<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-3339817047089601714</atom:id><lastBuildDate>Sat, 05 Oct 2024 03:11:31 +0000</lastBuildDate><category>music</category><category>computer</category><category>links</category><category>sounds</category><category>videos</category><category>37/11</category><category>AES</category><category>D.S.O.</category><category>DSO</category><category>detroit</category><category>game audio</category><category>instruments</category><category>interactive</category><category>lyrics</category><category>machine</category><category>nasa</category><category>orchestra</category><category>percussion</category><category>planet</category><category>satellite</category><category>sound</category><category>space</category><category>standards</category><category>symphony</category><category>theremin</category><category>word of the week</category><title>RingSide Creative Audio&#39;s Ear | Brain</title><description></description><link>http://earbrain.blogspot.com/</link><managingEditor>noreply@blogger.com (Unknown)</managingEditor><generator>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-2341057810204960003</guid><pubDate>Fri, 20 Feb 2009 16:49:00 +0000</pubDate><atom:updated>2009-02-20T12:00:20.217-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">AES</category><category domain="http://www.blogger.com/atom/ns#">game audio</category><category domain="http://www.blogger.com/atom/ns#">standards</category><title>Game audio production needs standards</title><description>Our good friend &lt;a href=&quot;http://markkilborn.com&quot;&gt;Mark Kilborn&lt;/a&gt;, game audio guy extraordinaire has blogged &lt;a href=&quot;http://www.markkilborn.com/blog/?p=66&quot;&gt;an article&lt;/a&gt; about standards (or lack thereof) in the creation of game audio.  As a relatively new industry, it would appear that it can be a bit of every-man-for-himself in terms of mastering and delivering files for games.  He hopes that the &lt;a href=&quot;http://www.aes.org/events/35/&quot;&gt;AES Audio for Games Conference&lt;/a&gt; can start a dialogue regarding  standards and tidy up the situation a bit.</description><link>http://earbrain.blogspot.com/2009/02/game-audio-production-needs-standards.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-583029315619354391</guid><pubDate>Wed, 21 Jan 2009 15:41:00 +0000</pubDate><atom:updated>2009-01-21T11:12:38.888-05:00</atom:updated><title>Randy Thom: What is a Sound Designer?</title><description>Legendary Sound Guy &lt;a href=&quot;http://filmsound.org/randythom/&quot;&gt;Randy Thom&lt;/a&gt; is opening a discussion regarding the term &quot;Sound Designer.&quot; The use of the title is apparently a very touchy subject in the film community. How is a Sound Designer different from a Supervising Sound Editor or even a Mixer? All are involved with the director of a film in the shaping of the soundtrack. Because of their titles, certain sound personnel are looked over when it&#39;s time to nominate for awards. Read the letter and start a dialogue with your sound peeps.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style=&quot;font-family: verdana;font-family:lucida grande;font-size:85%;&quot;  &gt; Dear Sound Article List:&lt;br /&gt;&lt;br /&gt;Below is an email I&#39;m sending to people who work in film sound. My&lt;br /&gt;previous post on the list about &quot;Dialog As Sound Design&quot; is related to&lt;br /&gt;my interest in broadening the scope of sound design to encompass all&lt;br /&gt;creative work in sound. I don&#39;t expect this little piece to change&lt;br /&gt;people&#39;s minds, but I hope it will help start a dialog.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hi, All, and Happy New Year!&lt;br /&gt;&lt;br /&gt;I&#39;m sorry for this mass mailing, but I couldn&#39;t think of a better or&lt;br /&gt;less intrusive way to air some ideas I&#39;ve been puzzling over,&lt;br /&gt;regarding issues we all know about, but rarely get to discuss in a&lt;br /&gt;formal way. At the center of it is that relatively new, controversial&lt;br /&gt;and ambiguous term &quot;Sound Design.&quot; To begin to frame some of the&lt;br /&gt;issues I want to say something about another historically&lt;br /&gt;controversial screen credit. I don&#39;t bring it up to suggest that it&lt;br /&gt;is an exact model for our current situation in Sound, or a predictor&lt;br /&gt;of how the credit Sound Design will eventually be seen, but simply&lt;br /&gt;because there are some parallels between the two that are interesting.&lt;br /&gt;&lt;br /&gt;In 1939 William Cameron Menzies was the first Art Director to receive&lt;br /&gt;the screen credit &quot;Production Designer&quot; on a film that made a rather&lt;br /&gt;big splash. The film was &quot;Gone With The Wind.&quot; Many other Art&lt;br /&gt;Directors were appalled at the new credit, and the acrimony over the&lt;br /&gt;&quot;Production Design&quot; continued for several decades. Why, some said, is&lt;br /&gt;this new title necessary? Menzies is doing exactly the same job he&lt;br /&gt;did when he called himself an Art Director. Is he trying to&lt;br /&gt;aggrandize his position? Is he trying to make himself seem better,&lt;br /&gt;more desirable than we mere Art Directors are? In other words... Is&lt;br /&gt;this a scheme to steal our clients?... some wondered.&lt;br /&gt;&lt;br /&gt;In the mid 1980&#39;s Richard Beggs and I (presumably because Murch and&lt;br /&gt;Burtt weren&#39;t available : ) were asked to come to a meeting of the&lt;br /&gt;Executive Committee of the Academy&#39;s Sound Branch so that we could&lt;br /&gt;explain what a sound designer is. I honestly don&#39;t remember what we&lt;br /&gt;said, but I suspect we did an appallingly bad job of it. What&lt;br /&gt;follows is something close to what I think we should have said...&lt;br /&gt;&lt;br /&gt;The credit first appeared on a film, actually two films, in 1979. On&lt;br /&gt;&quot;Apocalypse Now&quot; Walter Murch took the screen credit &quot;Sound Design and&lt;br /&gt;Montage.&quot; About the same time Ben Burtt got the &quot;Sound Design&quot; credit&lt;br /&gt;on the sequel to &quot;American Graffiti.&quot; But they weren&#39;t the first to&lt;br /&gt;get that credit, they were just the first to get it on a film.&lt;br /&gt;Earlier, some sound people working on Broadway plays in New York had&lt;br /&gt;received the credit &quot;Sound Design,&quot; and Dan Dugan, who was doing the&lt;br /&gt;same kinds of work in the San Francisco theater scene, took that&lt;br /&gt;credit as well, before it appeared in the world of film.&lt;br /&gt;&lt;br /&gt;Contrary to what many people think, the work that &quot;Sound Designers&quot; do&lt;br /&gt;is not new. It was being done long before anyone called him or&lt;br /&gt;herself a &quot;Sound Designer.&quot; People in film had been doing what&lt;br /&gt;&quot;Sound Designers&quot; do at least two generations before &quot;Apocalypse Now.&quot;&lt;br /&gt;The crucial question then: what is that work? What does a Sound&lt;br /&gt;Designer do? Well, we know what sound is, and we know what design is,&lt;br /&gt;so shouldn&#39;t it be clear? Maybe, but it&#39;s not.&lt;br /&gt;&lt;br /&gt;When Walter and Ben took that credit they saw it as something very&lt;br /&gt;similar to what a few Supervising Sound Editors and Mixers had indeed&lt;br /&gt;already done... work with the Director to shape the sound of the film&lt;br /&gt;beginning very early in the process, as early as production or even&lt;br /&gt;pre-production, and continue that work all the way through post&lt;br /&gt;production. Since those opportunities to work on a project from&lt;br /&gt;pre-production through post were very rare, they thought it deserved a&lt;br /&gt;new name, and Sound Design seemed appropriate. Among others, they&lt;br /&gt;used Orson Welles and the way he worked with his sound crews as a&lt;br /&gt;model. The idea was that if sound was to be a full collaborator&lt;br /&gt;somebody was needed to work with the Director from nearly the&lt;br /&gt;beginning of the project so that sound ideas could influence creative&lt;br /&gt;decisions in the other crafts before it was too late, so that Sound&lt;br /&gt;could be a driving creative force rather than a band-aid. That was&lt;br /&gt;the grand theory in a nutshell, but it didn&#39;t catch on.&lt;br /&gt;&lt;br /&gt;The &quot;sexy&quot; term Sound Design caught on in the movie biz, but with a&lt;br /&gt;very different and unfortunately much narrower meaning. Somehow&lt;br /&gt;Sound Design in film came to be associated exclusively with things&lt;br /&gt;&quot;high tech,&quot; with using 24track tape recorders and midi in the early&lt;br /&gt;days, and a little later plug-ins. Basically the grand notion of a&lt;br /&gt;sound collaborator for the Director morphed into &quot;gadget specialist.&quot;&lt;br /&gt;A Sound Designer became something like a high tech audio grease&lt;br /&gt;monkey, a nerd you hired to electronically fabricate sounds you&lt;br /&gt;couldn&#39;t find in the effects library. Lots and lots of people started&lt;br /&gt;calling themselves Sound Designers. It quickly became an easy way to&lt;br /&gt;get cheap attention, whether the attention was deserved or not.&lt;br /&gt;Established Supervising Sound Editors and Mixers, especially in LA,&lt;br /&gt;justifiably saw many of these newly minted &quot;Sound Designers&quot; as con&lt;br /&gt;artists out to steal their clients with a few slick techy moves.&lt;br /&gt;&lt;br /&gt;In my view, the word design applies to all the creative work we do in&lt;br /&gt;sound. Fabricating and manipulating sounds is sound design. Editing&lt;br /&gt;existing sounds is sound design. Brilliant sound design can be done&lt;br /&gt;using unmodified sound effects from the most basic commercial library.&lt;br /&gt;Breathtakingly beautiful sound design can be done and has been done&lt;br /&gt;with dialog alone, no sound effects at all. Supervising is also&lt;br /&gt;design. It&#39;s a crucial kind of sound design in my opinion because it&lt;br /&gt;consists of guiding the creative process. And finally, Mixing is&lt;br /&gt;design. Despite the sometimes questionable use of the term by&lt;br /&gt;&quot;wannabees,&quot; I think Sound Design is a credit very worth preserving.&lt;br /&gt;The &quot;grand notion&quot; is worth preserving and spreading as well. We&lt;br /&gt;should all be pushing, to the degree we can, to make Sound a full&lt;br /&gt;creative collaborator in the storytelling process.&lt;br /&gt;&lt;br /&gt;The most important part of the work that Editors and Mixers do is&lt;br /&gt;making creative decisions. The word &quot;design&quot; makes it easy to&lt;br /&gt;distinguish us from engineers and administrators, whose work is&lt;br /&gt;extremely important but not focused on artistic creativity. Oscars in&lt;br /&gt;the Sound categories are awarded to those people who make the final&lt;br /&gt;creative decisions for the Director&#39;s approval. If someone has acted&lt;br /&gt;as a creative supervisor for sound all the way through post production&lt;br /&gt;until the end of the final mix I feel strongly that he or she should&lt;br /&gt;be eligible for Oscar nomination regardless of whether the person&#39;s&lt;br /&gt;screen credit was &quot;Supervising Sound Editor,&quot; &quot;Mixer,&quot; or &quot;Sound&lt;br /&gt;Designer.&quot; The borders between editing and mixing are rapidly&lt;br /&gt;disappearing as technology allows both kinds of work to be done with&lt;br /&gt;nearly identical machines. Given that &quot;mixing&quot; and &quot;editing&quot; are&lt;br /&gt;becoming one thing, wouldn&#39;t it be better if the people supervising&lt;br /&gt;the creative decisions in Sound were called &quot;Supervising Sound Designers?&quot;&lt;br /&gt;&lt;br /&gt;Randy Thom&lt;br /&gt;January 13, 2009              &lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt; &lt;a href=&quot;http://groups.yahoo.com/group/sound-article-list/message/4577&quot;&gt;Original post&lt;/a&gt; on &lt;a href=&quot;http://groups.yahoo.com/group/sound-article-list/&quot;&gt;SoundArticleList&lt;/a&gt;.</description><link>http://earbrain.blogspot.com/2009/01/randy-thom-what-is-sound-designer.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-8966324855794311533</guid><pubDate>Wed, 07 Jan 2009 21:41:00 +0000</pubDate><atom:updated>2009-01-08T13:01:50.738-05:00</atom:updated><title>A Case of the Jitters</title><description>&lt;span class=&quot;Apple-style-span&quot; style=&quot;LINE-HEIGHT: 16px;font-family:verdana;font-size:12;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;&quot;How sour sweet music is / When time is broke and no proportion kept!&quot;&lt;br /&gt;—William Shakespeare, &lt;/span&gt;&lt;span style=&quot;color:#666666;&quot;&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;King Richard II&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;, V, v, 42&lt;/span&gt; &lt;/span&gt;&lt;p style=&quot;LINE-HEIGHT: 16px;font-family:verdana, arial, helvetica, sans-serif;font-size:12px;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255);&quot; &gt;From Stereophile.com:&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;LINE-HEIGHT: 16px;font-family:verdana, arial, helvetica, sans-serif;font-size:12px;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;&lt;span style=&quot;color:#ffffff;&quot;&gt;&quot;Bits is bits!&quot; goes the cry from skeptics when audiophiles criticize digital sound. In other words, the digital bits that constitute the music, as they make their way from disc&lt;/span&gt; to sound via the technological marvel of digital/analog conversion, are immune to the slings and arrows of outrageous analog fortune. What is often forgotten is the fact that not only must the amplitude—&lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;ie&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;, what the bits describe—of the converted analog signal be correct, but the timing of the conversion of each digital word to analog must also be correct. The right bits at the wrong time are equivalent to the wrong bits at the right time. And if the bits are, as a result of the timing uncertainty in the conversion to analog, the wrong bits, then the recovered analog signal will be distorted, and will not sound as good as predicted.&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;FONT-SIZE: 12px; COLOR: rgb(0,0,0); LINE-HEIGHT: 16px; FONT-FAMILY: verdana, arial, helvetica, sans-serif&quot;&gt;&lt;img height=&quot;304&quot; src=&quot;http://www.stereophile.com/images/archivesart/1208jitt.1.jpg&quot; width=&quot;450&quot; border=&quot;0&quot; /&gt;&lt;/p&gt;&lt;p style=&quot;LINE-HEIGHT: 16px;font-family:verdana, arial, helvetica, sans-serif;font-size:12px;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;The timing uncertainty in a digital audio system is called &quot;jitter,&quot; and was described in full in a tutorial article by Barry Blesser in the October 1978 issue of the &lt;/span&gt;&lt;i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;Journal of the Audio Engineering Society&lt;/span&gt;&lt;/i&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;.&quot;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;LINE-HEIGHT: 16px;font-family:verdana, arial, helvetica, sans-serif;font-size:12px;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;LINE-HEIGHT: 16px;font-family:verdana, arial, helvetica, sans-serif;font-size:12px;&quot;  &gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;Read more at:&lt;/span&gt;&lt;/p&gt;&lt;p style=&quot;FONT-SIZE: 12px; COLOR: rgb(0,0,0); LINE-HEIGHT: 16px; FONT-FAMILY: verdana, arial, helvetica, sans-serif&quot;&gt;&lt;a href=&quot;http://www.stereophile.com/features/1208jitter/&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;COLOR: rgb(255,255,255)&quot;&gt;http://www.stereophile.com/features/1208jitter/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;FONT-SIZE: 12px; COLOR: rgb(0,0,0); LINE-HEIGHT: 16px; FONT-FAMILY: verdana, arial, helvetica, sans-serif&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;</description><link>http://earbrain.blogspot.com/2009/01/case-of-jitters_07.html</link><author>noreply@blogger.com (farago)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-2361004926390273009</guid><pubDate>Mon, 29 Dec 2008 15:12:00 +0000</pubDate><atom:updated>2009-01-08T13:04:01.733-05:00</atom:updated><title>Listen Up: Foods and Supplements that Could Improve Your Hearing</title><description>From Associatedcontent.com:&lt;br /&gt;&lt;br /&gt;&quot;If you tend to travel via plane often, or live close to the mountains, you may have noticed significant pressure in your ears lately, which could have any affect on your hearing even on the days you&#39;re not traveling. Or, if you like your music loud, and live and work in a noisy environment, your hearing could be suffering on a daily basis. But, what if you could do something about it? What if you could plan meals that will actually help to improve your hearing?&lt;br /&gt;Here are some super foods and supplements that can give you super hearing, even if you&#39;ve had some problems in the past.&lt;br /&gt;&lt;br /&gt;Foods: Spinach, Potatoes, Broccoli, red meats, liver&lt;br /&gt;Supplement: Alpha Lipoic Acid -&lt;br /&gt;&lt;br /&gt;This substance is created in very small amounts in the body, but if you find that you are hard of hearing, you may want to add these foods to one meal each day so that you can start to see (and hear) improvement... &quot;&lt;br /&gt;&lt;br /&gt;Full Link:&lt;br /&gt;&lt;a href=&quot;http://www.associatedcontent.com/article/387917/listen_up_foods_and_supplements_that.html&quot;&gt;http://www.associatedcontent.com/article/387917/listen_up_foods_and_supplements_that.html&lt;/a&gt;</description><link>http://earbrain.blogspot.com/2008/12/listen-up-foods-and-supplements-that.html</link><author>noreply@blogger.com (farago)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-8331936561916154752</guid><pubDate>Tue, 16 Dec 2008 21:34:00 +0000</pubDate><atom:updated>2008-12-16T16:42:34.221-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">37/11</category><category domain="http://www.blogger.com/atom/ns#">D.S.O.</category><category domain="http://www.blogger.com/atom/ns#">detroit</category><category domain="http://www.blogger.com/atom/ns#">DSO</category><category domain="http://www.blogger.com/atom/ns#">orchestra</category><category domain="http://www.blogger.com/atom/ns#">symphony</category><title>37/11 at the DSO</title><description>Under 37 years of Age? Get tickets for 11 Dollars!&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.detroitsymphony.com/Pages,99,events-3711.aspx&quot; target=&quot;_blank&quot;&gt;CHECK IT OUT!&lt;/a&gt;</description><link>http://earbrain.blogspot.com/2008/12/3711-at-dso.html</link><author>noreply@blogger.com (coxiopioxio)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-4163753407877983747</guid><pubDate>Tue, 16 Dec 2008 16:06:00 +0000</pubDate><atom:updated>2008-12-16T11:27:15.818-05:00</atom:updated><title>Chinese Democracy Chooses Dynamics over Stupid Loud.</title><description>&lt;a href=&quot;http://www.gatewaymastering.com/mastering_bobludwig.asp&quot;&gt;Bob Ludwig&lt;/a&gt; of &lt;a href=&quot;http://www.gatewaymastering.com/&quot;&gt;Gateway Mastering&lt;/a&gt; in Portland Maine, has posted &lt;a href=&quot;http://www.gatewaymastering.com/gateway_LoudnessWars.asp&quot;&gt;an article&lt;/a&gt; about the mastering process of Guns and Roses&#39; latest album &lt;span style=&quot;font-style: italic;&quot;&gt;The Chinese Democracy&lt;/span&gt;. Producers Axl Rose and Caram Costanzo chose Bob&#39;s sans-compression version, preserving the full dynamics of the original mixes. Nice work to all, after 14-ish years and 14 studios(!) used to make the recording.&lt;br /&gt;&lt;br /&gt;Well done.</description><link>http://earbrain.blogspot.com/2008/12/chinese-democracy-chooses-dynamics-over.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-6816894583184484662</guid><pubDate>Mon, 15 Dec 2008 16:50:00 +0000</pubDate><atom:updated>2008-12-15T11:54:19.662-05:00</atom:updated><title>Visualize Music Analysis software</title><description>Searching through the internet looking for Metadata tags, found this cool blog about turning music files into visual representations using pitch, loudness and other attributes. It primarily uses an open source codec that analyzes the uploaded file and creates visual music scenes. Check it out:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.flyingpudding.com/projects/viz_music/&quot;&gt;http://www.flyingpudding.com/projects/viz_music/&lt;/a&gt;</description><link>http://earbrain.blogspot.com/2008/12/visualize-music-analysis-software.html</link><author>noreply@blogger.com (MetaDataGeek)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-3272563656325704890</guid><pubDate>Fri, 12 Dec 2008 17:02:00 +0000</pubDate><atom:updated>2008-12-12T12:26:50.506-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">lyrics</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">word of the week</category><title>Word of the week</title><description>Maybe its late, or just offset, but word of the week is : &quot;Mondegreen&quot;&lt;br /&gt;As heard on &lt;a href=&quot;http://www.cbc.ca/radio2/r2morning/&quot;target=&quot;_blank&quot;&gt;CBC Radio2&lt;/a&gt; this morning (they were asking for audience input), a mondegreen is a mis-heard lyric in a song. Ex: &quot;&#39;Scuse me while I &lt;a href=&quot;http://www.kissthisguy.com/&quot;target=&quot;_blank&quot;&gt;kiss this guy&lt;/a&gt;&quot;&lt;br /&gt;&lt;br /&gt;The term arose from a poem/lyric stating that they had laid a fallen knight (Earl Amurray) on the green (They had laid him on the green) but was interpretted as Lady Mondegreen being the subject at hand.&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Mondegreen&quot;target=&quot;_blank&quot;&gt;Mondegreen on Wikipedia&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Did you know THAT?! ... &lt;a href=&quot;http://www.youtube.com/watch?v=bcKK2_qkNho&quot;target=&quot;_blank&quot;&gt;Now you knowww...&lt;/a&gt;</description><link>http://earbrain.blogspot.com/2008/12/word-of-week.html</link><author>noreply@blogger.com (Nickbuz)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-6099216394342447486</guid><pubDate>Wed, 10 Dec 2008 14:49:00 +0000</pubDate><atom:updated>2009-01-08T13:05:15.722-05:00</atom:updated><title>Mystery of Greek Amphitheater&#39;s Amazing Sound</title><description>From livescience.com:&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiX6gtSMmqSzuPanRShUPCcgZ4IPD-kXubuVVdSsgZZVt7arjkrWFKQFYf9E8__zTusFZpG9wB2c4T9-BVEzmLcvCKlZRnRJ_h3y5sDUQj-S46wrQCEMTkVM_M49Mg-USVmkMrDuQ4-fc/s1600-h/070405_greeks_acoustics_01.jpg&quot;&gt;&lt;img id=&quot;BLOGGER_PHOTO_ID_5278178247890228226&quot; style=&quot;FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 163px; CURSOR: hand; HEIGHT: 110px&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiX6gtSMmqSzuPanRShUPCcgZ4IPD-kXubuVVdSsgZZVt7arjkrWFKQFYf9E8__zTusFZpG9wB2c4T9-BVEzmLcvCKlZRnRJ_h3y5sDUQj-S46wrQCEMTkVM_M49Mg-USVmkMrDuQ4-fc/s320/070405_greeks_acoustics_01.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The &lt;a href=&quot;http://www.livescience.com/php/multimedia/imagedisplay/img_display.php?pic=070405_greeks_acoustics_02.jpg&amp;amp;cap=The+Theater+at+Epidaurus+on+the+Peloponnese+in+Greece.+Credit%3A+Georgia+Institute+of+Technology&quot; mce_href=&quot;http://www.livescience.com/php/multimedia/imagedisplay/img_display.php?pic=070405_greeks_acoustics_02.jpg&amp;amp;cap=The+Theater+at+Epidaurus+on+the+Peloponnese+in+Greece.+Credit%3A+Georgia+Institute+of+Technology&quot;&gt;&lt;span style=&quot;color:#ffffff;&quot;&gt;theater&lt;/span&gt;&lt;/a&gt;, dating to the 4th century B.C. and arranged in 55 semi-circular rows, remains the great masterwork of Polykleitos the Younger. Audiences of up to an estimated 14,000 have long been able to hear actors and &lt;a href=&quot;http://www.livescience.com/humanbiology/050526_music_memory.html&quot; mce_href=&quot;http://www.livescience.com/humanbiology/050526_music_memory.html&quot;&gt;&lt;span style=&quot;color:#ffffff;&quot;&gt;musicians&lt;/span&gt;&lt;/a&gt;--unamplified--from even the back row of the architectural masterpiece.&lt;br /&gt;How this sonic quality was achieved has been the source of academic and amateur speculation, with some theories suggesting that prevailing winds carried sounds or masks amplified voices.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;It&#39;s in the seats...&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Find out why at: &lt;a href=&quot;http://www.livescience.com/history/070405_greeks_acoustics.html&quot;&gt;http://www.livescience.com/history/070405_greeks_acoustics.html&lt;/a&gt;&lt;/div&gt;</description><link>http://earbrain.blogspot.com/2008/12/mystery-of-greek-amphitheaters-amazing.html</link><author>noreply@blogger.com (farago)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiX6gtSMmqSzuPanRShUPCcgZ4IPD-kXubuVVdSsgZZVt7arjkrWFKQFYf9E8__zTusFZpG9wB2c4T9-BVEzmLcvCKlZRnRJ_h3y5sDUQj-S46wrQCEMTkVM_M49Mg-USVmkMrDuQ4-fc/s72-c/070405_greeks_acoustics_01.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-2599054966606794953</guid><pubDate>Tue, 09 Dec 2008 20:52:00 +0000</pubDate><atom:updated>2008-12-09T16:48:24.745-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">computer</category><category domain="http://www.blogger.com/atom/ns#">instruments</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">sounds</category><title>In the future, we wont need instruments. If there is a future and not just Computers...</title><description>Similar to my Absolut Machines &lt;a href=&quot;http://earbrain.blogspot.com/2008/12/absolute-machines.html&quot;&gt;post&lt;/a&gt;,prior (&lt;a href=&quot;http://ghostly.com/releases/touched-pilot-ep&quot;target=&quot;_blank&quot;&gt;post prior?&lt;/a&gt;), the fellow who wrote the software for that glorified music box, &lt;a href=&quot;http://web.media.mit.edu/%7Eroberto/&quot; target=&quot;_blank&quot;&gt;Roberto Aimi&lt;/a&gt;, also has some very interesting projects of his own. Though being a MIT PhD student, that kinda goes without saying. Aimi is taking part in a bit of a revolution that&#39;s going on right now where composers have brought human input and a performance aspect back into the creation of music. Since the dawn of &lt;a href=&quot;http://en.wikipedia.org/wiki/Modernism_%28music%29#History_of_modernism_in_music&quot; target=&quot;_blank&quot;&gt;modernism in music&lt;/a&gt;, and also since the advent of &lt;a href=&quot;http://en.wikipedia.org/wiki/Computer_music&quot; target=&quot;_blank&quot;&gt;computer music&lt;/a&gt;, the concert experience of &quot;new music&quot; has not been entirely engaging. Currently, there is a trend to bring the art of performing back into &quot;new music&quot; in order to bring the audience into the experience. This instrument maker is combining sensors and playback with basic acoustic percussion instruments. I&#39;m not sure how the triggering/sampling process works, but he&#39;s put some work into it, that&#39;s for sure. This is his thesis work and he has put it on the website, will report back when I&#39;ve read it.&lt;br /&gt;&lt;span style=&quot;font-weight: bold;&quot;&gt;Here is the page with videos of his instruments::&lt;/span&gt;&lt;br /&gt;&lt;a href=&quot;http://web.media.mit.edu/%7Eroberto/sampledacoustics.html&quot; target=&quot;_blank&quot;&gt;Hybrid Percussion: Extending Physical Instruments Using Sampled Acoustics&lt;/a&gt;&lt;br /&gt;Check out his &lt;a href=&quot;http://web.media.mit.edu/%7Eroberto/&quot; target=&quot;_blank&quot;&gt;homepage&lt;/a&gt; to see the other creatures he&#39;s created.</description><link>http://earbrain.blogspot.com/2008/12/in-future-we-wont-need-instruments-if.html</link><author>noreply@blogger.com (Nickbuz)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-1520491693026856043</guid><pubDate>Mon, 08 Dec 2008 18:14:00 +0000</pubDate><atom:updated>2009-01-08T13:08:47.624-05:00</atom:updated><title>VO Talent Jeffrey Wright in &#39;Cadillac Records&#39;</title><description>&lt;img id=&quot;BLOGGER_PHOTO_ID_5277484580350774066&quot; style=&quot;FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 200px; CURSOR: hand; HEIGHT: 150px&quot; alt=&quot;&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdp8bVTvycJjoPw40n8PBliOrAD5XyaHgE0rB0nFxwVRJ8kgY9hXPshSv-8M0aSS-ewcAGGufvpCaJEpvH3a8kdzUMndLwDYO-vJFBOvwstfbnEA-XpGnBNkNICidD7ACs0-dBcHnHgMw/s320/cadillac_4_200.jpg&quot; border=&quot;0&quot; /&gt;&lt;a href=&quot;http://www.npr.org/&quot;&gt;NPR.org&lt;/a&gt;, December 5, 2008 An exuberant fictionalization of the Chess Records story, Cadillac Records plays a gritty counterpoint to Dreamgirls. Both movies are fairy tales, but Cadillac Records is far truer to one essential thing: the music.&lt;br /&gt;After a clunky opening montage, writer-director Darnell Martin introduces her narrator, blues songwriter Willie Dixon (Cedric the Entertainer), and two central characters: Chicago entrepreneur &lt;a href=&quot;http://www.npr.org/templates/story/story.php?storyId=1111189&quot;&gt;Leonard Chess&lt;/a&gt; (Adrien Brody) and Mississippi sharecropper &lt;a href=&quot;http://www.npr.org/templates/story/story.php?storyId=15201309&quot;&gt;Muddy Waters&lt;/a&gt; (Jeffrey Wright).&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;See entire article: &lt;a href=&quot;http://www.npr.org/templates/story/story.php?storyId=97823203&quot;&gt;http://www.npr.org/templates/story/story.php?storyId=97823203&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Supplimental Reading: &lt;a href=&quot;http://www.blackvoices.com/blogs/2008/12/02/jeffrey-wright-talks-cadillac-records/&quot;&gt;http://www.blackvoices.com/blogs/2008/12/02/jeffrey-wright-talks-cadillac-records/&lt;/a&gt;&lt;/div&gt;</description><link>http://earbrain.blogspot.com/2008/12/jeffrey-wright-in-cadillac-records.html</link><author>noreply@blogger.com (farago)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdp8bVTvycJjoPw40n8PBliOrAD5XyaHgE0rB0nFxwVRJ8kgY9hXPshSv-8M0aSS-ewcAGGufvpCaJEpvH3a8kdzUMndLwDYO-vJFBOvwstfbnEA-XpGnBNkNICidD7ACs0-dBcHnHgMw/s72-c/cadillac_4_200.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-1767758975777299712</guid><pubDate>Fri, 05 Dec 2008 19:11:00 +0000</pubDate><atom:updated>2008-12-05T15:14:16.614-05:00</atom:updated><title>Metallica too loud! Is this the end?</title><description>&quot;Our program isn&#39;t as loud as everyone else&#39;s!&quot; Is something that every engineer has heard at one point and is always lurking in the mind while mixing. Clients&#39; desire for loudness has become widespread not only in the commercial industry, but also in the record industry. &lt;a href=&quot;http://online.wsj.com/article/SB122228767729272339.html#project%3D%26articleTabs%3Darticle&quot; target=&quot;”_blank”&quot;&gt;In this article in the Wall Street Journal &lt;/a&gt;, Metallica&#39;s latest album &lt;a href=&quot;http://www.amazon.com/Death-Magnetic-Metallica/dp/B00192KCQ0/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=music&amp;amp;qid=1228506024&amp;amp;sr=8-1&quot; target=&quot;”_blank”&quot;&gt;&lt;em&gt;Death Magnetic&lt;/em&gt; &lt;/a&gt;has come under fire for being &lt;em&gt;too loud.&lt;/em&gt; More specifically, there is a lack of dynamic range in the recording; there is little to no difference between the loud sounds in a track and quieter ones. In fact, these days, the majority of pop records are mixed/mastered this way, in an attempt to command listeners&#39; attention. I believe we&#39;re at the point where the severe lack of dynamic range has created a wall of sonic mush and no one&#39;s material stands out. Loud fits Metallica&#39;s return to &lt;a href=&quot;http://www.youtube.com/watch?v=jGgn0vxRiKs&quot; target=&quot;blank&quot;&gt;real rock&lt;/a&gt;, but the industry has reached the end of the line. If everyone is loud, then no one is.&lt;br /&gt;&lt;br /&gt;Just warming up on this one,&lt;br /&gt;jrrome</description><link>http://earbrain.blogspot.com/2008/12/metallica-too-loud-is-this-end.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-2510012936882457390</guid><pubDate>Thu, 04 Dec 2008 14:48:00 +0000</pubDate><atom:updated>2008-12-04T10:44:20.153-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">computer</category><category domain="http://www.blogger.com/atom/ns#">interactive</category><category domain="http://www.blogger.com/atom/ns#">links</category><category domain="http://www.blogger.com/atom/ns#">machine</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">percussion</category><category domain="http://www.blogger.com/atom/ns#">videos</category><title>Absolute Machines</title><description>About a year ago Absolut Vodka comissioned a couple of projects called Absolute Machines in which they got some technically inclined artists to make interactive art pieces. The &lt;a href=&quot;http://www.animusic.com/&quot;target=&quot;_blank&quot;&gt;Animusic vid &lt;/a&gt;we were watching this morning reminded me of this. And no, its not computer animated, its da real deal. One of the machines is called Absolute Quartet and was designed/constructed by &lt;a href=&quot;http://plainfront.com/&quot; target=&quot;_blank&quot;&gt;Dan Paluska&lt;/a&gt; and &lt;a href=&quot;http://bea.st/&quot; target=&quot;_blank&quot;&gt;Jeff Lieberman&lt;/a&gt;. As far as I can tell, the user inputs a melody of sorts on a computer keyboard and then the program/machine will extrapolate other music elements (high pitched pad sound from wine glasses, cymbals, a snare sound, and a wood block type thing) to go along with the original melody played on the marimba. The machine plays your &quot;composition&quot; and then sends you a link to a video of it performing. The exhibtion ran until last April and was installed in a warehouse type space in NYC. Videos abound on the &lt;a href=&quot;http://www.youtube.com/results?search_query=absolute+quartet&amp;search_type=&amp;aq=f&quot; target=&quot;_blank&quot;&gt;interwebs&lt;/a&gt;. This is a better looking, more artsy one made for Absolut.&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/1e9AJVtuCKc&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/1e9AJVtuCKc&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://earbrain.blogspot.com/2008/12/absolute-machines.html</link><author>noreply@blogger.com (Nickbuz)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-322013519244577388</guid><pubDate>Wed, 03 Dec 2008 16:04:00 +0000</pubDate><atom:updated>2008-12-03T11:05:13.522-05:00</atom:updated><title>Do you like to Hambone?</title><description>&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/_8NOxoZ3rZc&amp;amp;hl=en&amp;amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowscriptaccess&quot; value=&quot;always&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/_8NOxoZ3rZc&amp;amp;hl=en&amp;amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowscriptaccess=&quot;always&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description><link>http://earbrain.blogspot.com/2008/12/do-you-like-to-hambone.html</link><author>noreply@blogger.com (coxiopioxio)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-7316445053222878713</guid><pubDate>Tue, 02 Dec 2008 16:26:00 +0000</pubDate><atom:updated>2008-12-02T13:21:54.660-05:00</atom:updated><title>Singing is Good</title><description>Audioman extraordinaire Brian Eno has an &lt;a href=&quot;http://www.npr.org/templates/story/story.php?storyId=97320958&quot; target=&quot;”_blank”&quot;&gt;interesting post &lt;/a&gt;on the power of acapella singing as a communal event. So get out there and sing those Christmas Carols. It&#39;s good for ya.</description><link>http://earbrain.blogspot.com/2008/12/singing-is-good.html</link><author>noreply@blogger.com (Joey Valentino)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-684899414270005434</guid><pubDate>Tue, 02 Dec 2008 16:21:00 +0000</pubDate><atom:updated>2008-12-02T11:29:47.131-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">links</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">sounds</category><category domain="http://www.blogger.com/atom/ns#">theremin</category><category domain="http://www.blogger.com/atom/ns#">videos</category><title>Gnarly Theremin</title><description>Found this a few months ago but thought I&#39;d put it up for all to see if you haven&#39;t already.&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/mW0B1sipLBI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1&quot;&gt;&lt;/param&gt;&lt;param name=&quot;allowFullScreen&quot; value=&quot;true&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/mW0B1sipLBI&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded&amp;fs=1&quot; type=&quot;application/x-shockwave-flash&quot; allowfullscreen=&quot;true&quot; width=&quot;425&quot; height=&quot;344&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href=&quot;http://laughingsquid.com/theremin-cover-version-of-gnarls-barkleys-crazy/&quot;&gt;Theremin Cover Version of Gnarls Barkley&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dude got an interesting vocal timbre out of the theremin, sounding oddly similar to Cee-lo. Maybe because its an expensive one in a wood case.&lt;br /&gt;Regardless, Enjoy.</description><link>http://earbrain.blogspot.com/2008/12/gnarly-theremin.html</link><author>noreply@blogger.com (Nickbuz)</author><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-3339817047089601714.post-7819758726201214355</guid><pubDate>Mon, 01 Dec 2008 21:57:00 +0000</pubDate><atom:updated>2008-12-02T13:03:53.329-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">nasa</category><category domain="http://www.blogger.com/atom/ns#">planet</category><category domain="http://www.blogger.com/atom/ns#">satellite</category><category domain="http://www.blogger.com/atom/ns#">sound</category><category domain="http://www.blogger.com/atom/ns#">space</category><title>In space, NASA can hear you scream.</title><description>Any type of energy can be turned (with a little creative license,) into sound. NASA has done just that on their &lt;a href=&quot;http://jpl.nasa.gov/multimedia/sounds2/index-flash.html&quot; target=&quot;_blank&quot;&gt;Spooky Sounds&lt;/a&gt; page. Various sensors on satellites record plasma, solar wind,  and other inaudible-type energy waves and transform them into audio. Hear a satellite plummet through the atmosphere of Titan, solar wind near Jupiter (my favorite) and Voyager 1 leaving the solar system.</description><link>http://earbrain.blogspot.com/2008/12/in-space-nasa-can-hear-you-scream.html</link><author>noreply@blogger.com (Unknown)</author><thr:total>0</thr:total></item></channel></rss>