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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" gd:etag="W/&quot;CUAHQ3c7eCp7ImA9WhBbFko.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487</id><updated>2013-05-15T20:08:52.900-07:00</updated><category term="Sugar Shooter" /><category term="Goods" /><category term="Game" /><category term="Bukkake Party" /><category term="Free Game" /><category term="DevLog" /><category term="Kemo Coliseum" /><category term="Furry" /><category term="Book" /><category term="Android" /><category term="Human" /><category term="Comic" /><category term="Event" /><category term="Bara" /><category term="News" /><category term="Illustration" /><title>Dudedle Studio</title><subtitle type="html">The content of this website should only be viewed by people of legal age in their community, and not offended by adult gay material. If you are under the legal age or offended by adult gay material, please click the "back" button on your browser to return to the previous page.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://dudedlestudio.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>101</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><blogger:adultContent>true</blogger:adultContent><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/DudedleStudio" /><feedburner:info xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" uri="dudedlestudio" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CEAESHc4eip7ImA9WhBUF0o.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-2741486099869914674</id><published>2013-05-05T09:49:00.001-07:00</published><updated>2013-05-05T09:51:49.932-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-05T09:51:49.932-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Event" /><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><title>Kemoket 2 : Report</title><content type="html">&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-L_UcqUmua44/UYZ-SmfC3vI/AAAAAAAAATo/GMT_lfG1jso/s1600/cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-L_UcqUmua44/UYZ-SmfC3vI/AAAAAAAAATo/GMT_lfG1jso/s400/cover.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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On May 4th, we rented a space at&amp;nbsp;Kemoket2 event to demonstrate Kemo Coliseum and sell our merchandise and our new game &amp;nbsp;「Beast&amp;nbsp;Warrior : Night&amp;nbsp;Attack」! Now that the event is over&amp;nbsp;and things are settled, I think it'll be a good time for us to report you guys on what happened at the event!&lt;/div&gt;
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&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
Book Problem&lt;/h3&gt;
&lt;div&gt;
Due to some printing problems, we couldn't finish&amp;nbsp;Kurono&amp;nbsp;Rokurou's original comic 'Kumo no Ito'. Should we proceed with fixing the printing problem, we won't be able to attend the event for sure. So we decided to sacrifice the book and went with only two items, which are Kemo Coliseum Original Blank Sketchbook and Beast Warrior : Night Attack.&amp;nbsp;&lt;/div&gt;
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&lt;h3&gt;
Selling Items&lt;/h3&gt;
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&lt;a href="http://1.bp.blogspot.com/-hu1JbrVkF-o/UYaBwSGb2LI/AAAAAAAAAT4/7z2t7W28wIM/s1600/sketchbook_01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-hu1JbrVkF-o/UYaBwSGb2LI/AAAAAAAAAT4/7z2t7W28wIM/s400/sketchbook_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/--LILDPvAyVQ/UYaB3-WhiiI/AAAAAAAAAUA/Xin1wBmfDkM/s1600/sketchbook_02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="280" src="http://4.bp.blogspot.com/--LILDPvAyVQ/UYaB3-WhiiI/AAAAAAAAAUA/Xin1wBmfDkM/s400/sketchbook_02.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you to everyone who came to the booth! We're terribly sorry that we didn't prepare enough items for everyone. To be honest, we thought not so many people know about us, since, well, nobody really talk about us. And we didn't really promote our stuffs either. However, we were sold out, so we will prepare more items in the future!&lt;/div&gt;
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&lt;/div&gt;
&lt;h3&gt;
Kemo Coliseum Demonstration&lt;/h3&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-kglpWXgWfpk/UYaNHeyxxoI/AAAAAAAAAUQ/9SfItu0jbBI/s1600/Screen+Shot+2013-05-05+at+11.45.44+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-kglpWXgWfpk/UYaNHeyxxoI/AAAAAAAAAUQ/9SfItu0jbBI/s400/Screen+Shot+2013-05-05+at+11.45.44+PM.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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After we sold everything, our booth was pretty much empty. So we ran Kemo Coliseum on our iPad and put a sign telling people to try the game if they want to. We were happy to see people stopping by the booth and play the demo. We were really really happy to see people excited to see the game and to hear they say 'Ganbattekudasai'(Keep it up/Don't give up!) after they finished playing. I really can't wait to continue working on the game!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'll be uploading this build and publish for everyone to play around next week!&lt;/div&gt;
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&lt;h3&gt;
And That's It!&lt;/h3&gt;
&lt;/div&gt;
&lt;div&gt;
And that concludes our first event experience! It was so much fun, and we'd love to do it again in the future ( ^ ^ )&lt;br /&gt;
&lt;br /&gt;
Thank you to everyone who visited our booth! It really helps motivate us to keep on working.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Lastly, sorry for being away for so long and missing the monthly reports. Anyway, we'll be taking this month off, and we'll get back to our game schedule starting from next month.&lt;/div&gt;
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- Punipen&lt;/div&gt;
&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2741486099869914674?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2741486099869914674?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/05/kemoket-2-report.html" title="Kemoket 2 : Report" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-L_UcqUmua44/UYZ-SmfC3vI/AAAAAAAAATo/GMT_lfG1jso/s72-c/cover.jpg" height="72" width="72" /></entry><entry gd:etag="W/&quot;DUEESHs5fip7ImA9WhBVFUs.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-2929658703798927791</id><published>2013-04-21T10:02:00.001-07:00</published><updated>2013-04-21T11:06:49.526-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-21T11:06:49.526-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Event" /><title>All Game Status Report &amp; Kemoket Event</title><content type="html">&lt;div class="media" style="font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; margin-bottom: 10px; text-align: center;"&gt;
&lt;img alt="Guess who&amp;amp;#8217;s going to Kemoket? We are!
We&amp;amp;#8217;ll be selling a doujinshi by Kurono Rokurou and selling a limited edition Kemo Coliseum public demo CD for fund raising.
Please cheer for us to finish the public demo in time! ( T_T)/ 
- Punipen
&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;
今年けもケット２に行く予定です。
黒野六郎さんは自分のオリジナル本を出します。そして、ケモコロの開発の資金集めために、体験版のCDやグッズなどを売るつもりです。
どうか、締め切りまでに体験版を作る終えるように祈ってください！（ T_T)/
ー　ぷにペン" src="http://24.media.tumblr.com/6d39f485ac2d6a440cb33b9cc00e9cfc/tumblr_mipi1o7G5J1qhhreyo1_500.jpg" style="max-width: 500px;" /&gt;&lt;/div&gt;
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Long time no see everyone! I'd like to apologize for the lack of activity around here as well as not updating the situation regarding Touch and Tease vol.3 and pretty much our status in general. It has been a very busy month, and we have been working very hard.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h2&gt;
Games Status&lt;/h2&gt;
&lt;h4&gt;
Touch and Tease Volume. 3&lt;/h4&gt;
&lt;div&gt;
The Japanese version is pretty much done, but due to the amount of contents I need to translate and proof read, it's going to take too much time. We will continue working on the game after the event.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Underwear Mania&lt;/h4&gt;
&lt;div&gt;
The artist finally finished all the graphics this week. The game is small, and the engine is ready so it won't take too much time to finish. Like TT vol.3, we'll finish the game after the event. It's more likely that I'll finish this first, since it doesn't contain that many dialogues like TT.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;h4&gt;
Kemo Coliseum&lt;/h4&gt;
&lt;div&gt;
See Kemoket Event. In short, we couldn't finish the demo in time (at least not to the level we expect before release to public) &amp;gt;_&amp;lt;;&lt;/div&gt;
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&lt;h2&gt;
&lt;/h2&gt;
&lt;h2&gt;
Kemoket Event&lt;/h2&gt;
&lt;div style="font-size: medium; font-weight: normal;"&gt;
In case you don't already know, we are attending&amp;nbsp;&lt;a href="http://kemoket.com/" target="_blank"&gt;Kemoket&lt;/a&gt;&amp;nbsp;on this coming 4th of May. &amp;nbsp;Our booth is number 23, by the way!&amp;nbsp;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-4Tb--iFs7Sc/UXQI1UWTsuI/AAAAAAAAAS0/RjNbSFVlcYA/s1600/map_d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="145" src="http://2.bp.blogspot.com/-4Tb--iFs7Sc/UXQI1UWTsuI/AAAAAAAAAS0/RjNbSFVlcYA/s320/map_d.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; font-size: medium; font-weight: normal; text-align: left;"&gt;
At first we thought that just Kemo Coliseum's demo and Kurono's comic would be enough. However, after the feedback from players in the Secret Lab (Thank you, guys!) and a lot of play testing in our studio, &amp;nbsp;I've realized that the game isn't ready. At least, it isn't ready to be put in a CD package and sell to people.&amp;nbsp;&lt;/div&gt;
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So, instead of selling CDs, we will demonstrate Kemo Coliseum in the event. Anyone's welcome to play the game at our booth!&lt;/div&gt;
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&lt;div class="separator" style="clear: both; font-size: medium; font-weight: normal; text-align: left;"&gt;
This leaves Kurono's comic as the only thing we will be selling. That'd make our booth too lonely, so&amp;nbsp;I decided to make more stuffs for the event.&lt;/div&gt;
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&lt;h2&gt;
So, What'll Be At the Event?&lt;/h2&gt;
&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;h4&gt;
 1.)&amp;nbsp;Kurono&amp;nbsp;Rokurou's Original Comic&lt;/h4&gt;
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&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://24.media.tumblr.com/6d39f485ac2d6a440cb33b9cc00e9cfc/tumblr_mipi1o7G5J1qhhreyo1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Guess who&amp;amp;#8217;s going to Kemoket? We are!
We&amp;amp;#8217;ll be selling a doujinshi by Kurono Rokurou and selling a limited edition Kemo Coliseum public demo CD for fund raising.
Please cheer for us to finish the public demo in time! ( T_T)/ 
- Punipen
&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;&amp;amp;#8212;
今年けもケット２に行く予定です。
黒野六郎さんは自分のオリジナル本を出します。そして、ケモコロの開発の資金集めために、体験版のCDやグッズなどを売るつもりです。
どうか、締め切りまでに体験版を作る終えるように祈ってください！（ T_T)/
ー　ぷにペン" border="0" src="http://24.media.tumblr.com/6d39f485ac2d6a440cb33b9cc00e9cfc/tumblr_mipi1o7G5J1qhhreyo1_500.jpg" style="font-family: Arial, 'Helvetica Neue', Helvetica, sans-serif; max-width: 500px; text-align: center;" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h4&gt;
&lt;span style="font-weight: normal;"&gt;Our Circle's cut on the catalog is actually the character from Kurono Rokurou's comic. It's based on &lt;a href="http://en.wikipedia.org/wiki/The_Spider's_Thread" target="_blank"&gt;"The Spider's Thread"&lt;/a&gt; by Ryunosuke Akutagawa. The story features hell, a cool Wolf, and lots of sex.&lt;/span&gt;&lt;/h4&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;h4&gt;
2.) Kemo Coliseum Blank Sketchbook&lt;/h4&gt;
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&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-wf7FkElVgho/UXQcdfZYx2I/AAAAAAAAATU/zgUaq4L2Xnk/s1600/537089_4691532615227_519703549_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://1.bp.blogspot.com/-wf7FkElVgho/UXQcdfZYx2I/AAAAAAAAATU/zgUaq4L2Xnk/s400/537089_4691532615227_519703549_n.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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A blank sketch book with Volga from Kemo Coliseum on the cover. The sketchbook comes in B5 size with 60 sheets of blank paper for drawing, sketching, or taking notes. The cover art is drawn and painted by &lt;a href="http://www.furaffinity.net/user/null-ghost" target="_blank"&gt;Nullghost&lt;/a&gt;. Also comes with postcards of Kemo Coliseum characters!&lt;/div&gt;
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&lt;h4&gt;
3.) Beast Warrior Night Attack&lt;/h4&gt;
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&lt;a href="http://1.bp.blogspot.com/-96Pp1ptb6Jo/UXQPHzZAI7I/AAAAAAAAATE/lYAABvI1wt4/s1600/Promote.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://1.bp.blogspot.com/-96Pp1ptb6Jo/UXQPHzZAI7I/AAAAAAAAATE/lYAABvI1wt4/s640/Promote.jpg" width="428" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
Night Attack series is back! Come in CD package with a high resolution versions for Windows, OSX, and Android. "Night Attack : Beast Warrior" is a brand new version of our old Night Attack. The system has been completely redesigned, with visual novel scenes for story and multiple endings.&lt;/div&gt;
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&lt;div class="separator" style="clear: both;"&gt;
Hired by Zigmarl, the beast warrior, you join his journey through a dangerous forest. During the night, you tell him not to worry and to go to sleep. However, you can't resist but sneaking into the tent...&lt;/div&gt;
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Character is by&amp;nbsp;&lt;a href="http://www.furaffinity.net/user/mumu202/" target="_blank"&gt;Mumu&lt;/a&gt;.&lt;/div&gt;
&lt;h4&gt;
&lt;/h4&gt;
&lt;h4&gt;
4.) Kemo Coliseum Demonstration&lt;/h4&gt;
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&lt;div&gt;
At the booth, we will provide a tablet installed with Kemo Coliseum battle tech demo. Anyone who stopped by our booth can try the game out. Hopefully if they like the game, they'll help support the development by supporting our other merchandise :)&lt;/div&gt;
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&lt;h2&gt;
And That's It!&lt;/h2&gt;
&lt;/div&gt;
&lt;div&gt;
I hope that answer most of the questions. Terribly sorry for the delay of everything, but I think after May we can release all the games we've promised and focus on Kemo Coliseum.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'm really happy to see comments and questions though. It shows that you care about what we do. We'll work hard to make the games as fun and as sexy as possible!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
- Punipen&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2929658703798927791?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2929658703798927791?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/04/all-game-status-report-kemoket-event.html" title="All Game Status Report &amp; Kemoket Event" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-4Tb--iFs7Sc/UXQI1UWTsuI/AAAAAAAAAS0/RjNbSFVlcYA/s72-c/map_d.jpg" height="72" width="72" /></entry><entry gd:etag="W/&quot;A0QCR307fCp7ImA9WhBXEks.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-5210031595709502820</id><published>2013-03-25T20:42:00.000-07:00</published><updated>2013-03-25T20:42:46.304-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-25T20:42:46.304-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bara" /><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Touch and Tease vol.3 : Update</title><content type="html">I was really surprised to see all the comments on the previous &lt;a href="http://dudedlestudio.blogspot.com/2013/02/touch-and-tease-vol3-progress.html" target="_blank"&gt;Touch and Tease update&lt;/a&gt;! To let you know that we are still working on the game, here's some more screenshots of the current game.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sJES" style="text-align: center;"&gt;Support Dudedle Studio&lt;/a&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/tt_vol_3/Tutorial.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://www.dudedlestudio.com/testbed/tt_vol_3/Tutorial.png" width="426" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/tt_vol_3/GamePlayScene.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://www.dudedlestudio.com/testbed/tt_vol_3/GamePlayScene.png" width="426" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The game's taking longer than we expected. We add a Visual Novel scene this time so that the game will have more content, but the visual novel and touch and tease engine is a pretty big work.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
As you can see, we also let you talk to the character while you're teasing him. This was actually in the last Touch and Tease, but it was available as one of the Actions. We think it might be better to separate it into a special command. Different actions will also unlock new options that you can choose to speak to the character.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Another new feature is 'item'. Last two games, we only have a lube that you can splash on various parts. This time there will be more items. You can get items from a Visual Novel scene or some actions in Touch and Tease scene.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Lastly, we add special cutscenes for some actions. In the previous two games, the graphic stay the same all the time regardless of the action. In the new Touch and Tease, you'll get to see the character in different poses.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
We're hoping to release it within this week, but due to the amount of content and we have to translate all of them to English, it's possible that the game might be released next month instead.&lt;br /&gt;
&lt;br /&gt;
The game will be free, and you can play it online just like the previous two games. Still, if you like what we do and want to support us so we can focus more on making awesome games for you, feel free to make a donation!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sJES"&gt;Support Dudedle Studio&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;&lt;/script&gt;
&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5210031595709502820?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5210031595709502820?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/03/touch-and-tease-vol3-update.html" title="Touch and Tease vol.3 : Update" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;DUcGRX0_cCp7ImA9WhBQFUo.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4198796519021184936</id><published>2013-03-17T20:23:00.000-07:00</published><updated>2013-03-17T20:23:44.348-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-17T20:23:44.348-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : February 2013</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It's time for Kemo Coliseum February 2013 Report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;h3&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;/h3&gt;
Still working on Touch and Tease 3 mostly this month. We finished 'localization system', which let the users to translate the game easily. This will be used in Kemo Coliseum as well.&lt;br /&gt;
&lt;br /&gt;
The new localization system is based on how iOS work. For each script file, you can write a dictionary file that match a word/sentence with another language. For example:&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;&lt;br /&gt;
&lt;div class="codeheader" style="background-color: #e7eaef; color: #666666; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: x-small; font-weight: bold; line-height: 17.46875px; padding: 0px 0.3em;"&gt;
Code:&amp;nbsp;&lt;a class="codeoperation" href="http://www.blogger.com/blogger.g?blogID=7875869498047346487" style="color: #334466; font-weight: normal; text-decoration: none;"&gt;[Select]&lt;/a&gt;&lt;/div&gt;
&lt;code class="bbc_code" style="background-color: #eeeeff; border-bottom-color: rgb(153, 153, 153); border-bottom-style: solid; border-bottom-width: 2px; border-top-color: rgb(153, 153, 153); border-top-style: solid; border-top-width: 2px; display: block; font-family: 'dejavu sans mono', monaco, 'lucida console', 'courier new', monospace; font-size: x-small; line-height: 1.5em; max-height: 24em; overflow: auto; padding: 3px 1em; white-space: nowrap;"&gt;Original File : prologue.txt&lt;br /&gt;English Translation :&amp;nbsp; &amp;nbsp;en/prologue.Strings&lt;br /&gt;French Translation :&amp;nbsp; &amp;nbsp; fr/prologue.Strings&lt;br /&gt;Korean Translation :&amp;nbsp; &amp;nbsp; kr/prologue.Strings&lt;/code&gt;&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;And the content inside, let's say en/prologue.Strings, is something like this&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;&lt;div class="codeheader" style="background-color: #e7eaef; color: #666666; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: x-small; font-weight: bold; line-height: 17.46875px; padding: 0px 0.3em;"&gt;
Code:&amp;nbsp;&lt;a class="codeoperation" href="http://www.blogger.com/blogger.g?blogID=7875869498047346487" style="color: #334466; font-weight: normal; text-decoration: none;"&gt;[Select]&lt;/a&gt;&lt;/div&gt;
&lt;code class="bbc_code" style="background-color: #eeeeff; border-bottom-color: rgb(153, 153, 153); border-bottom-style: solid; border-bottom-width: 2px; border-top-color: rgb(153, 153, 153); border-top-style: solid; border-top-width: 2px; display: block; font-family: 'dejavu sans mono', monaco, 'lucida console', 'courier new', monospace; font-size: x-small; line-height: 1.5em; max-height: 24em; overflow: auto; padding: 3px 1em; white-space: nowrap;"&gt;- original: おはようー&lt;br /&gt;&amp;nbsp; translation: Morning~&lt;br /&gt;&lt;br /&gt;- original:　じゃ、またね！&lt;br /&gt;&amp;nbsp; translation: See you later!&lt;/code&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;h4&gt;
Erotic CG&lt;/h4&gt;
&lt;div&gt;
We got in touch with Null Ghost and asked him to draw more variations of each erotic&amp;nbsp;CGs&amp;nbsp;(changing head/facial expression etc.) Thanks to all the donators that make this possible! :)&lt;/div&gt;
&lt;h4&gt;
&lt;b&gt;Map Sketch&lt;/b&gt;&lt;/h4&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Feb16_2013.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="183" src="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Feb16_2013.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
We finished a color sketch for our map design! This is still not final and we have modified some of the mistake already.&lt;br /&gt;
&lt;br /&gt;
&lt;h4&gt;
GUI Layout&lt;/h4&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="222" src="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Main Map Screen. You'll see this pretty often.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="222" src="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Character status screen.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="222" src="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dungeons that are currently available will be in a list. Some dungeons only available while you're taking a certain quest.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="222" src="http://www.dudedlestudio.com/testbed/kemocol/images/Gui1_Page_5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Inside the dungeon. Some map would be randomly generated. The square could represent many things ranging from random event to enemies to treasure.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
Public Demo Release Date&lt;/h3&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://24.media.tumblr.com/6d39f485ac2d6a440cb33b9cc00e9cfc/tumblr_mipi1o7G5J1qhhreyo1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="223" src="http://24.media.tumblr.com/6d39f485ac2d6a440cb33b9cc00e9cfc/tumblr_mipi1o7G5J1qhhreyo1_500.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
As we wrote on our &lt;a href="http://dudedle.tumblr.com/" target="_blank"&gt;tumblr&lt;/a&gt;, we have decided to participate in &lt;a href="http://www.kemoket.com/" target="_blank"&gt;Kemoket&lt;/a&gt;, a furry comic event in Japan.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The event is on the 4th of May. We'll be selling an original doujinshi by Kurono Rokurou, as well as selling a limited edition of Kemo Coliseum public demo CD for fundraising.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The game will still be free, and the demo will be available for free online sometime after the event. All donators, however, will receive the link to the demo on the same day this is released in Japan.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
I think it's best to set a goal so that we'll be motivated. We have already paid for the booth, so we will do our best to release the public demo!&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report 2013&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Jan &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $198&lt;/div&gt;
&lt;div&gt;
Feb &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$141&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you to everyone who help donate! Every little bit help and will definitely help us afford spending more time on the game.&lt;br /&gt;
&lt;br /&gt;
See you on the next update!&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4198796519021184936?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4198796519021184936?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/03/kemo-coliseum-monthly-progress-february.html" title="Kemo Coliseum Monthly Progress : February 2013" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DU8BSXc-eCp7ImA9WhBTGEw.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-2278105884441597516</id><published>2013-02-13T20:57:00.002-08:00</published><updated>2013-02-13T20:57:38.950-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-13T20:57:38.950-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bara" /><category scheme="http://www.blogger.com/atom/ns#" term="Free Game" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Touch and Tease vol.3 : Progress</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
Just in case you guys haven't seen these images from the new Touch and Tease vol. 3!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
The dialogue box is not final though. Changed it a bit already in the current version.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://25.media.tumblr.com/2fea02e185cbbbb7c5acbdba62dac2d5/tumblr_mgnulmVcGX1qhhreyo1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://25.media.tumblr.com/2fea02e185cbbbb7c5acbdba62dac2d5/tumblr_mgnulmVcGX1qhhreyo1_500.jpg" width="425" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
Visual novel scene&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://24.media.tumblr.com/3d793c3e03fb6cc3f14d69262dd8e866/tumblr_mgo50gqJ6Q1qhhreyo1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://24.media.tumblr.com/3d793c3e03fb6cc3f14d69262dd8e866/tumblr_mgo50gqJ6Q1qhhreyo1_500.jpg" width="426" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
It's time for 'Touch and Tease' scene (ﾟ¬ﾟ*)&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
- Punipen&lt;/div&gt;
&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2278105884441597516?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2278105884441597516?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/02/touch-and-tease-vol3-progress.html" title="Touch and Tease vol.3 : Progress" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;CUEBSHs5fSp7ImA9WhBTF04.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4418484971194471505</id><published>2013-02-12T21:30:00.000-08:00</published><updated>2013-02-12T21:34:19.525-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-12T21:34:19.525-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : January 2013</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It's time for Kemo Coliseum January 2013 Report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
This month was pretty horrible for me. I was sick for a week, and then hurried to finish my IRL jobs just to find out that one is cancelled and one is postponed *sigh*&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;u&gt;
1.) Skill Window&lt;/u&gt;&lt;br /&gt;
I finished the skill selection window! Hovering your mouse over a skill will also shows a help tooltip.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-WUTLpeXmhlQ/URslzxNChHI/AAAAAAAAASk/6Om_4Czz3vo/s1600/rgp.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-WUTLpeXmhlQ/URslzxNChHI/AAAAAAAAASk/6Om_4Czz3vo/s320/rgp.png" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
I also planned to add an actual skill and allow you to select and activate it, but I couldn't finish it this month :( &amp;nbsp;This is a bit complicate because each skill can target different things as follow:&lt;br /&gt;
&lt;br /&gt;
- Target enemy&lt;br /&gt;
- Target user&lt;br /&gt;
- Target enemy's specific armor part&lt;br /&gt;
- Target player's specific armor part&lt;br /&gt;
- Target a gem on the board with some kind of requirements&lt;br /&gt;
&lt;br /&gt;
The first two types are obviously the easiest of them all and is what I'm planning to implement next. I'll save the rest later since with just the first two implemented, it should be enough to playtest the game and see if the basic gameplay 'click'.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;2.) Visual Novel System&lt;/u&gt;&lt;br /&gt;
This is the reason why I couldn't finish the skill activation. I was working on Touch and Tease 3, hoping to release it as soon as possible. In the new Touch and Tease 3, I've made it so that our non-programmer team member can write a script for the game without having to rely on me. This visual novel scripting system will be used in Kemo Coliseum in a conversation scene as well. The script is something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="codeheader" style="background-color: #e7eaef; color: #666666; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: x-small; font-weight: bold; line-height: 17.46875px; padding: 0px 0.3em;"&gt;
Code:&amp;nbsp;&lt;a class="codeoperation" href="http://www.blogger.com/blogger.g?blogID=7875869498047346487" style="color: #334466; font-weight: normal; text-decoration: initial;"&gt;[Select]&lt;/a&gt;&lt;/div&gt;
&lt;code class="bbc_code" style="background-color: #eeeeff; border-bottom-color: rgb(153, 153, 153); border-bottom-style: solid; border-bottom-width: 2px; border-top-color: rgb(153, 153, 153); border-top-style: solid; border-top-width: 2px; display: block; font-family: 'dejavu sans mono', monaco, 'lucida console', 'courier new', monospace; font-size: x-small; line-height: 1.5em; max-height: 24em; overflow: auto; padding: 3px 1em; white-space: nowrap;"&gt;start:&lt;br /&gt;&amp;nbsp; &amp;nbsp; - Name: Hot Guy&lt;br /&gt;&amp;nbsp; &amp;nbsp; - |&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Hey there! I'm a muscular hot guy!&lt;br /&gt;&amp;nbsp; &amp;nbsp; - Character: {name: HotGuy, sprite: hotguy_normal, prefab: hotguyprefab}&amp;nbsp; &amp;nbsp; &lt;br /&gt;&amp;nbsp; &amp;nbsp; - FadeInCharacter: {name: HotGuy, duration: 1}&lt;br /&gt;&amp;nbsp; &amp;nbsp; - Wait: 1&lt;br /&gt;&amp;nbsp; &amp;nbsp; - |&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Look at how shiny my muscles are!&lt;br /&gt;&amp;nbsp; &amp;nbsp; - ScreenFlashWhite: 1&lt;br /&gt;&amp;nbsp; &amp;nbsp; - Wait: 1&lt;br /&gt;&amp;nbsp; &amp;nbsp; - GoTo: .EndIntroduction&lt;br /&gt;&lt;br /&gt;EndIntroduction:&lt;br /&gt;&amp;nbsp; &amp;nbsp; - ModifyCharacter: {name: HotGuy, sprite: hotguy_sad}&amp;nbsp; &amp;nbsp; &amp;nbsp; &lt;br /&gt;&amp;nbsp; &amp;nbsp; - |&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Hmm, seems like you're not impressed.&lt;/code&gt;&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;I also created a documentation for the scripting system so that our team mates can learn it by themselves. Here's a screenshot of a part of the documentation.&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-FbWMpexin5A/URsVUckBiaI/AAAAAAAAASU/qZKlgsjnz6w/s1600/Screen+Shot+2013-02-13+at+11.12.26+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="370" src="http://1.bp.blogspot.com/-FbWMpexin5A/URsVUckBiaI/AAAAAAAAASU/qZKlgsjnz6w/s400/Screen+Shot+2013-02-13+at+11.12.26+AM.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span id="goog_795469431"&gt;&lt;/span&gt;&lt;span id="goog_795469432"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;span style="font-size: small;"&gt;&lt;span style="font-weight: normal;"&gt;User scenario content will be using a similar script. So in the future I'll make the documentation public so those who want to add quests or stories to the game can do so by themselves.&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;span style="font-size: small; font-weight: normal;"&gt;For Touch and Tease, we also need a script file that explain what are the actions available for each body part. So that's more work as well. Good news is that they are all finished, so I can spend more time on Kemo Coliseum and leaving the game scripting work to Mogmog :D&lt;/span&gt;&lt;/h3&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;div style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;
&lt;/div&gt;
&lt;b&gt;Map Sketches&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Here are more map sketches!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec17_2012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec17_2012.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;"&gt;First version is very rough. It's just to get some basic ideas across the paper so that we can see things clearer. We decided to move the coliseum to some where else since putting it on the center seems weird and not really that natural.&lt;/span&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec27_2012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="147" src="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec27_2012.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;"&gt;The second version refined the first version. We still don't like putting something in the center since it distract viewers too much. We also added a bath house as a place for warriors and people to hang out, and a good excuse to see penises &amp;lt;3&lt;/span&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Jan05_2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="147" src="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Jan05_2013.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;"&gt;We tried moving things a bit in the third version. We found that we like the old position of the castle more. However, the shrine/temple will probably be like in the third version, located somewhere in the city so that people in the town can go there easily.&lt;/span&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;"&gt;We also decided to remove the onsen or open bath from the city, and make it a secret place that can be unlocked through a quest only. Maybe after you found it you can ask one of the warrior on a date to take a private hot spring bath together.&amp;nbsp;&lt;/span&gt;&lt;img alt=":)" class="smiley" src="http://www.dudedlestudio.com/forum/Smileys/default/smiley.gif" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px; vertical-align: bottom;" title="Smiley" /&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;"&gt;If you guys have any input on the map, feel free to add it here!&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report 2013&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
Jan &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $198&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you to everyone who help donate! Every little bit help and will definitely help us afford spending more time on the game.&lt;br /&gt;
&lt;br /&gt;
See you on the next update!&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4418484971194471505?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4418484971194471505?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/02/kemo-coliseum-monthly-progress-january.html" title="Kemo Coliseum Monthly Progress : January 2013" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DkACQ3wzcCp7ImA9WhNbEks.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-7387072341472477932</id><published>2013-01-15T07:45:00.004-08:00</published><updated>2013-01-15T07:46:02.288-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-15T07:46:02.288-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bara" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : December</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Happy New Year everyone! How have you guys been doing? I hope you guys are having a great new year so far.&lt;br /&gt;
&lt;br /&gt;
Anyway, it's time for Kemo Coliseum's December report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
We spent more time on other minigames than Kemo Coliseum this month because we want to push everything out of the way first. (Also, Christmas Break!)&lt;br /&gt;
&lt;br /&gt;
We notice that there are a lot on the table right now and it would be best to push some of the small games that we've promised out so that we can focus on Kemo Coliseum.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, this doesn't mean progress hasn't been made. While I'm working on other games, the art team can still work on other aspects of Kemo Coliseum. We still have backgrounds, map and enemies to work on!&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Discussed about some changes to the game as follow:&lt;br /&gt;
&lt;br /&gt;
1.) No more mana collecting like Puzzle Quest. All skills will consume MP. Collect energy gem will refill your MP.&lt;br /&gt;
- This will make skill balancing much easier.&lt;br /&gt;
- Having to look at the background of each square adds another layer of complexity which not only make it hard for players to make a decision, but also make AI more complicate!&lt;br /&gt;
- The game will be colorblind-friendly. People with colorblind can tell the difference of each gem from symbols and shape, but the background color rely solely on the color, so it might be difficult.&lt;br /&gt;
&lt;br /&gt;
Considering these reasons, it's best to remove the four mana Power, Technique, Will and Magic system, and replace it with one single MP like RPG game.&lt;br /&gt;
&lt;br /&gt;
2.) Simplify Healing gem. The old one is complicated. Healing gem will now simply heal the character's HP, and not repairing the armor.&lt;br /&gt;
&lt;br /&gt;
3.) To make Healing gem useful in the beginning of the game as well, each armor part will now have two parameters, which are defense power and durability. Each armor part will work as follow :&lt;br /&gt;
- If that part is not broken, the part will take the damage instead of the character, decreasing its durability.&lt;br /&gt;
- The maximum amount of damage taken is equal to that part's defense power.&lt;br /&gt;
- Any damage beyond the defense power will be dealt directly to the character's hp.&lt;br /&gt;
&lt;br /&gt;
This should make each match goes faster too, since you can lost HP even early in the game. Also, there will be a difference between a character that deal many small hits, and a character that deal one huge damage hit.&lt;br /&gt;
&lt;br /&gt;
Armor can only be repair through skill.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
Due to the change in game design, I had to spend time on refactoring and rewriting many parts of the code. It's good that we found these 'gotchas' in the design early on though. It'll be harder to change once the game grow bigger.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
- Finish refactoring the battle code so that now I can implement any damage calculation algorithm very easily! I've also implemented 'block' system, but the algorithm is still just randomly block with a 25% chance right now. In the real game, this should depend on character's speed or something. Still have to think about that.&lt;br /&gt;
&lt;br /&gt;
- Modified how the extra turn work. The importance of action that affect whether you'll get an extra turn or not is as follow:&lt;br /&gt;
1.) Armor Break -&amp;gt; Extra Turn&lt;br /&gt;
2.) Attack is Blocked -&amp;gt; No Extra Turn ( Lose 1 turn press as normal )&lt;br /&gt;
3.) Erase 4 straight blocks -&amp;gt; Extra Turn&lt;br /&gt;
&lt;br /&gt;
The priority is from top to bottom. That mean, even if you make a match of 4, if your attack is blocked, you won't get an extra turn. Unless that attack break enemy's armor part.&lt;br /&gt;
&lt;br /&gt;
- I've updated the secret lab alpha version so that the character'll be naked once you knock him out when all of his armor parts are destroyed. &amp;nbsp;The 'important part' is censored for now, otherwise it won't be fun in the actual game :P&lt;br /&gt;
&lt;br /&gt;
- Finished implementing the armor's defence power. I'm not sure how I feel about it yet. If I set the defense power too high, then it's the same as before, since all the damage will go&amp;nbsp;to the armor first and never go to your life point.&lt;br /&gt;
On the other hand, if I set the defense low and the armor's durability high, then the character's health will run out before any armor is broken! This is the worst scenario, since I feel that destroying armor is what make the game fun. And I really enjoy the game more when I could see my progress being the enemy's clothes destroyed one by one XD&lt;br /&gt;
&lt;br /&gt;
So I tried balancing again, and it seems to work. I could strip the enemy naked before dealing the finish blow. So the defense might work but it requires a lot of balancing, I suppose.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Map Sketch&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
We did a sketch of a map scene. This is not the final sketch though ( the latest ones are already posted in the secret lab). This is just to get the idea out of what does the main map screen in the game should look like, as well as deciding the locations that will be in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec11_2012.jpg" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="306" src="http://www.dudedlestudio.com/testbed/kemocol/images/Map_Dec11_2012.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46875px;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;br /&gt;
Aug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $227&lt;br /&gt;
Sep &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $107&lt;br /&gt;
Oct &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $453&lt;br /&gt;
Nov &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$223&lt;br /&gt;
Dec &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$415&lt;br /&gt;
--------------------------&lt;br /&gt;
2012 Total &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$3077&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
It's been (almost) a year! Thank you so much for all the donation. I also notice some regular donators =) I don't know what to say but thank you for believing in this project and your constant support!&lt;br /&gt;
&lt;br /&gt;
Thanks to those who help by spreading the games and talk about the games as well. As I said before, working on the game already take a lot of time from us, so we don't really have much time to promote the game. It means a lot that someone would take their time to do it for us.&lt;br /&gt;
&lt;br /&gt;
Thank you again for the support last year and thank you for staying with us. Our goal this year is to push the public beta out so that everyone can get to play test the game.&lt;br /&gt;
&lt;br /&gt;
See you next update!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7387072341472477932?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7387072341472477932?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2013/01/kemo-coliseum-monthly-progress-december.html" title="Kemo Coliseum Monthly Progress : December" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;C0EHQ3Yyfyp7ImA9WhNWF0s.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-1465696250241652368</id><published>2012-12-17T08:26:00.001-08:00</published><updated>2012-12-17T08:27:12.897-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-17T08:27:12.897-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bara" /><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : November</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It's time for Kemo Coliseum's November report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Health bar and skill data model are implemented just as planned! I was going to add skill window as well, but November was a really really busy month. Being sick for a week didn't help neither. Because of this, I couldn't finish the skill window part :-/&lt;br /&gt;
&lt;br /&gt;
However, I did finish something else instead, namely the resource/mana collection part. Currently the game is looking like the screen below:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-QpkcVsnUp2s/UM86lJznrBI/AAAAAAAAASA/nbEwhpeE-UU/s1600/Screen+Shot+2012-12-17+at+10.29.44+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://3.bp.blogspot.com/-QpkcVsnUp2s/UM86lJznrBI/AAAAAAAAASA/nbEwhpeE-UU/s400/Screen+Shot+2012-12-17+at+10.29.44+PM.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
So most of the basic battle system is done! My December goal would be to finish basic skill implementation so we can finally test the actual battle!&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;CG Sketch&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Got more sketches and clean up line arts from NG. We almost finish sketching all the erotic CGs in the game now, yay! It's really exciting to see how far we have come. I don't think the clean up process would take too long, since NG sketches are already pretty clean to begin with.&lt;br /&gt;
&lt;br /&gt;
Here's a teaser of one of the pics we got from him this month!&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_TNK2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="142" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_TNK2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Hmmm. Tanuki's man boobs &amp;lt;3&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Interface Design&lt;/b&gt;&lt;br /&gt;
We came up with some designs for the skill window. The first version looks like this :&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_20121125_old.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_20121125_old.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
This mean you have to click on a skill button to show the list of all the skills. We thought it's a bit bothersome and it would be better if you have access to all the skills. So here's the second version.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_20121125.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_20121125.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The skills are conveniently accessible. Hover your mouse on the icon would show a tooltip with skill descriptions and its cost!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;b&gt;Others&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
We experimented with 3d graphics rendered from &lt;a href="http://planetside.co.uk/" target="_blank"&gt;Terragen&lt;/a&gt;&amp;nbsp;with the Photo Dramatica technique to see if it can create beautiful animation-liked background or not. The result wasn't what we was hoping for. It seems like it'll be good for natural scenery like grass field or forest though. It could be that we are still new to Terragen as well so we couldn't create exactly what we want.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Anyway, we'll keep it as an option for now. Background in the game would probably be a combination of retouch photos and drawn images.&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;br /&gt;
Aug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $227&lt;br /&gt;
Sep &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $107&lt;br /&gt;
Oct &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $453&lt;br /&gt;
Nov &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$223&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Again, thank you for all the donations! It really helps keep us going. If you've donated $20+, don't forget to stop by the secret lab and let us know what you think! The latest build is already there as well.&lt;br /&gt;
&lt;br /&gt;
And that's it for this month! See you next report.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1465696250241652368?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1465696250241652368?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/12/kemo-coliseum-monthly-progress-november.html" title="Kemo Coliseum Monthly Progress : November" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;D0cHRXk7cCp7ImA9WhNQF0k.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-2632873717735265166</id><published>2012-11-24T00:17:00.000-08:00</published><updated>2012-11-24T00:17:14.708-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-24T00:17:14.708-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bara" /><category scheme="http://www.blogger.com/atom/ns#" term="Free Game" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Underwear Mania - New Game from Dudedle for Underwears Lovers</title><content type="html">As promised, here is the information about the game we are working on!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-EUmiJbJMZCk/UK3aCt-7x4I/AAAAAAAAARc/h7vLKriQKEs/s1600/Logo_x6_y64.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="77" src="http://3.bp.blogspot.com/-EUmiJbJMZCk/UK3aCt-7x4I/AAAAAAAAARc/h7vLKriQKEs/s400/Logo_x6_y64.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Are you one of those guys who are excited to see guys in sexy underwears?&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Do you find them more attractive than just completely naked?&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Do you like it when you see a hot guy wearing a jockstrap covered up with his own jizz?&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
If your answer is yes to any of those questions, then this game is for you!&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-xzhU3KyieT0/UK3d7dNYaDI/AAAAAAAAARs/FfBFxHZHbUs/s1600/IMG_0049-2.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-xzhU3KyieT0/UK3d7dNYaDI/AAAAAAAAARs/FfBFxHZHbUs/s400/IMG_0049-2.PNG" width="265" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
In 'Underwear Mania', you'll get to dress up the character in your&amp;nbsp;favorite&amp;nbsp;underwear and tease him until he shoots his load.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
I won't reveal who the character is. But maybe you guys can guess from the necktie... hehe. If you know who this is, don't tell anyone yet!&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
As you can see from the screenshot, we're doing something new with this game. The game can be playable on iPod Touch, iPhone and iPad! Basically, you can play this game from anywhere :)&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
This is the first time we make our games available on iOS device. Hopefully this will go well and I would love to hear feedback from iOS users if they'd like to see more games :)&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The game will be free, like other minigames, but if you would like to help support us in our development, you can donate to us here&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sJES"&gt;Support Dudedle Studio&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;&lt;/script&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Also, if there's any artist who wants contribute their arts and make their own version of Underwear Mania, feel free to get in touch with us!&amp;nbsp;&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2632873717735265166?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2632873717735265166?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/11/underwear-mania-new-game-from-dudedle.html" title="Underwear Mania - New Game from Dudedle for Underwears Lovers" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-EUmiJbJMZCk/UK3aCt-7x4I/AAAAAAAAARc/h7vLKriQKEs/s72-c/Logo_x6_y64.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DkUCQXs7cCp7ImA9WhNQE00.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-6851286857512706565</id><published>2012-11-17T02:24:00.001-08:00</published><updated>2012-11-18T21:51:00.508-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-18T21:51:00.508-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : October</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It's time for Kemo Coliseum's October report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Most of the work this month is behind the scene with designing the data model for battle scene. Finally got the basic stuffs done and improve the armor's durability dial. I made a mistake of not using NGUI to use it in the first place so I had to re-write the whole interface part (&amp;gt;_&amp;lt; ;) Oh well, lesson learnt!&lt;br /&gt;
&lt;br /&gt;
So the character's clothes can now be destroyed (except the underwear part.) This month I'm going to implement health bar and work on a simple skill data model so that I can add some simple basic skill to imitate the actual game and see if the game mechanic work or need some tweaking.&lt;/div&gt;
&lt;div&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Sketches&lt;/b&gt;&lt;br /&gt;
Here's a picture of the main trio : Volga the Husky, Cyrus the Cat, and Tharsix the bear, in today casual wear style!&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;span style="margin-left: auto; margin-right: auto;"&gt;&lt;a href="http://i.imgur.com/dMc4p.jpg" target="_blank"&gt;&lt;img border="0" height="356" src="http://i.imgur.com/dMc4p.jpg" width="400" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://i.imgur.com/dMc4p.jpg" target="_blank"&gt;Want a bigger one? Click on the image!&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
It isn't going to be in a game, since it's something NG draw in his free time. But it's nice to see them like this, don't you think? :) &amp;nbsp;Make me want to see someone make a dating sim out of these characters!&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
We're also thinking of a new sub character for Cyrus's story. The black cat butler who's on his journey of bringing back the irresponsible prince!&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Servant_2012_10_15_1.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://www.dudedlestudio.com/testbed/kemocol/images/Servant_2012_10_15_1.jpeg" width="480" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
This is, of course, only a rough sketch for idea and isn't final. The basic idea is a tall and quiet swimmer-built muscular black cat. The height in this image is also not official! (I think 158 cm is too small for Cyrus! )&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;br /&gt;
Aug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $227&lt;br /&gt;
Sep &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $107&lt;br /&gt;
Oct &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $453&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you for all the donation! I'm surprised to see the number goes up from September. I think it has to do with now that we have something playable available in the secret lab. It's great to know that people are interested in the game!&amp;nbsp;I also want to thank you to all the comments the donator left in the form. It's a great motivation to keep us going :)&lt;br /&gt;
&lt;br /&gt;
And that's it for this month. In other news, we are also working on new Dudedle mini games and big game behind the scene as well. I'll update you guys about these in a new entry!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/6851286857512706565?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/6851286857512706565?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/11/kemo-coliseum-monthly-progress-october.html" title="Kemo Coliseum Monthly Progress : October" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;D0ACR3czeyp7ImA9WhNREkQ.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-872019832400589067</id><published>2012-11-07T05:42:00.000-08:00</published><updated>2012-11-07T05:42:46.983-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-07T05:42:46.983-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><category scheme="http://www.blogger.com/atom/ns#" term="Illustration" /><title>Touch and Tease's Some Sketches</title><content type="html">&lt;br /&gt;
Hello, this is Kurono Rokurou.&lt;br /&gt;
&lt;br /&gt;
I got a request from Punipen that he wants &lt;a href="http://dudedle.tumblr.com/image/33416838455" target="_blank"&gt;this kind of guy&lt;/a&gt; for the next Touch &amp;amp; Tease. I hardly draw fat characters so it's impossible to draw such a cute hot chubby, but I tried drawing some sketches.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-SNHQ3nMZl3k/UJpVUvS6qgI/AAAAAAAAAQ0/85b8QUsWPMY/s1600/2012-11-07+01-28+page+%231.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-SNHQ3nMZl3k/UJpVUvS6qgI/AAAAAAAAAQ0/85b8QUsWPMY/s320/2012-11-07+01-28+page+%231.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is one of the sketches. I want him to be manly but mild and sweet. If I couldn't draw better one, maybe next Touch and Tease would be this character or use this as a base.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-mSf0f8E4aII/UJpV6oMiLvI/AAAAAAAAAQ8/pTc14CBYoCk/s1600/2012-11-07+01-28+page+%233.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-mSf0f8E4aII/UJpV6oMiLvI/AAAAAAAAAQ8/pTc14CBYoCk/s320/2012-11-07+01-28+page+%233.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I drew this sketch because I thought square eyes would be cute, but previous Touch and Tease's character, Hiishi Mamoru has similar eyes. It should be something different.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-XwDgMuOycuo/UJpXr09Qg_I/AAAAAAAAARE/apKfe4xeFdQ/s1600/2012-11-07+01-28+page+%234.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-XwDgMuOycuo/UJpXr09Qg_I/AAAAAAAAARE/apKfe4xeFdQ/s320/2012-11-07+01-28+page+%234.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A guy on the bottom left is the same person as the first picture. I guess you think it doesn't seem the same person. ('A`) I drew small eyes for the guy on the&amp;nbsp;center middle. I think he's kinda cute, so it would be nice if I can use him for something.&lt;br /&gt;
&lt;br /&gt;
I draw sketches like these sometimes, so I will update this kind of things regularly from now then.&lt;br /&gt;
&lt;br /&gt;
Also, we're making an underwear-dress-up game. We make this game with a new artist. You'll be able to play the game on any mobile phone because this is a HTML 5 game!</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/872019832400589067?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/872019832400589067?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/11/touch-teases-some-sketches.html" title="Touch and Tease's Some Sketches" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-SNHQ3nMZl3k/UJpVUvS6qgI/AAAAAAAAAQ0/85b8QUsWPMY/s72-c/2012-11-07+01-28+page+%231.jpg" height="72" width="72" /></entry><entry gd:etag="W/&quot;D0MDRHo7eCp7ImA9WhNTEk4.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-5900649895213011002</id><published>2012-10-14T10:24:00.002-07:00</published><updated>2012-10-14T10:24:35.400-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-14T10:24:35.400-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : September</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And here it is, the September report!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's get to the repart, shall we?&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
There was an urgent work that I needed to do and it pretty much took 2 weeks of programming on Kemo Coliseum from me. We realize it's going to be really difficult if I'm the only programmer.&lt;br /&gt;
&lt;br /&gt;
Mogmog helped me program the interface part of Sugar Shooter 2 before, but he use different programming language last time. This time I want us both to use the same thing so this month was spent on training him to be able to use C# programming language. &amp;nbsp;Once we have two programmers, it should be more flexible since the whole programming task won't stop completely if I'm busy.&lt;br /&gt;
&lt;br /&gt;
Others than that, I fix some small bugs. Something weird happen when you make a match twice and try to make a free swap as the last action. Everything should work fine now in the current build!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Mogmog also spent time working on the wireframe of each game screen.&amp;nbsp;Note that these are just placeholders so we have a better idea of how the game flow as well as what should be on each screen. Unless someone actually wants a cocktail as a weapon, and mustache as an accessory.&lt;br /&gt;
&lt;a href="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_WorldMap_01.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_WorldMap_01.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;
&lt;a href="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Status_01.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Status_01.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;
&lt;a href="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Skill_01.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Skill_01.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;
&lt;a href="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Equipment_01.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Equipment_01.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;
&lt;a href="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Dungeon_01.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://dudedlestudio.com/testbed/kemocol/images/Kemo-GUI_Dungeon_01.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Sketches&lt;/b&gt;&lt;br /&gt;
More sketches! We're almost finish with all the erotic scenes now :D&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_BR2.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; margin-left: auto; margin-right: auto; text-align: start;" /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tharsix seems to be enjoying himself&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
We also have a sketch of the Monkey, Tharsix's owner by Kurono Rokurou.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/Monkey_2012-10-01_1.jpeg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;b&gt;User Interface&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
New GUI design! We moved the resources/mana to center bottom, where it used to be a help message window. We think that we could use tool tip/pop up window instead, since we don't need to see the help message all the time.&lt;br /&gt;
&lt;br /&gt;
For those who don't know, tool tip is that popup message that appear when you hover your mouse over an icon for a certain period of time. Try hover your mouse over the refresh button on your browser and leave it there for a while and you'll see what I mean.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_100112.001.png" target="_blank"&gt;&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_100112.001.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; margin-left: auto; margin-right: auto;" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_100112.001.png" target="_blank"&gt;The durability of each armor has been moved so we can admire Volga's body&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;
&lt;div style="text-align: center;"&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;br /&gt;
Aug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $227&lt;br /&gt;
Sep &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $107&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you for all the donation! It means a lot to us. We're motivated to continue working on the game&amp;nbsp;every time&amp;nbsp;we read the comments you guys left in the donation form :)&lt;br /&gt;
&lt;br /&gt;
And if you can't donate, that's ok too! It doesn't always have to be money. Helping spreading the words about this game or drawing fanarts count as well.&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5900649895213011002?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5900649895213011002?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/10/kemo-coliseum-monthly-progress-september.html" title="Kemo Coliseum Monthly Progress : September" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DkECQ346eSp7ImA9WhJUGEg.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-7777884048099223442</id><published>2012-09-16T21:04:00.000-07:00</published><updated>2012-09-16T21:04:22.011-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-16T21:04:22.011-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Free Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : August</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The August report of Kemo Coliseum is here! Giving my schedule, it's safe to say that the report will be around the second week of each month.&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's continue with the report!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
My IRL work last month was pretty tough and demand a lot of my time, so I didn't have much time for the programming part of Kemo Coliseum. Fortunately, Mogmog wasn't as busy as me so we had some progress graphic design wise.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
Been playing other puzzle RPG games to learn more about the genre. Puzzle and Dragon is something that is very popular at the moment(Japanese AppStore only) but I don't find it fun since it doesn't have any strategy whatsoever. However, I've noticed that part of why it isn't fun is because every gem match essentially does the same thing : dealing damage to enemy.&lt;br /&gt;
&lt;br /&gt;
This is similar to Kemo Coliseum, where 5 out of 7 types will deal damage to enemy. Hence I think there should be more reasons to aim at specific parts rather than stripping. We have discussed about this, and currently what we agree on is as follow:&lt;br /&gt;
&lt;br /&gt;
Head : Reduce magic attack&lt;br /&gt;
Arms : Reduce physical attack&lt;br /&gt;
Top/bottom : Receive more direct hp damage&lt;br /&gt;
Leg : Zero chance of blocking damage (unless some skill effects help)&lt;br /&gt;
&lt;br /&gt;
Some characters, Agilo, for example, have skills that can aim at specific part. This should make deciding which part to destroy a more important decision to make.&lt;br /&gt;
&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
+ Finished the circle meter for each armor part. &amp;nbsp;Still need to link it with the actual stat of player.&lt;br /&gt;
+ Implemented the 'clearing board' that I mentioned last month.&lt;br /&gt;
+ Fixed the bug where the game recognizes some pattern as a match of straight 4 or more.&lt;br /&gt;
&lt;br /&gt;
- Found a bug where if you make a match and then make a free swap then all hell break loose and kittens eat your children.&lt;br /&gt;
&lt;br /&gt;
Also, tested the game on Android and it works without problems! Android tablet is getting cheaper and cheaper so I'm sure many people will be able to play it on Android. Porn on the go!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-SZG3sQrB1bA/UFaXLw1svII/AAAAAAAAAQk/EsyJtBYKQBo/s1600/photo.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="218" src="http://2.bp.blogspot.com/-SZG3sQrB1bA/UFaXLw1svII/AAAAAAAAAQk/EsyJtBYKQBo/s400/photo.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;
&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;CG Sketch&lt;/b&gt;&lt;br /&gt;
Another Volga's sketch from NG is out!&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_HSKY2.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Seems like someone is doing something to him down there ;)&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Backgrounds&lt;/b&gt;&lt;br /&gt;
We were experimenting with turning a real photo into a game/anime liked background. Here are some of the results&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_01_Original.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="266" src="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_01_Original.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Before&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="266" src="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_01.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;After&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; text-align: start;" /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
For those who are interested in the process, here's a website that explain everything in details (in Japanese)&amp;nbsp;&lt;a href="http://ayaemo.skr.jp/photodramatica.html"&gt;http://ayaemo.skr.jp/photodramatica.html&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Or basically, follow these s&lt;br /&gt;
&lt;br /&gt;
1. Filter -&amp;gt; Artistic -&amp;gt; Cutout&lt;br /&gt;
2. Filter -&amp;gt; Blur -&amp;gt; Surface Blur&lt;br /&gt;
3. Adjust color using Curves and Hue/Saturation&lt;br /&gt;
&lt;br /&gt;
There are other steps but the steps above are essential.&amp;nbsp;The website says you can finish retouching an image in 10 to 20 minutes after you are used to it.&amp;nbsp;This technique will really help a small team like us, considering a background artist is expensive and time consuming.&lt;br /&gt;
&lt;br /&gt;
Next we tried adding the character to the background and tried to find the best way to put them together&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;■Background without character&lt;/u&gt;&lt;br /&gt;We applied the same technique to the background.&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_02.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;■Character on blurry background&lt;/u&gt;&lt;br /&gt;
We found that when you put a character on a background, it becomes very hard to see and the character doesn't stand out that much. Blurring the background make it looks a lot better, now that the character stands out and it's easier to tell between foreground and background.&lt;br /&gt;
&lt;br /&gt;
Considering this, we might have to prepare two versions of each background : normal one and blurred one. When there is no character present on the screen, we will use a normal version. We will then cross-fade to a blurred one once a character appear on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br style="background-color: #e7eaef;" /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_03.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;■Character on dark background&lt;/u&gt;&lt;br /&gt;We also tested a dark background like in a room or cave with the character. It turns out that adjusting character graphic's contrast would make it look better. Hopefully this can be done through programming, otherwise we would have to prepare two version of character graphics.&lt;br /&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/PhotoDramatica_Test_04.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;Sub Characters Design&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;Here are the arts of some sub characters we were thinking about&lt;br /&gt;&lt;br /&gt;Monkey&lt;br /&gt;- Tharsix's master. Seeing that Tharsix is one of the strongest slaves he own, he told Tharsix to enter the tournament, promising him that he will let Tharsix go if he could win the tournament. We want an image of a clever but lazy middle-aged man, and a monkey sounds like a good fit for this kind of character.(No offense to any monkey lover!)&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/Monkey_2012-09-01.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;/div&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;Boar&lt;br /&gt;- The owner of weapons &amp;amp; armor store in town. He came from the land of the east and decided to settle here, where the tournament always bring him great amount of money. He'll be upgrading your weapon and armors. Or perhaps you could pay him with something else other than money ;-)&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/Boar_2012-09-01.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;/div&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;Squirrel&lt;br /&gt;- She works at the information counter inside the coliseum. She'll be helping you with tutorial in the game, as well as giving you some information regarding the next opponent.&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="640" src="http://www.dudedlestudio.com/testbed/kemocol/images/Squirrel_2012-09-01.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="456" /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" /&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;span style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-weight: normal;"&gt;Wow. That was a long post. I didn't notice this when we report week by week. I often feel like we haven't done enough but putting it together like this reminds me that we do make some progress after all and it just feels great! (I still wish I could work more on programming though)&lt;/span&gt;&lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;br /&gt;
Aug &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&amp;nbsp; $227&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Thank you for all the donation!&amp;nbsp;There were some discussions regarding game system and game settings in the forum which I will not disclose here. For those who donated and haven't visited the forum, please come and join us!&lt;br /&gt;
&lt;br /&gt;
Again, if you have donated, doesn't matter how much, but still haven't gotten a link to the current build, please send an email to Dudedle Studio's email. I'll reply you with a link! I will only send it to every donator when there is a major update.&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7777884048099223442?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7777884048099223442?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/09/kemo-coliseum-monthly-progress-august.html" title="Kemo Coliseum Monthly Progress : August" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DkACR3c8eyp7ImA9WhJVEk8.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-9000938009629228477</id><published>2012-08-24T02:10:00.001-07:00</published><updated>2012-08-29T00:19:26.973-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-29T00:19:26.973-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : July</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
&lt;/script&gt;
&lt;/div&gt;
&lt;br /&gt;
Terribly late this time due to loads of IRL work but here it is, the July report of Kemo Coliseum!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's continue with the report!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;


&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Thanks to all the members who help us coming up with the character names, we have look through all of them and have chosen the name for characters as follow!&lt;br /&gt;
&lt;br /&gt;
&lt;table class="bbc_table" style="text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Husky&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Volga&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Cat&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Cyrus&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Bear&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Tharsix&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Tanuki&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Aoba&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Bull&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Darius&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Eagle&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Aquilo&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Fox&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Lambert&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Panther&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Kakula&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Lion&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Maximus&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Rabbit&lt;/div&gt;
&lt;/td&gt;&lt;td&gt;&lt;div style="text-align: left;"&gt;
Cronus&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Basic A.I. is finished! Also, the basic system of press turn is also done. Make a line of 4 or more gems and you are granted an extra turn. Currently, AI will always aim for a line of 4 or more, if possible.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
I've now decided to clear the whole board and start fresh if a player make a move such that the board turn into a no-match state.&lt;br /&gt;
Unlike Mana Drain in Puzzle Quest, I don't think I'll drain all resources from both player. Clear the board and generate new set of gems will be one of the option for your strategy.&lt;br /&gt;
&lt;br /&gt;
Enchanted gems, however, will not be removed from the board but change their positions.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
Next is to work on the&amp;nbsp;battle algorithm. I think this is something I'll be spending time balancing. For those who don't know, battle algorithm is basically how parameter will come into play. It's an answer to a question of how much damage will you deal to your opponent if your STR is 8 and enemy's VIT is 7.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;


&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div style="text-align: left;"&gt;
More rough erotic scenes, yum!&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;div style="text-align: center;"&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; text-align: start;" /&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_TNK.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; text-align: start;" /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Aoba looks like he's enjoying himself there&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_EGL2.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; text-align: start;" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
Aquilo is one of my favorite characters (*´Д`)&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both;"&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/map_memo.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px;" width="400" /&gt;&lt;/div&gt;
&lt;br style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17.46666717529297px; text-align: start;" /&gt;
&lt;div style="text-align: left;"&gt;
We were discussing about what should the game's main screen look like. Currently, we are gonna go for a mix of bottom left and top right. You'll see the map of the main city like in the top right. Any places outside the city will be in another menu as shown in the bottom left. This way, we'll save ourselves some time from drawing and designing the whole world map. We can always add that later.&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3&gt;


&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div style="text-align: left;"&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;br /&gt;
July &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $261&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
Thank you for all the donation! There was a discussion regarding erotic events you want to see in the game. After I release more information regarding the world and the character, I'll open the thread for supporters to discuss as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Also, if you have donated, doesn't matter how much, but still haven't gotten a link to the current build, please send an email to Dudedle Studio's email. I'll reply you with a link! Keeping up with the list of the donators and send out emails to everyone takes time so I will only do it when there is a major update.&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
&lt;/script&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/9000938009629228477?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/9000938009629228477?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/08/kemo-coliseum-monthly-progress-july.html" title="Kemo Coliseum Monthly Progress : July" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DkAMRH4_eyp7ImA9WhJVEk8.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-3364037303594450201</id><published>2012-07-15T09:29:00.000-07:00</published><updated>2012-08-29T00:19:45.043-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-29T00:19:45.043-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : June</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
&lt;/script&gt;
&lt;/div&gt;
Sorry for being late, but here it is : June progress report of Kemo Coliseum!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
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Anyway, let's continue with the report!&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;


&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
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The battle system is still not finished yet, unfortunately. We lost one week due to computer problems. My laptop was really slow so I format it and reinstall everything. It took much longer than I thought - around 3 - 4 days, including buying an external hdd, backing up everything, install the OS and restore what I backed up. This delay not just Kemo Coliseum, but also my IRL job : /&lt;br /&gt;
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&lt;b&gt;Game Design&lt;/b&gt;&lt;/div&gt;
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I worked more on the battle flow. It's going to affect skill design, as well as it's important to know this before I can code. Currently, the flow is as follows :&lt;br /&gt;
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&lt;u&gt;Begin Phase&lt;/u&gt;&lt;br /&gt;
- Refill [Action Symbol] back to three.&lt;br /&gt;
- Activate the effect of Status Effect&lt;br /&gt;
- Decrease status effect counter by 1&lt;br /&gt;
- Check Status Effect counter. Any Status Effect that has zero counter will be erased&lt;br /&gt;
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&lt;u&gt;Main Phase&lt;/u&gt;&lt;br /&gt;
Player can do the following in any order&lt;br /&gt;
- Swap two gems&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; - Make a match of 3 &amp;nbsp; &amp;nbsp;-&amp;gt; &amp;nbsp; 1 &amp;nbsp; [Action Marker]&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; - Make a match of 4 or more &amp;nbsp; -&amp;gt; &amp;nbsp; ½ &amp;nbsp; [Action Marker]&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; - Make no match &amp;nbsp; &amp;nbsp;-&amp;gt; &amp;nbsp; 2 &amp;nbsp; [Action Marker]&lt;br /&gt;
- Spend [Resources] to use [Skill] &amp;nbsp; -&amp;gt; &amp;nbsp; Depending on the skill&lt;br /&gt;
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Dealing damage to enemy have many outcomes. They will also change the [Action Marker] cost of your action.&lt;br /&gt;
- Block &amp;nbsp; &amp;nbsp;-&amp;gt; &amp;nbsp; 1 &amp;nbsp; [Action Marker]&lt;br /&gt;
&amp;nbsp; Damage is reduced by some percentage.&lt;br /&gt;
&amp;nbsp; Randomly happen with Physical attack.&lt;br /&gt;
&amp;nbsp; Happen with some special effect against Magic attack.&lt;br /&gt;
- Critical &amp;nbsp; &amp;nbsp;-&amp;gt; &amp;nbsp; ½ &amp;nbsp; [Action Marker]&lt;br /&gt;
&amp;nbsp; Damage is increased by 50%&lt;br /&gt;
&amp;nbsp; Only work with Physical attack&lt;br /&gt;
- Armor Break &amp;nbsp; &amp;nbsp;-&amp;gt; &amp;nbsp; ½ &amp;nbsp; [Action Marker]&lt;br /&gt;
&amp;nbsp; Destroy enemy’s armor part.&lt;br /&gt;
- Nothing special -&amp;gt; No change to [Action Marker] cost.&lt;br /&gt;
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&lt;u&gt;Order of effect&lt;/u&gt;&lt;br /&gt;
Block &amp;gt; Critical, Armor Break &amp;gt; Nothing&lt;br /&gt;
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Example 1: You swap a match of 3, aiming at the enemy's head. This result in breaking his heard guard.&lt;br /&gt;
Swap 3 -&amp;gt; 1 [Action Marker]&lt;br /&gt;
Armor Break -&amp;gt; ½ &amp;nbsp; [Action Marker]&lt;br /&gt;
Result : Your attack cost ½ [Action Marker]&lt;br /&gt;
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Example 2 : You swap and make a match of 4, attacking the enemy's body, but he blocks it.&lt;br /&gt;
Match 4 -&amp;gt; ½ [Action Marker]&lt;br /&gt;
Block -&amp;gt; 1 [Action Marker]&lt;br /&gt;
Result : Your attack cost 1 [Action Marker]&lt;br /&gt;
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After each action is performed, the game will check if there is any [Action Marker] left.&lt;br /&gt;
If there isn’t, the turn is switched to the other player.&lt;br /&gt;
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&lt;u&gt;End Phase&lt;/u&gt;&lt;br /&gt;
Check for any until end of turn effect and end that effect&lt;br /&gt;
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One issue. Making a free swap cost 2 [Action Marker] However, when you have only 1 [Action Marker] left, should free swap be allowed?&amp;nbsp;&lt;span style="background-color: white;"&gt;&amp;nbsp;I'm leaning to 'no', since it will force you to make a match and that could make the game more interesting. Currently, I'll allow it for now and maybe change it later when I write more codes.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;br /&gt;&lt;/span&gt;
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We talked about the Quality System. We think that putting parameter bonus into the quality would over-complicate things, so we will try from something small first. Quality will let you learn new skills only. Each Quality come with something around 3 - 5 skills. You will be able to see all the skills available from that Quality, so that you can plan which Quality you should raise its level to gain the skills you want.&lt;br /&gt;
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Talking about parameter, we're still thinking about how should we go with character creation. I think this would take a lot of play testing and balancing. For now, for each level, you'll get 2 points to spend on any parameter.&lt;br /&gt;
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We don't want this game to be too difficult or too easy. And we don't want to put difficulty level in there either. I think with event expansion, we could satisfy those who look for erotic contents by adding erotic events or quests that don't require intense battle later.&lt;br /&gt;
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&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
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I went back to the code and start designing the system of the game. Then it struck me that if I were to do a multiplayer feature, maybe I should investigate that early on. Otherwise, I might start coding in the way that I have to redo it again in order to make it work with online multiplayer.&lt;/div&gt;
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I spent a week researching about all the available options, as well as coming up with a design that would require me to change the code as least as possible should I implement the networking feature later on.&lt;/div&gt;
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The options I found are :&lt;/div&gt;
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&lt;u&gt;1.) &amp;nbsp;Unity Master Server&lt;/u&gt;&lt;/div&gt;
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Unity allows you to use their server for free, but it's unreliable and they're not guarantee it's gonna be up all the time. This might not be a problem at first, but it might be in the future, if we think of scalability. They also provide their server software that we can install on our own server later. Problem is, we don't have our own server yet ( at least not the one that we can install 3rd party software)&lt;/div&gt;
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&lt;u&gt;2.) Smart Fox Server http://www.smartfoxserver.com/&lt;/u&gt;&lt;/div&gt;
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Tried this and it's really really easy to work with. Would definitely be my choice, however, it requires a server, and free version allow upto 100 users at the same time. Might not be a problem though.&lt;/div&gt;
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&lt;u&gt;3.) Play.IO http://playerio.com/&lt;/u&gt;&lt;/div&gt;
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I havne't tried this, but people said it's easy to work with. If anything, it shouldn't be that different from SmartFox except that it doesn't require us to buy our own server for free version. Still, they allow less users ( 25 - 50, I think) And if the usage go beyond what they allow, they'll charge us at least $25/month&lt;/div&gt;
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&lt;u&gt;4.) Direct Connect&lt;/u&gt;&lt;/div&gt;
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Let players host a game by using their computer as a server, and tell other players their ip to connect. This doesn't require anything but it will be cubersome for players. Without port-forwarding or hamachi, you can only play against other people in the same network.&lt;/div&gt;
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As you can see, the easy options require us to buy or rent a server, which is quite costly. So I think I'll go with direct connect for now, just to test things out. If the game works great and it turns out that there's a demand for better network play ( like a game lobby, chat room, etc.), I'll start accepting donation to buy a server. For now, one could start an irc channel as a chat room/lobby. Then use port-forwarding or hamachi to host a game and let other people join in.&lt;/div&gt;
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Anyway, after I've played around with networking, I now know what to do and how to design the architecture of the program. I'll keep working on the battle system and make it playable as soon as possible. This networking thing took longer than I thought, but I'm glad I did it so that if I want to implement network multiplayer later, I don't have to code everything again from scratch.&lt;/div&gt;
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&lt;h3&gt;


&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
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NG was busy with his work and his commission, I think. So there weren't many rough sketches this month. Nevertheless, here they are!&lt;br /&gt;
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&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_FX2.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: -webkit-auto;" /&gt;
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This guy is one of the 'punisher'. Who is he punishing, I wonder?&lt;/div&gt;
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&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_CT2.jpg" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: -webkit-auto;" /&gt;
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Prince, why can't we see your mouth?&lt;/div&gt;
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Besides the erotic scene sketches, here are some graphics of game interface&lt;/div&gt;
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&lt;img alt="" class="bbc_img" height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_20120607.png" style="background-color: #e7eaef; border: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: -webkit-auto;" width="400" /&gt;&lt;/div&gt;
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New interface and new gem designs!&lt;/div&gt;
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&lt;/div&gt;
&lt;h3&gt;


&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div style="text-align: left;"&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
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May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;br /&gt;
June &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$465&lt;/div&gt;
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Thank you for all the donation! Some of these are from people who donated already. It really means a lot to see that people care about what we are doing.&lt;br /&gt;
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Many of you might know already that we won't get sponsorship for Touch and Tease anymore, and we didn't get a sponsorship for the latest one. While this mean there's less funding for our team, it also mean we'll have more time for Kemo Coliseum. And we will also have more time to work on Touch and Tease and polish it or add whatever we want.&amp;nbsp;&lt;/div&gt;
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&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
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&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
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While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
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&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/3364037303594450201?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/3364037303594450201?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/07/kemo-coliseum-monthly-progress-june.html" title="Kemo Coliseum Monthly Progress : June" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DU8GRnozeyp7ImA9WhJSGE4.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4709080032551850394</id><published>2012-07-09T05:43:00.000-07:00</published><updated>2012-07-09T05:43:47.483-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-07-09T05:43:47.483-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Free Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><title>Touch and Tease : Vol. 2 The Office Crush</title><content type="html">&lt;br /&gt;&lt;div&gt;
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&lt;span style="background-color: white;"&gt;&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/2012/touch-and-tease-vol-2-hiishi-mamoru/" target="_blank"&gt;Touch and Tease Vol. 2 : The Office Crush&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href="http://www.dudedlestudio.com/2012/touch-and-tease-vol-2-hiishi-mamoru/" target="_blank"&gt;&lt;img border="0" src="http://24.media.tumblr.com/tumblr_m54zvfo1NE1qhhreyo1_500.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
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Sorry for making you guys waited for so long! We were in process of sponsorship negotiation. In the end, we didn't go with it and decided to pull out.&lt;/div&gt;
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The game has a story this time! Hiishi Mamoru, your office crush, pays you a visit at night. You take this chance and give him a massage. Will it ends as a friendly massage or will it develop into something... more exciting? &lt;a href="http://www.dudedlestudio.com/2012/touch-and-tease-vol-2-hiishi-mamoru/" target="_blank"&gt;Only one way to find out!&lt;/a&gt;&lt;/div&gt;
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&lt;span style="background-color: white;"&gt;The game features many endings this time, both bad and good. There are three bad endings, and two ejaculation endings. Ejaculation endings have different final outcome, depending on what you do to Mamoru ;)&lt;/span&gt;&lt;/div&gt;
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Also, this game would probably be our last Flash game - or rather a last game that we will work on Flash. I'm not really used to Flash and it takes longer than it usually does, not to mention its performance. From next games, we'll go with Unity instead. Unity has a Flash export function coming soon though, so maybe we'll make both.&lt;/div&gt;
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This game is free to play, and we don't get any sponsorship this time. So if you find the game fun, love what we're doing and want to see more, please help &lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/#donate" target="_blank"&gt;donate&lt;/a&gt; to Dudedle Studio!&lt;/div&gt;
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- Punipen&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4709080032551850394?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4709080032551850394?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/07/touch-and-tease-vol-2-office-crush.html" title="Touch and Tease : Vol. 2 The Office Crush" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;A0MGRn4-fip7ImA9WhVaE04.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-2234298738286361698</id><published>2012-06-10T07:39:00.001-07:00</published><updated>2012-06-10T07:43:47.056-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-10T07:43:47.056-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : May</title><content type="html">&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
&lt;/script&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
Hi everyone! Punipen's again. It's time for the May report of Kemo Coliseum's progress!&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's continue with the report!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;h3&gt;


&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;div&gt;
First of all, I apologize for not be able to meet our deadline for playable demo. May was pretty tough with busy job as well as working on Touch and Tease vol. 2.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As stated in the previous month report, we've decided to build the current state of the game and show it to every supporter. If you have donated to Kemo Coliseum before today, you should have got an email by now. For those who donated $20 or more, you can find the latest build in the secret lab!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I'm not sure about the date for the playable demo right now. We're probably looking at another 1 - 2 months, here. I find that breaking down big goal to smaller ones and keeping up with them daily is much better.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Mogmog created a diagram which explain the basic game flow&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;/div&gt;
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&lt;a href="http://dudedlestudio.com/images/kemocoliseum/Data/BasicGameFlow.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="224" src="http://dudedlestudio.com/images/kemocoliseum/Data/BasicGameFlow.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;/div&gt;
&lt;ol style="background-color: white; font-family: 'Lucida Grande', Tahoma, Arial, Helvetica, sans-serif; font-size: 14px; line-height: 19px; margin-left: 0.5em; padding-left: 1.5em; text-align: -webkit-auto;"&gt;
&lt;li&gt;Player develop their character by&lt;ol style="list-style-type: lower-alpha; margin-left: 0.5em; padding-left: 1.5em;"&gt;
&lt;li&gt;Complete various&amp;nbsp;Quests.&lt;/li&gt;
&lt;li&gt;Explore&amp;nbsp;Dungeons.&lt;/li&gt;
&lt;li&gt;Encounter with various&amp;nbsp;Events&amp;nbsp;around the city.&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;li&gt;Once ready, player can go to the Colosseum to fight a boss and advance the story.&lt;/li&gt;
&lt;/ol&gt;
&lt;div&gt;
&lt;span style="font-family: 'Lucida Grande', Tahoma, Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;The main game flow is pretty basic. Quests and events are contents which we would probably be spending the most time on. We have to design the program so that this can be extended easily without players having to redownload the whole game again and again.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-family: 'Lucida Grande', Tahoma, Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 14px; line-height: 19px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
I've moved my code from Dropbox to a git server instead. For the non-coders, it's a system that keep track of changes you make to your code. So that if I screw something up I can always go back, given that I backup often! This is a picture showing codes for a battle scene. This is pretty old, so many things have changed by now, especially the number of files!&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/images/kemocoliseum/Screenshot-2012-05-11_00.01.49.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="336" src="http://www.dudedlestudio.com/images/kemocoliseum/Screenshot-2012-05-11_00.01.49.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
We've also managed to finish designing the system that will use to represent the character's graphic. This is all thanks to Touch and Tease, which has a similar problem. So we used the same solution in Touch and Tease with Kemo Coliseum.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
As you may already know, you can destroy each part of the armor in any order. This might sounds easy but turns out to be quite a problem. Some characters outfit are pretty troublesome, having some parts that don't belong to the same layer!The most obvious example would be the Fox.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/images/kemocoliseum/Full_Fox.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://www.dudedlestudio.com/images/kemocoliseum/Full_Fox.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
As you can see, his 'top armor' is the coat and the shirt. You might say these should be the top layer at first, but look around his legs, you'll see that there are parts of his coat on the back too. So it can't really be the top layer. And since you can destroy any part in any order, if you destroy his pants first, you should see more of his coat.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
To solve this problem, I don't refer to each part as a layer anymore. Each part will be a group of layers. So we'll separate the coat and the part of the coat behind the Fox's legs into two images. The coat will be the top layer, and that bottom part will be the bottom layer. We'll group this into the same group called 'Top Part Group'. And when I destroy this part, I'll just go through each layer in the group. Problem solved!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3 style="text-align: -webkit-auto;"&gt;


&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;div style="text-align: left;"&gt;
It seems like this is a busy month for NullGhost as well. We went over fixing some old sketches, and he finished a new sketch of Lion's scene&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/images/kemocoliseum/SMPL_LN.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://www.dudedlestudio.com/images/kemocoliseum/SMPL_LN.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
French kiss? With whom!?&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;h3 style="text-align: -webkit-auto;"&gt;


&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;div style="text-align: left;"&gt;
April &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; $660&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
May &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$266&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
I think I made a mistake in April's donation total. I checked the spreadsheet again, so I'll update the number with the latest one. Apparently, the number decreases in May but that's to be expected.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;
We are really motivated by the comments w received from people who donated. If you see this, I want to say thank you very much! I think we have enough money to spend on sound effects, so we don't have to rely on my poor music skill or using the same sound effects from the same source over and over again XD&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;div style="text-align: center;"&gt;
&lt;a class="gumroad-button" href="http://gum.co/sXSY"&gt;Support Kemo Coliseum&lt;/a&gt;&lt;script src="https://gumroad.com/js/gumroad-button.js" type="text/javascript"&gt;
&lt;/script&gt;&lt;script src="https://gumroad.com/js/gumroad.js" type="text/javascript"&gt;
&lt;/script&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;
&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2234298738286361698?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/2234298738286361698?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/06/kemo-coliseum-monthly-progress-may.html" title="Kemo Coliseum Monthly Progress : May" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;C0cMQHs4eip7ImA9WhVbGEQ.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4629017486213403709</id><published>2012-06-05T03:11:00.001-07:00</published><updated>2012-06-05T03:11:21.532-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-05T03:11:21.532-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Touch and Tease vol. 2 and Update on BMT Micro</title><content type="html">Hi everyone!&lt;br /&gt;
&lt;br /&gt;
This has already been announced on the forum, but I forgot that I haven't posted here. As you can see, we haven't removed purchase link of our sharewares.&amp;nbsp;BMT Micro got back to us and say that we are allowed to stay! I guess that's good news&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, they also said that they are not going to accept any new adult software vendor, they'll only keep the old one. This makes me worry, because it sounds like they don't really support adult-oriented software developer. It's like they made this decision just to keep old customers, and has no plan to pursue anything that will help support adult software developer in the future.&lt;br /&gt;
&lt;br /&gt;
Well, for now, games we make with Itatigokko circle are to stay &amp;nbsp; That's good enough for now!&lt;br /&gt;
&lt;br /&gt;
Sorry for making you guys worried. Now I can get back to work instead of worrying over this matter!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have also been working hard on Touch and Tease volume 2. Here's the screenshot of what's waiting for you guys ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://24.media.tumblr.com/tumblr_m54zvfo1NE1qhhreyo1_500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://24.media.tumblr.com/tumblr_m54zvfo1NE1qhhreyo1_500.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
This time, the theme is "Office Crush". What will you do when your office crush visit your room, and he accept your offer for a massage, hoping to help him relax after a long day of hard work!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
The game will be available soon, for free! &amp;nbsp;For those who love our work, feel free to support us by &lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;spreading this game around&lt;/a&gt; or &lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/#donate" target="_blank"&gt;give us some tip&lt;/a&gt; if you have a credit card and you can afford to give us money!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
That's all for today!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
- Punipen&lt;/div&gt;
&lt;br /&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4629017486213403709?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4629017486213403709?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/06/touch-and-tease-vol-2-and-update-on-bmt.html" title="Touch and Tease vol. 2 and Update on BMT Micro" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;CUINQX06eSp7ImA9WhVVGUo.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-5577615478668451029</id><published>2012-05-13T22:27:00.001-07:00</published><updated>2012-05-13T22:33:10.311-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-13T22:33:10.311-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Furry" /><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : April</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
Hi everyone! Punipen's again. It's time for the April report of Kemo Coliseum's progress!&lt;br /&gt;
&lt;br /&gt;
Sorry that this time is a little bit late. Last week was a long holiday, and after that I had a problem with internet not working properly for a few days, couple with the amount of work after holiday. Ugh.&lt;br /&gt;
&lt;br /&gt;
Quick summary for people who are new here. We have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs.&lt;br /&gt;
&lt;br /&gt;
Anyway, let's continue with the report!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;h3&gt;


&lt;b&gt;Game Status&lt;/b&gt;&lt;/h3&gt;
&lt;b&gt;Game Design&lt;/b&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;For the current battle system, these are the gems that will be presented on the board.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Gem Symbols&lt;/em&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;There are a total of 7 type of gems, which are as follow :&lt;/span&gt;&lt;br /&gt;
&lt;em style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Part Gems&lt;/em&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;These are gems that represent each part of the body, which are&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Head&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Arms&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Top&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Bottom&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Legs&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Healing Gem&lt;/em&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Heal your armor as well as your life point. Which part it will heal depending on how you remove the gems.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;* If Healing Gems are removed as the first chain, the part gem you swap will be the part it heals. If that part is already broken, it will heal your life point.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;* If Healing Gems are removed in the 2nd or higher chain, it will heal all parts.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;em style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Energy Gem&lt;/em&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;Will do nothing if you erase them on a non-color grid. But if you erase them on a color grid, they will give you 3 times resources per one gem removed.&lt;/span&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Also moved the game design document from google document to&amp;nbsp;&lt;/span&gt;&lt;a class="bbc_link" href="http://www.tiddlywiki.com/" style="background-color: #e7eaef; border-bottom-color: rgb(168, 182, 207); border-bottom-style: solid; border-bottom-width: 1px; color: #334466; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-decoration: none;" target="_blank"&gt;tiddlywiki&lt;/a&gt;&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&amp;nbsp;There are many stuffs in the game and having to scroll the document back and forth to refer to each section seems confusing. With tiddlywiki, we can make the document wiki-like so each section is its own article. Easier to manage this way. I'd really recommend this for anyone who wants to write a story. It's good as a writing tool as well, planning your world and characters, etc.&lt;/span&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/Screenshot-2012-04-12_21.02.30.png"&gt;&lt;img alt="" class="bbc_img" height="392" src="http://www.dudedlestudio.com/testbed/kemocol/images/Screenshot-2012-04-12_21.02.30.png" style="background-color: #e7eaef; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Current Kemo Coliseum Tiddly Wiki. Spent time customizing it to make it looks nice with tabs&amp;nbsp;&lt;/span&gt;&lt;img alt=":D" class="smiley" src="http://www.dudedlestudio.com/forum/Smileys/default/cheesy.gif" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; vertical-align: bottom;" title="Cheesy" /&gt;
&lt;br /&gt;
&lt;br /&gt;
We also redesigned the battle screen. Probably going to use different shape for each gem&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_041212.001.png"&gt;&lt;img height="250" src="http://www.dudedlestudio.com/testbed/kemocol/images/BattleScene_041212.001.png" width="400" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Programming&lt;/b&gt;&lt;br /&gt;
For coding part, we spent time refactoring on the codes of the old battle system and pretty much rewrite it so that it'll be easier for us to extend. The reason we need to plan a lot before we actually code anything is because of the flexibility. There are many skills and quests and events in the game, surely it is not a good idea to put everything into the code directly. The better idea would be to put all these data into some form that the game can read and use it in the game easily.&lt;br /&gt;
&lt;br /&gt;
For those who don't know about programming, if you put everything into the code directly, it means that when you need to change something, you have to create an entire EXE again to reflect those changes. Clearly, this is not a good idea when you have so many content in the game. Fire Ball skill's damage is too strong? Fix, and wait 10 minutes to create an EXE. Oh wait, now it's too light. Fix, and wait another 10 minutes... You see how time wasting this can be, right? :(&lt;br /&gt;
&lt;br /&gt;
So this required a lot of planning. What should be in the game directly? What should be in the external folder? Hence, we can't just go straight to coding right away, except for the battle system part.&lt;br /&gt;
&lt;br /&gt;
And that's probably what we have progressed the most in term of programming in the past month. I've rewritten the battle system and it is now much better to extend and understand the code. The control is also much better. Now it's like Bejeweled, where you can either touch or drag to swap the gems. It also support Touch-control, meaning we can port the game to Android tablet easily.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Other than that, I finished the&amp;nbsp;&lt;/span&gt;&lt;a class="bbc_link" href="http://www.dudedlestudio.com/forum/index.php?topic=113.0" style="background-color: #e7eaef; border-bottom-color: rgb(168, 182, 207); border-bottom-style: solid; border-bottom-width: 1px; color: #334466; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-decoration: none;" target="_blank"&gt;Script Tester&lt;/a&gt;&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&amp;nbsp;for Sugar Shooter 2, so that people who want to translate the game can use to test the scene easier. We should have done this when we were working on Sugar Shooter &amp;gt;_&amp;lt;; Back then, I have to test it from the editor, so it kind of took my time. If I do this, I can delegate the work to mogmog while continue working on the other part.&lt;/span&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;I'll definitely make a script/scene tester for Kemo Coliseum, considering there will be many scenes and events in that game.&amp;nbsp;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;h3&gt;


&lt;b&gt;Arts&lt;/b&gt;&lt;/h3&gt;
&lt;/div&gt;
&lt;div&gt;
Null Ghost finished so many erotic scenes sketches this month! I'll just post some of them here. The rest you can find them in Secret Lab on our forum&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img alt="" class="bbc_img" height="175" src="http://www.dudedlestudio.com/images/kemocoliseum/SMPL_BLL2.jpg" style="background-color: #e7eaef; border-bottom-width: 0px; border-color: initial; border-image: initial; border-left-width: 0px; border-right-width: 0px; border-style: initial; border-top-width: 0px; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: left;" width="400" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img height="168" src="http://www.dudedlestudio.com/images/kemocoliseum/SMPL_FX.jpg" width="320" /&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
We also designed some monsters/creatures that will be in the game's world. Considering everybody is a furry in this world, we think that it's appropriate to have creatures that do not look too much like animals.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.dudedlestudio.com/images/kemocoliseum/TestMonsters.jpg"&gt;&lt;img height="400" src="http://www.dudedlestudio.com/images/kemocoliseum/TestMonsters.jpg" width="400" /&gt;&lt;/a&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;


&lt;b&gt;Donation Report&lt;/b&gt;&lt;/h3&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;April&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;$635&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Thanks for all the donation! It was a lot more than we thought we'd get, considering we haven't released anything yet but plans and character arts&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;img alt=":-[" class="smiley" src="http://www.dudedlestudio.com/forum/Smileys/default/embarrassed.gif" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; vertical-align: bottom;" title="Embarrassed" /&gt;&lt;span style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;. The donation amount range from the minimum $5 to the very generous $200. Some people even donate to both Dudedle and Kemo Coliseum ( the numbers show here are for Kemo Coliseum only) It really is motivating and we are going to do our best on the game!&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;


Beta Release&lt;/h3&gt;
&lt;div&gt;
It doesn't seem like releasing a playable demo this month is a realistic goal anymore, considering we have to work on Touch and Tease for this month.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
Regardless, we'll do our best and release whatever we have. But the release will be limited to anyone who donated as well as people who has access to the Secret Lab for now. This is because we don't want something that is heavily under construction to be floating around and might cause a bad first impression to people ( read: we're&amp;nbsp;embarrassed! ( &amp;gt; /// &amp;lt; ) ) So, it'll be private beta for now. And hopefully we can finish a public demo soon.&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5577615478668451029?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/5577615478668451029?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/05/kemo-coliseum-monthly-progress-april.html" title="Kemo Coliseum Monthly Progress : April" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;CkUFQns7fCp7ImA9WhVWGUk.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-1454004122337688878</id><published>2012-05-01T23:30:00.000-07:00</published><updated>2012-05-01T23:30:13.504-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-05-01T23:30:13.504-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><category scheme="http://www.blogger.com/atom/ns#" term="Sugar Shooter" /><title>Chinese and Spanish subtitles for Sugar Shooter 2</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-JyPfp9-4xR4/T6CVwJFIrLI/AAAAAAAAAQY/NuPFtep412Q/s1600/BannerSugar2_Subtitle_Ch_Es.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-JyPfp9-4xR4/T6CVwJFIrLI/AAAAAAAAAQY/NuPFtep412Q/s1600/BannerSugar2_Subtitle_Ch_Es.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Thanks to Phor and Arngrim, Chinese and Spanish subtitles are now available.&lt;br /&gt;
Go to &lt;a href="http://www.dudedlestudio.com/2011/sugar-shooter-2/#otherlanguage"&gt;dudedlestudio.com&lt;/a&gt; to get the files.&lt;br /&gt;
&lt;br /&gt;
- Kurono Rokurou</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1454004122337688878?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1454004122337688878?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/05/chinese-and-spanish-subtitles-for-sugar.html" title="Chinese and Spanish subtitles for Sugar Shooter 2" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-JyPfp9-4xR4/T6CVwJFIrLI/AAAAAAAAAQY/NuPFtep412Q/s72-c/BannerSugar2_Subtitle_Ch_Es.png" height="72" width="72" /></entry><entry gd:etag="W/&quot;DEMDQng8eip7ImA9WhVWFE0.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-3727944294814820180</id><published>2012-04-25T19:14:00.002-07:00</published><updated>2012-04-25T19:14:33.672-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-25T19:14:33.672-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>Shareware Available Until May 15th</title><content type="html">&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;More update on the payment processor issue I posted before. They just sent me an email saying that they'll extend the deadline to the 31st of May. They'll announce whether the adult content will be gone for good or not by the 15th.&lt;/span&gt;&lt;br style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;" /&gt;&lt;br style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;" /&gt;&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;I asked Mogmog to enable the sharewares back on. They'll be on until May 15th. I have also talked to Take-san about this and about the alternative. I can't say anything specific right now but if BMT Micro will make the adult material gone for good, then this will push us to go into a new direction.&lt;/span&gt;
&lt;br /&gt;
&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;Will keep you guys update.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: #f0f4f7; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"&gt;- Punipen&lt;/span&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/3727944294814820180?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/3727944294814820180?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/04/shareware-available-until-may-15th.html" title="Shareware Available Until May 15th" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;DUUCRHs6eip7ImA9WhVWEkg.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-1142296145457270624</id><published>2012-04-24T01:41:00.000-07:00</published><updated>2012-04-24T01:47:45.512-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-24T01:47:45.512-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>Payment Processor Problem</title><content type="html">We have some bad news, BMT Micro is going to close our account.&lt;br /&gt;
&lt;br /&gt;
First they allow Paypal for adult content, and if you've noticed, recently they disable Google Checkout, Amazon Payment and Paypal from adult-material software.&lt;br /&gt;
&lt;br /&gt;
And last night I got an email saying that they're going to close our account, starting next May. Apparently, they no longer support adult material, saying that it doesn't go the same direction that the company want to grow :(&lt;br /&gt;
&lt;br /&gt;
I remember spending so much time looking for a payment processor that will take adult digital material. I don't understand why it's so hard in the Western countries where commercial pornography is accepted :( &amp;nbsp;In Japan it's so much easier because of Digiket, Surpara, DLSite, etc... I'm starting to understand why Japanese people don't internationalize their stuffs now.&lt;br /&gt;
&lt;br /&gt;
I'm going to have a talk with my team about this. Maybe this is a good time for a change.&lt;br /&gt;
&lt;br /&gt;
So, I'm going to disable all shareware games on our site for now.&lt;br /&gt;
&lt;br /&gt;
Don't worry, I am not giving up on delivering bara game to the English speaking audience! I'll find one way or another :) &amp;nbsp;Though I need a break right now. It was sudden and unexpected.&lt;br /&gt;
&lt;br /&gt;
Take care, guys&lt;br /&gt;
&lt;br /&gt;
- Punipen</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1142296145457270624?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/1142296145457270624?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/04/payment-process-problem.html" title="Payment Processor Problem" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;D04GQ3o9eSp7ImA9WhVXGU0.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-7881758388676580905</id><published>2012-04-20T00:12:00.000-07:00</published><updated>2012-04-20T00:12:02.461-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-20T00:12:02.461-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Free Game" /><category scheme="http://www.blogger.com/atom/ns#" term="Human" /><title>Touch and Tease : Vol.1 The Bad Boy</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://bit.ly/QCGamesV1"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-ea1y5qOucLU/T5ELFSauSdI/AAAAAAAAAQA/e3u3SW0GaUk/s640/qcgames_touchandtease1_main%5B1%5D.jpg" width="342" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www3.queerclick.com/images/2012/04/qcgames_touchandtease1_main.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
It's finally arrived!Go play it &lt;a href="http://bit.ly/QCGamesV1"&gt;now&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
The game has many scenes and actions you can perform, so make sure to try different stuffs every playthrough!&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7881758388676580905?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/7881758388676580905?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/04/touch-and-tease-vol1-bad-boy.html" title="Touch and Tease : Vol.1 The Bad Boy" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ea1y5qOucLU/T5ELFSauSdI/AAAAAAAAAQA/e3u3SW0GaUk/s72-c/qcgames_touchandtease1_main%5B1%5D.jpg" height="72" width="72" /></entry><entry gd:etag="W/&quot;C0MGRnk9fyp7ImA9WhVXEkQ.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4734653186158559771</id><published>2012-04-12T21:29:00.000-07:00</published><updated>2012-04-12T21:30:27.767-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-12T21:30:27.767-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="News" /><title>Finally! A Proper Donation Page!</title><content type="html">&lt;br /&gt;
Finally we have a proper donation page!&lt;br /&gt;
&lt;br /&gt;
For more information, you can find it from our &lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/"&gt;Support Dudedle&lt;/a&gt; page. You can find the donation buttons at the bottom, which currently look something similar to the following&lt;br /&gt;
&lt;h2 id="donate" style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 20px; line-height: 21px; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 1em;"&gt;


Donate to Dudedle Studio&lt;/h2&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 14px; line-height: 21px; margin-bottom: 1.25em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
For people who’d like to support Dudedle Studio in general.&lt;/div&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 14px; line-height: 21px; margin-bottom: 1.25em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;
&lt;a href="https://gumroad.com/l/sJES" style="color: #2c445e; text-decoration: none;" target="_blank"&gt;&lt;img alt="Donate to Dudedle Studio" class="alignnone size-full wp-image-614" height="195" src="http://www.dudedlestudio.com/wp-content/uploads/2012/02/BannerDonate_Dudedle.png" style="border-bottom-style: none; border-color: initial; border-image: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;" title="BannerDonate_Dudedle" width="520" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3 style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 18px; line-height: 21px; margin-bottom: 1em; margin-left: 0px; margin-right: 0px; margin-top: 1em;"&gt;


Donate to a project&lt;/h3&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 14px; line-height: 21px; margin-bottom: 1.25em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
You can also support a specific project. Choose one from below.&lt;/div&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 14px; line-height: 21px; margin-bottom: 1.25em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-align: center;"&gt;
&lt;a href="https://gumroad.com/l/sXSY" style="color: #2c445e; text-decoration: none;" target="_blank"&gt;&lt;img alt="Donate to Kemo Coliseum" class="alignnone size-full wp-image-613" height="195" src="http://www.dudedlestudio.com/wp-content/uploads/2012/02/BannerDonate_KMC.png" style="border-bottom-style: none; border-color: initial; border-image: initial; border-left-style: none; border-right-style: none; border-top-style: none; border-width: initial;" title="BannerDonate_KMC" width="520" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="background-color: white; color: #333333; font-family: Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 14px; line-height: 21px; margin-bottom: 1.25em; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;


Where do the donated money go?&lt;/h3&gt;
&lt;div&gt;
All of the stuffs that are directly from us are all free*, but it does cost money to do what we're doing. Game engines, tools, hosting and hiring artists for big game like &lt;a href="http://www.dudedlestudio.com/2011/kemo-coliseum/"&gt;Kemo Coliseum&lt;/a&gt; cost money. The money you donate will help us get a better tool, get more arts from the hired artist and allow us to spend more time on the game than our regular job to find food.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
*&lt;a href="http://www.dudedlestudio.com/2011/sugar-shooter/"&gt;Sugar Shooter&lt;/a&gt;, &lt;a href="http://www.dudedlestudio.com/2011/sugar-shooter-2/"&gt;Sugar Shooter 2&lt;/a&gt; and &lt;a href="http://www.dudedlestudio.com/2011/bukkake-party/"&gt;Bukkake Party&lt;/a&gt; are collaboration works with &lt;a href="http://takezamurai.gozaru.jp/"&gt;Itatigokko&lt;/a&gt;, hence we cannot make it free without their permission.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;h3&gt;


What do I get from making donation?&lt;/h3&gt;
&lt;/div&gt;
&lt;div&gt;
You'll get our thanks along with the thank you image! And, if you like, you can be listed as a donator on our donator list.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Donating to a specific project will sometime have special gift for you, as well as being listed as a donator for that specific project.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
These gifts will also change from time to time. Make sure to check back if you have time!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;h3&gt;


I don't have money/I can't donate. What can I do to help?&lt;/h3&gt;
&lt;div&gt;
You can find more on how you can &lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/"&gt;Support Dudedle&lt;/a&gt; on the support page, but here's the list of what you can do in a nutshell.&lt;/div&gt;
&lt;div&gt;
&lt;ol&gt;
&lt;li&gt;Press&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Talk about Dudedle's game to your friend&lt;/li&gt;
&lt;li&gt;Posting our games and link back to us&lt;/li&gt;
&lt;li&gt;Write a blog post about us!&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Time&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;You're an artist? Maybe we can make a small free game together!&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;Or if you're generous enough, maybe a big game? :)&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Know other languages? You can translate our games or blog post!&lt;/li&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.dudedlestudio.com/2011/sugar-shooter-2/#script"&gt;Sugar Shooter 2&lt;/a&gt; allow you to do this easily, and we're planning on doing this with future games.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
&lt;/ol&gt;
&lt;div&gt;
And that's it for donation and how you can support us!&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
- Punipen&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4734653186158559771?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4734653186158559771?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/04/finally-proper-donation-page.html" title="Finally! A Proper Donation Page!" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author></entry><entry gd:etag="W/&quot;AkMFQn06fSp7ImA9WhVQFEo.&quot;"><id>tag:blogger.com,1999:blog-7875869498047346487.post-4994183033759851109</id><published>2012-04-03T11:16:00.000-07:00</published><updated>2012-04-03T11:40:13.315-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-03T11:40:13.315-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Kemo Coliseum" /><category scheme="http://www.blogger.com/atom/ns#" term="DevLog" /><title>Kemo Coliseum Monthly Progress : March</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s1600/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s400/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
Hi everyone! Punipen's again. It's time for the March report of Kemo Coliseum's progress!&lt;br /&gt;
&lt;br /&gt;
For those who's new to this I'll be doing a monthly progress report of Kemo Coliseum, so that you'll know what is going on right now and the game isn't abandon.&lt;br /&gt;
&lt;br /&gt;
Don't forget that we also have a&amp;nbsp;&lt;i&gt;Weekly Progress&amp;nbsp;&lt;/i&gt;report in the secret lab section of our&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/forum/index.php" target="_blank"&gt;forum&lt;/a&gt;. The monthly reports will be a summary of those weekly reports, excluding the exclusive stuffs. We're planning for setting up another donation system that will allow people who donate a certain amount to gain access to the secret lab, so please hang in there!&lt;br /&gt;
&lt;br /&gt;
Anyway, let's continue with the report!&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Game Status&lt;/b&gt;&lt;br /&gt;
We spent time last month working on the design document of the game, and build more on the game's world as well as the game's battle system. We've build a prototype based on the very barebone system of breaking each part of the armor already, and if you have access to the secret lab, you can try this in Kemo Coliseum's main development thread, in case you've missed it.&lt;br /&gt;
&lt;br /&gt;
The biggest progress of this week must be the leveling up system and how can the player develop their character. This will be used in both the main game and the custom character mode, so we think it's very important and we believe we've got a pretty interesting system here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul class="bbc_list" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"&gt;
&lt;li&gt;&lt;strong&gt;New Resource System&lt;/strong&gt;: We're thinking that 3 resources during the battle is probably too few and won't have much variety in term of character creation. So we re-design it and come up with 4 resources instead, which are:&lt;br /&gt;&lt;ul class="bbc_list"&gt;
&lt;li&gt;(P)ower - Mainly used for PHYSICAL attack skill.&lt;/li&gt;
&lt;li&gt;(T)echnique - For any PHYSICAL defensive skills, as well as status effect related skill.&lt;/li&gt;
&lt;li&gt;(M)agic - Mainly used for MAGIC attack skill.&lt;/li&gt;
&lt;li&gt;(W)ill - For any MAGIC defensive skill, as well as buff/de-buff skill&lt;/li&gt;
&lt;/ul&gt;
All these resources can be gained by making a match on the board. The color of the grid of the gems you erased will tell you what kind of resource you will get. Most of the time, your character would focus on two types of resource. Some examples :&lt;br /&gt;- A&amp;nbsp; P/T character would be a physical fighter. Depending on the skills, he can be a powerhouse physical fighter or a trickster physical fighter.&lt;br /&gt;- A M/W character would be a magic based character. This type of character would obviously be weak against physical attack. While magic required resources, magic attack cannot be blocked normally, so you can deal damage without having to worry much.&lt;br /&gt;- A P/W character would be a physical fighter who focus on buffing himself to become even more powerful in order to land a single-hit armor break, or something similar. Might take time to pull off so you might need to focus on increasing HP or defense so you can survive before launching your super attack.&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul class="bbc_list" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"&gt;
&lt;li&gt;&lt;strong&gt;Quality System&amp;nbsp;&lt;/strong&gt;: Thanks to Reiga for introducing me to Echo Bazaar, I love how they keep track of each parameter in a form of quality. We've borrowed the concept and apply it to how you can build your character in Kemo Coliseum.&lt;br /&gt;Quality describe something about you. Each quality come with two elements; parameter bonus and skills. Every time you level up, you'll get 1 Quality Point that you can spend on...&lt;br /&gt;1.) Parameter Bonus - This will increase your stats according to the bonus written on the Quality's description. For example, "Exceptional Strength" will give you STR +2.&lt;br /&gt;2.) Raise Quality Level - This will raise your quality's level. You'll learn a new skill if the quality reach the requirement level. For example, "Warrior of the North" level 2 will grant you "Ice Slash" skill.&lt;br /&gt;Each hero will start with 3 unique Qualities. There are also common Quality that can be found from events, quests, or maximizing the level of a Quality.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="text-align: left;"&gt;
&lt;span style="font-family: Verdana, Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12px; line-height: 17px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul class="bbc_list" style="background-color: #e7eaef; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px; text-align: left;"&gt;
&lt;li&gt;&lt;strong&gt;Erotic part&lt;/strong&gt;! Yes, even with all the detail gameplay and system, this is an erotic game after all. So we're thinking about having some random event or quest that might lead to some erotic scenes. These'd probably be in text or small images instead of a full CG ( sorry, limited budget :/ ), but we can always add CGs later :)&lt;br /&gt;What do you guys think about this? Any specific situation you want to see in the game?&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;Sketches of the Game Over screen&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Null Ghost finished more awesome and sexy sketches. I really want to show you but this is the meat of the game, right? Showing it here would mean spoiling the whole thing, so here's some sneak peeks!&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_CT.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;img alt="" class="bbc_img" src="http://www.dudedlestudio.com/testbed/kemocol/images/SMPL_BR.jpg" /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
These are sketches of the game over scenes of the Cat and the Bear. Null Ghost already finished erotic scene sketches of Husky and Bear though ^ ^&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Don't forget that game over scenes are when you play as that character and lose in the boss battle, erotic scenes are when you beat that character as a boss during the boss battle. So if you play as the Bear, you can get his game over scene, but you'll never get the erotic scene of himself ( well, you can't fight yourself, can you? And no, they're not gonna fight their shadow, have sex with themselves, and get a Persona! )&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Reminder&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
While Kemo Coliseum will be a game that is free to play, it is definitely not free to make. If you can, please help&amp;nbsp;&lt;a href="http://www.dudedlestudio.com/support-dudedle-studio/" target="_blank"&gt;support us&lt;/a&gt;&amp;nbsp;so we can keep working on the game, make it better, and finish it faster :)&lt;/div&gt;</content><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4994183033759851109?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7875869498047346487/posts/default/4994183033759851109?v=2" /><link rel="alternate" type="text/html" href="http://dudedlestudio.blogspot.com/2012/04/kemo-coliseum-monthly-progress-march.html" title="Kemo Coliseum Monthly Progress : March" /><author><name>Dudedle Studio</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-pYHMnYrs9-0/T18SLI26iZI/AAAAAAAAAPU/jodaSLpcdnU/s1600/DudedleFuraffinity_reasonably_small.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-enalJalPwPs/TzeAlvNLkjI/AAAAAAAAAMM/t9V440145FA/s72-c/1321788420.mokamoka_kemocoliseumwebpromote%255B1%255D.png" height="72" width="72" /></entry></feed>
