<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8774218703984294523</id><updated>2024-09-13T05:02:08.068-07:00</updated><category term="Art"/><category term="3D"/><category term="Zoo Game"/><title type='text'>Game Development Showcase of Eveline Albers</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-38553357515850405</id><published>2014-05-31T15:31:00.001-07:00</published><updated>2014-05-31T15:31:52.341-07:00</updated><title type='text'>Project Completed: Magic: The Gathering - Return to Ravnica - Simic Guildgate.</title><content type='html'>This project eventually ended up on a slow track due to system failures and other more pressing matters, but it has been completed. Due to technical hardware problems, I made the decision to export the assets and build the scene in Unity 3D instead of the original 3D software. Downside is that the eventual video quality is not as good as I would like it to be, but a big plus is the fact that the entire setup is now showing as it would in a game engine.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/38553357515850405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2014/05/project-completed-magic-gathering.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/38553357515850405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/38553357515850405'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2014/05/project-completed-magic-gathering.html' title='Project Completed: Magic: The Gathering - Return to Ravnica - Simic Guildgate.'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3SrghwUQvK4AGZfgYvktfACiYvmgSMJeLovjTi6Ja4CHRm9qQs9YJheYuYPN_462wgCaBgUw6Lh2m1YBbt-G_IOwY981wylTlVn7xeE6Jmj3aMCHMnqx6tWWJtSQeRJiEnYOEv_oW4es/s72-c/Everforge+Games+and+Graphics+-+MTG+Simic+Guildgate+-+Unity+Screenshot+1.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-3470428198462066535</id><published>2013-04-26T00:51:00.001-07:00</published><updated>2013-04-26T00:51:23.383-07:00</updated><title type='text'>Pre-texture starting point</title><content type='html'>The model is done, we are now in the pre-texture phase. For this organic piece, I am making the choice of doing the unwrapping in 3D studio max. This simply saves time and is easier to do.&lt;br /&gt;
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On importing the model, I couldn&#39;t help but get struck by the amazing lighting engine that comes with the new 3D studio max.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/3470428198462066535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/04/pre-texture-starting-point.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/3470428198462066535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/3470428198462066535'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/04/pre-texture-starting-point.html' title='Pre-texture starting point'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQOVBhYHiXq3cpkM6_GGJVFyuyUSYkUyZ5MlZ-3KTrnOToHAXWZRyG80-Gi7xAZRzGrnfIzNYce31dQ2kvSVv9nAOjh4c-YxaBrpi9VX_Ju5TJIpErclTNTbioRbRZPhMk8Cdl3rNrYXE/s72-c/in-engine-shader.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-8080046450826678149</id><published>2013-04-22T01:16:00.000-07:00</published><updated>2013-04-22T01:16:43.076-07:00</updated><title type='text'>Final Model for the Simic Guildgate</title><content type='html'>It&#39;s done!&lt;br /&gt;With the creation of the curved stairways as seen in the concept art as well as the gate guardians, the model has become a unified whole. Alterations from the concept art were made where necessary, since this is not an entire city block. Originally, the guardian statues are knights. I preferred them to be hooded.&lt;br /&gt;
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Next step: Unwrapping and Texture creation.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVeh8XMlLtQ8YikhJeT48UbSXUkZsLBYojooO7LZ8nJPDI2_Gljc7Pfpe9x8Os9i50Tjl_scDeltFFY_MwXN-RRIUdO_C2ZgCEbtQgOWMRvydNYCoVo4GAB5TQVg7eKNv9wEsX9oVnfaM/s1600/Simic+Guildgate+Finished+Model.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;128&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVeh8XMlLtQ8YikhJeT48UbSXUkZsLBYojooO7LZ8nJPDI2_Gljc7Pfpe9x8Os9i50Tjl_scDeltFFY_MwXN-RRIUdO_C2ZgCEbtQgOWMRvydNYCoVo4GAB5TQVg7eKNv9wEsX9oVnfaM/s320/Simic+Guildgate+Finished+Model.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/8080046450826678149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/04/final-model-for-simic-guildgate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8080046450826678149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8080046450826678149'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/04/final-model-for-simic-guildgate.html' title='Final Model for the Simic Guildgate'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVeh8XMlLtQ8YikhJeT48UbSXUkZsLBYojooO7LZ8nJPDI2_Gljc7Pfpe9x8Os9i50Tjl_scDeltFFY_MwXN-RRIUdO_C2ZgCEbtQgOWMRvydNYCoVo4GAB5TQVg7eKNv9wEsX9oVnfaM/s72-c/Simic+Guildgate+Finished+Model.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-2208210095655698734</id><published>2013-04-19T14:08:00.000-07:00</published><updated>2013-04-19T14:08:13.116-07:00</updated><title type='text'>Simic Guildgate - Guardians of the gate</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5O5_b3xqFG52KvxaNPcMHA2XLyfjWL0E9Dh8TdWHgAlJdXwnPidYtYd813tKS1bj6YKwhibqnx1U9ZnmJoUg6j0CyF3SfZ9ihVCgWYKL-BMN2ZZiIktLokb4N2Ym6pNgwrzmsSwe9jF0/s1600/Simic_003.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;214&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5O5_b3xqFG52KvxaNPcMHA2XLyfjWL0E9Dh8TdWHgAlJdXwnPidYtYd813tKS1bj6YKwhibqnx1U9ZnmJoUg6j0CyF3SfZ9ihVCgWYKL-BMN2ZZiIktLokb4N2Ym6pNgwrzmsSwe9jF0/s320/Simic_003.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/2208210095655698734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/04/simic-guildgate-guardians-of-gate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2208210095655698734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2208210095655698734'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/04/simic-guildgate-guardians-of-gate.html' title='Simic Guildgate - Guardians of the gate'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5O5_b3xqFG52KvxaNPcMHA2XLyfjWL0E9Dh8TdWHgAlJdXwnPidYtYd813tKS1bj6YKwhibqnx1U9ZnmJoUg6j0CyF3SfZ9ihVCgWYKL-BMN2ZZiIktLokb4N2Ym6pNgwrzmsSwe9jF0/s72-c/Simic_003.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-160834842023696470</id><published>2013-04-14T12:29:00.003-07:00</published><updated>2013-04-14T12:29:58.259-07:00</updated><title type='text'>Updated Simic Guildgate</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS9KEAjdcXRvtJYl2ChJGfmOxOGEJpPbMWk_jHUNcS6zn601ngE_Bv0_jiyfbTvzsmZaabPUc8oWIrUENJ86BaV6lSFAWGyi4RBoQ7mQtvXoiNU0G4E0R-XDkPV0TIdHUiUMIYb4-LMzk/s1600/tumblr_mk6xgjR4U91s2gfofo1_1280.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;234&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS9KEAjdcXRvtJYl2ChJGfmOxOGEJpPbMWk_jHUNcS6zn601ngE_Bv0_jiyfbTvzsmZaabPUc8oWIrUENJ86BaV6lSFAWGyi4RBoQ7mQtvXoiNU0G4E0R-XDkPV0TIdHUiUMIYb4-LMzk/s320/tumblr_mk6xgjR4U91s2gfofo1_1280.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf8zryjW_hyl_JJq3uBG4GPpDUOQwrH0W0erMZq7-_hQL-cshjhQd3qhHXTd6zp0hfyOMKa4Qo6EGxJOVSFZ5tX6b_n8nwa_UzPHiZsHczDpdmTIf_ruYGQb7VVHCg85jF2DiQj_mxyyU/s1600/Updated_Guildgate+Simic.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf8zryjW_hyl_JJq3uBG4GPpDUOQwrH0W0erMZq7-_hQL-cshjhQd3qhHXTd6zp0hfyOMKa4Qo6EGxJOVSFZ5tX6b_n8nwa_UzPHiZsHczDpdmTIf_ruYGQb7VVHCg85jF2DiQj_mxyyU/s320/Updated_Guildgate+Simic.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
For the upcoming Dragon&#39;s Maze, Wizards of the coast released new guildgate cards featuring zoomed out versions. I am attempting to follow a little into the new card and build an environment for the 3D gate model.</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/160834842023696470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/04/updated-simic-guildgate.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/160834842023696470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/160834842023696470'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/04/updated-simic-guildgate.html' title='Updated Simic Guildgate'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS9KEAjdcXRvtJYl2ChJGfmOxOGEJpPbMWk_jHUNcS6zn601ngE_Bv0_jiyfbTvzsmZaabPUc8oWIrUENJ86BaV6lSFAWGyi4RBoQ7mQtvXoiNU0G4E0R-XDkPV0TIdHUiUMIYb4-LMzk/s72-c/tumblr_mk6xgjR4U91s2gfofo1_1280.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-541701861429918347</id><published>2013-03-22T01:25:00.002-07:00</published><updated>2013-03-22T01:25:43.816-07:00</updated><title type='text'>Simic Guildgate 2</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRNZ40tQrCgD6Zirxh0fOASRIMT-LHafUytXZg4l0xoCBU8Lj51Ib4HGTu2K1maikOakHYHgyJSpmcG0WAMTazu0tRPWL1DsXpNu1Uqn1A2e-YeEewKuR45ORBhWc1oKQTFHGL8LGqVgM/s1600/Bakkebaarden.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRNZ40tQrCgD6Zirxh0fOASRIMT-LHafUytXZg4l0xoCBU8Lj51Ib4HGTu2K1maikOakHYHgyJSpmcG0WAMTazu0tRPWL1DsXpNu1Uqn1A2e-YeEewKuR45ORBhWc1oKQTFHGL8LGqVgM/s320/Bakkebaarden.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRit8wFhea8mtkAOqrliscMQgchvQpKyw47YZ9hAkQM8PQxytFxxYUWrKassn2aYgS-OwNGcSk-gRH191Tpu6EuZNwcNJVkx18JljX03oY4TLSor7S2sgqy4imc4rn1kxUVETbBZCXI10/s1600/zeewier.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRit8wFhea8mtkAOqrliscMQgchvQpKyw47YZ9hAkQM8PQxytFxxYUWrKassn2aYgS-OwNGcSk-gRH191Tpu6EuZNwcNJVkx18JljX03oY4TLSor7S2sgqy4imc4rn1kxUVETbBZCXI10/s320/zeewier.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2gJzjFgYielAzkQSpWjD6SrA_sbyJgLVRFRv7jL5-8rJ0qhV4PofVgHiGO_nU3EL15FEFDT3J-HR7GyhqacAKQAt-f0QpmOS5YZoM8LWPN2-KJYaLtMIrwXdRmIH8rqEMjU1fLponvok/s1600/Simic.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;156&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2gJzjFgYielAzkQSpWjD6SrA_sbyJgLVRFRv7jL5-8rJ0qhV4PofVgHiGO_nU3EL15FEFDT3J-HR7GyhqacAKQAt-f0QpmOS5YZoM8LWPN2-KJYaLtMIrwXdRmIH8rqEMjU1fLponvok/s320/Simic.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/541701861429918347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/03/simic-guildgate-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/541701861429918347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/541701861429918347'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/03/simic-guildgate-2.html' title='Simic Guildgate 2'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRNZ40tQrCgD6Zirxh0fOASRIMT-LHafUytXZg4l0xoCBU8Lj51Ib4HGTu2K1maikOakHYHgyJSpmcG0WAMTazu0tRPWL1DsXpNu1Uqn1A2e-YeEewKuR45ORBhWc1oKQTFHGL8LGqVgM/s72-c/Bakkebaarden.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-722288136452010308</id><published>2013-01-20T14:22:00.002-08:00</published><updated>2013-02-01T05:48:42.291-08:00</updated><title type='text'>3D Conveyor Machine</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZ3ywi1hWip6InD8400GT_SU3xmzssyRXHUJbwfJ4K9usAHjuHoxPLlGO99U5loh_RkqYsLFuI1LWHYMh0fvmNKHBhhgHxgLgcVjdZiSA5ihE0kfuqP-8MQrCVdIiTFXu2_q8C46Zqes/s1600/Replicator_Model.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;150&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZ3ywi1hWip6InD8400GT_SU3xmzssyRXHUJbwfJ4K9usAHjuHoxPLlGO99U5loh_RkqYsLFuI1LWHYMh0fvmNKHBhhgHxgLgcVjdZiSA5ihE0kfuqP-8MQrCVdIiTFXu2_q8C46Zqes/s320/Replicator_Model.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Just a work in progress. This is a model for a big project that I am currently working on.&lt;br /&gt;
&lt;br /&gt;
Update:&lt;br /&gt;&lt;br /&gt;While I like the above texture direction, it wasn&#39;t metal enough to my taste. see the new texture. My aim is to approach a Transformers - War for Cybertron style of quality.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwnhWctylra6KGIOU8bVZ3Hob9_PAzDDMUcR5Ubdfm7lsLKLE51BQbKOf78rU9OLTBrW5PdCdesHVkz68hvoaKVndPjs_DcNhyphenhyphenP_qje47MQ7cMLSWRLnSXkhcbaS5XGcTNoKWfv4JtDU0/s1600/Conveyor+Metallic.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;165&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwnhWctylra6KGIOU8bVZ3Hob9_PAzDDMUcR5Ubdfm7lsLKLE51BQbKOf78rU9OLTBrW5PdCdesHVkz68hvoaKVndPjs_DcNhyphenhyphenP_qje47MQ7cMLSWRLnSXkhcbaS5XGcTNoKWfv4JtDU0/s320/Conveyor+Metallic.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/722288136452010308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2013/01/3d-conveyor-machine.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/722288136452010308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/722288136452010308'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2013/01/3d-conveyor-machine.html' title='3D Conveyor Machine'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCZ3ywi1hWip6InD8400GT_SU3xmzssyRXHUJbwfJ4K9usAHjuHoxPLlGO99U5loh_RkqYsLFuI1LWHYMh0fvmNKHBhhgHxgLgcVjdZiSA5ihE0kfuqP-8MQrCVdIiTFXu2_q8C46Zqes/s72-c/Replicator_Model.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-6053724760119039250</id><published>2012-10-31T01:31:00.001-07:00</published><updated>2012-10-31T01:31:27.923-07:00</updated><title type='text'>Simic Guildgate - Work in progress</title><content type='html'>

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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR93StzX3tniRJQ_7_PkyrXwYmo-lWkaLbm_disJbtrF1qHT5giE8DlFW3UN-2tpQoKGhqC3-ari8wkbEWMXbDABpxT_t-nXvSm8Hm67PuxJY6bih5zTT-MqL5aAf0BkF7fQZPoB0_Gk/s1600/Simic-Guildgate.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;233&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR93StzX3tniRJQ_7_PkyrXwYmo-lWkaLbm_disJbtrF1qHT5giE8DlFW3UN-2tpQoKGhqC3-ari8wkbEWMXbDABpxT_t-nXvSm8Hm67PuxJY6bih5zTT-MqL5aAf0BkF7fQZPoB0_Gk/s320/Simic-Guildgate.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
This specific MTG card art depicts the Simic guilgate. It provides a good challenge trying to translate art into a 3D object.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuOZMuafiSdD9uJ1Dj7yVtFVIlrPoUhh6mbdwsuTAg8w2cc3QtkfkUqo6cCFH8HEDFY4X7vaCdJ0L9rQq7W0Lob2Ev1IUTvZLs-XzcNiw2lokREHJf-v-9RQE6YYf008SEm8-DfNNY0-o/s1600/Simic_Guildgate_Workinprogress.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuOZMuafiSdD9uJ1Dj7yVtFVIlrPoUhh6mbdwsuTAg8w2cc3QtkfkUqo6cCFH8HEDFY4X7vaCdJ0L9rQq7W0Lob2Ev1IUTvZLs-XzcNiw2lokREHJf-v-9RQE6YYf008SEm8-DfNNY0-o/s320/Simic_Guildgate_Workinprogress.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/6053724760119039250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/10/simic-guildgate-work-in-progress.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/6053724760119039250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/6053724760119039250'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/10/simic-guildgate-work-in-progress.html' title='Simic Guildgate - Work in progress'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyR93StzX3tniRJQ_7_PkyrXwYmo-lWkaLbm_disJbtrF1qHT5giE8DlFW3UN-2tpQoKGhqC3-ari8wkbEWMXbDABpxT_t-nXvSm8Hm67PuxJY6bih5zTT-MqL5aAf0BkF7fQZPoB0_Gk/s72-c/Simic-Guildgate.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-1521955908490447543</id><published>2012-10-24T07:02:00.000-07:00</published><updated>2012-10-30T01:46:44.716-07:00</updated><title type='text'>Velinov Scythe Model Finished</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHpxQPFNR7O9iW4JLsfjBtZvsUIfKzIz_95XRKTPsU5fvjNV0klxjHE5CA09Tcc7JN9moNVWhOIRPW5brHs9gUwzK9r1xzfeoG9tPxPCuJiE5VpmPVoDq0FvSmwceww4Uk9jOQoh3Y24/s1600/Scythe+copy.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHpxQPFNR7O9iW4JLsfjBtZvsUIfKzIz_95XRKTPsU5fvjNV0klxjHE5CA09Tcc7JN9moNVWhOIRPW5brHs9gUwzK9r1xzfeoG9tPxPCuJiE5VpmPVoDq0FvSmwceww4Uk9jOQoh3Y24/s320/Scythe+copy.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
In order to keep myself up to date I have decided to gather concept images drawn by other artists and use them for reference. This keeps me out of my comfort zone and allows me to make the transition into high-quality game models.&lt;br /&gt;
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At the moment, these images are usually official card art for the Magic the Gathering card game. These are high detailed and challenging. The artist of above concept art does a lot of artwork for Magic cards.&lt;br /&gt;
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The scythe is a work in progress. The handle and end isn&#39;t correct. This post will later update with the finished version.&lt;br /&gt;
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Update #1:&lt;br /&gt;
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I fixed the end of the scythe and fixed a few misaligned vertexes. You can see the colour division that I am filling out. While it is possible to unwrap and texture this item, I chose to do a 2D painting overlay in order to save time. This because of the obvious reason that this item won&#39;t appear in any project. &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn6qaBc5CHqznSvxvuBbtIU0CsoTgf7FQn6TTzcLe3nNA9ipRjGPO6zx1XCdAxkZB8Xrn0G-dfyv2jHkYP3gqovXzNBr535K6H1v1R5lJChWchhmUcPn5YXSMR_CUDRbMmuJQRnBWx7mU/s1600/Scythe_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn6qaBc5CHqznSvxvuBbtIU0CsoTgf7FQn6TTzcLe3nNA9ipRjGPO6zx1XCdAxkZB8Xrn0G-dfyv2jHkYP3gqovXzNBr535K6H1v1R5lJChWchhmUcPn5YXSMR_CUDRbMmuJQRnBWx7mU/s320/Scythe_2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Update #2:&lt;br /&gt;
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And the finished product:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtvX2gObOoWjGtNp64w1pogtfhXvMnZFhiyXiYz_6miC84QtfHxFY9pJoAB0z4ObMr4NZ1BYufgytO8jjzH9AqUWcohlFJnTrDdVRHrsyAaR30jqhV448Q_3QsN9wAbcoOK-Ir0-e3O78/s1600/Concept_Scythe.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;155&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtvX2gObOoWjGtNp64w1pogtfhXvMnZFhiyXiYz_6miC84QtfHxFY9pJoAB0z4ObMr4NZ1BYufgytO8jjzH9AqUWcohlFJnTrDdVRHrsyAaR30jqhV448Q_3QsN9wAbcoOK-Ir0-e3O78/s320/Concept_Scythe.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/1521955908490447543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/10/scythe-model-work-in-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/1521955908490447543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/1521955908490447543'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/10/scythe-model-work-in-progress.html' title='Velinov Scythe Model Finished'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXHpxQPFNR7O9iW4JLsfjBtZvsUIfKzIz_95XRKTPsU5fvjNV0klxjHE5CA09Tcc7JN9moNVWhOIRPW5brHs9gUwzK9r1xzfeoG9tPxPCuJiE5VpmPVoDq0FvSmwceww4Uk9jOQoh3Y24/s72-c/Scythe+copy.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-2538672943932220777</id><published>2012-10-04T05:05:00.004-07:00</published><updated>2012-10-04T13:29:26.053-07:00</updated><title type='text'>Petite Pete/Skywatcher - The little Anti-Air Turret</title><content type='html'>&#39;Petite Pete&#39; is an little anti-air turret I&#39;ve created to practice the modeling of functional props. Eventually I renamed it to &#39;Skywatcher&#39;. It can turn its dome a full 360 degrees and rotate its cannons a little bit over 180 degrees. It is not ambidextrous, so the cannons do not rotate separately.  



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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX68B3MFiwYzQ5Z3Mwl9qgFfY3I8UQFJ7bOv7y9RX3BYyC1l3tefQbYuryv3hTJjmCXAREleeDDcp8V080xcQqkN7TUY4Pw6StTg2cTn37PPNippEnzIF2E5y0b_drhz3d4njfTMkSPHQ/s1600/Skywatcher.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;258&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX68B3MFiwYzQ5Z3Mwl9qgFfY3I8UQFJ7bOv7y9RX3BYyC1l3tefQbYuryv3hTJjmCXAREleeDDcp8V080xcQqkN7TUY4Pw6StTg2cTn37PPNippEnzIF2E5y0b_drhz3d4njfTMkSPHQ/s320/Skywatcher.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/2538672943932220777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/10/petite-pete-anti-air-turret.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2538672943932220777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2538672943932220777'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/10/petite-pete-anti-air-turret.html' title='Petite Pete/Skywatcher - The little Anti-Air Turret'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSOELmmPh8zg5Gum98bWxkk0nhLVqvnNeGyfdlGywcPTaplKvx-_oFJZUMgM9sOwUhS2gulJX19TbN3h_cSmMmWpnOd0BninnUhOtSuJVo2J5nwLTAMiIXRAnzA5VpPPoWqiAcyFPfCmM/s72-c/PetitePeteLines.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-4469736378808185949</id><published>2012-08-15T00:10:00.000-07:00</published><updated>2012-08-15T06:24:44.890-07:00</updated><title type='text'>Surface Modelling</title><content type='html'>After a month of picking up the spline-surface modeling technique. Working on making a habit out of it because curves and details are created faster than using polygon modelling, the result looks very streamlined and components, such as pipe pieces, &#39;fit&#39; together seamlessly.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpyat6fvJZFSuwhcDulrmSGvegTODfK2-4v_Oz1jNV47avoK9uJLjiT6hyphenhyphennGOLGRBQUfiNDtfMZJ3tjWoci3mJy8TwE33BVZ-IETbXRAiGVLNfW6x3IWT_n2ee0QKpgUK7FeUekp0r_c0/s1600/Window_Edge.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/4469736378808185949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/08/surface-modelling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/4469736378808185949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/4469736378808185949'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/08/surface-modelling.html' title='Surface Modelling'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQAlxKwmYRbcN8eXRZtK8O1sb40KF1xEavIBj0_cZ6m82IXI7uvDURk6Et4I8cxdnTw_el785xhmkCRO61XqIfXyPkykPAM6SSM0aucyNbwFuV4SK_qlD1NDHgrS5ob5oXiQl2MO9FcK0/s72-c/Pillar_Surface.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-1237738569894076383</id><published>2012-06-26T10:54:00.000-07:00</published><updated>2012-06-26T10:54:01.393-07:00</updated><title type='text'>1 hour model: Helicopter</title><content type='html'>Helicopter model made within an hour to train perception of reference object detail. It was roughly based off the side of an Apache helicopter. This can be unwrapped and textured to go.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNFoVrZHG0C70zwgaDHhjfMlis4yEd4fetJtMZJyv9jlQ6sRs-Q2b_XyCXOLGuXNzlviekk1KIgeMvj8uOQXewWt2nrOUt-2obYPJMFRWnovK66UAXc8OROVKHIYgvPkPhgHi9al31TEY/s1600/Heli1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;187&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNFoVrZHG0C70zwgaDHhjfMlis4yEd4fetJtMZJyv9jlQ6sRs-Q2b_XyCXOLGuXNzlviekk1KIgeMvj8uOQXewWt2nrOUt-2obYPJMFRWnovK66UAXc8OROVKHIYgvPkPhgHi9al31TEY/s320/Heli1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY-aYdD-TwMzkA1Cja6hmUJdECqFPdf5abeVXWWTBMfY9d3AAfSW7EG-kNZwjVsdng4SaThWloN2iIh1SYd5bRN2v60bZ8eIpcFCQO__7lNZR8fvlZsb0TKkgvB8frjyvB4Pf9CcBCoHA/s1600/Heli3.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;187&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY-aYdD-TwMzkA1Cja6hmUJdECqFPdf5abeVXWWTBMfY9d3AAfSW7EG-kNZwjVsdng4SaThWloN2iIh1SYd5bRN2v60bZ8eIpcFCQO__7lNZR8fvlZsb0TKkgvB8frjyvB4Pf9CcBCoHA/s320/Heli3.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/1237738569894076383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/06/1-hour-model-helicopter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/1237738569894076383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/1237738569894076383'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/06/1-hour-model-helicopter.html' title='1 hour model: Helicopter'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNFoVrZHG0C70zwgaDHhjfMlis4yEd4fetJtMZJyv9jlQ6sRs-Q2b_XyCXOLGuXNzlviekk1KIgeMvj8uOQXewWt2nrOUt-2obYPJMFRWnovK66UAXc8OROVKHIYgvPkPhgHi9al31TEY/s72-c/Heli1.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-8575085108000440147</id><published>2012-06-15T04:02:00.000-07:00</published><updated>2012-06-15T04:02:13.018-07:00</updated><title type='text'>Link: 22 rules of storytelling according to Pixar</title><content type='html'>Worth the read:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://io9.com/5916970/the-22-rules-of-storytelling-according-to-pixar&quot; target=&quot;_blank&quot;&gt;22 rules of storytelling according to Pixar&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/8575085108000440147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/06/link-22-rules-of-storytelling-according.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8575085108000440147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8575085108000440147'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/06/link-22-rules-of-storytelling-according.html' title='Link: 22 rules of storytelling according to Pixar'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-5594353165247290632</id><published>2012-06-07T08:47:00.000-07:00</published><updated>2012-06-07T08:47:25.439-07:00</updated><title type='text'>June Promo images for Project &#39;Save the world&#39;</title><content type='html'>Two images of a few of the models used in the project which I&#39;m currently working on. This is my graduation project on dynamic game systems and of course I&#39;ve taken the challenge of doing both game design and 3D content creation. (among project management)&lt;br /&gt;
&lt;br /&gt;
The project&#39;s deadline is set to the end of August 2012, so expect a lot of coverage before and after that moment. This is a very interesting project of which I, unfortunately, cannot release too much yet. I hope to be able to do so in July/August.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GygAaz88pvVqH0a2BOVyt-DDUNO33ODi4YNSEwXt5UFG-fRZi-s24kGW_AL2m-buv4E-aYJ6OTYGqGLxmsNXUGpgNNrVsOpE7PirvKFzNBlsLrdnveQi-730-XEX7J3XIGn8wCnUN-Y/s1600/Promo_June_02.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GygAaz88pvVqH0a2BOVyt-DDUNO33ODi4YNSEwXt5UFG-fRZi-s24kGW_AL2m-buv4E-aYJ6OTYGqGLxmsNXUGpgNNrVsOpE7PirvKFzNBlsLrdnveQi-730-XEX7J3XIGn8wCnUN-Y/s320/Promo_June_02.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggSq72xq7ZO9ORiQpHZjL4qMNDRbZ-Z6kOpXDI9kZSzxmZBOUIAImeT53k9SaonOX8T155EK8CRc5I2KClS325Ixjdu8LDPljQuUUlTxB0ZfXduHRtkpXTfotDL8TWnE3NvW62cbIajUA/s1600/Promo_June_01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;176&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggSq72xq7ZO9ORiQpHZjL4qMNDRbZ-Z6kOpXDI9kZSzxmZBOUIAImeT53k9SaonOX8T155EK8CRc5I2KClS325Ixjdu8LDPljQuUUlTxB0ZfXduHRtkpXTfotDL8TWnE3NvW62cbIajUA/s320/Promo_June_01.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/5594353165247290632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/06/project-save-world-promo-images-june.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/5594353165247290632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/5594353165247290632'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/06/project-save-world-promo-images-june.html' title='June Promo images for Project &#39;Save the world&#39;'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7GygAaz88pvVqH0a2BOVyt-DDUNO33ODi4YNSEwXt5UFG-fRZi-s24kGW_AL2m-buv4E-aYJ6OTYGqGLxmsNXUGpgNNrVsOpE7PirvKFzNBlsLrdnveQi-730-XEX7J3XIGn8wCnUN-Y/s72-c/Promo_June_02.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-8553686272419481255</id><published>2012-04-20T12:58:00.001-07:00</published><updated>2012-04-20T12:58:21.263-07:00</updated><title type='text'>Projected Normal Map on Rocks</title><content type='html'>So this is the result of a Maya cube taken into Z-brush to brush it into a rocky geometry, then exporting said geometry in a low, medium and high polycount (160, 640, 9900 triangle count). Next I took all of the models into 3D studio max, selected the low and high poly model and derived a normal map (high to low).&lt;br /&gt;
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Deciding to see what it looks like I then created a material with a bump normal map, which is the result below. The texture is a quick random texture from the site highresolutiontextures.com.&lt;br /&gt;
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These are the models and the textured versions:&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYkg8nnwfzSCMp_fcZ4H67-r4keiOwsqlm1veirFYdlbFz6_F0WcTIb7M3Qg7Kn-OHVdmK55yEmINKvM9HTSWjRd703Fo30gXMGGZhRx_Ipmu-2Yexiw-fE-ldiIr3AiENt2RTrZ955fc/s1600/Normal+Mapped+Rocks.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYkg8nnwfzSCMp_fcZ4H67-r4keiOwsqlm1veirFYdlbFz6_F0WcTIb7M3Qg7Kn-OHVdmK55yEmINKvM9HTSWjRd703Fo30gXMGGZhRx_Ipmu-2Yexiw-fE-ldiIr3AiENt2RTrZ955fc/s320/Normal+Mapped+Rocks.png&quot; width=&quot;248&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The Normal map looks like the following: &lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93-xr6dIZFK0X7u4ZK0SH55JCeLPZLRKetcNkvd_1Uyb5xazz-VNeaEf4rV9VRKApJBToFlVktstbRMK6zmAnjiIfOUGrGVz6rBGD_0AYtsYEUB_wSbXS0_cDxvDEMTuQXYcvKaqOS0o/s1600/PM3D_Rock_Medium_01_Low_Group1520NormalsMap.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg93-xr6dIZFK0X7u4ZK0SH55JCeLPZLRKetcNkvd_1Uyb5xazz-VNeaEf4rV9VRKApJBToFlVktstbRMK6zmAnjiIfOUGrGVz6rBGD_0AYtsYEUB_wSbXS0_cDxvDEMTuQXYcvKaqOS0o/s320/PM3D_Rock_Medium_01_Low_Group1520NormalsMap.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Because I projected it all of the high resolution details are embedded within the uv unwrap of the low poly model. I suspect the hard edges to come from the hard edges in the low poly model. Must remember this for the next time.</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/8553686272419481255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/04/projected-normal-map-on-rocks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8553686272419481255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8553686272419481255'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/04/projected-normal-map-on-rocks.html' title='Projected Normal Map on Rocks'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYkg8nnwfzSCMp_fcZ4H67-r4keiOwsqlm1veirFYdlbFz6_F0WcTIb7M3Qg7Kn-OHVdmK55yEmINKvM9HTSWjRd703Fo30gXMGGZhRx_Ipmu-2Yexiw-fE-ldiIr3AiENt2RTrZ955fc/s72-c/Normal+Mapped+Rocks.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-3076950939689421635</id><published>2012-04-05T02:14:00.001-07:00</published><updated>2012-04-05T02:14:26.527-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><title type='text'>Character Model for a current project.</title><content type='html'>I have uploaded some screenshots of the human male model for the current game project that is in production. This will be unwrapped, textured and animated to represent different NPC characters. &lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglHtfz6b7khCIuZqGc-L1JPAMoDhmD42HYK8KKhziDyk1vswSNrB7uUlgwhmlllOj2EX9YqKk_jFpoqx29sCtjt0_8_vF7ifMZ3PfILWP8HJyIOvxBeivD4ETdS62E5iG4lmTAhT9hwBI/s1600/MaleModel_Dressed_01.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;233&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglHtfz6b7khCIuZqGc-L1JPAMoDhmD42HYK8KKhziDyk1vswSNrB7uUlgwhmlllOj2EX9YqKk_jFpoqx29sCtjt0_8_vF7ifMZ3PfILWP8HJyIOvxBeivD4ETdS62E5iG4lmTAhT9hwBI/s320/MaleModel_Dressed_01.png&quot; width=&quot;320&quot;&gt;&lt;/a&gt;&lt;/div&gt;&lt;br&gt;
&lt;a href=&quot;http://eagds.blogspot.com/2012/04/character-model-for-current-project.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/3076950939689421635/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/04/character-model-for-current-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/3076950939689421635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/3076950939689421635'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/04/character-model-for-current-project.html' title='Character Model for a current project.'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglHtfz6b7khCIuZqGc-L1JPAMoDhmD42HYK8KKhziDyk1vswSNrB7uUlgwhmlllOj2EX9YqKk_jFpoqx29sCtjt0_8_vF7ifMZ3PfILWP8HJyIOvxBeivD4ETdS62E5iG4lmTAhT9hwBI/s72-c/MaleModel_Dressed_01.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-7754479080653356643</id><published>2012-03-13T07:32:00.005-07:00</published><updated>2012-04-04T10:33:37.438-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Art"/><title type='text'>Character Concept Art</title><content type='html'>Character Thumbnails and a whittle little bit of Environment art.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1RkOuRw0tuESpv6AkOHJ099A81SY4rJlWpngtnljv-_FTyo9kpP_Hpck72M36aSmmSZR9s1o9RvUFVR-MPkoZ91ZPpRug3jl7O4DgZPcsqC-YAgdjQx0q-Xn3OpJi-61B17yG1NcFGMM/s1600/Character+Design+Thumbnails+-+Eveline+Albers.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1RkOuRw0tuESpv6AkOHJ099A81SY4rJlWpngtnljv-_FTyo9kpP_Hpck72M36aSmmSZR9s1o9RvUFVR-MPkoZ91ZPpRug3jl7O4DgZPcsqC-YAgdjQx0q-Xn3OpJi-61B17yG1NcFGMM/s320/Character+Design+Thumbnails+-+Eveline+Albers.png&quot; width=&quot;208&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm7yyhn4w_AtvW5nwlrRyb1dO4xq3aVeRhqZFKGQk1MNGLhNWSb9ozUT9s9dxffanuaJyKebMR_-hOHfUV2qh5gZFH_Dx2cXFz6ib3uwB-mVrgZAc47rAkT1_skno_x4oMjsoJR3AGYrI/s1600/Character+Further+Development+-+Eveline+Albers.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;124&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm7yyhn4w_AtvW5nwlrRyb1dO4xq3aVeRhqZFKGQk1MNGLhNWSb9ozUT9s9dxffanuaJyKebMR_-hOHfUV2qh5gZFH_Dx2cXFz6ib3uwB-mVrgZAc47rAkT1_skno_x4oMjsoJR3AGYrI/s320/Character+Further+Development+-+Eveline+Albers.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRFpDZAj7TImTIFBGmhXLSFEw4Ch8AZ-SSh4-KeDLImYKRY1jlwIIp3ks7Ge0KvTYcXl_bSYGhvDQTIqMtF7VNz4HBarJLXYZ2nQwCkrWgioae8AIRNB0Q4EkKDKL3S6CnqRL_70W2B1Q/s1600/Environment+Selected+Thumbnail+-+Eveline+Albers.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;114&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRFpDZAj7TImTIFBGmhXLSFEw4Ch8AZ-SSh4-KeDLImYKRY1jlwIIp3ks7Ge0KvTYcXl_bSYGhvDQTIqMtF7VNz4HBarJLXYZ2nQwCkrWgioae8AIRNB0Q4EkKDKL3S6CnqRL_70W2B1Q/s320/Environment+Selected+Thumbnail+-+Eveline+Albers.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/7754479080653356643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/03/character-concept-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/7754479080653356643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/7754479080653356643'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/03/character-concept-art.html' title='Character Concept Art'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1RkOuRw0tuESpv6AkOHJ099A81SY4rJlWpngtnljv-_FTyo9kpP_Hpck72M36aSmmSZR9s1o9RvUFVR-MPkoZ91ZPpRug3jl7O4DgZPcsqC-YAgdjQx0q-Xn3OpJi-61B17yG1NcFGMM/s72-c/Character+Design+Thumbnails+-+Eveline+Albers.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-8879169435135268843</id><published>2012-01-09T08:39:00.001-08:00</published><updated>2012-04-04T08:25:56.113-07:00</updated><title type='text'>More assets for the zoo game.</title><content type='html'>This project ended in December 2011 and is currently being patched up for delivery and the showcase upcoming January 19th. The client was very pleasantly surprised and incredibly satisfied with the quality of this game. &lt;br&gt;
&lt;br&gt;
When it&amp;#39;s been showcased this blog will receive screenshots. For now you can find some in-progress art under the &amp;#39;read more&amp;#39; &lt;br&gt;
&lt;a href=&quot;http://eagds.blogspot.com/2012/01/more-assets-for-zoo-game.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/8879169435135268843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2012/01/more-assets-for-zoo-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8879169435135268843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/8879169435135268843'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2012/01/more-assets-for-zoo-game.html' title='More assets for the zoo game.'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-botUxUKagp-guScG4CZS1WXfElL134X23hy6E01BzvzxfZpzzRckKT6gEF0X36StKEHBaN5Zgdk5mpJ-ykLEqXkchXQVdclpRxsw4ymLeG1bMyHMM3WlBFh2WBTsmPDbCCHnSt1QbFE/s72-c/Icons_Land.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-413550105654544095</id><published>2011-11-30T09:05:00.003-08:00</published><updated>2012-04-04T08:27:40.267-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Art"/><category scheme="http://www.blogger.com/atom/ns#" term="Zoo Game"/><title type='text'>Update on the zoo game</title><content type='html'>Underneath the link: 4 of the 18 animals that are present in the game, and the miniatures that players will see in the cages.&lt;br&gt;
&lt;a href=&quot;http://eagds.blogspot.com/2011/11/update-on-zoo-game.html#more&quot;&gt;Read more »&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/413550105654544095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2011/11/update-on-zoo-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/413550105654544095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/413550105654544095'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2011/11/update-on-zoo-game.html' title='Update on the zoo game'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYBs9etsi4CRbtzrTI7ErUoG-rlVmgkMUtzkMABkm9krpYijAhosuRSzILyBj9jH_N6PaJHmOOXRm6BRKQdZCTVxqJ2RXMDHrnM2Vb5ehXigTxOcvvC53uTmZihisqkVCMzqpxGmMREqA/s72-c/Miniatures+Sample.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-172710769959540133</id><published>2011-11-17T12:11:00.000-08:00</published><updated>2011-11-17T12:11:28.615-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><title type='text'>Practice: Normal Mapped bracelet</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq1nJzbPYmuY4h0dti1H6ZTOuShNWzJ7a5-qQEOLI40taS01p6mLnuLoD_yIqN76D7ySW8TIi0Ki_s9gRwzUZ0lCUXfJ2yuFxMk_t5d1G1jCeApHHliAKKhUj9wy5QAF-m3pqnlRjgJO4/s1600/1hour_Bracelet_EA.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left:1em; margin-right:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;78&quot; width=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq1nJzbPYmuY4h0dti1H6ZTOuShNWzJ7a5-qQEOLI40taS01p6mLnuLoD_yIqN76D7ySW8TIi0Ki_s9gRwzUZ0lCUXfJ2yuFxMk_t5d1G1jCeApHHliAKKhUj9wy5QAF-m3pqnlRjgJO4/s200/1hour_Bracelet_EA.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Half-bracelet item made to practice normal and specular maps. Time to make was not more than an hour and the model is a single plane. Depth and structure is completely in texture.</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/172710769959540133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2011/11/practice-normal-mapped-bracelet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/172710769959540133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/172710769959540133'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2011/11/practice-normal-mapped-bracelet.html' title='Practice: Normal Mapped bracelet'/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq1nJzbPYmuY4h0dti1H6ZTOuShNWzJ7a5-qQEOLI40taS01p6mLnuLoD_yIqN76D7ySW8TIi0Ki_s9gRwzUZ0lCUXfJ2yuFxMk_t5d1G1jCeApHHliAKKhUj9wy5QAF-m3pqnlRjgJO4/s72-c/1hour_Bracelet_EA.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8774218703984294523.post-2784810849762031080</id><published>2011-11-17T08:12:00.000-08:00</published><updated>2011-11-30T09:06:15.964-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Art"/><category scheme="http://www.blogger.com/atom/ns#" term="Zoo Game"/><title type='text'></title><content type='html'>Currently working on a game for the University of Maastricht. The department of psychology wants to conduct a research on the (positive) influence of playing games on children&#39;s ability to learn and concentrate. The game will train the working memory of the child through different forms of mini-games, all connected to the game&#39;s theme: The child can catch animals and set up a zoo filled with sometimes strange but plausible creatures.&lt;br /&gt;
&lt;br /&gt;
I am working primarily as an artist on this project. The creature below is an adaption of a platypus to a more otter-like form. The creatures are designed to have taken different evolutionary paths, instead of being randomly made up.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ_YGK2d1tjzwwQ4VAiP7MHyMtw7tW-XNtjAJ2QM69DWratz8depLXdCnUPIaKJ_CigQOprc1bH-14QicB6SD8Gjm1OfpEUXgOft4R0c0pMj6qd-cZxRpxirA0dn7hl_hpNF5Ery3EoT4/s1600/Hadroluthra_05_Process.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left:1em; margin-right:1em&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; width=&quot;70&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ_YGK2d1tjzwwQ4VAiP7MHyMtw7tW-XNtjAJ2QM69DWratz8depLXdCnUPIaKJ_CigQOprc1bH-14QicB6SD8Gjm1OfpEUXgOft4R0c0pMj6qd-cZxRpxirA0dn7hl_hpNF5Ery3EoT4/s200/Hadroluthra_05_Process.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://eagds.blogspot.com/feeds/2784810849762031080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://eagds.blogspot.com/2011/11/currently-working-on-game-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2784810849762031080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8774218703984294523/posts/default/2784810849762031080'/><link rel='alternate' type='text/html' href='http://eagds.blogspot.com/2011/11/currently-working-on-game-for.html' title=''/><author><name>Eveline Albers</name><uri>http://www.blogger.com/profile/06188011316303743964</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU6K6j7oOgZPWgyh57FbR4KMI9DgqA13i9pwpsbUxP6kQzi_XT1brRv7hawTfv7QHRAldSMP5YTRQv5VVWa-QXak-mLNmK6J73xhmwKom3qoJMDXByoytYWaPHL4Jg_w/s1600/*'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ_YGK2d1tjzwwQ4VAiP7MHyMtw7tW-XNtjAJ2QM69DWratz8depLXdCnUPIaKJ_CigQOprc1bH-14QicB6SD8Gjm1OfpEUXgOft4R0c0pMj6qd-cZxRpxirA0dn7hl_hpNF5Ery3EoT4/s72-c/Hadroluthra_05_Process.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>