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	<title>DotaStrategy.com Blog</title>
	
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		<title>6.61 Released.</title>
		<link>http://www.dotastrategy.com/blog/661-released/</link>
		<comments>http://www.dotastrategy.com/blog/661-released/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 10:03:22 +0000</pubDate>
		<dc:creator>ghost</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<category><![CDATA[DotA Allstars]]></category>

		<category><![CDATA[Heroes]]></category>

		<category><![CDATA[Items]]></category>

		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=609</guid>
		<description><![CDATA[Download it HERE
6.61 Changelog:
===============
###############
## Heroes &#38; Items ##
###############
* Batrider: Lowered Strength gain from 2.5 to 2.0
* Bloodskeer: Bloodbath no longer regenerates from images
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
* Centaur: Reduced Double Edge [...]]]></description>
			<content:encoded><![CDATA[<p>Download it <a href="http://download177.mediafire.com/sdt5dzrzxmtg/lzky4gyurhm/DotA+Allstars+v6.61.w3x" target="_blank">HERE</a></p>
<p>6.61 Changelog:<br />
===============</p>
<p>###############<br />
## Heroes &amp; Items ##<br />
###############</p>
<p>* Batrider: Lowered Strength gain from 2.5 to 2.0<br />
* Bloodskeer: Bloodbath no longer regenerates from images<br />
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50<br />
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown<br />
* Centaur: Reduced Double Edge cooldown (25-&gt;12 seconds)<br />
* Faceless Void: Improved base Strength (17-&gt;23)<br />
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160<br />
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you<br />
* Medusa: Lowered Stone Gaze cooldown (70-&gt;35 seconds)<br />
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown<br />
* Medusa: Improved Mystic Snake&#8217;s damage from 60/100/140/180 to 80/120/160/200<br />
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second<br />
* Nerubian Weaver: Reworked Watchers [details below]<br />
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds<br />
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6<br />
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x -&gt;25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x<br />
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x<br />
* Razor: Lowered Intelligence gain from 2.2 to 1.8<br />
* Rooftrellen: Casting Nature&#8217;s Guise on an allied unit (or other spells) will no longer take you out if you have it on you<br />
* Silencer: Transferred Glaive of Wisdom&#8217;s secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.<br />
* Silencer: Increased Last Word AoE from 700 to 900<br />
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.<br />
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260<br />
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds<br />
* Tauren Chieftain: Lowered base damage by 10<br />
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3<br />
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%<br />
* Vengeful Spirit: Improved base Agility (22-&gt;27)<br />
* Viper: Nethertoxin now only works on enemy units<br />
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)<br />
* Aghanim&#8217;s Scepter (Queen of Pain): Restored original cooldown improvement<br />
* Aghanim&#8217;s Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)<br />
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x<br />
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.<br />
* Quelling Blade: Minor reduction to bonus damage (36-&gt;32)</p>
<p>########<br />
## Bugs ##<br />
########</p>
<p>* Fixed natural regeneration on rax<br />
* Fixed an area where you could get stuck using TP scroll on the minimap.<br />
* Fixed -ns mode<br />
* Fixed a chance for duplicate heroes in -CD</p>
<p>* Batrider: Fixed Radiance from triggering Sticky Napalm<br />
* Medusa: Fixed Splitshot triggering Essense Aura<br />
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes<br />
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs<br />
* Rooftrellen: Fixed Living Armor not regenerating structures properly<br />
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units</p>
<p>* Aghanim&#8217;s: Fixed minor incorrect sell value on some versions of the item<br />
* Khadgar&#8217;s Pipe of Insight: No longer places the buff on units that already have it<br />
* Bottle: Usage no longer removes Curse of the Silent.<br />
* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo<br />
* Poor Man&#8217;s Shield: Fixed bug with -swap<br />
* Quelling Blade: Fixed bug with -swap<br />
* Quelling Blade: Fixed triggering Curse of the Silent<br />
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time<br />
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode</p>
<p>####################<br />
## Gameplay &amp; Cosmetics ##<br />
####################</p>
<p>* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.<br />
* Bottle: Now autorefills at fountain if it isn&#8217;t fully used (2975)<br />
* Reduced FPS drops when using Shiva&#8217;s Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)<br />
* Sound Effects: Removed the &#8220;Allied hero has fallen&#8221; (heavily requested for removal due to annoyances)</p>
<p>* Invoker: Added a new Icon for Sun Strike (5312)<br />
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)<br />
* Slardar: Added a new icon for his Bash (3587)<br />
* Tidehunter: Added a new Anchor Smash visual effect (4393)<br />
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys<br />
* Increased the transparency a little more for the Circle Of Powers that aren&#8217;t yours.<br />
* Fixed -SP moving your camera away from taverns<br />
* Fixed various minor inconcistences between sentinel and scourge units/buildings<br />
* Fixed some very minor inconsistencies with acquire ranges on some heroes<br />
* Observer Board colors now alternate between white and grey to make it a little more readable</p>
<p>Old Watcher&#8217;s:<br />
==============<br />
Cooldown: 30/20/10/5 seconds<br />
Movement Speed: 522<br />
HP: 1<br />
Bounty: 10-13<br />
Vision: 1400/1400<br />
Invisible</p>
<p>Urna Swarm:<br />
============<br />
Summons scarabs from corpses. The Scarab can burrow and become invisible.<br />
While it is unburrowed, it is visible to the enemy and has an Infestation<br />
ability. Has collision when unburrowed.<br />
Magic Immune.</p>
<p>Cooldown: 14/11/8/5<br />
Movement Speed: 450<br />
HP: 200<br />
Armor: 6<br />
Bounty: 26-38<br />
Burrowed Vision: 400/400<br />
Normal Vision: 1400/1400</p>
<p>Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).</p>
<p>Enjoy.</p>
]]></content:encoded>
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		<title>Dota 6.60 - Opinions from leaguers</title>
		<link>http://www.dotastrategy.com/blog/dota-660-opinions-from-leaguers/</link>
		<comments>http://www.dotastrategy.com/blog/dota-660-opinions-from-leaguers/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 15:10:03 +0000</pubDate>
		<dc:creator>caspian</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=601</guid>
		<description><![CDATA[In this article, opinions from leaguers were collected about 6.60. Read it for yourself and see why I said it is the Tauren Chieftain&#8217;s map.
I do not know what will happen in 6.61 the next incarnation, but being very concerned with &#8220;league balance&#8221; the frog will definitely not lie low and see that his pet [...]]]></description>
			<content:encoded><![CDATA[<p>In this<strong> <a href="http://www.fragster.de/artikel/6450/dota-opinions-about-the-new-version-the-players-talk-about-660_dota/">articl</a><a href="http://www.fragster.de/artikel/6450/dota-opinions-about-the-new-version-the-players-talk-about-660_dota/">e</a></strong>, opinions from leaguers were collected about 6.60. Read it for yourself and see why I said it is the Tauren Chieftain&#8217;s map.</p>
<p>I do not know what will happen in 6.61 the next incarnation, but being very concerned with &#8220;league balance&#8221; the frog will definitely not lie low and see that his pet is snubbed because it&#8217;s too powerful or something. Either a nerf or some sort of &#8220;rebalance&#8221; option will be on the tables to please the leaguers. You will see this very soon.</p>
<p><span id="more-601"></span>My way of predicting what will happen in the next versions or so varies (it&#8217;s a trade secret <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ), but one of the ways is to check feedback from the leaguers. Fresh players of Dota will be surprised at this post - even leaguers can complain about imbalance. I can expect some eggs thrown my way, but seriously they are not as perfect or supertypical as many Dota fans make them out to be. TC is imbalanced? Oh come on, nothing is impossible for the Dota gods <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>As a final remark, if you want to win games in the <strong>immediate and similar</strong> versions beyond 6.60, I suggest you should figure out the following:</p>
<ol>
<li>How can I incorporate Force Staff into future item builds? What sort of combos can I derive from its use?</li>
<li>How can I make sure the buffed DPS heroes like Viper, Razor, Mortred, etc. be able to dish out damage without dying to spells or stuns?</li>
<li>How do I get them to overcome stun/blink heroes? I don&#8217;t want them to escape just because they can stun me. I don&#8217;t want them to surprise me with Blink Dagger.</li>
<li>Should item builds for certain heroes be evaluated? Which heroes should they be?</li>
</ol>
<p>The fellow who can actually figure out a lineup that satisfies all 4 above will most likely be the next King of Dota. We had the kings of Virtus Pro in 6.48b, MYM in 6.52 and KS.int in 6.59. In 6.60 who will this King be? I&#8217;m leaving this as an open question, because frankly there can be a multitude of answers, or no answers at all - in which the frog will provide the answer by yet another map incarnation.</p>
<p>Also I don&#8217;t know the answers and I&#8217;m lazy. So don&#8217;t ask me <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Multiplayer Online Battle Arenas (MOBAs) + 6.61 leaks</title>
		<link>http://www.dotastrategy.com/blog/multiplayer-online-battle-arenas-mobas-661-leaks/</link>
		<comments>http://www.dotastrategy.com/blog/multiplayer-online-battle-arenas-mobas-661-leaks/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 04:24:57 +0000</pubDate>
		<dc:creator>ghost</dc:creator>
		
		<category><![CDATA[DotA Allstars]]></category>

		<category><![CDATA[Easter Eggs]]></category>

		<category><![CDATA[Heroes]]></category>

		<category><![CDATA[Items]]></category>

		<category><![CDATA[Maps]]></category>

		<category><![CDATA[Online Gaming]]></category>

		<category><![CDATA[Releases]]></category>

		<category><![CDATA[6.61]]></category>

		<category><![CDATA[Bloodline Champions]]></category>

		<category><![CDATA[Demigod]]></category>

		<category><![CDATA[Heroes of Newerth]]></category>

		<category><![CDATA[HoN]]></category>

		<category><![CDATA[League of Legends]]></category>

		<category><![CDATA[LoL]]></category>

		<category><![CDATA[MOBA]]></category>

		<category><![CDATA[MORBA]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=591</guid>
		<description><![CDATA[
If you have being living under a rock for the past year or so, you would not know that the DotA concept has been taken by a  number of game companies, had the wc3 elements and restrictions removed then revamped into a whole new game.  So far the only one of these that was sold [...]]]></description>
			<content:encoded><![CDATA[<p><!--[if gte mso 9]&gt;  Normal 0   false false false        MicrosoftInternetExplorer4  &lt;![endif]--><!--[if gte mso 9]&gt;   &lt;![endif]--><br />
If you have being living under a rock for the past year or so, you would not know that the DotA concept has been taken by a  number of game companies, had the wc3 elements and restrictions removed then revamped into a whole new game.  So far the only one of these that was sold to the general public is Demigod which sadly enough was a bit of a flop in my opinion.</p>
<p>Do not fret, there are more on the way which look quite promising, I am (naturally) talking about League of Legends. While browsing this site in recent times you will probably have noticed the same two ads flashing at you relentlessly. On the topic of LoL, I can’t say much more than this: yes there is beta, and I am participating.</p>
<p>Riot staff (the makers of League of Legends, including the maker of DotA Allstars – ‘Guinsoo’) have taken a very open approach to the development of the game throwing the doors wide and asking the question: What would you like to see in this game? Thus far this has being highly successful and LoL has gained popularity (definitely helped by the witty internet meem abbreviation.)</p>
<p>It is no surprise, perhaps that the secret S2Games project ‘Heroes of Newerth’ was announced, not only that, but you can get a beta key if you are willing to try. This covers the 2 new games that are cited as being DotA-like (and thus largely denied a wiki page on the topic of MOBA genre) and now it is time to try and draw comparisons without breaking the NDA I signed… or ticked the box really, but it is still a legally binding document.</p>
<p>A quick comparison or two…</p>
<p><span id="more-591"></span>League of Legends has what appears to be a lower standard of graphics when compared to Heroes on Newerth if you compare gameplay videos, this could be a reason as simple as the belief that you don’t need epic graphics while in the beta stage or they think that the stand to have a bigger audience if low end computers can handle it, meanwhile HoN has graphics that appear to be out to make you gasp, obviously more graphics intensive it doesn’t mean much as I’m sure most people play games for fun rather than the graphics.</p>
<p>Another important thing to note about the graphics is the style of the art. LoL is brighter and full of flowers witch comical signposts at every turn warning you of imminent death if you go this way preferring to stay away from realism, again keeping the target audience nice and big at the same time giving a unique and fun feel to the game. HoN is far darker and seems to be aiming for realism (this is hard when you are making realistic creatures that don’t exist) but none the less they have had good results so far. Gameplay wise these games will be very similar, with only the smallest differences (but in the end, they may make or break the games as they are in direct competition with each other.)</p>
<p>Finally, on my long winded rant on the subject of MOBAs I will bring your attention to Bloodline Champions a game I feel the developers of both LoL and HoN should be watching carefully, it is for the most part a simple arena game but what is more important is the number of different modes you can play in. Think of a good old FPS King of the Hill match; now picture yourself climbing that hill while in control of Pudge or Master Yi. BC has a spell use system similar to that of the WC3 mod ‘Warlocks’ and consists of fast paced matches lasting less than 10 minutes in a huge variety of scenarios.</p>
<p>The League of Legends forums has had several topics posted in relation to different maps and scenarios and with the open to suggestion attitude of the developers it is likely to make the cut unless it is to hard to do or not as fun as they would like. Heroes of Newerth is shrouded in mystery but to all intents and purposes it is a direct DotA clone, they wont try fix what isn’t broken and want to stick to what works.</p>
<p>In the end my money will be going to whichever provides the best gameplay and in the ideal world isn’t pay to play (something Riot has confirmed will not be the case although expansion buying might be there) but most importantly I would like innovation. Yes, DotA is great, but nothing is perfect and everything can be improved.</p>
<p>In recent times everyone’s favourite Arctic Amphibian has made some very subtle changes to DotA along with some very big ones, in my eyes the most important has been the move to eradicate cloned skills, there was once 3 copies of poison dagger, now it is 3 different skills, 2 of them are similar but the other last was a complete remake.</p>
<p>Icefrog can see what the emerging MOBAs mean and is working hard to keep us happy (at least until LoL or HoN makes him redundant) we have seen big changes as well as a push towards ‘total balance’. On this note I move to the section of the post you are undoubtedly reading this for, the 6.61 beta leaks.</p>
<p>Dota 6.61 Beta 3 Map Changelogs:<br />
<span class="fullpost">=========================</span></p>
<p><span class="fullpost">* Fixed natural regeneration on rax</span><br />
<strong><span class="fullpost">* Fixed Living Armor not regenerating structures properly</span></strong><br />
<span class="fullpost">* Fixed incorrect sell value on some aghanim scepters</span><br />
<span class="fullpost">* Fixed Double Damage visual effect to properly show when the user is using low graphics mode</span><br />
<strong><span class="fullpost">* Reduced Double Edge cooldown (25-&gt;12)</span></strong><br />
<strong><span class="fullpost">* Watchers now have collision. They also have 400 less vision range and give +40 more bounty.</span></strong><br />
<span class="fullpost">- Various misc code fps stuff</span><br />
<span class="fullpost">- Undid Sil armor change</span><br />
<span class="fullpost">- Fixed Reverse Polarity, it properly places them infront of you now</span><br />
<span class="fullpost">* Fixed an error in the damage calculation method for Plasma Field</span><br />
<span class="fullpost">* Reduced FPS drops when using Shiva&#8217;s Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)</span><br />
<strong><span class="fullpost">* Improved Faceless Void&#8217;s base strength (17-&gt;23)</span></strong><br />
<strong><span class="fullpost">* Restored original cooldown improvement on Scepter for QoP</span></strong><br />
<strong><span class="fullpost">* Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50</span></strong><br />
<strong><span class="fullpost">*</span></strong><span class="fullpost"> Increased projectile speed on Mystic Snake</span><strong><br />
<span class="fullpost">* Lowered Stone Gaze cooldown (70-&gt;35)</span></strong><br />
<span class="fullpost">* Sven&#8217;s Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.</span><br />
<span class="fullpost">* Fixed -ns mode</span><br />
<span class="fullpost">* Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]</span><br />
<strong><span class="fullpost">* Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]</span></strong><br />
<strong><span class="fullpost">* Casting Nature&#8217;s Guise on an allied unit will no longer take you out if if you have it on you</span></strong><br />
<strong><span class="fullpost">* Reverse Polarity now pulls units slightly infront of you instead of all around you</span></strong><br />
<strong><span class="fullpost">* Lowered Magic Stick/Wand cooldown from 25 to 17</span></strong><br />
<span class="fullpost">* Added a new icon for Slardar&#8217;s Bash (3587)</span></p>
<p><span class="fullpost"><br />
</span></p>
<p><span class="fullpost">In bold are the changes I find to be rather important, First we have the buffs to Centaur Warchief, Treant Protector and Magnus, 3 tanks with AoE damage and Disables as well as a very useful buff to <strong>the best</strong> invisibility spell in the game.</span></p>
<p><span class="fullpost">Next on my agenda is the buff to searing arrows, it is official, the frog wants clinkz to backdoor, with strafe active, the damage from your arrows nullifies and then adds damage to your attacks when against tower regen.</span></p>
<p><span class="fullpost">Voids base HP is increased by over 100. this does quite a bit to largely nullify the nerf he got on his gain a while back.</span></p>
<p><span class="fullpost">The frog has answered Caspians plee to make QoP viable again, and finally, Weaver is officially useless, a buff to Radience now a nerf to the Watchers means that they don&#8217;t do as much and they die faster giving the enemy more gold. Perhaps like all frogs, our amphibious friend has a phobia of invisible spiders and ghosts.<br />
</span></p>
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		<item>
		<title>Dota 6.60 - Reconsidering Item Builds</title>
		<link>http://www.dotastrategy.com/blog/dota-660-reconsidering-item-builds/</link>
		<comments>http://www.dotastrategy.com/blog/dota-660-reconsidering-item-builds/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 17:45:10 +0000</pubDate>
		<dc:creator>caspian</dc:creator>
		
		<category><![CDATA[DotA Allstars]]></category>

		<category><![CDATA[Heroes]]></category>

		<category><![CDATA[Items]]></category>

		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=584</guid>
		<description><![CDATA[The versions 6.56 up to 6.60 have been phenomenal where change is concerned. By now you should have understood the significance of these changes, so I need not elaborate. What needs to be reconsidered in light of the changes, however, are item builds hitherto considered &#8220;cookie cutter&#8221; on certain heroes.
________________________________________________________
Luna Moonfang
From 6.49 onwards, the only [...]]]></description>
			<content:encoded><![CDATA[<p>The versions 6.56 up to 6.60 have been phenomenal where change is concerned. By now you should have understood the significance of these changes, so I need not elaborate. What needs to be reconsidered in light of the changes, however, are item builds hitherto considered &#8220;cookie cutter&#8221; on certain heroes.</p>
<p style="text-align: center;">________________________________________________________</p>
<p><strong>Luna Moonfang</strong></p>
<p>From 6.49 onwards, the only item build which was seriously considered by both pubs and leagues was the Butterfly + Satanic build. This was especially so after it was found that in 6.49, Luna could tank 5 heroes while killing about 3 (maybe even all 5) at the same time. This was due to the nature of Satanic giving lifeleech off the 2nd-to-5th bounceys at that time. Even though this was changed in 6.52 so that the extra bounceys did not count for lifesteal, it still remained popular despite the reality that begun to sank in.</p>
<p>This terribly expensive item build was a burden that made Luna hard to play especially in later versions which demanded cheap ownage. With the 6.60 changes, it is even more important to evaluate if Butterfly + Satanic is ever a practical item build on the Moon Rider. Can Luna just sit still and farm more than 10 000 gold just to own when devastation is all around her? Why is Satanic still on her when she doesn&#8217;t get that special lifesteal anymore? If lifesteal is needed, then a simple Mask of Death or even just Mask of Madness (yes read that right) should do. Unless Luna has achieved her peak and is able to farm the crucial 3300 fast, Butterfly is also a suspect.</p>
<p><span id="more-584"></span>Personally, in place of this item build I would rather take:</p>
<ol>
<li>Mask of Madness (1900)</li>
<li>Manta Style (4850)</li>
<li>Diffusal Blade (3300)</li>
</ol>
<p>Which components are so much easier to farm. Purge can be more useful than you think, on a hero which just runs fast and does not have any other form of slow. Luna images also have bounceys making them potentially deadly, and MoM coupled with Black King Bar can allow quick bursts of DPS without too much backlash from the Berserk effect. You can call me armchair theorist if you want, but has anyone else including leaguers seriously considered alternatives to an item build which is so expensive it is not really practical anymore?</p>
<p style="text-align: center;">
<p style="text-align: center;">________________________________________________________</p>
<p style="text-align: left;"><strong>Syllabear</strong></p>
<p style="text-align: left;">Ever since the days of 6.37 the only item build ever recommended on the Lone Druid (or rather the Spirit Bear) is Radiance + Power Treads. Nothing else is ever given thought and it seems this is still the case 23 incarnations later on. I say, unless you can farm that 3800 fast (like in 10 minutes), you&#8217;re basically a liability - and a burden - to whoever are your friends. Ditch it.</p>
<p style="text-align: left;">
<p style="text-align: left;">Call me maverick, but I&#8217;d substitute Battle Fury in place of Radiance. Since the Spirit Bear need not fear that disabling spells like Cyclone or Icebite cast on it will last much longer than on heroes (check changelog), Battle Fury can be an alternative source of damage. Retain the treads (or I&#8217;d just put boots and gloves of haste in the bear&#8217;s inventory). Everything else is up to the imagination. But to suggest that the Lone Druid shall only get Radiance is tantamount to mental fascism IMO.</p>
<p style="text-align: center;">________________________________________________________</p>
<p style="text-align: left;"><strong>Bristleback</strong></p>
<p style="text-align: left;">Woefully neglected ever since 6.48b, the last item build that you would hear leaguers recommend was Radiance + Heart + Perseverance. The Bristleback has since seen some improvements but is still difficult to use especially because it doesn&#8217;t really have disables. I wouldn&#8217;t like to be presumptive and imply that the following works, but think:</p>
<ol>
<li>Vanguard</li>
<li>Armlet of Mordiggan</li>
<li>Mask of Madness</li>
<li>Orchid Malevolence</li>
</ol>
<p style="text-align: left;">All of which involve cheap components. I&#8217;m sure you see the pattern here - it&#8217;s not practical to say only the expensive item build works. Often cheap ones have to be considered in light of the evolving changes of 6.60.</p>
<p style="text-align: left;">
<p style="text-align: center;">________________________________________________________</p>
<p style="text-align: left;"><strong>Rikimaru</strong></p>
<p style="text-align: left;">Ever since satyrs became popular in 6.57b, so has the accompanying item build. I don&#8217;t know if I was the first to recognise the worth of Diffusal Blade on Riki, but I was certainly one of the first to have made the isolated discovery without ever referring to leaguers. Diffusal continues to be an excellent item on Riki especially now that it can be upgraded, and so add in Manta Style and you&#8217;ll have super-fast Rikis who can never let you go from their electrifying grasps. It&#8217;s definitely better than the Butterfly &#8220;rush&#8221; in which the hero once again becomes a liability until the crucial 3300.</p>
<p style="text-align: left;">
<p style="text-align: left;">The Diffusal + Manta combination is in fact an excellent pairup on many other agility heroes like Morphling, Naga Siren, Luna (as described above), Juggernaut, POTM, etc. Most important, it is affordable.</p>
<p style="text-align: left;">
<p style="text-align: center;">________________________________________________________</p>
<p style="text-align: center;">
<p style="text-align: left;"><strong>Force Staff, Quelling Blade<br />
</strong></p>
<p style="text-align: left;">Not exactly a hero, but it is definitely high time to seriously contemplate the role of Force Staff. Displacement pushes have a much more influential impact than many of us would like to think. Entire comboes can be constructed - or demolished - by the use of this item alone. Heroes hitherto neglected by leaguers can suddenly become powerful. I would not be surprised if leaguers would actually spam this as they spammed Phase Boots back in 6.57b.</p>
<p style="text-align: left;">
<p style="text-align: left;">As for Quelling Blade, I need not say what impact it has had on melee heroes.</p>
<p style="text-align: left;">
<p style="text-align: center;">________________________________________________________</p>
<p style="text-align: center;">
<p style="text-align: left;">I hope the above will trigger some considerations from both pubs and leaguers alike. I was like &#8220;OMG I&#8217;m going gaga (not Lady Gaga)&#8221; after I heard that 6.61 Beta restored Aghanim&#8217;s 75-second cooldown on QoP, after I <span style="text-decoration: line-through;">b**ched</span> blogged about it. Of course I&#8217;m being boastful here, since I don&#8217;t know if it will really be carried into the official version. But perhaps the DS blog is quite influential after all. <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>ACG 2009 Philippine Representative</title>
		<link>http://www.dotastrategy.com/blog/acg-2009-philippine-representative/</link>
		<comments>http://www.dotastrategy.com/blog/acg-2009-philippine-representative/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 05:57:35 +0000</pubDate>
		<dc:creator>polar</dc:creator>
		
		<category><![CDATA[DotA Allstars]]></category>

		<category><![CDATA[Teams]]></category>

		<category><![CDATA[Tournaments]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=578</guid>
		<description><![CDATA[It&#8217;s official.  Team Flow, Philippine representative to the Asian Cyber Games 2006 and 2007, is the 2009 Philippine representative.  Team Flow is composed of Arby Ng, Marvin Tan, Jojo Uy, Bryan Ang, and Vinzyre Villeguez.  The famed Team Flow has been a force to reckon with since they burst out into the [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s official.  <strong>Team Flow</strong>, Philippine representative to the Asian Cyber Games 2006 and 2007, is the 2009 Philippine representative.  Team Flow is composed of Arby Ng, <a href="http://www.dotastrategy.com/blog/who-is-marvin-lutan-tan/">Marvin Tan</a>, <a href="http://www.dotastrategy.com/blog/an-interview-with-jojo-uy-of-flow/">Jojo Uy</a>, Bryan Ang, and <a href="http://www.dotastrategy.com/blog/flows-sven-alvin-vinzyre-villeguez/">Vinzyre Villeguez</a>.  The famed Team Flow has been a force to reckon with since they burst out into the DotA scene more than four years ago.</p>
<p>In 2006, they won the local qualifiers against veterans 129.  Flow represented the Philippines in the Asian Cyber Games in Singapore but lost to the eventual champions.  In 2007, Flow decimated Ninja in the local qualifiers and represented the Philippines once again.  That year, Flow gave the Philippines it&#8217;s first ACG medal as the team finished 3rd place.</p>
<p><span id="more-578"></span>Last year, despite inactivity as a team, they forged on to join the local qualifiers.  The team was intact and tackled the qualifiers lightly but with the determination to prove that their teamwork and experience would be enough to make them Philippine representatives once again.  They lost to the supercharged Team <a href="http://www.mineski.com"><strong>Mineski</strong></a>.</p>
<p>This year, teams have been working hard, re-organizing, and practicing to prepare for what was to be the greatest annual DotA tournament in the country with the pride of being Team Philippines at stake.  Bad news, however, greeted all teams as it was announced that Team Flow will once again represent Philippines.</p>
<p>I have nothing against Team Flow.  In fact, I am a great admirer of their team.  I acknowledge their strengths as a team, and their personalities as individuals.  I am friends with all of them.</p>
<p>It is with great regret, however, that I would like to question the way they were chosen to represent the country and flag.  I have no doubt that the team can bring great pride to the country, but at what expense???  Teams, including Mineski and my own team here in Davao City, have been persevering for months in order to prepare for the ACG Qualifiers.  This is a big blow to the hard-working DotA players in the country.</p>
<p>This is a bigger slap to Team Mineski who has been working very hard to defend their title and get the second chance to bring pride to the country.  As I am not directly involved in the situation, I would like to direct you to these <a href="http://mineski.com/junction/showthread.php?t=1207">accounts by Team Mineski</a> as to how and why they were not chosen to represent Philippines this year.</p>
<p>While I share some of the sentiments stated in the Mineski Forums, I would like to ask that we do not cloud the issues at hand by throwing malicious and unfounded damaging statements against Flow and its members.  Let us not resort to character assassination and pointless, illogical speculation.  Rather, let us show them that we are better than that, that we take these things seriously and professionally.</p>
<p>I, for one, am very disappointed at what happened, but I cannot help but be happy that Flow is representing the country.  I am not 100% sure that they are the best team to do so right now, but I am sure as hell that they will try their hardest.  They&#8217;ve been there before and they have already proven a lot.  Let&#8217;s not attack them as a team or individually as I am sure they have had no hand in the way things happened.</p>
<p>As representative of the Davao teams, I would like to express great disappointment at the lack of qualifiers for the ACG.  The organizers should have worked harder to make things happen.  They are accountable not just to the ACG organization, but more importantly to the community of gamers in the Philippines.  An official statement is warranted.  Otherwise, there is no way for the community to go other than protest and petition for the organizers for next year to be changed.</p>
<p>Nonetheless, I would like to say to Team Flow GLHF!</p>
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		<title>Dota 6.60 - general implications</title>
		<link>http://www.dotastrategy.com/blog/dota-660-general-implications/</link>
		<comments>http://www.dotastrategy.com/blog/dota-660-general-implications/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 05:59:59 +0000</pubDate>
		<dc:creator>caspian</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=572</guid>
		<description><![CDATA[6.60 and most of the succeeding versions that reflect 6.60 will bring with it some implications that will affect pub and leagues quite differently.
For pub, the greatest implication is a heavy tilt towards heroes of DPS potential. Remakes of Razor, Troll Warlord and Sniper, the most popular pub heroes; buffs on several others like  Spiritbreaker, [...]]]></description>
			<content:encoded><![CDATA[<p>6.60 and most of the succeeding versions that reflect 6.60 will bring with it some implications that will affect pub and leagues quite differently.</p>
<p>For pub, the greatest implication is a heavy tilt towards heroes of DPS potential. Remakes of Razor, Troll Warlord and Sniper, the most popular pub heroes; buffs on several others like  Spiritbreaker, Phantom Assassin, Ursa Warrior and Windrunner; and important item remakes (Manta Style, Diffusal Blade, Aghanim) that have indirectly buffed heroes like Naga Siren, Phantom Lancer, Riki, Nightstalker and Chaos Knight, this version&#8217;s DPS assassins pack a heavy punch to annihilate all that defy them. Furthermore with the presence of Quelling Blade, most of the above heroes may scale their peak much faster. Sheer and brutal devastation has never been easier.</p>
<p><span id="more-572"></span>Furthermore, the presence of some defensive items that protect against spell damage, like Khadgar&#8217;s Pipe of Insight, can be easily interpreted by pubbies as a sign of the frog&#8217;s disapproval of spells. Granted, this may not be the case, but what matters a lot in Dota is perception.</p>
<p style="text-align: center;">_____________________________________________________</p>
<p style="text-align: center;">
<p>In leagues, the end result may turn out to be different from what the frog desires - more DPS participation. In fact leaguers may very well ignore the signs and continue on the path of spell devastation as was common in 6.59. However, this time the attention will probably be more on spells that can deal % HP instead of a fixed amount. Ironically version 6.60 may also be termed The Tauren Chieftain&#8217;s Map, because his aura that can remove base spell resistance and the ultimate that removes %HP will surely feature heavily, if nothing much is done to change his skills.</p>
<p>Thus I expect that in addition to TC, some old 6.59 powerhouses like Enigma, Necrolyte and Undying will probably take on this map just as easily. Expect much of the situation in the house to be pretty much the same - you won&#8217;t be seeing the trio (plus TC) so much like in 6.59 (ban ban ban).  Along the lines of %HP removal, leaguers might also throw in heroes that can play along and zap dying souls who managed to escape the pangs of mortality. Thus Zeus, the longest reigning God of leaguers will be comfortably entrenched in his position, as will heroes that have the same potential (who will they be?). Heroes that depend a little too much on spell damage, like Tinker (think BKB that cannot be rearmed), Tormented Soul, Queen of Pain and so on will probably not make it, unless room is made whereby they can take advantage of the situation described above.</p>
<p>Another less noticed tell-tale sign is the displacement combo as I related in the <a href="http://www.dotastrategy.com/blog/dota-660-batrider/" target="_blank"><strong>Batrider</strong></a> post. This group of heroes - Pudge, Vengeful, Batrider, Bloodseeker, Keeper of the Light, Omniknight - could also become popular (and rightly so), with buffs and the addition of the Force Staff.</p>
<p style="text-align: center;">_____________________________________________________</p>
<p>In summary, I&#8217;m not very sure if the changes of 6.60 and the following versions will produce results that the frog wants. I hope it does, because change is embraced not forced.</p>
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		<title>How DS should be</title>
		<link>http://www.dotastrategy.com/blog/how-ds-should-be/</link>
		<comments>http://www.dotastrategy.com/blog/how-ds-should-be/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 17:19:44 +0000</pubDate>
		<dc:creator>caspian</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=562</guid>
		<description><![CDATA[While I&#8217;m thinking of a new post about Dota 6.60 proper, here&#8217;s a little bit about the title you just read.
I have a general style of writing for blogs. When I was still writing stuff in my own Dota blog, I made it a point not to be so detailed and rigid about the content.. [...]]]></description>
			<content:encoded><![CDATA[<p>While I&#8217;m thinking of a new post about Dota 6.60 proper, here&#8217;s a little bit about the title you just read.</p>
<p>I have a general style of writing for blogs. When I was still writing stuff in my own <a href="http://dotamatters.blogspot.com/" target="_blank"><strong>Dota blog</strong></a>, I made it a point not to be so detailed and rigid about the content.. In the DS blog, <a href="http://www.dotastrategy.com/blog/dota-660-batrider/"><strong>The Batrider</strong></a> and <a href="http://www.dotastrategy.com/blog/dota-660-medusa/" target="_blank"><strong>MeduScandal</strong></a> posts are two good examples of general writing. While reading the comments I saw that some readers preferred that I do some sort of mini-guide in the DS blog. It is certainly in my power to do so, and I can do it (the <a href="http://www.dotastrategy.com/blog/660-tauren-chieftain/" target="_blank"><strong>Tauren Chieftain</strong></a> post was one), but I don&#8217;t do it often, and I don&#8217;t like to do it.</p>
<p>Why?</p>
<p>It&#8217;s because I regard the act of doing guides in the blog as defeating the purpose of the Strategy Panel and the forum. I&#8217;m not here to usurp the position of strategy owners, nor am I here to dictate to you what sort of strategy and item build you should follow. If I want to make a strategy I go to the Strategy Panel, and I&#8217;m more than confident my guide will get approved. <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> Ok maybe that&#8217;s a bit too much of a presumption, but in the future more guides will be made, more discussions, more brainstorming. In time to come Dota fanatics, pub and league, will be able to decide for themselves what works for them, even after I&#8217;ve long moved on and longer contribute here.</p>
<p><span id="more-562"></span>Royalty is not needed to dictate what the masses should think. You are not here to be a mindless copycatter, rather you&#8217;re here to think for yourself what works the best for you. Even reading my post, if and when you do not agree and you have your reasons, you can and you should, because you should find for yourself your own Dota truth. Not following what the masses or the leaguers do. What the masses do or don&#8217;t and what the leaguers do and don&#8217;t maybe correct, maybe damn wrong. It&#8217;s up to you to decide.</p>
<p style="text-align: center;">_______________________________________________________</p>
<p>To prove my case, let me just relate my personal perspective about Dota. I&#8217;m sure you know about the hero Queen of Pain right? If you lurk long enough you&#8217;ll know I&#8217;m an open admirer of QoP; I even have a hero strategy about her. How did I come to know about her? It was during the 6.43b map, when QoP was at the height of her popularity, that I got to try out this hero and found that she was damn awesome. If you wanted the sound system to scream Holy S**t often, back then you use QoP. Period.</p>
<p>Then she became the Queen not just of pain but also of the leaguers. And she occupied this position for a very long time before she was finally dislodged in 6.57b. But for me I noticed that in league replays there was nothing so powerful about QoP even granted, she was so frequently used and had a 75-second Sonic Wave (without Aghanim). She is pretty vulnerable. If you want to see Vigoss die in leagues, catch him using QoP and you&#8217;ll know what I mean. He doesn&#8217;t die one bit using Priestess of the Moon. <img src='http://www.dotastrategy.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>But for reasons only he knows, the frog finds the fact that QoP is so popular to be pretty disturbing, even with the other fact that she&#8217;s not very harmful in leagues. This is important given that the frog is so fixated about &#8220;league balance&#8221;. Thus you know the story - nerf upon nerf, until leaguers were not interested in QoP anymore. But that of course has not made the frog relent. In 6.60 you would notice that Aghanim&#8217;s Scepter only improves QoP&#8217;s Sonic Wave cooldown to 110 seconds. This is a 35-second or 47% nerf to QoP w.r.t. Aghanim (BTW notice the same thing happening to Aghanim Luna). I&#8217;m sorry if this offends anybody, but I sense a trepid fear on part of the frog that a <em>pretty</em> vulnerable hero would be a little bit more popular.</p>
<p>While I thank him for a good job on trying to improve league balance, I can&#8217;t help sometimes but feel what the h*ll is he thinking? For goodness sake the Queen of Pain is not even freaking painful anymore. Why such a terrible punishment just for the fact she was once the leaguers&#8217; queen?</p>
<p>Then you glance away and look at other once-league-popular heroes like Spectre, Luna, Bristleback and Invoker and you find the same pattern. Only, some of them have been buffed <em>a bit</em> in 6.60. Woefully, the QoP remains punished for a crime that she did not commit.</p>
<p style="text-align: center;">_______________________________________________________</p>
<p style="text-align: center;">
<p style="text-align: left;">My point in relating some granddaddy story is what leaguers do (in this case) may be correct and may be wrong. They&#8217;re correct for making QoP more popular (or any other hero for that matter), but they may be strategically wrong for using such a painless hero (pun intended). The frog is right in trying to make Dota better (and thank him for that), but when he makes a hero pathetically weak and give it a name that suggests ownage, I regard that as <em>plain</em> wrong.</p>
<p style="text-align: left;">
<p style="text-align: left;">But things like this<em> can</em> invite a lot of criticism especially when people think you&#8217;re just raving like a mad man. I&#8217;m glad if you can see things from my point of view, but I don&#8217;t mind if you don&#8217;t. But it is when people resort to name-calling and force it down people&#8217;s throat that that becomes a problem. You may agree with me, you may not. But one thing we must agree on (at least in DS), and that is to agree to disagree.</p>
<p style="text-align: left;">
<p style="text-align: left;">And that&#8217;s why it&#8217;s so important that you don&#8217;t just follow the crowd mindlessly. Read if you must, study if you must, be a fan if you must, but never surrender your mental freedom to anybody else. This not only applies to real life, but also to Dota. DS is a platform to make Dota more interesting. Not more oppressive. This is how DS should be.</p>
<p style="text-align: center;">
<p>Now you know why I hate mental fascism? Why the hammerwacks on potential thought fascists? I rest my case.</p>
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		<title>Dota Allstars 6.60b with Bug Fixes</title>
		<link>http://www.dotastrategy.com/blog/dota-allstars-660b-with-bug-fixes/</link>
		<comments>http://www.dotastrategy.com/blog/dota-allstars-660b-with-bug-fixes/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 15:13:24 +0000</pubDate>
		<dc:creator>drew</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=560</guid>
		<description><![CDATA[This just in.  Dota Allstars 6.60b was released today.  Several bugs and exploits corrected.
Get it here.
6.60b Changelog:
================
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff [...]]]></description>
			<content:encoded><![CDATA[<p>This just in.  Dota Allstars 6.60b was released today.  Several bugs and exploits corrected.</p>
<p>Get it <a href="http://www.mediafire.com/file/3wk5kjlmm3k/DotA Allstars v6.60b.w3x">here</a>.</p>
<p>6.60b Changelog:<br />
================<br />
* Some minor performance optimizations<br />
* Fixed a fatal error possible when 2 users with blademail active fight each other<br />
* Fixed a desync bug when using -tips while other map languages are in the game<br />
* Fixed Force Staff so it doesn&#8217;t push you into an impassable terrain<br />
* Fixed some bugs with RS and other modes like RD<br />
* Fixed a group memory bug<br />
* Fixed camera from moving when you pick a hero in RD<br />
* Fixed pink player from not being able to pick the furthest hero in -CD<br />
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage<br />
* Fixed some issues with Treant Protector&#8217;s Eyes In The Forest<br />
* Fixed a multiple quelling abuse<br />
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade<br />
* Fixed a minor visual cooldown glitch with the MKB toggle<br />
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I&#8217;ll restore this functionality as soon as I can.<br />
* Fixed some typos</p>
<p>This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch. </p>
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		<title>Icefrog cuts affiliations with DA</title>
		<link>http://www.dotastrategy.com/blog/icefrog-cuts-affiliations-with-da/</link>
		<comments>http://www.dotastrategy.com/blog/icefrog-cuts-affiliations-with-da/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 14:09:24 +0000</pubDate>
		<dc:creator>Amplirage</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=538</guid>
		<description><![CDATA[&#8220;As a result of some differences, I am no longer affiliated with the dota-allstars.com website. I want to take this opportunity to wish everyone over there the best of luck in the future.&#8221; - icefrog Thu, 05/14/2009 - 22:13
The controversial question spawned from this situation now is - what will the future of dota be?
Of [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;As a result of some differences, I am no longer affiliated with the dota-allstars.com website. I want to take this opportunity to wish everyone over there the best of luck in the future.&#8221; - icefrog Thu, 05/14/2009 - 22:13</p></blockquote>
<p>The controversial question spawned from this situation now is - what will the future of dota be?</p>
<p>Of course, right now it seems that the frozen amphibian is going to continue with the map. However, what would happen if he, for some reason did not continue the map, perhaps, he has too many issues with the players and other websites. What then?</p>
<p>Would we continue playing the old maps? Or would someone step up to the helm and take charge of the dota project like what happened with guinsoo and euls?</p>
<p>Well enough of speculation for now, whatever the future holds,  let it stay in the future.</p>
<p>There have been rumours spreading that Icefrog and Pendragon had an argument about the League of Legends and of DotA becoming P2P(Pay to play) since Pendragon did not think they were getting enough for the amount of effort put in to developing the map.</p>
<p>Part of Icefrog&#8217;s statement : &#8220;As a result of some differences&#8221;       casts a certain shadow of doubt as to how and why he actually left the website.  What actually happened is known only to the two.</p>
<p>According to Pendragon, there is no bad blood between them and this is simply a parting of the ways, so to speak. He also asserted that there is a possibility of him working with the frog on a project together, once more,  in the future. On what, is yet to be seen.</p>
<p>Aftermath:</p>
<p>Icefrog created playdota.com which he is using now as the &#8216;official&#8217; site. According to the frog, he does not even take ad revenue.</p>
<p>Pendragon personally stated he plans on updating and continuing to upgrade dota-allstars even though it has become a fansite, as opposed to some speculation regarding him turning it into a LoL site or stepping stone to boost LoL popularity.</p>
<p>The creation of the new website has divded the dota allstars community to a certain level. Many have emigrated to playdota while there are also many who decided to stay at dota-allstars. com.</p>
<p>One thing is for sure, something did happen between the two and they have both decided to remain extremely vague and discreet, only letting out the tiniest of details.</p>
<p>~Amp</p>
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		<title>Dota 6.60 - The Medusa Scandal</title>
		<link>http://www.dotastrategy.com/blog/dota-660-medusa/</link>
		<comments>http://www.dotastrategy.com/blog/dota-660-medusa/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 06:43:52 +0000</pubDate>
		<dc:creator>caspian</dc:creator>
		
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://www.dotastrategy.com/blog/?p=546</guid>
		<description><![CDATA[Medusa is one of the heroes who received a slight tweak in skill set while retaining the old theme, and very possibly done under the peer pressure of making her sound more relevant to her namesake. If you have studied the history of Dota (if ever there was such a subject :P), Medusa is one [...]]]></description>
			<content:encoded><![CDATA[<p>Medusa is one of the heroes who received a slight tweak in skill set while retaining the old theme, and very possibly done under the peer pressure of making her sound more relevant to her namesake. If you have studied the history of Dota (if ever there was such a subject :P), Medusa is one hero who has always courted controversy throughout her career. The new Medusa is no exception. Maybe that&#8217;s the way of nagas to popularize their sexiness.</p>
<p>Why do I say that Medusa is controversial both old and new? The old Medusa often had the trouble of choosing between the skill set of Chain Lightning and Mana Shield in early game. While most players preferred Chain Lightning, most leaguers opted for Mana Shield. Both have valid reasons and that is why the argument about Medusa (henceforth called the <em>Medusa Scandal</em>) in most Dota forums including DS never ends. If not for the existence of the <span style="text-decoration: line-through;">Bliderberg Club</span> moderators, Medusa scandal threads would have turned into a fascist rant long ago.</p>
<p>The  Medusa Scandal also extends to whether Medusa should amass hitpoint, or damage, or both. Most male (presumably), hot-blooded players who don&#8217;t like to be seen as sissies would tell you they absolutely want damage. A minority suggests absolute tankage ie. HP for their own reasons. Some male (or female) players who stand their own ground (but are not soft) would tell you it&#8217;s good to take both, thus risking a blast from the extreme left or right for their centric views.</p>
<p>Now, after Medusa has been remade with the Mystic Snake skill that steals mana and deals damage in the same fashion as Furion the Prophet&#8217;s Wrath of Nature it seems the Medusa Scandal has not abated. Obviously the frog has been trying to simmer the Medusa Scandal with this remake. This seems to be the case until you notice that he&#8217;s remade Purge as well (oh), renaming it Stone Gaze and giving it a <em>very very</em> high cooldown to compensate for the AoE effect, it seems. In one side the frog appears to try to solve the Medusa Scandal, only to reignite it in another side. Thus the Scandal never ends (for now) and I believe threads have already risen in the forum as a reaction to the Medusa Scandal.</p>
<p>Morale of the story - Nagas should never be allowed a roleplay, especially age-old, nearly worn-out Nagas that constantly seek attention like the Gorgon. Scandals are fun, especially one called the Medusa Scandal. Bilderbergers watch in from above, relishing all the fun and fascist name-calling in the threads before stepping in to hammerwack undesirable targets.</p>
<p><em>Real</em> morale of the story - the frog should seriously decide what sort of role Medusa is supposed to play in Dota. If she&#8217;s supposed to tank then tank only. If damage then damage only. If AoE then AoE only. Unadulterated. Don&#8217;t mix in all the stuff and create the biggest scandal that&#8217;s ever discussed in the hero taverns - the Medusa Scandal. Why even Queen of Pain with all her stories of seducing <span style="text-decoration: line-through;">stupid</span> men pales in comparison.</p>
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