<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2444953022613489226</atom:id><lastBuildDate>Mon, 28 Jul 2025 10:27:25 +0000</lastBuildDate><category>Dota2 New (Updates)</category><category>DotA 2 Heroes Guide</category><category>DotA 2 Changelogs</category><category>DotA 2 Patch</category><category>Dire</category><category>Stream New(Update)</category><category>DotA 2 Tournament</category><category>DotA 2 Videos</category><category>Upcoming Heroess</category><category>DotA 2 Guides</category><category>Heroes Picture</category><category>Valve Updates</category><category>Beta Key</category><category>DOTA 2 wallpaper</category><category>DotA 2 Fan Art</category><category>DotA 2 Live Matches</category><category>DotA 2 Store</category><category>DotA 2 Tournament Photos</category><category>DotA Teams</category><category>Dota 2 Items</category><category>Dota Server</category><category>International 3</category><category>Source Filmmaker</category><category>Computer Accessories</category><category>Diretide</category><category>DotA 2 Cheats</category><category>DotA 2 Edition</category><category>DotA 2 Filmmaker</category><category>DotA 2 Holloween</category><category>DotA 2 MapHack</category><category>DotA 2 Patch 6.84</category><category>DotA 2 Sound</category><category>DotA 2 Tournament Videoss</category><category>DotA 2 Trailer Official</category><category>DotA Products</category><category>Dota 2 Events</category><category>Dota 2 Invites</category><category>Dota 2 Leaked</category><category>Dota 2 Mac</category><category>Dota 2 Test Build</category><category>Holloween</category><category>ICEFROG</category><category>IG</category><category>International 2</category><category>MapHack</category><category>Neutral</category><category>Slark</category><category>System Requirements</category><category>Theme</category><category>WCG</category><category>t</category><category>u</category><title>Dota 2 Throne</title><description></description><link>http://dota2-throne.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>231</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-3688322213208100043</guid><pubDate>Tue, 28 Apr 2015 06:47:00 +0000</pubDate><atom:updated>2015-04-28T00:00:19.241-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dota 2 Items</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch 6.84</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Stream New(Update)</category><title>DotA 2 Patch 6.84 Released with 8 New Items!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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DoTA
 2 AWESOME Updates! Valve has just released the 6.84 Patch and it has 8 
new items! I  expect there will be a lot of balance updates but to have 8
 new items  is really caught me off guard! A lot of heroes also get 
Aghanim’s  Scepter including Wraith King which will let allied hero 
become Wraith  if they are death within 1200 range and it looks really 
fun!&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Notes Update&amp;nbsp; Relesase Dates:-&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Test Client Release Date: April 27 2015 (available)&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Main Client Release Date: May 2 2015 (prediction)&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Patch Size: 488.3 MB&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
Changes: Cosmetics &amp;amp;amp; Gameplay&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Featured Changes&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
– 8 New Items!&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Patch 6.84 Changelog – 6.84 Patch Notes&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;GENERAL&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
AoE Bonus Gold &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD8&quot;&gt;component&lt;/span&gt; based on Team Net Worth difference reduced by 25%&lt;br /&gt;
AoE Bonus XP component based on Team XP difference reduced by 40%&lt;br /&gt;
Melee lane creep bounty reduced from 43 to 40 (-7%)&lt;br /&gt;
Range lane creep bounty reduced from 48 to 45 (-6.25%)&lt;br /&gt;
Hero kills (the non-net worth portions) are worth 10% more&lt;br /&gt;
Reduced the direct hero last hit bounty by 100 and redistributed that
 gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 
heroes)[?]&lt;br /&gt;
AoE Bonus Gold is now distributed based on the relative net worth amongst &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;the heroes&lt;/span&gt; involved in killing the hero by +/- 25% [?]&lt;br /&gt;
The amount of AoE Bonus Gold given is now increased/decreased by up to 
20% based on the dying hero’s relative rank in net worth amongst all the
 enemies on that team.[?]&lt;br /&gt;
Instead of Buyback temporarily preventing unreliable gold gain, it now 
reduces all gold gained (including hero and aoe gold) by 60% [?]&lt;br /&gt;
Melee &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;Barracks&lt;/span&gt; team bounty increased from 175 to 275&lt;br /&gt;
Ranged Barracks team bounty increased from 100 to 225&lt;br /&gt;
Tier 2 and 3 towers armor reduced from 25 to 22&lt;br /&gt;
Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00 [?]&lt;br /&gt;
Extra range/siege creep additions spawntime from 45:30 to 45:00&lt;br /&gt;
Creeps now meet slightly closer to the Dire safelane&lt;br /&gt;
Ancient Black Dragon bounty reduced from 199 to 170&lt;br /&gt;
Ancient Black Drake bounty reduced from 50 to 40&lt;br /&gt;
Ancient Rumblehide bounty reduced from 83 to 65&lt;br /&gt;
Satyr Tormenter gold bounty reduced from 104 to 84&lt;br /&gt;
Hellbear health reduced from 950 to 700&lt;br /&gt;
Hellbear bounty reduced from 65 to 50&lt;br /&gt;
Ogre Frostmage bounty reduced from 52 to 40&lt;br /&gt;
Reworked Mud Golems:&lt;br /&gt;
Hero kills achieved by units under your control now provide XP credit
 to your hero (Affects things like Spirit Bear, Golems, Familiars, etc 
getting kills)&lt;br /&gt;
Melee attacks now miss if the target is farther than 350 range more than their attack range&lt;br /&gt;
Reduced All Pick drafting time from 40 to 35 seconds per turn&lt;br /&gt;
The following abilities no longer ignore units classified as Ancients
 (Neutral Ancients, Warlock’s Golem, etc): Ice Vortex, Mana Void, 
Berserker’s Call, &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;Blood&lt;/span&gt; Rite, 
Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, 
Primal Roar, Earth Spike, Heartstopper Aura, Shrapnel, Golem’s 
Immolation, Sticky Napalm, Primal Split’s Immolation, Call Down, 
Invoker’s Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening 
Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow 
Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral 
Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip
 Tide, Nyx’s Impale, Fire Spirits, Supernova, Mystic Flare, Dark Pact, 
Suicide Squad, Ravage, Demonic Purge, Fortune’s End [?]&lt;br /&gt;
Damage Block no longer affects physical spells (previously it affected some physical spells and some not)&lt;br /&gt;
Cast behavior while turning to cast has been adjusted.&lt;br /&gt;
Reworked the Item Silencing and Passive Disabling behaviors.&lt;br /&gt;
Hex no longer applies the &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;Break&lt;/span&gt; mechanic [?]&lt;br /&gt;
Silence no longer disables Invisibility [?]&lt;br /&gt;
Moved Ring of Health, Voidstone and Orb of Venom from Secret Shop to &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;the Base&lt;/span&gt;&lt;br /&gt;
Moved Platemail, Talisman of Evasion and Ultimate Orb from the Base to the Secret Shop&lt;br /&gt;
Added Voidstone and Mantle of Intelligence to Side Shop&lt;br /&gt;
Runes now have a higher hit box priority over units&lt;br /&gt;
Armor now shows decimal places in the hover tooltip&lt;br /&gt;
Fixed buyback respawn timer penalty being reset if you die holding Aegis&lt;br /&gt;
The following heroes are no longer restricted from buying 
Basher/Abyssal (but they are still restricted from activating Bash): 
Spirit Breaker, Faceless Void, Slardar and Troll&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;HEROES&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;img alt=&quot;Abaddon&quot; src=&quot;http://www.dota2-blog.com/images/heroes/abaddon.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Abaddon&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Abaddon&lt;/b&gt;&lt;br /&gt;
Borrowed Time can now be cast while disabled (same rules as Morphling’s Morph)&lt;br /&gt;
&lt;img alt=&quot;Alchemist&quot; src=&quot;http://www.dota2-blog.com/images/heroes/alchemist.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Alchemist&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Alchemist&lt;/b&gt;&lt;br /&gt;
Unstable Concoction countdown can now be seen by enemies&lt;br /&gt;
Unstable Concoction now has an area targeting cursor&lt;br /&gt;
Greevil’s Greed now grants 4x gold bounty from Runes&lt;br /&gt;
Alchemist can now cast Aghanim’s Scepter to directly grant any allied 
hero all Aghanim’s Scepter bonuses as a buff (the hero upgrade and the 
stat upgrade). The scepter is consumed in the process. Multiple 
instances of this buff do not stack. Alchemist can target himself as 
well&lt;br /&gt;
&lt;img alt=&quot;Ancient Apparition&quot; src=&quot;http://www.dota2-blog.com/images/heroes/ancient_apparition.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Ancient Apparition&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Ancient Apparition&lt;/b&gt;&lt;br /&gt;
Chilling Touch buff can now be removed by clicking on the buff icon above the &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;health bar&lt;/span&gt;&lt;br /&gt;
&lt;img alt=&quot;Axe&quot; src=&quot;http://www.dota2-blog.com/images/heroes/axe.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Axe&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Axe&lt;/b&gt;&lt;br /&gt;
Berserker’s Call cast point from 0.3 to 0.4&lt;br /&gt;
Counter Helix now triggers when attacks land rather than when they start [?]&lt;br /&gt;
Culling Blade movement and attack speed bonuses reduced from 40% to 30%&lt;br /&gt;
&lt;img alt=&quot;Bane&quot; src=&quot;http://www.dota2-blog.com/images/heroes/bane.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Bane&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Bane&lt;/b&gt;&lt;br /&gt;
Brain Sap mana cost from 125/150/175/200 to 100/125/150/175&lt;br /&gt;
Units affected by Nightmare no longer provide vision&lt;br /&gt;
Nightmare End can now be used by Bane to end all other existing Nightmares&lt;br /&gt;
&lt;img alt=&quot;Batrider&quot; src=&quot;http://www.dota2-blog.com/images/heroes/batrider.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Batrider&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Batrider&lt;/b&gt;&lt;br /&gt;
Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds&lt;br /&gt;
Firefly damage reduced from 20/40/60/80 to 10/30/50/70&lt;br /&gt;
&lt;img alt=&quot;Beastmaster&quot; src=&quot;http://www.dota2-blog.com/images/heroes/beastmaster.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Beastmaster&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Beastmaster&lt;/b&gt;&lt;br /&gt;
Beastmaster base damage increased by 4&lt;br /&gt;
Wild Axes cast point from 0.5 to 0.4&lt;br /&gt;
Call of the Wild Boar attack point from 0.633 to 0.5&lt;br /&gt;
&lt;img alt=&quot;Bloodseeker&quot; src=&quot;http://www.dota2-blog.com/images/heroes/bloodseeker.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Bloodseeker&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Bloodseeker&lt;/b&gt;&lt;br /&gt;
Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%&lt;br /&gt;
Thirst vision threshold from 30% health to 25%&lt;br /&gt;
&lt;img alt=&quot;Bounty Hunter&quot; src=&quot;http://www.dota2-blog.com/images/heroes/bounty_hunter.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Bounty Hunter&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Bounty Hunter&lt;/b&gt;&lt;br /&gt;
Bounty Hunter Intelligence growth increased from 1.4 to 2.0&lt;br /&gt;
Shuriken Toss damage from 100/200/250/325 to 150/225/300/375&lt;br /&gt;
Shuriken Toss cast range reduced from 650 to 400&lt;br /&gt;
Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150&lt;br /&gt;
Track’s Shuriken Toss bounce range from 900 to 1200&lt;br /&gt;
Track now shows how much gold the enemy is carrying in the debuff tooltip&lt;br /&gt;
&lt;img alt=&quot;Brewmaster&quot; src=&quot;http://www.dota2-blog.com/images/heroes/brewmaster.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Brewmaster&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Brewmaster&lt;/b&gt;&lt;br /&gt;
Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)&lt;br /&gt;
&lt;img alt=&quot;Bristleback&quot; src=&quot;http://www.dota2-blog.com/images/heroes/bristleback.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Bristleback&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Bristleback&lt;/b&gt;&lt;br /&gt;
Bristleback movement speed reduced from 295 to 290&lt;br /&gt;
Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2&lt;br /&gt;
&lt;img alt=&quot;Broodmother&quot; src=&quot;http://www.dota2-blog.com/images/heroes/broodmother.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Broodmother&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Broodmother&lt;/b&gt;&lt;br /&gt;
Incapacitating Bite is no longer a Unique Attack Attack Modifier&lt;br /&gt;
Insatiable Hunger attack damage from 60/80/100 to 60/90/120&lt;br /&gt;
&lt;img alt=&quot;Centaur Warrunner&quot; src=&quot;http://www.dota2-blog.com/images/heroes/centaur_warrunner.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Centaur Warrunner&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Centaur Warrunner&lt;/b&gt;&lt;br /&gt;
Return now triggers when attacks land rather than when they start [?]&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Centaur: Stampede reduces all 
incoming damage by 70% and allows allies to run through obstructions 
(trees, cliffs, etc). Destroys trees&lt;br /&gt;
&lt;img alt=&quot;Chaos Knight&quot; src=&quot;http://www.dota2-blog.com/images/heroes/chaos_knight.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Chaos Knight&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Chaos Knight&lt;/b&gt;&lt;br /&gt;
Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150&lt;br /&gt;
&lt;img alt=&quot;Clinkz&quot; src=&quot;http://www.dota2-blog.com/images/heroes/clinkz.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Clinkz&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Clinkz&lt;/b&gt;&lt;br /&gt;
Skeleton Walk &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD7&quot;&gt;cooldown&lt;/span&gt; from 20 to 20/19/18/17&lt;br /&gt;
Death Pact cooldown from 45/40/35 to 45/35/25&lt;br /&gt;
&lt;img alt=&quot;Clockwerk&quot; src=&quot;http://www.dota2-blog.com/images/heroes/clockwerk.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Clockwerk&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Clockwerk&lt;/b&gt;&lt;br /&gt;
Rocket Flare speed from 1500 to 1750&lt;br /&gt;
&lt;img alt=&quot;Crystal Maiden&quot; src=&quot;http://www.dota2-blog.com/images/heroes/crystal_maiden.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Crystal Maiden&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Crystal Maiden&lt;/b&gt;&lt;br /&gt;
Crystal Nova movement and attack slow from -30 to -20/30/40/50&lt;br /&gt;
Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5&lt;br /&gt;
Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6&lt;br /&gt;
Freezing Field cooldown from 150/120/90 to 90&lt;br /&gt;
&lt;img alt=&quot;Dark Seer&quot; src=&quot;http://www.dota2-blog.com/images/heroes/dark_seer.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Dark Seer&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Dark Seer&lt;/b&gt;&lt;br /&gt;
Ion Shell duration increased from 20 to 25 seconds&lt;br /&gt;
Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%&lt;br /&gt;
Wall of Replica duration from 15/30/45 to 45&lt;br /&gt;
Wall of Replica mana cost from 200/300/400 to 125/250/375&lt;br /&gt;
&lt;img alt=&quot;Dazzle&quot; src=&quot;http://www.dota2-blog.com/images/heroes/dazzle.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Dazzle&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Dazzle&lt;/b&gt;&lt;br /&gt;
Poison Touch level 4 damage from 32 to 36&lt;br /&gt;
&lt;img alt=&quot;Death Prophet&quot; src=&quot;http://www.dota2-blog.com/images/heroes/death_prophet.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Death Prophet&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Death Prophet&lt;/b&gt;&lt;br /&gt;
Exorcism spirit count from 4/12/21 to 6/13/21&lt;br /&gt;
&lt;img alt=&quot;Disruptor&quot; src=&quot;http://www.dota2-blog.com/images/heroes/disruptor.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Disruptor&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Disruptor&lt;/b&gt;&lt;br /&gt;
Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4&lt;br /&gt;
&lt;img alt=&quot;Dragon Knight&quot; src=&quot;http://www.dota2-blog.com/images/heroes/dragon_knight.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Dragon Knight&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Dragon Knight&lt;/b&gt;&lt;br /&gt;
Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds&lt;br /&gt;
Corrosive Breath damage is now lethal&lt;br /&gt;
Elder Dragon Form’s Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300&lt;br /&gt;
&lt;img alt=&quot;Earth Spirit&quot; src=&quot;http://www.dota2-blog.com/images/heroes/earth_spirit.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Earth Spirit&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Earth Spirit&lt;/b&gt;&lt;br /&gt;
Boulder Smash damage from 125 to 50/100/150/200&lt;br /&gt;
Geomagnetic Grip manacost from 75 to 100&lt;br /&gt;
Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200&lt;br /&gt;
Magnetize can now be dispelled&lt;br /&gt;
Fixed Hex not interrupting Rolling Boulder if cast during the initial 0.6 seconds&lt;br /&gt;
&lt;img alt=&quot;Elder Titan&quot; src=&quot;http://www.dota2-blog.com/images/heroes/elder_titan.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Elder Titan&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Elder Titan&lt;/b&gt;&lt;br /&gt;
Echo Stomp channel time from 1.8 to 1.6&lt;br /&gt;
Echo Stomp cooldown from 15 to 14/13/12/11&lt;br /&gt;
&lt;img alt=&quot;Enchantress&quot; src=&quot;http://www.dota2-blog.com/images/heroes/enchantress.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Enchantress&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Enchantress&lt;/b&gt;&lt;br /&gt;
Untouchable attack slow from 30/60/90/120 to 40/70/100/130&lt;br /&gt;
Enchant can now be cast on controlled units to refresh the Enchant duration&lt;br /&gt;
Impetus now pierces Spell Immunity&lt;br /&gt;
&lt;img alt=&quot;Enigma&quot; src=&quot;http://www.dota2-blog.com/images/heroes/enigma.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Enigma&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Enigma&lt;/b&gt;&lt;br /&gt;
Midnight Pulse cast point improved from 0.3 to 0.2&lt;br /&gt;
Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center&lt;br /&gt;
Black Hole mana cost from 275/350/425 to 275/325/375&lt;br /&gt;
&lt;img alt=&quot;Gyrocopter&quot; src=&quot;http://www.dota2-blog.com/images/heroes/gyrocopter.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Gyrocopter&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Gyrocopter&lt;/b&gt;&lt;br /&gt;
Rocket Barrage no longer has a cast point (Previously had 0.3)&lt;br /&gt;
Call Down missile two slow duration from 3 to 4&lt;br /&gt;
&lt;img alt=&quot;Huskar&quot; src=&quot;http://www.dota2-blog.com/images/heroes/huskar.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Huskar&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Huskar&lt;/b&gt;&lt;br /&gt;
Inner Vitality cast range increased from 550 to 800&lt;br /&gt;
Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10&lt;br /&gt;
&lt;img alt=&quot;Invoker&quot; src=&quot;http://www.dota2-blog.com/images/heroes/invoker.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Invoker&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Invoker&lt;/b&gt;&lt;br /&gt;
Invoker Int gain from 2.5 to 3.2&lt;br /&gt;
Invoke no longer triggers cooldown if it only swaps the ability slots&lt;br /&gt;
Sun Strike cooldown from 30 to 25&lt;br /&gt;
Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now
 a non-targetable circular wave released in every direction around 
Invoker&lt;br /&gt;
&lt;img alt=&quot;Wisp&quot; src=&quot;http://www.dota2-blog.com/images/heroes/wisp.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Wisp&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Wisp&lt;/b&gt;&lt;br /&gt;
Relocate double click now teleports to fountain&lt;br /&gt;
&lt;img alt=&quot;Jakiro&quot; src=&quot;http://www.dota2-blog.com/images/heroes/jakiro.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Jakiro&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Jakiro&lt;/b&gt;&lt;br /&gt;
Jakiro base strength increased from 24 to 25&lt;br /&gt;
Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)&lt;br /&gt;
Macropyre area of effect increased from 225 to 240&lt;br /&gt;
&lt;img alt=&quot;Juggernaut&quot; src=&quot;http://www.dota2-blog.com/images/heroes/juggernaut.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Juggernaut&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Juggernaut&lt;/b&gt;&lt;br /&gt;
Blade Fury cooldown from 30/25/22/18 to 42/34/26/18&lt;br /&gt;
Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities [?]&lt;br /&gt;
Healing Ward movement speed from 450 to 420&lt;br /&gt;
Omnislash no longer ministuns on cast&lt;br /&gt;
Using items/abilities in Omnislash no longer requires facing direction&lt;br /&gt;
&lt;img alt=&quot;Keeper Of The Light&quot; src=&quot;http://www.dota2-blog.com/images/heroes/keeper_of_the_light.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Keeper Of The Light&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Keeper Of The Light&lt;/b&gt;&lt;br /&gt;
Mana Leak cooldown from 16 to 16/14/12/10&lt;br /&gt;
Chakra Magic now adds a buff that that reduces the cooldown of the next 
spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.&lt;br /&gt;
Scepter Illuminate heal percentage from 75% to 100%&lt;br /&gt;
&lt;img alt=&quot;Kunkka&quot; src=&quot;http://www.dota2-blog.com/images/heroes/kunkka.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Kunkka&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Kunkka&lt;/b&gt;&lt;br /&gt;
Kunkka no longer turns to cast Torrent&lt;br /&gt;
Torrent cooldown reduced from 12 to 10 seconds&lt;br /&gt;
X Marks The Spot mana cost from 80 to 50&lt;br /&gt;
&lt;img alt=&quot;Legion Commander&quot; src=&quot;http://www.dota2-blog.com/images/heroes/legion_commander.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Legion Commander&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Legion Commander&lt;/b&gt;&lt;br /&gt;
Moment of Courage counterattack chance from 16/18/20/22 to 25%&lt;br /&gt;
Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%&lt;br /&gt;
Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Legion Commander: Duel lasts until 
either Legion Commander or her target dies. Ends if duelists are ever 
more than 2,000 range apart.&lt;br /&gt;
&lt;img alt=&quot;Leshrac&quot; src=&quot;http://www.dota2-blog.com/images/heroes/leshrac.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Leshrac&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Leshrac&lt;/b&gt;&lt;br /&gt;
Leshrac movement speed from 315 to 320&lt;br /&gt;
Lightning Storm cast point from 0.7 to 0.6&lt;br /&gt;
Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1&lt;br /&gt;
&lt;img alt=&quot;Lich&quot; src=&quot;http://www.dota2-blog.com/images/heroes/lich.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Lich&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Lich&lt;/b&gt;&lt;br /&gt;
Ice Armor cast range from 800 to 1000&lt;br /&gt;
Chain Frost projectile speed from 675 to 750&lt;br /&gt;
&lt;img alt=&quot;Life Stealer&quot; src=&quot;http://www.dota2-blog.com/images/heroes/life_stealer.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Life Stealer&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Life Stealer&lt;/b&gt;&lt;br /&gt;
Feast is now considered as normal bonus damage (can Crit and Cleave off it)&lt;br /&gt;
Open Wounds lifesteal increased from 15/20/25/30% to 50%&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Lifestealer: Grants a new skill, 
Assimilate. Assimilate allows Lifestealer to target an allied hero and 
swallow them, allowing them to hide inside of Lifestealer. Any healing 
Lifestealer receives is shared with the assimilated hero. The 
assimilated hero can release itself at any time by clicking on the buff 
icon to erupt outward and deal 300 damage to enemies in a 700 area of 
effect. If Lifestealer dies or assimilates another hero, the currently 
assimilated hero will automatically exit. Issuing any order with your 
hero, a few seconds after being assimilated, will take you out.&lt;br /&gt;
&lt;img alt=&quot;Lina&quot; src=&quot;http://www.dota2-blog.com/images/heroes/lina.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Lina&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Lina&lt;/b&gt;&lt;br /&gt;
Aghanim Scepter-upgraded Laguna Blade no longer increases cast range&lt;br /&gt;
&lt;img alt=&quot;Lone Druid&quot; src=&quot;http://www.dota2-blog.com/images/heroes/lone_druid.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Lone Druid&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Lone Druid&lt;/b&gt;&lt;br /&gt;
True Form is no longer removed on death [?]&lt;br /&gt;
Battle Cry armor increased from 5/10/15 to 6/12/18&lt;br /&gt;
Battle Cry damage increased from 50/75/100 to 60/90/120&lt;br /&gt;
Added Agahnim’s Scepter upgrade to Lone Druid: Allows Spirit Bear to 
attack at any range from Lone Druid, and prevents Spirit Bear from dying
 if Lone Druid dies&lt;br /&gt;
&lt;img alt=&quot;Luna&quot; src=&quot;http://www.dota2-blog.com/images/heroes/luna.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Luna&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Luna&lt;/b&gt;&lt;br /&gt;
Luna base armor increased by 1&lt;br /&gt;
Eclipse per unit cap increased from 4 to 5&lt;br /&gt;
Improved Aghanim’s Scepter: Allows Eclipse to be cast on an area within 
2,500 range. Grants obstructed vision of that area. Can also target any 
allied unit to center Eclipse on their location, even while moving (can 
double click or target Luna)&lt;br /&gt;
&lt;img alt=&quot;Medusa&quot; src=&quot;http://www.dota2-blog.com/images/heroes/medusa.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Medusa&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Medusa&lt;/b&gt;&lt;br /&gt;
Split Shot and Mana Shield are no longer removed on death [?]&lt;br /&gt;
&lt;img alt=&quot;Meepo&quot; src=&quot;http://www.dota2-blog.com/images/heroes/meepo.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Meepo&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Meepo&lt;/b&gt;&lt;br /&gt;
Geostrike damage from 7/14/21/28 to 8/16/24/32&lt;br /&gt;
Divided We Stand no longer causes Meepo to respawn 20% faster&lt;br /&gt;
&lt;img alt=&quot;Mirana&quot; src=&quot;http://www.dota2-blog.com/images/heroes/mirana.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Mirana&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Mirana&lt;/b&gt;&lt;br /&gt;
Starstorm’s second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana&lt;br /&gt;
&lt;img alt=&quot;Morphling&quot; src=&quot;http://www.dota2-blog.com/images/heroes/morphling.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Morphling&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Morphling&lt;/b&gt;&lt;br /&gt;
Adaptive Strike now has a 1150 speed projectile&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Morphling: Grants a new ability, 
Hybrid. Allows morphling to target an ally, turning himself into a 
hybrid illusion, removing the Morphling himself. This hybrid illusion 
can cast non-ultimate abilities and has your original attributes. Lasts 
20 seconds. When the duration ends or the hybrid dies, your hero emerges
 (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range.
 Note: Ability is not available while you have a Replicate living.&lt;br /&gt;
&lt;img alt=&quot;Naga Siren&quot; src=&quot;http://www.dota2-blog.com/images/heroes/naga_siren.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Naga Siren&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Naga Siren&lt;/b&gt;&lt;br /&gt;
Ensnare cooldown from 14 to 12&lt;br /&gt;
Ensnare is now dispellable [?]&lt;br /&gt;
Ensnare is no longer removed if the target becomes Ethereal&lt;br /&gt;
Added Aghanim’s Scepter upgrade: Song of the Siren Scepter now 
regenerates you and nearby allies by 6% of maximum HP per second for up 
to 7 seconds.&lt;br /&gt;
&lt;img alt=&quot;Natures Prophet&quot; src=&quot;http://www.dota2-blog.com/images/heroes/natures_prophet.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Natures Prophet&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Natures Prophet&lt;/b&gt;&lt;br /&gt;
Sprout cast range increased from 600 to 625/700/775/850&lt;br /&gt;
Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6&lt;br /&gt;
Nature’s Call treant base damage from 22 to 28&lt;br /&gt;
Aghanim’s Scepter-upgraded Wrath of Nature now spawns a Nature’s Call 
treant whenever it kills a unit. Killing a hero will spawn a stronger 
treant (3x damage and health of a normal one)&lt;br /&gt;
&lt;img alt=&quot;Night Stalker&quot; src=&quot;http://www.dota2-blog.com/images/heroes/night_stalker.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Night Stalker&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Night Stalker&lt;/b&gt;&lt;br /&gt;
Void attack speed slow increased from -35 to -50 (now matches movement speed slow)&lt;br /&gt;
&lt;img alt=&quot;Nyx Assassin&quot; src=&quot;http://www.dota2-blog.com/images/heroes/nyx_assassin.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Nyx Assassin&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Nyx Assassin&lt;/b&gt;&lt;br /&gt;
Using Spiked Carapace no longer removes Vendetta&lt;br /&gt;
Added Aghamin’s Scepter upgrade to Nyx: Adds a new ability, Burrow, with
 a one second cast time. While Burrowed, Nyx Assassin is invisible and 
unable to move/attack, but has 40% damage resistance, and regenerates 
1.5% of his health and mana per second. Nyx Assassin’s abilities also 
have improved properties while burrowed: Mana Burn and Impale have 50% 
increased cast range, Impale Cooldown is reduced from 13 to 9, and 
Spiked Carapace instantly stuns any enemy units within a 300 area of 
effect without requiring them to hurt him first. Casting Vendetta causes
 Burrow to end&lt;br /&gt;
&lt;img alt=&quot;Omniknight&quot; src=&quot;http://www.dota2-blog.com/images/heroes/omniknight.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Omniknight&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Omniknight&lt;/b&gt;&lt;br /&gt;
Purification cast point from 0.5 to 0.4&lt;br /&gt;
&lt;img alt=&quot;Oracle&quot; src=&quot;http://www.dota2-blog.com/images/heroes/oracle.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Oracle&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Oracle&lt;/b&gt;&lt;br /&gt;
Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80&lt;br /&gt;
Purifying Flames cooldown reduced from 3 to 2.5&lt;br /&gt;
Purifying Flames can now target non-hero units&lt;br /&gt;
False Promise no longer makes the target invisible&lt;br /&gt;
False Promise now continuously removes debuffs and disables, instead of only when first cast&lt;br /&gt;
False Promise duration from 7/8/9 to 6/7/8&lt;br /&gt;
False Promise cooldown from 20 to 80/60/40&lt;br /&gt;
&lt;img alt=&quot;Outworld Devourer&quot; src=&quot;http://www.dota2-blog.com/images/heroes/outworld_devourer.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Outworld Devourer&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Outworld Devourer&lt;/b&gt;&lt;br /&gt;
Aghanim’s Scepter Sanity’s Eclipse upgrade now affects everyone in the 
area of effect with Astral Imprisonment after it deals its damage&lt;br /&gt;
Aghanim’s Scepter Sanity’s Eclipse upgrade no longer always triggers the
 mana drain and does not increase the damage multiplier by 1&lt;br /&gt;
&lt;img alt=&quot;Phoenix&quot; src=&quot;http://www.dota2-blog.com/images/heroes/phoenix.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Phoenix&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Phoenix&lt;/b&gt;&lt;br /&gt;
Fire Spirits now does an obstructed reveal of the area it hits for 1 second&lt;br /&gt;
&lt;img alt=&quot;Puck&quot; src=&quot;http://www.dota2-blog.com/images/heroes/puck.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Puck&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Puck&lt;/b&gt;&lt;br /&gt;
Waning Rift damage increased from 70/140/210/280 to 100/160/220/280&lt;br /&gt;
&lt;img alt=&quot;Pudge&quot; src=&quot;http://www.dota2-blog.com/images/heroes/pudge.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Pudge&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Pudge&lt;/b&gt;&lt;br /&gt;
Rot move slow from 20% to 20/22/24/26%&lt;br /&gt;
&lt;img alt=&quot;Pugna&quot; src=&quot;http://www.dota2-blog.com/images/heroes/pugna.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Pugna&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Pugna&lt;/b&gt;&lt;br /&gt;
Decrepify enemy slow from 50% to 30/40/50/60%&lt;br /&gt;
Decrepify enemy magic damage amplification from 50% to 30/40/50/60%&lt;br /&gt;
Decrepify duration from 2/2.5/3/3.5 to 3.5&lt;br /&gt;
Decrepify cooldown from 12/10/8/6 to 15/12/9/6&lt;br /&gt;
Life Drain damage and restore per second from 120/160/200 to 150/185/220&lt;br /&gt;
Life Drain cast range from 1100 to 900/1050/1200&lt;br /&gt;
Pugna’s Aghanim’s Scepter-upgraded Life Drain no longer increases cast range&lt;br /&gt;
&lt;img alt=&quot;Riki&quot; src=&quot;http://www.dota2-blog.com/images/heroes/riki.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Riki&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Riki&lt;/b&gt;&lt;br /&gt;
Smokescreen no longer slows attack speed&lt;br /&gt;
Smokescreen now reduces turn rate by 30%&lt;br /&gt;
&lt;img alt=&quot;Rubick&quot; src=&quot;http://www.dota2-blog.com/images/heroes/rubick.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Rubick&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Rubick&lt;/b&gt;&lt;br /&gt;
Null Field now also affects creeps&lt;br /&gt;
&lt;img alt=&quot;Sand King&quot; src=&quot;http://www.dota2-blog.com/images/heroes/sand_king.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Sand King&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Sand King&lt;/b&gt;&lt;br /&gt;
Caustic Finale duration from 8 to 6&lt;br /&gt;
Caustic Finale now always triggers (via unit death or when its duration 
expires). If triggered by timer expiration, it deals 30% of the damage&lt;br /&gt;
Caustic Finale no longer resets the duration on a unit that already has the debuff&lt;br /&gt;
Caustic Finale now applies a 20% move slow when the damage triggers (via
 unit death or when timer expires). Slow lasts for 3 seconds&lt;br /&gt;
&lt;img alt=&quot;Shadow Demon&quot; src=&quot;http://www.dota2-blog.com/images/heroes/shadow_demon.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Shadow Demon&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Shadow Demon&lt;/b&gt;&lt;br /&gt;
Shadow Poison mana cost from 50 to 40&lt;br /&gt;
Demonic Purge Aghamin’s Scepter upgrade now applies Break (disabling passive abilities)&lt;br /&gt;
&lt;img alt=&quot;Shadow Shaman&quot; src=&quot;http://www.dota2-blog.com/images/heroes/shadow_shaman.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Shadow Shaman&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Shadow Shaman&lt;/b&gt;&lt;br /&gt;
Shadow Shaman base strength increased from 19 to 21&lt;br /&gt;
Shadow Shaman strength gain increased from 1.6 to 1.8&lt;br /&gt;
&lt;img alt=&quot;Silencer&quot; src=&quot;http://www.dota2-blog.com/images/heroes/silencer.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Silencer&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Silencer&lt;/b&gt;&lt;br /&gt;
Silencer base movement speed from 300 to 295&lt;br /&gt;
Last Word initial enemy cast allowance window from 5 to 4 seconds&lt;br /&gt;
Last Word no longer disarms&lt;br /&gt;
Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers&lt;br /&gt;
&lt;img alt=&quot;Slardar&quot; src=&quot;http://www.dota2-blog.com/images/heroes/slardar.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Slardar&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Slardar&lt;/b&gt;&lt;br /&gt;
Slithereen Crush damage from 50/100/150/200 to 75/125/175/225&lt;br /&gt;
&lt;img alt=&quot;Sniper&quot; src=&quot;http://www.dota2-blog.com/images/heroes/sniper.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Sniper&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Sniper&lt;/b&gt;&lt;br /&gt;
Sniper agility gain from 2.9 to 2.5&lt;br /&gt;
Shrapnel recharge time increased from 40 to 55&lt;br /&gt;
Shrapnel delay increased from 0.8 to 1.4 seconds&lt;br /&gt;
Shrapnel now gives vision when the shrapnel lands rather than instantly&lt;br /&gt;
Headshot can now miss&lt;br /&gt;
Assassinate damage from 355/505/655 to 320/485/650&lt;br /&gt;
&lt;img alt=&quot;Spectre&quot; src=&quot;http://www.dota2-blog.com/images/heroes/spectre.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Spectre&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Spectre&lt;/b&gt;&lt;br /&gt;
Reality no longer kills the target illusion, it now swaps positions&lt;br /&gt;
&lt;img alt=&quot;Spirit Breaker&quot; src=&quot;http://www.dota2-blog.com/images/heroes/spirit_breaker.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Spirit Breaker&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Spirit Breaker&lt;/b&gt;&lt;br /&gt;
Empowering Haste cooldown from 16 to 12&lt;br /&gt;
&lt;img alt=&quot;Storm Spirit&quot; src=&quot;http://www.dota2-blog.com/images/heroes/storm_spirit.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Storm Spirit&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Storm Spirit&lt;/b&gt;&lt;br /&gt;
Storm Spirit movement speed reduced from 290 to 285&lt;br /&gt;
Ball Lightning flying vision from 1000 to 400&lt;br /&gt;
&lt;img alt=&quot;Sven&quot; src=&quot;http://www.dota2-blog.com/images/heroes/sven.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Sven&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Sven&lt;/b&gt;&lt;br /&gt;
Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20&lt;br /&gt;
&lt;img alt=&quot;Techies&quot; src=&quot;http://www.dota2-blog.com/images/heroes/techies.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Techies&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Techies&lt;/b&gt;&lt;br /&gt;
Land Mine activation delay reduced from 1.75 to 0.5 seconds&lt;br /&gt;
Stasis Trap Activation delay from 2 to 1.5&lt;br /&gt;
Stasis Trap Detonation delay from 2 to 1.5&lt;br /&gt;
Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100&lt;br /&gt;
Minefield Sign cooldown from 120 to 360&lt;br /&gt;
Minefield Sign now requires Techies to walk precisely to the targeted spot&lt;br /&gt;
Minefield Sign now has an area of effect targeting cursor&lt;br /&gt;
Minefield Sign now has a limited lifetime of 180 seconds&lt;br /&gt;
Techies Aghanim’s Scepter upgrade now causes the Minefield Sign to make 
all Land Mines, Stasis Traps and Remote Mines within 125 area of effect 
immune to True Sight. Can only have one sign out at a time&lt;br /&gt;
&lt;img alt=&quot;Templar Assassin&quot; src=&quot;http://www.dota2-blog.com/images/heroes/templar_assassin.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Templar Assassin&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Templar Assassin&lt;/b&gt;&lt;br /&gt;
Meld cooldown from 7 to 6&lt;br /&gt;
&lt;img alt=&quot;Terrorblade&quot; src=&quot;http://www.dota2-blog.com/images/heroes/terrorblade.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Terrorblade&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Terrorblade&lt;/b&gt;&lt;br /&gt;
Reflection cast range from 275 to 325&lt;br /&gt;
Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%&lt;br /&gt;
&lt;img alt=&quot;Tidehunter&quot; src=&quot;http://www.dota2-blog.com/images/heroes/tidehunter.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Tidehunter&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Tidehunter&lt;/b&gt;&lt;br /&gt;
Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48&lt;br /&gt;
&lt;img alt=&quot;Timbersaw&quot; src=&quot;http://www.dota2-blog.com/images/heroes/timbersaw.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Timbersaw&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Timbersaw&lt;/b&gt;&lt;br /&gt;
Reactive Armor now triggers when attacks land rather when attacks begin [?]&lt;br /&gt;
Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20&lt;br /&gt;
&lt;img alt=&quot;Tinker&quot; src=&quot;http://www.dota2-blog.com/images/heroes/tinker.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Tinker&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Tinker&lt;/b&gt;&lt;br /&gt;
Laser hero blind duration increased from 3 to 3/3.5/4/4.5&lt;br /&gt;
Rearm mana cost from 150/250/350 to 125/225/325&lt;br /&gt;
Aghanim’s Scepter Laser no longer has additional cast range&lt;br /&gt;
Aghanim’s Scepter Laser now refracts to visible enemy heroes with a 550 bounce range&lt;br /&gt;
&lt;img alt=&quot;Tiny&quot; src=&quot;http://www.dota2-blog.com/images/heroes/tiny.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Tiny&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Tiny&lt;/b&gt;&lt;br /&gt;
Toss grab radius increased from 250 to 275&lt;br /&gt;
Toss now grabs the closest unit rather than a random unit&lt;br /&gt;
&lt;b&gt;Treant&lt;/b&gt;&lt;br /&gt;
Eyes in the Forest area of effect reduced from 800 to 700&lt;br /&gt;
&lt;img alt=&quot;Troll Warlord&quot; src=&quot;http://www.dota2-blog.com/images/heroes/troll_warlord.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Troll Warlord&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Troll Warlord&lt;/b&gt;&lt;br /&gt;
Berserker’s Rage no longer provides +15 damage&lt;br /&gt;
Ranged Whirling Axes no longer provide 800 vision&lt;br /&gt;
Melee Whirling Axes no longer provide 500 vision&lt;br /&gt;
Battle Trance duration reduced from 7 to 5 seconds&lt;br /&gt;
Berserker’s Rage is no longer removed on death [?]&lt;br /&gt;
&lt;img alt=&quot;Tusk&quot; src=&quot;http://www.dota2-blog.com/images/heroes/tusk.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Tusk&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Tusk&lt;/b&gt;&lt;br /&gt;
Ice Shards mana cost reduced from 120 to 90&lt;br /&gt;
Ice Shards cooldown from 18/16/14/12 to 19/16/13/10&lt;br /&gt;
Ice Shards vision reveal from 0.5 seconds to 2 seconds&lt;br /&gt;
Snowball speed is now a constant 675&lt;br /&gt;
Snowball no longer auto-loads units in 100 range&lt;br /&gt;
Tusk can now add allies to Snowball while it is moving&lt;br /&gt;
Added Aghanim’s Scepter to Tusk: Adds a new ability called Walrus Kick. 
Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12
 second cooldown&lt;br /&gt;
&lt;img alt=&quot;Undying&quot; src=&quot;http://www.dota2-blog.com/images/heroes/undying.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Undying&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Undying&lt;/b&gt;&lt;br /&gt;
Soul Rip is now considered one damage instance on the enemy&lt;br /&gt;
Removed Tombstone Zombie targeting from Soul Rip&lt;br /&gt;
Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)&lt;br /&gt;
&lt;img alt=&quot;Ursa&quot; src=&quot;http://www.dota2-blog.com/images/heroes/ursa.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Ursa&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Ursa&lt;/b&gt;&lt;br /&gt;
Reworked Enrage&lt;br /&gt;
&lt;img alt=&quot;Venomancer&quot; src=&quot;http://www.dota2-blog.com/images/heroes/venomancer.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Venomancer&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Venomancer&lt;/b&gt;&lt;br /&gt;
Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100&lt;br /&gt;
&lt;img alt=&quot;Viper&quot; src=&quot;http://www.dota2-blog.com/images/heroes/viper.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Viper&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Viper&lt;/b&gt;&lt;br /&gt;
Viper Strike cooldown reduced from 80/50/30 to 70/50/30&lt;br /&gt;
&lt;img alt=&quot;Visage&quot; src=&quot;http://www.dota2-blog.com/images/heroes/visage.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Visage&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Visage&lt;/b&gt;&lt;br /&gt;
Gravekeeper’s Cloak recharge time from 6 to 4&lt;br /&gt;
Familiars no longer have 300/450/600 health&lt;br /&gt;
Familiars now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)&lt;br /&gt;
&lt;img alt=&quot;Warlock&quot; src=&quot;http://www.dota2-blog.com/images/heroes/warlock.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Warlock&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Warlock&lt;/b&gt;&lt;br /&gt;
Fatal Bonds cast range increased from 900 to 1000&lt;br /&gt;
Fatal Bonds cast time from 0.5 to 0.2&lt;br /&gt;
Chaotic Offering Golem’s health regeneration from 15/30/45 to 25/50/75&lt;br /&gt;
&lt;img alt=&quot;Weaver&quot; src=&quot;http://www.dota2-blog.com/images/heroes/weaver.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Weaver&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Weaver&lt;/b&gt;&lt;br /&gt;
The Swarm duration rescaled from 14/16/18/20 to 16&lt;br /&gt;
The Swarm damage from 15/20/25/30 to 20&lt;br /&gt;
The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95&lt;br /&gt;
Geminate Attack now launches the second projectile 0.25 seconds after 
the initial one fires instead of after impacting the target&lt;br /&gt;
Geminate Attack no longer has a range limit&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Weaver: reduces the cooldown of 
Timelapse to 20 seconds and allows Timelapse to target allied heroes. 
1000 cast range&lt;br /&gt;
&lt;img alt=&quot;Windrunner&quot; src=&quot;http://www.dota2-blog.com/images/heroes/windrunner.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Windrunner&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Windrunner&lt;/b&gt;&lt;br /&gt;
Shackleshot cast point from 0.3 to 0.15&lt;br /&gt;
&lt;img alt=&quot;Winter Wyvern&quot; src=&quot;http://www.dota2-blog.com/images/heroes/winter_wyvern.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Winter Wyvern&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Winter Wyvern&lt;/b&gt;&lt;br /&gt;
Enabled Winter Wyvern in Captain’s Mode&lt;br /&gt;
Reworked Winter’s Curse&lt;br /&gt;
Arctic Burn is now dispellable&lt;br /&gt;
Arctic Burn damage per second from 6% of health to 8%&lt;br /&gt;
Arctic Burn damage type from Pure to Magic&lt;br /&gt;
Arctic Burn no longer pierces Spell Immunity&lt;br /&gt;
Splinter Blast speed increased 500-&amp;amp;gt;650 (1.35 to 1.0 seconds max)&lt;br /&gt;
Splinter Blast debuff is now dispellable&lt;br /&gt;
Cold Embrace now behaves as normal regeneration instead of 0.1 interval heals&lt;br /&gt;
&lt;img alt=&quot;Skeleton King&quot; src=&quot;http://www.dota2-blog.com/images/heroes/skeleton_king.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Skeleton King&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Skeleton King&lt;/b&gt;&lt;br /&gt;
Added Aghanim’s Scepter upgrade to Wraith King: Allies who are near 
Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, 
delaying their death. They can continue attacking, casting, etc. When 
the duration ends, the hero dies, and credit for the kill goes to 
whowever landed the original killing blow.&lt;br /&gt;
&lt;img alt=&quot;Zeus&quot; src=&quot;http://www.dota2-blog.com/images/heroes/zeus.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Zeus&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Zeus&lt;/b&gt;&lt;br /&gt;
Thundergod’s Wrath area vision reduced from 1000 to 500&lt;br /&gt;
Fixed Thundergod’s Wrath sometimes hitting invisible units depending on the order of player slots.&lt;br /&gt;
&lt;h3 class=&quot;item-title&quot;&gt;
ITEMS&lt;/h3&gt;
&lt;b&gt;NEW ITEMS&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Enchanted Mango&quot; src=&quot;http://www.dota2-blog.com/images/items/enchanted_mango.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Enchanted Mango&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Enchanted Mango&lt;/b&gt;&lt;br /&gt;
New consumable&lt;br /&gt;
&lt;img alt=&quot;Lotus Orb&quot; src=&quot;http://www.dota2-blog.com/images/items/lotus_orb.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Lotus Orb&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Lotus Orb&lt;/b&gt;&lt;br /&gt;
New item formed from Perseverance, Platemail, and a recipe&lt;br /&gt;
&lt;img alt=&quot;Glimmer Cape&quot; src=&quot;http://www.dota2-blog.com/images/items/glimmer_cape.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Glimmer Cape&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Glimmer Cape&lt;/b&gt;&lt;br /&gt;
New item formed from Cloak and Shadow Amulet&lt;br /&gt;
&lt;img alt=&quot;Guardian Greaves&quot; src=&quot;http://www.dota2-blog.com/images/items/guardian_greaves.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Guardian Greaves&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Guardian Greaves&lt;/b&gt;&lt;br /&gt;
New item formed from Arcane Boots, Mekansm, and a recipe&lt;br /&gt;
&lt;img alt=&quot;Moon Shard&quot; src=&quot;http://www.dota2-blog.com/images/items/moon_shard.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Moon Shard&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Moon Shard&lt;/b&gt;&lt;br /&gt;
New item formed from 2 Hyperstones and a recipe&lt;br /&gt;
&lt;img alt=&quot;Silver Edge&quot; src=&quot;http://www.dota2-blog.com/images/items/silver_edge.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Silver Edge&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Silver Edge&lt;/b&gt;&lt;br /&gt;
New item formed from Shadow Blade and Sange and a recipe&lt;br /&gt;
&lt;img alt=&quot;Solar Crest&quot; src=&quot;http://www.dota2-blog.com/images/items/solar_crest.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Solar Crest&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Solar Crest&lt;/b&gt;&lt;br /&gt;
New item formed from Medallion of Courage and Talisman of Evasion&lt;br /&gt;
&lt;img alt=&quot;Octarine Core&quot; src=&quot;http://www.dota2-blog.com/images/items/octarine_core.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Octarine Core&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Octarine Core&lt;/b&gt;&lt;br /&gt;
New item formed from Mystic Staff and Soul Booster&lt;br /&gt;
&lt;b&gt;ITEM ADDITIONS&lt;/b&gt;&lt;br /&gt;
Observer &amp;amp;amp; Sentry Wards&lt;br /&gt;
Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active [?]&lt;br /&gt;
Upgraded Boots of Travel&lt;br /&gt;
Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes&lt;br /&gt;
&lt;b&gt;ITEM CHANGES&lt;/b&gt;&lt;br /&gt;
&lt;img alt=&quot;Skull Basher&quot; src=&quot;http://www.dota2-blog.com/images/items/skull_basher.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Skull Basher&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Skull Basher&lt;/b&gt;&lt;br /&gt;
Strength increased from 6 to 8&lt;br /&gt;
Damage reduced from 40 to 25&lt;br /&gt;
Bash now deals 60 bonus damage&lt;br /&gt;
Bash cooldown increased from 2 to 2.3&lt;br /&gt;
&lt;img alt=&quot;Abyssal Blade&quot; src=&quot;http://www.dota2-blog.com/images/items/abyssal_blade.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Abyssal Blade&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Abyssal Blade&lt;/b&gt;&lt;br /&gt;
Damage reduced from 100 to 85&lt;br /&gt;
Bash now deals 60 bonus damage&lt;br /&gt;
Bash cooldown increased from 2 to 2.3&lt;br /&gt;
&lt;img alt=&quot;Energy Booster&quot; src=&quot;http://www.dota2-blog.com/images/items/energy_booster.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Energy Booster&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Energy Booster&lt;/b&gt;&lt;br /&gt;
Cost reduced from 1000 to 900&lt;br /&gt;
&lt;img alt=&quot;Arcane Boots&quot; src=&quot;http://www.dota2-blog.com/images/items/arcane_boots.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Arcane Boots&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Arcane Boots&lt;/b&gt;&lt;br /&gt;
Replenish radius from 600 to 900&lt;br /&gt;
Replenish no longer costs 35 mana to activate&lt;br /&gt;
&lt;img alt=&quot;Bloodstone&quot; src=&quot;http://www.dota2-blog.com/images/items/bloodstone.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Bloodstone&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Bloodstone&lt;/b&gt;&lt;br /&gt;
Recipe increased from 800 to 900&lt;br /&gt;
&lt;img alt=&quot;Armlet Of Mordiggian&quot; src=&quot;http://www.dota2-blog.com/images/items/armlet_of_mordiggian.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Armlet Of Mordiggian&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Armlet Of Mordiggian&lt;/b&gt;&lt;br /&gt;
Attack Speed from +15 to +25&lt;br /&gt;
Unholy Strength no longer grants +10 Attack Speed&lt;br /&gt;
Unholy Strength strength gain period from 0.7 to 0.6 seconds&lt;br /&gt;
&lt;img alt=&quot;Quelling Blade&quot; src=&quot;http://www.dota2-blog.com/images/items/quelling_blade.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Quelling Blade&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Quelling Blade&lt;/b&gt;&lt;br /&gt;
Changed from full damage bonus to base damage bonus&lt;br /&gt;
Quell damage bonus from 32/12% to 40/15%&lt;br /&gt;
Quell no longer deals bonus damage to Roshan&lt;br /&gt;
Chop active ability now kills wards rather than dealing 100 damage&lt;br /&gt;
Chop active ability range increased from 350 to 450 when targeting wards&lt;br /&gt;
&lt;img alt=&quot;Battle Fury&quot; src=&quot;http://www.dota2-blog.com/images/items/battle_fury.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Battle Fury&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Battle Fury&lt;/b&gt;&lt;br /&gt;
Battle Fury now requires and provides the bonuses of Quelling Blade&lt;br /&gt;
Quell bonus is now 60% for melee heroes and 25% for ranged heroes&lt;br /&gt;
Attack damage reduced from 65 to 55&lt;br /&gt;
Cleave radius from 250 to 280&lt;br /&gt;
&lt;img alt=&quot;Black King Bar&quot; src=&quot;http://www.dota2-blog.com/images/items/black_king_bar.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Black King Bar&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Black King Bar&lt;/b&gt;&lt;br /&gt;
Black King Bar can now be sold [?]&lt;br /&gt;
[[blade_mail]]&lt;br /&gt;
Damage Return cooldown reduced from 17 to 15&lt;br /&gt;
&lt;img alt=&quot;Blades Of Attack&quot; src=&quot;http://www.dota2-blog.com/images/items/blades_of_attack.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Blades Of Attack&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Blades Of Attack&lt;/b&gt;&lt;br /&gt;
Cost reduced from 450 to 420&lt;br /&gt;
&lt;img alt=&quot;Phase Boots&quot; src=&quot;http://www.dota2-blog.com/images/items/phase_boots.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Phase Boots&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Phase Boots&lt;/b&gt;&lt;br /&gt;
Phase duration from 4 to 3.6 seconds&lt;br /&gt;
&lt;a href=&quot;http://www.dota2-blog.com/boots-of-travel&quot;&gt;&lt;img alt=&quot;Boots Of Travel&quot; src=&quot;http://www.dota2-blog.com/images/items/boots_of_travel.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Boots Of Travel&quot; width=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Boots Of Travel&lt;/b&gt;&lt;br /&gt;
Teleport cooldown from 50 to 45&lt;br /&gt;
&lt;img alt=&quot;Buckler&quot; src=&quot;http://www.dota2-blog.com/images/items/buckler.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Buckler&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Buckler&lt;/b&gt;&lt;br /&gt;
Armor Bonus radius increased from 750 to 900&lt;br /&gt;
&lt;img alt=&quot;Butterfly&quot; src=&quot;http://www.dota2-blog.com/images/items/butterfly.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Butterfly&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Butterfly&lt;/b&gt;&lt;br /&gt;
Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%&lt;br /&gt;
&lt;img alt=&quot;Clarity&quot; src=&quot;http://www.dota2-blog.com/images/items/clarity.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Clarity&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Clarity&lt;/b&gt;&lt;br /&gt;
Duration from 40 to 45&lt;br /&gt;
Total mana restored from 150 to 170&lt;br /&gt;
Ally cast range from 100 to 250&lt;br /&gt;
&lt;img alt=&quot;Cloak&quot; src=&quot;http://www.dota2-blog.com/images/items/cloak.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Cloak&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Cloak&lt;/b&gt;&lt;br /&gt;
Magic resistance from 15% to 20%&lt;br /&gt;
&lt;img alt=&quot;Vanguard&quot; src=&quot;http://www.dota2-blog.com/images/items/vanguard.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Vanguard&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Vanguard&lt;/b&gt;&lt;br /&gt;
Damage Block chance increased from 67% to 75%&lt;br /&gt;
&lt;img alt=&quot;Crimson Guard&quot; src=&quot;http://www.dota2-blog.com/images/items/crimson_guard.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Crimson Guard&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Crimson Guard&lt;/b&gt;&lt;br /&gt;
Damage Block chance increased from 67% to 75%&lt;br /&gt;
Guard active damage block increased from 50 to 55&lt;br /&gt;
Guard active area of effect from 750 to 900&lt;br /&gt;
&lt;img alt=&quot;Desolator&quot; src=&quot;http://www.dota2-blog.com/images/items/desolator.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Desolator&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Desolator&lt;/b&gt;&lt;br /&gt;
Damage decreased from 60 to 50&lt;br /&gt;
Recipe cost decreased from 900 to 300&lt;br /&gt;
&lt;img alt=&quot;Diffusal Blade&quot; src=&quot;http://www.dota2-blog.com/images/items/diffusal_blade.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Diffusal Blade&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Diffusal Blade&lt;/b&gt;&lt;br /&gt;
Diffusal Blade now works on ranged illusions for half the value&lt;br /&gt;
&lt;img alt=&quot;Divine Rapier&quot; src=&quot;http://www.dota2-blog.com/images/items/divine_rapier.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Divine Rapier&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Divine Rapier&lt;/b&gt;&lt;br /&gt;
Damage increased from 300 to 330&lt;br /&gt;
&lt;img alt=&quot;Dust Of Appearance&quot; src=&quot;http://www.dota2-blog.com/images/items/dust_of_appearance.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Dust Of Appearance&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Dust Of Appearance&lt;/b&gt;&lt;br /&gt;
Movement speed slow from 15% to 20%&lt;br /&gt;
&lt;img alt=&quot;Drum Of Endurance&quot; src=&quot;http://www.dota2-blog.com/images/items/drum_of_endurance.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Drum Of Endurance&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Drum Of Endurance&lt;/b&gt;&lt;br /&gt;
Endurance attack speed bonus increased from 10 to 20&lt;br /&gt;
&lt;img alt=&quot;Eaglesong&quot; src=&quot;http://www.dota2-blog.com/images/items/eaglesong.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Eaglesong&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Eaglesong&lt;/b&gt;&lt;br /&gt;
Cost reduced from 3300 to 3200&lt;br /&gt;
&lt;img alt=&quot;Euls Scepter Of Divinity&quot; src=&quot;http://www.dota2-blog.com/images/items/euls_scepter_of_divinity.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Euls Scepter Of Divinity&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Euls Scepter Of Divinity&lt;/b&gt;&lt;br /&gt;
Cyclone mana cost increased from 75 to 175&lt;br /&gt;
&lt;img alt=&quot;Eye Of Skadi&quot; src=&quot;http://www.dota2-blog.com/images/items/eye_of_skadi.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Eye Of Skadi&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Eye Of Skadi&lt;/b&gt;&lt;br /&gt;
Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds [?]&lt;br /&gt;
[[flying_courier]]&lt;br /&gt;
Vision from 400 to 300&lt;br /&gt;
Speed Burst speed from 650 to 800 speed&lt;br /&gt;
&lt;img alt=&quot;Force Staff&quot; src=&quot;http://www.dota2-blog.com/images/items/force_staff.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Force Staff&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Force Staff&lt;/b&gt;&lt;br /&gt;
Health regeneration increased from 3 to 4 health per second&lt;br /&gt;
&lt;img alt=&quot;Ghost Scepter&quot; src=&quot;http://www.dota2-blog.com/images/items/ghost_scepter.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Ghost Scepter&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Ghost Scepter&lt;/b&gt;&lt;br /&gt;
Cost reduced from 1600 to 1500&lt;br /&gt;
All attribute bonus decreased from 7 to 5&lt;br /&gt;
&lt;img alt=&quot;Gloves Of Haste&quot; src=&quot;http://www.dota2-blog.com/images/items/gloves_of_haste.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Gloves Of Haste&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Gloves Of Haste&lt;/b&gt;&lt;br /&gt;
Attack Speed increased from 15 to 20&lt;br /&gt;
&lt;img alt=&quot;Headdress&quot; src=&quot;http://www.dota2-blog.com/images/items/headdress.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Headdress&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Headdress&lt;/b&gt;&lt;br /&gt;
Regeneration Aura radius increased from 750 to 900&lt;br /&gt;
&lt;img alt=&quot;Healing Salve&quot; src=&quot;http://www.dota2-blog.com/images/items/healing_salve.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Healing Salve&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Healing Salve&lt;/b&gt;&lt;br /&gt;
Healing duration from 10 to 8 seconds [?]&lt;br /&gt;
Ally cast range from 100 to 250&lt;br /&gt;
&lt;img alt=&quot;Reaver&quot; src=&quot;http://www.dota2-blog.com/images/items/reaver.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Reaver&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Reaver&lt;/b&gt;&lt;br /&gt;
Cost decreased from 3200 to 3000&lt;br /&gt;
&lt;img alt=&quot;Heart Of Tarrasque&quot; src=&quot;http://www.dota2-blog.com/images/items/heart_of_tarrasque.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Heart Of Tarrasque&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Heart Of Tarrasque&lt;/b&gt;&lt;br /&gt;
Recipe cost increased from 1200 to 1400&lt;br /&gt;
Health regeneration increased from 2% to 3.25% of total health per second&lt;br /&gt;
Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged&lt;br /&gt;
&lt;img alt=&quot;Linkens Sphere&quot; src=&quot;http://www.dota2-blog.com/images/items/linkens_sphere.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Linkens Sphere&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Linkens Sphere&lt;/b&gt;&lt;br /&gt;
Spellblock cooldown reduced from 17 to 16&lt;br /&gt;
&lt;img alt=&quot;Magic Wand&quot; src=&quot;http://www.dota2-blog.com/images/items/magic_wand.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Magic Wand&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Magic Wand&lt;/b&gt;&lt;br /&gt;
Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet&lt;br /&gt;
All attribute bonus from 3 to 4&lt;br /&gt;
&lt;img alt=&quot;Mask Of Madness&quot; src=&quot;http://www.dota2-blog.com/images/items/mask_of_madness.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Mask Of Madness&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Mask Of Madness&lt;/b&gt;&lt;br /&gt;
Berserk movement speed bonus reduced from 30% to 17%&lt;br /&gt;
&lt;img alt=&quot;Mekansm&quot; src=&quot;http://www.dota2-blog.com/images/items/mekansm.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Mekansm&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Mekansm&lt;/b&gt;&lt;br /&gt;
Restore active and Mekansm Aura radius increased from 750 to 900&lt;br /&gt;
&lt;img alt=&quot;Mjollnir&quot; src=&quot;http://www.dota2-blog.com/images/items/mjollnir.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Mjollnir&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Mjollnir&lt;/b&gt;&lt;br /&gt;
Static Charge no longer jumps to units that are invisible or in the fog of war [?]&lt;br /&gt;
Static Charge cast range increased from 600 to 800&lt;br /&gt;
&lt;img alt=&quot;Necronomicon&quot; src=&quot;http://www.dota2-blog.com/images/items/necronomicon.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Necronomicon&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Necronomicon&lt;/b&gt;&lt;br /&gt;
Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800&lt;br /&gt;
Necronomicon Warrior damage from 25/50/75 to 45/60/75&lt;br /&gt;
Necronomicon Archer damage from 40/80/120 to 60/90/120&lt;br /&gt;
Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%&lt;br /&gt;
&lt;img alt=&quot;Observer Ward&quot; src=&quot;http://www.dota2-blog.com/images/items/observer_ward.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Observer Ward&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Observer Ward&lt;/b&gt;&lt;br /&gt;
Observer Wards now come in single increments&lt;br /&gt;
Cost and restock time reduced by half and stock doubled&lt;br /&gt;
Observer Wards now provide a 50 XP bounty when destroyed&lt;br /&gt;
Attacking a ward can no longer miss (same for Sentry Wards)&lt;br /&gt;
&lt;img alt=&quot;Orb Of Venom&quot; src=&quot;http://www.dota2-blog.com/images/items/orb_of_venom.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Orb Of Venom&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Orb Of Venom&lt;/b&gt;&lt;br /&gt;
Poison Attack damage over time can now be lethal&lt;br /&gt;
&lt;img alt=&quot;Pipe Of Insight&quot; src=&quot;http://www.dota2-blog.com/images/items/pipe_of_insight.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Pipe Of Insight&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Pipe Of Insight&lt;/b&gt;&lt;br /&gt;
Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)&lt;br /&gt;
Insight Aura radius increased from 750 to 900&lt;br /&gt;
&lt;img alt=&quot;Power Treads&quot; src=&quot;http://www.dota2-blog.com/images/items/power_treads.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Power Treads&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Power Treads&lt;/b&gt;&lt;br /&gt;
Attribute bonus increased from 8 to 9&lt;br /&gt;
&lt;img alt=&quot;Quarterstaff&quot; src=&quot;http://www.dota2-blog.com/images/items/quarterstaff.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Quarterstaff&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Quarterstaff&lt;/b&gt;&lt;br /&gt;
Cost reduced from 900 to 875&lt;br /&gt;
&lt;img alt=&quot;Radiance&quot; src=&quot;http://www.dota2-blog.com/images/items/radiance.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Radiance&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Radiance&lt;/b&gt;&lt;br /&gt;
Radiance recipe from 1350 to 1425&lt;br /&gt;
Radiance Burn now causes affected enemies to have a 17% miss rate&lt;br /&gt;
&lt;img alt=&quot;Refresher Orb&quot; src=&quot;http://www.dota2-blog.com/images/items/refresher_orb.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Refresher Orb&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Refresher Orb&lt;/b&gt;&lt;br /&gt;
Reworked components and bonuses&lt;br /&gt;
&lt;img alt=&quot;Rod Of Atos&quot; src=&quot;http://www.dota2-blog.com/images/items/rod_of_atos.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Rod Of Atos&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Rod Of Atos&lt;/b&gt;&lt;br /&gt;
Intelligence from 25 to 30&lt;br /&gt;
&lt;img alt=&quot;Satanic&quot; src=&quot;http://www.dota2-blog.com/images/items/satanic.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Satanic&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Satanic&lt;/b&gt;&lt;br /&gt;
Unholy Rage duration increased from 3.5 to 4 seconds&lt;br /&gt;
&lt;img alt=&quot;Sentry Ward&quot; src=&quot;http://www.dota2-blog.com/images/items/sentry_ward.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Sentry Ward&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Sentry Ward&lt;/b&gt;&lt;br /&gt;
Attacking a ward can no longer miss (same for Observer Wards)&lt;br /&gt;
&lt;img alt=&quot;Shivas Guard&quot; src=&quot;http://www.dota2-blog.com/images/items/shivas_guard.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Shivas Guard&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Shivas Guard&lt;/b&gt;&lt;br /&gt;
Freezing Aura enemy attack speed reduction improved from 40 to 45&lt;br /&gt;
&lt;img alt=&quot;Stout Shield&quot; src=&quot;http://www.dota2-blog.com/images/items/stout_shield.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Stout Shield&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Stout Shield&lt;/b&gt;&lt;br /&gt;
Cost reduced from 250 to 200&lt;br /&gt;
Damage Block chance reduced from 53% to 50%&lt;br /&gt;
Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)&lt;br /&gt;
&lt;img alt=&quot;Tango&quot; src=&quot;http://www.dota2-blog.com/images/items/tango.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Tango&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Tango&lt;/b&gt;&lt;br /&gt;
Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.[?]&lt;br /&gt;
Has a 450 cast range when targeting Wards&lt;br /&gt;
&lt;img alt=&quot;Town Portal Scroll&quot; src=&quot;http://www.dota2-blog.com/images/items/town_portal_scroll.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Town Portal Scroll&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Town Portal Scroll&lt;/b&gt;&lt;br /&gt;
Teleport cooldown increased from 65 to 70&lt;br /&gt;
Teleport no longer removes Ethereal state when it is cast&lt;br /&gt;
&lt;img alt=&quot;Urn Of Shadows&quot; src=&quot;http://www.dota2-blog.com/images/items/urn_of_shadows.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Urn Of Shadows&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Urn Of Shadows&lt;/b&gt;&lt;br /&gt;
Casting Soul Release on an enemy already under the effects of Soul 
Release now refreshes the existing debuff rather than applying a 
seperate instance [?]&lt;br /&gt;
[[veil_of_discord]]&lt;br /&gt;
Recipe from 1250 to 1100&lt;br /&gt;
Cooldown reduced from 30 to 20&lt;br /&gt;
Duration reduced from 25 to 16&lt;br /&gt;
Mana cost reduced from 75 to 50&lt;br /&gt;
&lt;img alt=&quot;Vladmirs Offering&quot; src=&quot;http://www.dota2-blog.com/images/items/vladmirs_offering.png&quot; height=&quot;&quot; style=&quot;margin: 0px;&quot; title=&quot;Vladmirs Offering&quot; width=&quot;&quot; /&gt;&lt;br /&gt;
&lt;b&gt;Vladmirs Offering&lt;/b&gt;&lt;br /&gt;
Lifesteal decreased from 16% to 15%&lt;br /&gt;
Now grants 10% lifesteal to ranged heroes&lt;br /&gt;
Now requires Headdress instead of Ring of Regeneration. Vladmir’s 
Offering now provides +2 all stats, and Vladmir’s Aura now provides 3 
health regen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span class=&quot;fullpost&quot;&gt;  &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2015/04/dota-2-patch-684-released-with-8-new.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8uK1LU6egY28Ukxs7-wQ5Il8DuQyXxQyX1goA8CVfcxn_koWGR3fHDM08pbbicQOfsh1lJ6tVi47-PnPzWoP7oKiZhR2EFQofOKvLKrHHz1c9JamAYF4WEs5OzfHbZfi4jsGp0Q-Iy18/s72-c/new.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-7858858865555224306</guid><pubDate>Wed, 09 Oct 2013 11:25:00 +0000</pubDate><atom:updated>2013-10-09T04:25:49.561-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Diretide</category><category domain="http://www.blogger.com/atom/ns#">Dota 2 Events</category><title>DotA 2 Diretide Event Coming Back (30th October) </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcTvo9JwvlIVInAihkpY4vXiuGUbVH5KVnTh4Y5VPLYtsxhAfevp53Y5x7S8xJQPUfFpyx9Gj3_aAJ19NWsB0c_4zREUx7P5lmK4PMNdowboQbQXgdrA5U1kJCC9wmTnP5iiNi_ywkF4/s1600/Diretide.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcTvo9JwvlIVInAihkpY4vXiuGUbVH5KVnTh4Y5VPLYtsxhAfevp53Y5x7S8xJQPUfFpyx9Gj3_aAJ19NWsB0c_4zREUx7P5lmK4PMNdowboQbQXgdrA5U1kJCC9wmTnP5iiNi_ywkF4/s400/Diretide.png&quot; width=&quot;376&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h2&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Game_Mode&quot;&gt;Game Mode &lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
There are 3 stages to Diretide, each lasting 10 minutes.
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/null&quot; name=&quot;more&quot;&gt;&lt;/a&gt;&lt;br /&gt;

&lt;h3&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;Candy_Chaos&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;Candy Chaos&lt;/span&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt; Compete against the &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;enemy&lt;/span&gt; team in collecting the most &lt;a href=&quot;http://dota2.gamepedia.com/Greevil_Taffy&quot; title=&quot;Greevil Taffy&quot;&gt;candy&lt;/a&gt;. 
&lt;/li&gt;
&lt;li&gt; &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;Collect&lt;/span&gt; candy from Roshlings and deposit it in your candy &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;bucket&lt;/span&gt;.
&lt;/li&gt;
&lt;li&gt; Go on a raid and &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;steal&lt;/span&gt; the enemy&#39;s candy from their bucket.
&lt;/li&gt;
&lt;li&gt; After 20 minutes (after the 2nd stage), the team with the most candy wins!
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
&lt;span class=&quot;mw-headline&quot; id=&quot;The_Trickster_Awakens&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;The Trickster Awakens&lt;/span&gt; &lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt; All this ruckus has awoken Roshan from his slumber.
&lt;/li&gt;
&lt;li&gt; He will target a random hero, alternating between teams, and &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;bully&lt;/span&gt; them for candy.
&lt;/li&gt;
&lt;li&gt; Keeping a piece of candy in your inventory is recommended as failure to feed Roshan will result in death.
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Sugar_Rush&quot;&gt;Sugar Rush &lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt; After 20 minutes Roshan will be stuffed and you will be left candyless.
&lt;/li&gt;
&lt;li&gt; You must team up with the enemy and go after Roshan to reclaim your candy.
&lt;/li&gt;
&lt;li&gt; Defeating Roshan will &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;reward&lt;/span&gt; you with items and delicious candy.
&lt;/li&gt;
&lt;li&gt; The fastest Roshan slayers will be immortalized in the Diretide Hall of Fame!
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span class=&quot;mw-headline&quot; id=&quot;Greevil_Egg&quot;&gt;Greevil Egg &lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;div style=&quot;font-style: italic; margin-bottom: 0.5em; padding-left: 2em;&quot;&gt;
Main article: Greevil Egg&lt;/div&gt;
During the Diretide event, all players will receive a Greevil Egg after 
successfully defeating Roshan in Diretide. Once received, the Egg may be
 imbued with one of several Essences.
&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt;  &lt;/span&gt;&lt;/div&gt;
&lt;a href=&quot;http://www.linkwithin.com/&quot;&gt;&lt;img alt=&quot;Related Posts with Thumbnails&quot; src=&quot;http://www.linkwithin.com/pixel.png&quot; style=&quot;border: 0;&quot; /&gt;&lt;/a&gt;&lt;div style=&quot;background-color: white; border: medium none; color: black; overflow: hidden; text-align: left; text-decoration: none;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2013/10/dota-2-diretide-event-coming-back-30th.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcTvo9JwvlIVInAihkpY4vXiuGUbVH5KVnTh4Y5VPLYtsxhAfevp53Y5x7S8xJQPUfFpyx9Gj3_aAJ19NWsB0c_4zREUx7P5lmK4PMNdowboQbQXgdrA5U1kJCC9wmTnP5iiNi_ywkF4/s72-c/Diretide.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-6218725008234927295</guid><pubDate>Wed, 02 Oct 2013 09:59:00 +0000</pubDate><atom:updated>2013-10-02T03:00:56.688-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">International 3</category><title>DotA 2 - The International 2013</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgynqzpqN_kFFIdCGNc8Rc5bEWsUq9zZBzRAmFIhQ63vUU1c95oQeC9bCuHx0Ck_y0NSNuNqGz8nxpPOb2rYrWema32Z6ovlISzpAyqJ22ot00QE2AEWEETZ2ZC8rvTZKr7lusdL73qNXY/s1600/alliance1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgynqzpqN_kFFIdCGNc8Rc5bEWsUq9zZBzRAmFIhQ63vUU1c95oQeC9bCuHx0Ck_y0NSNuNqGz8nxpPOb2rYrWema32Z6ovlISzpAyqJ22ot00QE2AEWEETZ2ZC8rvTZKr7lusdL73qNXY/s640/alliance1.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Thanks to everyone who viewed, visited, or played The International 
this year.  With all of your help, it was a huge success.  
Congratulations to this year’s Champions, Alliance, and the two 
runner-ups  Na’Vi and Orange.  It was a great field of 17 teams that 
made every game from the first to the last exciting to watch.&lt;br /&gt;
Over one million people viewed streams of The International with 
hundreds of thousands more watching it on TV in China and Sweden.  We 
also had over 40 countries participate in PubStomps around the world 
that involved tens of thousands of spectators.  &lt;br /&gt;
For those Compendium owners that helped push the prize pool into the 
stratosphere – $2.8 million  – The Compendium fantasy rewards will be 
coming soon.&lt;br /&gt;
There are so many words of thanks we could say, but we thought the 
best way was to share some of the pictures of the event.  Not just from 
Benaroya Hall but from around the world.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVlWcHv6G3Oj75WnKMuoZ_A-o-oWLKlLZQcprRa7X0wvdB5hnbKSP_On8gGaz9yJ98OKRG1Cvnmd0umRiAOyUKrg45FxmoY748uIXCOqyxBykmZlXipLYBBpsuYmPXAaz56F12k8pwVBE/s1600/aegis.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;265&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVlWcHv6G3Oj75WnKMuoZ_A-o-oWLKlLZQcprRa7X0wvdB5hnbKSP_On8gGaz9yJ98OKRG1Cvnmd0umRiAOyUKrg45FxmoY748uIXCOqyxBykmZlXipLYBBpsuYmPXAaz56F12k8pwVBE/s400/aegis.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A packed house at Benaroya Hall prepares for the final match between Na’Vi and Alliance.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZ3ep7aKoLKghixGNi2gUye6SlrookQ4_RRMmp6cpqoWoEz256Pths8HayHoc1o3EXPhjTTjTm-zRhhJPJTb-m9T3QIaM0dpTrU1IkGpeIPlCnL1SK7h6enY9TCN8ve69LU5gEjs5XgU/s1600/DSC_1008.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTZ3ep7aKoLKghixGNi2gUye6SlrookQ4_RRMmp6cpqoWoEz256Pths8HayHoc1o3EXPhjTTjTm-zRhhJPJTb-m9T3QIaM0dpTrU1IkGpeIPlCnL1SK7h6enY9TCN8ve69LU5gEjs5XgU/s400/DSC_1008.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The All-Star match was also the all-win match.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFH6ROJ9cRuea3iTa75s1p8PvjbQu4EXp3c81hEZJXwgSa-oDNRj24XolBQNddSCpmyD1dnwAuX_9XnpXMAxI26fVdlPTWPFBDX_E1pxQraDZFOxUf5ZIQLm-tmZ-uDwuLKMg9yGvlvr8/s1600/DSC_7807.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFH6ROJ9cRuea3iTa75s1p8PvjbQu4EXp3c81hEZJXwgSa-oDNRj24XolBQNddSCpmyD1dnwAuX_9XnpXMAxI26fVdlPTWPFBDX_E1pxQraDZFOxUf5ZIQLm-tmZ-uDwuLKMg9yGvlvr8/s400/DSC_7807.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Everyone found the Secret Shop&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIP4BYsxniF0z109530NXw5zf36ghKTOsS1eDlbHfBQbAZaCFXXw5_4VmRSpL2rOeq3Z4xTo9vZWz_BxAg6T-4kRif1UpzGrn_OS7sYeknm2WKhcFy0e1ZLB37pvRj4tXOH8cM_IMX_lE/s1600/thailand_cineplex.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIP4BYsxniF0z109530NXw5zf36ghKTOsS1eDlbHfBQbAZaCFXXw5_4VmRSpL2rOeq3Z4xTo9vZWz_BxAg6T-4kRif1UpzGrn_OS7sYeknm2WKhcFy0e1ZLB37pvRj4tXOH8cM_IMX_lE/s400/thailand_cineplex.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A Cineplex in Thailand hosted a pubstomp.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit55vGAppBrdQGhOSPaXsT6PeUD_nudkOGFk-_8glazgUDcL19WZ2r8yYxOrFYYQcMBxfuW_bQNyAuCcvPgXPtFZ7e1OrVM1YaFSDSH4bynoJCYhed2hOtzA9Vi9sdS-OojquqWAxLAX0/s1600/toronto_pubstomp.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;297&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit55vGAppBrdQGhOSPaXsT6PeUD_nudkOGFk-_8glazgUDcL19WZ2r8yYxOrFYYQcMBxfuW_bQNyAuCcvPgXPtFZ7e1OrVM1YaFSDSH4bynoJCYhed2hOtzA9Vi9sdS-OojquqWAxLAX0/s400/toronto_pubstomp.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;A Toronto theater was filled with excited fans.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgDKUyZDN7sC3LEgb3KtQR6ym8l2RHFh0SlbGn3CfjWpZMM_GSFdZ4DQ0xfe6uyFzJuIUZelQCt5rTw3o98_E4Hx_hpqx_MQPiGwsawPfVhQ7xChG5dRNAkHTO9dtFRXF1hCAsKK_h0Qc/s1600/uconn_pubstomp.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgDKUyZDN7sC3LEgb3KtQR6ym8l2RHFh0SlbGn3CfjWpZMM_GSFdZ4DQ0xfe6uyFzJuIUZelQCt5rTw3o98_E4Hx_hpqx_MQPiGwsawPfVhQ7xChG5dRNAkHTO9dtFRXF1hCAsKK_h0Qc/s400/uconn_pubstomp.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The UConn PubStomp featured playing as well as watching.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2013/10/dota-2-international-2013.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgynqzpqN_kFFIdCGNc8Rc5bEWsUq9zZBzRAmFIhQ63vUU1c95oQeC9bCuHx0Ck_y0NSNuNqGz8nxpPOb2rYrWema32Z6ovlISzpAyqJ22ot00QE2AEWEETZ2ZC8rvTZKr7lusdL73qNXY/s72-c/alliance1.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-3044753416638444429</guid><pubDate>Wed, 02 Oct 2013 09:47:00 +0000</pubDate><atom:updated>2013-10-02T02:47:41.327-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">International 3</category><title>ALLIANCE WINS ALLIANCE WINS  International 2013</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgev0X7aEq_mDON128klvLz4eBN-OJnUPUAWnosvc3S_ave4D2Ra65G0pWxyDgEXj-uaNywQS-Kj7wamthyphenhyphen6GPM8KHEihOdx5IAlU5etgRXPm9QYxHoN7CeffEs5uIM-c50N4EshBIchKw/s1600/ShieldHoldup-lores.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgev0X7aEq_mDON128klvLz4eBN-OJnUPUAWnosvc3S_ave4D2Ra65G0pWxyDgEXj-uaNywQS-Kj7wamthyphenhyphen6GPM8KHEihOdx5IAlU5etgRXPm9QYxHoN7CeffEs5uIM-c50N4EshBIchKw/s400/ShieldHoldup-lores.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
In their first meeting on the main stage of Benaroya Hall, Alliance 
dominated Na’Vi.  That series let Alliance rest on top the Upper Bracket
 while Na’Vi had to prove themselves in a battle for the Lower Bracket 
crown to continue their journey.&lt;br /&gt;

The first game of the Finals started the same as the last, Na’Vi 
chose a bizarre draft that left them with a high risk move that simply 
failed.   Alliance dominated them in under 30 minutes and it looked like
 Alliance would continue easily.&lt;br /&gt;

But then Na’Vi came roaring back.  They put the pressure on and were 
quickly farming – farming in Alliance’s base.  It took us 1-1.&lt;br /&gt;

The third game started with Na’Vi going strong, but then it just 
wasn’t clear if any team could string together any fights.  Na’Vi would 
attack, Alliance counter, only to have Na’Vi counter again.  &lt;br /&gt;

At one point, Na’Vi tried for Roshan, Alliance blocked by wiping 
Na’Vi.  This put it in Alliance’s hands and they came charging back.  
The bear was a nightmare for Na’Vi in team fights and they simply could 
not establish control.   &lt;br /&gt;

Finally Na’Vi  started connecting fights and taking towers. Na’vi was
 in Alliance’s base making it look like a Tornado hit, taking down 
multiple rax.  Alliance countered with a push that failed and resulted 
in GG.&lt;br /&gt;

Game four proved that each team was able to be dominate in the right 
conditions.  From the six minute mark on, this was Alliance’s game. 
Na’Vi never gave up – but they never were in it.  &lt;br /&gt;

This made it all down to game 5.  The first game five ever for the 
International.  One game would decide who became the Grand Champions.&lt;br /&gt;

Game 5?  It’s too soon to put into words maybe.  In a Tournament 
filled with great games, it was the greatest game we have ever seen.  
Not one single action by one team went uncountered by the other.  It was
 a slug fest of team fights.&lt;br /&gt;

Na’Vi pushed on Alliance’s rax, so if you are Alliance what do you 
do?  Take a tier three tower, maybe two of them, take some rax for 
yourself, push on the ancient.&lt;br /&gt;

That just means Na’Vi will come back and defend. Na’Vi pushed again 
but for every action, an equal reaction until we were left with an epic 
team fight on Na’Vi’s ancient battling for control while Alliance 
continued to sneak in attacks on the Ancient – UNTIL IT FELL.&lt;br /&gt;

Alliance wins.  Alliance wins.  We will post the video soon.  Watch it.  Sitting down.&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;






&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2013/10/alliance-wins-alliance-wins.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgev0X7aEq_mDON128klvLz4eBN-OJnUPUAWnosvc3S_ave4D2Ra65G0pWxyDgEXj-uaNywQS-Kj7wamthyphenhyphen6GPM8KHEihOdx5IAlU5etgRXPm9QYxHoN7CeffEs5uIM-c50N4EshBIchKw/s72-c/ShieldHoldup-lores.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-163259291109388267</guid><pubDate>Fri, 11 Jan 2013 09:15:00 +0000</pubDate><atom:updated>2013-01-11T01:15:04.635-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Stream New(Update)</category><title>Dota 2 Patch Notes (January 10, 2013) | Medusa Added!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgNLfJeBIVj3TiWlOSALx1gja10xESBNjpg8zoWuxoqlxYxKTbvxcTt9AU9RSAxGrmvbI9KNKkV08b29iYq0sj_xqXjfhzmM59HIBoa8HhTbz-iPwwC75oXteu8-LSlPkIIg9-xCyCGDY/s1600/Dota-2-Medusa-550x223.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgNLfJeBIVj3TiWlOSALx1gja10xESBNjpg8zoWuxoqlxYxKTbvxcTt9AU9RSAxGrmvbI9KNKkV08b29iYq0sj_xqXjfhzmM59HIBoa8HhTbz-iPwwC75oXteu8-LSlPkIIg9-xCyCGDY/s1600/Dota-2-Medusa-550x223.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;span id=&quot;more-1296&quot;&gt;&lt;/span&gt;&lt;br /&gt;
This weeks patch adds an Radiant most 
awaited agility carry hero Medusa (also known as Gorgon in WC3 Dota and 
some random bug fixes/UI changes. Also, The Dota 2 guide section has 
been added on community. Looks like the update scene is back on track, 
hopefully we’ll be seeing Troll Warlord in game next week.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;Dota 2 Patch Notes (1/10/2013):&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: green;&quot;&gt;GAMEPLAY&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
- Witch Doctor: Fixed Aghanim’s Death Ward attacking Familiars and other psuedo heroes.&lt;br /&gt;
- Doom: Scorched Earth now only applies damage from Doom himself, not all the units affected by his aura.&lt;br /&gt;
- Pudge: Fixed being able to get units stuck using Refresher.&lt;br /&gt;
- Keeper of the Light: Fixed Recall interaction with non-hero units.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;UI&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- Added a Haste button to the courier HUD element.&lt;br /&gt;
- Added Mid Only game mode for private lobbies (disables other lanes and allows the same hero to be selected).&lt;br /&gt;
- The Announcer Share dialog has been replaced with a Shared Content dialog.&lt;br /&gt;
- Added a badge to the top bar to count the available shared items.&lt;br /&gt;
- If shared content is available in a game, a message is now printed pregame.&lt;br /&gt;
- Added Balanced Shuffle button to non-tournament private lobbies.&lt;br /&gt;
- Added All Chat private lobby option for enabling voice chat among all players.&lt;br /&gt;
- Fixed “Equip” appearing in the right click menu for some chests.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #00ccff;&quot;&gt;&lt;b&gt;AUDIO&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- Fixed hearing the wrong announcer after equipping a new item in the loadout.&lt;br /&gt;
- Fixed bugs with muting cobroadcasters causing other sounds to be muted.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #99cc00;&quot;&gt;&lt;b&gt;BOTS&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- The bots are now less likely to push with more heroes than what they 
deem necessary (less 5-man Dota). Probably needs some tuning.&lt;br /&gt;
- Made bots slightly less self-concerned when considering defending an 
ally. Also made them more likely to jump in if they have a slow or stun.&lt;br /&gt;
- Bots that are capable of jungling during the laning phase may now do so.&lt;br /&gt;
- If purchasing an item from the secret shop would complete an item, desire for going there is now increased.&lt;br /&gt;
- When their next item is purchasable, their desire to farm is significantly reduced.&lt;br /&gt;
- Fixed bad tuning that was causing bots to almost never farm lanes.&lt;br /&gt;
- Improved bot responsiveness to pings on Roshan.&lt;br /&gt;
- Bots are now less likely to assume that humans will purchase wards.&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2013/01/dota-2-patch-notes-january-10-2013.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgNLfJeBIVj3TiWlOSALx1gja10xESBNjpg8zoWuxoqlxYxKTbvxcTt9AU9RSAxGrmvbI9KNKkV08b29iYq0sj_xqXjfhzmM59HIBoa8HhTbz-iPwwC75oXteu8-LSlPkIIg9-xCyCGDY/s72-c/Dota-2-Medusa-550x223.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-4265094588161416257</guid><pubDate>Thu, 10 Jan 2013 19:18:00 +0000</pubDate><atom:updated>2013-01-10T11:18:10.967-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Medusa the Gorgon Guide, Strategy &amp; Builds</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Medusa &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;Background&lt;/span&gt; Story&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Name: Medusa the Gorgon (DotA), Medusa (Dota 2)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: lime;&quot;&gt;Agility&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Medusa Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;1. Split Shot &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAZDIsKg35sTxpfSkl9e3DJ-r2sK1j8KyBqFpH-_8UklYxONZ8g4d29XMra7HSu3jY0RQ4ktPPUmZLFl8dgRtFjSspy9RPIooqx-6vho752W-TlSHglFz9rsi7MduArgqbcqpTh49-zXA/s1600/medusa_split_shot.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAZDIsKg35sTxpfSkl9e3DJ-r2sK1j8KyBqFpH-_8UklYxONZ8g4d29XMra7HSu3jY0RQ4ktPPUmZLFl8dgRtFjSspy9RPIooqx-6vho752W-TlSHglFz9rsi7MduArgqbcqpTh49-zXA/s1600/medusa_split_shot.png&quot; /&gt;&lt;/a&gt;Medusa
 magically splits her shot into five arrows. These arrows deal a lower 
percent of her normal damage. The extra targets will not receive other 
attack effects&lt;br /&gt;
(such as critical strike) and Unique Attack Modifiers.&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 600&lt;br /&gt;
&lt;b&gt;Single arrow damage&lt;/b&gt;: 50%/60%/70%/80%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;2. Mystic Snake&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaFXIjvQ0FKRjtS7f1UrsGlN63D0Q5jBE-X78JxL_PM-FxvhNvXMF6HdHukAph-ASR2GZu6zRNlzGtQQmDoC282Fd6HsEJtJf1p05g9UF8niN_-E7OSrKhmGkuhnr8Rc_kuqA8cICjjoE/s1600/medusa_mystic_snake.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaFXIjvQ0FKRjtS7f1UrsGlN63D0Q5jBE-X78JxL_PM-FxvhNvXMF6HdHukAph-ASR2GZu6zRNlzGtQQmDoC282Fd6HsEJtJf1p05g9UF8niN_-E7OSrKhmGkuhnr8Rc_kuqA8cICjjoE/s1600/medusa_mystic_snake.png&quot; /&gt;&lt;/a&gt;A
 mystic snake made of energy jumps from target to target dealing damage 
and stealing some mana. After it reaches its last target, it jumps back 
to Medusa to replenish her with mana. The snake deals more damage and 
steals more mana per jump.


 &lt;b&gt;Range&lt;/b&gt;: 800&lt;br /&gt;
&lt;b&gt;Jump radius&lt;/b&gt;: 475&lt;br /&gt;
&lt;b&gt;Base damage&lt;/b&gt;: 80/120/160/200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Base mana stolen&lt;/b&gt;: 20/30/40/50&lt;br /&gt;
&lt;b&gt;Number of jumps&lt;/b&gt;: 3/4/5/6&lt;br /&gt;
&lt;b&gt;Damage/mana increase per jump&lt;/b&gt;: 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;color: lime;&quot;&gt;3. Mana Shield&lt;/span&gt; &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXSjMo2OSJOAJup2h_of8jYGnwFPx95pQ9WlqKN4jA5sPbF-ebuoDUg45ZThfJHJTAZZ5fxCNUQU519cjkjENeeaNtGzcQr66lVj4NqfBTLVopJ-eYKS_nCRx_Y7yMUWAqjA66C_Wnubw/s1600/medusa_mana_shield.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXSjMo2OSJOAJup2h_of8jYGnwFPx95pQ9WlqKN4jA5sPbF-ebuoDUg45ZThfJHJTAZZ5fxCNUQU519cjkjENeeaNtGzcQr66lVj4NqfBTLVopJ-eYKS_nCRx_Y7yMUWAqjA66C_Wnubw/s1600/medusa_mana_shield.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Creates a shield that absorbs 50% of the incoming damage by using Medusa&#39;s mana.


 &lt;b&gt;Damage absorbed per point of mana&lt;/b&gt;: 0.75/1.25/1.75/2.25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;4. Stone Gaze&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZKaA6hjKOkxZQGyS6bTpEDm4g9lfPPNRvPNmWfF9bdFcH5H8egTJ99YAqU4xnI-HLdLGTJ_1zj6k8v03PxYMm9xPotcDHZa312QCY9SnBwai-2GYucIzdw8CrEo9oLLzqKkUxzOVEAlk/s1600/medusa_stone_gaze.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZKaA6hjKOkxZQGyS6bTpEDm4g9lfPPNRvPNmWfF9bdFcH5H8egTJ99YAqU4xnI-HLdLGTJ_1zj6k8v03PxYMm9xPotcDHZa312QCY9SnBwai-2GYucIzdw8CrEo9oLLzqKkUxzOVEAlk/s1600/medusa_stone_gaze.png&quot; /&gt;&lt;/a&gt;Any
 enemy units staring at the Gorgon will slowly turn to stone, removing 
status buffs and slowing all speed properties. Deals damage to summoned 
units and illusions.


 &lt;b&gt;Radius&lt;/b&gt;: 800&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 5&lt;br /&gt;
&lt;b&gt;Attack speed slow&lt;/b&gt;: 100%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Movement speed slow&lt;/b&gt;: Stops movement&lt;br /&gt;
&lt;b&gt;Damage to illusions and summoned units&lt;/b&gt;: 500/1000/1500
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;Medusa Skill/Abilities Build:&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;strong&gt;Level 1-5:&lt;/strong&gt; Mystic Snake (Level 3) and Mana Shield (Level 2)&lt;br /&gt;
&lt;strong&gt;Level 6:&lt;/strong&gt; Ultimate – Stone Gaze&lt;br /&gt;
&lt;strong&gt;Level 6-12:&lt;/strong&gt; Max Mystic Snake, Max Mana Shield, Stone Gaze (Level 2), take Level 2 Stat attributes.&lt;br /&gt;
&lt;strong&gt;Level 13-15:&lt;/strong&gt; Take Split Shot (Level 3)&lt;br /&gt;
&lt;strong&gt;Level 16-25:&lt;/strong&gt; Max Split Shot, Stats and take Stone Gaze (Level 3)&lt;br /&gt;

&lt;h3&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: #33cccc;&quot;&gt;Medusa Item Build&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;em&gt;Recommended Items:&lt;/em&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Power Treads / Magic Stick / Perseverance / Ring of Basilius / Wraith Band&lt;/li&gt;
&lt;li&gt;Shadowblade (Lothar’s Edge)&lt;/li&gt;
&lt;li&gt;Linkin Sphere&lt;/li&gt;
&lt;li&gt;Manta Style&lt;/li&gt;
&lt;li&gt;Butterfly&lt;/li&gt;
&lt;li&gt;Monkey King Bar&lt;/li&gt;
&lt;li&gt;Buriza De Kanyon&lt;/li&gt;
&lt;li&gt;Maelstorm / Mjollnr&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: navy;&quot;&gt;Medusa Strategy Guide:&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;strong&gt;Early Game&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Buy your items and head out to a lane. It doesn’t matter which lane that
 much, but be careful not to lane against heroes that can seriously 
disrupt early game farming. If you don’t have mana shield early 
game(before 6), stay back and harass passively with Mystic Snake or when
 enemies come forward to last hit. But with mana shield you are very 
tough, wear your enemies down before they wear your mana off!&lt;br /&gt;
&lt;br /&gt;

&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Mid Game&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
Farm, farm, farm. Every minute is better spent farming. Cower to a tower
 and farm. Keep the lane to your side. Don’t ask me how to do it or 
don’t use a farmer! Don’t use Mystic Snake or Splitshot unless you’re 
intentionally pushing or going elsewhere. Do not actively go to team 
fights, the faster you have Manta Style the better. Once you have Manta 
Style however, start going to team fights while pushing when there’s 
none. Balance well between both. Normally your DPS is still not enough 
for a guaranteed victory, farm by pushing, an occasional kill in team 
fights and last hitting towers. Here’s where you show off your awesome 
team play sense!&lt;br /&gt;
&lt;br /&gt;

&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;Team Fights&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

Medusa deals damage much like Necrolyte and Proudmore. Necrolyte 
relies on Death Pulse/5 sec while Kunkka – Tidebringer/4sec. You have a 0
 cooldown 0 mana Splitshot that increases your physical damage to 300% 
but divides it between 4 targets. For this reason I suggest turning on 
Splitshot at all times, you are not a good burst damage dealer nor 
should you try to be. Put frankly, killing/ganking is not your task. 
Your task is to wear them all off before they kill you one by one.&lt;br /&gt;
&lt;br /&gt;

&lt;span style=&quot;color: magenta;&quot;&gt;&lt;strong&gt;Golden rules for team fights:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

&lt;ol&gt;
&lt;li&gt;Positioning: always move in after your team fight initiators&lt;/li&gt;
&lt;li&gt;DPS: Splitshot on+2 illusions&lt;/li&gt;
&lt;li&gt;Survivability: Mana shield on!&lt;/li&gt;
&lt;li&gt;Surprise: A charged Magic wand saves the day&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;/i&gt;&lt;b&gt;More Dota 2 &lt;span style=&quot;color: yellow;&quot;&gt;Medusa&lt;/span&gt; updates!&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/06/dota-2-medusa-guide-strategy-builds.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKdzHLHBdbK7xjrd9rqFPnTIQj05awQSQsmYQzxH94-bVh13WLSFPoiFVhUK5BJju-XfndbSVXGDREOqNKWz02NcaaiJqzBQBIxW1HgwdzL9Ph9aedYviJin5Wa-KK8yz325m6bywRQGg/s72-c/medusa-dota2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-4240133623198370025</guid><pubDate>Thu, 13 Dec 2012 18:40:00 +0000</pubDate><atom:updated>2012-12-13T23:49:50.583-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Timbersaw Guide, Strategy &amp; Builds </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
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&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;&lt;b&gt;DotA 2 Timbersaw Background Story&lt;/b&gt;:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Rizzrack could still hear the screams in his mind.  He worked, 
frantically turning wrenches, twisting screws, building and carving and 
forging.  Sleep eluded him; he only built.  Months had passed since he 
had shut himself in his uncle&#39;s workshop, and his deliverance was nearly
 complete.  He rubbed his back as his eyes drifted shut, and saw a 
blanket of flowers floating on the placid waves of Augury Bay before 
exploding into a cloud of pollen that silenced lives as it seized the 
lungs.  He woke with a choking start.  For hours the rhythmic sound of a
 whetstone filled the shop as he sharpened a set of massive blades, his 
mind filled with images of strangling vines garroting neighbors, 
enwrapping homes.  The flooding of Augury Bay had been nothing compared 
to the violent horrors the waters left to take root beyond the city 
walls.  But the saw-suit would make him strong and safe he thought, 
allowing himself this sliver of hope before the full might of his fear 
crashed into his fading mind.  Branches and bark and blood.  When the 
city fell, Rizzrack fled trees that walked, and fought, and killed.  
Trees had shattered the gates and swarmed into the city.  Trees had 
crushed and thrashed and stomped the last that Augury Bay could muster 
in defense, and stalked the few fleeing refugees.  In addled silence 
Rizzrack unspooled the thick chain from the suit&#39;s arm, his hands 
quaking as he inspected each link and ran a trembling finger along the 
claw attached at its end.  The saw-suit was ready.
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpc255bIdeR8pvn5ZRctBrFV0xBO3YjfxJBKJ51NQbPrz1L-CRpA9PN9I84DcrjgUq9aNmqnF2fkukuWw2fU5C62phVpj5HvnVmaq2DCf44kgJeYIK8KlSl-mpLT_ivQO7HBLK04er-1c/s1600/shredder_full.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpc255bIdeR8pvn5ZRctBrFV0xBO3YjfxJBKJ51NQbPrz1L-CRpA9PN9I84DcrjgUq9aNmqnF2fkukuWw2fU5C62phVpj5HvnVmaq2DCf44kgJeYIK8KlSl-mpLT_ivQO7HBLK04er-1c/s1600/shredder_full.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Type: Strength&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;DotA 2&amp;nbsp; Timbersaw&lt;/b&gt;&lt;b&gt; Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQiV1FQG3GnAGJb27UMshV7jyFsh4Ov6Q6_ZqfI1ZcmTJd2raRVc88SJtCJF-VI-PQlZ07WJYIciYfkcK1SAqGL4EDgNvK5ydohyphenhyphenYOmkvQ2lJHZcAHO-7TsX5dAUNbePlJRpEvSEgvWWU/s1600/shredder_whirling_death_hp2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQiV1FQG3GnAGJb27UMshV7jyFsh4Ov6Q6_ZqfI1ZcmTJd2raRVc88SJtCJF-VI-PQlZ07WJYIciYfkcK1SAqGL4EDgNvK5ydohyphenhyphenYOmkvQ2lJHZcAHO-7TsX5dAUNbePlJRpEvSEgvWWU/s1600/shredder_whirling_death_hp2.png&quot; /&gt;&lt;/a&gt; &lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Whirling Death&lt;/b&gt;&lt;/span&gt; (Hotkey: D)
&lt;br /&gt;
Timbersaw
 whirls extremely sharp edges, damaging enemies and destroying trees 
around him in an area. If an enemy hero is affected, it loses some of 
its primary attribute for a short duration. Whirling Death will deal 
Pure damage if a tree is cut down in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
Damage: 100/150/200/250&lt;br /&gt;
Ability: No Target&lt;br /&gt;
Affects: Enemies&lt;br /&gt;
Damage Type: Magical&lt;br /&gt;
Primary Stat Reduction: 15%&lt;br /&gt;
Area of Effect: 300&lt;br /&gt;
Cooldown: 8&lt;br /&gt;
Mana cost per level: 70/80/90/100&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEUWQDTBaDbIjlF-9Rz1dbOVuXvM5mLBsBoXEkNMdn3XMVHwvolzpIMsodLGPzJ1HNQM8FuAyNuXFYiT50hjxvp1XuUIAEkW0Yj4QNwNKaj6ShyphenhyphenipjrqafIFzlldbI5JXYV0IYFR8QcAY/s1600/shredder_timber_chain_hp2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEUWQDTBaDbIjlF-9Rz1dbOVuXvM5mLBsBoXEkNMdn3XMVHwvolzpIMsodLGPzJ1HNQM8FuAyNuXFYiT50hjxvp1XuUIAEkW0Yj4QNwNKaj6ShyphenhyphenipjrqafIFzlldbI5JXYV0IYFR8QcAY/s1600/shredder_timber_chain_hp2.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Timberchain&lt;/b&gt;&lt;/span&gt; (Hotkey: T)
Timbersaw
 fires a chain that embeds itself in the first tree it hits, pulling him
 towards it. Any enemy in the path takes damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
Range: 800/1000/1200/1400&lt;br /&gt;
Damage: 100/140/180/220&lt;br /&gt;
Damage radius: 225&lt;br /&gt;
Cooldown: 4&lt;br /&gt;
Damage Type: Pure&lt;br /&gt;
Affects: Trees&lt;br /&gt;
Mana Cost Per Level: 60/70/80/90&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCc9dUAvMlxG6szXTtpvXFyt5nUaScnz8bLQouztc3hsuvis-EQ1FCdbhEMM5quBfy2jCcOEesuz7EmsobZxhYjfOssR05CkWrVR6148oEHVdQn7jGMBnAoooN6UgcLDn_sbvMVEQg644/s1600/shredder_reactive_armor_hp2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCc9dUAvMlxG6szXTtpvXFyt5nUaScnz8bLQouztc3hsuvis-EQ1FCdbhEMM5quBfy2jCcOEesuz7EmsobZxhYjfOssR05CkWrVR6148oEHVdQn7jGMBnAoooN6UgcLDn_sbvMVEQg644/s1600/shredder_reactive_armor_hp2.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Reactive Armor&lt;/b&gt;&lt;/span&gt; (Passive)
&lt;br /&gt;
Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
Stack Limit: 4/8/12/16&lt;br /&gt;
Stack Bonus Armor: 1&lt;br /&gt;
Target: Self&lt;br /&gt;
Ability: Passive&lt;br /&gt;
Stack Bonus Health Regeneration: 1 HP/sec&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb3_Bz_dDmKONpP0QYG4aa9O3AjUvIYrhrwi8z8xsn0vqJ8GAdX9uARTrxddhKgjZx6cEEv3D_RkgtXUXe8IYyeIrdB3T6BWnjFo1HnF_mahchEqnTvkBFndEb04fuGggR6phdYgg_R34/s1600/shredder_chakram_hp2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb3_Bz_dDmKONpP0QYG4aa9O3AjUvIYrhrwi8z8xsn0vqJ8GAdX9uARTrxddhKgjZx6cEEv3D_RkgtXUXe8IYyeIrdB3T6BWnjFo1HnF_mahchEqnTvkBFndEb04fuGggR6phdYgg_R34/s1600/shredder_chakram_hp2.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Chakram&lt;/b&gt;&lt;/span&gt; (Hotkey: C)
&lt;br /&gt;
Fires
 your main saw blade at the target location, and once there the blade 
will spin, dealing damage in an area around it and slowing enemies. For 
each 5% of health missing, enemies caught in the saw blade move more 
slowly. The blade deals damage and cuts down trees in its path when 
fired and retracted. You lose the ability to attack and your mana gets 
drained while the blade is out.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
Passthrough Damage: 100/140/180&lt;br /&gt;
Damage per Second: 50/75/100&lt;br /&gt;
Affects: Enemies&lt;br /&gt;
Cooldown 8&lt;br /&gt;
Mana Cost Per Level: 125/150/175&lt;br /&gt;
Range: 1200&lt;br /&gt;
Mana cost per Second: 20/25/30&lt;br /&gt;
Damage Type: Pure&lt;br /&gt;
Return Chakram sub-ability brings you back the Chakram.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLep4a3BX9MZ63XGXM92FCi5kZjOpeSP8v5jY0a8TLrvInKv2GCPPTTTXa3UAWBfrMkoc87ltMfRma31IrklYfQeXeb8Mu4gQaYL8VUMKiA82mXtjbUeQvrrWzQiR-xZTSAqfpnk2ExqE/s1600/shredder_return_chakram_hp1.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLep4a3BX9MZ63XGXM92FCi5kZjOpeSP8v5jY0a8TLrvInKv2GCPPTTTXa3UAWBfrMkoc87ltMfRma31IrklYfQeXeb8Mu4gQaYL8VUMKiA82mXtjbUeQvrrWzQiR-xZTSAqfpnk2ExqE/s1600/shredder_return_chakram_hp1.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Return Chakram&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Returns the Chakram to Timbersaw.&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Timbersaw Spell Build:&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
Level 1-5: Timberchain (Level 3) &amp;amp; Reactive Armor (Level 2)&lt;br /&gt;
Level 6: Ultimate – Chakram&lt;br /&gt;
Level 6-14: Max Whirling Death, Max Timberchain, Max Reactive Armor and take Level 2 Ultimate.&lt;br /&gt;
Level 15-25: Attribute Bonuses and take Level 3 Ultimate.&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Timbersaw Item Build&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;i&gt;Recommended Items:&lt;/i&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Bloodstone&lt;/li&gt;
&lt;li&gt;Shivas Guard&lt;/li&gt;
&lt;li&gt;Pipe of Insight&lt;/li&gt;
&lt;li&gt;Vanguard&lt;/li&gt;
&lt;li&gt;Arcane Boots&lt;/li&gt;
&lt;li&gt;Scythe of Vyse&lt;/li&gt;
&lt;li&gt;Heart of Tarassque&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Timbersaw Strategy Guide:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Early Game:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Ideally you’ll lane short so you have access to lots of trees and room to chase. you’ll also preferably solo, for a few reasons:&lt;br /&gt;
• Timbersaw’s mobility and low-cd spells make him a competent killer from the beginning, and even more so with the extra levels&lt;br /&gt;
• His spells themselves don’t do all that much damage individually, and their effectiveness at exploding people peaks early&lt;br /&gt;
• He can easily survive vs. a dual lane&lt;br /&gt;
• He doesn’t need that much farm, so it’s not a problem if his 
last-hitting is limited (and he can quickly catch up on farm with ult + 
whirling death spam)&lt;br /&gt;
&lt;i&gt;Soloing a side lane:&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
Do your last-hitting thing for a few levels. if you’re against another 
solo, try driving him off, especially if he’s melee. if you’re against a
 dual, you’ll probably have to play more defensively, but unless they’re
 going to kill you the moment you poke your head in, you can spam chain 
to last hit + harass like you would with e.g. powershot or something. 
soften up your opponents and go for a kill or double kill at 6, if you 
can.&lt;br /&gt;
&lt;i&gt;In a dual lane:&lt;/i&gt;&lt;br /&gt;
You should play very aggressively vs. a solo. how you handle an opposing
 dual lane obviously depends on who your lane-mate is, and who you’re 
facing. one thing to keep in mind is, if you’re going for a killing 
timber chain and sense that either your target or his partner is about 
to stun you, wait and take the stun before chaining, so it’s not 
interrupted. note: when pulling, you can afford to use timber chain to 
finish off the more valuable of the non-golem creeps if you’re bad at 
last-hitting or if your lane opponents come to take them.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Mid-game:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Kill noobs. from fog, place chakram right behind an enemy hero, just 
touching them, then immediately chain in over them in their path of 
retreat. you can cast whirling death mid-chain, as soon as you’re near 
enough your opponent and at least one tree (if they’re by one). be sure 
to retract your chakram just before they’re out of its aoe, when they 
start to run away, so you get them with the retract damage (you can also
 put them between yourself and the blade to hit them with it on its 
return). then right click them once or twice and repeat some variation 
of your combo until they’re dead. obviously this is all much easier with
 ally help.&lt;br /&gt;
When playing Timbersaw, the only terrain you should see is trees. you
 should be looking ahead for trees whenever you’re chasing, escaping, or
 even just traveling. when chasing, don’t chain too far ahead of your 
opponent or you risk giving him a chance to change direction.&lt;br /&gt;
During an escape, chain over cliffs to get away, or buy time by 
chaining into areas that are inaccessible without destroying trees, like
 the area behind the ancients from the right side of the river. from 
there you can clear a path with your other two spells and run away, or 
chain over to a tree on the other side of the river, or just teleport 
out.&lt;br /&gt;
Other notable trees include those around the base cliffs, the jungle 
cliffs, the gap between the sentinel ancients and secret shop path, and 
the gap between the scourge mid and secret shop, as well as the lone 
tiny tree in the water by Roshan. remember to target a specific tree 
rather than a direction, so your hero will approach it first if you’re 
not near enough.&lt;br /&gt;
Timbersaw is absurdly good at clearing waves of creeps (gather them 
around you, cover with chakram, cast whirling death, collect chakram), 
and at tanking towers and roshan.&amp;nbsp;Also be sure to use chakram for 
vision, such as of roshan or of the enemy barracks during a push.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;
&lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Late Game:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
You’re not doing as much damage anymore, comparatively. your main 
role now is slowing down enemies for your allies, using chakram and 
whatever items you may have farmed (and keeping on them with timber 
chain to do it). the 15% base attribute reduction part of whirling death
 is by this point very effective at weakening carries.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/12/dota-2-timbersaw-guide-strategy-builds.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Yq5p8HhLxsCH2E_eyu5gNrPfKyOfv6OfFmmx_ZtzpiNfbLCsWXftHE2n64VYMhDr-I8ZqGyOGHlP3zJgFBWFv0KBCv3Di8yDu9Oj5vteAWOedZ4k7j0DBIsWK0yasv2udjV2yjBCsIE/s72-c/156192_476601252382485_1480048186_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-6586193004934145901</guid><pubDate>Thu, 13 Dec 2012 18:23:00 +0000</pubDate><atom:updated>2012-12-13T23:40:46.384-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Stream New(Update)</category><title>Dota 2 Patch Notes (13 December, 2012) – Timbersaw Added!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;/div&gt;
&lt;br /&gt;
This update brings one of the most awaited strength hero, Timbersaw (Goblin Shredder in Dota).&lt;span id=&quot;more-1262&quot;&gt;&lt;/span&gt;
 Timbersaw is a lumberjack of Dota with wood cutting abilities which 
deal great damage to enemy heroes. This week’s update also fixes some 
other miscellaneous bug fixes with other heroes.
&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;Dota 2 Patch Notes:-&lt;/span&gt;&lt;/h3&gt;
&lt;blockquote&gt;
&lt;span style=&quot;color: #ff6600;&quot;&gt;&lt;b&gt;New:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Added Timbersaw! (Goblin Shredder)&lt;br /&gt;
&lt;span style=&quot;color: #339966;&quot;&gt;&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- Ancient Apparition: Fixed status effect ignoring magic immune units (HP Freeze and Shatter).&lt;br /&gt;
- Silencer: Fixed Last Word not being triggered by Invoke.&lt;br /&gt;
- Slark: Fixed Pounce leashing illusions.&lt;br /&gt;
- Undying: Fixed Decay providing too much healing to Undying.&lt;br /&gt;
- Fixed Shadow Blade interaction with Cleave and Critical Strike.&lt;br /&gt;
- Fixed Cycloning yourself causing you to take damage from Orchid.&lt;/blockquote&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/12/dota-2-patch-notes-13-december-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Yq5p8HhLxsCH2E_eyu5gNrPfKyOfv6OfFmmx_ZtzpiNfbLCsWXftHE2n64VYMhDr-I8ZqGyOGHlP3zJgFBWFv0KBCv3Di8yDu9Oj5vteAWOedZ4k7j0DBIsWK0yasv2udjV2yjBCsIE/s72-c/156192_476601252382485_1480048186_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-7183588559097183425</guid><pubDate>Mon, 10 Dec 2012 18:33:00 +0000</pubDate><atom:updated>2012-12-10T10:33:04.574-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dota 2 Invites</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Stream New(Update)</category><title>Totaly Free Dota2 Steam Invite</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5xKAiCRsO4hm6neEFaEI0fme2xihBxqydoR9b_VF9EWxBb3TOEld7csETaIHGQIfziL_Hn4435rhY9fCvgwvuD9W-iCM2ZcTg47aqtwnJWu4ew0Ob9ymEGJLCrFn33us7uifeazx8tAw/s1600/DotA+2+Invites.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;177&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5xKAiCRsO4hm6neEFaEI0fme2xihBxqydoR9b_VF9EWxBb3TOEld7csETaIHGQIfziL_Hn4435rhY9fCvgwvuD9W-iCM2ZcTg47aqtwnJWu4ew0Ob9ymEGJLCrFn33us7uifeazx8tAw/s320/DotA+2+Invites.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
We have DOTA2 invites available, drop in a comment telling us why you
 should be given the invite along with your email id, we will send you a
 gift invite.&lt;br /&gt;

&lt;br /&gt;

VALVE is sending Dota2 invites GIFTS to users who already have beta 
keys so that they can invite their friends to the amazing world of 
Dota2. Whats more fun that playing with your buddies. If anyone of you 
don&#39;t have access to Dota2 better ask your friends again who play Dota2 
or you could comment below and get invited.&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/12/totaly-free-dota2-steam-invite.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5xKAiCRsO4hm6neEFaEI0fme2xihBxqydoR9b_VF9EWxBb3TOEld7csETaIHGQIfziL_Hn4435rhY9fCvgwvuD9W-iCM2ZcTg47aqtwnJWu4ew0Ob9ymEGJLCrFn33us7uifeazx8tAw/s72-c/DotA+2+Invites.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-6777390366966438678</guid><pubDate>Fri, 07 Dec 2012 09:33:00 +0000</pubDate><atom:updated>2012-12-07T01:33:14.865-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Patch Notes (6 December 2012) – New Winter Map</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXHgmRBfCRfFF_X64Mj9vxkUJ7tY5IGkyVbDrZa-qgzjs1S2Tw28QuTs8ZBkUveYZ44cOjmPoZlaGRnADAZG33qiQSL8WX0jeWRKFnjNfGdN8scDLmFQaINdSxQnaBavHRX2Qq_vTC2vk/s1600/Dota-2-Winter-Map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;305&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXHgmRBfCRfFF_X64Mj9vxkUJ7tY5IGkyVbDrZa-qgzjs1S2Tw28QuTs8ZBkUveYZ44cOjmPoZlaGRnADAZG33qiQSL8WX0jeWRKFnjNfGdN8scDLmFQaINdSxQnaBavHRX2Qq_vTC2vk/s320/Dota-2-Winter-Map.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It fixes some AI exploits, spells bugs and a common ‘You must be in a 
lobby to reconnect’ bug that prevented players from reconnecting. This 
update also adds Pseudo random chances to Bash, Critical and other 
chance based objects in game. &lt;br /&gt;
&lt;br /&gt;
A new Dota 2 Winter Themed map has been added which could &amp;nbsp;possibly be a
 special event like DireTide. The next coming hero is confirmed to be 
Medusa and some new items are coming as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;color: blue;&quot;&gt;Dota 2 Patch Notes:-&lt;/span&gt;&lt;/h3&gt;
&lt;span style=&quot;color: #ff6600;&quot;&gt;&lt;strong&gt;GAMEPLAY&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
- Fixed some bugs with Pounce movement restriction.&lt;br /&gt;
- Fixed being able to cast and attack while using Skewer.&lt;br /&gt;
- Fixed Empower buff remaining after casting Black King Bar.&lt;br /&gt;
- Fixed Neutral creep chase time being too long.&lt;br /&gt;
- Added Pseudo Random chances for the following items: Daedalus, 
Crystalys, Abyssal Blade, Basher, Heaven’s Halbred, Maelstrom, Mjollnir,
 Static Charge, Monkey King Bar, Poor Man’s Shield, Sange, Sange and 
Yasha, Stout Shield, Vanguard.&lt;br /&gt;
- Fixed various ancient AI exploits.&lt;br /&gt;

&lt;span style=&quot;color: #339966;&quot;&gt;&lt;strong&gt;AUDIO&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
- Some voice gain fixes to improve quality.&lt;br /&gt;
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker.&lt;br /&gt;

&lt;span style=&quot;color: magenta;&quot;&gt;&lt;strong&gt;MISC&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;
- Fixed an issue where players would not be able to reconnect to a server and would get “You must be in a lobby to connect.”&lt;br /&gt;
- Undying’s Tombstone now caps at 64 maximum zombies.&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/12/dota-2-patch-notes-6-december-2012-new.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXHgmRBfCRfFF_X64Mj9vxkUJ7tY5IGkyVbDrZa-qgzjs1S2Tw28QuTs8ZBkUveYZ44cOjmPoZlaGRnADAZG33qiQSL8WX0jeWRKFnjNfGdN8scDLmFQaINdSxQnaBavHRX2Qq_vTC2vk/s72-c/Dota-2-Winter-Map.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-2594991989914871210</guid><pubDate>Wed, 05 Dec 2012 10:40:00 +0000</pubDate><atom:updated>2012-12-10T09:57:07.552-08:00</atom:updated><title>Dota 2 Australian Servers Coming Soon</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGaDh6H_xQ85uQF_rouFznmelxfCsRdGpSV0kTzEBRbBF80JcVC5r-Y321DqO_rIJvjPEGZ6YwHqu7SJnmLRKZ3yOKytm3-tKP98ZAHe0l9Lc0e41Ey22QbMwvzaa7V9Pb-aI8_rdu6aU/s1600/DotA+2+Anguilla.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGaDh6H_xQ85uQF_rouFznmelxfCsRdGpSV0kTzEBRbBF80JcVC5r-Y321DqO_rIJvjPEGZ6YwHqu7SJnmLRKZ3yOKytm3-tKP98ZAHe0l9Lc0e41Ey22QbMwvzaa7V9Pb-aI8_rdu6aU/s320/DotA+2+Anguilla.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
Good news for all the Aussie players! Valve’s developer Milton Ngan 
has confirmed the availability of official Australian based servers for 
Dota 2.&lt;span id=&quot;more-1236&quot;&gt;&lt;/span&gt; The equipment for the Dota 2 Servers
 has arrived, all they need is to install and configure them inside 
Valve’s data center. The Dota 2 AU servers will be up and running by 
January 2013.
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Here’s a quote from Milton @ Dota 2 dev forums:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
The equipment for our Australian (not Austrian) 
datacenter has just arrived in Sydney. It will be a few weeks to get 
this racked and configured. But we should be up and running by January 
2013.&lt;/blockquote&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix8y3F48EEOLeNCZ5s8nUK7QPhKHr5aLlwJ603ZcitNExqadw0Thx1Yfmm4Ni6QQUXdPUNeLrxRBnUcjVu6BOTsDp-fltdgy2vsj_f1QRL60nLIeiur02zAmY2j0OhgMG0bv5v5jrhDoo/s1600/Dota-2-server.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;52&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix8y3F48EEOLeNCZ5s8nUK7QPhKHr5aLlwJ603ZcitNExqadw0Thx1Yfmm4Ni6QQUXdPUNeLrxRBnUcjVu6BOTsDp-fltdgy2vsj_f1QRL60nLIeiur02zAmY2j0OhgMG0bv5v5jrhDoo/s400/Dota-2-server.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is indeed a good news for Australian and New Zealand players. 
They will no longer suffer high continental ping and latency in Dota 2 
matches. You will now be able to play and perform quick moves with your 
favorite heroes like Earthshaker, Puck and Geomancer.&lt;br /&gt;
&lt;a href=&quot;http://dev.dota2.com/showthread.php?t=40619&amp;amp;p=407410&amp;amp;viewfull=1#post407410&quot; target=&quot;_blank&quot;&gt;source&lt;/a&gt;&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/12/dota-2-australian-servers-coming-soon.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGaDh6H_xQ85uQF_rouFznmelxfCsRdGpSV0kTzEBRbBF80JcVC5r-Y321DqO_rIJvjPEGZ6YwHqu7SJnmLRKZ3yOKytm3-tKP98ZAHe0l9Lc0e41Ey22QbMwvzaa7V9Pb-aI8_rdu6aU/s72-c/DotA+2+Anguilla.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-808446450793016720</guid><pubDate>Thu, 15 Nov 2012 08:38:00 +0000</pubDate><atom:updated>2012-11-16T03:49:40.277-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Slark Guide, Strategy &amp; Builds</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivcZl2S41ddSRHKzD3mtB4Sz8lw8DRGlIV3BwTumDzjaSZcFDnDUtt19Sk4usAH51VkedQNPEG3CpMPWGBLAlEpjHmFO6U_TD0GtobiIwx1iu-RZagcTKPk4pEVJYH5oxnq19l67C_Dos/s1600/Slark-Dota2-Guide.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;190&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivcZl2S41ddSRHKzD3mtB4Sz8lw8DRGlIV3BwTumDzjaSZcFDnDUtt19Sk4usAH51VkedQNPEG3CpMPWGBLAlEpjHmFO6U_TD0GtobiIwx1iu-RZagcTKPk4pEVJYH5oxnq19l67C_Dos/s400/Slark-Dota2-Guide.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;&lt;b&gt;DotA 2 Slark Background Story&lt;/b&gt;:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;Little known to the inhabitants of the dry world, Dark Reef is a 
sunken prison where the worst of the sea-bred are sent for crimes 
against their fellows. It is a razor barbed warren full of murderous 
slithereen, treacherous Deep Ones, sociopathic meranths. In this dim 
labyrinth, patrolled by eels and guarded by enormous anemones, only the 
vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent 
half a lifetime without kin or kindness, trusting no one, surviving 
through a combination of stealth and ruthlessness, keeping his thoughts 
and his plans to himself. When the infamous Dark Reef Dozen plotted 
their ill-fated breakout, they kept their plans a perfect secret, 
murdering anyone who could have put the pieces together–but somehow 
Slark discovered their scheme and made a place for himself in it. Ten of
 the Dozen died in the escape attempt, and two were captured, hauled 
back to Dark Reef, then executed for the entertainment of their fellow 
inmates. But Slark, the unsung thirteenth, used the commotion as cover 
and slipped away, never to be caught. Now a furtive resident of the 
carnivorous mangrove scrub that grips the southern reach of Shadeshore, 
Slark remains the only successful escapee from Dark Reef.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nkJyXamu0EWqujxkU8ts4c9_VkrKhVOHjIn_2c-SssK_qJv9cjK-n-FepFiL1FVEryKyXaiPEUqswEWGPIrCedaAYTYCY4Qn6zid7KOYJJ3IUXFL2XJvg5LMJPRpLGBij5Tc4AhbycU/s1600/Slark-Dota-2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-nkJyXamu0EWqujxkU8ts4c9_VkrKhVOHjIn_2c-SssK_qJv9cjK-n-FepFiL1FVEryKyXaiPEUqswEWGPIrCedaAYTYCY4Qn6zid7KOYJJ3IUXFL2XJvg5LMJPRpLGBij5Tc4AhbycU/s1600/Slark-Dota-2.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Name: &lt;a href=&quot;http://www.dota-throne.com/2009/12/slark-murloc-nightcrawler.html&quot; target=&quot;_blank&quot;&gt;Slark the Murloc Nightcrawler&lt;/a&gt; (DotA), Slark (Dota 2)&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Type: Agility&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;DotA 2&amp;nbsp; &lt;/b&gt;&lt;b&gt;Slark Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzycyS2Tu68JsxsKLa_3drTCZnGcdgTHJA12D2HVra1XhkYmdGWMcCb3D2FnweF5zb5YH1RB4ZyBobMUi_XTN577uYVllsaqgHx4K41mSczeDs7dHkaRqGTfmHJVFM75mYgdkSv0aIzAU/s1600/DOTA-2-Patch-Notes-14th-November-2012-.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzycyS2Tu68JsxsKLa_3drTCZnGcdgTHJA12D2HVra1XhkYmdGWMcCb3D2FnweF5zb5YH1RB4ZyBobMUi_XTN577uYVllsaqgHx4K41mSczeDs7dHkaRqGTfmHJVFM75mYgdkSv0aIzAU/s320/DOTA-2-Patch-Notes-14th-November-2012-.jpg&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Nn36EvQ5Nq04nNQhABEfJjOua9mdPPTaNTIOUn_0Ws5dKfj2n73hC5Ap0tcdRiZFeW1zJ1lbp8GjzVjBzxeWOeogpAlSsl-9tBPfx5BBuHZI-s3TGRmAQ4MwDKBDH9al5hwKoOt7Cok/s1600/slark_dark_pact.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1Nn36EvQ5Nq04nNQhABEfJjOua9mdPPTaNTIOUn_0Ws5dKfj2n73hC5Ap0tcdRiZFeW1zJ1lbp8GjzVjBzxeWOeogpAlSsl-9tBPfx5BBuHZI-s3TGRmAQ4MwDKBDH9al5hwKoOt7Cok/s1600/slark_dark_pact.png&quot; /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Dark Pact&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
After a short delay, Slark sacrifices some of his life blood, purging  negative debuffs and dealing damage to enemy units around him and to  himself. Slark only takes 50%% of the damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana cost per level: 55 / 50 / 45 / 40&lt;br /&gt;
Cooldown per level: 9.0 / 8.0 / 7.0 / 6.0&lt;br /&gt;
Ability: No Target&lt;br /&gt;
Damage: MAGICAL&lt;br /&gt;
Delay: 1.5&lt;br /&gt;
Radius: 325&lt;br /&gt;
Damage: 75 / 150 / 225 / 300 &lt;br /&gt;
&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5T2jN-JI1ZLm2GBP5tiqkKh_c_uLcy1gp2ObECKKPrJkWAHjJsBap3ygSjTTMEod1xlAMb28Xb86PZpGd4RfWlszJ3WTSWoW1ZT6feBC336rPMa3-rCRevLte4gYKtXtZMME4laaeYQs/s1600/Slark_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;285&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5T2jN-JI1ZLm2GBP5tiqkKh_c_uLcy1gp2ObECKKPrJkWAHjJsBap3ygSjTTMEod1xlAMb28Xb86PZpGd4RfWlszJ3WTSWoW1ZT6feBC336rPMa3-rCRevLte4gYKtXtZMME4laaeYQs/s400/Slark_2.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_5TFy7YqyfQh56NJuHnqKDbkgEeEBDijkr0M2wYyR8_zRcOU9TthpjxeRZdr8sDYizEsNlvnaW3Wq_J-ZkNXil8CtLM1511e6wpR1qC-TSUuq20FNqenz7WhNJnRj1Cz7TsywuOVgoU/s1600/slark_pounce.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5_5TFy7YqyfQh56NJuHnqKDbkgEeEBDijkr0M2wYyR8_zRcOU9TthpjxeRZdr8sDYizEsNlvnaW3Wq_J-ZkNXil8CtLM1511e6wpR1qC-TSUuq20FNqenz7WhNJnRj1Cz7TsywuOVgoU/s1600/slark_pounce.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Pounce&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Slark leaps forward, grabbing the first he &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;connects&lt;/span&gt; with. That unit takes damage and is leashed to Slark, and can only move a limited &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;distance&lt;/span&gt; away from Slark’s landing &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;position&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mana Cost Per Level&lt;/b&gt;: 75 / 75 / 75 / 75&lt;br /&gt;
&lt;b&gt;Cooldown Per Leve&lt;/b&gt;l&lt;b&gt;: &lt;/b&gt;20.0 / 16.0 / 12.0 / 8.0&lt;br /&gt;
&lt;b&gt;Ability:&lt;/b&gt; No Target&lt;br /&gt;
&lt;b&gt;Damage: &lt;/b&gt;Magical&lt;br /&gt;
&lt;b&gt;Distance:&lt;/b&gt; 700&lt;br /&gt;
&lt;b&gt;Pounce Damage:&lt;/b&gt; 70 / 140 / 210 / 280&lt;br /&gt;
&lt;b&gt;Leash Duration:&lt;/b&gt; 3.5&lt;br /&gt;
&lt;b&gt;Leash Radius: &lt;/b&gt;325&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyP3clVAepVUzoxgnXRJiSfGpsgmOOLIeu47QRJvf-I1gtpq5xOEa12Atx3VgcsyAa3mIYdgwnR6df7VoJtlJU-n-zPsNTGVr8SlkG2PRudfe_OM3IiTUnFtCxRaVTHgh5VipKFR2vCoQ/s1600/Slark_3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;223&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyP3clVAepVUzoxgnXRJiSfGpsgmOOLIeu47QRJvf-I1gtpq5xOEa12Atx3VgcsyAa3mIYdgwnR6df7VoJtlJU-n-zPsNTGVr8SlkG2PRudfe_OM3IiTUnFtCxRaVTHgh5VipKFR2vCoQ/s400/Slark_3.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg96EJPB7GkF8p9p_C0vUynGSa5_38uaHmnwN_d4mZPje18_wAViTDog7s8uIFQ0gZbuyFXJcW5TR4zaNTKx8I0oHCQjLtgft573Zr-f6vlGQl6W55zalVMMktb2lNag4nI5ku9JeSdFDs/s1600/slark_essence_shift.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg96EJPB7GkF8p9p_C0vUynGSa5_38uaHmnwN_d4mZPje18_wAViTDog7s8uIFQ0gZbuyFXJcW5TR4zaNTKx8I0oHCQjLtgft573Zr-f6vlGQl6W55zalVMMktb2lNag4nI5ku9JeSdFDs/s1600/slark_essence_shift.png&quot; /&gt;&lt;/a&gt;&lt;b&gt;Essence Shift&lt;/b&gt;&lt;br /&gt;
Slark steals the life essence of enemies with his attacks, draining all their attributes and converting them to bonus Agility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cooldown Per Level: 0.4 / 0.35 / 0.3 / 0.25&lt;br /&gt;
Agility Gained: 3&lt;br /&gt;
Other atrribute loss: 1&lt;br /&gt;
Duration: 15 / 30 / 60 / 120 &lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV-4WhEs7SxdfXQs4wJ43VhykNi1K_ixPE7KS9tugMEYLjB-SIUXIsJfKcLezT5nGFU048nnALOt8NxgOlqSVVstH15Y31lu5tvv9wo2qmmCHrTcHFoOaeyCGIinzsMGsjv2CGaK_wYBk/s1600/Slark_4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;262&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV-4WhEs7SxdfXQs4wJ43VhykNi1K_ixPE7KS9tugMEYLjB-SIUXIsJfKcLezT5nGFU048nnALOt8NxgOlqSVVstH15Y31lu5tvv9wo2qmmCHrTcHFoOaeyCGIinzsMGsjv2CGaK_wYBk/s400/Slark_4.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZB7gjHx8MhzfjHMIK2XNR_oJvG4qAM5LSyEx1izfUAum94PaFmrtk4V2rPrJJRtGKaBF-N-hn1AsvFF7g8lo84EddThiv0HADF84ufnoTmi7iPgb1QZ5uTVIkfJzVWz_1kG293w4iw_U/s1600/slark_shadow_dance.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZB7gjHx8MhzfjHMIK2XNR_oJvG4qAM5LSyEx1izfUAum94PaFmrtk4V2rPrJJRtGKaBF-N-hn1AsvFF7g8lo84EddThiv0HADF84ufnoTmi7iPgb1QZ5uTVIkfJzVWz_1kG293w4iw_U/s1600/slark_shadow_dance.png&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Shadow Dance&lt;/b&gt;&lt;span style=&quot;color: black;&quot;&gt; (&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;Ultimate&lt;/span&gt;)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
Slark hides himself in a cloud of shadows, becoming invisible, gaining  bonus movement speed and regeneration while not seen by enemies.  Attacking, &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;casting spells&lt;/span&gt;, and using items do not end Shadow Dance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana Cost Per Level: 120 / 120 / 120&lt;br /&gt;
Cooldown: 25.0&lt;br /&gt;
Ability: No Target&lt;br /&gt;
Duration Per Level: 5.5 / 5.5 / 5.5&lt;br /&gt;
Bonus Movement Speed: 30% / 35% / 40%&lt;br /&gt;
HP Regen Per Level: 3% / 5% / 7%&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNVpbseRp-oqY3TaFRuWDTNlE91nt9fewdRRCqsxNT7lGwowrexdAhcNMA4mMk5WcgS5czc0qJLnIrE49ZmRQi5m6rxNulMXSWKY5H2x2AUxPmcsDWkqkyfg4dWP34NqL038JLXeUJ_gM/s1600/Slark_5.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;256&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNVpbseRp-oqY3TaFRuWDTNlE91nt9fewdRRCqsxNT7lGwowrexdAhcNMA4mMk5WcgS5czc0qJLnIrE49ZmRQi5m6rxNulMXSWKY5H2x2AUxPmcsDWkqkyfg4dWP34NqL038JLXeUJ_gM/s400/Slark_5.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Slark Spell/Abilities Build:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
Level 1-5: Pounce (Level 3) &amp;amp; Essence Shift (Level 2)&lt;br /&gt;
Level 6: Ultimate – Shadow Dance&lt;br /&gt;
Level 6-13: Max Pounce, Max Essence Shift, Max Dark Pact and take Level 2 Ultimate.&lt;br /&gt;
Level 13-25: Attribute Bonuses and take Level 3 Ultimate.&lt;br /&gt;
&lt;h3&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: cyan;&quot;&gt;Slark Item Build:&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;i&gt;Starting of Game:&lt;/i&gt;&lt;br /&gt;
- Quelling Blade (Helps you farming creeps)&lt;br /&gt;
- 2x Tangoes (Helps you in lane)&lt;br /&gt;
- 3 Ironwood Branch (for stats)&lt;br /&gt;
&lt;i&gt;Early Game:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;/i&gt;- Power Treads (convert it to Strength)&lt;br /&gt;
- Magic Wand (If enemy team has spell casters, get it ASAP)&lt;br /&gt;
- Ring of Basilius (For some mana regeneration)&lt;br /&gt;
- Some Ironwood Branches (Branches FTW)&lt;br /&gt;
&lt;i&gt;Mid Game:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;/i&gt;- Mask of Madness (attack speed for more agility steal)&lt;br /&gt;
- Yasha (522 Movespeed 24/7)&lt;br /&gt;
- Cranium Basher (to chase those bastards)&lt;br /&gt;
- Dust of Apperance (Don’t let Windwalkers get away)&lt;br /&gt;
&lt;i&gt;Late Game:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;/i&gt;- Abyssal blade (for disable)&lt;br /&gt;
- Black King Bar (to become fearless against Blademail carriers)&lt;br /&gt;
- Monkey King Bar (damage is always good, gives mini bash and counters evasion)&lt;br /&gt;
- Heart of Tarassque&lt;br /&gt;
- Butterfly (For evasion and attack speed, don’t make it when enemy team has MKB)&lt;br /&gt;
- And other 100000000 other damage items. Just kiddin, you can make Buriza too!&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/07/dota-2-slark-guide-strategy-builds.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivcZl2S41ddSRHKzD3mtB4Sz8lw8DRGlIV3BwTumDzjaSZcFDnDUtt19Sk4usAH51VkedQNPEG3CpMPWGBLAlEpjHmFO6U_TD0GtobiIwx1iu-RZagcTKPk4pEVJYH5oxnq19l67C_Dos/s72-c/Slark-Dota2-Guide.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-6153458261387443202</guid><pubDate>Thu, 15 Nov 2012 08:35:00 +0000</pubDate><atom:updated>2012-11-15T00:35:00.649-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Slark</category><title>Dota 2 Patch Update (14 November, 2012) | Add Slark</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
This time Valve has came up with the Slark which is already added in the
 14th November patch. There were some items, gameplay, UI and Visual 
changes occur and we hope you are gonna like it. So check the complete 
details of this patch below.&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzycyS2Tu68JsxsKLa_3drTCZnGcdgTHJA12D2HVra1XhkYmdGWMcCb3D2FnweF5zb5YH1RB4ZyBobMUi_XTN577uYVllsaqgHx4K41mSczeDs7dHkaRqGTfmHJVFM75mYgdkSv0aIzAU/s1600/DOTA-2-Patch-Notes-14th-November-2012-.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzycyS2Tu68JsxsKLa_3drTCZnGcdgTHJA12D2HVra1XhkYmdGWMcCb3D2FnweF5zb5YH1RB4ZyBobMUi_XTN577uYVllsaqgHx4K41mSczeDs7dHkaRqGTfmHJVFM75mYgdkSv0aIzAU/s320/DOTA-2-Patch-Notes-14th-November-2012-.jpg&quot; width=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;Dota 2 Patch Update&lt;span style=&quot;font-size: large;&quot;&gt;:-&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
- Added Slark!&lt;br /&gt;
- Added a chatwheel for quick communication with teammates!&lt;br /&gt;
- Added support for using keyboard templates!&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: blue;&quot;&gt;Item Changes:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Tournament Drops are now enabled for all leagues.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: green;&quot;&gt;Gameplay Changes:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Zombies no longer spawn other zombies from a stolen Tombstone.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff6600;&quot;&gt;User Interface Changes:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Added a form for soliciting new chatwheel options.&lt;br /&gt;
- Added world heatmap for seeing where current players are located.&lt;br /&gt;
- Abilities and items bound to alt-combinations now display as such.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: magenta;&quot;&gt;Visual Changes:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Fixed Nightstalker losing his wings at night.&lt;br /&gt;
&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: purple;&quot;&gt;Editing Changes&lt;/span&gt;&lt;/strong&gt;:&lt;br /&gt;
Just did a small update to fix an asset file bug. No update note changes for it.&lt;br /&gt;

So guys enjoy playing DOTA 2 and don’t forget to comeback here and check the latest updates of your favorite game online here.&lt;/div&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/11/dota-2-patch-update-14-november-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVxlJg1bzA3hbK18P0wc2p9xcSFiHlvhANr5bNNymfI0b2OAcdmOt8j3Ji1IurX0MXFuTc9decwGPzDZZCAv8aj80zTVoEYN5Ehj70LEyRxl102DIjCBZ_lY13pRFXf9A7iQ4JuUgglqk/s72-c/561718_465167640192513_1736104189_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-4031355389200335431</guid><pubDate>Thu, 25 Oct 2012 14:49:00 +0000</pubDate><atom:updated>2012-10-25T07:50:14.411-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Patch Update (25 October, 2012) | Add Centaur Warchief</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;br /&gt;
This week’s update brings some big changes to Dota 2. Centaur Warchief  is now added in &lt;a href=&quot;http://www.dota-throne.com/2012/08/official-dota-676b-download-dota-676b.html&quot; target=&quot;_blank&quot;&gt;DotA 6.76b&lt;/a&gt; parity changes are now implemented which includes item remakes and various balancing tweaks.&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;DOTA 2 Patch Notes (25/10/2012):&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span style=&quot;color: black;&quot;&gt;- Added Centaur&lt;br /&gt;
- Implemented 6.76b gameplay changes&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;UI&lt;/b&gt;&lt;br /&gt;
- Fixed XP going the other way if you’re leveled up with a command.&lt;br /&gt;
- Fixed scoreboard not updating properly after a hero swap&lt;br /&gt;
- Added party invite ignore options to the party invite dialog and settings screen&lt;br /&gt;
- Visual updates to spell button states&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;VISUALS &amp;amp; AUDIO&lt;/b&gt;&lt;br /&gt;
- Fixed several “missing lane” line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.&lt;br /&gt;
- Fixed spell button sounds triggering on mouse clicks only and not hotkey press&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;- Fixed certain effects on workshop items that were incorrect or missing&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;b&gt;&lt;span style=&quot;color: black;&quot;&gt;GAMEPLAY&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Alchemist&lt;br /&gt;
- Unstable Concoction now explodes around you if you are killed while charging it up&lt;br /&gt;
- Goblin’s Greed cap increased from 26 to 30&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Ancient Apparition&lt;/b&gt;&lt;br /&gt;
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Bane Elemental&lt;/b&gt;&lt;br /&gt;
- Enfeeble cooldown decreased from 12 to 10&lt;br /&gt;
- Bane can now wake himself up from Nightmare with a subability&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Batrider&lt;/b&gt;&lt;br /&gt;
- Strength gain decreased from 2.7 to 2.4&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Centaur&lt;/b&gt;&lt;br /&gt;
- Strength growth increased from 2.6 to 3.8&lt;br /&gt;
- Replaced Great Fortitude with a new skill (Stampede)&lt;br /&gt;
Grants you and all allied player units on the map max movement speed and
 zero unit collision for a short duration. Any enemy units you or your 
allies come into collision with take some damage and get stunned. 
Enemies can only be affected by stampede impact once.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Duration: 3/4/5&lt;br /&gt;
Damage: 100/150/200 + 2x your str&lt;br /&gt;
Stun: 1.25 seconds&lt;br /&gt;
Stampede Collision AoE: 120&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Cooldown: 65&lt;br /&gt;
Mancost: 50&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Note: Does not affect magic immune enemies&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Chen&lt;/b&gt;&lt;br /&gt;
- Hand of God cooldown increased from 120 to 140/130/120&lt;br /&gt;
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Clockwerk&lt;/b&gt;&lt;br /&gt;
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them&lt;br /&gt;
- Hookshot Aghanim’s upgraded cooldown decreased from 15 to 12&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Crystal Maiden&lt;/b&gt;&lt;br /&gt;
- Brilliance Aura has twice the effect on Crystal Maiden&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Dark Seer&lt;/b&gt;&lt;br /&gt;
- Vacuum cooldown increased from 19 to 22&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Doom Bringer&lt;/b&gt;&lt;br /&gt;
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Drow Ranger&lt;/b&gt;&lt;br /&gt;
- Trueshot Aura mechanics reworked&lt;br /&gt;
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Bonus Damage: 14/18/22/26% of your agility as damage&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Note: Can be toggled on and off to affect creeps or not&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;- Changed how Marksmanship bonus agility is granted&lt;br /&gt;
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Bonus Agility: 20/30/40 Agility&lt;br /&gt;
AOE: 375 (for double bonus)&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: black;&quot;&gt;Gyrocopter&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;- Homing Missile distance required for max damage reduced from 2000 to 1500&lt;br /&gt;
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8&lt;br /&gt;
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Jakiro&lt;/b&gt;&lt;br /&gt;
- Ice Path creation delay increased from 0.4 to 0.5&lt;br /&gt;
- Ice Path manacost increased from 75 to 90&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Krobelus&lt;/b&gt;&lt;br /&gt;
- Exorcism base ghost count increased from 4/10/18 to 4/12/21&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Kunkka&lt;/b&gt;&lt;br /&gt;
- Tidebringer level 4 AoE increased from 500 to 600&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Lina&lt;/b&gt;&lt;br /&gt;
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Lion&lt;/b&gt;&lt;br /&gt;
- Mana Drain break threshold range increased from 850 to 1100&lt;br /&gt;
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40&lt;br /&gt;
- Finger of Death cast range increased from 700 to 900&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Luna&lt;/b&gt;&lt;br /&gt;
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Magnataur&lt;/b&gt;&lt;br /&gt;
- Shockwave distance increased from 700 to 1000&lt;br /&gt;
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7&lt;br /&gt;
- Shockwave cast range increased to match its travel distance (visual thing only)&lt;br /&gt;
- Skewer AoE increased from 95 to 125&lt;br /&gt;
- Skewer range increased from 800 to 1200&lt;br /&gt;
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Meepo&lt;/b&gt;&lt;br /&gt;
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6&lt;br /&gt;
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Mirana&lt;/b&gt;&lt;br /&gt;
- Elune’s Arrow cooldown decreased from 20 to 17&lt;br /&gt;
- Moonlight Shadow manacost decreased from 175 to 75&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Morphling&lt;/b&gt;&lt;br /&gt;
- Cast animation time improved from 0.45 to 0.4&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Naga Siren&lt;/b&gt;&lt;br /&gt;
- Rip Tide cooldown rescaled from 10 to 19/16/13/10&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Necrolyte&lt;/b&gt;&lt;br /&gt;
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Nyx Assassin&lt;/b&gt;&lt;br /&gt;
- Vendetta damage increased from 225/375/525 to 250/400/550&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Weaver&lt;/b&gt;&lt;br /&gt;
- Base Damage increased by 4&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Outworld Destroyer&lt;/b&gt;&lt;br /&gt;
- Movement speed increased from 300 to 310&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Ogre Magi&lt;/b&gt;&lt;br /&gt;
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Omniknight&lt;/b&gt;&lt;br /&gt;
- Purification cooldown decreased from 12 to 10&lt;br /&gt;
- Movement speed increased from 300 to 305&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Phantom Lancer&lt;/b&gt;&lt;br /&gt;
- Collision size decreased from 24 to 8&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Puck&lt;/b&gt;&lt;br /&gt;
- Base Damage increased by 5&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Pugna&lt;/b&gt;&lt;br /&gt;
- Life Drain break threshold range increased from 900 to 1100&lt;br /&gt;
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Razor&lt;/b&gt;&lt;br /&gt;
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Rubick&lt;/b&gt;&lt;br /&gt;
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Silencer&lt;/b&gt;&lt;br /&gt;
- Global Silence cooldown decreased from 160 to 140&lt;br /&gt;
- Global Silence duration increased from 3/4.5/6 to 4/5/6&lt;br /&gt;
- Base Intelligence increased by 6&lt;br /&gt;
- Base Damage reduced by 6&lt;br /&gt;
- Curse of the Silent duration rescaled from 5/6/7/8 to 6&lt;br /&gt;
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65&lt;br /&gt;
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32&lt;br /&gt;
- Int Steal moved from Last Word back to Glaives of Wisdom&lt;br /&gt;
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill&lt;br /&gt;
- Int Steal aoe increased from 850 to the standard 900 aoe range&lt;br /&gt;
- Last Word replaced with new active skill&lt;br /&gt;
Targets an enemy unit placing a debuff on it. While the debuff is 
active, casting any spell causes the target to become silenced and take 
damage. If the duration of the debuff runs out without the target 
casting a spell, it will still take damage and be silenced but also be 
disarmed.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Debuff Duration: 5&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Damage: 150/200/250/300&lt;br /&gt;
Silence/Disarm Duration: 3/4/5/6&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Cast Range: 900&lt;br /&gt;
Cooldown: 36/28/20/12&lt;br /&gt;
Manacost: 100&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Note: You have basic vision over the last word target while the initial buff is on them&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Sniper&lt;/b&gt;&lt;br /&gt;
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000&lt;br /&gt;
- Headshot procs cannot be evaded (the entire attack gets through)&lt;br /&gt;
- Headshot chance from 25/30/35/40 to 40&lt;br /&gt;
- Headshot damage from 30/45/60/75 to 15/40/65/90&lt;br /&gt;
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25&lt;br /&gt;
- Shrapnel provides vision in the targeted area&lt;br /&gt;
- Shrapnel cast range increased from 1200 to 1800&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Templar Assassin&lt;/b&gt;&lt;br /&gt;
- Psionic Trap now requires a buildup time to reach it’s maximum slow. 
Starts at 30% and increases by 5% each second until it reaches 50%&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Tidehunter&lt;/b&gt;&lt;br /&gt;
- Ravage damage decreased from 250/350/450 to 200/325/450&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Treant Protector&lt;/b&gt;&lt;br /&gt;
- Strength growth increased from 2.8 to 3.3&lt;br /&gt;
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Venomancer&lt;/b&gt;&lt;br /&gt;
- Venomous Gale manacost rescaled from 90/105/120/135 to 125&lt;br /&gt;
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100&lt;br /&gt;
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60&lt;br /&gt;
- Poison Sting duration rescaled from 7 to 6/7/8/9&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Warlock&lt;/b&gt;&lt;br /&gt;
- Infernal attack damage increased from 50/75/100 to 75/100/125&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Witch Doctor&lt;/b&gt;&lt;br /&gt;
- Death Ward Aghanim’s upgrade changed from 3 target split attack to 5 target bounce&lt;br /&gt;
- Death Ward multi attack bounce AoE increased from 550 to 650&lt;br /&gt;
- Death Ward cooldown decreased from 90 to 80&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Zeus&lt;/b&gt;&lt;br /&gt;
- Thundergod’s Wrath damage increased from 210/335/460 to 225/350/475&lt;br /&gt;
- Thundergod’s Wrath Aghanim’s damage increased from 400/500/600 to 440/540/640&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Boots of Speed&lt;/b&gt;&lt;br /&gt;
- Price decreased from 500 to 450&lt;br /&gt;
- Move speed bonus from 55 to 50&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Arcane Boots&lt;/b&gt;&lt;br /&gt;
- Move speed bonus decreased form 65 to 60&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Phase Boots&lt;/b&gt;&lt;br /&gt;
- Move speed bonus decreased from 60 to 55&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Power Treads&lt;/b&gt;&lt;br /&gt;
- Move speed bonus decreased from 60 to 55&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;b&gt;Tranquil Boots&lt;/b&gt;&lt;br /&gt;
- Move speed bonus decreased from 80 to 75&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;b&gt;Armlet of Mordiggian&lt;/b&gt;&lt;br /&gt;
- Armlet cooldown increased from 1 to 2 seconds&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
Force Staff&lt;br /&gt;
- Recipe reworked&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Old Force Staff:&lt;br /&gt;
============&lt;br /&gt;
Requires:&lt;br /&gt;
Staff of Wizardry (1000)&lt;br /&gt;
Quarterstaff (900)&lt;br /&gt;
Recipe (500)&lt;br /&gt;
Total: 2400&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Grants:&lt;br /&gt;
+10 Intelligence&lt;br /&gt;
+10 Damage&lt;br /&gt;
+10 Attack Speed&lt;br /&gt;
Force (600 units forward, 25 mana, 20 cd, 800 cast range)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
New Force Staff:&lt;br /&gt;
=============&lt;br /&gt;
Requires:&lt;br /&gt;
Staff of Wizardry (1000)&lt;br /&gt;
Ring of Regeneration (350)&lt;br /&gt;
Recipe (1000)&lt;br /&gt;
Total: 2350&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;Grants:&lt;br /&gt;
+10 Intelligence&lt;br /&gt;
+3 Regeneration&lt;br /&gt;
Force (600 units forward, 25 mana, 20 cd, 800 cast range)&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: black;&quot;&gt;Null Talisman&lt;br /&gt;
- Recipe cost decreased from 155 to 145&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
Rod of Atos&lt;br /&gt;
- Cast range increased from 800 to 1200&lt;br /&gt;
- Slow increased from 50 to 60%&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
Shadow Amulet&lt;br /&gt;
- Fade time decreased from 2.75 to 2.6&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: black;&quot;&gt;&lt;br /&gt;
&lt;i&gt;Updated vision values on these abilities: Unstable Concoction, 
Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of 
Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, 
Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship&lt;/i&gt;&lt;/span&gt;&lt;/blockquote&gt;
You have to restart your Steam Client and Dota 2 Client to receive 
this patch via auto-update. Dota 2 currently does not support offline 
(downloadable) updates for the game. If you have any issues related to 
patch please post in Dota 2 developer forums.&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-patch-update-25-october-2012-add_25.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzVdpTNF2JvRv5qrnPRqo-eRzdFr-V6GBvZi9KcN0vtvDT-rss0gp6Cs8ZvohFDQ_b9vCVDI4gYshkk2VUw0NGUMeHAfIzc4WQ8bbWc0vFq7iJppsvDPpSaQGOyYvkoXwN6VbNtVcFdp0/s72-c/Centaur-Dota2.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-5711208405636363351</guid><pubDate>Fri, 19 Oct 2012 10:27:00 +0000</pubDate><atom:updated>2012-10-19T03:28:29.459-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Holloween</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Holloween</category><category domain="http://www.blogger.com/atom/ns#">Stream New(Update)</category><category domain="http://www.blogger.com/atom/ns#">Theme</category><title>DotA 2 Holloween Theme Map | DotA 2 Thorne</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO81hVd4v6qvgqZkZSKXlJ-QHr-4ZRGZV9vZIg5Ew0vtHkw1B9O4bg1pBPQZw86zh49UorxAyjitOk7sX5KCiFY9-6O261T-Mra5Y1CMssi7D7oMRKLUqB1Nlqa1BciXPjPvyu6-3Gu5w/s1600/holloween-map.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO81hVd4v6qvgqZkZSKXlJ-QHr-4ZRGZV9vZIg5Ew0vtHkw1B9O4bg1pBPQZw86zh49UorxAyjitOk7sX5KCiFY9-6O261T-Mra5Y1CMssi7D7oMRKLUqB1Nlqa1BciXPjPvyu6-3Gu5w/s1600/holloween-map.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Valve has decided to change DotA 2 map for this Halloween fever. This 
week’s update from DotA 2 will bring a new theme with respect to the 
occasion which is coming in the end of this month. The trees, lanes, 
shops and creeps will be altered according to the Halloween theme. So 
have fun checking out this map.&lt;br /&gt;
&lt;span id=&quot;more-1173&quot;&gt;&lt;/span&gt;Confirmed&amp;nbsp; Halloween date is&amp;nbsp; Wednesday, 31 
October 2012. This theme will be added to DotA 2 before a week&amp;nbsp; from the
 Halloween. We hope that you guys will enjoy playing this map. So have 
fun and don’t forget to comeback here and check the latest updates of 
your favorite game.&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-holloween-theme-map-dota-2-thorne.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO81hVd4v6qvgqZkZSKXlJ-QHr-4ZRGZV9vZIg5Ew0vtHkw1B9O4bg1pBPQZw86zh49UorxAyjitOk7sX5KCiFY9-6O261T-Mra5Y1CMssi7D7oMRKLUqB1Nlqa1BciXPjPvyu6-3Gu5w/s72-c/holloween-map.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-5481678804000833702</guid><pubDate>Wed, 17 Oct 2012 12:19:00 +0000</pubDate><atom:updated>2012-10-17T05:20:21.743-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Spoon, the Goblin Techies Guide, Strategy &amp; Builds </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Goblin Techies&amp;nbsp;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;Background&lt;/span&gt; Story&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwgdGcsREfxUUQn-sjRQdUhGKD81uR-p6EgNJuMiAPLos_u-280pKqoz8jXMq0Zf7ygWyRrU1CH46tPrJPu_keizFYTx0jPHYvsXG87MM_VDSul8Lsj8D7ojro4_lSv9_0cUICq-0lq4/s1600/Goblin_Techies.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwgdGcsREfxUUQn-sjRQdUhGKD81uR-p6EgNJuMiAPLos_u-280pKqoz8jXMq0Zf7ygWyRrU1CH46tPrJPu_keizFYTx0jPHYvsXG87MM_VDSul8Lsj8D7ojro4_lSv9_0cUICq-0lq4/s1600/Goblin_Techies.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The &lt;/b&gt;&lt;b&gt;Radiant&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: lime;&quot;&gt;Intelligence&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Goblin Techies Mage Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;1. &lt;/b&gt;
&lt;b&gt;Land Mines&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Plants
 an invisible mine that explodes when an enemy is near. The explosion 
deals less damage if the target is farther away. There is a max of 20 
mines placed at a time.


 &lt;b&gt;Range&lt;/b&gt;: 100&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 200 Full damage radius/ 500 Half damage radius&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: Until destroyed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Full Damage&lt;/b&gt;: 300/400/500/600&lt;br /&gt;
&lt;b&gt;Half Damage&lt;/b&gt;: 150/200/250/300
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;2. &lt;/b&gt;&lt;/span&gt;&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;Stasis Trap&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Sacrifice yourself for the greater good. Deals massive area of effect damage.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 100&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 200 Full Damage radius/ 500 Half Damage radius&lt;br /&gt;
&lt;b&gt;Full Damage&lt;/b&gt;: 650/850/1150/1550&lt;br /&gt;
&lt;b&gt;Half Damage&lt;/b&gt;: 350/400/450/500&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;3. Suicide Squad, Attack!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Sacrifice yourself for the greater good. Deals massive area of effect damage.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 100&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 200 Full Damage radius/ 500 Half Damage radius&lt;br /&gt;
&lt;b&gt;Full Damage&lt;/b&gt;: 650/850/1150/1550&lt;br /&gt;
&lt;b&gt;Half Damage&lt;/b&gt;: 350/400/450/500
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;4. Remote Mines&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Plants an invisible mine that will only activate when triggered.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 500   (700*)&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 400/410/425   (410/425/425*)&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 480 seconds&lt;br /&gt;
&lt;b&gt;Damage&lt;/b&gt;: 300/450/600 (450/600/750*)
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;5. Focused Detonate&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Detonates all remote mines in 700 radius around target area.


 &lt;b&gt;Range&lt;/b&gt;: Global&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 700&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: Remote Mines&lt;br /&gt;
&lt;b&gt;Effects&lt;/b&gt;: Detonates all remote mines in the target area.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;More Dota 2 &lt;/b&gt;&lt;b&gt;Goblin Techies
 updates!&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-spoon-goblin-techies-guide_17.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwgdGcsREfxUUQn-sjRQdUhGKD81uR-p6EgNJuMiAPLos_u-280pKqoz8jXMq0Zf7ygWyRrU1CH46tPrJPu_keizFYTx0jPHYvsXG87MM_VDSul8Lsj8D7ojro4_lSv9_0cUICq-0lq4/s72-c/Goblin_Techies.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-3433610697590255730</guid><pubDate>Wed, 17 Oct 2012 11:54:00 +0000</pubDate><atom:updated>2012-10-17T05:00:01.227-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Dragonus, the Skywrath Mage Guide, Strategy &amp; Builds </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Skywrath Mage &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;Background&lt;/span&gt; Story&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD8KgjGE5rkuZtyH1NUgfymIO586VJmKWDh8AhDiUUwrtDcjhbqw_0OPXwLmB7ZpOsoDplItvIDjfrViBRp-0NCi1iTPrVYxELG7bGovc8h8O8hrluNk9Ay6PkpBpf0Ls6KHcwtaWB4QU/s1600/Skywrath_Mage.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD8KgjGE5rkuZtyH1NUgfymIO586VJmKWDh8AhDiUUwrtDcjhbqw_0OPXwLmB7ZpOsoDplItvIDjfrViBRp-0NCi1iTPrVYxELG7bGovc8h8O8hrluNk9Ay6PkpBpf0Ls6KHcwtaWB4QU/s1600/Skywrath_Mage.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Radiant&lt;/b&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: lime;&quot;&gt;Agility&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Skywrath Mage Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;1. Arcane Bolt&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;The
 Sky Mage fires off a bolt of Arcane energy to harm his adversaries. 
Deals an additional 1.6× the Sky Mage&#39;s intelligence and grants 325 
vision around the projectile.&lt;br /&gt;
&lt;b&gt;Base damage&lt;/b&gt;: 60/80/100/120&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 800
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;2. &lt;/b&gt;
&lt;b&gt;Concussive Shot&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;With
 Dragon-like intuition, the Skywrath Mage releases a compact ball of 
magical lightning at the closest visible hero within a 1600 radius. Upon
 impact the ball bursts slowing enemies by 40% for 4 seconds and dealing
 damage around the target.


 &lt;b&gt;Range&lt;/b&gt;: 1600&lt;br /&gt;
&lt;b&gt;Damage&lt;/b&gt;: 50/100/150/200&lt;br /&gt;
&lt;b&gt;Slow&lt;/b&gt;: 40%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Slow radius&lt;/b&gt;: 200&lt;br /&gt;
&lt;b&gt;Slow duration&lt;/b&gt;: 4
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;3. Ancient Seal&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Dragonus
 draws a mystical rune on the enemy that amplifies all magical damage 
against them and snuffs out their ability to cast spells for a few 
seconds.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 3/4/5/6&lt;br /&gt;
&lt;b&gt;Magical damage amplification&lt;/b&gt;: 18/24/30/36%
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;4. Mystic Flare&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Dragonus
 uses his ultimate magical ability to conjure a precise and violent 
mystical field that lays waste to his adversaries. Deals massive damage 
distributed evenly among any heroes in the area over 2 seconds.


 &lt;b&gt;Total damage&lt;/b&gt;: 600/900/1200&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 2&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 170&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 1200
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;More Dota 2 &lt;span style=&quot;color: yellow;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Skywrath Mage&lt;/span&gt;&lt;/span&gt; updates!&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-dragonus-skywrath-mage-guide.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD8KgjGE5rkuZtyH1NUgfymIO586VJmKWDh8AhDiUUwrtDcjhbqw_0OPXwLmB7ZpOsoDplItvIDjfrViBRp-0NCi1iTPrVYxELG7bGovc8h8O8hrluNk9Ay6PkpBpf0Ls6KHcwtaWB4QU/s72-c/Skywrath_Mage.png" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-4646348765915798224</guid><pubDate>Wed, 17 Oct 2012 11:26:00 +0000</pubDate><atom:updated>2012-10-17T04:30:56.239-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Jah&#39;rakal, the Troll Warlord Guide, Strategy &amp; Builds </title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Troll Warlord Background Story:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Coming soon&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZBnKzbkme4rs5U-rc1HlalaQoUO4KmkSaRj8hNyakEuDXqcSOh73_Xic-XVPxZIqK_7kQ8ZCyYYzgyqk8Tz-ZjELV0Gr4uCWraZkQfqMsHgwjKU83LhVW2MKPnTRcZAg9Cb0osb2Vb5U/s1600/Troll_Warlord.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZBnKzbkme4rs5U-rc1HlalaQoUO4KmkSaRj8hNyakEuDXqcSOh73_Xic-XVPxZIqK_7kQ8ZCyYYzgyqk8Tz-ZjELV0Gr4uCWraZkQfqMsHgwjKU83LhVW2MKPnTRcZAg9Cb0osb2Vb5U/s1600/Troll_Warlord.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Radiant&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: lime;&quot;&gt;Agility &lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: left;&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Troll Warlord Skills:-&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;1. Berserker Rage&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Allows
 the Warlord to use his throwing axes as melee weapons, gaining bonus 
damage, attack speed, movement speed, hitpoints, armor, and a chance to 
bash targets on attack. Berserker&#39;s Rage also changes the functionality 
of Whirling Axes.


 &lt;b&gt;Bonus movement speed&lt;/b&gt;: 20/20/20/30&lt;br /&gt;
&lt;b&gt;Bonus damage&lt;/b&gt;: 15&lt;br /&gt;
&lt;b&gt;Bonus HP&lt;/b&gt;: 100&lt;br /&gt;
&lt;b&gt;Base attack time&lt;/b&gt;: 1.55
&lt;br /&gt;
&lt;table class=&quot;abilitytable&quot;&gt;&lt;tbody&gt;

&lt;/tbody&gt;&lt;/table&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;2. Bash&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Gives a chance that an attack will do bonus damage and stun.


 &lt;b&gt;Stun duration&lt;/b&gt;: 0.8/1.2/1.6/2&lt;br /&gt;
&lt;b&gt;Bonus damage&lt;/b&gt;: 20/30/40/50&lt;br /&gt;
&lt;b&gt;Chance&lt;/b&gt;: 10%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Whirling Axes (ranged)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 900&lt;br /&gt;
&lt;b&gt;Damage&lt;/b&gt;: 75&lt;br /&gt;
&lt;b&gt;Movement speed slow&lt;/b&gt;: 30%&lt;b&gt;, Slow duration&lt;/b&gt;: 3/3.75/4.5/5.25&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;,&lt;/span&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Radius of each axe&lt;/b&gt;: 100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;Whirling Axes (melee)&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;Troll
 unleashes a set of magical axes which whirl around him in a circle. 
Nearby enemies take damage and have a chance to miss on their attacks.&lt;br /&gt;
&amp;nbsp;&lt;b&gt;Radius&lt;/b&gt;: 450&lt;br /&gt;
&lt;b&gt;Damage&lt;/b&gt;: 125/175/225/275&lt;br /&gt;
&lt;b&gt;Miss chance&lt;/b&gt;: 60%&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 4/5/6/7
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;3. Fervor&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
With
 each continuous blow on the same target, Troll gains increased attack 
speed. If Troll changes targets, the stacks drop to zero.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Maximum bonus attack speed&lt;/b&gt;: 40/60/80/100
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMTdhNX713hhIPIVikryI_XHeNMEABbiHXCgpLc0-yId-rd4ZzkqdHYrKYRJ9xkWsL_bdBQdYjpmULBUqlxtWh61QE5a5eKyIgbsKNFbApiiPQStwrU6NtYflbr-QUuWx_ilJvPSPGuCA/s1600/2012-10-04_00008.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;4. Battle Trance&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Troll&#39;s presence on the battlefield increases the attack speed of himself and all allied heroes.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: Global&lt;br /&gt;
&lt;b&gt;Duration&lt;/b&gt;: 10&lt;br /&gt;
&lt;b&gt;Bonus attack speed&lt;/b&gt;: 60/120/180
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTZde8TzPxgY8LtYlMNdhW3vXO9XJ7dVBKKa6YLk_Kt5ni5bet6PHDpjrKVf5G3aBHtVm0eqkJx2fUu9uu44aECbGTVaNs-OrUozSkfRf03p6jnGFWDiiFat16aKr2DGBA87FHJBEEJs/s1600/2012-10-04_00017.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay tune for more Dota 2 Jah&#39;rakal, the Troll Warlord updates!&lt;br /&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-jahrakal-troll-warlord-guide.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZBnKzbkme4rs5U-rc1HlalaQoUO4KmkSaRj8hNyakEuDXqcSOh73_Xic-XVPxZIqK_7kQ8ZCyYYzgyqk8Tz-ZjELV0Gr4uCWraZkQfqMsHgwjKU83LhVW2MKPnTRcZAg9Cb0osb2Vb5U/s72-c/Troll_Warlord.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-7066053069240057285</guid><pubDate>Wed, 17 Oct 2012 11:05:00 +0000</pubDate><atom:updated>2012-10-17T04:07:51.825-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>DOTA 2 Brad, the Centaur Warchief  Guide, Strategy &amp; Builds</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Centaur Warchief Background Story:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;Coming soon&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_SO9kmC-EEUP9XHHd_9sEE78DAzMCdyU9H-d1NQfDzueD0leL1NbQzIaPNZ48RfV8Rb_ZED6bVFxxHpCD_sbHL6xrnoBFa6rQ6xsqyaUYjMWDjKlgEe5BaU_JLtkJkAnbtOHbdbYObs/s1600/Centaur_Warchief.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_SO9kmC-EEUP9XHHd_9sEE78DAzMCdyU9H-d1NQfDzueD0leL1NbQzIaPNZ48RfV8Rb_ZED6bVFxxHpCD_sbHL6xrnoBFa6rQ6xsqyaUYjMWDjKlgEe5BaU_JLtkJkAnbtOHbdbYObs/s1600/Centaur_Warchief.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: blue;&quot;&gt;Strength&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Centaur Warchief&amp;nbsp; Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;1. Hoof Stomp&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;image&quot; href=&quot;http://www.dota2wiki.com/wiki/File:Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;br /&gt;
Slams the ground, stunning and damaging nearby enemy units.&lt;br /&gt;
Radius: 315&lt;br /&gt;
Stun Duration: 2/2.25/2.5/2.75&lt;br /&gt;
Damage: 100/150/200/250&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table class=&quot;abilitytable&quot;&gt;&lt;tbody&gt;

&lt;/tbody&gt;&lt;/table&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbd8hDNLEMhaFWHpmkTUefKhCqWEgUxz5vi_aY40u1TQk6rlHpf6nJoU6tdngDyw7Z5G0DpWkTALD9aUavXPIGzvstBxCbpwHWZzF_T5POILQQkeYMK9iTZ4qU8Gkc9sekU3NbvMimWcs/s1600/2012-10-04_00006.jpg&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;2. Double Edge&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt; Centaur
 strikes a mighty blow at melee range, damaging both himself and the 
target.  Centaur cannot die from Double Edge. Double Edge deals its 
damage in a 190 AoE around the target.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Range&lt;/b&gt;: 150&lt;br /&gt;
&lt;b&gt;Radius&lt;/b&gt;: 190&lt;br /&gt;
&lt;b&gt;Damage&lt;/b&gt;: 175/250/325/400&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;3. Return&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt; Centaur Warchief immediately counters every attack, damaging the attacker based on a percentage of Centaur&#39;s strength.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Base Damage&lt;/b&gt;: 16/18/20/22&lt;br /&gt;
&lt;b&gt;Bonus Damage as Percent of Centaur Warchief&#39;s Strength&lt;/b&gt;: 26%/34%/42%/50%
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: blue;&quot;&gt;4. &lt;/span&gt;&lt;span style=&quot;color: red;&quot;&gt;Great Fortitude&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s1600/Unknown_icon.png&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaIlsplSW6_eCMHHIjzDt8y3KBjdiTcUEfcAZrCE-WzGgq1Cc5RAVwY3DY3bDIouqsFNjw-AdApV6Q7j_RLi9DZRh0u0nVUUQy-O2BY-VC08v7cbpqcaNIDC3BUECrKFAhVoY_UUSLnQ/s320/Unknown_icon.png&quot; width=&quot;128&quot; /&gt;&lt;/a&gt;Centaur Warchief passively gains large amounts of strength.


 &lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Bonus Strength&lt;/b&gt;: 15/30/45
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTZde8TzPxgY8LtYlMNdhW3vXO9XJ7dVBKKa6YLk_Kt5ni5bet6PHDpjrKVf5G3aBHtVm0eqkJx2fUu9uu44aECbGTVaNs-OrUozSkfRf03p6jnGFWDiiFat16aKr2DGBA87FHJBEEJs/s1600/2012-10-04_00017.jpg&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Stay tune for more Dota 2 Brad, the Centaur Warchief updates!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-brad-centaur-warchief-guide.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis_SO9kmC-EEUP9XHHd_9sEE78DAzMCdyU9H-d1NQfDzueD0leL1NbQzIaPNZ48RfV8Rb_ZED6bVFxxHpCD_sbHL6xrnoBFa6rQ6xsqyaUYjMWDjKlgEe5BaU_JLtkJkAnbtOHbdbYObs/s72-c/Centaur_Warchief.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-4342816038499342460</guid><pubDate>Thu, 11 Oct 2012 18:18:00 +0000</pubDate><atom:updated>2012-10-11T11:18:47.391-07:00</atom:updated><title>Dota 2 Patch Update (11 October, 2012) | Heroes Added In Captain’s Mode.</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s1600/32303_449476825094928_446932123_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;130&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s320/32303_449476825094928_446932123_n.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Valve has setup another fascinating update this week with adding two 
more heroes in the Captain’s mode. This week the lucky ones are Meepo 
and Magnus which were both included after The International and now they
 have accomplished their successful inclusion and they made their 
prominent position in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;GAMEPLAY&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Added Meepo to Captain’s Mode.&lt;br /&gt;
- Added Magnus to Captain’s Mode.&lt;br /&gt;
- Fixed Reverse Polarity not pulling units from the right location.&lt;br /&gt;
- Fixed Necromastry loss count for odd numbers.&lt;br /&gt;
- Fixed Reverse Polarity stunning cycloned units.&lt;br /&gt;
- Fixed Incapacitating Bite working against Wards.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;strong&gt;&lt;span style=&quot;color: blue;&quot;&gt;User Interface&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Fixed enemy Meepo illusions displaying the wrong health bars.&lt;br /&gt;
- Team profile shows tournaments that a team has participated in.&lt;br /&gt;
- Fixed bugs with cooldowns and disassembling Tranquil Boots.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;strong&gt;&lt;span style=&quot;color: green;&quot;&gt;VISUALS&lt;/span&gt;&lt;/strong&gt; &lt;/blockquote&gt;
&lt;blockquote&gt;
- Updated Necronomicon visuals.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;strong&gt;&lt;span style=&quot;color: magenta;&quot;&gt;BOTS&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;
- Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.&lt;br /&gt;
- When leading a target, bots will no longer target an ability in impassable terrain.&lt;br /&gt;
- Added more usage cases for Poison Touch.&lt;br /&gt;
- Earthshaker and Tidehunter bots are now more aggressive when they have
 Echo Slam and Ravage up, which should help them initiate more often.&lt;br /&gt;
- Fixed excessive lead time in Light Strike Array usage.&lt;br /&gt;
- Fixed case where AoE targeted abilities could be targeted on invisible enemies.&lt;br /&gt;
- Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates.&lt;br /&gt;
- Windrunner bot will now more often follow up a successful Shackleshot with a Powershot.&lt;br /&gt;
- Ranged heroes will be slightly more aggressive when laning.&lt;br /&gt;
- Fixed issue where bots with lifesteal were overestimating their tankiness.&lt;br /&gt;
- Fixed Jugg’s loadout to not have him buy boots first.&lt;br /&gt;
- Dazzle bot is now a bit more judicious about using Shadow Wave.&lt;/blockquote&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-patch-update-11-october-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s72-c/32303_449476825094928_446932123_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-2181102239334500528</guid><pubDate>Wed, 03 Oct 2012 22:03:00 +0000</pubDate><atom:updated>2012-10-05T14:07:45.018-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><title>DOTA 2 Magnus the Magnataur Guide, Strategy &amp; Builds</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s1600/32303_449476825094928_446932123_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s400/32303_449476825094928_446932123_n.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Magnataur Background Story:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;The master-smiths of Mt. Joerlak agree on only a single point: that 
the horn of a magnoceros is more precious than any alloy. And of all 
such horns, the largest and sharpest belongs to the beast they call 
Magnus. For half a generation, Magnus took easy sport goring hunters 
come to claim the treasures of his kin. Each time he would return to his
 cave with hooves and horns stained red, until his Matriarch urged him 
and all their kin to seek refuge to the north beyond the shadow of the 
mountain. But Magnus scoffed, having never failed to defend his people. 
The magnoceri would stay, he decided, for a magnoceros does not believe 
in chance... nor does it ever change its mind. But when Mt. Joerlak 
erupted without warning, and half his kin perished in the fire and ash, 
Magnus changed his mind after all. The survivors pushed north, until 
they reached a blockade watched over by a hundred hunters armed with bow
 and steel. Magnus expected no less. He led his fiercest brothers and 
sisters in a charge against their enemies, and fought with a ferocity 
matched only by the fire-spewing mountain at his back. Meanwhile the 
magnoceros elders, mothers, and calves vanished into the drifts. The 
master-smiths are divided about what happened next. Some say Magnus 
reunited with his kin, while others claim he suffered mortal injuries 
and expired alongside the body of his Matriarch. Neither theory is 
correct. Magnus did vow to rejoin his kin...but only after seeking out 
those responsible for the eruption of Mt. Joerlak and watching them die 
upon his horn, for a magnoceros does not believe in chance.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY1xZSORAh9HS6gk9vRickbA7zqFuCM_LdxCn1vuwiJNX1MqQjTXtXqjsCa_-Fj4X_NQX9jSXPicsnTX02rxPQ8iLGtNJaOFFcsdEoq4npJlx-miVVmOjtZFkt1mZxXZbJqSJiTKgxh1w/s1600/magnataur_hphover.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;111&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgY1xZSORAh9HS6gk9vRickbA7zqFuCM_LdxCn1vuwiJNX1MqQjTXtXqjsCa_-Fj4X_NQX9jSXPicsnTX02rxPQ8iLGtNJaOFFcsdEoq4npJlx-miVVmOjtZFkt1mZxXZbJqSJiTKgxh1w/s200/magnataur_hphover.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: &lt;span style=&quot;color: blue;&quot;&gt;Strength&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Magnataur Skills:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;1. Shockwave&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZreVxtm-GG6aufg5DodZEq0hXbUrT-1DnHOn42mRvWxZWiJQZjv3s6e55vpsF54AJwfMQ1BhRbr-EM8fFpe1Squydgo_4QMveLdTicJ82PYWPKXc5vtvTPQFFw_mptJWFVeU5ZYFrLZk/s1600/Lvl+1.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZreVxtm-GG6aufg5DodZEq0hXbUrT-1DnHOn42mRvWxZWiJQZjv3s6e55vpsF54AJwfMQ1BhRbr-EM8fFpe1Squydgo_4QMveLdTicJ82PYWPKXc5vtvTPQFFw_mptJWFVeU5ZYFrLZk/s1600/Lvl+1.png&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Magnus sends out a wave of force, damaging enemy units in a line.&lt;br /&gt;
Range: 500&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;Radius: 150 (Starting radius) / 700 (Distance) / 150 (Final radius)&lt;/span&gt;&lt;br /&gt;
Damage: 75/150/225/300&lt;br /&gt;
11/10/9/8&amp;nbsp;&amp;nbsp; 90 Mana&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;table class=&quot;abilitytable&quot;&gt;&lt;tbody&gt;

&lt;/tbody&gt;&lt;/table&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbd8hDNLEMhaFWHpmkTUefKhCqWEgUxz5vi_aY40u1TQk6rlHpf6nJoU6tdngDyw7Z5G0DpWkTALD9aUavXPIGzvstBxCbpwHWZzF_T5POILQQkeYMK9iTZ4qU8Gkc9sekU3NbvMimWcs/s1600/2012-10-04_00006.jpg&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbd8hDNLEMhaFWHpmkTUefKhCqWEgUxz5vi_aY40u1TQk6rlHpf6nJoU6tdngDyw7Z5G0DpWkTALD9aUavXPIGzvstBxCbpwHWZzF_T5POILQQkeYMK9iTZ4qU8Gkc9sekU3NbvMimWcs/s640/2012-10-04_00006.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;br /&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: lime;&quot;&gt;&lt;b&gt;2. Empower&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg26x1weCO1wNT_aFR54Sq1U8_xWFrHK91T_jzimx0DbM-mhTp9e9UX6iQTsOCXklroHots04bHZQxwRBnHDKqMI5_HcFlBuuDYV9mgLLydCxzQjjN0KM4kFSxW7rr91L9H-jHJKvE9q3o/s1600/lvl+2.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg26x1weCO1wNT_aFR54Sq1U8_xWFrHK91T_jzimx0DbM-mhTp9e9UX6iQTsOCXklroHots04bHZQxwRBnHDKqMI5_HcFlBuuDYV9mgLLydCxzQjjN0KM4kFSxW7rr91L9H-jHJKvE9q3o/s1600/lvl+2.png&quot; /&gt;&lt;/a&gt;Gives an allied unit bonus damage and cleave on attack.&lt;br /&gt;
Range: 800&lt;br /&gt;
Duration: 40&lt;br /&gt;
Bonus damage and cleave: 20%/30%/40%/50%&lt;br /&gt;
Cooldown 12&lt;br /&gt;
Mana 40&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4EuQY47Ck77c3QK6fjiWLiL16XskVgRaC4IhSOFxQz3Z3OCWIE5dAqS-JK7LayCGHqBaWo9eYw4qQa1-Tq7bTApZDcxfRXKoJw_wgtxTfEhR61ZSeqSjy-MZoyjRYjvN6K25CkZIs4RM/s1600/2012-10-04_00007.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4EuQY47Ck77c3QK6fjiWLiL16XskVgRaC4IhSOFxQz3Z3OCWIE5dAqS-JK7LayCGHqBaWo9eYw4qQa1-Tq7bTApZDcxfRXKoJw_wgtxTfEhR61ZSeqSjy-MZoyjRYjvN6K25CkZIs4RM/s640/2012-10-04_00007.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;3. &lt;/b&gt;&lt;b&gt;Skewer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqAnw14vzBJwuWpnGbnSWpE3agid15TYvJ0e6xDxOV2sx0Up00u2YYA4_syG2xofAXO2-s4rxN7syxrxAiVjdkCmBIbN6qafhe7BX80vtJScf7YVCtXrH4hYTXA-WbT8n2gzvXmeI60U/s1600/lvl3.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqAnw14vzBJwuWpnGbnSWpE3agid15TYvJ0e6xDxOV2sx0Up00u2YYA4_syG2xofAXO2-s4rxN7syxrxAiVjdkCmBIbN6qafhe7BX80vtJScf7YVCtXrH4hYTXA-WbT8n2gzvXmeI60U/s1600/lvl3.png&quot; /&gt;&lt;/a&gt;Magnus rushes forward up to 800 distance, goring enemy units on his massive tusks. Units hit on the way will be dragged to the destination, then damaged and slowed.&lt;br /&gt;
Range: 800&lt;br /&gt;
Radius: 95&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damage: 70/140/210/280&lt;br /&gt;
Maximum number of targets: 1/2/3/4&lt;br /&gt;
Cooldown 30&lt;br /&gt;
Mana 80 &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMTdhNX713hhIPIVikryI_XHeNMEABbiHXCgpLc0-yId-rd4ZzkqdHYrKYRJ9xkWsL_bdBQdYjpmULBUqlxtWh61QE5a5eKyIgbsKNFbApiiPQStwrU6NtYflbr-QUuWx_ilJvPSPGuCA/s1600/2012-10-04_00008.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMTdhNX713hhIPIVikryI_XHeNMEABbiHXCgpLc0-yId-rd4ZzkqdHYrKYRJ9xkWsL_bdBQdYjpmULBUqlxtWh61QE5a5eKyIgbsKNFbApiiPQStwrU6NtYflbr-QUuWx_ilJvPSPGuCA/s640/2012-10-04_00008.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;4. Reverse Polarity&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNj5PNzRUvFRA8xPwatpZ_MYpnd-wn3MC51bhPzAISILrqKUCoJJw_MezfAChAtq35vDmW1OhYX3m-OGm5dC06aPK2XD9o7ZS69Nhu64LySyd9R-hTW9Vr1cFW-4y17VdrQMjxxQlB9g/s1600/lvl6.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaNj5PNzRUvFRA8xPwatpZ_MYpnd-wn3MC51bhPzAISILrqKUCoJJw_MezfAChAtq35vDmW1OhYX3m-OGm5dC06aPK2XD9o7ZS69Nhu64LySyd9R-hTW9Vr1cFW-4y17VdrQMjxxQlB9g/s1600/lvl6.png&quot; /&gt;&lt;/a&gt;Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.&lt;br /&gt;
Radius: 410&lt;br /&gt;
Stun duration on heroes: 2.5/3.25/4&lt;br /&gt;
Stun duration on creeps: 3/4/5&lt;br /&gt;
Damage: 150/225/300&lt;br /&gt;
Cooldown 120/110/100&lt;br /&gt;
Mana 200/250/300&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTZde8TzPxgY8LtYlMNdhW3vXO9XJ7dVBKKa6YLk_Kt5ni5bet6PHDpjrKVf5G3aBHtVm0eqkJx2fUu9uu44aECbGTVaNs-OrUozSkfRf03p6jnGFWDiiFat16aKr2DGBA87FHJBEEJs/s1600/2012-10-04_00017.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;480&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKTZde8TzPxgY8LtYlMNdhW3vXO9XJ7dVBKKa6YLk_Kt5ni5bet6PHDpjrKVf5G3aBHtVm0eqkJx2fUu9uu44aECbGTVaNs-OrUozSkfRf03p6jnGFWDiiFat16aKr2DGBA87FHJBEEJs/s640/2012-10-04_00017.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay tune for more Dota 2 Magnus the Magnataur updates!&lt;br /&gt;
&lt;a href=&quot;http://feeds.feedburner.com/Dota2Throne&quot; target=&quot;_blank&quot;&gt;Dota 2 Throne&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://www.facebook.com/DotA2Throne&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt; 
&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/06/dota-2-magnus-magnataur-guide-strategy.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s72-c/32303_449476825094928_446932123_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-7347744517681296556</guid><pubDate>Wed, 03 Oct 2012 21:58:00 +0000</pubDate><atom:updated>2012-10-05T02:26:19.860-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Patch Update (3 October, 2012) | Added Magnus!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s1600/32303_449476825094928_446932123_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s400/32303_449476825094928_446932123_n.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;In this weekly update, Valve has added&amp;nbsp; Strength hero,
 Magnus (&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Magnataur&lt;/span&gt; in Warcraft 3 Dota). &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;Team creation is now 
added. Dota 2 bots can now play 
Viper, Lich and Death Prophet. Overall, it’s a good patch. Hopefully, Around 150 new items to the store.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;h4&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Dota 2 Patch Update:-&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
- Added Magnus!&lt;br /&gt;
- Enabled Team creation.&lt;br /&gt;
- &lt;a href=&quot;http://www.dota-throne.com/2012/10/official-dota-675b-map-download-dota.html&quot; target=&quot;_blank&quot;&gt;Made all 6.75b Parity changes&lt;/a&gt;&lt;br /&gt;
- Added around 150 new items to the store.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;UI&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- Ability tooltips are now more precise about what kind of units they can target.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: yellow;&quot;&gt;&lt;b&gt;GAMEPLAY&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
- Fixed basic courier movement speed being too low&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;&lt;b&gt;BOTS&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;- Lowered the tankiness threshold for doing Roshan.&lt;br /&gt;
- Bots now only save for buyback later in games, and now save the proper amount.&lt;br /&gt;
- Lich bot will no longer cast Chain Frost on a single target that&#39;s about to die or that is able to blink away.&lt;br /&gt;
- Skeleton King bot is now better about saving mana for Reincarnate.&lt;br /&gt;
- Improved Windrunner bot&#39;s Shakleshot usage (she will now take into account unit movement).&lt;br /&gt;
- Bots will no longer have any desire to farm while they are temporarily invisible.&lt;br /&gt;
- Added support for selling/dropping situational items when necessary (wards, dust, etc).&lt;br /&gt;
- Adjusted Skeleton King and Dragon Knight bots&#39; loadouts.&lt;br /&gt;
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.&lt;br /&gt;
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.&lt;br /&gt;
- Bots will now consider trying to kill hero-like units.
      &lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/10/dota-2-patch-update-3-october-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZVqetrapNVCeQm6WvggehSZkXlbprAFCa5dbCBQWmt5uV_5gm7lDYPhvxUBWQ-c8EnQkVWB1J9m_QTupuhYlfKw_n9HF93mOQS3NFeUSaLvp6w7XjzUPO-SGvf-aNsCoq22JUwoBekI/s72-c/32303_449476825094928_446932123_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-5895469145171957983</guid><pubDate>Wed, 26 Sep 2012 20:06:00 +0000</pubDate><atom:updated>2012-10-03T14:45:43.393-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Patch Update (3 October, 2012) | Added Testing Tool!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBFS8t6Ehupjbz3LXLGEr1SFytwLdIJ_JjVsdPlw0P_9VqPfCBMv8i9046wAPNug6Zi7lQ2vV4GLsnCSEdwPtm7l592CWuBBpMjlVINg8iS0NKD9B0DjFosyX-88L1lOvVW1iMVDGABaM/s1600/update.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;154&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBFS8t6Ehupjbz3LXLGEr1SFytwLdIJ_JjVsdPlw0P_9VqPfCBMv8i9046wAPNug6Zi7lQ2vV4GLsnCSEdwPtm7l592CWuBBpMjlVINg8iS0NKD9B0DjFosyX-88L1lOvVW1iMVDGABaM/s400/update.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Dota 2 Patch Update:-&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
&lt;b&gt;HIGHLIGHTS:&lt;/b&gt;&lt;br /&gt;
- Added Luna&lt;br /&gt;
- Added Guardian Wisp&lt;br /&gt;
- Dota 2 now uses the CELT codec for increased voice communication quality.&lt;br /&gt;
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;GAMEPLAY &lt;/b&gt;&lt;br /&gt;
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn&#39;t deny.&lt;br /&gt;
- Pudge: Fixed a bug that was sometimes causing Pudge&#39;s Dismember to do an extra tick of damage&lt;br /&gt;
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.&lt;br /&gt;
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.&lt;br /&gt;
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.&lt;br /&gt;
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.&lt;br /&gt;
- Rubick: Stealing Spirit Bear is temporarily disabled.&lt;br /&gt;
- Fixed being able to use a different player&#39;s items in your combine, if that item was in your stash at the time&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;VISUALS&lt;/b&gt;&lt;br /&gt;
- More Rubick spell animations&lt;br /&gt;
- Various Rubick visual effect improvements and fixes&lt;br /&gt;
- Haste animation added for Bloodseeker&lt;br /&gt;
- Adjusted Ogre Magi&#39;s sidearm attack animation &lt;br /&gt;
- Logos removed from waterfall and mid river areas to safeguard gameplay&lt;br /&gt;
- Tweaked dire banner position left of fountain shop&lt;br /&gt;
- Roshan timer appear only after 10 seconds have passed from death&lt;br /&gt;
- Reduced Gyro&#39;s model scale a little&lt;br /&gt;
- Removed ambient effects on Razor and Morphling when hexed&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;UI&lt;/b&gt;&lt;br /&gt;
- Fixed some cases where icons could get stuck on the screen&lt;br /&gt;
- Fixed new heroes not showing up in the hero picker if you had custom view set (They&#39;ll now appear in the top left of the grid view, for you to then place as you like)&lt;br /&gt;
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.&lt;br /&gt;
- Tournament Panel: Increased the size of the live games and recent games.&lt;br /&gt;
- Tournament Panel: Fixed details button not working properly for the last few games.&lt;br /&gt;
- Fixed Spectator label cutting off number of spectators.&lt;br /&gt;
- Fixed Live games not displaying correctly after opening a Tournament.&lt;br /&gt;
- Fixed a recent bug with the shop not closing when a unit is selected&lt;br /&gt;
- Fixed some bugs with losing commentator perspecting when pausing and unpausing&lt;br /&gt;
- Added backpack preview to couriers &lt;br /&gt;
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click&lt;br /&gt;
- Fixed some slots on the backpack not being right-clickable if they were not on page 1&lt;br /&gt;
- Fixed the first equip from the backpack sometimes not working properly &lt;br /&gt;
- Added inspect button near the hero panel for heroes that have custom items&lt;br /&gt;
- Updated the replay skill filter to have more usefull categories.&lt;br /&gt;
- Fixed dragging an item onto itself not turning its icon back on.&lt;br /&gt;
- Cheat commands are now echoed to chat &lt;br /&gt;
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;AUDIO:&lt;/b&gt;&lt;br /&gt;
- Dota 2 now uses the CELT codec for increased voice communication quality.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;



&lt;br /&gt;
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&lt;/div&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/09/dota-2-patch-update-27-september-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBFS8t6Ehupjbz3LXLGEr1SFytwLdIJ_JjVsdPlw0P_9VqPfCBMv8i9046wAPNug6Zi7lQ2vV4GLsnCSEdwPtm7l592CWuBBpMjlVINg8iS0NKD9B0DjFosyX-88L1lOvVW1iMVDGABaM/s72-c/update.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-2376779838720482760</guid><pubDate>Fri, 21 Sep 2012 20:21:00 +0000</pubDate><atom:updated>2012-09-21T13:21:19.150-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Changelogs</category><category domain="http://www.blogger.com/atom/ns#">DotA 2 Patch</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><title>Dota 2 Patch Update (20 September, 2012) | Added Meepo!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiviHNk_FkV2cmvPnPl8JCGlwHfdg784pXVOpjP2YWE9bIV6tpmbppteEdHSjjLMjOEKVaIW0l6aKLTuVXdu5waFBdCuPzN2IhLmEV1n0w750gFl2I5XE3mzGRwKzrrcaF4SVmM_VzsR3A/s1600/262878_444747602234517_895775563_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiviHNk_FkV2cmvPnPl8JCGlwHfdg784pXVOpjP2YWE9bIV6tpmbppteEdHSjjLMjOEKVaIW0l6aKLTuVXdu5waFBdCuPzN2IhLmEV1n0w750gFl2I5XE3mzGRwKzrrcaF4SVmM_VzsR3A/s400/262878_444747602234517_895775563_n.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;In this weekly update, Valve has unleashed a long awaited agility hero,
 Meepo (Geomancer in Warcraft 3 Dota). First Blood animation is now 
added, User Interface is tweaked as usual. Dota 2 bots can now play 
Viper, Lich and Death Prophet. Overall, it’s a good patch. Hopefully, 
Valve adds All-random/Captain draft mode in next update.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;font-family: Times,&amp;quot;Times New Roman&amp;quot;,serif;&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Dota 2 Patch Update:-&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/h4&gt;
- Added Meepo!&lt;br /&gt;
- Added Meepo!&lt;br /&gt;
- Added Meepo!&lt;br /&gt;
- Added Meepo!&lt;br /&gt;
- Added Meepo!&lt;br /&gt;
&lt;br /&gt;
- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.&lt;br /&gt;
&lt;br /&gt;
GAMEPLAY&lt;br /&gt;
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.&lt;br /&gt;
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.&lt;br /&gt;
- Lich: Fixed Chain Frost being dodgable.&lt;br /&gt;
&lt;br /&gt;
UI&lt;br /&gt;
- The buyback button is no longer shown when the hero is reincarnating.&lt;br /&gt;
- Shift clicking a recipe now puts it in quickbuy.&lt;br /&gt;
- Fixed misaligned tooltips in the combine tree.&lt;br /&gt;
- Pennants now work for any game that&#39;s part of a tournament.&lt;br /&gt;
- Equipped pennants are now visible in your base when you&#39;re playing.&lt;br /&gt;
- New broadcaster select dialog.&lt;br /&gt;
- Added animated Firstblood, killstreaks and multikills notifications.&lt;br /&gt;
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).&lt;br /&gt;
- The top bar healthbars now show up any time a player is spectating.&lt;br /&gt;
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.&lt;br /&gt;
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.&lt;br /&gt;
- The suggested items tab is now reloaded after a player swaps heroes with someone else.&lt;br /&gt;
&lt;br /&gt;
VISUALS&lt;br /&gt;
- Added a effect that plays the whole time Keeper&#39;s Mana Leak is active on a target, not just when the target moves.&lt;br /&gt;
- Player&#39;s chosen team pennant will display in the fountain area.&lt;br /&gt;
&lt;br /&gt;
BOTS&lt;br /&gt;
- Added Lich bot.&lt;br /&gt;
- Added Death Prophet bot.&lt;br /&gt;
- Added Viper bot.&lt;br /&gt;
- Bots will now select heroes their teammates have suggested in the hero picker.&lt;br /&gt;
- Increased the radius and strength of fountain avoidance.&lt;br /&gt;
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.&lt;br /&gt;
- Bots now wait 15 seconds after hero-picking to spring into action. 
This gives players the opportunity to buy their own couriers, if they 
want.&lt;br /&gt;
- Bots will no longer try to TP out of a fight if they&#39;re currently visible to the enemy team.&lt;br /&gt;
- Bots now try to path through FoWed areas when retreating.&lt;br /&gt;
- Bots now pay attention to multiple pings, and will use them to 
strengthen their desire to attack a hero, defend a lane, or push a lane.&lt;br /&gt;
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.&lt;br /&gt;
- Supports will now defer last-hitting to non-supports in their lane.&lt;br /&gt;
- Bots on easier difficulty levels will now be worse at retreating out of a gank.&lt;br /&gt;
- Fixed bug with the avoidance of Dark Seer&#39;s wall (only half the wall was being avoided).&lt;br /&gt;
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.&lt;br /&gt;
- Made Tiny bot less likely to Avalanche when retreating (so it&#39;s harder to harass him into using all his mana).&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;fullpost&quot;&gt; &lt;/span&gt;&lt;/div&gt;
</description><link>http://dota2-throne.blogspot.com/2012/09/dota-2-patch-update-20-september-2012.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiviHNk_FkV2cmvPnPl8JCGlwHfdg784pXVOpjP2YWE9bIV6tpmbppteEdHSjjLMjOEKVaIW0l6aKLTuVXdu5waFBdCuPzN2IhLmEV1n0w750gFl2I5XE3mzGRwKzrrcaF4SVmM_VzsR3A/s72-c/262878_444747602234517_895775563_n.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2444953022613489226.post-719330601216332298</guid><pubDate>Thu, 20 Sep 2012 10:18:00 +0000</pubDate><atom:updated>2012-09-20T03:18:48.136-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DotA 2 Heroes Guide</category><category domain="http://www.blogger.com/atom/ns#">Dota2 New (Updates)</category><category domain="http://www.blogger.com/atom/ns#">Upcoming Heroess</category><title>DOTA 2 Meepo Guide, Strategy &amp; Builds</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_ZVHC4RhKKx5bCDwY0CdxKLB7PKSwVAw4Jsg0amBg_8A986Q6Klq8iWCdL4Q1LBFrh5x0G3MKFBQZTFCiOc9D-WV7vaZGXi1uGNfUPiY_1CYXJ6wNfUvcH8xPaWXz5IiETc7AnnniXkQ/s1600/npc_dota_hero_meepo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_ZVHC4RhKKx5bCDwY0CdxKLB7PKSwVAw4Jsg0amBg_8A986Q6Klq8iWCdL4Q1LBFrh5x0G3MKFBQZTFCiOc9D-WV7vaZGXi1uGNfUPiY_1CYXJ6wNfUvcH8xPaWXz5IiETc7AnnniXkQ/s1600/npc_dota_hero_meepo.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;b&gt;Meepo Background Story:-&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;em&gt;If you ask me, life is all about who you know and what you can find.
 When you live up in the Riftshadow Ruins, just finding food can be 
tough. So you need to cut corners, you need to scrounge, you need to 
know your strengths. Some of the beasts up there can kill you, so you 
need a way to trap the weak and duck the strong. On the upside, the 
ruins have history, and history is worth a lot to some people. There 
used to be a palace there, where they had all these dark rituals. Bad 
stuff. If you survived the ceremony, they would shatter a crystal and 
split your soul into pieces. They made great art though! Sculptures and 
such. Let me tell you: sometimes you stumble onto some of those old 
carvings. Take a pack full of those to town and sell them, then get 
yourself food for a few weeks. If luck is really on your side, you might
 find a Riftshadow crystal. Get it appraised and start asking around. 
Someone always knows some crazy fool looking for this kind of thing. If 
all else fails, sell it to a Magus the next time one’s in town. They 
love that stuff. Still, whatever you do, be careful handling those 
crystals. You do not want one to go off on you. It really hurts.&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKw_RkGsyQdNNSPaJfHoJgoFBa2ri8tCh3yjg4Hya4FDigtGBrG9KGB1Rhu_FDcT4sMeVmGTZHskIDoDY2lSq4HlV-TFUky2qztrn8y08QXjGL48l1wjBgHyFsAXnjWQrRNOvoFzeTnSg/s1600/Dota-2-Meepo.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKw_RkGsyQdNNSPaJfHoJgoFBa2ri8tCh3yjg4Hya4FDigtGBrG9KGB1Rhu_FDcT4sMeVmGTZHskIDoDY2lSq4HlV-TFUky2qztrn8y08QXjGL48l1wjBgHyFsAXnjWQrRNOvoFzeTnSg/s1600/Dota-2-Meepo.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Name: Meepo (Dota 2), Meepo the Geomancer (DotA)&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Affiliation: The Dire&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;b&gt;Type: Agility&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Meepo Skills:-&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;1. Earthbind&lt;/strong&gt;
&lt;br /&gt;
Tosses a net at the target point, pinning down all enemy units. 
Earthbind prevents invisibility, blink, and interrupts channeling.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Does not hit&amp;nbsp;invisible&amp;nbsp;units, but ensnared units won’t be able to become invisible.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Does not work on&amp;nbsp;Roshan.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;2. Poof&lt;/strong&gt;&lt;br /&gt;

Drawing mystical energies from the earth, a Meepo can teleport to 
another Meepo or itself after channeling for 1.5 seconds, dealing damage
 in both the departure and arrival locations.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;When targeted, Meepo will teleport to the Meepo closest to the target point (which can be the same Meepo who casts it).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.&lt;/li&gt;
&lt;li&gt;Does not work on&amp;nbsp;Roshan.&lt;/li&gt;
&lt;li&gt;Can teleport to&amp;nbsp;illusions.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;3. Geostrike(Passive)&lt;/strong&gt;&lt;br /&gt;

Meepo enchants his weapon to deal damage per second, as well as slow 
the movement speed of the attacked unit. Geostrikes from multiple Meepos
 stack.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Does not stack with buff placers.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Geostrike’s slow of every Meepo stacks directly.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;strong&gt;4. Divided We Stand (Passive)(Ultimate)&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

Meepo summons an imperfect, semi-autonomous duplicate of himself, 
which can gain gold and experience as he does and shares his experience 
and abilities. However, the clones cannot wield any items but the boots 
that Meepo himself wears. The cloned Meepos also gain 25% of any bonus 
attributes the primary Meepo has. If any of the clones die, they all 
die.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: blue;&quot;&gt;&lt;strong&gt;Notes:&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;The only item that transfers to the Meepos is one pair of&amp;nbsp;boots&amp;nbsp;(any type).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Each Meepo (the original one and the clones too) can use active 
abilities from&amp;nbsp;Boots of Travel&amp;nbsp;,&amp;nbsp;Phase Boots&amp;nbsp;and&amp;nbsp;Tranquil 
Bootsindividually.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Note that Aghanim’s Scepter is undroppable once acquired.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Even if you didn’t level up this ability, picking up Aghanim’s Scepter will still provide you with an extra Meepo.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
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</description><link>http://dota2-throne.blogspot.com/2012/05/dota-2-meepo-guide-strategy-builds.html</link><author>noreply@blogger.com (Unknown)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_ZVHC4RhKKx5bCDwY0CdxKLB7PKSwVAw4Jsg0amBg_8A986Q6Klq8iWCdL4Q1LBFrh5x0G3MKFBQZTFCiOc9D-WV7vaZGXi1uGNfUPiY_1CYXJ6wNfUvcH8xPaWXz5IiETc7AnnniXkQ/s72-c/npc_dota_hero_meepo.png" height="72" width="72"/><thr:total>0</thr:total></item></channel></rss>