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	<title>DotA 2 Utilities</title>
	
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		<title>DOTA 2 Patch Notes (May 24, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-24-2012/776/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-24-2012/776/#comments</comments>
		<pubDate>Fri, 25 May 2012 05:23:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=776</guid>
		<description><![CDATA[The Dota 2 update for this week has been released on Dota 2 servers. It brings a new meleee intelligence hero, Ogre Magi (Aggron Stonebreaker) and an overhauled User interface of Hero picking menu and Dashboard. Other than that, this patch comes with couple of bug fixes and bots optimization. You may read change logs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-777" title="dota2-ogre-magi" src="http://www.dota2-utilities.com/wp-content/uploads/2012/05/dota2-ogre-magi.jpg" alt="Dota 2 Ogre Magi Patch" width="494" height="200" />The Dota 2 update for this week has been released on Dota 2 servers. It brings a new meleee intelligence hero, Ogre Magi (Aggron Stonebreaker) and an overhauled User interface of Hero picking menu and Dashboard. Other than that, this patch comes with couple of bug fixes and bots optimization. You may read change logs for more details:<span id="more-776"></span></p>
<h3><span style="color: #0000ff;">DOTA 2 Patch Notes (24/05/2012):</span></h3>
<p>- Added Dota 2 Ogre Magi!</p>
<p>- New Dashboard!<br />
- New Hero Picker!</p>
<p><strong>GAMEPLAY</strong></p>
<p>- Enabled Treant Protector in Captain&#8217;s Mode.<br />
- Spectre: Fixed Haunt Illusions having collision.<br />
- Lifestealer: Fixed Rage being dispellable.<br />
- Spirit Breaker: Fixed Charge of Darkness immediately failing when cast on Razor&#8217;s Unstable Current.<br />
- Bounty Hunter: Fixed a bug that could sometimes allow Jinada to work on buildings.<br />
- Fixed Black King Bar not dispelling Haste and Double Damage.</p>
<p><strong>UI</strong></p>
<p>- Revised performance bar calculation and display.<br />
- Added support for putting bots into individual slots in a private lobby.<br />
- Fixed issue where the camera would recenter when quickly switching between different control groups.<br />
- Fixed incorrect player id when pinging runes.<br />
- Added a short cooldown to the chat message when pinging a rune.<br />
- Added disconnected player icon in scoreboard and top bar.</p>
<p><strong>AUDIO</strong></p>
<p>- The game start horns now play different cues from each team location and are now spatial.<br />
- Added sound when the courier delivers items to you.</p>
<p><strong>VISUALS</strong></p>
<p>- First pass at spectator-only Roshan timer.<br />
- Added overhead healing messages for Warlock and Bloodseeker.<br />
- Fixed a visual hitch sometimes experienced while spectating using Directed view.</p>
<p><strong>BOTS</strong></p>
<p>- Increased bot cautiousness when going to the side shop.<br />
- When invisible, bots will now only use abilities or items that they really want to use.<br />
- Bots are now more likely to roam and gank when invisible.<br />
- Juggernaut bot will no longer offensively use Blade Fury when he&#8217;s sufficiently powerful (better to just attack).<br />
- Zeus will now use Wrath in teamfights.<br />
- Fixed bug where Vengeful bot could try to swap out-of-range allies.</p>
<p>&nbsp;</p>
<p>You need to restart your Steam Client to receive this update via auto-updater, if you are having any issues/errors during the update report it to Dota 2 Developer forums.</p>
]]></content:encoded>
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		<title>DOTA 2 Patch Notes (May 17, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-17-2012/765/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-17-2012/765/#comments</comments>
		<pubDate>Thu, 17 May 2012 19:39:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=765</guid>
		<description><![CDATA[Weekly updates of DOTA 2 patch notes for this week are here. DOTA 2 Patch Notes for May 17, 2012 is featuring Treant Protector which is an strength base hero extremely efficient in the team battles and latest modification allows some players to play carry role with Treant Protector. DOTA 2 community is very glad [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter  wp-image-766" title="Dota2 Patch Notes 17 May" src="http://www.dota2-utilities.com/wp-content/uploads/2012/05/Dota2-Patch-Notes-17-May.jpg" alt="DOTA 2 PATCH 17 MAY" width="497" height="400" />Weekly updates of DOTA 2 patch notes for this week are here. DOTA 2 Patch Notes for May 17, 2012 is featuring Treant Protector which is an strength base hero extremely efficient in the team battles and latest modification allows some players to play carry role with Treant Protector. DOTA 2 community is very glad to have such an important hero in the hero pool and it will definitely increase the moral of DOTA 2 players.<span id="more-765"></span></p>
<h3 style="text-align: center;">Heroes Changes :</h3>
<p><strong>Treant Protector : </strong>Added Treant Protector</p>
<p><strong>Ancient Apparition : </strong>Fixed Ethereal and Guardian Angel blocking Ice Blast&#8217;s shatter.</p>
<p><strong>Batrider Batrider:</strong> Fixed bug with refreshing old stacks of Napalm after upgrading the ability.</p>
<p><strong>Beastmaster Beastmaster:</strong> Fixed Inner Beast not affecting siege units.</p>
<p><strong>Chen: </strong>Fixed Holy Persuasion working on Spirit Bear.<br />
<strong></strong></p>
<p><strong>Dazzle:</strong> Fixed Shadow Wave not doing its damage around the aoe of the last target.<br />
<strong></strong></p>
<p><strong>Doom Bringer:</strong>  Fixed Sphere working under Doom (Sphere will still block Doom).<br />
<strong></strong></p>
<p><strong>Drow Ranger:</strong> Fixed Trueshot Aura not affecting siege units.<br />
<strong></strong></p>
<p><strong>Lich:</strong> Fixed timing on Chain Frost ministun.<br />
<strong></strong></p>
<p><strong>Lone Druid</strong>: Fixed Entangle affecting wards and Fixed Battle Cry not affecting other units he owns.<br />
<strong></strong></p>
<p><strong>Outworld Destroyer:</strong> Fixed Arcane Orb against wards.<br />
<strong></strong></p>
<p><strong>Puck</strong>: Fixed being able to cast Phase Shift while rooted.<br />
<strong></strong></p>
<p><strong>Pudge:</strong> Fixed Meat Hook interrupting channeling spells if the target is magic immune.<br />
<strong></strong></p>
<p><strong>Riki</strong>: Fixed being unable to cast for a brief moment after using Blink Strike.<br />
<strong></strong></p>
<p><strong>Spirit Breaker</strong>: Fixed Charge of Darkness not getting interrupted by ensnares.</p>
<p>&nbsp;</p>
<blockquote>
<p style="text-align: left;"><strong>Items Change :</strong></p>
<p style="text-align: left;">Fixed all heroes having 1 armor more than inteded.<br />
Fixed Medallion of Courage interaction with Magic Immune units.<br />
Fixed denying an allied Necronomicon unit causing Last Will to hurt you.<br />
Fixed dying to Neutrals ending your kill streak counter.</p>
<p><strong>User Interface:</strong></p>
<p>You can now ping runes to let your teammates know which type it is.<br />
Tranquil boots now update movement speed and armor on the HUD when broken.<br />
You can now click on player names in the waiting for players dialog to go to their Steam or Dota 2 profiles.<br />
For units with lifetime (wards, illusions), the XP bar is now used to show lifetime remaining.</p>
<p><strong>VISUALS:</strong></p>
<p>Added a new player*only aegis post*death effect.<br />
Fixed some spells not obeying the &#8220;no screen shake&#8221; setting.<br />
Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrolyte, and Witch Doctor.<br />
Added bonus damage overhead message for Lifestealer&#8217;s Feast.<br />
Gave Death Prophet&#8217;s spirits a unique attack effect when hitting buildings.</p>
<p><strong>SOUND:</strong></p>
<p>Added additional dialog for Earthshaker, Pudge, Storm Spirit, Shadow Fiend, and Doombringer.</p>
<p><strong>BOTS:</strong></p>
<p>Bots on medium difficulty or below will no longer try to interrupt channels.<br />
When doing Rosh, bots will no longer wait for their optimal tank. Now they&#8217;ll start attacking when more than one hero has arrived, and will use the best tank of the heroes present.<br />
Bots will no longer consider damage from passives as an indication that a human is intending to attack*to*kill.<br />
Fixed bug where bots wouldn&#8217;t use the courier if all their stash was empty (even if they had items on the courier).<br />
Bots will be slightly more aggressive about using couriers that are carrying their items.</p>
<p><strong>Update 2:</strong></p>
<p>Fixed tree distance calculation for Nature&#8217;s Guise.<br />
Fixed Living Armor structure AoE.<br />
Fixed range indicator not working for Overgrowth.<br />
Fixed Overgrowth doing damage 4 times instead of 3.<br />
Fixed Overgrowth not interrupting spells.<br />
Fixed Overgrowth getting applied on invisible units.<br />
Fixed Leech Seed not being blocked by Linken&#8217;s Sphere.<br />
Fixed towers not revealing invisible siege units (in the case of Nature&#8217;s Guise).<br />
Added a short, 2-second cooldown to the chat message when pinging a rune.</p></blockquote>
<p>We can just hope that these patch notes will amuse most of the fans who are desperately waiting for this patch. So folks have fun playing DOTA 2 and feel free to comeback here to check the weekly updates of DOTA 2.</p>
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		<title>DOTA 2 Patch Notes (May 3, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-3-2012/762/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-may-3-2012/762/#comments</comments>
		<pubDate>Fri, 04 May 2012 02:44:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=762</guid>
		<description><![CDATA[It&#8217;s Friday and Valve has updated DOTA 2 servers with a new patch update. This update adds a new Dire agility hero, Phantom Lancer and comes with the usual GUI and Bot changes. You can read the patch notes for more details: Dota 2 Patch Notes (May 3, 2012): GAMEPLAY - Added Dota 2 Phantom [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-763" title="dota 2 update" src="http://www.dota2-utilities.com/wp-content/uploads/2012/05/dota-2-update.jpg" alt="Dota 2 Phantom Lancer" width="497" height="206" />It&#8217;s Friday and Valve has updated DOTA 2 servers with a new patch update. This update adds a new Dire agility hero, Phantom Lancer and comes with the usual GUI and Bot changes. You can read the patch notes for more details:<span id="more-762"></span></p>
<h3><span style="color: #0000ff;"><strong>Dota 2 Patch Notes (May 3, 2012):</strong></span></h3>
<p><strong style="color: #00ff00;">GAMEPLAY</strong></p>
<div id="mainBlock">
<div id="news">
<div>
<div>- Added Dota 2 Phantom Lancer!<br />
- Fixed being able to use ping to identify illusions.<br />
- Fixed bug where we wouldn&#8217;t always upgrade couriers in order of creation.<br />
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).<br />
- Fixed being able to blink if you became rooted after you started casting.<br />
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.<br />
- Fixed Searing Arrows not stacking with Eye of Skadi.<br />
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.<br />
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.<br />
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).<br />
- Attacking units now follow their target and then resume attack orders after getting disarmed.<br />
- Updated attack animation for Spectre, with more impact on hit frame.</p>
<p><span style="color: #00ffff;"><strong>UI</strong></span><br />
- Tranquil Boots regen is now displayed on the HP bar.<br />
- Clicking &#8220;No Courier&#8221; opens the shop with the courier item selected.<br />
- As spectator, clicking courier button now queries the courier for the current query unit&#8217;s team.<br />
- Fixed creepstats drawing for all units when spectating.<br />
- Fixed missing shared cooldown on the first use of an item.<br />
- Extended the health bar above the stats area.<br />
- Centered respawn label when showing death panel but not the buyback button.<br />
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.<br />
- Fixed top bar timer not initializing<br />
- Selling back a limited stock item within the sellback time restocks the shop.<br />
- Broadcasters can now draw lines in the world.</p>
<p><span style="color: #ff0000;"><strong>BOTS</strong></span><br />
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.<br />
- Bots will no longer use items or abilities when they are individually disabled.<br />
- Bots now switch out of &#8220;early game&#8221; when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.</div>
</div>
<div></div>
<div>Restart your Steam client in order to install this update via auto-updater, if you have any issues report to Dota 2 developer forums.</div>
</div>
</div>
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		<title>DOTA 2 Patch Notes (April 26, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-april-26-2012/756/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-april-26-2012/756/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 09:56:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=756</guid>
		<description><![CDATA[It&#8217;s Friday and time for new update. A update is rolled out on Steam client along with Call of Duty Modern Warfare 3 multiplayer trail. The DOTA 2 26th April comes with usual bug fixes, Brewmaster is added on Captains mode and a couple of noticeable in-game user interface changes. You can view detailed patch [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-757" title="dota 2 patch update" src="http://www.dota2-utilities.com/wp-content/uploads/2012/04/dota-2-patch-update.jpg" alt="DOTA 2 Patch Notes" width="500" height="225" />It&#8217;s Friday and time for new update. A update is rolled out on Steam client along with Call of Duty Modern Warfare 3 multiplayer trail. The DOTA 2 26th April comes with usual bug fixes, Brewmaster is added on Captains mode and a couple of noticeable in-game user interface changes. You can view detailed patch notes below:<span id="more-756"></span></p>
<h3><span style="color: #0000ff;"><strong>Dota 2 Patch Notes (26th April 2012):</strong></span></h3>
<p><span style="color: #ff6600;"><strong>GAMEPLAY</strong></span><br />
- Added Brewmaster to Captain&#8217;s Mode<br />
- Fixed non-hero units like Spirit Bear breaking smoke of deceit.<br />
- Fixed Burning Spear counter being reset by BKB.<br />
- Fixed illusions stealing Magic Stick/Wand charges from the owner.<br />
- Fixed a new bug with Riki&#8217;s Blink Strike causing it to not attack right away.<br />
- Fixed True Form / Druid Form being cancelled and interruptable.<br />
- Fixed attack FoW reveal to happen when an attack fires off, rather than when your animation starts.<br />
- Fixed bug that would sometimes cause move commands or abilities to execute at odd times.<br />
- Fixed bug where DotaTV director would stop directing in the last minutes of the game.<br />
- Fixed Vanguard&#8217;s block chance being too low.<br />
- Fixed Brewmaster&#8217;s primal splits creating illusions from Wall of Replica.<br />
- Fixed Brewmaster not receiving XP when split.</p>
<p><span style="color: #008080;"><strong>VISUALS</strong></span><br />
- Heroes will no longer lose their shadows.<br />
- Item Icon have been redesigned<br />
[We plan to continue update these over the next few weeks, please give us your thoughts in this forum (http://dev.dota2.com/forumdisplay.php?f=353)]<br />
- New visual style for Lion.<br />
- New Town Portal effect.</p>
<p><span style="color: #00ccff;"><strong>AUDIO</strong></span><br />
-Some heroes will now call out to allies they encounter in the field during the early phases of a game.</p>
<p><span style="color: #ff00ff;"><strong>UI</strong></span><br />
- Fixed control groups breaking in the case where a hero has unit sharing enabled and another hero tries to control group one of the summons.<br />
- Fixed a case where casting an ability to control a unit (ie. Chen&#8217;s Persuasion), then querying the unit before the ability fired would not end up with the unit in a selected state and the abilities would not be usable.<br />
- Fixed damage done to player-controlled units not showing up in the combatlog.<br />
- Fixed attributes tooltip not showing the correct values for Spirit Bear (or other hero-like) units.</p>
<p><span style="color: #00ffff;"><strong>BOTS</strong></span><br />
- Bots can call out &#8220;top missing!&#8221; etc if an opponent goes away during the laning phase.<br />
- Bots are now more likely to use the Side Shop. They will hold off purchasing items if they think they&#8217;ll be able to get them from the Side Shop soon, and are more likely to actually walk there to pick them up.<br />
- Bots no longer forget/ignore units that are reincarning.<br />
- Bots will now use couriers that are holding their items, even if the courier is currently returning to base.<br />
- Bots will only use couriers that are idle in base, so they shouldn&#8217;t grab couriers as soon as they stop moving in, for example, the secret shop.<br />
- When a bot dies, if it had a courier en route, it will send the courier back to base.<br />
- Juggernaut is now more likely to use Omnisliash in teamfights, particularly when he thinks he can get all slashes on heroes.<br />
- Bots will no longer purchase items during the hero pick phase of the game.<br />
- Bots will no longer use any of their abilities on Passive difficulty.<br />
- Made Windrunner bot slightly more likely to use Powershot when ganking, and less likely to use Windrun for non-panic retreats.<br />
- Fixed bug that, under certain hero combinations, could cause lane selection to thrash.<br />
- Improved the Team Roam behavior, they should no longer clump up and get stuck, and should deal with any creeps attacking them.<br />
- Increased bot sensitivity to human pings for pushing and defending.<br />
- Increased range at which a non-carry bot will defer last-hitting to a carry bot. Non-hard-carries will now also defer to hard carries.</p>
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		<title>DOTA 2 Patch Notes (19th April, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-19th-april-2012/752/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-19th-april-2012/752/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 03:33:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=752</guid>
		<description><![CDATA[Greetings folks! Valve just updated DOTA 2 with another weekly update. The new patch brings a brand new hero Brewmaster (formerly Panndaren Brewmaster) and an updated visual effect for Shadowfiend&#8217;s ultimate, Requiem of Souls. This patch is now available for everyone, restart your Steam client to get this update. DOTA 2 Patch Notes (19/04/2012): GAMEPLAY [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-753" title="dota2-pandaren" src="http://www.dota2-utilities.com/wp-content/uploads/2012/04/dota2-pandaren.jpg" alt="DOTA 2 Patch Notes" width="495" height="207" />Greetings folks! Valve just updated DOTA 2 with another weekly update. The new patch brings a brand new hero Brewmaster (formerly Panndaren Brewmaster) and an updated visual effect for Shadowfiend&#8217;s ultimate, Requiem of Souls. This patch is now available for everyone, restart your Steam client to get this update.<span id="more-752"></span></p>
<h3><span style="color: #0000ff;"><strong>DOTA 2 Patch Notes (19/04/2012):</strong></span></h3>
<p><span style="color: #00ffff;"><strong>GAMEPLAY</strong></span><br />
- Enabled Brewmaster!<br />
- Bane: Fixed Nightmare dispelling on self damage (e.g. Rot).<br />
- Clockwerk: Fixed Hookshot target sometimes being able to move away while you are traveling.<br />
- Clockwerk: Fixed aoe around Hookshot not reliably affecting the area.<br />
- Earthshaker: Fixed cases where invulnerable units could get stuck inside Fissure.<br />
- Juggernaut: Fixed Omnislash jumping to couriers.<br />
- Lina: Fixed Dragon Slave&#8217;s cast range being too short.<br />
- Lone Druid: Added a visual effect at the Spirit Bear&#8217;s old location when it&#8217;s recast.<br />
- Lone Druid: Fixed a bug when Spirit Bear would disassemble an item, causing it to have no owner.<br />
- Nightstalker: Added duration buff for Darkness.<br />
- Pudge: Fixed Dismember damage happening one second too late.<br />
- Spirit Breaker: Fixed case where he could get stuck when using Nether Strike.<br />
- Viper: Fixed Corrosive Skin affecting Serpent Wards.<br />
- Fixed being able to deny yourself (while under poison) if you attack through the hero icon at the top.<br />
- Fixed Linken Sphere proccing for secondary hits of Chain Lightning and Lightning Storm.<br />
- Fixed Magic Immunity removing Poison Attack debuff.<br />
- Fixed hero deaths not disjointing incoming projectiles (in the case of fast respawns/buyback).<br />
- Fixed bug that was causing attack projectiles to be slightly out of sync with the server.<br />
- Fixed units not always respecting the ability backswing time (without animation canceling), causing animations to sometimes end faster than normal.</p>
<p><span style="color: #ff0000;"><strong>UI</strong></span><br />
- Fixed creepstats not being visible to spectators.</p>
<p><span style="color: #ff00ff;"><strong>VISUALS</strong></span><br />
- Updated Nevermore&#8217;s Requiem of Souls.<br />
- Added an effect for Nevermore&#8217;s Necromastery.</p>
<p><span style="color: #ff6600;"><strong>DOTA 2 BOTS</strong></span><br />
- Bots will now use couriers.<br />
- While there are any disconnected humans on the opposing team, bots will now select the most appropriate corresponding hero or heroes on their team to go back to the fountain to try to keep teams somewhat balanced.<br />
- Bots will no longer forget about heroes they&#8217;re trying to kill when they go invulnerable.<br />
- Changed how bots think about attacking wards/minions, they should behave more reasonably now.<br />
- When bots defend a tower, they should now be more aggressive about transitioning into attacking, rather than milling around behind the tower.<br />
- Mid bots are now less likely to roam at early levels.<br />
- Fixed bug that was causing Zeus to killsteal (too much) with his Ult.<br />
- Earthshaker bot will no longer use Echo Slam to kill a lone hero unless that hero is a hard carry.<br />
- Earthshaker bot will no longer use Echo Slam on a target that it thinks is about to die anyways.<br />
- Windrunner bot will now buy Mekansm rather than Blademail.<br />
- Fixed bug that could cause poorly-aimed fissures and powershots.<br />
- Windrunner bot will now use Powershot when pushing/defending a lane, and sometimes to harass/last-hit while laning.<br />
- Fixed bug where Kunkka bot would freeze when trying to kill a non-hero target.<br />
- Fixed bug where Dire bots would respond to pings from spectators.</p>
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		<title>DOTA 2 Patch Notes (12th April, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-13th-april/746/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-13th-april/746/#comments</comments>
		<pubDate>Fri, 13 Apr 2012 14:57:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=746</guid>
		<description><![CDATA[The main Beta of Dota 2 has received an update after a delay of 2 weeks.  This is entirely a bug fix patch which addresses a lot of heroes/items bugs. However, it does bring a new game mode, Random Draft for pub games. This update is now available on Steam client. You need to restart [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-747" title="dota2-update" src="http://www.dota2-utilities.com/wp-content/uploads/2012/04/dota2-update.jpg" alt="Dota 2 update" width="491" height="187" />The main Beta of Dota 2 has received an update after a delay of 2 weeks.  This is entirely a bug fix patch which addresses a lot of heroes/items bugs. However, it does bring a new game mode, Random Draft for pub games. This update is now available on Steam client. You need to restart Steam in order to install it.<span id="more-746"></span></p>
<h3><span style="color: #0000ff;"><strong>DOTA 2 Patch Notes (12/04/2012):</strong></span></h3>
<p><span style="color: #00ffff;"><strong>GAMEPLAY</strong></span><br />
- Enabled Random Draft mode!<br />
- Enabled Lone Druid in Captain&#8217;s Mode.<br />
- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.<br />
- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock&#8217;s Golem.<br />
- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.<br />
- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.<br />
- Bane: Fixed Fiend&#8217;s Grip doing one tick less damage than it should have.<br />
- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.<br />
- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).<br />
- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.<br />
- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.<br />
- Juggernaut: Fixed Omnislash considering ancients as valid targets.<br />
- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.<br />
- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn&#8217;t doing damage to it though)<br />
- Lifestealer: Fixed Infest not removing buffs before jumping in.<br />
- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.<br />
- Lion: Fixed Mana Drain missing its last 1/4 tick.<br />
- Lone Druid: Fixed Entangle not affecting magic immune units.<br />
- Lone Druid: Fixed Entangle not interrupting channeling spells.<br />
- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).<br />
- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.<br />
- Outworld Destroyer: Fixed Sanity&#8217;s Eclipse mana drain logic.<br />
- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.<br />
- Pudge: Reduced the delay before being able to issue orders after Meat Hook.<br />
- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).<br />
- Razor: Fixed Plasma Field not giving aoe vision following Razor.<br />
- Slardar: Fixed Slithereen Crush affecting couriers.<br />
- Silencer: Fixed Global Silences affecting couriers abilities.<br />
- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.<br />
- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.<br />
- Sven: Fixed Great Cleave working on denies.<br />
- Tinker: Fixed March of the Machines spawn per second from 30 to 24.<br />
- Tinker: Fixed March of the Machines movement speed from 500 to 400.<br />
- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock&#8217;s Golem.<br />
- Tinker: Fixed March of the Machines killing couriers.<br />
- Tiny: Fixed Aghanim tree doing too much damage to buildings.<br />
- Tiny: Fixed Aghanim tree cleaving when attacking buildings.<br />
- Vengeful Spirit: Fixed Vengeful Spirit&#8217;s Wave of Terror affecting couriers.<br />
- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.<br />
- Weaver: Fixed Weaver&#8217;s Swarm getting one shotted by attack spells like Impetus and Arcane Orb.<br />
- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.<br />
- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.<br />
- Fixed units/wards being unable to attack animation cancel if they are unable to move.<br />
- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).<br />
- Fixed Alchemist&#8217;s Unstable Concoction and Bounty Hunter&#8217;s Track being castable on Spirit Bear/Golem.<br />
- Fixed cleave damage not waking up Nightmared units.<br />
- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.<br />
- Fixed Armlet lifedraining on Illusions.<br />
- Fixed DisableHelp not working for Chen&#8217;s Persuasion.<br />
- Fixed Roshan not disabling Blink Dagger.<br />
- Fixed Tranquil Boots going into a short cooldown whenever you took damage.<br />
- Reordered Mekansm recipe list to have Headdress first.<br />
- Fixed Pudge&#8217;s Meat Hook and Mirana&#8217;s Arrow not hitting Spirit Bear.<br />
- Fixed Vampiric Aura showing buff on things it does not affect.<br />
- Fixed neutral units being able to cast their spells while disabled/silenced when they aren&#8217;t player controlled.<br />
- Fixed Double Damage rune not granting a fake buff to nearby illusions.<br />
- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts<br />
- Fixed being unable to purge an offensive Decrepify<br />
- Fixed Ethereal Blade interaction with Spirit Bear.<br />
- Fixed a bug where if Nature&#8217;s Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.</p>
<p><span style="color: #339966;"><strong>UI</strong></span><br />
- Illusions now fake display the same crit overhead values as the real hero.<br />
- A global message is now displayed when you random a hero.<br />
- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.<br />
- Fixed being unable to Glyph while disabled.<br />
- Fixed printing the wrong kill message when an illusion kills a tower<br />
- Fixed spectator FOW keys broken.<br />
- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero&#8217;s feet.<br />
- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.<br />
- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.<br />
- Fixed team-only chat in games created via private lobbies.</p>
<p><span style="color: #ff0000;"><strong>VISUALS</strong></span><br />
- Updated Nevermore&#8217;s animations.<br />
- Updated Shadow Demon&#8217;s Shadow Poison projectile effect.<br />
- Updated Faceless Void&#8217;s Backtrack effect.</p>
<p><span style="color: #ff00ff;"><strong>BOTS</strong></span><br />
- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.<br />
- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.<br />
- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren&#8217;t.<br />
- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they&#8217;ve previously sold.<br />
- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.<br />
- Fixed bug where bots wouldn&#8217;t realize that Antimage was a hard carry for lane selection purposes.<br />
- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.<br />
- Bots will now wait to activate until all hero picking is completed.<br />
- Fixed bug where the matchmaker wouldn&#8217;t try to match bot difficulties when finding a Coop game.<br />
- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.<br />
- Added generic attack desire bonus to any enemy hero that is currently stunned.</p>
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		<title>DOTA 2 Patch Notes (28th March, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-28th-march-2012/736/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-28th-march-2012/736/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 05:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=736</guid>
		<description><![CDATA[DOTA 2 presents one more patch for this week. The highlight of 28th March 2012 patch is the addition of  Lone Druid who is an Agility based hero in the Radiant. Lone Druid is particularly a complete carry hero and his bear gives him an edge in the battles. The next thing belongs Lycan who [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter  wp-image-738" title="DOTA 2 (28th March, 2012)" src="http://www.dota2-utilities.com/wp-content/uploads/2012/03/DOTA-2-28th-March-2012.jpg" alt="DOTA 2 PATCH 28th March 2012" width="507" height="205" /></p>
<p>DOTA 2 presents one more patch for this week. The highlight of 28th March 2012 patch is the addition of  <strong>Lone Druid</strong> who is an Agility based hero in the Radiant. Lone Druid is particularly a complete carry hero and his bear gives him an edge in the battles. The next thing belongs Lycan who is enabled in the Captain&#8217;s Mode which will give some fresh air to the regular players of CM mode. Despite hero changes the UI and bots fixtures are also done in this patch and the list of these changes are given below.<br />
<span id="more-736"></span></p>
<p><span style="color: #ff0000;"><strong>GAMEPLAY</strong>:</span></p>
<blockquote><p>- Added Lone Druid!<br />
- Fixed small bug in the timing of sequential attacks.<br />
- Lifestealer: Fixed being unable to Infest Mud Golems.<br />
- Weaver: Fixed Time Lapse interaction with Aegis.<br />
- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.<br />
- Enabled Lycan in Captain&#8217;s Mode</p></blockquote>
<p style="text-align: left;"><span style="color: #003300;"><strong>User Interface: </strong></span></p>
<blockquote><p>- The top bar game timer no longer is reset when a game ends.<br />
- Heroes in top bar now draw grayscale when dead.<br />
- The buyback cooldown time now appears in the gold tooltip.<br />
- The buyback cooldown now appears in the form minutes:seconds.</p></blockquote>
<p><span style="color: #0000ff;"><strong>VISUALS:</strong></span></p>
<blockquote><p>- Added a buff/debuff effect for Razor&#8217;s Static Link.<br />
- Added effect for fountain heal.<br />
- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.<br />
- Updated the effects for Shadow Demon&#8217;s Shadow Poison.<br />
- Decreased darkness of fogged areas</p></blockquote>
<p><span style="color: #993366;"><strong>BOTS:</strong></span></p>
<blockquote><p>- Fixed bots being too aggressive about destroying enemy items.<br />
- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.<br />
- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.<br />
- Fixed bug where bots would try to farm the same neutral camp that a human was farming.<br />
- Added support for bots buying and placing Observer Wards:<br />
. The more of a support a hero is, the more likely they are to buy wards.<br />
. If they have a human teammate, they will not purchase enough wards to fully deplete the store.<br />
. They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).<br />
. They won&#8217;t go to locations to place wards if they think it&#8217;s too dangerous.<br />
- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.<br />
- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps).</p></blockquote>
<p>Enjoy playing DOTA 2 and don&#8217;t forget to comeback here to find the latest updates of your favorite game.</p>
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		<title>DOTA 2 Patch Notes (23rd March, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-2nd-march-2011/728/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-2nd-march-2011/728/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 06:50:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=728</guid>
		<description><![CDATA[Weekly update for Dota 2 has been released. Lycan (Banehallow from DotA) is now added, game patched to Dota 6..74c, fixed crashes and usual bug fixing. Another noticeable change is that Valve added player performance graph to profile page which allows you to see your detailed hero stats (e.g. wins/losses). Also, Dota 2 beta keys [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-730" title="dota2-lycan" src="http://www.dota2-utilities.com/wp-content/uploads/2012/03/dota2-lycan.jpg" alt="Dota 2 patch notes" width="492" height="200" />Weekly update for Dota 2 has been released. Lycan (Banehallow from DotA) is now added, game patched to Dota 6..74c, fixed crashes and usual bug fixing. Another noticeable change is that Valve added player performance graph to profile page which allows you to see your detailed hero stats (e.g. wins/losses). Also, Dota 2 beta keys are sent on daily basis make sure you have signed up in <strong><a href="http://www.dota2-utilities.com/news/dota-2-beta-invite-begins/445/" target="_blank">Dota 2 Survey</a></strong>.<span id="more-728"></span></p>
<p><span style="color: #0000ff;"><strong>Dota 2 Patch Notes (23rd March 2011):</strong></span></p>
<blockquote><p><strong>GAMEPLAY</strong><br />
- Added Lycan in Dota 2.<br />
- Fixed Tranquil Boots visual charges being 3 instead of 4 (actual was still 4).<br />
- Fixed the first slash of Omnislash not applying vision properly.<br />
- Fixed crash bug where you could leave the lobby chat channel while in a lobby.<br />
- Enabled Shadow Demon in Captain&#8217;s Mode.<br />
- The Stable version is now updated to the Latest version.<br />
- Added All Random game mode for private lobbies.<br />
- Alchemist: Fixed Acid Spray killing couriers.<br />
- Batrider: Fixed Flamebreak not having an aoe targeting cursor.<br />
- Beastmaster: Fixed Wild Axes killing couriers.<br />
- Bounty Hunter: Fixed illusions procing Jinada&#8217;s critical strike.<br />
- Clinkz: Fixed a bug with level 2 Death Pact not gaining the .5% damage buff.<br />
- Mirana: Fixed Arrow getting blocked by Linken&#8217;s Sphere.<br />
- Morphling: Added timer to Replicate that shows up as a buff.<br />
- Outworld Destroyer: Fixed Astral Imprisonment stealing Intelligence from illusions.<br />
- Outworld Destroyer: Fixed Astral Imprisonment being castable on Warlock Golem.<br />
- Queen of Pain: Fixed being able to dispell Shadow Strike<br />
- Razor: Fixed Static Link damage from being purgable.<br />
- Shadow Demon: Fixed attack animation time<br />
- Shadow Shama: Fixed Serpent Wards having instant attack point (instead of 0.3)<br />
- Storm Spirit: Fixed attack projectile speed<br />
- Sven: Fixed Storm Bolt not stunning nearby targets if the primary target became magic immune while the projectile was traveling.<br />
- Venomancer: Fixed being able to dispell Venomous Gale, Poison Sting and Poison Nova<br />
- Warlock: Fixed Golems having incorrect magic resistance.<br />
- Weaver: Fixed Time Lapse forgetting its history when upgraded<br />
- Witch Doctor: Fixed Death Ward projectile speed being too slow<br />
- Fixed Diffusal Blade&#8217;s mana burn effect going through Magic Immunity.<br />
- Units that are smoked can now be revealed by magic immune enemies.<br />
- Fixed some abilities having incorrect durations against creep heroes (like Dismember).<br />
- Fixed Disruption being castable on Warlock&#8217;s Golem.<br />
- Fixed gold over time being very slightly off sometimes.<br />
- Fixed Smoke of Deceit not showing movement speed in the stats area<br />
- Fixed Fountain projectile speed being too fast<br />
- Fixed Furbolg attack point being too high<br />
- Fixed Black Drake projectile speed being too fast<br />
- Mjollnir: Fixed Static Charge damaging friendly units and towers. Note that towers can still proc the ability.</p>
<p><strong>UI</strong><br />
- Added a hero performance rating graph to the player persona page.<br />
- Added setting for ambient creatures in the Advanced Video Settings.<br />
- Advanced Video Settings is now versioned and will automatically update this release<br />
- Undroppable items are no longer put in the stash when near the fountain.<br />
- Items will no longer move when they are attempted to be picked up by a unit with a full inventory.<br />
- The courier can no longer pick up certain items (Aegies, Rapier).<br />
- Hooked up XP graph button.<br />
- There is now a different ring effect for the primary unit when you have multiple units selected.<br />
- Fixed second courier not being controllable if enabled by a courier<br />
- Fixed bug where you could cast your ultimate by pressing either the Ability 4 or Ability 5 keys, on a 4 ability hero.<br />
- Added setting to draw hero icons as default in the minimap. Alt will show X&#8217;s and O&#8217;s.</p>
<p><strong>BOTS</strong><br />
- Increased bot ability usage reaction time by about 50%.<br />
- Fixed bug where bots would pick up or destroy teammates&#8217; items on the ground.<br />
- Increased bot desire to defend their base.<br />
- Fixed nasty bug that would often cause bots to idle in their current location when wanting to go defend.<br />
- Bots now get an added desire to attack a hero that Bane has Gripped.<br />
- Bots no longer random their heroes. They will now try to build a somewhat reasonable team comp based on hero role, stuns, and melee/ranged, and do so over the entire hero selection phase.<br />
- Reworked bot lane selection logic. They should be smarter about which lanes they select, and who they pair with.<br />
- Changed how human pings affect the bots&#8217; desires to push/defend. Should be more consistently powerful now.<br />
- Bots in lanes with carries will try to avoid stealing their farm.<br />
- Fixed a few cases where bots would oddly try to cast abilities at neutral creeps (such as when pushing or defending a lane).</p>
<p><strong>VISUALS</strong><br />
-Improvements made to some of Shadow Demon&#8217;s effects.</p></blockquote>
<p>Discuss this patch via comment form below!</p>
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		<item>
		<title>DOTA 2 Patch Notes (15th March, 2012)</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-15th-march-2012/724/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-15th-march-2012/724/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 08:14:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=724</guid>
		<description><![CDATA[Another weekly update for DOTA 2 has been rolled out Steam Client. Some vital changes and new features have been introduced in this comprehensive update. Valve has added new intelligence hero Shadow Demon and implemented the DotA v6.74 changes in Dota 2. They have also added support Disable allied help and Shared unit control. Restart [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-725" title="dota2-shadow-demon" src="http://www.dota2-utilities.com/wp-content/uploads/2012/03/dota2-shadow-demon.jpg" alt="Dota 2 March 15 update" width="495" height="201" />Another weekly update for DOTA 2 has been rolled out Steam Client. Some vital changes and new features have been introduced in this comprehensive update. Valve has added new intelligence hero Shadow Demon and implemented the <a href="http://www.dota-utilities.com/2012/03/dota-674-official-dota-v674-map.html" target="_blank">DotA v6.74</a> changes in Dota 2. They have also added support Disable allied help and Shared unit control. Restart your Steam client to install this Dota 2 update.<span id="more-724"></span></p>
<h3><span style="color: #0000ff;">Dota 2 Patch Notes (15th March, 2012):</span></h3>
<blockquote><p><strong>GAMEPLAY</strong><br />
- Added DOTA 2 Shadow Demon!<br />
- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)<br />
- Fixed Dust of Appearance not affecting magic immune heroes.<br />
- Added support for Shared Unit Control.<br />
- Added support for Disable Help.<br />
- Fixed illusion kill crediting.<br />
- Bane: Fixed Nightmare being able to affect magic immune units.<br />
- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.<br />
- Broodmother: Fixed Insatiable Hunger not being purgable.<br />
- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)<br />
- Pudge: Fixed being unable to hook Nightmared targets.<br />
- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.<br />
- Warlock: Fixed being unable to force staff your Golem.<br />
- Fixed Dark Troll Warlord&#8217;s ensanre not revealing invisible units that are trapped in it.<br />
- Fixed a case where using a courier to &#8220;Grab All&#8221; from the stash would fail to move all items.</p>
<p><strong>UI</strong><br />
- Added copy + paste support.<br />
- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)<br />
- Item Auras now show buff icon on the carrier (Basilius, Aquila).<br />
- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.<br />
- Fixed escape not closing in-game chat like it used to.<br />
- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.<br />
- Fixed bug with copying text from another app into Dota 2.<br />
- Fixed minimap to no longer display explored/unexplored.</p>
<p><strong>AUDIO</strong><br />
- Fixed various sounds ignoring FoW.<br />
- Fixed sound not muting when Dota 2 loses focus.</p>
<p><strong>VISUALS</strong><br />
- Adjusted Venomancer injured animation.<br />
- Added gold on treasure chest.</p>
<p><strong>BOTS</strong><br />
- Added a difficulty level setting for coop bot matchmaking<br />
- Made bots increasingly bad at last-hitting as you lower difficulty level.<br />
- Fixed bug where bots wouldn&#8217;t command non-illusion minions (ie. Necro guys).<br />
- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.<br />
- Bots now have a moderate aversion to Radiance damage.<br />
- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.<br />
- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.<br />
- On Easy, bots won&#8217;t focus on breaking channels with stuns.<br />
- On Easy, bots won&#8217;t try to dodge projectiles.<br />
- On Easy, the bots will never push with more than 3 heroes.<br />
- On Medium, the bots will never push with more than 4 heroes.<br />
- Bots will no longer try to stun to break Windrunner chanelling Power Shot.<br />
- Bots now know to try to avoid EMP, Dark Seer&#8217;s wall, and Chronosphere.<br />
- Added a bit of randomness to the Team Roam group-up location so they don&#8217;t bunch up as much.<br />
- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.<br />
- Adjusted how we calculate &#8220;too dangerous to TP into&#8221;, so bots should be less suicidal when TPing in to defend.<br />
- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the &#8220;consider going to the side shop to buy a TP&#8221; distance.<br />
- Fixed bug where bots would path to the wrong location when farming a neutral camp.</p></blockquote>
<p>If you are having any issues while installing this update, drop a comment below. Also, discuss this patch update!</p>
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		<title>DOTA 2 Patch Notes (8th March, 2012).</title>
		<link>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-8th-march-2012/719/</link>
		<comments>http://www.dota2-utilities.com/patch-notes/dota-2-patch-notes-8th-march-2012/719/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 08:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Patch Notes]]></category>
		<category><![CDATA[DOTA 2 Beta]]></category>

		<guid isPermaLink="false">http://www.dota2-utilities.com/?p=719</guid>
		<description><![CDATA[A fresh Dota 2 update has been released from Valve headquarters. This update does not bring any new content, however it has brought tons of gameplay bug fixes, User interface/Visual tweak and bots upgrade. Below, you can read the patch notes for precise details. Dota 2 Patch Notes (08/03/2012): GAMEPLAY - Enabled Bane in Captain&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-720" title="dota2-update" src="http://www.dota2-utilities.com/wp-content/uploads/2012/03/dota2-update.jpg" alt="dota 2 march 8 update" />A fresh Dota 2 update has been released from Valve headquarters. This update does not bring any new content, however it has brought tons of gameplay bug fixes, User interface/Visual tweak and bots upgrade. Below, you can read the patch notes for precise details.<span id="more-719"></span></p>
<h3><span style="color: #0000ff;">Dota 2 Patch Notes (08/03/2012):</span></h3>
<blockquote><p><strong>GAMEPLAY</strong><br />
- Enabled Bane in Captain&#8217;s Mode.<br />
- Bane: Fixed the attack timing on when Nightmare gets transfered.<br />
- Bane: Fixed Enfeeble working on Roshan<br />
- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.<br />
- Bane: Fixed Nightmare being able to transfer to towers and wards.<br />
- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.<br />
- Batrider: Fixed timing of Firefly damage ticks.<br />
- Batrider: Fixed rounding error with Firefly damage ticks.<br />
- Bloodseeker: Fixed Rupture hurting cycloned units.<br />
- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).<br />
- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.<br />
- Death Prophet: Fixed Silence not affecting basic units.<br />
- Dragon Knight: Fixed Elder Form&#8217;s Corrosive Breath and Frost Breath working with DK illusions.<br />
- Faceless Void: Fixed Courier interaction with Chronosphere<br />
- Jakiro: Macropyre now does the correct amount of damage with a Scepter.<br />
- Jakiro: Fixed Macropyre not hurting siege units.<br />
- Omniknight: Fixed Repel canceling Ursa&#8217;s Overpower.<br />
- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.<br />
- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.<br />
- Spirit Breaker: Fixed Netherstrike vs cycloned units.<br />
- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.<br />
- Ursa: Fixed Fury Swipes incrementing when the attack missed.<br />
- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.<br />
- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.<br />
- Attributes can no longer fall below 1.<br />
- Fixed some issues with negative mana regeneration.<br />
- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void&#8217;s bashes.<br />
- Fixed Armlet not draining life while you are magic immune.<br />
- Fixed couriers not being able to use wards.<br />
- Fixed temporary trees (like Sprout) not respecting the pause.</p>
<p><strong>UI</strong><br />
- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).<br />
- Captain&#8217;s Mode now has 5 bans once again.<br />
- Added countdown when unpausing the game.<br />
- The spectator graph events now get correctly cleared when rewinding in a demo.<br />
- The tooltip for Doom now correctly updates when Doombringer has a Scepter.<br />
- Inventory keys are now hidden while spectating.<br />
- The combat log now works while spectating and in replays.<br />
- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.</p>
<p><strong>VISUALS</strong><br />
- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.<br />
- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.<br />
- Updated Lifestealer&#8217;s Open Wounds and Infest effects for clarity.<br />
- Updated Bloodseeker&#8217;s Rupture effect (added blood trail so it&#8217;s more obvious).<br />
- Added Team Only Marker for Kunkka&#8217;s Ship<br />
- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds<br />
- Perf and visual tweaks to Alchemist&#8217;s Acid Spray<br />
- Made Pudge&#8217;s hook conform to terrain for more accurate visual read<br />
- Tinker Rockets now visually show duds when no enemy units are available<br />
- Fixed buildings visually popping back to earlier state when being damaged repeatedly.<br />
- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously<br />
- Fixed Split Earth drawing in FoW in some situtaions (Roshan)</p>
<p><strong>AUDIO</strong><br />
- Updated Rupture effect.<br />
- Announcer now says &#8220;Single Draft&#8221; when starting single draft mode.<br />
- First Blood lines now play mapwide.<br />
-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.</p>
<p><strong>BOTS</strong><br />
- Bot difficulty now defaults to Normal.<br />
- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.<br />
- dota_bot_dump_state can now be run in non-cheat-enabled games.<br />
- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren&#8217;t enough creeps nearby.<br />
- Added Passive bot difficulty level, in which they won&#8217;t do anything but lane.<br />
- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).</p></blockquote>
<p>Restart your Steam client to download this update, If the patch fails or gives error during update, it recommended that you must re-download a  copy of DOTA 2 from Steam games library.</p>
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