<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-8041527311443164552</atom:id><lastBuildDate>Sun, 22 Mar 2026 07:12:34 +0000</lastBuildDate><category>IMBA</category><category>Official Map</category><category>Changelogs</category><category>Tools</category><category>OMG</category><category>AI Map</category><category>DotA 2 Mods</category><category>Guides</category><title>DotA 1 to 2</title><description>DotA from Warcraft III to DotA 2</description><link>http://dota1to2.blogspot.com/</link><managingEditor>noreply@blogger.com (Anonymous)</managingEditor><generator>Blogger</generator><openSearch:totalResults>72</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-4611860524105680293</guid><pubDate>Sun, 30 Sep 2012 21:28:00 +0000</pubDate><atom:updated>2012-10-01T04:07:59.935+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Official Map</category><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>CUSTOMKEYS FOR DOTA 6.75 | DOWNLOAD CUSTOMKEYS.TXT FILE FOR DOTA 6.75</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://media.playdota.com/misc/6.75/6.75_Loadscreen.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;http://media.playdota.com/misc/6.75/6.75_Loadscreen.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;As usually people who are used to use S,D,F,G or Q,W,E,R shortkeys for casting powers in dota may find it difficult to play&amp;nbsp;2 new heroes,&lt;/span&gt;&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&amp;nbsp;who don&#39;t have these shortkeys.&lt;/span&gt;&lt;br /&gt;
&lt;br style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot; /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;So i have created and uploaded new CustomKeys.txt file for you people. Just download this file and replace the CustomKeys.txt file in your warcraft III folder with this one.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;background-color: white; clear: both; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://adf.ly/DK1PD&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;Specifications :&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;4 Powers: S,D,F,G&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;Extra Powers: &amp;nbsp;E,R&lt;/span&gt;&lt;br /&gt;
&lt;br style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot; /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;Research Guild : S,D,F,G&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;Stats: Z&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;Cancel: C&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;If u want other customkeys or you r used to other customkeys jus inform me in comment, I will try to make a new one. If there r any bugs or any key not working properly inform me.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;background-color: white; color: #4b4b4b; font-family: Arial, Verdana; font-size: 12px; line-height: 20px;&quot;&gt;&lt;b&gt;PS :&lt;/b&gt; Also updated custom keys for Test of Faith, Diabolic Edict, Atrophy Aura, Icarus Dive, Sun ray, Echo Stomp, Metamorphosis, Reflection, Conjure Image, Living Armour&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/10/customkeys-for-dota-675-download.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-2594437079271387205</guid><pubDate>Sun, 30 Sep 2012 21:19:00 +0000</pubDate><atom:updated>2012-10-01T03:01:47.046+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Changelogs</category><category domain="http://www.blogger.com/atom/ns#">Official Map</category><title>DotA 6.75 | Official DotA v6.75 Map Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b style=&quot;font-size: xx-large;&quot;&gt;Map Archive&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Map :&lt;/b&gt;&amp;nbsp;6.75&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Date :&lt;/b&gt;&amp;nbsp;2012-09-30&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;MD5 :&lt;/b&gt;&amp;nbsp;1573e2fc6f7337ec2c128314796d28b1&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Changelog :&lt;/b&gt;&amp;nbsp;&lt;a href=&quot;http://www.playdota.com/changelogs/6.75&quot; target=&quot;&quot;&gt;View Details&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.getdota.com/map_archive/map/605/lang/en&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dota1to2.blogspot.com/2012/10/dota-675-official-dota-v675-map.html&quot; target=&quot;&quot;&gt;&amp;lt;&amp;lt; Previous&lt;/a&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://dota1to2.blogspot.com/2012/05/dota-674c-official-dota-v674c-map.html&quot; target=&quot;&quot;&gt;Next &amp;gt;&amp;gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/10/dota-675-official-dota-v675-map.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-615382153768728000</guid><pubDate>Sat, 25 Aug 2012 04:24:00 +0000</pubDate><atom:updated>2012-08-25T09:55:35.814+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Official Map</category><title>DotA 6.75 | Official DotA v6.75 Map Download, News and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;img alt=&quot;DotA 6.75&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv46dIvPI7-B68_3wUBz6J4RCVnpn-cIH1RwGF3nN-2i6kM-wdej7dunpA3of51y6xL7T1qqjuU-5QH3SJagsNMSoCp_nVMJw3Bcb_D8ArpcBHYFp1dyuFssgHFxpmIADGG7yTcudVGNo/s1600/6.70+Loadscreen+Small.jpg&quot; style=&quot;background-color: white; border: none; float: left; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; margin: 0pt 10px 10px 0pt;&quot; width=&quot;140&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-weight: bold; line-height: 17.75px;&quot;&gt;Dota 6.75 Map - Official Dota-Allstars 6.75 Download&lt;/span&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;News and Update. Since&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://dota1to2.blogspot.com/2012/05/dota-674c-official-dota-v674c-map.html&quot; style=&quot;background-color: white; color: #0055ee; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;DotA 6.74c&lt;/a&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&amp;nbsp;already set as the stable map, the next map will surely contains new contents. IceFrog himself also wrote on the latest map&#39;s load screen that DotA 6.75 will mainly focused on the content remakes. So, let IceFrog know what kind of new/remake contents you would like to appear on the DotA 6.75 :)&lt;/span&gt;&lt;br /&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;
&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;DotA 6.75 Updates:&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;March 1 2012&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;IceFrog confirm that DotA 6.75 will contains new contents.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;
&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;July 18 2012&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;IceFrog hinted that the new map will be available after the International 2.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;
&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;August 14 2012&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;DotA 6.75 Beta is leaked! Check it out&amp;nbsp;&lt;/span&gt;&lt;a href=&quot;http://dota1to2.blogspot.com/2012/08/dota-675-beta-5-leaked-roshan-place.html&quot; rel=&quot;nofollow&quot; style=&quot;background-color: white; color: #0055ee; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; text-decoration: none;&quot;&gt;here&lt;/a&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;.&lt;/span&gt;
&lt;/div&gt;
&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/08/dota-675-official-dota-v675-map.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjv46dIvPI7-B68_3wUBz6J4RCVnpn-cIH1RwGF3nN-2i6kM-wdej7dunpA3of51y6xL7T1qqjuU-5QH3SJagsNMSoCp_nVMJw3Bcb_D8ArpcBHYFp1dyuFssgHFxpmIADGG7yTcudVGNo/s72-c/6.70+Loadscreen+Small.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-19047367282795291</guid><pubDate>Sat, 25 Aug 2012 04:19:00 +0000</pubDate><atom:updated>2012-08-25T09:49:34.316+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Changelogs</category><category domain="http://www.blogger.com/atom/ns#">Official Map</category><title>DotA 6.75 Beta 5 Leaked! Roshan Place Changed and More!!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;DotA 6.75 Beta is leaked!&lt;/b&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&amp;nbsp;It&#39;s been a while since we got a DotA Beta map leaked, but here you go, a&amp;nbsp;&lt;/span&gt;DotA 6.75&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&amp;nbsp;Beta Map! It&#39;s up to you to judge whether the map is legit or not. But looking on how the leaked changelogs and the map is supporting each other, i think it&#39;s not a fake. One thing to notice that in this map the Roshan&#39;s location got moved as in the picture below. This change is made because the Scourge get slight advantage from the original Roshan position.&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;background-color: white; clear: both; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; text-align: center;&quot;&gt;
&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnICFha274DWizy9bNdkN0o2bnpxKZNISTj45i-BMm2mQ8SZgXr6ipQlmnu4rPk1SIBJuyaBralz7T-ffLKWip60XStVXvwBoU-hn-NyGUascrhDltgt7Hvt6rN4eUY8XQDBinFS8_ccE/s400/New+Roshan+Place.jpg&quot; style=&quot;border: none; margin: 5px; padding: 0px;&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;a href=&quot;&quot; name=&quot;more&quot; style=&quot;background-color: white; color: #0055ee; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&lt;/a&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;As a result from the new Roshan place, the Ancient also moved to this place, near the secret shop.&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;div class=&quot;separator&quot; style=&quot;background-color: white; clear: both; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; text-align: center;&quot;&gt;
&lt;img border=&quot;0&quot; height=&quot;365&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFULF7N7e4Fm2IgE0WlO0lV6JSnL1Wgjee5aKi-O_dS9r18LL279obHsKCTntAI-JXCCK6Xd-GV7jTAYoE-vY9etiOibp-FhzWS5ic3S_xxCttBqBeWkyaZ-uLzWpog9tqfVNpvOfdLLw/s400/New+Ancient+Place.jpg&quot; style=&quot;border: none; margin: 5px; padding: 0px;&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;Other changes are the modified Phoenix&#39;s skill. Icarus Dive replaced with Overheat.&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;div class=&quot;separator&quot; style=&quot;background-color: white; clear: both; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px; text-align: center;&quot;&gt;
&lt;img border=&quot;0&quot; height=&quot;233&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwMSAW6G7vgDcx-3FoOvPWRTj5rf04cDMvUJp3dgQUvisB1twogINyUvNVcEUHZQApeZx270EQ6lIpE7QX0YyDZC0KlWoi7moZkZrpVPeYEDbCxj224tyEOU_XqngUCQjVCU5lhmAO09U/s400/Phoenix+Overheat.jpg&quot; style=&quot;border: none; margin: 5px; padding: 0px;&quot; width=&quot;233&quot; /&gt;&lt;/div&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;Can&#39;t wait to try the map? Here is the download link!&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;DotA 6.75 Beta Download Link&lt;/b&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;Temporary pulled down the map due to some external circumstance, try to find it yourself in the internet :)&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;And if you care for the changelogs, here you go! Rumors said that the current Beta is already reach around Beta 39 (can anybody confirm this?). Please note that the leaked map is Beta 5, so we cannot check the&amp;nbsp;&lt;/span&gt;&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&lt;a href=&quot;http://www.dota-blog.com/2012/08/dota-frost-wyrm-guide-build-strategy.html&quot; style=&quot;color: #0055ee; text-decoration: none;&quot; target=&quot;_blank&quot;&gt;Frost Wyrm&lt;/a&gt;&lt;/b&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;&amp;nbsp;because he is in the Beta 18 :(&lt;/span&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;b style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;DotA 6.75 Beta Changelogs&lt;/b&gt;&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 19:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Removed the ! overhead on Overheat since it no longer disarms&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Transformed Soul Keepers not having his recently improved base armor&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Added Frost Wyrm to forced RD&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 18:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Added Frost Wyrm&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
(ability names, fx, etc placeholder)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Frost Wyrm&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
==========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Scourge&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Range&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Intelligence&lt;/blockquote&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Movespeed: 290&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Starting Armor: 3&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Attack Damage: 38-46&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Attack Range: 600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Intelligence: 25 + 2.4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Strength: 24 + 2.1&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Agility: 16 + 1.9&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Ability 1: [Trap] A2L9 - R&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
-----------&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Your attacks passively place a marker on enemies (lasts 20 seconds). Upon activation, all enemies with the marker are frozen and the marker is removed. You gain bonus damage for each unit that got frozen. Casting the spell removes the marker from all units, dead units do not count towards the marker bonus.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Hero Marker Bonus: +30 damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Non-Hero Marker Bonus: +10 damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Bonus Damage Duration: 8 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Freeze duration: 1/1.5/2/2.5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 20&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 130&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Ability 2: [Split] A2LA - T&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
-----------&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Fires a projectile at a targeted enemy unit. Upon impact, the projectile will deal minor damage to the target and then split and fly out to other enemy units dealing more damage.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cast Range: 800&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Projectile Speed: 700&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Split AOE: 450&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Primary Target Damage: 50/100/150/200&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Split Damage: 100/180/260/340&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cast Range: 600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 10&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 120/130/140/150&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Ability 3: [Shield] A2LB - E&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
----------&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Targets an allied unit and encases them in a protective layer of ice. Disables the target, prevents all physical damage, increases HP regeneration.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
HP Regeneration: 40 + 5/6/7/8% of Max HP per second&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cast Range: 1000&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 12&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 75&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Winter&#39;s Curse: [Curse] A0Z0 - W&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
----------------&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Global ability. Slows all enemy units movement speed. Pierces magic immunity.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Slow: 50/60/70%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 5 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 70/60/50&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 125&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 17:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shades HP reduced from 250 to 100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shades infest cast range decreased from 600 to 300&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Spiked Carapace cd increased from 10 to 14&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Spiked Carapace won&#39;t retrigger on the same target twice&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Finger of Death Aghanim&#39;s aoe from 200 to 225&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Magnus agility growth increased from 1.8 to 2.5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Magnus base armor increased by 1&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overheat secondary effect changed from disarm to -150 attack speed&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overheat aoe increased from 190 to 225&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Soul Keeper Metamorph illusions attack range from 550 to 650&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Soul Keeper base armor increased by 2&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 16:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed the DPS from the shades sometimes causing a suicide death&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed the infset from the shades causing -50% dmg ont he target&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed some levelup issues with the shades once we made it not require corpses (the dps wasn&#39;t getting upgraded after that)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 15:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed the order in which Shades get deleted&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Lion/NA not getting set properly for RD&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 14:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- RD now always has: Pit Lord, Terrorblade, Phoenix. 50% chance for Lion and Nerubian Assassin&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Max level heroes no longer drain XP&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Enemeis can no longer see the countdown numbers for Chemical Rage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Summon Shade does not require a corpse anymore&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Summon Shade count from 1/2/3/4 to 2/3/4/5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Summon Shade cooldown from 30/25/20/15 to 25/20/15/10&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 13:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Shades not spawning invis&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shades HP increased to 250&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shades infest cast range increased to 600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed the Finger of Death aghanims bounce from having 15% damage reduction&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Firestorm not hurting heroes&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Want more testing of Phoenix and Terrorblade&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 12:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Mana Leak cd from 18 to 16&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Concussive Shot cooldown from 20/19/18/17 to 20/18/16/14&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Concussive Shot aoe from 200 to 225&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Veil of Discord aoe from 500 to 550&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Silencer strength growth from 1.7 to 2.2&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Power Cogs duration from 3/4/5/6 to 3/4.5/6/7.5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Take Aim from 65/130/195/260 to 70/140/210/280&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed satanic tooltip (It does 200% not 175%)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Flak Cannon aoe increased from 800 to 900&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Great cleave increased to 230&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Ogre Magi&#39;s Aghanim Unrefined Fireblast cooldown from 20 to 10&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Force Staff cooldown increased to 26&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Life Break Aghanim&#39;s cooldown from 24/16/8 to 4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Finger of Death Aghanim now bounces once to a nearby enemy unit up to 200 units away (tooltip not updated yet)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Vendetta movement speed from 10/15/20% to 16/18/20%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Mana Burn rate from 4x Int to 5x Int&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Replaced Expulsion with Summon Shade (needs new name!)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Reworked Firestorm (not channeling, doesn&#39;t hurt buildings, rebalanced numbers, heals allied units)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Firestorm:&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
==========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Calls down 4 waves of fire that damage enemy units and heal allied units in an area.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Damage per wave: 40/60/80/100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Heal per wave: 20/30/40/50&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
AOE: 450&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Casting Range: 775&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 16&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 130&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Summon Shade:&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
==============&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Summons an Shade. Can have up to 1/2/3/4 out at a given time. They move fast and are invisible when idle. Can target an enemy to infest them, causing the shade to become consumed, dealing dps and silencing the enemy target for a duration.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
DPS: 30/40/50/60&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Fade Time: 1 second&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
HP: 50 (Magic Immune)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Movement Speed: 522&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 25/20/15/10&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 40&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 11:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed some tooltips&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Gyrocopter base movement speed from 305 to 315&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Homing Missle now gives you vision of the target it is seeking&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Goblin&#39;s Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Enfeeble can no longer be dispelled&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Great Cleave aoe increased from 200 to 215&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Force Staff cooldown increased from 20 to 24&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Dagon cooldown progression from 40/36/32/28/24 to 35/30/25/20/15&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Snowball now carries all your summoned units as well&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 10:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Inner Vitality bkb casting&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed some tooltips&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Undid self targeting with Unstable Concoction&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Lothar&#39;s Edge duration from 9 to 12 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Batrider strength gain increased from 2.0 to 2.4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Power Cogs damage/drain from 60/90/120/150 to 80/120/160/200&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 9:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Double edge aoe damage hitting allies instead of enemies sometimes&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Recipe items no longer sell for 80% of its price (now 50% like regular items)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shackleshot from 0.25 to 0.1 duration&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Dominator cd tooltip/droppability&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Vacuum cooldown increased from 16 to 17&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overheat cast range reduced from 750 to 600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Lycan strength gain from 2.75 to 2.4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Undid Lycan 1 armor reduction&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Lycan&#39;s Shapeshift form no longer gives 2 bonus armor&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Acid Spray manacost from 160 to 115/130/145/160&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Unstable Concoction max damage from 130/200/270/340 to 150/220/290/360&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Static Field aoe increased from 1000 to 1200&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Reaper&#39;s Scythe aghanims now deals pure damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Inner Vitality can now be cast on magic immune targets&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Doom&#39;s base armor increased by 1&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Phantom Lancer agility gain from 2.8 to 3.4&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Anti-mage movement speed reduced from 320 to 315&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* The Swarm&#39;s attack rate improved from 1.5 to 1.35&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Degen Aura increased from 300 to 315&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Enfeeble damage reduction from 25/50/75/100 to 30/60/90/120&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Presence of the Dark Lord armor reduction increased from 2/3/4/5 to 3/4/5/6&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 8:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Reduced Sunray aoe from 150 to 130&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Shackleshot 0 effect on miss is undone, now 0.25 sec ministun instead of 0.75&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Lycan shapeshift having 1 extra armor&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Bloodstone with denies&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 7:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
==========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Last Word intelligence steal from 1/2 (allies/self) kills to 2 always&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Poison Nova now affects buildings [Need feedback :wacko:]&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Zeus ult on scoreboard&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed some tooltips&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Spiked Carapace now lasts for 2.5 seconds (down from 4.5) seconds, but reflects and stuns all sources of damage over that period instead of just the first one&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overhead damage reduced from 25/50/75/100 per second to 20/40/60/80&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overheat manacost from 75 to 80/90/100/110&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Fixed Overwhelming Odds giving 6% instead of 9% per hero&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed bloodstone global kills change not working&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 6:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=======&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed some more stuff with Sunray damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Leech Seed losing a tick of duration when target dies&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Jakiro&#39;s facing direction now matches his turn rate a little more (this is purely a visual thing)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Added burn visual effect for Overheat dps&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Quill Spray damage cap increased from 220 to 300&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Rod of Atos bonus HP from 250 to 300&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Sunder is no longer blocked by Magic Immunity&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Armlet HP regeneration increased from 5 to 8&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Armlet lifedrain increased from 37 to 40&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Bloodstone charges now increment if you get a kill out of range&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Dark Pact cooldown from 10/9/8/7 to 9/8/7/6&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Shadow Dance HP regen increased from 3/4/5 to 3/5/7&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Level 3 Marksmanship agility increased from 45 to 60&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Split Shot damage from 45/55/65/76 to 50/60/70/80&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Desolate search aoe improved from 325 to 300&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Silencer strength growth from 1.7 to 2.0&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Lycan base armor reduced by 1&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Treants magic resistance decreased from 33% to 25%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Thundergod&#39;s Wrath cooldown decreased from 120 to 100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Death Ward attack cooldown improved from 0.3 to 0.25&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Warcry aoe increased from 700 to 900&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Clockwerk Goblin strength gain increased from 2.4 to 2.7&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Enfeeble cooldown reduced from 12 to 8&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Spirit Lance slow duration increased from 3 to 3.25 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Increased Roshan turn rate to fix some abuses&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Dark Seer movement speed reduced from 305 to 300&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* You can now target yourself with Unstable Concoction&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Removed Charge of Darkness debuff icon indicator&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Roshan attack detection area being too small&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Increased Sunray Slow&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Meta manacost from 70/85/100/115 to 70/80/90/100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Meta illusions dmg 20/30/40/50 -&amp;gt; 30/40/50/60, dmg taken from 400% to 250%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Overheat duration from 5 to 4 seconds, damage rescaled to be the same&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 5:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=======&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Sunray not doing the right amount of damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Reduced Sunray variable damage from 1/2/3/4-&amp;gt;3/6/9/12 to 1/2/3/4-&amp;gt;2/4/6/8&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Reduced Sunray constant damage from 40-&amp;gt;100 to 20/30/40/50-&amp;gt;40/60/80/100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Sunray slow duration&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Increased Overheat cooldown from 13 to 22/19/16/13&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Leech Seed no longer stops healing when the target dies&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Undid all Impale changes on Nerubian Assassin&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 4:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Impale speed from 800 to 950&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Reworked Sunray&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Replaced Icarus Dive with Overheat&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Sunray: [A2L0]&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Starting DPS: 40 + 1/2/3/4% Max HP per second&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Ending DPS: 100 + 3/6/9/12% Max HP per second&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
AOE: 150&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Distance: 1600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Slow: 30%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Slow Duration: 0.5 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 20&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
HP Cost: 10% Current HP&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Overheat: [A2L1]&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Targets a small area, causing all enemy units to overheat taking damage over time and losing their ability to attack.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
AOE: 190&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
DPS: 20/40/60/80&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cast Range: 750&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 75&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 13&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 3:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=======&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed more vision stuff around Roshan&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed roshan spawn location&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Adjusted scourge ramp path near roshan a little&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Removed unit targeting from NA&#39;s Impale&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* NA&#39;s Impale travel range from 700 to 800&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* NA&#39;s Impale cast range from 500 to 800&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Meta images damage taken from 500 to 400%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Reflection slow from 40 to 50%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Reflection slow lasting 4 seconds instead of 5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 2:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
=========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Skadi damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Kenetic Field not consistently stopping Force Staff&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Reflection slow&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Rupture scoreboard cooldown&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
- Fixed Roshan ward vision&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;b&gt;Beta 1:&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
========&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Experimental adjustment to roshan area (will probably need a lot of tweaking, if we even do it)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Eye of Skadi now gives +25 bonus damage&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Blood Bath enemy hero aoe death detection increased from 225 to 325&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Chilling Touch no longer reduces attack speed, duration reduced from 40 to 30 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Double Edge does its damage in a 175 aoe around the target&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Added a 1 second cooldown to placing Observer and Stentry wards (to help prevent accidental usage)&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Radiance burn damage increased from 40 to 45&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Tuskarr base damage increased by 5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Unstable Current duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Moon Glaive bounce count increased from 1/2/3/4 to 2/3/4/5&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Nerubian Assassin&#39;s Impale damage increased from 80/140/200/260 to 80/160/240/320&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Nerubian Assassin&#39;s Impale travel time decreased from 1600 to 700&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Nerubian Assassin&#39;s Mana Burn manacost reduced from 90/110/130/150 to 100&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Spiked Carapace manacost from 50 to 40&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Death Coil cooldown from 6 to 5 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Boots of Speed are now a sharable item&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Primal Split units are no longer invulnerable to Black Hole&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Added Goblin Shredder to Captain&#39;s Mode&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Added Dragonus to Captain&#39;s Mode&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Shrapnel now provides vision in the area it is cast&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Shackleshot no longer has any effect if it fails to shackle the target&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Helm of the Dominator cooldown reduced from 300 to 60, no longer has a limited (20 min) duraiton and is just replaced whenever a new one is converted&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Fixed Greater Bash not affecting magic immune units&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Fountain no longer dispells Ice Blast&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Can no longer Force Staff through Kinetic Field&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Reworked Metamophosis&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Reworked Reflection&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Increased Slark&#39;s base strength by 3&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Rupture cooldown from 70/60/50 to 50/45/40&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Kunkka&#39;s base armor increased by 1&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Scorched Earth damage/heal from 12/16/20/24 to 12/18/24/30&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
* Goblin&#39;s Greed counter duration increased from 20 to 25 seconds&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Metamorphosis:&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
==============&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Creates a ranged demonic illusion of Terrorblade. Illusions have full health.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Illusion Outgoing Damage: 20/30/40/50%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Illusion Incoming Damage: 500%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 30&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 16&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 70/85/100/115&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Note: Illusions have 525 attack range, all other stats are the same as the original.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Reflection:&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
============&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Slows the target unit&#39;s movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cast range: 600&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Manacost: 50&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Cooldown: 22/18/14/10&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
&lt;br /&gt;&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Illusion Damage: 45/50/55/60%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
MS/AS Slow: 40%&lt;/blockquote&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;background-color: white; color: #333333; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; font-style: italic; line-height: 1.5em; margin: 10px 20px; padding: 0px;&quot;&gt;
Duration: 5 seconds&lt;/blockquote&gt;
&lt;br style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot; /&gt;&lt;span style=&quot;background-color: white; font-family: Trebuchet, &#39;Trebuchet MS&#39;, Arial, sans-serif; font-size: 12px; line-height: 17.75px;&quot;&gt;What do you think of this map? Do you love the Roshan changes?&lt;/span&gt;
&lt;/div&gt;
&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/08/dota-675-beta-5-leaked-roshan-place.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnICFha274DWizy9bNdkN0o2bnpxKZNISTj45i-BMm2mQ8SZgXr6ipQlmnu4rPk1SIBJuyaBralz7T-ffLKWip60XStVXvwBoU-hn-NyGUascrhDltgt7Hvt6rN4eUY8XQDBinFS8_ccE/s72-c/New+Roshan+Place.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-6749846943887502272</guid><pubDate>Tue, 19 Jun 2012 06:03:00 +0000</pubDate><atom:updated>2012-06-19T11:33:33.042+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Warkey++ 6.6 English version</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHq9iC6j8VQmDqJ_DXyQW8jmCcydMsCwNIKcbUmpp1sO2XUb72aorgujp1W7zR04lq0w8c6-lo0Yxfr6jz0BnERhCXJFH7eXpzm_cvP3SG4OZZmU7Zmi3ozcssJSGijpeTCS8jGub5XCEb/s1600/warkey+6.6+EN.jpg&quot; /&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
The warkey++ 6.6 EN doesn&#39;t effect the chat system (will automatically disable warkey when typing) and it is easy to use. Warkey++ is suit to every gaming platform (Garena, Battle.net). Warkey++ is suit to professional match.&lt;br /&gt;
&lt;br /&gt;
Hi guys. This tool helps you to edit the key of Numpad. (WarCraft3 Change HotKey)&lt;br /&gt;
WarKey++ Yours WarCraft3 Hotkey Helper&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;Features:&lt;/b&gt;&lt;br /&gt;
1.This program supports the latest War3 1.26patch.&lt;br /&gt;
2.Active/Disable Enemy/Ally HP bars&lt;br /&gt;
3.Macro hotkey&lt;br /&gt;
4.Quick Message&lt;br /&gt;
5.Very simple and nice interface. Strong function.&lt;br /&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx4xvEEq_aVJ2PCsflT7SuVxNLtbER0VpvTzaVMwW33wADXxjWEOI9T2RbWPLrKfxCtAKk1oy6Vg8jXJZknlt-9JA5mUq2EZp1OQKuuNjiGMOpLGw5GvRhyphenhyphenNWfGXPlaXRWPNXqZ-O9_L1G/s1600/warkey+66+EN.jpg&quot; /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;b&gt;WarKey++ 6.6 update:&lt;/b&gt;&lt;br /&gt;
1. With synchronization, update compatible more keys, with the support of Warcraft 1.26 (New)&lt;br /&gt;
2. Modified some of the details of the problem, and prompted some of the features description. (New)&lt;br /&gt;
3. Support warcraft 1.26 - fix&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How to use:&lt;/b&gt; Download and open file Read me.txt&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download:&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?7fna7f56h0wa81l&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/warkey-66-english-version.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHq9iC6j8VQmDqJ_DXyQW8jmCcydMsCwNIKcbUmpp1sO2XUb72aorgujp1W7zR04lq0w8c6-lo0Yxfr6jz0BnERhCXJFH7eXpzm_cvP3SG4OZZmU7Zmi3ozcssJSGijpeTCS8jGub5XCEb/s72-c/warkey+6.6+EN.jpg" height="72" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3271365083077400292</guid><pubDate>Tue, 19 Jun 2012 05:58:00 +0000</pubDate><atom:updated>2012-06-19T11:28:22.549+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Mods</category><title>WarDotA2 | Complete  DotA2 Transformation Pack</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;WarDota2&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mostly Asked Questions!&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;Q: &lt;/b&gt;I cant Find/Use the towers, Roshan, Etc... Can you help me?&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; Yes! Just follow these steps to find the path of those models.&lt;br /&gt;
Download my Map(you can fount it on my thread &quot;wardota2&quot;)...&lt;br /&gt;
Open the map using winMpq/MpqMaster/or any thing your are using...&lt;br /&gt;
Extract &quot;Units\UnitUI.slk&quot;...&lt;br /&gt;
You can find the paths for the towers there at the buttom!&lt;br /&gt;
Just add it to any UnitsUI.slk you are using now!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Q:&lt;/b&gt; When I use WarDota2 Custom Map(Latest) the Towers, other Heroes, Etc.. are Invisible! Why?&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; You need to the Latest Patch (WarDota2 Full). Don&#39;t Use the Terrain and UI Only Patch or the Older version!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Q:&lt;/b&gt; When I use different Dota Map or the Old version Map the towers are not changed.&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; Use the latest WarDota2 Custom Map (Download link below)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Install&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Download links:&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;Wardota2 Full (140mb, Mediafire)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?axb0tsbgipk6b01&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
WarDota2 -Terrain and UI only (36.06mb, Mediafire)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?yoju95kipcc0typ&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;How to install:&lt;/b&gt;&lt;br /&gt;
Dont forget to make a Backup first of your War3patch!&lt;br /&gt;
Replace the existing &quot;War3path.mpq&quot; in your Warcraft III Directory with the new wardota2 patch (war3patch.mpq).&lt;br /&gt;
Enjoy!!!!&lt;br /&gt;
Note: Make sure that no other mod are installed!&lt;/div&gt;
&lt;br /&gt;
Terrain Local Files Download link (mediafire 28mb)&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?yoju95kipcc0typ&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
Pudge&amp;amp;WR Models with Responces by shintetsu100 (local files)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?odk8bco00xg2x1r&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
You are free to use it whatever you want!!!!&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/wardota2-complete-dota2-transformation.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>3</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-9046670587017237804</guid><pubDate>Tue, 19 Jun 2012 05:34:00 +0000</pubDate><atom:updated>2012-06-19T11:04:48.192+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Guides</category><title>BMP&#39;s AI map commands</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;AI Commands&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Only the chosen players (notified by a message) can use the commands.&lt;br /&gt;&lt;br /&gt;Type &quot;-o&quot;, &quot;-c&quot; or &quot; c&quot; before any of these commands: (ex. &quot;-oa&quot;, &quot;-ca&quot;, &quot; ca&quot;&lt;br /&gt;are all legal)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Note:&lt;/b&gt; XX refers to player number (1,2,..,10), you can type more than 1 player&lt;br /&gt;number using &quot;,&quot; (ex. &quot;-oa 2,4,5&quot;)&lt;br /&gt;&lt;br /&gt;a or a XX:&lt;br /&gt;AI attacks enemy base. This can be used to cancel sd. When you use this, the&lt;br /&gt;bots are unable to attack neutral creep camps or defend for a while.&lt;br /&gt;&lt;br /&gt;d or d XX:&lt;br /&gt;AI defends the base.&lt;br /&gt;&lt;br /&gt;sd XX:&lt;br /&gt;AI stays to the base to defend. They will not end their defending when there&lt;br /&gt;are no more intruders in base. Cancel it by ordering the bot to attack.&lt;br /&gt;&lt;br /&gt;b XX:&lt;br /&gt;AI backs a little.&lt;br /&gt;&lt;br /&gt;f XX:&lt;br /&gt;AI retreats to fountain.&lt;br /&gt;&lt;br /&gt;p[l/m/r/n]: (ex. -cpm )&lt;br /&gt;Tells all allied AI to push at left/mid/right whenever they have the chance to&lt;br /&gt;push. Typing -pn causes the bots to attack to whatever lane they wish.&lt;br /&gt;&lt;br /&gt;g[l/m/r] XX: (ex. -cgl 3,5 )&lt;br /&gt;AI goes to a lane immediately. The AI will go to the back of where the allied&lt;br /&gt;creeps in the lane are located.&lt;br /&gt;&lt;br /&gt;t XX [target]: (ex. -ct 1,4 8)&lt;br /&gt;Attack target&#39;s location if it is visible.&lt;br /&gt;&lt;br /&gt;flask, tango:&lt;br /&gt;Have bots use Tango or Flask. Input valid only on 1st minute of game.&lt;br /&gt;&lt;br /&gt;neut:&lt;br /&gt;Turn neutral creeping on/off. This does not affect Chen.&lt;br /&gt;&lt;br /&gt;auto:&lt;br /&gt;Turn automatic lane changing on/off.&lt;br /&gt;&lt;br /&gt;roshan, roshanXX:&lt;br /&gt;AI attacks Roshan.&lt;br /&gt;&lt;br /&gt;ui:&lt;br /&gt;Show the command dialog. You can also just type a space to show the dialog.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Other Commands:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;-pa(chooses ally), -pe(chooses enemy), -px(cancel choosing)&lt;br /&gt;Only players who were notified can use this. With -pa/-pe you can &quot;pick&quot; for&lt;br /&gt;the ai by clicking on the hero at a tavern. You can only use these commands&lt;br /&gt;while you have not chosen a hero yet or before 1:10.&lt;br /&gt;&lt;br /&gt;Use -px to stop choosing for the ai.&lt;br /&gt;&lt;br /&gt;If you have not used -pa or -pe within 45 seconds, the bots will pick their&lt;br /&gt;heroes and you may not be able to use -pa/-pe.&lt;br /&gt;&lt;br /&gt;-csXX&lt;br /&gt;Shows the creepstats of a Computer player. Any player can use this command.&lt;br /&gt;&lt;br /&gt;-msXX&lt;br /&gt;Shows the move speed of a Computer player. Any player can use this command.&lt;br /&gt;&lt;br /&gt;-aid&lt;br /&gt;All nearby ally casts a support spell to you, or an AOE spell if you&#39;re&lt;br /&gt;surounded by enemies, or attack an enemy hero near you. Any player can use&lt;br /&gt;this command.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/bmps-ai-map-commands.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-4292821934157393122</guid><pubDate>Tue, 19 Jun 2012 05:32:00 +0000</pubDate><atom:updated>2012-06-19T11:02:18.733+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>DotA Replay Manager 2.10</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
DotA Replay Manager is a tool for browsing Warcraft III replays with additional features for parsing DotA replays.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Note:&lt;/b&gt; this is currently being rewritten from scratch, follow the current progress at&amp;nbsp;&lt;a href=&quot;http://code.google.com/p/dota-replay-manager/&quot;&gt;Google Code&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Download the latest version (2.10)&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?6p18heghdm5j0mf&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Project page: &lt;a href=&quot;http://rivsoft.narod.ru/dotareplay.html&quot;&gt;DotA Replay Manager&lt;/a&gt;&lt;br /&gt;
Google code: &lt;a href=&quot;http://code.google.com/p/dota-replay-manager/&quot;&gt;DotA Replay Manager&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Features&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
* Explorer-like replay browser (tree view+list fiew) with functions for copy/paste/drag-and-drop, delete/rename and creating folders.&lt;br /&gt;
* Organize replays by folder or by date&lt;br /&gt;
* Auto-copying new replays (from LastReplay.w3g) and batch copying existing replays&lt;br /&gt;
* Replay search with a lot of options like game name, length, map version, player names and heroes&lt;br /&gt;
* Viewing replays directly from internet (if a URL is supplied)&lt;br /&gt;
* Displays a list of replays with statistics for player or hero&lt;br /&gt;
&lt;br /&gt;
* DotA data is fully loaded from the map, so when a new version of DotA is released the program will automatically read the new data&lt;br /&gt;
* Displays extended game information and list of players with score, lane, item build&lt;br /&gt;
* Colored chat log with lots of game messages; search and filtering is supported&lt;br /&gt;
* Timeline view - displays *estimated* hero movement over time - an animated version of the replay with many features.&lt;br /&gt;
* Hero builds - skill and item orders&lt;br /&gt;
* Action charts - including different action types, group hotkeys used, and APM over time graph.&lt;br /&gt;
* Gold and experience timeline graphs&lt;br /&gt;
* Presentation tab - format the replay info in plain text mode, forum BB codes or HTML&lt;br /&gt;
* Shows hero pool for -rd/-cd and bans/picks for -cd/-cm &lt;br /&gt;
* Full action log with graphical information for in-depth replay analyzis&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-replay-manager-210.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-5449550847203372829</guid><pubDate>Tue, 19 Jun 2012 05:16:00 +0000</pubDate><atom:updated>2012-06-19T10:47:01.832+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Dota Tool Kit v3.3c by Crisgon | 6.74 Patch</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
I bring to you the &quot;Dota Tool Kit&quot; by crisgon&lt;br /&gt;
&lt;br /&gt;
Run as a administrator if you are having troubles.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;FEATURES: &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Remap:&lt;/b&gt;&lt;br /&gt;
-Inventory&lt;br /&gt;
-Mouse Wheel&lt;br /&gt;
-Skills , Selfcast and Autocast&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;b&gt;CustomKeys:&lt;/b&gt;&lt;br /&gt;
-A quick and easy customkey generator (remember to check &quot;Use customkeys&quot; box)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guide:&lt;/b&gt;&lt;br /&gt;
-An easy and quick guide to some heroes (will add them constantly)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Quick:&lt;/b&gt;&lt;br /&gt;
-Send messages&lt;br /&gt;
-Quick launch&lt;br /&gt;
-Some configurations for wc3 (widescreen adjustment, improve of fps , wc3 path , healthbars)&lt;br /&gt;
-Run wc3 on window with mouse capturer&lt;br /&gt;
-A quick explanation of my tool features&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Config:&lt;/b&gt;&lt;br /&gt;
Edit all warcraftIII settings with this tab.&lt;br /&gt;
&lt;br /&gt;
I&#39;ll update customkeys with every release of the &lt;a href=&quot;http://dota1to2.blogspot.in/search/label/Official%20Map&quot; target=&quot;_blank&quot;&gt;Oficial Dota Version&lt;/a&gt;&lt;br /&gt;
See the ReadMe file for more info on using this features&lt;br /&gt;
&lt;br /&gt;
Uploaded DotaToolKit v3.3c, you have to use DTKPatch in order to play with 6.73 customkeys.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;UPDATED TO 6.74 &lt;/b&gt;&lt;br /&gt;
APPLY PATCH AFTER MAKING ALL CHANGES ON DOTATOOLKIT&lt;br /&gt;
&lt;br /&gt;
In order to have customkeys for taverns and goblinshops working, you should download 6.74 PATCH.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Downloads&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;Dota Toolkit 3.3c.rar&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?7q1pje9iblgzfsl&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;DTKPatch.rar&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?9sw2hcsaoqiqh8z&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;6.74 Patch.rar&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?s9wmn0yh2v7nh1r&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;6.74 Patch ESPAÑOL.rar &lt;/span&gt;&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?2yxbxixrd5nmg5d&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-tool-kit-v33c-by-crisgon-674-patch.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3551954268020430414</guid><pubDate>Tue, 19 Jun 2012 04:05:00 +0000</pubDate><atom:updated>2012-06-19T09:40:30.019+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Mods</category><title>D2 Complete Heroes and Heroes Skills Responses</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Welcome!With this pack you are about to install, you will have complete hero responses and skill responses of Dota2. These are the voices played when you order you hero to do something or to use an skill. Pudge, for example, will cry &quot;get over here&quot; after using hook. Read instructions carefully, and enjoy!&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;






Changelog&lt;/h3&gt;
18/06/2012&lt;br /&gt;
- Created Patcher executable.&lt;br /&gt;
- Released full heroes responses.&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;






Heroes Responses&lt;/h3&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;






Features&lt;/h4&gt;
- Full heroes responses for all heroes with no conflicts. Alchemist for example have 41 sounds only for moving.&lt;br /&gt;
- Jakiro and Razor don&#39;t have responses yet. Will try to fix them.&lt;br /&gt;
- added some extra sounds here and there, it&#39;s up to you to hear it and discover it.&lt;br /&gt;
- Compatible with all mods.&lt;br /&gt;
- Will not affect online play. You can still play online.&lt;br /&gt;
- Works with AI and with normal map.&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;






Requirements/Install&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
- First, download this file with this link
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?jdf1avxw36kf25m&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
- Extract your file in an new folder, I will call this folder &lt;span style=&quot;color: #3d85c6;&quot;&gt;RESPONSEFOLDER&lt;/span&gt;.&lt;br /&gt;
- Extract the contents of &lt;span style=&quot;color: #3d85c6;&quot;&gt;RESPONSEFOLDER&lt;/span&gt; in your War3Patch.mpq, using MPQEditor(I will not help you with this).&lt;br /&gt;
- Now you have to fix sound conflicts, go to next step.&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;






Fixing Sound conflict&lt;/h4&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
- Now extract UnitUI.slk from you map.&lt;br /&gt;
- Open it using Excel.&lt;br /&gt;
- Warning, now comes time consuming instructions.&lt;br /&gt;
- Now you should search for some codes, and replace the 5th column with some texts(beware, case sensitive):&lt;br /&gt;
&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Hamg&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaTreant&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Hmkg&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;HeroOgre&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Oshd&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaBane&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Hlgr&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDK&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Huth&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaUrsa&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Opgh&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaAxe&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Uktl&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaEnigma&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;Naka&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaGondar&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;NC00&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaSK&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00E&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDKDragon&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;U006&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaBrood&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00G&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDKDragon&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;HC92&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #0b5394;&quot;&gt;DotaRiki &lt;/span&gt;(Beware, maybe you need to search fow HC92 two times)&lt;br /&gt;
Search for &lt;span style=&quot;background-color: white; color: #3d85c6;&quot;&gt;U008&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaLycan&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00F&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDKDragon&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;E015&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaLycanWolf&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;E004&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaClinkz&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00A&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaChen&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;N01W&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDazzle&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00N&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaDark&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00Q&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaHuskar&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H00T&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaClock&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;H06S&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaKunkka&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;E02H&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DotaEredar&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;uC74&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;SecretShop&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;N014&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DruidOfTheClawB&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;N015&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DruidOfTheClawB&lt;/span&gt;&lt;br /&gt;
Search for &lt;span style=&quot;color: #3d85c6;&quot;&gt;N013&lt;/span&gt;, and replace 5th column with &lt;span style=&quot;color: #3d85c6;&quot;&gt;DruidOfTheClawB&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
ALL DONE!&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;






Skills Responses&lt;/h3&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;






Features&lt;/h4&gt;
- Full skill responses for all heroes. When you use an skill or you allies/enemies, an response will be played, por example, Pudge will cry &quot;get over here&quot; after using hook.&lt;br /&gt;
- Have some bugs here and there. I will fix them, don&#39;t worry.&lt;br /&gt;
- The sound will be played globally, so you can hear ganks from far.&lt;br /&gt;
- Compatible with all mods.&lt;br /&gt;
- Will not affect online play. You can still play online.&lt;br /&gt;
- Works with AI and with normal map.&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;






Requirements/Install&lt;/h4&gt;
- First, download JRE, download Windows x86 offline if you use windows x32 bits here&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?hfuq93mub1kfmaf&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
- Or download Windows x64 offline if you use windows x64 bits here&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?wbs93xosw3txdit&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
- Download this file using this link&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?922vtpeub9rc22p&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
- Extract the downloaded file in a new folder, that I will call &lt;span style=&quot;color: #3d85c6;&quot;&gt;PATCHERFOLDER&lt;/span&gt;.&lt;br /&gt;
- Now extract OrcAbilityFunc.txt, HumanAbilityFunc.txt, NightElfAbilityFunc.txt, UndeadAbilityFunc.txt, NeutralAbilityFunc.txt, CampaignAbilityFunc.txt, ItemAbilityFunc.txt from your map, in the folder Units, and put these files on a new folder, using MPQEditor. I will call the folder you have put these files &lt;span style=&quot;color: #3d85c6;&quot;&gt;MAPFOLDER&lt;/span&gt;.&lt;br /&gt;
- download this file with this link&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?5dsgbyn9pydt1d7&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
- Extract your file in an new folder, I will call this folder &lt;span style=&quot;color: #3d85c6;&quot;&gt;RESPONSEFOLDER&lt;/span&gt;.&lt;br /&gt;
- Extract the contents of &lt;span style=&quot;color: #3d85c6;&quot;&gt;RESPONSEFOLDER&lt;/span&gt; in your War3Patch.mpq, using MPQEditor(I will not help you with this).&lt;br /&gt;
&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;



Now install the responses&lt;/h4&gt;
- Now go to &lt;span style=&quot;color: #3d85c6;&quot;&gt;PATCHERFOLDER&lt;/span&gt; and open the file Patcher.jar(double-click on it). An window will open.&lt;br /&gt;
- Now click on Install selected update.&lt;br /&gt;
- Now an new window will open. With it, select &lt;span style=&quot;color: #3d85c6;&quot;&gt;MAPFOLDER&lt;/span&gt;.&lt;br /&gt;
- Now wait until the process is completed.&lt;br /&gt;
- Close the window.&lt;br /&gt;
- Now copy the contents of &lt;span style=&quot;color: #3d85c6;&quot;&gt;MAPFOLDER&lt;/span&gt; to your map, in the Units folder, using MPQEditor.&lt;br /&gt;
&lt;br /&gt;
ALL DONE!&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;






Known bugs to fix&lt;/h3&gt;
- Shadowraze sound plays only with Z shadow raze.&lt;br /&gt;
- Ogre Magi muted.&lt;br /&gt;
- Lina without custom heroes responses.&lt;br /&gt;
- Mirana with normal Click responses.&lt;br /&gt;
- Krobelus with only 1 skill sound.&lt;br /&gt;
- Venge says magic missile after using second skill.&lt;br /&gt;
- Razor and Jakiro without custom sounds.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/d2-complete-heroes-and-heroes-skills.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>4</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3190270278326023034</guid><pubDate>Tue, 19 Jun 2012 03:31:00 +0000</pubDate><atom:updated>2012-06-19T09:01:57.422+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">IMBA</category><title>DotA IMBA 3.82c CN AI Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Hi everyone, once again, whole new IMBA map, codename &quot;PANDARIA&quot; has release! Brand new heroes, powerful tweak items, and more things are coming. Give comments whenever you have a feedback.&lt;br /&gt;
&lt;br /&gt;
There will be a delay of releasing EN map since there is a unknown bug on group we can&#39;t post any messages untill now I force to use forum messages to contact members.&lt;br /&gt;
Sorry about that.&lt;br /&gt;
&lt;br /&gt;
Before that, here&#39;s a CN version for you guys before the EN release.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
This is a COMPLETE AI version map, CHEERS!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?gfs5c8ly3th1gdw&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-imba-382c-cn-ai-download-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-6492966293912055292</guid><pubDate>Mon, 04 Jun 2012 03:55:00 +0000</pubDate><atom:updated>2012-06-19T09:41:31.863+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Mods</category><title>Rena!ssance UC Tool | Combined Dota2 Transformation Packs  All In One Tool</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;


Rena!ssance UC Tool&amp;nbsp;(User&#39;s Choice Tool)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: right;&quot;&gt;
by Tihloh&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: #3d85c6; font-size: large;&quot;&gt;NO! Your EYES is not tricking you!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: #3d85c6; font-size: large;&quot;&gt;It&#39;s the TOOL with Dota2 Style!&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; height=&quot;440&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40601&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: #3d85c6; font-size: large;&quot;&gt;It not only shows Dota2 UI,&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: #3d85c6; font-size: large;&quot;&gt;but also it&#39;s UI is ANIMATED with SOUND EFFECTS!&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;


What is Rena!ssance UCT?&lt;/b&gt;&lt;/div&gt;
A Tool created with Dota2 style enables you to customize Warcraft III in just a simple and easy steps.&lt;br /&gt;
This tool includes WarDota2, Dota2 1.5, and other choosen mods.&lt;br /&gt;
It Allows you to choose, combine and install themes/styles from part of the each mod that you like.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt; BARNS&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt; Today Barn&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;img height=&quot;316&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40606&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



Today in Rena!ssance!&lt;/b&gt;&lt;/div&gt;
-Where Banner and all updates will be posted.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



Start Panel&lt;/b&gt;&lt;/div&gt;
-You can Launch the Game and backup or Restore &amp;lt;War3patch.mpq&amp;gt; in just one click!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b style=&quot;font-size: x-large;&quot;&gt;Terrain Barn&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img border=&quot;0&quot; height=&quot;319&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40602&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



WarDota2 Terrain&lt;/b&gt;&lt;/div&gt;
-Originally made by Tihloh. Thank you &#39;Deep Freezer&#39;, &#39;vHaPpy&#39; and &#39;Twist3d&#39; for helping me!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



(Barrens, Beach, City, Hell, Highlands, and Snow)&lt;/b&gt;&lt;/div&gt;
-Credits to &#39;Infrisios&#39; for modifying the slk and other required files.&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large; text-align: left;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large; text-align: left;&quot;&gt;&lt;b&gt;MainMenu Barn&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large; text-align: left;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;img border=&quot;0&quot; height=&quot;319&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40600&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



WarDota2, WarDota2 BNet Door, WarDota2 w/o Door&lt;/b&gt;&lt;/div&gt;
-Originaly made by Tihloh&lt;br /&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



Battlenet Door, Human &amp;amp; Undead Campaign 3D, War3 RoC&lt;/b&gt;&lt;/div&gt;
-Modified by Tihloh&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



(Around, Shoot and Vampire)&lt;/b&gt;&lt;/div&gt;
-Credits to K~4~iN&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;HUD Barn&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img border=&quot;0&quot; height=&quot;319&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40599&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;(WarDota2 Stone and Classic)&lt;/b&gt;&lt;br /&gt;
-Credits to K~4~iN&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;(Dota 1.5)&lt;/b&gt;&lt;br /&gt;
-Credits to Pro_Zosai and to all members of Dota 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; (Beach, Hell and Snow)&lt;/b&gt;&lt;br /&gt;
-Credits to Diabolic and to his Friends&lt;br /&gt;
&lt;h3&gt;

&lt;span style=&quot;font-size: large;&quot;&gt;Cursor Barn&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img border=&quot;0&quot; height=&quot;319&quot; src=&quot;http://www.playdota.com/forums/picture.php?albumid=6589&amp;amp;pictureid=40598&quot; width=&quot;640&quot; /&gt;&lt;/h3&gt;
&lt;b&gt;(Dota2)&lt;/b&gt;&lt;br /&gt;
-Credits to Tihloh&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; (Naruto Ninja)&lt;/b&gt;&lt;br /&gt;
-Credits to Twist3d&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt; (Beach and Hell)&lt;/b&gt;-Credits to Diabolic and to his Friends&lt;br /&gt;
&lt;div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;How to Use?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;Download the links below&lt;/li&gt;
&lt;li&gt;Make sure that Rena!ssance User&#39;s Choice Tool and Source.mpq are in the same Folder.&lt;/li&gt;
&lt;li&gt;Run &quot;Rena!ssance UC Tool.exe&quot;.&lt;/li&gt;
&lt;li&gt;Enjoy!&lt;/li&gt;
&lt;/ol&gt;
&lt;b&gt;Just put it anywhere you want.&lt;br /&gt;Upon Opening check if it found &amp;lt;war3patch.mpq&amp;gt; (Upper left of Barn!)&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;&lt;b&gt;&quot;RENA!SSANCE UC TOOL&quot; DOWNLOAD LINK!&lt;/b&gt;&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?mdsauamrcwh2un5&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;



&quot;SOURCE.MPQ&quot; DOWNLOAD LINK!&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a &quot;=&quot;&quot; class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?y533123hzrgp195&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/renassance-uc-tool-combined-dota2.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>12</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3584916129619831090</guid><pubDate>Mon, 04 Jun 2012 03:00:00 +0000</pubDate><atom:updated>2012-06-04T08:30:24.093+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">OMG</category><title>Legends of DotA 6.74c [v5e] | Download, Changelog , Commands and Instructions</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h2 style=&quot;text-align: left;&quot;&gt;

What is Legends of DotA? (LoD):&lt;/h2&gt;
Legends of DotA, or in short, LoD, is a DotA modification. It allows you to pick and mix skills from the original DotA map as you like. You can pick almost every combination you can think of, there are almost no limits - you can create new heroes within a few clicks and play with them!&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
Ever imagined playing a hero with over 900 range? Just pick Sniper&#39;s and Lanaya&#39;s range increase skills and you&#39;re good to go! There are countless possibilities!&lt;br /&gt;
&lt;br /&gt;
To remove the fact that hotkeys overlay, we recommend using AHT - AucT&#39;s Hotkey Tool. It allows you to have more than 1 spell on the same hotkey while not forcing you to click spells.&lt;br /&gt;
&lt;br /&gt;
NOTE: There is no AI support.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?7kn5x9a6yx14uwy&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;
Latest changelog (May 29th):&lt;/h3&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
Features:&lt;/h4&gt;
*The following combinations have been unlocked: &lt;br /&gt;
-Blizzard: Crystal Nova, Smoke Screen, Curse of the Silent, Spirit Form, Avalanche, Shrapnel, Acid Spray, Dream Coil, Torrent, Calldown, Kinetic Field, Sleight of Fist, Overwhelming Odds, Maledict, Earthbind, Weave, Decay, Vacuum, Sticky Napalm, Ice Vortex, Reflection, Soul Catcher, Sun Strike, Nether Blast&lt;br /&gt;
-Inferno: Split Earth, Light Strike Array, Spin Web, Rain of Chaos&lt;br /&gt;
*Enabled Moon Glaive, as a buff placer, ranged only skill. The stacking rules of this skill are the same as for Poison Sting.&lt;br /&gt;
*The following skill can now be multicast: Reflection&lt;br /&gt;
*You are now reminded of your spells before picking a hero&lt;br /&gt;
*Entering -ready during the skill picking phase allows you to choose your remaining skills randomly&lt;br /&gt;
*The -si, -skillinfo, -spellinfo commands allow you to see your teammates&#39; abilities in the scoreboard, similarly to -ii and -iteminfo&lt;br /&gt;
*The game now defaults to -sdzmls when left alone, instead of normal mode (that didn&#39;t work)&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
Bug fixes:&lt;/h4&gt;
*Illusions from morphed heroes are now morphed as well&lt;br /&gt;
*Fixed fatal errors sometimes happening in -s5 or -s6&lt;br /&gt;
*Fixed Essence Aura not increasing mana pool when chosen as a 5th skill&lt;br /&gt;
*Fixed the 10th players having only 8 heroes in -sd&lt;br /&gt;
*Fixed interactions between Jinada, Tidebringer and Bounty Hunter&#39;s Wind Walk&lt;br /&gt;
*Fixed illusions not increasing in size with Grow!&lt;br /&gt;
*Fixed Grow! to start growing from your hero&#39;s current size&lt;br /&gt;
*Fixed Grow! to correctly slow your hero&#39;s attacks and increase your size when chosen as a 6th skill&lt;br /&gt;
*Fixed heroes sometimes getting all aura buffs in the game&lt;br /&gt;
*Fixed Meepo having some passives and being unable to gain some other passives&lt;br /&gt;
*Fixed -sp (hide/show passives) malfunctioning in ardm&lt;br /&gt;
*Fixed Mana Break having no visual on attacked units&lt;br /&gt;
*Fixed being able to random spells from heroes you do not have in -sd or -md modes&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
Annex (list of changed ids for CustomKeys.txt):&lt;/h4&gt;
Light Strike Array Z042&lt;br /&gt;
Spin Web Z234&lt;br /&gt;
Split Earth Z397&lt;br /&gt;
Sun Strike Z601&lt;br /&gt;
Chaos Meteor Z602&lt;br /&gt;
Forge Spirit Z603&lt;br /&gt;
Cold Snap Z604&lt;br /&gt;
Ghost Walk Z605&lt;br /&gt;
Ice Wall Z606&lt;br /&gt;
Alacrity Z607&lt;br /&gt;
Tornado Z608&lt;br /&gt;
EMP Z609&lt;br /&gt;
Deafening Blast Z610&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;
Modes, Balance &amp;amp; Commands&lt;/h3&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
LoD Modes:&lt;/h4&gt;
Recommended mode: -SD&lt;br /&gt;Additional modes:&amp;nbsp;-AP,&amp;nbsp;-AR,&amp;nbsp;-SD,&amp;nbsp;-MD&lt;/div&gt;
&lt;div&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;
Other Modes:&lt;/h4&gt;
-bo Balance Off&lt;br /&gt;-d2 Provides a choice of 20 heroes. ( only works with &#39;sd&#39; or &#39;md&#39; )&lt;br /&gt;-d3 Provides a choice of 30 heroes.&amp;nbsp;( only works with &#39;sd&#39; or &#39;md&#39; )&lt;br /&gt;-d4 Provides a choice of 40 heroes.
( only works with &#39;sd&#39; or &#39;md&#39; )&lt;br /&gt;-d5 Provides a choice of 50 heroes.
( only works with &#39;sd&#39; or &#39;md&#39; )&lt;br /&gt;-s5 allows you to pick 5 skills.( does not work with &#39;s6&#39; )&lt;br /&gt;-s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
( does not work with &#39;s5&#39; )&lt;br /&gt;-ra Random Abilities, the extra abilities from s5 &amp;amp; s6 are chosen randomly.(works with only &#39;s5&#39; or &#39;s6&#39;)&lt;br /&gt;-fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn&lt;br /&gt;-ss See Skills, allows you to see the enemy skills while drafting as well( only works with &#39;ap&#39; , &#39;sd&#39; or &#39;md&#39; )&lt;br /&gt;-ab Anti Backdoor&lt;br /&gt;-ul Unlimited Level&lt;br /&gt;-os One Skill, skills can&#39;t be picked twice on each side&lt;br /&gt;-ls Limit Skills, you cannot have more than 2 passive skills and more than 2 skills from a single hero&lt;br /&gt;&lt;br /&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;
Balance:&lt;/h3&gt;
*The silence from Last Word lasts only 0.75/1/1.25/1.5s.&lt;br /&gt;*Multicast chances reduced x2 by 7%/3.5%/0%, x3 by 7%/3.5%, x4 by 7%&lt;br /&gt;*Rearm has a 15/10/5 hidden cooldown after refreshing before being able to refresh again&lt;br /&gt;*Feast only regenerates/deals 1/2/3/4% HP on ranged heroes.&lt;br /&gt;*Greater Bash only has a 10% proc chance on ranged heroes.&lt;br /&gt;*Dispersion disperses only 6/8/10/12% damage on STR heroes and heroes morphed from a STR metamorphosis.&lt;br /&gt;*Essence Shift only works on half the attacks for ranged heroes.&lt;br /&gt;*Spell with a cooldown less than or equal to 3s can not proc Aftershock, Fiery Soul, Static Field, Warpath, Overload (except if they originally could proc the spell).&lt;br /&gt;&lt;br /&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;
Ingame Commands:&lt;/h3&gt;
-FF (Fast Finish)&lt;br /&gt;-WFF (Who FF&#39;d)&lt;br /&gt;-SP #(Toggle passive skill display, # is the skill&#39;s place number while drafting)&lt;br /&gt;-SDDON/-SDDOFF (System Display Damage)&lt;br /&gt;-ADDTIME (Adds 1 minute to the clock when picking skills, can be entered at most once)&lt;br /&gt;-READY (During the skill picking phase, chooses your remaining skills randomly)&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/legends-of-dota-674c-v5e-download.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3439744690404863304</guid><pubDate>Mon, 04 Jun 2012 02:31:00 +0000</pubDate><atom:updated>2012-06-04T09:38:49.517+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">OMG</category><title>DotA 6.74c OMG v0.7 AI Map Download, Commands and Instructions | Latest OMG Map</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?m19m93v9wfgnogr&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Commands and Instructions&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
DOTA OMG is a very interesting map, we present you today&amp;nbsp;with&amp;nbsp;is the AI ​​version 6.70c OMG map, so players can fight with the computer&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
1: The game starts on the input&amp;nbsp;&lt;b&gt;-nengap&lt;/b&gt;&amp;nbsp;OMG mode (using the original computer skills)&lt;br /&gt;
(Of course, you can also choose-hehgap, anyway, be sure to input-ap)&lt;br /&gt;
Note that other models will not be accepted if you enter any other command, will lead to unpredictable errors.&lt;br /&gt;
Once Mode is turned on you have&amp;nbsp;&lt;b&gt;120&lt;/b&gt;&amp;nbsp;seconds to choose a hero and &amp;nbsp;four skills.&amp;nbsp;&lt;b&gt;120&lt;/b&gt;&amp;nbsp;seconds later selecting option will be off.&lt;br /&gt;
&lt;br /&gt;
2: The Way of Selecting Skills :&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
Choose a hero,&lt;br /&gt;
If you want the hero&#39;s&lt;/div&gt;
&lt;div&gt;
First skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;enter &#39;&lt;b&gt;-1&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Second skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-2&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Third skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-3&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Fourth skill or Ulti &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-4&#39;&lt;/b&gt;&lt;br /&gt;
Enter &#39;&lt;b&gt;-0&#39;&amp;nbsp;&lt;/b&gt;for&amp;nbsp;wrong hero&lt;br /&gt;
&lt;br /&gt;
You can preselect three small skills and an ultimate skill, the order can be reversed.&lt;br /&gt;
If you choose to have selected the skills and the skills of conflict, you will be prompted to re-select the text.&lt;br /&gt;
&lt;br /&gt;
3: Select the part of the hero:&lt;br /&gt;
&lt;br /&gt;
If you have chosen these four skills are good, the hero once again chosen as the model.&lt;br /&gt;
For example, I choose the Skeleton King&#39;s Vampiric aura, Nessaj&#39;s Chaosbolt, Nessaj&#39;s critical Strike, Centaur Ulti Great Fortitude and Slayer&#39;s model.&lt;br /&gt;
&lt;br /&gt;
As follows:&lt;br /&gt;
1: Click the Skeleton King, enter -2&lt;br /&gt;
2: Click the Nessaj, enter -1&lt;br /&gt;
3: Click the Nessaj, enter -3&lt;br /&gt;
4: Click the Centaur, enter -4&lt;br /&gt;
5: Click Slayer at end.&lt;br /&gt;
&lt;br /&gt;
Map is in Chinese. Will post changelogs and English version as soon as someone translates it&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-674c-omg-ai-map-download-commands.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>28</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-3563707981501709470</guid><pubDate>Mon, 04 Jun 2012 02:14:00 +0000</pubDate><atom:updated>2012-06-04T07:45:41.306+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">OMG</category><title>DotA 6.70c OMG AI v0.4 Map Download , Commands and Instructions</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?9lq57swstbrvkui&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;Commands and Instructions&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;
DOTA OMG is a very interesting map, we present you today&amp;nbsp;with&amp;nbsp;is the AI ​​version 6.70c OMG map, so players can fight with the computer&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
1: The game starts on the input&amp;nbsp;&lt;b&gt;-nengap&lt;/b&gt;&amp;nbsp;OMG mode (using the original computer skills)&lt;br /&gt;
(Of course, you can also choose-hehgap, anyway, be sure to input-ap)&lt;br /&gt;
Note that other models will not be accepted if you enter any other command, will lead to unpredictable errors.&lt;br /&gt;
Once Mode is turned on you have&amp;nbsp;&lt;b&gt;120&lt;/b&gt;&amp;nbsp;seconds to choose a hero and &amp;nbsp;four skills.&amp;nbsp;&lt;b&gt;120&lt;/b&gt;&amp;nbsp;seconds later selecting option will be off.&lt;br /&gt;
&lt;br /&gt;
2: The Way of Selecting Skills :&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
Choose a hero,&lt;br /&gt;
If you want the hero&#39;s&lt;/div&gt;
&lt;div&gt;
First skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;enter &#39;&lt;b&gt;-1&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Second skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-2&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Third skill &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-3&#39;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Fourth skill or Ulti &amp;nbsp; &amp;nbsp; enter &#39;&lt;b&gt;-4&#39;&lt;/b&gt;&lt;br /&gt;
Enter &#39;&lt;b&gt;-0&#39;&amp;nbsp;&lt;/b&gt;for&amp;nbsp;wrong hero&lt;br /&gt;
&lt;br /&gt;
You can preselect three small skills and an ultimate skill, the order can be reversed.&lt;br /&gt;
If you choose to have selected the skills and the skills of conflict, you will be prompted to re-select the text.&lt;br /&gt;
&lt;br /&gt;
3: Select the part of the hero:&lt;br /&gt;
&lt;br /&gt;
If you have chosen these four skills are good, the hero once again chosen as the model.&lt;br /&gt;
For example, I choose the Skeleton King&#39;s Vampiric aura, Nessaj&#39;s Chaosbolt, Nessaj&#39;s critical Strike, Centaur Ulti Great Fortitude and Slayer&#39;s model.&lt;br /&gt;
&lt;br /&gt;
As follows:&lt;br /&gt;
1: Click the Skeleton King, enter -2&lt;br /&gt;
2: Click the Nessaj, enter -1&lt;br /&gt;
3: Click the Nessaj, enter -3&lt;br /&gt;
4: Click the Centaur, enter -4&lt;br /&gt;
5: Click Slayer at end.&lt;br /&gt;
&lt;br /&gt;
Note points:&lt;br /&gt;
&lt;br /&gt;
1: All of the transfiguration skills should not be selected, one by one in later versions we will fix this type of skills.&lt;br /&gt;
2: Do not try to choose morphling or morphling&#39;s skills, you will regret it&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
( I have figured out till here, but i cant understand after this.If u can get it plzz inform in comments.&lt;/div&gt;
&lt;div&gt;
&amp;nbsp;Here is direct translation of chinese to english)&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
3: other skills do not separate options:&lt;br /&gt;
&lt;br /&gt;
Project to upgrade class: Death Prophet witchcraft lapping, multiple fat blue magic, ghost spear hand big move ... ...&lt;br /&gt;
Only relevant skills needed to play a role (not can not choose, but must have skills with): 3 cow skills, Zeus 3 skills, fire woman Chi-soul, the spirit of the storm ... ... 3 skills&lt;br /&gt;
&lt;br /&gt;
4: The effect of the skills class can not be superimposed:&lt;br /&gt;
&lt;br /&gt;
Blow class skills: the void of time locked, guns headshot, the fish were heavy blow, ... ... (Bonecracker and Monkey King Bar)&lt;br /&gt;
Law Ball skills: certainly not a passive overlay, active class (manual points do not stack, would be covered by the most advanced, open automatically, if only auto-generated effects) (the ball short-range remote method can not learn, or point out are lost, Unless you are standing next to someone else)&lt;br /&gt;
&lt;br /&gt;
6: Other: Geomancer&#39;s Fudge and large strokes, and elements of Carl&#39;s Ice and Fire calls&lt;br /&gt;
&lt;br /&gt;
7: All transfiguration class skills are not to vote: Druid Bear changes, the big trick of light law, Troll Berserker Rage, Dragon Knight&#39;s true dragon form, dwarf helicopter anti-aircraft fire, the division Medusa Arrow, immortal dead puppet king of flesh and blood, bat Knight Trail of Fire, guard the soul of the deformation, the change werewolf wolf, gold&#39;s big move. ... ...&lt;br /&gt;
&lt;br /&gt;
Transfiguration class skills bug temporarily without feedback! ! !&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-670c-omg-ai-v04-map-download.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-2773076260657284997</guid><pubDate>Sun, 03 Jun 2012 15:31:00 +0000</pubDate><atom:updated>2012-06-03T21:01:52.783+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">OMG</category><title>DotA 6.68c OMG v2.0c Download</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
This map is in chinese. Unfortunately there have been no translaters for OMG maps. Will post english version as soon as it is available.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?xjcd3b6gijc79bj&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-668c-omg-v20c-download.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-1526761590225541353</guid><pubDate>Sun, 03 Jun 2012 15:21:00 +0000</pubDate><atom:updated>2012-06-03T20:51:41.000+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">OMG</category><title>DotA 6.67c OMG v1.04h Download and Changelogs | Best OMG Map Created Ever</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Long time ago the DotA 6.67c OMG 1.04g map has been released by &lt;b&gt;~BoB~.&lt;/b&gt;&amp;nbsp; This is an unofficial version of DotA-Allstars but with some changes. It&#39;s basically a fun oriented map in which Heroes are allowed to pick Abilities are get random skillset. This means, you can have Lina with abilities Toss, Elune&#39;s Arrow, Damage Return and Thundergod Wrath.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This is the best OMG map ever released. Interface is in english. Best feature of this map is -ad ( ability draft ) in which each player can chose a skill from some randomly selected skills 1 by 1 in turns.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
But OMG maps that come today are in chinese and they don have and we can select any skill at any time which reduces some competetive skill from the game.&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;

DotA 6.67c OMG v1.04h Changelog:&lt;/h3&gt;
- OMG mode is now based on DotA Allstars 6.67c. All features are saved.&lt;br /&gt;
- Abilities Draft is now compatible with Shuffle Players.&lt;br /&gt;
- Abilities icons in taverns no longer moves left when some are picked.&lt;br /&gt;
- Switch is disabled in Abilities Draft.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?2g28ekhw2u7qk2w&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Tip: &lt;/b&gt;In order to get the fun started, you must know the following commands. Just enter them with your game mode.&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;

Random Mode:&lt;/h4&gt;
Can be activated by typing -ra with other game modes;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
more interesting and fun games are with -ardm mode, so blue player must type -ardmra like gamemode&lt;br /&gt;
&lt;h4 style=&quot;text-align: left;&quot;&gt;

Abilities Draft:&lt;/h4&gt;
Can be activated by typing -ad with other game modes.&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/06/dota-667c-omg-v104h-download-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-1182348387522864493</guid><pubDate>Mon, 28 May 2012 07:24:00 +0000</pubDate><atom:updated>2012-05-28T12:54:10.319+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">AI Map</category><title>DotA v6.74c AI 1.3b(HOPE) | Official DotA 6.74c AI 1.3b Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?eop24t4830od9s5&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;&lt;/div&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large; font-weight: normal;&quot;&gt;You can download other AI maps from &lt;a href=&quot;http://dota1to2.blogspot.in/search/label/AI%20Map&quot;&gt;here&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;

&lt;span style=&quot;font-size: large;&quot;&gt;CHANGELOG&lt;/span&gt;&lt;/h3&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;

MAP CHANGES&lt;/h3&gt;
&lt;div&gt;
All content from 6.73+ added&lt;br /&gt;
All content from 6.74+ added&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;

AI 1.3b CHANGES&lt;/h3&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;Attempt-fix: Nevermore`s Requiem of Souls no damage&lt;/li&gt;
&lt;li&gt;Fixed: Magi keep Unrefined Fireblast after dropping Aghanim`s&lt;/li&gt;
&lt;li&gt;Fixed: Techies don&#39;t Detonate after having Scepter&lt;/li&gt;
&lt;li&gt;Fixed: Techies walking through creeps&#39; barrage to put mine&lt;/li&gt;
&lt;li&gt;Fixed: BoT used to nearby units&lt;/li&gt;
&lt;li&gt;Attempt-fix: AI spells against corpses&lt;/li&gt;
&lt;li&gt;Fixed: Extra vision over secret shops fixed&lt;/li&gt;
&lt;li&gt;New debug command: -dbg [Player ID]. Use to filter all messages by player ID. This will also immediately clear all screen messages and display all past record from corresponding player (visible via Single Player or Replay in Log). Max 50 records.&lt;/li&gt;
&lt;li&gt;Fixed: AI Item duplication in -pm&lt;/li&gt;
&lt;li&gt;Fixed: AI buying more than 1 detector item.&lt;/li&gt;
&lt;li&gt;Fixed: AI teleporting to nearby units.&lt;/li&gt;
&lt;li&gt;Fixed: AI building more than 6 luxuries&lt;/li&gt;
&lt;li&gt;Fixed: AI leaving BoT in base&lt;/li&gt;
&lt;li&gt;Fixed: Visage&#39;s Aghanim not recognized as priority 100 (in further development, all new Aghanim will be recognized automatically)&lt;/li&gt;
&lt;li&gt;Fixed: AI dropping items which can change state (e.g. Heart, Dagger, Tranquil Boots, Linken, BKB, Bottle, Thread, Basilus, etc.)&lt;/li&gt;
&lt;li&gt;Fixed: Pipe being used randomly&lt;/li&gt;
&lt;li&gt;Fixed: Meepo clones using BoT&lt;/li&gt;
&lt;li&gt;Tweaked: Item builds by Green&lt;/li&gt;
&lt;li&gt;Added: dodge mech against Sprout&lt;/li&gt;
&lt;li&gt;Fixed: Venge&#39;s Nether Swap targetting creeps&lt;/li&gt;
&lt;li&gt;Fixed: Fixed Scourge AI going to forbidden lanes specified by -nm -nt -nb&lt;/li&gt;
&lt;li&gt;Fixed: AI ganking enemies in forbidden lanes.&lt;/li&gt;
&lt;li&gt;Fixed: non-working Linken Sphere.&lt;/li&gt;
&lt;li&gt;Fixed: final scoreboard icons on player who doesn&#39;t select hero.&lt;/li&gt;
&lt;li&gt;Fixed: AI not using Dragon Tail. New skillbuild for DK.&lt;/li&gt;
&lt;li&gt;Fixed: teleporation-style battle assist to nearby allies.&lt;/li&gt;
&lt;li&gt;Added: anti-item-dupe mech&lt;/li&gt;
&lt;li&gt;Attempt: to prevent invisible heroes from breaking invisibility when retreating.&lt;/li&gt;
&lt;li&gt;Added: Refraction to dodge incoming spells.&lt;/li&gt;
&lt;li&gt;Fixed: item system: item charges not replenished properly, anti-dupe potential problem with Bear.&lt;/li&gt;
&lt;li&gt;Replaced: Destroyer&#39;s Jango with Force Staff.&lt;/li&gt;
&lt;li&gt;Minor bugfixes on item system.&lt;/li&gt;
&lt;li&gt;Minor tweak on ganking behaviour.&lt;/li&gt;
&lt;li&gt;Minor tweak on Storm&#39;s ulti mechanism.&lt;/li&gt;
&lt;li&gt;Pulled AI fountain waypoint backward (nearer to fountain).&lt;/li&gt;
&lt;li&gt;Fixed: Gem/Ward/Dust bug.&lt;/li&gt;
&lt;li&gt;Fixed: dupe bugs for Player 1 and Player 6 in -cm&lt;/li&gt;
&lt;li&gt;Tweak: leftmost and rightmost AI movement before leaving base in -cm.&lt;/li&gt;
&lt;li&gt;Fixed: disabled -swap after first item bought. Before, -swap was disabled when first creep wave spawned and human player could swap with AI already bought items. Also a minor fix to the official code... the setting time function: time is set now according to first_creep_wave_spawned boolean, and not the swap_timer_expired boolean.(last minute fix)&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-v674c-ai-13bhope-official-dota.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-6271758768275551600</guid><pubDate>Mon, 28 May 2012 07:10:00 +0000</pubDate><atom:updated>2012-05-28T12:41:30.428+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">AI Map</category><title>DotA 6.72f AI 1.2 (Nightmare) UPDATED | Official DotA 6.72f AI 1.2 Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s1600/sigaee.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;142&quot; src=&quot;http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s400/sigaee.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b style=&quot;font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://adf.ly/1879894/http://www.mediafire.com/download.php?3b9wofut7l242u3&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;b style=&quot;font-size: x-large;&quot;&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;font-size: x-large;&quot;&gt;CHANGELOG&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;b&gt;AI 1.2 CHANGES&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;Fixed: Windrunner group lost bug removed.&lt;br /&gt;
Fixed: Some minor tweak in aiming func.&lt;br /&gt;
Fixed: Human KotL auto-using Recall.&lt;br /&gt;
Fixed: Delay bug in AIAttackedByHumanHero&lt;br /&gt;
Added storing of learn and use skills by heroes.&lt;br /&gt;
Fixed: Magnus&#39; not using Reverse.&lt;br /&gt;
Fixed: Magnus&#39; itembuild.&lt;br /&gt;
Applied range check to Sprout (Furion&#39;s) and Shackle (Rhasta, plus disable check). Now both won&#39;t use the spell against enemy out of range -&amp;amp;gt; no rambo mode, no missed Sprout.&lt;br /&gt;
Tauren now use ability to join with idle spirit.&lt;br /&gt;
Fixed: KotL Illuminate, added extra use.&lt;br /&gt;
Improved AI: usage of SandKing&#39;s Burrowstrike and Epi-Blink.&lt;br /&gt;
Little improvement on Shadowfiend&#39;s Shadow Raze&lt;br /&gt;
Undid all fake abilities, changing base order instead. (Troll&#39;s Ranged Whirling Axe, Batrider&#39;s Firebreak, Phoenix&#39; Sun Ray)&lt;br /&gt;
Fixed: Akasha not using ulti.&lt;br /&gt;
Fixed: incorrect SunRay order.&lt;br /&gt;
Fixed: Lone Druid not using Rabid and some bug in Battlecry usage.&lt;br /&gt;
Fixed: problems in channel-based skills.&lt;br /&gt;
Fixed: some bugs related to skill learning, esp. Huskar.&lt;br /&gt;
Meld should not decrease building&#39;s armor anymore.&lt;br /&gt;
Fair aggro attempt. Orb attack do not count as attack.&lt;br /&gt;
Fixed: Leshrac&#39;s AI (now use Edict and Nova properly)&lt;br /&gt;
Applied the &quot;free mode&quot; to AI&#39;s scroll of town portal (supposedly decrease tp-cancel probability).&lt;br /&gt;
AI Assault Cuirass Recipe fix: 1500 -&amp;amp;gt; 1300&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-672f-ai-12nightmare-updated.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s72-c/sigaee.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-2873312847510324650</guid><pubDate>Mon, 28 May 2012 07:06:00 +0000</pubDate><atom:updated>2012-05-28T12:41:51.224+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">AI Map</category><title>DotA 6.72f AI 1.1 (Nightmare) UPDATED | Official DotA 6.72f AI 1.1 Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s1600/sigaee.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;142&quot; src=&quot;http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s400/sigaee.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://adf.ly/1879894/http://www.mediafire.com/?zwl45j68m6l7m5y&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;CHANGELOG&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;AI 1.1 CHANGES&lt;/b&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Fixed: Spectre&#39;s Reality auto-usage on nearest low hp enemy when Haunt is casted.&lt;/li&gt;
&lt;li&gt;Fixed: Player gets extra ability when swaping any hero with Troll AI ( Range Axe ). Same goes to Batrider ( 2nd skill ).&lt;/li&gt;
&lt;li&gt;Fixed: dupe item bug in Circle of Power area.&lt;/li&gt;
&lt;li&gt;Fixed: Respawn doesnt work when killed while under ult of Pandaren Brewmaster ( Primal Spirits ).&lt;/li&gt;
&lt;li&gt;Fixed: Io&#39;s Overcharge didn`t work.&lt;/li&gt;
&lt;li&gt;Fixed: Naga Siren&#39;s ult didn`t work.&lt;/li&gt;
&lt;li&gt;Fixed: Furion AI ult didn`t work properly.&lt;/li&gt;
&lt;li&gt;Fixed: Courier flying bug.&lt;/li&gt;
&lt;li&gt;Fixed Shadow Poison, Earthsplitter, Pounce, and Song of Siren&#39;s usage condition.&lt;/li&gt;
&lt;li&gt;Improved AI: Geomancer (Poof spamming and Earthbind), KotL (increased Blinding Light offset loc).&lt;/li&gt;
&lt;li&gt;Fixed AI item bug on carrying aegis.&lt;/li&gt;
&lt;li&gt;Fixed AI orb abilities and Splitshot usage.&lt;/li&gt;
&lt;li&gt;Fixed bug on DE/DG&lt;/li&gt;
&lt;li&gt;Fixed bug on AI trying to Roshan/gank after game ends.&lt;/li&gt;
&lt;li&gt;Changed -sh AI naming (now using colors instead of unit name)&lt;/li&gt;
&lt;li&gt;Attempt to fix player leaving on 0:00&lt;/li&gt;
&lt;li&gt;Invoker skills build change. New levels are:&lt;/li&gt;
&lt;li&gt;Quas: 4 14 15 16 18 20 21&lt;/li&gt;
&lt;li&gt;Wex: 6 10 19 22 23 24 25&lt;/li&gt;
&lt;li&gt;Added new &quot;fake&quot; ability &#39;CF03&#39; (Phoenix&#39; Sun Ray)&lt;/li&gt;
&lt;li&gt;Fixed heroes AI : Silencer (Curse of Silence), Lich (Frost Armor), Venomancer (Ward), Chen (Holy Persuation), Soul Keeper (was using Reflection on allies), Naga Siren (Song of the Siren bug fixed, condition reworked), Tauren (Earthsplitter improved), Shadow Demon (Shadow Poison?)&lt;/li&gt;
&lt;li&gt;Improved hero AI: Phoenix (Sun Ray)&lt;/li&gt;
&lt;li&gt;Fixed AI gold bug. Set -ng gold bonus into 0.&lt;/li&gt;
&lt;li&gt;Attempting to fix Axe&#39;s bug.&lt;/li&gt;
&lt;li&gt;Fixed AI behavior against Divine Rapier.&lt;/li&gt;
&lt;li&gt;Increased range check for Stasis Ward and Earthsplit dodge.&lt;/li&gt;
&lt;li&gt;Improved heroes AI: Disruptor (all skills), Ancient Appariton (Ice Blast condition and aiming), Gyro (Call-Down condition)&lt;/li&gt;
&lt;li&gt;Fixed AI behaviour toward gems.&lt;/li&gt;
&lt;li&gt;Added message on AI returning Divine Rapier to owner&#39;s circle.&lt;/li&gt;
&lt;li&gt;Fixed Phoenix&#39; Fire Spirit slowing.&lt;/li&gt;
&lt;li&gt;Fixed Juggernaut&#39;s using Blade Fury while Omnislashing.&lt;/li&gt;
&lt;li&gt;Attempted to fix AI indecisive laning and base-stuck bug.&lt;/li&gt;
&lt;li&gt;Changed Rubick&#39;s itembuild&lt;/li&gt;
&lt;li&gt;Fixed AI Charge of Darkness, improved usage.&lt;/li&gt;
&lt;li&gt;Fixed Axe&#39;s berserker&#39;s call bug&lt;/li&gt;
&lt;li&gt;Fixed -dummy bug&lt;/li&gt;
&lt;li&gt;Io and Meepo Item Builds fixed.&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-v672f-ai-11-nightmare-updated.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-L1WQVlvP5L8/TrYbpFuO6PI/AAAAAAAAAI8/EilqIp9CbFg/s72-c/sigaee.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-5376863296510261959</guid><pubDate>Mon, 28 May 2012 07:04:00 +0000</pubDate><atom:updated>2012-05-28T12:42:03.624+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">AI Map</category><title>DotA 6.72f AI 1.0 (Nightmare) | Official DotA 6.72f AI Download &amp; Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;DotA v6.72f AI (NIGHTMARE)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;
&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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Greetings! Welcome to the latest official AI DotA custom map.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NIGHTMARE&lt;/b&gt; ... massive official map changes, too many broken skills, too many systems completely rewritten, too much caffeine, too many new AI heroes added... &amp;nbsp;This map was an equal nightmare and a new hope for a better times. We should all thank the AI Team and Cloud_str for devoting those months so you all can enjoy that fine map.&lt;br /&gt;
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The biggest changes are: &lt;b&gt;-captains mode active (AI will pick and ban)&lt;/b&gt;, all heroes got AI now, completely rewritten defense mechanism, item buying system, new gank system and so many other changes... that you`ll have to read the whole changelog to find them.. although many of the changes are invisible for you but they are in the code.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;What is AI 1.0?&lt;/b&gt; - we plan to release a more BMP style incremental releases which will include only AI code changes. We will change only the AI numbers in those incremental revisions.&lt;br /&gt;
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Enjoy DotA v6.72f AI, codenamed &lt;b&gt;NIGHTMARE&lt;/b&gt;!&lt;/div&gt;
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&lt;b&gt;KNOWN BUGS:&lt;/b&gt; Recipe dupe when buying the recipes from far position (not at fountain).&lt;br /&gt;
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&lt;a class=&quot;readmore&quot; href=&quot;http://adf.ly/1879894/http://www.mediafire.com/?r5rbx2xzv65t1zi&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
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&lt;b&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: large;&quot;&gt;CHANGELOG&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;MAP CODE&lt;/b&gt;&lt;br /&gt;
All changes since 6.71b are ported. The changes were huge so you can see them in IceFrog`s list at &lt;a href=&quot;http://dota1to2.blogspot.com/2012/02/dota-672f-changelogs-dota-official-map.html&quot;&gt;DotA Changelogs - 6.72f&lt;/a&gt;.&lt;br /&gt;
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&lt;b&gt;AI CHANGES&lt;/b&gt;&lt;br /&gt;
1. -cm (Captains Mode) ported and ENABLED.&lt;br /&gt;
2. AI will ban/pick along with humans in -cm mode.&lt;br /&gt;
3. Hero class system. Now AI choose heroes more strategically&lt;br /&gt;
4. All heroes now have complete AI.&lt;br /&gt;
5. Added gank system. aiWarBalance system now implemented&lt;br /&gt;
6. New AI auto-lane balance&lt;br /&gt;
7. New AI auto-Roshan system.&lt;br /&gt;
8. Added AI message system. Disable with command -aimsg during the game.&lt;br /&gt;
9. Added AI report-missing heroes system. Disable with command -aimsgmiss during the game.&lt;br /&gt;
10. Completely rewritten defense system, lvl. 1&amp;amp;2 tower defense system.&lt;br /&gt;
11. Improved AI assist system, now allows AI across the map to assist allies in battle.&lt;br /&gt;
12. AI now using Glyph of Fortification. If a human leader is present, AI will remind humans instead. Enable/disable auto-glyph by allies with the command -aiglyph during the game.&lt;br /&gt;
13. Added AI Board to show what AI is doing. Disable/enable using -aiboard.&lt;br /&gt;
14. Rebalanced -dynamicexp and -dynamicgold.&lt;br /&gt;
- AI now gets 25% bonus exp/2 gold rate per death, and loses 50% of the bonus on kill (25% on assist). &lt;br /&gt;
- AI will automatically get a death bonus if he has no death/kill/assist in 3 minutes (starting at 5 mins mark).&lt;br /&gt;
- -DE/-DG is now compatible with any exp/gold mode. &lt;br /&gt;
- AI bonus exp/gold in multiboard are now toggle-able by -aidynamic.&lt;br /&gt;
15. New &quot;mode-pack&quot;:&lt;br /&gt;
-beginnermode (-bm) = -neng&lt;br /&gt;
-advancedmode (-am) = -nengdedg&lt;br /&gt;
-xtrememode (-xm) = -hehgdedg&lt;br /&gt;
16. Changed AI naming rule, now using HeroProperName instead. -&amp;gt; shorter name, better view on multiboard.&lt;br /&gt;
17. Fixed Kaldr&#39;s not recognizing IceBlast order (852662) when there are other heroes with same order. IceBlast hack removed.&lt;br /&gt;
18. Flack Cannon rewritten again.&lt;br /&gt;
19. Nevermore Requiem of Souls fix for Human and AI players.&lt;br /&gt;
20. Some corrections to Walrus Punch&lt;br /&gt;
21. Fixes to Gondar`s WindWalk.&lt;br /&gt;
22. Gondar`s Jinada rewritten.&lt;br /&gt;
- Fixed Gondar&#39;s Jinada not working properly if the cooldown is finished in the middle of WW.&lt;br /&gt;
- Fixed Gondar&#39;s Jinada not working properly if the cooldown is finished in the middle of an attack.&lt;br /&gt;
23. Added some names in -coolnames list.&lt;br /&gt;
24. -cgl and -cgr now forces the AI to change lane (no &quot;too far&quot;)&lt;br /&gt;
25. Tweaked Familiar AI: worked since being summoned, won&#39;t target anything other than hero and jungle creeps to save the 7-hit hero-damage bonus, stun is managed between the two familiars, tweaked the summoning requirement (summon when both are dead or both are in stone form)&lt;br /&gt;
26. Tweaked Yurnero&#39;s Healing Ward, its AI now only a single line without trigger, it&#39;ll consistently follow the hero.&lt;br /&gt;
27. Tweaked Familiars&#39; responses near tower.&lt;br /&gt;
28. Minor fix to Krobelus&#39; Exorcism&lt;br /&gt;
29. Fixed: Pandaren&#39;s Earth Panda not running away on Pandaren&#39;s low health&lt;br /&gt;
30. Fixed AI Hero inconsistencies when running away on low health.&lt;br /&gt;
31. Fixed: Rubick&#39;s spellsteal stealing AI&#39;s town portal.&lt;br /&gt;
32. Fixed: several AI doesn&#39;t learn attribute bonus: Visage, Dirge, KotL, Phoenix, etc.&lt;br /&gt;
33. Added AI specific timer for gem.&lt;br /&gt;
34. NEW AI: Rubick&lt;br /&gt;
35. Now gem costs gold (700).&lt;br /&gt;
36. Sentry now has gold check (200), but doesn&#39;t actually cost gold on buy. IMHO, at the very least, AI don&#39;t get raped by invisible heroes.&lt;br /&gt;
37. -cgm/l/r tweak: allow change lane from faraway lane, fixed response problem.&lt;br /&gt;
38. Scroll of town portal routine tweak: allow Furion to use Teleportation instead, added polar projection function (AI will teleport behind the target), added cooldown.&lt;br /&gt;
39. AI no longer denies raxes and super-towers if no nearby enemy heroes present (not fully tested). &lt;br /&gt;
40. -ogl/r/m tweak completed.&lt;br /&gt;
&quot;Too far&quot; heroes used teleportation to get to designated lane.&lt;br /&gt;
If teleportation is not available, the hero will go mid instead and a hero from mid will go to designated lane.&lt;br /&gt;
41. Added -cneu (same function as -cneut)&lt;br /&gt;
42. Added a filter check for channeling skills during important and key AI decisions...&lt;br /&gt;
43. Complete tweaking on AI commands (incomplete test): -oa / -od / -osd / -oroshan now give per-unit response, allow channeling heroes to accept commands, cosmetic tweak on responses, enabling &quot;0&quot; to be typed on AI command to represent player 10, enabling -ob / -of to be used without parameter (represent all allies), allow -ot to use &quot;a&quot; (or &quot;x&quot;) as allied player ID to represent the whole team.&lt;br /&gt;
44. Fixed problems with Nature Attendants and Scarabs. Nature Attendants&#39; animation fixed&lt;br /&gt;
45. Bugfix on Krobelus&#39; Exorcism function (was a possibility to trigger overtrigger)&lt;br /&gt;
46. Item CACHE system completed.&lt;br /&gt;
47. Item cache system tweak: added condition to force AI to take the cached items once: 1) 3 items are in cache, or 2) total items cached cost &amp;gt;2000&lt;br /&gt;
48. AI Buy routine tweak: &lt;br /&gt;
- put a check to prevent AI from dropping &quot;free&quot; RoR or Salve&lt;br /&gt;
- added gem/ward buying announcement&lt;br /&gt;
- limited the ward charges, now AI will only buy when remaining charges is less than 2.&lt;br /&gt;
49. Fixed (?): AI Buy routine bug, sometimes item doesn&#39;t add properly.&lt;br /&gt;
50. Fixed: AI TP doesn&#39;t cooldown properly.&lt;br /&gt;
51. Fixed: AI movement go back and forth if fail to go back to base (e.g. fail to teleport)&lt;br /&gt;
52. Return AI&#39;s Boot of Speed on TP failure, lower CD by 3 sec, added mana check&lt;br /&gt;
53. Added tango and sentry ward as substitutable items for TP, remodelled the function to allow easier substitute.&lt;br /&gt;
54. Tweaked the item caching, now completely support Syllabear.&lt;br /&gt;
55. DEPRECATED the AI buyback code, now simulating a true buyback (with cooldown).&lt;br /&gt;
56. Reverted all Kaldr&#39;s IceBlast hack. (and replaced them with a more &quot;hacking&quot; hack for the Blast to trigger ). Now Kaldr use proper Ice Blast.&lt;br /&gt;
57. Added additional effects to mark AoE of IceBlast, visible to allies only, as in Dota 2.&lt;br /&gt;
58. Changes to SunStrike and IceBlast Aiming.&lt;br /&gt;
59. A little tweak to Invoker`s GhostWalk breaking.&lt;br /&gt;
60. New defense system with improved calculation (for debugging purpose we can still see the AI&#39;s defending response)&lt;br /&gt;
61. New hero choosing system (class system implemented: Str Tanker / Str-Agi Battle / Agi DPS / Int Support / Int Nuke. AI will choose 1 from each class, including humans&#39; heroes in the calculation)&lt;br /&gt;
62. Fixed AI&#39;s item bug when AI died before the whole item routine completed.&lt;br /&gt;
63. Fixed AI&#39;s hero spawn position.&lt;br /&gt;
64. Modified the AI -repick (now using IF&#39;s code)&lt;br /&gt;
65. Projectile aiming rewritten.&lt;br /&gt;
66. Added &quot;report missed hero&quot; system. (current delay to report: 30 sec)&lt;br /&gt;
67. Tweaked AI ChangeLane algorithm (incomplete), now AI should change lane when not visible and from a better point.&lt;br /&gt;
68. Fixed Pit Lord&#39;s Rain of Fire only calling 1 wave.&lt;br /&gt;
69. Removed all AI movement on start of game (now AI stay still in their creation point, to mimic humans)&lt;br /&gt;
70. -airepick now based on hero class unless 20 tries are unable to find hero of same class.&lt;br /&gt;
71. Removed Player ID from -cn&lt;br /&gt;
72. MeatHook dodge changed. No -ld in it, but reaction time 0.2s.&lt;br /&gt;
73. Impale dodge changed. (?)&lt;br /&gt;
74. Added aiAbilities system, which is a predefined integers saved in hashtable for use with abilities cooldown, manacost, range, and AoE&lt;br /&gt;
75. Tweaked movement in AI defense, movement on AI encounter with stronger force.&lt;br /&gt;
76. Added new eyecandy on AI commands.&lt;br /&gt;
77. Added command: &lt;br /&gt;
-aimsg = toggle on/off the AI messaging system&lt;br /&gt;
-aimsgmiss = toggle on/off the AI report missing system&lt;br /&gt;
78. Removed debug AI message for defense system&lt;br /&gt;
79. Automatically disables AI report missing system after all enemy heroes reached lv11&lt;br /&gt;
80. Added teleport function to defend lv2 towers.&lt;br /&gt;
81. Minor tweak on AI command -ct and -cg.&lt;br /&gt;
82. Tweaked AI teleporting on tower defense, AI gank system.&lt;br /&gt;
83. Fixed recent bug on -ct response.&lt;br /&gt;
84. Fixed problems with Exorcism and Attendants (again, but now working better).&lt;br /&gt;
85. Fixed problems with human war-balance register.&lt;br /&gt;
86. Fixed item build for Sacred Warrior, Axe, Shadow Fiend.&lt;br /&gt;
87. Note about AI itembuild error:&lt;br /&gt;
- AI will sometimes store some items in memory (called &quot;buffered items&quot;), to make room for any added new items. After the routines, most of the times the items are returned.&lt;br /&gt;
- Up till now, these items are the one creating error messages for Huskar, Axe, and Nevermore, as these heroes have buggy build which doesn&#39;t allow the buffered items to return (full inventory).&lt;br /&gt;
- The current error report will show which items are on error: CORE or BUFFER. BUFFER error is and will be handled by selling the items. However, BUFFER error MUST not disturb AI normal build.&lt;br /&gt;
88. Added AI Board feature, allowing to see what an AI is doing. Turn on/off with -aiboard.&lt;br /&gt;
89. Major tweak to defense system.&lt;br /&gt;
90. Increased AI support on attacked heroes, now working globally (use TP/travel, Teleportation, and Haunt-Reality)&lt;br /&gt;
91. Known problem: missing AI (suspected from failed custom revive. Currently disabled.)&lt;br /&gt;
92. Known problem: AI defense not ended for longer time than expected.&lt;br /&gt;
93. Disabled AI Creep Deny in presence of enemy tower.&lt;br /&gt;
94. Disabled AI for Rexxar&#39;s Hawk until better AI is developed (reason: it&#39;s a free gold....)&lt;br /&gt;
95. Tweaked AI changing lane system to use ganking waypoints, nothing actually differs. However, this is a requirement for....&lt;br /&gt;
- Added &quot;gank cancel&quot; routine on contact with stronger force.&lt;br /&gt;
96. AI now uses Glyph of Fortification.&lt;br /&gt;
97. Fixed melee AI still lasthitting in presence of tower, added better calculation.&lt;br /&gt;
98. Minor tweak to AI pings, now resembles humans&#39;.&lt;br /&gt;
99. Tweak to function GetUnitEHP, now using better calculation.&lt;br /&gt;
100. Fixed several miscalculated arrays to conform RGB&#39;s and several tweaks.&lt;br /&gt;
101. Fixed AI using targetted items on creep.&lt;br /&gt;
102. Minor tweak on gank (increases allies&#39; support).&lt;br /&gt;
103. Minor tweak on AI behaviour and AI assisting.&lt;br /&gt;
104. Full support for cooldown system and ability data, including Aghanim&#39;s skills and &quot;growing skills&quot; like Krobelus&#39; and Magi&#39;s.&lt;br /&gt;
105. Major tweak on item system. Now itembuild should not have problem anymore.&lt;br /&gt;
106. Added -aiglyph (toggle the AI autoglyph. Will remind players instead if turned off and glyph is required on a faction with AI)&lt;br /&gt;
107. Fixed AI Actions board from colliding with -ii&lt;br /&gt;
108. Fixed disconnecting bug on multiplayer.&lt;br /&gt;
109. Fixed AI not going solo.&lt;br /&gt;
110. Rewrote lvl 1 and lvl 2 tower defense mech.&lt;br /&gt;
111. Fixed defense mech and ganking mech on observer mode.&lt;br /&gt;
112. Added auto-lane distribution system.&lt;br /&gt;
113. Minor tweak to Luna&#39;s AI.&lt;br /&gt;
114. Ported -de/-dg&lt;br /&gt;
- adjusted AI exp and gold bonus to 6.71b&lt;br /&gt;
- modified -dg bonus gold to be given partially along with normal gold income&lt;br /&gt;
- modified -de/-dg display in multiboard (now displayed in &quot;AI Actions&quot; column if AI board is enabled (-aiboard) and -aishowde/-aishowdg/-aishowdedg/-aishowdynamic is used. It`s available in observer mode by default.&lt;br /&gt;
- added color theme to -de/-dg display.&lt;br /&gt;
115. Changed Pudge&#39;s itembuild.&lt;br /&gt;
116. Fixed AI keep &quot;pausing&quot; when owning Magic Wand and is not in full life.&lt;br /&gt;
117. Several minor tweaks on AI behaviour... too many to log.&lt;br /&gt;
118. Fixed bug on itembuy system where a hero&#39;s build cannot continue and is continuously patrolling to base.&lt;br /&gt;
Note: some problems with itembuild still exist to fix later.&lt;br /&gt;
119. Fixed bug on gank cancel, gank change target.&lt;br /&gt;
120. Fixed AI for Naga Siren and Terrorblade. Added refresher&#39;s script to Warlock.&lt;br /&gt;
121. Fixed major bug which prevent AI&#39;s auto-lane balance from working.&lt;br /&gt;
122. Fixed minor bug with changing lane from near base.&lt;br /&gt;
123. Fixed major (but rare) bug with ganking.&lt;br /&gt;
124. Fixed AI strange behavior caused by Wand. Allowed AI to use Stick on same logic.&lt;br /&gt;
125. Added AI message on retreat and jungling.&lt;br /&gt;
126. Added -am (advancedmode) and -bm (beginnermode), representing NENG and HEHGDEDG respectively.&lt;br /&gt;
127. Added AI command &quot;citemfix &lt;id&gt;&quot; to fix an AI unexpected broken item build. (not yet ready... just for future Rev use)&lt;br /&gt;128. Fixing several itembuilds (not finished yet)&lt;br /&gt;129. Minor tweak to laning system.&lt;br /&gt;130. Added Spellsteal AI (imperfect, but is nice enough for now).&lt;br /&gt;131. Modified Rubick&#39;s itembuild to use skadi instead of aghanim.&lt;br /&gt;132. Fixed hero AI for the following:&lt;br /&gt;- Rooftellen (leech seed)&lt;br /&gt;- Magnus (skewer)&lt;br /&gt;- Alchemist (unstable concoction)&lt;br /&gt;- Jah&#39;rakal (most of his AI)&lt;br /&gt;&lt;br /&gt;133. Improved hero AI for the following:&lt;br /&gt;- Rubick (enable delayed spellsteal)&lt;br /&gt;- CM (animation cancel for all spells)&lt;br /&gt;- Terrorblade (changed skillbuild)&lt;br /&gt;134. Lowered defense threshold for low-level towers.&lt;br /&gt;135. Fixed various bugs in tower defense and tank system.&lt;br /&gt;136. Added special column for DE/DG board.&lt;br /&gt;137. Minor tweak to various hero AI.&lt;br /&gt;138. Fixed the following heroes&#39; AI:&lt;br /&gt;- Magnus (Reverse Polarity, skill build)&lt;br /&gt;- Slardar (Slithereen Crush)&lt;br /&gt;139. NEW AI: Storm Spirit (everything + AI skill fix)&lt;br /&gt;140. Improved the following heroes&#39; AI:&lt;br /&gt;- Troll Warlord (now using ranged as base form)&lt;br /&gt;141. Fixed bug on multi-triggered Storm&#39;s Overload.&lt;br /&gt;142. Fixed several bugs in laning and teleporting.&lt;br /&gt;143. ADDDED NEW SYSTEM to chase enemy in fog even better.&lt;br /&gt;144. Fixed major bug on laning system&lt;br /&gt;145. Improved the following AI:&lt;br /&gt;- Slithereen Guard (early Amplify)&lt;br /&gt;- Magnus (working Reverse)&lt;br /&gt;146. Fixed the following AI:&lt;br /&gt;- Dirge (complete overwrite)&lt;br /&gt;- Terrorblade (better Sunder, not perfect yet)&lt;br /&gt;147. NEW AI: Admiral (didn&#39;t have AI before)&lt;br /&gt;148. Fixed the following AI:&lt;br /&gt;- Undying (skillbuild &amp;amp; spell usage)&lt;br /&gt;- Soul Keeper (far better Sunder use)&lt;br /&gt;- Pit Lord (Rain of Fire should not cancel anymore)&lt;br /&gt;- Slithereen Guard (better use of Amplify)&lt;br /&gt;149. Nightcrawler (Pounce AI).&lt;br /&gt;150. Fixed AI for following:&lt;br /&gt;- Terrorblade (Sunder condition)&lt;br /&gt;- Admiral (Ship use, X-Torrent combo, spamming Tidebringer)&lt;br /&gt;- Dirge (fixed using Decay on allies)&lt;br /&gt;160. Fixed bug on AI wrong &quot;war mode&quot;&lt;br /&gt;161. Fixed bug on enemy AI message occasionally appeared.&lt;br /&gt;162. Major fix on AI item system.&lt;br /&gt;163. NEW heroes AI:&lt;br /&gt;- Alleria (new)&lt;br /&gt;- Clockwerk (new)&lt;br /&gt;164. Fixed Kunkka`s ship usage.&lt;br /&gt;165. Fixed bug in item system regarding quelling blade on melee-ranged hybrid heroes.&lt;br /&gt;166. Fixed bug + improved assist system + Various minor all around tweaks&lt;br /&gt;167. Fixed the heroes AI:&lt;br /&gt;- Clockwerk (added extra mana and warbalance condition to Cog)&lt;br /&gt;168. Fixed bug on Tp from air system.&lt;br /&gt;- Improved the following heroes AI:&lt;br /&gt;169. Techies (better mine usage and battle mode).&lt;br /&gt;170. Tauren skills (tweaked)&lt;br /&gt;171. Clockwerk (can break free from cog).&lt;br /&gt;172. Nerfed the following hero AI:&lt;br /&gt;- Windrunner (now cannot aim shackle on invisible heroes)&lt;br /&gt;173. Fixed bug in AI doesn&#39;t destroy gem properly. Divine Rapier is now actually destroyed instead of script removal + many minor tweaks.&lt;br /&gt;174. NEW AI for the following:&lt;br /&gt;- Gyrocopter (new)&lt;br /&gt;- Shadow Demon (new)&lt;br /&gt;- Batrider (new)&lt;br /&gt;- Guardian Wisp (new)&lt;br /&gt;175. Fixed AI for the following:&lt;br /&gt;- Ancient Appariton (Ice Blast)&lt;br /&gt;- Techies (better mine usage)&lt;br /&gt;176. Fixed bug of heroes unable to last-hit/deny.&lt;br /&gt;177. Fixed bug of AI trying to bypass towers and get patrolling instead.&lt;br /&gt;178. AI can now pick Gem (tested) and Divine Rapier (not tested).&lt;br /&gt;179. abilitydata.slk 2 new custom abilities fixing impossible AI skill usage:&lt;br /&gt;- CF01 (Troll Warlord Ranged Whirling Axes)&lt;br /&gt;- CF02 (Batrider Firebreak)&lt;br /&gt;180. AI can now Roshaning and picking Aegis correctly. Cheese will be destroyed if not picked.&lt;br /&gt;181. Divine Rapier can now be destroyed properly by AI.&lt;br /&gt;182. Fixed bug with Overpower.&lt;br /&gt;183. Fixed Lanaya not using Refraction.&lt;br /&gt;184. Improved AI for the following:&lt;br /&gt;- Techies (no mine in forest/runespoot)&lt;br /&gt;- Gyro (no longer spamming Call Down)&lt;br /&gt;185. Attempted to fix AI sentry ward glitch + Minor tweaks in various parts.&lt;br /&gt;186. Fixed AI for the following:&lt;br /&gt;- Naix Infest&lt;br /&gt;- Naga - Ensnare, Song of Siren, Critical Strike replaced with Rip Tide&lt;br /&gt;- Chen`s Holy Persuasion new id&lt;br /&gt;- Pit Lord - Firestorm&lt;br /&gt;- Troll - Blind replaced with Whirling Axe&lt;br /&gt;- Ursa Warrior - Overpower new abID&lt;br /&gt;- Requiem of Souls: A29J&lt;br /&gt;- Slithereen Crush: A29K&lt;br /&gt;- Reverse Polarity: A29L&lt;br /&gt;- Beastmaster got Agha upgrade + new abilityid&lt;br /&gt;- Dark Seer Wall of Replica Agha upgrade&lt;br /&gt;- Pit Lord - Expulsion&lt;br /&gt;- Terrorblade - Meta morphosis , new passive (new skills build)&lt;br /&gt;- Tidehunter - Anchor Smash reworked&lt;br /&gt;- Thundergod&#39;s Wrath: A29G&lt;br /&gt;- Thundergod&#39;s Wrath Aghanim: A29H&lt;br /&gt;- Ravage: A29I&lt;br /&gt;No problem skills:&lt;br /&gt;- Spirit Breaker - CoD&lt;br /&gt;- Phoenix - birds&lt;br /&gt;187. Improved the following AI:&lt;br /&gt;- Techies (fixing mine position in top-left and bottom-right corner, fixing lane-disruption)&lt;br /&gt;- Tidehunter (using Anchor for creeping)&lt;br /&gt;- Ancient Appariton (IceBlast)&lt;br /&gt;- Gyrocopter (Call Down)&lt;br /&gt;- Zeus (Thundergod&#39;s) is now used to prioritize low-life target&lt;br /&gt;- Phantom Assassin (now can Phantom Strike further target on escape)&lt;br /&gt;- Guardian Wisp (Tether on escape)&lt;br /&gt;- Faerie Dragon (Phase Shift is now script controlled)&lt;br /&gt;- Batrider (Firebreak now will be used eventhough the direct hit is not achievable)&lt;br /&gt;- Batrider, Windrunner, Priestess (using Pudge&#39;s side-dance, are not guaranteed to work)&lt;br /&gt;- Priestess, Pudge (using Sebra&#39;s aiming func for arrow/hook)&lt;br /&gt;188. Fixed the following AI:&lt;br /&gt;- Prophet (now should use Wrath, prioritizing low-life hero)&lt;br /&gt;- Sand King (now using Sand Storm properly)&lt;br /&gt;- Shadow Demon (Shadow Poison)&lt;br /&gt;189. Rubick (Spellsteal no longer intercept EVENT_PLAYER_UNIT_SPELL_EFFECT)&lt;br /&gt;190. Keeper of the Light (major rewrite)&lt;br /&gt;191. Fixed Techies remote mine not detonating, allowed 2 remote to detonate against creeps.&lt;br /&gt;192. Force-fixed the spell-against-dead bug.&lt;br /&gt;193. Tweaked -DE -DG, now heroes without kill/death/assist will automatically get bonus in 3 mins.&lt;br /&gt;194. Attempt to fix AI laning bug by rewriting priority timer.&lt;br /&gt;195. Attempt to fix AI casting spells on dead units.&lt;br /&gt;196. Tweaked exp/gold gamemodes&lt;br /&gt;197. DE/DG now compatible with HE/HG/NE/NG&lt;br /&gt;198. Added new modes:&lt;br /&gt;-bm (beginner mode) for neng&lt;br /&gt;-am (advanced mode) for nengdedg&lt;br /&gt;-xm (xtreme mode) for hehgdedg&lt;br /&gt;199. Tweaked the DE/DG number.&lt;br /&gt;200. DE/DG is disabled by default.&lt;br /&gt;201. Added support for NT/NM/NB for laning system.&lt;br /&gt;202. Added bug-fix addition to AI Board of dead heroes counted as alive.&lt;br /&gt;203. Removed AI Bad Hero filter. (PBMN&amp;gt; may be added in later Rev for filtering the really bad AIs)&lt;br /&gt;204. Various and countless tweaks in AI behavior which didn`t get logged in the coding process.&lt;/id&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-v672f-ai-10nightmare-official-dota.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-5VQgk9bON70/TqZDh7v_wEI/AAAAAAAAAIM/aET1oreWQ_8/s72-c/dotaai02.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-7691459009010281556</guid><pubDate>Mon, 28 May 2012 06:50:00 +0000</pubDate><atom:updated>2012-05-28T12:25:41.773+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">Tools</category><title>Warcraft 3 + The Throzen Throne Full Version Download | No need to install</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://1.bp.blogspot.com/-Bz_Nc3AenjU/TjTtMY7IAxI/AAAAAAAAADE/tjDGfICMUtk/s1600/Dota-6.72c-6v6-Map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;http://1.bp.blogspot.com/-Bz_Nc3AenjU/TjTtMY7IAxI/AAAAAAAAADE/tjDGfICMUtk/s400/Dota-6.72c-6v6-Map.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Download Warcraft III Full Version Here&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Warcraft III :&amp;nbsp;&lt;/b&gt;Reign Of Chaos + The Frozen Throne&lt;br /&gt;
&lt;b&gt;Size :&amp;nbsp;&lt;/b&gt;1.8GB&lt;br /&gt;
&lt;b&gt;Maps:&lt;/b&gt;&amp;nbsp;&amp;nbsp;All Officila Maps included till 6.72f (inside) , AI maps, Fun Maps , IMBA Maps&lt;br /&gt;
&lt;b&gt;DTMV5:&lt;/b&gt;&amp;nbsp;Installed, Jus open DTMV5 folder and run DTMV5.exe(run as administrator in Vista or 7)&lt;br /&gt;
&lt;b&gt;Warcraft III Version Switcher:&lt;/b&gt;&amp;nbsp;Inside, with version files upto 1.26a&lt;br /&gt;
&lt;b&gt;Custom Keys : &lt;/b&gt;CustomKeys.txt file included with S,D,F,G,E,R keys&lt;br /&gt;
(However if u want other keys just create one &lt;a href=&quot;http://adf.ly/93XE5&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?7xgnvcy0podvx&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
Just extract the Rar files into a folder and run FrozenThrone.exe&lt;br /&gt;
&lt;br /&gt;
&lt;h3 style=&quot;text-align: left;&quot;&gt;

Click &lt;a href=&quot;http://adf.ly/93Xx8&quot; target=&quot;_blank&quot;&gt;Here&lt;/a&gt; for password&lt;/h3&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/warcraft-3-throzen-throne-full-version.html</link><author>noreply@blogger.com (Anonymous)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Bz_Nc3AenjU/TjTtMY7IAxI/AAAAAAAAADE/tjDGfICMUtk/s72-c/Dota-6.72c-6v6-Map.jpg" height="72" width="72"/><thr:total>5</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-1976798173041583926</guid><pubDate>Thu, 24 May 2012 17:42:00 +0000</pubDate><atom:updated>2012-06-05T17:13:12.228+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">IMBA</category><title>DotA IMBA 3.82 AI Download and Changelogs</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
IMBA map contains normal heroes with their powers made IMBA. New IMBA items also available.&lt;br /&gt;
&lt;br /&gt;
This is for FUN only. Enjoy Playing.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?helyf46p6nw15cp&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div&gt;
For more details about commands in IMBA mode visit &lt;a href=&quot;http://dota1to2.blogspot.in/2012/05/dota-imba-mode-commands.html&quot;&gt;DotA IMBA mode Commands&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;

3.82 Changelog:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;

Heroes&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;

-Added New Strength Hero: Earth elemental, Rocky(Melee Hero)&lt;/b&gt;&lt;/div&gt;
Base attack: 41~44&lt;br /&gt;
Day/Night vision range: 1800/800&lt;br /&gt;
Base armor: 0&lt;br /&gt;
Base strength and strength growth: 30 + 3.0&lt;br /&gt;
Base agility and agility growth: 12 + 1.2&lt;br /&gt;
Base intelligence and intelligence growth: 21 + 2.3&lt;br /&gt;
Base movement speed: 305&lt;br /&gt;
Skills: Stone Roller, Great Bash, Seismic Waves, Rocks Crack&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;

-Added New Agility Hero: Ember Spirit, Xin(Melee Hero)&lt;/b&gt;&lt;/div&gt;
Base attack: 30~34&lt;br /&gt;
Day/Night vision range: 1800/800&lt;br /&gt;
Base armor: 2&lt;br /&gt;
Base strength and strength growth: 25 + 2.0&lt;br /&gt;
Base agility and agility growth: 28 + 1.8&lt;br /&gt;
Base intelligence and intelligence growth: 26 + 1.8&lt;br /&gt;
Base movement speed: 310&lt;br /&gt;
Skills: Searing Chains, Sleight of Fist, Flame Guard, Fire Remenant&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;

-Added New Agility Hero: DarkNight Assassin, Tinna(Range Hero)&lt;/b&gt;&lt;/div&gt;
Attack Range: 250&lt;br /&gt;
Base attack: 25~26&lt;br /&gt;
Day/Night vision range: 1800/1800&lt;br /&gt;
Base armor: 4&lt;br /&gt;
Base strength and strength growth: 22 + 2.0&lt;br /&gt;
Base agility and agility growth: 34 + 3.6&lt;br /&gt;
Base intelligence and intelligence growth: 14 + 1.1&lt;br /&gt;
Base movement speed: 315&lt;br /&gt;
Skills: Extermination, Lady Phantom, Penetration, Strangulation&lt;br /&gt;
&lt;h4&gt;
-Added New Intelligent Hero: Hellwerth Wolf, Cerberus(Range Hero)&lt;/h4&gt;
Attack Range: 600&lt;br /&gt;Base attack: 27~39&lt;br /&gt;
Day/Night vision range: 1800/800&lt;br /&gt;
Base armor: 4&lt;br /&gt;
Base strength and strength growth: 21 + 2.0&lt;br /&gt;
Base agility and agility growth: 18 + 1.8&lt;br /&gt;
Base intelligence and intelligence growth: 24 + 2.9&lt;br /&gt;
Base movement speed: 300&lt;br /&gt;
Skills: Dark Burst, Sin Mark, Soul Flunctation, Shackles&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;


Phantom Assasin&lt;/div&gt;
-Remove cast animation&lt;br /&gt;
-Tweaked Silfthing Dagger effect&lt;br /&gt;
Cast toward normal units damage rescale to 100/150/200/250, Slow time rescaled from 1/2/3/4 to 2/2.5/3/3.5&lt;br /&gt;
-Phantom Strike effect rebalanced&lt;br /&gt;
-Blur effect rebalanced&lt;br /&gt;
-Coup de Grace effect rebalanced&lt;br /&gt;
-Scepter effect tweaked&lt;br /&gt;
Decrease attack animation time from 1.7 to 1.3&lt;br /&gt;
&lt;br /&gt;
Furion&lt;br /&gt;
-Fixed casting Sprout will cause Linken being activate&lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
-Doom AOE effect is no longer can blocked by Linken now&lt;br /&gt;
&lt;br /&gt;
Vengful Spirit&lt;br /&gt;
-Nether Swap no longer can blocked by Linken&lt;br /&gt;
&lt;br /&gt;
Puck&lt;br /&gt;
-Illusary Orb teleport key changed back to E&lt;br /&gt;
&lt;br /&gt;
Remade:Chen&lt;br /&gt;
-Removed Penetration with a new skill: Holy Flame&lt;br /&gt;
-Rebalanced Test of Faith&lt;br /&gt;
-Removed Holy Persuadtion with a new skill: Holy Prayer&lt;br /&gt;
-Remade Hand of God effect&lt;br /&gt;
-4 skills icons changed&lt;br /&gt;
&lt;br /&gt;
Axe&lt;br /&gt;
-Bezerker&#39;s Call AOE effect rescaled from 625 to 550 and can be debuff&lt;br /&gt;
&lt;br /&gt;
Remade: Naga Siren&lt;br /&gt;
-Removed Mirror Image with a similar new skill: Naga&#39;s Image&lt;br /&gt;
-Improved trap effect&lt;br /&gt;
The trap can now being pulled back&lt;br /&gt;
-Rebalanced Song of Siren effect&lt;br /&gt;
&lt;br /&gt;
Kunkka&lt;br /&gt;
-Torrent skill icon changed&lt;br /&gt;
&lt;br /&gt;
Sand King&lt;br /&gt;
-Remade Caustic Finale&lt;br /&gt;
&lt;br /&gt;
Witch Doctor&lt;br /&gt;
-Maledict no longer works on unit out of vision&lt;br /&gt;
&lt;br /&gt;
Rescaled: Dragon Knight&lt;br /&gt;
-Breathe Fire cooldown time decreased from 12s to 6s, damage increase from 75/150/225/300/　to 150/225/300/375&lt;br /&gt;
-Removed Dragon Tail and replaced with a new skill: Howling Blast&lt;br /&gt;
-Now all transformed dragon form have poison attack buff&lt;br /&gt;
&lt;br /&gt;
-Poison attack now lowers target 12% attackspeed and movement speed&lt;br /&gt;
-Elder Dragon cooldown time decreased from 110s to 90s&lt;br /&gt;
&lt;br /&gt;
Pandaren&lt;br /&gt;
-Primal Split ability code re-code&lt;br /&gt;
&lt;br /&gt;
Astropos&lt;br /&gt;
-Fixed Fiend&#39;s Grip cannot be blocked by Linken properly&lt;br /&gt;
&lt;br /&gt;
Centaur&lt;br /&gt;
-After gaining Scepter, you cannot sell or drop the item&lt;br /&gt;
&lt;br /&gt;
Bloodseeker&lt;br /&gt;
-Removed Bloodrage cast time&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;

Items&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
Medallion of Courage&lt;br /&gt;
-Can blocked by Linken now&lt;br /&gt;
&lt;br /&gt;
Shiva&#39;s Guard&lt;br /&gt;
-Fixed slow effect can blocked by Linken&lt;br /&gt;
&lt;br /&gt;
Phase Boot&lt;br /&gt;
-Bonus movement speed effect increase from 60 to 70&lt;br /&gt;
&lt;br /&gt;
New item: Soul Ring&lt;br /&gt;
Requirements: Null Talisman + Sobi Mask (810gold)&lt;br /&gt;
Passive effect: All stat +3, Intelligent +3, Mana regeneration speed increase 75%&lt;br /&gt;
Active effect: Convert 150hp to 175mp, cooldown time 25s&lt;br /&gt;
&lt;br /&gt;
Remade: Eye of Skadi&lt;br /&gt;
-Removed receipe cost (6150&amp;gt;5400)&lt;br /&gt;
-Tweaked bonus stat effect from all stat +25, hp +200, mp +150 to all stat +30, hp +300, mp +300&lt;br /&gt;
-Frost attack effect removed and replace with new buff effect: Frost Geminate&lt;br /&gt;
Effect: Casting skill will decrease target movement and attack speed by 30% for 4s while normal attack will decrease 45% for 4s&lt;br /&gt;
-Added new passive effect: Chill Grave&lt;br /&gt;
Effect: Every point of max hp will increase your attack damage by 0.03 and every point of max mp will increase your magic damage by 0.06&lt;br /&gt;
&lt;br /&gt;
Power Treads&lt;br /&gt;
-Fixed illusions unable to get 12 points attribute &lt;br /&gt;
&lt;br /&gt;
-Lucky Draw renamed Lucky Time&lt;br /&gt;
&lt;br /&gt;
Smoke of Deceit&lt;br /&gt;
-Fixed Courier unable to buy SoD&lt;br /&gt;
&lt;br /&gt;
Blessing System:&lt;br /&gt;
Removed all 6 blessing and replaced with whole 3 new blessing.&lt;br /&gt;
&lt;br /&gt;
Eagle&#39;s Eye&lt;br /&gt;
Increase 20 movement speed. Increase hp and mp regen speed by 0.8+0.2*Hero Level. Increase 17% bonus experience.&lt;br /&gt;
&lt;br /&gt;
Leopard&#39;s Howl&lt;br /&gt;
Increase attack damage by 8+3*Hero Level. Increase armor by 0.6+0.2*Hero Level. Killing every hero will heal 15% of your hp.&lt;br /&gt;
&lt;br /&gt;
Snake&#39;s Toxic&lt;br /&gt;
Increase magic damage by 21+4*Hero Level. Casting skill will heal 30% of your cast skill mp needed. Every second gains 1 more bonus gold.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;

System&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
-Some of the skill description text colour changed from green to white&lt;br /&gt;
-Ethereal buff is able to debuff now&lt;br /&gt;
-Fixed scoreboard icon error bug&lt;br /&gt;
-All map data had been rearranged to make it more easier to make changes&lt;br /&gt;
-Fixed some text error&lt;br /&gt;
-Fixed illusions stuck bug&lt;br /&gt;
-New PRD system to reduce chance of continuous critical&lt;br /&gt;
-New RVS system to reduce specific skills lag&lt;br /&gt;
-Rebalanced FN mode creep respawn time&lt;br /&gt;
-Remade RD mode&lt;br /&gt;
-Added new game command: -mm to check your bonus magic damage value&lt;br /&gt;
-Killed by neutral creeps no longer give enemy exp and gold&lt;br /&gt;
-Hero is now unable to move when the game ended&lt;br /&gt;
-Neutral stops dropping cheap items, ex. Gaunlet of Strength, Iron woodbranch&lt;br /&gt;
-In AK and SS mode, you can get a lucky draw chance when you killed a beyond godlike enemy (unstackable)&lt;br /&gt;
-Scoreboard show more details when the game end&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;
-New abbrevation/combined game mode:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
-sap (SD, AK, No neutral, Only mid, Anti-backdoor, Super Creep, Super tower, UL, Randomized stat mode 1)&lt;br /&gt;
&lt;br /&gt;
-sal (SD, AK, No neutral, Only mid, Anti-backdoor, Super Creep, Super tower, UL, Randomized stat mode 2)&lt;br /&gt;
&lt;br /&gt;
-spl (SD, AK, No neutral, Only mid, Anti-backdoor, Super Creep, Super tower, UL, Randomized stat mode 3)&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-imba-382-ai-download-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-632527594243203451</guid><pubDate>Thu, 24 May 2012 17:35:00 +0000</pubDate><atom:updated>2012-05-24T23:08:22.185+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">IMBA</category><title>DotA IMBA 3.81 CN series Downloads</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
IMBA map contains normal heroes with their powers made IMBA. New IMBA items also available.&lt;br /&gt;
&lt;br /&gt;
This is for FUN only. Enjoy Playing.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
DotA IMBA 3.81b CN&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?2tn40h8x0c8yhbh&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
DotA IMBA 3.81c CN
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?dq601ah9dz1b6d7&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
DotA IMBA 3.81d CN
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?2qttr2bd8v3byv9&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
DotA IMBA 3.81e CN
&lt;br /&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;br /&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/download.php?8tlz18dyj689c7j&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div&gt;
For more details about commands in IMBA mode visit &lt;a href=&quot;http://dota1to2.blogspot.in/2012/05/dota-imba-mode-commands.html&quot;&gt;DotA IMBA mode Commands&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-imba-381-cn-series-downloads.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-8041527311443164552.post-4154018898594592472</guid><pubDate>Thu, 24 May 2012 17:30:00 +0000</pubDate><atom:updated>2012-05-24T23:08:22.182+05:30</atom:updated><category domain="http://www.blogger.com/atom/ns#">IMBA</category><title>DotA IMBA 3.81 EN Stable Download and Changelog</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
IMBA map contains normal heroes with their powers made IMBA. New IMBA items also available.&lt;br /&gt;
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This is for FUN only. Enjoy Playing.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;download-wrap&quot;&gt;
&lt;a class=&quot;readmore&quot; href=&quot;http://www.mediafire.com/?3vt4d481lrh4zaz&quot; target=&quot;_blank&quot;&gt;Download&lt;/a&gt;
&lt;/div&gt;
&lt;div&gt;
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&lt;div&gt;
For more details about commands in IMBA mode visit &lt;a href=&quot;http://dota1to2.blogspot.in/2012/05/dota-imba-mode-commands.html&quot;&gt;DotA IMBA mode Commands&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Changelog:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Heroes&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Weaver&lt;/b&gt;&lt;br /&gt;
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&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Fixed Geminate Attack non-stop multi-attack bug&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Crystal Maiden&lt;/b&gt;&lt;br /&gt;
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&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Fixed Frostbite unable to debuff&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Mortred&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Coup de Grace critical chance is 20% now&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Lanaya&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Fixed Refraction unable effect on Toss&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Items&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Linken’s Sphere&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Mechanism improved&lt;/li&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Fixed not working on Eul’s Tornado effect&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;Monkey King Bar&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Removed system error causing it become Orb effect item&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; text-align: -webkit-auto;&quot;&gt;System&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul style=&quot;background-color: white; color: #333333; font-family: Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif; font-size: 13px; margin-bottom: 0px; margin-left: 40px; margin-right: 40px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: -webkit-auto;&quot;&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Dragon Turtle respawn rate lowered to 20%&lt;/li&gt;
&lt;li style=&quot;list-style-image: initial; list-style-position: outside; list-style-type: disc; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;Others new neutrals describe in 3.81 respawn rate is 40% now&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;background-color: #ededed; font-family: Tahoma, Arial, Verdana, sans-serif; font-size: 12px;&quot;&gt;&lt;a href=&quot;http://www.olgh.net/dota-imba-ai-v3-81-map-chinese-version/&quot; style=&quot;color: #207f7b; text-decoration: none;&quot;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;By Chandra Sekhar&lt;/div&gt;</description><link>http://dota1to2.blogspot.com/2012/05/dota-imba-381-en-stable-download-and.html</link><author>noreply@blogger.com (Anonymous)</author><thr:total>1</thr:total></item></channel></rss>