/vertices&gt;<br />         &lt;polygons material=&quot;layeredShader1&quot; count=&quot;20&quot;&gt;<br />           &lt;input semantic=&quot;VERTEX&quot; offset=&quot;0&quot; source=&quot;#pSolid1-lib-Vertex&quot;/&gt;<br />           &lt;input semantic=&quot;NORMAL&quot; offset=&quot;1&quot; source=&quot;#pSolid1-lib-Normal0&quot;/&gt;<br />           &lt;p&gt;1 1 9 9 0 0&lt;/p&gt;<br />           &lt;p&gt;0 0 10 10 1 1&lt;/p&gt;<br />           &lt;p&gt;0 0 7 7 6 6&lt;/p&gt;<br />           &lt;p&gt;0 0 6 6 10 10&lt;/p&gt;<br />           &lt;p&gt;0 0 9 9 7 7&lt;/p&gt;<br />           &lt;p&gt;4 4 1 1 5 5&lt;/p&gt;<br />           &lt;p&gt;9 9 1 1 4 4&lt;/p&gt;<br />           &lt;p&gt;1 1 10 10 5 5&lt;/p&gt;<br />           &lt;p&gt;3 3 8 8 2 2&lt;/p&gt;<br />           &lt;p&gt;2 2 11 11 3 3&lt;/p&gt;<br />           &lt;p&gt;4 4 5 5 2 2&lt;/p&gt;<br />           &lt;p&gt;2 2 8 8 4 4&lt;/p&gt;<br />           &lt;p&gt;5 5 11 11 2 2&lt;/p&gt;<br />           &lt;p&gt;6 6 7 7 3 3&lt;/p&gt;<br />           &lt;p&gt;3 3 11 11 6 6&lt;/p&gt;<br />           &lt;p&gt;3 3 7 7 8 8&lt;/p&gt;<br />           &lt;p&gt;4 4 8 8 9 9&lt;/p&gt;<br />           &lt;p&gt;5 5 10 10 11 11&lt;/p&gt;<br />           &lt;p&gt;6 6 11 11 10 10&lt;/p&gt;<br />           &lt;p&gt;7 7 9 9 8 8&lt;/p&gt;<br />         &lt;/polygons&gt;<br />       &lt;/mesh&gt;<br />     &lt;/geometry&gt;<br />   &lt;/library_geometries&gt;<br />   &lt;library_lights&gt;<br />     &lt;light id=&quot;pointLight1-lib&quot; name=&quot;pointLight1Mesh&quot;&gt;<br />       &lt;technique_common&gt;<br />         &lt;point&gt;<br />           &lt;color sid=&quot;color&quot;&gt;1.000000 1.000000 1.000000&lt;/color&gt;<br />         &lt;/point&gt;<br />       &lt;/technique_common&gt;<br />       &lt;technique profile=&quot;MAYA&quot;&gt;<br />         &lt;intensity sid=&quot;intensity&quot;&gt;1.000000&lt;/intensity&gt;<br />       &lt;/technique&gt;<br />     &lt;/light&gt;<br />     &lt;light id=&quot;pointLight2-lib&quot; name=&quot;pointLight2Mesh&quot;&gt;<br />       &lt;technique_common&gt;<br />         &lt;point&gt;<br />           &lt;color sid=&quot;color&quot;&gt;1.000000 1.000000 1.000000&lt;/color&gt;<br />         &lt;/point&gt;<br />       &lt;/technique_common&gt;<br />       &lt;technique profile=&quot;MAYA&quot;&gt;<br />         &lt;intensity sid=&quot;intensity&quot;&gt;1.000000&lt;/intensity&gt;<br />       &lt;/technique&gt;<br />     &lt;/light&gt;<br />   &lt;/library_lights&gt;<br />   &lt;library_visual_scenes&gt;<br />     &lt;visual_scene id=&quot;RootNode&quot; name=&quot;RootNode&quot;&gt;<br />       &lt;node id=&quot;pSolid1&quot; name=&quot;pSolid1&quot;&gt;<br />         &lt;instance_geometry url=&quot;#pSolid1-lib&quot;&gt;<br />           &lt;bind_material&gt;<br />             &lt;technique_common&gt;<br />               &lt;instance_material symbol=&quot;layeredShader1&quot; target=&quot;#layeredShader1&quot;/&gt;<br />             &lt;/technique_common&gt;<br />           &lt;/bind_material&gt;<br />         &lt;/instance_geometry&gt;<br />       &lt;/node&gt;<br />       &lt;node id=&quot;pointLight1&quot; name=&quot;pointLight1&quot;&gt;<br />         &lt;instance_light url=&quot;#pointLight1-lib&quot;/&gt;<br />       &lt;/node&gt;<br />       &lt;node id=&quot;pointLight2&quot; name=&quot;pointLight2&quot;&gt;<br />         &lt;translate sid=&quot;translate&quot;&gt;0.632895 0.000000 0.598610&lt;/translate&gt;<br />         &lt;instance_light url=&quot;#pointLight2-lib&quot;/&gt;<br />       &lt;/node&gt;<br />     &lt;/visual_scene&gt;<br />   &lt;/library_visual_scenes&gt;<br />   &lt;scene&gt;<br />     &lt;instance_visual_scene url=&quot;#RootNode&quot;/&gt;<br />   &lt;/scene&gt;<br /> &lt;/COLLADA&gt;</p>
<p>Download the zipped file containing the layered Photoshop file with the render and experiment yourself. Also in this file is the COLLADA dae.</p>
<p><a href="http://doloresjoya.com/Rose.zip">Download Rose 3D dae/psd</a>.</p>
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		<item>
		<title>Flex + Flash + Maya + zBrush</title>
		<link>http://doloresjoya.com/blog/2008/11/14/flex-flash-maya-zbrush/</link>
		<comments>http://doloresjoya.com/blog/2008/11/14/flex-flash-maya-zbrush/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 23:57:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3D Animation]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Flash UI Design]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flex Animation]]></category>

		<category><![CDATA[Flex Skinning]]></category>

		<category><![CDATA[Graphic Design]]></category>

		<category><![CDATA[User Interface Animation]]></category>

		<category><![CDATA[Flash Animation]]></category>

		<category><![CDATA[Flex Skinning Experiment]]></category>

		<category><![CDATA[Interactive Animation.]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/?p=74</guid>
		<description><![CDATA[Here&#8217;s an experiment I did with some of my favorite Computer Graphics tools mashed up to together. I&#8217;ve been working heavily in Pixologic&#8217;s zBrush (Awesome 3D Sculpting) and Maya 2009 (Out of Control Animation) when I&#8217;m not creating out Flex UI Designs and Flash Skins. Ultimately, I want to push everything together to create innovative [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an experiment I did with some of my favorite Computer Graphics tools mashed up to together. I&#8217;ve been working heavily in Pixologic&#8217;s zBrush (Awesome 3D Sculpting) and Maya 2009 (Out of Control Animation) when I&#8217;m not creating out Flex UI Designs and Flash Skins. Ultimately, I want to push everything together to create innovative and inspirational user interface widgets and what-not. So here is the output from those pipelines melded into a wicked skull.</p>
<p> </p>
<div class="wp-caption alignnone" style="width: 410px"><a href="http://doloresjoya.com/flex/skull/bin-debug/Skull.html" target="_blank"><img title="Skull Animation inside Flex Skinned Component" src="http://doloresjoya.com/images/Skull.jpg" alt="Flex + Flash + Maya + zBrush" width="400" height="480" /></a><p class="wp-caption-text">Flex + Flash + Maya + zBrush</p></div>
<p>Here is the original zBrush Sculpt. This is the version I intended to use in my Maya Animation but I&#8217;m still figuring out Displacement Maps in Maya/zBrush.<br />
<div class="wp-caption alignnone" style="width: 583px"><img alt="zBrush Sculpt of Skull by dolores joya moore" src="http://doloresjoya.com/images/SkullSketchedBlackDenimL.jpg" title="zBrush Sculpt by Dolores Joya Moore" width="573" height="1100" /><p class="wp-caption-text">zBrush Sculpt of Skull by dolores joya moore</p></div></p>
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		<title>Fixing the Flash CS3 Flex Skin Template classpath Bug</title>
		<link>http://doloresjoya.com/blog/2008/07/31/fixing-the-flash-cs3-flex-skin-template-classpath-bug/</link>
		<comments>http://doloresjoya.com/blog/2008/07/31/fixing-the-flash-cs3-flex-skin-template-classpath-bug/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 00:38:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/?p=65</guid>
		<description><![CDATA[I&#8217;ve been using the Flex Component and the Flex Skinning Templates for Adobe Flash CS3 for awhile now. I couldn&#8217;t figure out why Flash CS3 would throw up this error at certain times:
&#8220;A definition for the base class could not be found in the classpath. Please enter the name of a class that is defined [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been using the Flex Component and the Flex Skinning Templates for Adobe Flash CS3 for awhile now. I couldn&#8217;t figure out why Flash CS3 would throw up this error at certain times:</p>
<p>&#8220;<strong>A definition for the base class could not be found in the classpath. Please enter the name of a class that is defined in the classpath, or enter the default base class &#8216;flash.display.MovieClip&#8217;.</strong>&#8221;</p>
<p>Today I found the answer in the comments of the Flex Community Blog post about &#8220;<a title="Flex Community" href="http://blog.flexcommunity.net/?p=40">Turning Flash CS3 assets into Flex Components</a>&#8220;.</p>
<p>If you&#8217;re using the Skinning Templates by Adobe to create new skins for your project you&#8217;ll want to pay attention to this little item during your workflow.</p>
<p><strong>I usually open the Flex Skinning Template in Flash CS3 via the &#8220;New&#8221; dialog box.</strong></p>
<p><a href="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate.gif"><img class="alignnone" title="Adobe Flex Skinning Template for Flash CS3" src="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate.gif" alt="" width="656" height="423" /></a></p>
<p>In the example of skinning a Flex Button Component. Once I open the Flex skinning template, I duplicate the symbol in the library because more often than not I will be creating multiple Flex Skin&#8217;s for a single Flex Button Component.</p>
<p>If you&#8217;ll notice below in the &#8220;Symbol Properties&#8221; dialog box the default Base class for the component is &#8220;mx.flash.UIMovieClip&#8221;</p>
<p><a href="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate-BaseClass.gif"><img class="alignnone" title="Duplicating the Flex Component Button in the Flash CS3 Library" src="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate-BaseClass.gif" alt="" width="658" height="355" /></a></p>
<p>If you duplicate the symbol (see below), Flash CS3 changes the Base class to &#8220;flash.display.MovieClip&#8221;.</p>
<p><a href="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate-BaseClassCopy.gif"><img class="alignnone" title="Flash CS3 Base Class when duplicating a symbol changes" src="http://doloresjoya.com/images/FlashCS3-FlexSkinTemplate-BaseClassCopy.gif" alt="" width="658" height="355" /></a></p>
<p>The thing to note here is if you publish your file and import the new skin into Flex Builder, your skin states will automatically play like an animated gif. Also, if you try to type in the &#8220;mx.flash.UIMovieClip&#8221; Base class path you will get the error message above.</p>
<p>The admin on the Flex Community blog today resolved this for me in his comments on <a href="http://blog.flexcommunity.net/?p=40" target="_blank">this post</a> and quoted below for clarity.</p>
<blockquote><p>&#8220;I’m sorry, It appears I have mislead you with an error. I went through my steps from the beginning, and found that you need to set the base class as flash.display.MovieClip. Flash then automatically changes it to mx.flash.UIMovieClip after you click commands -&gt; convert symbol to Flex component. You can see this change if you go to the linkage window for the symbol after you create a Flex component from it. I’m sorry for the frustration, I try to keep these articles as error free as possible, but this one slipped through. Try this and let me know how it works for you.</p>
<p>If you still have a problem, let me know before googling your eyes out further (I know how that is), and I’ll help you get it. It’s a great tool.</p>
<p>P.S. I have corrected this in the article.&#8221;</p></blockquote>
<p>So if you encounter this problem when you are trying to bring in an animated Flash skin into Flex, converting the symbol to a Flex component command could help. See below.</p>
<p><a href="http://doloresjoya.com/images/FlashCS3-ConvertSymbolCommand.gif"><img class="alignnone" title="Convert Symbol to Flex Component Command in Flash CS3" src="http://doloresjoya.com/images/FlashCS3-ConvertSymbolCommand.gif" alt="" width="658" height="236" /></a></p>
<p>Thanks Admin, I&#8217;m not sure who you are but you helped me a lot today.</p>
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		<title>Flex + Flash + Maya for 3D UI button controls</title>
		<link>http://doloresjoya.com/blog/2008/07/19/flex-flash-maya-for-3d-ui-button-controls/</link>
		<comments>http://doloresjoya.com/blog/2008/07/19/flex-flash-maya-for-3d-ui-button-controls/#comments</comments>
		<pubDate>Sat, 19 Jul 2008 20:58:49 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[3D Animation]]></category>

		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flex Skinning]]></category>

		<category><![CDATA[UI Design]]></category>

		<category><![CDATA[User Interface Animation]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/?p=46</guid>
		<description><![CDATA[3D is a passion of mine. I&#8217;ve been doing some experimenting exporting 3D rendered stills from Maya to Flash and then finally to Flex. I like the concept of creating GUI elements that are squashy, transformed or deformed in some way. I&#8217;m hoping to create an entire interface with 3D elements. Maybe blend these elements [...]]]></description>
			<content:encoded><![CDATA[<p>3D is a passion of mine. I&#8217;ve been doing some experimenting exporting 3D rendered stills from Maya to Flash and then finally to Flex. I like the concept of creating GUI elements that are squashy, transformed or deformed in some way. I&#8217;m hoping to create an entire interface with 3D elements. Maybe blend these elements with video for a Game like experience? We&#8217;ll See&#8230;Here&#8217;s where I am so far.</p>
<p><a href="http://doloresjoya.com/flex/3d/bin-debug/gameuiV1.html" target="_blank">3D Rendered GUI Flex Skinned Components</a></p>
<p><a title="3D Rendered Flex Skin Experiment" href="http://doloresjoya.com/flex/3d/bin-debug/gameuiV1.html" target="_blank"><img class="alignleft" style="border: 1px solid black; float: left;" src="http://doloresjoya.com/images/3dforFlex.gif" alt="Rendered 3D Flex Skins" width="450" height="436" /></a></p>
<p><a href="http://doloresjoya.com/flex/3d/bin-debug/gameuiV1.html" target="_blank"><br />
</a></p>
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		<title>Flex Prototypes; Beyond Mock-Ups</title>
		<link>http://doloresjoya.com/blog/2008/06/14/flex-prototypes-beyond-mock-ups/</link>
		<comments>http://doloresjoya.com/blog/2008/06/14/flex-prototypes-beyond-mock-ups/#comments</comments>
		<pubDate>Sat, 14 Jun 2008 18:56:28 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/2008/06/14/flex-prototypes-beyond-mock-ups/</guid>
		<description><![CDATA[The Neo UI Designer
As a freelance RIA UI Brand Designer, I&#8217;ve adapted my Design workflow/delivery methods to fit the needs of the 2008 Start-up and Flex Builder 3.0 has helped me to accomplish this. It might seem strange for a Designer to utilize Flex Builder in the Design workflow, but for me coming from a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Neo UI Designer<br />
</strong>As a freelance RIA UI Brand Designer, I&#8217;ve adapted my Design workflow/delivery methods to fit the needs of the 2008 Start-up and Flex Builder 3.0 has helped me to accomplish this. It might seem strange for a Designer to utilize Flex Builder in the Design workflow, but for me coming from a Website Design/HTML/CSS coder background it was as a natural fit as Dreamweaver. I downloaded the trial of Flex Builder 2.0 over a year ago and created my first project as a test, just to find out what was really going on. I have to say, I was very surprised to see how much Flex&#8217;s MXML language made sense. It was just like coding an HTML/CSS website, except with MXML I had way more creative control and Photoshop-like style options such as:</p>
<ul>
<li>Dropshadows and Blurs</li>
<li>Gradients! (Can&#8217;t emphasis this enough)</li>
<li>Alpha Transparency</li>
<li>Rounded Corner (Corner Radius)</li>
<li>Embedded Fonts</li>
<li>Animation Effects (Move, Resize, Rotate, Fade)</li>
<li>Not to mention the powerful Skinning possibilities</li>
</ul>
<p>I was amazed at how quickly I could prototype Flex UI layouts from my Photoshop or Illustrator mock-ups and how creative I could be with a Developer&#8217;s tool.</p>
<p><strong>A Designer using Flex Builder for RIA UI Design? Duh!<br />
</strong>I know there&#8217;s Designers out there who say Fireworks is the next best thing for UI Design and rapid prototyping and I can&#8217;t really say I&#8217;ve tried it. I have used Visio and Illustrator for years to create static wireframes and workflows. Also, I have tried loading Flex component kits into Illustrator, Flash and Photoshop and those <strong><em>do</em></strong> aid the in the design and production process. I have to say using Flex Builder 3.0 to create working UI prototypes to hand-off to developers is the fastest and most requested way to deliver a RIA UI design.</p>
<p><strong>What about Thermo?<br />
</strong>Now, I know that Adobe is coming out with Thermo some time in the near future but I don&#8217;t know if I&#8217;m going to leave Flex Builder behind. As a Graphic UI and Brand Designer for some years now I have to say I get a lot of fulfillment seeing things actually work. As a contractor, clients don&#8217;t readily provide defined codebases to share with me (probably because they are in &#8220;stealth&#8221; mode) so I can&#8217;t work parallel to a Flex developer. Some clients have no immediate plan to build a fully functioning RIA, but want a Branded/Skinned Flex prototype to wow prospects during the pitch process. <em>It must be fallout from the dotcom hay days that&#8217;s forcing start-ups to provide more substantive products complete with; proof of concept, branding, an established super-network of users, multiple beta releases/testing and a audible buzz before gaining additional funds from investors.</em></p>
<p><strong>Meeting the Demand</strong><br />
Regardless, I am in the same boat as any other start-up. As a contract RIA UI Designer I need to provide more within my own services to meet the increase in demand for a more seamless Design-to-Developer workflow. I don&#8217;t think I am alone in this, and if you have been around long enough you will see this pattern emerge; as software applications provide more functionality, software users must demonstrate more technical knowledge and skills.</p>
<p><strong>The Neo UI Designer&#8217;s New Deliverable</strong><br />
Gone are the days of static mock-ups being the deliverable, today are the days of Flex UI Skinned prototypes with multiple states, multiple views, animated menus and transitions. I must say the feedback has been awesome. Clients are eager to get my zipped files containing:</p>
<ul>
<li>The Flex Builder Project</li>
<li>Flex CSS Stylesheet</li>
<li>Asset Folder containing: Images, SWF&#8217;s, SWC&#8217;s, MP3&#8217;s, Fonts</li>
<li>UI Layouts in MXML with Multiple Views</li>
<li>Flex Builder Bin ready for demo</li>
<li>MXML scripted movement, transitions, effects, and animated menuing</li>
<li>Flash SWF animation for the preloader</li>
<li>Embedded Icons and Fonts</li>
</ul>
<p><a href="http://doloresjoya.com/flex/flexprototype/bin-debug/DashboardView.html" title="View Sample Flex UI Design"><img border="1" align="left" width="396" src="http://doloresjoya.com/images/sample-flexui.jpg" alt="Sample Flex UI Design by Dolores Joya Moore" height="379" style="width: 396px; height: 379px" title="Sample Flex UI Design by Dolores Joya Moore" /></a>View a <a href="http://doloresjoya.com/flex/flexprototype/bin-debug/DashboardView.html" title="Sample Flex UI Design Deliverable Built with Flex Builder">sample Flex UI Design Prototype</a> deliverable.</p>
<p>View sample of final product <br />
<a href="http://doloresjoya.com/flex/flexprototype/flexPrototype.zip">Download sample zipped file</a></p>
<p>So with this, it is my view that the UI or Interactive Designer&#8217;s role in RIA&#8217;s is evolving. Extended knowledge into the realm of functionality will become the status quo. Integrating Flex Builder 3.0 into the UI Design workflow can only speed the RIA process which is increasingly getter shorter and shorter.</p>
<p>I&#8217;m always interested to hear about other&#8217;s UI Design process&#8217; or project&#8217;s, shoot me an email at <a href="mailto:moore.art.design@gmail.com">moore.art.design@gmail.com</a> to get in touch.</p>
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		<title>Launched my new Brand/RIA Design Portfolio</title>
		<link>http://doloresjoya.com/blog/2008/05/20/launched-my-new-brandria-design-portfolio/</link>
		<comments>http://doloresjoya.com/blog/2008/05/20/launched-my-new-brandria-design-portfolio/#comments</comments>
		<pubDate>Wed, 21 May 2008 00:04:31 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flex Skinning]]></category>

		<category><![CDATA[Graphic Design]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/2008/05/20/launched-my-new-brandria-design-portfolio/</guid>
		<description><![CDATA[I finally had a chance to put together my recent RIA/UI Design and Brand projects of recent. Stayed tuned for my most exciting UI Design work to-date IORad. I current design UI&#8217;s in Flash, Photoshop or Illustrator and transfer the elements to Flex Builder 3 to do the layout, styles and skinning until Adobe releases [...]]]></description>
			<content:encoded><![CDATA[<p>I finally had a chance to put together my recent RIA/UI Design and Brand projects of recent. Stayed tuned for my most exciting UI Design work to-date IORad. I current design UI&#8217;s in Flash, Photoshop or Illustrator and transfer the elements to Flex Builder 3 to do the layout, styles and skinning until Adobe releases Thermo&#8230;</p>
<p><a title="Launch" href="http://doloresjoya.com/"><img title="RIA/Brand Design Portfolio Snapshot" src="http://doloresjoya.com/images/projects-snapshot.jpg" border="1" alt="RIA/Brand Design Portfolio Snapshot" width="500" height="355" /></a></p>
]]></content:encoded>
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		<item>
		<title>Adobe Bridge is a great example of a Web/Desktop App in use.</title>
		<link>http://doloresjoya.com/blog/2008/04/20/adobe-bridge-is-a-great-example-of-a-webdesktop-app-in-use/</link>
		<comments>http://doloresjoya.com/blog/2008/04/20/adobe-bridge-is-a-great-example-of-a-webdesktop-app-in-use/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 14:11:18 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[Adobe]]></category>

		<category><![CDATA[CS3]]></category>

		<category><![CDATA[Graphic Design]]></category>

		<category><![CDATA[Graphic Design Workflow]]></category>

		<category><![CDATA[Tools for Graphic Designers]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/2008/04/20/adobe-bridge-is-a-great-example-of-a-webdesktop-app-in-use/</guid>
		<description><![CDATA[I don&#8217;t know when it happened, but Adobe Bridge just got a lot cooler for me. I just noticed the total integration of Web Content: Training, Community, Exchange, News, Tutorials, and all out enormous amount of cool content being pushed down to me on my very own desktop through Adobe Bridge. I&#8217;m pretty sure they [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know when it happened, but Adobe Bridge just got a lot cooler for me. I just noticed the total integration of Web Content: Training, Community, Exchange, News, Tutorials, and all out enormous amount of cool content being pushed down to me on my very own desktop through Adobe Bridge. I&#8217;m pretty sure they are using Flex. What a great example of utilizing Flex on the desktop.</p>
<p><img src="http://doloresjoya.com/images/ab-header.gif" title="Adobe Bridge Home Header" alt="Adobe Bridge Home Header" height="42" width="456" /></p>
<p>As a Designer, I visit Adobe&#8217;s website for video training, tutorials, download photoshop brushes, illustrator patterns, and Flash and Flex info pretty much everyday. I am so stoked that the places I go, are already there organized by program, and by resource type, basically how &#8220;I&#8221; need them. No need to keep going to the bookmarks. Saves me a couple steps anyway. I think this integration is one more step towards seamlessness and I&#8217;m sure we are going to be seeing more.</p>
<p>Check out the vid - <a href="http://doloresjoya.com/Adobe-Bridge-Home.html" title="Adobe Bridge Content in Flex">Flash Video (compressed) </a></p>
<p>Noted Flex Components used (correct me if I&#8217;m wrong on these):</p>
<p><strong>Top level</strong> nav (TabMenu  component with 2nd Level Flash Nav)</p>
<p><img src="http://doloresjoya.com/images/ab-flex-nav-top.gif" title="Top Nav" alt="Top Nav" height="94" width="500" /></p>
<p><strong>Content Box</strong> (Canvas Component with Image Slider/Text Area)<br />
Interesting adoption of the iPhone paging  dots.</p>
<p><img src="http://doloresjoya.com/images/ab-flex-nav-canva.gif" title="Content Box" alt="Content Box" height="261" width="304" /></p>
<p>Minimized Slider Navigation (Flash with Custom component)</p>
<p><img src="http://doloresjoya.com/images/ab-flex-nav.gif" height="36" width="345" /></p>
<p>Full Screen View (Photoshop)</p>
<p><img src="http://doloresjoya.com/images/ab-ps.gif" title="Photoshop Content Screen" alt="Photoshop Content Screen" height="463" width="500" /></p>
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		<title>How to Skin a Flex Video Player</title>
		<link>http://doloresjoya.com/blog/2008/04/09/skinning-a-flex-video-player/</link>
		<comments>http://doloresjoya.com/blog/2008/04/09/skinning-a-flex-video-player/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 03:46:15 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flex Skinning]]></category>

		<category><![CDATA[Skinning a Flex Video Player]]></category>

		<category><![CDATA[Video Training]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/2008/04/09/skinning-a-flex-video-player/</guid>
		<description><![CDATA[Skinning a Flex Video Player with Photoshop
I have created a series of small snippet videos taking you through the basic process of creating this (left) Flex Skin using Photoshop. This training is meant to give insight into the process of using the Flex interface to implement a Design from Mock-Up into a Production like workflow. [...]]]></description>
			<content:encoded><![CDATA[<p>Skinning a Flex Video Player with Photoshop</p>
<p><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/bin-debug/VideoPlayer.html" title="See Flex Video Player Example"><img src="http://doloresjoya.com/flex/skinning-a-flex-video-player/Flex-Skin-Video-Player.jpg" title="Flex Video Player Skin Project" alt="Flex Video Player Skin Project" align="left" border="1" height="358" width="430" /></a>I have created a series of small snippet videos taking you through the basic process of creating this (left) Flex Skin using Photoshop. This training is meant to give insight into the process of using the Flex interface to implement a Design from Mock-Up into a Production like workflow. This is a very similar process to creating a Website and anyone who is familiar with that will be at ease with this. I am traditionally a Web Designer and I found that Flex is very friendly for making User Interfaces. Adobe is supposed to come out with an application specifically for Designers to Design UI&#8217;s in, but until then I am outlining how to work within Flex and Photoshop.</p>
<p><em>Please note that this lesson is meant to describe the Flex Skinning process only and does NOT cover programming the functionality behind  building a working Flex Video Player.</em></p>
<p>Below is the outline for the project and links to the videos&#8230;sorry about the massive compression:(</p>
<p>1.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-NewProject.html" title="Create a New Flex Project">Create a New Flex Project</a><br />
2.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-DirectorySetup.html" title="Making New Folders in Flex">Make New Folders to Store Design Assets<br />
</a>3.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-ProcessingPhotoshopMockUp.html" title="Saving Photoshop Images for Flex">Save Images from Photoshop for Button Background</a><br />
4.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-MakeIconsforButton.html" title="Saving Images to Embed as Flex Icons in Buttons">Save Images from Photoshop for Embedded Button Icons</a><br />
5.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-DirectorySetup.html" title="Making New Folders in Flex"></a><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-StoreAssets.html" title="Copy Design Assets into Your Flex Project">Copy New Images and Video to Flex Project</a><br />
6.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-Layout.html" title="Create a New UI Layout in Flex to Skin">Create a New Base UI Layout</a><br />
7.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-ImageBackground.html" title="Adding an Image Background to a Flex Component">Add Image to the Background and Header</a><br />
8.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-ImportingFLVVideo.html" title="Bring In an FLV for Flex's Video Display">Bring in the FLV Video</a><br />
9.   <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-SetupCSS.html" title="Creating a New Stylesheet in Flex">Set Up a New CSS Stylesheet in Flex and Link to It</a><br />
10. <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-StylingAButtonWBitmaps.html" title="Creating a New Style to Skin a Flex Button">Make a New Style for the Flex Button Component</a><br />
11.  <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-AddingStylestoComponents.html" title="Assign New Style to Flex Button Component">Assign Your New Style to Flex Component</a><br />
12.  <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-SettingABorder.html" title="Add a Border and Tweak the Layout a Bit">Add a Border to Your Design</a><br />
13. <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-TurnOffAutoScrollPolicy.html" title="Turn Off Scrollbars in Flex Components">Test Project Turn Off the Scrollbars for the Flex Component</a></p>
<p>Here is what the final Player should look like: <a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/bin-debug/VideoPlayer.html" title="Launch Video Player">Launch Video Player</a></p>
<p><strong>Project Files</strong></p>
<p>Download the asset files used in the Video Player Skin project. Please used them to learn not for sale:</p>
<ul>
<li><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/images.zip" title="Flex Video Player Skin Images">Images</a></li>
<li><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/video.zip" title="Flex Video Player Skin Video">FLV Video</a></li>
<li><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/Flex-Video-Player-Design.zip" title="Photoshop File for Video Player Flex Skin">Photoshop Design</a></li>
</ul>
<p>I wrote out a bit more of the steps in the previous posts to this post.</p>
<p>by Dolores Joya. doloresjoya.com</p>
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		<title>Saving Images to be Embedded as Icons in Flex Buttons</title>
		<link>http://doloresjoya.com/blog/2008/04/09/saving-images-to-be-embedded-as-icons-in-flex-buttons/</link>
		<comments>http://doloresjoya.com/blog/2008/04/09/saving-images-to-be-embedded-as-icons-in-flex-buttons/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 03:11:41 +0000</pubDate>
		<dc:creator>dolores</dc:creator>
		
		<category><![CDATA[Flex]]></category>

		<category><![CDATA[Flex Skinning]]></category>

		<category><![CDATA[Skinning a Flex Video Player]]></category>

		<category><![CDATA[Video Training]]></category>

		<guid isPermaLink="false">http://doloresjoya.com/blog/2008/04/09/saving-images-to-be-embedded-as-icons-in-flex-buttons/</guid>
		<description><![CDATA[Learn how to save images to be used as Button Icons for Flex buttons.
Play Video
View outline for this entire lesson. Skinning a Flex Video Player.
]]></description>
			<content:encoded><![CDATA[<p>Learn how to save images to be used as Button Icons for Flex buttons.</p>
<p><a href="http://doloresjoya.com/flex/skinning-a-flex-video-player/FlexSkinning-MakeIconsforButton.html" title="Saving Images from Photoshop to be Used as Flex Embedded Icons">Play Video</a></p>
<p>View outline for this entire lesson. <a href="http://doloresjoya.com/blog/2008/04/09/skinning-a-flex-video-player/" title="Skinning a Flex Video Player">Skinning a Flex Video Player</a>.</p>
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			<wfw:commentRss>http://doloresjoya.com/blog/2008/04/09/saving-images-to-be-embedded-as-icons-in-flex-buttons/feed/</wfw:commentRss>
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