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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-1909447119076401105</atom:id><lastBuildDate>Tue, 01 Nov 2011 08:34:44 +0000</lastBuildDate><category>Playstation 3</category><category>Guerra</category><category>God Game</category><category>Fat Princess</category><category>Spore</category><category>monkey lovin'</category><category>Y: The Last Man</category><category>Vaughan</category><title>DorkCollective</title><description /><link>http://dorkcollective.blogspot.com/</link><managingEditor>noreply@blogger.com (Litter In Lakewood)</managingEditor><generator>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Dorkcollective" /><feedburner:info uri="dorkcollective" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-8561666546943431784</guid><pubDate>Mon, 24 Jan 2011 21:09:00 +0000</pubDate><atom:updated>2011-01-24T13:09:41.881-08:00</atom:updated><title>A Requiem</title><description>People of the intertron, my PlayStation has come back to me. You probably don't give two shits, but bear with me for a second. For my wife, it was a happy day because she could finally watch that Blu-Ray of The Social Network that I bought two weeks ago. For me, I could finally get back to mowing down my neighbors in HD Remix.&lt;br /&gt;&lt;br /&gt;Then the other shoe dropped. There is a cost to getting your PlayStation 3 repaired by Sony hatchet men, above the $140 you've already shelled out for them to muck with it. For those that have also had this done, they know of which I speak.&lt;br /&gt;&lt;br /&gt;They're going to wipe your hard drive.&lt;br /&gt;&lt;br /&gt;No, there isn't anything you can do about it.&lt;br /&gt;&lt;br /&gt;While the bright side to this (if there can be one) is that you can simply get on the PSN and redownload stuff that you've already bought and conveniently leave out the junk that didn't belong there (I'm looking at you, Samurai Shodown. Like Kathy Ireland, you haven't aged well), all of those save files from games you had sitting on there for years are gone. Lost in ether. While it's true that, unless it's a BioWare game, this saved data is ultimately meaningless, to me they we're more appropriate trophies than the metagame BS that's attached to the console anyway.&lt;br /&gt;&lt;br /&gt;So alas, I must say goodbye and continue in my stages of grief for all of the blood, sweat, and wasted time that I've put into the following games.&lt;br /&gt;&lt;br /&gt;DRAGON AGE: ORIGINS (+DLC and Awakening)&lt;br /&gt;&lt;br /&gt;This one probably hurts the most because of the impending DA2 save data transfer, but I went through this game four times. Four fucking times. That's a whole shitstack of Ferelden. Now, I loved this game an awful lot, and going through it now would be much, much shorter than the 75 hours or so that the first trip took me, but these were different characters with different endings making different decisions that I really wanted to see with DA2. Unless I simply decide to take an entire month off of work to reclaim all of that, there's no way in hell that I'll have the time to refill that vault. That's a lot of lost time, and it's driving me to drink.&lt;br /&gt;&lt;br /&gt;DEMON'S SOULS&lt;br /&gt;&lt;br /&gt;Similar to Dragon Age, I ran through DS roughly three times. The first time felt like I just finished a Ph.D. in thermodynamics. Subsequent trips through the game were not nearly as difficult, since further research led me to believe that I was unnecessarily tough on myself, albeit unwittingly, during the initial run (it wasn't a great idea to choose the Wanderer class, I guess). Yes, this game was pretty hard, but not so much that I wanted to kill animals like the internet seems to believe. The problem is that I got wrapped up in the larger world tendency events in the game and weapon forging to the point where I was spending absurd chunks of my life grinding for soul levels and loot. Think two characters at 150+ hours apiece kind of absurd. Just typing that makes me feel like an idiot.&lt;br /&gt;&lt;br /&gt;Of course, I played a ton of DS over long weekends of chemotherapy recoup, so I don't feel as though that time was completely wasted. But when I say that save files are good trophies, I basically mean this solely in the case of Demon's Souls. That game made me work for it, man.&lt;br /&gt;&lt;br /&gt;METAL GEAR SOLID 4&lt;br /&gt;&lt;br /&gt;The first play through was a week-long blitz of long nights and painstaking detail sponging thinking that this was going to be the fitting ending I deserved from this series. It...kind of wasn't. So when I finally played it for a second time I skipped through most of the cutscenes and just enjoyed the combat with it's faux New Game+ features. I'll probably never play this again, but it was kind of nice to know that if I ever wanted to just go throug the superb opening mission in this game with added hardware I could. Oh well.&lt;br /&gt;&lt;br /&gt;BORDERLANDS&lt;br /&gt;&lt;br /&gt;Though I only completed the game once and was just getting around to the DLC, losing that character was a bit of a kick in the teeth. See, I'm not really down with first-person shooters. I don't dislike them, they just aren't for me. The only reason I was playing BL at all was because it was the only game that my friends that live great distances away and I could agree on to play together. I'm absolutely stupid for this game now, but starting from scratch to catch up with my pals kind of... well, it fucking sucks. I know that they can just run me through stuff, but that's just wasted time when we could be in the Underdome or whatever. Bunk, I say.&lt;br /&gt;&lt;br /&gt;FINAL FANTASY XIII&lt;br /&gt;&lt;br /&gt;I think this game is just a step below "pretty good" and just a hair above "piece of shit." Sorry, internet. In fact, I rambled on about it (a bit incoherently) at other places. Why am I sad that the save file is gone, then? Maybe it was a sign that getting old really does stink. My recollection of past Final Fantasy games is starting to get in the way of what they are actually becoming, and waking up to this fact is assy. FFXIII, once was enough, but I'm still sorry to see you go.&lt;br /&gt;&lt;br /&gt;ROCK BAND 2&lt;br /&gt;&lt;br /&gt;Yes, I know that it's not Rock Band 3; and yes, I know that there really isn't that much that's absolutely necessary to save since you can just unlock all the songs when you just want to quick play them (which is pretty much the only time I want to play Rock Band) in an option menu. The thing is, I have a metric shit ton of music that I need to download and install again. Frankly, I'm way too lazy for that shit.&lt;br /&gt;&lt;br /&gt;ELDER SCROLLS IV: OBLIVION&lt;br /&gt;&lt;br /&gt;This game for me was kind of like Disgaea on the PS2 -my white whale. I got so wrapped up doing other things in them both that I never got around to "finishing" the game. It was the kind of game that I would just pick up and play here and there just to dick around until I would grab something new or I would just quit out of disgust after it locked up on me again. It doesn't look like my character, Fuglypants, would be taking a nap in a random cave to gain a level any more. Them's the berries, I guess.&lt;br /&gt;&lt;br /&gt;I'd like to say that these save files are gone but not forgotten or they're in a better place or blah blah blah. But gone is what they are.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-8561666546943431784?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/wNdmW6bfRvA/requiem.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2011/01/requiem.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-4193924898981615396</guid><pubDate>Wed, 19 Jan 2011 14:42:00 +0000</pubDate><atom:updated>2011-01-19T06:52:21.710-08:00</atom:updated><title>Tatsunoko Vs. Schizophrenia</title><description>&lt;p&gt;I guess I should have titled this Autism Vs. Capcom, because if I  ever really get consistently good at this game I'll be able to do absurd mathematical calculations at Rain Man speed. But we're getting ahead of  ourselves. &lt;/p&gt;&lt;p&gt;Yesterday, I told you that my PlayStation took a shit  on me. In what I'm now thinking was probably disgust, I decided to play  my Wii for the first time since... well, you know. Anyway, after doing  what little research that I deemed necessary on the subject, it seems  almost abundantly clear that last year was a pretty damn good year for  Wii games: Super Mario Galaxy 2 is on many (many, many) best-of lists,  Kirby's Epic Yarn has seen universally strong reviews, as have Donkey  Kong Country Returns and Cave Story. And that's just the big stuff. A  lot of people, though, seemed to have forgotten Tatsunoko Vs. Capcom.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This  is fine, really. It did come out last January, and unless your name is  "Mass Effect 2" then coming out in January means that folks are going to  forget that you exist when the spring rolls around. This is where you  also pour one out for No More Heroes 2. Sad, but I don't make the rules.  Now, to be fair, this wasn't exactly a game that got completely looked  over when it first hit retail. From what I recall, sales numbers were  pretty good; at least good enough that Capcom went ahead with plans for  Marvel Vs. Capcom 3 (which, and I could be wrong about this, but TvC was  the deciding factor). &lt;/p&gt;&lt;br /&gt;&lt;object width="375" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VEGypj_v3BI?fs=1&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/VEGypj_v3BI?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="375" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;Now, I'll preface this by saying that I play &lt;i&gt;a lot &lt;/i&gt;of  Street Fighter. Notice that I didn't say that I was especially good at  Street Fighter, but a SF game is played more often in my home than just  about anything else by a landslide. My fundamentals are good, and I can  hang pretty well online in 4 and HDR. When I finally met my local crowd  of tournament players, I could hang with them, too. This is about where  they decided to try and teach my Marvel Vs. Capcom 2 -a game I have  never cared for. Too little choice at high level. Too frenetic. Too  much. Not for me. Anyway, the guy whom I was learning from, a hepcat  named Chris who runs a bigger midwest tourney called Seasons Beatings in  October, told me completely straight faced that by learning MvC2, I  would be good (or at least better) at every other fighting game I'll  ever play. At first, I thought this was arrogant. After a while, I see  what he meant.&lt;/p&gt;&lt;p&gt;Fast forward a year or so and we get TvC, a game I  bought day one. Now I won't bore you by bringing up the common mud slung  at it like "it shouldn't have been on the Wii" and "there's no  competition, it's a dead scene." But I will level a few strikes against  it now a year removed from a release date: &lt;/p&gt;&lt;p&gt;First, it is a  misconception that there is not crowd or competition for this game. It  isn't often that I go online with it and not find an opponent. The  problem is that fringe players are gone at this point and we're mostly  left with the hard core. This is something that you should expect; even  Super Street Fighter 4 will ge to this point eventually. It just  happened a bit faster in TvC's case, making picking it back up after  nearly a year like climbing Everest without a rope. This being the first  game I played when I decided to started playing my Wii again I knew  what I was getting into, but I still needed to spend some time in  Training Mode to get my thumbs up to snuff.&lt;/p&gt;&lt;p&gt;That brings me to the  second major problem: there just aren't that many stick options. Yes,  you can find the MadCatz Fightstick on the internet for around 40 bones  (which is a pretty good deal), but your only other option is to get a  PS-to-GameCube converter and plug in a custom (if you have one) or an  older stick that may just have laying around. Me? I live in a smallish apartment with a wife and wifestuff (which is now a word), and the PS3  MadCatz TE stick is about all I can justify, especially if I'm not  playing this game every night to get ready for a tournaments (which I'll  probably enter as far as this game is concerned). I'm stuck with a  classic controller. I am gimped. &lt;/p&gt;&lt;p&gt;Lastly, and probably most  crushing, is that the Wii's online components just aren't that good.  Now, I will say that I just started Monster Hunter Tri (we'll get to  that later) and haven't fully tested that game's online portions yet, so  TvC is really the only litmus test that I have, but it never feels like  100% to me. The thing is, the Wii is a wi-fi machine with no innate  hard wiring. In comparison to playing online via wi-fi to my PS3 and  Street Fighter 4, there are more consistent lag-free matches on the  PlayStation (I tested this. You should have been there; it was downright  scientific). After grabbing the USB LAN adapter for the Wii things got a  little better, but probably 50% of the time I get a good, stable fight.  This is a problem, especially if you want to get better at the game. If  there's no level playing field, it's just about impossible to rise to  the level of an opponent better than you. &lt;/p&gt;&lt;p&gt;But TvC is good. It's  not as chaotic as its Vs. game predecessors, but still nuts enough that  you have to be acutely aware of everything around (meter level,  opponent meter, height of attacks, how much beer you have left, etc.).  In flipping on the Wii after so long, I actually feel kind of bad that I  let this game languish for so many months. I find myself back to  looking up combo videos on YouTube and checking the Shoryuken message  boards for the first time since Super SF4 dropped. As far as Wii games  go, it looks pretty effing good. But I don't need to sell it to you.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;All I need now is some local competition. Online, too. That's where you come in, I guess.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-4193924898981615396?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/J1y-Lv1M58E/tatsunoko-vs-schizophrenia.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2011/01/tatsunoko-vs-schizophrenia.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-7203612300451568981</guid><pubDate>Tue, 18 Jan 2011 13:47:00 +0000</pubDate><atom:updated>2011-01-18T06:37:37.204-08:00</atom:updated><title>The Yellow Peril</title><description>So two weeks ago my PS3 decided to take a shit on me. Cruelly, right in the beginning of Armory DLC for Borderlands. Much, much more cruel, it was a week before the release of DC Universe Online; something I've been planning on playing with a large group for months now. For those not in the know, your game will freeze on you briefly before the machine shuts itself down, followed by the fuck-you of a blinking red light. When you try to turn the thing back on (because you can delude yourself into thinking that it simply overheated), you'll be greeted with something of a bitter rainbow of blinking lights as it cycles from green to yellow to red. See, the yellow is the writing on the wall; you get that and you may as well chuck the thing out the window and into traffic. If you plan on sending it back to Sony to fix, though, then a cat will do.&lt;br /&gt;&lt;br /&gt;Shitty as this happens to be, it's hardly a surprise. Between my own gaming habits and my main squeeze's use of Netflix, the thing is basically on at any given moment when either of us are home. I'm (usually) pretty good about keeping it tidy and vacuuming the air vents, but this was bound to happen eventually. It isn't exactly a precedent, either. I sent my PS2 back to Sony twice for repairs back in the day, but at least they didn't charge me. It's $140 to fix a 60 gig backward compatible model. Do you know how many Snickers bars you can get for 140 clams? Well, none in your case. You just broke off a chunk of your soul that could be refilled with caramel and peanuts and handed it over to Sony via your credit card.&lt;br /&gt;&lt;br /&gt;Now, as one of those nuts (there it is again!) that found the need to own all three of the current consoles, you would think that I would naturally just shift over to my 360, especially since the thing's only about 6 months old and I haven't gotten a ton of use out of it. However, maybe it's because I played it so much when I got it that I became burned out quickly. Or maybe that since I played all of the exclusive games for it right off the bat that I feel that there really isn't that much left. Maybe I'm spoiled by not having to pay for internet play with the PS3 and am still disgusted at the notion of it. Maybe I feel especially gun shy about it Red Ringing on me given what just happened. So I decided to play the Wii.&lt;br /&gt;&lt;br /&gt;Sit down, because this is going to sound stupid: it was weirdly liberating to turn on my Wii and play it. Sure I'll occasionally flip the thing on when other people come over, but anybody that even comes close to reading about this stuff on the internet will agree that this is becoming an exceedingly rare occurrence. In fact, I'm not that far off in saying that the Wii takes its share of shit on the intertron almost daily. This always bugged me a little bit in that I'm pretty good about being impartial in my love for my console children. But since I never really play my Wii either, I can't help but to agree a little bit deep down in the cockles. Hitting the power button and seeing a field of downloaded games (good ones. I don't buy shit) after a pretty long stretch gave me an oddly warm feeling, though. Kind of like when you first buy a system and realize the scope of games you can pay now that you have one. Sure, it wasn't &lt;span style="font-style: italic;"&gt;exactly &lt;/span&gt;like that, but still kind of close.&lt;br /&gt;&lt;br /&gt;Outside of the normal "lose a little weight/ drink less beer/ stop getting into bar fights" bullshit resolutions, I think I finally found one to stick with: This year, I will rekindle the love affair between myself and my long-dormant Nintendo Wii. For the cynical, we can say that this year, I will rejustify having it hooked into my TV. As with all resolutions, we'll see how long this actually lasts, but I think I'm off to a pretty good start. I'll tell you all about it later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-7203612300451568981?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/ovds3qG4yWQ/yellow-peril.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2011/01/yellow-peril.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-4626497467823944575</guid><pubDate>Wed, 02 Jun 2010 18:22:00 +0000</pubDate><atom:updated>2010-06-02T12:40:49.648-07:00</atom:updated><title>Ok, So It's Been a Month...</title><description>... and since I've basically been mainlining Xbox 360 games lately, I think that now is a fine time to look back and reflect. Meditate, even. I think I might have mentioned this before, but I'm pretty lucky in that I have very giving friends (and even friends of friends of friends) that have been steadily unloading games for me to play like a Darma supply crate (or is that too soon?). It means that I've only actually paid for two games outside of the pack-ins that came with the machine; and I haven't even come close to touching those.&lt;br /&gt;&lt;br /&gt;What have I touched? Perhaps more importantly, what has touched me? Lovingly? Well, shit, let's do some short reviews. It's my List Issue...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Halo ODST:&lt;/span&gt;&lt;br /&gt; Again being the first Halo game that I've even considered playing, a lot of people are telling me that I started at the bottom of the quality totem pole and should have just started with Halo 1 and moved chronologically. After playing ODST, though, I'll say that I still really don't give much of a shit, but that doesn't mean that I didn't have a good time. The combat was fun and the first mission in the 'sploded city was pretty neat. However, it didn't really do anything that touched my soul like the many, many other Xbox people out there. Yeah, yeah, I know it's not fair for me to judge the series based on this one, seemingly weak game, especially since I just said that I liked it. But the setting and story just didn't really do it for me.&lt;br /&gt;&lt;br /&gt;Plus, I'm too far removed to start playing these games competitively online. For one, it looks like a lot of work for me right now to really learn the ins and outs of the game mechanics for competitive play, and since I barely play first-person shooters at all to begin with means that I'd be almost starting from scratch. Thanks for the memories, Halo, but you may be on the way to the resale shop this weekend.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mass Effect:&lt;/span&gt;&lt;br /&gt;Being nearly the sole reason for me to buy a 360 that I didn't really need, it's time for me to suck it up and say that I was a little bit let down with its brilliance. Is that a sentence your noggin can't reconcile? Ok, then. I really, really dug ME, but it wasn't half as great as I made it out to be in my head. I think after hearing all of the good press that ME 2 has been getting and all of the Dragon Age that I've played since November pretty much made Mass 1 into a rock star that I met in real life that just didn't stack up to my idol worship. The lunar tank thing was a total drag to drive around, even stressful at times. The graphics were really good for a lot of it, but the backgrounds got pretty bland, pretty fast. And on that note, a whole lot of locations were recycled throughout the game that made me wonder how many original areas there really were. This game also had the misfortune (like Persona 3 and Final Fantasy XIII) of being one in which when the main character gets killed off its game over, even though your comrades get popped constantly and get up after the fight is over and they're totally fine. I get why, but still. Stupid.&lt;br /&gt;&lt;br /&gt;Though there really wasn't that much to make me want to run through the game again (although I still probably will at some point), I did like the skill building system enough that I'd be interested to see how I'd use more weapons than just the assault rifles. The morality system of the game was fine but very binary. The good vs. bad choices were really easy to spot, and I climbed to number one on the Paragon charts (as well as number one in your hearts) steadily without much trouble. I didn't really use a lot of special skills and powers during my trip through the game since I found it easy enough to just rely on blasting people, but the few times that I used them made for some diversity from pointing, shooting, and hoping the craps game of RPG shooting landed in my favor. So to sum up, another play through as an evil female space wizard that packs pistol heat seems to be in my future. Yeah, that sounds about right.&lt;br /&gt;&lt;br /&gt;On the absolute plus side is the stellar voice acting. I know that many prefer the female Commander Shepherd voice over the male, but he did a pretty good job if you ask me. The characters weren't as memorable to me as the Dragon Age ones, but they were still a bunch of cool people. I was surprised how pro-Christian some of the tone (and one specific character) of the game was, almost refreshingly so. Not that I think that a video game should be pushing a specific religion to the player, but since the topic of God is something either danced around (Xenosaga) in gaming or completely against (see Final Fantasy IX, X, and to a lesser extent, XII and XIII). Sure, Ashley turned out to be kind of a bitch by the end of the game, but I appreciated that faith was a defining character trait.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Call of Duty: Modern Warfare 2:&lt;/span&gt;&lt;br /&gt;The biggest video game release of all time. Ok I've gotten the requisite finger pointing out of the way. It was pretty fun for the same reasons that I liked Halo, but I honestly didn't have any idea what was happening half of the time. At least with Halo I was pretty good about keeping a level head, but if Modern Warfare 2 is any indication, I would be the worst infantryman in the history of armed forces: comrades would be shot on sight, running would happen in complete opposite ends of where objectives would be, and gunfire-induced panic would usually overtake me during the first 45 seconds of any mission until I died once or twice and got my head straight. Still, I can see why people like this game and it's brethren. The game certainly looks pretty and the online modes that I actually tried out where pretty fun, albeit overwhelming bloodbaths (I was never against anyone lower than level 43).&lt;br /&gt;&lt;br /&gt;Ok, Modern Warfare. I get it. You're just not for me.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fallout 3: Game of the Year Edition:&lt;/span&gt;&lt;br /&gt;Though I'm man enough to admit that I was more hungover than I usually am at 8am on a Saturday and that that may have played a part of it, I really didn't like the beginning of this game. After all of my friends gushed over how deep the customization was and how vast and varied the world was and blah blah blah, getting out of Vault 101 and getting my ass constantly kicked by monsters from the blue lagoon and Thunderdome rejects because I was better with a lead pipe than the fucking hand gun my stats said I would be fine with made the Fallout 3 feel more like work and less like fun. I like fun, and I sure as shit don't like work. Persevere, they all said. So I did.&lt;br /&gt;&lt;br /&gt;Fallout 3 turned out to be one of the better games I've played since, well, Dragon Age. Though I didn't really think the story was as great as it could have been (though that ain't Liam Neeson's fault. He's a cool guy), turning my lowly vault-dwelling jive turkey into a walking death machine is one of my favorite things about RPGs, and by the time I was done with Fallout 3 I felt empowered with every single shotgun blast that killed my enemies. But maybe that just makes me weird. I'll probably go back and play the game again someday, especially since I only finished half of the packed-in DLC for the GOTY edition.&lt;br /&gt;&lt;br /&gt;I also finished the game one night, and spent nearly eight straight hours the next day collecting all of the missed bobble heads if that tells you anything. Fallout 3 was really, really, &lt;span style="font-style: italic;"&gt;really &lt;/span&gt;good.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Brutal Legend&lt;/span&gt;:&lt;br /&gt;With my limited exposure to Tim Schafer games, I'm starting to think that he's a better writer than he is a full on designer. That isn't to say that BL isn't an alright game, but that's just what it is: alright. The single action goes out the window almost right away (one of the things I thought was stronger than the rest of the game) in favor of really jank RTS trappings that make it feel like a bastardized Overlord than a bastardized Starcraft. That's not a compliment.&lt;br /&gt;&lt;br /&gt;On the flip side, the dialogue is really hilarious. Jack Black stood right at the edge of the annoyance cliff, but didn't take the plunge with a somewhat restrained performance, and the metal icon guest stars like Halford and Ozzy were surprisingly good actors. Sure, they were kind of just playing themselves (well, not really Halford, but still), but Ozzy in particular delivered his lines perfectly. I find that I can't really play this game more than maybe an hour at a time because I get stupid bored, but I finished it because of the characters, not the gameplay.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;On Deck and in No Particular Order: &lt;/span&gt;&lt;br /&gt;Bioshock 1 and 2&lt;br /&gt;Gears of War 1 and 2&lt;br /&gt;Mass Effect 2&lt;br /&gt;Shadow Complex&lt;br /&gt;Alan Wake&lt;br /&gt;Blur&lt;br /&gt;MagnaCarta 2&lt;br /&gt;Forza Motorsport 3&lt;br /&gt;&lt;br /&gt;So if you've been paying attention, that's two 360 exclusives and three multiplatform games. I probably wouldn't have gotten around to playing those multi- titles if the goodwill of some folks hadn't led them to loan them to me, and for that I'm pretty grateful. The BioShock games fall into that category. Not that I've ever been opposed to playing them in the past, they just happen to fall in my lap right now, so I'll be giving them a shot sooner than later.&lt;br /&gt;&lt;br /&gt;Mass Effect 2, being on of the two games that I've actually purchased, is something I'm excited to play. Since I own it, though, I feel a little guilty about playing that instead of the shitload of stuff people have thrown my way. Same goes with Shadow Complex. I played a demo of it last night and was very happy with it.&lt;br /&gt;&lt;br /&gt;I am morbidly curious about MagnaCarta 2. Reports from across the internet mix from "worst RPG of the last decade" to "most underrated game of last year." It's usually that kind of wadded up spaghetti press that attracts me to niche games in the first place. I own the last one for PS2 and even though it sure wasn't all that great, it still wasn't too shabby, so I'll probably grab this one.&lt;br /&gt;&lt;br /&gt;Probably see you in a month. Go Comments!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-4626497467823944575?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/jqON3U9dfWM/ok-so-its-been-month.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2010/06/ok-so-its-been-month.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-8464806275857819821</guid><pubDate>Wed, 12 May 2010 17:25:00 +0000</pubDate><atom:updated>2010-05-12T13:17:09.408-07:00</atom:updated><title>Hello and Hello</title><description>Cats and kittens, ladies and germs, you and you and you and you...&lt;br /&gt;&lt;br /&gt;Sorry that I've been away. I rarely get a ton of time to do bloggy writing these days now that I've taken up the Senior Editor gig at Twin Galaxies. Life, as it happens, tends to keep me pretty busy, too. So here's a quick rundown of what you missed in the last 9 or 10 months:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;I write a lot for TGI, but you knew that already. I've been keeping busy with writing reviews and news. The Straight Dope is my baby (as well as the ones from my Lothario travels throughout the world. One day I'll unite them and appoint them code names and THEN YOU'LL BE SORRY), so go read it.&lt;/li&gt;&lt;li&gt;I think I've put some weight on, but am assured that much of it is muscle. Now my biceps are nearly as big as my ego!&lt;/li&gt;&lt;li&gt;The above sentence aside, I still hate exclamation points. Just sayin'.&lt;/li&gt;&lt;li&gt;I got hitched in September. Boom.&lt;/li&gt;&lt;li&gt;I bought an Xbox 360 two weeks ago. Refer to number 4 and know that it was her idea.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;I've played a lot of video games over the past year. Many of them have sucked.&lt;/li&gt;&lt;li&gt;I turned 30. And into a werewolf. So I'm no longer a teen wolf.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;For the purposes of this video game blog (which is what I think this has just finally become), let's concern ourselves with numbers five and six. While it isn't exactly unheard of for me to buy video game consoles, a couple of questions come to mind in regard to the 360: why did I buy it, and maybe more interestingly, why did I buy it now?&lt;br /&gt;&lt;br /&gt;Well the answer to that first question is just as easy as you think it is. I play a lot of video games, and I kinda wanted one. There. Other than that, I do write about video games on the regular, so having one of everything (I already own a PS3 and a Wii) kind of helps in that regard. Sure, I have access to a 360 for game reviews and other journalistic ventures when absolutely necessary, but I've never had one laying around for personal amusement, so I finally get to catch up on stuff that I've been missing over the last few years.&lt;br /&gt;&lt;br /&gt;But what took so long? The machine's been out for five years now, so what gives?&lt;br /&gt;&lt;br /&gt;For some reason I feel ashamed to admit this, but part of it was do to brand loyalty. I've never been the kind of person to hold to particular console manufacturer for very long. When I was a young'n and had my NES, the prospect of a newer, swankier machine appealed to me very early on, so I didn't wait for the SNES and went right ahead to the Genesis (a decision that I do not, under any circumstance, regret). After that my options were pretty wide open. Being an early adopter at an early age, I wasn't about to sit on my hands and watch until a one machine came out on top the other, and at the time, the choices were the Sony Playstation and the Sega Saturn with the Nintendo 64 still a ways off. I mowed a shit load of lawns that year and shoveled a metric fuck ton of snow, but the deciding factor finally boiled down to the fact that my brother worked at a Camelot Music (remember those?) in a mall and that he got a discount, and they just happened to have a Playstation and not a Saturn. From here on, we can call this game/set/match for Sony.&lt;br /&gt;&lt;br /&gt;It had a slow start, but I was very happy with my PSOne until I basically ran the thing into the ground. Like many of my nerd peers, I had to play with the console upside down due to heating issues in its waning years. I call that a badge of honor. But it wasn't to last; there will always be evolutions to video game consoles and I couldn't just sit by and watch my beloved Playstation die of old age and over abundance of Tekken 3. But the choice was clear for me: I would be buying a Playstation 2, and this was without question. Sure, I got starry-eyed like Davey Jones on The Monkees when I first played Soulcalibur on the Saturn, but I knew that all of those pretty graphics and steering wheel- like controllers won't hold my interest as much as whatever Sony's got cooking in their mad laboratory. History has shown that I was correct, but if not for one small, though significant, factor I would probably be writing either requiem for the Dreamcast right now, or perhaps nothing at all (the PS2 had quite an effect on me).&lt;br /&gt;&lt;br /&gt;I speak, of course, of backward compatibility. Amen, I say to you, the prospect of building a video game library only to sell it off has always been the catch-22 of video game collecting at a young age: you may want to play these older games again, but you need the capital to buy stuff for that new console. I'll remind the world that emulation was still in something of an infancy, so the idea of playing all of those old PSOne games that scrimped and saved for in high school was almost kablammo if not for a new machine that played old games, and it was practically a god send.&lt;br /&gt;&lt;br /&gt;Fast forward to the current console generation. While I had a bit more disposable income than I did in my poverty-stricken college and immediate post-college days, I tried to be a bit more discerning about my future purchases. Having gotten over a previous prejudice against Microsoft (you can thank Fable and Ninja Gaiden for that), I was more than willing to give them a chance very early in the 360s life cycle, but once word came down from the Sony mountain that the Playstation 3 would not only be backward compatible with PS2 &lt;span style="font-style: italic;"&gt;and &lt;/span&gt;PSOne games my fate was sealed. Plus they it was going to have Metal Gear Solid 4 and Final Fantasy XIII as exclusives, so it wasn't that hard of a call to make.&lt;br /&gt;&lt;br /&gt;Now just try to imagine my fury when, scant months before finally buying one, Sony decides to cut backward compatibility for their machine. Multiply this rage when I hear, a few months after tracking down a BC PS3, that Final Fantasy XIII was also coming to the 360. The five stages of grief set in hard for me, and the worst of it was acceptance where I found that I was a mope for months after deciding that I probably backed the wrong horse.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, I'm quite pleased with my Playstation 3. Demon's Souls, Valkyria Chronicles, and the Uncharted games are some of the best I've played in this generation, and most of the stuff I would have played on 360 ended up being multi-platform anyway, so I eventually got over it. But the larger player-base (aside from their negative reputation for being childish assholes), strong exclusives (I'm looking at you, Fable II), and feature-rich online components were something I knew I was going to miss. Though, like the tenth person for caller nine of a radio station contest, I got over it.&lt;br /&gt;&lt;br /&gt;Know this: the best and worst shopping decisions you make are while you're inebriated. Those Britney Spears disks of my wife's, that SportsNight boxed set, the wooden sign above my microwave that reads "cooking is love:" all made after beer number 4. I stand by them, even if I have to piece together why I did it in the first place. Then again, these are purchases that are under $250, but whatever. Walking through a Target about week and a half ago after an early dinner and having your wife tell you that I should buy an Xbox? That, friends, is what love is.&lt;br /&gt;&lt;br /&gt;But what can we take from the concept of "brand loyalty?" Personally, I felt cheated that Sony would remove a feature of their high-powered super computer that many people see as important. With a tradition and promise of backward compatibility, you send a message to your user base that you thank them for their continued support and welcome them into your plans for the future with open arms; almost transitioning the user from one generation to the next. In the PS3's case, it made the outrageously high price of the machine a bit more palatable: you could sell your old PS2 to help curb the cost and get the same service. To maintain that high price and disarm the machine of that feature was like dropping trou and pissing in my face after punching me in the stomach. It sent a message to me that cutting costs of the system to lower overhead was far more important than keeping your return customers satisfied, and forced me to give my money to the used market instead to the company. At that point I was completely fine with that, though.&lt;br /&gt;&lt;br /&gt;The bottom line is that I had exclusives to look forward to and older games that I still wanted to play, and it seemed to me then (and still does now) that Sony did their best to bungle both of the reasons I wanted a PS3. It almost came to the point of sending an irate letter to them explaining my concerns (their continued high price and botched lock downs of exclusives was slowly killing them), but they didn't need me to tell them that they were fucking up; the sales alone were letting them know. But it doesn't mask the fact that I bought a Playstation 3 anyway, and I did it because I was loyal, though with definite feelings of dissent. Does this make me an idiot? Maybe, I guess, but I've definitely learned to love my monstrous, though sleek, black machine. My past few years with it have been far from awful, but like turning down a job or not calling someone back, you sometimes wonder how things could have been. In this case, though, I actually get to find out.&lt;br /&gt;&lt;br /&gt;So it's been almost two weeks. I bet you're wondering how that Xbox thing's going, right?&lt;br /&gt;&lt;br /&gt;Ok, forget a bunch of that bullshit that I told you up there, because I wanted to get a 360 for Mass Effect and that's pretty much long and short of it. I'll tell you all about my experience with it when I'm finished (I hope), but I'm happy with my decision with less buyer's guilt than I thought I'd have. So far, I'm finding that paying for an Xbox LIVE Gold account a bitter pill to swallow after years of not shelling out for online gaming. And since I've been playing Mass Effect almost exclusively thus far, I'm not even using it so I feel kind of guilty.&lt;br /&gt;&lt;br /&gt;But to say that I feel "complete" still seems weirdly inaccurate. That doesn't mean that I'm wishing that there more systems for me to buy or that I now need to go trick out my PC to effectively play Crysis or something. No, I have come across a surprising feeling of emptiness now that almost all of gaminghood is open to me on a personal level. There's no more hoping that a game that looks good on x system will show up on the y system that I own. There's no more feeling of superiority when the exclusive game for one console rakes in the GOTY awards, or that great downloadable content is available only for that one machine. Having all three of the current generation of home machines simply means that when something comes up that sounds good, I go get it, and that's that. I never thought I would lament what I used to think of as a limitation. I feel like I've exhausted my possibilities when all of them have just opened up to me.&lt;br /&gt;&lt;br /&gt;You know, just something to ponder.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-8464806275857819821?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/kW5emTISf2g/hello-and-hello.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2010/05/hello-and-hello.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3877376309991797778</guid><pubDate>Tue, 21 Jul 2009 20:02:00 +0000</pubDate><atom:updated>2009-07-21T13:52:13.841-07:00</atom:updated><title>Oh Vacation...</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dabbledoo.com/ee/images/uploads/gamertell/dq5art.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 226px; height: 289px;" src="http://www.dabbledoo.com/ee/images/uploads/gamertell/dq5art.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So I found myself on vacation last week and instead of continuing with the Summer of &lt;span style="font-style: italic;"&gt;Phantasy Star&lt;/span&gt; (which will happen) I wound up playing through &lt;span style="font-style: italic;"&gt;Dragon Quest V&lt;/span&gt; for the DS. Strike that. I suckered myself into playing &lt;span style="font-style: italic;"&gt;Dragon Quest V&lt;/span&gt; for the DS. You see, while my experiences with the &lt;span style="font-style: italic;"&gt;DQ &lt;/span&gt;series isn't that extensive, every time I think it may be a good idea to start one, I find myself bored stupid within the first few hours of the game. Somehow, &lt;span style="font-style: italic;"&gt;somehow&lt;/span&gt;, I slog through it anyway to completion; all the while thinking to myself, "they can't possibly take this game that much further if this is all it is". And there I sit; wrong every time.&lt;br /&gt;&lt;br /&gt;I'm not a very vocal opponent of the &lt;span style="font-style: italic;"&gt;DQ &lt;/span&gt;series, really. I respect that it's big business in Japan and that the original &lt;span style="font-style: italic;"&gt;Dragon Quest&lt;/span&gt; is the founding father of what we know as console RPGs. But after decades of development and various sequels and spin offs, there just isn't that much of a clear evolution of the series outside of aesthetics. In fact, you could say that the &lt;span style="font-style: italic;"&gt;DQ &lt;/span&gt;series represents everything wrong with console role playing on a technical level: you find yourself in a location, locate the nearest town, level grind, conquer a dungeon, get to the next town or location. That's it. There's a story in there someplace, but really, in an endless cycle of RPG rinse-and-repeat it gets pretty meaningless awfully fast. They make me feel every minute of the experience as opposed to sweeping me off of my feet like, say, many &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games try to (in their way, I suppose).&lt;br /&gt;&lt;br /&gt;But wait! Are &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games -the only real competitor to the &lt;span style="font-style: italic;"&gt;Dragon Quest&lt;/span&gt; series (even though they're published by the same company- better? Why do &lt;a href="http://kotaku.com/5318170/expecting-5-million-copies-of-dragon-quest-ix-shipped"&gt;2.3 million&lt;/a&gt; people buy &lt;span style="font-style: italic;"&gt;DQ&lt;/span&gt; games in the first week? Why do Americans tend to drift more to what seems more Final and less, um, Dragon-y? So after some brief bathroom meditation, I present you the major differences between &lt;span style="font-style: italic;"&gt;Dragon Quest&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; and what, potentially, might make the former better than the latter (at least to those wacky Japanese, God love 'em).&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The Plot is Rarely Incomprehensible Trash&lt;/span&gt; It seemed unfair to rag on &lt;span style="font-style: italic;"&gt;Dragon Quest V&lt;/span&gt; for being as straight up as it is, or really, the entire franchise. Never has an amnesiac kid from an orphanage (built by his future enemy) grown to wield unreasonably absurd weapons before massive plot twists happen (because he was the dream of dead people all along). While there's something to be said about more involved stories -and really, the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;games have them- &lt;span style="font-style: italic;"&gt;DQ &lt;/span&gt;games are all about one thing: good guys and bad guys. And I'm gonna make those bad guys &lt;span style="font-style: italic;"&gt;pay&lt;/span&gt;. Over time, it's fair to say that the&lt;span style="font-style: italic;"&gt; Final Fantasy&lt;/span&gt; franchise has tried to outdo itself with each numeric entry, only to have their epic and grandiose stories fall flat by the end. Sure, there are tons of those that love a specific &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;game and its cast of characters, but they just end up trying too hard to be transcendent of its genre. Not &lt;span style="font-style: italic;"&gt;DQ&lt;/span&gt;, where it's just a fun romp through a fantasy world. I have to respect that.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;The Mini Games and Side Quests Are Just That &lt;/span&gt;Too often, &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games either end after several (meaning multiples of 10) hours of backtracking and side questing for either completion's sake or to find those crazy extra weapons that, in reality, take away all semblance of challenge anyway. The newer entries are worse offenders than others (I'm looking at you, &lt;span style="font-style: italic;"&gt;FFXII&lt;/span&gt;), but the focus is just about lost when the end is nigh. Now, I'm completely behind wanting consumers to get their money's worth out of your product, but &lt;span style="font-style: italic;"&gt;Dragon Quest V&lt;/span&gt; had, perhaps, 2-3 real side quests to it. This meant that I, in absolutely no way, was going to overpower the end boss and finish the game as a god. After a whole lot of RPG conditioning, I was pretty put off by this, but when it finally came down to killing the end boss with just my wits and what was left over in my inventory, it was pretty satisfying delivering the killing blow, and just as exciting that all of my party members lived through the fight. That, friends, is a sense of accomplishment.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Charm &lt;/span&gt;That's right, charm. While some of the recent &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;games have been much, much better about this, I find myself reflecting my ire a little and blaming them for everything that's wrong with console RPGs on an artistic level. Overly cheesy and ridiculously chirpy anime characters were built by the dynasty that is &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; while &lt;span style="font-style: italic;"&gt;Dragon Quest&lt;/span&gt; is perfectly content remaining as, basically, a somewhat British adventure drawn by manga legend Akira Toriyama. Characters speak in cockney accents and the setting is always decidedly medieval. Sure, credit is due to the &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games as evolving popular RPG tropes past sword-and-sorcery, but it's a little difficult to give too much respect to them knowing how absurd those settings and stories are now. &lt;span style="font-style: italic;"&gt;Final Fantasy XIII&lt;/span&gt;, whenever the fuck it comes out, seems to be basically &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt; with a fresh coat of paint and a unwieldy- sounding combat system (it may sound like I'm judging it, but I'm not). &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games can't fall back on their simple charm anymore, and Dragon Quest will/ does, and it works for them.&lt;/li&gt;&lt;/ol&gt;So thems the berries. I'm still very excited for &lt;span style="font-style: italic;"&gt;FFXIII&lt;/span&gt; when it launches next year, and probably won't start playing another &lt;span style="font-style: italic;"&gt;DQ &lt;/span&gt;game anytime soon. But it does go to show that it pays to step back and be a bit more critical.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3877376309991797778?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/DB-FmEcJZPM/so-i-found-myself-on-vacation-last-week.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/07/so-i-found-myself-on-vacation-last-week.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-4054090149513710278</guid><pubDate>Fri, 10 Jul 2009 12:43:00 +0000</pubDate><atom:updated>2009-07-10T17:32:48.348-07:00</atom:updated><title>SOS</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AFDK4FyAIYo/SlfdoQi6YTI/AAAAAAAAACI/TKxcGsRcNh0/s1600-h/000_9654.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 210px;" src="http://1.bp.blogspot.com/_AFDK4FyAIYo/SlfdoQi6YTI/AAAAAAAAACI/TKxcGsRcNh0/s320/000_9654.jpg" alt="" id="BLOGGER_PHOTO_ID_5356993965486399794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_AFDK4FyAIYo/SlfdoH7gE6I/AAAAAAAAACA/jvj-YLbEszI/s1600-h/000_9655.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 210px;" src="http://2.bp.blogspot.com/_AFDK4FyAIYo/SlfdoH7gE6I/AAAAAAAAACA/jvj-YLbEszI/s320/000_9655.jpg" alt="" id="BLOGGER_PHOTO_ID_5356993963173614498" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_AFDK4FyAIYo/Slfdn7r9XxI/AAAAAAAAAB4/b_nRgAtTpl0/s1600-h/000_9653.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 210px;" src="http://2.bp.blogspot.com/_AFDK4FyAIYo/Slfdn7r9XxI/AAAAAAAAAB4/b_nRgAtTpl0/s320/000_9653.jpg" alt="" id="BLOGGER_PHOTO_ID_5356993959887200018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_AFDK4FyAIYo/Slc38qRqS3I/AAAAAAAAABo/5_OqYxgxeoc/s1600-h/0710090835.jpg"&gt;&lt;img style="cursor: pointer; width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_AFDK4FyAIYo/Slc38qRqS3I/AAAAAAAAABo/5_OqYxgxeoc/s320/0710090835.jpg" alt="" id="BLOGGER_PHOTO_ID_5356811797060537202" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AFDK4FyAIYo/Slc380yyKyI/AAAAAAAAABw/JvzKz-adXIU/s1600-h/0710090836.jpg"&gt;&lt;img style="cursor: pointer; width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_AFDK4FyAIYo/Slc380yyKyI/AAAAAAAAABw/JvzKz-adXIU/s320/0710090836.jpg" alt="" id="BLOGGER_PHOTO_ID_5356811799883819810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm modding a super old Hori Fighting Stick PS from, like, 15 years ago. I need to drop some new buttons into it, but it has a really specific wiring harness. The buttons looks like these pictures. Anyone have any ideas?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-4054090149513710278?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/k-6xNu2hCHs/sos.html</link><author>noreply@blogger.com (kidgorilla)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_AFDK4FyAIYo/SlfdoQi6YTI/AAAAAAAAACI/TKxcGsRcNh0/s72-c/000_9654.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/07/sos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3376122259658688319</guid><pubDate>Thu, 02 Jul 2009 19:01:00 +0000</pubDate><atom:updated>2009-07-02T12:03:02.829-07:00</atom:updated><title>RE5</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.psphacks.com/wp-content/uploads/2009/04/resident-evil-5.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 288px; height: 215px;" src="http://www.psphacks.com/wp-content/uploads/2009/04/resident-evil-5.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;For the two or three of you that want to know what I think of Resident Evil 5, you can read my review at twingalaxies.com. Dig it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3376122259658688319?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/_h9AUhQxZ18/re5.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/07/re5.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3574820668232119328</guid><pubDate>Tue, 30 Jun 2009 19:24:00 +0000</pubDate><atom:updated>2009-06-30T13:38:13.118-07:00</atom:updated><title>Why All Heroes Should Be Named "Chaz"</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.phantasy-star.net/art/screenshots/psiv/nofight.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 224px;" src="http://www.phantasy-star.net/art/screenshots/psiv/nofight.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Phantasy Star IV&lt;/span&gt; is a game of sunny disposition. It starts off kind of fun and lighthearted and ends on a serious high note. As stupid as this is going to sound, this made my return trip to the game after several years ...well, kind of lame. After blasting through &lt;span style="font-style: italic;"&gt;PS2 &lt;/span&gt;a few weeks ago (which, I'll remind you, was &lt;span style="font-style: italic;"&gt;hard as shit&lt;/span&gt;) and taking into account how that game ended, I guess I was expecting some deep layers of ennui that I might have overlooked when finishing &lt;span style="font-style: italic;"&gt;PS4 &lt;/span&gt;at a tender young age. This isn't the case. Sure, bad stuff happens in this game (dude, Alys gets killed. KILLED) and the universe sure as shootin' needs a bit of saving, but I never felt like life was just plain out to get me. &lt;span style="font-style: italic;"&gt;PS2 &lt;/span&gt;was cool in that respect, I guess, and &lt;span style="font-style: italic;"&gt;PS4 &lt;/span&gt;is kind of mundane because of it. But, for all intents and purpose, &lt;span style="font-style: italic;"&gt;PS4 &lt;/span&gt;is still really f-ing good.&lt;br /&gt;&lt;br /&gt;One gets the impression that series architect Rieko Kodama was probably at the end of her rope trying to make good games for SEGA (knowing the she would one day produce the deuce that is &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Project_Altered_Beast"&gt;Project Altered Beast&lt;/a&gt;) and knew that the &lt;span style="font-style: italic;"&gt;PS &lt;/span&gt;series would fall into the wrong hands (it has) and pretty much wrapped up everything she knew to be good with the series. What this all boils down to is that &lt;span style="font-style: italic;"&gt;PS1,2,&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;4 &lt;/span&gt;represent a trillogy in what the Algol star system is, its relationship with series antagonist Dark Force, and how everything is pretty much cyclical after a millennium. What that means to you and me is a game that elegantly touches upon plot elements of all three games while trying to tell its own story and refining &lt;span style="font-style: italic;"&gt;PS2's&lt;/span&gt; game play. The graphics and sound are significantly improved over its predecessors (and a vast majority of its contemporaries), it's battle speed was amped up and adjustable (!) to ease through game pace issues, and its cut scenes are probably the most brilliant example of low-rent genius in that they simply use comic book frames that layer on top of each other when something new happens. And it was long without feeling grating, something a lot of other games could do think about, especially today.&lt;br /&gt;&lt;br /&gt;Really, there really isn't much for me to say about &lt;span style="font-style: italic;"&gt;PS4 &lt;/span&gt;that hasn't already been said by about a 1000 other people, which should also tell you that it's really, really good. Finding a copy for the Genesis is pretty easy through eBay and other means, and the Wii's Virtual Console has it for the low, low price of eight bucks. It's also represented on the Sonic Genesis collection for 360 and Playstation 3, so go getcha some. &lt;span style="font-style: italic;"&gt;PS4 &lt;/span&gt;was intended to be remade through the previously mentioned &lt;a href="http://en.wikipedia.org/wiki/Sega_Ages"&gt;SEGA Ages&lt;/a&gt; label in Japan but was dropped sometime during its development in favor of putting out a collection of the initial four entries in one Playstation 2 set. Of course, this was all Japan-only anyway, so you and I probably wouldn't have to sweat it.&lt;br /&gt;&lt;br /&gt;Next up on the Summer of &lt;span style="font-style: italic;"&gt;Phantasy Star&lt;/span&gt; is me forcing myself to either beat &lt;span style="font-style: italic;"&gt;PS1 &lt;/span&gt;(also really f-ing hard) or to slog through &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;(which really isn't that bad, just not that good). Eventually I'm going to have to make the hard decision of whether or not find English fan translations of &lt;span style="font-style: italic;"&gt;PS Gaiden&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;PS Adventure&lt;/span&gt;, both for the Japanese Game Gear, but I'll cross that bridge when I get to it. I already feel as though I've screwed myself by playing the two shining entries of the initial series first, but I'm trying to hold judgment until August 31st rolls around. Keep the faith.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3574820668232119328?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/9aVfyUA7qNI/why-all-heroes-should-be-named-chaz.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/06/why-all-heroes-should-be-named-chaz.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-7374730881285041207</guid><pubDate>Thu, 18 Jun 2009 15:42:00 +0000</pubDate><atom:updated>2009-06-18T08:42:23.678-07:00</atom:updated><title>Bidnes</title><description>&lt;!--- blog subject ---&gt;                                          &lt;!--- blog body ---&gt;                     Recently, I agreed to write reviews and some features over at &lt;a href="http://www.msplinks.com/MDFodHRwOi8vdHdpbmdhbGF4aWVzLmNvbS8="&gt;Twin Galaxies' website&lt;/a&gt;, the first of which is a review for recent WiiWare addition, &lt;i&gt;Final Fantasy IV: The After Years&lt;/i&gt;. It seems that my thoughts on the game are mostly in line with other reviews that I have read (if I were to boil it down for you, I'd probably give it a B+), but some are pretty wildly different. While I know that no two people can totally agree on anything, I'm finding a morbid fascination in how some (*cough*cough*Gamespot*cough*) rag on the game and my reaction to those reviews, especially now that I'm not so far removed from game magazine websites like IGN or Gamespot. This, in no way, is me knocking anybody's website or the reviewers that write for them, but I really expected Lark Anderson to like it a little more than a 5.5. But again, that's just me.&lt;br /&gt;&lt;br /&gt;Though this does seem like a good point to mention that Gamespot has seemed a little more harsh in their reviews over the past year or so than I seem to remember. I'm too lazy to actually do the research to see if this is fact or not, but some games look like they get slightly lower total scores from &lt;strike&gt;CBS&lt;/strike&gt;-er Gamespot than many of the other major sites. Then again, being a little more citical never really hurt anybody, I guess. So carry on, Lark Anderson, and go ahead and save CNet's Wii Points for something else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-7374730881285041207?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/FNCxPuWggvY/bidnes.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/06/bidnes.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3388590315673885594</guid><pubDate>Fri, 12 Jun 2009 17:42:00 +0000</pubDate><atom:updated>2009-06-12T12:27:34.023-07:00</atom:updated><title>Phun Phriday Phantasy Phunk</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.phantasy-star.net/art/screenshots/psii/alisdf.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 226px; height: 111px;" src="http://www.phantasy-star.net/art/screenshots/psii/alisdf.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Yesterday, I decided to return to one of my other great white whales of gaming: &lt;span style="font-style: italic;"&gt;Phantasy Star II&lt;/span&gt;. See, as a young'n that bought a Sega Genesis fairly shortly after it was released, I had a real need to try anything and everything that I could, so my brothers and I would rent games at least once a week. This was also right about the time that I had played &lt;span style="font-style: italic;"&gt;Dragon Warrior&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; for the first time with my friends, so now that the threshold had been crossed, I was much more willing to give some games that I wouldn't have normally touched the time of day. Now that I had some context to what a traditional RPG was like, playing &lt;span style="font-style: italic;"&gt;Phantasy Star II &lt;/span&gt;was like going from &lt;span style="font-style: italic;"&gt;Metropolis&lt;/span&gt; to &lt;span style="font-style: italic;"&gt;The Jazz Singer&lt;/span&gt;. Over the years I would rent it numerous times, not really getting too far into it (late fees are scary). When I eventually got heavily interested in collecting sometime in the late 90s, I wound up with a boxed copy and began to really give it the time it deserved. One day it all came crashing down; after about 2/3rds of the way through, the battery back up in the cartridge took a shit (which I actually thought of doing on said cartridge at the time) and erased my game and I haven't gone back to it since. A few days ago, I was speaking to a friend of mine on how a few years ago I had the Summer of &lt;span style="font-style: italic;"&gt;Shining Force&lt;/span&gt; where I plowed through as many SF games as I could to get a perspective on the franchise. This summer will thusly be the Summer of &lt;span style="font-style: italic;"&gt;Phantasy Star&lt;/span&gt;, so I started, essentially, where I stopped.&lt;br /&gt;&lt;br /&gt;Graphically (which was what might have been one of the more important things to an 11 year-old), the extra visual touches like overlays in the dungeons and colors to the expansive over world were a sight to see, but the smooth animation of the enemies and characters during combat was striking. Really, the &lt;span style="font-style: italic;"&gt;FF &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;DW&lt;/span&gt;, what animation there was ended up being minimal at best. In &lt;span style="font-style: italic;"&gt;PS2&lt;/span&gt;, not only would enemies wind up before spitting shit at you, but you actually saw your purple anime coiffed female lead gear up and slash through that same enemy with a pair of claws. The sound, while not even that much to write home about then, was still above its predecessors in that Genesis synth beeping was very neat for the time, but not dynamic or particularly amazing. What gave the game its charm was its overall presentation. Characters have character portraits when and hold conversations with each other at certain places, and actual (albeit primitive) cut scenes where at important story beats making it, basically, the most immersive game since &lt;span style="font-style: italic;"&gt;Ninja Gaiden&lt;/span&gt; where cut scenes where made common.&lt;br /&gt;&lt;br /&gt;Somewhat also like &lt;span style="font-style: italic;"&gt;Ninja Gaiden&lt;/span&gt;, then, is the fact that the game is &lt;span style="font-style: italic;"&gt;hard as shit&lt;/span&gt;. Seriously, it's a kick you in the face and drive you to the nuthouse difficult. Enemies gang up on you pretty quickly after leaving the starting area of the game, forcing you to level constantly. This leveling also gets you used to saving your pennies because, like a gay bar in Detroit (don't ask), everything is expensive. When you want to upgrade your entire party's weapons and armor, get yourself a sixer and make some pizza rolls because you're not going anywhere for hours. The dungeons are particularly insidious: multileveled back tracking, pit traps, mostly useless treasure inside of them, mobs of difficult monsters out to get you, and little or no direction from NPCs as a guide mean that you need the drive of a marathon runner and Apollo Creed as your corner man to complete the game with any of your sanity left. At the time of release, the game came packaged with a walkthrough booklet that had maps of the entire game inside, but that didn't necessarily make life easier. The dungeons were so complex that without carefully planning where you were going ahead of time you were left to wander within them aimlessly for hours and, sure as shit, you were going to run out of valuable medical supplies if that was the initiative you were going to take.&lt;br /&gt;&lt;br /&gt;But all of that stuff above doesn't hold a candle to the freakish slow pace of everything. Because the game was so well animated (at least, that's where I lay blame), the combat absolutely drags out. With a frame skipper or other form of emulation that spikes the speed of combat, &lt;span style="font-style: italic;"&gt;PS2 &lt;/span&gt;can take a measly 10 hours instead of probably three times that. It &lt;span style="font-style: italic;"&gt;crawls&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The biggest plus, though, is the setting and story. Really, &lt;span style="font-style: italic;"&gt;Phantasy Star II&lt;/span&gt; is a bleak game. Ok, it's really fucking bleak. Follow me here, because here's the whole plot: The game takes place in the Algol star system (as all &lt;span style="font-style: italic;"&gt;Phantasy Star&lt;/span&gt; games do) which consists of three planets, Palma, Dezolis, and Motavia. Your character, Rolf, is an young agent of the Motavian government that is haunted by recurring nightmares which happen to be the ending of &lt;span style="font-style: italic;"&gt;Phantasy Star 1&lt;/span&gt;, which takes place an entire millennium beforehand. Anyway, it turns out that Motavia used to be a desert planet that was terraformed to lush pleasantness with the help of a massive computer called Mother Brain in the time between the two games. Bio monsters are starting to overrun this utopia, so Rolf is assigned by the government to find out what's what. He takes his adorable little half human, half bio monster companion, Nei, with him and it turns out, through a series of wacky, slapstick adventures (alright, that's bullshit, nothing is wacky or slapsticky in this game or, really, life) you find that the cause of the bio monster outbreak is a failed biological experiment called Neifirst that happens to be the evil half of your buddy Nei. Neifirst was so pissed off at humanity that she constructed all of the baddies in a bio systems lab and unleashed them throughout the world. Neifirst then proceeds to kill Nei for the rest of the game (which sucks). After the lab blows up, the monsters of the world are gone (which is good!), but are replaced by an army of robots bent on killing you specifically (which sucks) because Mother Brain branded you as a terrorist. Eventually, the robots catch you and throw you in an outer space penal colony so someone -or something- can use you as a patsy because the penal colony smashes into Palma (the setting of the first &lt;span style="font-style: italic;"&gt;PS &lt;/span&gt;game, I might add) and &lt;span style="font-style: italic;"&gt;blows up the planet&lt;/span&gt;. It gets better. After a space pirate saves your ass from jail, you decide to see what's poppin' on Dezolis only to find out that one of the original &lt;span style="font-style: italic;"&gt;PS &lt;/span&gt;characters has been in some cryo-sleep for however long so he could wake up and tell you that Mother Brain was made for people to be lazy slobs for the rest of eternity and now that it's getting mucked with, it's only a matter of time before the star system sinks into its own despair-fueled destruction. So, being the swell guy that you are, you find your way into the cosmic work station called Noah (where Mother Brain is busy being bad) only to find that a cosmic evil had control of things there which you don't find to be much of a surprise, but it's the same cosmic evil that had control of things in the first game (always back to that) and that it had been biding its time for a thousand years. The big twist is after you do away with that thing, you fight it out with Mother Brain only to ultimately find that an army of Earthlings -yes, the last survivors of our planet- are living on that space station and have constructed Mother Brain because they were slowly taking over the planet anyway. The game ends on kind of a cliffhanger when the whole cast decides to fight all of these guys to the death. The last bit of text in the entire game? "I wonder what the people will see in the final days." Dude. &lt;span style="font-style: italic;"&gt;BLEAK&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;When you're a kid, stuff like that stays with you. Sure, I didn't finish the game when I was young, but the oppressive murk that hovered over you during your entire journey was obvious to me even then. More so now that I've finally overcome the game, the ending is just plain dark. Still, I have to appreciate that because, especially for the time, video games didn't tell stories like that. They were fun filled treks through mushroom kingdoms and green hilled zones. Somehow, and I'm even more amazed at this accomplishment almost 20 years later, &lt;span style="font-style: italic;"&gt;Ps2 &lt;/span&gt;found a way to masterfully add gravity to most of its scenarios and situations. This is especially punctuated by the fact that there are only 3 (well, technically 4, but you're supposed to lose one) boss fights in the entire game. When you duke it out with Neifirst, you know that big shit is happening that's going to change the direction of this game, and you're right.&lt;br /&gt;&lt;br /&gt;Before recently, &lt;span style="font-style: italic;"&gt;Phantasy Star 2&lt;/span&gt; was regarded as something of a real collectible. As one of the real standouts of the early Genesis catalogue, people would search far and wide for it, especially boxed and complete with the afore mentioned strategy guide. I know that when I obtained the game a little over 10 years ago it was going for a hefty amount on the secondary market (though, not as much as, say, M.U.S.H.A.). These days, it's pretty readily available through the Wii's Virtual Console (along with &lt;span style="font-style: italic;"&gt;Phantasy Star IV&lt;/span&gt;, a superlative game), as well as &lt;span style="font-style: italic;"&gt;Sonic's Ultimate Genesis Collection&lt;/span&gt; (along with the rest of the series) for Playstation 3/ XBox 360. It was also released as part of the &lt;span style="font-style: italic;"&gt;Phantasy Star Collection&lt;/span&gt; for the Japanese Saturn and the GBA in the US, as well as a Dreamcast compilation. With all of these other versions easily obtainable, an original cartridge copy can be obtained pretty cheaply, even though prices on eBay fluctuate wildly. The legacy of the &lt;span style="font-style: italic;"&gt;PS2 &lt;/span&gt;is really something, though, as it was a seminal step forward in early console RPGs.&lt;br /&gt;&lt;br /&gt;To be totally fair, I went back and finished this game because of sentimental value. Someone curious about entries into the genre of yesteryear are going to be put off by its somewhat arcane menu navigating, lousy English translation, and the sheer force of will that necessary in completing it, so it's tough to recommend it to the average person. Still, I sleep a little easier now that I finally put it to rest. Curiously, Sega of Japan had released a remake of the game (along with a remake of &lt;span style="font-style: italic;"&gt;PS1&lt;/span&gt;) for the Playstation 2 that never materialized in North America under the &lt;a href="http://en.wikipedia.org/wiki/Sega_Ages"&gt;Sega Ages&lt;/a&gt; collection. A shame it didn't end up here, but them's the berries.&lt;br /&gt;&lt;br /&gt;Next up on the Summer of&lt;span style="font-style: italic;"&gt; Phantasy Star &lt;/span&gt;will be&lt;span style="font-style: italic;"&gt; PSIV&lt;/span&gt;, the most direct sequel. I find that I'll finally force myself to play through &lt;span style="font-style: italic;"&gt;III &lt;/span&gt;after that knowing that it has little bearing in the overall scheme of the Algol star system. Afterward, I'll blast through the original &lt;span style="font-style: italic;"&gt;PS &lt;/span&gt;as fast as I can. While I did play &lt;span style="font-style: italic;"&gt;PS1 &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;PS3 &lt;/span&gt;before, it was only in passing and didn't have as profound an effect on me since I played them nearly a decade after they were released and I was bit too old to remember them fondly from my youth. Stay tuned, suckas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3388590315673885594?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/8jWef93Fu4M/phun-phriday-phantasy-phunk.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/06/phun-phriday-phantasy-phunk.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-4839843701746238578</guid><pubDate>Tue, 09 Jun 2009 14:42:00 +0000</pubDate><atom:updated>2009-06-09T07:44:17.437-07:00</atom:updated><title>Ahoy</title><description>Cats and kittens, I'm now doing some writing for Twin Galaxies. They called me and said, "Kidgorilla, we could use your brand of pure rock fury. How 'bout it?" I responded that my fury &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; pure rock, so I had to accept. Read my reviews at www.twingalaxies.com. My first is for &lt;span style="font-style: italic;"&gt;Final&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Fantasy IV: The After Years&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-4839843701746238578?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/dMyFHstf_Es/ahoy.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/06/ahoy.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-6674220203826937147</guid><pubDate>Tue, 12 May 2009 13:30:00 +0000</pubDate><atom:updated>2009-05-12T08:33:10.782-07:00</atom:updated><title>Cross Up Shenanigans</title><description>&lt;!--- blog subject --&gt;                                                                                                                           &lt;!--- blog body --&gt;                 &lt;p style="font-family: arial;" class="MsoNormal"&gt;I love fighting games. Love them. I loved them when I was a kid, and I love them even more now. But, as anybody whom has ever really loved a competitive video game can tell you, there's a breaking point; the part where you start getting pretty good. Sometimes, you start getting a little &lt;i&gt;too &lt;/i&gt;good, even. By this, I mean good enough that your friends just don't want to play you any more. After all, you're the guy that sits around and plays it all the time, you're the guy with the opportunity to train, and you're the guy that's more immersed in the experience. Unless you know other people just as devoted to it as you are, you're just going to widen that new found gap.&lt;br /&gt;&lt;br /&gt;This turns out to be a downward slide. Sure, there are tons of characters in, say &lt;i&gt;Capcom Vs. SNK 2&lt;/i&gt; to choose from, or maybe you haven't completed all of the sub modes in &lt;i&gt;Soul Calibur 2 &lt;/i&gt;through &lt;i&gt;4&lt;/i&gt;, or maybe you find great practice in the survival modes in &lt;i&gt;Tekken Tag&lt;/i&gt;, but you're just delaying the inevitable truth; and that truth is the cold realization that no matter how hard it can be sometimes, and how cheap you think Gill is to fight, the computer just not a very good opponent. Ok, now by "good opponent" I can mean a lot of things, but honestly, how fun is it to play a competitive fighting game when you're only really competing against yourself?&lt;br /&gt;&lt;br /&gt;Then the zeitgeist started. You know what I'm talking about: the current rebirth of the 2D fighting game scene. It started with &lt;i&gt;Super Street Fighter 2 Turbo HD Remix&lt;/i&gt; and is continuing to supernova with &lt;i&gt;Street Fighter 4&lt;/i&gt;. But when you take a clear look at the playing field, you cannot honestly say that the 2D fighting game left. The &lt;i&gt;Guilty Gear&lt;/i&gt; series has been going fairly strong since the Playstation One, the Dreamcast, PS2, and Xbox all had ports of &lt;i&gt;Marvel Vs. Capcom 2&lt;/i&gt;, and &lt;i&gt;Arcana Heart&lt;/i&gt; and &lt;i&gt;Battle Fantasia&lt;/i&gt; are both modern day competitive fighters that pre-date &lt;i&gt;SF4&lt;/i&gt;. There are tons of great 2D fighters that have been steadily released over the last 10 years to keep the hard core satiated. So what happened? Is it because Capcom finally released a proper &lt;i&gt;Street Fighter&lt;/i&gt; sequel that the scene is back in the mainstream? Others have called &lt;i&gt;SF4&lt;/i&gt; more accessible than a lot of the other games out there right now, and it's true; &lt;i&gt;SF4 &lt;/i&gt;is a lot more forgiving with its combos and super moves than even &lt;i&gt;HD Remix&lt;/i&gt;. But my fiancée can't pull off a Shoryuken, and I bet your kid brother can't either, at least at the onset. You can't tell me that a game with these kinds of complex movement and button mechanics is &lt;i&gt;completely &lt;/i&gt;accessible. So what's the straight dope here?&lt;br /&gt;&lt;br /&gt;The answer is online fighting. But not just online fighting. Be with me for a second: the Xbox had online fights with&lt;i&gt; SVC Chaos&lt;/i&gt; and &lt;i&gt;Street Fighter 3: Third Strike&lt;/i&gt;, and the original &lt;i&gt;Street Fighter 2 Turbo&lt;/i&gt; showed up on Xbox Live. All of these were massive mistakes. It's not that the games weren't great (except maybe kinda sorta &lt;i&gt;SVC Chaos&lt;/i&gt;...), the online play simply wasn't stable. Getting dropped from fights or crippling internet lag makes competitive fighting games require precise movements for higher-tiered play nearly unplayable. Fast forward to today, however, and things are a bit different. Fights are more stable with &lt;i&gt;SF4&lt;/i&gt;; you can not only choose your opponents based on their internet settings, but also their perceived skill. Now that games are global and you could logically play against me if you live in the UK and I'm here in North America, a more stable online experience is really turning it around for either the lapsed fighting game Catholic or, at least in my case, their noob loved ones. For me, it was even a weird form of salvation, at least in the beginning. Finally! More than just the computer!&lt;br /&gt;&lt;br /&gt;But it still isn't &lt;i&gt;perfect&lt;/i&gt;. One cannot do anything about physical distance between players that causes internet hiccups. Capcom still has problems with fights "not counting" in their Championship Mode that takes GP away from you. Even players that are mediocre can tell you that loosing piles of points to someone you know is beneath you due to slow button reaction caused by a lousy internet connection makes you want to throw a cat out of a window.&lt;br /&gt;&lt;br /&gt;So there I sat last night with perfect strangers in a beautiful home about 40 minutes from mine. To you, this may sound absurd. To me, it seemed to be the only answer. After playing countless hours of &lt;i&gt;Street Fighter 4, Super Street Fighter 2 Turbo HD Remix, Soul Calibur 4&lt;/i&gt; and whatever else I can find online (and a few more emulated on a PC from time to time), a level playing field was now a necessity, and a long drive was the only option left. After reading &lt;a href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmdhbWFzdXRyYS5jb20vcGhwLWJpbi9uZXdzX2luZGV4LnBocD9zdG9yeT0yMjcyNw=="&gt;this article over at Gamasutra.com&lt;/a&gt;, I was given a new hope and a lot of renewed interest. The article, basically detailing the regional match-making that is becoming more common around the country for guys to get together and play, led me back to the forums at fighting game super source &lt;a href="http://www.msplinks.com/MDFodHRwOi8vc2hvcnl1a2VuLmNvbS8="&gt;Shoryuken.com&lt;/a&gt; which has forums ranging from specific character match strategies (for a variety of games) to how to best modify your custom-built joy pad/ stick. I set myself up with my regional crowd -guys that have been playing together for a couple of years, at least- and the host was very welcoming for new people to pop in. Last night was that first pop.&lt;br /&gt;&lt;br /&gt;I expected... well, shit, I had no idea what to expect. One part of me thought it was going to be a bunch of highly elitist dicks: the kinds of guys that I couldn't tell that I've been primarily using a game pad over the last however many years, or that I really don't care for Marvel Vs. Capcom 2 all that much. The other part was worried that we were going to be sitting in some kid's parents' basement ("Mom! MEATLOAF!") and having conversations about anime chicks. Both of those possibilities are weirdly intimidating. The reality, strangely enough, was a mixture of both. The host, let's call him Paul, was a very welcoming and cheerful guy in his early- mid 20's. He shook my hand, greeted me with a smile, and then introduced me to his mother as we walked inside the palace that he called a house and moseyed down the basement. The others, a heavier set African American guy with slammin' hair and fellow of Latino descent, were much quieter, and after we started turning machines on, I found out why. I was fresh meat.&lt;br /&gt;&lt;br /&gt;As the host began setting up another TV for &lt;i&gt;HD Remix&lt;/i&gt;, the other two guys and I began a winner-stays-looser-walks rotation of &lt;i&gt;SF4&lt;/i&gt;. Everyone, not counting me, brought their own sticks with them -some personally customized. Billy, the African American guy, was proficient with just about everyone he used. Probably more so with Balrog and the Shotos, he firmly established himself as king of the hill early on, and he barely spoke a fucking word. Mike, the Latino, brought a newer stick with him and mainly used Sagat, whom would pull of cancelling/ ultra move combos that made my head spin. He played very much like me in that when he lost, he didn't just place blanket blame on the game or the other player as being cheap, he knew it was his own fault if he blew it. It was clear from the second I walked down to that cold, messy (though large enough to fit my entire apartment, maybe twice over) basement that these two guys were going to drop me like a bad habit. I picked up a spare stick to play with, and a little unaccustomed to the controls, I did what I could until I started to learn their play styles so I could adjust mine to compete. These two, though, were all business. I tried to ask questions to get a dialogue going that met with blank stares. I tried to converse about the ins-and-outs of the &lt;i&gt;SF4 &lt;/i&gt;game system only to get quick responses. It's not that these guys were off putting, or even just assholes, though. These guys were there to play, not chit chat, and they wanted to see what I was made of.&lt;br /&gt;&lt;br /&gt;Things lightened up a bit when Drew, a younger, almost freakishly cheerful guy of Asian lineage arrived with a Hori Real Arcade Pro fight stick (if &lt;a href="http://www.msplinks.com/MDFodHRwOi8vZ2Vhci5pZ24uY29tL2FydGljbGVzLzk0Ny85NDc5MzNwMS5odG1s"&gt;this &lt;/a&gt;is the Cadillac of sticks, the HRAP is probably the Lexus). Now that I was fairly sure that the United Nations was all accounted for and ready to throw down on some &lt;i&gt;Street Fighter&lt;/i&gt;, the night went on a little less silently. That is, at least, on the &lt;i&gt;HD Remix&lt;/i&gt; side of the room where Drew and Paul were having a great time beating the snot out each other with Dee Jay and Sagat. Things were still a little quiet and tenuous for me until I started to step up my game when I would hear a "nice" thrown out ever now and then. I was beginning to break Mike's Sagat game with my Ken and as my ego was starting to boost his blood pressure was starting to rise, but not maliciously. All of us began to throw out help with tactics for each other, but not enough to tip our hand to the next guy up (you don't want to tell that guy that uses Balrog that you let yourself sit in a corner and bait him, do you? No, you sure as shit don't.).&lt;br /&gt;&lt;br /&gt;A few hours, a lot of &lt;i&gt;SF4&lt;/i&gt;, and a little &lt;i&gt;Third Strike&lt;/i&gt; later, I was out the door with a handshake from Paul and an invitation to come back every Monday night. It's funny, the older I get, the less likely I am to just meet people like this and expand my list of people that play. I can't help but be grateful for the opportunity, but daddy's got some practicing to do. I see your Balrog coming, Billy, and I'm not falling for that Head Butt/ Ultra combo again. At least, not next Monday, I won't.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-6674220203826937147?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/hVPD1RIhybU/cross-up-shenanigans.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/05/cross-up-shenanigans.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3779300003993881780</guid><pubDate>Mon, 11 May 2009 20:12:00 +0000</pubDate><atom:updated>2009-05-11T13:18:51.678-07:00</atom:updated><title>CCAG 09</title><description>Just a shout for the Cleveland Classic Console and Arcade Game show going down on May 23rd from noon until 8. Want to find some wacky old stuff that only your dad's weird uncle remembers (like the &lt;a href="http://en.wikipedia.org/wiki/Vectrex"&gt;Vectrex&lt;/a&gt;)? Yeah, there's tons of that shit there. Come on out and support &lt;span style="font-style: italic;"&gt;Escape From Rungistan&lt;/span&gt;... meaning old games that are still awesome. When you get there, you can go ahead and buy &lt;span style="font-style: italic;"&gt;Escape From Rungistan&lt;/span&gt;. When you get home and finish &lt;span style="font-style: italic;"&gt;Escape From Rungistan&lt;/span&gt;, you can go ahead and thank me for putting you in the know.  I'll be shimmying around the show myself, so say howdy if you can figure out which one is me...&lt;br /&gt;&lt;br /&gt;I can't link to their flyer, so &lt;a href="http://www.ccagshow.com/index.php"&gt;check out their website for details&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3779300003993881780?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/cbSzAsvSz44/ccag-09.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/05/ccag-09.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-9118451711618062125</guid><pubDate>Tue, 05 May 2009 15:32:00 +0000</pubDate><atom:updated>2009-05-05T08:40:16.080-07:00</atom:updated><title>It's Charles Bronson Time</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://joystickvault.com/data/500/Akuma_top.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 409px; height: 307px;" src="http://joystickvault.com/data/500/Akuma_top.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ladies and germs, I'm good and sick of waiting around for Mad &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Catz&lt;/span&gt; to pump out more Street Fighter Tournament Edition sticks. I have no doubt in my mind that having one of these sticks, or an equivalent, will make these two magical hands into those of a master surgeon, and now, steps must be made. The law will have to be taken into these two magical hands. It's time for some lateral thinking.&lt;br /&gt;&lt;br /&gt;Thus, this summer, my brother(s) and I will be custom building my own fight stick. Will it look as nuts as the above &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Akuma&lt;/span&gt; stick? Fucks no. That thing's &lt;span style="font-style: italic;"&gt;nuts&lt;/span&gt;. What it will look like, however, is a double dose of awesome with a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;whisky&lt;/span&gt; chaser (and a 4x4 button design so I can play &lt;span style="font-style: italic;"&gt;SF4 &lt;/span&gt;and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;SNK&lt;/span&gt; games).&lt;br /&gt;&lt;br /&gt;I'll try to document this &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;odyssey&lt;/span&gt; as best I can as the weeks and (hopefully not) months roll by. Stay tuned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-9118451711618062125?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/bI8LCGJuzo0/its-charles-bronson-time.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/05/its-charles-bronson-time.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-6207339011363290285</guid><pubDate>Mon, 04 May 2009 21:19:00 +0000</pubDate><atom:updated>2009-05-04T15:00:38.172-07:00</atom:updated><title>Nerdmas? Hmm, Too Dumb A Term To Coin</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://pic.photobucket.com/spacer.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 1px; height: 1px;" src="http://pic.photobucket.com/spacer.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://nblatt.files.wordpress.com/2009/02/game_lost_planet.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 251px; height: 217px;" src="http://nblatt.files.wordpress.com/2009/02/game_lost_planet.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So last week, Best Buy had an absurd sale on PS3, Wii, 360, and DS games- many of them for about $10. That's right, only ten clams. I, as all three of you that read this might suspect, jumped on this like &lt;a href="http://www.youtube.com/watch?v=yyN-OAHC4TY"&gt;this chick&lt;/a&gt; on Rob Halford. It was little less of a haul than I thought it would be, but you can't deny the power of Only Ten Bucks. Think about it. Would you go see performance art? Punch George Lucas for The Prequels? Go to a &lt;a href="http://www.youtube.com/watch?v=GFGzGfym-7Y"&gt;Tommy Seebach&lt;/a&gt; reunion show? Of course you would if it was Only Ten Bucks.&lt;br /&gt;&lt;br /&gt;So there I was, with a couple of Only Ten Bucks on me. Since they didn't have a copy of &lt;span style="font-style: italic;"&gt;Devil May Cry 4 &lt;/span&gt;for PS3 for OTB, I settled with &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt;. Evidently, they also had copies of &lt;span style="font-style: italic;"&gt;Ninja Gaiden: Dragon Sword&lt;/span&gt; for DS on sale, too, but the masterminds at the Best Buy I ended up at hid them from me. Savages.&lt;br /&gt;&lt;br /&gt;So &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt;. Had I actually &lt;span style="font-style: italic;"&gt;lost Lost Planet&lt;/span&gt; on my way home, it would have been no loss (see what I did there?). Ok, ok; it's not a terrible game by any stretch, but certainly no gem. Standard run and gun game mechanics apply to what is basically your time on Hoth, just no Han Solo to stuff you into a tauntaun if you really get in the shit. The weapon choices are fairly standard and the plot is downright abusive to my good taste and sensibilities. Still, for Only Ten Bucks? Yeah, worth every penny. Let's break it down:&lt;br /&gt;&lt;br /&gt;- I get to blow stuff up. I love making things s'plode, even on Hoth.&lt;br /&gt;- I get to use a grappling hook. Sure, it isn't the most well implemented mechanic in the game (or any game with a grappling hook), but it kinda makes me feel like a ninja. I love ninjas. On Hoth. Believe it.&lt;br /&gt;- I'm more than half way through the game, and that tickles me. See, I usually play long games, and to have one that I have no beef getting rid of as soon as it's finished makes me happy that it's almost over.&lt;br /&gt;- I'm not inclined to play online with it, but it's nice to know that it's there if want it. Options in this regard, are quite swell.&lt;br /&gt;&lt;br /&gt;There you have it. I'll never look back on it as a misunderstood classic, but for OTB, it was the bee's knees.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt;, though? Let's see. I like fighting games. In fact, I like them a lot. So much so, that I won a &lt;span style="font-style: italic;"&gt;Tekken 3&lt;/span&gt; tournament in college and got a couch out of the deal (don't get too impressed, it was a nasty couch). So let's make that a mathematical equation:&lt;br /&gt;&lt;br /&gt;Enjoyment x (&lt;span style="font-style: italic;"&gt;Street Fighter/ Tekken/ King of Fighters&lt;/span&gt;)/ Price = Worth It&lt;br /&gt;&lt;br /&gt;Notice that &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt; does not factor into the above Euclidean methodology. It very well could be said that the &lt;span style="font-style: italic;"&gt;Soul Calibur &lt;/span&gt;series is a weapons-based extension of &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt;, but it could also be said that one-armed golfing mosquitoes are invading Poland (read: it just ain't true). Therefore, it was hard to justify my purchase of &lt;span style="font-style: italic;"&gt;SC4 &lt;/span&gt;prior to last week. After spending a fairly extensive amount of time with it, I find it enormously complicated, even for a weapons-based fighting game. Going through the story mode so I could unlock stuff was fun, but there didn't seem to be any weight to it. Its presentation is insanely pompous, too, which is pretty funny, now that I think about it, but gets old quick. OTB, though? Hurm...&lt;br /&gt;&lt;br /&gt;- Lots of a characters, and they's all kindsa wacky. Seriously. &lt;span style="font-style: italic;"&gt;Wacky&lt;/span&gt;.&lt;br /&gt;- Solid online play. I've been playing more than my share of online fighting games over the last few months, and this is probably the most stable game so far. Then again, I super suck at this game, so it's a little hard to get into it when I know I'm calling a butt kicking down on myself.&lt;br /&gt;- It's pretty. Really, it's a game that's been working out and is now entering a modeling competition. The flip side to that is that certain, how shall we say, design decisions were made as far as females in this game go, and it's just too absurd for me. Just because I'm a dude doesn't mean that I think it's way rad that women strap bowling balls to their chest. Stupid Namco...&lt;br /&gt;- Darth Vader. He was on Hoth once. It all comes together...&lt;br /&gt;&lt;br /&gt;Still on the fence about &lt;span style="font-style: italic;"&gt;Soul Calibur 4&lt;/span&gt;, then. The best part? Say it with me: Only Ten Bucks. While I foresee a trip to my local trade in joint when I get finished unlocking things in &lt;span style="font-style: italic;"&gt;SC4 &lt;/span&gt;and finally crush &lt;span style="font-style: italic;"&gt;Lost Planet&lt;/span&gt;, I'll say that this was twenty bones well spent.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-6207339011363290285?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/G0cMdv68Wx4/nerdmas-hmm-too-dumb-term-to-coin.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/05/nerdmas-hmm-too-dumb-term-to-coin.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-5852191999461031247</guid><pubDate>Thu, 23 Apr 2009 16:34:00 +0000</pubDate><atom:updated>2009-04-23T10:51:36.910-07:00</atom:updated><title>How Misery Is Hilarious: Afterthoughts on FFVIII</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AFDK4FyAIYo/SfCqm1YiN3I/AAAAAAAAABY/IjNN5p2jsRc/s1600-h/ffviii_logo.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 261px;" src="http://4.bp.blogspot.com/_AFDK4FyAIYo/SfCqm1YiN3I/AAAAAAAAABY/IjNN5p2jsRc/s320/ffviii_logo.gif" alt="" id="BLOGGER_PHOTO_ID_5327945943321032562" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;meta equiv="Content-Type" content="text/html; charset=utf-8"&gt;&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 11"&gt;&lt;meta name="Originator" content="Microsoft Word 11"&gt;&lt;link style="font-family: courier new;" rel="File-List" href="file:///C:%5CDOCUME%7E1%5C2418621%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:worddocument&gt;   &lt;w:view&gt;Normal&lt;/w:View&gt;   &lt;w:zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:punctuationkerning/&gt;   &lt;w:validateagainstschemas/&gt;   &lt;w:saveifxmlinvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:ignoremixedcontent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:alwaysshowplaceholdertext&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:compatibility&gt;    &lt;w:breakwrappedtables/&gt;    &lt;w:snaptogridincell/&gt;    &lt;w:wraptextwithpunct/&gt;    &lt;w:useasianbreakrules/&gt;    &lt;w:dontgrowautofit/&gt;   &lt;/w:Compatibility&gt;   &lt;w:browserlevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;  &lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:latentstyles deflockedstate="false" latentstylecount="156"&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt; &lt;!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman"; 	mso-ansi-language:#0400; 	mso-fareast-language:#0400; 	mso-bidi-language:#0400;} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p style="font-family: arial;" class="MsoNormal"&gt;You know what? I actually &lt;i&gt;did &lt;/i&gt;go through &lt;i&gt;Final Fantasy VIII&lt;/i&gt; during the weeks following my time with &lt;i&gt;VII&lt;/i&gt;. You know what I found? Well, just about the same stuff everybody talks about (and more!), but is worth talking about again. You know what we're gonna do? Talk about them. Your damn right we are...
&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;FFVIII is probably the most polarizing game in the proper franchise for a lot of reasons. Probably the first and foremost of these is its enormously complex stat boosting system. Known in the game as "junctioning", the player is forced to draw magic spells from enemies and assign (junction) them to their statistics. The more of the same spell you have junctioned (up to 100), the better the stat becomes. The more powerful the spell combined with the amount you have (100 Fire spells aren't half as good as 100 Flares, and so on), the stat becomes that much stronger. Bearing all of this in mind, getting your head firmly wrapped around this early on can make the game either a snap or a total drag. Specifically, drawing magic spells out of your enemies is so tedious that it makes you long for the time when you could just step on those fools and move on. In this game, each new enemy that you encounter (and in the overworld you will encounter a lot. The encounter rate here can get astronomical) must be checked to see if they have something that you want, and then you have to play the cat and mouse game of drawing their magic while you stay alive.
&lt;br /&gt;
&lt;br /&gt;The second major problem with junctioning, and one my biggest beefs with the game in general, is it's stance on experience points. See, since you are allocating abundant resources to your stats (magic can be found all over the place, so it's relatively easy to find stat boosts through good junctions), the typical RPG growth system of accumulating experience points for level boosts is far less meaningful as you only get minor upgrades to base character statistics. That, really, is small potatoes to the real problem: ENEMIES LEVEL WITH YOU. It doesn't matter if it's the first slug you fought or the boss of the super secret dungeon (or whatever), if you don't have a lot of strong magic junctioned to you, you're going to get your ass kicked eventually on no matter how high leveled you are. What this essentially means is that the game forces you to accept it on its own terms. You are forced to make good use of the junction system, or you will succumb to the hell of 1000 Game Over screens.
&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;
&lt;br /&gt;How do I know this? Well, here's a story: a few years ago, when I played this game for the first time, I didn't follow a guide and let myself carelessly meander through the game. At first, it was fun getting to know the little ins and outs of the game world and powering up my Guardian Forces (summon spells in this game, which are also tied to junctions). Since the in-game tutorials were vague on little things (like strengthening junctions) and noticeably silent on others (ENEMIES LEVEL WITH YOU. Stupid.), I found myself spamming GF monsters incessantly. This was not only a totally boring way to play the game (those GF monster animations are long and repetitive), but it tied my hands in certain key endgame battles since I either couldn't use them or they weren't strong enough anyway. So there I sat, capped at level 100 with my characters, and consistently getting my ass handed to me by the final boss of the game. It's been my white whale ever since.
&lt;br /&gt;
&lt;br /&gt;Now, the other side to this game system is how easily it can be exploited under the right circumstances. After doing the right amount of research, one can pretty easily blast through the beginning of the game (after obtaining some almost unfair early-game junctionable magic) and bide their time until near the end where they can easily grab all of the high-level magic, and then crack the whole thing wide open. Hell, that's what I did this time around, and it pretty much turned into a joke. Just goes to show how the internet proves yet again that it's always smarter than you were while in college.
&lt;br /&gt;
&lt;br /&gt;&lt;i&gt;FFVIII &lt;/i&gt;has many other noticeable faults. For one, every bit of it bleeds the word "excessive". Every battle that you fight starts with an unnecessary amount of zoomed and panned camera angles and pre-fight battle animations. While it may have seemed like a clever way to mask loading times back then seems like trite wastes of time now. The plot, also, takes far too long to get its feet on the ground. True, this is more of a character-driven story than some of the other &lt;i&gt;Final Fantasy&lt;/i&gt; games, but much of events of the game are wrapped up way to easily near the end. Without giving anything away, it seemed that the solution to everyone's problems probably could have been thought of at the end of disk one, and that would have been the end of that. Sure, part of the fun of playing through games like this is to see how things fall together, but it was almost near the end of disk 3 (of 4) where it seemed like there was any cohesion to the story, and then it was over.
&lt;br /&gt;
&lt;br /&gt;Then again, it has other differences compared to the FF pantheon that makes it just priceless. For one, main character Squall is a &lt;i&gt;dick&lt;/i&gt;. I don't mean an angsty, somewhat self absorbed loner jerk like &lt;i&gt;FFVII's&lt;/i&gt; Cloud and countless other main characters that came after him, I mean he's an absolute asshole. Now, I can see how people don't like this, but seeing a main character be so much of a detached chump was just hilarious. If every RPG character has "'tude", Squall has a nearly incurable attitude PROBLEM. What's better is that when he finally loses his cool later in the game, it has so many exclamation marks after his sentences that I feel a little cheated that there wasn't any voice acting. I love hearing pretty boy JRPG characters scream at the top of their lungs. That kind of comedy is a reason to wake up everyday.
&lt;br /&gt;
&lt;br /&gt;After playing through &lt;i&gt;Final Fantasy VII&lt;/i&gt;, I'm that much more impressed by the graphics. To be fair, Playstation One games do not age well as character models were large and blocky (at one point, I think a character was holding a clipboard. Or maybe it was a green sandwich. Or perhaps an Alaskan fish...), but the backgrounds still look spectacular decade later, and the fully rendered cut scenes -for the most part- still look great. The opening cinematic stands tall as a great set piece, and the fire fight in the Ragnarok late in the game is amazing. Even in their strange form, the characters animate pretty well and have realistic motions to them; all a huge step up from &lt;i&gt;VII &lt;/i&gt;two years earlier.
&lt;br /&gt;
&lt;br /&gt;So there you have it. Time has not been especially kind to &lt;i&gt;FFVIII &lt;/i&gt;in terms of how some of it looks and how some of it plays, but what it got right almost makes the whole experience worth it. I truth, the whole game feels like a mish mash of really good ideas that just didn't equate to a cohesive whole. Then again, if you were ever inclined to find out for yourself, you can grab a copy of it in good shape pretty easily for under $20. After the last few weeks, I'd actually say it's worth it.&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;
&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: arial;" class="MsoNormal"&gt;&lt;a href="http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php?page=9"&gt;Here's&lt;/a&gt; a pretty interesting article for some further reading. As always, Gametrailers.com (which seems to be down at the moment) has a really well researched video retrospective, but it's squished in with &lt;span style="font-style: italic;"&gt;Final Fantasy IX&lt;/span&gt; which, while fun, isn't worth getting into. Have a good weekend, fools.  &lt;!--[if !supportLineBreakNewLine]--&gt;  &lt;!--[endif]--&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-5852191999461031247?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/uayeXWIwYzo/how-misery-is-hilarious-afterthoughts.html</link><author>noreply@blogger.com (kidgorilla)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_AFDK4FyAIYo/SfCqm1YiN3I/AAAAAAAAABY/IjNN5p2jsRc/s72-c/ffviii_logo.gif" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/how-misery-is-hilarious-afterthoughts.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-6303575064958094568</guid><pubDate>Thu, 23 Apr 2009 16:18:00 +0000</pubDate><atom:updated>2009-04-23T09:28:12.598-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">monkey lovin'</category><category domain="http://www.blogger.com/atom/ns#">Fat Princess</category><category domain="http://www.blogger.com/atom/ns#">Playstation 3</category><title>The Chubbies</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AFDK4FyAIYo/SfCXCw1fv5I/AAAAAAAAABQ/IZDGcOF2JLw/s1600-h/fp_logo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 290px;" src="http://1.bp.blogspot.com/_AFDK4FyAIYo/SfCXCw1fv5I/AAAAAAAAABQ/IZDGcOF2JLw/s320/fp_logo.png" alt="" id="BLOGGER_PHOTO_ID_5327924432904109970" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So it seems that Sony's corporate ninja squad will find me and do mean things to my own corporate ninja squad if I divulge toooooo much about Fat Princess. I love my ninjas, so I'll comply, but not before saying that I'm having lots of fun with the game and the beta process is really easy. I play the game and I post my thoughts, much like here. Only there, it's read by worker bees whereas here, it's read by... um...well more worker bees.&lt;br /&gt;&lt;br /&gt;Shit. Walked right into that one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-6303575064958094568?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/qMMCcl0wABk/chubbies.html</link><author>noreply@blogger.com (kidgorilla)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_AFDK4FyAIYo/SfCXCw1fv5I/AAAAAAAAABQ/IZDGcOF2JLw/s72-c/fp_logo.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/chubbies.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-8049451687423906403</guid><pubDate>Fri, 17 Apr 2009 13:17:00 +0000</pubDate><atom:updated>2009-04-17T06:21:25.157-07:00</atom:updated><title>Fat Princess</title><description>Cats and Kittens, I've been selected to be one of the &lt;span style="font-style: italic;"&gt;Fat Princess&lt;/span&gt; beta testers. That's right, I'll be feeding cake to skinny fantasy chicks while my workers toss bombs at walls and build ladders (or whatever). More updates to follow with my thoughts on not only the game, but also the beta test process. This being the first one I've been in (not counting free MMOs when I'm ... oh, hell, I'll say it: when I'm cold and alone), I'm pretty curious to see how it all works.&lt;br /&gt;&lt;br /&gt;Stay tuned&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-8049451687423906403?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/XpjrO0KOtDc/fat-princess.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/fat-princess.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3657480959062671365</guid><pubDate>Mon, 13 Apr 2009 19:49:00 +0000</pubDate><atom:updated>2009-04-13T12:55:44.092-07:00</atom:updated><title>Oh, Times; You Is A-Changin' 5</title><description>Ok this is the end of it. Strangely, FFVII got posted on the Japanese Playstation Network 2 days after this post. No, I don't work for a viral marketing company trying to pimp games with spiky-headed characters (not that they even need it), I'm just a step ahead of all of you. So there.&lt;br /&gt;&lt;br /&gt;And before you start giving me shit, Mr. mrbenning, this was copied from a fugly MySpace page&lt;br /&gt;so the spacings and things are screwed up. Stinking M'space&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4/8/09&lt;br /&gt;&lt;br /&gt;               &lt;!--- blog subject ---&gt;         &lt;div class="blogSubject"&gt;           &lt;label id="pBlogSubject_481941045"&gt;The Last Word&lt;/label&gt;&lt;label id="translatedBlogSubject_481941045" style="display: none;"&gt;&lt;/label&gt;                                                                                                                  &lt;/div&gt;                                 &lt;!--- blog body ---&gt;                     So in lieu of my computer deep frying on me, let’s try this again…&lt;br /&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;So after a few weeks with &lt;i style=""&gt;Final Fantasy VII&lt;/i&gt; and finishing the game for the first time in 10+ years, I initially felt uneasy about how things turned out while still being satisfied. While not the transcendent classic that others remember it by, it’s&lt;br /&gt;fair to say that &lt;i style=""&gt;FFVII&lt;/i&gt; is still a pretty good game now a decade removed.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;How good? Let’s take a compartmented look.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;b style=""&gt;Plot/Characters....&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;Taken as a whole, the pacing issues that I have been mentioning&lt;br /&gt;through the last week or two coincide with some of bigger problems with the&lt;br /&gt;overall story. Basically, it’s pretty much just Cloud’s show with a little bit&lt;br /&gt;of Tifa thrown in at the end to give it some heart, making the ensemble ending&lt;br /&gt;pointless. Then again, that pointlessness is even discounted by the fact that&lt;br /&gt;you’re pretty much given nothing in terms of resolution for any character&lt;br /&gt;outside of Red XIII in the ending, but let’s get back to the first concern.&lt;br /&gt;Since I was able to select from individual characters throughout the vast&lt;br /&gt;majority of the game, I only really got insight into many situations based on&lt;br /&gt;which characters were in my active party whether I liked them or not. So if you&lt;br /&gt;hate using, say Yuffie, but she seemed practical for you to fight with, you&lt;br /&gt;probably went through the next story sequence with her and heard her gripe&lt;br /&gt;about something. Most of the time, I found that pretty perturbing; sure, Yuffie&lt;br /&gt;was a strong long-ranged character through most of the game, but the plot would&lt;br /&gt;have been much better had Tifa been in my active party- even though I stopped&lt;br /&gt;using her early and found her to be worthless by the end.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;Then again, the interactions I had with the individual main&lt;br /&gt;characters were fun and pretty well realized. Cloud serves as a pretty good&lt;br /&gt;protagonist, even though he is blandly single minded as the game carries on&lt;br /&gt;(“There’s Sephiroth! Let’s go get him!”). Tifa unexpectedly adds a lot of soul&lt;br /&gt;to an otherwise mundane video game story near the end, and turned out to be a&lt;br /&gt;pretty refreshing change compared to the rest of the clichés that just about&lt;br /&gt;everyone else were. The real jewel here is Cid. From the first time you meet&lt;br /&gt;him through the end credits, he was such a jerk that I had to love him. Even&lt;br /&gt;though I found his motivation for joining the team a little thin and I kind of&lt;br /&gt;think it was harsh the way he treated some of the other characters, he didn’t&lt;br /&gt;degenerate into a plastic RPG hero in the endgame and I loved all of his&lt;br /&gt;chain-smoking shenanigans. It really isn’t common (or at least wasn’t in 1997)&lt;br /&gt;for a hero, even a minor hero in this case, to be so much of a chump in a video&lt;br /&gt;game outside of the down-on-his-luck private investigator types in many 90s PC&lt;br /&gt;games. Play the game for Cloud, finish the game for Cid.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;Everything else was textbook. Sephiroth, unfortunately,&lt;br /&gt;never went further than his initial descent into crazyhood into being much of a&lt;br /&gt;fun character, especially since he only physically shows up to fight you for&lt;br /&gt;real at the end of the game. While I think his back story and motivation were&lt;br /&gt;very interesting, I find that it would have been far more interesting to find&lt;br /&gt;that he was just another figment of Clouds shattered personality than an actual&lt;br /&gt;corporal threat. That’s just me, though.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;img src="http://gamextract.com/wp-content/uploads/2008/08/final-fantasy-vii-20080430043853708.jpg" /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;b style=""&gt;Difficulties In and&lt;br /&gt;Around the Blank Slate....&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;Ok, this is going to sound hypocritical after I gushed over how much I love &lt;i style=""&gt;FXII&lt;/i&gt;, but I hate blank slate characters. In that, I mean that every character in this game is totally interchangeable outside of their desperation attacks (Limit Breaks, as&lt;br /&gt;the lingo goes). Since the materia system of the game was designed so you could&lt;br /&gt;freely swap them between characters, it made no sense at the 2/3&lt;sup&gt;rd&lt;/sup&gt; point to use characters that you didn’t think looked cool, and that was it. Blank slate characters kind of rob me of some of the escapism of these games. With&lt;br /&gt;character classes in games like &lt;i style=""&gt;FFIV&lt;/i&gt; or &lt;i style=""&gt;X&lt;/i&gt;, specific uses of each character&lt;br /&gt;dictate what strategies you use and lend to a deeper experience. In the case of&lt;br /&gt;&lt;i style=""&gt;VII&lt;/i&gt;, it never matters who you’re controlling as long as they have the right materia equipped.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;Case in point, here’s how I cracked the game wide open: I had been using Yuffie and Barret through the majority of my daily dealings only because I hadn’t yet stumbled on a Long Range materia (so I could basically turn all of my other characters into long-range fighters). I found myself near the end of the second disk in one of few optional areas that I thought would be worth it (as I found that most of them weren’t after this experience) where I ended up with Yuffie’s best weapon, Cid’s best Limit Break, and a Double Cut materia (I think that’s what it was called). Anyway, knowing that the end of the game was near, I thought it might be an alright idea to kill three birds at once: I’d level my characters, enhance the Double Cut so I could hit 4 times per attack, and train Cid so he could use that Limit Break because I hadn’t touched him for the entire game. A few hours later I was a god. To prove that newfound might, I &lt;i style=""&gt;bitch slapped&lt;/i&gt; one of the optional bosses- which, in turn, gave me Cloud’s best weapon. I had decided that no more unnecessary time wasting needed to happen, and I stepped on the end boss. Case closed. It didn’t matter what character I was using, I just happened to find better weapons for a few of them and that’s how I finished the game. Had I ended up in the same situation with anyone else, the outcome would have been identical.&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;If reading the above paragraph leads you to believe that the game was a joke, give yourself a cookie. The reality is that I didn’t spend too much time outside of blindly attacking my enemies with very little spell casting or monster summoning (if ever). When I figured out a way to set up my empty shells of characters how I wanted them, it was only a matter of time before I crushed some fools while not expending even one elixir from my inventory without straying too far from one button push. This, as it stands, was something of the end of an era for a lot of RPG design. In this game, and the six that preceded it from what I can recollect, a might-makes-right mentality can carry you through all the way to the end. Simply, take the time to level your characters and you’ll be fine. Other games, especially the way they are designed now, can force you to completely manipulate the game a different way to tackle end bosses, forcing you to basically deprogram yourself&lt;br /&gt;from how you went through everything up to that point. Famously, while playing &lt;i style=""&gt;Final Fantasy VIII&lt;/i&gt;, I capped my main character’s level (99) after 80ish hours of my life only to find that I had been playing the game incorrectly until the end and was punished for it by the last boss. That is bad design. While I can appreciate how games like (in this case) &lt;i style=""&gt;FFVIII&lt;/i&gt; offer a more tactical approach to meatheaded level grinding; and yes, I’m sure there are more fun ways to fight endgame encounters than to just be stronger than they are; I didn’t find it necessary to either seek out a guide for killing the last boss or completely revaluate how I was playing altogether. I actually found it pretty refreshing.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;b style=""&gt;Boogada....&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;So all in all, it turned out to be a pretty fun distraction from the games I typically buy now. It was comparatively short clocking in at around 35 hours, a nice round number that made sure that Cloud and co. didn’t overstay their welcome. As a cultural curio, and I say this especially after having restarted &lt;i style=""&gt;FFVIII&lt;/i&gt;, it’s more&lt;br /&gt;than evident that &lt;i style=""&gt;VII&lt;/i&gt; is the beginning of a massive paradigm shift in RPG design. While I found the core game mechanics to be a toned down version of &lt;i style=""&gt;FFVI&lt;/i&gt;,&lt;br /&gt;the use of the Playstation hardware in it’s overall presentation made it a successful test run for the later more complex (and far prettier) games of its ilk to surface. In a lot of ways, &lt;i style=""&gt;FFVII &lt;/i&gt;is like rap group N.W.A.: their influence on the genre cannot be understated, but the passage of time and their imitators have almost cheapened what we once thought was brilliance into a turning point in popular music, but not the transcendent, profound work of art we thought it was to begin with. For that, &lt;i style=""&gt;Final Fantasy VII&lt;/i&gt;, I can only say this to you: thanks for what you’ve done, but I think I’m done with you. With that, I hereby give you no more shit.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;The End&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;b style=""&gt;Postscript&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;It’s become obvious over the past few years that guys like me have been ragging on &lt;i style=""&gt;FFVII&lt;/i&gt; more for its success rather than its flaws. While I’d be a liar if I didn’t&lt;br /&gt;partially adhere to that mindset prior to the last few weeks, that doesn’t mean&lt;br /&gt;that it’s fair to assess a game on how great it sold as opposed to how good it&lt;br /&gt;may or may not be. I will still disapprove of its place in aftermarket collectability in this respect, though. People, please remember that before you find yourself considering buying this astronomically priced game, know that:&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;A- it is NOT rare. One could find abundant copies of it anywhere for less than $15 five years ago.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;B- a remake is inevitable. Note that I don’t wait with baited breath for this to happen; I just see it as unavoidable as entropy. If &lt;i style=""&gt;Final Fantasy XIII&lt;/i&gt; (and it’s spin offs) turn out to suck, Square Enix knows that it need only to spend whatever money they have left on a remake of &lt;i style=""&gt;VII&lt;/i&gt; to get back in the black.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;C- if a remake happens, or even if it doesn’t, it’s not outside of the realm of possibility that Square Enix rerelease it for the PSP or DS, or put it up on the PSN to download (for a steep price, I’m sure). As Square is prone to remaking, sequelling, and generally siphoning it’s past successes to death, I’m a little surprised it hasn’t happened already…&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;For some further research, it's best not to lurk through the murk (another unfortunate rhyme) of Gamefaqs.com's &lt;span style="font-style: italic;"&gt;FFVII &lt;/span&gt;message boards (helpful as they may be for actual game play answers), &lt;a href="http://www.msplinks.com/MDFodHRwOi8vZG93bmxvYWQuZ2FtZXZpZGVvcy5jb20vUG9kY2FzdHMvUmV0cm9uYXV0cy8wMzEzMDgubXAz" target="_self"&gt;this&lt;/a&gt; is a very interesting debate over the merits of the game from some of the writers at &lt;a href="http://blogs.myspace.com/www.1up.com" target="_self"&gt;1UP.com&lt;/a&gt;. Be warned that it degenerates into some pretty nerdy nitpicking, but the argument is somewhat lively (if a bit one-sided).Also linked below is GameTrailers.com's &lt;span style="font-style: italic;"&gt;FFVII &lt;/span&gt;entry for their impeccable Final Fantasy Retrospective. A bit lengthy but fun to watch...&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" align="middle" height="392"&gt;   &lt;param name="allowScriptAccess" value="never"&gt;   &lt;param name="allowNetworking" value="internal"&gt;   &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=23449"&gt;   &lt;param name="wmode" value="transparent"&gt;   &lt;param name="quality" value="high"&gt; &lt;embed type="application/x-shockwave-flash" allowscriptaccess="never" allownetworking="internal" src="http://www.gametrailers.com/remote_wrap.php?mid=23449" wmode="transparent" quality="high" width="480" align="middle" height="392"&gt;&lt;/embed&gt; &lt;param value="transparent" name="wmode"&gt;&lt;/object&gt;&lt;object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"&gt;    &lt;param name="allowScriptAccess" value="sameDomain"&gt; &lt;param name="allowFullScreen" value="true"&gt; &lt;param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=23449"&gt;&lt;param name="quality" value="high"&gt; &lt;embed src="http://www.gametrailers.com/remote_wrap.php?mid=23449" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"&gt;&lt;/embed&gt; &lt;/object&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: left;" class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;Have a good week&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3657480959062671365?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/kOal9v3DYNI/oh-times-you-is-changin-5.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/oh-times-you-is-changin-5.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-1254352190273113371</guid><pubDate>Mon, 13 Apr 2009 19:48:00 +0000</pubDate><atom:updated>2009-04-13T12:49:02.952-07:00</atom:updated><title>Oh, Times; You Is A-Changin'4</title><description>&lt;!--- blog subject ---&gt;         &lt;div class="blogSubject"&gt;           3/31/09&lt;br /&gt;&lt;br /&gt;&lt;label id="pBlogSubject_480282942"&gt;Pump the Brakes&lt;/label&gt;&lt;label id="translatedBlogSubject_480282942" style="display: none;"&gt;&lt;/label&gt;                                                                                                                  &lt;/div&gt;                                 &lt;!--- blog body ---&gt;                     So I'm almost at the end of disk 2 and things are moving pretty fast at this point. Faster, even, than I would have suspected, now that I think about it. For the most part, disk 2 affirms my initial reactions that there is something wrong with this game's overall pace. Midgard was a really a thrilling location with lots of fun environments and well designed scenarios. A plodded along a bit here and there, but the scenery was not only pretty, but the location felt alive. Midgard made me feel as though I was actually in the city; I was interacting with the environments and they all made sense. I hate to keep harping on it, but the overworld just doesn't give me that same satisfaction. The events that take place on the overworld are too fast and too cobbled together and the game doesn't feel cohesive any longer.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.teamteabag.com/wp-content/uploads/2008/07/final_fantasy_vii-combat.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;The plot from this point (and I'm guessing from here on out) has returned to the nonsense that befuddle most Japanese RPGs. I'm really a little bit let down by this because the game started so strong that, in the first few hours, I had almost completely threw up my hands in my own disgust in how unfair I was to it for so long. While I can't say that I was totally right either (I'll have to decide after the credits roll), I will say that that it's been really ...&lt;span style="font-style: italic;"&gt;average&lt;/span&gt;. Yeah, average.&lt;br /&gt;&lt;br /&gt;Hurmmm...&lt;br /&gt;&lt;br /&gt;More hits against it so far have to do with managing my materia between characters. Since you only have three active party members in your menu at a time, trying to shuffle your cats and kittens in and out of the menu to equip/ dequip their stuff is fucking irritating. Read that again; it's not just irritating, it's &lt;span style="font-style: italic;"&gt;fucking&lt;/span&gt; irritating. When the time comes for Square to finally bleed the &lt;span style="font-style: italic;"&gt;VII &lt;/span&gt;franchise past its death rattle, I hope this is one of things fixed in the inevitable remake. Battle animations are also really getting on my nerves at this point. While it's easy to level my sights at the summon spells, I actually find that I use them pretty infrequently, so I can't blame them. No, I think if anything is really annoying with the combat it's the enemies and how long it takes for them to swing a sword or shoot rings at you or jump around and spasm for no good reason at all. It really drags battles out much longer than they need to go.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.juegomania.org/Final+Fantasy+VII/fotos/pc/1/1103/Foto+Final+Fantasy+VII.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;More to come&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-1254352190273113371?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/KaUvYbcJPBc/oh-times-you-is-changin4.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/oh-times-you-is-changin4.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-767953308761942271</guid><pubDate>Mon, 13 Apr 2009 19:47:00 +0000</pubDate><atom:updated>2009-04-13T12:48:25.186-07:00</atom:updated><title>Oh, Times; You Is A-Changin' 3</title><description>3/23/09&lt;br /&gt;&lt;br /&gt;So near the end of disk 1 I find I'm getting a little&lt;br /&gt;bored. The really interesting story beats seemed to have come and gone to set&lt;br /&gt;the stage for the conflict. While it's still interesting, I see the plot&lt;br /&gt;starting to descend into RPG normalcy. Granted, even lame &lt;i&gt;Final Fantasy&lt;/i&gt;&lt;br /&gt;games still have good stories compared to their peers, but I'm starting to get&lt;br /&gt;the impression that &lt;i&gt;VII &lt;/i&gt;is just a graphically enhanced &lt;i&gt;VI&lt;/i&gt;. That&lt;br /&gt;may sound harsh, but the reality of if is that &lt;i&gt;VI &lt;/i&gt;was still a really&lt;br /&gt;good game and that the evolution of the genre wasn't really that profound at&lt;br /&gt;this point; merely cosmetic changes as opposed to a massive game system&lt;br /&gt;overhaul. Still, I'm having a good time playing it and I'm still glad I got a&lt;br /&gt;chance to go back to it. For now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Since I really want to get through it as fast as possible, I'm using various&lt;br /&gt;walkthroughs on the internet. This is kind of a blessing and a curse since I&lt;br /&gt;know there are some things that I would have missed completely without it, but&lt;br /&gt;there isn't much of a sense of discovery. Then again, when I originally played&lt;br /&gt;the game in 1997, I used the Bradygames guide to mosey on by my foes (which may&lt;br /&gt;have been the last time I used one, now that I think about it), so it would be hypocritical&lt;br /&gt;to complain now. In seeing the story unfold quicker than I remember, it seems&lt;br /&gt;to me that my characters left Midgard way too early. Structurally, I think it&lt;br /&gt;would have served the game better to keep me in the city for the first disk and&lt;br /&gt;then open up the world with the second, effectively cutting the game in half.&lt;br /&gt;The affecting, oppressive atmosphere that was a real draw for the beginning of&lt;br /&gt;the game seems totally yanked out from under me when we left the city, and it&lt;br /&gt;makes the rest of the game feel like the above mentioned RPG mediocrity when&lt;br /&gt;you travel an over world and hop from town to town, dungeon to dungeon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One last thing: I've had almost no trouble so far. Yes, some of the enemies can&lt;br /&gt;gang up on you and one or two of the bosses have some dumb way of fighting it&lt;br /&gt;(if it turns orange use melee attacks, magic if it turns purple), but most&lt;br /&gt;things are a complete push over. Even though I'm doing a little bit of level&lt;br /&gt;grinding here and there (which is a total fucking drag in this game), I didn't&lt;br /&gt;expect to basically crush all incoming trouble. Of course, now that I say this&lt;br /&gt;I'm going to start getting stomped on. My other big fear is that it will end up&lt;br /&gt;like just about all of Tri-Ace's games where the enemies and bosses are a joke&lt;br /&gt;during the game and the last boss is so totally different you have to basically&lt;br /&gt;break the way you've been playing the whole game and get this one certain&lt;br /&gt;item/skill/more levels to beat it. If that happens, you bet your ass that this&lt;br /&gt;game will go unfinished. I just don't have the patience for another Lezard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;More to come&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-767953308761942271?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/9G4UnYC03-U/oh-times-you-is-changin-3.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/oh-times-you-is-changin-3.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-3802533022918600878</guid><pubDate>Mon, 13 Apr 2009 19:47:00 +0000</pubDate><atom:updated>2009-04-13T12:47:54.130-07:00</atom:updated><title>Oh, Times; You Is A-Changin' 2</title><description>3/20/09&lt;br /&gt;&lt;br /&gt;                &lt;!--- blog subject ---&gt;         &lt;div class="blogSubject"&gt;           &lt;label id="pBlogSubject_478004222"&gt;The First from the Front&lt;/label&gt;&lt;label id="translatedBlogSubject_478004222" style="display: none;"&gt;&lt;/label&gt;                                                                                                                  &lt;/div&gt;                                 &lt;!--- blog body ---&gt;                     ..............&lt;div id="pBlogBody_478004222" class="blogContent"&gt;&lt;style&gt;&lt;br/&gt;&lt;!--&lt;br/&gt; .r{}&lt;br/&gt; p.MsoNormal, li.MsoNormal, div.MsoNormal&lt;br/&gt; {mso-style-parent:"";&lt;br/&gt; margin:0in;&lt;br/&gt; margin-bottom:.0001pt;&lt;br/&gt; mso-pagination:widow-orphan;&lt;br/&gt; font-size:12.0pt;&lt;br/&gt; font-family:"Times New Roman";&lt;br/&gt; mso-fareast-font-family:"Times New Roman";}&lt;br/&gt;@page Section1&lt;br/&gt; {size:8.5in 11.0in;&lt;br/&gt; margin:1.0in 1.25in 1.0in 1.25in;&lt;br/&gt; mso-header-margin:.5in;&lt;br/&gt; mso-footer-margin:.5in;&lt;br/&gt; mso-paper-source:0;}&lt;br/&gt;div.Section1&lt;br/&gt; {page:Section1;}&lt;br/&gt;--&gt;&lt;br/&gt;&lt;/style&gt;..&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;Nothing really specific to report on today, so let’s talk&lt;br /&gt;generals. Even though I’ve only played through the game once and it was more&lt;br /&gt;than 10 years ago, a lot of it came flooding back to me; mostly music and&lt;br /&gt;specific FMV sequences. Some of it’s good, some bad, but let’s start with the&lt;br /&gt;good.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;.. ..&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;So less than 10 hours in, I’m pleasantly surprised with the&lt;br /&gt;writing thus far. Cloud and co. each have a clear voice in their dialogue, and&lt;br /&gt;it most of it reads like natural conversation should. The transition from tough-talking,&lt;br /&gt;no-nonsense Cloud to nice-guy, protect-my-pals Cloud seemed a bit too fast for&lt;br /&gt;me, particularly in contrast to &lt;i style=""&gt;FFVIII’s&lt;/i&gt;&lt;br /&gt;main jerk Squall (who’s particular brand of assholery lasted a gloriously large&lt;br /&gt;chunk of the game), but it doesn’t mar his character in any way so far, and the&lt;br /&gt;transition doesn’t seem out of place. Sephiroth is still a compelling villain,&lt;br /&gt;as shown by the scene where he burns Nibbelheim. Watching him tear off the robotic&lt;br /&gt;face to find the encapsulated remains of Jenova is as frightening as it is&lt;br /&gt;fascinating. This scene and the burning of Nibbelheim cements his descent into&lt;br /&gt;madness, not so unlike MacBeth killing his king, but, like other great video&lt;br /&gt;game villains like Luc from &lt;i style=""&gt;Suikoden III&lt;/i&gt;,&lt;br /&gt;his motivations are far more sympathetic than the black and white personality&lt;br /&gt;of his genre peers. Sepheroth still stands as a prime example of the depth of&lt;br /&gt;an interesting, layered RPG enemy should be. I expect great things from both&lt;br /&gt;him and the plot of the game throughout after such a good start.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;.. ..&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;The other side to all of this is a heap of problems that I&lt;br /&gt;even recalled from the first time I played it. The most glaring of which is the&lt;br /&gt;lack of clear entrances and exits from most areas. Since the addition of the&lt;br /&gt;minimap in later &lt;i style=""&gt;FF&lt;/i&gt; games (like &lt;i style=""&gt;X&lt;/i&gt;), wandering through an area for 10+&lt;br /&gt;minutes trying to find which is the way out gets old pretty fast. I’ll put most&lt;br /&gt;of the blame here on the Square’s design team. I’m sure they tried to throw as&lt;br /&gt;much little detail into their environments as the Playstation’s memory would&lt;br /&gt;let them, but at the cost of having dumb level design. Areas that look like&lt;br /&gt;exits probably aren’t, and took me far too long slogging through Midgard to&lt;br /&gt;find where I should really be going. On that note, the context specific&lt;br /&gt;movements and interactions (such as falling on to the swinging wire while&lt;br /&gt;climbing out of Midgard) is downright painful. Never are you given a lot of&lt;br /&gt;direction as to the best approach to clearing these obstacles, so you’re stuck&lt;br /&gt;in an annoying trial and error session that can last far longer than the pace&lt;br /&gt;of the game should allow. It’s nice, really, that they would try some thing a&lt;br /&gt;little different than a point A- point B scenario, but not when it just starts&lt;br /&gt;to pad the length of the game as opposed to fun distraction.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;.. ..&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;At the risk of sounding kind of redundant to the rest of&lt;br /&gt;internet community, the graphics for this game have aged very poorly. In fact,&lt;br /&gt;many sections of this game –particularly the character models- look like trash compared&lt;br /&gt;to even &lt;i style=""&gt;Final Fantasy VIII&lt;/i&gt;. Now, I&lt;br /&gt;know that the game is long in the tooth and it was the first of its kind in&lt;br /&gt;many ways, but Playstation games simply do not age well. The sound is fun and&lt;br /&gt;interesting, particularly the music, but the bleeps and blops of the combat&lt;br /&gt;scenes and spell effects are pretty lame by today’s standards. Granted, it’s&lt;br /&gt;still pretty early in the game and I haven’t gotten into too many of the summon&lt;br /&gt;spells yet (which I’m not really looking forward to. Those animations are &lt;i style=""&gt;long&lt;/i&gt;), but I’m unimpressed so far on the&lt;br /&gt;audiovisual front. I’m going to try my best to be as even handed about this as&lt;br /&gt;I can be from now on, but a spade’s a spade; these graphics suck. &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-3802533022918600878?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/n9U4XGsk36g/oh-times-you-is-changin-2.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/oh-times-you-is-changin-2.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-7469651241959592554</guid><pubDate>Mon, 13 Apr 2009 19:26:00 +0000</pubDate><atom:updated>2009-04-13T12:44:31.657-07:00</atom:updated><title>Oh, Times; You Is A-Changin'</title><description>This being my first post in a blog that was started something like 8 months ago, I have to say I'm sorry to some of the other folks that I let down by not posting anything. We thought it would be hip and wacky to start posting about random stuff like video games and comics and lumberjacks and shit, but that seemed to fall by the wayside. So we tried to start again with talking about beer and what our favorite beers are, but that didn't happen either (probably because we couldn't get past the beer drinking part. Man, I can't write when I'm drunk and I don't know how Bukowski did it).&lt;br /&gt;&lt;br /&gt;So I'm going to do my part and start over by talking about video games. Maybe lumberjacks, too. I bet we get into some beer, but it's only 3:30 in the afternoon.&lt;br /&gt;&lt;br /&gt;Now that I think about it, though, that shit hasn't stopped me before. Hurm...&lt;br /&gt;&lt;br /&gt;Moving on, though, I keep a separate blog about the used video game market that updates a couple times a week or so, depending on what's going on. I started that one by pretty much talking trash about &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;, so I think that would be a good place to start this one, too. See, I hadn't played the game in over a decade and was a pretty vocal hater in its place in the gray market. I'm kinda getting over that, but the wound is too deep.&lt;br /&gt;&lt;br /&gt;Why the change of heart? Well, it turns out that I sort of stumbled upon a copy and had the nerve to play through it again to see if my ire was worth it. I decided to lay things out on the internets during my second coming, so this is kind of a repost of that until I get more wacky thoughts going. So, the following couple of posts are my afterthoughts of &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;, the second time around.&lt;br /&gt;&lt;br /&gt;I'd like to leave you with the fact that Blogger wants me to label this post scooters, vacation, and fall. I'd like to think there's probably a metaphoric link to &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt; in that way, but I'm drawing a blank. I'll leave it up to you to find something good...&lt;br /&gt;&lt;br /&gt;3/19/09&lt;br /&gt;&lt;br /&gt;               &lt;!--- blog subject ---&gt;         &lt;div class="blogSubject"&gt;           &lt;span style="font-weight: bold;"&gt;Noam Chomsky&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;                                                                                                                 &lt;/div&gt;                                 &lt;!--- blog body ---&gt;                     This is the second time I've posted this today, which means that I had to remember what I wrote the first time. Thanks, MySpace!&lt;br /&gt;&lt;br /&gt;So I had this roommate in college, right. This roommate was a pretty well-read hipster kind of character that had seething, frothing hate on for linguist/philosopher/head case Noam Chomsky. I don't think anything gave The Roommate more pleasure than getting into heated, nigh violent altercations with the Chomsky love children and their colorless green ideas. The thing with The Roommate, though, is that it wasn't simply his ability to argue his points, but his &lt;span style="font-style: italic;"&gt;want&lt;/span&gt; to hate. I say this because in his effort to hold up on the battlefield, The Roommate would read everything Chomsky had ever written (which is a lot) as to bring the right artillery. I always admired him for that.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/c/c7/Ffviibox.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;I have, for years, been a pretty vocal opponent (read: hater) of &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;. I mean, I can't take away the fact that was massive leap forward in JRPG design and video games as a whole, as well as a watershed moment in forging Sony's console supremacy; but when someone gushes over how perfect it is and how maybe, just maybe, it's the greatest video game ever made I grind my teeth. For some reason, it also makes me want to take a shit, but I'm not entirely sure why. My own personal history the game really isn't all that remarkable: it may have been the first game I had ever pre-ordered and I grabbed it on day one. After playing through the first few disks, I got insane bored with it, played through &lt;span style="font-style: italic;"&gt;Symphony of the Night&lt;/span&gt; (a few times, I think), and began getting sick of it staring me in the face while sitting on my shelf, so I promptly finished it as fast as possible and sold it off. This, of course, was 1997-98, more than a decade ago, and a lot may have changed since then. I've often thought about grabbing another copy to go through with an older, more critical eye to see if my wrath is warrented, but haven't pulled the trigger. Being one of the few games I can think of that's highly sought after based on popular opinion and not necessarily rarity, I just can't justify the $70+ used price tag.&lt;br /&gt;&lt;br /&gt;Now, fate has basically dropped a copy of the game in my lap. Therefore, I'll be posting my thoughts on my second coming to what anime kids think is the promised land of video games as often as I can. I'm not sure my life will change, but I'm kind of open to that right now; I've been playing &lt;span style="text-decoration: underline;"&gt;a lot&lt;/span&gt; of &lt;span style="font-style: italic;"&gt;Street Fighter 4.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-7469651241959592554?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/_S4UoefVqnk/oh-times-you-is-changin.html</link><author>noreply@blogger.com (kidgorilla)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2009/04/oh-times-you-is-changin.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-1909447119076401105.post-4749603480603974205</guid><pubDate>Mon, 29 Sep 2008 18:52:00 +0000</pubDate><atom:updated>2008-09-29T11:53:14.044-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Guerra</category><category domain="http://www.blogger.com/atom/ns#">Y: The Last Man</category><category domain="http://www.blogger.com/atom/ns#">Vaughan</category><title>Reflections on Y: The Last Man</title><description>Yesterday I finally finished reading Y: The Last Man (I Know, I'm behind the times). While I enjoyed the entirety of the series, I was especially impressed with the epilogue. The choice to go with bittersweet was a good one, and raised, in my mind, the literary value of the series significantly. In fact, I was so impressed with the last pages of Yorick's story that it made some of the larger problems with the series that much more transparent.&lt;br /&gt;&lt;br /&gt;Since I started reading the Y trades months ago and began discussing them with my upstairs neighbor (and hopefully future DorkCollective blogging partner) one of my points of contention has been the art. It suffices, and is certainly better than other books I've read in recent memory. I can't help but find it a bit dishonest, however, that almost every woman in the series is portrayed as a 30-year-old model (Super Model, in some cases). Passage of time be damned, the only thing that really changes on the characters in these books is the length of their hair.&lt;br /&gt;&lt;br /&gt;While the art is one of my main contentions, I think it's important to spread the blame evenly across writer and artist. Specificities in the writing, including nuance in spoken language, could have forced the artist to consider the fact that a woman's age reflects in more than the color of her hair. I can only recall a small handful of women who were instantly recognizable as being older than most, but even those occasionally fell into using the same pop-culture references as Yorick (who is in his 20s).&lt;br /&gt;&lt;br /&gt;Even the Daughters of the Amazon who disfigure themselves have nary a flaw. Perhaps Vaughan and Guerra were drawing inspiration from 1950s pulp sci-fi comics and film wherein the plot almost always devolved into male fantasy. That may explain the large number of lesbian acts depicted and discussed. It doesn't dismiss the fact that every woman shown had the same face shape to coincide with their plucked eyebrows.&lt;br /&gt;&lt;br /&gt;I know. I know. It's a comic book. The presupposed demographic of readers is apparently drawn in by that sort of thing. I can't help but feel, however, that ten years down the road when I pick up an issue of Y: The Last Man I may be troubled by the gratuitous shots of heaving bosoms on tiny muscular women.&lt;br /&gt;&lt;br /&gt;Fortunately, the story significantly outweighs the art in Y: The Last Man. The last issue in particular shows Guerra's true skill. When forced to draw characters as older, the choices in their appearance were much more interesting. The Abercrombie catalog physique was dismissed, and replaced with a mentally and physically weathered Yorick and Ampersand. A beautiful way to end such an epic tale.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1909447119076401105-4749603480603974205?l=dorkcollective.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><link>http://feedproxy.google.com/~r/Dorkcollective/~3/OqgtSQcmTXE/reflections-on-y-last-man.html</link><author>noreply@blogger.com (Litter In Lakewood)</author><thr:total>0</thr:total><feedburner:origLink>http://dorkcollective.blogspot.com/2008/09/reflections-on-y-last-man.html</feedburner:origLink></item></channel></rss>

