<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5521090971023921672</id><updated>2024-09-13T07:56:10.077-07:00</updated><title type='text'>dota all star strategy</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-8825440675442685365</id><published>2011-07-13T19:53:00.001-07:00</published><updated>2011-07-13T19:57:34.590-07:00</updated><title type='text'>Rasor Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0lr-ZzAziL1mBhW4OVOA-C8bjmePMiyXixvDQymlin_SIW1ZfpX7NI8WSp8zI63aT-MLFIZ32DHLo0aryypaTE2XboRsJ52IoXEOEso15DId7AWOwJi9mcz6n1CXXiUy4yWyyOjixyY6y/s1600/razor.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0lr-ZzAziL1mBhW4OVOA-C8bjmePMiyXixvDQymlin_SIW1ZfpX7NI8WSp8zI63aT-MLFIZ32DHLo0aryypaTE2XboRsJ52IoXEOEso15DId7AWOwJi9mcz6n1CXXiUy4yWyyOjixyY6y/s1600/razor.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;As our followers looking for the latest remake hero Razor The Lightning Revenent Strategy Guide. But your wait is over we are presenting you the latest guide of this hero. We can not say that this guide is 100% perfect because we will present you one more Razor Guide but after some time. But this guide is used as for the time being. Razor all abilities has been changed and those who use this hero as a farmer they have play &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD12&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;sensible&lt;/span&gt;&lt;/span&gt;. So keep visiting DotA-Utilities and get the latest Guides Of new heros. &lt;br /&gt;
&lt;div class=&quot;hLeft&quot;&gt;&lt;h2&gt;Plasma Field&lt;/h2&gt;&lt;img border=&quot;0&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-0.jpg&quot; /&gt; &lt;br /&gt;
&lt;div class=&quot;det&quot;&gt;Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. &lt;/div&gt;&lt;h2&gt;Static Link&lt;/h2&gt;&lt;img border=&quot;0&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-1.gif&quot; /&gt; &lt;br /&gt;
&lt;div class=&quot;det&quot;&gt;Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;this link&lt;/span&gt;&lt;/span&gt; is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that. &lt;/div&gt;&lt;h2&gt;Unstable Current&lt;/h2&gt;&lt;img border=&quot;0&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-2.jpg&quot; /&gt; &lt;br /&gt;
&lt;div class=&quot;det&quot;&gt;Razor&#39;s very body is a constantly shifting &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD9&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;miasma&lt;/span&gt;&lt;/span&gt; of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. &lt;/div&gt;&lt;h2&gt;Eye of the Storm&lt;/h2&gt;&lt;img border=&quot;0&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-3.gif&quot; /&gt; &lt;br /&gt;
&lt;div class=&quot;det&quot;&gt;The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor&#39;s malevolent will, and will seek out only the most injured &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD10&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;targets&lt;/span&gt;&lt;/span&gt; for its armor shattering blasts. &lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;hRight&quot;&gt;Advance Statictics:-&lt;br /&gt;
&lt;ul class=&quot;adv&quot;&gt;&lt;li&gt;&lt;label&gt;Affiliation:&lt;/label&gt; Scourge &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Attack Animation:&lt;/label&gt; 0.3 / 0.7 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Damage:&lt;/label&gt; 45 - 47 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Casting Animation:&lt;/label&gt; 0.5 / 0.125 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Armor:&lt;/label&gt; 2.1 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Base Attack Time:&lt;/label&gt; 1.7 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Movespeed:&lt;/label&gt; 295 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Missile Speed:&lt;/label&gt; 2000 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Attack Range:&lt;/label&gt; 475 &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Sight Range:&lt;/label&gt; 1800 / 800 &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;a href=&quot;http://www.blogger.com/&quot; name=&quot;skill318&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Plasma Field&lt;/h1&gt;&lt;img align=&quot;left&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-0.jpg&quot; /&gt; &lt;br /&gt;
&lt;ul class=&quot;nfo&quot;&gt;&lt;li&gt;&lt;label&gt;Ability Type: &lt;/label&gt;Active &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Targeting Type: &lt;/label&gt;Instant &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Ability Hotkey: &lt;/label&gt;F &lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;desc&quot;&gt;Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. &lt;/div&gt;&lt;ul class=&quot;tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;Level&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;Mana Cost&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Cooldown&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;Casting range&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;Area of Effect&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Duration&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Allowed Targets&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Effects&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;1&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;125&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;16 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;700&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Min damage 80. Max 140&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;2&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;125&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;16 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;700&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Min damage 120. Max 210&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;3&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;125&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;16 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;700&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Min damage 160. Max 280&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;4&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;125&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;16 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;700&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Min damage 200. Max 350&lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;notes&quot;&gt;&lt;h2&gt;Notes&lt;/h2&gt;• Damage type: magic &lt;/div&gt;&lt;a href=&quot;http://www.blogger.com/&quot; name=&quot;skill319&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Static Link&lt;/h1&gt;&lt;img align=&quot;left&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-1.gif&quot; /&gt; &lt;br /&gt;
&lt;ul class=&quot;nfo&quot;&gt;&lt;li&gt;&lt;label&gt;Ability Type: &lt;/label&gt;Active &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Targeting Type: &lt;/label&gt;Unit &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Ability Hotkey: &lt;/label&gt;C &lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;desc&quot;&gt;Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 10 seconds. Bonus lasts 13 seconds after that. &lt;/div&gt;&lt;ul class=&quot;tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;Level&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;Mana Cost&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Cooldown&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;Casting range&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;Area of Effect&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Duration&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Allowed Targets&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Effects&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;1&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;20&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;45 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;600&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;13-23 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;5 attack damage per second&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;2&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;30&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;40 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;600&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;13-23 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;10 attack damage per second&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;3&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;40&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;35 seconds &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;600&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;13-23 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;15 attack damage per second&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;4&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;50&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;30 seconds&lt;/span&gt;&lt;/span&gt; &lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;600&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;13-23 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;20 attack damage per second&lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;notes&quot;&gt;&lt;h2&gt;Notes&lt;/h2&gt;• &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;The link&lt;/span&gt;&lt;/span&gt; is broken when either unit dies, the distance between them becomes greater than 700, or when Razor loses sight of the targeted unit.&lt;br /&gt;
• If targeted on &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD8&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;the ground&lt;/span&gt;&lt;/span&gt;, the link &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;will travel&lt;/span&gt;&lt;/span&gt; in that direction, if an enemy hero comes within 225 range of it during this time, will be linked to Razor. &lt;/div&gt;&lt;a href=&quot;http://www.blogger.com/&quot; name=&quot;skill320&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Unstable Current&lt;/h1&gt;&lt;img align=&quot;left&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-2.jpg&quot; /&gt; &lt;br /&gt;
&lt;ul class=&quot;nfo&quot;&gt;&lt;li&gt;&lt;label&gt;Ability Type: &lt;/label&gt;Passive &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Targeting Type: &lt;/label&gt;N/A &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Ability Hotkey: &lt;/label&gt;N &lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;desc&quot;&gt;Razor&#39;s very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. &lt;/div&gt;Skill Table&lt;br /&gt;
&lt;ul class=&quot;tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;Level&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;Mana Cost&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Cooldown&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;Casting range&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;Area of Effect&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Duration&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Allowed Targets&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Effects&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;1&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;0.3 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;3% movement, 40 damage&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;2&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;0.6 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;6% movement, 60 damage&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;3&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;0.9 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;9% movement, 80 damage&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;4&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;1.2 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy heroes&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;12% movement, 100 damage&lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;notes&quot;&gt;&lt;h2&gt;Notes&lt;/h2&gt;• Damage type: magic&lt;br /&gt;
• Damage activates when the spell cast on Razor begins its effect. &lt;/div&gt;&lt;a href=&quot;http://www.blogger.com/&quot; name=&quot;skill321&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h1&gt;Eye of the Storm&lt;/h1&gt;&lt;img align=&quot;left&quot; class=&quot;skill&quot; src=&quot;http://www.playdota.com/img/hero/86/skill-3.gif&quot; /&gt; &lt;br /&gt;
&lt;ul class=&quot;nfo&quot;&gt;&lt;li&gt;&lt;label&gt;Ability Type: &lt;/label&gt;Active &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Targeting Type: &lt;/label&gt;Instant &lt;/li&gt;
&lt;li&gt;&lt;label&gt;Ability Hotkey: &lt;/label&gt;E &lt;/li&gt;
&lt;/ul&gt;&lt;div class=&quot;desc&quot;&gt;The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor&#39;s malevolent will, and will seek out only the most injured targets for its armor shattering blasts. &lt;/div&gt;Skill Table&lt;br /&gt;
&lt;ul class=&quot;tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;Level&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;Mana Cost&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Cooldown&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;Casting range&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;Area of Effect&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Duration&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Allowed Targets&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Effects&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;1&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;100&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;80 seconds&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;500 &lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;20 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 seconds.&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;2&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;100&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;70 seconds&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;500&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;25 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 seconds.&lt;/li&gt;
&lt;/ul&gt;&lt;ul class=&quot;wh tab&quot;&gt;&lt;li style=&quot;width: 40px;&quot;&gt;3&lt;/li&gt;
&lt;li style=&quot;width: 60px;&quot;&gt;100&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;60 seconds&lt;/li&gt;
&lt;li style=&quot;width: 80px;&quot;&gt;N/A&lt;/li&gt;
&lt;li style=&quot;width: 110px;&quot;&gt;500&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;30 seconds&lt;/li&gt;
&lt;li style=&quot;width: 90px;&quot;&gt;Enemy Units&lt;/li&gt;
&lt;li style=&quot;width: 250px;&quot;&gt;Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 seconds.&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/8825440675442685365/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/rasor-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/8825440675442685365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/8825440675442685365'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/rasor-strategy.html' title='Rasor Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0lr-ZzAziL1mBhW4OVOA-C8bjmePMiyXixvDQymlin_SIW1ZfpX7NI8WSp8zI63aT-MLFIZ32DHLo0aryypaTE2XboRsJ52IoXEOEso15DId7AWOwJi9mcz6n1CXXiUy4yWyyOjixyY6y/s72-c/razor.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-3354898030012204956</id><published>2011-07-13T19:46:00.000-07:00</published><updated>2011-07-13T19:46:36.185-07:00</updated><title type='text'>Slark Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNumL39Wpng4jy-L0I-ajpNS_FYm0KRlB_X_F1Oi9qKClw0q6cKORceiJ7vR6_hPIzh91dbBnIfxBItqVB_SO20_KPpSv_mFpyDnCJv-jZf4lw8idUxE3y5rMNUYdIQjWHamUhkeJ1N1v-/s1600/slark_murlock-nighcrawler.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNumL39Wpng4jy-L0I-ajpNS_FYm0KRlB_X_F1Oi9qKClw0q6cKORceiJ7vR6_hPIzh91dbBnIfxBItqVB_SO20_KPpSv_mFpyDnCJv-jZf4lw8idUxE3y5rMNUYdIQjWHamUhkeJ1N1v-/s1600/slark_murlock-nighcrawler.PNG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks. &lt;br /&gt;
Bending the shadows to his will, few have seen his true form and none have lived to speak &lt;br /&gt;
of it. For the shadows are his sanctuary, a place of empowerment and revitalization. Bathed &lt;br /&gt;
in this impenetrable darkness he strikes unseen, every attack making him swifter and more &lt;br /&gt;
powerful whilst weakening his enemy. A unbreakable leash awaits all who try to escape, &lt;br /&gt;
leaving them at mercy of this horrifying phantom. By sacrificing a fraction of his soul, &lt;br /&gt;
his pact with darkness allows him break even the most powerful bonds and curses. With &lt;br /&gt;
echoes of the Great War reaching every corner of the earth, this creature, known only as &lt;br /&gt;
Slark, has emerged from the depths to search for an ancient relic...&lt;br /&gt;
&lt;br /&gt;
Range: 128 (melee)&lt;br /&gt;
Movement Speed: 305 (fast)&lt;br /&gt;
Hero Type: Agility&lt;br /&gt;
Agility: 21 + 2.0&lt;br /&gt;
Strength: 21 + 1.0&lt;br /&gt;
Intelligence: 16 + 1.6&lt;br /&gt;
Dark Pact:&lt;br /&gt;
Active &lt;br /&gt;
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his &lt;br /&gt;
lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of &lt;br /&gt;
destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby &lt;br /&gt;
enemies.&lt;br /&gt;
Damage: 75/150/225/300&lt;br /&gt;
AoE: 325&lt;br /&gt;
Manacost: 55/50/45/40&lt;br /&gt;
Cooldown: 10&lt;br /&gt;
Note: Deals half the damage to you immediately as part of the cost.&lt;br /&gt;
&lt;br /&gt;
Pounce:&lt;br /&gt;
Active&lt;br /&gt;
Surges directly forward and latches on to the first enemy he hits, binding it with chains &lt;br /&gt;
of darkness. The enemy is unable to move more than 275 distance away from the point of &lt;br /&gt;
impact for 3.5 seconds.&lt;br /&gt;
Pounce Range: 400/500/600/700&lt;br /&gt;
Pounce Damage: 50/75/100/125&lt;br /&gt;
Leash Range: 275&lt;br /&gt;
Leash Duration: 3.5&lt;br /&gt;
Cooldown: 16&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Note: Moves forward in the direction it is looking, this is not a target position cast.&lt;br /&gt;
&lt;br /&gt;
Essence Shift:&lt;br /&gt;
Passive&lt;br /&gt;
Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and &lt;br /&gt;
courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all &lt;br /&gt;
attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 &lt;br /&gt;
points of Agility.&lt;br /&gt;
Duration: 15/30/45/60&lt;br /&gt;
&lt;br /&gt;
Shadow Dance:&lt;br /&gt;
Has an active and a passive portion.&lt;br /&gt;
Covers himself with a dark smoke, he becomes invisible and does not reveal himself while &lt;br /&gt;
attacking or casting spells for 5.5 seconds.&lt;br /&gt;
Passively increases Nightcrawler&#39;s movement speed and regeneration when he is out of sight &lt;br /&gt;
of hostile units. Has a 0.7 delay when activated or deactivated.&lt;br /&gt;
Movement Speed: 30/35/40%&lt;br /&gt;
Health Regeneration: 2/3/4%&lt;br /&gt;
Active duration: 5.5 seconds&lt;br /&gt;
Cooldown: 25&lt;br /&gt;
Manacost: 120 e of 200, but increases by a small amount the further it travels.</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/3354898030012204956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/slark-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/3354898030012204956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/3354898030012204956'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/slark-strategy.html' title='Slark Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNumL39Wpng4jy-L0I-ajpNS_FYm0KRlB_X_F1Oi9qKClw0q6cKORceiJ7vR6_hPIzh91dbBnIfxBItqVB_SO20_KPpSv_mFpyDnCJv-jZf4lw8idUxE3y5rMNUYdIQjWHamUhkeJ1N1v-/s72-c/slark_murlock-nighcrawler.PNG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-5044120228357256109</id><published>2011-07-13T19:44:00.000-07:00</published><updated>2011-07-13T20:08:13.171-07:00</updated><title type='text'>Kaldr strategy</title><content type='html'>Defeated in a battle long &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;forgotten&lt;/span&gt;&lt;/span&gt;, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;he was&lt;/span&gt;&lt;/span&gt; discovered by minions of the Lich King. In a vain attempt to gain favor with this ancient soul for his own &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;purposes&lt;/span&gt;&lt;/span&gt;, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With it&#39;s body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD11&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;mere&lt;/span&gt;&lt;/span&gt; thought and hurl soul-shattering bolts of &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD9&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;frost&lt;/span&gt;&lt;/span&gt; seemingly impossible distances, this creature punishes all who dare to stand their ground against it.&lt;a href=&quot;http://www.blogger.com/&quot; name=&quot;more&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyOIu92_4L9T204lSuasFpCvVVQ2ge2lbK5fp73vRavnQ0MGoJhKSN26EgfUmWdVpeqWfnPnNBRUqszwIA-j4iXsnW1P-cixVYCcxMJl_ByRYkCwhgyoozUgmWXobpJVyiifUzp2X99M4h/s1600/kaldr.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyOIu92_4L9T204lSuasFpCvVVQ2ge2lbK5fp73vRavnQ0MGoJhKSN26EgfUmWdVpeqWfnPnNBRUqszwIA-j4iXsnW1P-cixVYCcxMJl_ByRYkCwhgyoozUgmWXobpJVyiifUzp2X99M4h/s320/kaldr.jpg&quot; width=&quot;213&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Range&lt;/span&gt;: 600&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Movement Speed: &lt;/span&gt;295&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Hero Type: &lt;/span&gt;Intelligence&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Hero Model:&lt;/span&gt; Custom&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #cc0000; font-weight: bold;&quot;&gt;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD7&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Agility&lt;/span&gt;&lt;/span&gt;: 20 + 2.2&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #33cc00;&quot;&gt;Strength: 18 + 1.4&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;Intelligence: 25 + 2.6&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5418596789993398514&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQDvMR9-_YvEKdQZ1y8Cjkn7e2MhST_9WlSDtLFz9JQRt1DbaZvX675UdhWGKWR_ZsBPdc6a6YXC0lk6SrIgv8_fEp8ZF3HQq3ldmjpKIKCKSyDlok6qeh_4OMi3fWQFr-OlWgPZqtoGFt/s400/cold-feat.PNG&quot; style=&quot;cursor: pointer; float: left; height: 51px; margin: 0pt 10px 10px 0pt; width: 51px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Cold &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD10&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Feet&lt;/span&gt;&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;Active&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The Apparition curses his foes with The Frozen Mark which will &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD1&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;freeze&lt;/span&gt;&lt;/span&gt; enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Damage per second: &lt;/span&gt;37.5/50/62.5/75&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Stun duration if triggered:&lt;/span&gt; 1.25/2/2.75/3.5&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Cooldown:&lt;/span&gt; 15/13/11/9&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Manacost: &lt;/span&gt;90&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Target:&lt;/span&gt; Single&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Note&lt;/span&gt;&lt;/span&gt;:&lt;/span&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;Target takes damage per second until he is stunned or moves out of range&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5418596805207332370&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqsLnJ1xle52gKR5wAcDvhp9AFnAVDvJWOXgcbLC0wwcRy3Fd9AD9RuHh1-Zho_iUT3lArD4WZIoC9dcS-hpjzmxwoS56ASVAuixb3c1IwuZilbS6i5PV-VfVGdkjJA_JdJQCrFyYUcJwd/s400/ice-vortex.PNG&quot; style=&quot;cursor: pointer; float: left; height: 51px; margin: 0pt 10px 10px 0pt; width: 51px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Ice Vortex:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;Active&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Movement Reduction:&lt;/span&gt; 18/22/26/30&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Magic Resistance:&lt;/span&gt; -10/15/20/25&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;AOE: &lt;/span&gt;275&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Duration:&lt;/span&gt; 12&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Cooldown:&lt;/span&gt; 6&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Manacost:&lt;/span&gt; 80/90/100/110&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5418596793536291666&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn06jwR1Sb5gIp18Yx5zzYyw4T62WqGgflLTiZJNQt0tNIP4vQNXb4m9Z9xPlXOYrVJ2l23BOYiyj7DZMe3EdzRU06xcXg5L3ikYmVz8tXCeQdqYzrL8PXtVb4hCsyapgcrBt4FMRrrx6t/s400/chilling-touch.PNG&quot; style=&quot;cursor: pointer; float: left; height: 51px; margin: 0pt 10px 10px 0pt; width: 51px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Chilling Touch:&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-style: italic;&quot;&gt;Active&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Maximum number of attacks: &lt;/span&gt;2/3/4/5&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Bonus Damage:&lt;/span&gt; 40/50/60/70&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Attack Speed Reduction: &lt;/span&gt;-15%&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Cooldown:&lt;/span&gt; 50/46/42/38&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Manacost: &lt;/span&gt;140&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Note:&lt;/span&gt; &lt;span style=&quot;font-style: italic;&quot;&gt;Damage only triggers on enemy heroes, not creeps.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5418596799394813474&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX5zHXJJhsY-PZvxAi8c45H1-soawnt5zhKzeI__ZVCtqvwTVKsvQ42HDYVpQUDEbqJiFUgDe-xoFO85yCgUjTBW1tkf0-j-aKwe9dCdAFKZXMFlr3VUypUqA-MVweZZosx2IBlYEVPFqJ/s400/ice-blast.PNG&quot; style=&quot;cursor: pointer; float: left; height: 51px; margin: 0pt 10px 10px 0pt; width: 51px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Ice Blast (Ultimate)&lt;/span&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;Active&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;deal&lt;/span&gt;&lt;/span&gt; damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Impact Damage:&lt;/span&gt; 250/350/450&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Shatter Threshold:&lt;/span&gt; 10/11/12%&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Cooldown:&lt;/span&gt; 44/32/20&lt;br /&gt;
&lt;span style=&quot;font-weight: bold;&quot;&gt;Manacost:&lt;/span&gt; 100/125/150&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red; font-weight: bold;&quot;&gt;Note: &lt;/span&gt;&lt;span style=&quot;font-style: italic;&quot;&gt;You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD8&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;initial&lt;/span&gt;&lt;/span&gt; aoe of 200, but increases by a small amount the further it travels.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/5044120228357256109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/defeated-in-battle-long-forgotten-this.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/5044120228357256109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/5044120228357256109'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/defeated-in-battle-long-forgotten-this.html' title='Kaldr strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyOIu92_4L9T204lSuasFpCvVVQ2ge2lbK5fp73vRavnQ0MGoJhKSN26EgfUmWdVpeqWfnPnNBRUqszwIA-j4iXsnW1P-cixVYCcxMJl_ByRYkCwhgyoozUgmWXobpJVyiifUzp2X99M4h/s72-c/kaldr.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-3442861394340193474</id><published>2011-07-13T19:40:00.000-07:00</published><updated>2011-07-13T19:40:05.393-07:00</updated><title type='text'>Eredar Strategy</title><content type='html'>Eredar, The Shadow Demon is the Intelligence new hero that was added in DotA 6.68. It has a very nice skillset and synergy and supportive abilities which can surely help bringing success to a team. You must read Eredar, The Shadow Demon Guide &amp;amp; Strategy.&lt;br /&gt;
Eredar, The Shadow Demon Stats:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hero Class: Shadow Demon&lt;br /&gt;
Hero Name: Eredar&lt;br /&gt;
Team: Scourge&lt;br /&gt;
Type: Intelligence&lt;br /&gt;
Range: 500&lt;br /&gt;
Movement Speed: 295&lt;br /&gt;
Hero Type: Intelligence&lt;br /&gt;
Starting Armor: 3&lt;br /&gt;
Starting Damage: 53-57&lt;br /&gt;
Agility: 18&lt;br /&gt;
Agility Per Level: + 2.2&lt;br /&gt;
Strength: 17&lt;br /&gt;
Strength Per Level: + 1.9&lt;br /&gt;
Intelligence: 26&lt;br /&gt;
Intelligence Per Level: + 2.7&lt;br /&gt;
Magic Damage Reduction: 25%&lt;br /&gt;
Damage Reduction: 17%&lt;br /&gt;
Eredar, Shadow Demon Spells, Skills &amp;amp; abilities:&lt;br /&gt;
1. Disruption (hotkey: D)&lt;br /&gt;
Eredar banishes the target to a dimensional pocket for 2.5 seconds, removing it from play for the duration. Upon return two images of the target are created under Eredar&#39;s control which last for 6 seconds.&lt;br /&gt;
Displacement duration: 2.5 seconds&lt;br /&gt;
Illusion Outgoing Damage: 30/40/50/60%&lt;br /&gt;
Illusion Incoming Damage: 150%&lt;br /&gt;
Illusion Duration: 6 seconds&lt;br /&gt;
Cast Range: 700&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Cooldown: 16&lt;br /&gt;
Note: Can target enemy, ally or self.&lt;br /&gt;
2. Soul Catcher (hotkey: C)&lt;br /&gt;
Ererdar lays a curse on an area; one random enemy unit in the area is afflicted with the curse, causing it to take increased damage for 12 seconds.&lt;br /&gt;
Damage Amplification: 20/30/40/50%&lt;br /&gt;
AOE: 500&lt;br /&gt;
Cast Range: 600&lt;br /&gt;
Manacost: 50&lt;br /&gt;
Cooldown: 13&lt;br /&gt;
Ability Code: A1SB&lt;br /&gt;
&lt;br /&gt;
3. Shadow Poison (Hotkey: W)&lt;br /&gt;
Eredar casts forth a shadowy poison which deals 50 damage and afflicts all it touches for 10 seconds. If a unit is affected again in this duration, the toxin will be renewed and amplified exponentially. At the end of the duration, the shadow poison deals extra damage for each time it affected the victim. You have small vision over affected heroes.&lt;br /&gt;
&lt;br /&gt;
Each stack increases the damage it would deal exponentially, up to 4 stacks.&lt;br /&gt;
Examples:&lt;br /&gt;
Level 1 Per stack: 20/40/80/160 + 50 each further stacks&lt;br /&gt;
Level 2 Per stack: 35/70/140/280 + 50 each further stacks&lt;br /&gt;
Level 3 Per stack: 50/100/200/400 + 50 each further stacks&lt;br /&gt;
Level 4 Per stack: 65/130/260/520 + 50 each further stacks&lt;br /&gt;
AOE: 150&lt;br /&gt;
Travel Distance: 1500&lt;br /&gt;
Cooldown: 3&lt;br /&gt;
Manacost: 50&lt;br /&gt;
Note: This has a sub ability to let you release the poison at any time.&lt;br /&gt;
4. Ultimate: Demonic Purge (Hotkey: g)&lt;br /&gt;
Eredar casts a powerful demonic purge on a target enemy, removing all positive buffs. The purged target slowly regains its movement speed over 4 seconds. At the end of the purge the target takes damage.&lt;br /&gt;
Damage: 200/300/400&lt;br /&gt;
Cooldown: 50&lt;br /&gt;
Manacost: 200</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/3442861394340193474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/eredar-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/3442861394340193474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/3442861394340193474'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/eredar-strategy.html' title='Eredar Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-4029358791696965692</id><published>2011-07-13T19:36:00.000-07:00</published><updated>2011-07-13T19:36:54.881-07:00</updated><title type='text'>Gyrocopter Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ptAsbHM6RDfcgji_PBSmmrttRXSfjMmAlzraZB-CTOUvZy7DcWbZmljsuxfFURShCXzq-ori7T5kmwY7Go062yDloI2jionVh_0w2QyF5N9VqQK0_gk_wboE6FsuUdZnZBVTmcM4fYcU/s1600/gyrocopter.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ptAsbHM6RDfcgji_PBSmmrttRXSfjMmAlzraZB-CTOUvZy7DcWbZmljsuxfFURShCXzq-ori7T5kmwY7Go062yDloI2jionVh_0w2QyF5N9VqQK0_gk_wboE6FsuUdZnZBVTmcM4fYcU/s1600/gyrocopter.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Aurel Vlaicu, Gyrocopter is the new agility hero added in DotA 6.68 by IceFrog. You can read Gyrocopter Strategy Guide, Item builds / skill builds here. As of now you may only read it&#39;s Aurel Vlaicu, Gyrocopter short guide, detailed guide will be added later.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Gyrocopter Stats:&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Range: 375&lt;br /&gt;
Movement Speed: 305&lt;br /&gt;
Hero Type: Agility&lt;br /&gt;
Starting Armor: 2&lt;br /&gt;
Starting Damage: 41-51&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Agility: 24 + 2.4&lt;br /&gt;
Strength: 18 + 1.8&lt;br /&gt;
Intelligence: 23 + 2.1&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Aurel Vlaicu, Gyrocopter Spells/Skills:&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;1. Rocket Barrage (hotkey: R):&lt;br /&gt;
Gyrocopter unleashes a massive salvo of rockets, striking random units in a 400 aoe. Fires 30 rockets over 3 seconds.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Damage per rocket: 10/12/14/16&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Cooldown: 6.5&lt;br /&gt;
Manacost: 90&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Note: The rockets can only hit units you have vision over.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
2. Homing Missile (Hotkey: E):&lt;br /&gt;
The Gyrocopter launches a homing missile that will follow the target until it impacts. The missile is inactive for 3 seconds upon launch and then begins slowly accelerating towards the target. Stuns the target for 2.5 seconds and deals damage based on how much it traveled. The missle can be destroyed by 3 attacks from a hero or tower.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Maximum damage is dealt at 2000 distance traveled (does not increase beyond that distance)&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Maximum Damage: 100/200/300/400&lt;br /&gt;
Stun Duration: 2.5&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Cooldown: 20/18/16/14&lt;br /&gt;
Manacost: 120/130/140/150&lt;br /&gt;
Cast Range: 900&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Notes: Towers do half damage. Enemy has vision over the rocket once it starts moving.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
3. Flak Cannon (hotkey: F)&lt;br /&gt;
The Gyrocopter enables all of its cannons, allowing its attacks to strike all enemies in a 800 aoe. Lasts for a limited number of attacks or 15 seconds. Does not work with illusions.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Your attack range is still limited to 375 range.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Attacks: 3/4/5/6&lt;br /&gt;
Manacost: 50&lt;br /&gt;
Cooldown: 20&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
4. Ultimate: Call Down (Hotkey: C)&lt;br /&gt;
The Gyrocopter launches two missiles at the targeted area. The first missile strikes in 2 seconds, followed by the second missile at 4 seconds. Enemies in the area when a missile strikes are damaged and slowed.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Primary Missle Damage: 250/300/350&lt;br /&gt;
Primary Missle Slow: 20%&lt;br /&gt;
Primary Missle Slow Duration: 2&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Secondary Missle Damage: 100/150/200&lt;br /&gt;
Secondary Missle Slow: 50%&lt;br /&gt;
Secondary Missle Slow Duration: 3&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Cast Range: 1000&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;AOE: 400&lt;br /&gt;
Cooldown: 55/50/45&lt;br /&gt;
Manacost: 125&lt;/div&gt;Note: The visual warning indicator is visible for allies only. The enemies can see the rockets fly out of you though.</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/4029358791696965692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/gyrocopter-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/4029358791696965692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/4029358791696965692'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/gyrocopter-strategy.html' title='Gyrocopter Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ptAsbHM6RDfcgji_PBSmmrttRXSfjMmAlzraZB-CTOUvZy7DcWbZmljsuxfFURShCXzq-ori7T5kmwY7Go062yDloI2jionVh_0w2QyF5N9VqQK0_gk_wboE6FsuUdZnZBVTmcM4fYcU/s72-c/gyrocopter.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-7888554701652419456</id><published>2011-07-13T19:33:00.000-07:00</published><updated>2011-07-13T19:33:14.207-07:00</updated><title type='text'>io Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnBQqxBTtg71jqXX8OVaw6OMVIoNcAGmFPeaV_kFuAFCUUwuTTgon3jiHfbGsxMD8Oy0L9VJhu6c6KKMHwqcd6gPwc_B_TReIH73tJoYPm8U1ipocyaehKKw8qHpbJcq_8CBjfE-8aU3y/s1600/io-the-guardian-wisp.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnBQqxBTtg71jqXX8OVaw6OMVIoNcAGmFPeaV_kFuAFCUUwuTTgon3jiHfbGsxMD8Oy0L9VJhu6c6KKMHwqcd6gPwc_B_TReIH73tJoYPm8U1ipocyaehKKw8qHpbJcq_8CBjfE-8aU3y/s1600/io-the-guardian-wisp.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Io, The Guardian Wisp is a new strength ranged hero added in DotA Allstars 6.68 by IceFrog. Io, The Guardian Wisp is the one the most popular models found in Warcraft 3 and now added to it&#39;s famous custom map DotA Allstars v6.68, you can read Io, Guardian Wisp Starategy Guide here including all the DotA The Guardian Wisp Items/Skill Builds.&lt;br /&gt;
Io, The Guardian Wisp Stats:&lt;br /&gt;
Range: 525&lt;br /&gt;
Movement Speed: 295&lt;br /&gt;
Hero Type: Strength&lt;br /&gt;
Starting Armor: 0&lt;br /&gt;
Starting Damage: 33-42&lt;br /&gt;
Agility: 14 + 1.6&lt;br /&gt;
Strength: 17 + 1.9&lt;br /&gt;
Intelligence: 23 + 1.7&lt;br /&gt;
Io, The Guardian Wisp Spells:&lt;br /&gt;
&lt;br /&gt;
1. Tether (hotkey: T)&lt;br /&gt;
Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.&lt;br /&gt;
Movement Bonus: 20/25/30/35%&lt;br /&gt;
Stun Duration: 1.25/1.5/1.75/2.0&lt;br /&gt;
Cooldown: 12&lt;br /&gt;
Manacost: 40&lt;br /&gt;
&lt;br /&gt;
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.&lt;br /&gt;
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.&lt;br /&gt;
Note: Has a sub ability that lets you break the tether.&lt;br /&gt;
&lt;br /&gt;
2. Spirits (hotkey: W):&lt;br /&gt;
Io summons 5 ancient Spirits over the course of 6 seconds; the Spirits dance around Io in a circle to protect him. If an enemy hero moves close enough to touch a Spirit, the Spirit releases its life energy in a burst, damaging and slowing all enemies in a 300 area of effect. Non hero units only take minor damage upon touching a spirit and do not cause them to explode.&lt;br /&gt;
You have two sub abilities. One to move them outwards and one to call them back in. You can stop them at any distance by toggling the ability order.&lt;br /&gt;
&lt;br /&gt;
Damage per Spirit: 25/50/75/100&lt;br /&gt;
Slow: 30%&lt;br /&gt;
Cooldown: 14&lt;br /&gt;
Manacost: 120/130/140/150&lt;br /&gt;
&lt;br /&gt;
3. Overcharge (hotkey: V)&lt;br /&gt;
Io draws on more energy than he can safely handle, granting him bonus attack speed, but draining 2.5% of his current HP and MP per second. If Io is tethered to an ally the bonus attack speed is also granted to that ally.&lt;br /&gt;
This is a toggle ability.&lt;br /&gt;
&lt;br /&gt;
Attack Speed: 60/80/100/120&lt;br /&gt;
Note: This bonus affects a tethered unit as well.&lt;br /&gt;
&lt;br /&gt;
4. Ultimate: Relocate (hotkey: R)&lt;br /&gt;
Io temporary relocates himself, along with any tethered hero, to the target location for 12 seconds.&lt;br /&gt;
There is a casting delay and the enemy has visual indicators on the minimap and the world of the teleport before it happens.&lt;br /&gt;
&lt;br /&gt;
Cast Delay: 2.5/2.25/2.0&lt;br /&gt;
Cooldown: 80/60/40&lt;br /&gt;
Manacost: 100&lt;br /&gt;
Note: If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from returning back with you. -disablehelp is available for this ability.</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/7888554701652419456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/io-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/7888554701652419456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/7888554701652419456'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/io-strategy.html' title='io Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhnBQqxBTtg71jqXX8OVaw6OMVIoNcAGmFPeaV_kFuAFCUUwuTTgon3jiHfbGsxMD8Oy0L9VJhu6c6KKMHwqcd6gPwc_B_TReIH73tJoYPm8U1ipocyaehKKw8qHpbJcq_8CBjfE-8aU3y/s72-c/io-the-guardian-wisp.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-6379340626902707688</id><published>2011-07-13T19:29:00.000-07:00</published><updated>2011-07-13T19:29:00.412-07:00</updated><title type='text'>Pheonix Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUalQrhlgqJlp5nQtiG5YrW7PteSdgyuQZdaZq25s4OFny4sKzQOQ5VoecBeWLxhJSLS4bkk9qr67EsnOy9I9QIe-GsKaxo8HT24PcrFGimz6iyfizB-X9Ff4AFnMWN1lpTqhK6vGLI5jS/s1600/Phoenix.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUalQrhlgqJlp5nQtiG5YrW7PteSdgyuQZdaZq25s4OFny4sKzQOQ5VoecBeWLxhJSLS4bkk9qr67EsnOy9I9QIe-GsKaxo8HT24PcrFGimz6iyfizB-X9Ff4AFnMWN1lpTqhK6vGLI5jS/s1600/Phoenix.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;Icarus Phoenix is the newly introduced hero in Dota 6.70 map by Icefrog. It&#39;s a strength based hero which is added in sentinel. Icarus Pheonix is added in strength pool which is an strange act by Icefrog but anyway it&#39;s a great hero with good spells and eye candy graphics. You can read Icarus Phoenix hero details, Item builds and skill builds here.&lt;br /&gt;
Phoenix Introduction:&lt;br /&gt;
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create stellar explosion.&lt;br /&gt;
&lt;br /&gt;
Icarus, Phoenix Stats:&lt;br /&gt;
Main Attribute: Strength&lt;br /&gt;
Alliance: Sentinel&lt;br /&gt;
Agility: 12 + 1.3 per level&lt;br /&gt;
Intelligence: 18 + 1.8 per level&lt;br /&gt;
Strength: 22 + 2.9 per level.&lt;br /&gt;
Starting Armor: 0&lt;br /&gt;
Movement Speed: 290&lt;br /&gt;
Attack Range: 500&lt;br /&gt;
&lt;br /&gt;
Icarus, Phoenix Abilities/Spells:&lt;br /&gt;
&lt;br /&gt;
1. Icarus Dive (Hotkey: D):&lt;br /&gt;
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the &lt;br /&gt;
&lt;br /&gt;
2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.&lt;br /&gt;
Damage: 100/150/200/250&lt;br /&gt;
Disarm Duration: 2/2.5/3/3.5&lt;br /&gt;
Travel Range: 1400&lt;br /&gt;
Travel Width: 500&lt;br /&gt;
Total Travel Time: 2 seconds&lt;br /&gt;
Cooldown: 40&lt;br /&gt;
Manacost: 100&lt;br /&gt;
HP Cost: 10% of current HP&lt;br /&gt;
Note: You can also press the same hotkey anytime to end the dive&lt;br /&gt;
2. Fire Spirits (Hotkey: F)&lt;br /&gt;
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.&lt;br /&gt;
Maximum Growth Time: 10 seconds&lt;br /&gt;
Spirit Minimum Damage/Heal:10/15/20/25&lt;br /&gt;
Spirit Maximum Damage/Heal: 40/60/80/100&lt;br /&gt;
Spirit AOE: 400&lt;br /&gt;
Subability Cast Range: 1200&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Cooldown: 35&lt;br /&gt;
HP Cost: 10% of current HP&lt;br /&gt;
&lt;br /&gt;
Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.&lt;br /&gt;
&lt;br /&gt;
3. Sun Ray (Hotkey: R)&lt;br /&gt;
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.&lt;br /&gt;
Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.&lt;br /&gt;
Can be toggled on and off.&lt;br /&gt;
Slow: 14/20/26/32%&lt;br /&gt;
Slow duration: 2 seconds&lt;br /&gt;
Damage per second: 10/20/30/40 + 5% of Target&#39;s Max Life&lt;br /&gt;
Activation Health Cost: 25% Current HP&lt;br /&gt;
Activation Mana Cost: 10&lt;br /&gt;
Overtime Mana Cost: 4% of Max&lt;br /&gt;
&lt;br /&gt;
You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.&lt;br /&gt;
Note: You control the direction of the ray using right click and the beam will move towards that angle.&lt;br /&gt;
Note 2: Automatically shuts off if you are silenced or stunned&lt;br /&gt;
4. Ultimate - Supernova (Hotkey: V)&lt;br /&gt;
The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.&lt;br /&gt;
Hero Attacks Required (to kill sun): 5/7/9&lt;br /&gt;
Duration: 6&lt;br /&gt;
Burn AOE: 1000&lt;br /&gt;
Damage: 60/80/100 dps&lt;br /&gt;
Stun: 1.5/2/2.5&lt;br /&gt;
Cooldown: 110&lt;br /&gt;
Manacost: 200</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/6379340626902707688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/pheonix-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/6379340626902707688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/6379340626902707688'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/pheonix-strategy.html' title='Pheonix Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUalQrhlgqJlp5nQtiG5YrW7PteSdgyuQZdaZq25s4OFny4sKzQOQ5VoecBeWLxhJSLS4bkk9qr67EsnOy9I9QIe-GsKaxo8HT24PcrFGimz6iyfizB-X9Ff4AFnMWN1lpTqhK6vGLI5jS/s72-c/Phoenix.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-7199109968962745558</id><published>2011-07-13T19:25:00.000-07:00</published><updated>2011-07-13T19:25:24.658-07:00</updated><title type='text'>Taskar Strategy</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy3L7SV2B0xaM3eLqq8M5qrFRJHWSk7g8gJdV41Wxzibx0jTQanuUloyrrDIhP2twXLrteMeHOoJg-2ttks9gM_Il9xKUATBwgimSRt-w3V4e70lPLyksiOnuZGT2gGu_fwawPngnli4FO/s1600/Tuskarr.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy3L7SV2B0xaM3eLqq8M5qrFRJHWSk7g8gJdV41Wxzibx0jTQanuUloyrrDIhP2twXLrteMeHOoJg-2ttks9gM_Il9xKUATBwgimSRt-w3V4e70lPLyksiOnuZGT2gGu_fwawPngnli4FO/s1600/Tuskarr.gif&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Ymir, Tuskarr is the Christmas present from IceFrog to all Dota community along with Dota 6.70 map. Ymir, Tuskarr is basically a strength based hero which is also added in sentinel like Icarus Pheonix. The detailed guide of Ymir Tuskarr is given below. So check out the full Dota Tuskar Guide | Ymir, Tuskarr Strategy, Gameplay &amp;amp; Item build.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Tuskarr Introduction:&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Hailing from Borean Tundra. Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during younger years. Ymir eagerly volunteered himself into ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir&#39;s prowess lies in surprising enemies with frost magics. His arsenal not only cosists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive snowstorms that greatly impede his enemies&#39; battle efficiency.&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Tuskarr Stats:&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Main Attribute: Strength&lt;br /&gt;
Alliance: Sentinel&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Agility: 23 + 2.1&lt;br /&gt;
Intelligence: 18 + 1.7&lt;br /&gt;
Strength: 23 + 2.3&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Starting Armor: 3&lt;br /&gt;
Movement Speed: 305&lt;br /&gt;
Attack Range: Melee&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;Tuskarr Abilities/Spells:&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;1. Ice Shards (Hotkey: E)&lt;br /&gt;
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.&lt;br /&gt;
Travel AOE: 200&lt;br /&gt;
Cast Range: 1500&lt;br /&gt;
Damage: 70/140/210/280&lt;br /&gt;
Shards Duration: 5&lt;br /&gt;
Manacost: 120&lt;br /&gt;
Cooldown: 18/16/14/12&lt;br /&gt;
Note: Shards block path&lt;br /&gt;
&lt;br /&gt;
2. Snowball (Hotkey: W)&lt;br /&gt;
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball&#39;s path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.&lt;br /&gt;
The snowball moves at the combined move speed of the heroes within.&lt;br /&gt;
Damage: 40/80/120/160&lt;br /&gt;
Stun Duration: 0.25/0.5/0.75/1.0&lt;br /&gt;
AOE: 200 + 40 per second&lt;br /&gt;
Target Cast Range: 1250&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Cooldown: 40&lt;br /&gt;
Note: Stops traveling after 4 seconds. &lt;br /&gt;
3. Frozen Sigil (Hotkey: F)&lt;br /&gt;
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.&lt;br /&gt;
MS Slow: 10/15/20/25%&lt;br /&gt;
AS Slow: 30/40/50/60%&lt;br /&gt;
Movement Speed: 310 (Flying Unit)&lt;br /&gt;
Sigil HP: 300 (same as pugna&#39;s ward)&lt;br /&gt;
Bounty: 90/100/110/120&lt;br /&gt;
Duration: 30&lt;br /&gt;
Cooldown: 50&lt;br /&gt;
Manacost: 75&lt;br /&gt;
Note: Spawns infront of him &lt;br /&gt;
4. Ultimate - Warlus Punch (Hotkey: R)&lt;br /&gt;
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.&lt;br /&gt;
Critical Strike: 2.5x (4x if the target is below 50% hp)&lt;br /&gt;
Landing Damage: 100/200/300&lt;br /&gt;
Landing Slow: 40%&lt;br /&gt;
Landing Slow Duration: 2/3/4 seconds&lt;br /&gt;
&lt;br /&gt;
Cooldown: 18/16/14&lt;br /&gt;
Manacost: 50/75/100</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/7199109968962745558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/taskar-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/7199109968962745558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/7199109968962745558'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/taskar-strategy.html' title='Taskar Strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy3L7SV2B0xaM3eLqq8M5qrFRJHWSk7g8gJdV41Wxzibx0jTQanuUloyrrDIhP2twXLrteMeHOoJg-2ttks9gM_Il9xKUATBwgimSRt-w3V4e70lPLyksiOnuZGT2gGu_fwawPngnli4FO/s72-c/Tuskarr.gif" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5521090971023921672.post-4460190318564657527</id><published>2011-07-13T19:19:00.000-07:00</published><updated>2011-07-13T20:22:11.274-07:00</updated><title type='text'>rubic strategy</title><content type='html'>Rubick, The &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD6&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Grand&lt;/span&gt;&lt;/span&gt; Magus Guide &amp;amp; Gameplay strategy. Rubick is an Sentinel intelligence hero &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD8&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;which was&lt;/span&gt;&lt;/span&gt; introduced in &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD9&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;the big&lt;/span&gt;&lt;/span&gt; release of &lt;a href=&quot;http://www.dota-utilities.com/2011/04/dota-672-map-official-dota-allstars-672.html&quot; style=&quot;font-weight: bold;&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: #66b5ff;&quot;&gt;DotA 6.72&lt;/span&gt;&lt;/a&gt;. Rubick hero model is based on an extinct Dota hero model, Gambler. It can steal enemy&#39;s spell with his ultimate which looks quite interesting and fun to play. Check out Rubick Item Build &amp;amp; detailed guide.&lt;a href=&quot;&quot; name=&quot;more&quot;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: #3366ff; font-size: 130%; font-weight: bold;&quot;&gt;Rubick, The Grand Magus Story:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfoJaLqdON_piVOQuGAz8z4vHko-s4ph6cX5sb9sUPeooWmBlH44CoEpSVBC1bZhIQ5n920KLdq-VOwVC0PyuF8IsbdazjHqJ_lx0m29qZUmVHfZ-6GSDM3IymmU_UtvXFW_vWS4hVLYuj/s1600/rubick.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; m$=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfoJaLqdON_piVOQuGAz8z4vHko-s4ph6cX5sb9sUPeooWmBlH44CoEpSVBC1bZhIQ5n920KLdq-VOwVC0PyuF8IsbdazjHqJ_lx0m29qZUmVHfZ-6GSDM3IymmU_UtvXFW_vWS4hVLYuj/s1600/rubick.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;blockquote style=&quot;color: silver;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: 85%;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;span style=&quot;font-size: 130%;&quot;&gt;&lt;span style=&quot;color: #3366ff;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Rubick Hero Stats&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;:&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD3&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Name&lt;/span&gt;&lt;/span&gt;: Rubick, the Grand Magus&lt;br /&gt;
Type: Intelligence&lt;br /&gt;
Alliance: Sentinel&lt;br /&gt;
&lt;br /&gt;
Strength: 19 + 1.5&lt;br /&gt;
Intelligence: 27 + 2.4&lt;br /&gt;
Agility: 14 + 1.6&lt;br /&gt;
&lt;br /&gt;
Movement Speed: 300&lt;br /&gt;
Attack Range: 600&lt;br /&gt;
Total &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD10&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;starting&lt;/span&gt;&lt;/span&gt; damage: 44-54&lt;br /&gt;
Total starting armor: 1&lt;/blockquote&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;span style=&quot;color: #3366ff; font-size: 130%; font-weight: bold;&quot;&gt;Rubick Spells/Abilities Guide:&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5600511233634218162&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitvmXyh49V0VpEJiLKAzNuVjlfr1hPjWmVYH6TuXWk1N5y428ex-1270Rclfxyn1nau39yajgOqzQ04GXN6vqEKR-ofsIhPZbRSjSNaL_r8CtSECf9mfYatIMWp4ijcJxkqN8Y5meTdqVZ/s400/telekinesis-rubick-dota.jpg&quot; style=&quot;cursor: hand; float: right; height: 64px; margin: 0px 0px 10px 10px; width: 64px;&quot; /&gt;&lt;/span&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;1. Telekinesis (Hotkey: Z)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.&lt;br /&gt;
&lt;blockquote&gt;&lt;span style=&quot;font-size: 85%;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Lift Duration: 1.5/1.75/2/2.25 seconds&lt;br /&gt;
Stun duration: 1/1.25/1.5/1.75 (in the area it lands in, all enemy units except the &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD7&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;initial&lt;/span&gt;&lt;/span&gt; target)&lt;br /&gt;
Land stun AoE: 325&lt;br /&gt;
&lt;br /&gt;
Cast Range: 550/575/600/625&lt;br /&gt;
Cooldown: 18&lt;br /&gt;
Manacost: 160&lt;br /&gt;
&lt;br /&gt;
While the target is in the air, Rubick may use a secondary ability to control the throw the enemy in a targeted direction. Maximum of 375 units away.&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD11&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;Note&lt;/span&gt;&lt;/span&gt;: The directional landing happens when the lift duration is over, but you can issue the direction order anytime.&lt;br /&gt;
&lt;br /&gt;
Telekinesis Ability Code: A27F&lt;br /&gt;
Telekinesis Sub-Ability Code: A27X&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5600511306517669970&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBfiB0bdVkVb7yEdm9qddUNBA-tQXgu9LW5bKg7hBAGMVdig90AM8IreatmC9VnDCyjWaFEFuj6j0XqtOEtoLHkRfiWDKA1Osxlq7YZVmcZoJlskbHT5IHpIEbUkjYrHPxACuMNlS_hJKf/s400/fade-bolt-rubick-dota.jpg&quot; style=&quot;cursor: hand; float: right; height: 64px; margin: 0px 0px 10px 10px; width: 64px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;2. Fade Bolt (Hotkey: X):&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Rubick creates a powerful stream of arcane energy that travels between enemy units, &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD5&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;dealing&lt;/span&gt;&lt;/span&gt; damage and reducing their attack damage for 10 seconds. Each bounce reduces the damage dealt by 4%.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;span style=&quot;font-size: 85%;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Damage: 75/150/225/300&lt;br /&gt;
Attack Reduction: -14/20/26/32 Damage [-7/10/13/16 on creeps]&lt;br /&gt;
Duration: 10 seconds&lt;br /&gt;
&lt;br /&gt;
Cast Range: 800&lt;br /&gt;
Cooldown: 10&lt;br /&gt;
Manacost: 90/95/100/105&lt;br /&gt;
&lt;br /&gt;
Fade Bolt Ability Code: A27G&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5600511390750082370&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqx51058k3jRqJUvvMiYVWwpNHgp9bM6aPV70_sKdDF8gVRBC5qckstjWt72IbAsnJxTwImCoyM0RfU4adK6zMElCASaoacZjNSmQcx3FgiHCstCaSvTkBlgTBjmNvqOSrb5_vZfilUeT7/s400/null-field-rubick-dota.jpg&quot; style=&quot;cursor: hand; float: right; height: 64px; margin: 0px 0px 10px 10px; width: 64px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;3. Null Field (Hotkey: N)&lt;/span&gt;&lt;br /&gt;
Rubick&#39;s mastery of the arcane protects his allies against weaker magics, granting them magic resistance.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;&lt;span style=&quot;font-size: 85%;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Magic Damage Reduction: 5/10/15/20%&lt;br /&gt;
AoE: 900&lt;br /&gt;
&lt;br /&gt;
Null Field Ability Code: A27V&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5600511470723852418&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixnga9cOX7aNNXthyphenhyphenLoYFkmpVK-GhhZUSdjpFwTOwGl0oJvVkh2ZuznHQLHcWglKA7khmkPRXsctqAlwbsxakhAb__WW-B5HVnDVtrR2spkyX5lUvDqJbYJP_l9vcJN8PYMyTDz2NqXeew/s400/spell-steal-rubick-dota.jpg&quot; style=&quot;cursor: hand; float: right; height: 64px; margin: 0px 0px 10px 10px; width: 64px;&quot; /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;4. Ultimate - Spell Steal (Hotkey: Q):&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Rubick studies the trace magical &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD4&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;essence&lt;/span&gt;&lt;/span&gt; of one enemy hero, &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD2&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;learning&lt;/span&gt;&lt;/span&gt; the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.&lt;br /&gt;
&lt;blockquote&gt;&lt;span style=&quot;font-size: 85%;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Spell is stolen for: 3/4/5 minutes&lt;br /&gt;
&lt;br /&gt;
Cast Range: 1000&lt;br /&gt;
Manacost: 25&lt;br /&gt;
Cooldown: 20/18/16&lt;br /&gt;
&lt;br /&gt;
Note: If you steal another spell, the old one is lost. Both teams see what spell was stolen. Items cannot be stolen, only &lt;span class=&quot;IL_AD&quot; id=&quot;IL_AD12&quot;&gt;&lt;span style=&quot;color: #0099ff;&quot;&gt;abilities&lt;/span&gt;&lt;/span&gt;. You will get a warning message when the spell steal duration is close to expiring.&lt;br /&gt;
Note 2: There are a small set of spell exceptions (for technical reasons) that cannot be copied.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dotafirst0.blogspot.com/feeds/4460190318564657527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/rubic-strategy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/4460190318564657527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5521090971023921672/posts/default/4460190318564657527'/><link rel='alternate' type='text/html' href='http://dotafirst0.blogspot.com/2011/07/rubic-strategy.html' title='rubic strategy'/><author><name>sephiroth</name><uri>http://www.blogger.com/profile/02233610769205537604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfoJaLqdON_piVOQuGAz8z4vHko-s4ph6cX5sb9sUPeooWmBlH44CoEpSVBC1bZhIQ5n920KLdq-VOwVC0PyuF8IsbdazjHqJ_lx0m29qZUmVHfZ-6GSDM3IymmU_UtvXFW_vWS4hVLYuj/s72-c/rubick.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>