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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2enclosuresfull.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Education For PC</title><link>http://maintenence.blogspot.com/</link><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/EducationForPc" /><description></description><language>en</language><managingEditor>noreply@blogger.com (maintenance_pc)</managingEditor><lastBuildDate>Sun, 27 Nov 2011 15:36:18 PST</lastBuildDate><generator>Blogger http://www.blogger.com</generator><openSearch:totalResults xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">8</openSearch:totalResults><openSearch:startIndex xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">1</openSearch:startIndex><openSearch:itemsPerPage xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/">25</openSearch:itemsPerPage><feedburner:info uri="educationforpc" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology/Software How-To</media:category><itunes:owner><itunes:email>noreply@blogger.com</itunes:email></itunes:owner><itunes:explicit>yes</itunes:explicit><itunes:subtitle></itunes:subtitle><itunes:category text="Technology"><itunes:category text="Software How-To" /></itunes:category><item><title>How Liquid-cooled PCs Work</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/LY4GLaJ7Feo/how-liquid-cooled-pcs-work.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:58:02 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-1760950070653397378</guid><description>&lt;div style="text-align: justify;"&gt;&lt;!-- dtl_id=326711 //--&gt;&lt;!--How Liquid-cooled PCs Work By Tracy V. Wilson s.f.--&gt;         Whether you're using a desktop or &lt;a href="http://computer.howstuffworks.com/laptop.htm"&gt;laptop&lt;/a&gt; computer, there's a good chance that if you stop what you're doing and listen carefully, you'll hear the whirring of a small fan. If your computer has a high-end video card and lots of processing power, you might even hear more than one. &lt;/div&gt;&lt;p&gt;In most computers, fans do a pretty good job of keeping electronic components cool. But for people who want to use high-end hardware or coax their &lt;a href="http://computer.howstuffworks.com/pc.htm"&gt;PCs&lt;/a&gt; into running faster, a fan might not have enough power for the job. If a computer generates too much heat, &lt;strong&gt;liquid cooling&lt;/strong&gt;, also known as &lt;strong&gt;water cooling&lt;/strong&gt;, can be a better solution. It might seem a little counterintuitive to put liquids near delicate electronic equipment, but cooling with water is far more efficient than cooling with air. &lt;/p&gt;&lt;p&gt;     &lt;/p&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400"&gt;    &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt;    &lt;/span&gt;&lt;center&gt;&lt;span style="font-family:arial,helvetica;"&gt;&lt;a href="http://computer.howstuffworks.com/enlarge-image.htm?terms=liquid+cooled+pc&amp;amp;page=0"&gt;&lt;img src="http://static.howstuffworks.com/gif/liquid-cooled-pc-1.jpg" alt="A liquid-cooled PC in a clear case" border="0" /&gt;&lt;/a&gt;&lt;br /&gt; &lt;span style="font-size:-2;"&gt;Image     courtesy Darrin Gatewood&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt;A liquid-cooled PC in a clear case.&lt;br /&gt;See more &lt;a href="http://computer.howstuffworks.com/enlarge-image.htm?terms=liquid+cooled+pc&amp;amp;page=0"&gt;liquid-cooled PC pictures&lt;/a&gt;.&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/center&gt;&lt;/td&gt;&lt;/tr&gt;    &lt;/tbody&gt;&lt;/table&gt;    &lt;p&gt; A liquid-cooling system for a PC works a lot like the &lt;a href="http://computer.howstuffworks.com/cooling-system.htm"&gt;cooling system&lt;/a&gt; of a car. Both take advantage of a basic principle of &lt;strong&gt;thermodynamics&lt;/strong&gt; - that heat moves from warmer objects to cooler objects. As the cooler object gets warmer, the warmer object gets cooler. You can experience this principle firsthand by putting your hand flat on a cool spot on your desk for several seconds. When you lift your hand, your palm will be a little cooler, and the spot where your hand was will be a little warmer. &lt;/p&gt;&lt;p&gt; Liquid cooling is a very common process. A car's cooling system circulates water, usually mixed with &lt;strong&gt;antifreeze&lt;/strong&gt;, through the &lt;a href="http://computer.howstuffworks.com/engine.htm"&gt;engine&lt;/a&gt;. Hot surfaces in the engine warm the water, cooling themselves off in the process. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt; &lt;script language="javascript"&gt;&lt;!--  inject_code("&lt;object width="\" height="\" codebase="\" version="4,0,2,0\" classid="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;embed width="\" height="\" type="\" pluginspage="\" version="ShockwaveFlash\" quality="\" src="\"&gt;&lt;/embed&gt;      &lt;/object&gt;"); //--&gt; &lt;/script&gt;&lt;object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=4,0,2,0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="200" width="420"&gt;   &lt;param value="http://static.howstuffworks.com/flash/cooling-system.swf" name="movie"&gt;   &lt;param value="high" name="quality"&gt;   &lt;embed type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_ Version=ShockwaveFlash" quality="high" src="http://static.howstuffworks.com/flash/cooling-system.swf" height="200" width="420"&gt;&lt;/embed&gt;      &lt;/object&gt; &lt;noscript&gt;  &lt;span style="font-weight:bold;font-size:85%;"&gt;   Your browser does not support JavaScript or it is disabled.  &lt;/span&gt; &lt;/noscript&gt; &lt;/center&gt; &lt;p&gt; &lt;/p&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt; &lt;/span&gt;&lt;center&gt;&lt;span style="font-family:arial,helvetica;"&gt;&lt;img src="http://static.howstuffworks.com/gif/cooling-system-labels.gif" /&gt;&lt;/span&gt;&lt;p&gt; &lt;span style="font-family:arial,helvetica;"&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt;Click on "Start" to see the fluid flow through the engine as the engine warms up.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt; &lt;/p&gt;&lt;/center&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt; The water circulates from the engine to the &lt;strong&gt;radiator&lt;/strong&gt;, a system of fins and tubes with a lot of exterior surface area. Heat moves from the hot water to the radiator, causing the water to cool off. The cool water then heads back to the engine. At the same time, a fan moves air over the outside of the radiator. The radiator warms the air, cooling itself off at the same time. In this way, the engine's heat moves out of the cooling system and into the surrounding air. Without the radiator's surfaces making contact with the air and dispelling the heat, the system would just move the heat around instead of getting rid of it. &lt;/p&gt;&lt;p&gt;A car engine generates heat as a byproduct of burning fuel. Computer components, on the other hand, generate heat as a byproduct of moving electrons around. A computer's &lt;strong&gt;microchips&lt;/strong&gt; are full of electrical &lt;a href="http://computer.howstuffworks.com/diode.htm"&gt;transistors&lt;/a&gt;, which are basically electrical switches that are either on or off. As transistors change their states between on and off, &lt;a href="http://computer.howstuffworks.com/electricity.htm"&gt;electricity&lt;/a&gt; moves around in the microchip. The more transistors a chip contains and the faster they change states, the hotter the chip gets. Like a car engine, if the chip gets too hot, it will fail. &lt;/p&gt;&lt;p&gt; Most computers dispel this heat with &lt;strong&gt;heat sinks&lt;/strong&gt; and fans. Heat sinks are basically pieces of metal that provide lots of surface area for the air to touch. The chip warms the heat sink, the heat sink warms the air, and the fan moves the warm air out of the PC case. &lt;/p&gt;&lt;p&gt;  &lt;/p&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400"&gt;  &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt;  &lt;/span&gt;&lt;center&gt;&lt;span style="font-family:arial,helvetica;"&gt;&lt;img alt="A heat sink" src="http://static.howstuffworks.com/gif/graphics-card-2.jpg" /&gt;&lt;br /&gt; &lt;span style="font-size:-2;"&gt;Image   courtesy &lt;a href="http://shopper.howstuffworks.com/"&gt;HowStuffWorks Shopper&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt; A heat sink uses lots of surface area to transfer heat from electronic components to the air.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt; &lt;/span&gt;&lt;/center&gt; &lt;span style="font-family:arial,helvetica;"&gt; &lt;/span&gt;  &lt;/td&gt;&lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt;  &lt;p&gt; This system works most of the time, but sometimes, electronic components produce more heat than simple air circulation can dispel. High-end chips with lots of transistors can overwhelm an air-cooling system. So can chips that have been &lt;strong&gt;overclocked&lt;/strong&gt;, or manually set to work at faster than their default speed.    &lt;/p&gt;&lt;p&gt;  &lt;/p&gt;&lt;table align="right" bg border="1" cellpadding="3" cellspacing="0" width="200" style="color:lightyellow;"&gt;  &lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt;  &lt;/span&gt;&lt;center&gt;&lt;span style="font-family:arial,helvetica;"&gt;&lt;span style="font-size:+1;color:#000099;"&gt;Cooling with a Terminator T-1000&lt;/span&gt;&lt;/span&gt;&lt;/center&gt; &lt;span style="font-family:arial,helvetica;"&gt; &lt;span style="font-size:-1;"&gt;In 2005, computing magazines reported that a &lt;strong&gt;liquid-metal cooled&lt;/strong&gt; &lt;a href="http://computer.howstuffworks.com/graphics-card.htm"&gt;graphics card&lt;/a&gt; called the Radeon Blizzard X850XTPE would soon hit the market. Preliminary reports suggested that cooling with a liquid metal alloy was even more efficient than cooling with water. However, the card never made it to market, most likely because the cost of materials and production outweighed any improvement in cooling performance.&lt;/span&gt;  &lt;/span&gt;  &lt;/td&gt;&lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; That's where water cooling comes in. Water has a higher &lt;strong&gt;thermal conductivity&lt;/strong&gt; than air - it can move heat faster than air can. Water also has a higher &lt;strong&gt;specific heat capacity&lt;/strong&gt;. It can absorb more heat before it starts to feel hot. &lt;p&gt; There are two reasons why a computer might need the increased thermal conductivity and heat capacity of water: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Its electronic components produce more heat than the air around them can absorb &lt;/li&gt;&lt;li&gt;The fans required to move enough air to cool all the components make too much noise or use too much electricity  &lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;  In other words, there are two reasons why you might need to cool a computer with a liquid instead of air:  &lt;/p&gt;&lt;ul&gt;&lt;li&gt;The components inside your computer need more cooling than air alone can provide &lt;/li&gt;&lt;li&gt;You want your system to be quieter     &lt;/li&gt;&lt;/ul&gt;    &lt;p&gt; Next, we'll look at the components of a liquid-cooled system and how they work together.   &lt;/p&gt;&lt;p&gt;   &lt;/p&gt;   &lt;span style="font-family:arial,helvetica;"&gt;   &lt;center&gt;&lt;span style="font-size:+1;color:#000099;"&gt;All-in-one Units and Kits&lt;/span&gt;&lt;/center&gt;   &lt;span style="font-size:-1;"&gt;If you like the idea of liquid cooling but don't want to research individual components, you can buy a ready-to-use unit or kit. Self-contained units can plug directly into a computer's expansion slots or power supply and provide liquid cooling to one specific chip. Kits include all the parts you need and instructions for assembling them - just make sure the parts included are compatible with your computer's hardware. Some companies also sell high-end PCs with liquid cooling factory-installed.&lt;/span&gt;   &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-1760950070653397378?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:58:02.124+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://static.howstuffworks.com/flash/cooling-system.swf" length="197581" type="application/x-shockwave-flash" /><media:content url="http://static.howstuffworks.com/flash/cooling-system.swf" fileSize="197581" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle> Whether you're using a desktop or laptop computer, there's a good chance that if you stop what you're doing and listen carefully, you'll hear the whirring of a small fan. If your computer has a high-end video card and lots of processing power, you might </itunes:subtitle><itunes:author>noreply@blogger.com (maintenance_pc)</itunes:author><itunes:summary> Whether you're using a desktop or laptop computer, there's a good chance that if you stop what you're doing and listen carefully, you'll hear the whirring of a small fan. If your computer has a high-end video card and lots of processing power, you might even hear more than one. In most computers, fans do a pretty good job of keeping electronic components cool. But for people who want to use high-end hardware or coax their PCs into running faster, a fan might not have enough power for the job. If a computer generates too much heat, liquid cooling, also known as water cooling, can be a better solution. It might seem a little counterintuitive to put liquids near delicate electronic equipment, but cooling with water is far more efficient than cooling with air. Image courtesy Darrin Gatewood A liquid-cooled PC in a clear case. See more liquid-cooled PC pictures. A liquid-cooling system for a PC works a lot like the cooling system of a car. Both take advantage of a basic principle of thermodynamics - that heat moves from warmer objects to cooler objects. As the cooler object gets warmer, the warmer object gets cooler. You can experience this principle firsthand by putting your hand flat on a cool spot on your desk for several seconds. When you lift your hand, your palm will be a little cooler, and the spot where your hand was will be a little warmer. Liquid cooling is a very common process. A car's cooling system circulates water, usually mixed with antifreeze, through the engine. Hot surfaces in the engine warm the water, cooling themselves off in the process. "); //-- Your browser does not support JavaScript or it is disabled. Click on "Start" to see the fluid flow through the engine as the engine warms up. The water circulates from the engine to the radiator, a system of fins and tubes with a lot of exterior surface area. Heat moves from the hot water to the radiator, causing the water to cool off. The cool water then heads back to the engine. At the same time, a fan moves air over the outside of the radiator. The radiator warms the air, cooling itself off at the same time. In this way, the engine's heat moves out of the cooling system and into the surrounding air. Without the radiator's surfaces making contact with the air and dispelling the heat, the system would just move the heat around instead of getting rid of it. A car engine generates heat as a byproduct of burning fuel. Computer components, on the other hand, generate heat as a byproduct of moving electrons around. A computer's microchips are full of electrical transistors, which are basically electrical switches that are either on or off. As transistors change their states between on and off, electricity moves around in the microchip. The more transistors a chip contains and the faster they change states, the hotter the chip gets. Like a car engine, if the chip gets too hot, it will fail. Most computers dispel this heat with heat sinks and fans. Heat sinks are basically pieces of metal that provide lots of surface area for the air to touch. The chip warms the heat sink, the heat sink warms the air, and the fan moves the warm air out of the PC case. Image courtesy HowStuffWorks Shopper A heat sink uses lots of surface area to transfer heat from electronic components to the air. This system works most of the time, but sometimes, electronic components produce more heat than simple air circulation can dispel. High-end chips with lots of transistors can overwhelm an air-cooling system. So can chips that have been overclocked, or manually set to work at faster than their default speed. Cooling with a Terminator T-1000 In 2005, computing magazines reported that a liquid-metal cooled graphics card called the Radeon Blizzard X850XTPE would soon hit the market. Preliminary reports suggested that cooling with a liquid metal alloy was even more efficient than cooling with water. However, the card never made it to market, most likely because the cost of materials and production out</itunes:summary><feedburner:origLink>http://maintenence.blogspot.com/2007/09/how-liquid-cooled-pcs-work.html</feedburner:origLink></item><item><title>How to Install RAM</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/0Kbm8WLZXQI/how-to-install-ram.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:53:31 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-392186164034682924</guid><description>&lt;!-- dtl_id=18096 //--&gt; Most of the time, installing RAM is a very simple and straightforward procedure. The key is to do your research. Here's what you need to know: &lt;ul&gt;&lt;li&gt;How much RAM you have &lt;/li&gt;&lt;li&gt;How much RAM you wish to add &lt;/li&gt;&lt;li&gt;Form factor &lt;/li&gt;&lt;li&gt;RAM type &lt;/li&gt;&lt;li&gt;Tools needed &lt;/li&gt;&lt;li&gt;Warranty &lt;/li&gt;&lt;li&gt;Where it goes &lt;/li&gt;&lt;/ul&gt;RAM is usually sold in multiples of 16 megabytes: 16, 32, 64, 128, 256, 512, 1024 (which is the same as 1GB). This means that if you currently have a system with 64 MB RAM and you want at least 100 MB RAM total, then you will probably need to add another 64 MB module. &lt;p&gt; Once you know how much RAM you want, check to see what &lt;b&gt;form factor&lt;/b&gt; (card type) you need to buy. You can find this in the manual that came with your computer, or you can contact the manufacturer. An important thing to realize is that your options will depend on the design of your computer. Most computers sold today for normal home/office use have DIMM slots. High-end systems are moving to RIMM technology, which will eventually take over in standard desktop computers as well. Since DIMM and RIMM slots look a lot alike, be very careful to make sure you know which type your computer uses. Putting the wrong type of card in a slot can cause damage to your system and ruin the card. &lt;/p&gt;&lt;p&gt;You will also need to know what type of RAM is required. Some computers require very specific types of RAM to operate. For example, your computer may only work with 60ns-70ns parity EDO RAM. Most computers are not quite that restrictive, but they do have limitations. For optimal performance, the RAM you add to your computer must also match the existing RAM in speed, parity and type. The most common type available today is SDRAM. &lt;/p&gt;&lt;p&gt; Additionally, some computers support Dual Channel RAM configuration either as an option or as a requirement. Dual Channel means that RAM modules are installed in matched pairs, so if there is a 512MB RAM card installed, there is another 512 MB card installed next to it. When Dual Channel is an optional configuration, installing RAM in matched pairs speeds up the performance of certain applications. When it's a requirement, as in computers with the Mac G5 chip(s), the computer will not function properly without matched pairs of RAM chips. &lt;/p&gt;&lt;p&gt; For complete guidelines on setting up Dual Channel configuration on Intel Pentium 4-based systems, check out this &lt;a href="http://www.howstuffworks.com/framed.htm?parent=ram.htm&amp;amp;url=http://www.gen-x-pc.com/dual_image.htm" target="_blank"&gt;guide&lt;/a&gt;. &lt;/p&gt;&lt;p&gt; &lt;b&gt;&lt;u&gt;Before you open your computer&lt;/u&gt;&lt;/b&gt;, check to make sure you won't be voiding the warranty. Some manufacturers seal the case and request that the customer have an authorized technician install RAM. If you're set to open the case, turn off and unplug the computer. Ground yourself by using an &lt;b&gt;anti-static&lt;/b&gt; pad or wrist strap to discharge any static electricity. Depending on your computer, you may need a screwdriver or nut-driver to open the case. Many systems sold today come in &lt;b&gt;tool-less&lt;/b&gt; cases that use thumbscrews or a simple latch.    &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt; &lt;table border="0" cellpadding="3" cellspacing="0" width="430"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td valign="middle"&gt; &lt;center&gt;&lt;img src="http://static.howstuffworks.com/gif/ram-motherboard1.jpg" alt="Mac G4 motherboard for RAM" height="250" width="215" /&gt;&lt;/center&gt;&lt;/td&gt; &lt;td valign="center"&gt;&lt;center&gt; &lt;img src="http://static.howstuffworks.com/gif/ram-motherboard2.jpg" alt="PC motherboard for RAM" height="250" width="215" /&gt;&lt;/center&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td colspan="2"&gt; &lt;center&gt;&lt;span style="font-family:arial;font-size:-1;"&gt;&lt;b&gt;To install more RAM, look for memory modules on your computer's motherboard. At the left is a Macintosh G4 and on the right is a PC.&lt;/b&gt;&lt;/span&gt;&lt;/center&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/center&gt; &lt;p&gt; The actual installation of the memory module does not normally require any tools. RAM is installed in a series of slots on the motherboard known as the &lt;b&gt;memory bank&lt;/b&gt;. The memory module is notched at one end so you won't be able to insert it in the wrong direction. For SIMMs and some DIMMs, you install the module by placing it in the slot at approximately a 45-degree angle. Then push it forward until it is perpendicular to the &lt;a href="http://www.howstuffworks.com/motherboard.htm"&gt;motherboard&lt;/a&gt; and the small metal clips at each end snap into place. If the clips do not catch properly, check to make sure the notch is at the right end and the card is firmly seated. Many DIMMs do not have metal clips; they rely on friction to hold them in place. Again, just make sure the module is firmly seated in the slot. &lt;/p&gt;&lt;p&gt;Once the module is installed, close the case, plug the computer back in and power it up. When the computer starts the POST, it should automatically recognize the memory. That's all there is to it! &lt;/p&gt;&lt;p&gt; For more information on RAM, other types of computer memory and related topics, check out the links on the next page. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-392186164034682924?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:53:31.745+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/how-to-install-ram.html</feedburner:origLink></item><item><title>How Much Do You Need?</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/80QDFafqCaw/how-much-do-you-need.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:52:40 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-2438110769408286896</guid><description>&lt;!-- dtl_id=18094 //--&gt; It's been said that you can never have enough money, and the same holds true for RAM, especially if you do a lot of graphics-intensive work or gaming. Next to the &lt;a href="http://www.howstuffworks.com/microprocessor.htm"&gt;CPU&lt;/a&gt; itself, RAM is the most important factor in computer performance. If you don't have enough, adding RAM can make more of a difference than getting a new CPU! &lt;p&gt; If your system responds slowly or accesses the &lt;a href="http://www.howstuffworks.com/hard-disk.htm"&gt;hard drive&lt;/a&gt; constantly, then you need to add more RAM. If you are running Windows XP, Microsoft recommends 128MB as the minimum RAM requirement. At 64MB, you may experience frequent application problems. For optimal performance with standard desktop applications, 256MB is recommended. If you are running Windows 95/98, you need a bare minimum of 32 MB, and your computer will work much better with 64 MB. Windows NT/2000 needs at least 64 MB, and it will take everything you can throw at it, so you'll probably want 128 MB or more. &lt;/p&gt;&lt;p&gt; &lt;a href="http://www.howstuffworks.com/question246.htm"&gt;Linux&lt;/a&gt; works happily on a system with only 4 MB of RAM. If you plan to add X-Windows or do much serious work, however, you'll probably want 64 MB. Mac OS X systems should have a minimum of 128 MB, or for optimal performance, 512 MB. &lt;/p&gt;&lt;p&gt;The amount of RAM listed for each system above is estimated for normal usage -- accessing the Internet, word processing, standard home/office applications and light entertainment. If you do computer-aided design (CAD), 3-D modeling/animation or heavy data processing, or if you are a serious gamer, then you will most likely need more RAM. You may also need more RAM if your computer acts as a &lt;a href="http://www.howstuffworks.com/web-server.htm"&gt;server&lt;/a&gt; of some sort (&lt;a href="http://www.howstuffworks.com/web-page.htm"&gt;Web pages&lt;/a&gt;, database, application, FTP or &lt;a href="http://www.howstuffworks.com/home-network.htm"&gt;network&lt;/a&gt;).  &lt;/p&gt;&lt;p&gt; Another question is how much VRAM you want on your video card. Almost all cards that you can buy today have at least 16 MB of RAM. This is normally enough to operate in a typical office environment. You should probably invest in a 32-MB or better &lt;a href="http://www.howstuffworks.com/graphics-card.htm"&gt;graphics card&lt;/a&gt; if you want to do any of the following:   &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Play realistic games &lt;/li&gt;&lt;li&gt;Capture and &lt;a href="http://www.howstuffworks.com/video-editing.htm"&gt;edit video&lt;/a&gt; &lt;/li&gt;&lt;li&gt;Create &lt;a href="http://www.howstuffworks.com/3dgraphics.htm"&gt;3-D graphics&lt;/a&gt; &lt;/li&gt;&lt;li&gt;Work in a high-resolution, full-color environment &lt;/li&gt;&lt;li&gt;Design full-color illustrations &lt;/li&gt;&lt;/ul&gt; When shopping for video cards, remember that your &lt;a href="http://www.howstuffworks.com/monitor.htm"&gt;monitor&lt;/a&gt; and computer must be capable of supporting the card you choose.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-2438110769408286896?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:52:40.219+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/how-much-do-you-need.html</feedburner:origLink></item><item><title>Memory Modules</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/CaHkNloCJoo/memory-modules.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:50:14 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-2808582744946127171</guid><description>&lt;!-- dtl_id=18092 //--&gt;   The type of board and connector used for RAM in &lt;a href="http://computer.howstuffworks.com/pc.htm"&gt;desktop computers&lt;/a&gt; has evolved over the past few years. The first types were proprietary, meaning that different computer manufacturers developed memory boards that would only work with their specific systems. Then came &lt;strong&gt;SIMM&lt;/strong&gt;, which stands for &lt;strong&gt;single in-line memory module&lt;/strong&gt;. This memory board used a 30-pin connector and was about 3.5 x .75 inches in size (about 9 x 2 cm). In most computers, you had to install SIMMs in pairs of equal capacity and speed. This is because the width of the bus is more than a single SIMM. For example, you would install two 8-megabyte (MB) SIMMs to get 16 megabytes total RAM. Each SIMM could send 8 bits of data at one time, while the system bus could handle 16 bits at a time. Later SIMM boards, slightly larger at 4.25 x 1 inch (about 11 x 2.5 cm), used a 72-pin connector for increased bandwidth and allowed for up to 256 MB of RAM. &lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;table align="center" cellpadding="3" cellspacing="0" width="400"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td&gt; &lt;center&gt;  &lt;img src="http://static.howstuffworks.com/gif/ram-simm.jpg" alt="SIMM module" /&gt;&lt;/center&gt;  &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;  &lt;center&gt; &lt;img src="http://static.howstuffworks.com/gif/ram-dimm.jpg" alt="DIMM module" /&gt;&lt;/center&gt; &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;center&gt; &lt;img src="http://static.howstuffworks.com/gif/ram-sodimm.jpg" alt="SODIMM module" /&gt;&lt;/center&gt; &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&lt;center&gt; &lt;span style="font-size:-1;"&gt;&lt;strong&gt;From the top: SIMM, DIMM and SODIMM memory modules&lt;/strong&gt;&lt;/span&gt;&lt;/center&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;  As &lt;a href="http://computer.howstuffworks.com/microprocessor.htm"&gt;processors&lt;/a&gt; grew in speed and bandwidth capability, the industry adopted a new standard in &lt;strong&gt;dual in-line memory module&lt;/strong&gt; (DIMM). With a whopping 168-pin or 184-pin connector and a size of 5.4 x 1 inch (about 14 x 2.5 cm), DIMMs range in capacity from 8 MB to 1 GB per module and can be installed singly instead of in pairs. Most PC memory modules and the modules for the Mac G5 systems operate at 2.5 volts, while older Mac G4 systems typically use 3.3 volts. Another standard, &lt;strong&gt;Rambus in-line memory module&lt;/strong&gt; (RIMM), is comparable in size and pin configuration to DIMM but uses a special memory bus to greatly increase speed.  &lt;/p&gt;&lt;p&gt; Many brands of &lt;a href="http://computer.howstuffworks.com/laptop.htm"&gt;notebook computers&lt;/a&gt; use proprietary memory modules, but several manufacturers use RAM based on the &lt;strong&gt;small outline dual in-line memory module&lt;/strong&gt; (SODIMM) configuration. SODIMM cards are small, about 2 x 1 inch (5 x 2.5 cm), and have 144 or 200 pins. Capacity ranges from 16 MB to 1 GB per module. To conserve space, the Apple iMac desktop computer uses SODIMMs instead of the traditional DIMMs. Sub-notebook computers use even smaller DIMMs, known as MicroDIMMs, which have either 144 pins or 172 pins. &lt;/p&gt;&lt;p&gt;   &lt;/p&gt;&lt;p&gt;Most memory available today is highly reliable. Most systems simply have the memory controller check for errors at start-up and rely on that. Memory chips with built-in error-checking typically use a method known as &lt;strong&gt;parity&lt;/strong&gt; to check for errors. Parity chips have an extra bit for every 8 bits of data. The way parity works is simple. Let's look at &lt;strong&gt;even parity&lt;/strong&gt; first.   &lt;/p&gt;&lt;p&gt; When the 8 bits in a byte receive data, the chip adds up the total number of 1s. If the total number of 1s is odd, the parity bit is set to 1. If the total is even, the parity bit is set to 0. When the data is read back out of the bits, the total is added up again and compared to the parity bit. If the total is odd and the parity bit is 1, then the data is assumed to be valid and is sent to the CPU. But if the total is odd and the parity bit is 0, the chip knows that there is an error somewhere in the 8 bits and dumps the data. &lt;strong&gt;Odd parity&lt;/strong&gt; works the same way, but the parity bit is set to 1 when the total number of 1s in the byte are even.  &lt;/p&gt;&lt;p&gt; The problem with parity is that it discovers errors but does nothing to correct them. If a byte of data does not match its parity bit, then the data are discarded and the system tries again. Computers in critical positions need a higher level of &lt;strong&gt;fault tolerance&lt;/strong&gt;. High-end servers often have a form of error-checking known as &lt;strong&gt;error-correction code&lt;/strong&gt; (ECC). Like parity, ECC uses additional bits to monitor the data in each byte. The difference is that ECC uses several bits for error checking -- how many depends on the width of the bus -- instead of one. ECC memory uses a special &lt;a href="http://computer.howstuffworks.com/question717.htm"&gt;algorithm&lt;/a&gt; not only to detect single bit errors, but actually correct them as well. ECC memory will also detect instances when more than one bit of data in a byte fails. Such failures are very rare, and they are not correctable, even with ECC. &lt;/p&gt;&lt;p&gt; The majority of computers sold today use &lt;strong&gt;nonparity&lt;/strong&gt; memory chips. These chips do not provide any type of built-in error checking, but instead rely on the memory controller for error detection. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-2808582744946127171?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:50:14.675+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/memory-modules.html</feedburner:origLink></item><item><title>Types of RAM</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/Inwc0aXEBPo/types-of-ram.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:48:52 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-1803823832886066513</guid><description>&lt;div class="articleBody"&gt;The following are some common types of RAM: &lt;p&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;strong&gt;SRAM&lt;/strong&gt;: Static random access memory uses multiple transistors, typically four to six, for each memory cell but doesn't have a capacitor in each cell. It is used primarily for &lt;a href="http://computer.howstuffworks.com/cache.htm"&gt;cache&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;DRAM&lt;/strong&gt;: &lt;strong&gt;Dynamic random access memory&lt;/strong&gt; has memory cells with a paired transistor and &lt;a href="http://computer.howstuffworks.com/capacitor.htm"&gt;capacitor&lt;/a&gt; requiring constant refreshing.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;FPM DRAM&lt;/strong&gt;: &lt;strong&gt;Fast page mode dynamic random access memory&lt;/strong&gt; was the original form of DRAM. It waits through the entire process of locating a bit of data by column and row and then reading the bit before it starts on the next bit. Maximum transfer rate to L2 cache is approximately 176 MBps.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;EDO DRAM&lt;/strong&gt;: &lt;strong&gt;Extended data-out dynamic random access memory&lt;/strong&gt; does not wait for all of the processing of the first bit before continuing to the next one. As soon as the address of the first bit is located, EDO DRAM begins looking for the next bit. It is about five percent faster than FPM. Maximum transfer rate to L2 cache is approximately 264 MBps.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;SDRAM&lt;/strong&gt;: &lt;strong&gt;Synchronous dynamic random access memory&lt;/strong&gt; takes advantage of the burst mode concept to greatly improve performance. It does this by staying on the row containing the requested bit and moving rapidly through the columns, reading each bit as it goes. The idea is that most of the time the data needed by the CPU will be in sequence. SDRAM is about five percent faster than EDO RAM and is the most common form in desktops today. Maximum transfer rate to L2 cache is approximately 528 MBps.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;DDR SDRAM&lt;/strong&gt;: &lt;strong&gt;Double data rate synchronous dynamic RAM&lt;/strong&gt; is just like SDRAM except that is has higher bandwidth, meaning greater speed. Maximum transfer rate to L2 cache is approximately 1,064 MBps (for DDR SDRAM 133 MHZ).&lt;/li&gt;&lt;li&gt;&lt;strong&gt;RDRAM&lt;/strong&gt;: &lt;strong&gt;Rambus dynamic random access memory&lt;/strong&gt; is a radical departure from the previous DRAM architecture. Designed by &lt;a href="http://computer.howstuffworks.com/framed.htm?parent=ram.htm&amp;amp;url=http://www.rambus.com"&gt;Rambus&lt;/a&gt;, RDRAM uses a &lt;strong&gt;Rambus in-line memory module (RIMM)&lt;/strong&gt;, which is similar in size and pin configuration to a standard DIMM. What makes RDRAM so different is its use of a special high-speed data bus called the Rambus channel. RDRAM memory chips work in parallel to achieve a data rate of 800 MHz, or 1,600 MBps. Since they operate at such high speeds, they generate much more heat than other types of chips. To help dissipate the excess heat Rambus chips are fitted with a heat spreader, which looks like a long thin wafer. Just like there are smaller versions of DIMMs, there are also SO-RIMMs, designed for notebook computers.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Credit Card Memory&lt;/strong&gt;: Credit card memory is a proprietary self-contained DRAM memory module that plugs into a special slot for use in &lt;a href="http://computer.howstuffworks.com/laptop.htm"&gt;notebook computers&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;PCMCIA Memory Card&lt;/strong&gt;: Another self-contained DRAM module for notebooks, cards of this type are not proprietary and should work with any notebook computer whose system bus matches the memory card's configuration.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;CMOS RAM&lt;/strong&gt;: CMOS RAM is a term for the small amount of memory used by your computer and some other devices to remember things like &lt;a href="http://computer.howstuffworks.com/hard-disk.htm"&gt;hard disk&lt;/a&gt; settings -- see &lt;a href="http://computer.howstuffworks.com/question319.htm"&gt;Why does my computer need a battery?&lt;/a&gt; for details. This memory uses a small battery to provide it with the power it needs to maintain the memory contents.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;VRAM&lt;/strong&gt;: &lt;strong&gt;VideoRAM&lt;/strong&gt;, also known as &lt;strong&gt;multiport dynamic random access memory&lt;/strong&gt; (MPDRAM), is a type of RAM used specifically for &lt;a href="http://computer.howstuffworks.com/graphics-card1.htm"&gt;video adapters&lt;/a&gt; or 3-D accelerators. The "multiport" part comes from the fact that VRAM normally has two independent access ports instead of one, allowing the CPU and graphics processor to access the RAM simultaneously. VRAM is located on the graphics card and comes in a variety of formats, many of which are proprietary. The amount of VRAM is a determining factor in the &lt;a href="http://computer.howstuffworks.com/monitor4.htm"&gt;resolution&lt;/a&gt; and &lt;a href="http://computer.howstuffworks.com/monitor7.htm"&gt;color depth&lt;/a&gt; of the display. VRAM is also used to hold graphics-specific information such as &lt;a href="http://computer.howstuffworks.com/3dgraphics.htm"&gt;3-D geometry data&lt;/a&gt; and texture maps. True multiport VRAM tends to be expensive, so today, many graphics cards use &lt;strong&gt;SGRAM&lt;/strong&gt; (synchronous graphics RAM) instead. Performance is nearly the same, but SGRAM is cheaper.&lt;/li&gt;&lt;/ul&gt;   &lt;p&gt; For a comprehensive examination of RAM types, check out the &lt;a target="_blank" href="http://computer.howstuffworks.com/framed.htm?parent=ram.htm&amp;amp;url=http://www.kingston.com/tools/umg/default.asp"&gt;Kingston Technology Ultimate Memory Guide&lt;/a&gt;. &lt;/p&gt;       &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-1803823832886066513?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:48:52.783+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/types-of-ram.html</feedburner:origLink></item><item><title>Static RAM</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/zyUPmXKx7UU/static-ram.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:46:59 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-2127953917374971587</guid><description>&lt;!-- dtl_id=18088 //--&gt;  &lt;strong&gt;Static RAM&lt;/strong&gt; uses a completely different technology. In static RAM, a form of flip-flop holds each bit of memory (see &lt;a href="http://computer.howstuffworks.com/boolean.htm"&gt;How Boolean Logic Works&lt;/a&gt; for details on flip-flops). A flip-flop for a memory cell takes four or six transistors along with some wiring, but never has to be refreshed. This makes static RAM significantly faster than dynamic RAM. However, because it has more parts, a static memory cell takes up a lot more space on a chip than a dynamic memory cell. Therefore, you get less memory per chip, and that makes static RAM a lot more expensive. &lt;p style="text-align: justify;"&gt; &lt;/p&gt;&lt;p style="text-align: justify;"&gt;Static RAM is fast and expensive, and dynamic RAM is less expensive and slower. So static RAM is used to create the &lt;a href="http://computer.howstuffworks.com/cpu.htm"&gt;CPU&lt;/a&gt;'s speed-sensitive &lt;a href="http://computer.howstuffworks.com/cache.htm"&gt;cache&lt;/a&gt;, while dynamic RAM forms the larger system RAM space. &lt;/p&gt;&lt;p style="text-align: justify;"&gt;  Memory chips in &lt;a href="http://computer.howstuffworks.com/pc.htm"&gt;desktop computers&lt;/a&gt; originally used a pin configuration called &lt;strong&gt;dual inline package&lt;/strong&gt; (DIP). This pin configuration could be soldered into holes on the computer's &lt;a href="http://computer.howstuffworks.com/motherboard.htm"&gt;motherboard&lt;/a&gt;  or plugged into a socket that was soldered on the motherboard. This method worked fine when computers typically operated on a couple of megabytes or less of RAM, but as the need for memory grew, the number of chips needing space on the motherboard increased. &lt;/p&gt;&lt;p style="text-align: justify;"&gt; &lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;script language="javascript"&gt;       &lt;!--        embedVideo('desktop-ram-video.htm');       //--&gt;     &lt;/script&gt;&lt;iframe src="http://videos.howstuffworks.com/vid_inpage.php?pageID=desktop-ram-video.htm" name="vidFrame" hscroll="no" vscroll="no" frameborder="0" height="410" width="420"&gt;Your Browser Does Not Support iFrames&lt;/iframe&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt; &lt;!--&lt;table cellpadding="3" cellspacing="0" align="right" width="200"&gt; &lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt; &lt;center&gt;&lt;a href="javascript:videoWin('Computer+Tour');"&gt;&lt;img src="http://static.howstuffworks.com/gif/computer-tour-vid.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt;&lt;a href="javascript:videoWin('Computer+Tour');"&gt;Click here&lt;/a&gt; to see how a PC works, from the inside out&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/center&gt; &lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;--&gt; The solution was to place the memory chips, along with all of the support components, on a separate &lt;strong&gt;printed circuit board&lt;/strong&gt; (PCB) that could then be plugged into a special connector (&lt;strong&gt;memory bank&lt;/strong&gt;) on the motherboard. Most of these chips use a &lt;strong&gt;small outline J-lead&lt;/strong&gt; (SOJ) pin configuration, but quite a few manufacturers use the &lt;strong&gt;thin small outline package&lt;/strong&gt; (TSOP) configuration as well. The key difference between these newer pin types and the original DIP configuration is that SOJ and TSOP chips are &lt;strong&gt;surface-mounted&lt;/strong&gt; to the PCB. In other words, the pins are soldered directly to the surface of the board, not inserted in holes or sockets.  &lt;/p&gt;&lt;p style="text-align: justify;"&gt;  Memory chips are normally only available as part of a card called a &lt;strong&gt;module&lt;/strong&gt;. You've probably seen memory listed as 8x32 or 4x16. These numbers represent the number of the chips multiplied by the capacity of each individual chip, which is measured in &lt;strong&gt;megabits&lt;/strong&gt; (Mb), or one million bits. Take the result and divide it by eight to get the number of megabytes on that module. For example, 4x32 means that the module has four 32-megabit chips. Multiply 4 by 32 and you get 128 megabits. Since we know that a byte has 8 bits, we need to divide our result of 128 by 8. Our result is 16 megabytes!&lt;/p&gt;&lt;p style="text-align: justify;"&gt;In the next section we'll look at some other common types of RAM.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-2127953917374971587?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:46:59.526+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/static-ram.html</feedburner:origLink></item><item><title>How RAM Works</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/vfBgRwLDuXs/how-ram-works.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 12:43:50 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-3384961032961162416</guid><description>Inside This Article&lt;div class="articleTOC" style="clear: both;"&gt;  &lt;div class="items"&gt;    &lt;div class="number"&gt;1. &lt;/div&gt;     &lt;div class="activeentry"&gt;    Introduction to How RAM Works  &lt;/div&gt;          &lt;div class="number"&gt;2. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram1.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 1'));"&gt;     Static RAM   &lt;/a&gt;   &lt;/div&gt;         &lt;div class="number"&gt;3. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram2.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 2'));"&gt;     Types of RAM   &lt;/a&gt;   &lt;/div&gt;         &lt;div class="number"&gt;4. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram3.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 3'));"&gt;     Memory Modules   &lt;/a&gt;   &lt;/div&gt;        &lt;/div&gt;  &lt;div class="items"&gt;      &lt;div class="number"&gt;5. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram4.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 4'));"&gt;     How Much Do You Need?   &lt;/a&gt;   &lt;/div&gt;         &lt;div class="number"&gt;6. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram5.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 5'));"&gt;     How to Install RAM   &lt;/a&gt;   &lt;/div&gt;         &lt;div class="number"&gt;7. &lt;/div&gt;     &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/ram6.htm" onclick="var s=s_gi(s_account);s.linkTrackVars='prop10';s.prop10='ram.htm';void(s.tl(true,'o','Computer - Hardware Channel HP - Table Of Contents : Position 6'));"&gt;     Lots More Information   &lt;/a&gt;   &lt;/div&gt;         &lt;div class="number"&gt;8. &lt;/div&gt;   &lt;div class="entry"&gt;    &lt;a href="http://computer.howstuffworks.com/hardware-channel.htm"&gt;See all &lt;b&gt;Hardware&lt;/b&gt; articles&lt;/a&gt;   &lt;/div&gt;     &lt;/div&gt;   &lt;/div&gt;                      &lt;!-- dtl_id=18086 //--&gt;  &lt;!--      &lt;p&gt; &lt;table cellpadding="3" cellspacing="0" align="right" width="200"&gt; &lt;tr&gt;&lt;td&gt;&lt;span style="font-family:arial,helvetica;"&gt; &lt;center&gt;&lt;img src="http://static.howstuffworks.com/gif/ram-ch.jpg" /&gt;&lt;br /&gt;&lt;/center&gt; &lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/table&gt;--&gt;&lt;strong&gt;Random access memory&lt;/strong&gt; (RAM) is the best known form of &lt;a href="http://www.howstuffworks.com/computer-memory.htm"&gt;computer memory&lt;/a&gt;. RAM is considered "random access" because you can access any memory cell directly if you know the row and column that intersect at that cell. &lt;p&gt; &lt;/p&gt;&lt;p&gt;&lt;script language="javascript"&gt;       &lt;!--        embedVideo('laptop-ram-video.htm');       //--&gt;     &lt;/script&gt;&lt;iframe src="http://videos.howstuffworks.com/vid_inpage.php?pageID=laptop-ram-video.htm" name="vidFrame" hscroll="no" vscroll="no" frameborder="0" height="410" width="420"&gt;Your Browser Does Not Support iFrames&lt;/iframe&gt;&lt;/p&gt;&lt;p&gt;  The opposite of RAM is &lt;strong&gt;serial access memory&lt;/strong&gt; (SAM). SAM stores data as a series of memory cells that can only be accessed sequentially (like a &lt;a href="http://www.howstuffworks.com/cassette.htm"&gt;cassette tape&lt;/a&gt;). If the data is not in the current location, each memory cell is checked until the needed data is found. SAM works very well for memory &lt;strong&gt;buffers&lt;/strong&gt;, where the data is normally stored in the order in which it will be used (a good example is the texture buffer memory on a &lt;a href="http://www.howstuffworks.com/graphics-card.htm"&gt;video card&lt;/a&gt;). RAM data, on the other hand, can be accessed in any order.    &lt;/p&gt;&lt;p&gt; In this article, you'll learn all about what RAM is, what kind you should buy and how to install it. &lt;/p&gt;&lt;p&gt; &lt;!--&lt;table cellpadding="3" cellspacing="0" align="center" width="300" border="1" bg style="color:lightyellow;"&gt; &lt;tr&gt;&lt;td&gt;&lt;span type="arial,helvetica"&gt; &lt;center&gt;&lt;span style="font-size:+1;color:#000099;"&gt;More Memory!&lt;/span&gt;&lt;/center&gt; &lt;span style="font-size:-1;"&gt; &lt;ul&gt; &lt;li&gt;&lt;a href="'computer-memory.htm'"&gt;How Computer Memory Works&lt;/a&gt; &lt;li&gt;&lt;a href="'bios.htm'"&gt;How BIOS Works&lt;/a&gt; &lt;li&gt;&lt;a href="'flash-memory.htm'"&gt;How Flash Memory Works&lt;/a&gt; &lt;li&gt;&lt;a href="'removable-storage.htm'"&gt;How Removable Storage Works&lt;/a&gt;  &lt;li&gt;&lt;a href="'rom.htm'"&gt;How ROM Works&lt;/a&gt; &lt;li&gt;&lt;a href="'virtual-memory.htm'"&gt;How Virtual Memory Works&lt;/a&gt; &lt;/ul&gt; &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt; &lt;/table&gt; &lt;p&gt;--&gt;   &lt;/p&gt;&lt;p&gt; &lt;span style="font-size:+1;color:#000099;"&gt;Dynamic RAM&lt;/span&gt;&lt;br /&gt;      Similar to a &lt;a href="http://www.howstuffworks.com/microprocessor.htm"&gt;microprocessor&lt;/a&gt;, a memory chip is an &lt;strong&gt;integrated circuit&lt;/strong&gt; (IC) made of millions of transistors and &lt;a href="http://www.howstuffworks.com/capacitor.htm"&gt;capacitors&lt;/a&gt;. In the most common form of computer memory, &lt;strong&gt;dynamic random access memory &lt;/strong&gt; (DRAM), a transistor and a capacitor are paired to create a &lt;strong&gt;memory cell&lt;/strong&gt;, which represents a single &lt;a href="http://www.howstuffworks.com/bytes.htm"&gt;bit&lt;/a&gt; of data. The capacitor holds the bit of information -- a 0 or a 1 (see &lt;a href="http://www.howstuffworks.com/bytes.htm"&gt;How Bits and Bytes Work&lt;/a&gt;  for information on bits). The transistor acts as a switch that lets the control circuitry on the memory chip read the capacitor or change its state. &lt;/p&gt;&lt;p&gt;A capacitor is like a small bucket that is able to store electrons. To store a 1 in the memory cell, the bucket is filled with electrons. To store a 0, it is emptied. The problem with the capacitor's bucket is that it has a leak. In a matter of a few milliseconds a full bucket becomes empty. Therefore, for dynamic memory to work, either the CPU or the &lt;strong&gt;memory controller&lt;/strong&gt; has to come along and recharge all of the capacitors holding a 1 before they discharge. To do this, the memory controller reads the memory and then writes it right back. This refresh operation happens automatically thousands of times per second.&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div align="center"&gt;&lt;a href="http://computer.howstuffworks.com/enlarge-image.htm?terms=RAM&amp;amp;page=0"&gt;&lt;strong&gt;RAM Image Gallery&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt; &lt;script language="javascript"&gt;&lt;!--  inject_code("&lt;object width="\" height="\" codebase="\" version="4,0,2,0\" classid="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;embed width="\" height="\" type="\" pluginspage="\" version="ShockwaveFlash\" quality="\" src="\"&gt;&lt;/embed&gt;   &lt;/object&gt;"); //--&gt; &lt;/script&gt;&lt;object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=4,0,2,0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt;   &lt;param value="http://static.howstuffworks.com/flash/ram-bucket.swf" name="movie"&gt;   &lt;param value="high" name="quality"&gt;   &lt;embed type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_ Version=ShockwaveFlash" quality="high" src="http://static.howstuffworks.com/flash/ram-bucket.swf" height="300" width="400"&gt;&lt;/embed&gt;   &lt;/object&gt; &lt;noscript&gt;  &lt;span style="font-weight:bold;font-size:85%;"&gt;   Your browser does not support JavaScript or it is disabled.  &lt;/span&gt; &lt;/noscript&gt; &lt;br /&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt; The capacitor in a dynamic RAM memory cell is like a leaky bucket.&lt;br /&gt;It needs to be refreshed periodically or it will discharge to 0.  See more &lt;a href="http://computer.howstuffworks.com/enlarge-image.htm?terms=RAM&amp;amp;page=0"&gt;pictures of RAM&lt;/a&gt;.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;  &lt;/center&gt; &lt;p&gt; This &lt;strong&gt;refresh operation&lt;/strong&gt; is where dynamic RAM gets its name. Dynamic RAM has to be dynamically refreshed all of the time or it forgets what it is holding. The downside of all of this refreshing is that it takes time and slows down the memory. &lt;/p&gt;&lt;p&gt; Memory cells are etched onto a silicon wafer in an array of columns (&lt;strong&gt;bitlines&lt;/strong&gt;) and rows (&lt;strong&gt;wordlines&lt;/strong&gt;). The intersection of a bitline and wordline constitutes the &lt;strong&gt;address&lt;/strong&gt; of the memory cell.    &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt; &lt;script language="javascript"&gt;&lt;!--  inject_code("&lt;object width="\" height="\" codebase="\" version="4,0,2,0\" classid="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;param value="\" name="\"&gt;   &lt;embed width="\" height="\" type="\" pluginspage="\" version="ShockwaveFlash\" quality="\" src="\"&gt;&lt;/embed&gt;   &lt;/object&gt;"); //--&gt; &lt;/script&gt;&lt;object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=4,0,2,0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="300" width="400"&gt;   &lt;param value="http://static.howstuffworks.com/flash/ram-virtual.swf" name="movie"&gt;   &lt;param value="high" name="quality"&gt;   &lt;embed type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_ Version=ShockwaveFlash" quality="high" src="http://static.howstuffworks.com/flash/ram-virtual.swf" height="300" width="400"&gt;&lt;/embed&gt;   &lt;/object&gt; &lt;noscript&gt;  &lt;span style="font-weight:bold;font-size:85%;"&gt;   Your browser does not support JavaScript or it is disabled.  &lt;/span&gt; &lt;/noscript&gt;&lt;br /&gt;&lt;span style="font-size:-1;"&gt;&lt;strong&gt; Memory is made up of bits arranged in a two-dimensional grid.&lt;br /&gt;In this figure, red cells represent 1s and white cells represent 0s.&lt;br /&gt;In the animation, a column is selected and then rows are charged to write data into the specific column.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;   &lt;/center&gt; &lt;p&gt;DRAM works by sending a charge through the appropriate column (CAS) to activate the transistor at each bit in the column. When writing, the row lines contain the state the capacitor should take on. When reading, the sense-amplifier determines the level of charge in the capacitor. If it is more than 50 percent, it reads it as a 1; otherwise it reads it as a 0. The counter tracks the refresh sequence based on which rows have been accessed in what order. The length of time necessary to do all this is so short that it is expressed in &lt;strong&gt;nanoseconds&lt;/strong&gt; (billionths of a second). A memory chip rating of 70ns means that it takes 70 nanoseconds to completely read and recharge each cell. &lt;/p&gt;&lt;p&gt;Memory cells alone would be worthless without some way to get information in and out of them. So the memory cells have a whole support infrastructure of other specialized circuits. These circuits perform functions such as: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Identifying each row and column (&lt;strong&gt;row address select&lt;/strong&gt; and &lt;strong&gt;column address select&lt;/strong&gt;)  &lt;/li&gt;&lt;li&gt;Keeping track of the refresh sequence (&lt;strong&gt;counter&lt;/strong&gt;)   &lt;/li&gt;&lt;li&gt;Reading and restoring the signal from a cell (&lt;strong&gt;sense amplifier&lt;/strong&gt;) &lt;/li&gt;&lt;li&gt;Telling a cell whether it should take a charge or not (&lt;strong&gt;write enable&lt;/strong&gt;) &lt;/li&gt;&lt;/ul&gt; Other functions of the &lt;strong&gt;memory controller&lt;/strong&gt; include a series of tasks that include identifying the type, speed and amount of memory and checking for errors. &lt;p&gt; Static RAM works differently from DRAM. We'll look at how in the next section.    &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-3384961032961162416?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T02:43:50.881+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><enclosure url="http://static.howstuffworks.com/flash/ram-bucket.swf" length="3764" type="application/x-shockwave-flash" /><media:content url="http://static.howstuffworks.com/flash/ram-bucket.swf" fileSize="3764" type="application/x-shockwave-flash" /><itunes:explicit>yes</itunes:explicit><itunes:subtitle>Inside This Article 1. Introduction to How RAM Works 2. Static RAM 3. Types of RAM 4. Memory Modules 5. How Much Do You Need? 6. How to Install RAM 7. Lots More Information 8. See all Hardware articles --Random access memory (RAM) is the best known form o</itunes:subtitle><itunes:author>noreply@blogger.com (maintenance_pc)</itunes:author><itunes:summary>Inside This Article 1. Introduction to How RAM Works 2. Static RAM 3. Types of RAM 4. Memory Modules 5. How Much Do You Need? 6. How to Install RAM 7. Lots More Information 8. See all Hardware articles --Random access memory (RAM) is the best known form of computer memory. RAM is considered "random access" because you can access any memory cell directly if you know the row and column that intersect at that cell. Your Browser Does Not Support iFrames The opposite of RAM is serial access memory (SAM). SAM stores data as a series of memory cells that can only be accessed sequentially (like a cassette tape). If the data is not in the current location, each memory cell is checked until the needed data is found. SAM works very well for memory buffers, where the data is normally stored in the order in which it will be used (a good example is the texture buffer memory on a video card). RAM data, on the other hand, can be accessed in any order. In this article, you'll learn all about what RAM is, what kind you should buy and how to install it. More Memory! How Computer Memory Works How BIOS Works How Flash Memory Works How Removable Storage Works How ROM Works How Virtual Memory Works -- Dynamic RAM Similar to a microprocessor, a memory chip is an integrated circuit (IC) made of millions of transistors and capacitors. In the most common form of computer memory, dynamic random access memory (DRAM), a transistor and a capacitor are paired to create a memory cell, which represents a single bit of data. The capacitor holds the bit of information -- a 0 or a 1 (see How Bits and Bytes Work for information on bits). The transistor acts as a switch that lets the control circuitry on the memory chip read the capacitor or change its state. A capacitor is like a small bucket that is able to store electrons. To store a 1 in the memory cell, the bucket is filled with electrons. To store a 0, it is emptied. The problem with the capacitor's bucket is that it has a leak. In a matter of a few milliseconds a full bucket becomes empty. Therefore, for dynamic memory to work, either the CPU or the memory controller has to come along and recharge all of the capacitors holding a 1 before they discharge. To do this, the memory controller reads the memory and then writes it right back. This refresh operation happens automatically thousands of times per second. RAM Image Gallery "); //-- Your browser does not support JavaScript or it is disabled. The capacitor in a dynamic RAM memory cell is like a leaky bucket. It needs to be refreshed periodically or it will discharge to 0. See more pictures of RAM. This refresh operation is where dynamic RAM gets its name. Dynamic RAM has to be dynamically refreshed all of the time or it forgets what it is holding. The downside of all of this refreshing is that it takes time and slows down the memory. Memory cells are etched onto a silicon wafer in an array of columns (bitlines) and rows (wordlines). The intersection of a bitline and wordline constitutes the address of the memory cell. "); //-- Your browser does not support JavaScript or it is disabled. Memory is made up of bits arranged in a two-dimensional grid. In this figure, red cells represent 1s and white cells represent 0s. In the animation, a column is selected and then rows are charged to write data into the specific column. DRAM works by sending a charge through the appropriate column (CAS) to activate the transistor at each bit in the column. When writing, the row lines contain the state the capacitor should take on. When reading, the sense-amplifier determines the level of charge in the capacitor. If it is more than 50 percent, it reads it as a 1; otherwise it reads it as a 0. The counter tracks the refresh sequence based on which rows have been accessed in what order. The length of time necessary to do all this is so short that it is expressed in nanoseconds (billionths of a second). A memory chip rating of 70ns means that it takes 70 nanoseconds to completely </itunes:summary><feedburner:origLink>http://maintenence.blogspot.com/2007/09/how-ram-works.html</feedburner:origLink></item><item><title>Does adding more RAM to your computer make it faster?</title><link>http://feedproxy.google.com/~r/EducationForPc/~3/XPQmyPKlfeY/does-adding-more-ram-to-your-computer.html</link><author>noreply@blogger.com (maintenance_pc)</author><pubDate>Sat, 22 Sep 2007 10:25:00 PDT</pubDate><guid isPermaLink="false">tag:blogger.com,1999:blog-8352397016134870548.post-7097722162343836211</guid><description>&lt;p&gt; Up to a point, adding &lt;a href="http://www.howstuffworks.com/ram.htm"&gt;RAM&lt;/a&gt; (random access memory) will normally cause your computer to feel faster on certain types of operations. RAM is important because of an &lt;a href="http://www.howstuffworks.com/operating-system.htm"&gt;operating system&lt;/a&gt; component called the &lt;b&gt;virtual memory manager&lt;/b&gt; (VMM). &lt;/p&gt;&lt;p&gt; When you run a program such as a word processor or an Internet browser, the &lt;a href="http://www.howstuffworks.com/microprocessor.htm"&gt;microprocessor&lt;/a&gt; in your computer pulls the &lt;b&gt;executable file&lt;/b&gt; off the hard disk and loads it into RAM. In the case of a big program like Microsoft Word or Excel, the EXE consumes about 5 &lt;a href="http://www.howstuffworks.com/bytes.htm"&gt;megabytes&lt;/a&gt;. The microprocessor also pulls in a number of shared DLLs (dynamic link libraries) -- shared pieces of code used by multiple applications. The DLLs might total 20 or 30 megabytes. Then the microprocessor loads in the data files you want to look at, which might total several megabytes if you are looking at several documents or browsing a page with a lot of graphics. So a normal application needs between 10 and 30 megabytes of RAM space to run. On my machine, at any given time I might have the following applications running: &lt;/p&gt;&lt;ul&gt;&lt;li&gt;A word processor &lt;/li&gt;&lt;li&gt;A spreadsheet &lt;/li&gt;&lt;li&gt;A DOS prompt &lt;/li&gt;&lt;li&gt;An &lt;a href="http://www.howstuffworks.com/email.htm"&gt;e-mail&lt;/a&gt; program &lt;/li&gt;&lt;li&gt;A drawing program &lt;/li&gt;&lt;li&gt;Three or four browser windows &lt;/li&gt;&lt;li&gt;A &lt;a href="http://www.howstuffworks.com/fax-machine.htm"&gt;fax&lt;/a&gt; program  &lt;/li&gt;&lt;li&gt;A Telnet session &lt;/li&gt;&lt;/ul&gt;Besides all of those applications, the operating system itself is taking up a good bit of space. Those programs together might need 100 to 150 &lt;a href="http://www.howstuffworks.com/bytes.htm"&gt;megabytes&lt;/a&gt; of RAM, but my computer only has 64 megabytes of RAM installed.  &lt;p&gt; The extra space is created by the &lt;a href="http://www.howstuffworks.com/virtual-memory.htm"&gt;virtual memory&lt;/a&gt; manager. The VMM looks at RAM and finds sections of RAM that are not currently needed. It puts these sections of RAM in a place called the &lt;b&gt;swap file&lt;/b&gt; on the &lt;a href="http://www.howstuffworks.com/hard-disk.htm"&gt;hard disk&lt;/a&gt;. For example, even though I have my e-mail program open, I haven't looked at e-mail in the last 45 minutes. So the VMM moves all of the bytes making up the e-mail program's EXE, DLLs and data out to the hard disk. That is called &lt;b&gt;swapping out&lt;/b&gt; the program. The next time I click on the e-mail program, the VMM will &lt;b&gt;swap in&lt;/b&gt; all of its bytes from the hard disk, and probably swap something else out in the process. Because the hard disk is slow relative to RAM, the act of swapping things in and out causes a noticeable delay. &lt;/p&gt;&lt;p&gt; If you have a very small amount of RAM (say, 16 megabytes), then the VMM is &lt;i&gt;always&lt;/i&gt; swapping things in and out to get anything done. In that case, your computer feels like it is crawling. As you add more RAM, you get to a point where you only notice the swapping when you load a new program or change windows. If you were to put 256 megabytes of RAM in your computer, the VMM would have plenty of room and you would never see it swapping anything. That is as fast as things get. If you then added more RAM, it would have no effect. &lt;/p&gt;&lt;p&gt;Some applications (things like Photoshop, many compilers, most film editing and animation packages) need tons of RAM to do their job. If you run them on a machine with too little RAM, they swap constantly and run very slowly. You can get a huge speed boost by adding enough RAM to eliminate the swapping. Programs like these may run 10 to 50 times faster once they have enough RAM!&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Just Have Fun On your PC&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8352397016134870548-7097722162343836211?l=maintenence.blogspot.com' alt='' /&gt;&lt;/div&gt;</description><app:edited xmlns:app="http://www.w3.org/2007/app">2007-09-23T00:25:00.777+07:00</app:edited><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://maintenence.blogspot.com/2007/09/does-adding-more-ram-to-your-computer.html</feedburner:origLink></item><media:rating>adult</media:rating></channel></rss>

