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<channel>
	<title>Dueling Analogs</title>
	
	<link>http://www.duelinganalogs.com</link>
	<description>Gaming Web Comic</description>
	<pubDate>Fri, 12 Mar 2010 15:55:54 +0000</pubDate>
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		<title>You Got Metroid in My Castlevania</title>
		<link>http://feedproxy.google.com/~r/DuelingAnalogs/~3/-YBf87dNw9I/</link>
		<comments>http://www.duelinganalogs.com/blog/2010/03/12/you-got-metroid-in-my-castlevania/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:55:54 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[Castleroid]]></category>

		<category><![CDATA[Castlevania]]></category>

		<category><![CDATA[Metroid]]></category>

		<category><![CDATA[Metroidvania]]></category>

		<category><![CDATA[Shadow Complex]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1229</guid>
    <description>&lt;p&gt;&lt;img class="aligncenter size-full wp-image-1231" title="Super Metroid HD" src="http://www.duelinganalogs.com/wp-content/uploads/2010/03/metroid.jpg" alt="Super Metroid HD" width="500" height="373" /&gt;&lt;/p&gt;
&lt;p&gt;There was a recent article on Joystiq&amp;#8217;s [&lt;a href="http://www.joystiq.com/2010/03/12/metroid-dread-concept-is-something-sakamoto-cant-say-never-exi/" target="_blank"&gt;link&lt;/a&gt;] about whether or not &lt;em&gt;Metroid Dread&lt;/em&gt; is or isn&amp;#8217;t it the works got me thinking about something completely different. That I love &lt;strong&gt;Metroidvania games!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;For those of you who may not know what a &lt;strong&gt;Metroidvania&lt;/strong&gt; (also known as a &lt;strong&gt;Castleroid&lt;/strong&gt; by someone, but I don&amp;#8217;t know who) game  is, it&amp;#8217;s a 2D side-scrolling platformer adventure game with emphasis on exploration. The names Metroidvania and Castleroid are amalgams of &lt;em&gt;Metroid&lt;/em&gt; and &lt;em&gt;Castlevania&lt;/em&gt;. Specifically because the original &lt;em&gt;Metroid&lt;/em&gt; and &lt;em&gt;Castlevania II: Simon&amp;#8217;s Quest&lt;/em&gt; were the originators of the genre. While their successors &lt;em&gt;Super Metroid&lt;/em&gt; and &lt;em&gt;Castlevania: Symphony of the Night&lt;/em&gt; are herald as the formula for all future incarnations of the genre.&lt;span id="more-1229"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Looking over a list of &lt;a href="http://www.listal.com/list/metroidvania" target="_blank"&gt;list of Metroidvania games&lt;/a&gt;, on Listal.com, also had me noticing something else. Overall, this is a pretty solid genre. Think of any other kind of genre. While these games might have some exceptional titles, they definitely have their share of blemishes as well. While on the other hand, the &lt;strong&gt;Metroidvania&lt;/strong&gt; games are pretty strong overall. With it&amp;#8217;s weaker title not being below subpar, but being considered average at worse.&lt;/p&gt;
&lt;p&gt;Unfortunately, with the 2D &lt;em&gt;Castlevania&lt;/em&gt; games firmly grounded on the handhelds there aren&amp;#8217;t really a lot of these type of games on the console systems. Part of the problem is the misconception that &lt;strong&gt;Metroidvania&lt;/strong&gt; games need to be sprite based, and sprite based games don&amp;#8217;t always sell so well, because they exist in a 2D world. While games like &lt;em&gt;Odin Sphere&lt;/em&gt; and &lt;em&gt;Muramasa: The Demon Blade&lt;/em&gt; demonstrate that 2D games with sprites can be works of art, just because it&amp;#8217;s 2D movement that doesn&amp;#8217;t necessarily mean it needs to be a 2D game. Games like &lt;em&gt;New Super Mario Bros. Wii&lt;/em&gt; and &lt;em&gt;Street Figher IV&lt;/em&gt; clearly demonstrated that 3D games can exist on 2D rails and still be awesome.&lt;/p&gt;
&lt;p&gt;The other problem is that publishers don&amp;#8217;t think they&amp;#8217;ll sell. Granted I&amp;#8217;m not sure how well a &lt;strong&gt;Metroidvania&lt;/strong&gt; game would do with a full release on disc format. Especially, with the amount of development time that would have to go into the project and potential monetary losses. &lt;strong&gt;But&lt;/strong&gt; games like &lt;em&gt;Shadow Complex&lt;/em&gt; showed that there is definitely a place for this genre in the world of DLC (downloadable content) and there is also lots of money to be had in it as well.&lt;/p&gt;
&lt;p&gt;&lt;img class="aligncenter size-full wp-image-1230" title="Shadow Complex" src="http://www.duelinganalogs.com/wp-content/uploads/2010/03/shadow-complex.jpg" alt="Shadow Complex" width="500" height="281" /&gt;&lt;/p&gt;
&lt;p&gt;To summarize: I love this genre, I want to see more of this genre and I think it&amp;#8217;s a good idea as well. I think this is definitely an area that I would like to see some of the up and coming indie developers focusing on, but then again I bet a lot of them already are.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=-YBf87dNw9I:bBa2ZX_-y0Q:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=-YBf87dNw9I:bBa2ZX_-y0Q:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=-YBf87dNw9I:bBa2ZX_-y0Q:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=-YBf87dNw9I:bBa2ZX_-y0Q:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=-YBf87dNw9I:bBa2ZX_-y0Q:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=-YBf87dNw9I:bBa2ZX_-y0Q:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/DuelingAnalogs/~4/-YBf87dNw9I" height="1" width="1"/&gt;</description>
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		<item>
		<title>Playstation Wiimote Moves Me</title>
		<link>http://feedproxy.google.com/~r/DuelingAnalogs/~3/WlUFq_iJUqk/</link>
		<comments>http://www.duelinganalogs.com/blog/2010/03/11/playstation-wiimote-moves-me/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:39:22 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		
		<category><![CDATA[blog]]></category>

		<category><![CDATA[Move]]></category>

		<category><![CDATA[Sony]]></category>

		<category><![CDATA[Wii]]></category>

		<category><![CDATA[Wiimote]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1223</guid>
    <description>&lt;p&gt;&lt;img class="aligncenter size-full wp-image-1226" title="Playstation Move Controller" src="http://www.duelinganalogs.com/wp-content/uploads/2010/03/movecontroller.jpg" alt="Playstation Move Controller" /&gt;&lt;br /&gt;
I&amp;#8217;m not here to talk about the Playstation 3&amp;#8217;s foray into the area of motion controlled peripherals.  I&amp;#8217;m not here to debate whether their attempt is superior or inferior to that of their competitors. I&amp;#8217;m not even here to joke on glowing ball thing on the top that reminds me of those bobbing antennas that you wore on your head as kids. No, I&amp;#8217;m here to ask one question. &lt;strong&gt;Again, Sony?&lt;/strong&gt; I had thought that with the exemplar showing of Playstation 2 that Sony had gotten out of the business of ripping Nintendo off, but I guess I was wrong.&lt;span id="more-1223"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;The original Playstation a.k.a. PS1 and not the PSX (&lt;a href="http://en.wikipedia.org/wiki/PSX_%28DVR%29" target="_blank"&gt;that&lt;/a&gt; was something completely different) had this controller. A controller that was done so well that Sony has basically cloned it and recloned it for the PS2 and PS3. The thing is, the controller is just a Super NES controller with handle thingies at the bottom.&lt;/p&gt;
&lt;p&gt;Later this same Playstation controller (Now called a Dual Analog controller because it had two duel analogs sticks added to it, which is cool. I give credit where credit is due.) also had this vibration thing added to it and became the &lt;strong&gt;Dual Shock&lt;/strong&gt; controller. Once again, the this vibration concept was a rip off from Nintendo and their rumble paks for the N64 controllers.&lt;/p&gt;
&lt;p&gt;And now their new Playstation Move controllers are nothing more than blatant ripoffs of the Nintendo Wiimote and nunchuk. Sure they moved buttons around and made it a little different. For example, it&amp;#8217;s black and the Wiimotes are white. And it also has that glowing ball thing on top that was specifically added there to say, &amp;#8220;Hey, I&amp;#8217;ve got a great idea! Let&amp;#8217;s ripoff Nintendo, again.&amp;#8221;&lt;/p&gt;
&lt;p&gt;Seriously&amp;#8230; It&amp;#8217;s a ripoff and a blatant one at that too. But if you can&amp;#8217;t see it, then I guess you can&amp;#8217;t see that &lt;em&gt;Avatar&lt;/em&gt; is &lt;a href="http://www.huffingtonpost.com/2010/01/04/avatar-pocahontas-in-spac_n_410538.html" target="_blank"&gt;really&lt;/a&gt; &lt;em&gt;Disney&amp;#8217;s Pocahontas&lt;/em&gt; either. I&amp;#8217;m just saying.&lt;/p&gt;
&lt;p&gt;[&lt;a href="http://kotaku.com/5490632/playstation-move-everything-you-need-to-know" target="_blank"&gt;source&lt;/a&gt;]&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=WlUFq_iJUqk:2-IwQszWTAw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=WlUFq_iJUqk:2-IwQszWTAw:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=WlUFq_iJUqk:2-IwQszWTAw:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=WlUFq_iJUqk:2-IwQszWTAw:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=WlUFq_iJUqk:2-IwQszWTAw:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=WlUFq_iJUqk:2-IwQszWTAw:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/DuelingAnalogs/~4/WlUFq_iJUqk" height="1" width="1"/&gt;</description>
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		<item>
		<title>Wirt’s Third Leg</title>
		<link>http://feedproxy.google.com/~r/DuelingAnalogs/~3/wNfbbXHwQtA/</link>
		<comments>http://www.duelinganalogs.com/comic/2010/03/11/wirts-third-leg/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:00:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		
		<category><![CDATA[comic]]></category>

		<category><![CDATA[miscellaneous]]></category>

		<category><![CDATA[Wirt's Third Leg]]></category>

		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1221</guid>
    <description>&lt;p&gt;&lt;a href="http://www.duelinganalogs.com/comic/2010/03/11/wirts-third-leg/"&gt;&lt;img src="http://www.duelinganalogs.com/comics/2010-03-11.png" border="0" alt="Wirt&amp;#8217;s Third Leg" title="Wirt&amp;#8217;s Third Leg" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is what we refer to as an &lt;strong&gt;eleventh hour comic&lt;/strong&gt;. I knew around 9:30pm that there was no way that I would finish the comic I was originally working on on time. For starters, the strip is fifteen (15) panels long and I was only five (5) panels in. Second, as of 9:30pm I had just finalized the way that the characters in the comic would look. And lastly, it&amp;#8217;s &lt;strong&gt;fifteen friggin&amp;#8217; panels long&lt;/strong&gt;! I know a lot of you think that this is my full-time job or that I have all the time in the world, but I don&amp;#8217;t. If I did, then I wouldn&amp;#8217;t ever have an excuse for a missed update or lack of polish. But since neither of those are true, I can.&lt;/p&gt;
&lt;p&gt;I was joking with a friend about &lt;em&gt;Wirt&amp;#8217;s Third Leg &lt;/em&gt;last week. Saying that I imagined it being like an old Hanna-Barbera cartoon. In fact, I was originally intending on animating this like an old Hanna-Barbera cartoon but time constraints had other things in mind. I can still hear the old cartoon music while I&amp;#8217;m reading this comic.&lt;/p&gt;
&lt;p&gt;Nonetheless, I will continue to work on the originally planned comic and hopefully I will have it finished sometime next week. Until then&amp;#8230;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=wNfbbXHwQtA:85YuVAR3V7Y:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=wNfbbXHwQtA:85YuVAR3V7Y:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=wNfbbXHwQtA:85YuVAR3V7Y:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=wNfbbXHwQtA:85YuVAR3V7Y:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=wNfbbXHwQtA:85YuVAR3V7Y:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=wNfbbXHwQtA:85YuVAR3V7Y:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/DuelingAnalogs/~4/wNfbbXHwQtA" height="1" width="1"/&gt;</description>
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		<item>
		<title>Classic Dueling Analogs #3</title>
		<link>http://feedproxy.google.com/~r/DuelingAnalogs/~3/P1leLv52r9Q/</link>
		<comments>http://www.duelinganalogs.com/comic/2010/03/08/classic-dueling-analogs-3/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 23:26:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		
		<category><![CDATA[comic]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1219</guid>
    <description>&lt;p&gt;&lt;a href="http://www.duelinganalogs.com/comic/2010/03/08/classic-dueling-analogs-3/"&gt;&lt;img src="http://www.duelinganalogs.com/comics/2010-03-08.jpg" border="0" alt="Classic Dueling Analogs #3" title="Classic Dueling Analogs #3" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.duelinganalogs.com/comic/2008/03/20/without-the-super-hes-just-a-man/"&gt;This&lt;/a&gt; is one of my personal favorites. Not only do I love the delivery of this comic but the title for it is &amp;#8220;Without the Super, He’s Just a Man&amp;#8221;.&lt;/p&gt;
&lt;p&gt;Running another Classic &lt;em&gt;Dueling Analogs&lt;/em&gt; today. First off, changed the name of these from &amp;#8220;If Scott Johnson can do this then so can I&amp;#8221; numbered sequentially to &amp;#8220;Class &lt;em&gt;Dueling Analogs&lt;/em&gt;&amp;#8221; numbered sequentially. Second, sorry for the lack of a new comic. Currently living in the house that sick built and not feeling the motivation nor the funny to create anything new. Third, I want to thank Griffin McElroy for including &lt;em&gt;Dueling Analogs&lt;/em&gt; in the &lt;a href="http://www.joystiq.com/2010/03/06/weekly-webcomic-wrapup-is-packing-its-bags-tonight-pre-flight/" target="_blank"&gt;latest Joystiq&amp;#8217;s Weekly Webcomic Wrapup&lt;/a&gt;. I really appreciate it. And lastly, I really think Thursday&amp;#8217;s comic will make up for the lack of new material today. It&amp;#8217;s a comic that I&amp;#8217;ve wanted to do for a very long time now and the positive response to the &lt;a href="http://www.duelinganalogs.com/comic/2010/03/04/suck-my-brock/"&gt;previous comic&lt;/a&gt; gave me the confidence that I could actually pull it off. Thanks, everyone.&lt;/p&gt;
&lt;p&gt;Until Thursday&amp;#8230;&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=P1leLv52r9Q:mkbWNzpTRik:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=P1leLv52r9Q:mkbWNzpTRik:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=P1leLv52r9Q:mkbWNzpTRik:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=P1leLv52r9Q:mkbWNzpTRik:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=P1leLv52r9Q:mkbWNzpTRik:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=P1leLv52r9Q:mkbWNzpTRik:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/DuelingAnalogs/~4/P1leLv52r9Q" height="1" width="1"/&gt;</description>
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		<item>
		<title>Suck My Brock</title>
		<link>http://feedproxy.google.com/~r/DuelingAnalogs/~3/BZMD56xDu2g/</link>
		<comments>http://www.duelinganalogs.com/comic/2010/03/04/suck-my-brock/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 05:47:00 +0000</pubDate>
		<dc:creator>Steve Napierski</dc:creator>
		
		<category><![CDATA[comic]]></category>

		<category><![CDATA[Brock]]></category>

		<category><![CDATA[onix]]></category>

		<category><![CDATA[Pokémon]]></category>

		<category><![CDATA[squirtle]]></category>

		<guid isPermaLink="false">http://www.duelinganalogs.com/?p=1217</guid>
    <description>&lt;p&gt;&lt;a href="http://www.duelinganalogs.com/comic/2010/03/04/suck-my-brock/"&gt;&lt;img src="http://www.duelinganalogs.com/comics/2010-03-04.png" border="0" alt="Suck My Brock" title="Suck My Brock" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I think my explanation makes a little more sense than what &amp;#8220;really&amp;#8221; happens.&lt;/p&gt;
&lt;p&gt;So Monday I &lt;a href="http://www.duelinganalogs.com/comic/2010/03/01/king-of-games/"&gt;did a comic about &lt;em&gt;Yu-Gi-Oh!&lt;/em&gt;&lt;/a&gt; because when I was sick last week I found my self watching &lt;em&gt;Yu-Gi-Oh! 5D&amp;#8217;s&lt;/em&gt; on Cartoon Network. Today&amp;#8217;s comic is about &lt;em&gt;Pokémon&lt;/em&gt; because I also found myself watching &lt;em&gt;Pokémon DP Galactic Battle&lt;/em&gt; on Cartoon Network as well. All I can say about &lt;em&gt;Pokémon DP Galactic Battle&lt;/em&gt; is &amp;#8220;Huh?&amp;#8221;&lt;/p&gt;
&lt;p&gt;Keeping the post short today. You want to rant about &lt;em&gt;Pokémon&lt;/em&gt;, &lt;em&gt;Pokémon DP Galactic Battle&lt;/em&gt; or Brock never opening his eyes please do below. Otherwise, I will see you on Monday.&lt;/p&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=BZMD56xDu2g:bLnIX9A6MAo:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=BZMD56xDu2g:bLnIX9A6MAo:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=BZMD56xDu2g:bLnIX9A6MAo:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=BZMD56xDu2g:bLnIX9A6MAo:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/DuelingAnalogs?a=BZMD56xDu2g:bLnIX9A6MAo:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/DuelingAnalogs?i=BZMD56xDu2g:bLnIX9A6MAo:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/DuelingAnalogs/~4/BZMD56xDu2g" height="1" width="1"/&gt;</description>
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