<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3804118965928030413</atom:id><lastBuildDate>Mon, 09 Sep 2024 23:45:48 +0000</lastBuildDate><category>Agility</category><category>Inteligent</category><category>Strength</category><title>DotA Knowledge</title><description></description><link>http://dota-knowledge.blogspot.com/</link><managingEditor>noreply@blogger.com (Dota)</managingEditor><generator>Blogger</generator><openSearch:totalResults>36</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:subtitle/><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-7297092399327449500</guid><pubDate>Wed, 25 Nov 2009 08:36:00 +0000</pubDate><atom:updated>2009-11-25T04:52:59.348-08:00</atom:updated><title>Pudge the butcher (strength)</title><description>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW5HxN9TKP7IAQLoVLCPc27Ps2sZnAxIPmGX-DLUgsnnbNfo0vsz0rm-_G-JbYA6DbonOXS2tHGRZcLwEf7xtZ8tsauGvRzT0n3kgpdOz05JzyetNDHx9RCa2Q6ufSyBVVFq3P0odqWBU/s1600/pudge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 297px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW5HxN9TKP7IAQLoVLCPc27Ps2sZnAxIPmGX-DLUgsnnbNfo0vsz0rm-_G-JbYA6DbonOXS2tHGRZcLwEf7xtZ8tsauGvRzT0n3kgpdOz05JzyetNDHx9RCa2Q6ufSyBVVFq3P0odqWBU/s320/pudge.jpg" alt="" id="BLOGGER_PHOTO_ID_5407958191447452514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;Pudge - Butcher&lt;br /&gt;Range: 128 | Move Speed: 285&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5&lt;br /&gt;Damage: 52 – 58 | HP: 625 | Mana: 182&lt;br /&gt;HP Regen: 1 | Mana Regen: 0.57&lt;br /&gt;Attack Speed: 0.67 | Armor: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/meathook.gif" alt="Meat Hook" title="Meat Hook" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Meat Hook&lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.&lt;br /&gt;                      Level 1 - Deals 100 damage and drags the victim to the Butcher.&lt;br /&gt;                      Level 2 - Deals 200 damage and drags the victim to the Butcher.&lt;br /&gt;                      Level 3 - Deals 300 damage and drags the victim to the Butcher.                      &lt;br /&gt;Level 4 - Deals 400 damage and drags the victim to the Butcher.&lt;br /&gt;• Damage type: physical&lt;br /&gt;• Invisible units can be hooked. Damage is dealt but the ministun is not.&lt;br /&gt;• Meat Hook can go through cliffs, trees, structures and siege creeps.&lt;br /&gt;• The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect.&lt;br /&gt;• Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them.&lt;br /&gt;• Casting range: 400/600/800/1000&lt;br /&gt;• Area of Effect: 125&lt;br /&gt;                      Mana Cost: 140&lt;br /&gt;                      Cooldown: 14                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/rot.gif" alt="Rot" title="Rot" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Rot&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.&lt;br /&gt;                      Level 1 - 25 damage per second. Reduces movement speed of enemies by 20%.&lt;br /&gt;                      Level 2 - 50 damage per second. Reduces movement speed of enemies by 20%.&lt;br /&gt;                      Level 3 - 75 damage per second. Reduces movement speed of enemies by 20%.&lt;br /&gt;Level 4 - 100 damage per second. Reduces movement speed of enemies by 20%.&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Rot can be activated while using Dismember without interrupting it.&lt;br /&gt;• Deals damage and slows invisible units as well.&lt;br /&gt;• If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off.&lt;br /&gt;• Pudge can deny himself using this skill.&lt;br /&gt;• Area of Effect: 250&lt;br /&gt;• Duration: Until deactivated&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/fleshheap.gif" alt="Flesh Heap" title="Flesh Heap" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Flesh Heap&lt;/b&gt; (&lt;b&gt;F&lt;/b&gt;)&lt;br /&gt;Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.&lt;br /&gt;                      Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills.&lt;br /&gt;                      Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills.&lt;br /&gt;                      Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills.&lt;br /&gt;Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills.&lt;br /&gt;• Spell resistance stacks with that from items.&lt;br /&gt;• Gains strength for enemy heroes that die nearby (400 AoE), or if Pudge kills himself&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/dismember.gif" alt="Dismember" title="Dismember" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Dismember&lt;/b&gt; (&lt;b&gt;D&lt;/b&gt;)&lt;br /&gt;                      Chows down on a target, causing excruciating pain. Lasts 3 seconds. &lt;br /&gt;                      Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter.&lt;br /&gt;                      Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter.&lt;br /&gt;                      Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter.&lt;br /&gt;                      Mana Cost: 100/130/170&lt;br /&gt;                      Cooldown: 30&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Disable works on magic immune units.&lt;br /&gt;• A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible.&lt;br /&gt;• Dismember is a channeling spell.&lt;br /&gt;• Improved version heals Pudge the same amount as it deals damage.&lt;br /&gt;• Casting range: 160&lt;br /&gt;• Duration: 3 seconds (heroes) / 6 seconds (creeps)                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/pudge-butcher-range-128-move-speed-285.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW5HxN9TKP7IAQLoVLCPc27Ps2sZnAxIPmGX-DLUgsnnbNfo0vsz0rm-_G-JbYA6DbonOXS2tHGRZcLwEf7xtZ8tsauGvRzT0n3kgpdOz05JzyetNDHx9RCa2Q6ufSyBVVFq3P0odqWBU/s72-c/pudge.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-8563623794901980188</guid><pubDate>Wed, 25 Nov 2009 08:31:00 +0000</pubDate><atom:updated>2009-11-25T04:51:56.469-08:00</atom:updated><title>Razzil Darkbrew the alcemist (strength)</title><description>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoK2vpPL4GVRd9LpQ0T0oJmKSmfhtTk6G4LcioUMxz14ZIubUOgd9HO1v8Qr0d2Yi-vei2TCVQ2ZUKsuEGF1K-vl2a8tihAXv40_9Ikc3BF8tjP8A9fp69vo5afKp6wFRF4doS-d9m38U/s1600/alce.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 245px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoK2vpPL4GVRd9LpQ0T0oJmKSmfhtTk6G4LcioUMxz14ZIubUOgd9HO1v8Qr0d2Yi-vei2TCVQ2ZUKsuEGF1K-vl2a8tihAXv40_9Ikc3BF8tjP8A9fp69vo5afKp6wFRF4doS-d9m38U/s320/alce.jpg" alt="" id="BLOGGER_PHOTO_ID_5407957017763830578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;Razzil Darkbrew - Alchemist&lt;br /&gt;Range: 128 | Move Speed: 300&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 25 + 1.8 | Agi: 11 + 1.2 | Int: 25 + 1.8&lt;br /&gt;Damage: 49 - 58 | HP: 625 | Mana: 325&lt;br /&gt;HP Regen: 1 | Mana Regen: 1.01&lt;br /&gt;Attack Speed: 0.65 | Armor: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/acidspray.gif" alt="Acid Spray" title="Acid Spray" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Acid Spray&lt;/b&gt; (&lt;b&gt;D&lt;/b&gt;)&lt;br /&gt;Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced.&lt;br /&gt;                      Level 1 - 8 damage per second, reduces armor by 3, lasts 16 seconds.&lt;br /&gt;                      Level 2 - 16 damage per second, reduces armor by 4, lasts 16 seconds.&lt;br /&gt;                      Level 3 - 24 damage per second, reduces armor by 5, lasts 16 seconds.                      &lt;br /&gt;Level 4 - 32 damage per second, reduces armor by 6, lasts 16 seconds.&lt;br /&gt;• Damage type: mixed&lt;br /&gt;• This ability can hit magic immune units.&lt;br /&gt;• The actual AoE of this ability is significantly larger than the visual effect.&lt;br /&gt;• Casting range: 900&lt;br /&gt;• Area of Effect: 775&lt;br /&gt;                      Mana Cost: 160&lt;br /&gt;                      Cooldown: 22                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/unstableconcoction.gif" alt="Unstable Concoction" title="Unstable Concoction" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Unstable Concoction&lt;/b&gt; (&lt;b&gt;E&lt;/b&gt;)&lt;br /&gt;Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (60 dmg, 1 sec stun per second channel).&lt;br /&gt;                      Level 1 - Up to 2 seconds stun, 60x(Channel time) on damage.&lt;br /&gt;                      Level 2 - Up to 3 seconds stun, 60x(Channel time) on damage.&lt;br /&gt;                      Level 3 - Up to 4 seconds stun, 60x(Channel time) on damage.&lt;br /&gt;Level 4 - Up to 5 seconds stun, 60x(Channel time) on damage.&lt;br /&gt;• Damage type: magical&lt;br /&gt;• The actual projectile cast after channeling has infinite range and will hit the target no matter how far away they are.&lt;br /&gt;• If the Alchemist is interrupted while channeling he will still cast whatever strength Concoction he has channeled so far.&lt;br /&gt;• If the target becomes spell immune or invulnerable, they can block or dodge the projectile.&lt;br /&gt;• Casting range: 650/750/850/950&lt;br /&gt;                      Mana Cost: 75&lt;br /&gt;                      Cooldown: 16 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/goblinsgreed.gif" alt="Goblin`s Greed" title="Goblin`s Greed" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Goblin`s Greed&lt;/b&gt; (&lt;b&gt;G&lt;/b&gt;)&lt;br /&gt;The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds.&lt;br /&gt;                      Level 1 - 2 bonus gold per enemy.&lt;br /&gt;                      Level 2 - 4 bonus gold per enemy.&lt;br /&gt;                      Level 3 - 6 bonus gold per enemy.&lt;br /&gt;Level 4 - 8 bonus gold per enemy.&lt;br /&gt;• There is a cap of 18 bonus gold.&lt;br /&gt;• Also works on hero kills.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/chemicalrage.gif" alt="Chemical Rage" title="Chemical Rage" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Chemical Rage&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown and increasing hitpoints and regeneration. Slightly improves movement speed.&lt;br /&gt;                      Level 1 - 1.45 BAT, 350 Bonus HP, and 15 HP/3 Mana Bonus Regeneration, +30 Movespeed&lt;br /&gt;                      Level 2 - 1.35 BAT, 700 Bonus HP, and 30 HP/7.5 Mana Bonus Regeneration, +40 Movespeed&lt;br /&gt;                      Level 3 - 1.20 BAT, 1050 Bonus HP, and 60 HP/12 Mana Bonus Regeneration, +60 Movespeed&lt;br /&gt;                      Mana Cost: 50/100/150&lt;br /&gt;                      Cooldown: 45&lt;br /&gt;• Has a 0.35 second transformation time.                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/razzil-darkbrew-alcemist-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoK2vpPL4GVRd9LpQ0T0oJmKSmfhtTk6G4LcioUMxz14ZIubUOgd9HO1v8Qr0d2Yi-vei2TCVQ2ZUKsuEGF1K-vl2a8tihAXv40_9Ikc3BF8tjP8A9fp69vo5afKp6wFRF4doS-d9m38U/s72-c/alce.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-3768739174436837100</guid><pubDate>Wed, 25 Nov 2009 08:27:00 +0000</pubDate><atom:updated>2009-11-25T04:51:20.115-08:00</atom:updated><title>Huskar the sacred warrior (strength)</title><description>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1KAUE9F_PoKEJX_7owtF-gr3lRyauVUNOUC2bWIBL2HcWGCl0KAs065E7v5gAkkM24en-Fa4NKk7HIteboXI7ClwxMkbr6PiJE8LUYi0dwQgocgJ07oYIb0Gqwpd0O08z3XCGfw5LRM/s1600/huskar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 255px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1KAUE9F_PoKEJX_7owtF-gr3lRyauVUNOUC2bWIBL2HcWGCl0KAs065E7v5gAkkM24en-Fa4NKk7HIteboXI7ClwxMkbr6PiJE8LUYi0dwQgocgJ07oYIb0Gqwpd0O08z3XCGfw5LRM/s320/huskar.jpg" alt="" id="BLOGGER_PHOTO_ID_5407955626454153922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;Huskar - Sacred Warrior&lt;br /&gt;Range: 400 | Move Speed: 300&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 18 + 2.4 | Agi: 20 + 2.4 | Int: 18 + 1.5&lt;br /&gt;Damage: 39 - 48 | HP: 492 | Mana: 234&lt;br /&gt;HP Regen: 0.79 | Mana Regen: 0.73&lt;br /&gt;Attack Speed: 0.75 | Armor: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/innervitality.gif" alt="Inner Vitality" title="Inner Vitality" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Inner Vitality&lt;/b&gt; (&lt;b&gt;V&lt;/b&gt;)&lt;br /&gt;                      Magically unlocks the potential regenerative power within a target unit, healing its &lt;span class="IL_AD" id="IL_AD12"&gt;life force&lt;/span&gt; based upon its primary attribute.  If &lt;span class="IL_AD" id="IL_AD7"&gt;the target&lt;/span&gt; is below 40% health, it will regenerate faster.  &lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD6"&gt;Level 1&lt;/span&gt; - 5(15*)% of main attrib + 2 hp regen per sec, lasts 16 seconds.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD8"&gt;Level 2&lt;/span&gt; - 10(30*)% of main attrib + 4 hp regen per sec, lasts 16 seconds.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD10"&gt;Level 3&lt;/span&gt; - 15(45*)% of main attrib + 6 hp regen per sec, lasts 16 seconds.                      &lt;br /&gt;Level 4 - 20(60*)% of main attrib + 8 hp regen per sec, lasts 16 seconds.&lt;br /&gt;• (*) These values are used if the target is below 40% of its maximum hp.&lt;br /&gt;• The hp percentage is checked every second and the regeneration adjusted accordingly.&lt;br /&gt;• Casting range: 400&lt;br /&gt;                      Mana Cost: 170&lt;br /&gt;                      Cooldown: 25                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/burningspear.gif" alt="Burning Spear" title="Burning Spear" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Burning Spear&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;                      Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. &lt;br /&gt;                      Level 1 - 4 damage per second, lasts 6 seconds.&lt;br /&gt;                      Level 2 - 8 damage per second, lasts 6 seconds.&lt;br /&gt;                      Level 3 - 12 damage per second, lasts 6 seconds.&lt;br /&gt;Level 4 - 16 damage per second, lasts 6 seconds.&lt;br /&gt;• Damage type: magical (target), HP removal (self)&lt;br /&gt;• Burning Spears stacks additively when used multiple times on one target. There is no cap.&lt;br /&gt;• If Huskar has less than 100 life this spell can still be cast, but will have no effect.&lt;br /&gt;• Casting range: 400&lt;br /&gt;                      Mana Cost: Health cost: 15&lt;br /&gt;                      Cooldown: 0 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/berserkersblood-0dki.gif" alt="Berserker`s Blood" title="Berserker`s Blood" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Berserker`s Blood&lt;/b&gt; (&lt;b&gt;B&lt;/b&gt;)&lt;br /&gt;Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.&lt;br /&gt;                      Level 1 - 2% IAS and 2 Damage.&lt;br /&gt;                      Level 2 - 4 % IAS and 4 Damage.&lt;br /&gt;                      Level 3 - 6 % IAS and 6 Damage.&lt;br /&gt;Level 4 - 8 % IAS and 8 Damage.&lt;br /&gt;• There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/lifebreak-94oh.gif" alt="Life Break" title="Life Break" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Life Break&lt;/b&gt; (&lt;b&gt;F&lt;/b&gt;)&lt;br /&gt;                      Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 50% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.&lt;br /&gt;                      Level 1 - Huskar pays 40% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.&lt;br /&gt;                      Level 2 - Huskar pays 33% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.&lt;br /&gt;                      Level 3 - Huskar pays 25% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: 45(24)/30(16)/15(8)&lt;br /&gt;• Damage type: magical (to both Huskar and the target)&lt;br /&gt;• Slow works on magic immune units.&lt;br /&gt;• Casting range: 135                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/huskar-sacred-warrior-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP1KAUE9F_PoKEJX_7owtF-gr3lRyauVUNOUC2bWIBL2HcWGCl0KAs065E7v5gAkkM24en-Fa4NKk7HIteboXI7ClwxMkbr6PiJE8LUYi0dwQgocgJ07oYIb0Gqwpd0O08z3XCGfw5LRM/s72-c/huskar.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-8930117834683942924</guid><pubDate>Wed, 25 Nov 2009 08:23:00 +0000</pubDate><atom:updated>2009-11-25T04:50:30.702-08:00</atom:updated><title>King leoric the skeleton king (Strength)</title><description>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd7TAUx_rJ5jqO652mIfuIISVORQRIDtJdh6i7vgZ3N6isXLqO2iokBmVwcpcrLgN9f19r9gDKYFK-fP7WuZ1STnGm590yK8UgVCus-_2aA6rb4GKUtFU17aI_uYyFozgT250EWY5nFaQ/s1600/leoric.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd7TAUx_rJ5jqO652mIfuIISVORQRIDtJdh6i7vgZ3N6isXLqO2iokBmVwcpcrLgN9f19r9gDKYFK-fP7WuZ1STnGm590yK8UgVCus-_2aA6rb4GKUtFU17aI_uYyFozgT250EWY5nFaQ/s320/leoric.JPG" alt="" id="BLOGGER_PHOTO_ID_5407954545282426530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;King Leoric - The Skeleton King&lt;br /&gt;Range: 128 | Move Speed: 300&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 22 + 2.9 | Agi: 18 + 1.7 | Int: 13 + 1.6&lt;br /&gt;Damage: 54 – 56 | HP: 568 | Mana: 169&lt;br /&gt;HP Regen: 0.91 | Mana Regen: 0.53&lt;br /&gt;Attack Speed: 1.39 | Armor: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents with a powerful magical hammer, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hammer don`t wake up again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/hellfireblast.gif" alt="Hellfire Blast" title="Hellfire Blast" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Hellfire Blast&lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;Leoric launches a sphere of hellfire from the end of his sword, causing his victim to burst into flames. Deals damage and stuns for 2 seconds.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD8"&gt;Level 1&lt;/span&gt; - 100 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD10"&gt;Level 2&lt;/span&gt; - 150 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD9"&gt;Level 3&lt;/span&gt; - 200 damage.                      &lt;br /&gt;Level 4 - 250 damage.&lt;br /&gt;                      Mana Cost: 140&lt;br /&gt;                      Cooldown: 8                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/vampiricaura.gif" alt="Vampiric Aura" title="Vampiric Aura" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Vampiric Aura&lt;/b&gt; (&lt;b&gt;V&lt;/b&gt;)&lt;br /&gt;                      Allied melee units within 600 AoE gain hit points when they hit enemy units.&lt;br /&gt;                      Level 1 - Gains 10% of attack damage.&lt;br /&gt;                      Level 2 - Gains 16% of attack damage.&lt;br /&gt;                      Level 3 - Gains 22% of attack damage.&lt;br /&gt;Level 4 - Gains 28% of attack damage.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/criticalstrike.gif" alt=" Critical Strike" title=" Critical Strike" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt; Critical Strike&lt;/b&gt; ()&lt;br /&gt;                      Gives 15% chance to do more damage on an attack.&lt;br /&gt;                      Level 1 - 1.25 times normal damage.&lt;br /&gt;                      Level 2 - 1.75 times normal damage.&lt;br /&gt;                      Level 3 - 2.25 times normal damage.&lt;br /&gt;Level 4 - 2.75 times normal damage.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/reincarnation.gif" alt="Reincarnation" title="Reincarnation" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Reincarnation&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;                      When killed, this hero will come back to life at the cost some mana.&lt;br /&gt;                      Level 1 - 300 second cooldown.&lt;br /&gt;                      Level 2 - 220 second cooldown.&lt;br /&gt;                      Level 3 - 140 second cooldown.&lt;br /&gt;                      Mana Cost: 100/ 150/ 200&lt;br /&gt;                      Cooldown: 300/ 220/ 140                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/king-leoric-skeleton-king-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd7TAUx_rJ5jqO652mIfuIISVORQRIDtJdh6i7vgZ3N6isXLqO2iokBmVwcpcrLgN9f19r9gDKYFK-fP7WuZ1STnGm590yK8UgVCus-_2aA6rb4GKUtFU17aI_uYyFozgT250EWY5nFaQ/s72-c/leoric.JPG" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-5076264826692824411</guid><pubDate>Wed, 25 Nov 2009 08:17:00 +0000</pubDate><atom:updated>2009-11-25T04:49:44.772-08:00</atom:updated><title>Balanar The night stalker (Strength)</title><description>&lt;div align="center"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXAfJh2sSnAeo1OWr70QWUKP3zAmspa-q2kfUF5Dhug9IuiVHj4n3yWrwNmHCm1wN-QP5RDEvWjkLNM-znNapyFSyX3RyeocByFgB46n2nK_m0embgSRI-fMtQKiePwx3parpM_yNGlfU/s1600/balanar.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXAfJh2sSnAeo1OWr70QWUKP3zAmspa-q2kfUF5Dhug9IuiVHj4n3yWrwNmHCm1wN-QP5RDEvWjkLNM-znNapyFSyX3RyeocByFgB46n2nK_m0embgSRI-fMtQKiePwx3parpM_yNGlfU/s320/balanar.jpg" alt="" id="BLOGGER_PHOTO_ID_5407953471218067826" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;Balanar - The Night Stalker&lt;br /&gt;Range: 100 | Move Speed: 295&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6&lt;br /&gt;Damage: 47 – 51 | HP: 587 | Mana: 208&lt;br /&gt;HP Regen: 0.94 | Mana Regen: 0.65&lt;br /&gt;Attack Speed: 1.44 | Armor: 6&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darkness of the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There's no chance to fight, no way to run, and no place to hide - darkness is everywhere! You can pray, you can cry, but the darkness won't be stopped - until you die.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/void.gif" alt="Void" title="Void" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Void&lt;/b&gt; (&lt;b&gt;V&lt;/b&gt;)&lt;br /&gt;Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD7"&gt;Level 1&lt;/span&gt; - Deals 90 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD10"&gt;Level 2&lt;/span&gt; - Deals 160 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD9"&gt;Level 3&lt;/span&gt; - Deals 255 damage.                      &lt;br /&gt;Level 4 - Deals 335 damage.&lt;br /&gt;                      Mana Cost: 90/ 112/ 130/ 145&lt;br /&gt;                      Cooldown: 8                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/cripplingfear.gif" alt="Crippling Fear" title="Crippling Fear" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Crippling Fear&lt;/b&gt; ()&lt;br /&gt;                      In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells.&lt;br /&gt;                      Level 1 - Miss on 10% of attacks, slow by 4%. Lasts 5 seconds.&lt;br /&gt;                      Level 2 - Miss on 20% of attacks, slow by 8%. Lasts 6 seconds.&lt;br /&gt;                      Level 3 - Miss on 30% of attacks, slow by 12%. Lasts 7 seconds.&lt;br /&gt;Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.&lt;br /&gt;                      Mana Cost: 125&lt;br /&gt;                      Cooldown: 11 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/hunterinthenight.gif" alt="Hunter in the Night" title="Hunter in the Night" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Hunter in the Night&lt;/b&gt; ()&lt;br /&gt;                      The Night Stalker is at home at night. He attacks and moves more swiftly.&lt;br /&gt;                      Level 1 - 15% movement speed, 20% attack speed.&lt;br /&gt;                      Level 2 - 20% movement speed, 35% attack speed.&lt;br /&gt;                      Level 3 - 30% movement speed, 55% attack speed.&lt;br /&gt;Level 4 - 35% movement speed, 75% attack speed.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/darkness.gif" alt="Darkness" title="Darkness" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Darkness&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;                      Freezes the time and create a period of Darkness for the Night Stalker to thrive in.&lt;br /&gt;                      Level 1 - Create darkness for 25 second night.&lt;br /&gt;                      Level 2 - Create darkness for 50 seconds.&lt;br /&gt;                      Level 3 - Create darkness for 80 seconds.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: 234/ 204/ 174                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/balanar-night-stalker.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXAfJh2sSnAeo1OWr70QWUKP3zAmspa-q2kfUF5Dhug9IuiVHj4n3yWrwNmHCm1wN-QP5RDEvWjkLNM-znNapyFSyX3RyeocByFgB46n2nK_m0embgSRI-fMtQKiePwx3parpM_yNGlfU/s72-c/balanar.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-1509557568553815829</guid><pubDate>Wed, 25 Nov 2009 03:46:00 +0000</pubDate><atom:updated>2009-11-24T19:55:30.460-08:00</atom:updated><title>Kardel sharpeye the dwarven sniper (Agillity)</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 355px; height: 221px;" src="http://i295.photobucket.com/albums/mm127/aeronje/kardel_sharpeye.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;Kardel Sharpeye&lt;/b&gt; - Dwarven Sniper&lt;br /&gt;                             &lt;b&gt;Range&lt;/b&gt;: 550 | &lt;b&gt;Move Speed&lt;/b&gt;: 290&lt;br /&gt;                             &lt;b&gt;Primary&lt;/b&gt;: AGI&lt;br /&gt;                             &lt;b&gt;Str&lt;/b&gt;: 16 + 1.7 | &lt;b&gt;Agi&lt;/b&gt;:  21 + 2.9 | &lt;b&gt;Int&lt;/b&gt;: 15 + 2.6&lt;br /&gt;                             &lt;b&gt;Damage&lt;/b&gt;: 36 – 42 | &lt;b&gt;HP&lt;/b&gt;: 454 | &lt;b&gt;Mana&lt;/b&gt;: 195&lt;br /&gt;                             &lt;b&gt;HP Regen&lt;/b&gt;: 0.73 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.61&lt;br /&gt;                             &lt;b&gt;Attack Speed&lt;/b&gt;: 0.71 | &lt;b&gt;Armor&lt;/b&gt;: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                                                     Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="3" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/scattershot.gif" alt="Shrapnel" title="Shrapnel" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Shrapnel&lt;/b&gt; (&lt;b&gt;C&lt;/b&gt;)&lt;br /&gt;Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 10 seconds.&lt;br /&gt;                     Level 1 - 15% Slow / 10 DPS&lt;br /&gt;                     Level 2 - 20% Slow / 20 DPS&lt;br /&gt;                     Level 3 - 25% Slow / 30 DPS                     &lt;br /&gt;Level 4 - 30% Slow / 40 DPS&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Casting range: 1200&lt;br /&gt;• Area of Effect: 450&lt;br /&gt;                     Mana Cost: 120&lt;br /&gt;                     Cooldown: 15                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/headshot.gif" alt="Headshot" title="Headshot" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Headshot&lt;/b&gt; (&lt;b&gt;O&lt;/b&gt;)&lt;br /&gt;                     A shot to the head deals bonus damage and stuns for a short duration.&lt;br /&gt;                     Level 1 - 25% chance to deal 30 damage and ministun.&lt;br /&gt;                     Level 2 - 30% chance to deal 30 damage and ministun.&lt;br /&gt;                     Level 3 - 35% chance to deal 40 damage and ministun.&lt;br /&gt;Level 4 - 40% chance to deal 50 damage and ministun.&lt;br /&gt;• Damage type: hero physical&lt;br /&gt;• Works on allied creeps.&lt;br /&gt;• Stun is blocked by magic immunity.&lt;br /&gt;• Duration: 0.01/0.1/0.2/0.2&lt;br /&gt;                     Mana Cost: N/A&lt;br /&gt;                     Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/takeaim.gif" alt="Take Aim " title="Take Aim " width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Take Aim &lt;/b&gt; (&lt;b&gt;E&lt;/b&gt;)&lt;br /&gt;Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle.&lt;br /&gt;                     Level 1 - Attack Range +65.&lt;br /&gt;                     Level 2 - Attack Range +130.&lt;br /&gt;                     Level 3 - Attack Range +195.&lt;br /&gt;Level 4 - Attack Range +260.&lt;br /&gt;• Level 3 and 4 of this skill allow Kardel to out-range towers.&lt;br /&gt;                     Mana Cost: N/A&lt;br /&gt;                     Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/assassinate.gif" alt="Assassinate " title="Assassinate " width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Assassinate &lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;                     Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.&lt;br /&gt;                     Level 1 - Deals 355 damage.&lt;br /&gt;                     Level 2 - Deals 505 damage.&lt;br /&gt;                     Level 3 - Deals 655 damage.&lt;br /&gt;                     Mana Cost: 175/275/375&lt;br /&gt;                     Cooldown: 20/15/10&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Crosshair on target is visible to allies only.&lt;br /&gt;• Invisibility doesn't affect the effect of this skill.&lt;br /&gt;• Interrupts channeling spells.&lt;br /&gt;• Interrupt works on magic immune units.&lt;br /&gt;• Takes 1.7/1.65/1.5 seconds to cast.&lt;br /&gt;• Casting range: 1500/2000/2500                         &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/kardel-sharpeye-dwarven-sniper-agillity.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-3992511668332077499</guid><pubDate>Wed, 25 Nov 2009 03:41:00 +0000</pubDate><atom:updated>2009-11-24T19:46:00.823-08:00</atom:updated><title>Abaddon the lord of avernus (strength)</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 217px; height: 222px;" src="http://img261.imageshack.us/img261/4530/abbaguidepiccopygj9.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Abaddon&lt;/b&gt; - Lord of Avernus&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 100 | &lt;b&gt;Move Speed&lt;/b&gt;: 300&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: STR&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 23 + 2.7 | &lt;b&gt;Agi&lt;/b&gt;:  17 + 1.5 | &lt;b&gt;Int&lt;/b&gt;: 21 + 2&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 55 – 65 | &lt;b&gt;HP&lt;/b&gt;: 587 | &lt;b&gt;Mana&lt;/b&gt;: 273&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.94 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.85&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.69 | &lt;b&gt;Armor&lt;/b&gt;: 4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;                                                      A former paladin of great renown, Abaddon fell into darkness during the invasion of the &lt;span class="IL_AD" id="IL_AD8"&gt;Burning Legion&lt;/span&gt;, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a &lt;span class="IL_AD" id="IL_AD11"&gt;shield&lt;/span&gt; of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="3" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/deathcoil.gif" alt="Death Coil" title="Death Coil" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Death Coil&lt;/b&gt; (&lt;b&gt;D&lt;/b&gt;)&lt;br /&gt;                      Abaddon releases a coil of death that can &lt;span class="IL_AD" id="IL_AD12"&gt;damage&lt;/span&gt; an enemy unit or heal a friendly unit at the cost of some of Abaddon's health. &lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD7"&gt;Level 1&lt;/span&gt; - Heals or Damages for 100 HP. Deals 50 HP to himself.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD5"&gt;Level 2&lt;/span&gt; - Heals or Damages for 150 HP. Deals 75 HP to himself.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD9"&gt;Level 3&lt;/span&gt; - Heals or Damages for 200 HP. Deals 100 HP to himself.                      &lt;br /&gt;Level 4 - Heals or Damages for 250 HP. Deals 125 HP to himself.&lt;br /&gt;• Damage type: magic (&lt;span class="IL_AD" id="IL_AD6"&gt;on the&lt;/span&gt; target) / pure (on Abaddon)&lt;br /&gt;• Abaddon will not receive Death Coil's damage if he has magic immunity when he casts it.&lt;br /&gt;• Self-damage from Death Coil can burst Aphotic Shield just as any other kind of damage.&lt;br /&gt;• Abaddon can deny himself with this skill.&lt;br /&gt;• Casting range: 800&lt;br /&gt;                      Mana Cost: 75&lt;br /&gt;                      Cooldown: 6                        &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/aphoticshield.gif" alt="Aphotic Shield" title="Aphotic Shield" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Aphotic Shield&lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;                      Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast.&lt;br /&gt;                      Level 1 - Absorbs and deals 110 damage, lasts 15 seconds.&lt;br /&gt;                      Level 2 - Absorbs and deals 140 damage, lasts 15 seconds.&lt;br /&gt;                      Level 3 - Absorbs and deals 170 damage, lasts 15 seconds.&lt;br /&gt;Level 4 - Absorbs and deals 200 damage, lasts 15 seconds.&lt;br /&gt;• Damage type: magic&lt;br /&gt;• If Abaddon has Aphotic Shield on him, it will not burst if Abaddon is currently under the effect of Borrowed Time.&lt;br /&gt;• Will replace any Aphotic Shield currently active on the target, so two shields will never be active at the same time on the same unit.&lt;br /&gt;• Casting range: 300&lt;br /&gt;• Area of Effect: 700&lt;br /&gt;                      Mana Cost: 100/105/110/115&lt;br /&gt;                      Cooldown: 18/15/12/9 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/frostmourne.gif" alt="Frostmourne" title="Frostmourne" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Frostmourne&lt;/b&gt; ()&lt;br /&gt;                      Abaddon strikes an enemy with Frostmourne's chilling power on each &lt;span class="IL_AD" id="IL_AD10"&gt;attack&lt;/span&gt;, causing all units who attack the slowed enemy to gain 10% increased movement speed, along with faster attack speed, for a limited time.&lt;br /&gt;                      Level 1 - Slows enemies for 5%, gives +10% attack speed to allies.&lt;br /&gt;                      Level 2 - Slows enemies for 10%, gives +20% attack speed to allies.&lt;br /&gt;                      Level 3 - Slows enemies for 15%, gives +30% attack speed to allies.&lt;br /&gt;Level 4 - Slows enemies for 20%, gives +40% attack speed to allies.&lt;br /&gt;• Frostmourne is a Buff Placer.&lt;br /&gt;• The Frostmourne buff is placed before Abaddon attacks, so he gets the bonus on his first hit.&lt;br /&gt;• Duration: 2 seconds (Slow on enemy); 4.5 seconds (Increased movement and attack speed on allies)&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/borrowedtime.gif" alt="Borrowed Time" title="Borrowed Time" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Borrowed Time&lt;/b&gt; (&lt;b&gt;B&lt;/b&gt;)&lt;br /&gt;                      When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp.&lt;br /&gt;                      Level 1 - Lasts 3 seconds, 5 seconds with Aghanim's Scepter.&lt;br /&gt;                      Level 2 - Lasts 4 seconds, 6 seconds with Aghanim's Scepter.&lt;br /&gt;                      Level 3 - Lasts 5 seconds, 7 seconds with Aghanim's Scepter.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: 60&lt;br /&gt;• Borrowed Time can be manually activated.&lt;br /&gt;• Upon casting Borrowed Time, Abaddon will effectively dodge any projectiles currently flying at him.&lt;br /&gt;• When activated it removes negative buffs from Abaddon.                         &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/abaddon-lord-of-avernus-strength.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-5170311747238839141</guid><pubDate>Wed, 25 Nov 2009 03:37:00 +0000</pubDate><atom:updated>2009-11-24T19:41:04.135-08:00</atom:updated><title>Leviathan the tidehunter (strength)</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 285px; height: 274px;" src="http://www.rjansak.net/file.php/23/moddata/forum/516/14141/final_small.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Leviathan&lt;/b&gt; - Tidehunter&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 100 | &lt;b&gt;Move Speed&lt;/b&gt;: 310&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: STR&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 22 + 3 | &lt;b&gt;Agi&lt;/b&gt;:  15 + 1.5 | &lt;b&gt;Int&lt;/b&gt;: 16 + 1.7&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 47 – 53 | &lt;b&gt;HP&lt;/b&gt;: 568 | &lt;b&gt;Mana&lt;/b&gt;: 208&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.91 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.65&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.68 | &lt;b&gt;Armor&lt;/b&gt;: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Greatest of the sea giants, Leviathan was sealed away in &lt;span class="IL_AD" id="IL_AD10"&gt;the aftermath&lt;/span&gt; of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="0" cellpadding="3" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/gush.gif" alt="Gush" title="Gush" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Gush&lt;/b&gt; (&lt;b&gt;G&lt;/b&gt;)&lt;br /&gt;                      Summons a spirit of the tides to &lt;span class="IL_AD" id="IL_AD11"&gt;damage&lt;/span&gt; an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD6"&gt;Level 1&lt;/span&gt; - Deals 110 damage, slows movement speed by 40% and reduces armor by 2.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD9"&gt;Level 2&lt;/span&gt; - Deals 160 damage, slows movement speed by 40% and reduces armor by 3.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD8"&gt;Level 3&lt;/span&gt; - Deals 210 damage, slows movement speed by 40% and reduces armor by 4.                      &lt;br /&gt;Level 4 - Deals 260 damage, slows movement speed by 40% and reduces armor by 5.&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Casting range: 700&lt;br /&gt;                      Mana Cost: 120&lt;br /&gt;                      Cooldown: 12                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/krakenshell.gif" alt="Kraken Shell" title="Kraken Shell" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Kraken Shell&lt;/b&gt; ()&lt;br /&gt;                      Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.&lt;br /&gt;                      Level 1 - Reduces damage received by 7 and removes negative buffs &lt;span class="IL_AD" id="IL_AD7"&gt;every time&lt;/span&gt; 600 damage is taken.&lt;br /&gt;                      Level 2 - Reduces damage received by 14 and removes negative buffs every time 600 damage is taken.&lt;br /&gt;                      Level 3 - Reduces damage received by 21 and removes negative buffs every time 600 damage is taken.&lt;br /&gt;Level 4 - Reduces damage received by 28 and removes negative buffs every time 600 damage is taken.&lt;br /&gt;• Does not prevent damage from towers or magical damage&lt;br /&gt;• Only damage from player owned sources is counted towards buff removal&lt;br /&gt;• Damage counter for buff removal resets when you don't take player based damage for 6 seconds&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/anchorsmash.gif" alt="Anchor Smash" title="Anchor Smash" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Anchor Smash&lt;/b&gt; ()&lt;br /&gt;                      Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.&lt;br /&gt;                      Level 1 - Deals 75 damage.&lt;br /&gt;                      Level 2 - Deals 115 damage.&lt;br /&gt;                      Level 3 - Deals 155 damage.&lt;br /&gt;Level 4 - Deals 200 damage.&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Area of Effect: 200 (full damage)/325 (half damage)&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/ravage.gif" alt="Ravage" title="Ravage" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Ravage&lt;/b&gt; (&lt;b&gt;V&lt;/b&gt;)&lt;br /&gt;                      Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns. &lt;br /&gt;                      Level 1 - Deals 250 damage and stuns for 1.5 seconds.&lt;br /&gt;                      Level 2 - Deals 350 damage and stuns for 1.8 seconds.&lt;br /&gt;                      Level 3 - Deals 450 damage and stuns for 2.25 seconds.&lt;br /&gt;                      Mana Cost: 150/225/325&lt;br /&gt;                      Cooldown: 150&lt;br /&gt;• Damage type: magical&lt;br /&gt;• Full damage and stun are dealt to invisible units.&lt;br /&gt;• Area of Effect: 850/950/1050                         &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/leviathan-tidehunter-strength.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-2467253307842808200</guid><pubDate>Wed, 18 Nov 2009 14:50:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.154-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Alleria - Windrunner (Intelligent)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW75yVEQBfiZyiVkZizRr_9j5MB07ccXtToHi7CEAyw-itKu_MaAWMP-M4aZF2u_esycCxRd5eJTE3v_oFSm_fgN_eyK-yqZ1NUk-JTmI5MOkQDGNgbJTy7ePZojYZ5KKKT6SySRDT-bE/s1600/Alleria_Windrunner_Dota_hero.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 224px; display: block; height: 320px;" id="BLOGGER_PHOTO_ID_5405456689469177426" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW75yVEQBfiZyiVkZizRr_9j5MB07ccXtToHi7CEAyw-itKu_MaAWMP-M4aZF2u_esycCxRd5eJTE3v_oFSm_fgN_eyK-yqZ1NUk-JTmI5MOkQDGNgbJTy7ePZojYZ5KKKT6SySRDT-bE/s320/Alleria_Windrunner_Dota_hero.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Range: 600  Move Speed: 295&lt;br /&gt;Primary: INT&lt;br /&gt;Str: 15 + 2.5  Agi: 17 + 1.4  Int: 22 + 2.6&lt;br /&gt;Damage: 44-56  HP: 435  Mana: 286&lt;br /&gt;HP Regen: 0.7  Mana Regen: 0.89&lt;br /&gt;Attack Speed: 0.78  Armor: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;In the valleys of Winterspring, deep within the verdant glades of the Forest of Tress, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/shackleshotnasg.gif" alt="Shackleshot" title="Shackleshot" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Shackleshot&lt;/b&gt; (&lt;b&gt;E&lt;/b&gt;)&lt;br /&gt;                      Alleria fires an enchanted arrow using wind magic that binds &lt;span class="IL_AD" id="IL_AD1"&gt;the target&lt;/span&gt; to an enemy unit or tree behind it. &lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD5"&gt;Level 1&lt;/span&gt; - Stun &lt;span class="IL_AD" id="IL_AD10"&gt;for 0&lt;/span&gt;.75 seconds, or 1.5 if close to enemy unit or tree.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD3"&gt;Level 2&lt;/span&gt; - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD4"&gt;Level 3&lt;/span&gt; - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.                      &lt;br /&gt;Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.&lt;br /&gt;• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.&lt;br /&gt;• This spell can shackle two enemies together, stunning them both.&lt;br /&gt;• Trees created by Furion's Sprout spell are valid targets for shackling.&lt;br /&gt;• Can shackle the target to an enemy unit or tree at most 425 units behind it.&lt;br /&gt;• Casting range: 600&lt;br /&gt;                      Mana Cost: 90/100/110/120&lt;br /&gt;                      Cooldown: 10                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/powershotndir" alt="Powershot" title="Powershot" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Powershot&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;                      Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing &lt;span class="IL_AD" id="IL_AD7"&gt;damage&lt;/span&gt; and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.&lt;br /&gt;                      Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.&lt;br /&gt;                      Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.&lt;br /&gt;                      Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.&lt;br /&gt;Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.&lt;br /&gt;• Damage type: magical&lt;br /&gt;• The arrow initially moves at a rate of 3000 units per second.&lt;br /&gt;• The arrow is slowed a little each time it hits an enemy or a tree.&lt;br /&gt;• This spell destroys trees.&lt;br /&gt;• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.&lt;br /&gt;• Casting range: 1800&lt;br /&gt;• Area of Effect: 150&lt;br /&gt;                      Mana Cost: 90/100/110/120&lt;br /&gt;                      Cooldown: 9 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/windrunner4urf" alt="Windrunner" title="Windrunner" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Windrunner&lt;/b&gt; (&lt;b&gt;W&lt;/b&gt;)&lt;br /&gt;                      Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearbyenemies, slowing their movement speed in a 300 AoE around her. &lt;br /&gt;                      Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.&lt;br /&gt;                      Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.&lt;br /&gt;                      Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds.&lt;br /&gt;Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds.&lt;br /&gt;• The slow will affect enemies with magic immunity.&lt;br /&gt;• Incoming projectiles before this skill is activated will not be evaded.&lt;br /&gt;                      Mana Cost: 100&lt;br /&gt;                      Cooldown: 30/25/20/15 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/focusfire7yxd.gif" alt="Focus Fire" title="Focus Fire" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Focus Fire&lt;/b&gt; (&lt;b&gt;F&lt;/b&gt;)&lt;br /&gt;                      Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum &lt;span class="IL_AD" id="IL_AD8"&gt;attack&lt;/span&gt; speed. Damage is reduced in this state.&lt;br /&gt;                      Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target, when Aghanim's Scepter acquired, it does not reduce seconday item effects (like bonus damage from Bash, Chain Lightning).&lt;br /&gt;                      Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target, when Aghanim's Scepter acquired, it does not reduce seconday item effects (like bonus damage from Bash, Chain Lightning).&lt;br /&gt;                      Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target, when Aghanim's Scepter acquired, it does not reduce seconday item effects (like bonus damage from Bash, Chain Lightning).&lt;br /&gt;                      Mana Cost: 200/300/400&lt;br /&gt;                      Cooldown: 60(15)/60(15)/60(15)&lt;br /&gt;• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.&lt;br /&gt;• Can target buildings and magic immune units.&lt;br /&gt;• Casting range: 600                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/alleria-windrunner-intelligent.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW75yVEQBfiZyiVkZizRr_9j5MB07ccXtToHi7CEAyw-itKu_MaAWMP-M4aZF2u_esycCxRd5eJTE3v_oFSm_fgN_eyK-yqZ1NUk-JTmI5MOkQDGNgbJTy7ePZojYZ5KKKT6SySRDT-bE/s72-c/Alleria_Windrunner_Dota_hero.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-77900928146448071</guid><pubDate>Wed, 18 Nov 2009 14:47:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.154-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Squee and Spleen - The Goblin Techies (Intelligent)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW_7jMQfQrgQoPyxd2iklz0vYGmW1Fc6WF-6qKuoFftd6ulPSgERgqSO5clMKRa-ZYvG22D1uAuMnd6aZC7LhNIGUh8W24d-u1z-k77Rq0UJtJKGMOwBqZRG1UW-JnrfvvTbjd6OHSDkg/s1600/Squee+and+Spleen+-+The+Techies+warcraft+papercrafts.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 240px;" id="BLOGGER_PHOTO_ID_5405455569148601778" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW_7jMQfQrgQoPyxd2iklz0vYGmW1Fc6WF-6qKuoFftd6ulPSgERgqSO5clMKRa-ZYvG22D1uAuMnd6aZC7LhNIGUh8W24d-u1z-k77Rq0UJtJKGMOwBqZRG1UW-JnrfvvTbjd6OHSDkg/s320/Squee+and+Spleen+-+The+Techies+warcraft+papercrafts.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Range: 650  Move Speed: 270&lt;br /&gt;Primary: INT&lt;br /&gt;Str: 17 + 2  Agi: 14 + 1.3  Int: 22 + 2.9&lt;br /&gt;Damage: 24 – 26  HP: 473  Mana: 286&lt;br /&gt;HP Regen: 0.76  Mana Regen: 0.9&lt;br /&gt;Attack Speed: 1.46  Armor: 0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly. &lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/landmines.gif" alt="Land Mines" title="Land Mines" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Land Mines&lt;/b&gt; (&lt;b&gt;E&lt;/b&gt;)&lt;br /&gt;                      Plants a mine that explodes when an &lt;span class="IL_AD" id="IL_AD10"&gt;enemy&lt;/span&gt; nears or when it is destroyed by an enemy. &lt;span class="IL_AD" id="IL_AD5"&gt;The explosion&lt;/span&gt; deals less &lt;span class="IL_AD" id="IL_AD6"&gt;damage&lt;/span&gt; if the target is farther away. (At 200 &lt;span class="IL_AD" id="IL_AD11"&gt;range&lt;/span&gt;, it deals 50% of the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD3"&gt;Level 1&lt;/span&gt; - Deals 300 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD2"&gt;Level 2&lt;/span&gt; - Deals 400 damage.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD4"&gt;Level 3&lt;/span&gt; - Deals 500 damage.                      &lt;br /&gt;Level 4 - Deals 600 damage.&lt;br /&gt;Damage type: mixed If destroyed by attacks the mines will still explode. When a 16th mine is placed the oldest will explode.&lt;br /&gt;                      Mana Cost: 125 / 150 / 175 / 205&lt;br /&gt;                      Cooldown: 25 / 20 / 15 / 12                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/stasistrap.gif" alt="Stasis Trap" title="Stasis Trap" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Stasis Trap&lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;                      Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. &lt;br /&gt;                      Level 1 - Stuns for 3 seconds.&lt;br /&gt;                      Level 2 - Stuns for 4 seconds.&lt;br /&gt;                      Level 3 - Stuns for 5 seconds.&lt;br /&gt;Level 4 - Stuns for 6 seconds.&lt;br /&gt;200 Activation AoE. 450 Stun AoE. It takes 2 seconds for a triggered Stasis Trap to activate. Stasis Traps destroy all other Stasis Traps in their AOE when they activate.&lt;br /&gt;                      Mana Cost: 80 / 110 / 140 / 160&lt;br /&gt;                      Cooldown: 20 / 16 / 13 / 10 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/suicidesquad.gif" alt="Suicide Squad" title="Suicide Squad" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Suicide Squad&lt;/b&gt; (&lt;b&gt;C&lt;/b&gt;)&lt;br /&gt;                      Sacrifice yourself for the greater good. Deals massive area of effect damage. The explosion deals less damage if the target is farther away. If you die and kill some units, you will earn gold, but not the experience. Similar to ProximityMines, the farther the enemy is from you, the less damage they will receive. Does not damage buildings. &lt;br /&gt;                      Level 1 - Deals 650 full damage or 350 partial damage.&lt;br /&gt;                      Level 2 - Deals 850 full damage or 400 partial damage.&lt;br /&gt;                      Level 3 - Deals 1150 full damage or 450 partial damage.&lt;br /&gt;Level 4 - Deals 1550 full damage or 500 partial damage.&lt;br /&gt;200 Full Damage AoE. 500 Partial Damage AoE. Damage type: mixed Using this skill counts as a suicide, which does not give gold or experience to the enemy team. Destroys trees in its area. When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.&lt;br /&gt;                      Mana Cost: 100 / 125 / 150 / 175&lt;br /&gt;                      Cooldown: 75 &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/remotemines.gif" alt="Remote Mines" title="Remote Mines" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Remote Mines&lt;/b&gt; (&lt;b&gt;R&lt;/b&gt;)&lt;br /&gt;                      Plants an invisible mine that will only activate when triggered. Does not damage buildings. Lasts 8 minutes.&lt;br /&gt;                      Level 1 - Deals 300 damage when activated.&lt;br /&gt;                      Level 2 - Deals 450 damage when activated.&lt;br /&gt;                      Level 3 - Deals 600 damage when activated.&lt;br /&gt;                      Mana Cost: 200 / 240 / 300&lt;br /&gt;                      Cooldown: 10&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;  &lt;strong&gt;Detonate (D)&lt;/strong&gt;&lt;br /&gt; &lt;img src="http://www.playdota.com/img/hero/107/skill-4.jpg" alt="" width="64" height="64" /&gt;&lt;br /&gt; &lt;strong&gt;Description:&lt;/strong&gt; Detonates all remote mines.&lt;br /&gt; &lt;strong&gt;Mana Cost:&lt;/strong&gt; 0&lt;br /&gt; &lt;strong&gt;Cooldown:&lt;/strong&gt; 0.5&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/squee-and-spleen-goblin-techies.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW_7jMQfQrgQoPyxd2iklz0vYGmW1Fc6WF-6qKuoFftd6ulPSgERgqSO5clMKRa-ZYvG22D1uAuMnd6aZC7LhNIGUh8W24d-u1z-k77Rq0UJtJKGMOwBqZRG1UW-JnrfvvTbjd6OHSDkg/s72-c/Squee+and+Spleen+-+The+Techies+warcraft+papercrafts.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-3228757914928298985</guid><pubDate>Wed, 18 Nov 2009 14:41:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.155-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Boush the Tinker (Intelligent)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeIsLvRsCmf5Un6TXz1uiqk9v6ISBgQuCfz7i_bikyJa5glhpnJzUp_7euL81PdmmDD9kJAKwOQF3-vCWwkEMSDRBwz8wpwWjXlBnkmK1GhHFs_m87R5A-jkJEKXfNTh0pTpb-Vp2anUY/s1600/tinker-static.gif"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 129px; display: block; height: 121px;" id="BLOGGER_PHOTO_ID_5405454637484503458" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeIsLvRsCmf5Un6TXz1uiqk9v6ISBgQuCfz7i_bikyJa5glhpnJzUp_7euL81PdmmDD9kJAKwOQF3-vCWwkEMSDRBwz8wpwWjXlBnkmK1GhHFs_m87R5A-jkJEKXfNTh0pTpb-Vp2anUY/s320/tinker-static.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Range: 500  Move Speed: 305&lt;br /&gt;Primary: INT&lt;br /&gt;Str: 17 + 2  Agi: 13 + 1.2  Int: 27 + 2.2&lt;br /&gt;Damage: 49 - 55  HP: 473  Mana: 351&lt;br /&gt;HP Regen: 0.76  Mana Regen: 1.09&lt;br /&gt;Attack Speed: 1.5  Armor: 3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin. &lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;br /&gt;Laser (E)Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage. Level 1 - 80 damage, 10% miss.Level 2 - 160 damage, 15% miss.Level 3 - 240 damage, 20% miss. Level 4 - 320 damage, 25% miss.Mana Cost: 95/120/145/170Cooldown: 14 seconds&lt;br /&gt;&lt;br /&gt;Heat Seeking Missile (T)The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage.Level 2 - 175 damage.Level 3 - 250 damage, 2 targets.Level 4 - 325 damage, 2 targets.Mana Cost: 120/140/160/180Cooldown: 25 seconds&lt;br /&gt;&lt;br /&gt;March of the Machines (C)Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin.Level 2 - 24 damage/goblin.Level 3 - 32 damage/goblin.Level 4 - 40 damage/goblin.Mana Cost: 145/150/165/190Cooldown: 35 seconds&lt;br /&gt;&lt;br /&gt;Rearm (R)Instantly reloads the Tinker`s weapons. Level 1 - 3 seconds to rearm.Level 2 - 2 seconds to rearm.Level 3 - 1 second to rearm.Mana Cost: 150/250/350Cooldown: 0Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon. &lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/boush-tinker-intelligent.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeIsLvRsCmf5Un6TXz1uiqk9v6ISBgQuCfz7i_bikyJa5glhpnJzUp_7euL81PdmmDD9kJAKwOQF3-vCWwkEMSDRBwz8wpwWjXlBnkmK1GhHFs_m87R5A-jkJEKXfNTh0pTpb-Vp2anUY/s72-c/tinker-static.gif" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-7236829332889469543</guid><pubDate>Tue, 17 Nov 2009 13:03:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.586-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>barathum the spirit breaker (strength)</title><description>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh334_Sy9rNg_weeR_t7lg4x1M0T_Dfu_QozebyrPCQSbmNqgy72Hvq5_76CeQMAxkX07qCvS9xTAtX-zsCbCtzwcomYIbdBNE3yBwqnbNy4nNslGptqN61lkaqy5sXbmU-8CHcMb7v1o0/s1600/spirit_breaker.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 278px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh334_Sy9rNg_weeR_t7lg4x1M0T_Dfu_QozebyrPCQSbmNqgy72Hvq5_76CeQMAxkX07qCvS9xTAtX-zsCbCtzwcomYIbdBNE3yBwqnbNy4nNslGptqN61lkaqy5sXbmU-8CHcMb7v1o0/s320/spirit_breaker.jpg" alt="" id="BLOGGER_PHOTO_ID_5405058332044193138" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;Barathrum - Spiritbreaker&lt;br /&gt;Range: 100 | Move Speed: 295&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 23 + 2.5 | Agi: 17 + 1.7 | Int: 15 + 1.8&lt;br /&gt;Damage: 45 – 55 | HP: 587 | Mana: 182&lt;br /&gt;HP Regen: 0.94 | Mana Regen: 0.61&lt;br /&gt;Attack Speed: 0.69 | Armor: 5&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the abilty to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone. &lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Charge of Darkness&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpell_Shadow_GatherShadows.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Barathrum fixes his sight on an enemy and accelerates towards it. When you reach maximum speed, you will become immune to magic. As you increase speed, you begin to merge with the shadows around you, becoming difficult to see until you stop the Charge or hit your target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemy can only see buff indicator when you are near it.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Accelerates slowly, 1 sec stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Accelerates moderately, 1.5 sec stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Accelerates fast, 2.0 sec stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Accelerates very fast, 2.5 sec stun.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 40 &lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Empowering Haste&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNEtherealFormOn.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Increases movement speed by 4% and damage by 4% of his movement speed.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Increases movement speed by 6% and damage by 8% of his movement speed.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Increases movement speed by 8% and damage by 12% of his movement speed.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Increases movement speed by 10% and damage by 16% of his movement speed.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Greater Bash&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGreaterBash.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 25 bonus damage, 140 knockback distance.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 50 bonus damage, 180 knockback distance.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 75 bonus damage. 220 knockback distance.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 100 bonus damage. 260 knockback distance.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Nether Strike&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSacrifice.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 100 bonus damage on hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 200 bonus damage on hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 300 bonus damage on hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 75 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 252, 1);"&gt;Scepter Upgradeable: Dramatically reduces cooldown.&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/barathum-spirit-breaker-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh334_Sy9rNg_weeR_t7lg4x1M0T_Dfu_QozebyrPCQSbmNqgy72Hvq5_76CeQMAxkX07qCvS9xTAtX-zsCbCtzwcomYIbdBNE3yBwqnbNy4nNslGptqN61lkaqy5sXbmU-8CHcMb7v1o0/s72-c/spirit_breaker.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-384521293643500932</guid><pubDate>Tue, 17 Nov 2009 13:00:00 +0000</pubDate><atom:updated>2009-11-21T17:15:34.475-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Knight Davion (strength)</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYbDA0_g9Jtxu-exNzQCizbwky4qRFPlAA0plB9BN_Hk4x_zFFv80WnzW-Tlu7Qk3B-vP29cp8vhmfVvhKyY1zVdhyphenhyphenbFOWQgZqPnArIWukOxcAA0IWO1yGL1yDshDAJgjjosvD-o3GDFM/s1600/Davion6135.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 240px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5406730431255680466" border="0" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYbDA0_g9Jtxu-exNzQCizbwky4qRFPlAA0plB9BN_Hk4x_zFFv80WnzW-Tlu7Qk3B-vP29cp8vhmfVvhKyY1zVdhyphenhyphenbFOWQgZqPnArIWukOxcAA0IWO1yGL1yDshDAJgjjosvD-o3GDFM/s320/Davion6135.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJTpwuYaHKo7Z5T1WXUgInUSgsM07Mq7N4Mmm1hUu4Fc0etQvdLFa7CqIRLjAxce-lP5S2zbDi2OkxQD5c7mcjws9Rzr2-2hTgxY1ZucVcGaV54Y_cO4pAyT2yUOF5i8RjK1Lg1pURCGE/s1600/WarCraft_Samwise053b.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRURS6n9lP1JBlmv-jxL6p41QamiX0l64zbKJnNBVhzytg5q3-JjFFePAOLzdSsi3u9XUdGALRLhcpUooAftPDSZR5b0rCWUSGvwpgnLxu4m_PgX4gqa6w43SNZSXlB9RNAZ6K7RSIzWM/s1600/dk"&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;Knight Davion - The Dragon Knight&lt;br /&gt;Range: 125  Move Speed: 290&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 19 + 2.8  Agi: 17 + 1.7  Int: 15 + 1.7&lt;br /&gt;Damage: 46 – 52  HP: 511  Mana: 195&lt;br /&gt;HP Regen: 0.82  Mana Regen: 0.61&lt;br /&gt;Attack Speed: 1.41  Armor: 4&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home. &lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skills"&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skill"&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="skillname"&gt;Breathe Fire&lt;/h3&gt;&lt;img style="MARGIN: 15px 10px 0pt 30px; FLOAT: left" src="http://web.dota-allstars.com/static/images/dota/BTNBreathOfFire.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="skilldesc"&gt;Breathes fire at enemy units which deals damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 1&lt;/span&gt; - 75 damage.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 2&lt;/span&gt; - 150 damage.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 3&lt;/span&gt; - 225 damage.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 4&lt;/span&gt; - 300 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(153,204,255)"&gt;Cooldown: &lt;/span&gt;12 seconds.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skill"&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="skillname"&gt;Dragon Tail&lt;/h3&gt;&lt;img style="MARGIN: 15px 10px 0pt 30px; FLOAT: left" src="http://web.dota-allstars.com/static/images/dota/BTNHumanArmorUpThree.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="skilldesc"&gt;Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 1&lt;/span&gt; - Deals 25 damage, stuns for 2.5 seconds.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 2&lt;/span&gt; - Deals 50 damage, stuns for 2.75 seconds.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 3&lt;/span&gt; - Deals 75 damage, stuns for 3 seconds.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 4&lt;/span&gt; - Deals 100 damage, stuns for 3.25 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(153,204,255)"&gt;Cooldown: &lt;/span&gt;9 seconds.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skill"&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="skillname"&gt;Dragon Blood&lt;/h3&gt;&lt;img style="MARGIN: 15px 10px 0pt 30px; FLOAT: left" src="http://web.dota-allstars.com/static/images/dota/PASBTNIncinerate.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="skilldesc"&gt;Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 1&lt;/span&gt; - Increases hp regen by 1 and armor by 2.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 2&lt;/span&gt; - Increases hp regen by 2 and armor by 4.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 3&lt;/span&gt; - Increases hp regen by 3 and armor by 6.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 4&lt;/span&gt; - Increases hp regen by 4 and armor by 8.&lt;/p&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skill"&gt;&lt;br /&gt;&lt;br /&gt;&lt;h3 class="skillname"&gt;Elder Dragon Form&lt;/h3&gt;&lt;img style="MARGIN: 15px 10px 0pt 30px; FLOAT: left" src="http://web.dota-allstars.com/static/images/dota/BTNAzureDragon.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="skilldesc"&gt;Transforms the Dragon Knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 1&lt;/span&gt; - Transform into a Green Dragon with a corrosive breath attack.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 2&lt;/span&gt; - Transform into a Red Dragon with a splash attack.&lt;br /&gt;&lt;span style="COLOR: rgb(255,204,0)"&gt;Level 3&lt;/span&gt; - Transform into a Blue Dragon with an extremely powerful frost attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="COLOR: rgb(153,204,255)"&gt;Cooldown: &lt;/span&gt;115&lt;br /&gt;&lt;span style="COLOR: rgb(153,204,255)"&gt;Manacost: &lt;/span&gt;50&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/knight-davion-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYbDA0_g9Jtxu-exNzQCizbwky4qRFPlAA0plB9BN_Hk4x_zFFv80WnzW-Tlu7Qk3B-vP29cp8vhmfVvhKyY1zVdhyphenhyphenbFOWQgZqPnArIWukOxcAA0IWO1yGL1yDshDAJgjjosvD-o3GDFM/s72-c/Davion6135.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-1785370543183793974</guid><pubDate>Tue, 17 Nov 2009 12:56:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.586-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Pandaren the brewmaster (strength)</title><description>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJRFeOS8MiaeL33ayhK9bMUrkrufqq3FAwydJNpmEOcqo40sgGAlJMXO9u2nNM1CF092ITOV3x2Sqx713KUXECjzmIlJ8nS7AWvxnv72o02QuRBIp1qcy3P_Givvj0lRt75aiOB_PX9YE/s1600/panda"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 172px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJRFeOS8MiaeL33ayhK9bMUrkrufqq3FAwydJNpmEOcqo40sgGAlJMXO9u2nNM1CF092ITOV3x2Sqx713KUXECjzmIlJ8nS7AWvxnv72o02QuRBIp1qcy3P_Givvj0lRt75aiOB_PX9YE/s320/panda" alt="" id="BLOGGER_PHOTO_ID_5405056178221692994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;Mangix - The Pandaren Brewmaster&lt;br /&gt;Range: 100 | Move Speed: 300&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25&lt;br /&gt;Damage: 52 – 59 | HP: 587 | Mana: 182&lt;br /&gt;HP Regen: 1.19 | Mana Regen: 0.57&lt;br /&gt;Attack Speed: 1.47 | Armor: 3&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life. &lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Thunder Clap&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNPandarenThunderClap.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 100 damage, 25% movement and attack speed reductions.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 175 damage, 35% movement and attack speed reductions.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 250 damage, 45% movement and attack speed reductions. &lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 300 damage, 55% movement and attack speed reductions.  &lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 12 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Drunken Haze&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNStrongDrink.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.&lt;br /&gt;Lasts 7 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 10% movement speed reduction, 45% miss chance.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 14% movement speed reduction, 55% miss chance.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 18% movement speed reduction, 65% miss chance.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 22% movement speed reduction, 75% miss chance.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 12 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Drunken Brawler&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNDrunkenDodge.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Gives a chance to avoid attacks and deal 1.8 critical damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 6% dodge, 5% chance to critical.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 12% dodge, 10% chance to critical.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 18% dodge, 15% chance to critical.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 24% dodge, 20% chance to critical.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Primal Split&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNStormEarth&amp;amp;Fire.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Summons three mighty Pandas for 15 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Summons three even mightier Pandas for 17 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Summons three really freaking mighty Pandas for 19 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 180/150/120 &lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 252, 1);"&gt;Scepter Upgradeable: Improves strength, cooldown and duration of pandas&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/pandaren-brewmaster-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJRFeOS8MiaeL33ayhK9bMUrkrufqq3FAwydJNpmEOcqo40sgGAlJMXO9u2nNM1CF092ITOV3x2Sqx713KUXECjzmIlJ8nS7AWvxnv72o02QuRBIp1qcy3P_Givvj0lRt75aiOB_PX9YE/s72-c/panda" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-4063133365541411477</guid><pubDate>Tue, 17 Nov 2009 12:52:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.586-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Rexxar the beastmaster (strength)</title><description>&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXq1dMLFrG4K59pwOk8XcY4HHd5rgUu2OYyVYdCOU-4TeV1V2jRjKA96qWVJhGvPhs0YtRev_bbL2T6IuLpgdmcEPQAHlpqA9vM9M6DeKTnZM75RM77Zm3Ibx9pQk4uJ_1iDLvtGJaNwQ/s1600/images.jpeg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 129px; height: 127px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXq1dMLFrG4K59pwOk8XcY4HHd5rgUu2OYyVYdCOU-4TeV1V2jRjKA96qWVJhGvPhs0YtRev_bbL2T6IuLpgdmcEPQAHlpqA9vM9M6DeKTnZM75RM77Zm3Ibx9pQk4uJ_1iDLvtGJaNwQ/s320/images.jpeg" alt="" id="BLOGGER_PHOTO_ID_5405055169322201442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;Rexxar - The Beastmaster&lt;br /&gt;Range: 100 | Move Speed: 310&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9&lt;br /&gt;Damage: 56 - 60 | HP: 587 | Mana: 208&lt;br /&gt;HP Regen: 0.94 | Mana Regen: 0.65&lt;br /&gt;Attack Speed: 0.69 | Armor: 5&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Wild Axes&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAbility_Warrior_SavageBlow.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Each axe deals 90 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Each axe deals 120 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Each axe deals 150 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Each axe deals 180 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 13 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Call of the Wild&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNEnchantedCrows.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Summons a Scout Hawk.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Summons a Scout Hawk and a Quilbeast.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Summons a Greater Hawk and a Quilbeast.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Summons a Greater Hawk and a Greater Quilbeast.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 40&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Inner Beast&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNEnchantedBears.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Released the inner beast inside nearby allies, passively increases their attack speed.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Increases attack speed by 18%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Increases attack speed by 26%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Increases attack speed by 32%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Increases attack speed by 40%.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Primal Roar&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBattleRoar.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 80/75/70&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/rexxar-beastmaster-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXq1dMLFrG4K59pwOk8XcY4HHd5rgUu2OYyVYdCOU-4TeV1V2jRjKA96qWVJhGvPhs0YtRev_bbL2T6IuLpgdmcEPQAHlpqA9vM9M6DeKTnZM75RM77Zm3Ibx9pQk4uJ_1iDLvtGJaNwQ/s72-c/images.jpeg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-5371209346935437160</guid><pubDate>Tue, 17 Nov 2009 12:50:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.155-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Puck The Faerie Dragon (Intelligent)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoa7ICnHmYPdLBCEfJ2j8o_b1NO6FPvX5ut6FBEjlQzlejx8tEwTiNiC6b-EtNjdzqYeSi3L7gS2SH2zpQMCGG9Ed6BHHcy1Zn4UF5tP6NYenjTn7VapIq9iy1fgWYRdRdZYGlCCm8Z4/s1600/Faedragon.png"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 249px;" id="BLOGGER_PHOTO_ID_5405054092625150322" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoa7ICnHmYPdLBCEfJ2j8o_b1NO6FPvX5ut6FBEjlQzlejx8tEwTiNiC6b-EtNjdzqYeSi3L7gS2SH2zpQMCGG9Ed6BHHcy1Zn4UF5tP6NYenjTn7VapIq9iy1fgWYRdRdZYGlCCm8Z4/s320/Faedragon.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Puck&lt;/b&gt; - Faerie Dragon&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 550 | &lt;b&gt;Move Speed&lt;/b&gt;: 295&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: INT&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 15 + 1.7 | &lt;b&gt;Agi&lt;/b&gt;:  22 + 1.7 | &lt;b&gt;Int&lt;/b&gt;: 25 + 2.4&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 38 - 49 | &lt;b&gt;HP&lt;/b&gt;: 435 | &lt;b&gt;Mana&lt;/b&gt;: 325&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.7 | &lt;b&gt;Mana Regen&lt;/b&gt;: 1.01&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.72 | &lt;b&gt;Armor&lt;/b&gt;: 2&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;Character Story&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Illusory Orb&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNIllusory.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Deals 70 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Deals 140 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Deals 210 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Deals 280 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 15&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Waning Rift&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNWanningRift.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Deals 60 damage and Silences for 0.1 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Deals 120 damage and Silences for 1 second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Deals 180 damage and Silences for 2 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Deals 240 damage and Silences for 3 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 20&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Manacost: &lt;/span&gt; 100/110/120/130 &lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Phase Shift&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNPhaseShiftOn.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Up to 0.75 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Up to 1.5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Up to 2.25 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Up to 3 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 6&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Manacost: &lt;/span&gt; 50/40/30/20 &lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Dream Coil&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNManaFlare.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 85&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Manacost: &lt;/span&gt; 100/150/200 &lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/puck-faerie-dragon-intelligent.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeoa7ICnHmYPdLBCEfJ2j8o_b1NO6FPvX5ut6FBEjlQzlejx8tEwTiNiC6b-EtNjdzqYeSi3L7gS2SH2zpQMCGG9Ed6BHHcy1Zn4UF5tP6NYenjTn7VapIq9iy1fgWYRdRdZYGlCCm8Z4/s72-c/Faedragon.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-4962290073398531001</guid><pubDate>Tue, 17 Nov 2009 12:44:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.587-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Tauren Chieftain (strength)</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUhzj0oYmKT06fMauS95svdzbCkjCDc0TwV1yzXH7FBfqpumDt6RCzofNFnJ5Sp35tlBzEahuHPR13oo5cUjHdDTmQbFmedI0oPfpE7LKs-rWicLsrIZU-ELYUwEXf6CEIusSqqeWxv5Q/s1600/Tauren+Chieftain.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 226px;" id="BLOGGER_PHOTO_ID_5405055251459610610" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUhzj0oYmKT06fMauS95svdzbCkjCDc0TwV1yzXH7FBfqpumDt6RCzofNFnJ5Sp35tlBzEahuHPR13oo5cUjHdDTmQbFmedI0oPfpE7LKs-rWicLsrIZU-ELYUwEXf6CEIusSqqeWxv5Q/s320/Tauren+Chieftain.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieq-0aBKe_DRURsLnrqBfbcYJdgexmKrBcHPfbMKZvMzZNUzzya3IgjSUAfUAcgbio9gsB_7gzniEAZalJzX5jHP_IvKLPbXTRIRGhSN7bJ3RPkhLKwnVpUxekREU7JWiTlEb2KthYKQY/s1600/cairnebloodhoof-0ol7.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;Cairne Bloodhoof - Tauren Chieftain&lt;br /&gt;Range: 150 Move Speed: 310&lt;br /&gt;Primary: STR&lt;br /&gt;Str: 24 + 2.3  Agi: 14 + 1.5  Int: 23 + 1.6&lt;br /&gt;Damage: 47-57  HP: 606  Mana: 299&lt;br /&gt;HP Regen: 0.97  Mana Regen: 0.93&lt;br /&gt;Attack Speed: 0.67  Armor: 3&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="center"&gt;Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.&lt;/p&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;table width="100%" border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/echostomp-tzx3" alt="Echo Stomp" title="Echo Stomp" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Echo Stomp&lt;/b&gt; (&lt;b&gt;T&lt;/b&gt;)&lt;br /&gt;                      Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconscious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is separated from you, it will still perform its part of the spell. 1.4 second cast time.&lt;br /&gt;                      &lt;span class="IL_AD" id="IL_AD8"&gt;Level 1&lt;/span&gt; - Knocks out units for 2 seconds.&lt;br /&gt;                      Level 2 - Knocks out units for 3 seconds.&lt;br /&gt;                      Level 3 - Knocks out units for 4 seconds.                      &lt;br /&gt;Level 4 - Knocks out units for 5 seconds.&lt;br /&gt;• Damage type: magical (spirit), physical (tauren)&lt;br /&gt;• Area of Effect: 500&lt;br /&gt;                      Mana Cost: 100/115/130/145&lt;br /&gt;                      Cooldown: 15 seconds                       &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 2 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/ancestralspirit-75ib" alt="Ancestral Spirit" title="Ancestral Spirit" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Ancestral Spirit&lt;/b&gt; (&lt;b&gt;C&lt;/b&gt;)&lt;br /&gt;                      The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While separate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.&lt;br /&gt;                      Level 1 - Deals 120 damage. Gives 3 &lt;span class="IL_AD" id="IL_AD11"&gt;attack&lt;/span&gt; damage and 1% speed per creep, and 10 attack damage and 5% speed per hero, lasts 8 seconds.&lt;br /&gt;                      Level 2 - Deals 160 damage. Gives 6 attack damage and 1% speed per creep, and 20 attack damage and 5% speed per hero, lasts 8 seconds.&lt;br /&gt;                      Level 3 - Deals 200 damage. Gives 9 attack damage and 1% speed per creep, and 30 attack damage and 5% speed per hero, lasts 8 seconds.&lt;br /&gt;Level 4 - Deals 240 damage. Gives 12 attack damage and 1% speed per creep, and 40 attack damage and 5% speed per hero, lasts 9 seconds.&lt;br /&gt;• Casting Range: 1000&lt;br /&gt;• Area of Effect: 275&lt;br /&gt;• The spirits movements are Tauren Chieftain's own but mirrored.&lt;br /&gt;                      Mana Cost: 110&lt;br /&gt;                      Cooldown: 19 seconds &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 3 --&gt;                   &lt;tr&gt;                     &lt;td align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/naturalorder-isy2.jpg" alt="Natural Order" title="Natural Order" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td valign="top"&gt;&lt;b&gt;Natural Order&lt;/b&gt; (&lt;b&gt;N&lt;/b&gt;)&lt;br /&gt;                      The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.&lt;br /&gt;                      Level 1 - 20% reduction.&lt;br /&gt;                      Level 2 - 40% reduction.&lt;br /&gt;                      Level 3 - 60% reduction.&lt;br /&gt;Level 4 - 80% reduction.&lt;br /&gt;• Area of Effect: 250&lt;br /&gt;• The Ancestral Spirit also has this ability.&lt;br /&gt;                      Mana Cost: N/A&lt;br /&gt;                      Cooldown: N/A &lt;/td&gt;                   &lt;/tr&gt;                   &lt;!-- skill 4 --&gt;                   &lt;tr&gt;                     &lt;td class="htd2" align="center" valign="top"&gt;&lt;img src="http://www.dotastrategy.com/images/skill/earthsplitter-jt1t" alt="Earth Splitter" title="Earth Splitter" width="64" height="64" /&gt; &lt;/td&gt;                     &lt;td class="htd2" valign="top"&gt;&lt;b&gt;Earth Splitter&lt;/b&gt; (&lt;b&gt;E&lt;/b&gt;)&lt;br /&gt;                      Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.&lt;br /&gt;                      Level 1 - Deals 35% of targets maximum hp, and slows 30% for 3 seconds.&lt;br /&gt;                      Level 2 - Deals 35% of targets maximum hp, and slows 40% for 4 seconds.&lt;br /&gt;                      Level 3 - Deals 35% of targets maximum hp, and slows 50% for 5 seconds.&lt;br /&gt;                      Mana Cost: 175&lt;br /&gt;                      Cooldown: 100&lt;br /&gt;• Casting Range: 1600&lt;br /&gt;• Area of Effect: 325 (width) / 2400 (distance)&lt;br /&gt;• The whole crack implodes 3 seconds after casting.&lt;br /&gt;• The crack extends with a speed of 900, to maximum distance of 2400.                        &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p align="center"&gt;&lt;br /&gt;&lt;/p&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/tauren-chieftain-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUhzj0oYmKT06fMauS95svdzbCkjCDc0TwV1yzXH7FBfqpumDt6RCzofNFnJ5Sp35tlBzEahuHPR13oo5cUjHdDTmQbFmedI0oPfpE7LKs-rWicLsrIZU-ELYUwEXf6CEIusSqqeWxv5Q/s72-c/Tauren+Chieftain.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-5071214679543669252</guid><pubDate>Tue, 17 Nov 2009 12:38:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.155-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Rylai The Crystal Maiden (Intelligent)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCHDqIltILgv-HncLHRPJ24-PR4W5uetDi386n2RNNGsbsofCwPJZTOnh_WXjpdGoA1AF6rgHSBUhJc92IAbZUz4yEXS0vaTCKUAwGoE2tAthkyEqeLPvaBBCVFq9uAW0ocribqDLJVnA/s1600/CrystalMaiden.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 314px; display: block; height: 320px;" id="BLOGGER_PHOTO_ID_5405052493778701218" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCHDqIltILgv-HncLHRPJ24-PR4W5uetDi386n2RNNGsbsofCwPJZTOnh_WXjpdGoA1AF6rgHSBUhJc92IAbZUz4yEXS0vaTCKUAwGoE2tAthkyEqeLPvaBBCVFq9uAW0ocribqDLJVnA/s320/CrystalMaiden.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rylai Crestfall&lt;/b&gt; - Crystal Maiden&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 600 | &lt;b&gt;Move Speed&lt;/b&gt;: 280&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: INT&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 16 + 1.7 | &lt;b&gt;Agi&lt;/b&gt;:  16 + 1.6 | &lt;b&gt;Int&lt;/b&gt;: 21 + 2.9&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 38 – 44 | &lt;b&gt;HP&lt;/b&gt;: 454 | &lt;b&gt;Mana&lt;/b&gt;: 273&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.73 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.85&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.68 | &lt;b&gt;Armor&lt;/b&gt;: 1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;Character Story&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Crystal Nova&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGlacier.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Blasts enemy units around a target point with a wave of damaging frost that slows movement speed and attack rate for 5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 80 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 130 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 180 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 230 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 15&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Frostbite&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNFrost.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Freezes the target in a case of ice, prohibiting movement and attacking.  Deals 70 damage per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 1.5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 2 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 2.5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Lasts 3 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 10 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Brilliance Aura&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNBrilliance.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Gives additional mana regeneration to all  friendly units.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Adds 0.5 mana regeneration.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Adds 1.0 mana regeneration.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Adds 1.5 mana regeneration.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Adds 2.0 mana regeneration.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Freezing Field&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTN_CMFF.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Causes many random icy explosions in an area surrounding Rylai. Enemy units in the Freezing Field are slowed. Lasts 4 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Each explosion deals 105 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Each explosion deals 170 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Each explosion deals 250 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 150/120/90 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 252, 1);"&gt;Scepter Upgradeable: Increases damage.&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/rylai-crystal-maiden-intelligent.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCHDqIltILgv-HncLHRPJ24-PR4W5uetDi386n2RNNGsbsofCwPJZTOnh_WXjpdGoA1AF6rgHSBUhJc92IAbZUz4yEXS0vaTCKUAwGoE2tAthkyEqeLPvaBBCVFq9uAW0ocribqDLJVnA/s72-c/CrystalMaiden.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-8446505895113708783</guid><pubDate>Tue, 17 Nov 2009 10:51:00 +0000</pubDate><atom:updated>2009-11-19T03:28:19.454-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Agility</category><title>Netherdrake ( Agility )</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 348px; height: 348px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-EOj69jI48mv1RxwpwXzNlYN2SYpvPPlFvIutBvRPfeEvQ_yhp0ztIdNCKQtZToo8BU0_Ma0Sl08RYdA27S4f_wgTJKIjWW058GEyXUACCg33TqOmk4kB8KBIUb7o9D7MIXwNsJM5j_4/s400/NetherDrake.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Viper&lt;/b&gt; - The Netherdrake&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 575 | &lt;b&gt;Move Speed&lt;/b&gt;: 290&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: AGI&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 17 + 1.9 | &lt;b&gt;Agi&lt;/b&gt;:  21 + 2.5 | &lt;b&gt;Int&lt;/b&gt;: 15 + 1.8&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 49 - 51 | &lt;b&gt;HP&lt;/b&gt;: 473 | &lt;b&gt;Mana&lt;/b&gt;: 195&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.76 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.61&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 1.34 | &lt;b&gt;Armor&lt;/b&gt;: 2&lt;br /&gt;&lt;br /&gt;&lt;h2 style="margin-top: 15px;"&gt;Character Story&lt;/h2&gt;   &lt;p style="margin-bottom: 20px;"&gt;A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 20px;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Poison Attack&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSlowPoison.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Coats Viper's attack with poison.  Slows movement and attack speeds and lasts 2 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Slows speed by 10%, deals 6 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Slows speed by 20%, deals 12 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Slows speed by 30%, deals 18 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Slows speed by 40%, deals 24 damage per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 4/3/0/0 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 3, 3);"&gt;Orb effects do not stack&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Buff placers do not stack&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Nethertoxin&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNCorrosiveBreath.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Adds a poweful toxin to your attacks. Deals more damage the lower the target's health is. Half damage on non-hero units.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Up to 32 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Up to 64 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Up to 96 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Up to 128 damage&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Corrosive Skin&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNMagicImmunity.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Viper's body is covered with poison. Any unit that attacks it becomes infected. Reduced movement and attack speed and minor damage for 3 seconds. The poison also absorbs some of the damage from spells.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 5% reduction, 5 damage per second. 5% magic reduction.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 10% reduction, 10 damage per second. 10% magic reduction.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 15% reduction, 15 damage per second. 15% magic reduction.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 20% reduction, 20 damage per second. 20% magic reduction. &lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Viper Strike&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNShadowStrike.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Strikes with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time.&lt;br /&gt;Lasts 5 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Deals 60 damage per second and slows speeds by 40%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; -  Deals 100 damage per second and slows speeds by 60%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; -  Deals 145 damage per second and slows speeds by 80%.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 80/50/30&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/netherdrake-agility.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-EOj69jI48mv1RxwpwXzNlYN2SYpvPPlFvIutBvRPfeEvQ_yhp0ztIdNCKQtZToo8BU0_Ma0Sl08RYdA27S4f_wgTJKIjWW058GEyXUACCg33TqOmk4kB8KBIUb7o9D7MIXwNsJM5j_4/s72-c/NetherDrake.gif" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-5404640267599044582</guid><pubDate>Tue, 17 Nov 2009 10:49:00 +0000</pubDate><atom:updated>2009-11-19T03:28:19.455-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Agility</category><title>Venomancer ( Agility )</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 313px; height: 273px;" src="http://homepage.mac.com/cheethorne/Starcraft/images/hydralisk.gif" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Lesale Deathbringer&lt;/b&gt; - Venomancer&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 450 | &lt;b&gt;Move Speed&lt;/b&gt;: 290&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: AGI&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 18 + 1.85 | &lt;b&gt;Agi&lt;/b&gt;:  22 + 2.6 | &lt;b&gt;Int&lt;/b&gt;: 15 + 1.75&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 46 – 48 | &lt;b&gt;HP&lt;/b&gt;: 492 | &lt;b&gt;Mana&lt;/b&gt;: 195&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.79 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.61&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.72 | &lt;b&gt;Armor&lt;/b&gt;: 3&lt;br /&gt;&lt;br /&gt;&lt;h2 style="margin-top: 15px;"&gt;Character Story&lt;/h2&gt;   &lt;p style="margin-bottom: 20px;"&gt;For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.&lt;/p&gt;&lt;p style="margin-bottom: 20px;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Venomous Gale&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNOrbOfVenom.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 50 strike damage, 10 duration damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 70 strike damage, 20 duration damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 70 strike damage, 40 duration damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 100 strike damage, 50 duration damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 22&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Manacost: &lt;/span&gt; 90/105/120/135&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Poison Sting&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNEnvenomedSpear.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Adds poison damage to this hero's normal attacks, slowing movement speed by 10%.&lt;br /&gt;Lasts 7 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Deals 5 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Deals 10 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Deals 15 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Deals 20 damage per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Buff placers do not stack&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Plague Ward&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNVenomWards.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Summons an immobile serpentine ward. The ward is immune to magic.&lt;br /&gt;Lasts 40 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 75 hit points, 11 max damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 200 hit points, 21 max damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 325 hit points, 32 max damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 450 hit points, 42 max damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 5 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Poison Nova&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNCorrosiveBreath.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Creates a ring of noxious poison that damages enemy units over a 12 second period.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 36 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 58 damage per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 81 damage per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 140/120/100 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 252, 1);"&gt;Scepter Upgradeable: Increases damage.&lt;/span&gt;&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/venomancer-agility.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-6686329953371821859</guid><pubDate>Tue, 17 Nov 2009 10:46:00 +0000</pubDate><atom:updated>2009-11-19T03:28:19.455-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Agility</category><title>Spectre ( Agility )</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 293px; height: 234px;" src="http://fc09.deviantart.net/fs20/f/2007/304/a/3/A_Spectre__s_Desolation_by_BigAzza.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Mercurial&lt;/b&gt; - Spectre&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 100 | &lt;b&gt;Move Speed&lt;/b&gt;: 295&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: AGI&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 19 + 2 | &lt;b&gt;Agi&lt;/b&gt;:  23 + 2.2 | &lt;b&gt;Int&lt;/b&gt;: 16 + 1.9&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 46-50 | &lt;b&gt;HP&lt;/b&gt;: 511 | &lt;b&gt;Mana&lt;/b&gt;: 208&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.82 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.65&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.72 | &lt;b&gt;Armor&lt;/b&gt;: 3&lt;h2 style="margin-top: 15px;"&gt;Character Story&lt;/h2&gt;   &lt;p style="margin-bottom: 20px;"&gt; A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.&lt;br /&gt;&lt;/p&gt;&lt;p style="margin-bottom: 20px;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Spectral Dagger&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNAbility_Spectral_Dagger.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Spectre gains 5% movespeed, enemies lose 5%.  Deals 50 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage. &lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 25 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Desolate&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNSciophobia.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 15 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 25 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 35 Bonus Damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 45 Bonus Damage. &lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Dispersion&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNThickFur.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 5% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 10% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 15% of damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 20% of damage.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Haunt&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNHaunt.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 4 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 6 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 120&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/spectre-agility.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-1688172084089920282</guid><pubDate>Tue, 17 Nov 2009 10:43:00 +0000</pubDate><atom:updated>2009-11-19T03:28:19.455-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Agility</category><title>Soul Keeper ( Agility )</title><description>&lt;div style="text-align: center;"&gt;&lt;img style="width: 370px; height: 273px;" src="http://www.miniih.com/miniiblog/mobile1/files/Image/ss460mjpg.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Terrorblade&lt;/b&gt; - Soul Keeper&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 100 | &lt;b&gt;Move Speed&lt;/b&gt;: 300&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: AGI&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 15 + 1.9 | &lt;b&gt;Agi&lt;/b&gt;:  22 + 3.2 | &lt;b&gt;Int&lt;/b&gt;: 15 + 1.75&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 48 - 54 | &lt;b&gt;HP&lt;/b&gt;: 435 | &lt;b&gt;Mana&lt;/b&gt;: 195&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.70 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.61&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.81 | &lt;b&gt;Armor&lt;/b&gt;: 3&lt;br /&gt;&lt;br /&gt;&lt;h2 style="margin-top: 15px;"&gt;Character Story&lt;/h2&gt;   &lt;p style="margin-bottom: 20px;"&gt;Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.&lt;/p&gt;&lt;p style="margin-bottom: 20px;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Soul Steal&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSoulSteal.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Strangles the soul of a target enemy unit and extracts bits and pieces of it.&lt;br /&gt;Lasts 8 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Absorbs 20 hit points per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Absorbs 40 hit points per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Absorbs 60 hit points per second.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Absorbs 80 hit points per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 12 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Conjure Image&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNConjure.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Creates a copy of Terrorblade which deals damage.  Lasts 30 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Images deal 25% damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Images deal 35% damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Images deal 45% damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Images deal 55% damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 16 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Metamorphosis&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNMetamorphosis.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Transforms Terrorblade into a powerful Demon with a ranged attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 30 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 40 seconds, 50 bonus hit points.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 50 seconds, 100 bonus hit points.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Lasts 60 seconds, 150 bonus hit points.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 180/165/150/110&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Sunder&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSunder.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Range is 250, 33% hit point minimum.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Range is 250, 28% hit point minimum.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Range is 250, 23% hit point minimum.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 200/120/60 seconds.&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/soul-keeper-agility.html</link><author>noreply@blogger.com (Dota)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-7450273314371329454</guid><pubDate>Sun, 15 Nov 2009 09:37:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.587-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Earthshaker raigor (strength)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixhe1S31KhariA-HE86e-LF6v-QMe58QLAV3gsfHlgfP-EodcDf-BlnPae5Os97czELXnITq5X6he3pa7ducUFswH4kPqoRT9eDjEXyUwzC4eVpZGTdalbyQMoN11UKPnaYcgnbTbBDFo/s1600-h/earthshaker.jpg"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 240px;" id="BLOGGER_PHOTO_ID_5404262734717567106" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixhe1S31KhariA-HE86e-LF6v-QMe58QLAV3gsfHlgfP-EodcDf-BlnPae5Os97czELXnITq5X6he3pa7ducUFswH4kPqoRT9eDjEXyUwzC4eVpZGTdalbyQMoN11UKPnaYcgnbTbBDFo/s320/earthshaker.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;b&gt;Raigor Stonehoof&lt;/b&gt; - The Earthshaker&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 128 | &lt;b&gt;Move Speed&lt;/b&gt;: 290&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: STR&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 22 + 2.5 | &lt;b&gt;Agi&lt;/b&gt;:  12 + 1.4 | &lt;b&gt;Int&lt;/b&gt;: 16 + 1.8&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 46 – 56 | &lt;b&gt;HP&lt;/b&gt;: 568 | &lt;b&gt;Mana&lt;/b&gt;: 208&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.9 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.65&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 1.5 | &lt;b&gt;Armor&lt;/b&gt;: 2&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Character Story&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Fissure&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNShockWave.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 125 damage, 1 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 175 damage, 1.25 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 225 damage, 1.5 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 275 damage, 1.75 second stun.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 15 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Enchant Totem&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSmash.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 50% increased damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 100% increased damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 150% increased damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 200% increased damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 7 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Aftershock&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/PASBTNAftershock.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 25 damage, .3 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 45 damage, .7 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 75 damage, 1.2 second stun.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 115 damage, 1.5 second stun.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Echo Slam&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNEarthquake.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 200 initial damage, 35 echo damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 275 initial damage, 45 echo damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 350 initial damage, 65 echo damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 150/130/110 seconds.&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/earthshaker-raigor-strength.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixhe1S31KhariA-HE86e-LF6v-QMe58QLAV3gsfHlgfP-EodcDf-BlnPae5Os97czELXnITq5X6he3pa7ducUFswH4kPqoRT9eDjEXyUwzC4eVpZGTdalbyQMoN11UKPnaYcgnbTbBDFo/s72-c/earthshaker.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-381205307811238423</guid><pubDate>Sun, 15 Nov 2009 09:29:00 +0000</pubDate><atom:updated>2009-11-19T03:27:42.587-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Strength</category><title>Omniknight (Strength)</title><description>&lt;div align="center"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKSuOEH9JrKoFRNP3InUNfX9k6xoHUS9KkAeql8dzIAAZxE_w8G4wm9wTMFKPYhcIIPwNoAE_8zPk9IEOQQqhbWG8hWUrJgvQyJZh9t_1ywxCxROpQHdWT38KrCOnpO1rGXCvEi1yNas8/s1600-h/omniknight.gif"&gt;&lt;img style="margin: 0px auto 10px; text-align: center; width: 320px; display: block; height: 231px;" id="BLOGGER_PHOTO_ID_5404260855574710338" alt="" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKSuOEH9JrKoFRNP3InUNfX9k6xoHUS9KkAeql8dzIAAZxE_w8G4wm9wTMFKPYhcIIPwNoAE_8zPk9IEOQQqhbWG8hWUrJgvQyJZh9t_1ywxCxROpQHdWT38KrCOnpO1rGXCvEi1yNas8/s320/omniknight.gif" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;                                                                         &lt;b&gt;Purist Thunderwrath&lt;/b&gt; - The Omniknight&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 100 | &lt;b&gt;Move Speed&lt;/b&gt;: 295&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: STR&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 20 + 2.65 | &lt;b&gt;Agi&lt;/b&gt;:  15 + 1.75 | &lt;b&gt;Int&lt;/b&gt;: 17 + 1.8&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 51 – 61 | &lt;b&gt;HP&lt;/b&gt;: 530 | &lt;b&gt;Mana&lt;/b&gt;: 221&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.85 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.69&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 1.44 | &lt;b&gt;Armor&lt;/b&gt;: 4&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Character Story&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Purification&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNResurrection.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Instantly heals a friendly unit and damages all nearby enemy units.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Purifies 90 hit points.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Purifies 180 hit points.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Purifies 270 hit points.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Purifies 360 hit points.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 12 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Repel&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNMagicalSentry.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Creates a powerful divine ward that blocks all magic from affecting a target unit.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 10 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 15 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Lasts 20 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 20 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Degen Aura&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNSpiritLink.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Greatly degenerates the movement capabilities of units that stray too near.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Reduces movement speed by 7%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Reduces movement speed by 14%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Reduces movement speed by 21%.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Reduces movement speed by 28%.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Guardian Angel&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDivineIntervention.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Lasts 5 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Lasts 6 seconds.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Lasts 7 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 150 seconds.&lt;/p&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/omniknight-damage-31-41-armor-2-attack.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKSuOEH9JrKoFRNP3InUNfX9k6xoHUS9KkAeql8dzIAAZxE_w8G4wm9wTMFKPYhcIIPwNoAE_8zPk9IEOQQqhbWG8hWUrJgvQyJZh9t_1ywxCxROpQHdWT38KrCOnpO1rGXCvEi1yNas8/s72-c/omniknight.gif" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3804118965928030413.post-1728390919233957083</guid><pubDate>Sun, 15 Nov 2009 09:28:00 +0000</pubDate><atom:updated>2009-11-19T03:26:55.155-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Inteligent</category><title>Kel'Thuzad Lich (Intelligent)</title><description>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRMIlRpXz5QUd2RpwStfO988npYVl74rw8UGj862SBil-XQtvIw3nJyZ0QvCVSVY7ZYIQCs8JZdfTPMcDjzSG-BJWZQr-9Ba6AAh68JijJQAw61OQsk1RO456avgB5WKip6uvZo-phTMw/s1600-h/kelthuzad_comic.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRMIlRpXz5QUd2RpwStfO988npYVl74rw8UGj862SBil-XQtvIw3nJyZ0QvCVSVY7ZYIQCs8JZdfTPMcDjzSG-BJWZQr-9Ba6AAh68JijJQAw61OQsk1RO456avgB5WKip6uvZo-phTMw/s320/kelthuzad_comic.jpg" alt="" id="BLOGGER_PHOTO_ID_5404261390218092226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;Kel`Thuzad&lt;/b&gt; - Lich&lt;br /&gt;                              &lt;b&gt;Range&lt;/b&gt;: 550 | &lt;b&gt;Move Speed&lt;/b&gt;: 305&lt;br /&gt;                              &lt;b&gt;Primary&lt;/b&gt;: INT&lt;br /&gt;                              &lt;b&gt;Str&lt;/b&gt;: 18 + 1.55 | &lt;b&gt;Agi&lt;/b&gt;:  15 + 2.0 | &lt;b&gt;Int&lt;/b&gt;: 18 + 3.25&lt;br /&gt;                              &lt;b&gt;Damage&lt;/b&gt;: 37 - 56 | &lt;b&gt;HP&lt;/b&gt;: 492 | &lt;b&gt;Mana&lt;/b&gt;: 234&lt;br /&gt;                              &lt;b&gt;HP Regen&lt;/b&gt;: 0.79 | &lt;b&gt;Mana Regen&lt;/b&gt;: 0.73&lt;br /&gt;                              &lt;b&gt;Attack Speed&lt;/b&gt;: 0.68 | &lt;b&gt;Armor&lt;/b&gt;: 1&lt;br /&gt;&lt;br /&gt;&lt;h2 style="margin-top: 15px;"&gt;Character Story&lt;/h2&gt;   &lt;p style="margin-bottom: 20px;"&gt;Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth. &lt;/p&gt;                 &lt;div class="skills"&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Frost Nova&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNGlacier.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement and attack rates for 4 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 50 target damage and 75 nova damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 100 target damage and 100 nova damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 125 target damage and 125 nova damage.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 175 target damage and 150 nova damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 9.25 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Frost Armor&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNFrostArmorOn.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Creates a shield of frost around a target friendly unit. The shield adds armor and slows attacking melee units for 2 seconds.&lt;br /&gt;Lasts 40 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Adds 3 armor.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Adds 6 armor.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Adds 9 armor.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - Adds 12 armor.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 5 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Dark Ritual&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNDarkRitual.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Sacrifices a target friendly unit to convert its hit points into mana.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - 15% of hit points to mana.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - 30% of hit points to mana.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - 45% of hit points to mana.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 4&lt;/span&gt; - 60% of hit points to mana.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 55/50/45/40 seconds.&lt;/p&gt;                                         &lt;/div&gt;     &lt;div class="skill"&gt;    &lt;h3 class="skillname"&gt;Chain Frost&lt;/h3&gt;       &lt;img src="http://web.dota-allstars.com/static/images/dota/BTNBreathOfFrost.gif" style="margin: 15px 10px 0pt 30px; float: left;" /&gt;    &lt;p class="skilldesc"&gt;Releases a jumping breath of frost that jumps 7 times.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 1&lt;/span&gt; - Deals 280 damage per hit.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 2&lt;/span&gt; - Deals 370 damage per hit.&lt;br /&gt;&lt;span style="color: rgb(255, 204, 0);"&gt;Level 3&lt;/span&gt; - Deals 460 damage per hit.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 204, 255);"&gt;Cooldown: &lt;/span&gt; 145/115/60 seconds.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(255, 252, 1);"&gt;Scepter Upgradeable: Increases damage and cast range.&lt;/span&gt;&lt;/div&gt;                                         &lt;/div&gt;    &lt;/div&gt;&lt;br /&gt;&lt;/div&gt;</description><link>http://dota-knowledge.blogspot.com/2009/11/kelthuzad-lich-intelligent.html</link><author>noreply@blogger.com (Dota)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRMIlRpXz5QUd2RpwStfO988npYVl74rw8UGj862SBil-XQtvIw3nJyZ0QvCVSVY7ZYIQCs8JZdfTPMcDjzSG-BJWZQr-9Ba6AAh68JijJQAw61OQsk1RO456avgB5WKip6uvZo-phTMw/s72-c/kelthuzad_comic.jpg" width="72"/><thr:total>0</thr:total></item></channel></rss>