<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6294931690088408594</atom:id><lastBuildDate>Fri, 01 Nov 2024 08:52:09 +0000</lastBuildDate><title>Dorje's Nest</title><description>I'm Dorje Kawabata, a virtual angel in Second Life. I research virtual teams, script, explore, listen to music, enjoy virtual art, and socialize in Second Life. Please feel free to IM me in-world.</description><link>http://dorjekawabata.blogspot.com/</link><managingEditor>noreply@blogger.com (Dorje Kawabata)</managingEditor><generator>Blogger</generator><openSearch:totalResults>83</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:keywords>second,life,dorje,kawabata</itunes:keywords><itunes:summary>Stories, tutorials, facts and fiction about Second Life and my journey to bring meaning to my angelic existence.</itunes:summary><itunes:subtitle>Dojre's Nest</itunes:subtitle><itunes:category text="Technology"><itunes:category text="Podcasting"/></itunes:category><itunes:category text="Society &amp; Culture"><itunes:category text="Personal Journals"/></itunes:category><itunes:author>Dorje Kawabata</itunes:author><itunes:owner><itunes:email>noreply@blogger.com</itunes:email><itunes:name>Dorje Kawabata</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-7020097016527251758</guid><pubDate>Sat, 30 Jan 2010 03:00:00 +0000</pubDate><atom:updated>2010-01-29T22:01:59.143-05:00</atom:updated><title>New Blog for Full Life</title><description>So I thought I deleted this blog taking it's content to the new one, but apparently I forgot. If you're looking for my posts, they are at my new URL &lt;a href="http://dkmonroe.com"&gt;http://dkmonroe.com&lt;/a&gt;. Hope to see you there.</description><link>http://dorjekawabata.blogspot.com/2010/01/new-blog-for-full-life.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2400775583894342565</guid><pubDate>Wed, 02 Jul 2008 14:16:00 +0000</pubDate><atom:updated>2008-07-02T10:16:39.510-04:00</atom:updated><title>Avatars on Duty</title><description>FROM SLNP LISTSERV:&lt;br /&gt;&lt;br /&gt;In keeping with our mission of improving communities by the&lt;br /&gt;application of knowledge, which unleashes the power of nonprofits,&lt;br /&gt;foundation, and individuals, the Dorothy A. Johnson Center for&lt;br /&gt;Philanthropy and Nonprofit Leadership (&lt;a href="http://www.johnsoncenter.org/" target="_blank"&gt;http://www.johnsoncenter.org&lt;/a&gt;)&lt;br /&gt;at Grand Valley State University (&lt;a href="http://www.gvsu.edu/" target="_blank"&gt;http://www.gvsu.edu&lt;/a&gt;) is offering&lt;br /&gt;Avatar on Duty service (AvOD) to the Philanthropic community in Second&lt;br /&gt;Life. We will have various Avatars available to answer specific&lt;br /&gt;questions related to effective philanthropy and nonprofit leadership.&lt;br /&gt;&lt;br /&gt;The AvOD will be available to answer questions in regards to effective&lt;br /&gt;practices and research on specific topics related to philanthropy and&lt;br /&gt;nonprofit leadership.&lt;br /&gt;&lt;br /&gt;Our schedule for July and August is as follows (times are in Second&lt;br /&gt;Life Time - SLT):&lt;br /&gt;&lt;br /&gt;July 9 from 6 am to 7 am SLT&lt;br /&gt;July 14 from 10 am to 11 am SLT&lt;br /&gt;July 16 from 6 am to 7 am SLT&lt;br /&gt;July 21 from 10 am to 11 am SLT&lt;br /&gt;July 23  from 6 am to 7 am SLT&lt;br /&gt;July 28 from 10 am to 11 am SLT&lt;br /&gt;July 30  from 6 am to 7 am SLT&lt;br /&gt;August 4 from 10 am to 11 am SLT&lt;br /&gt;August 6  from 6 am to 7 am SLT&lt;br /&gt;August 11 from 10 am to 11 am SLT&lt;br /&gt;August 13 from 6 am to 7 am SLT&lt;br /&gt;August 18 from 10 am to 11 am SLT&lt;br /&gt;August 20 from 6 am to 7 am SLT&lt;br /&gt;August 25 from 10 am to 11 am SLT&lt;br /&gt;August 27 from 6 am to 7 am SLT&lt;br /&gt;&lt;br /&gt;Please send a message (IM) to 2020Vision Obviate (Real Name - Ashima&lt;br /&gt;Saigal) or email her at &lt;a href="mailto:saigalas@gvsu.edu"&gt;saigalas@gvsu.edu&lt;/a&gt; if you have any questions.&lt;br /&gt;We look forward to hearing your questions and how we might help you to&lt;br /&gt;grow your organization's mission.&lt;br /&gt;&lt;br /&gt;Teleport to us directly at &lt;a href="http://tinyurl.com/3mn9ya" target="_blank"&gt;http://tinyurl.com/3mn9ya&lt;/a&gt; and we look&lt;br /&gt;forward to seeing you In World!</description><link>http://dorjekawabata.blogspot.com/2008/07/avatars-on-duty.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-7385347675784341117</guid><pubDate>Mon, 30 Jun 2008 14:27:00 +0000</pubDate><atom:updated>2008-06-30T10:27:11.178-04:00</atom:updated><title>Virtual Worlds and Democracy</title><description>&lt;a href="http://www.nytimes.com/2008/06/28/arts/television/28eve.html?_r=1&amp;amp;th&amp;amp;emc=th&amp;amp;oref=slogin"&gt;Face to Face - A Council of Eve Online Gamers - NYTimes.com&lt;/a&gt;&lt;div style="margin-left: 40px;"&gt;"Imagine an airline that encouraged its frequent fliers to elect their own representatives to hammer the company about baggage handling, inept gate agents and interminable delays. Imagine a sports league in which a group of fans had regular meetings with the commissioner to discuss salary cap and rules changes. Unthinkable, right? Yet that is just like what is happening in Eve. Dozens of players from around the (real) world nurtured their constituents, presented their platforms, shook every virtual hand, kissed every virtual baby and spread the inevitable unflattering rumors about their rivals as they campaigned for a seat on the council."&lt;/div&gt; &lt;div class="flockcredit" style="text-align: right; color: #CCC; font-size: x-small;"&gt;Blogged with the &lt;a href="http://www.flock.com/blogged-with-flock" style="color: #999; font-weight: bold;" target="_new" title="Flock Browser"&gt;Flock Browser&lt;/a&gt;&lt;/div&gt;</description><link>http://dorjekawabata.blogspot.com/2008/06/virtual-worlds-and-democracy.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-7871295454036941378</guid><pubDate>Wed, 25 Jun 2008 16:45:00 +0000</pubDate><atom:updated>2008-06-25T12:46:29.637-04:00</atom:updated><title>Call for Papers: Culture of Virtual Worlds</title><description>&lt;p&gt;&lt;a href="http://terranova.blogs.com/terra_nova/2008/06/call-for-papers.html"&gt;CALL FOR PAPERS&lt;/a&gt;&lt;br /&gt;Journal of Virtual Worlds Research&lt;br /&gt;Special Issue: Culture of Virtual Worlds&lt;br /&gt;Deadline: September 30, 2008&lt;br /&gt;Publication Date: November 20, 2008&lt;/p&gt;  &lt;p&gt;Guest Editors&lt;br /&gt;Mark Bell, Indiana University&lt;br /&gt;Mia Consalvo, Ohio University&lt;/p&gt;  &lt;p&gt;* jvwresearch.org *&lt;/p&gt;  &lt;p&gt;Early users of virtual worlds trumpeted their potential to bring together like-minded groups to create community, to encourage social activism, and to explore facets of identity. Over the past 20 years, we have seen virtual worlds develop from text-based to graphical, and from 2D to 3D interactive spaces. Some spaces have focused primarily on game-related activities, from MUD through Ultima Online and World of Warcraft, while others have concentrated on social aspects of being, allowing users to define their own goals, and often create many parts of the spaces they inhabit--from LambdaMoo to The Palace and Second Life. Virtual worlds have also become big business at the same time as some worlds remain resolutely tied to different goals. Yet what of the cultures that have grown up in, around, and through virtual worlds in this same time period? What do we know about that culture, or more accurately, those cultures and how to define them?&lt;/p&gt;   &lt;p&gt;Individuals, groups, and corporations are exploring the potentials of virtual worlds, and what is created in that process says as much about our everyday lives as it does about our times spent online. But what do we know? Because of their richly detailed spaces, virtual worlds tend to encourage specific sorts of participants and players, along with expectations about behavior and culture. Yet at the same time, we cannot know how participants will create a livable space, develop a unique culture, until it happens. How is that process occurring in today's virtual worlds? What do we know about past virtual worlds to guide us? We are slowly learning about how identity shifts and mutates online, yet isn't as free-floating as early theorists claimed. What of users who are in game-centric versus non-game centric places--how does game versus non-game make a difference in who uses the space, how, and why? Likewise, we now see virtual worlds with transnational user bases. How does that impact the culture, the creation, and the experience of virtual worlds. What happens when virtual worlds emerge, when they expand quickly, and when they die, either slowly or suddenly? What happens to users and how do they make sense of those experiences? How do developers play a role in managing all those expectations, and how much *can* they actually control? These questions are only the tip of iceberg, just as today's virtual worlds are at the forefront of emergent design of 3D spaces.&lt;/p&gt;  &lt;p&gt; This special issue of the Journal of Virtual Worlds Research is dedicated to exploring the issue of culture in virtual worlds. We welcome articles from academic researchers and practitioners in areas such as communications, sociology, psychology, anthropology, information systems, political science, game studies and cultural studies.&lt;/p&gt;  &lt;p&gt; Topics of interest include (but not limited to):&lt;br /&gt;• Definitions of Virtual Cultures&lt;br /&gt;• Ethnographies of Virtual Worlds&lt;br /&gt;• Social mechanics and networking in Virtual worlds&lt;br /&gt;• Historical development of Virtual Worlds&lt;br /&gt;• Identity&lt;br /&gt;• Differing goals of play versus non-play centric spaces&lt;br /&gt;• Emergent practices, player-generated content, activities&lt;br /&gt;• Dynamics of economies&lt;br /&gt;• "Serious" uses of Virtual Worlds&lt;br /&gt;• Transnational game spaces, player groups&lt;/p&gt;  &lt;p&gt; Guidelines and Deadlines&lt;br /&gt;We welcome submissions in the form of essays, papers, original research, interactive online exhibits with accompanying detailed descriptions, and other forms of scholarship.&lt;br /&gt;For specific submission instructions visit: http://jvwresearch.org.&lt;/p&gt;  &lt;p&gt; Deadline for Submission: September 30, 2008&lt;br /&gt;Publication: November 29, 2008&lt;/p&gt;  &lt;p&gt; For further information contact:&lt;/p&gt;  &lt;p&gt; Mark Bell, Indiana U, typewriter@gmail.com&lt;br /&gt;Mia Consalvo, Ohio U, consalvo@ohio.edu&lt;/p&gt;  &lt;p&gt; About the Journal&lt;br /&gt;The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from around the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.&lt;/p&gt;  &lt;p&gt; Editorial Board&lt;br /&gt;Edward Castronova, Indiana University, United States&lt;br /&gt;James Paul Gee, Arizona State University, United States&lt;br /&gt;Steve Jones, University of Illinois at Chicago, United States&lt;br /&gt;Jorge Peña, University of Texas at Austin, United States&lt;br /&gt;Joseph Straubhaar, University of Texas at Austin, United States&lt;br /&gt;Kathleen Tyner, University of Texas at Austin, United States&lt;br /&gt;Natalie Wood, Saint Joseph's University, United States&lt;/p&gt;  &lt;p&gt; Editor&lt;br /&gt;Jeremiah Spence, University of Texas at Austin, United States&lt;/p&gt;  &lt;p&gt; Associate Editors&lt;br /&gt;Mark W. Bell, Indiana University, United States&lt;br /&gt;Sun Sun LIM, National U. of Singapore, Singapore&lt;br /&gt;Suely Fragoso, Universidade do Vale do Rio do Sinos/Unisinos, Brazil&lt;br /&gt;Joe Sanchez, University of Texas at Austin, United States&lt;br /&gt;Amanda Salomon, Swinburne University of Technology, Australia&lt;br /&gt;Henry Segerman, University of Texas at Austin, United States&lt;br /&gt;Yesha Y. Sivan, Shenkar College &amp;amp; Metaverse Labs, Israel&lt;br /&gt;Stephanie Smith, NASA JSC Learning Technologies, United States&lt;br /&gt;Caja Thimm, University of Bonn, Germany&lt;br /&gt;*******************************************&lt;/p&gt;</description><link>http://dorjekawabata.blogspot.com/2008/06/call-for-papers-culture-of-virtual.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-6923111709486009607</guid><pubDate>Tue, 24 Jun 2008 17:50:00 +0000</pubDate><atom:updated>2008-06-24T13:53:46.057-04:00</atom:updated><title>Burn MacBook Burn</title><description>Since my last post, I've been without my computer. Not that I've been a consistent poster, but so far it looks like it's going to be a while before I'm back.</description><link>http://dorjekawabata.blogspot.com/2008/06/burn-macbook-burn.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2551076087940502830</guid><pubDate>Thu, 19 Jun 2008 13:16:00 +0000</pubDate><atom:updated>2008-06-19T09:16:36.817-04:00</atom:updated><title>Reading and Listening</title><description>&lt;br/&gt;Thanks to &lt;a href="http://twitter.com/isfullofcrap"&gt;Mr. Crap&lt;/a&gt; I've added the &lt;a href="http://beatchicks.com/"&gt;B&lt;/a&gt;&lt;a href="http://beatchicks.com/"&gt;eat Chicks Podcast&lt;/a&gt;, but I couldn't get myself to add &lt;a href="http://www.magnificent.net/%7Eslcradio/index.html"&gt;SLCR - Second Life Children Radio&lt;/a&gt;. It creeps me out.</description><link>http://dorjekawabata.blogspot.com/2008/06/reading-and-listening.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2921381808373655787</guid><pubDate>Wed, 18 Jun 2008 15:41:00 +0000</pubDate><atom:updated>2008-06-18T11:41:55.500-04:00</atom:updated><title>What I'm Reading Today</title><description>&lt;a href="http://nodestone.com/services/education/education-options/social-media-learning-packages/"&gt;Social Media Learning Packages : nodestone&lt;/a&gt;&lt;br /&gt;    Looking forward to their thoughts on social media and nonprofits.&lt;br /&gt;&lt;a href="http://epredator.blogspot.com/2008/06/my-cv-as-tag-cloud-cv-20.html"&gt;epredator's blog - The real life of a metaverse evangelist: My CV as a Tag Cloud - CV 2.0 ?&lt;/a&gt;&lt;br /&gt;    Wondering if a CV like this would be useful.&lt;br /&gt;&lt;a href="http://botgirl.blogspot.com/2008/06/impact-of-immersive-worlds-on-human.html"&gt;Botgirl's Second Life® Diary: The impact of immersive worlds on human emotional processes. Part 1 of a series&lt;/a&gt;&lt;br /&gt;&lt;a href="http://botgirl.blogspot.com/2008/06/impact-of-immersive-worlds-on-human_17.html"&gt;Botgirl's Second Life® Diary: The impact of immersive worlds on human emotional processes. Part 2 of a series&lt;/a&gt;&lt;br /&gt;&lt;a href="http://botgirl.blogspot.com/2008/06/part-three-of-series-formerly-known-as.html"&gt;Botgirl's Second Life® Diary: Part Three of the series formerly known as The impact of immersive worlds on human emotional processes&lt;/a&gt;&lt;br /&gt;    Botgirl just GETS it. Even if you don't agree, she makes you think.</description><link>http://dorjekawabata.blogspot.com/2008/06/what-im-reading-today.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2749004499033419639</guid><pubDate>Tue, 03 Jun 2008 18:54:00 +0000</pubDate><atom:updated>2008-06-03T14:54:28.008-04:00</atom:updated><title>Zombies As Social Commentary</title><description>I was watching &lt;a href="http://www.imdb.com/title/tt0365748/"&gt;Shaun of the Dead&lt;/a&gt; with a friend and realizing that my generation's obession with zombies is really a social commentary on consumer culture. So in case you don't understand what's going on, here's a breakdown in plain english:&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/bVnfyradCPY&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/bVnfyradCPY&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://dorjekawabata.blogspot.com/2008/06/zombies-as-social-commentary.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-928625746776844116</guid><pubDate>Tue, 03 Jun 2008 18:27:00 +0000</pubDate><atom:updated>2008-06-03T14:28:35.062-04:00</atom:updated><title>Social Networks &amp; Millennials Pushing Mobile Tech</title><description>Millennials are using their mobile phones to be social - in other words, the mobile phone is an extension of their social selves. Now the challenge is to set-up infrastructure *cough &lt;a href="http://status.twitter.com/"&gt;twitter status&lt;/a&gt;* and a revenue model that pays for these services. From &lt;a href="http://gigaom.com/2008/05/27/go-mobile-young-millennials-go-mobile/"&gt;Go Mobile Young Millennials, Go Mobile - GigaOM&lt;/a&gt; &amp;amp; &lt;a href="http://www.virtualworldsnews.com/2008/05/in-stat-230m-mo.html"&gt;Virtual Worlds News: In-Stat: 230M Mobile Social Networkers by 2012&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I personally think the next big apps will be the ones that ties the various social media together and allow a user to keep track of them in applications that unify their social media tools like oh say &lt;a href="http://www.digsby.com/"&gt;Digsby.&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/06/social-networks-millennials-pushing.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-8601252759645441024</guid><pubDate>Tue, 03 Jun 2008 18:15:00 +0000</pubDate><atom:updated>2008-06-03T14:15:27.324-04:00</atom:updated><title>Research on Presence in Virtual Worlds</title><description>Thanks to &lt;a href="http://twitter.com/malburns"&gt;malburns on Twitter&lt;/a&gt; I have this great site: &lt;a href="http://keho.pbwiki.com/"&gt;Keho : the place for Presence wiki&lt;/a&gt;. Presence is an importent concept for virtual world research and they have a companion site that allows researchs to collaborate: &lt;a href="http://www.peachbit.org/"&gt;PeachBit&lt;/a&gt;. I need to look at them both more closesly, but I'm wondering if copresence is included or if there is a distinction made.</description><link>http://dorjekawabata.blogspot.com/2008/06/research-on-presence-in-virtual-worlds.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2788672679288397806</guid><pubDate>Thu, 29 May 2008 18:19:00 +0000</pubDate><atom:updated>2008-05-29T14:20:32.228-04:00</atom:updated><title>Social Media in Plain English</title><description>Now we can finally understand them Web 2.0 thingys.&lt;br /&gt;&lt;object width="400" height="225"&gt; &lt;param name="allowfullscreen" value="true" /&gt; &lt;param name="allowscriptaccess" value="always" /&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1083838&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt; &lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1083838&amp;amp;server=www.vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.vimeo.com/1083838?pg=embed&amp;sec=1083838"&gt;Social Media in Plain English&lt;/a&gt; from &lt;a href="http://www.vimeo.com/user230075?pg=embed&amp;sec=1083838"&gt;leelefever&lt;/a&gt; on &lt;a href="http://vimeo.com?pg=embed&amp;sec=1083838"&gt;Vimeo&lt;/a&gt;.</description><link>http://dorjekawabata.blogspot.com/2008/05/social-media-in-plain-english.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-6663551163162794910</guid><pubDate>Thu, 29 May 2008 17:26:00 +0000</pubDate><atom:updated>2008-05-29T13:27:01.889-04:00</atom:updated><title>From the Mail Bag</title><description>Join us at this Thursday May 29, at 7pm in Second Life for Tim Johnson!&lt;br /&gt;&lt;br /&gt;Krazy Talk! Industry Giants Speaker Series - Tim Johnson&lt;br /&gt;Presented in conjunction with the Krazy! The Delirious World of Anime + Comics + Video Games + Art - Vancouver Art Gallery.&lt;br /&gt;&lt;br /&gt;May 29, 2008 7:00 pm&lt;br /&gt;At the Great Northern Way Campus Virtual Centre for Digital Media - University Project region - home to the Masters of Digital Media Program!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/University%20Project/150/84/23" target="_blank"&gt;http://slurl.com/secondlife&lt;wbr&gt;/University%20Project/150/84&lt;wbr&gt;/23&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://mdm.gnwc.ca/" target="_blank"&gt;http://mdm.gnwc.ca/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Tim Johnson - Animated Feature Director&lt;br /&gt;Tim Johnson made his animated feature film directorial debut in 1998 with Antz, Dreamworks' first computer-animated comedy. Most recently, Johnson directed the lauded DreamWorks feature, Over the Hedge, staring the voices of Bruce Willis and Garry Shandling.&lt;br /&gt;&lt;br /&gt;This session will be simulcast free of charge in mixed reality in our Virtual Centre for Digital Media - tickets are available for the first life event by contacting the Vancouver Art Gallery. &lt;a href="http://www.vanartgallery.bc.ca/" target="_blank"&gt;www.vanartgallery.bc.ca&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/from-mail-bag.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-1232727157665347762</guid><pubDate>Thu, 29 May 2008 14:59:00 +0000</pubDate><atom:updated>2008-05-29T10:59:31.637-04:00</atom:updated><title>So You Want to Read a Good Blog on Virtual Worlds</title><description>Then you are in the wrong place my friend. ;-) Try here: &lt;br/&gt;&lt;a href="http://news.hiperia3d.com/2008/05/7-good-virtual-worlds-blogs.html"&gt;Hiperia3D News: 7 Good Virtual Worlds Blogs&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/so-you-want-to-read-good-blog-on.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-7760896354374095463</guid><pubDate>Thu, 29 May 2008 06:47:00 +0000</pubDate><atom:updated>2008-05-29T02:47:19.043-04:00</atom:updated><title>Went Nuts for Web 2.0 Sites</title><description>God! I should be sleeping. Before you ask, YES I did look into all of these and I forgot a few before this post. *sigh* I drink more coffee; so, I can stay awake at work; but, I stay up late; so, I need more coffee. &lt;br/&gt;&lt;br/&gt;&lt;br/&gt;&lt;a href="http://iwantsandy.com/"&gt;Sandy — your free personal email assistant&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.buzznet.com/"&gt;Music Celebrities Pop Culture and Movies - Social Media Community - Buzznet&lt;/a&gt;&lt;br/&gt;&lt;a href="http://vimeo.com/"&gt;Vimeo, Video Sharing For You&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.hakia.com/"&gt;hakia Search Engine Beta&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.wikia.com/wiki/Wikia"&gt;Wikia - Wikis from Wikia - Join the best wiki communities&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.radar.net/"&gt;Radar: Instant Picture Conversations&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.worth1000.com/default.asp"&gt;Worth1000.com | Photoshop Contests | Are you Worthy™ | home page&lt;/a&gt;&lt;br/&gt;&lt;a href="http://fotoflexer.com/"&gt;FotoFlexer - The world's most advanced online photo editor&lt;/a&gt;&lt;br/&gt;&lt;a href="http://drupal.org/"&gt;drupal.org | Community plumbing&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.amazon.com/gp/browse.html?node=16427261"&gt;Amazon Web Services @ Amazon.com&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/went-nuts-for-web-20-sites.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-2826303491135408475</guid><pubDate>Wed, 28 May 2008 13:38:00 +0000</pubDate><atom:updated>2008-05-28T09:38:40.149-04:00</atom:updated><title>Another Podcast I&amp;#39;m Liking</title><description>EscapePod added the &lt;a href="http://podcastle.org/2008/04/01/pc001-come-lady-death/"&gt;the first installment of PodCastle: "Come Lady Death"&lt;/a&gt;&lt;a href="http://podcastle.org/2008/04/01/pc001-come-lady-death/"&gt;ome Lady Death&lt;/a&gt;&lt;br/&gt;I have to say I wasn't expecting to like this because I don't particularly like Fantasy, but this story was so good that I was late for work. So, check it out. I think you'll find it as enjoyable as I do.</description><link>http://dorjekawabata.blogspot.com/2008/05/another-podcast-i-liking.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-4635830083089538338</guid><pubDate>Tue, 27 May 2008 15:07:00 +0000</pubDate><atom:updated>2008-05-27T11:22:56.742-04:00</atom:updated><title>Event: Another Nonprofit Commons Sim Launched</title><description> Join in the Celebration of the Launch of the Second Nonprofit Commons
&lt;br /&gt;Sim
&lt;br /&gt;
&lt;br /&gt;Nonprofits, supporters to host mixed reality grand opening celebration
&lt;br /&gt;in San Jose and in the metaverse on May 28th
&lt;br /&gt;
&lt;br /&gt;Wednesday, May 28, 2008 starting at 10:00 A.M. PT/SLT, in the new
&lt;br /&gt;second Nonprofit Commons location:
&lt;br /&gt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25"&gt;http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25&lt;/a&gt;
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20island/100/68/25"&gt;http://slurl.com/secondlife/aloft%20island/100/68/25&lt;/a&gt;&gt;
&lt;br /&gt;
&lt;br /&gt;Highlights:
&lt;br /&gt;
&lt;br /&gt;* Grand opening May 28 of the Nonprofit Commons 2/ALOFT, our
&lt;br /&gt;second sim housing a large community of nonprofit organizations
&lt;br /&gt;
&lt;br /&gt;* Mixed-reality event, to include a live presentation, a
&lt;br /&gt;demonstration of the new Second Life Nonprofit Commons island to
&lt;br /&gt;attendees at the NetSquared Conference
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.netsquared.org/conference"&gt;http://www.netsquared.org/conference&lt;/a&gt;&gt; in San Jose, and events within
&lt;br /&gt;Second life
&lt;br /&gt;
&lt;br /&gt;* Live peformances all day within Second Life, with over 8 hours
&lt;br /&gt;of music from musicians around the world
&lt;br /&gt;
&lt;br /&gt;* Media is invited to attend in-world event as well as to San
&lt;br /&gt;Jose, and phone interviews are available upon request
&lt;br /&gt;
&lt;br /&gt;This second of two Nonprofit Commons nonprofit sims was generously
&lt;br /&gt;donated by TakingITGlobal &lt;&lt;a rel="nofollow" href="http://www.takingitglobal.org/"&gt;http://www.takingitglobal.org/&lt;/a&gt;&gt; . Like the
&lt;br /&gt;first Nonprofit Commons sim on Plush, a virtual space for nonprofits,
&lt;br /&gt;managed by TechSoup &lt;&lt;a rel="nofollow" href="http://www.techsoup.org/"&gt;http://www.techsoup.org/&lt;/a&gt;&gt; , Nonprofit Commons 2
&lt;br /&gt;creates and houses a community of social benefit organizations in the
&lt;br /&gt;online virtual world of Second Life. This community of practice is
&lt;br /&gt;entirely volunteer-run and hosts organizations from across the globe. To
&lt;br /&gt;date, they have created a community blog
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.nonprofitcommons.org/"&gt;http://www.nonprofitcommons.org/&lt;/a&gt;&gt; , Google Group
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://groups.google.com/group/TechSoup-Second-Life"&gt;http://groups.google.com/group/TechSoup-Second-Life&lt;/a&gt;&gt; and a
&lt;br /&gt;resource-rich wiki &lt;&lt;a rel="nofollow" href="http://npsl.wikispaces.com/"&gt;http://npsl.wikispaces.com/&lt;/a&gt;&gt; , and have held
&lt;br /&gt;mixed-reality events, workshops, and regular weekly town hall meetings
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://npsl.wikispaces.com/Weekly+Meetings"&gt;http://npsl.wikispaces.com/Weekly+Meetings&lt;/a&gt;&gt; . This international
&lt;br /&gt;community is a hub for charities to share best practices, work together
&lt;br /&gt;on innovative ways to benefit their causes, and network with
&lt;br /&gt;organizations from across the globe.
&lt;br /&gt;
&lt;br /&gt;The Gala event will be a mixed-reality launch party, complete with
&lt;br /&gt;networking, a panel of speakers, and tours of the Nonprofit Commons.
&lt;br /&gt;This live event will take place in the real-world of San Jose,
&lt;br /&gt;California as part of the NetSquared Conference
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.netsquared.org/conference"&gt;http://www.netsquared.org/conference&lt;/a&gt;&gt; , and within the virtual world of
&lt;br /&gt;Second Life. These events will occur simultaneously and will also
&lt;br /&gt;feature interactivity between the two worlds. Following the
&lt;br /&gt;mixed-reality event, we will have an afternoon and evening full of live
&lt;br /&gt;entertainment in Second Life. Audience members in the Second Life
&lt;br /&gt;portion of the event will include Nonprofit Commons residents, their
&lt;br /&gt;invited guests, and media representatives. Don't miss this interactive
&lt;br /&gt;collaboration, connecting the virtual world with real-world issues.
&lt;br /&gt;
&lt;br /&gt;Event details:
&lt;br /&gt;
&lt;br /&gt;* The mixed-reality event takes place Wed.May 28th in Second Life,
&lt;br /&gt;broadcast live from the NetSquared conference in San Jose, 10:00 am-
&lt;br /&gt;12PM PST (SLT), online in Second Life
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20island/100/68/25"&gt;http://slurl.com/secondlife/aloft%20island/100/68/25&lt;/a&gt;&gt; , and is hosted
&lt;br /&gt;by TechSoup &lt;&lt;a rel="nofollow" href="http://www.techsoup.org/"&gt;http://www.techsoup.org/&lt;/a&gt;&gt; , Nonprofit Commons
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.nonprofitcommons.org/"&gt;http://www.nonprofitcommons.org/&lt;/a&gt;&gt; and NetSquared
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.netsquared.org/"&gt;http://www.netsquared.org/&lt;/a&gt;&gt; .
&lt;br /&gt;* Second Life entertainment will continue throughout the day, into the
&lt;br /&gt;evening at the Nonprofit Commons 2:
&lt;br /&gt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25"&gt;http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25&lt;/a&gt;
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20island/100/68/25"&gt;http://slurl.com/secondlife/aloft%20island/100/68/25&lt;/a&gt;&gt;
&lt;br /&gt;
&lt;br /&gt;Event activities:
&lt;br /&gt;
&lt;br /&gt;10am- 11:30am PST/SLT (Second Life Time): Nonprofit Panel and Q &amp;amp; A
&lt;br /&gt;session
&lt;br /&gt;
&lt;br /&gt;11:30- noon: Tours of the Nonprofit Commons offices in Second Life
&lt;br /&gt;
&lt;br /&gt;Noon--&gt;: Activities continue in Second Life throughout the afternoon
&lt;br /&gt;and night with major concerts, poetry readings, tours, dancing, and
&lt;br /&gt;games.
&lt;br /&gt;
&lt;br /&gt;Information and Inquiries: More information about the real-world
&lt;br /&gt;NetSquared conference can be found on the NetSquared site
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://www.netsquared.org/2008/conference"&gt;http://www.netsquared.org/2008/conference&lt;/a&gt;&gt; .
&lt;br /&gt;
&lt;br /&gt;Please RSVP via email to Megan Keane (megan &lt;mailto:&lt;a rel="nofollow" href="mailto:megan%40techsoup.org"&gt;megan@techsoup.org&lt;/a&gt;&gt;
&lt;br /&gt;@techsoup.org &lt;mailto:&lt;a rel="nofollow" href="mailto:megan%40techsoup.org"&gt;megan@techsoup.org&lt;/a&gt;&gt; ) for in-world attendance to
&lt;br /&gt;this event or IM Penguin Kuhn in Second Life. Join the TechSoup group,
&lt;br /&gt;in-world to receive announcements about this event and future nonprofit
&lt;br /&gt;events in Second Life.
&lt;br /&gt;
&lt;br /&gt;******************************************************
&lt;br /&gt;
&lt;br /&gt;About the Non Profit Commons
&lt;br /&gt;
&lt;br /&gt;2 Locations:
&lt;br /&gt;NPC1- Plush Non Profit Commons:
&lt;br /&gt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/128/178/26"&gt;http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/128/178/26&lt;/a&gt;
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/133/232/76"&gt;http://slurl.com/secondlife/Plush%20Nonprofit%20Commons/133/232/76&lt;/a&gt;&gt;
&lt;br /&gt;NPC2 - Aloft Non Profit Commons:
&lt;br /&gt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25"&gt;http://slurl.com/secondlife/aloft%20nonprofit%20commons/100/68/25&lt;/a&gt;
&lt;br /&gt;&lt;&lt;a rel="nofollow" href="http://slurl.com/secondlife/aloft%20island/100/68/25"&gt;http://slurl.com/secondlife/aloft%20island/100/68/25&lt;/a&gt;&gt;
&lt;br /&gt;
&lt;br /&gt;Members of Non Profit Commons meet each Friday at 8:30 PST/SLT at Plush
&lt;br /&gt;Nonprofit Commons Ampitheater. Visitors are always welcome to join us
&lt;br /&gt;in making a difference one pixel at a time.
&lt;br /&gt;
&lt;br /&gt;Nonprofit Commons (NPC) consists of two virtual locations (sims) housing
&lt;br /&gt;over 65 social benefit organizations, managed by a community of
&lt;br /&gt;volunteers, under the leadership of TechSoup. The NPC1 sim was donated
&lt;br /&gt;by Anshe Chung Studios and NPC2 sim donated by TakingIT Global. NPC was
&lt;br /&gt;designed to lower the barriers of access to Second Life, to create a
&lt;br /&gt;community of practice for nonprofits to explore and learn about the
&lt;br /&gt;virtual world, and to investigate the many ways in which nonprofits
&lt;br /&gt;might utilize this unique environment. Through this community, we
&lt;br /&gt;provide free office space to qualifying groups, meet and collaborate,
&lt;br /&gt;create a cooperative learning environment and foster outreach,
&lt;br /&gt;education, fund-raising, all in a virtual space. We focus on providing
&lt;br /&gt;an accessible entry-point to Second Life and on creating a community of
&lt;br /&gt;NPOs, not just having NPOs live separately and exist separately
&lt;br /&gt;in-world. We believe that Second Life is a wonderful place not just to
&lt;br /&gt;entertain, but also to collaborate, educate, inspire and assist our
&lt;br /&gt;fellow avatars (and the humans behind them). We welcome all who wish to
&lt;br /&gt;join us as partners, collaborators or supporters.
&lt;br /&gt;-----------------
&lt;br /&gt;
&lt;br /&gt;About TechSoup
&lt;br /&gt;
&lt;br /&gt;TechSoup is a nonprofit organization that helps other nonprofits acquire
&lt;br /&gt;and use technology to better serve their missions. We are working toward
&lt;br /&gt;a time when every nonprofit and NGO on the planet has the technology
&lt;br /&gt;resources and knowledge they need to operate at their full potential.
&lt;br /&gt;Through our Website, nonprofits will find a broad range of software
&lt;br /&gt;donated by leading tech companies such as Microsoft, Cisco, Symantec,
&lt;br /&gt;Intuit, and Adobe, along with content and community forums targeted
&lt;br /&gt;specifically at a nonprofit audience. The NetSquared conference
&lt;br /&gt;showcases social Web innovations that nonprofits can use to dramatically
&lt;br /&gt;increase their reach and impact.
&lt;br /&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/event-another-nonprofit-commons-sim.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-6827788361019926156</guid><pubDate>Tue, 27 May 2008 14:44:00 +0000</pubDate><atom:updated>2008-05-27T10:45:10.508-04:00</atom:updated><title>Please Take This Survey RE: Business in SL</title><description>Sent to me via a listserve:&lt;br /&gt;&lt;blockquote&gt;I'm working on a project to explicate users willingness to do business in SL. The results of this study should be useful in understanding the determinants of SL users decision to conduct business in the SL environment. I would really appreciate if you can help me in filling out a survey. The survey is very short and it will take about 10 minutes.&lt;br /&gt;&lt;br /&gt;Please note that your responses are confidential and your participation is anonymous.&lt;br /&gt;&lt;br /&gt;Here is the link to the survey.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.surveymonkey.com/s.aspx?sm=6VLGGoY9V9w5gb2m2hK4Qw_3d_3d" target="_blank"&gt;http://www.surveymonkey.com/s&lt;wbr&gt;.aspx?sm=6VLGGoY9V9w5gb2m2hK4Q&lt;wbr&gt;w_3d_3d&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;oohpppps...I'm absolutely broke, hence I'm unable offer a LUCK DRAW incentive. However, I will be willing to email the results of my survey to any one that is interested.&lt;br /&gt;&lt;br /&gt;Thank you for your anticipated response. If you have any queries about the survey, I can be reached via email and the telephone number provided below.&lt;br /&gt;&lt;br /&gt;kindest regards&lt;br /&gt;&lt;br /&gt;Adesegun Oyedele&lt;br /&gt;College of Business Administration&lt;br /&gt;Department of Management, Marketing and International Business&lt;br /&gt;The University of Texas-Pan American&lt;br /&gt;1201 West University Dr.&lt;br /&gt;Edinburg, TX 78539-2999&lt;br /&gt;e-mail: &lt;a href="mailto:adeseguno@yahoo.com"&gt;adeseguno@yahoo.com&lt;/a&gt;&lt;br /&gt;Phone: (956) 381 3383&lt;br /&gt;Fax:     (956) 381-2867&lt;/blockquote&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/please-take-this-survey-re-business-in.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-3540971153352970074</guid><pubDate>Thu, 22 May 2008 00:55:00 +0000</pubDate><atom:updated>2008-05-21T21:07:21.734-04:00</atom:updated><title>The Gold of Virtual Worlds</title><description>When businesses employ geographically dispersed employees, they have to overcome the challenges of culture and lack of social contact. It seems that Second Life and other virtual worlds can provide a medium where social interactions can be provided, while also allowing for cultural differences (example bowing, deferring to superiors when using email or phone).&lt;br /&gt;&lt;br /&gt;Yet, what's really interesting is that these are game environments; so, one should be able to to create your own workplace rules that everyone must follow. Since it's a game-like environment and people are conditioned to follow game rules, individual may follow those rules. So you could make different workplaces based on different rules of the game. STAPLER FIGHTS MANDATORY!</description><link>http://dorjekawabata.blogspot.com/2008/05/gold-of-virtual-worlds.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-6765216468231977934</guid><pubDate>Wed, 21 May 2008 15:50:00 +0000</pubDate><atom:updated>2008-05-21T11:50:51.908-04:00</atom:updated><title>Australasian Virtual Worlds Workshop 2008</title><description>&lt;p&gt;&lt;b&gt;&lt;span style="font-size: 16pt; color: red;"&gt;Call for Participation&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span&gt;Workshop Dates: 28th and 29th November 2008&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The &lt;a href="http://www.avww.org/" target="_blank"&gt;Australasian Virtual Worlds Workshop&lt;/a&gt; is an event for Australasian researchers, educators and business people involved in virtual worlds, to meet and discuss topics related to virtual worlds.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The aim of this workshop is to build local capacity and virtual world expertise that connects with global expertise.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;This workshop builds upon foundations established by the Second Life Discovery Day held in 2007 at Monash University, Australia. Proceedings from that workshop are available at the website &lt;a href="http://www.avww.org/" target="_blank"&gt;http://www.avww.org&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Participants are encouraged to submit an abstract, presentation or panel proposal. Presentation &lt;u&gt;formats that encourage active participation by attendees are preferred&lt;/u&gt;. &lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Selected authors may also be invited by the conference committee to write up their presentations for publication in a special issue of a journal after the workshop.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The workshop discussions will be mixed reality events held both at Swinburne and in Second Life to facilitate local and international participation.&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span&gt;== Important Dates ==&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;Submissions Open: June 2nd 2008&lt;br /&gt;Submission Deadline: August 1st 2008&lt;br /&gt;Email Notification: September 15th 2008&lt;br /&gt;Workshop Dates: 28th and 29th November 2008&lt;br /&gt;Journal publication: late 2009&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;b&gt;&lt;span&gt;== Presentations being accepted ==&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;You can submit a 30 minute presentation proposal on a topic related to virtual worlds. Suggested areas are:&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;- Using virtual worlds for education&lt;br /&gt;- Current research into virtual world technology and the uses of virtual worlds&lt;br /&gt;- Virtual world implementations&lt;br /&gt;- Conducting business using virtual worlds&lt;br /&gt;- Tools for working in and with virtual worlds (hardware &amp;amp; software)&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;The proposal should be submitted at &lt;a href="http://avww.org/?q=cfp" target="_blank"&gt;http://avww.org/?q=cfp&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p&gt;&lt;span&gt;== Contact ==&lt;br /&gt;Lead conference organiser: &lt;a href="mailto:SSinnappan@groupwise.swin.edu.au" target="_blank"&gt;Sukunesan Sinnappan&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/australasian-virtual-worlds-workshop.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-8926421155249982081</guid><pubDate>Wed, 21 May 2008 13:28:00 +0000</pubDate><atom:updated>2008-05-21T09:28:10.689-04:00</atom:updated><title>David Egger&amp;#39; TED Wish</title><description>I find it interesting that the author who wrote the short story "Where Were We," which details two characters inability to give away a large sum of money in Africa, is supporting this wish: &lt;a href="http://onceuponaschool.org/?page_id=191"&gt;Once Upon A School » Challenge&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/david-egger-ted-wish.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-5403618437843873257</guid><pubDate>Wed, 21 May 2008 04:24:00 +0000</pubDate><atom:updated>2008-05-21T00:28:29.849-04:00</atom:updated><title>More Scripts for Doors</title><description>So it seems that I could post nothing on this blog and still get hits because of two blog posts about scripting doors in SL. So that I can die and live on in my blog posts, I have yet another post about doors. Enjoy the link to scripts you can use to create a door with an 11 button key pad door. &lt;a href="http://wiki.secondlife.com/wiki/Key_Pad_Door"&gt;Key Pad Door - Second Life Wiki&lt;/a&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/more-scripts-for-doors.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-7591912038694136580</guid><pubDate>Wed, 21 May 2008 04:05:00 +0000</pubDate><atom:updated>2008-05-21T00:09:11.215-04:00</atom:updated><title>Exploring</title><description>I finally got a chance to check out &lt;a href="http://slurl.com/secondlife/Whimsy/145/59/42"&gt;Whimsey&lt;/a&gt;: &lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;a title="aurawithwings_001.jpg" href="http://s271.photobucket.com/albums/jj130/dorjekawabata/Exploring/?action=view&amp;amp;current=aurawithwings_001.jpg"&gt;&lt;br /&gt;&lt;img src="http://i271.photobucket.com/albums/jj130/dorjekawabata/Exploring/th_aurawithwings_001.jpg" border="0" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;I'm thinking this is a nice place to hang out. I especially like the view of the dunking bird from here.</description><link>http://dorjekawabata.blogspot.com/2008/05/exploring.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="http://i271.photobucket.com/albums/jj130/dorjekawabata/Exploring/th_aurawithwings_001.jpg" width="72"/><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-1620821629419534214</guid><pubDate>Mon, 19 May 2008 13:40:00 +0000</pubDate><atom:updated>2008-05-19T09:40:13.552-04:00</atom:updated><title>Links for Today</title><description>&lt;a href="http://www.kzero.co.uk/blog/?p=1948"&gt;Brands and Worlds. Who’s the Daddy? : Kzero&lt;/a&gt;&lt;br/&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; This is an excellent article on RL brands and virtual worlds. Trys to answer the question: "Do brands need VW?"&lt;br/&gt;&lt;a href="http://www.time.com/time/health/article/0,8599,1739601,00.html?cnn=yes"&gt;How Second Life Affects Real Life - TIME&lt;/a&gt;&lt;br/&gt;&lt;div style="margin-left: 40px;"&gt;This article summarizes research on how having an avatar affects how you view yourself in RL. For example, if you have a "good-looking" avi, you will feel more confident in RL. What does it mean when you have wings I wonder?&lt;br/&gt;&lt;/div&gt;&lt;a href="http://www.omnisio.com/"&gt;Share videos, Create compilations, Add slides and annotations | Omnisio&lt;/a&gt;&lt;br/&gt;&lt;div style="margin-left: 40px;"&gt;This piece of online software looks interesting if you want to do a video presentation with slides. I get annoyed when you get to see the speaker whose talking about certain slide, but you don't get to see the slides in the video.&lt;br/&gt;&lt;/div&gt;&lt;a href="http://www.varasoftware.com/products/screenflow/"&gt;Vara Software : ScreenFlow - Professional Screencasting Studio&lt;/a&gt;&lt;br/&gt;&lt;div style="margin-left: 40px;"&gt;I'm thinking I need to download this for some screencasting fun. Although, I first need a reason to screencast. *sighs* Never mind. &lt;br/&gt;&lt;/div&gt;</description><link>http://dorjekawabata.blogspot.com/2008/05/links-for-today_19.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-3743637620847469869</guid><pubDate>Sun, 18 May 2008 20:42:00 +0000</pubDate><atom:updated>2008-05-18T16:52:52.343-04:00</atom:updated><title>Call for Papers League of Worlds Conference Oct 2008 Hong Kong</title><description>The International Conference on Exploring Virtuality&lt;br /&gt;5th Annual Colloquium on Online Simulations, Role-playing, and Virtual Worlds&lt;br /&gt;&lt;br /&gt;October 13-17, 2008&lt;br /&gt;&lt;br /&gt;Hong Kong University&lt;br /&gt;Hong Kong, China&lt;br /&gt;&lt;br /&gt;Future worlds: Virtual worlds today and tomorrow&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Call for Papers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;About the League of Worlds&lt;/span&gt;&lt;br /&gt;The League of Worlds (LoW) annual colloquium brings together people engaged in the creation of virtual worlds and real-time simulations for educational and training purposes. Our mission is (1) to stimulate and disseminate research and analysis regarding the theoretical, technical, and curricular developments in; and (2) to contribute towards the development of coherent frameworks for the advancement, application and assessment of educational and social uses of role-playing, simulations, and virtual worlds. Our primary areas of interest include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Theoretical analysis&lt;/li&gt;&lt;li&gt;The development of practical applications&lt;/li&gt;&lt;li&gt;The documentation of framework projects and case studies.&lt;/li&gt;&lt;li&gt;LoW5 Theme&lt;/li&gt;&lt;li&gt;"Future worlds: Virtual worlds today and tomorrow."&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Hundreds of virtual worlds exist to serve youth, educational, and corporate markets, yet few offer anything more than a glimpse of how technological innovations such as virtual worlds may lead to new forms, methods, and modes of communication, collaboration, and creation. We are experiencing unprecedented growth in the funding and development of virtual worlds, but toward what purpose?&lt;br /&gt;&lt;br /&gt;This year, we will consider the opportunities and challenges the proliferation of virtual worlds offer today, and contemplate what they hold for tomorrow. In many ways, the future of virtual worlds depends on how early adopters decide to use them to advance and to extend their organizational mission. But what factors will influence which platforms and worlds survive and which ones do not?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;About the colloquium&lt;/span&gt;&lt;br /&gt;The League of Worlds colloquium is not an ordinary conference.&lt;br /&gt;&lt;br /&gt;The League of Worlds brings together creators of virtual worlds and real-time simulations for educational, artistic, and creative purposes. Participants share a passionate interest in advancing theory and praxis in creative, educational, and cultural contexts. The League of Worlds is committed to exploring complex, networked social spaces, such as Second Life, Croquet, Metaverse, Fablusi, Active Worlds and other simulation and/or role-playing platforms, as they relate to questions of virtuality vs. reality, identity construction in new media technologies, and other key questions. In particular, we invite research into framework projects and case studies and strongly encourage exploration with pedagogical or other practical applications. Both creative and technical studies are welcome.&lt;br /&gt;&lt;br /&gt;Participants are expected to challenge one another to take a fresh look at the questions that arise when people meet in virtual territories to play, to learn, and to share. Participation is purposely limited and there will be no concurrent sessions. Instead, participants will engage in an ongoing dialogue about virtual environments, integrating their own perspectives and expertise into the conversation.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Proposal categories&lt;/span&gt;&lt;br /&gt;The League of Worlds colloquium is designed to support sharing and meaningful reflection. Participants should allow one another the opportunity to share experiences, to demonstrate technologies, and to think critically. To facilitate these activities, the colloquium review committee is interested in submissions on the following topics:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Technologies used to create and manage virtual environments (tools, hardware, software)&lt;/li&gt;&lt;li&gt;Vision for what virtual environments could be (architecture, metaphors)&lt;/li&gt;&lt;li&gt;Teaching and Learning in virtual environments&lt;/li&gt;&lt;li&gt;Role playing and simulations&lt;/li&gt;&lt;li&gt;Social constructivism&lt;/li&gt;&lt;li&gt;Communication and collaboration&lt;/li&gt;&lt;li&gt;Serendipitous interactions and learning&lt;/li&gt;&lt;li&gt;Community formation in virtual environments (interaction, presentation of self, presence)&lt;/li&gt;&lt;li&gt;Culture (development of, artefacts)&lt;/li&gt;&lt;li&gt;Administrative/technical support issues in virtual environments&lt;/li&gt;&lt;li&gt;Change (Advocacy for, dissemination and sharing of research, how change takes place)&lt;/li&gt;&lt;li&gt;Resources (to create and/or support any of the above themes)&lt;/li&gt;&lt;li&gt;Research (on virtual env of what you are doing with virtual environments and how it relates to one of the above themes (including description of practice and relevant research)&lt;/li&gt;&lt;/ul&gt;Explanation of how this summary can contribute to the dialogue theme planned for the colloquium.&lt;br /&gt;&lt;br /&gt;Paper submissions are double blind peer-reviewed. All accepted papers, the colloquium program, and a list of attendees will be published on the colloquium website. Papers should be between 2500-5000 words (4-8 pages).&lt;br /&gt;&lt;br /&gt;Contac t information for each&lt;br /&gt;Affiliated institution(s)&lt;br /&gt;Job title(s)&lt;br /&gt;Brief description of experience with virtual worlds, simulations, and/or role playing technology&lt;br /&gt;Submit all proposals in Word, RTF, PDF or HTML format to:&lt;br /&gt;Dr. Stephen Bronack at bronacksc@appstate.edu&lt;br /&gt;&lt;br /&gt;Please refer to the League of Worlds website for information regarding fees, facilities, and accommodations:&lt;a href="http://www.leagueofworlds.com/"&gt; http://www.leagueofworlds.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hope you will feel free to distribute this revised version to interested parties.&lt;br /&gt;League of World&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt; Important Dates&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;Paper submission - summary and explanation    July 20, 2008&lt;br /&gt;Registration Deadline    September 5, 2008&lt;br /&gt;Final Draft Due    September 5, 2008</description><link>http://dorjekawabata.blogspot.com/2008/05/all-for-papers-league-of-worlds.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6294931690088408594.post-6329135230240429351</guid><pubDate>Sun, 18 May 2008 01:16:00 +0000</pubDate><atom:updated>2008-05-17T21:27:53.115-04:00</atom:updated><title>Dreams of Zombies Dancing in Their Heads</title><description>Between &lt;a href="http://oneeighteen.libsyn.com/"&gt;One Eighteen Migration&lt;/a&gt; episodes, I'm finding that I startle to noticing that I'm being drawn to zombie media: &lt;a href="http://www.imdb.com/title/tt0365748/"&gt;Shawn of the Dead&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=AtyJbIOZjS8"&gt;Thriller&lt;/a&gt;, &lt;a href="http://www.imdb.com/title/tt0106308/"&gt;Army of Darkness&lt;/a&gt;, &lt;a href="http://www.amazon.com/Serpent-Rainbow-Scientists-Astonishing-Societies/dp/0684839296"&gt;The Serpent and the Rainbow&lt;/a&gt;...hell, I even stumbled over an old &lt;a href="http://eclectic.libsyn.com/index.php?post_id=317792"&gt;Eclectic Review podcast&lt;/a&gt; about them. *sighs* Is it JUST me? I think it's time to get some help.</description><link>http://dorjekawabata.blogspot.com/2008/05/dreams-of-zombies-dancing-in-their.html</link><thr:total>0</thr:total><author>noreply@blogger.com (Dorje Kawabata)</author></item></channel></rss>