<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5651568864735879594</id><updated>2024-11-01T03:34:38.952-07:00</updated><title type='text'>Dragonball Forever</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-5089279926900089277</id><published>2010-07-21T20:51:00.000-07:00</published><updated>2010-07-21T20:51:38.324-07:00</updated><title type='text'>Long time no post...</title><summary type="text">Well, my staff have officially disappeared on me!  The game is officially 100% programmed and my icon artists are nowhere to be found. Oh well, I&#39;ll have to find more or I&#39;ll have to scrap this project. I&#39;ll see what happens in the next month.</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/5089279926900089277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/07/long-time-no-post.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/5089279926900089277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/5089279926900089277'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/07/long-time-no-post.html' title='Long time no post...'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-6325401029440736746</id><published>2010-06-26T12:59:00.000-07:00</published><updated>2010-06-26T12:59:10.067-07:00</updated><title type='text'>New Interface</title><summary type="text">Well, since I was bored today and I can&#39;t figure out what else to add to the game, I decided to make a new interface. Here it is:



Hope everyone likes it.</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/6325401029440736746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/new-interface.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6325401029440736746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6325401029440736746'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/new-interface.html' title='New Interface'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-580995700346232960</id><published>2010-06-25T21:57:00.000-07:00</published><updated>2010-06-25T21:57:26.823-07:00</updated><title type='text'>Ki Struggles and More!!</title><summary type="text">Well, Ki Struggles have been fully implemented into the game along with the AI side of the struggle. As far as my testing goes against an NPC, the Ki Struggle System appears to be flawless thus far. But, who knows what will come up once the game gets into Alpha and Beta testing. More on that later.

I have also introduced into the game a complete hunger and thirst system. They do affect you when </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/580995700346232960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/ki-struggles-and-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/580995700346232960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/580995700346232960'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/ki-struggles-and-more.html' title='Ki Struggles and More!!'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-1197937028105752780</id><published>2010-06-25T17:55:00.000-07:00</published><updated>2010-06-25T17:55:57.768-07:00</updated><title type='text'>NPC AI</title><summary type="text">I have completed the NPC &quot;SMART&quot; AI. NPC&#39;s can now attack, shoot ki blasts, heal, and even blind you and run away! Since this is now completed, I will now fix the bugs with the Ki Struggles.

Another thing that I have been told I should add to the game is Hunger and Thirst. So, once I get all of the bugs worked out with the Ki Struggles this will be next on my list of things to do.</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/1197937028105752780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/npc-ai.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/1197937028105752780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/1197937028105752780'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/npc-ai.html' title='NPC AI'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-8401776675370767127</id><published>2010-06-24T15:37:00.000-07:00</published><updated>2010-06-24T16:05:58.274-07:00</updated><title type='text'>Attack Delay Fix And More</title><summary type="text">Today, I fixed the attack delay to make it a lot smoother, and I also fixed the ki attack damage calculator. Ki attacks now do significantly more damage and the damage is calculated by your max ki, your level, and the actual attack you used. All of the ki attacks have been balanced accordingly.

While testing this I noticed a few bugs in the actual battle system so those were fixed. They were </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/8401776675370767127/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/attack-delay-fix-and-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/8401776675370767127'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/8401776675370767127'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/attack-delay-fix-and-more.html' title='Attack Delay Fix And More'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-4108111523427273434</id><published>2010-06-22T12:41:00.000-07:00</published><updated>2010-06-22T12:41:34.179-07:00</updated><title type='text'>Game Fixes</title><summary type="text">Between late last night and today, I made a few changes to the game. Most of the changes were to the Character Creation screen. I also changed the starting values of each race. Each race is no longer the same to start out with and each race has it&#39;s own strengths and weaknesses.

Androids - strength and dexterity are higher than other races. Slow powerlevel gain.
Changelings - powerlevel and </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/4108111523427273434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/game-fixes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4108111523427273434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4108111523427273434'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/game-fixes.html' title='Game Fixes'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-4695737610369262576</id><published>2010-06-19T20:27:00.000-07:00</published><updated>2010-06-20T07:12:48.028-07:00</updated><title type='text'>Humans, Saiyans, and Android Base</title><summary type="text">Well a big thank you to Javier getting the base template done. I have posted some different clothing and hairstyles on the base that will be available to players in the game. I hope everyone likes them. 

Note: I did the Super Saiyan 2 model with a green background so that you could see the hair better.



EDIT - Some more outfit and hairstyle combinations.


Credits: 
Javier - Iconner
Joe - </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/4695737610369262576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/humans-saiyans-and-android-base.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4695737610369262576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4695737610369262576'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/humans-saiyans-and-android-base.html' title='Humans, Saiyans, and Android Base'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-6598430725914041573</id><published>2010-06-11T13:42:00.000-07:00</published><updated>2010-06-11T22:22:01.642-07:00</updated><title type='text'>New NPC Fighting!</title><summary type="text">The critical hits and blocking have been fully implemented into the game. Now, my main focus is to bring the NPC fighting to life. NPC&#39;s will have a vast array of moves and they will use the the correct one for the situation. 

For example, if you&#39;re fighting an NPC and they start losing the fight badly (under 100pl remaining) they might use Solar Flare on you and run while you&#39;re blinded! Or, if</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/6598430725914041573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/new-npc-fighting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6598430725914041573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6598430725914041573'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/new-npc-fighting.html' title='New NPC Fighting!'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-3234632339853445580</id><published>2010-06-10T20:04:00.000-07:00</published><updated>2010-06-10T20:05:19.159-07:00</updated><title type='text'>Battle System Changes</title><summary type="text">I changed the battle system around a little bit to make it more user controlled. Now, instead of you randomly blocking an attack, you can block whenever you want by holding down the spacebar. While blocking attacks, the damage against you is dropped dramatically. (ex. damage without blocking is 4009, damage while blocking is 1361... these are not actual numbers, just an example.) 

I also added a</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/3234632339853445580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/battle-system-changes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/3234632339853445580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/3234632339853445580'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/battle-system-changes.html' title='Battle System Changes'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-2722607262633827194</id><published>2010-06-04T08:39:00.000-07:00</published><updated>2010-06-09T15:17:22.327-07:00</updated><title type='text'>Character Creation Screen</title><summary type="text">I got around to adding the character creation screen finally!  I&#39;ll upload a picture once I work out all of the bugs. On the screen there are some labels that auto-populate with your information and a few buttons for race, faction, hairstyle, and enter world. There is also an input to enter the name you wish to use. I like the way it looks and the appearance will not change from now until release</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/2722607262633827194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/character-creation-screen.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2722607262633827194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2722607262633827194'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/character-creation-screen.html' title='Character Creation Screen'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-2698589332484763765</id><published>2010-06-02T10:10:00.000-07:00</published><updated>2010-06-02T10:10:21.410-07:00</updated><title type='text'>Small Stuff</title><summary type="text">I&#39;m just fixing up the code and waiting for the icons to be finished so we can prepare to start beta! I fixed the code for attacks, meditation, resting, some gm verbs, split forms, player verbs, as well as some other code I found to be lacking. 

More to come...</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/2698589332484763765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/06/small-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2698589332484763765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2698589332484763765'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/06/small-stuff.html' title='Small Stuff'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-1559179840391381043</id><published>2010-05-31T18:01:00.000-07:00</published><updated>2010-05-31T18:01:28.572-07:00</updated><title type='text'>Dragon Radar Complete</title><summary type="text">Today, I finished the Dragon Radar!!  Here&#39;s a screenshot of what it looks like...



Hope it meets your expectations! Comments are welcomed, I will fix things to make it more appealing to the players.</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/1559179840391381043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/dragon-radar-complete.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/1559179840391381043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/1559179840391381043'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/dragon-radar-complete.html' title='Dragon Radar Complete'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-6181400030186075758</id><published>2010-05-30T06:23:00.000-07:00</published><updated>2010-05-30T08:50:56.175-07:00</updated><title type='text'>Screenshot about 8 hours late!</title><summary type="text">Sorry about that, I ended up watching Dexter all night with my wife. Here&#39;s the screenshot of the Level Up stuff, and I guess a preview of what the GUI is going to look like. 



note: These are not the final icons the game will be using.

EDIT - here&#39;s a screen shot with the HUD enabled.

</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/6181400030186075758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/screenshot-about-8-hours-late.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6181400030186075758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/6181400030186075758'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/screenshot-about-8-hours-late.html' title='Screenshot about 8 hours late!'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-7822490171417812250</id><published>2010-05-29T19:24:00.000-07:00</published><updated>2010-05-29T19:24:08.319-07:00</updated><title type='text'>Quests and some new stuff</title><summary type="text">Well, I finally picked a way to do quests out of the three I was looking at and went with it. I have programmed all of the tutorial quests for Z Force, Red Ribbon Army, and Namekian Warriors. I still have to come up with idea&#39;s for the Ginyu Force quests before I make quests for them. Right now it looks like the Ginyu Force quests are going to be trying to get onto Ginyu&#39;s team and destroying </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/7822490171417812250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/quests-and-some-new-stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7822490171417812250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7822490171417812250'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/quests-and-some-new-stuff.html' title='Quests and some new stuff'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-4947360856163697544</id><published>2010-05-29T09:27:00.000-07:00</published><updated>2010-05-29T10:03:30.072-07:00</updated><title type='text'>Capsule Items!!!</title><summary type="text">I have no idea why I never thought of this before, but I just started adding capsule items to the game. Capsule Items are dropped after defeating enemies. Right now there are 3 levels to the items found:
Green - Fighter Level Items - Normal drop rate (1/2)
Blue - Warrior Level Items - Rare drop rate (1/500)
Purple - Elite Warrior Level Items - Extremely Rare drop rate (1/1000)

I have not decided</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/4947360856163697544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/capsule-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4947360856163697544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4947360856163697544'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/capsule-items.html' title='Capsule Items!!!'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-7370184565855777744</id><published>2010-05-27T18:32:00.001-07:00</published><updated>2010-05-27T18:53:49.368-07:00</updated><title type='text'>Almost done...</title><summary type="text">Well, after just under 2 months, the game is near completion! Wait... what?! Yeah, that&#39;s right the game is near completion. I just need to add a few more touches to the game such as icons, and maps, and a quest system... Luckily for me, my son was born at the beginning of the month so I was able to take some leave from work and dedicate the time to my family... and this game. Right now, the game</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/7370184565855777744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/almost-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7370184565855777744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7370184565855777744'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/almost-done.html' title='Almost done...'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-7530661678055589340</id><published>2010-05-25T19:12:00.000-07:00</published><updated>2010-05-25T19:23:19.705-07:00</updated><title type='text'>Sounds and more...</title><summary type="text">Well, this mess of code is slowly turning into a game. I started adding the sound effects for pretty much every action in the game, so it looks like I&#39;m going to have to spend a little money on a good server to host it. I am adding the sounds from the American versions of Dragonball Z and GT. This is merely because of personal preference, not because they are actually better. Current sounds - all</summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/7530661678055589340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/sounds-and-more.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7530661678055589340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/7530661678055589340'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/sounds-and-more.html' title='Sounds and more...'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-897021139933545230</id><published>2010-05-17T14:15:00.001-07:00</published><updated>2010-05-17T14:20:13.966-07:00</updated><title type='text'>Dragon Radar and some more fixes</title><summary type="text">I finally got around to adding the Dragonball Radar to the game. It&#39;s still kind of buggy, but it is definitely going to be in the final product. I also straightened out a lot of code that was poorly written and moved a lot of variables from tmp to var and vice versa. Besides the icons and fixing the dragon radar, I will be working solely on the quests for the Namek based factions (Namekian </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/897021139933545230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/dragon-radar-and-some-more-fixes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/897021139933545230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/897021139933545230'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/dragon-radar-and-some-more-fixes.html' title='Dragon Radar and some more fixes'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-2053714051477237233</id><published>2010-05-16T22:52:00.001-07:00</published><updated>2010-05-16T23:06:13.071-07:00</updated><title type='text'>Training Fixes</title><summary type="text">I have fixed the key press code for the training. The player can no longer get multiple correct key presses in one turn. I also made it a little harder because now the arrows do not refresh on each turn. So, if the same arrow comes up twice you will not know unless you&#39;re counting the seconds. I made it a nice 1.5 seconds in between each arrow change. I also added a combo system to the training. </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/2053714051477237233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/training-fixes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2053714051477237233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/2053714051477237233'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/training-fixes.html' title='Training Fixes'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-9128999936743841619</id><published>2010-05-16T15:08:00.000-07:00</published><updated>2010-05-16T15:12:49.274-07:00</updated><title type='text'>More fixes...</title><summary type="text">I have fixed the AI attack code and it now works flawlessly. I will continue to pressure test to make sure that there are no errors with the code. This code is used for the split forms as well as Storyline NPC&#39;s (NPC&#39;s that you can attack). Something I thought of is adding building and other turf explosions. I haven&#39;t decided just how I am going to do that yet, but right now it looks like I&#39;m </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/9128999936743841619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/more-fixes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/9128999936743841619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/9128999936743841619'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/more-fixes.html' title='More fixes...'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-8255004020993399547</id><published>2010-05-15T09:54:00.001-07:00</published><updated>2010-05-26T08:57:54.731-07:00</updated><title type='text'>AI and Ki Blasts</title><summary type="text">Well, all of the AI has been programmed and I fixed the ki blasts not deleting on contact with the void. I also fixed up the Split Form code and made split form&#39;s their own mob type. This allows me to do a lot more with the split forms as opposed to them just being a copy of the usr&#39;s mob. Split forms can now help you in battle (they have your level, about 2/3 of your pl, strength, defense, and </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/8255004020993399547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/05/ai-and-ki-blasts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/8255004020993399547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/8255004020993399547'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/05/ai-and-ki-blasts.html' title='AI and Ki Blasts'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-4634878593752437957</id><published>2010-04-28T11:35:00.000-07:00</published><updated>2010-04-28T11:53:02.466-07:00</updated><title type='text'>Some adds and fixes...</title><summary type="text">AddsCheckName() proc to make sure that the name you choose must be over 4 characters and you can&#39;t choose a name used by any of the NPC&#39;s.Pixel movement code, works perfectly so far, if anything comes up I&#39;ll switch back to regular movement.Implemented flying skill.Name change verb for GM&#39;s. Split form now attacks back.ANPC movement and attack procs. (Attackable NPC&#39;s)FixesMade a lot of the code </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/4634878593752437957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/04/some-adds-and-fixes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4634878593752437957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/4634878593752437957'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/04/some-adds-and-fixes.html' title='Some adds and fixes...'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5651568864735879594.post-5272117171725129119</id><published>2010-04-27T15:00:00.001-07:00</published><updated>2010-04-27T15:23:35.841-07:00</updated><title type='text'>Blog Started and Game Info</title><summary type="text">I started a blog for the game today in order to show current progress of the game. Right now the tentative release date for the game is TBA, but look for the game by Summer &#39;10. We are working hard to make sure that we meet this summer deadline. Any information that is released regarding the game is subject to change as we are still in development.Game Information (subject to change) -Game </summary><link rel='replies' type='application/atom+xml' href='http://joedbforever.blogspot.com/feeds/5272117171725129119/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://joedbforever.blogspot.com/2010/04/blog-started-and-game-info.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/5272117171725129119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5651568864735879594/posts/default/5272117171725129119'/><link rel='alternate' type='text/html' href='http://joedbforever.blogspot.com/2010/04/blog-started-and-game-info.html' title='Blog Started and Game Info'/><author><name>Dragonball Forever</name><uri>http://www.blogger.com/profile/02701918700527389043</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>