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guild</category><category>xp</category><category>banariff</category><category>humor</category><category>contest</category><category>tracy hickman</category><category>andvari</category><category>az-araz-ar</category><category>advice</category><category>neidar</category><category>gravy</category><category>dungeoncraft</category><category>creator</category><category>elf</category><category>wild elf</category><category>what if?</category><category>labels</category><category>war of souls</category><category>wistan</category><category>movie</category><category>products</category><category>urban</category><category>3e</category><category>shaya</category><category>IDW</category><category>mmorpg</category><category>sneakers</category><category>Pat Pulling</category><category>cantavian</category><category>lady flame</category><category>bozak</category><category>karranus</category><category>rules</category><category>veryntrilyx</category><category>centaur</category><category>apple</category><category>santos silverblade</category><category>Blaquee and Dekker</category><category>ipad</category><category>minifig</category><category>the test</category><category>staff of magius</category><category>gnome</category><category>electronic dungeons and dragons</category><category>Dallas Egbert III</category><category>monastery</category><category>blog roll</category><category>rpga</category><category>minotaur</category><category>forest</category><category>harpy</category><category>Legendary Evils</category><category>mattel</category><category>undead</category><category>maraghiz</category><category>DnD Tactics</category><category>spelljammer</category><category>fear of girls</category><category>submissions</category><category>amothus</category><category>ghost</category><category>blog</category><category>tiger quoyai (spirit)</category><category>alben</category><category>winterwolf</category><category>Deaf Pedestrians</category><category>herrol</category><category>arcane towers</category><category>cards</category><category>trap</category><title>Dragonlance D&amp;D Game Blog</title><description>My Dungeons and Dragons 3.5 edition game in the Dragonlance setting, as well as some of the tools I use as DM, house rules and anything Dragonlance, or D&amp;D, that's new or noteworthy.</description><link>http://dlgame.blogspot.com/</link><managingEditor>noreply@blogger.com (Eddie G)</managingEditor><generator>Blogger</generator><openSearch:totalResults>182</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/DragonlanceGameBlog" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="dragonlancegameblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5707550386472272051</guid><pubDate>Thu, 26 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-26T09:00:08.942-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gencon</category><title>Prepping for the Con (GenCon 2012 Warmup)</title><atom:summary>While I was working the company booth at an industry convention, I noticed folks walking this way and that (rarely stopping at our booth), all with the various goodie bags they picked up from the other vendors at the show.

Between failed attempts at using the force to compel folks to visit our station ("This is the booth you're looking for"), I started thinking about GenCon (and how it couldn't </atom:summary><link>http://dlgame.blogspot.com/2012/01/prepping-for-con-gencon-2012-warmup.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/sAaOZ0BK4Fs" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5722232667334219241</guid><pubDate>Mon, 23 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-23T09:00:06.754-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">The Crucible</category><category domain="http://www.blogger.com/atom/ns#">character</category><category domain="http://www.blogger.com/atom/ns#">background</category><title>Listen to Your Characters</title><atom:summary>

As a follow up to my previous post, "Let Your Campaign Talk to You", I've been thinking about new ways to approach developing character backgrounds, and looking at various techniques from literature and television.

Rather than what I suspect is the standard approach, that of drafting the background and incidental details all at once, and typically before even the first game session has taken </atom:summary><link>http://dlgame.blogspot.com/2012/01/listen-to-your-characters.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-vaD8k7BK22w/Txz5PxjEjLI/AAAAAAAAAJM/9xyk_FtHw-s/s72-c/dx20050902a_scholar.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/S5ZW6U-N1J4" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-266891190448033443</guid><pubDate>Tue, 10 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-11T23:07:50.413-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">greyhawk</category><category domain="http://www.blogger.com/atom/ns#">4e</category><category domain="http://www.blogger.com/atom/ns#">social</category><category domain="http://www.blogger.com/atom/ns#">online</category><category domain="http://www.blogger.com/atom/ns#">5e</category><category domain="http://www.blogger.com/atom/ns#">dnd next</category><category domain="http://www.blogger.com/atom/ns#">new edition</category><title>"Good Complexity" - Initial Thoughts on the next edition of D&amp;D</title><atom:summary>In case you missed it, WoTC confirmed Monday one of it's worst kept secrets, that they are hard at work on a new edition of Dungeons and Dragons. Read about it here from CNN, or here from Forbes. The announcement was also carried by the New York Times and EN World.

This new edition, cleverly referred to at the moment as just "D&amp;D Next", seems to have a very daunting mandate, to re-unite the </atom:summary><link>http://dlgame.blogspot.com/2012/01/good-complexity-initial-thoughts-on.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ALxbN98GR7I" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-8015028687011849447</guid><pubDate>Thu, 05 Jan 2012 14:00:00 +0000</pubDate><atom:updated>2012-01-05T09:00:00.515-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">campaign</category><title>Let Your Campaign Talk to You</title><atom:summary>My typical progression for a campaign may be little unusual. In the beginning, when the PCs are newly minted 1st level characters that have just been created by their players, I run adventures that don't tie too closely into any character's background.



The reason for this is two fold. At lower levels, simply put, characters may not survive. I never go out of my way to kill a character, but to </atom:summary><link>http://dlgame.blogspot.com/2012/01/let-your-campaign-talk-to-you.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-0l0T1ND6EaI/TwUpZ_dAHHI/AAAAAAAAAJE/Rw-gkHU1nz4/s72-c/url.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ncOCLGzucek" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7825535047823703459</guid><pubDate>Thu, 29 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-29T09:00:07.665-05:00</atom:updated><title>The Monster Engine</title><atom:summary>During one of my recent wandering on the tubes, I came across a site called The Monster Engine where the artist started off with the children's drawings and then add light and shadow, depth and shading, all the while retaining all the physics-defying, physiology-stretching, lack of reality from the original drawing.



The results are highly disturbing, and from a D&amp;D point of view, look like </atom:summary><link>http://dlgame.blogspot.com/2011/12/monster-engine.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/_hCW4HiG1x0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1991160907072624646</guid><pubDate>Thu, 22 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-22T09:00:06.547-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wolfthane</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">stonehelm</category><category domain="http://www.blogger.com/atom/ns#">maric</category><category domain="http://www.blogger.com/atom/ns#">silvercrown</category><category domain="http://www.blogger.com/atom/ns#">uurthrym</category><category domain="http://www.blogger.com/atom/ns#">lord silvercrown</category><category domain="http://www.blogger.com/atom/ns#">ansalon</category><category domain="http://www.blogger.com/atom/ns#">theolin</category><category domain="http://www.blogger.com/atom/ns#">riva</category><title>Dragonlance Comics (Issue 31) - Sword of the Kinslayer (Part 2)</title><atom:summary>This story begins a few days after the last issue.

Once again, we start with a nice little paragraph from Astinus recapping previous events and setting the stage for this issue.

The wolf-clan dwarves are disposing the bodies of the dead neidar (hill dwarves) in a ritual fashion. Wolfthane stops the clan shaman's ritual short, not caring about his "mumbo-jumbo" and fearing the shaman's horn </atom:summary><link>http://dlgame.blogspot.com/2011/12/dragonlance-comics-issue-31-sword-of.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_2wiu8WIPRrM/SsK_Ny-9jfI/AAAAAAAAAA0/w7WlwiaQy1w/s72-c/31.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/yyGfHJGFtu0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-286175560425452733</guid><pubDate>Thu, 15 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-15T09:00:07.174-05:00</atom:updated><title>Did You Know? Jeff Grubb's Dragonlance Connections</title><atom:summary>While many people think of Dragonlance as the creation of Tracy Hickman and Margaret Weis, there were a lot of other people involved. Remember, Dragonlance originally started out as a campaign setting and module series before the idea of writing accompanying novels was added to the mix.

One of the people who was involved in the early creation process of the setting was TSR employee Jeff Grubb. </atom:summary><link>http://dlgame.blogspot.com/2011/12/did-you-know-jeff-grubbs-dragonlance.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/oMeEPzH5Uc0" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-815448268181249252</guid><pubDate>Thu, 08 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-08T09:00:04.539-05:00</atom:updated><title>Dwarven Forge - Free Planning Tools - Part 2</title><atom:summary>This is the second of the two part series on planning tools for the Dwarven Forge Room sets. Last time I release a PDF of simple illustrations for the Room Set. This time I'm following up with another PDF of the Rooms and Passages set.
Note, I also updated the PDF of the original Rooms set. If you've downloaded that one when I first posted about it, you may want to check out the new version.

</atom:summary><link>http://dlgame.blogspot.com/2011/12/dwarven-forge-free-planning-tools-part.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/nrUxZrXSyow" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4039377013194069496</guid><pubDate>Thu, 01 Dec 2011 14:00:00 +0000</pubDate><atom:updated>2011-12-01T09:00:14.288-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comics</category><title>The First Dragonlance Comic</title><atom:summary>

I was recently surprised when I learned that prior to the TSR/DC Dragonlance comics series that ran in the 80's, there was a pitch for a Dragonlance comic that was made back in the earliest days of the setting.

Stephen Sullivan, and author (including several books in the Dragonlance New Adventures series) worked with noted comic artist Tim Truman.

While nothing every came to be from their </atom:summary><link>http://dlgame.blogspot.com/2011/12/first-dragonlance-comic.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-3VUyOljjNfY/TsibDwvi7pI/AAAAAAAAAH8/GXPt8UzVmbA/s72-c/Dragonlance-comic-01-P1-72dpi.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/jBpNPt7RYPo" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-5761598201431819743</guid><pubDate>Wed, 23 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-23T09:00:04.445-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wizards of the coast</category><category domain="http://www.blogger.com/atom/ns#">submissions</category><category domain="http://www.blogger.com/atom/ns#">4th edition</category><title>Wizard's Open Window About to Close</title><atom:summary>

Hopefully by now you are all well aware of Wizard's Open Window policy on submissions for the online publications.

Just as hopefully, you've been working hard on your best ideas to send in (I know I've been kicking around two or three for the last month).

Now if you haven't heard about the open window, check out the posting on their website about it here. It has all the info you need, </atom:summary><link>http://dlgame.blogspot.com/2011/11/wizards-open-window-about-to-close.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xfrAxpRjT3c/TswL6vT8AuI/AAAAAAAAAIE/bhXdGIVEWzQ/s72-c/tutorial_name2.jpg" height="72" width="72" /><thr:total>2</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/RY7M8Mff3Zw" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1318023961757734974</guid><pubDate>Thu, 17 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-17T09:00:11.472-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gray dragon</category><category domain="http://www.blogger.com/atom/ns#">dragon</category><category domain="http://www.blogger.com/atom/ns#">trivia</category><title>Did you know? Gray Dragons</title><atom:summary>A little know official Dragonlance monster, the gray dragon, first appeared in issue #146 of Dragon Magazine (cover date June 1989). Appearing as part of the magazine's dragon theme issue, it was one of several new dragon types described in an article titled "The Dragon's Bestiary".

The article offers a few other new dragon types, but none of them are specifically stated as coming from Krynn.

</atom:summary><link>http://dlgame.blogspot.com/2011/11/did-you-know-gray-dragons.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/sf6nNN_HuhM" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4118935673578753369</guid><pubDate>Thu, 10 Nov 2011 14:00:00 +0000</pubDate><atom:updated>2011-11-10T09:00:16.203-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">humor</category><title>Dungeon Bastard</title><atom:summary>There's a lot of great D&amp;D humor on the Internets, but one of my recent favorites is also one of the best.

The videos are short, most under 5 min, and most take the form of the Dungeon Bastard responding to read emails. The production values and video quality are top notch, and with such a simple setup, it gets right into the D&amp;D humor right away.

If you haven't checked out the Dungeon Bastard,</atom:summary><link>http://dlgame.blogspot.com/2011/11/dungeon-bastard.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/Ok0kuOJO9qI" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-78093227983639291</guid><pubDate>Thu, 03 Nov 2011 13:00:00 +0000</pubDate><atom:updated>2011-11-03T09:00:22.063-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">wolfthane</category><category domain="http://www.blogger.com/atom/ns#">stonehelm</category><category domain="http://www.blogger.com/atom/ns#">maric</category><category domain="http://www.blogger.com/atom/ns#">andvari</category><category domain="http://www.blogger.com/atom/ns#">grimvaar</category><category domain="http://www.blogger.com/atom/ns#">ansalon</category><category domain="http://www.blogger.com/atom/ns#">lord silvercrown</category><category domain="http://www.blogger.com/atom/ns#">theolin</category><category domain="http://www.blogger.com/atom/ns#">riva</category><category domain="http://www.blogger.com/atom/ns#">solamnia</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">sancrist</category><category domain="http://www.blogger.com/atom/ns#">neidar</category><category domain="http://www.blogger.com/atom/ns#">silvercrown</category><category domain="http://www.blogger.com/atom/ns#">uurthrym</category><category domain="http://www.blogger.com/atom/ns#">jethan</category><category domain="http://www.blogger.com/atom/ns#">marik</category><category domain="http://www.blogger.com/atom/ns#">hylar</category><title>Dragonlance Comics (Issue 30) - Sword of the Kinslayer (Part 1)</title><atom:summary>After last month's slight departure to the realm of Spelljammer, we return to the regular ongoing Dragonlance comic. This issue finds us back in time, just after the War of the Lance, when Riva was still on Ansalon and not yet a knight of Solamnia.

The story opens with a splash page and text (from Astinus, no less) that sets the time frame for the story. This is a pretty good idea since for the </atom:summary><link>http://dlgame.blogspot.com/2011/11/dragonlance-comics-issue-30-sword-of.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_2wiu8WIPRrM/SsK_Dd7a5hI/AAAAAAAAAAs/jfpzeZ_1R_I/s72-c/30.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/EJ31bKTEbno" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4853081361288749857</guid><pubDate>Thu, 27 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-27T09:00:10.338-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DDMdb</category><category domain="http://www.blogger.com/atom/ns#">tools</category><category domain="http://www.blogger.com/atom/ns#">rpg cards</category><category domain="http://www.blogger.com/atom/ns#">miniatures</category><category domain="http://www.blogger.com/atom/ns#">cards</category><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">ddm</category><title>DM Tools: DDM RPG Cards and the DDMdb</title><atom:summary>Recently, while prepping for an upcoming D&amp;D session, I was re-reading the module (I always review the 3 or 4 encounters I think the party will get through during an upcoming session) and I noticed two things: the seemingly underpowered opponents the module was calling for, and the repetitiveness of the encounters.



The previous session, my players ended up having 2 of the three battles that </atom:summary><link>http://dlgame.blogspot.com/2011/10/dm-tools-ddm-rpg-cards-and-ddmdb.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-SddHW2bVCN0/TpPUYPE35WI/AAAAAAAAAHk/xNydqtgvvUU/s72-c/dx20070413_creatureinc_Stirges.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/EP9gRTiq97k" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-595416817561425031</guid><pubDate>Thu, 20 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-11-20T01:28:35.386-05:00</atom:updated><title>Dwarven Forge - Free Planning Tools</title><atom:summary>


As the new proud owner of a Dwarven Forge - Room Set, I was very eager to use it in my game at the first opportunity. But I had no easy way of planning what rooms I could layout with my one set.

I could, of course, pull the actual pieces out and arrange them on my dining room table, but I'd like something a little easier. I've also seen references to some PC programs that would help with the </atom:summary><link>http://dlgame.blogspot.com/2011/10/dwarven-forge-free-planning-tools.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-GpRWFdKZpb8/TptK1qGtyVI/AAAAAAAAAHs/ehWym3Md3UU/s72-c/thumb.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/u1CVoOUaiho" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1457084182616334736</guid><pubDate>Thu, 13 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-13T16:17:40.175-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">giles warwick</category><category domain="http://www.blogger.com/atom/ns#">ktarrh</category><category domain="http://www.blogger.com/atom/ns#">bakali</category><category domain="http://www.blogger.com/atom/ns#">spelljammer</category><category domain="http://www.blogger.com/atom/ns#">riva</category><title>Spelljammer Comics (Issue 10)</title><atom:summary>





Exile on Taladas
 We take a slight break from the regular Dragonlance comic reviews to take a look at this interesting little gem I recently uncovered. While I was an avid reader of the Dragonlance comics, I also dabbled in some of the other TSR/DC comics of the day.

I read the Advanced Dungeons and Dragons comic for at least the first year, and the Forgotten Realms comic through it's </atom:summary><link>http://dlgame.blogspot.com/2011/10/spelljammer-comics-issue-10.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-5ecWWz83sGE/Tog6bmBN2-I/AAAAAAAAAHc/IY1xCKNEPKk/s72-c/spelljammer10.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/4fBf8PQ18_c" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-151532974193933715</guid><pubDate>Thu, 06 Oct 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-06T09:00:09.189-04:00</atom:updated><title>Steve Jobs - 1955-2011</title><atom:summary>


This has nothing to do with Dragonlance or Dungeons and Dragons, and yet every word I write, every digital image a create, every post, tweet, or status update usually involves one of the many devices he brought about that has helped usher in the world we all live in.</atom:summary><link>http://dlgame.blogspot.com/2011/10/steve-jobs-1955-2011.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-3OtYKfq3hIw/To0xfx-D1BI/AAAAAAAAAHg/J1a-a69evjM/s72-c/Picture+3.png" height="72" width="72" /><thr:total>1</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/A_8zEnb3irM" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-139779878897685165</guid><pubDate>Thu, 29 Sep 2011 13:00:00 +0000</pubDate><atom:updated>2011-10-02T06:14:02.447-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">guest post</category><category domain="http://www.blogger.com/atom/ns#">4e</category><title>Winter is Coming/Winter is Here</title><atom:summary>If you haven't already heard, the Wombat's Gaming Den of Iniquity blog is in the middle of running a blog festival called "Winter is Coming". The idea is that several different folks wrote up anything game related (from adventures, classes, creatures, etc), for any gaming system, with the common theme of winter.

So, grab your favorite warm beverage and check out the submissions here, or click on</atom:summary><link>http://dlgame.blogspot.com/2011/09/winter-is-comingwinter-is-here.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-MFc3_kn3He0/TnHghZipZiI/AAAAAAAAAF4/XK11e3eJ7Co/s72-c/WinterICBlack.png" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/AyYOfSxsb4w" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4496604851785865240</guid><pubDate>Thu, 22 Sep 2011 13:00:00 +0000</pubDate><atom:updated>2011-09-22T09:00:04.899-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comics</category><title>Comics Update</title><atom:summary>Not since the heyday of the DC Comics/TSR agreement back in the 80s, has there been so much new Dungeons and Dragons comic material, plenty of which you might want to consider taking a look at.

First, IDW has a license to do trade reprints of those old DC/TSR comics. Currently available are volume one of the Dungeons and Dragons comic and the Dungeons and Dragons: Forgotten Realms comic, which </atom:summary><link>http://dlgame.blogspot.com/2011/09/comics-update.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-k_2KrquMqqA/Tm7jkxm4-6I/AAAAAAAAAHY/JDBR5vLCm9g/s72-c/comics.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/3A_2wJ2XHlU" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-964468558672229183</guid><pubDate>Thu, 15 Sep 2011 13:00:00 +0000</pubDate><atom:updated>2011-09-15T09:00:13.439-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">griffin</category><category domain="http://www.blogger.com/atom/ns#">maraghiz</category><category domain="http://www.blogger.com/atom/ns#">krey</category><category domain="http://www.blogger.com/atom/ns#">aris</category><category domain="http://www.blogger.com/atom/ns#">horax</category><category domain="http://www.blogger.com/atom/ns#">hester</category><category domain="http://www.blogger.com/atom/ns#">antara</category><category domain="http://www.blogger.com/atom/ns#">riva</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">tanal</category><category domain="http://www.blogger.com/atom/ns#">ktarrh</category><category domain="http://www.blogger.com/atom/ns#">skrum</category><category domain="http://www.blogger.com/atom/ns#">sulai</category><title>Dragonlance Comics (Issue 29) - (Untitled)</title><atom:summary>


A Sort of Homecoming
This issue starts off with Riva and her friends still on board the ship of Captain Antara. They are (once again) in the middle of a shard storm and trying to get into a harbor cave, but the magic password Captain Antara knew no longer seems to work. To avoid slamming into the heavy doors at the mouth of the cave, the tiger elves Sulia and Maraghiz work their magic to pry </atom:summary><link>http://dlgame.blogspot.com/2011/09/dragonlance-comics-issue-29-untitled.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_2wiu8WIPRrM/SsK-54pyqbI/AAAAAAAAAAk/9vNx_fiU_jo/s72-c/29.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/QUfcgM1A6WU" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-4661777596517911298</guid><pubDate>Thu, 08 Sep 2011 13:00:00 +0000</pubDate><atom:updated>2011-09-08T09:00:10.367-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">improvise</category><category domain="http://www.blogger.com/atom/ns#">advice</category><title>Off the Rails</title><atom:summary>"I'm going off the rails on a crazy train" - Ozzy Osbourne

As I get ready to prep for tonight's game session, I'm reminded of how much time I try to spend getting ready, and how much of that prep comes into play during an actual session.

More often than not, I read, re-read, and plan out the various encounters I expect the party to get through in a given session (I'm familiar with the whole </atom:summary><link>http://dlgame.blogspot.com/2011/09/off-rails.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-YXSCqQQr2Aw/TmhaB-5NKgI/AAAAAAAAAHU/7NvcLDBHsqI/s72-c/dx20070503_DrowUnderdark.jpg" height="72" width="72" /><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/3IHKVpnOCVg" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-6202127068191461663</guid><pubDate>Thu, 01 Sep 2011 13:00:00 +0000</pubDate><atom:updated>2011-09-01T09:00:05.192-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">game session</category><category domain="http://www.blogger.com/atom/ns#">Flotsam</category><category domain="http://www.blogger.com/atom/ns#">Blackwater Keep</category><title>Meeting with the Dragon Sage(s)</title><atom:summary>Several days after returning to Blackwater Keep, when Marzena was feeling better, the party got to talk with  the wizard about the Black Scourge and the bone shards still embedded  in their bodies.

Marzena told them what little she knew. It seems there were various mentions of this elder dragon, a piece here, a paragraph there, in various documents and journals she'd come across. Interestingly, </atom:summary><link>http://dlgame.blogspot.com/2011/09/meeting-with-dragon-sages.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/4TYQOyoFLsk" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-330763719871420597</guid><pubDate>Tue, 30 Aug 2011 13:00:00 +0000</pubDate><atom:updated>2011-08-30T09:00:01.703-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">scrubbing bubbles</category><category domain="http://www.blogger.com/atom/ns#">humor</category><category domain="http://www.blogger.com/atom/ns#">orcus</category><title>Humor: Orcus's Little Known Ability</title><atom:summary>


Little known Daily Power of Orcus, Demon Price. Once per day he can summon scrubbing bubbles that follow his commands.

Remember, they work hard so Orcus doesn't have to! </atom:summary><link>http://dlgame.blogspot.com/2011/08/humor-orcuss-little-known-ability.html</link><author>noreply@blogger.com (Eddie G)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-EAvI7Uiq8Y4/Tk6IU9UrtHI/AAAAAAAAAHQ/DnvKig8LP18/s72-c/orcus_bubbles.jpg" height="72" width="72" /><thr:total>1</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/o0Xf5EqtkCk" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-7897962928394900232</guid><pubDate>Thu, 25 Aug 2011 13:00:00 +0000</pubDate><atom:updated>2011-08-25T09:00:17.647-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">treasure</category><category domain="http://www.blogger.com/atom/ns#">rewards</category><category domain="http://www.blogger.com/atom/ns#">gravy</category><category domain="http://www.blogger.com/atom/ns#">xp</category><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">campaign</category><title>Adventure Gravy and Cornbread (A Gamer's Receipe for Success)</title><atom:summary>It seems inevitable in my games that when the PCs finish up the meat of an adventure--when the princess has been rescued, or the one ring destroyed--they start acting like a piece of cornbread at the end of a meal, sopping up the last bits of gravy from the adventure.

In almost every game, there seems to be rooms the PCs skipped, or failed Search checks  that leave them thinking they've missed </atom:summary><link>http://dlgame.blogspot.com/2011/08/adventure-gravy-and-cornbread-gamers.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/wNf3IJhOasw" height="1" width="1"/&gt;</description></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4329271264001928180.post-1912956127250062428</guid><pubDate>Thu, 18 Aug 2011 13:00:00 +0000</pubDate><atom:updated>2011-08-18T09:00:10.026-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">4e</category><category domain="http://www.blogger.com/atom/ns#">convention</category><category domain="http://www.blogger.com/atom/ns#">KQ</category><category domain="http://www.blogger.com/atom/ns#">minatures</category><category domain="http://www.blogger.com/atom/ns#">gencon</category><title>Gen Con: Aftermath - 3.5 Days of Gaming</title><atom:summary>This year, for the second year in a row, I got to attend the Mac Daddy of gaming conventions, Gen Con. If you're not familiar with this legendary convention, you certainly owe it to yourself to do some research, and then, hopefully, plan to attend next year's gathering.

This year, due to some real life issues, I wasn't able to head out early for the con. It's typical for folks to start arriving </atom:summary><link>http://dlgame.blogspot.com/2011/08/gen-con-aftermath-35-days-of-gaming.html</link><author>noreply@blogger.com (Eddie G)</author><thr:total>0</thr:total><description>&lt;img src="http://feeds.feedburner.com/~r/DragonlanceGameBlog/~4/ySi9GUtKzGQ" height="1" width="1"/&gt;</description></item></channel></rss>

