<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-6843547</atom:id><lastBuildDate>Fri, 01 Nov 2024 11:58:26 +0000</lastBuildDate><category>Community Models</category><category>Heath Issues and VW</category><category>Legal issues</category><category>Pharmaceutical in VW</category><title>emergences</title><description>Digital community marketing</description><link>http://emergences.blogspot.com/</link><managingEditor>noreply@blogger.com (Chris Gierlich)</managingEditor><generator>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-6895580581499245472</guid><pubDate>Mon, 18 Oct 2010 00:40:00 +0000</pubDate><atom:updated>2010-10-17T20:40:43.308-04:00</atom:updated><title>Wither FB</title><atom:summary type="text">So, I don&#39;t know why so many smart people are on their knees praising Facebook. It&#39;s a glorified, trivial phone book. The only, the primary innovation is Facebook Connect, which creates a connecting foundation that many have tried to create for a dozen years. The reason it succeeded? The critical mass of the FB phone book.

Is there any particular value to FB itself? Google UX research lead Paul </atom:summary><link>http://emergences.blogspot.com/2010/10/wither-fb.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-8445568828509180412</guid><pubDate>Mon, 01 Mar 2010 20:48:00 +0000</pubDate><atom:updated>2010-03-01T15:50:01.303-05:00</atom:updated><title>Wow, Raph nails it.</title><atom:summary type="text">Raph Koster says it well. For all the reasons I wrote about a couple of years ago in this space, and more fundamental ones, virtual worlds are now changed and distributed to such a degree they are not destined to be what they once were. http://www.raphkoster.com/2010/02/26/are-virtual-worlds-over/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed:+RaphsWebsite+(Raph&#39;s+Website)</atom:summary><link>http://emergences.blogspot.com/2010/03/wow-raph-nails-it.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-4821027831133788858</guid><pubDate>Sun, 07 Oct 2007 02:29:00 +0000</pubDate><atom:updated>2008-03-11T10:20:35.742-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Heath Issues and VW</category><title>Serious health issues and virtual world residents</title><atom:summary type="text">The Washington Post reports that virtual worlds are a major source of support for many seriously ill people.&quot;....just a few examples of an increasing number of sick, disabled and troubled people who say virtual worlds are helping them fight their diseases, live with their disabilities and sometimes even begin to recover. Researchers say they are only starting to appreciate the impact of this </atom:summary><link>http://emergences.blogspot.com/2007/10/serious-health-issues-in-sl-residents.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-651603140121338253</guid><pubDate>Fri, 28 Sep 2007 14:17:00 +0000</pubDate><atom:updated>2007-10-01T11:51:42.137-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Pharmaceutical in VW</category><title>Pharma&#39;s virtual world community challenge</title><atom:summary type="text">Since my current work is heavily health-care oriented, I will often attempt to justify my writing time by bringing issues into practical examination within the health care space.The value pharma companies bring, as different from Coke, is vast amounts of health knowledge locked up in their product development processes. Pharma virtual communities will need to compete with Coke by delivering more </atom:summary><link>http://emergences.blogspot.com/2007/09/since-my-current-work-is-heavily-health.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-7954861992516735655</guid><pubDate>Wed, 26 Sep 2007 14:57:00 +0000</pubDate><atom:updated>2007-10-01T14:50:31.819-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Community Models</category><title>Avatar liability and community</title><atom:summary type="text">IMVU has added age verification, so the spread of identity determinism in avatar-based communities continues. Smart legal minds have pointed out the goodness of this but have noted that this is not a solution to the problems, merely a toe in the water. The original opportunity of anonymity is fading. Now, one&#39;s avatar in a VW is forced into a sometimes uncomfortable association with one&#39;s full RL</atom:summary><link>http://emergences.blogspot.com/2007/09/imvu-has-added-age-verification-so.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-6843547.post-108298220491991850</guid><pubDate>Tue, 25 Sep 2007 12:23:00 +0000</pubDate><atom:updated>2007-10-06T22:49:43.848-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Legal issues</category><title>Introduction</title><atom:summary type="text">Virtual Worlds is my beat at the office. I am asked to react to client thoughts about entering the VW space. In doing this I keep gathering useful info I thought I would share.Real/unreal legal challengesSecond Life remains the bellwether for confusing social and legal issues created by virtual worlds.First, Linden Labs, maker of Second Life, has aggressively banned casinos out of concern for </atom:summary><link>http://emergences.blogspot.com/2004/04/i-am-most-interested-in-exploring-with.html</link><author>noreply@blogger.com (Chris Gierlich)</author><thr:total>0</thr:total></item></channel></rss>