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Realms</category><category>vyratha</category><category>saint</category><category>counters</category><category>bronze dragon</category><category>frost giant</category><category>skill challange</category><category>fortune cards</category><category>dnd next</category><category>silvercrown</category><category>devil's due publishing</category><category>skrum</category><category>campaign</category><category>comic</category><category>dragon magazine</category><category>spells</category><category>did you know?</category><category>underground combat</category><category>delay</category><category>cultists</category><category>dvd</category><category>troglodyte</category><category>ravenloft</category><category>hobgoblin</category><category>jarak-sinn</category><category>paladine</category><category>improvise</category><category>hanuk</category><category>Dragoneye</category><category>giles warwick</category><category>The Dungeon Master (novel)</category><category>advertisement</category><category>dungeon tiles</category><category>the guild</category><category>xp</category><category>banariff</category><category>humor</category><category>contest</category><category>tracy hickman</category><category>andvari</category><category>az-araz-ar</category><category>advice</category><category>neidar</category><category>Dwarven Forge</category><category>gravy</category><category>dungeoncraft</category><category>creator</category><category>elf</category><category>wild elf</category><category>what if?</category><category>labels</category><category>war of souls</category><category>wistan</category><category>movie</category><category>products</category><category>urban</category><category>3e</category><category>shaya</category><category>IDW</category><category>mmorpg</category><category>sneakers</category><category>Pat Pulling</category><category>cantavian</category><category>lady flame</category><category>bozak</category><category>karranus</category><category>rules</category><category>veryntrilyx</category><category>centaur</category><category>apple</category><category>santos silverblade</category><category>Blaquee and Dekker</category><category>ipad</category><category>minifig</category><category>the test</category><category>staff of magius</category><category>gnome</category><category>electronic dungeons and dragons</category><category>Dallas Egbert III</category><category>monastery</category><category>blog roll</category><category>rpga</category><category>minotaur</category><category>forest</category><category>harpy</category><category>Legendary Evils</category><category>mattel</category><category>undead</category><category>maraghiz</category><category>DnD Tactics</category><category>spelljammer</category><category>fear of girls</category><category>submissions</category><category>amothus</category><category>ghost</category><category>blog</category><category>tiger quoyai (spirit)</category><category>alben</category><category>winterwolf</category><category>Deaf Pedestrians</category><category>herrol</category><category>arcane towers</category><category>cards</category><category>trap</category><title>Dragonlance D&amp;D Game Blog</title><description>My Dungeons and Dragons 3.5 edition game in the Dragonlance setting, as well as some of the tools I use as DM, house rules and anything Dragonlance, or D&amp;D, that's new or noteworthy.</description><link>http://dlgame.blogspot.com/</link><managingEditor>noreply@blogger.com (Eddie G)</managingEditor><generator>Blogger</generator><openSearch:totalResults>192</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/DragonlanceGameBlog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="dragonlancegameblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-8562699926344450601</guid><pubDate>Fri, 03 May 2013 13:00:00 +0000</pubDate><atom:updated>2013-05-03T09:00:12.128-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">4e</category><category domain="http://www.blogger.com/atom/ns#">dndnext</category><category domain="http://www.blogger.com/atom/ns#">gencon</category><title>My Woefully Past Due Gen Con 2012 Report: The Old and the New</title><atom:summary>As I start getting ready for GenCon 2013, I find myself thinking about last year's event, and since I didn't write a blog post about it at the time, here's...

My Woefully Past Due Gen Con 2012 Report
GenCon 2012 was probably my tenth GenCon overall, and my third in a row. While there's no point touching on any of the announcements or products available at the show, I do want to highlight a few </atom:summary><link>http://dlgame.blogspot.com/2013/05/my-woefully-past-due-gen-con-2012.html</link><author>noreply@blogger.com (eddie)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/UlHyBo33jb0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-6681310829463458808</guid><pubDate>Thu, 25 Apr 2013 13:00:00 +0000</pubDate><atom:updated>2013-04-25T09:00:12.820-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">audible</category><category domain="http://www.blogger.com/atom/ns#">pdf</category><category domain="http://www.blogger.com/atom/ns#">books</category><title>The Sights and Sounds of D&amp;D</title><atom:summary>As I ramp back up to writing this blog on a regular weekly basis, here's a few other news items I meant to comment on a while ago.

In recent months, while many players eagerly await the release of "D&amp;D Next", Wizards of the Coast has found numerous other ways to keep our interest in D&amp;D going, including releases guaranteed to appease our eyes and ears.

Recently Wizards has released a number of </atom:summary><link>http://dlgame.blogspot.com/2013/04/the-sights-and-sounds-of-d.html</link><author>noreply@blogger.com (eddie)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/lfLhn8dYDzg" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4546981798776219498</guid><pubDate>Fri, 19 Apr 2013 13:30:00 +0000</pubDate><atom:updated>2013-04-25T12:10:51.389-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">scenery</category><category domain="http://www.blogger.com/atom/ns#">Dwarven Forge</category><category domain="http://www.blogger.com/atom/ns#">accessories</category><category domain="http://www.blogger.com/atom/ns#">minatures</category><title>Dwarven Forge Kickstarter</title><atom:summary>As I've mentioned once or twice before, I'm a big fan of the Dwarven Forge terrain. Unfortunately, like many, the cost of Dwarven Forge is typically outside my budget, limiting my collection to a few basic sets.

That's why, when I heard of Dwarven Forge's Kickstarter project I had to check it out and ended up backing the project in the first day.

Like any Kickstarter project, there are a number</atom:summary><link>http://dlgame.blogspot.com/2013/04/dwarven-forge-kickstarter.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/mALD-cQs_AM" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-3838776250013832046</guid><pubDate>Fri, 07 Dec 2012 14:30:00 +0000</pubDate><atom:updated>2012-12-07T09:30:00.590-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3.5e</category><category domain="http://www.blogger.com/atom/ns#">1e</category><category domain="http://www.blogger.com/atom/ns#">dnd next</category><category domain="http://www.blogger.com/atom/ns#">2nd edition</category><category domain="http://www.blogger.com/atom/ns#">3rd edition</category><category domain="http://www.blogger.com/atom/ns#">2013</category><category domain="http://www.blogger.com/atom/ns#">3e</category><title>Everything Old is New Again Part 2</title><atom:summary>It's been awhile since my last post, so it's only fitting that this post is really just a continuation of the last one.

Seems that while there were a number of reprints in 2012, in 2013 we can look forward to even more, including core reprints for 2e (Players, DM, and MM), supporting books for previous editions, including UA for 1e, and Spell and Magic Compendiums for 3e.

On top of those </atom:summary><link>http://dlgame.blogspot.com/2012/12/everything-old-is-new-again-part-2.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>1</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/WOhXLfJfDCM" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-6334118845575520727</guid><pubDate>Wed, 27 Jun 2012 13:00:00 +0000</pubDate><atom:updated>2013-04-25T12:17:57.500-04:00</atom:updated><title>Everything Old is New Again--D&amp;D 3.5 Back on the Shelves</title><atom:summary>A few months ago, WotC announced the reprint of the first edition D&amp;D books, known back then as AD&amp;D. In a way, it made perfect sense as proceeds from the sale were going to the Gygax Memorial Fund.

Just the other day, WotC announced another reprint. This time they are announcing reprints of the three core 3.5 edition D&amp;D books. Actually these are updates as the books will include the latest 3.5</atom:summary><link>http://dlgame.blogspot.com/2012/06/everything-old-is-new-again-d-35-back.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/5wyYajJi4Sk" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7388171586866196777</guid><pubDate>Fri, 16 Mar 2012 17:00:00 +0000</pubDate><atom:updated>2012-03-16T13:00:00.202-04:00</atom:updated><title>DM Tools: Tiles and Stands</title><atom:summary>I've recently come across two sites offering some interesting accessories for my D&amp;D games.

First on the list is Dapper Devil. They offer colored bases for D&amp;D miniatures, in various sizes and colors. I think this was originally intended for use with the D&amp;D skirmish games to help identify one person's minis from another.


For my D&amp;D game I use them to help distinguish different versions of the</atom:summary><link>http://dlgame.blogspot.com/2012/03/dm-tools-tiles-and-stands.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-S_cJtBkmkDU/T2NmALEukwI/AAAAAAAAAJs/tJfBFQWpSrk/s72-c/GA_Lizardfolk_tn.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/V1Z-ppwsyHs" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7049263710355866722</guid><pubDate>Thu, 01 Mar 2012 16:30:00 +0000</pubDate><atom:updated>2012-03-01T11:30:00.935-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">maric</category><category domain="http://www.blogger.com/atom/ns#">silvercrown</category><category domain="http://www.blogger.com/atom/ns#">dragon</category><category domain="http://www.blogger.com/atom/ns#">white dragon</category><category domain="http://www.blogger.com/atom/ns#">marik</category><category domain="http://www.blogger.com/atom/ns#">lord silvercrown</category><category domain="http://www.blogger.com/atom/ns#">comic</category><category domain="http://www.blogger.com/atom/ns#">theolin</category><category domain="http://www.blogger.com/atom/ns#">riva</category><title>Dragonlance Comics (Issue 32) - Sword of the Kinslayer (Part 3)</title><atom:summary>This story begins a few moments after the last issue. Lord Silvercrown has just claimed the Sword of the Kinslayer for his own, as the evil force from within the cave emerges, and is revealed to be a white dragon.

As the dragon lays waste to Lord Silvercrown's men, the dragon is also silently communicating with Lord Silvercrown, instructing him to kill his son, Maric. Riva struggles with her </atom:summary><link>http://dlgame.blogspot.com/2012/03/dragonlance-comics-issue-32-sword-of.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_2wiu8WIPRrM/SsK_VOuwWsI/AAAAAAAAAA8/LzfBGx0VmyM/s72-c/32.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/LCecOLyHrpQ" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7263236004141707882</guid><pubDate>Fri, 17 Feb 2012 14:00:00 +0000</pubDate><atom:updated>2012-02-17T09:00:06.680-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">maps</category><category domain="http://www.blogger.com/atom/ns#">tools</category><category domain="http://www.blogger.com/atom/ns#">DM</category><title>DM Tools: Maps, Maps, Maps</title><atom:summary>In previous posts, I've mentioned how much I like and use minis, and various other props at my gaming table. Along with all those props are the battlefields they stand on.

I currently use a number of different options depending on the need.

First and foremost is my trusty erasable battle mat. There are plenty to choose from, but I tend to like Flip-Mats from Paizo. These mats allow you to use </atom:summary><link>http://dlgame.blogspot.com/2012/02/dm-tools-maps-maps-maps.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>1</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ozHQLSql4A0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-314867321247987120</guid><pubDate>Thu, 09 Feb 2012 14:00:00 +0000</pubDate><atom:updated>2012-02-09T13:31:30.503-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Kickstarter</category><category domain="http://www.blogger.com/atom/ns#">art</category><category domain="http://www.blogger.com/atom/ns#">1e</category><category domain="http://www.blogger.com/atom/ns#">Jeff Dee</category><category domain="http://www.blogger.com/atom/ns#">Diesel LaForce</category><title>Lost Art of D&amp;D</title><atom:summary>This isn't going to be a post about how the subtleties of being a really good DM, or player, have vanished in the modern day. No, this post is actually about the lost art of D&amp;D.  

Literally.

It turns out that back in the early days of TSR, when they were developing and designing all those great classic books, the company had a policy of not returning art originals back to the artists.

</atom:summary><link>http://dlgame.blogspot.com/2012/02/lost-art-of-d.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/IDYtBghTtzE" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-306629962437851321</guid><pubDate>Fri, 03 Feb 2012 14:00:00 +0000</pubDate><atom:updated>2012-02-03T09:00:14.383-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Chris Perkins</category><category domain="http://www.blogger.com/atom/ns#">editorial</category><category domain="http://www.blogger.com/atom/ns#">Forgotten Realms</category><category domain="http://www.blogger.com/atom/ns#">dragon magazine</category><title>Dragonlance: One Story to Rule Them All?</title><atom:summary>

In his recent Dragon magazine editorial, Chris Perkins talks about many of WotC's older campaign settings. In particular he sites the Dragonlance Chronicles as the "most iconic D&amp;D story". However, he then goes on to assert that the Dragonlance setting is hamstrung by that fact that it only has one story to tell (the aforementioned Chronicles).

I disagree wholeheartedly with Mr. Perkins' </atom:summary><link>http://dlgame.blogspot.com/2012/02/dragonlance-one-story-to-rule-them-all.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-0OPTxpE4Ba8/Tyo3MkhhSoI/AAAAAAAAAJU/IBaIkmi2ps0/s72-c/dl-logo.gif" height="72" width="72" /><thr:total>2</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/lSicmmdlF9Q" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5707550386472272051</guid><pubDate>Thu, 26 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-26T09:00:08.942-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gencon</category><title>Prepping for the Con (GenCon 2012 Warmup)</title><atom:summary>While I was working the company booth at an industry convention, I noticed folks walking this way and that (rarely stopping at our booth), all with the various goodie bags they picked up from the other vendors at the show.

Between failed attempts at using the force to compel folks to visit our station ("This is the booth you're looking for"), I started thinking about GenCon (and how it couldn't </atom:summary><link>http://dlgame.blogspot.com/2012/01/prepping-for-con-gencon-2012-warmup.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/sAaOZ0BK4Fs" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5722232667334219241</guid><pubDate>Mon, 23 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-23T09:00:06.754-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Crucible</category><category domain="http://www.blogger.com/atom/ns#">character</category><category domain="http://www.blogger.com/atom/ns#">background</category><title>Listen to Your Characters</title><atom:summary>

As a follow up to my previous post, "Let Your Campaign Talk to You", I've been thinking about new ways to approach developing character backgrounds, and looking at various techniques from literature and television.

Rather than what I suspect is the standard approach, that of drafting the background and incidental details all at once, and typically before even the first game session has taken </atom:summary><link>http://dlgame.blogspot.com/2012/01/listen-to-your-characters.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-vaD8k7BK22w/Txz5PxjEjLI/AAAAAAAAAJM/9xyk_FtHw-s/s72-c/dx20050902a_scholar.jpg" height="72" width="72" /><thr:total>2</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/S5ZW6U-N1J4" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-266891190448033443</guid><pubDate>Tue, 10 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-11T23:07:50.413-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">greyhawk</category><category domain="http://www.blogger.com/atom/ns#">4e</category><category domain="http://www.blogger.com/atom/ns#">social</category><category domain="http://www.blogger.com/atom/ns#">online</category><category domain="http://www.blogger.com/atom/ns#">5e</category><category domain="http://www.blogger.com/atom/ns#">dnd next</category><category domain="http://www.blogger.com/atom/ns#">new edition</category><title>"Good Complexity" - Initial Thoughts on the next edition of D&amp;D</title><atom:summary>In case you missed it, WoTC confirmed Monday one of it's worst kept secrets, that they are hard at work on a new edition of Dungeons and Dragons. Read about it here from CNN, or here from Forbes. The announcement was also carried by the New York Times and EN World.

This new edition, cleverly referred to at the moment as just "D&amp;D Next", seems to have a very daunting mandate, to re-unite the </atom:summary><link>http://dlgame.blogspot.com/2012/01/good-complexity-initial-thoughts-on.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ALxbN98GR7I" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-8015028687011849447</guid><pubDate>Thu, 05 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-05T09:00:00.515-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">campaign</category><title>Let Your Campaign Talk to You</title><atom:summary>My typical progression for a campaign may be little unusual. In the beginning, when the PCs are newly minted 1st level characters that have just been created by their players, I run adventures that don't tie too closely into any character's background.



The reason for this is two fold. At lower levels, simply put, characters may not survive. I never go out of my way to kill a character, but to </atom:summary><link>http://dlgame.blogspot.com/2012/01/let-your-campaign-talk-to-you.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0l0T1ND6EaI/TwUpZ_dAHHI/AAAAAAAAAJE/Rw-gkHU1nz4/s72-c/url.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ncOCLGzucek" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7825535047823703459</guid><pubDate>Thu, 29 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-29T09:00:07.665-05:00</atom:updated><title>The Monster Engine</title><atom:summary>During one of my recent wandering on the tubes, I came across a site called The Monster Engine where the artist started off with the children's drawings and then add light and shadow, depth and shading, all the while retaining all the physics-defying, physiology-stretching, lack of reality from the original drawing.



The results are highly disturbing, and from a D&amp;D point of view, look like </atom:summary><link>http://dlgame.blogspot.com/2011/12/monster-engine.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/_hCW4HiG1x0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1991160907072624646</guid><pubDate>Thu, 22 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-22T09:00:06.547-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wolfthane</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">stonehelm</category><category domain="http://www.blogger.com/atom/ns#">maric</category><category domain="http://www.blogger.com/atom/ns#">silvercrown</category><category domain="http://www.blogger.com/atom/ns#">uurthrym</category><category domain="http://www.blogger.com/atom/ns#">lord silvercrown</category><category domain="http://www.blogger.com/atom/ns#">ansalon</category><category domain="http://www.blogger.com/atom/ns#">theolin</category><category domain="http://www.blogger.com/atom/ns#">riva</category><title>Dragonlance Comics (Issue 31) - Sword of the Kinslayer (Part 2)</title><atom:summary>This story begins a few days after the last issue.

Once again, we start with a nice little paragraph from Astinus recapping previous events and setting the stage for this issue.

The wolf-clan dwarves are disposing the bodies of the dead neidar (hill dwarves) in a ritual fashion. Wolfthane stops the clan shaman's ritual short, not caring about his "mumbo-jumbo" and fearing the shaman's horn </atom:summary><link>http://dlgame.blogspot.com/2011/12/dragonlance-comics-issue-31-sword-of.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_2wiu8WIPRrM/SsK_Ny-9jfI/AAAAAAAAAA0/w7WlwiaQy1w/s72-c/31.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/yyGfHJGFtu0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-286175560425452733</guid><pubDate>Thu, 15 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-15T09:00:07.174-05:00</atom:updated><title>Did You Know? Jeff Grubb's Dragonlance Connections</title><atom:summary>While many people think of Dragonlance as the creation of Tracy Hickman and Margaret Weis, there were a lot of other people involved. Remember, Dragonlance originally started out as a campaign setting and module series before the idea of writing accompanying novels was added to the mix.

One of the people who was involved in the early creation process of the setting was TSR employee Jeff Grubb. </atom:summary><link>http://dlgame.blogspot.com/2011/12/did-you-know-jeff-grubbs-dragonlance.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/oMeEPzH5Uc0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-815448268181249252</guid><pubDate>Thu, 08 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2013-04-16T16:34:30.010-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">scenery</category><category domain="http://www.blogger.com/atom/ns#">Dwarven Forge</category><category domain="http://www.blogger.com/atom/ns#">accessories</category><title>Dwarven Forge - Free Planning Tools - Part 2</title><atom:summary>This is the second of the two part series on planning tools for the Dwarven Forge Room sets. Last time I release a PDF of simple illustrations for the Room Set. This time I'm following up with another PDF of the Rooms and Passages set.
Note, I also updated the PDF of the original Rooms set. If you've downloaded that one when I first posted about it, you may want to check out the new version.

</atom:summary><link>http://dlgame.blogspot.com/2011/12/dwarven-forge-free-planning-tools-part.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/nrUxZrXSyow" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4039377013194069496</guid><pubDate>Thu, 01 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-01T09:00:14.288-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comics</category><title>The First Dragonlance Comic</title><atom:summary>

I was recently surprised when I learned that prior to the TSR/DC Dragonlance comics series that ran in the 80's, there was a pitch for a Dragonlance comic that was made back in the earliest days of the setting.

Stephen Sullivan, and author (including several books in the Dragonlance New Adventures series) worked with noted comic artist Tim Truman.

While nothing every came to be from their </atom:summary><link>http://dlgame.blogspot.com/2011/12/first-dragonlance-comic.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-3VUyOljjNfY/TsibDwvi7pI/AAAAAAAAAH8/GXPt8UzVmbA/s72-c/Dragonlance-comic-01-P1-72dpi.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/jBpNPt7RYPo" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5761598201431819743</guid><pubDate>Wed, 23 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-23T09:00:04.445-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wizards of the coast</category><category domain="http://www.blogger.com/atom/ns#">submissions</category><category domain="http://www.blogger.com/atom/ns#">4th edition</category><title>Wizard's Open Window About to Close</title><atom:summary>

Hopefully by now you are all well aware of Wizard's Open Window policy on submissions for the online publications.

Just as hopefully, you've been working hard on your best ideas to send in (I know I've been kicking around two or three for the last month).

Now if you haven't heard about the open window, check out the posting on their website about it here. It has all the info you need, </atom:summary><link>http://dlgame.blogspot.com/2011/11/wizards-open-window-about-to-close.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xfrAxpRjT3c/TswL6vT8AuI/AAAAAAAAAIE/bhXdGIVEWzQ/s72-c/tutorial_name2.jpg" height="72" width="72" /><thr:total>2</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/RY7M8Mff3Zw" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1318023961757734974</guid><pubDate>Thu, 17 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-17T09:00:11.472-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gray dragon</category><category domain="http://www.blogger.com/atom/ns#">dragon</category><category domain="http://www.blogger.com/atom/ns#">trivia</category><title>Did you know? Gray Dragons</title><atom:summary>A little know official Dragonlance monster, the gray dragon, first appeared in issue #146 of Dragon Magazine (cover date June 1989). Appearing as part of the magazine's dragon theme issue, it was one of several new dragon types described in an article titled "The Dragon's Bestiary".

The article offers a few other new dragon types, but none of them are specifically stated as coming from Krynn.

</atom:summary><link>http://dlgame.blogspot.com/2011/11/did-you-know-gray-dragons.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/sf6nNN_HuhM" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4118935673578753369</guid><pubDate>Thu, 10 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-10T09:00:16.203-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">humor</category><title>Dungeon Bastard</title><atom:summary>There's a lot of great D&amp;D humor on the Internets, but one of my recent favorites is also one of the best.

The videos are short, most under 5 min, and most take the form of the Dungeon Bastard responding to read emails. The production values and video quality are top notch, and with such a simple setup, it gets right into the D&amp;D humor right away.

If you haven't checked out the Dungeon Bastard,</atom:summary><link>http://dlgame.blogspot.com/2011/11/dungeon-bastard.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/Ok0kuOJO9qI" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-78093227983639291</guid><pubDate>Thu, 03 Nov 2011 13:00:00 +0000</pubDate><atom:updated>2011-11-03T09:00:22.063-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wolfthane</category><category domain="http://www.blogger.com/atom/ns#">stonehelm</category><category domain="http://www.blogger.com/atom/ns#">maric</category><category domain="http://www.blogger.com/atom/ns#">andvari</category><category domain="http://www.blogger.com/atom/ns#">grimvaar</category><category domain="http://www.blogger.com/atom/ns#">ansalon</category><category domain="http://www.blogger.com/atom/ns#">lord silvercrown</category><category domain="http://www.blogger.com/atom/ns#">theolin</category><category domain="http://www.blogger.com/atom/ns#">riva</category><category domain="http://www.blogger.com/atom/ns#">solamnia</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">sancrist</category><category domain="http://www.blogger.com/atom/ns#">neidar</category><category domain="http://www.blogger.com/atom/ns#">silvercrown</category><category domain="http://www.blogger.com/atom/ns#">uurthrym</category><category domain="http://www.blogger.com/atom/ns#">jethan</category><category domain="http://www.blogger.com/atom/ns#">marik</category><category domain="http://www.blogger.com/atom/ns#">hylar</category><title>Dragonlance Comics (Issue 30) - Sword of the Kinslayer (Part 1)</title><atom:summary>After last month's slight departure to the realm of Spelljammer, we return to the regular ongoing Dragonlance comic. This issue finds us back in time, just after the War of the Lance, when Riva was still on Ansalon and not yet a knight of Solamnia.

The story opens with a splash page and text (from Astinus, no less) that sets the time frame for the story. This is a pretty good idea since for the </atom:summary><link>http://dlgame.blogspot.com/2011/11/dragonlance-comics-issue-30-sword-of.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_2wiu8WIPRrM/SsK_Dd7a5hI/AAAAAAAAAAs/jfpzeZ_1R_I/s72-c/30.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/EJ31bKTEbno" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4853081361288749857</guid><pubDate>Thu, 27 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-27T09:00:10.338-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DDMdb</category><category domain="http://www.blogger.com/atom/ns#">tools</category><category domain="http://www.blogger.com/atom/ns#">rpg cards</category><category domain="http://www.blogger.com/atom/ns#">miniatures</category><category domain="http://www.blogger.com/atom/ns#">cards</category><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">ddm</category><title>DM Tools: DDM RPG Cards and the DDMdb</title><atom:summary>Recently, while prepping for an upcoming D&amp;D session, I was re-reading the module (I always review the 3 or 4 encounters I think the party will get through during an upcoming session) and I noticed two things: the seemingly underpowered opponents the module was calling for, and the repetitiveness of the encounters.



The previous session, my players ended up having 2 of the three battles that </atom:summary><link>http://dlgame.blogspot.com/2011/10/dm-tools-ddm-rpg-cards-and-ddmdb.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-SddHW2bVCN0/TpPUYPE35WI/AAAAAAAAAHk/xNydqtgvvUU/s72-c/dx20070413_creatureinc_Stirges.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/EP9gRTiq97k" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-595416817561425031</guid><pubDate>Thu, 20 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2013-04-16T16:35:15.608-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">scenery</category><category domain="http://www.blogger.com/atom/ns#">Dwarven Forge</category><category domain="http://www.blogger.com/atom/ns#">accessories</category><title>Dwarven Forge - Free Planning Tools</title><atom:summary>


As the new proud owner of a Dwarven Forge - Room Set, I was very eager to use it in my game at the first opportunity. But I had no easy way of planning what rooms I could layout with my one set.

I could, of course, pull the actual pieces out and arrange them on my dining room table, but I'd like something a little easier. I've also seen references to some PC programs that would help with the </atom:summary><link>http://dlgame.blogspot.com/2011/10/dwarven-forge-free-planning-tools.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GpRWFdKZpb8/TptK1qGtyVI/AAAAAAAAAHs/ehWym3Md3UU/s72-c/thumb.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/u1CVoOUaiho" height="1" width="1"/&gt;</description></item></channel></rss>
