<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-273962131145376952</id><updated>2025-06-05T09:50:09.947+08:00</updated><category term="farming"/><category term="leveling"/><category term="paladin"/><category term="class"/><category term="mechanics"/><category term="cleric"/><category term="dotc"/><category term="master"/><category term="modification"/><category term="solo"/><category term="swordmaster"/><category term="warrior"/><category term="DMS"/><category term="GTIF"/><category term="acrobat"/><category term="annoucement"/><category term="apocalypse"/><category term="auto-roll dice"/><category term="cerberus"/><category term="critical"/><category term="epic"/><category term="final damage"/><category term="gladiator"/><category term="hell"/><category term="iphone"/><category term="mod"/><category term="moonlord"/><category term="party"/><category term="priest"/><category term="resolution"/><category term="sorceress"/><category term="superarmor"/><category term="tool"/><category term="wallpaper"/><title type='text'>Dragon Nest SEA Guide</title><subtitle type='html'>Tips and Tricks, Leveling and Character Build Duide</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-1698500540155927325</id><published>2012-01-07T10:08:00.000+08:00</published><updated>2012-01-07T10:08:45.418+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="annoucement"/><title type='text'>Annoucement - DN Jan 2012 Event News</title><content type='html'>&lt;strong style=&quot;color: darkorange;&quot;&gt;DN Jan 2012 Event News&lt;/strong&gt;&lt;br /&gt;


 
  
   A brand new year, a brand new start. Come this 2012, pwn more vicious monsters and conquer the most challenging of Nests!&lt;br /&gt;
   &lt;br /&gt;
   We’re giving you a slight boost factor with these following events so
 you can farm more, raid more and grow more powerful than ever. Mark 
these dates now:&lt;br /&gt;
   &lt;br /&gt;
   &lt;img alt=&quot;&quot; src=&quot;http://dn.cherrycredits.com/img/news/news20120106.gif&quot; /&gt;&lt;br /&gt;
   
    Power level your way into 2012 with Dragon Nest SEA today!&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
DNG (Dragon Nest Guide) proudly presents to you several guide to help you maximize your experience during these festival season.&lt;br /&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40.html&quot;&gt;Dragon Nest SEA - Leveling Guide 32 to 40 DOTC&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40_18.html&quot;&gt;Dragon Nest SEA - Leveling Guide 32 to 40 DOTC #2&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-goldticket-farming.html&quot; target=&quot;_blank&quot;&gt;Dragon Nest SEA - Farming Guide Gate to City of Death (Entry Tickets/Gold) Level 40&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-farming-guide-codegold.html&quot;&gt;Dragon Nest SEA - Farming Guide Summary (Code/Gold) Level 40&lt;/a&gt;&lt;br /&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2012/01/dragon-nest-sea-farming-guide.html&quot;&gt;Dragon Nest SEA - Farming Guide &lt;/a&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2012/01/dragon-nest-sea-farming-guide.html&quot;&gt;Ghost Town of Isolated Forest &lt;/a&gt;&lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/2012/01/dragon-nest-sea-farming-guide.html&quot;&gt;(Code/Gold/Ticket) Level 40 &lt;/a&gt;&lt;/blockquote&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/1698500540155927325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2012/01/annoucement-dn-jan-2012-event-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1698500540155927325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1698500540155927325'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2012/01/annoucement-dn-jan-2012-event-news.html' title='Annoucement - DN Jan 2012 Event News'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-8132149025593843307</id><published>2012-01-03T19:16:00.000+08:00</published><updated>2012-01-03T19:19:17.204+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="farming"/><category scheme="http://www.blogger.com/atom/ns#" term="GTIF"/><title type='text'>Dragon Nest SEA - Farming Guide (Code/Gold/Ticket) Level 40 Ghost Town of Isolated Forest</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/5pE7vbcbi8w&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;b&gt;Author&#39;s Comment:&lt;/b&gt;&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
I personally prefer NTT over this as NTT does not have Light Resist mobs for Paladins. I think this can be an alternative to NTT if you are grind until you are bored with NTT.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Credits:&lt;/b&gt;&lt;br /&gt;
http://kazudragonhaven.tumblr.com/</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/8132149025593843307/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2012/01/dragon-nest-sea-farming-guide.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8132149025593843307'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8132149025593843307'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2012/01/dragon-nest-sea-farming-guide.html' title='Dragon Nest SEA - Farming Guide (Code/Gold/Ticket) Level 40 Ghost Town of Isolated Forest'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/5pE7vbcbi8w/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-1149565052766772550</id><published>2011-12-28T19:00:00.001+08:00</published><updated>2012-01-16T21:53:34.647+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="auto-roll dice"/><title type='text'>Dragon Nest SEA - Auto-roll Dice</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3gM5yWPnx5h7rxXcUd1y2N_lZV2jdr-AaToojveK5VHGyLIRUIGAWdflAEmgs6PMNv0bVsXgNPe8gi0L2wgeTGbQdON_HFd9tHE5nZ49AWDI4qyh78QJRwpQ241GITVFRbMwoM126hGmy/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3gM5yWPnx5h7rxXcUd1y2N_lZV2jdr-AaToojveK5VHGyLIRUIGAWdflAEmgs6PMNv0bVsXgNPe8gi0L2wgeTGbQdON_HFd9tHE5nZ49AWDI4qyh78QJRwpQ241GITVFRbMwoM126hGmy/s1600/1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I notice that many of the Dragon Nest SEA players do not know this great feature of Auto-roll Dice. It is especially useful during grinding as you do not need to manually click the [Yes] button to waste time.&lt;br /&gt;
Hope this guide makes your grinding more productive. See you again. Remember to subscribe to our blog for more interesting post.</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/1149565052766772550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-auto-roll-dice.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1149565052766772550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1149565052766772550'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-auto-roll-dice.html' title='Dragon Nest SEA - Auto-roll Dice'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3gM5yWPnx5h7rxXcUd1y2N_lZV2jdr-AaToojveK5VHGyLIRUIGAWdflAEmgs6PMNv0bVsXgNPe8gi0L2wgeTGbQdON_HFd9tHE5nZ49AWDI4qyh78QJRwpQ241GITVFRbMwoM126hGmy/s72-c/1.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-2390910601779612135</id><published>2011-12-27T11:18:00.003+08:00</published><updated>2011-12-27T11:19:16.725+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="class"/><category scheme="http://www.blogger.com/atom/ns#" term="gladiator"/><category scheme="http://www.blogger.com/atom/ns#" term="swordmaster"/><category scheme="http://www.blogger.com/atom/ns#" term="warrior"/><title type='text'>Dragon Nest China - AceofSpade Gladiator Build</title><content type='html'>&lt;span style=&quot;font-size: small;&quot;&gt;&lt;u&gt;&lt;b&gt;Introduction&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
Hello all, recently i was asked to write a bit about Gladiators despite 
me being the most terribad warrior around. So, what are Gladiators you 
ask? Well... they are fun as heck slice and dice heroes who deal great 
consistant damage while looking awesome! &lt;img border=&quot;0&quot; src=&quot;http://img6.mmo.mmo4arab.com/newforum/images/smile/1.gif&quot; /&gt; Hopefully this guide will be of some use to you fledgling warriors though! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://i83.photobucket.com/albums/j315/T_55/1-1.jpg&quot; /&gt; &lt;br /&gt;
&lt;img src=&quot;http://i83.photobucket.com/albums/j315/T_55/2-1.jpg&quot; /&gt; &lt;br /&gt;
&lt;img src=&quot;http://i83.photobucket.com/albums/j315/T_55/3-1.jpg&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So why have i picked what i picked? &lt;br /&gt;
As a physical swordmaster you may find that the cooldown for the bulk of
 your abilities are very slow. More over, the damage on many of your 
abilities are lower in comparison to other class&#39;s abilities. In terms 
of skill builds, there are many other ways to build a Gladiator so feel 
free to experiment a little as you get several skill reset scrolls as 
you progress throughout the game. Here&#39;s a run though of the bulk of my 
abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Warrior Skills&lt;br /&gt;
&lt;/b&gt;So, warrior skills. What do you get? Well the obvious ones are Dash,
 Tumble and Evade. Beyond that its useful to get the extra HP boost and 
MP regeneration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rising Slash&lt;/b&gt;&lt;br /&gt;
Get this to level 6 for the extra jump! This follows nicely into Aerial 
Combo, but don&#39;t get into the habit of always using the Aerial Combo in 
PvP!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Moonlight Splitter&lt;/b&gt;&lt;br /&gt;
Moonlight Splitter is a useful skill for PvE and PvP. This is mainly 
because Moonlight Splitter has a lower cooldown than practically all of 
the physical skills and as a result is a useful opener and bridger 
between your moves. It also gives you something to do when outside of 
melee range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cyclone Slash&lt;/b&gt;&lt;br /&gt;
A gladiator lacks any much crowd control with physical skills alone so i
 got cyclone slash to assist my character in PvE. Its also a useful 
catcher in PvP, albeit difficult to land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Triple Slash&lt;/b&gt;&lt;br /&gt;
Triple Slash is an okay skill. Most of its usefulness comes from the 
fact that it&#39;s instant (like a fair few physical skills) and that you 
can stop mid-way and dodge if need be. I&#39;ve levelled it to 11 so that i 
can use Triple Slash EX. This is another method for air-comboing your 
enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Physical Skills&lt;/b&gt;&lt;br /&gt;
The other skills such as Aerial combo and Deep Straight have been left 
fairly low. I would&#39;ve left Deep Straight even lower but i no longer 
have a skill reset scroll &lt;img border=&quot;0&quot; src=&quot;http://img6.mmo.mmo4arab.com/newforum/images/smile/13.gif&quot; /&gt;.
 The reason for this is that the damage from these abilities is poor 
unless you pour all of your skill points into the physical tree. Hacking
 Stance is another skill you could afford to spend less skill points on 
as well, but i personally love to use it in PvP and lvled it for a 
little more damage.&lt;br /&gt;
&lt;br /&gt;
Similarly, Dash Combo, Eclipse and Counter Exile are all fun and useful 
skills, but their damage capability is low, so its better to spend your 
extra skill points elsewhere. Eclipse a great skill for when you&#39;re 
surrounded, but when your in a party with people casting AOE abilities, 
it might be better to save it rather than using it to spread out a group
 of bunched up enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Line Driver&lt;/b&gt;&lt;br /&gt;
Such a lovely skill &lt;img border=&quot;0&quot; src=&quot;http://img6.mmo.mmo4arab.com/newforum/images/smile/1.gif&quot; /&gt;.
 Line Driver rewards good positioning and is a great damage dealer on 
large and trapped targets. It does slightly less damage on smaller 
single targets as it has a tendency to shoot you right through them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Utility Skills&lt;/b&gt;&lt;br /&gt;
Skills such as Highlander and Hemorrahage are important skills to have. 
Highlander is also free... so definitely tap that. It&#39;s a good skill for
 keeping your teammates alive! So if you keep an eye out for drastically
 falling health bars when in a party, you might just save someone! 
Hemorrahage benefits the whole team, enhancing everyone&#39;s damage, so 
i&#39;ve maxed it out. &lt;br /&gt;
&lt;br /&gt;
The Parry Tree is a necessary skill if you intend to go into Sea Dragon 
Nest parties and survive. It can also be useful in dodging some of those
 boss attacks in regular dungeons and nests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Evasion Slash&lt;/b&gt;&lt;br /&gt;
I&#39;m not quite sure what to think of this ability. As a physical sword 
master, alot of your abilities thrust you forwards at the enemy, but 
Evasion Slash does the opposite and twirls you back. I find it useful if
 you&#39;re surrounded. I&#39;ve levelled it to 2 for the extra damage but you 
could leave it at 1 as i don&#39;t feel its necessary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Finishing Attack&lt;/b&gt;&lt;br /&gt;
Another nifty skill. Use it on a boss under 40% hp and revel in the awesome damage!&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Build&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;pic_enlarge&quot; style=&quot;height: 451px; position: relative; width: 580px;&quot;&gt;
&lt;img height=&quot;451&quot; src=&quot;http://i83.photobucket.com/albums/j315/T_55/Picture1-6.png&quot; width=&quot;580&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a Gladiator you&#39;re going to get up close and personal with a lot of 
bosses. Its vital then you can deal damage and have the survivability to
 withstand the damage you fail to dodge. My build is still far from 
optimal but i&#39;ve chosen to take the critical damage route. Why did i 
take the critical route? Mainly because Final Damage as a 3rd stat is 
incredibly hard to find on crests, making it harder to stack effectively
 and also because Totam Armour doesn&#39;t provide any dark %. You should 
also consider getting Magical Defence crests as Swordmasters typically 
lack in MDEF.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, there are many ways to build a Gladiator 
though, such as stacking dark % or Final Damage. You can see here all of
 the Swordmaster skills affected by dark damage... which is basically all of the physical ones &lt;img border=&quot;0&quot; src=&quot;http://img6.mmo.mmo4arab.com/newforum/images/smile/6.gif&quot; /&gt;. For myself, the gears i&#39;ve gotten are an attempt to balance good damage, consistent criticals and survivability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Equipment&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
My critical build consists of:&lt;br /&gt;
&lt;b&gt;Great Sword&lt;/b&gt;: &lt;span style=&quot;color: #ff3300;&quot;&gt;(Destructive)&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Gauntlet&lt;/b&gt;: &lt;span style=&quot;color: #ff3300;&quot;&gt;(Destructive)&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Head&lt;/b&gt;: &lt;span style=&quot;color: #66cccc;&quot;&gt;&lt;span style=&quot;color: #669966;&quot;&gt;(Dire)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Top&lt;/b&gt;: &lt;span style=&quot;color: #66cccc;&quot;&gt;(Wind)&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Bottom&lt;/b&gt;: &lt;span style=&quot;color: #66cccc;&quot;&gt;&lt;span style=&quot;color: #669966;&quot;&gt;(Dire)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Glove&lt;/b&gt;: &lt;span style=&quot;color: #ffcc00;&quot;&gt;(Life)&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;Shoe&lt;/b&gt;: &lt;span style=&quot;color: #ffcc00;&quot;&gt;(Life)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Accessories&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
Accessories depend on what type of damage you want to build.&lt;br /&gt;
&lt;b&gt;For Critical:&lt;/b&gt; Fatal Rings and Wind Necklace and Earrings&lt;br /&gt;
&lt;b&gt;For Damage:&lt;/b&gt; Destructive Rings and Dire/Wind Necklace and Earrings&lt;br /&gt;
&lt;b&gt;For Dark Damage:&lt;/b&gt; Tough Necklace and Earrings&lt;br /&gt;
&lt;b&gt;For Final Damage:&lt;/b&gt; Using Set items such as Discipline Apocalypse Rings are the best way to stack final damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Crests&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;b&gt;Wind Crest:&lt;/b&gt; For better agility/critical&lt;br /&gt;
&lt;b&gt;Barrage Crest:&lt;/b&gt; For higher MDEF&lt;br /&gt;
&lt;b&gt;Destructive Crest:&lt;/b&gt; For higher physical damage&lt;br /&gt;
&lt;b&gt;Fatal Crest:&lt;/b&gt; For higher criticals&lt;br /&gt;
&lt;b&gt;Life Crest:&lt;/b&gt; For additional health&lt;br /&gt;
&lt;b&gt;Healthy Crest:&lt;/b&gt; For better defence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Credits&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
http://forum.mmosite.com/thread/2/217/20110428/Collection_of_Skill_Build_Guide_Information-4e41ebd1bce96e813-1.html&lt;u&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/u&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/2390910601779612135/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-china-aceofspade-gladiator.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/2390910601779612135'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/2390910601779612135'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-china-aceofspade-gladiator.html' title='Dragon Nest China - AceofSpade Gladiator Build'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-5109314230054200756</id><published>2011-12-26T22:48:00.000+08:00</published><updated>2011-12-26T22:56:38.376+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="moonlord"/><category scheme="http://www.blogger.com/atom/ns#" term="swordmaster"/><category scheme="http://www.blogger.com/atom/ns#" term="warrior"/><title type='text'>Dragon Nest Korea - Magical &amp; Hybird Moonlord by Carther &amp; Asena</title><content type='html'>First of all we will start with &lt;b&gt;full Magical Swordmaster [Moonlord].&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;pic_enlarge&quot; style=&quot;height: 300px; position: relative; width: 580px;&quot;&gt;
&lt;a href=&quot;http://img7.mmo.mmo4arab.com/newforum/upload//2011/06/25/1308999528371.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img height=&quot;331&quot; src=&quot;http://img7.mmo.mmo4arab.com/newforum/upload//2011/06/25/1308999528371.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The warrior skills dont need any explenation. Its obvious that Rising Slash is lv6 and Impact Wave is lv4.&lt;br /&gt;
&lt;br /&gt;
Lets begin with the &lt;b&gt;Magical skills&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;[Moonlight Shatter]&lt;/b&gt; &lt;br /&gt;
If you&#39;re going Moonlord it&#39;s kinda logical you get Moonlight Shatter Lv11+ for the EX skill.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Cyclone Slash]&lt;/b&gt;&lt;br /&gt;
Why only keep this skill lv3? Because it sucks. It&#39;s just a skill we use
 when other skills are in Cooldown. In PvP its nasty one tho.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Cresent Cleve]&lt;br /&gt;
&lt;/b&gt;Get this atleast lv5 to get 5 waves. This skill is very DESTRUCTIVE 
at big bosses because of the many hits. Max this if youre full MAG. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Half Slash]&lt;/b&gt;&lt;br /&gt;
This skill is sooooo slow. Get a heraldry plate with 50% speed. But when you hit it has a big impact on the enemy&#39;s health.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Great Wave]&lt;/b&gt;&lt;br /&gt;
Why Great Wave? Infinity Edge does so much more damage. But since you 
are going Moonlord (Mag) you need this skill to get Moonblade Dance. &lt;br /&gt;
Btw! It rapes in PvP.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Physical skills&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Why physical skills when you are Magical SM? It&#39;s simple. When you&#39;re 
Mag skills are still in CD. Then you gonna need some phys skills. Also 
when you are surrounded by alot of Mobs it&#39;s easy to break out.&lt;br /&gt;
Keep the physical skills lv1. You dont need any higher phys skills. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Heavy Hammer]&lt;/b&gt;&lt;br /&gt;
Why get Heavy Hammer maxed??? It&#39;s a physical skill! &lt;br /&gt;
It gives your enemy 42% less Defense/MDefense. This means that you&#39;re Magical Skills + your party members do much more damage.&lt;br /&gt;
&lt;br /&gt;
Let&#39;s continue with the Parrying tree. In our guild we have 1 SM that doesnt use this skill tree. Why not? Cuz he is Pro.&lt;br /&gt;
&lt;br /&gt;
We do not recommend to leave this skill tree behind. Because it&#39;s very usefull to optain less damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hybrid Swordmaster [Moonlord]&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;pic_enlarge&quot; style=&quot;height: 639px; position: relative; width: 601px;&quot;&gt;
&lt;img src=&quot;http://img7.mmo.mmo4arab.com/newforum/upload//2011/06/25/1309000877773.jpg&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
For Hybrid SM you have to sacrifise your Cresent Cleve / Heave Hammer / 
Parrying stance / Counter Exile. What you get in exchange: Line Drive / 
Hacking Stance!&lt;br /&gt;
Both skills are good for PvP. But Hacking Stance is not usefull in PvE for Hybrid SM with focus on Mag of course.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Hacking Stance]&lt;br /&gt;
&lt;/b&gt;Said enough.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Line Drive]&lt;/b&gt;&lt;br /&gt;
Line Drive Lv3 got so much more Damage then the other lvls. This skill pwns!!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;[Heave Hammer]&lt;/b&gt;&lt;br /&gt;
It&#39;s sad you have to sacrifise Heavy Hammer. But this skill still gives 35% buff at lv5. Only 6% less.&lt;br /&gt;
&lt;br /&gt;
Of course you can choose to downgrade Line Drive abit and upgrade Cresent Cleve. But that is up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Credits:&lt;/b&gt;&lt;br /&gt;
http://forum.mmosite.com/thread/2/217/20110625/MAGHYBRID_SWORDMASTER_Moonlord_by_Carther_Asena-4e05c8a80b49a6813-1.html</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/5109314230054200756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-korea-magical-hybird.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/5109314230054200756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/5109314230054200756'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-korea-magical-hybird.html' title='Dragon Nest Korea - Magical &amp; Hybird Moonlord by Carther &amp; Asena'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-3794908746507991640</id><published>2011-12-26T22:19:00.001+08:00</published><updated>2011-12-26T22:26:26.192+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="farming"/><category scheme="http://www.blogger.com/atom/ns#" term="leveling"/><title type='text'>Dragon Nest SEA - Farming Guide (Code/Gold) Level 40</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/HFaE7mUfo5Y&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This video is self-explanatory so just watch and learn :D&amp;nbsp;&lt;/blockquote&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Credit:&lt;/b&gt;&lt;br /&gt;
http://kazudragonhaven.tumblr.com/</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/3794908746507991640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-farming-guide-codegold.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/3794908746507991640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/3794908746507991640'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-farming-guide-codegold.html' title='Dragon Nest SEA - Farming Guide (Code/Gold) Level 40'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/HFaE7mUfo5Y/default.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-7217064646401754652</id><published>2011-12-26T22:08:00.000+08:00</published><updated>2011-12-27T11:50:02.093+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DMS"/><category scheme="http://www.blogger.com/atom/ns#" term="farming"/><category scheme="http://www.blogger.com/atom/ns#" term="leveling"/><category scheme="http://www.blogger.com/atom/ns#" term="master"/><category scheme="http://www.blogger.com/atom/ns#" term="paladin"/><title type='text'>Dragon Nest SEA - Leveling Guide 32 to 40 DMS</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;480&quot; src=&quot;http://www.youtube.com/embed/bxF1PD97VqM&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;

&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Recommended Difficulty: &lt;/b&gt;Master
&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Average Solo Run Time: &lt;/b&gt;4~5mins&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This dungeon is recommended because we can skip pretty large amount of mobs at the first map. Acro and Warrior will have a easier time dashing through all these mobs while other class may need a slight longer time to do it. Anyway, it is an alternative dungeon to level from 32 to 40 from DOTC. However, DOTC is still preferred due to various reasons. &lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/7217064646401754652/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40_26.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7217064646401754652'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7217064646401754652'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40_26.html' title='Dragon Nest SEA - Leveling Guide 32 to 40 DMS'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/bxF1PD97VqM/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-8208055211186717911</id><published>2011-12-25T19:58:00.002+08:00</published><updated>2011-12-25T19:59:16.977+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="mechanics"/><category scheme="http://www.blogger.com/atom/ns#" term="superarmor"/><title type='text'>Dragon Nest SEA - Superarmor and Superarmor Destruction: Mechanics &amp; Case Study</title><content type='html'>&lt;b&gt;Superarmor&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Superarmor and Stun Resist are different thing. Superarmor is a hidden status for a certain char. Higher superarmor value prevents skills from being disrupted. &lt;br /&gt;
&lt;br /&gt;
Basically all chars have the same base superamor value. However, the 
value of superarmor on the char increases if certain skills are casted.&lt;br /&gt;
&lt;br /&gt;
Take note: &lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;All boss/mobs have a certain superarmor too, which is the bar below his HP. &lt;/li&gt;
&lt;li&gt;

Mercenary has 2 buffs that increase the superamor value.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;SM has a skill to reduce superarmor of targets&lt;/li&gt;
&lt;li&gt;
Superamor can&#39;t be buffed by armor/gears or whatever other means.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;/ul&gt;
&lt;b&gt;Example of Superarmor&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Most lv40 ultimate have very high superarmor value. &lt;br /&gt;
&lt;br /&gt;
Notice that during apo roar, if bow master cast his lvl40 ultimate, his 
skill won&#39;t be cancelled or blown away. If he just stand there doing 
nothing, he will definitely get blown away. Why is that so? Because 
while casting the lvl40 ultimate, a certain hidden value of superarmor 
is given to the bow master. Unless he is hit by a few skills which have 
very high superarmor destruction ability, his superarmor won&#39;t be broken
 and his skill won&#39;t be disrupted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Superamor Destruction&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Now, lets talk about superarmor destruction stats, which is another hidden stats. Superarmor destruction is NOT affected by any of the armor/weapon that you used. Superarmor destruction only increases by a certain value depending on which skill you cast. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Example of Superarmor Destruction&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
For example, flying swing of mercenary has very high superarmor 
destruction bonus. Each skills has a unique value of superarmor 
destruction. &lt;br /&gt;
&lt;br /&gt;
It is especially important to know which skills has high superamor 
destruction, during the apo electric ogre hugging. If someone is hugged, 
other members should use high superarmor destruction skills to break the
 superamor of&amp;nbsp;&amp;nbsp;the ogre, thus saving your party member. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Relationship between Superamor and Stun Resist&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ok.&amp;nbsp;&amp;nbsp;What happen after superarmor is broken?&lt;br /&gt;
&lt;br /&gt;
It will depends on which skill break the superarmor. &lt;br /&gt;
&lt;br /&gt;
Some skills by default causes the target to delay/flinch (hacking stance
 and alot of Sword Master skills for example), some skills (like Summon 
Comet of Force User) will cause the opponent to fall down instantly, 
some skills will cause opponent to stagger (knockback but not yet 
falling down, but at this stage, the char has very weak superarmor, any 
single hit would cause him to fall down) and some skill will cause 
opponent to be floated (like alot of acrobat&#39;s skill). &lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Credit:&lt;/b&gt;&lt;br /&gt;
http://forum.mmosite.com/thread/2/49/20110508/How_does_Stun_Resist_function-4dc67d200716c4313-1.html#p4dc8cbd7c5d5a6</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/8208055211186717911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-superarmor-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8208055211186717911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8208055211186717911'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-superarmor-and.html' title='Dragon Nest SEA - Superarmor and Superarmor Destruction: Mechanics &amp; Case Study'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-4966260985991523737</id><published>2011-12-25T19:43:00.000+08:00</published><updated>2011-12-25T19:44:06.277+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="final damage"/><category scheme="http://www.blogger.com/atom/ns#" term="mechanics"/><title type='text'>Dragon Nest SEA - Final Damage and Calculation: Mechanics &amp; Case Study</title><content type='html'>&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;INTRODUCTION&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Final damage (FD)&lt;/b&gt; is a mysterious stat to many players, old or new because the game never really explain much about it.&lt;br /&gt;
&lt;br /&gt;
Before the sea dragon patch, final damage used to be calculated in this way:&lt;br /&gt;
&lt;br /&gt;
Each hit + x final damage&lt;br /&gt;
&lt;br /&gt;
If you have x final damage, you will see an increase of x damage per hit
 to your damaging skills. So basically, the old calculation of final 
damage benefits only skills with multiple hits.&lt;br /&gt;
&lt;br /&gt;
However, after the Sea Dragon patch in korea last year (Dragon Nest 
Infinity patch), final damage calculation have been revamped. &lt;br /&gt;
&lt;br /&gt;
Recently, Catastrophe update has been final damage being boosted.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;WHAT IS FINAL DAMAGE?&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The korean developer gives the following info and examples with regard 
to the change of final damage calculation in the official update notice:&lt;br /&gt;
&lt;br /&gt;
1. A level 40 player with 300 FD hits another Lv40 target - deal an extra 12.35 % damage.&lt;br /&gt;
2. A level 40 player with 700 FD hits another Lv40 target - deal an extra 65.24 % damage.&lt;br /&gt;
3. The damage boost due to FD is dependant on the level of the target: higher damage boost to lower level targets.&lt;br /&gt;
4. The maximum additional damage possible from FD is 100% (double damage)&lt;br /&gt;
5. The effect of final damage is nerfed in pvp.&lt;br /&gt;
&lt;br /&gt;
First, it must be noted that now all skills &lt;b&gt;regardless of number of hit, enjoys the SAME % of damage increase. &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The table below shows the final damage value, with their respective % damage increase, versus target of lvl24, 32, 40 and 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;img src=&quot;http://img7.mmo.mmo4arab.com/newforum/upload//2011/10/26/1319694143681.jpg&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
These information can be plotted as:&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://img7.mmo.mmo4arab.com/newforum/upload//2011/10/26/1319694453245.jpg&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;HOW TO CONVERT FINAL DAMAGE TO % DAMAGE INCREASE? &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.mediafire.com/?d0ycefd6he161ps&quot; target=&quot;_blank&quot;&gt;&lt;b&gt;Download Link for Final Damage Calculator V4.0&lt;/b&gt;&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
Simply key in the final damage and the excel spreadsheet will tell you the % damage boost to lv 40 and 50 targets.&lt;br /&gt;
&lt;br /&gt;
NOTE: there might be some small discrepancy between the value shown in 
the spreadsheet and the real ingame % damage boost because the equations
 are obtained by curve fitting. The error normally would not exceed 1%. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;b&gt;GROWTH OF FINAL DAMAGE&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The growth of final damage is non-linear in nature. &lt;br /&gt;
&lt;br /&gt;
For example, from the curve for lv40 target, it can be seen there, the %
 damage increase curve increases very significantly after the point of 
inflecton at around 350 final damage. &lt;br /&gt;
&lt;br /&gt;
Before that point, the slope of the curve is actually pretty mild and 
linear, meaning increase of final damage doesn&#39;t give much increase of %
 damage inc. &lt;br /&gt;
&lt;br /&gt;
However, &lt;b&gt;after the point of inflection, the slope of the curve grows exponentially&lt;/b&gt;. A small increase of final damage gives a HUGE increase of % damage inc (for example near 350 final dmg for lvl40 targets)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;EFFECT OF TARGET LEVEL&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;br /&gt;
Another interesting properties of Final Damage is that &lt;b&gt;the level of the target actually affects the % damage increase&lt;/b&gt; too. ( see the figure above )&lt;br /&gt;
&lt;br /&gt;
Final damage give more&amp;nbsp;&amp;nbsp;% damage boost if your target is lower level. &lt;br /&gt;
&lt;br /&gt;
For example, a player with 600 FD hits a lv40 monster, deal 46.47% extra damage.&lt;br /&gt;
&lt;br /&gt;
The same player with 600 FD hits a lvl50 monster, deal only 18.56% extra damage. &lt;br /&gt;
&lt;br /&gt;
With a fixed FD value, &lt;b&gt;the damage boost reduces against a target of higher level&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
In other words, you will need &lt;b&gt;MUCH MORE FD value against high level targets/monsters&lt;/b&gt; to have singificantly damage boost. &lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
To get 100% damage boost against Lv32 monster, you only need about 600 FD.&lt;br /&gt;
&lt;br /&gt;
To get 100% damage boost against Lv40 monster, you will need at least 850 FD.&lt;br /&gt;
&lt;br /&gt;
To get 100% damage boost against Lv50 monster, you will need at least 1300 FD!!! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;LIMIT OF FINAL DAMAGE&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
There is a limit to the % damage inc from FD. [ see the curve above ] &lt;br /&gt;
&lt;br /&gt;
For example, a player with 600 FD hits a lvl 32 monster, deal 100% extra damage.&lt;br /&gt;
&lt;br /&gt;
The same player with a higher 1200 FD hits a lvl32 monster, ALSO deal 100% extra damage.&lt;br /&gt;
&lt;br /&gt;
Boosting FD beyond a certain value doesn&#39;t increase the extra damage because of the limit for FD is 100%. &lt;br /&gt;
&lt;br /&gt;
In other words, the damage boost from FD will not go beyond 100%. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;FINAL DAMAGE IN PVP&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It is also proven in real game test that the effect of FD is nerfed significantly in PVP. &lt;b&gt;The damage increase due to final damage in PVP is almost negligible&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;OTHERS&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Final damage does NOT affect the &lt;b&gt;healing amount&lt;/b&gt; of priest.&lt;br /&gt;
&lt;br /&gt;
Final damage affects the damage from the &lt;b&gt;summon unit&lt;/b&gt; of players. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;PREVIOUS MISCONCEPTION ON FINAL DAMAGE&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;At lv40 cap, it was widely believed that &lt;b&gt;the level gap between the player and the target &lt;/b&gt;/ monster is one of the factor that affects the % extra damage.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;This was proven to be &lt;b&gt;INCORRECT&lt;/b&gt; when lv50 cap opens.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;A lvl40 player with 600 FD, hits a lvl40 monster deal 46.47% extra damage.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;A lv50 player with the same 600 FD, hits a lvl40 monster, deal the same 46.47% extra damage. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;span style=&quot;color: #444444;&quot;&gt;The &lt;b&gt;LEVEL OF THE PLAYER HAS NO EFFECT&lt;/b&gt; on the damage boost from FD. &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
Reference:&lt;br /&gt;
&lt;a href=&quot;http://dragonnest.nexon.com/news/page/nx.aspx?url=dragonmail/index&amp;amp;maskPageType=2&amp;amp;n4ArticleSN=133&quot; target=&quot;_blank&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;http://dragonnest.nexon.com/news/page/nx.aspx?url=dragonmail/index&amp;amp;maskPageType=2&amp;amp;n4ArticleSN=133&lt;/span&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/4966260985991523737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-final-damage-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/4966260985991523737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/4966260985991523737'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-final-damage-and.html' title='Dragon Nest SEA - Final Damage and Calculation: Mechanics &amp; Case Study'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-1032944494168151290</id><published>2011-12-25T16:06:00.002+08:00</published><updated>2011-12-25T16:06:31.739+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="critical"/><category scheme="http://www.blogger.com/atom/ns#" term="mechanics"/><title type='text'>Dragon Nest SEA - Critical and Critical Resist: Mechanics &amp; Case Study</title><content type='html'>&lt;u&gt;&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;INTRODUCTION:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/u&gt;Critical stats is a crucial part in boosting damage in Dragon Nest, 
especially for damage dealing classes. The mechanics of critical damage 
will be explained in this guide, with some calculation examples. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;u&gt;MECHANICS&lt;br /&gt;
&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;What is Critical Damage?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage is the damage dealt without taking into account the 
effect of phy/mag defence of your target. A extra multiplier of 1.25 is 
imposed on that damage too, which is shown in the following equation:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Normal Non-crit damage = (%Amp * M.att + Add. dmg)*(1 - %dmg reduction from defence) &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Crit Damage = 1.25 * (%Amp * M.att + Add. Dmg) &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
1.25 : 1.25 is the crit damage multiplier applied if crit happen.&lt;br /&gt;
%Amp: % of skill amplification in the skill description. &lt;br /&gt;
M.att: Your magic attack in stats window.&lt;br /&gt;
Add. Damage: Additional damage in the skill description.&lt;br /&gt;
&lt;br /&gt;
In battle, the color of the crit damage figure = yellow/gold.&lt;br /&gt;
&lt;br /&gt;
For the sake of the discussion, i call that “Yellow Critical”.&lt;br /&gt;
&lt;br /&gt;
Critical stats in your stats window is a figure that tells you, the &lt;b&gt;probability to deal critical damage. &lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;The equation that convert the stats to the % probability has been derived and proven to be approximately &lt;b&gt;linear.&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
Now here comes the other important point question. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #666600;&quot;&gt;What is Critical Resist?&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
A natural idea that comes to mind, is that Critical resist would reduce 
the chances of your opponent to deal critical damage to yourself. 
However, that’s absolutely &lt;b&gt;NOT true&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
It has been proven also that Critical Resist is actually related to &lt;b&gt;the chance of reducing the critical damage figure dealt to you&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
When critical damage is resisted, in addition to the 1.25 multiplier, another multiplier of 0.35 is applied over the damage. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Resisted Crit Damage = 1.25 * 0.35 * (%Amp * M.att + Add. Dmg)&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
So, resisted critical damage will be much lower than normal non-crit/crit damage. &lt;br /&gt;
Critical damage that has been resisted, will appear whitish with a crack
 across the word &quot;critical&quot;. Hence we normally call it “White Critical”.
 If you’ve fought electric ogre in apocalypse or lava golem in Sea 
Dragon Nest, you will see this White Critical very often. &lt;br /&gt;
&lt;br /&gt;
I hope that clears up the concept of Crit and Crit resist.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the investigation doesn’t stop there. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #666600;&quot;&gt;Does higher crit reduce the chances of dealing White Crit?&lt;br /&gt;
&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
It has also been proven that 10,000 crit and 20,000+ crit has almost the
 same probability on dealing white crit on the same target with a 
constant crit resist. &lt;br /&gt;
&lt;br /&gt;
The only effective way to reduce white crit is by using &lt;b&gt;wind prefix weapon&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
Crit resist is actually double edge sword type of stats . It will make 
your opponent deal alot of white crit if he has very high crit stats, 
while it is useless against an opponent that has very low crit. &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;Can White Crit damage be higher than normal non-crit damage?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
In order for the damage of high crit to surpass the normal non-crit damage, the boss defence need to exceed a certain threshold:&lt;br /&gt;
&lt;br /&gt;
1.25 * 0.35 &amp;gt; ( 1 - def)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;def &amp;gt; 56.25%&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
as you can note from bishop nest (see table below), none of the boss in bishop has over 56.25% of defence.&lt;br /&gt;
&lt;br /&gt;
It is actually a pretty high value,which translate to 8438 of defence stats.&lt;br /&gt;
&lt;br /&gt;
So in general, you can say that white crit is lower than non-crit 
damage, with maybe afew exception for bosses with extremely high defence
 (&amp;gt; 56.25% , such as Green Dragon, Kalahan, Morgan, White Eye Cyclops
 in &lt;b&gt;Green Dragon Nest&lt;/b&gt;)&lt;br /&gt;
&lt;br /&gt;
Ok, if you have understood everything that i described, you must be 
wondering why would the developer allow players to get seemingly 
infinite crit stats if there is &lt;b&gt;a cap of 95% crit&lt;/b&gt; chance.&lt;br /&gt;
&lt;br /&gt;
The answer is : &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;The crit chance is dependant on the level of your target&lt;/b&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;Against lv32 monster, 6000 crit stats will net you 95% crit chance. &lt;br /&gt;
Against lvl40 monster, 10,000~11,000 crit stats will give you 95% crit chance.&lt;br /&gt;
Against lv50 monster, 17,000~18,000 crit stats will give you 95% crit chance.&lt;br /&gt;
&lt;br /&gt;
This explain why some people are seeing less crit damage against high 
level monsters, especially in lv50 abyss and Darklair (with lv100 
monster/boss).&lt;br /&gt;
&lt;br /&gt;
Since the critical stats is proven to be &lt;b&gt;linear&lt;/b&gt;, you can scale it according to your current crit stats to find out the % chance to deal critical damage. &lt;br /&gt;
&lt;br /&gt;
Do note that the number above are &lt;b&gt;approximate figures only&lt;/b&gt;. Since crit damage is based on probability, the real chance can only be obtained with a lot of test.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;CASE STUDY:&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;Is crit good? What is better? M.att or Elemental Attack or Crit?&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
These are the most common questions asked in various Dragon Nest forum. &lt;br /&gt;
&lt;br /&gt;
Although the answer is not exactly straight forward, but there are exact answers to these question. &lt;br /&gt;
&lt;br /&gt;
To answer them, you will need &lt;b&gt;to&lt;/b&gt; know what is your defence of your target.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;b&gt;Crit and Phy/Mag Defence:&lt;br /&gt;
&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
I will use bishop nest bosses as examples:&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://img9.mmo.mmo4arab.com/newforum/upload//2011/10/03/1317631906100.jpg&quot; /&gt; &lt;br /&gt;
&lt;br /&gt;
Full stats of the BOSS can be found here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://dn.duowan.com/1112/188138585875.html&quot; target=&quot;_blank&quot;&gt;http://dn.duowan.com/1112/188138585875.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The bracket behind the boss name shows the stage they appear at.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;How do i determine their defence?&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;1. Take a weapon with no durability (so that your damage won&#39;t fluctuate)&lt;br /&gt;
2. Use normal attack on the boss. &lt;br /&gt;
3. Note down the crit damage and non crit damage.&lt;br /&gt;
4. Calculate the m.def by :&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;M. Def % = 1-&amp;nbsp;&amp;nbsp;1.25 * Non-crit damage / crit damage &lt;/b&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
The crit damage is obviously the same, no matter what boss you hit, in 
my case it is 950 since crit damage ignore the defence of the target. &lt;br /&gt;
&lt;br /&gt;
FYI, The mag / ph def value can be translated to % damage reduction, which are dependant on the&lt;b&gt; ATTACK&#39;S LEVEL&lt;/b&gt; (not dependant on the TARGET&#39;S LEVEL).&lt;br /&gt;
&lt;br /&gt;
For a Lv41 Attacker: every &lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;3000 def = 33.33% damage reduction. &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
For a Lv45 Attacker: every &lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;3000 def = 26% damage reduction. &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
For a Lv50 Attacker: every &lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;3000 def = 20% damage reduction. &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
[ see Ref 3]&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #666600;&quot;&gt;&lt;span style=&quot;color: #660000;&quot;&gt;Note that high crit/non crit ratio for the high defence bosses. &lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #660000;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: #660000;&quot;&gt;This shows that if you crit against high 
defence boss such as shadow and bishop base, you will get 2.47 times of 
damage !! On the other hand, if you crit against low defence boss such 
as assasin, you will only get 1.54 times of damage. &lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #660000;&quot;&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: #666600;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;In general, Critical is more effective when the target has high defence and low critical resist. &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;span style=&quot;color: #663300;&quot;&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;b&gt;Choices of Ring&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;Now lets say my current majesty stats are:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5500 m.attack, 30% dark elemental attack, 8000 crit&lt;br /&gt;
&lt;/b&gt;&lt;br /&gt;
And, i am given a choice between:&lt;br /&gt;
A) Lv50 A-ranked &lt;b&gt;Magical Ring&lt;/b&gt; (153 m.att, 55int)&lt;br /&gt;
B) Lv50 A-ranked &lt;b&gt;Knight Ring&lt;/b&gt; (102 m.att, 589crit)&lt;br /&gt;
C) Lv50 A-ranked &lt;b&gt;Critical Ring&lt;/b&gt; (1325 crit, 61 agi)&lt;br /&gt;
D) Lv50 A-ranked &lt;b&gt;Brilliant Ring&lt;/b&gt; (76 m.att, 5.8% dark)&lt;br /&gt;
E) Lv50 A-ranked &lt;b&gt;Skill Ring &lt;/b&gt;(1121 crit, 3.54% dark)&lt;br /&gt;
&lt;br /&gt;
Lets say all of the above doesn&#39;t come with potential and i are not 
wearing any crest or other items with potential (all those will make 
this example far more complicated, though you can include them once you 
know the concept) &lt;br /&gt;
&lt;br /&gt;
Assuming no crit resist and no elemental resist on hit, and i am using Lv12 Gravity ball only to deal damage. &lt;br /&gt;
&lt;br /&gt;
Gravity ball lv12: 2.69% + 3760&lt;br /&gt;
&lt;br /&gt;
Which ring should i use?&lt;br /&gt;
&lt;br /&gt;
Since the bosses in bishop nest have very different m.def value, we will take a average for all of them,&amp;nbsp;&amp;nbsp;which is&amp;nbsp;&amp;nbsp;34.6%.&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
A) Remember that 1 int = 0.75 for mages, so the total damage attack gained is 153 + 0.75*55 = 194&lt;br /&gt;
&lt;br /&gt;
Crit damage = 1.25 * (2.69 * 5694 +3760) * 1.3 = 31000&lt;br /&gt;
&lt;br /&gt;
[ &lt;i&gt;The 1.3 multiper is due to 30% dark elemental attack currently on me&lt;/i&gt; ] &lt;br /&gt;
&lt;br /&gt;
Non crit damage = (2.69 * 5694 +3760) * 1.3 * (1-0.346) = 16219&lt;br /&gt;
&lt;br /&gt;
[&lt;i&gt; The 0.346 is the average damage reduction from defence value of the bishop bosses&lt;/i&gt; ]&lt;br /&gt;
&lt;br /&gt;
With 8000 crit, the chance to deal crit damage is &lt;br /&gt;
&lt;br /&gt;
8000/17000*95% = 44.7%. &lt;br /&gt;
&lt;br /&gt;
[ &lt;i&gt;scaling the crit for lvl50 target linearly.&lt;/i&gt; ]&lt;br /&gt;
&lt;br /&gt;
Therefore, Average damage = 31000 * 0.447 + 16219 * (1 - 0.447) = &lt;b&gt;22826&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
[ &lt;i&gt;average damage = crit damage * crit chance + non crit damage * ( 1- crit chance)&lt;/i&gt; ] &lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
B) Gain 102 m.att and 589 crit. &lt;br /&gt;
&lt;br /&gt;
Crit damage = 1.25 * (2.69 * 5602 +3760 ) *1.3 = 30598&lt;br /&gt;
&lt;br /&gt;
Non crit damage = (2.69 * 5602 +3760) * 1.3 * (1-0.346)&amp;nbsp;&amp;nbsp;= 16009&lt;br /&gt;
&lt;br /&gt;
With 8000+ 589 =8589 crit, the chance to deal crit damage is&lt;br /&gt;
&lt;br /&gt;
8589 / 17000 * 95% = 48.0%&lt;br /&gt;
&lt;br /&gt;
Therefore, Average damage = 30598 * 0.48 + 16009 * (1-0.48) = &lt;b&gt;23011&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
C) 1 agi = 3.5 critical. So the total gain in crit is 1325+61*3.5 = 1538&lt;br /&gt;
&lt;br /&gt;
Crit damage = 1.25 * (2.69 * 5500 +3760 ) *1.3 = 30152&lt;br /&gt;
&lt;br /&gt;
Non crit damage = (2.69 * 5500 +3760) * 1.3 * (1-0.346)&amp;nbsp;&amp;nbsp;= 15775&lt;br /&gt;
&lt;br /&gt;
With 8000+ 1538&amp;nbsp;&amp;nbsp;= 9538 crit, the chance to deal crit damage is&lt;br /&gt;
&lt;br /&gt;
9538 / 17000 * 95% = 53.3%&lt;br /&gt;
&lt;br /&gt;
Therefore, Average damage = 30152 * 0.533 + 15775 * (1-0.533) = &lt;b&gt;23437&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
D) I gain 76 m.att and 5.8% dark by using briliant ring. straight forward.&lt;br /&gt;
&lt;br /&gt;
Crit damage = 1.25 * (2.69 * 5576 +3760 ) *1.358 = 31844&lt;br /&gt;
&lt;br /&gt;
Non crit damage = (2.69 * 5576 +3760) * 1.358 * (1-0.346)&amp;nbsp;&amp;nbsp;= 16660&lt;br /&gt;
&lt;br /&gt;
With 8000 crit, the chance to deal crit damage is&lt;br /&gt;
&lt;br /&gt;
8000 / 17000 * 95% = 44.7%&lt;br /&gt;
&lt;br /&gt;
Therefore, Average damage = 31844 * 0.447+ 16660* (1-0.447) = &lt;b&gt;23447&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
E) I gain 1121 crit, 3.54% dark&lt;br /&gt;
&lt;br /&gt;
Crit damage = 1.25 * (2.69 * 5500 +3760 ) *1.3354 = 30973&lt;br /&gt;
&lt;br /&gt;
Non crit damage = (2.69 * 5500 +3760) * 1.3354 * (1-0.346)&amp;nbsp;&amp;nbsp;= 16205&lt;br /&gt;
&lt;br /&gt;
With 8000 +1121 crit, the chance to deal crit damage is&lt;br /&gt;
&lt;br /&gt;
9121 / 17000 * 95% = 51.0%&lt;br /&gt;
&lt;br /&gt;
Therefore, Average damage = 30973 * 0.51+ 16205* (1-0.51) = &lt;b&gt;23736&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
=========================&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #6600cc;&quot;&gt;&lt;b&gt;&lt;u&gt;CONCLUSION&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Here, if i were to maximize the damage of my gravity ball, i would choose E. &lt;b&gt;Skill Ring.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Having said that, Skill Ring has 10 different stats, which are given at random when crafted and the success chance is only 30%. &lt;br /&gt;
&lt;br /&gt;
It is interesting to note that cheap thing such as Knight Ring is actually better than the expensive magical ring. &lt;br /&gt;
&lt;br /&gt;
However, do note that this conclusion &lt;b&gt;SHOULT NOT BE GENERALIZED.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;The answer to the question should depends on your current stats, potential, target monster and your skill.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
You have to go through the steps above on your own when making choices. &lt;br /&gt;
&lt;br /&gt;
I will probably have to make another article on how to calculate stats 
based on your potential, heraldry and stuff soon. After learning all 
these, you can easily evaluate the gain from each gear and decide which 
is the best gear for you.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: #6600cc;&quot;&gt;APPENDIX&amp;nbsp;&amp;nbsp;A:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
For a case study on crit calculation for &lt;b&gt;lv32 cap&lt;/b&gt;, see&lt;br /&gt;
&lt;a href=&quot;http://forum.mmosite.com/thread/2/217/20101111/Chaos_PVE_Majesty_Guide-4dac375f362242413-19.html#p4eaf7471044cd5&quot; target=&quot;_blank&quot;&gt;http://forum.mmosite.com/thread/2/217/20101111/Chaos_PVE_Majesty_Guide-4dac375f362242413-19.html#p4eaf7471044cd5&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Notice that the priority for dmg boosting can be very different at various level cap. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reference:&lt;br /&gt;
1. &lt;a href=&quot;http://forum.mmosite.com/thread/2/217/20110317/Mercenary_Tier_3_Job_Barbarian_Destroyer-4dac37601af662213-9.html#p4db04f7127f185&quot; target=&quot;_blank&quot;&gt;http://forum.mmosite.com/thread/2/217/20110317/Mercenary_Tier_3_Job_Barbarian_Destroyer-4dac37601af662213-9.html#p4db04f7127f185&lt;/a&gt;&lt;br /&gt;
2. &lt;a href=&quot;http://bbs.duowan.com/thread-21292172-1-2.html&quot; target=&quot;_blank&quot;&gt;http://bbs.duowan.com/thread-21292172-1-2.html&lt;/a&gt;&lt;br /&gt;
3. &lt;a href=&quot;http://bbs.duowan.com/thread-22283212-1-2.html&quot; target=&quot;_blank&quot;&gt;http://bbs.duowan.com/thread-22283212-1-2.html&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/1032944494168151290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-critical-and-critical.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1032944494168151290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1032944494168151290'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-critical-and-critical.html' title='Dragon Nest SEA - Critical and Critical Resist: Mechanics &amp; Case Study'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-4649044393265600466</id><published>2011-12-25T15:32:00.002+08:00</published><updated>2011-12-25T16:09:07.895+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="iphone"/><category scheme="http://www.blogger.com/atom/ns#" term="wallpaper"/><title type='text'>Dragon Nest SEA - IPhone Wallpaper #1</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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First published on &lt;a href=&quot;http://dragon-nest-sea-guide.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Dragon Nest SEA Guide&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
# Credits go to the respective owner of their original pictures.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/4649044393265600466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-iphone-wallpaper-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/4649044393265600466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/4649044393265600466'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-iphone-wallpaper-1.html' title='Dragon Nest SEA - IPhone Wallpaper #1'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpGCFKZLf3H0hP02t0PSZpCrsRANJ3pcn7zq_UxMkLFqNW3jk-RkU96uQ9g0Fv4h_tglf-DoqSvoCWwtBfPs4UkaOgmx_K98GPr7KhoCaYHnv9BcwLcbrY2YBDc_or8YfwP8rDru3ft5az/s72-c/1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-1134736723439471868</id><published>2011-12-25T14:43:00.000+08:00</published><updated>2011-12-25T14:43:35.449+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="class"/><category scheme="http://www.blogger.com/atom/ns#" term="cleric"/><category scheme="http://www.blogger.com/atom/ns#" term="priest"/><title type='text'>Dragon Nest SEA - MorgeStern&#39;s Comprehensive Class Guide on Priests</title><content type='html'>&lt;div class=&quot;tr_bq&quot;&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;1. Introduction&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style=&quot;font-family: inherit;&quot;&gt;
Priest
 is the supporting Character of this game. &amp;nbsp;Priest will always support 
in teamplay, let it be by Relics, by healing or dishing out some extra 
DPS. Priests Branch off into 2 different Classes: Inquisitor, The DPS or
 Saint, The supporter. I do want to note that there are many different 
kinds of Inquisitors and/ or Saints and you can fill that job in with 
the idea that you have. Priests are known for Poledancing, Buffing and 
Zapping away. The advantages that Poledancing and Buffing give, is that 
you are a Wanted class for Nesting and the one supportive thing that 
Sets Paladins and Priests apart is that Priests have a Secondary Healing
 skill namely Healing Relic. Priest also has good defense, hp and mp , 
Making them durable and possibly even tankers.
 &lt;/div&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;color: black; font-size: small;&quot;&gt;&lt;span style=&quot;font-family: inherit;&quot;&gt;However, aside of those advantages,Priests also have weaknesses. They 
are Slow and have low Superarmour. A priest focussing on DPS will never 
have the same DPS that for instance a Damage Dealing class like Sorcerer
 or Archer has. So Overall there arent that many disadvantages.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;b&gt;(+) Pros:&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;Priest is a Support class of the game.&lt;/li&gt;
&lt;li&gt; Priest has many Buffs and 2 good heal skills.&lt;/li&gt;
&lt;li&gt; Priest has a very big MP mod, defense and magic defense. Decent HP stat, not as good as Paladin. &lt;/li&gt;
&lt;li&gt; Priest is a very good choice of class in a long run nest because of its high survivability, good HP/MP Mods and supportability. &lt;/li&gt;
&lt;li&gt; Priest&#39;s Smallscale offensive spells have a low cooldown, bigger ones like Bind Relic and Holyburst have a longer cooldown.&lt;/li&gt;
&lt;li&gt; Priest has powerful buffs to increase Defense, Lightattack and Magic/ Physical attackpower making them a wanted party class.         &lt;/li&gt;
&lt;li&gt; Priest is known for  Poledancing in PVP. They Protect members in their team with healing/cure relics. While annoying and harrassing the opponents with Lightning Poles, Lightning skills. They can even snatch a fair amount of kills this way.&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;b&gt;(-) Cons:&lt;/b&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;However, a Priest&lt;/b&gt;, being the slowest class in the 
game, are victims for every fast classes if you are not careful. You 
have to outsmart the speed of every opponent you have using your Poles, 
dodges and Bindings.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;However, a Priest&lt;/b&gt;&amp;nbsp;has lowest DPS compared to other classes.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;However, a Priest&lt;/b&gt;&amp;nbsp;has a few to no evasion skills 
aside of Aerial Evasion and Sidestep. Block is not counted as an evade 
skill as you still take hits.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;i&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;b style=&quot;color: black;&quot;&gt;&lt;span style=&quot;font-size: large;&quot;&gt;2. Skills&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;color: black; font-size: large;&quot;&gt;2.1. Cleric Skills&lt;/span&gt;&lt;br /&gt;
&lt;i style=&quot;color: black;&quot;&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot; style=&quot;font-family: inherit;&quot;&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;I decided that I will not enlist skills that are not usefull nor beneficial to the Priesthood. &lt;br /&gt; Thus You won&#39;t find Paladin oriented skills here or things like Holy Kick. &lt;br /&gt; Do keep this in mind.&lt;/span&gt;&lt;/div&gt;
&lt;/blockquote&gt;
&lt;b&gt;Shield Blow&amp;nbsp;&lt;/b&gt;&lt;i&gt;- Strike your enemy hard using your shield&lt;/i&gt;. Not really usefull for a priest. I used it for a while because of the low cooldown but I prefer the other &quot;Physical&quot;one.&lt;br /&gt;
PVP - *&lt;br /&gt;
PVE - *&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Block&lt;/b&gt;&amp;nbsp;-&amp;nbsp;&lt;i&gt;Defend yourself using your shield.&amp;nbsp;&lt;/i&gt;Increasing
 this skill&#39;s rank will increase the amount of attack you can block per 
15 seconds duration (PVE) and 12 seconds duration (PVP). This makes you 
block any attack 100% for certain duration. A basic tanking skills for a
 Priest with reasonable cooldown. Good skill in both PVP but PVE, but 
beware, it can interupt your other skill when casting.&lt;br /&gt;
PVP - ****&lt;br /&gt;
PVE - ****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lightning Strike&lt;/b&gt;&amp;nbsp;-&amp;nbsp;&lt;i&gt;Bash your weapon upwards and send a lightning afterwards&lt;/i&gt;.
 Also does an okay damage for a basic skill. Not so good in PVE but 
useful in PVP as combo chainer. Has Low cooldown so is usefull when 
other more important skills are on CD.&lt;br /&gt;
PVP - **&lt;br /&gt;
PVE - **&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Charge Bolt&lt;/b&gt;&amp;nbsp;-&lt;i&gt;&amp;nbsp;Charges up your weapon with electricity and send it down in four directions.&lt;/i&gt;&amp;nbsp;A
 very good skill in PVE as it can attack multiple enemies and big 
bosses. Mad usefull in PVP due the fact that it can hit your opponent 4 
times on close range. Pesky Warrior&#39;s will think twice when coming 
close. This is also favorable in PVE as it can decrease your opponent&#39;s 
light resistance for.. WUT? 15%!? DO WANT.&lt;br /&gt;
PVP - ****&lt;br /&gt;
PVE - *****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Half Turn Kick&lt;/b&gt; -&lt;i&gt; Kicks an opponent in a half turn. &amp;nbsp;&lt;/i&gt;This skill is not used much. The only time ever that it should be used is kicking opponents like Warrior and SM into stun @ Pvp&lt;br /&gt;
PVP- **&lt;br /&gt;
PVE- *&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Holy Bolt - &lt;/b&gt;&lt;i&gt;Creates a holy bolt to damage and 
bind enemies. A very good skill in PVE and PVP. PVE wise it hits nicely 
on the bigger bosses. IT also is a usefull skill for binding big groups 
of mobs together placing them right for things like Grandcross or 
Chargebolt. PVP it binds enemies while damaging so you can A) run away 
or B) start your combo/killing.&lt;/i&gt;&lt;br /&gt;
PVP- *****&lt;br /&gt;
PVE- *****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Heal- &amp;nbsp;&lt;/b&gt;&lt;i&gt;Heals you and your opponents based on the % of &amp;nbsp;HP&lt;/i&gt;.
 &amp;nbsp;Heal heals a % of your Max hp for yourself and for allies it heals the
 from the max amount of HP they have. A Must for PVP and PVE. Max it 
naturally. Heal heals the opponent based on the amount of total HP you 
have + a little more. Very usefull in PVP for healing nice amounts of 
damage away, same for PVE. &amp;nbsp;The Cooldown is a little long sometimes so 
thats annoying.&lt;br /&gt;
PVP-****&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Slidingstep&lt;/b&gt;- &lt;i&gt;A dash in any direction you want. &lt;/i&gt;Usefull
 for PVE and PVP. Used for dodging attacks or simply moving forward 
faster. Must get skill. Makes this slow class move faster.&lt;br /&gt;
PVP-****&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Aerial Evasion&lt;/b&gt;- &lt;i&gt;Avoid Falling down by hitting key.&lt;/i&gt;
 Usefull for PVE and PVP. &amp;nbsp;Especially when locked in annoying flying 
combinations that you can&#39;t break without this. Think of SM&#39;s Tornado or
 Harpy&#39;s Tornado for example. Only downside is long cooldown.&lt;br /&gt;
PVP-****&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Toughness&lt;/b&gt;- &amp;nbsp;&lt;i&gt;Physical Defense increases by certain %.&lt;/i&gt;
 I&#39;m not sure if this skill also works in PVP . Ofcourse a must get. Any
 damage reduction increases our Tankness and survivability. Must max.&lt;br /&gt;
PVP-*&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mental Mastery &amp;nbsp;&lt;/b&gt;-&lt;i&gt; MP % Increases&lt;/i&gt;. Does not 
work for PVP. A Must to get for Lategame Dungeons. You&#39;re going to need 
alot of MP. The max Amount of MP also has an effect on the amount of MP 
you recover, The more MP-&amp;gt; The better your MP recovery.&lt;br /&gt;
PVP-*&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Physical Mastery&lt;/b&gt; - &lt;i&gt;HP % Increases&lt;/i&gt;. Does work
 for PVP. Increases your HP, a must get naturally. &amp;nbsp;Your HealSkill is 
based on the amount of HP that you have so further increasing your hp is
 better.&lt;br /&gt;
PVP-****&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mental Training&lt;/b&gt; - &lt;i&gt;Increases MP Recovery.&lt;/i&gt; Not
 sure if this works for PVP. Increases MP recovery, needed for Longterm 
dungeoneering. You can&#39;t support your team if you&#39;re out of MP can you?&lt;br /&gt;
PVP-?&lt;br /&gt;
PVE-****&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;2.2. Priest Skills&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
&lt;span style=&quot;color: #666666; font-size: small;&quot;&gt;Before listing the skills, I would like to add some informations. Priest has 4 skill trees. The left one is the Magical Skill Tree which is focuses more on doing magical damage and purely made for damage purporses. Inquisitors love this. The second tree is a small Giant AOE tree it holds 2 skills namely Grand Cross and Holy burst. They are Long CD but big and effective AOE&#39;s. The 3rd Tree is the Relic tree. It holds damaging , healing and supporting relics. The 4th Tree holds 2 buffs. An armor +% Buff and a damaging+% Buff. Alongside these 4 tree&#39;s , a few skills are scattered that all have their uses.&lt;/span&gt;&lt;/blockquote&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;br /&gt;
&lt;b&gt; &lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;Lightning Bolt&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;span style=&quot;color: black;&quot;&gt;- &lt;/span&gt;&lt;i style=&quot;color: black;&quot;&gt;Summons lightning in front of you, can hit multiple targets at once.&lt;/i&gt;&lt;span style=&quot;color: black;&quot;&gt;
 Has a chance to electrocute. This is the first of the Proper damaging 
skills a Priest will obtain. This is a very usefull skill for Aoeing, 
electrocuting and generally just damaging. Has low cool down as well.
 &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE- *****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP- *****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Mind Breaker&lt;/b&gt;-&lt;i&gt; Attack during a dash&lt;/i&gt;. &amp;nbsp;Low 
Cooldown. Personally I use this more in PVP than PVE. It isnt really 
strong but it always helps to damage somewhat. Dashing+ Attacking at the
 same time has its benefits in time management thus might prove usefull.
 Pre-Req for Chain Lightning.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE- **&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-***&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Chain Lightning&lt;/b&gt;- &lt;i&gt;Damages and Electrocutes the Enemy, it can &quot;Chain&quot; Lightning to others.&lt;/i&gt;
 &amp;nbsp;When used on a Single Target this attack will hit 3 times. The reason 
why this skill is a must get, must use and hated skill is because of the
 area range it can be used in. It virtually can hit anything as long as 
its close enough. It doesnt need to be target it simply attacks. Plus 
added to this it automaticly gives the electrocuted status, eletrocuting
 the enemy every 5 seconds. The only downside is that Eletrocute doesn&#39;t
 seem to halt big bosses in PVE like the Pink Minotaur or the 
White/Black Bull.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Detonate-&lt;/b&gt; &lt;i&gt;Detonate/Explodes electrocuted enemies&lt;/i&gt;.
 God I love this skill. This is the one skill I have been waiting for 
every since lvl 24 Cap. If you can electrocute alot of monsters in a 
dungeon, or boss mobs this skill will go BOOM! Currently the highest 
I&#39;ve hit with this skill is 7.6k uncritted on the Boss @ Overlord Keep 
on Abyss mode. This is also great for PVP. Cast a little chainlightning 
dodge your enemy&#39;s. Press Detonate bamn, they take 4.5k-5k Damage. Makes
 Relic hugging an even better strategy. I&#39;m rating it a little less for 
PVE due to the fact that most monsters have died before getting 
detonated.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Heaven&#39;s Judgement&lt;/b&gt;- &lt;i&gt;Floats up and uses a huge and damaging electric AoE Field&lt;/i&gt;.
 This is the ultimate if you follow the line of the first Tree, The 
Inquisitor tree. While damaging you are Invincible for a small time 
frame while frying any opponent in your AoE field. A Must get skill for 
Priests following the Inquisitor Line. In PVE you can use this to damage
 a boss or big group of enemy&#39;s. In PVP its good for trapping+ Damaging 
an opponent in a high damaging current. Only downside is the Long 
Cooldown.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Wand Mastery&lt;/b&gt;- &lt;i&gt;Increases Magic attack % When using wand.&lt;/i&gt;
 This skill is generally gotten by Saints that use Relics alot. Doesn&#39;t 
have its uses for the Lightning tree much, they are better off being 
increased by Light% Damage. The Skill is passive so it doesn&#39;t have any 
cooldown. Works for PVE and PVP and increases the damage a lightning 
relic does+ Healing relic heals.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Blessing of Light&lt;/b&gt;- &lt;i&gt;Increases Light%.&lt;/i&gt; This 
buff increases Light% Meaning it increases the damage on skills as 
Chainlightning and Lightning Bolt. What is also does for other party 
members , is increase their Light Resistance. This results into that 
they take less damage from Light Mobs and skills and also have a higher 
resistance to getitng electrocuted. Must get.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Grand Cross&lt;/b&gt;- &lt;i&gt;A giant damaging Cross AoE.&lt;/i&gt; 
This Skill has its advantages and disadvantages. The Disadvantage is 
that its slow. The advantages are that it is good damage, a Giant AoE 
and can be shot off into any direction, this also means Vertically not 
just Horizontally. The CD is allright. PVE wise usefull for Clearing 
huge mobs and hitting Big Bosses alot. In PVP used for Pushing and 
Luring.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Holy Burst&lt;/b&gt;- &lt;i&gt;Giant Aoe Field damaging enemies&lt;/i&gt;.
 For PVE this skill is God. Clears huge amounts of mobs very easily and 
the damage does not suck either. The only downside is that the CD is 
very high so you can&#39;t use it that often. The High CD is problematic for
 PVP where this skill does not see much of its use. I can imagine that 
in Tandem with Bindrelic/Holy bolt and this skill. Huge groups of People
 can get hurt badly.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-***&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Lightning Relic&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Summon a sacred lightning object
 and the enemy who gets close to the sacred object will suffer lightning
 attacks. There is a chance to electrocute the enemy.&lt;/i&gt; Must have 
skill for saints. Gives a continual DPS and supports by harrassing 
enemies in PVP as well as PVE. Has a very Low cooldown. Sometimes you 
can even have 2 of these down. This can be used as an Aggro Pole/ 
Diversion from yourself. Monsters will attack the Relic instead of you.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Healing Relic&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Summon sacred recovering object to heal teammates nearby the sacred object. The secundary healing skill.&lt;/i&gt;
 This skill is focussed on your MATK and not your HP like Healskill. The
 only downside is that the cooldown can be a little tedious if your HP 
is ticking down faster then you&#39;d like. Also works on Team mates.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Cure Relic&lt;/b&gt;- S&lt;i&gt;ummon sacred curing object to cure team mates and increase light damage nearby the sacred object. &lt;/i&gt;I
 love this skill. It takes off the obnoxious slowing debuffs and more. 
It also increases my Lightdamage making my Damage skyrocket even more. I
 see it more usefull in PVP then PVE for the sole fact that you will get
 hit with debuffs way more often in PVP then PVE. The cooldown is 
Mediocre.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-***&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Bind Relic&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Summon the frontal sacred object to disable the nearby monsters to move. The ultimate skill of Binding. &lt;/i&gt;This
 is Holy Bolts bigger brother. Downside is that it only Binds and does 
not damage but..who cares! This skill is usefull for trapping in PVP and
 PVE. &amp;nbsp;I&#39;m not giving this a 5/5 due to the horrendous cooldown it has.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Miracle Relic&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Draw a light magical formation and cast it around. Attack enemies and heal allies along with the drop of the magical formation.&lt;/i&gt;
 The Mother of God of all Relics. The Ultimate for any Priest following 
the Saint line. &amp;nbsp;This skill does pretty much all of it. Only downside is
 the huge cooldown.. I dont see it as usefull for PVP as PVE due to the 
fact that its less spammable and the enemy can simply run away. Unlike 
the way it is with Heaven&#39;s Judgement.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-***&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Protection Shell&lt;/b&gt;-&amp;nbsp;I&lt;i&gt;ncrease surrounding teammates&#39; physical defense.&amp;nbsp;&lt;/i&gt;&amp;nbsp;Must
 have spell! Everyone will love you for it in PVE and PVP. You will take
 less damage making your survivability longer then without.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Striking&lt;/b&gt; -&lt;i&gt;Increase nearby teammate&#39;s physical attack&lt;/i&gt;.
 Must have spell! Everyone will love you for it in PVE and PVP. You will
 love it yourself! We as priests don&#39;t have the best DPS in the game and
 this helps increase it.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-*****&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*****&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Vengefull Wave&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Launch common assault when being attacked to unleash divine power to slash the nearby enemy.&lt;/i&gt;
 I&#39;d say this skill is useless. I&#39;ve seen people use it in PVP to 
counter but I dont think its worth the SP. For the mainfact that it 
doesnt always work like its said. And you actually have to get hit and I
 prefer to dodge then getting hit.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-**&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;First Aid&lt;/b&gt;-&amp;nbsp;&lt;i&gt;Have a chance to break out divine power when being attacked and the caster&#39;s HP will be restored to a certain proportion.&lt;/i&gt;
 This skill seems interesting at first but its quite poor. And it has 
the same issue as Vengefull wave, you have to get hit before this 
actually works. Might have its uses for PVP though.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVE-*&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;PVP-**&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;3. Builds &lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote style=&quot;color: #666666;&quot;&gt;
Okay, down to builds! In this section, I will explain about some builds that I recommend the most. To be noted, some of these builds are taken from other foreign versions like DNCN, JP, etc.&lt;/blockquote&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;3.1. The DPS Inquisitor Build&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;This build focusses heavily on the DPS side of Priest. They use the 
Left Skilltree to their utmost capabilities and also obtain the skill 
Heaven&#39;s Judgement. They Ditch the Relic tree side. They also have the 
minimum amount needed in buffs. Meaning Lvl 5 Lightbuff, Lvl 2 Shell and
 Lvl 3 Striking. This build is for the kind that like to be killing 
Machines and also great @ PvP. The only downside I can think of with 
this build is that you don&#39;t really fit the Criteria as DPS as well as a
 lets say Sorcerer would. And partywise you will get opted out over a 
saint due to not high enough buffs.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;3.2. Hybrid Inquisitor&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;This type of Inquisitor Maintains their DPS status while putting in 
Minimal effort in the Relic tree up to the relic they want, let it be 
lightning relic + Healing relic or even up to Bind Relic. Hybrid 
Inquisitors try to have the best of both worlds. The minimum amount they
 have to spent in buffs is respectively Lvl 5 Lightbuff, lvl 2 Shell and
 Lvl 3 Striking. Their Damaging skills will have to suffer slightly to 
follow this build but are more effective in PVE then the Full DPS 
Inquisitor. In short Hybrid Inquisitor wants to be as supportive as a 
Saint but is more a DPS type of class.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;3.3. Full Support Saint&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;This Relic Hugging tree totally ignores the Left DPS tree. They Put on
 the Pure focus for Relics, Buffs and Heals. They want whats best for 
the party and function amazingly in Party play. They are a little Poor 
in Soloing in comparison to Hybrid Saints. But hey, support class is 
support class, we aren&#39;t meant to solo! As you are the supportive type 
of Saint you have to work efficiently with your CD&#39;s because as soon as 
your Relics are on CD and you have buffed everyone, you don&#39;t really 
much else to do but dodge. This is the &quot;Lazier&quot;variant to the full 
potential of Saint. Because you Follow the Relic Tree your Ultimate will
 be Miracle Relic helping your party further in reaching their max 
Potential. Full Support Saints are not PVP material.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;3.4. Hybrid Saint&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Hybrid Saints are similar to Hybrid Inquisitors as they try to obtain 
the best of both worlds. Whereas Inquisitor Sacrifice Damage , Saints 
sacrifice a little on Buffs. They invest the minimum amount of SP in the
 Lightning Tree. Meaning that they put in enough points to unlock the 
next skill they want. The Reason why you see quite alot of Hybrid Saints
 is the pure fact that if you can&#39;t find a proper party, you could still
 Solo the Dungeon if needed. Another plus to Hybrid Saints is that they 
can work functionally in PVP unlike FS Saints. Because they do have some
 damaging and killing skills. In short Hybrid saint is a supportive 
Inquisitor Wannabe.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;/div&gt;
&lt;div style=&quot;font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;4. GEARS&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: #333333; font-size: 1.167em; line-height: 1.5; margin-bottom: 1.5em; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot;&gt;
&lt;span style=&quot;color: black; font-size: large;&quot;&gt;4.1. Potentials&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Have Gears that are atleast +8. Remember that +10 Green=+8 Blue=+6 Epic.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;It doesn&#39;t really matter . Potentials you should really look out for 
are Potentials that increase your magic attack by a % or your Light 
Attack by a %. Agi/Crit is always wanted and try to balance out your 
HP/MP using the potentials. Intellect potentials are also greatly 
appreciated. If you&#39;re going Saint Perfect stat usage would be INT/HP, 
INT/MATK in case of epics Agi is always appreciated but you mainly would
 want those stats. Inquisitors preferably want INT/AGI or Light/AGI . 
This boosting their critical rates and Damage.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;4.2. Accessories (Rings, Necklace and Earring)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Aim for the best you can get. Preferably Rings/Necklace/Earring with 
an as high as possible Int bonus on them. There are Rings for 
Inquisitors that have a standard light % Bonus that helps increase their
 Lightning Skills. For potentials on Jewelry you should aim for having 
Int , Light and Magic attack %. Preferably Magic attack % on the Rings 
if you&#39;re going for Saint so that your Relics will do better damage.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;i&gt;Note: I would not recommend getting the cerberus set Jewelry 
because the regular Epics give better INT potentials and you could 
always craft int/Element boost or int/Matk on your equipments.&lt;br /&gt;
  In my opinion you feel the most pain from Cerb set Jewelry on your 
rings. (Due to them giving Element+int or Matk+int potentials)&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;4.3. Suffixes&lt;br /&gt; &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Although suffixes are not as important as the gears themselves, they 
are important. Many players want a proper suffix. There are so many to 
choose from so some people get confused. In this section, you can find 
the most suitable suffixes for your gears depending on your build. Okay,
 here we go.&lt;/span&gt;&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&lt;span style=&quot;background-color: white;&quot;&gt;Weapon&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;You might want these suffixes below on your weapons:&lt;/span&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Int: This suffix gives you extra damage at a certain %&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Fatal: This suffix gives you extra critical rate which is crucial 
for Critbuildpriests . All classes need critical rate yooo.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Harsh: People always recommend this for the lulz. Gives bleed effect.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Magical Destruction: This suffix increases your magic attack more.&amp;nbsp;&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
&lt;div style=&quot;color: black; line-height: 1.5; margin: 0px 0px 1.5em; padding: 0px;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;Armors&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;As for armors, this all down to your preferences, seriously. My 
personal suffixes for my gears are mostly INT and Iron Wall to balance 
between MATK and HP, some use Luck builds for PVP but thats up to you. 
For PVE INT / Iron Wall is best. You could put Wind Heraldy if you&#39;re 
the critbuild Priest. As much INT as possible. If you&#39;re going Tankbuild/High HP priest , Vit Suffix is the way you can go as well.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;

 &lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;5. Enhancement &amp;amp; Skill Heraldries&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;5.1. Enhancement Heraldries&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;

 Finally, the Heraldry. Heraldry is one factor that make Dragon Nest a 
unique game. With heraldry you can improve your character&#39;s ability and 
capabilities in terms of skill and stats. To do this, you need the 
corresporending heraldries and equip it in your heraldry slot. The 
heraldry window can be found by clicking the &quot;Heraldry&quot; tab below the 
Costume tab in your equipment below. Now, let me explain you the best 
heraldries you must get from Cleric - Priest- Saint/Inquisitor&lt;/div&gt;
&lt;div&gt;
In my Eyes the Enhancement Heraldies you should look out for are
&lt;/div&gt;
&lt;ol&gt;
&lt;li&gt;
 Wise Heraldy
&lt;/li&gt;
&lt;li&gt;
 Magician&#39;s Heraldy
&lt;/li&gt;
&lt;li&gt;
 Fatal Heraldy
&lt;/li&gt;
&lt;li&gt;
 Vitality Heraldy
&lt;/li&gt;
&lt;li&gt;
 Mp Regen Heraldy
&lt;/li&gt;
&lt;li&gt;
 Shining&amp;nbsp;Heraldy
&lt;/li&gt;
&lt;li&gt;
 Tent Heraldy&lt;/li&gt;
&lt;li&gt;
 Wind Heraldy&lt;/li&gt;
&lt;li&gt;
 Health Heraldy&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;

 These are the Heraldies I have selected for my character. I could tell 
you what Heraldies you should get but I think everyone knows these 
things already but &amp;nbsp;I will elaborate the ones I have for now. You can 
experiment in your own way, this is only a guidance not a Rulebook.&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;
 Wise and Magician Heraldy increase your magical attack and Int. Even int grants a small magic attack bonus.&amp;nbsp;
&lt;/li&gt;
&lt;li&gt;
 Defense/Magic Defense Heraldy makes sure I survive long Enough in Nest 
in case I am forced to Tank( Cerberus anyone?)&amp;nbsp;&lt;/li&gt;
&lt;li&gt;MP Regen is there for the
 long run. We have already experienced in Dungeons like Saint Haven that
 the Dungeons are Very long so having a worthwile MP bar+ MP recovery is
 worth your money and time.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;I have the Fatal Heraldy to increase my 
Critrate.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Vitality is for the same reason I run Defense/Magic Defense 
Heraldy. Having a bonified HP stat makes sure you don&#39;t die fast and 
makes you durable in supporting your team. Thus having the Health 
heraldy increasing your Vit is also an added bonus!&lt;/li&gt;
&lt;li&gt;
 Windplate does the same as Fatal plate only Windplate adds Agi and 4 
Agi=1 Crit.. So keep that in mind for all you people who like a 
critbuild!&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;

 &amp;nbsp;&lt;/div&gt;
&lt;div&gt;

 There are other heraldies you could check out like Para Resist or Stun 
Resist, but those are more PVP oriented. As I said...Think out/ 
Experiment what Heraldy settings you like as long as you atleast get 
Wise and Magician&#39;s Heraldy Because they are a must.&lt;/div&gt;
&lt;div&gt;

 &amp;nbsp;&lt;/div&gt;
&lt;div&gt;

 &lt;span style=&quot;font-size: large;&quot;&gt;5.2. Skill Heraldies&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;

 &amp;nbsp;&lt;/div&gt;
&lt;div&gt;

 For a Saint I have a &amp;nbsp;few Skillheraldy sets.&lt;br /&gt;
 1) Lightning Relic CD, Heal CD, Healing Relic CD, Miracle Relic CD&lt;br /&gt;
 2) Lightning Relic CD, Heal 3%, Healing relic CD, Miracle Relic CD&lt;br /&gt;
 3) Heal CD, Healing Relic CD, Miracle CD, Optional&lt;/div&gt;
&lt;div&gt;

 4) Heal 3%, Healing Relic CD, Miracle CD, Optional&lt;/div&gt;
&lt;div&gt;

 &amp;nbsp;&lt;/div&gt;
&lt;div&gt;

 Optional meaning you could get Bind/Cure relic CD...or Chargebolt + Damage/ Holyburst etc.&lt;br /&gt;
 But Having Healing Relic CD/Miracle Relic Cd is pretty much a must.&lt;br /&gt;
 Heal 3% or Heal CD is up to you.&lt;/div&gt;
&lt;div&gt;

 &amp;nbsp;&lt;/div&gt;
&lt;div&gt;

 Inquisitors should get&lt;br /&gt;&lt;ol&gt;
&lt;li&gt;
 Lightning Bolt Damage, Detonate Damage, Holy burst Damage, &amp;nbsp;Heaven&#39;s Judgement cd&lt;/li&gt;
&lt;li&gt;
 Lightning Relic CD, Healing Relic CD, Lightning bolt Damage, Heaven&#39;s Judgement CD

 3) Heaven&#39;s Judgement CD, Lightning bolt Damage, Optional , Optional.&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
&lt;div&gt;

 &lt;br /&gt;
 Heaven&#39;s judgement CD is a must, Lightning bolt damage is also a must.&lt;br /&gt;
 The rest is optional. The first one listed is a pure DPS build. The second one is more suited for Hybrid Inquisitors.&lt;br /&gt;
 But I think you get the point right? If not...Just ask me in the comments below.&lt;/div&gt;
&lt;br /&gt;
Credit goes to http://forum.cherrycredits.com/forum/topics/view/morgestern-s-comprehensive-guide-on-priests&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/1134736723439471868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-morgesterns.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1134736723439471868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/1134736723439471868'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-morgesterns.html' title='Dragon Nest SEA - MorgeStern&#39;s Comprehensive Class Guide on Priests'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-6555741827999413637</id><published>2011-12-24T00:26:00.000+08:00</published><updated>2011-12-24T00:26:29.941+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="mod"/><category scheme="http://www.blogger.com/atom/ns#" term="resolution"/><category scheme="http://www.blogger.com/atom/ns#" term="tool"/><title type='text'>Dragon Nest SEA - Resolution Customizer Tool</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd-djgjxHT0G8p-l2urGJ4cILYeX5_623wpQ8aO2f_fWLFTlvDkYMJSftwEpbM83Fi_F4dtTdnrjIGeCQQzIoTAcAMlvkQqdvWlOtqXlN80uCrDEYboKossw2wQ_1iZdsjXtDps1nnqVFv/s1600/Read+Me.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd-djgjxHT0G8p-l2urGJ4cILYeX5_623wpQ8aO2f_fWLFTlvDkYMJSftwEpbM83Fi_F4dtTdnrjIGeCQQzIoTAcAMlvkQqdvWlOtqXlN80uCrDEYboKossw2wQ_1iZdsjXtDps1nnqVFv/s1600/Read+Me.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
This great tool allows you to customize your DN window resolution.&lt;br /&gt;
It is in Chinese but I have translated everything into English shown in the above picture.&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;Download:&lt;/b&gt; &lt;a href=&quot;http://www.mediafire.com/?o9r5gjncbkd5nhv&quot; target=&quot;_blank&quot;&gt;Dragon Nest SEA - Resolution Customizer Tool&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/6555741827999413637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-resolution-customizer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6555741827999413637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6555741827999413637'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-resolution-customizer.html' title='Dragon Nest SEA - Resolution Customizer Tool'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd-djgjxHT0G8p-l2urGJ4cILYeX5_623wpQ8aO2f_fWLFTlvDkYMJSftwEpbM83Fi_F4dtTdnrjIGeCQQzIoTAcAMlvkQqdvWlOtqXlN80uCrDEYboKossw2wQ_1iZdsjXtDps1nnqVFv/s72-c/Read+Me.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-7225311971234532842</id><published>2011-12-23T23:43:00.000+08:00</published><updated>2011-12-23T23:43:01.159+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="farming"/><category scheme="http://www.blogger.com/atom/ns#" term="paladin"/><category scheme="http://www.blogger.com/atom/ns#" term="solo"/><title type='text'>Dragon Nest SEA - Gold/Ticket Farming Guide at Level 40 Paladin</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/YeuThhNvxnY&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Hello guys, i think there are many of you who have already hit level 40 and wondering how do I farm for the Entry Tickets. The price for Entry Tickets have risen from 3G to 6G in the past few days due to popular demand. I suspect the price may continue raising due to the coming reset on Saturday and next Tuesday. It is good to save up some Entry Tickets (more than 20). I would recommend Gates to City of Death which does not requires excessive amount of running. As a Paladin without Dash, I can complete a Abyss run in 11~12 Mins so I think other classes can run this dungeon at 10~11 Mins.&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/7225311971234532842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-goldticket-farming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7225311971234532842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7225311971234532842'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-goldticket-farming.html' title='Dragon Nest SEA - Gold/Ticket Farming Guide at Level 40 Paladin'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/YeuThhNvxnY/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-6132775409177697752</id><published>2011-12-22T23:06:00.002+08:00</published><updated>2011-12-25T14:44:02.687+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="class"/><category scheme="http://www.blogger.com/atom/ns#" term="cleric"/><category scheme="http://www.blogger.com/atom/ns#" term="paladin"/><title type='text'>Dragon Nest SEA - Shiba&#39;s Comprehensive Class Guide for Paladin</title><content type='html'>&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Content&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Cleric&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Paladin&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Skill Build &lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;1. Cleric&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;br /&gt;&lt;span style=&quot;background-color: white; color: magenta;&quot;&gt;1.1. Introduction on Cleric&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
The Cleric is one of four basic classes in Dragon Nest, also, the hardest class to play in my opinion. The Cleric has expert difficulty, unlike the other classes (Can be seen at Character Creation window). Being the hardest class to play, the Cleric has multidute of roles and has so many opportunities in all areas in the game. It&#39;s like hitting the &#39;hard&#39; difficulty on an arcade game when playing a Cleric I tell you that much. The Cleric can advance to either &quot;Paladin&quot; or &quot;Priest&#39; when you hit level 15. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;1.2. Cleric&#39;s Skills&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The Cleric has many skills. Some of them are important for offense, some for defense, etc. So let&#39;s see and try to discuss each of the skill. &lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/9/9d/Shield_Blow.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;1. Shield Blow&lt;/b&gt;&lt;br /&gt;
Strike your enemies by bashing your shield towards them.&lt;br /&gt;
A great basic skill for a Cleric. The damage and the AoE are not satisfying, but the short cooldown duration makes up for it. This skill is great in PvP, as it adds extra damage while chaining combos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/5/5f/Struck_by_Lightning.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;2. Lightning Strike&lt;/b&gt;&lt;br /&gt;
Strike enemies in front of you by swinging your weapon upward and sending a lightning afterward. Does a physical and magical damage. Effective on downed enemies. &lt;br /&gt;
While it&#39;s not a great crowd controller skill and a weak skill in PVE, it is great skill to be used in PVP. A very great launching skill to raise the potential of your combo in PVP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/1/1e/Roundhouse_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;3. Half-Turn Kick&lt;/b&gt;&lt;br /&gt;
Kick the enemies in front of you by clicking [Special Attack]. Spammable due to not having cooldown. Great when paired with Holy Kick.&lt;br /&gt;
Great skill to have. This skill acts as a secondary offensive skill when other primary skills are in cooldown. The great thing about this skill is that this skill is spammable, so this skill can act as a primary skill, especially against bosses, due to the knowledge that the AoE of this skill is crap and probably won&#39;t be used when facing mobs. In PvP, this skill acts as an extra skill while doing combos. Also used when to bounce your enemy off the wall. You can make this skill more godly by equipping Half-Turn Kick Premiium Heraldry (Action Speed -50%). Then, you will have a fast and spammable skill alongside with Holy Kick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/7/75/Stomp_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;4. Stomping Kick&lt;/b&gt;&lt;br /&gt;
Double stomp on downed enemies by clicking [Special Attack]. Hold the [Special Attack] if you want to send your enemies flying with a kick.&lt;br /&gt;
Not a very good skill because the lack of the AoE and damage. Use it on downed enemies when your offensive skills are in cooldown. It is not a very great skill to be used in PvP either. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/1/13/Sliding_Step.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;5. Sliding Step&lt;/b&gt;&lt;br /&gt;
Double-tap a directional arrow or press [Shift] + directional arrow to evade any attacks in that direction. &lt;br /&gt;
A very great skill. MAX THIS OR I&#39;LL EAT YOUR BABIES. Increasing the rank of this skill will reduce the cooldown time of this skill thus making this one of the godly skill to have when it is maxed. Why did I say it a godly skill again? Hmm, because it is used for mobility and evasion, and those are two important aspects in both PvP and PvE. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/6/62/Righteous_Bolt.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;6. Charge Bolt&lt;/b&gt;&lt;br /&gt;
Charges a bolt of lightning on your weapon and smash it onto the ground. It&#39;ll spread in four directions upon contact. Deals light damage. &lt;br /&gt;
This skill is great when used against big bosses. Self expalantory. It reduces your opponent&#39;s light resistance by 15%. Great skill to be used before other light damaging skills (such as Electric Smite, Lightning Charger, etc. see below: Paladin skills.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/4/48/Block.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;7. Block&lt;/b&gt;&lt;br /&gt;
Defend yourself using your shield. &lt;br /&gt;
Self explanatory. This skill works wonder. Increasing this skill&#39;s rank will increase the amount of attack you can block per 15 seconds for PVE, and 12 seconds for PVP. This makes you block any attack 100% for those periods. A basic tanking skills for a Paladin with reasonable cooldown. Good skill in both PVP but PVE, but beware, it can interupt your other skill while casting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/d/d8/Dive_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;8. Fly Kick&lt;/b&gt;&lt;br /&gt;
Press [Special Attack] when airborne to strike your enemies as you land.&lt;br /&gt;
I don&#39;t know the usefulness of this skill so I can&#39;t tell you what&#39;s good about this skill. The damage in PvE is weak. PvP wise, you can do this skill on downed enemies for the lul. A presrequite skill for Holy Kick. On the contary, this skill is good for evasive purporses, especially in PVE. Use it while after evade airborne using Aerial Evasion or after blocking an attack while airborne via Aerial Block. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/f/f9/Vengeance_Strike.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;9. Counter Blow&lt;/b&gt;&lt;br /&gt;
Press [Normal Attack] when downed to counter attack as you get back standing. &lt;br /&gt;
An okay skill to be learned, although effects aren&#39;t as useful as other offensive skills. Go ahead and learn this skill if you know its greatness and use its capability up to the fullest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/9/9b/Angelic_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;10. Low Kick&lt;/b&gt;&lt;br /&gt;
Click [Special Attack] on stunned enemies to hammer kick and knockdown them. &lt;br /&gt;
This skill is useless. The damage from the skill is weak. Don&#39;t get this skill. You have been warned. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/e/ea/Holy_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;11. Holy Kick&lt;/b&gt;&lt;br /&gt;
Press [Special Attack] after Half-Turn Kick to perform a side kick.&lt;br /&gt;
Holy Kick is also a great secondary offensive skill to have alongside with Half-Turn Kick. You can enhance the effectiveness of this skill by equipping Holy Kick&#39;s Premium Heraldry (Action Speed -50%). Spam this with Half-Turn Kick against bosses, and there. You are now one of the great DPS class out there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/7/7a/Paralyze_Bolt.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;12. Holy Bolt&lt;/b&gt;&lt;br /&gt;
Send a holy bullet to your enemy. Paralyzes enemies when hit. &lt;br /&gt;
A very good catching skills with high amount of Super Armor while being casted. But leave it to the prerequisite (level 3) for Holy Relic. Works wonder with Holy Relic. Holy Relic has long casting time, but with Holy Bolt, you can secure a safe Holy Relic to your enemies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/0/0d/Aura_of_Healing.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;13. Heal &lt;/b&gt;&lt;br /&gt;
Heals yourself and your teammates.&lt;br /&gt;
Best skill ever if you used it in the right situation. But to be honest, I leave this skill at rank 1. The increase of the heal per level is not satisfying.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/3/3a/Sliding_Knee_Kick.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;14. Sliding Knee Kick &lt;/b&gt;&lt;br /&gt;
Tap right click after sliding step to knee your enemy. SKK rank 3 allows you to do an extra downward kick to launch your enemy even higher. &lt;br /&gt;
The most debated skill in the Cleric tree. If you prefer PVE over PVP, you can choose to leave this. But if you are more into a PVP player, put this to rank 3. Either rank 3 or rank 0. The choice is yours. In PVP, this is useful when you do combos to your enemy. When you are too close to your opponent, there is high chances you might fail in your combos (After the fifth normal attack). This skill will help you make a space between you and your enemy and do some more combos. Also does a pretty high damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/a/aa/Divine_Combo.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;15. Divine Combo&lt;/b&gt;&lt;br /&gt;
Dash forward and perform a serial of divine attacks to your enemy. Press the normal attack button to bash your shield while exploding your surrounding with holy power.&lt;br /&gt;
A good skill in PVP as it can chain your combos and thus doing Infinite Combo easier. Although in PVE, it is pretty useless mid-endgame. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/9/91/Aerial_Evasion.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;16. Aerial Evasion &lt;/b&gt;&lt;br /&gt;
Use the jump button when launched into the air to evade and back onto your feet on the ground. &lt;br /&gt;
Without this, have fun juggled by Warriors and Clerics (and some Archers). A very USEFUL SKILL, I tell you once again, very useful. Also a must max skill as it decreases cooldown per level, by huge a decrease per level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/1/12/Toughness.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;17. Toughness. &lt;/b&gt;&lt;br /&gt;
Decreases physical damage taken by certain percentages. &lt;br /&gt;
A no-brainer skill, MAX IT. The decerased physical damage effect affects in PVP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/9/93/Health_Bolster.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;18. Physical Mastery.&lt;/b&gt;&lt;br /&gt;
Increases max HP. &lt;br /&gt;
Also a no-brainer skill, MAX IT. The increased max HP affects in PVP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/3/35/Mental_Fortitude.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;19. Mental Mastery. &lt;/b&gt;&lt;br /&gt;
Increases max MP. &lt;br /&gt;
Great skill as it increases max MP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;img src=&quot;http://www.dragonnestwiki.com/images/a/aa/Attuned_Mind.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;20. Mana Conquer.&lt;/b&gt;&lt;br /&gt;
Increases MP Recovery per minute. &lt;br /&gt;
A must max skill used in larger instances like Nests. Without this, you&#39;ll be run out of MP quick.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;2. Paladin&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;2.1. Introduction on Paladin&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The Paladin is one of the two advancement classes after you reach level
 15 as a Cleric. The Paladin is the main tanker of the game, while the 
Priest is the main supportive class of the game. You won&#39;t find any 
informations about Priest &quot;here&quot;. The thread is only meant for Paladins.
 The Paladin, given the advantages of having the best defense skills, 
highest defense and Health in the game, also has disadvantages. Such as,
 weak DPS capability (can be corrected using kicks, but high prices on 
heraldries), lack of offensive skills, and etc.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;2.2. Paladin Skills&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Paladin has many skills which are categorized into 3 skill trees and 
some additional skills. The statement also explains why Paladin has the 
most roles in the game aside of their main role, which is a tanker.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;2.3. Paladin &quot;Magical&quot; Tree&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
These skills below are categorized as magical skills, which role is to 
deal high magical damage which are used for DPS purporses.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Goddess Relic.png&quot; src=&quot;http://www.dragonnestwiki.com/images/0/06/Goddess_Relic.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;1. Holy Relic&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Summon an ancient relic to damage enemies ahead of you.&lt;/i&gt;&lt;br /&gt;
Holy Relic is a great skill for a Paladin, especially if you have high 
MATK. Even if you don&#39;t have, this skill can be used as an opener. This 
skill has big AoE and light-magical damage is produced upon contact with
 enemies.&lt;b&gt;&amp;nbsp;You need level 11 Holy Relic to achieve Crusader&#39;s Holy Relic EX which is the improvisation of the skill.&lt;i&gt; (Effect(s): +50% Damage from Holy Relic, about twice the size of the previous Relic)&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Sacred Hammering.png&quot; src=&quot;http://www.dragonnestwiki.com/images/f/f7/Sacred_Hammering.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;2. Sacred Hammering&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Summons the divine hammer to aid you in your attacks (normal attacks). Increases stun rate.&lt;/i&gt;&lt;br /&gt;
Sacred Hammering skill allows you to fly out divine hammers here and 
there while striking your enemies with your weapon. Additional 2-3 
light-magical damage will be produced each hit. If you uses flail, the 
attacking animation will be changed of that of a Mace&#39;s attacking 
animation. Great DPS continous-skill for Paladin, especially for those 
who have great MATK.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Charitable Zap.png&quot; src=&quot;http://www.dragonnestwiki.com/images/2/20/Charitable_Zap.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;3. Lightning Charger&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Charges the air in front of you to electrify your enemy. 
Electrified enemies will send out another attack to electrify the 
enemies near them.&lt;/i&gt;&lt;br /&gt;
Lightnin Charger is another great skill for a Paladin. This skill deals
 great light-magical damage and covers medum-large AoE. This skill 
reduces your opponent(s)&#39; light resistance by 15% which boost other 
light skills. (The same debuff like Cleric&#39;s Charge Bolt). This skill is
 like the advanced version of Charge Bolt. In PvP, this skill can 
interupt your enemy while being struck by three waves of electric/light 
damage. Best used in tight situation or when the enemy has great amount 
of escape/evade skills. (Acrobats, Swordmaster, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Electric Smite.png&quot; src=&quot;http://www.dragonnestwiki.com/images/e/e2/Electric_Smite.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;4. Electric Smite&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Charge yourself with the power of lightning, jumps and pound the ground together with the lightning to deal major damage.&lt;/i&gt;&lt;br /&gt;
Electric Smite deals the most damage in the magical tree (in comparison
 to other skills per shot). Deal two portions of damage (physical and 
magical damage) with reasonable cooldown and has light element. This 
skill covers a large area of effect and dishes great damage. This skill 
will also electrify the enemies upon contact with certain chance. (IDK, 
but some say, the chance to electrocute is 100%)&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Hammer of Divinity.png&quot; src=&quot;http://www.dragonnestwiki.com/images/c/c7/Hammer_of_Divinity.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;5. Thor&#39;s Hammer&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Summons a humongous size of hammer, probably lent from Thor himself, and swing it heavily three times to deal great damage.&lt;/i&gt;&lt;br /&gt;
Thor&#39;s Hammer is one of two ultimate skills. This skill deals humongous
 amount of damage with great AoE but long cooldown. This skill, like 
Electric Smite, deals two portions of damage and has light element. &lt;b&gt;You MUST get this skill to be able to learn level 45 Crusader skills.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;2.4. Paladin &quot;Physical&quot; Tree&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Although not as good as the Magical Skill Tree in terms of damage, this
 tree focuses on debuffing and threat generating for tanking purporses.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Shin Breaker.png&quot; src=&quot;http://www.dragonnestwiki.com/images/b/b5/Shin_Breaker.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;1. Divine Breaker&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;After doing [Sliding Step] tap the left click once to break your opponent&#39;s shin and launch them to the air.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
This is by far, your only effective launching skill. Needed in every 
situations (Except against a unlaunchable bosses). Damage wise, this 
skill deal mediocre damage with reasonable cooldown. A physical skill, 
launcher, and generates threat. In PVP, this skill is the most important
 launching skill you have in your skill tree. Without this, your chance 
of winning is below 10%.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Armor Break.png&quot; src=&quot;http://www.dragonnestwiki.com/images/6/6f/Armor_Break.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;2. Armor Break&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Dash in front slightly, strike enemies by bashing your weapons against them, breaking their defenses.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
Probably the best physical skill you will ever gain. This skill does 
large damage despite on its low cooldown (Only 8 seconds in PVE! 10 
seconds in PVE though), generates threat and also decreasing their 
physical defense. A very good skill for every Physical Paladins to 
increase their physical damage. In PVP, this skill itself is very good 
because of its damage and armor reducing capability, but is easy to 
predict which can bring disadvantages when used in wrong situation. In 
PVE, use this before doing kicks (If you are a Physical Paladin) to 
increase the damage, because HTK and/or HK is physical. Large damage, 
generates threat, and reduces defense. Best skill ever given to Paladin.
 This skill will close the disadvantages of Paladin of having limited 
offensive skills.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Shield Charge.png&quot; src=&quot;http://www.dragonnestwiki.com/images/9/9a/Shield_Charge.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;3. Shield Charge&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Charges in using your shield to your enemies and strike them with your weapon after.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
While casting this skill, you take less damage from enemies. This skill
 does great damage but doesn&#39;t have outstanding effects unlike Armor 
Break. In PVE, this skill is better used against boss to inflict massive
 damage and for mobility. In PVP, this skill is VERY good, not to 
inflict massive damage, but as mobility. This skill also useful against 
those classes that have a lot of evasion skills. This skill can kill the
 evasion skills because it has great amount of hits.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;2.5. Paladin &quot;Shield&quot; Tree&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
This skill tree focuses on tanking capabilities. Skills that 
categorized in this tree are used for survivabillity, to neutralize 
damage and to minimalize damage taken from enemies. This tree is what 
makes Paladin so special in Dragon Nest.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Autoblock.png&quot; src=&quot;http://www.dragonnestwiki.com/images/1/14/Autoblock.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;1. Auto Block&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Passively blocking any attack in a certain rate.&lt;/i&gt;&lt;br /&gt;
Auto Block is both good and bad. The good part is that Auto Block can 
block any attack passively in correct situation, but it is also 
disadvantageous. Because it interupts you while casting skill, stopping 
yourself in the middle of the animation. For some people, Auto Block 
could become your undoing. Unlike Block, this skill is unpredictable and
 is not situational. The skill itself is not fascinating, but the EX 
skill that you&#39;ll gain later is so much better, see the explanation 
after this.&amp;nbsp;&lt;b&gt;You need level 8 Auto Block to be able to achieve Guardian&#39;s Auto Block EX which is the improvisation of the skill. &lt;i&gt;(Effect(s):
 Gain 2% STR and 2% INT for each bubble this skill produce through any 
defensive skill. ex: Block, Auto Block, Stance of Faith, Aerial Block. 
Stackable to 10 bubbles which grant you a total of 20% STR and INT.)&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Stance of Faith.png&quot; src=&quot;http://www.dragonnestwiki.com/images/f/fb/Stance_of_Faith.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;2. Stance of Faith&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Instead of jumping, press [space] / jump button to enter the 
defensive stance. Upon contact with an attack, this skill will BLOCK 
that attack, physical or magical and deflect it in a form of magic wave 
which deals 100% magic damage per block. The magic wave has neutral 
element.&lt;/i&gt;&lt;br /&gt;
Stance of Faith, in my opinion is the advanced version of Block and 
Auto Block. Stance of Faith feature isn&#39;t limited for blocking purporse,
 but also to deflect any damage done to you. A cookie butter skill for 
every tanker (physical) build. Using this skill in tight situation is 
very preferable, although you may want to use it after provoking for a 
safe tanking. A very good skill to be used while facing a huge amount of
 mobs while waiting the CD of other skills to reset. In PVP, people tend
 to use this skill to cheat, such as cooldown wh*ring, which &quot;always&quot; 
been restricted in other version of DN.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Aerial Block.png&quot; src=&quot;http://www.dragonnestwiki.com/images/e/e8/Aerial_Block.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;3. Aerial Block&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Passively block any attack done to you while airborne.&lt;/i&gt;&lt;br /&gt;
The chance of blocking that Aerial Block offers is somewhat higher than
 Auto Block. This skill is greater to have actually. Because you won&#39;t 
be able to cast any great skill while airborne. In PVP, this skill is a 
lifesaver against juggler. Is not that menacing in PVE though. Although 
there is no reason to increase Aerial Block, because the growth per 
level is somewhat mediocre. Increasing the rank of this skill could 
waste your SP for some other important skills.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Divine Punishment.png&quot; src=&quot;http://www.dragonnestwiki.com/images/f/f6/Divine_Punishment.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;4. Divine Punishment&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Reflect any damage done back to the attacker in a certain 
percentage from the actual damage for 20 seconds. The reflected damage 
is calculated on the damage you take without buffs and defense. The 
reflected damage&#39;s element is light.&lt;/i&gt;&lt;br /&gt;
Actually I couldn&#39;t find any goodies from this skill, so couldn&#39;t add 
any comment on this skill, because this skill is the most uncommon skill
 to use both in PVE and PVP. PVE wise, naturally, monster&#39;s attacks are 
too soft and not that much of a threat, so this skill is utterly 
useless. PVP wise, people are usually escape when seeing you using this 
skill.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Iron Will.png&quot; src=&quot;http://www.dragonnestwiki.com/images/7/7f/Iron_Will.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;5. Iron Will&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Decrease any damage taken by an enermous amount of percentages.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;
Need to say more? This skill can decrease any damage taken up to -75%, and you&#39;ll be needing this skill. Enough said.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Divine Ascension.png&quot; src=&quot;http://www.dragonnestwiki.com/images/8/86/Divine_Ascension.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;6. Divine Ascension&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Uppercut your enemies after blocking. Generates threat.&lt;/i&gt;&lt;br /&gt;
One of two counter skills. This skill is somewhat useless in PVE, but 
its cooldown makes up for it. Block has 15 seconds duration which means 
you can do around 5 Divine Ascesions per block, without counting Auto 
Block. An okay skill to have if you have some leftover SP.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Divine Vengeance.png&quot; src=&quot;http://www.dragonnestwiki.com/images/b/ba/Divine_Vengeance.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;7. Divine Vengeance&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Pound the ground and send shockwave to enemies after blocking. Generates threat and knock the enemies backward.&lt;/i&gt;&lt;br /&gt;
The last counter skill. This skill, instead of uppercutting your 
enemies, Divine Vengeance will knock your enemies which is a good opener
 in PVP. PVE wise, this skill has great damage but unreasonable 
cooldown.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;The God Within.png&quot; src=&quot;http://www.dragonnestwiki.com/images/a/a0/The_God_Within.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;6. Divine Avatar&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Creates an avatar of yourself which deals damage and protect you 
from any harm for certain duration. So powerful that it gives you 
enermous powers such as follows:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;- Strength +300%&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;- Vitality +100%&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;- Intellect +300%&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;- Movement Speed +50%&lt;/i&gt;&lt;br /&gt;
Divine Avatar is one of two ultimate skills. Divine Avatar buffs you 
with a godly amount of percentages (as you can see above) and grants you
 immortality for 20 seconds (PVE) and 12 seconds (PVP). Deals 
light-magical damage when casted. If you ever see a runner in PVP, you 
should use this skill.&amp;nbsp;&lt;b&gt;You must learn this skill to be able to learn level 45 Guardian skills.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;color: magenta;&quot;&gt;2.6. Paladin Additional Skills&lt;/b&gt;&lt;br /&gt;
The skills that aren&#39;t categorized in one of three trees above will be explained below.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Provoke.png&quot; src=&quot;http://www.dragonnestwiki.com/images/6/6b/Provoke.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;1. Provoke&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Taunt your enemy to attack you instead of your teammates. This 
skill will reduce the chance of doing critical and stunning attacks to 
you.&lt;/i&gt;&lt;br /&gt;
This skill is great in parties. This skill explains why Paladins are 
needed in Nests. Paladin is a natural tanker to begin with. With this 
skill, you can taunt (even bosses) to attack you. Coupled by blocking 
skills, big HP, and humongous amount of DEF and MDEF, you just name 
yourself a great tanker.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Elemental Aura.png&quot; src=&quot;http://www.dragonnestwiki.com/images/8/86/Elemental_Aura.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;2. Elemental Aura&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Grants you and your teammates in 10m radius an increase of Fire/Ice
 Attack and Fire/Ice Defense. This skill is toggled which means this 
skill doesn&#39;t have cooldown duration. This skill eats your MP per 
second.&lt;/i&gt;&lt;br /&gt;
A great skill to use if you have Elemental Lord in your party. Great 
against Elemental Lord in PVP either. This skill is Elemental Lords 
advantages and undoing.&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;Conviction Aura.png&quot; src=&quot;http://www.dragonnestwiki.com/images/1/18/Conviction_Aura.png&quot; /&gt;&lt;br /&gt;
&lt;b&gt;3. Conviction Aura&lt;/b&gt;&lt;br /&gt;
&lt;i&gt;Grants you and your teammates in 10m radius an increase of Light 
Attack and Light Defense. This skill, like Elemental Aura, is toggled 
which means it doesn&#39;t have cooldown duration. This skille ats your MP 
per second.&lt;/i&gt;&lt;br /&gt;
A very great skill to have to boost your DPS, because the majority of 
Paladin&#39;s skills are light elemented. It&#39;s also great against fellow 
Paladins and Priests.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;3. Skill Builds&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: magenta;&quot;&gt;3.1. &lt;/span&gt;&lt;/b&gt;&lt;b style=&quot;color: magenta;&quot;&gt;Magical Paladin Skill Build&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;img height=&quot;421&quot; src=&quot;http://oi42.tinypic.com/6772xj.jpg&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;&lt;a href=&quot;http://dnarmory.com/skill-calc?i=4-20-40#E8oFa6jvZtnXXtYHca&quot;&gt;&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;
&lt;br /&gt;
This build is created for Crusader wannabes. The main skills and changes in this build are:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
 Maxed Electric Smite&lt;/li&gt;
&lt;li&gt;
 Maxed Armor Break&lt;/li&gt;
&lt;li&gt;
 Maxed Holy Relic&lt;/li&gt;
&lt;li&gt;
 Thor&#39;s Hammer as the Ultimate.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&amp;nbsp;Here are some suggestions and/or tips from me to finalize your build:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
 You may want to add Conviction Aura to boost your damage (because majority of your skills have light atribute)&lt;/li&gt;
&lt;li&gt;You can also add Elemental Aura, but it won&#39;t give you any benefit at
 all, because Crusader is a DPS oriented class, unlike Guardians who are
 striving to the support and survivability role.&lt;/li&gt;
&lt;li&gt;You may want to decrease Armor Break. I maxed it because Paladins are
 a good defense debuffing class. Without it, you&#39;re useless in parties 
imo, aside of tanking. It breaks Super Armor as well as generates 
threat.&lt;/li&gt;
&lt;li&gt;Block level 7-9 is viable, but is not recommended. Aside of waste of 
SP, I think level 6 Block is enough in comparison with its cooldown.&lt;/li&gt;
&lt;li&gt;You can increase Lightning Charger, and it is recommended. Some 
Paladins chose not to max the skill, because the damage growth per 
level/rank is weak.&lt;/li&gt;
&lt;li&gt;You can increase Provoke to 4 to support/help the main tanker in the party.&lt;/li&gt;
&lt;li&gt;You may want to not getting Holy Kick. I used to the skill, even as a Crusader. It helps a lot in PVP situation.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;color: magenta;&quot;&gt;3.2.Physical Paladins&lt;/b&gt;&lt;br /&gt;
&lt;b style=&quot;color: magenta;&quot;&gt;&amp;nbsp;&lt;/b&gt;
 &lt;br /&gt;
&lt;img height=&quot;420&quot; src=&quot;http://oi40.tinypic.com/1zx2xs4.jpg&quot; width=&quot;640&quot; /&gt;&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Shiba&#39;s level 40 Basic Physical Build for Paladin&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
This build is created for Guardian wannabes. The main skills and changes in this build are:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
 Maxed Armor Break&lt;/li&gt;
&lt;li&gt;
 Level 4 Provoke for tanking purporse. (It is recommended to have the 
Premium Heraldry of the skill to infinitely taunt your enemies)&lt;/li&gt;
&lt;li&gt;
 Level 6 Block for survivability.&lt;/li&gt;
&lt;li&gt;
 Level 4 Stance of Faith for survivability.&lt;/li&gt;
&lt;li&gt;
 Divine Avatar as Ultimate.&lt;/li&gt;
&lt;/ul&gt;
Here are some suggestions and/or tips from me to finalize your build:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;
 Block level 7-9 is viable, but is not recommended. Aside of waste of 
SP, I think level 6 Block is enough in comparison with its cooldown.&lt;/li&gt;
&lt;li&gt;
 You may want to add Elemental Aura and max it for survivability and 
supporting purporses. (To decrease any damage from Elemental Lord 
significantly and increase Elemental Lord&#39;s damage if you have Elemental
 Lord in your party)&lt;/li&gt;
&lt;li&gt;
 You can also add Conviction Aura to boost your damage from light-elemented skills.&lt;/li&gt;
&lt;li&gt;
 You can max Provoke, but is not recommended in the current caps. (level 4 is enough together with its Premium Heraldry)&lt;/li&gt;
&lt;/ul&gt;
&lt;div style=&quot;color: magenta;&quot;&gt;
Updated 25 Dec 2011&lt;/div&gt;
&lt;b&gt;&lt;/b&gt;• &lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/177.jpg&quot; /&gt;&amp;nbsp;Shield Blow - Leave it as prerequisite to Block.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/167.jpg&quot; /&gt;&amp;nbsp;Lightning Strike - Leave it at level 1.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/171.jpg&quot; /&gt;&amp;nbsp;Half Turn Kick - Cleric&#39;s basic skill. Essential for Physical Paladin. Level 1 at its max.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/168.jpg&quot; /&gt;&amp;nbsp;Stomping Kick - lol one of Cleric&#39;s basic skill. No explanation needed right?&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/169.jpg&quot; /&gt;&amp;nbsp;Sliding 
Step - It&#39;s bad. The skill picture is misleading. lol. Aside of that, 
everything else about Sliding Step is beyond godlike. Max it.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/176.jpg&quot; /&gt;&amp;nbsp;Charge 
Bolt - Leave it at level 1, although it is possible to level this skill 
if you have sufficient SP. (Only viable to Crusader want to be.)&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/175.jpg&quot; /&gt;&amp;nbsp;Block - 
It is recommended to level this skill to level 6. Actually, you can 
increase this skill&#39;s level to level 7-9. But it is waste of SP, because
 in my opinion, level 6 gives you an enough amount of block in 
comparison on its cooldown. Guardian want to be can max this skill to 
increase his tanking capability.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/173.jpg&quot; /&gt;&amp;nbsp;Fly Kick
 - Learn this skill if you are and are not going to learn Holy Kick. Fly
 Kick is a life saver sometimes in PVP. If you don&#39;t PVP, don&#39;t learn 
this skill if you&#39;re not going to learn Holy Kick. Guardian want to be 
must learn this skill to be able to laern Holy Kick.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/170.jpg&quot; /&gt;&amp;nbsp;Counter 
Blow - Personally, I don&#39;t like this skill. Thanks to its long 
animation, people could predict the time you stand on your ground and 
launch more attacks. It&#39;s all on preferences. You can either leave it or
 learn it.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/174.jpg&quot; /&gt;&amp;nbsp;Low / Axe Kick - Don&#39;t get it.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/179.jpg&quot; /&gt;&amp;nbsp;Holy 
Kick - Get this if you&#39;re planning to get the premium heraldries of Half
 Turn Kick and Holy Kick. Very recommended for Physical Paladin. Magical
 Paladin may get this too, but it&#39;s too risky while having not enough 
PATK. Heed my words Guardians to be, you&#39;ll need this effin skill to 
enhance your DPS.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/178.jpg&quot; /&gt;&amp;nbsp;Holy 
Bolt - Leave this skill at prerequisite for Holy Relic, increasing this 
skill will only increase the damage done by it, which isn&#39;t the main 
purporse of this skill&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/172.jpg&quot; /&gt;&amp;nbsp;Heal - I
 recommend you to put this at level 1, although the idea of being a 
secondary healer isn&#39;t that bad too even if you are a Paladin. If you 
are intending to increase this skill, go ahead and increase this skill 
at least level 7. It&#39;s either level 1 and 7.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/180.jpg&quot; /&gt;&amp;nbsp;Sliding 
Knee Kick - This skill is only useful for PVP to enhance your combo. Put
 this skill at level 3 for extra downard kick which is pratically needed
 in PVP. In PVE, don&#39;t learn this skill, at all.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/181.jpg&quot; /&gt;&amp;nbsp;Divine 
Combo - Like Sliding Knee Kick, this is also a PVP oriented skill. If 
you PVP that much, learn this skill at least level 1. Don&#39;t learn if 
you&#39;re not into PVP that much.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/182.jpg&quot; /&gt;&amp;nbsp;Aerial 
Evasion - Max it or put it at least level 1. In PVE, this skill is 
useless but is also useful while being knocked airborne. The skill is so
 useful in PVP. You could tell by the cooldown decrease per level. Also 
being juggled in PVP is normal, this skill is the antidote for that.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/183.jpg&quot; /&gt;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/184.jpg&quot; /&gt;&amp;nbsp;Toughness and Physical Mastery - Max them.&lt;br /&gt;
•&amp;nbsp;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/185.jpg&quot; /&gt;&lt;img src=&quot;http://dn.duowan.com/2zmnq616/image/icon/186.jpg&quot; /&gt;&amp;nbsp;Mental
 Mastery and Mana Conquer - Mental Mastery is useful and all, but Mana 
Conquer isn&#39;t that good of a skill. Mana Conquer is good only if solo a 
lot (because soloing will burn your MP fast). You can choose to ditch 
Mana Conquer, but don&#39;t be for Mental Mastery. Put at least level 1 for 
Mental Mastery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Credit goes to &lt;a href=&quot;http://forum.cherrycredits.com/forum/topics/view/guide-the-2nd-edition-of-shiba-comprehensive-guide-on-paladin&quot;&gt;http://forum.cherrycredits.com/forum/topics/view/guide-the-2nd-edition-of-shiba-comprehensive-guide-on-paladin&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/6132775409177697752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-shibas-comprehensive.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6132775409177697752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6132775409177697752'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-shibas-comprehensive.html' title='Dragon Nest SEA - Shiba&#39;s Comprehensive Class Guide for Paladin'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-8933171708589200537</id><published>2011-12-21T23:24:00.000+08:00</published><updated>2011-12-24T00:37:15.563+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="apocalypse"/><title type='text'>Dragon Nest SEA - Apocalypse Nest Guide</title><content type='html'>&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Basically, you can enter the Apocalypse Nest &lt;span style=&quot;text-decoration: underline;&quot;&gt;5 times per week for Abyss mode&lt;/span&gt;, and &lt;span style=&quot;text-decoration: underline;&quot;&gt;3 times per week for Hell mode&lt;/span&gt;. The entry stamp will drop from various &lt;span style=&quot;text-decoration: underline;&quot;&gt;Abyss Dungeons from Lv33-40&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; When you 1st enter the Nest, you will face a White Soul Boss &lt;span style=&quot;font-size: xx-small;&quot;&gt;(seen in DMS)&lt;/span&gt;. After defeating it, you will 
obtain 2 keys from a chest which can unlock various gates in the nest. 
Within this area, you will&lt;span id=&quot;more-1588&quot;&gt;&lt;/span&gt; see 6 seal 
stones, which will be broken upon opening various gates with your keys 
obtained after defeating the Nest bosses. For example, after unlocking a
 gate that requires 2 keys, 2 seal stones will be broken.&lt;br /&gt;
I will be&amp;nbsp;labeling&amp;nbsp;the bosses’ names with either&lt;b&gt; (L)&lt;/b&gt; or &lt;b&gt;(R)&lt;/b&gt;
 to indicate where they are situated at in the nest. For (L), they can 
be located after moving through the gates on the left, and for (R), they
 can be located after moving through the gates on the right. After breaking these 6 seal stones, the gate to the Thunder Beast 
will open. And upon defeating it, you will now face the final Apocalypse
 boss.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 1: White Soul&lt;/b&gt;&lt;/div&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo1.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1589&quot; height=&quot;350&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo1.jpg&quot; title=&quot;apo1&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Just like what you see from the picture, the White Soul boss will 
welcome you with its skeleton minions. Some of its skills include 
shooting out red eyeballs to you. It moves in a straight line, and has 
quite a fast moving speed. The damage isn’t that great, but upon getting
 hit, you will be silenced for a certain time. It can also cast Spectrum Shower which can launch you in the 
air upon hit. It possess the same features as the Dried 
Marissa Spring&#39;s boss. &lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; You need to 
finish the boss within 120 seconds.&lt;/span&gt; If not, you will never be able to 
get the bonus Royal Chest (RC) in one of the rooms. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 2: The Death God who fears the Light (L)&lt;/b&gt;&lt;/div&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;1&lt;/b&gt; &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo2.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1590&quot; height=&quot;347&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo2.jpg&quot; title=&quot;apo2&quot; width=&quot;637&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;/span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Upon entering this stage, you will see a small little statue in the 
middle of the room. Upon pressing it, light will shine through the 
window into the room. You have to lure the boss towards the light so 
that you can successfully hit it. Without light shining into the room, 
the boss will be invincible.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; The light will last about 10-20 seconds. It will appear in a 
clockwise direction every time you click the statue. When the boss 
enters the area with light being shine on, it will be stunned for a 
slight duration. This is the indication that you can start attacking it 
now. &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: purple;&quot;&gt;Take note&lt;/span&gt; that after the 
boss is stunned by the light, it can be attacked as long as the light is
 shone on the room. It doesn&#39;t matter if the boss is being shone or not. The stun is an indication that the boss can be attacked as long as 
light is still shining through.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 3: 5 Black Smoke Brothers (L)&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;1&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo3.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1594&quot; height=&quot;349&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo3.jpg&quot; title=&quot;apo3&quot; width=&quot;637&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Upon entering the stage, you will see 5 statues. These statues will be broken a short while later and 5 Black Smoke 
will be out teleporting here and there, and striking you anytime. This 
stage can be cleared as long as the real Black Smoke boss is being 
killed, and this real boss is the first to appear right after the 
statues are broken. Which means &lt;span style=&quot;color: purple;&quot;&gt;the real one is the one in the middle&lt;/span&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b style=&quot;color: black;&quot;&gt;
&lt;/b&gt;&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;&lt;b&gt;Boss 4: Giant Wisp (L)&lt;/b&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;2&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo4.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1595&quot; height=&quot;348&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo4.jpg&quot; title=&quot;apo4&quot; width=&quot;637&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; In this stage, the Wisp Boss has the ability to teleport wherever in 
the map within 4 parts of the circular map. There will be small wisp 
minions around to interfere you with their attacks. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 5: The Iron Skin Ogre (L)&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;2&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo5.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1596&quot; height=&quot;349&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo5.jpg&quot; title=&quot;apo5&quot; width=&quot;606&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Upon entering the stage, just follow the hints. Enter the door on 
your right, and destroy any spiderwebs that are obstructing your way. 
There will be a Single-Eyed boss following you around. Lead the boss to the wall. It will break the wall in order to let you
 go through. After breaking the wall, you will see a 
stone slab in the next room. You will have to destroy the stone slab in 
order to trigger another round of the exact same procedure. Repeat this 
until you reach a big room where a Spider Boss will spawn.&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo5.1.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1597&quot; height=&quot;348&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo5.1.jpg&quot; title=&quot;apo5.1&quot; width=&quot;606&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Simply destroy the stone slab in the middle while also killing the 
Spider Boss. The main Ogre Boss can only be hit after all the stone 
slabs are destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 6: Skeletal Cow (L)&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;1&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo6.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1598&quot; height=&quot;326&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo6.jpg&quot; title=&quot;apo6&quot; width=&quot;557&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
Apart from this Skeletal Cow Boss, there will be various small little
 ghouls in the stage. When the boss is emitting a red glow, you must 
kill all the blue ghouls in order to deactivate the boss invincibility. 
Likewise if the boss is emitting a blue glow, you must kill all the red 
ghouls.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 7: The Fallen Bull Captain (R)&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style=&quot;background-color: white; color: black; font-weight: normal;&quot;&gt;Keys Required: &lt;b&gt;3&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo7.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1599&quot; height=&quot;348&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo7.jpg&quot; title=&quot;apo7&quot; width=&quot;638&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; This boss can be quite easy for its first few HP bars. Simply follow 
the hints, and destroy the minions generators around the arena. However, when it is down to 2 HP bars, there will be more generators 
producing more gunner minions which are extremely irritating. At this 
time, the boss defense will increase very significantly, just like the 
buffed minotaurs in the Manticore Nest.&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Take note that the captain may shoot numerous bullets in one of his skills and it can be very painful.&lt;/div&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; Upon defeating all the bosses, a room on the right of the stage of 
the 1st Boss will be unlocked. Within that room, there is a high 
possibility of a Royal Chest spawning. As for what items you can find 
within the chest.&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Boss 8: Thunder Beast&lt;/b&gt;&lt;/div&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo8.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1600&quot; height=&quot;352&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apo8.jpg&quot; title=&quot;apo8&quot; width=&quot;636&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;b&gt;Omen:&lt;/b&gt; The boss lets out a cry. &lt;b&gt;&lt;br /&gt;Skill:&lt;/b&gt; it will run forward while emitting various lightning streams on the 
ground. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Omen:&lt;/b&gt; The boss covering its head with both hands and shaking it left and right,&lt;br /&gt;&lt;b&gt;Skill: &lt;/b&gt;Long lightning blast in front of him. &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Omen&lt;/b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;/span&gt;:
 The boss will retrieve a huge bolt from its mouth, and then strike it 
right in front of him. &lt;br /&gt;&lt;b&gt;Skill: &lt;/b&gt;you will be struck by 
lightning for a good 5-7 seconds &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Omen: &lt;/b&gt;When 
the boss shakes its whole upper body left and right very quickly, &lt;b&gt;Skill: &lt;/b&gt;it 
will start to move towards a players and give him/her the hug of life. After the hug 
ends, please press R.&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;b&gt;Final Boss: Apocalypse&lt;/b&gt;&lt;/div&gt;
&lt;a href=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apofinal.jpg&quot; rel=&quot;group-7&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone size-full wp-image-1601&quot; height=&quot;351&quot; src=&quot;http://dragonnestblog.com/wp-content/uploads/2011/12/apofinal.jpg&quot; title=&quot;apofinal&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; For the &lt;span style=&quot;color: red;&quot;&gt;1st HP Bar&lt;/span&gt;, the Boss 
focuses more on physical melee attacks accompanying with a few range 
attacks. For tankers, simply stand in front of the boss and tank/dodge. 
For other DPSers, stay at the side of the boss.&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Laser&lt;/span&gt;: When you see 
the boss twitches its dangling claw slightly, it will be casting several
 lasers around him. Just stay away from the direction of the claws and 
you should be fine.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Roar&lt;/span&gt;: When it starts
 to breathe in heavily, it will release a huge breath subsequently to 
blow you away from it. The damage is incredibly low.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Front Smash&lt;/span&gt;: It will shake its head and open its mouth for a while, and subsequently do a head-smash on its front for several times.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Piercing Tentacles&lt;/span&gt;: When it shakes and raises its head up, it is about to land 2 sharp spears on the area in front of him.&lt;/li&gt;
&lt;/ol&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; For the &lt;span style=&quot;color: red;&quot;&gt;2nd HP Bar&lt;/span&gt;, the Boss will start using several spells to attack.&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;360* Laser&lt;/span&gt;: The boss
 will open its mouth wide while charging purple energy within it. After 
about 3 seconds, it will release a huge laser with superb range while 
rotating itself for 360 degrees. While it is charging the purple energy,
 try to move towards its back and start moving in the same direction as 
the boss rotating direction. Remember to stay as close to the boss as 
possible. If not, you will not avoid the laser for sure.&lt;/li&gt;
&lt;/ol&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; For the &lt;span style=&quot;color: red;&quot;&gt;3rd HP Bar&lt;/span&gt;,&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Ground Explosion 1&lt;/span&gt;: When you see purple light on the ground, move or tumble/blink/slide away. Damage is high.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Rotation&lt;/span&gt;: It will do numerous rotation while following one player. Just try to move away from it asap.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Frontal Dash&lt;/span&gt;: When the boss disappears for a slight second, it will dash forward to bang its enemies.&lt;/li&gt;
&lt;/ol&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; For the &lt;span style=&quot;color: red;&quot;&gt;4th HP Bar&lt;/span&gt;,&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Claw Minions&lt;/span&gt;: The 
boss will shake its head and you will hear a very distinct tingling 
sound. Various claw minions will spawn. They must be destroyed asap 
because it can hang on to you to restrict you from moving and casting 
spells.&lt;/li&gt;
&lt;li&gt;Apart from releasing claw minions, the boss will also perform the other skills as mentioned above.&lt;/li&gt;
&lt;/ol&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; For the &lt;span style=&quot;color: red;&quot;&gt;5th HP Bar&lt;/span&gt;, basically 
it will still perform the same stuffs as mentioned above. However, if 
the battle with the final boss exceeds 11 minutes, the boss will now 
cast &lt;span style=&quot;text-decoration: underline;&quot;&gt;Heaven’s Judgment&lt;/span&gt; which is a 1-Hit-KO spell. &lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;span style=&quot;text-decoration: underline;&quot;&gt;&lt;b&gt;Tips&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
1) Try to do Manticore Nest before doing Apocalypse Nest because the former is easier.&lt;br /&gt;
2) Utilise your blue revival stones effectively. You can try doing 1 
Manti 1 Apo per day, or maybe 2-3 Manti per day, followed by Apo for the
 subsequent days.&lt;br /&gt;
3) I guess you don’t even have to think about completing the Hell mode of these Nests unless your gears are quite top notch.&lt;br /&gt;
4) Priests, Paladins, and Force Users will probably rise in popularity even more due to their various roles in a party.&lt;br /&gt;
5) Don’t try to kill all the bosses if your equipment is not top 
notch. You can simply kill about 4-5 bosses and proceed to the Thunder 
Beast.&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/8933171708589200537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-apocalypse-nest-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8933171708589200537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/8933171708589200537'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-apocalypse-nest-guide.html' title='Dragon Nest SEA - Apocalypse Nest Guide'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-7611778931209942274</id><published>2011-12-21T01:16:00.000+08:00</published><updated>2011-12-21T01:16:41.242+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="epic"/><category scheme="http://www.blogger.com/atom/ns#" term="modification"/><category scheme="http://www.blogger.com/atom/ns#" term="sorceress"/><title type='text'>Dragon Nest SEA - MOD Costume Sorceress Christmas Suit</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjVpeq_MyXMb7kZ1oPe-uQ-r2upv92XhpFSgN-rAmAlJU12-VhSx3Lt-6PkOviiEfaJJa-CIP3bouKSqPnVU2nXAv5LvxLAcI73wXNWilS7r-2lDX4Krp-f1JVGxK77LN6ZbtNLy1GnEmS/s1600/1112080717c407a2d07b850b35.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjVpeq_MyXMb7kZ1oPe-uQ-r2upv92XhpFSgN-rAmAlJU12-VhSx3Lt-6PkOviiEfaJJa-CIP3bouKSqPnVU2nXAv5LvxLAcI73wXNWilS7r-2lDX4Krp-f1JVGxK77LN6ZbtNLy1GnEmS/s640/1112080717c407a2d07b850b35.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Requirement&lt;/b&gt;&lt;br /&gt;
- All equipements except weapons to be EPIC grade&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How to Install?&lt;/b&gt;&lt;br /&gt;
- Extract all files into the root folder of Dragon Nest&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How to Uninstall?&lt;/b&gt;&lt;br /&gt;
- Remove all relevant files from the root folder of Dragon Nest&lt;br /&gt;
&lt;div style=&quot;background-color: white; color: red;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b style=&quot;background-color: white; color: red;&quot;&gt;IMPORTANT: Remove all MODs before updating client&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Download:&lt;/b&gt; &lt;a href=&quot;http://www.mediafire.com/?at13rkc1arh1zz7&quot; target=&quot;_blank&quot;&gt;Dragon Nest SEA - Sorceress Christmas Suit&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/7611778931209942274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-mod-costume-sorceress.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7611778931209942274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7611778931209942274'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-mod-costume-sorceress.html' title='Dragon Nest SEA - MOD Costume Sorceress Christmas Suit'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjVpeq_MyXMb7kZ1oPe-uQ-r2upv92XhpFSgN-rAmAlJU12-VhSx3Lt-6PkOviiEfaJJa-CIP3bouKSqPnVU2nXAv5LvxLAcI73wXNWilS7r-2lDX4Krp-f1JVGxK77LN6ZbtNLy1GnEmS/s72-c/1112080717c407a2d07b850b35.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-7510326485425265260</id><published>2011-12-18T22:43:00.000+08:00</published><updated>2011-12-24T00:37:33.912+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="modification"/><title type='text'>Dragon Nest SEA - MOD Memory Usage Reduction Package</title><content type='html'>1. Solve the problem of &quot;out of memory&quot;&lt;br /&gt;
2. Reduce physical memory usage by 15%&lt;br /&gt;
3. Reduce virtual memory usage by 30%&lt;br /&gt;
4. Reduce CPU usage by 15%&lt;br /&gt;
5. Reduce time for loading&lt;br /&gt;
6. Reduce time to display character in town&lt;br /&gt;
&lt;br /&gt;
- Remove some images during loading&lt;br /&gt;
- Remove some background sound&lt;br /&gt;
- Remove some grass and water effect&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTpo4b8lJnpUkL3MtkGNOAxrD29glvUZZJMTPM469rcUkcz6k8-6VolTv9ZfFKbDxUFpLWmhyphenhyphenkSn0nk-VqTbiQmKMbmVINCwlrBOpqknQ-JpElkxAwsHKelwBQq4vX9MjjnEh4H6vYICD-/s1600/DragonNest+2011-12-19+23-50-56-24.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;360&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTpo4b8lJnpUkL3MtkGNOAxrD29glvUZZJMTPM469rcUkcz6k8-6VolTv9ZfFKbDxUFpLWmhyphenhyphenkSn0nk-VqTbiQmKMbmVINCwlrBOpqknQ-JpElkxAwsHKelwBQq4vX9MjjnEh4H6vYICD-/s640/DragonNest+2011-12-19+23-50-56-24.bmp&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;How to use:&lt;/b&gt; &lt;br /&gt;
Just extract the files into the root folder of Dragon Nest&lt;br /&gt;
&lt;div style=&quot;color: red;&quot;&gt;
&lt;i&gt;#IMPORTANT : remove all MODs before updating#&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;&amp;nbsp;&lt;/i&gt; &lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-6Cj9PielEsEuamjyA9KJQsHo8bo9rkq0v0vgAjjK1s3u-zx1aWS_YBsUMcbZxwo3KL24wwUNyrcXP9A9x_QfAJduU2cRCp6mv0CrpHA_ea7sgo27j6s47zPk6lZ2gfJ44gQQcL0zg3gr/s1600/1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-6Cj9PielEsEuamjyA9KJQsHo8bo9rkq0v0vgAjjK1s3u-zx1aWS_YBsUMcbZxwo3KL24wwUNyrcXP9A9x_QfAJduU2cRCp6mv0CrpHA_ea7sgo27j6s47zPk6lZ2gfJ44gQQcL0zg3gr/s1600/1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Download:&lt;/b&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.mediafire.com/?2012pv2prmbbz3l&quot; target=&quot;_blank&quot;&gt;DNSEA MRP Link 1&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://dl.dropbox.com/u/7330735/Blog/DN/MemoryReductionPackage.zip&quot; target=&quot;_blank&quot;&gt;DNSEA MRP Link 2&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Redistributed on http://dragon-nest-sea-guide.blogspot.com/&lt;br /&gt;
First distributed on http://bbs.duowan.com/thread-22838135-1-1.html</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/7510326485425265260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-memory-reduction.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7510326485425265260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7510326485425265260'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-memory-reduction.html' title='Dragon Nest SEA - MOD Memory Usage Reduction Package'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTpo4b8lJnpUkL3MtkGNOAxrD29glvUZZJMTPM469rcUkcz6k8-6VolTv9ZfFKbDxUFpLWmhyphenhyphenkSn0nk-VqTbiQmKMbmVINCwlrBOpqknQ-JpElkxAwsHKelwBQq4vX9MjjnEh4H6vYICD-/s72-c/DragonNest+2011-12-19+23-50-56-24.bmp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-6476418588193010068</id><published>2011-12-18T17:38:00.000+08:00</published><updated>2011-12-18T17:40:01.799+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dotc"/><category scheme="http://www.blogger.com/atom/ns#" term="leveling"/><category scheme="http://www.blogger.com/atom/ns#" term="master"/><category scheme="http://www.blogger.com/atom/ns#" term="paladin"/><category scheme="http://www.blogger.com/atom/ns#" term="party"/><title type='text'>Dragon Nest SEA - Leveling Guide 32 to 40 DOTC #2</title><content type='html'>&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/_00DJ8XAK-w&quot; width=&quot;640&quot;&gt;&lt;/iframe&gt;&lt;blockquote class=&quot;tr_bq&quot;&gt;
This is my own account running DOTC in a party of 4. As you can see from the video, there is a glitch at the third map which allows you to jump up the cliff. This reduces 10 seconds running up the field. Overall, with a Acrobat and SM/Mecery, it will take about ~3:30mins for Master run.
&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/6476418588193010068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40_18.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6476418588193010068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/6476418588193010068'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40_18.html' title='Dragon Nest SEA - Leveling Guide 32 to 40 DOTC #2'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/_00DJ8XAK-w/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-3927950342679288336</id><published>2011-12-18T00:22:00.000+08:00</published><updated>2011-12-18T00:24:12.954+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="acrobat"/><category scheme="http://www.blogger.com/atom/ns#" term="cerberus"/><category scheme="http://www.blogger.com/atom/ns#" term="hell"/><category scheme="http://www.blogger.com/atom/ns#" term="solo"/><title type='text'>Dragon Nest Korea - Level 40 Acrobat Solo Cerberus</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;480&quot; src=&quot;http://www.youtube.com/embed/57X1PUbXcRQ&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Although Korea Server is different from SEA Server, the difficulty and everything of the Cerberus Nest is the same. I selected this video because it shows us how to pass each stage and avoid Boss&#39;s large AOE skills. I recommend beginners to watch this video before going into the Nest.&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/3927950342679288336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-korea-level-40-acrobat-solo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/3927950342679288336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/3927950342679288336'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-korea-level-40-acrobat-solo.html' title='Dragon Nest Korea - Level 40 Acrobat Solo Cerberus'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/57X1PUbXcRQ/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-273962131145376952.post-7000161785845591472</id><published>2011-12-18T00:08:00.002+08:00</published><updated>2011-12-18T00:11:55.324+08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="dotc"/><category scheme="http://www.blogger.com/atom/ns#" term="leveling"/><title type='text'>Dragon Nest SEA - Leveling Guide 32 to 40 DOTC</title><content type='html'>&lt;iframe width=&quot;640&quot; height=&quot;360&quot; src=&quot;http://www.youtube.com/embed/Gi9Um5zhliU&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Difficulty: &lt;/b&gt;&lt;u&gt;Master&lt;/u&gt;&lt;b&gt; &lt;/b&gt;- 3:30 mins ~ 5:00 mins (Recommended)&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Exp&lt;/b&gt;: &lt;u&gt;3% ~ 4%&lt;/u&gt; (Decrease when level increases, ~2.5hrs per Level)&lt;/li&gt;
&lt;/ul&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Personally I felt that this is the fastest dungeon to level up from level 32 to 40. The map does not have any teleportation or triggers. It is recommended to do it in party of 4 to minimize time consumption.&lt;/blockquote&gt;
&lt;br /&gt;
Taken from http://kazudragonhaven.tumblr.com/</content><link rel='replies' type='application/atom+xml' href='http://dragon-nest-sea-guide.blogspot.com/feeds/7000161785845591472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7000161785845591472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/273962131145376952/posts/default/7000161785845591472'/><link rel='alternate' type='text/html' href='http://dragon-nest-sea-guide.blogspot.com/2011/12/dragon-nest-sea-leveling-guide-32-to-40.html' title='Dragon Nest SEA - Leveling Guide 32 to 40 DOTC'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/15831498518058025713</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/Gi9Um5zhliU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>